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-rw-r--r--scene/2d/animated_sprite_2d.cpp1
-rw-r--r--scene/2d/area_2d.cpp104
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/camera_2d.cpp6
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp5
-rw-r--r--scene/2d/collision_shape_2d.cpp5
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp17
-rw-r--r--scene/2d/navigation_region_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp52
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/shape_cast_2d.h2
-rw-r--r--scene/2d/tile_map.cpp190
-rw-r--r--scene/2d/tile_map.h38
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp2
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h2
-rw-r--r--scene/3d/area_3d.cpp104
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/collision_object_3d.cpp4
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp27
-rw-r--r--scene/3d/gpu_particles_collision_3d.h8
-rw-r--r--scene/3d/label_3d.cpp24
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/3d/lightmap_gi.cpp5
-rw-r--r--scene/3d/lightmapper.h6
-rw-r--r--scene/3d/mesh_instance_3d.cpp8
-rw-r--r--scene/3d/mesh_instance_3d.h2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp18
-rw-r--r--scene/3d/navigation_region_3d.cpp7
-rw-r--r--scene/3d/physics_body_3d.cpp52
-rw-r--r--scene/3d/physics_body_3d.h6
-rw-r--r--scene/3d/ray_cast_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp6
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/spring_arm_3d.h2
-rw-r--r--scene/3d/vehicle_body_3d.h2
-rw-r--r--scene/3d/voxelizer.cpp3
-rw-r--r--scene/3d/voxelizer.h2
-rw-r--r--scene/3d/world_environment.cpp4
-rw-r--r--scene/animation/animation_blend_tree.h2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.h2
-rw-r--r--scene/animation/animation_player.cpp18
-rw-r--r--scene/animation/animation_player.h36
-rw-r--r--scene/animation/animation_tree.cpp36
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/debugger/scene_debugger.cpp98
-rw-r--r--scene/debugger/scene_debugger.h8
-rw-r--r--scene/gui/base_button.cpp8
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp2
-rw-r--r--scene/gui/button.cpp13
-rw-r--r--scene/gui/code_edit.cpp19
-rw-r--r--scene/gui/code_edit.h6
-rw-r--r--scene/gui/control.cpp54
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/flow_container.cpp2
-rw-r--r--scene/gui/graph_edit.cpp84
-rw-r--r--scene/gui/graph_edit.h16
-rw-r--r--scene/gui/graph_node.cpp83
-rw-r--r--scene/gui/graph_node.h12
-rw-r--r--scene/gui/grid_container.cpp71
-rw-r--r--scene/gui/line_edit.cpp36
-rw-r--r--scene/gui/line_edit.h3
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/popup.cpp16
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/gui/progress_bar.cpp61
-rw-r--r--scene/gui/progress_bar.h16
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/rich_text_label.cpp58
-rw-r--r--scene/gui/text_edit.cpp47
-rw-r--r--scene/gui/text_edit.h7
-rw-r--r--scene/gui/tree.cpp7
-rw-r--r--scene/main/missing_node.cpp4
-rw-r--r--scene/main/missing_node.h2
-rw-r--r--scene/main/node.cpp29
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/resource_preloader.cpp9
-rw-r--r--scene/main/resource_preloader.h2
-rw-r--r--scene/main/scene_tree.cpp114
-rw-r--r--scene/main/scene_tree.h18
-rw-r--r--scene/main/shader_globals_override.cpp22
-rw-r--r--scene/main/viewport.cpp115
-rw-r--r--scene/main/viewport.h14
-rw-r--r--scene/main/window.cpp4
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp6
-rw-r--r--scene/multiplayer/multiplayer_spawner.h2
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp30
-rw-r--r--scene/multiplayer/scene_cache_interface.h6
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp7
-rw-r--r--scene/multiplayer/scene_replication_state.cpp24
-rw-r--r--scene/multiplayer/scene_replication_state.h16
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/animation_library.h2
-rw-r--r--scene/resources/bit_map.cpp4
-rw-r--r--scene/resources/canvas_item_material.cpp2
-rw-r--r--scene/resources/canvas_item_material.h9
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/curve.cpp477
-rw-r--r--scene/resources/curve.h24
-rw-r--r--scene/resources/default_theme/default_theme.cpp3
-rw-r--r--scene/resources/environment.cpp1
-rw-r--r--scene/resources/font.cpp3
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/importer_mesh.cpp20
-rw-r--r--scene/resources/material.cpp10
-rw-r--r--scene/resources/material.h7
-rw-r--r--scene/resources/mesh.cpp12
-rw-r--r--scene/resources/mesh_data_tool.cpp2
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/navigation_mesh.cpp12
-rw-r--r--scene/resources/navigation_mesh.h8
-rw-r--r--scene/resources/packed_scene.cpp35
-rw-r--r--scene/resources/packed_scene.h10
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/particles_material.h10
-rw-r--r--scene/resources/polygon_path_finder.cpp36
-rw-r--r--scene/resources/polygon_path_finder.h4
-rw-r--r--scene/resources/primitive_meshes.cpp821
-rw-r--r--scene/resources/primitive_meshes.h126
-rw-r--r--scene/resources/resource_format_text.cpp12
-rw-r--r--scene/resources/resource_format_text.h26
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp2
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp2
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/sprite_frames.cpp44
-rw-r--r--scene/resources/sprite_frames.h14
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/syntax_highlighter.h4
-rw-r--r--scene/resources/text_line.cpp2
-rw-r--r--scene/resources/theme.cpp290
-rw-r--r--scene/resources/tile_set.cpp38
-rw-r--r--scene/resources/tile_set.h52
-rw-r--r--scene/resources/visual_shader.cpp176
-rw-r--r--scene/resources/visual_shader.h24
-rw-r--r--scene/resources/visual_shader_nodes.cpp113
-rw-r--r--scene/resources/visual_shader_nodes.h9
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp8
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.h4
154 files changed, 3019 insertions, 1523 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 4734f97e23..b33c2f43d4 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -388,6 +388,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
}
+ is_over = false;
set_playing(true);
}
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 70b9b769cd..9699f784a2 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -137,14 +137,14 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -152,13 +152,13 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -169,7 +169,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //does not exist because it was likely removed from the tree
@@ -180,36 +180,36 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
@@ -231,14 +231,14 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -246,13 +246,13 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -263,7 +263,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -273,36 +273,36 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
@@ -323,7 +323,7 @@ void Area2D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -351,7 +351,7 @@ void Area2D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -461,20 +461,20 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area2D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area2D::set_audio_bus_override(bool p_override) {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index a42e7722b0..a584420ced 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -94,7 +94,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -126,7 +126,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c1328badfb..624ef70468 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -148,7 +148,7 @@ void AudioStreamPlayer2D::_update_panning() {
Vector2 global_pos = get_global_position();
- Set<Viewport *> viewports = world_2d->get_viewports();
+ RBSet<Viewport *> viewports = world_2d->get_viewports();
viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
volume_vector.resize(4);
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index efde8d8a2b..f61dbc071d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -57,7 +57,7 @@ void Camera2D::_update_scroll() {
Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
+ get_tree()->call_group(group_name, "_camera_moved", xform, screen_offset);
};
}
@@ -421,7 +421,7 @@ bool Camera2D::is_current() const {
void Camera2D::make_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ get_tree()->call_group(group_name, "_make_current", this);
} else {
current = true;
}
@@ -430,7 +430,7 @@ void Camera2D::make_current() {
void Camera2D::clear_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
} else {
current = false;
}
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 50863f2c4d..a8c12f4893 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -606,7 +606,7 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index f2b7eecc7b..997afee6c4 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -75,7 +75,7 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
void _apply_disabled();
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index c8986e3c94..20840f5aea 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -32,6 +32,7 @@
#include "collision_object_2d.h"
#include "core/math/geometry_2d.h"
+#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -254,6 +255,9 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
}
}
+ if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
+ }
return warnings;
}
@@ -276,6 +280,7 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
+ update_configuration_warnings();
}
bool CollisionPolygon2D::is_one_way_collision_enabled() const {
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index dd47ae6cb5..5a25b1705a 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,6 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
+#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -176,6 +177,9 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
if (!shape.is_valid()) {
warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
}
+ if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
+ }
Ref<ConvexPolygonShape2D> convex = shape;
Ref<ConcavePolygonShape2D> concave = shape;
@@ -204,6 +208,7 @@ void CollisionShape2D::set_one_way_collision(bool p_enable) {
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
+ update_configuration_warnings();
}
bool CollisionShape2D::is_one_way_collision_enabled() const {
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index d1e5bc11bc..b594aa3bb2 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,10 +31,13 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/physics_body_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
@@ -79,7 +82,7 @@ void NavigationObstacle2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_node2d) {
+ if (parent_node2d && parent_node2d->is_inside_tree()) {
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
} break;
@@ -103,6 +106,11 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
+ if (Object::cast_to<StaticBody2D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail"));
+ }
+
return warnings;
}
@@ -122,13 +130,13 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
}
real_t NavigationObstacle2D::estimate_agent_radius() const {
- if (parent_node2d) {
+ if (parent_node2d && parent_node2d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node2d->get_child_count(); i++) {
// For each collision shape
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
- if (cs) {
+ if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().get_origin().length();
if (cs->get_shape().is_valid()) {
@@ -139,6 +147,9 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
+ } else if (cs && !cs->is_inside_tree()) {
+ WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
+ "\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
}
}
Vector2 s = parent_node2d->get_global_scale();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 3cc9f3f2c4..f46453283c 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -302,19 +302,19 @@ void NavigationPolygon::make_polygons_from_outlines() {
polygons.clear();
vertices.clear();
- Map<Vector2, int> points;
+ HashMap<Vector2, int> points;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
TPPLPoly &tp = I->get();
struct Polygon p;
for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
- Map<Vector2, int>::Element *E = points.find(tp[i]);
+ HashMap<Vector2, int>::Iterator E = points.find(tp[i]);
if (!E) {
E = points.insert(tp[i], vertices.size());
vertices.push_back(tp[i]);
}
- p.indices.push_back(E->get());
+ p.indices.push_back(E->value);
}
polygons.push_back(p);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 88f68e4142..f345d8c3c9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -339,17 +339,17 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_scene);
+ ERR_FAIL_COND(E->value.in_scene);
contact_monitor->locked = true;
- E->get().in_scene = true;
+ E->value.in_scene = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -360,17 +360,17 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_scene);
- E->get().in_scene = false;
+ ERR_FAIL_COND(!E->value.in_scene);
+ E->value.in_scene = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -384,45 +384,45 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_scene = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_scene = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
- //E->get().rc++;
+ //E->value.rc++;
}
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_scene = E->get().in_scene;
+ bool in_scene = E->value.in_scene;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
@@ -431,7 +431,7 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
@@ -494,7 +494,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
int local_shape = p_state->get_contact_local_shape(i);
int shape = p_state->get_contact_collider_shape(i);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -505,7 +505,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -515,7 +515,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 1e4483b4d0..7401fc7578 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -200,7 +200,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 2c6f2d5c00..b809bc4b8e 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -44,7 +44,7 @@ class RayCast2D : public Node2D {
int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 15436d6e3d..78125b08bd 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -46,7 +46,7 @@ class ShapeCast2D : public Node2D {
RID shape_rid;
Vector2 target_position = Vector2(0, 50);
- Set<RID> exclude;
+ RBSet<RID> exclude;
real_t margin = 0.0;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index cab57146b1..19c341c1e1 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,8 +34,8 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
-Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- Map<Vector2i, TileSet::CellNeighbor> output;
+HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
@@ -742,7 +742,7 @@ Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coor
p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
}
-Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
TileMapQuadrant q;
@@ -765,9 +765,9 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
return layers[p_layer].quadrant_map.insert(p_qk, q);
}
-void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
if (!q.dirty_list_element.in_list()) {
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
}
@@ -810,7 +810,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
q->self()->map_to_world.clear();
q->self()->world_to_map.clear();
- for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
Vector2i pk = E->get();
Vector2i pk_world_coords = map_to_world(pk);
q->self()->map_to_world[pk] = pk_world_coords;
@@ -871,18 +871,18 @@ void TileMap::_recreate_layer_internals(int p_layer) {
_rendering_update_layer(p_layer);
// Recreate the quadrants.
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(p_layer, qk);
- layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
}
Vector2i pk = E.key;
- Q->get().cells.insert(pk);
+ Q->value.cells.insert(pk);
_make_quadrant_dirty(Q);
}
@@ -896,9 +896,9 @@ void TileMap::_recreate_internals() {
}
}
-void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove a quadrant.
- TileMapQuadrant *q = &(Q->get());
+ TileMapQuadrant *q = &(Q->value);
// Call the cleanup_quadrant method on plugins.
if (tile_set.is_valid()) {
@@ -917,7 +917,7 @@ void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
RenderingServer *rs = RenderingServer::get_singleton();
rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.erase(Q);
+ layers[q->layer].quadrant_map.remove(Q);
rect_cache_dirty = true;
}
@@ -926,7 +926,7 @@ void TileMap::_clear_layer_internals(int p_layer) {
// Clear quadrants.
while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.front());
+ _erase_quadrant(layers[p_layer].quadrant_map.begin());
}
// Clear the layers internals.
@@ -954,15 +954,17 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
+ bool first = true;
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (E == layers[layer].quadrant_map.front()) {
+ r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (first) {
r_total = r;
+ first = false;
} else {
r_total = r_total.merge(r);
}
@@ -1201,7 +1203,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
world_to_map[map_to_world(E.key)] = E.key;
}
@@ -1248,7 +1250,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
TileSetSource *source;
@@ -1462,7 +1464,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
q.bodies.clear();
// Recreate bodies and shapes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
TileSetSource *source;
@@ -1659,7 +1661,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions.clear();
// Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
TileSetSource *source;
@@ -1748,7 +1750,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
TileSetSource *source;
@@ -1823,7 +1825,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
q.scenes.clear();
// Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
TileSetSource *source;
@@ -1881,7 +1883,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
TileSetSource *source;
@@ -1923,9 +1925,9 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
ERR_FAIL_INDEX(p_layer, (int)layers.size());
// Set the current cell tile (using integer position).
- Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector2i pk(p_coords);
- Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
@@ -1946,7 +1948,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Get the quadrant
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
@@ -1954,7 +1956,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.erase(pk);
@@ -1975,18 +1977,18 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if (!Q) {
Q = _create_quadrant(p_layer, qk);
}
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
- TileMapCell &c = E->get();
+ TileMapCell &c = E->value;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
@@ -2005,57 +2007,57 @@ int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_us
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[0];
}
- return E->get().source_id;
+ return E->value.source_id;
}
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[1];
}
- return E->get().get_atlas_coords();
+ return E->value.get_atlas_coords();
}
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[2];
}
- return E->get().alternative_tile;
+ return E->value.alternative_tile;
}
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
@@ -2147,13 +2149,13 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
-Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
+RBSet<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Set<TileSet::TerrainsPattern>();
+ return RBSet<TileSet::TerrainsPattern>();
}
// Returns all tiles compatible with the given constraints.
- Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
+ RBSet<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
int valid = true;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
@@ -2161,7 +2163,7 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
- Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
valid = false;
break;
@@ -2177,17 +2179,17 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
return compatible_terrain_tile_patterns;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
// Build a set of dummy constraints get the constrained points.
- Set<TerrainConstraint> dummy_constraints;
- for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (RBSet<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
@@ -2197,14 +2199,14 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- Set<TerrainConstraint> constraints;
- for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
+ RBSet<TerrainConstraint> constraints;
+ for (RBSet<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
TerrainConstraint c = E->get();
- Map<int, int> terrain_count;
+ HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
- Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
if (!p_to_replace.has(E_overlapping.key)) {
TileData *neighbor_tile_data = nullptr;
@@ -2250,13 +2252,13 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
return constraints;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
- Set<TerrainConstraint> output;
+ RBSet<TerrainConstraint> output;
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
@@ -2268,35 +2270,35 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile
return output;
}
-Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileSet::TerrainsPattern>();
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
// Copy the constraints set.
- Set<TerrainConstraint> constraints = p_constraints;
+ RBSet<TerrainConstraint> constraints = p_constraints;
// Compute all acceptable patterns for each cell.
- Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
+ HashMap<Vector2i, RBSet<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
for (Vector2i cell : p_to_replace) {
per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
}
// Output map.
- Map<Vector2i, TileSet::TerrainsPattern> output;
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
- Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
+ RBSet<Vector2i> to_replace = RBSet<Vector2i>(p_to_replace);
while (!to_replace.is_empty()) {
// Compute the minimum number of tile possibilities for each cell.
int min_nb_possibilities = 100000000;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
}
// Get the set of possible cells to fill, out of the most constrained ones.
LocalVector<Vector2i> to_choose_from;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
if (E.value.size() == min_nb_possibilities) {
to_choose_from.push_back(E.key);
}
@@ -2306,7 +2308,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
// Get the list of acceptable patterns for the given cell.
- Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
+ RBSet<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
break; // No possibilities :/
}
@@ -2317,7 +2319,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
LocalVector<int> terrains_counts;
int pattern_index = 0;
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- Set<int> terrains;
+ RBSet<int> terrains;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
@@ -2345,8 +2347,8 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
// Add the new constraints from the added tiles.
- Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
- for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
+ RBSet<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
+ for (RBSet<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
constraints.insert(E_constraint->get());
}
@@ -2369,14 +2371,14 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Set<Vector2i> coords_set;
+ RBSet<Vector2i> coords_set;
for (int i = 0; i < p_coords_array.size(); i++) {
coords_set.insert(p_coords_array[i]);
}
- Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
+ RBSet<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
- Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
+ HashMap<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
@@ -2385,11 +2387,11 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
- TileMapCell c = tile_map.find(p_coords)->get();
+ TileMapCell c = tile_map.find(p_coords)->value;
if (p_use_proxies && tile_set.is_valid()) {
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
c.source_id = proxyed[0];
@@ -2400,7 +2402,7 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_
}
}
-Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
return &layers[p_layer].quadrant_map;
@@ -2415,15 +2417,15 @@ void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- Set<Vector2i> coords;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
TileSetSource *source = *tile_set->get_source(E.value.source_id);
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
coords.insert(E.key);
}
}
- for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
@@ -2546,7 +2548,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
// Export tile data to raw format
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -3375,10 +3377,10 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
used_rect_cache = Rect2i();
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
if (tile_map.size() > 0) {
if (first) {
- used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
first = false;
}
@@ -3448,8 +3450,8 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -3463,8 +3465,8 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -3512,7 +3514,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
@@ -3522,7 +3524,7 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
TileSet::TileShape shape = tile_set->get_tile_shape();
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
Vector2 center = map_to_world(E->get());
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
@@ -3576,7 +3578,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
- Set<int> y_sorted_z_index;
+ RBSet<int> y_sorted_z_index;
for (int layer = 0; layer < (int)layers.size(); layer++) {
if (layers[layer].y_sort_enabled) {
y_sorted_z_index.insert(layers[layer].z_index);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a0655dea2a..02a2b3a1c6 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -57,11 +57,11 @@ struct TileMapQuadrant {
Vector2i coords;
// TileMapCells
- Set<Vector2i> cells;
+ RBSet<Vector2i> cells;
// We need those two maps to sort by world position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- Map<Vector2i, Vector2i> map_to_world;
- Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_world;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
// Debug.
RID debug_canvas_item;
@@ -74,13 +74,13 @@ struct TileMapQuadrant {
List<RID> bodies;
// Navigation.
- Map<Vector2i, Vector<RID>> navigation_regions;
+ HashMap<Vector2i, Vector<RID>> navigation_regions;
// Scenes.
- Map<Vector2i, String> scenes;
+ HashMap<Vector2i, String> scenes;
// Runtime TileData cache.
- Map<Vector2i, TileData *> runtime_tile_data_cache;
+ HashMap<Vector2i, TileData *> runtime_tile_data_cache;
void operator=(const TileMapQuadrant &q) {
layer = q.layer;
@@ -135,7 +135,7 @@ public:
return base_cell_coords;
}
- Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
@@ -193,22 +193,22 @@ private:
int y_sort_origin = 0;
int z_index = 0;
RID canvas_item;
- Map<Vector2i, TileMapCell> tile_map;
- Map<Vector2i, TileMapQuadrant> quadrant_map;
+ HashMap<Vector2i, TileMapCell> tile_map;
+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
};
LocalVector<TileMapLayer> layers;
int selected_layer = -1;
// Mapping for RID to coords.
- Map<RID, Vector2i> bodies_coords;
+ HashMap<RID, Vector2i> bodies_coords;
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
- void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _make_all_quadrants_dirty();
void _queue_update_dirty_quadrants();
@@ -217,7 +217,7 @@ private:
void _recreate_layer_internals(int p_layer);
void _recreate_internals();
- void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _clear_layer_internals(int p_layer);
void _clear_internals();
@@ -251,7 +251,7 @@ private:
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
// Terrains.
- Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
+ RBSet<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
@@ -333,14 +333,14 @@ public:
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
// Terrains.
- Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
- Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
- Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
+ RBSet<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
+ RBSet<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
int get_effective_quadrant_size(int p_layer) const;
//---
@@ -377,7 +377,7 @@ public:
// Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
- void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 4bceaf71c6..2aae383cdf 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -198,7 +198,7 @@ void VisibleOnScreenEnabler2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
ADD_GROUP("Enabling", "enable_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index e0d580f174..3165eb92df 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -37,7 +37,7 @@ class Viewport;
class VisibleOnScreenNotifier2D : public Node2D {
GDCLASS(VisibleOnScreenNotifier2D, Node2D);
- Set<Viewport *> viewports;
+ RBSet<Viewport *> viewports;
Rect2 rect;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index fb37e64a1a..54737e13b3 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -192,14 +192,14 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -207,13 +207,13 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -224,7 +224,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //likely removed from the tree
@@ -235,36 +235,36 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
@@ -285,7 +285,7 @@ void Area3D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -314,7 +314,7 @@ void Area3D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -379,14 +379,14 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -394,13 +394,13 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -411,7 +411,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -422,36 +422,36 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -524,20 +524,20 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area3D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area3D::set_audio_bus_override(bool p_override) {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 31ded00fb7..3b892baf57 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -98,7 +98,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -130,7 +130,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index f057c72012..4a20a88346 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
active.set();
Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- Map<StringName, Vector<AudioFrame>> bus_map;
+ HashMap<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
stream_playbacks.push_back(new_playback);
@@ -387,7 +387,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Ref<World3D> world_3d = get_world_3d();
ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
- Set<Camera3D *> cameras = world_3d->get_cameras();
+ RBSet<Camera3D *> cameras = world_3d->get_cameras();
cameras.insert(get_viewport()->get_camera_3d());
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
@@ -466,7 +466,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
}
- Map<StringName, Vector<AudioFrame>> bus_volumes;
+ HashMap<StringName, Vector<AudioFrame>> bus_volumes;
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4f05e80377..4c53776bba 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -217,8 +217,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
-
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 40c09593a4..70cab77eda 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -345,7 +345,7 @@ void CollisionObject3D::_update_debug_shapes() {
return;
}
- for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ for (RBSet<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
@@ -459,7 +459,7 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index e92843d784..84b00de9c9 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -71,14 +71,14 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
bool capture_input_on_drag = false;
bool ray_pickable = true;
- Set<uint32_t> debug_shapes_to_update;
+ RBSet<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
Transform3D debug_shape_old_transform;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index bedf0edf38..4552ed9537 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -640,18 +640,13 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode);
- ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_mode);
- ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio);
- ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled);
+ ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode");
- ADD_GROUP("Follow Camera", "follow_camera_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled");
BIND_ENUM_CONSTANT(RESOLUTION_256);
BIND_ENUM_CONSTANT(RESOLUTION_512);
@@ -665,14 +660,6 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
}
-void GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
- follow_camera_push_ratio = p_follow_camera_push_ratio;
-}
-
-float GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio() const {
- return follow_camera_push_ratio;
-}
-
void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
@@ -704,12 +691,12 @@ GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3
return update_mode;
}
-void GPUParticlesCollisionHeightField3D::set_follow_camera_mode(bool p_enabled) {
+void GPUParticlesCollisionHeightField3D::set_follow_camera_enabled(bool p_enabled) {
follow_camera_mode = p_enabled;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-bool GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled() const {
+bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const {
return follow_camera_mode;
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index fdd2fa4b18..4b2cb930fa 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -211,7 +211,6 @@ private:
Vector3 extents = Vector3(1, 1, 1);
Resolution resolution = RESOLUTION_1024;
bool follow_camera_mode = false;
- float follow_camera_push_ratio = 0.1;
UpdateMode update_mode = UPDATE_MODE_WHEN_MOVED;
@@ -229,11 +228,8 @@ public:
void set_update_mode(UpdateMode p_update_mode);
UpdateMode get_update_mode() const;
- void set_follow_camera_mode(bool p_enabled);
- bool is_follow_camera_mode_enabled() const;
-
- void set_follow_camera_push_ratio(float p_ratio);
- float get_follow_camera_push_ratio() const;
+ void set_follow_camera_enabled(bool p_enabled);
+ bool is_follow_camera_enabled() const;
virtual AABB get_aabb() const override;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 9375190151..2d7da48ab1 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -469,8 +469,8 @@ void Label3D::_shape() {
aabb = AABB();
// Clear materials.
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get().material);
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
}
surfaces.clear();
@@ -599,20 +599,20 @@ void Label3D::_shape() {
offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size;
}
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
Array mesh_array;
mesh_array.resize(RS::ARRAY_MAX);
- mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices;
- mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals;
- mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents;
- mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors;
- mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs;
- mesh_array[RS::ARRAY_INDEX] = E->get().indices;
+ mesh_array[RS::ARRAY_VERTEX] = E.value.mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = E.value.mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = E.value.mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = E.value.mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = E.value.mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = E.value.indices;
RS::SurfaceData sd;
RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
- sd.material = E->get().material;
+ sd.material = E.value.material;
RS::get_singleton()->mesh_add_surface(mesh, sd);
}
@@ -1003,8 +1003,8 @@ Label3D::~Label3D() {
TS->free_rid(text_rid);
RenderingServer::get_singleton()->free(mesh);
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get().material);
+ for (KeyValue<uint64_t, SurfaceData> E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
}
surfaces.clear();
}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index 86b8faa617..f57797a247 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -83,7 +83,7 @@ private:
RID material;
};
- Map<uint64_t, SurfaceData> surfaces;
+ HashMap<uint64_t, SurfaceData> surfaces;
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 88d2c1ad69..5c63bdcf1d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
- int coplanar = 0;
const BSPSimplex &s = p_simplices[p_simplex];
for (int i = 0; i < 4; i++) {
const Vector3 v = p_points[s.vertices[i]];
- if (p_plane.has_point(v)) { //coplanar
- coplanar++;
+ if (p_plane.has_point(v)) {
+ // Coplanar.
} else if (p_plane.is_point_over(v)) {
over++;
} else {
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index f641c99ec1..55d9a52a28 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -88,7 +88,9 @@ public:
instID(INVALID_GEOMETRY_ID) {}
/*! Tests if we hit something. */
- _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
+ _FORCE_INLINE_ explicit operator bool() const {
+ return geomID != INVALID_GEOMETRY_ID;
+ }
public:
Vector3 org; //!< Ray origin + tnear
@@ -116,7 +118,7 @@ public:
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0;
virtual void commit() = 0;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<LightmapRaycaster> create();
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 31c33a6b61..189ab7fc3b 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,9 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name);
if (E) {
- set_blend_shape_value(E->get(), p_value);
+ set_blend_shape_value(E->value, p_value);
return true;
}
@@ -66,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = get_blend_shape_value(E->get());
+ r_ret = get_blend_shape_value(E->value);
return true;
}
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 0bf5c32410..dc9c64fa41 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -47,7 +47,7 @@ protected:
NodePath skeleton_path = NodePath("..");
LocalVector<float> blend_shape_tracks;
- Map<StringName, int> blend_shape_properties;
+ HashMap<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 78dbecc0c5..fa6a633dee 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -35,6 +35,8 @@
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -79,7 +81,7 @@ void NavigationObstacle3D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_node3d) {
+ if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
@@ -107,7 +109,12 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."));
+ warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object."));
+ }
+
+ if (Object::cast_to<StaticBody3D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"));
}
return warnings;
@@ -129,13 +136,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() {
}
real_t NavigationObstacle3D::estimate_agent_radius() const {
- if (parent_node3d) {
+ if (parent_node3d && parent_node3d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node3d->get_child_count(); i++) {
// For each collision shape
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
- if (cs) {
+ if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().origin.length();
if (cs->get_shape().is_valid()) {
@@ -146,6 +153,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
r *= MAX(s.x, MAX(s.y, s.z));
// Takes the biggest radius
radius = MAX(radius, r);
+ } else if (cs && !cs->is_inside_tree()) {
+ WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius."
+ "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree.");
}
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 80be770dfc..6404432631 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -171,7 +171,12 @@ void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- if (p_on_thread) {
+ if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
+ WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
+ "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
+ }
+
+ if (p_on_thread && OS::get_singleton()->can_use_threads()) {
bake_thread.start(_bake_navigation_mesh, args);
} else {
_bake_navigation_mesh(args);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5f9bca7c49..94cd5400db 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -390,18 +390,18 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -412,17 +412,17 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -436,43 +436,43 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- //E->get().rc++;
+ //E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_tree = E->get().in_tree;
+ bool in_tree = E->value.in_tree;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
@@ -481,7 +481,7 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape);
@@ -547,7 +547,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
//bool found=false;
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -558,7 +558,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -568,7 +568,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e64987b73e..22dcb218bc 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -212,7 +212,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
@@ -714,7 +714,9 @@ public:
const JointData *get_joint_data() const;
Skeleton3D *find_skeleton_parent();
- int get_bone_id() const { return bone_id; }
+ int get_bone_id() const {
+ return bone_id;
+ }
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index ad85001591..d6062969d8 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -46,7 +46,7 @@ class RayCast3D : public Node3D {
Vector3 collision_normal;
Vector3 target_position = Vector3(0, -1, 0);
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 9e403a6ecd..f4a7767c44 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -263,7 +263,7 @@ void Skeleton3D::_notification(int p_what) {
force_update_all_bone_transforms();
// Update skins.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
const Skin *skin = E->get()->skin.operator->();
RID skeleton = E->get()->skeleton;
uint32_t bind_count = skin->get_bind_count();
@@ -1000,7 +1000,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
if (E->get()->skin == p_skin) {
return Ref<SkinReference>(E->get());
}
@@ -1303,7 +1303,7 @@ Skeleton3D::Skeleton3D() {
Skeleton3D::~Skeleton3D() {
// Some skins may remain bound.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
E->get()->skeleton_node = nullptr;
}
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index ca706bea98..c72792bd47 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -131,7 +131,7 @@ private:
}
};
- Set<SkinReference *> skin_bindings;
+ RBSet<SkinReference *> skin_bindings;
void _skin_changed();
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index b247ea1707..78d9db7259 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -37,7 +37,7 @@ class SpringArm3D : public Node3D {
GDCLASS(SpringArm3D, Node3D);
Ref<Shape3D> shape;
- Set<RID> excluded_objects;
+ RBSet<RID> excluded_objects;
real_t spring_length = 1.0;
real_t current_spring_length = 0.0;
bool keep_child_basis = false;
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index d2371d819b..4ef70f7764 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -162,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D {
real_t m_steeringValue = 0.0;
real_t m_currentVehicleSpeedKmHour = 0.0;
- Set<RID> exclude;
+ RBSet<RID> exclude;
Vector<Vector3> m_forwardWS;
Vector<Vector3> m_axle;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index d6ac5ccf30..42a2a68e2d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
bake_cells.write[p_idx].albedo[2] = 0;
float alpha_average = 0;
- int children_found = 0;
for (int i = 0; i < 8; i++) {
uint32_t child = bake_cells[p_idx].children[i];
@@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
_fixup_plot(child, p_level + 1);
alpha_average += bake_cells[child].alpha;
-
- children_found++;
}
bake_cells.write[p_idx].alpha = alpha_average / 8.0;
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index dc7569d17c..0179795ddc 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -86,7 +86,7 @@ private:
Vector<Color> emission;
};
- Map<Ref<Material>, MaterialCache> material_cache;
+ HashMap<Ref<Material>, MaterialCache> material_cache;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index f638644628..fe9d9ae4dd 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -71,7 +71,7 @@ void WorldEnvironment::_update_current_environment() {
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
- get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
@@ -82,7 +82,7 @@ void WorldEnvironment::_update_current_camera_effects() {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
- get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 09971a61c0..1be0f162df 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -354,7 +354,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
Vector<StringName> connections;
};
- Map<StringName, Node> nodes;
+ HashMap<StringName, Node> nodes;
Vector2 graph_offset;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 8ac195aabe..39849a0b00 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -188,7 +188,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
Vector2 current_pos = p_state_machine->states[current].position;
Vector2 target_pos = p_state_machine->states[p_travel].position;
- Map<StringName, AStarCost> cost_map;
+ HashMap<StringName, AStarCost> cost_map;
List<int> open_list;
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index ec56c2606a..9eeac6a183 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -152,7 +152,7 @@ private:
Vector2 position;
};
- Map<StringName, State> states;
+ HashMap<StringName, State> states;
struct Transition {
StringName from;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b498837847..87bfb64917 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -163,7 +163,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
for (int i = 0; i < keys.size(); i++) {
array.push_back(keys[i].from);
array.push_back(keys[i].to);
- array.push_back(blend_times[keys[i]]);
+ array.push_back(blend_times.get(keys[i]));
}
r_ret = array;
@@ -588,10 +588,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
//StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->get();
+ TrackNodeCache::PropertyAnim *pa = &E->value;
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
@@ -738,10 +738,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue;
}
- Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::BezierAnim *ba = &E->get();
+ TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
@@ -1272,7 +1272,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
// Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- Map<BlendKey, float> to_insert;
+ HashMap<BlendKey, float, BlendKey> to_insert;
for (const KeyValue<BlendKey, float> &E : blend_times) {
BlendKey bk = E.key;
BlendKey new_bk = bk;
@@ -1298,8 +1298,8 @@ void AnimationPlayer::_rename_animation(const StringName &p_from_name, const Str
}
while (to_insert.size()) {
- blend_times[to_insert.front()->key()] = to_insert.front()->get();
- to_insert.erase(to_insert.front());
+ blend_times[to_insert.begin()->key] = to_insert.begin()->value;
+ to_insert.remove(to_insert.begin());
}
if (autoplay == p_from_name) {
@@ -1766,7 +1766,7 @@ void AnimationPlayer::_animation_changed() {
}
void AnimationPlayer::_stop_playing_caches() {
- for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+ for (RBSet<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (E->get()->node && E->get()->audio_playing) {
E->get()->node->call(SNAME("stop"));
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 8c2f0e390b..3ef87dba28 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -132,7 +132,7 @@ private:
Variant capture;
};
- Map<StringName, PropertyAnim> property_anim;
+ HashMap<StringName, PropertyAnim> property_anim;
struct BezierAnim {
Vector<StringName> bezier_property;
@@ -142,7 +142,7 @@ private:
uint64_t accum_pass = 0;
};
- Map<StringName, BezierAnim> bezier_anim;
+ HashMap<StringName, BezierAnim> bezier_anim;
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
@@ -153,6 +153,16 @@ private:
int bone_idx = -1;
int blend_shape_idx = -1;
+ static uint32_t hash(const TrackNodeCacheKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.id);
+ h = hash_djb2_one_32(p_key.bone_idx, h);
+ return hash_djb2_one_32(p_key.blend_shape_idx, h);
+ }
+
+ inline bool operator==(const TrackNodeCacheKey &p_right) const {
+ return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx;
+ }
+
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id == p_right.id) {
if (blend_shape_idx == p_right.blend_shape_idx) {
@@ -166,7 +176,7 @@ private:
}
};
- Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
+ HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map;
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
int cache_update_size = 0;
@@ -174,7 +184,7 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
- Set<TrackNodeCache *> playing_caches;
+ RBSet<TrackNodeCache *> playing_caches;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
@@ -189,7 +199,7 @@ private:
uint64_t last_update = 0;
};
- Map<StringName, AnimationData> animation_set;
+ HashMap<StringName, AnimationData> animation_set;
struct AnimationLibraryData {
StringName name;
@@ -202,10 +212,22 @@ private:
struct BlendKey {
StringName from;
StringName to;
- bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); }
+ static uint32_t hash(const BlendKey &p_key) {
+ return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
+ }
+ bool operator==(const BlendKey &bk) const {
+ return from == bk.from && to == bk.to;
+ }
+ bool operator<(const BlendKey &bk) const {
+ if (from == bk.from) {
+ return to < bk.to;
+ } else {
+ return from < bk.from;
+ }
+ }
};
- Map<BlendKey, float> blend_times;
+ HashMap<BlendKey, float, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 41d24fbfdf..127eeed06f 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -199,12 +199,11 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
blendw[i] = 0.0; //all to zero by default
}
- const NodePath *K = nullptr;
- while ((K = filter.next(K))) {
- if (!state->track_map.has(*K)) {
+ for (const KeyValue<NodePath, bool> &E : filter) {
+ if (!state->track_map.has(E.key)) {
continue;
}
- int idx = state->track_map[*K];
+ int idx = state->track_map[E.key];
blendw[idx] = 1.0; //filtered goes to one
}
@@ -375,9 +374,8 @@ bool AnimationNode::has_filter() const {
Array AnimationNode::_get_filters() const {
Array paths;
- const NodePath *K = nullptr;
- while ((K = filter.next(K))) {
- paths.push_back(String(*K)); //use strings, so sorting is possible
+ for (const KeyValue<NodePath, bool> &E : filter) {
+ paths.push_back(String(E.key)); //use strings, so sorting is possible
}
paths.sort(); //done so every time the scene is saved, it does not change
@@ -489,7 +487,7 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+ for (RBSet<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (ObjectDB::get_instance(E->get()->object_id)) {
E->get()->object->call(SNAME("stop"));
}
@@ -804,11 +802,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
List<NodePath> to_delete;
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- TrackCache *tc = track_cache[*K];
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ TrackCache *tc = track_cache[K.key];
if (tc->setup_pass != setup_pass) {
- to_delete.push_back(*K);
+ to_delete.push_back(K.key);
}
}
@@ -821,10 +818,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
state.track_map.clear();
- K = nullptr;
int idx = 0;
- while ((K = track_cache.next(K))) {
- state.track_map[*K] = idx;
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ state.track_map[K.key] = idx;
idx++;
}
@@ -836,9 +832,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
void AnimationTree::_clear_caches() {
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- memdelete(track_cache[*K]);
+ for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ memdelete(K.value);
}
playing_caches.clear();
@@ -1569,9 +1564,8 @@ void AnimationTree::_process_graph(double p_delta) {
{
// finally, set the tracks
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- TrackCache *track = track_cache[*K];
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ TrackCache *track = K.value;
if (track->process_pass != process_pass) {
continue; //not processed, ignore
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 785c2d9c64..37cd22568a 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -267,7 +267,7 @@ private:
};
HashMap<NodePath, TrackCache *> track_cache;
- Set<TrackCache *> playing_caches;
+ RBSet<TrackCache *> playing_caches;
Ref<AnimationNode> root;
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 17b573b776..b792b11dbc 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -68,7 +68,7 @@ bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
}
class SceneDebugger::RPCProfiler : public EngineProfiler {
- Map<ObjectID, RPCNodeInfo> rpc_node_data;
+ HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node) {
@@ -345,22 +345,22 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
return;
}
- Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
- Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
+ HashMap<String, RBSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
+ HashMap<String, RBSet<Node *>>::Iterator E = edit_cache.find(p_filename);
if (E) {
- E->get().erase(p_node);
- if (E->get().size() == 0) {
- edit_cache.erase(E);
+ E->value.erase(p_node);
+ if (E->value.size() == 0) {
+ edit_cache.remove(E);
}
}
- Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
- Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
+ HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
+ HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
if (F) {
- for (const KeyValue<ObjectID, Node *> &G : F->get()) {
+ for (const KeyValue<ObjectID, Node *> &G : F->value) {
memdelete(G.value);
}
- remove_list.erase(F);
+ remove_list.remove(F);
}
}
@@ -408,47 +408,47 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
- typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
- typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
+ typedef HashMap<const Script *, RBSet<StringName>> ScriptMemberMap;
+ typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
ScriptMemberMap members;
if (p_instance) {
- members[p_script] = Set<StringName>();
+ members[p_script] = RBSet<StringName>();
p_script->get_members(&(members[p_script]));
}
ScriptConstantsMap constants;
- constants[p_script] = Map<StringName, Variant>();
+ constants[p_script] = HashMap<StringName, Variant>();
p_script->get_constants(&(constants[p_script]));
Ref<Script> base = p_script->get_base_script();
while (base.is_valid()) {
if (p_instance) {
- members[base.ptr()] = Set<StringName>();
+ members[base.ptr()] = RBSet<StringName>();
base->get_members(&(members[base.ptr()]));
}
- constants[base.ptr()] = Map<StringName, Variant>();
+ constants[base.ptr()] = HashMap<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
// Members
- for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
- for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
+ for (KeyValue<const Script *, RBSet<StringName>> sm : members) {
+ for (RBSet<StringName>::Element *E = sm.value.front(); E; E = E->next()) {
Variant m;
if (p_instance->get(E->get(), m)) {
- String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/";
+ String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
}
// Constants
- for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
- for (const KeyValue<StringName, Variant> &E : sc->get()) {
- String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/";
+ for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
+ for (const KeyValue<StringName, Variant> &E : sc.value) {
+ String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
if (E.value.get_type() == Variant::OBJECT) {
Variant id = ((Object *)E.value)->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
@@ -624,12 +624,12 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -668,12 +668,12 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Var
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -753,12 +753,12 @@ void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_typ
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -797,12 +797,12 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -835,13 +835,13 @@ void LiveEditor::_remove_node_func(const NodePath &p_at) {
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (RBSet<Node *>::Element *F = E->value.front(); F;) {
+ RBSet<Node *>::Element *N = F->next();
Node *n = F->get();
@@ -871,13 +871,13 @@ void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_kee
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (RBSet<Node *>::Element *F = E->value.front(); F;) {
+ RBSet<Node *>::Element *N = F->next();
Node *n = F->get();
@@ -910,13 +910,13 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (RBSet<Node *>::Element *F = E->value.front(); F;) {
+ RBSet<Node *>::Element *N = F->next();
Node *n = F->get();
@@ -929,23 +929,23 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
}
Node *n2 = n->get_node(p_at);
- Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
+ HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
if (!EN) {
continue;
}
- Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
+ HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
if (!FN) {
continue;
}
- n2->add_child(FN->get());
+ n2->add_child(FN->value);
- EN->get().erase(FN);
+ EN->value.remove(FN);
- if (EN->get().size() == 0) {
- live_edit_remove_list.erase(EN);
+ if (EN->value.size() == 0) {
+ live_edit_remove_list.remove(EN);
}
F = N;
@@ -963,12 +963,12 @@ void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -1002,12 +1002,12 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 29d7da7d11..0daefa9609 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -132,14 +132,14 @@ public:
class LiveEditor {
private:
friend class SceneDebugger;
- Map<int, NodePath> live_edit_node_path_cache;
- Map<int, String> live_edit_resource_cache;
+ HashMap<int, NodePath> live_edit_node_path_cache;
+ HashMap<int, String> live_edit_resource_cache;
NodePath live_edit_root;
String live_edit_scene;
- Map<String, Set<Node *>> live_scene_edit_cache;
- Map<Node *, Map<ObjectID, Node *>> live_edit_remove_list;
+ HashMap<String, RBSet<Node *>> live_scene_edit_cache;
+ HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list;
void _send_tree();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 789c01adf3..595f0cbea7 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -43,7 +43,7 @@ void BaseButton::_unpress_group() {
status.pressed = true;
}
- for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this) {
continue;
}
@@ -485,14 +485,14 @@ BaseButton::~BaseButton() {
}
void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
r_buttons->push_back(E->get());
}
}
Array ButtonGroup::_get_buttons() {
Array btns;
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
btns.push_back(E->get());
}
@@ -500,7 +500,7 @@ Array ButtonGroup::_get_buttons() {
}
BaseButton *ButtonGroup::get_pressed_button() {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->is_pressed()) {
return E->get();
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index f4f9b88868..0b70d285ee 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -143,7 +143,7 @@ VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
GDCLASS(ButtonGroup, Resource);
friend class BaseButton;
- Set<BaseButton *> buttons;
+ RBSet<BaseButton *> buttons;
protected:
static void _bind_methods();
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 251648da69..df695feba8 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -52,7 +52,7 @@ void BoxContainer::_resort() {
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0.0;
- Map<Control *, _MinSizeCache> min_size_cache;
+ HashMap<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index b7c1e674dd..c54897035a 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -60,11 +60,11 @@ Size2 Button::get_minimum_size() const {
}
}
}
-
- Ref<Font> font = get_theme_font(SNAME("font"));
- float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
-
- minsize.height = MAX(font_height, minsize.height);
+ if (!xl_text.is_empty()) {
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
+ minsize.height = MAX(font_height, minsize.height);
+ }
return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize;
}
@@ -258,7 +258,8 @@ void Button::_notification(int p_what) {
if (expand_icon) {
Size2 _size = get_size() - style->get_offset() * 2;
- _size.width -= get_theme_constant(SNAME("h_separation")) + icon_ofs_region;
+ int icon_text_separation = text.is_empty() ? 0 : get_theme_constant(SNAME("h_separation"));
+ _size.width -= icon_text_separation + icon_ofs_region;
if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
_size.width -= text_buf->get_size().width;
}
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 05bb30f7e0..197c9005c3 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -357,6 +357,11 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
Ref<InputEventKey> k = p_gui_input;
+ if (TextEdit::alt_input(p_gui_input)) {
+ accept_event();
+ return;
+ }
+
bool update_code_completion = false;
if (!k.is_valid()) {
TextEdit::gui_input(p_gui_input);
@@ -735,7 +740,7 @@ void CodeEdit::set_auto_indent_prefixes(const TypedArray<String> &p_prefixes) {
TypedArray<String> CodeEdit::get_auto_indent_prefixes() const {
TypedArray<String> prefixes;
- for (const Set<char32_t>::Element *E = auto_indent_prefixes.front(); E; E = E->next()) {
+ for (const RBSet<char32_t>::Element *E = auto_indent_prefixes.front(); E; E = E->next()) {
prefixes.push_back(String::chr(E->get()));
}
return prefixes;
@@ -1623,7 +1628,7 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const {
start_position.y = -1;
start_position.x = -1;
- bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value()) != -1;
+ bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->get()) != -1;
/* Check the keys for this line. */
for (const KeyValue<int, int> &E : delimiter_cache[p_line]) {
@@ -1747,7 +1752,7 @@ void CodeEdit::set_code_completion_prefixes(const TypedArray<String> &p_prefixes
TypedArray<String> CodeEdit::get_code_completion_prefixes() const {
TypedArray<String> prefixes;
- for (const Set<char32_t>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
+ for (const RBSet<char32_t>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
prefixes.push_back(String::chr(E->get()));
}
return prefixes;
@@ -2397,7 +2402,7 @@ void CodeEdit::_update_delimiter_cache(int p_from_line, int p_to_line) {
}
} else {
for (int i = start_line; i < end_line; i++) {
- delimiter_cache.insert(i, Map<int, int>());
+ delimiter_cache.insert(i, RBMap<int, int>());
}
}
}
@@ -2534,7 +2539,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
bool in_region = region != -1 && delimiters[region].type == p_type;
- for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
+ for (RBMap<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
/* If column is specified, loop until the key is larger then the column. */
if (p_column != -1) {
if (E->key() > p_column) {
@@ -3036,7 +3041,9 @@ void CodeEdit::_text_changed() {
lc = get_line_count();
List<int> breakpoints;
- breakpointed_lines.get_key_list(&breakpoints);
+ for (const KeyValue<int, bool> &E : breakpointed_lines) {
+ breakpoints.push_back(E.key);
+ }
for (const int &line : breakpoints) {
if (line < lines_edited_from || (line < lc && is_line_breakpointed(line))) {
continue;
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 135dd32780..0b00735f46 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -58,7 +58,7 @@ private:
String indent_text = "\t";
bool auto_indent = false;
- Set<char32_t> auto_indent_prefixes;
+ RBSet<char32_t> auto_indent_prefixes;
bool indent_using_spaces = false;
int _calculate_spaces_till_next_left_indent(int p_column) const;
@@ -176,7 +176,7 @@ private:
* ]
* ]
*/
- Vector<Map<int, int>> delimiter_cache;
+ Vector<RBMap<int, int>> delimiter_cache;
void _update_delimiter_cache(int p_from_line = 0, int p_to_line = -1);
int _is_in_delimiter(int p_line, int p_column, DelimiterType p_type) const;
@@ -214,7 +214,7 @@ private:
int code_completion_longest_line = 0;
Rect2i code_completion_rect;
- Set<char32_t> code_completion_prefixes;
+ RBSet<char32_t> code_completion_prefixes;
List<ScriptLanguage::CodeCompletionOption> code_completion_option_submitted;
List<ScriptLanguage::CodeCompletionOption> code_completion_option_sources;
String code_completion_base;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index dddeec5610..5c5b2683a4 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -471,6 +471,13 @@ void Control::_validate_property(PropertyInfo &property) const {
property.hint_string = hint_string;
}
+ if (property.name == "mouse_force_pass_scroll_events") {
+ // Disable force pass if the control is not stopping the event.
+ if (data.mouse_filter != MOUSE_FILTER_STOP) {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+
// Validate which positioning properties should be displayed depending on the parent and the layout mode.
Node *parent_node = get_parent_control();
if (!parent_node) {
@@ -712,35 +719,25 @@ void Control::_notification(int p_notification) {
data.parent_window = Object::cast_to<Window>(get_parent());
data.is_rtl_dirty = true;
- Node *parent = this; //meh
+ CanvasItem *node = this;
Control *parent_control = nullptr;
- bool subwindow = false;
-
- while (parent) {
- parent = parent->get_parent();
+ while (!node->is_set_as_top_level()) {
+ CanvasItem *parent = Object::cast_to<CanvasItem>(node->get_parent());
if (!parent) {
break;
}
- CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
- if (ci && ci->is_set_as_top_level()) {
- subwindow = true;
- break;
- }
-
parent_control = Object::cast_to<Control>(parent);
-
if (parent_control) {
break;
- } else if (ci) {
- } else {
- break;
}
+
+ node = parent;
}
- if (parent_control && !subwindow) {
- //do nothing, has a parent control and not top_level
+ if (parent_control) {
+ // Do nothing, has a parent control.
if (data.theme.is_null() && parent_control->data.theme_owner) {
data.theme_owner = parent_control->data.theme_owner;
notification(NOTIFICATION_THEME_CHANGED);
@@ -1590,22 +1587,22 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos,
void Control::_set_anchors_layout_preset(int p_preset) {
bool list_changed = false;
- if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)LayoutMode::LAYOUT_MODE_ANCHORS) {
+ if (get_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS).operator int() != LayoutMode::LAYOUT_MODE_ANCHORS) {
list_changed = true;
- set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS);
+ set_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS);
}
if (p_preset == -1) {
- if (!has_meta("_edit_use_custom_anchors") || !(bool)get_meta("_edit_use_custom_anchors")) {
+ if (!get_meta("_edit_use_custom_anchors", false)) {
set_meta("_edit_use_custom_anchors", true);
notify_property_list_changed();
}
return; // Keep settings as is.
}
- if (!has_meta("_edit_use_custom_anchors") || (bool)get_meta("_edit_use_custom_anchors")) {
+ if (get_meta("_edit_use_custom_anchors", true)) {
list_changed = true;
- set_meta("_edit_use_custom_anchors", false);
+ remove_meta("_edit_use_custom_anchors");
}
LayoutPreset preset = (LayoutPreset)p_preset;
@@ -2931,6 +2928,7 @@ int Control::get_v_size_flags() const {
void Control::set_mouse_filter(MouseFilter p_filter) {
ERR_FAIL_INDEX(p_filter, 3);
data.mouse_filter = p_filter;
+ notify_property_list_changed();
update_configuration_warnings();
}
@@ -2938,6 +2936,14 @@ Control::MouseFilter Control::get_mouse_filter() const {
return data.mouse_filter;
}
+void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
+ data.force_pass_scroll_events = p_force_pass_scroll_events;
+}
+
+bool Control::is_force_pass_scroll_events() const {
+ return data.force_pass_scroll_events;
+}
+
void Control::warp_mouse(const Point2 &p_position) {
ERR_FAIL_COND(!is_inside_tree());
get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position));
@@ -3250,6 +3256,9 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
ClassDB::bind_method(D_METHOD("get_mouse_filter"), &Control::get_mouse_filter);
+ ClassDB::bind_method(D_METHOD("set_force_pass_scroll_events", "force_pass_scroll_events"), &Control::set_force_pass_scroll_events);
+ ClassDB::bind_method(D_METHOD("is_force_pass_scroll_events"), &Control::is_force_pass_scroll_events);
+
ClassDB::bind_method(D_METHOD("set_clip_contents", "enable"), &Control::set_clip_contents);
ClassDB::bind_method(D_METHOD("is_clipping_contents"), &Control::is_clipping_contents);
@@ -3331,6 +3340,7 @@ void Control::_bind_methods() {
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_force_pass_scroll_events"), "set_force_pass_scroll_events", "is_force_pass_scroll_events");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
ADD_GROUP("Theme", "theme_");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 65b71d74f8..43d49da055 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -190,6 +190,7 @@ private:
Point2 custom_minimum_size;
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
+ bool force_pass_scroll_events = true;
bool clip_contents = false;
@@ -468,6 +469,9 @@ public:
void set_mouse_filter(MouseFilter p_filter);
MouseFilter get_mouse_filter() const;
+ void set_force_pass_scroll_events(bool p_force_pass_scroll_events);
+ bool is_force_pass_scroll_events() const;
+
/* SKINNING */
void begin_bulk_theme_override();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 6da5340ca4..1725816c31 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -915,7 +915,7 @@ void FileDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title");
ADD_PROPERTY(PropertyInfo(Variant::INT, "file_mode", PROPERTY_HINT_ENUM, "Open File,Open Files,Open Folder,Open Any,Save"), "set_file_mode", "get_file_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User Data,File System"), "set_access", "get_access");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "filters"), "set_filters", "get_filters");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir", PROPERTY_HINT_DIR, "", PROPERTY_USAGE_NONE), "set_current_dir", "get_current_dir");
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 1e5863b845..30b694da76 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -49,7 +49,7 @@ void FlowContainer::_resort() {
bool rtl = is_layout_rtl();
- Map<Control *, Size2i> children_minsize_cache;
+ HashMap<Control *, Size2i> children_minsize_cache;
Vector<_LineData> lines_data;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index f2b724fa39..0ed9a4e989 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -523,7 +523,7 @@ void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<S
}
}
- p_comment_enclosed_nodes.set(p_node->get_name(), enclosed_nodes);
+ p_comment_enclosed_nodes.insert(p_node->get_name(), enclosed_nodes);
}
void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) {
@@ -1343,7 +1343,19 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
emit_signal(SNAME("paste_nodes_request"));
accept_event();
} else if (p_ev->is_action("ui_graph_delete")) {
- emit_signal(SNAME("delete_nodes_request"));
+ TypedArray<StringName> nodes;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn) {
+ continue;
+ }
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ nodes.push_back(gn->get_name());
+ }
+ }
+
+ emit_signal(SNAME("delete_nodes_request"), nodes);
accept_event();
}
}
@@ -1684,10 +1696,10 @@ void GraphEdit::set_warped_panning(bool p_warped) {
warped_panning = p_warped;
}
-int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v) {
+int GraphEdit::_set_operations(SET_OPERATIONS p_operation, RBSet<StringName> &r_u, const RBSet<StringName> &r_v) {
switch (p_operation) {
case GraphEdit::IS_EQUAL: {
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (!r_v.has(E->get())) {
return 0;
}
@@ -1698,7 +1710,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
if (r_u.size() == r_v.size() && !r_u.size()) {
return 1;
}
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (!r_v.has(E->get())) {
return 0;
}
@@ -1706,7 +1718,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return 1;
} break;
case GraphEdit::DIFFERENCE: {
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (r_v.has(E->get())) {
r_u.erase(E->get());
}
@@ -1714,7 +1726,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return r_u.size();
} break;
case GraphEdit::UNION: {
- for (Set<StringName>::Element *E = r_v.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_v.front(); E; E = E->next()) {
if (!r_u.has(E->get())) {
r_u.insert(E->get());
}
@@ -1727,27 +1739,27 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return -1;
}
-HashMap<int, Vector<StringName>> GraphEdit::_layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) {
+HashMap<int, Vector<StringName>> GraphEdit::_layering(const RBSet<StringName> &r_selected_nodes, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours) {
HashMap<int, Vector<StringName>> l;
- Set<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z;
+ RBSet<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z;
int current_layer = 0;
bool selected = false;
while (!_set_operations(GraphEdit::IS_EQUAL, q, u)) {
_set_operations(GraphEdit::DIFFERENCE, p, u);
- for (const Set<StringName>::Element *E = p.front(); E; E = E->next()) {
- Set<StringName> n = r_upper_neighbours[E->get()];
+ for (const RBSet<StringName>::Element *E = p.front(); E; E = E->next()) {
+ RBSet<StringName> n = r_upper_neighbours[E->get()];
if (_set_operations(GraphEdit::IS_SUBSET, n, z)) {
Vector<StringName> t;
t.push_back(E->get());
if (!l.has(current_layer)) {
- l.set(current_layer, Vector<StringName>{});
+ l.insert(current_layer, Vector<StringName>{});
}
selected = true;
t.append_array(l[current_layer]);
- l.set(current_layer, t);
- Set<StringName> V;
+ l.insert(current_layer, t);
+ RBSet<StringName> V;
V.insert(E->get());
_set_operations(GraphEdit::UNION, u, V);
}
@@ -1789,8 +1801,8 @@ Vector<StringName> GraphEdit::_split(const Vector<StringName> &r_layer, const Ha
return left;
}
-void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes) {
- for (const Set<StringName>::Element *E = r_selected_nodes.front(); E; E = E->next()) {
+void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours, const RBSet<StringName> &r_selected_nodes) {
+ for (const RBSet<StringName>::Element *E = r_selected_nodes.front(); E; E = E->next()) {
r_root[E->get()] = E->get();
r_align[E->get()] = E->get();
}
@@ -1829,7 +1841,7 @@ void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, c
}
}
-void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) {
+void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours) {
if (r_layers.size() == 1) {
return;
}
@@ -1860,15 +1872,15 @@ void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layer
}
d[q] = crossings;
}
- c.set(p, d);
+ c.insert(p, d);
}
- r_layers.set(i, _split(lower_layer, c));
+ r_layers.insert(i, _split(lower_layer, c));
}
}
-void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) {
- for (const Set<StringName>::Element *E = r_block_heads.front(); E; E = E->next()) {
+void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const RBSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) {
+ for (const RBSet<StringName>::Element *E = r_block_heads.front(); E; E = E->next()) {
real_t left = 0;
StringName u = E->get();
StringName v = r_align[u];
@@ -2026,7 +2038,7 @@ void GraphEdit::_place_block(StringName p_v, float p_delta, const HashMap<int, V
threshold = _calculate_threshold(p_v, w, r_node_name, r_layers, r_root, r_align, r_inner_shift, threshold, r_node_positions);
w = r_align[w];
} while (w != p_v);
- r_node_positions.set(p_v, pos);
+ r_node_positions.insert(p_v, pos);
}
#undef PRED
@@ -2040,7 +2052,7 @@ void GraphEdit::arrange_nodes() {
}
Dictionary node_names;
- Set<StringName> selected_nodes;
+ RBSet<StringName> selected_nodes;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -2051,7 +2063,7 @@ void GraphEdit::arrange_nodes() {
node_names[gn->get_name()] = gn;
}
- HashMap<StringName, Set<StringName>> upper_neighbours;
+ HashMap<StringName, RBSet<StringName>> upper_neighbours;
HashMap<StringName, Pair<int, int>> port_info;
Vector2 origin(FLT_MAX, FLT_MAX);
@@ -2066,7 +2078,7 @@ void GraphEdit::arrange_nodes() {
if (gn->is_selected()) {
selected_nodes.insert(gn->get_name());
- Set<StringName> s;
+ RBSet<StringName> s;
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]);
if (E->get().to == gn->get_name() && p_from->is_selected()) {
@@ -2082,10 +2094,10 @@ void GraphEdit::arrange_nodes() {
ports = p_ports;
}
}
- port_info.set(_connection, ports);
+ port_info.insert(_connection, ports);
}
}
- upper_neighbours.set(gn->get_name(), s);
+ upper_neighbours.insert(gn->get_name(), s);
}
}
@@ -2103,13 +2115,13 @@ void GraphEdit::arrange_nodes() {
HashMap<StringName, Vector2> new_positions;
Vector2 default_position(FLT_MAX, FLT_MAX);
Dictionary inner_shift;
- Set<StringName> block_heads;
+ RBSet<StringName> block_heads;
- for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
inner_shift[E->get()] = 0.0f;
sink[E->get()] = E->get();
shift[E->get()] = FLT_MAX;
- new_positions.set(E->get(), default_position);
+ new_positions.insert(E->get(), default_position);
if ((StringName)root[E->get()] == E->get()) {
block_heads.insert(E->get());
}
@@ -2117,19 +2129,19 @@ void GraphEdit::arrange_nodes() {
_calculate_inner_shifts(inner_shift, root, node_names, align, block_heads, port_info);
- for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
_place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions);
}
origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]);
origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x;
- for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
StringName u = E->get();
float start_from = origin.y + new_positions[E->get()].y;
do {
Vector2 cal_pos;
cal_pos.y = start_from + (real_t)inner_shift[u];
- new_positions.set(u, cal_pos);
+ new_positions.insert(u, cal_pos);
u = align[u];
} while (u != E->get());
}
@@ -2161,7 +2173,7 @@ void GraphEdit::arrange_nodes() {
}
cal_pos.x = current_node_start_pos;
}
- new_positions.set(layer[j], cal_pos);
+ new_positions.insert(layer[j], cal_pos);
}
start_from += largest_node_size + gap_h;
@@ -2169,7 +2181,7 @@ void GraphEdit::arrange_nodes() {
}
emit_signal(SNAME("begin_node_move"));
- for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
GraphNode *gn = Object::cast_to<GraphNode>(node_names[E->get()]);
gn->set_drag(true);
Vector2 pos = (new_positions[E->get()]);
@@ -2290,7 +2302,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
- ADD_SIGNAL(MethodInfo("delete_nodes_request"));
+ ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index f556fcdd23..9e34d5528f 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -228,9 +228,9 @@ private:
}
};
- Set<ConnType> valid_connection_types;
- Set<int> valid_left_disconnect_types;
- Set<int> valid_right_disconnect_types;
+ RBSet<ConnType> valid_connection_types;
+ RBSet<int> valid_left_disconnect_types;
+ RBSet<int> valid_right_disconnect_types;
HashMap<StringName, Vector<GraphNode *>> comment_enclosed_nodes;
void _update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes);
@@ -258,12 +258,12 @@ private:
UNION,
};
- int _set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v);
- HashMap<int, Vector<StringName>> _layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours);
+ int _set_operations(SET_OPERATIONS p_operation, RBSet<StringName> &r_u, const RBSet<StringName> &r_v);
+ HashMap<int, Vector<StringName>> _layering(const RBSet<StringName> &r_selected_nodes, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours);
Vector<StringName> _split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings);
- void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes);
- void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours);
- void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
+ void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours, const RBSet<StringName> &r_selected_nodes);
+ void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours);
+ void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const RBSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
float _calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap<StringName, Vector2> &r_node_positions);
void _place_block(StringName p_v, float p_delta, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap<StringName, Vector2> &r_node_positions);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e3ecd17ed8..45f036d8fc 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -93,11 +93,13 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
si.color_right = p_value;
} else if (what == "right_icon") {
si.custom_slot_right = p_value;
+ } else if (what == "draw_stylebox") {
+ si.draw_stylebox = p_value;
} else {
return false;
}
- set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right);
+ set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right, si.draw_stylebox);
update();
return true;
}
@@ -144,6 +146,8 @@ bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = si.color_right;
} else if (what == "right_icon") {
r_ret = si.custom_slot_right;
+ } else if (what == "draw_stylebox") {
+ r_ret = si.draw_stylebox;
} else {
return false;
}
@@ -175,7 +179,7 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, base + "right_type"));
p_list->push_back(PropertyInfo(Variant::COLOR, base + "right_color"));
p_list->push_back(PropertyInfo(Variant::OBJECT, base + "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
-
+ p_list->push_back(PropertyInfo(Variant::BOOL, base + "draw_stylebox"));
idx++;
}
}
@@ -185,6 +189,7 @@ void GraphNode::_resort() {
Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame"));
+ Ref<StyleBox> sb_slot = get_theme_stylebox(SNAME("slot"));
int sep = get_theme_constant(SNAME("separation"));
@@ -193,7 +198,7 @@ void GraphNode::_resort() {
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0;
- Map<Control *, _MinSizeCache> min_size_cache;
+ HashMap<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -204,7 +209,7 @@ void GraphNode::_resort() {
continue;
}
- Size2i size = c->get_combined_minimum_size();
+ Size2i size = c->get_combined_minimum_size() + (slot_info[i].draw_stylebox ? sb_slot->get_minimum_size() : Size2());
_MinSizeCache msc;
stretch_min += size.height;
@@ -312,7 +317,9 @@ void GraphNode::_resort() {
int size = to - from;
- Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
+ float margin = sb->get_margin(SIDE_LEFT) + (slot_info[i].draw_stylebox ? sb_slot->get_margin(SIDE_LEFT) : 0);
+ float width = w - (slot_info[i].draw_stylebox ? sb_slot->get_minimum_size().x : 0);
+ Rect2 rect(margin, from, width, size);
fit_child_in_rect(c, rect);
cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
@@ -351,14 +358,14 @@ void GraphNode::_notification(int p_what) {
Ref<StyleBox> sb;
if (comment) {
- sb = get_theme_stylebox(selected ? "comment_focus" : "comment");
+ sb = get_theme_stylebox(selected ? SNAME("comment_focus") : SNAME("comment"));
} else {
- sb = get_theme_stylebox(selected ? "selected_frame" : "frame");
+ sb = get_theme_stylebox(selected ? SNAME("selected_frame") : SNAME("frame"));
}
- //sb=sb->duplicate();
- //sb->call("set_modulate",modulate);
+ Ref<StyleBox> sb_slot = get_theme_stylebox(SNAME("slot"));
+
Ref<Texture2D> port = get_theme_icon(SNAME("port"));
Ref<Texture2D> close = get_theme_icon(SNAME("close"));
Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
@@ -389,13 +396,9 @@ void GraphNode::_notification(int p_what) {
int w = get_size().width - sb->get_minimum_size().x;
- if (show_close) {
- w -= close->get_width();
- }
-
title_buf->draw(get_canvas_item(), Point2(sb->get_margin(SIDE_LEFT) + title_h_offset, -title_buf->get_size().y + title_offset), title_color);
if (show_close) {
- Vector2 cpos = Point2(w + sb->get_margin(SIDE_LEFT) + close_h_offset, -close->get_height() + close_offset);
+ Vector2 cpos = Point2(w + sb->get_margin(SIDE_LEFT) + close_h_offset - close->get_width(), -close->get_height() + close_offset);
draw_texture(close, cpos, close_color);
close_rect.position = cpos;
close_rect.size = close->get_size();
@@ -411,7 +414,7 @@ void GraphNode::_notification(int p_what) {
continue;
}
const Slot &s = slot_info[E.key];
- //left
+ // Left port.
if (s.enable_left) {
Ref<Texture2D> p = port;
if (s.custom_slot_left.is_valid()) {
@@ -419,6 +422,7 @@ void GraphNode::_notification(int p_what) {
}
p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E.key]), s.color_left);
}
+ // Right port.
if (s.enable_right) {
Ref<Texture2D> p = port;
if (s.custom_slot_right.is_valid()) {
@@ -426,6 +430,15 @@ void GraphNode::_notification(int p_what) {
}
p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E.key]), s.color_right);
}
+
+ // Draw slot stylebox.
+ if (s.draw_stylebox) {
+ Control *c = Object::cast_to<Control>(get_child(E.key));
+ Rect2 c_rect = c->get_rect();
+ c_rect.position.x = sb->get_margin(SIDE_LEFT);
+ c_rect.size.width = w;
+ draw_style_box(sb_slot, c_rect);
+ }
}
if (resizable) {
@@ -482,7 +495,7 @@ void GraphNode::_validate_property(PropertyInfo &property) const {
}
#endif
-void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) {
+void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) &&
@@ -501,6 +514,7 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
s.color_right = p_color_right;
s.custom_slot_left = p_custom_left;
s.custom_slot_right = p_custom_right;
+ s.draw_stylebox = p_draw_stylebox;
slot_info[p_idx] = s;
update();
connpos_dirty = true;
@@ -622,16 +636,39 @@ Color GraphNode::get_slot_color_right(int p_idx) const {
return slot_info[p_idx].color_right;
}
+bool GraphNode::is_slot_draw_stylebox(int p_idx) const {
+ if (!slot_info.has(p_idx)) {
+ return false;
+ }
+ return slot_info[p_idx].draw_stylebox;
+}
+
+void GraphNode::set_slot_draw_stylebox(int p_idx, bool p_enable) {
+ ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set draw_stylebox for the slot with p_idx (%d) lesser than zero.", p_idx));
+
+ slot_info[p_idx].draw_stylebox = p_enable;
+ update();
+ connpos_dirty = true;
+
+ emit_signal(SNAME("slot_updated"), p_idx);
+}
+
Size2 GraphNode::get_minimum_size() const {
- int sep = get_theme_constant(SNAME("separation"));
Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame"));
+ Ref<StyleBox> sb_slot = get_theme_stylebox(SNAME("slot"));
+
+ int sep = get_theme_constant(SNAME("separation"));
+ int title_h_offset = get_theme_constant(SNAME("title_h_offset"));
+
bool first = true;
Size2 minsize;
- minsize.x = title_buf->get_size().x;
+ minsize.x = title_buf->get_size().x + title_h_offset;
if (show_close) {
+ int close_h_offset = get_theme_constant(SNAME("close_h_offset"));
Ref<Texture2D> close = get_theme_icon(SNAME("close"));
- minsize.x += sep + close->get_width();
+ //TODO: Remove this magic number after GraphNode rework.
+ minsize.x += 12 + close->get_width() + close_h_offset;
}
for (int i = 0; i < get_child_count(); i++) {
@@ -644,6 +681,9 @@ Size2 GraphNode::get_minimum_size() const {
}
Size2i size = c->get_combined_minimum_size();
+ if (slot_info.has(i)) {
+ size += slot_info[i].draw_stylebox ? sb_slot->get_minimum_size() : Size2();
+ }
minsize.y += size.y;
minsize.x = MAX(minsize.x, size.x);
@@ -989,7 +1029,7 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language);
- ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()));
+ ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right", "enable"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
@@ -1011,6 +1051,9 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right);
ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right);
+ ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "idx"), &GraphNode::is_slot_draw_stylebox);
+ ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "idx", "draw_stylebox"), &GraphNode::set_slot_draw_stylebox);
+
ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset);
ClassDB::bind_method(D_METHOD("get_position_offset"), &GraphNode::get_position_offset);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 7eb5f27cff..9481a7452d 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -54,6 +54,7 @@ private:
Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_slot_left;
Ref<Texture2D> custom_slot_right;
+ bool draw_stylebox = true;
};
String title;
@@ -85,7 +86,7 @@ private:
Vector<ConnCache> conn_input_cache;
Vector<ConnCache> conn_output_cache;
- Map<int, Slot> slot_info;
+ HashMap<int, Slot> slot_info;
bool connpos_dirty = true;
@@ -115,7 +116,7 @@ protected:
public:
bool has_point(const Point2 &p_point) const override;
- void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
+ void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
void clear_slot(int p_idx);
void clear_all_slots();
@@ -137,6 +138,9 @@ public:
void set_slot_color_right(int p_idx, const Color &p_color_right);
Color get_slot_color_right(int p_idx) const;
+ bool is_slot_draw_stylebox(int p_idx) const;
+ void set_slot_draw_stylebox(int p_idx, bool p_enable);
+
void set_title(const String &p_title);
String get_title() const;
@@ -185,7 +189,9 @@ public:
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
- bool is_resizing() const { return resizing; }
+ bool is_resizing() const {
+ return resizing;
+ }
GraphNode();
};
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index b58bb4d74a..ec33018da0 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -33,10 +33,10 @@
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
- Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
- Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
- Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
+ HashMap<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ HashMap<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
+ RBSet<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
+ RBSet<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
int hsep = get_theme_constant(SNAME("h_separation"));
int vsep = get_theme_constant(SNAME("v_separation"));
@@ -104,7 +104,7 @@ void GridContainer::_notification(int p_what) {
// Check if all minwidth constraints are OK if we use the remaining space.
can_fit = true;
int max_index = col_expanded.front()->get();
- for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = col_expanded.front(); E; E = E->next()) {
if (col_minw[E->get()] > col_minw[max_index]) {
max_index = E->get();
}
@@ -125,7 +125,7 @@ void GridContainer::_notification(int p_what) {
// Check if all minheight constraints are OK if we use the remaining space.
can_fit = true;
int max_index = row_expanded.front()->get();
- for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = row_expanded.front(); E; E = E->next()) {
if (row_minh[E->get()] > row_minh[max_index]) {
max_index = E->get();
}
@@ -142,13 +142,47 @@ void GridContainer::_notification(int p_what) {
}
// Finally, fit the nodes.
- int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
- int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
+ int col_remaining_pixel = 0;
+ int col_expand = 0;
+ if (col_expanded.size() > 0) {
+ col_expand = remaining_space.width / col_expanded.size();
+ col_remaining_pixel = remaining_space.width - col_expanded.size() * col_expand;
+ }
+
+ int row_remaining_pixel = 0;
+ int row_expand = 0;
+ if (row_expanded.size() > 0) {
+ row_expand = remaining_space.height / row_expanded.size();
+ row_remaining_pixel = remaining_space.height - row_expanded.size() * row_expand;
+ }
+
bool rtl = is_layout_rtl();
int col_ofs = 0;
int row_ofs = 0;
+ // Calculate the index of rows and columns that receive the remaining pixel.
+ int col_remaining_pixel_index = 0;
+ for (int i = 0; i < max_col; i++) {
+ if (col_remaining_pixel == 0) {
+ break;
+ }
+ if (col_expanded.has(i)) {
+ col_remaining_pixel_index = i + 1;
+ col_remaining_pixel--;
+ }
+ }
+ int row_remaining_pixel_index = 0;
+ for (int i = 0; i < max_row; i++) {
+ if (row_remaining_pixel == 0) {
+ break;
+ }
+ if (row_expanded.has(i)) {
+ row_remaining_pixel_index = i + 1;
+ row_remaining_pixel--;
+ }
+ }
+
valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -167,17 +201,30 @@ void GridContainer::_notification(int p_what) {
}
if (row > 0) {
row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep;
+
+ if (row_expanded.has(row - 1) && row - 1 < row_remaining_pixel_index) {
+ // Apply the remaining pixel of the previous row.
+ row_ofs++;
+ }
}
}
+ Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
+
+ // Add the remaining pixel to the expanding columns and rows, starting from left and top.
+ if (col_expanded.has(col) && col < col_remaining_pixel_index) {
+ s.x++;
+ }
+ if (row_expanded.has(row) && row < row_remaining_pixel_index) {
+ s.y++;
+ }
+
if (rtl) {
- Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
Point2 p(col_ofs - s.width, row_ofs);
fit_child_in_rect(c, Rect2(p, s));
col_ofs -= s.width + hsep;
} else {
Point2 p(col_ofs, row_ofs);
- Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
fit_child_in_rect(c, Rect2(p, s));
col_ofs += s.width + hsep;
}
@@ -214,8 +261,8 @@ void GridContainer::_bind_methods() {
}
Size2 GridContainer::get_minimum_size() const {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
+ HashMap<int, int> col_minw;
+ HashMap<int, int> row_minh;
int hsep = get_theme_constant(SNAME("h_separation"));
int vsep = get_theme_constant(SNAME("v_separation"));
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index e5b58a7cc8..73188d6602 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -406,9 +406,45 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (k.is_valid()) {
if (!k->is_pressed()) {
+ if (alt_start && k->get_keycode() == Key::ALT) {
+ alt_start = false;
+ if ((alt_code > 0x31 && alt_code < 0xd800) || (alt_code > 0xdfff && alt_code <= 0x10ffff)) {
+ char32_t ucodestr[2] = { (char32_t)alt_code, 0 };
+ insert_text_at_caret(ucodestr);
+ }
+ accept_event();
+ return;
+ }
return;
}
+ // Alt+ Unicode input:
+ if (k->is_alt_pressed()) {
+ if (!alt_start) {
+ if (k->get_keycode() == Key::KP_ADD) {
+ alt_start = true;
+ alt_code = 0;
+ accept_event();
+ return;
+ }
+ } else {
+ if (k->get_keycode() >= Key::KEY_0 && k->get_keycode() <= Key::KEY_9) {
+ alt_code = alt_code << 4;
+ alt_code += (uint32_t)(k->get_keycode() - Key::KEY_0);
+ }
+ if (k->get_keycode() >= Key::KP_0 && k->get_keycode() <= Key::KP_9) {
+ alt_code = alt_code << 4;
+ alt_code += (uint32_t)(k->get_keycode() - Key::KP_0);
+ }
+ if (k->get_keycode() >= Key::A && k->get_keycode() <= Key::F) {
+ alt_code = alt_code << 4;
+ alt_code += (uint32_t)(k->get_keycode() - Key::A) + 10;
+ }
+ accept_event();
+ return;
+ }
+ }
+
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
_ensure_menu();
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 50aa2f4460..0fb178fca4 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -77,6 +77,9 @@ private:
bool pass = false;
bool text_changed_dirty = false;
+ bool alt_start = false;
+ uint32_t alt_code = 0;
+
String undo_text;
String text;
String placeholder;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 1feee017c2..316fee53fe 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -187,7 +187,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As Checkbox,As Radio Button");
pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index b9e3e7814e..6532fc5934 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -108,11 +108,25 @@ void Popup::_close_pressed() {
_deinitialize_visible_parents();
- call_deferred(SNAME("hide"));
+ // Hide after returning to process events, but only if we don't
+ // get popped up in the interim.
+ call_deferred(SNAME("_popup_conditional_hide"));
+}
+
+void Popup::_post_popup() {
+ Window::_post_popup();
+ popped_up = true;
+}
+
+void Popup::_popup_conditional_hide() {
+ if (!popped_up) {
+ hide();
+ }
}
void Popup::_bind_methods() {
ADD_SIGNAL(MethodInfo("popup_hide"));
+ ClassDB::bind_method(D_METHOD("_popup_conditional_hide"), &Popup::_popup_conditional_hide);
}
Rect2i Popup::_popup_adjust_rect() const {
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 6211af4d20..27f46d4a97 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -57,6 +57,10 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ void _popup_conditional_hide();
+
+ virtual void _post_popup() override;
+
public:
Popup();
~Popup();
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 98d76875cb..12587b7e73 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -117,7 +117,7 @@ class PopupMenu : public Popup {
bool hide_on_multistate_item_selection = false;
Vector2 moved;
- Map<Ref<Shortcut>, int> shortcut_refcount;
+ HashMap<Ref<Shortcut>, int> shortcut_refcount;
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 50ffb3ca67..f36682942f 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -62,15 +62,42 @@ void ProgressBar::_notification(int p_what) {
Color font_color = get_theme_color(SNAME("font_color"));
draw_style_box(bg, Rect2(Point2(), get_size()));
+
float r = get_as_ratio();
- int mp = fg->get_minimum_size().width;
- int p = r * (get_size().width - mp);
- if (p > 0) {
- if (is_layout_rtl()) {
- draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
- } else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
- }
+
+ switch (mode) {
+ case FILL_BEGIN_TO_END:
+ case FILL_END_TO_BEGIN: {
+ int mp = fg->get_minimum_size().width;
+ int p = round(r * (get_size().width - mp));
+ // We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL,
+ // and left to right otherwise. And likewise for FILL_END_TO_BEGIN.
+ bool right_to_left = is_layout_rtl() ? (mode == FILL_BEGIN_TO_END) : (mode == FILL_END_TO_BEGIN);
+ if (p > 0) {
+ if (right_to_left) {
+ int p_remaining = round((1.0 - r) * (get_size().width - mp));
+ draw_style_box(fg, Rect2(Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ } else {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ }
+ }
+ } break;
+ case FILL_TOP_TO_BOTTOM:
+ case FILL_BOTTOM_TO_TOP: {
+ int mp = fg->get_minimum_size().height;
+ int p = round(r * (get_size().height - mp));
+
+ if (p > 0) {
+ if (mode == FILL_TOP_TO_BOTTOM) {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ } else {
+ int p_remaining = round((1.0 - r) * (get_size().height - mp));
+ draw_style_box(fg, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ }
+ }
+ } break;
+ case FILL_MODE_MAX:
+ break;
}
if (percent_visible) {
@@ -88,6 +115,16 @@ void ProgressBar::_notification(int p_what) {
}
}
+void ProgressBar::set_fill_mode(int p_fill) {
+ ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
+ mode = (FillMode)p_fill;
+ update();
+}
+
+int ProgressBar::get_fill_mode() {
+ return mode;
+}
+
void ProgressBar::set_percent_visible(bool p_visible) {
percent_visible = p_visible;
update();
@@ -98,10 +135,18 @@ bool ProgressBar::is_percent_visible() const {
}
void ProgressBar::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode);
+ ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode);
ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
+
+ BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END);
+ BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN);
+ BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM);
+ BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
}
ProgressBar::ProgressBar() {
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 2d89163f78..5ba21ad7d5 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -43,11 +43,27 @@ protected:
static void _bind_methods();
public:
+ enum FillMode {
+ FILL_BEGIN_TO_END,
+ FILL_END_TO_BEGIN,
+ FILL_TOP_TO_BOTTOM,
+ FILL_BOTTOM_TO_TOP,
+ FILL_MODE_MAX
+ };
+
+ void set_fill_mode(int p_fill);
+ int get_fill_mode();
+
void set_percent_visible(bool p_visible);
bool is_percent_visible() const;
Size2 get_minimum_size() const override;
ProgressBar();
+
+private:
+ FillMode mode = FILL_BEGIN_TO_END;
};
+VARIANT_ENUM_CAST(ProgressBar::FillMode);
+
#endif // PROGRESS_BAR_H
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 8e66826e9d..73f19a8eda 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -50,7 +50,7 @@ void Range::_value_changed_notify() {
}
void Range::Shared::emit_value_changed() {
- for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
+ for (RBSet<Range *>::Element *E = owners.front(); E; E = E->next()) {
Range *r = E->get();
if (!r->is_inside_tree()) {
continue;
@@ -70,7 +70,7 @@ void Range::_validate_values() {
}
void Range::Shared::emit_changed(const char *p_what) {
- for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
+ for (RBSet<Range *>::Element *E = owners.front(); E; E = E->next()) {
Range *r = E->get();
if (!r->is_inside_tree()) {
continue;
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 46b0d39202..a59bfa9677 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -45,7 +45,7 @@ class Range : public Control {
bool exp_ratio = false;
bool allow_greater = false;
bool allow_lesser = false;
- Set<Range *> owners;
+ RBSet<Range *> owners;
void emit_value_changed();
void emit_changed(const char *p_what = "");
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 7ed28ac3c8..fa0c2ce12c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3177,7 +3177,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
// Find optional parameters.
String bbcode_name;
- typedef Map<String, String> OptionMap;
+ typedef HashMap<String, String> OptionMap;
OptionMap bbcode_options;
if (!split_tag_block.is_empty()) {
bbcode_name = split_tag_block[0];
@@ -3620,9 +3620,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
if (texture.is_valid()) {
Color color = Color(1.0, 1.0, 1.0);
- OptionMap::Element *color_option = bbcode_options.find("color");
+ OptionMap::Iterator color_option = bbcode_options.find("color");
if (color_option) {
- color = Color::from_string(color_option->value(), color);
+ color = Color::from_string(color_option->value, color);
}
int width = 0;
@@ -3636,14 +3636,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
height = bbcode_value.substr(sep + 1).to_int();
}
} else {
- OptionMap::Element *width_option = bbcode_options.find("width");
+ OptionMap::Iterator width_option = bbcode_options.find("width");
if (width_option) {
- width = width_option->value().to_int();
+ width = width_option->value.to_int();
}
- OptionMap::Element *height_option = bbcode_options.find("height");
+ OptionMap::Iterator height_option = bbcode_options.find("height");
if (height_option) {
- height = height_option->value().to_int();
+ height = height_option->value.to_int();
}
}
@@ -3729,15 +3729,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (bbcode_name == "fade") {
int start_index = 0;
- OptionMap::Element *start_option = bbcode_options.find("start");
+ OptionMap::Iterator start_option = bbcode_options.find("start");
if (start_option) {
- start_index = start_option->value().to_int();
+ start_index = start_option->value.to_int();
}
int length = 10;
- OptionMap::Element *length_option = bbcode_options.find("length");
+ OptionMap::Iterator length_option = bbcode_options.find("length");
if (length_option) {
- length = length_option->value().to_int();
+ length = length_option->value.to_int();
}
push_fade(start_index, length);
@@ -3745,15 +3745,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("fade");
} else if (bbcode_name == "shake") {
int strength = 5;
- OptionMap::Element *strength_option = bbcode_options.find("level");
+ OptionMap::Iterator strength_option = bbcode_options.find("level");
if (strength_option) {
- strength = strength_option->value().to_int();
+ strength = strength_option->value.to_int();
}
float rate = 20.0f;
- OptionMap::Element *rate_option = bbcode_options.find("rate");
+ OptionMap::Iterator rate_option = bbcode_options.find("rate");
if (rate_option) {
- rate = rate_option->value().to_float();
+ rate = rate_option->value.to_float();
}
push_shake(strength, rate);
@@ -3762,15 +3762,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "wave") {
float amplitude = 20.0f;
- OptionMap::Element *amplitude_option = bbcode_options.find("amp");
+ OptionMap::Iterator amplitude_option = bbcode_options.find("amp");
if (amplitude_option) {
- amplitude = amplitude_option->value().to_float();
+ amplitude = amplitude_option->value.to_float();
}
float period = 5.0f;
- OptionMap::Element *period_option = bbcode_options.find("freq");
+ OptionMap::Iterator period_option = bbcode_options.find("freq");
if (period_option) {
- period = period_option->value().to_float();
+ period = period_option->value.to_float();
}
push_wave(period, amplitude);
@@ -3779,15 +3779,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "tornado") {
float radius = 10.0f;
- OptionMap::Element *radius_option = bbcode_options.find("radius");
+ OptionMap::Iterator radius_option = bbcode_options.find("radius");
if (radius_option) {
- radius = radius_option->value().to_float();
+ radius = radius_option->value.to_float();
}
float frequency = 1.0f;
- OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ OptionMap::Iterator frequency_option = bbcode_options.find("freq");
if (frequency_option) {
- frequency = frequency_option->value().to_float();
+ frequency = frequency_option->value.to_float();
}
push_tornado(frequency, radius);
@@ -3796,21 +3796,21 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "rainbow") {
float saturation = 0.8f;
- OptionMap::Element *saturation_option = bbcode_options.find("sat");
+ OptionMap::Iterator saturation_option = bbcode_options.find("sat");
if (saturation_option) {
- saturation = saturation_option->value().to_float();
+ saturation = saturation_option->value.to_float();
}
float value = 0.8f;
- OptionMap::Element *value_option = bbcode_options.find("val");
+ OptionMap::Iterator value_option = bbcode_options.find("val");
if (value_option) {
- value = value_option->value().to_float();
+ value = value_option->value.to_float();
}
float frequency = 1.0f;
- OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ OptionMap::Iterator frequency_option = bbcode_options.find("freq");
if (frequency_option) {
- frequency = frequency_option->value().to_float();
+ frequency = frequency_option->value.to_float();
}
push_rainbow(saturation, value, frequency);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1a439a5c1d..315ffbd419 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1557,6 +1557,47 @@ void TextEdit::unhandled_key_input(const Ref<InputEvent> &p_event) {
}
}
+bool TextEdit::alt_input(const Ref<InputEvent> &p_gui_input) {
+ Ref<InputEventKey> k = p_gui_input;
+ if (k.is_valid()) {
+ if (!k->is_pressed()) {
+ if (alt_start && k->get_keycode() == Key::ALT) {
+ alt_start = false;
+ if ((alt_code > 0x31 && alt_code < 0xd800) || (alt_code > 0xdfff && alt_code <= 0x10ffff)) {
+ handle_unicode_input(alt_code);
+ }
+ return true;
+ }
+ return false;
+ }
+
+ if (k->is_alt_pressed()) {
+ if (!alt_start) {
+ if (k->get_keycode() == Key::KP_ADD) {
+ alt_start = true;
+ alt_code = 0;
+ return true;
+ }
+ } else {
+ if (k->get_keycode() >= Key::KEY_0 && k->get_keycode() <= Key::KEY_9) {
+ alt_code = alt_code << 4;
+ alt_code += (uint32_t)(k->get_keycode() - Key::KEY_0);
+ }
+ if (k->get_keycode() >= Key::KP_0 && k->get_keycode() <= Key::KP_9) {
+ alt_code = alt_code << 4;
+ alt_code += (uint32_t)(k->get_keycode() - Key::KP_0);
+ }
+ if (k->get_keycode() >= Key::A && k->get_keycode() <= Key::F) {
+ alt_code = alt_code << 4;
+ alt_code += (uint32_t)(k->get_keycode() - Key::A) + 10;
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
ERR_FAIL_COND(p_gui_input.is_null());
@@ -1865,6 +1906,10 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventKey> k = p_gui_input;
if (k.is_valid()) {
+ if (alt_input(p_gui_input)) {
+ accept_event();
+ return;
+ }
if (!k->is_pressed()) {
return;
}
@@ -2388,7 +2433,7 @@ void TextEdit::_move_caret_page_down(bool p_select) {
}
void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
- if (!editable || (caret.column == 0 && caret.line == 0)) {
+ if (!editable || (caret.column == 0 && caret.line == 0 && !has_selection())) {
return;
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index a0ae9631f9..993203bee6 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -247,6 +247,9 @@ private:
bool setting_text = false;
+ bool alt_start = false;
+ uint32_t alt_code = 0;
+
// Text properties.
String ime_text = "";
Point2 ime_selection;
@@ -353,7 +356,7 @@ private:
Vector<int> last_visible_chars;
};
- Map<int, LineDrawingCache> line_drawing_cache;
+ HashMap<int, LineDrawingCache> line_drawing_cache;
int _get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const;
@@ -508,7 +511,6 @@ private:
/* Syntax highlighting. */
Ref<SyntaxHighlighter> syntax_highlighter;
- Map<int, Dictionary> syntax_highlighting_cache;
Dictionary _get_line_syntax_highlighting(int p_line);
@@ -625,6 +627,7 @@ public:
/* General overrides. */
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
+ bool alt_input(const Ref<InputEvent> &p_gui_input);
virtual Size2 get_minimum_size() const override;
virtual bool is_text_field() const override;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 89807dbe95..0ca9a66e08 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1754,19 +1754,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
- if (s.height < label_h) {
- s.height = label_h;
- }
Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs;
if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled) {
- //being pressed
+ // Being pressed.
Point2 od = o;
if (rtl) {
od.x = get_size().width - od.x - s.x;
}
- cache.button_pressed->draw(get_canvas_item(), Rect2(od, s));
+ cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h)));
}
o.y += (label_h - s.height) / 2;
diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp
index 6daa9dec6b..395fdad9e4 100644
--- a/scene/main/missing_node.cpp
+++ b/scene/main/missing_node.cpp
@@ -53,8 +53,8 @@ bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
}
void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
- for (OrderedHashMap<StringName, Variant>::ConstElement E = properties.front(); E; E = E.next()) {
- p_list->push_back(PropertyInfo(E.value().get_type(), E.key()));
+ for (const KeyValue<StringName, Variant> &E : properties) {
+ p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
}
}
diff --git a/scene/main/missing_node.h b/scene/main/missing_node.h
index b0f9492456..d200fbb47f 100644
--- a/scene/main/missing_node.h
+++ b/scene/main/missing_node.h
@@ -36,7 +36,7 @@
class MissingNode : public Node {
GDCLASS(MissingNode, Node)
- OrderedHashMap<StringName, Variant> properties;
+ HashMap<StringName, Variant> properties;
String original_class;
bool recording_properties = false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8961b5ba54..bd791dff2a 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1637,7 +1637,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const {
return const_cast<Node *>(p_node);
}
- Set<const Node *> visited;
+ RBSet<const Node *> visited;
const Node *n = this;
@@ -1669,7 +1669,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
return NodePath(".");
}
- Set<const Node *> visited;
+ RBSet<const Node *> visited;
const Node *n = this;
@@ -1763,15 +1763,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
- Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
+ HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
- data.tree->remove_from_group(E->key(), this);
+ data.tree->remove_from_group(E->key, this);
}
- data.grouped.erase(E);
+ data.grouped.remove(E);
}
Array Node::_get_groups() const {
@@ -2042,7 +2042,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const {
}
#endif
-void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
+void Node::get_storable_properties(RBSet<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
@@ -2088,7 +2088,7 @@ bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
-Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
+Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instantiated = false;
@@ -2280,11 +2280,11 @@ Node *Node::duplicate(int p_flags) const {
}
#ifdef TOOLS_ENABLED
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>());
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
+ return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
}
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2300,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
-void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2326,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resou
}
}
-void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
@@ -2528,9 +2528,10 @@ Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res,
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
- Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+ bool is_valid = false;
+ Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j), &is_valid) : r_res->get(p_path.get_subname(j), &is_valid);
- if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
+ if (!is_valid) { // Found nothing on that path
return nullptr;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 72f340bbc3..8505d2618f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -32,7 +32,7 @@
#define NODE_H
#include "core/string/node_path.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/typed_array.h"
#include "scene/main/scene_tree.h"
@@ -119,7 +119,7 @@ private:
Viewport *viewport = nullptr;
- Map<StringName, GroupData> grouped;
+ HashMap<StringName, GroupData> grouped;
List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
@@ -177,7 +177,7 @@ private:
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
+ Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
@@ -378,7 +378,7 @@ public:
bool is_property_pinned(const StringName &p_property) const;
virtual StringName get_property_store_alias(const StringName &p_property) const;
#endif
- void get_storable_properties(Set<StringName> &r_storable_properties) const;
+ void get_storable_properties(RBSet<StringName> &r_storable_properties) const;
virtual String to_string() override;
@@ -420,10 +420,10 @@ public:
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -522,6 +522,6 @@ public:
VARIANT_ENUM_CAST(Node::DuplicateFlags);
-typedef Set<Node *, Node::Comparator> NodeSet;
+typedef RBSet<Node *, Node::Comparator> NodeSet;
#endif
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 8fb7456335..b3595c6227 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -55,14 +55,14 @@ Array ResourcePreloader::_get_resources() const {
arr.resize(resources.size());
names.resize(resources.size());
- Set<String> sorted_names;
+ RBSet<String> sorted_names;
for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
sorted_names.insert(E.key);
}
int i = 0;
- for (Set<String>::Element *E = sorted_names.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = sorted_names.front(); E; E = E->next()) {
names.set(i, E->get());
arr[i] = resources[E->get()];
i++;
@@ -123,8 +123,9 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
Vector<String> res;
res.resize(resources.size());
int i = 0;
- for (Map<StringName, Ref<Resource>>::Element *E = resources.front(); E; E = E->next(), i++) {
- res.set(i, E->key());
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
+ res.set(i, E.key);
+ i++;
}
return res;
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 2df8b5cda7..fe59bc8ae3 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -36,7 +36,7 @@
class ResourcePreloader : public Node {
GDCLASS(ResourcePreloader, Node);
- Map<StringName, Ref<Resource>> resources;
+ HashMap<StringName, Ref<Resource>> resources;
void _set_resources(const Array &p_data);
Array _get_resources() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a151d3cb33..231b672f63 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -129,32 +129,32 @@ void SceneTree::node_renamed(Node *p_node) {
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + ".");
- E->get().nodes.push_back(p_node);
- //E->get().last_tree_version=0;
- E->get().changed = true;
- return &E->get();
+ ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + ".");
+ E->value.nodes.push_back(p_node);
+ //E->value.last_tree_version=0;
+ E->value.changed = true;
+ return &E->value;
}
void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
ERR_FAIL_COND(!E);
- E->get().nodes.erase(p_node);
- if (E->get().nodes.is_empty()) {
- group_map.erase(E);
+ E->value.nodes.erase(p_node);
+ if (E->value.nodes.is_empty()) {
+ group_map.remove(E);
}
}
void SceneTree::make_group_changed(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (E) {
- E->get().changed = true;
+ E->value.changed = true;
}
}
@@ -173,17 +173,17 @@ void SceneTree::_flush_ugc() {
ugc_locked = true;
while (unique_group_calls.size()) {
- Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
+ HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin();
- const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+ const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *));
- for (int i = 0; i < E->get().size(); i++) {
- argptrs[i] = &E->get()[i];
+ for (int i = 0; i < E->value.size(); i++) {
+ argptrs[i] = &E->value[i];
}
- call_group_flagsp(GROUP_CALL_REALTIME, E->key().group, E->key().call, argptrs, E->get().size());
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size());
- unique_group_calls.erase(E);
+ unique_group_calls.remove(E);
}
ugc_locked = false;
@@ -211,16 +211,16 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
}
void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
- if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
@@ -254,7 +254,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
@@ -268,7 +268,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
@@ -284,11 +284,11 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
}
void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -307,7 +307,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -320,7 +320,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -335,11 +335,11 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
}
void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -358,7 +358,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -371,7 +371,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -390,7 +390,7 @@ void SceneTree::notify_group(const StringName &p_group, int p_notification) {
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0, p_group, p_name, p_value);
+ set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value);
}
void SceneTree::initialize() {
@@ -413,7 +413,7 @@ bool SceneTree::physics_process(double p_time) {
emit_signal(SNAME("physics_frame"));
_notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
+ call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
_notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -438,9 +438,8 @@ bool SceneTree::process(double p_time) {
if (multiplayer_poll) {
multiplayer->poll();
- const NodePath *rpath = nullptr;
- while ((rpath = custom_multiplayers.next(rpath))) {
- custom_multiplayers[*rpath]->poll();
+ for (KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) {
+ E.value->poll();
}
}
@@ -819,11 +818,11 @@ bool SceneTree::is_paused() const {
}
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -863,11 +862,11 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -944,7 +943,7 @@ void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::Ca
StringName group = *p_args[0];
StringName method = *p_args[1];
- call_group_flagsp(0, group, method, p_args + 2, p_argcount - 2);
+ call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2);
}
int64_t SceneTree::get_frame() const {
@@ -953,20 +952,20 @@ int64_t SceneTree::get_frame() const {
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return ret;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return ret;
}
ret.resize(nc);
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
ret[i] = ptr[i];
}
@@ -979,32 +978,32 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
}
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return nullptr; // No group.
}
- _update_group_order(E->get()); // Update order just in case.
+ _update_group_order(E->value); // Update order just in case.
- if (E->get().nodes.is_empty()) {
+ if (E->value.nodes.is_empty()) {
return nullptr;
}
- return E->get().nodes[0];
+ return E->value.nodes[0];
}
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return;
}
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
}
@@ -1137,9 +1136,8 @@ Array SceneTree::get_processed_tweens() {
Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const {
Ref<MultiplayerAPI> out = multiplayer;
- const NodePath *spath = nullptr;
- while ((spath = custom_multiplayers.next(spath))) {
- const Vector<StringName> snames = (*spath).get_names();
+ for (const KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) {
+ const Vector<StringName> snames = E.key.get_names();
const Vector<StringName> tnames = p_for_path.get_names();
if (tnames.size() < snames.size()) {
continue;
@@ -1154,7 +1152,7 @@ Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const
}
}
if (valid) {
- out = custom_multiplayers[*spath];
+ out = E.value;
break;
}
}
@@ -1277,7 +1275,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
- BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 9d7757e0a3..bdcfd2d35a 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -102,7 +102,7 @@ private:
bool paused = false;
int root_lock = 0;
- Map<StringName, Group> group_map;
+ HashMap<StringName, Group> group_map;
bool _quit = false;
bool initialized = false;
@@ -121,16 +121,20 @@ private:
StringName group;
StringName call;
+ static uint32_t hash(const UGCall &p_val) {
+ return p_val.group.hash() ^ p_val.call.hash();
+ }
+ bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; }
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
- Set<Node *> call_skip; // Skip erased nodes.
+ RBSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
- Map<UGCall, Vector<Variant>> unique_group_calls;
+ HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls;
bool ugc_locked = false;
void _flush_ugc();
@@ -151,7 +155,6 @@ private:
int collision_debug_contacts;
void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
List<Ref<Tween>> tweens;
@@ -225,7 +228,7 @@ public:
enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
+ GROUP_CALL_DEFERRED = 2,
GROUP_CALL_UNIQUE = 4,
};
@@ -235,17 +238,20 @@ public:
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
+ // `notify_group()` is immediate by default since Godot 4.0.
void notify_group(const StringName &p_group, int p_notification);
+ // `set_group()` is immediate by default since Godot 4.0.
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
template <typename... VarArgs>
+ // `call_group()` is immediate by default since Godot 4.0.
void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
const Variant *argptrs[sizeof...(p_args) + 1];
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
argptrs[i] = &args[i];
}
- call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
template <typename... VarArgs>
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 7c689bd436..0049359cad 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -229,20 +229,19 @@ void ShaderGlobalsOverride::_activate() {
active = true;
add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
+ for (const KeyValue<StringName, Override> &E : overrides) {
+ const Override *o = &E.value;
if (o->in_use && o->override.get_type() != Variant::NIL) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = o->override;
- RS::get_singleton()->global_variable_set_override(*K, tex_rid);
+ RS::get_singleton()->global_variable_set_override(E.key, tex_rid);
} else {
- RS::get_singleton()->global_variable_set_override(*K, o->override);
+ RS::get_singleton()->global_variable_set_override(E.key, o->override);
}
}
- }
- update_configuration_warnings(); //may have activated
+ update_configuration_warnings(); //may have activated
+ }
}
}
@@ -256,18 +255,17 @@ void ShaderGlobalsOverride::_notification(int p_what) {
case Node3D::NOTIFICATION_EXIT_TREE: {
if (active) {
//remove overrides
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
+ for (const KeyValue<StringName, Override> &E : overrides) {
+ const Override *o = &E.value;
if (o->in_use) {
- RS::get_singleton()->global_variable_set_override(*K, Variant());
+ RS::get_singleton()->global_variable_set_override(E.key, Variant());
}
}
}
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
active = false;
} break;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d7e58ed707..0be4216e99 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -412,7 +412,7 @@ void Viewport::_notification(int p_what) {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
+ for (RBSet<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -426,7 +426,7 @@ void Viewport::_notification(int p_what) {
if (camera_3d_set.size() && !camera_3d) {
// There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
+ for (RBSet<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -647,7 +647,7 @@ void Viewport::_process_picking() {
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
- for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
+ for (RBSet<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E->get()) {
@@ -675,23 +675,23 @@ void Viewport::_process_picking() {
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
- Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+ HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- F->get() = frame;
+ F->value = frame;
// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
- SF->get() = frame;
+ SF->value = frame;
}
}
@@ -1277,21 +1277,19 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->child_controls_changed();
}
-void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+ bool stopped = false;
Ref<InputEvent> ev = p_input;
- // Mouse wheel events can't be stopped.
- Ref<InputEventMouseButton> mb = p_input;
+ // Returns true if an event should be impacted by a control's mouse filter.
+ bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid();
- bool cant_stop_me_now = (mb.is_valid() &&
+ Ref<InputEventMouseButton> mb = p_input;
+ bool is_scroll_event = mb.is_valid() &&
(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
mb->get_button_index() == MouseButton::WHEEL_UP ||
mb->get_button_index() == MouseButton::WHEEL_LEFT ||
- mb->get_button_index() == MouseButton::WHEEL_RIGHT));
- Ref<InputEventPanGesture> pn = p_input;
- cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
-
- bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != nullptr;
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT);
CanvasItem *ci = p_control;
while (ci) {
@@ -1305,9 +1303,12 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
if (gui.key_event_accepted) {
+ stopped = true;
break;
}
- if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
+ // Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
+ stopped = true;
break;
}
}
@@ -1319,6 +1320,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
+ return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1530,11 +1532,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+ bool stopped = false;
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
+ stopped = _gui_call_input(gui.mouse_focus, mb);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
@@ -1600,11 +1605,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.forced_mouse_focus = false;
}
+ bool stopped = false;
if (mouse_focus && mouse_focus->can_process()) {
- _gui_call_input(mouse_focus, mb);
+ stopped = _gui_call_input(mouse_focus, mb);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
}
}
@@ -1767,11 +1775,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
+ bool stopped = false;
if (over && over->can_process()) {
- _gui_call_input(over, mm);
+ stopped = _gui_call_input(over, mm);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
}
if (gui.drag_data.get_type() != Variant::NIL) {
@@ -1884,6 +1895,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
@@ -1892,19 +1904,24 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
- _gui_call_input(over, touch_event);
+ stopped = _gui_call_input(over, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
+ bool stopped = false;
if (gui.last_mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
- _gui_call_input(gui.last_mouse_focus, touch_event);
+ stopped = _gui_call_input(gui.last_mouse_focus, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
@@ -1919,6 +1936,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
@@ -1927,9 +1945,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
gesture_event->set_position(pos);
- _gui_call_input(over, gesture_event);
+ stopped = _gui_call_input(over, gesture_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
@@ -1941,6 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
over = gui_find_control(drag_event->get_position());
}
if (over) {
+ bool stopped = false;
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
@@ -1953,10 +1974,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
drag_event->set_relative(rel);
drag_event->set_position(pos);
- _gui_call_input(over, drag_event);
+ stopped = _gui_call_input(over, drag_event);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
return;
}
}
@@ -2186,7 +2209,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
// No need for change.
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
+ get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
@@ -2250,14 +2273,14 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ List<ObjectID> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key());
+ Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
@@ -2267,7 +2290,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
co->_mouse_exit();
}
}
- to_erase.push_back(E);
+ to_erase.push_back(E.key);
}
while (to_erase.size()) {
@@ -2276,24 +2299,24 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
// Per-shape.
- List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
+ List<Pair<ObjectID, int>> shapes_to_erase;
- for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key().first);
+ Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
- co->_mouse_shape_exit(E->key().second);
+ co->_mouse_shape_exit(E.key.second);
}
}
- shapes_to_erase.push_back(E);
+ shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
@@ -3179,7 +3202,7 @@ void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
+ for (RBSet<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
@@ -3267,7 +3290,7 @@ void Viewport::_camera_3d_remove(Camera3D *p_camera) {
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
+ for (RBSet<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
@@ -3913,7 +3936,7 @@ Viewport::Viewport() {
Viewport::~Viewport() {
// Erase itself from viewport textures.
- for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
+ for (RBSet<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = nullptr;
}
RenderingServer::get_singleton()->free(viewport);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c1e71c69a3..48e4b175b6 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -203,7 +203,7 @@ private:
AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
- Set<CanvasLayer *> canvas_layers;
+ RBSet<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
@@ -258,9 +258,9 @@ private:
bool local_input_handled = false;
// Collider to frame
- Map<ObjectID, uint64_t> physics_2d_mouseover;
+ HashMap<ObjectID, uint64_t> physics_2d_mouseover;
// Collider & shape to frame
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
// Cleans up colliders corresponding to old frames or all of them.
void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
@@ -301,7 +301,7 @@ private:
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
- Set<ViewportTexture *> viewport_textures;
+ RBSet<ViewportTexture *> viewport_textures;
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
@@ -381,7 +381,7 @@ private:
bool disable_input = false;
- void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
void _gui_sort_roots();
@@ -615,7 +615,7 @@ public:
bool use_xr = false;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
- Set<AudioListener3D *> audio_listener_3d_set;
+ RBSet<AudioListener3D *> audio_listener_3d_set;
bool is_audio_listener_3d_enabled = false;
RID internal_audio_listener_3d;
AudioListener3D *get_audio_listener_3d() const;
@@ -650,7 +650,7 @@ public:
friend class Camera3D;
Camera3D *camera_3d = nullptr;
- Set<Camera3D *> camera_3d_set;
+ RBSet<Camera3D *> camera_3d_set;
Camera3D *get_camera_3d() const;
void _camera_3d_transform_changed_notify();
void _camera_3d_set(Camera3D *p_camera);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 6feccb7eec..d8264e7d33 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -263,7 +263,7 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
+ for (RBSet<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, transient_parent->window_id);
}
@@ -290,7 +290,7 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
+ for (RBSet<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, DisplayServer::INVALID_WINDOW_ID);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index f674f6425a..80dd9a854c 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -131,7 +131,7 @@ private:
void _make_transient();
Window *transient_parent = nullptr;
Window *exclusive_child = nullptr;
- Set<Window *> transient_children;
+ RBSet<Window *> transient_children;
friend class Control;
Ref<Theme> theme;
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
index 25ab27f3e7..a9b9ffa989 100644
--- a/scene/multiplayer/multiplayer_spawner.cpp
+++ b/scene/multiplayer/multiplayer_spawner.cpp
@@ -91,9 +91,9 @@ void MultiplayerSpawner::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
_update_spawn_node();
- const ObjectID *oid = nullptr;
- while ((oid = tracked_nodes.next(oid))) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
+
+ for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
ERR_CONTINUE(!node);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
// This is unlikely, but might still crash the engine.
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
index 63948e39a5..ac35df7ff3 100644
--- a/scene/multiplayer/multiplayer_spawner.h
+++ b/scene/multiplayer/multiplayer_spawner.h
@@ -47,7 +47,7 @@ public:
private:
TypedArray<PackedScene> spawnable_scenes;
- Set<ResourceUID::ID> spawnable_ids;
+ RBSet<ResourceUID::ID> spawnable_ids;
NodePath spawn_path;
struct SpawnInfo {
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index f05dc5a2da..a7e84b6bca 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -50,10 +50,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
- List<NodePath> keys;
- path_send_cache.get_key_list(&keys);
- for (const NodePath &E : keys) {
- PathSentCache *psc = path_send_cache.getptr(E);
+ for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
+ PathSentCache *psc = path_send_cache.getptr(E.key);
psc->confirmed_peers.erase(p_id);
}
}
@@ -134,9 +132,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
+ E->value = true;
}
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
@@ -184,9 +182,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
const PathSentCache *psc = path_send_cache.getptr(p_path);
ERR_FAIL_COND_V(!psc, false);
- const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
+ HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->get();
+ return F->value;
}
bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
@@ -207,16 +205,16 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
if (p_peer_id > 0) {
// Fast single peer check.
- Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
if (!F) {
peers_to_add.push_back(p_peer_id); // Need to also be notified.
has_all_peers = false;
- } else if (!F->get()) {
+ } else if (!F->value) {
has_all_peers = false;
}
} else {
// Long and painful.
- for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
+ for (const RBSet<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
if (p_peer_id < 0 && E->get() == -p_peer_id) {
continue; // Continue, excluded.
}
@@ -224,11 +222,11 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
continue; // Continue, not for this peer.
}
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E->get());
if (!F) {
peers_to_add.push_back(E->get()); // Need to also be notified.
has_all_peers = false;
- } else if (!F->get()) {
+ } else if (!F->value) {
has_all_peers = false;
}
}
@@ -244,13 +242,13 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_COND_V(!root_node, nullptr);
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id);
+ HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
- PathGetCache::NodeInfo *ni = &F->get();
+ PathGetCache::NodeInfo *ni = &F->value;
Node *node = root_node->get_node(ni->path);
if (!node) {
ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index d53cf387fb..3116233b5b 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -41,7 +41,7 @@ private:
//path sent caches
struct PathSentCache {
- Map<int, bool> confirmed_peers;
+ HashMap<int, bool> confirmed_peers;
int id;
};
@@ -52,11 +52,11 @@ private:
ObjectID instance;
};
- Map<int, NodeInfo> nodes;
+ HashMap<int, NodeInfo> nodes;
};
HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
+ HashMap<int, PathGetCache> path_get_cache;
int last_send_cache_id = 1;
protected:
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 2952512462..55266c53ad 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -49,9 +49,8 @@ void SceneReplicationInterface::make_default() {
void SceneReplicationInterface::_free_remotes(int p_id) {
const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
- const uint32_t *k = nullptr;
- while ((k = remotes.next(k))) {
- Node *node = rep_state->get_node(remotes.get(*k));
+ for (const KeyValue<uint32_t, ObjectID> &E : remotes) {
+ Node *node = rep_state->get_node(E.value);
ERR_CONTINUE(!node);
node->queue_delete();
}
@@ -317,7 +316,7 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
}
void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const Set<ObjectID> &known = rep_state->get_known_nodes(p_peer);
+ const RBSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
if (known.is_empty()) {
return;
}
diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp
index b8dadeff24..e5cc57ff31 100644
--- a/scene/multiplayer/scene_replication_state.cpp
+++ b/scene/multiplayer/scene_replication_state.cpp
@@ -55,9 +55,8 @@ void SceneReplicationState::_untrack(const ObjectID &p_id) {
}
// If we spawned or synced it, we need to remove it from any peer it was sent to.
if (net_id || peer == 0) {
- const int *k = nullptr;
- while ((k = peers_info.next(k))) {
- peers_info.get(*k).known_nodes.erase(p_id);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.known_nodes.erase(p_id);
}
}
}
@@ -94,8 +93,8 @@ bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_ms
return false;
}
-const Set<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), Set<ObjectID>());
+const RBSet<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), RBSet<ObjectID>());
return peers_info[p_peer].known_nodes;
}
@@ -134,9 +133,8 @@ void SceneReplicationState::reset() {
peers_info.clear();
known_peers.clear();
// Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
- const ObjectID *oid = nullptr;
- while ((oid = tracked_nodes.next(oid))) {
- TrackedNode &tobj = tracked_nodes[*oid];
+ for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
+ TrackedNode &tobj = E.value;
tobj.net_id = 0;
tobj.remote_peer = 0;
tobj.last_sync = 0;
@@ -195,9 +193,8 @@ Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) {
ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
peers_info[p_peer].known_nodes.insert(p_id);
} else {
- const int *pid = nullptr;
- while ((pid = peers_info.next(pid))) {
- peers_info.get(*pid).known_nodes.insert(p_id);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.known_nodes.insert(p_id);
}
}
return OK;
@@ -208,9 +205,8 @@ Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) {
ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
peers_info[p_peer].known_nodes.erase(p_id);
} else {
- const int *pid = nullptr;
- while ((pid = peers_info.next(pid))) {
- peers_info.get(*pid).known_nodes.erase(p_id);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.known_nodes.erase(p_id);
}
}
return OK;
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
index 18e4d9fa39..33f72363ac 100644
--- a/scene/multiplayer/scene_replication_state.h
+++ b/scene/multiplayer/scene_replication_state.h
@@ -62,27 +62,27 @@ private:
};
struct PeerInfo {
- Set<ObjectID> known_nodes;
+ RBSet<ObjectID> known_nodes;
HashMap<uint32_t, ObjectID> recv_nodes;
uint16_t last_sent_sync = 0;
uint16_t last_recv_sync = 0;
};
- Set<int> known_peers;
+ RBSet<int> known_peers;
uint32_t last_net_id = 0;
HashMap<ObjectID, TrackedNode> tracked_nodes;
HashMap<int, PeerInfo> peers_info;
- Set<ObjectID> spawned_nodes;
- Set<ObjectID> path_only_nodes;
+ RBSet<ObjectID> spawned_nodes;
+ RBSet<ObjectID> path_only_nodes;
TrackedNode &_track(const ObjectID &p_id);
void _untrack(const ObjectID &p_id);
bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
public:
- const Set<int> get_peers() const { return known_peers; }
- const Set<ObjectID> get_spawned_nodes() const { return spawned_nodes; }
- const Set<ObjectID> get_path_only_nodes() const { return path_only_nodes; }
+ const RBSet<int> get_peers() const { return known_peers; }
+ const RBSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
+ const RBSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
@@ -90,7 +90,7 @@ public:
bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
- const Set<ObjectID> get_known_nodes(int p_peer);
+ const RBSet<ObjectID> get_known_nodes(int p_peer);
uint32_t get_net_id(const ObjectID &p_id) const;
void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
uint32_t ensure_net_id(const ObjectID &p_id);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 632952c2cb..6bce957d80 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -769,6 +769,7 @@ void register_scene_types() {
GDREGISTER_CLASS(PrismMesh);
GDREGISTER_CLASS(QuadMesh);
GDREGISTER_CLASS(SphereMesh);
+ GDREGISTER_CLASS(TextMesh);
GDREGISTER_CLASS(TubeTrailMesh);
GDREGISTER_CLASS(RibbonTrailMesh);
GDREGISTER_CLASS(PointMesh);
diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h
index 21f0162eb3..7a69cd140a 100644
--- a/scene/resources/animation_library.h
+++ b/scene/resources/animation_library.h
@@ -43,7 +43,7 @@ class AnimationLibrary : public Resource {
TypedArray<StringName> _get_animation_list() const;
friend class AnimationPlayer; //for faster access
- Map<StringName, Ref<Animation>> animations;
+ HashMap<StringName, Ref<Animation>> animations;
protected:
static void _bind_methods();
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index c2988c2e8c..634fb3ef2f 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -170,8 +170,8 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
int curx = startx;
int cury = starty;
unsigned int count = 0;
- Set<Point2i> case9s;
- Set<Point2i> case6s;
+ RBSet<Point2i> case9s;
+ RBSet<Point2i> case6s;
Vector<Vector2> _points;
do {
int sv = 0;
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 2d668cdf7f..aa6cc4aded 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -34,7 +34,7 @@
Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
-Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+HashMap<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData, CanvasItemMaterial::MaterialKey> CanvasItemMaterial::shader_map;
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr;
void CanvasItemMaterial::init_shaders() {
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index b097d174f0..7c44c125a8 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -63,8 +63,11 @@ private:
uint32_t key = 0;
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
}
};
@@ -81,7 +84,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 3e178108c4..ab2c1da327 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -33,7 +33,7 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
- Set<DrawEdge> edges;
+ RBSet<DrawEdge> edges;
int index_count = faces.size();
ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
@@ -50,7 +50,7 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.resize(edges.size() * 2);
int idx = 0;
- for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
points.write[idx + 0] = E->get().a;
points.write[idx + 1] = E->get().b;
idx += 2;
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 6485c1ac77..c99f71b13e 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -49,6 +49,18 @@ const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
Curve::Curve() {
}
+void Curve::set_point_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ if (_points.size() >= p_count) {
+ _points.resize(p_count);
+ mark_dirty();
+ } else {
+ for (int i = p_count - _points.size(); i > 0; i--) {
+ add_point(Vector2());
+ }
+ }
+}
+
int Curve::add_point(Vector2 p_position, real_t p_left_tangent, real_t p_right_tangent, TangentMode p_left_mode, TangentMode p_right_mode) {
// Add a point and preserve order
@@ -358,6 +370,7 @@ real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) cons
void Curve::mark_dirty() {
_baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
+ notify_property_list_changed();
}
Array Curve::get_data() const {
@@ -409,7 +422,6 @@ void Curve::set_data(const Array p_input) {
p.position = p_input[i];
p.left_tangent = p_input[i + 1];
p.right_tangent = p_input[i + 2];
- // TODO For some reason the compiler won't convert from Variant to enum
int left_mode = p_input[i + 3];
int right_mode = p_input[i + 4];
p.left_mode = (TangentMode)left_mode;
@@ -490,8 +502,91 @@ void Curve::ensure_default_setup(real_t p_min, real_t p_max) {
}
}
+bool Curve::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ Vector2 position = p_value.operator Vector2();
+ set_point_offset(point_index, position.x);
+ set_point_value(point_index, position.y);
+ return true;
+ } else if (property == "left_tangent") {
+ set_point_left_tangent(point_index, p_value);
+ return true;
+ } else if (property == "left_mode") {
+ int mode = p_value;
+ set_point_left_mode(point_index, (TangentMode)mode);
+ return true;
+ } else if (property == "right_tangent") {
+ set_point_right_tangent(point_index, p_value);
+ return true;
+ } else if (property == "right_mode") {
+ int mode = p_value;
+ set_point_right_mode(point_index, (TangentMode)mode);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Curve::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ r_ret = get_point_position(point_index);
+ return true;
+ } else if (property == "left_tangent") {
+ r_ret = get_point_left_tangent(point_index);
+ return true;
+ } else if (property == "left_mode") {
+ r_ret = get_point_left_mode(point_index);
+ return true;
+ } else if (property == "right_tangent") {
+ r_ret = get_point_right_tangent(point_index);
+ return true;
+ } else if (property == "right_mode") {
+ r_ret = get_point_right_mode(point_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void Curve::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < _points.size(); i++) {
+ PropertyInfo pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/position", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ if (i != 0) {
+ pi = PropertyInfo(Variant::FLOAT, vformat("point_%d/left_tangent", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("point_%d/left_mode", i), PROPERTY_HINT_ENUM, "Free,Linear");
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ if (i != _points.size() - 1) {
+ pi = PropertyInfo(Variant::FLOAT, vformat("point_%d/right_tangent", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("point_%d/right_mode", i), PROPERTY_HINT_ENUM, "Free,Linear");
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+ }
+}
+
void Curve::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve::get_point_count);
+ ClassDB::bind_method(D_METHOD("set_point_count", "count"), &Curve::set_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));
ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points);
@@ -523,6 +618,7 @@ void Curve::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_value", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_max_value", "get_max_value");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_resolution", PROPERTY_HINT_RANGE, "1,1000,1"), "set_bake_resolution", "get_bake_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_ARRAY_COUNT("Points", "point_count", "set_point_count", "get_point_count", "point_");
ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED));
@@ -535,6 +631,20 @@ int Curve2D::get_point_count() const {
return points.size();
}
+void Curve2D::set_point_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ if (points.size() >= p_count) {
+ points.resize(p_count);
+ mark_dirty();
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ } else {
+ for (int i = p_count - points.size(); i > 0; i--) {
+ add_point(Vector2());
+ }
+ }
+}
+
void Curve2D::add_point(const Vector2 &p_position, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) {
Point n;
n.position = p_position;
@@ -546,16 +656,14 @@ void Curve2D::add_point(const Vector2 &p_position, const Vector2 &p_in, const Ve
points.push_back(n);
}
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve2D::set_point_position(int p_index, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].position = p_position;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector2 Curve2D::get_point_position(int p_index) const {
@@ -567,8 +675,7 @@ void Curve2D::set_point_in(int p_index, const Vector2 &p_in) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].in = p_in;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector2 Curve2D::get_point_in(int p_index) const {
@@ -580,8 +687,7 @@ void Curve2D::set_point_out(int p_index, const Vector2 &p_out) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].out = p_out;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector2 Curve2D::get_point_out(int p_index) const {
@@ -592,15 +698,13 @@ Vector2 Curve2D::get_point_out(int p_index) const {
void Curve2D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
points.remove_at(p_index);
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve2D::clear_points() {
if (!points.is_empty()) {
points.clear();
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
}
@@ -632,7 +736,13 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve2D::_bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+void Curve2D::mark_dirty() {
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ notify_property_list_changed();
+}
+
+void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -681,7 +791,8 @@ void Curve2D::_bake() const {
List<Vector2> pointlist;
List<real_t> distlist;
- pointlist.push_back(position); //start always from origin
+ // Start always from origin.
+ pointlist.push_back(position);
distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
@@ -728,15 +839,18 @@ void Curve2D::_bake() const {
p = np;
}
}
- }
- Vector2 lastpos = points[points.size() - 1].position;
+ Vector2 npp = points[i + 1].position;
+ real_t d = position.distance_to(npp);
+
+ position = npp;
+ dist += d;
+
+ pointlist.push_back(position);
+ distlist.push_back(dist);
+ }
- real_t rem = position.distance_to(lastpos);
- dist += rem;
baked_max_ofs = dist;
- pointlist.push_back(lastpos);
- distlist.push_back(dist);
baked_point_cache.resize(pointlist.size());
baked_dist_cache.resize(distlist.size());
@@ -763,7 +877,7 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D.");
@@ -771,18 +885,19 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
return baked_point_cache.get(0);
}
- int bpc = baked_point_cache.size();
const Vector2 *r = baked_point_cache.ptr();
if (p_offset < 0) {
return r[0];
}
if (p_offset >= baked_max_ofs) {
- return r[bpc - 1];
+ return r[pc - 1];
}
- int start = 0, end = bpc, idx = (end + start) / 2;
- // binary search to find baked points
+ int start = 0;
+ int end = pc;
+ int idx = (end + start) / 2;
+ // Binary search to find baked points.
while (start < idx) {
real_t offset = baked_dist_cache[idx];
if (p_offset <= offset) {
@@ -803,7 +918,7 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
if (p_cubic) {
Vector2 pre = idx > 0 ? r[idx - 1] : r[idx];
- Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
+ Vector2 post = (idx < (pc - 2)) ? r[idx + 2] : r[idx + 1];
return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac);
} else {
return r[idx].lerp(r[idx + 1], frac);
@@ -820,8 +935,7 @@ PackedVector2Array Curve2D::get_baked_points() const {
void Curve2D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
real_t Curve2D::get_bake_interval() const {
@@ -829,13 +943,13 @@ real_t Curve2D::get_bake_interval() const {
}
Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
- // Brute force method
+ // Brute force method.
if (baked_cache_dirty) {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D.");
@@ -867,13 +981,13 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
}
real_t Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
- // Brute force method
+ // Brute force method.
if (baked_cache_dirty) {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve2D.");
@@ -949,7 +1063,9 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con
if (points.size() == 0) {
return tess;
}
- Vector<Map<real_t, Vector2>> midpoints;
+
+ // The current implementation requires a sorted map.
+ Vector<RBMap<real_t, Vector2>> midpoints;
midpoints.resize(points.size() - 1);
@@ -978,8 +1094,67 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con
return tess;
}
+bool Curve2D::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ set_point_position(point_index, p_value);
+ return true;
+ } else if (property == "in") {
+ set_point_in(point_index, p_value);
+ return true;
+ } else if (property == "out") {
+ set_point_out(point_index, p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Curve2D::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ r_ret = get_point_position(point_index);
+ return true;
+ } else if (property == "in") {
+ r_ret = get_point_in(point_index);
+ return true;
+ } else if (property == "out") {
+ r_ret = get_point_out(point_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void Curve2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < points.size(); i++) {
+ PropertyInfo pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/position", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ if (i != 0) {
+ pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/in", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ if (i != points.size() - 1) {
+ pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/out", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+ }
+}
+
void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve2D::get_point_count);
+ ClassDB::bind_method(D_METHOD("set_point_count", "count"), &Curve2D::set_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve2D::add_point, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve2D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_position", "idx"), &Curve2D::get_point_position);
@@ -1007,13 +1182,10 @@ void Curve2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_ARRAY_COUNT("Points", "point_count", "set_point_count", "get_point_count", "point_");
}
-Curve2D::Curve2D() {
- /* add_point(Vector2(-1,0,0));
- add_point(Vector2(0,2,0));
- add_point(Vector2(0,3,5));*/
-}
+Curve2D::Curve2D() {}
/***********************************************************************************/
/***********************************************************************************/
@@ -1026,6 +1198,18 @@ int Curve3D::get_point_count() const {
return points.size();
}
+void Curve3D::set_point_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ if (points.size() >= p_count) {
+ points.resize(p_count);
+ mark_dirty();
+ } else {
+ for (int i = p_count - points.size(); i > 0; i--) {
+ add_point(Vector3());
+ }
+ }
+}
+
void Curve3D::add_point(const Vector3 &p_position, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) {
Point n;
n.position = p_position;
@@ -1037,16 +1221,14 @@ void Curve3D::add_point(const Vector3 &p_position, const Vector3 &p_in, const Ve
points.push_back(n);
}
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve3D::set_point_position(int p_index, const Vector3 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].position = p_position;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector3 Curve3D::get_point_position(int p_index) const {
@@ -1058,8 +1240,7 @@ void Curve3D::set_point_tilt(int p_index, real_t p_tilt) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].tilt = p_tilt;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
real_t Curve3D::get_point_tilt(int p_index) const {
@@ -1071,8 +1252,7 @@ void Curve3D::set_point_in(int p_index, const Vector3 &p_in) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].in = p_in;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector3 Curve3D::get_point_in(int p_index) const {
@@ -1084,8 +1264,7 @@ void Curve3D::set_point_out(int p_index, const Vector3 &p_out) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].out = p_out;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector3 Curve3D::get_point_out(int p_index) const {
@@ -1096,15 +1275,13 @@ Vector3 Curve3D::get_point_out(int p_index) const {
void Curve3D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
points.remove_at(p_index);
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve3D::clear_points() {
if (!points.is_empty()) {
points.clear();
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
}
@@ -1136,7 +1313,13 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve3D::_bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+void Curve3D::mark_dirty() {
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ notify_property_list_changed();
+}
+
+void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -1194,6 +1377,7 @@ void Curve3D::_bake() const {
List<Plane> pointlist;
List<real_t> distlist;
+ // Start always from origin.
pointlist.push_back(Plane(position, points[0].tilt));
distlist.push_back(0.0);
@@ -1244,16 +1428,22 @@ void Curve3D::_bake() const {
p = np;
}
}
- }
- Vector3 lastpos = points[points.size() - 1].position;
- real_t lastilt = points[points.size() - 1].tilt;
+ Vector3 npp = points[i + 1].position;
+ real_t d = position.distance_to(npp);
+
+ position = npp;
+ Plane post;
+ post.normal = position;
+ post.d = points[i + 1].tilt;
+
+ dist += d;
+
+ pointlist.push_back(post);
+ distlist.push_back(dist);
+ }
- real_t rem = position.distance_to(lastpos);
- dist += rem;
baked_max_ofs = dist;
- pointlist.push_back(Plane(lastpos, lastilt));
- distlist.push_back(dist);
baked_point_cache.resize(pointlist.size());
Vector3 *w = baked_point_cache.ptrw();
@@ -1328,7 +1518,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
@@ -1336,18 +1526,19 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
return baked_point_cache.get(0);
}
- int bpc = baked_point_cache.size();
const Vector3 *r = baked_point_cache.ptr();
if (p_offset < 0) {
return r[0];
}
if (p_offset >= baked_max_ofs) {
- return r[bpc - 1];
+ return r[pc - 1];
}
- int start = 0, end = bpc, idx = (end + start) / 2;
- // binary search to find baked points
+ int start = 0;
+ int end = pc;
+ int idx = (end + start) / 2;
+ // Binary search to find baked points.
while (start < idx) {
real_t offset = baked_dist_cache[idx];
if (p_offset <= offset) {
@@ -1368,7 +1559,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
if (p_cubic) {
Vector3 pre = idx > 0 ? r[idx - 1] : r[idx];
- Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
+ Vector3 post = (idx < (pc - 2)) ? r[idx + 2] : r[idx + 1];
return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac);
} else {
return r[idx].lerp(r[idx + 1], frac);
@@ -1380,7 +1571,7 @@ real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked tilts.
int pc = baked_tilt_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D.");
@@ -1388,29 +1579,37 @@ real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
return baked_tilt_cache.get(0);
}
- int bpc = baked_tilt_cache.size();
const real_t *r = baked_tilt_cache.ptr();
if (p_offset < 0) {
return r[0];
}
if (p_offset >= baked_max_ofs) {
- return r[bpc - 1];
+ return r[pc - 1];
}
- int idx = Math::floor((double)p_offset / (double)bake_interval);
- real_t frac = Math::fmod(p_offset, bake_interval);
-
- if (idx >= bpc - 1) {
- return r[bpc - 1];
- } else if (idx == bpc - 2) {
- if (frac > 0) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ int start = 0;
+ int end = pc;
+ int idx = (end + start) / 2;
+ // Binary search to find baked points.
+ while (start < idx) {
+ real_t offset = baked_dist_cache[idx];
+ if (p_offset <= offset) {
+ end = idx;
+ } else {
+ start = idx;
}
- } else {
- frac /= bake_interval;
+ idx = (end + start) / 2;
}
+ real_t offset_begin = baked_dist_cache[idx];
+ real_t offset_end = baked_dist_cache[idx + 1];
+
+ real_t idx_interval = offset_end - offset_begin;
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "failed to find baked segment");
+
+ real_t frac = (p_offset - offset_begin) / idx_interval;
+
return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
}
@@ -1419,8 +1618,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt)
_bake();
}
- //validate//
- // curve may not have baked up vectors
+ // Validate: Curve may not have baked up vectors.
int count = baked_up_vector_cache.size();
ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D.");
@@ -1432,10 +1630,27 @@ Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt)
const Vector3 *rp = baked_point_cache.ptr();
const real_t *rt = baked_tilt_cache.ptr();
- real_t offset = CLAMP(p_offset, 0.0f, baked_max_ofs);
+ int start = 0;
+ int end = count;
+ int idx = (end + start) / 2;
+ // Binary search to find baked points.
+ while (start < idx) {
+ real_t offset = baked_dist_cache[idx];
+ if (p_offset <= offset) {
+ end = idx;
+ } else {
+ start = idx;
+ }
+ idx = (end + start) / 2;
+ }
+
+ real_t offset_begin = baked_dist_cache[idx];
+ real_t offset_end = baked_dist_cache[idx + 1];
+
+ real_t idx_interval = offset_end - offset_begin;
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "failed to find baked segment");
- int idx = Math::floor((double)offset / (double)bake_interval);
- real_t frac = Math::fmod(offset, bake_interval) / bake_interval;
+ real_t frac = (p_offset - offset_begin) / idx_interval;
if (idx == count - 1) {
return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
@@ -1486,13 +1701,13 @@ PackedVector3Array Curve3D::get_baked_up_vectors() const {
}
Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
- // Brute force method
+ // Brute force method.
if (baked_cache_dirty) {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
@@ -1524,13 +1739,13 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
}
real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
- // Brute force method
+ // Brute force method.
if (baked_cache_dirty) {
_bake();
}
- //validate//
+ // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve3D.");
@@ -1566,8 +1781,7 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
void Curve3D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
real_t Curve3D::get_bake_interval() const {
@@ -1576,8 +1790,7 @@ real_t Curve3D::get_bake_interval() const {
void Curve3D::set_up_vector_enabled(bool p_enable) {
up_vector_enabled = p_enable;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
bool Curve3D::is_up_vector_enabled() const {
@@ -1635,7 +1848,7 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con
if (points.size() == 0) {
return tess;
}
- Vector<Map<real_t, Vector3>> midpoints;
+ Vector<RBMap<real_t, Vector3>> midpoints;
midpoints.resize(points.size() - 1);
@@ -1664,8 +1877,77 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con
return tess;
}
+bool Curve3D::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ set_point_position(point_index, p_value);
+ return true;
+ } else if (property == "in") {
+ set_point_in(point_index, p_value);
+ return true;
+ } else if (property == "out") {
+ set_point_out(point_index, p_value);
+ return true;
+ } else if (property == "tilt") {
+ set_point_tilt(point_index, p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Curve3D::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ r_ret = get_point_position(point_index);
+ return true;
+ } else if (property == "in") {
+ r_ret = get_point_in(point_index);
+ return true;
+ } else if (property == "out") {
+ r_ret = get_point_out(point_index);
+ return true;
+ } else if (property == "tilt") {
+ r_ret = get_point_tilt(point_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void Curve3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < points.size(); i++) {
+ PropertyInfo pi = PropertyInfo(Variant::VECTOR3, vformat("point_%d/position", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ if (i != 0) {
+ pi = PropertyInfo(Variant::VECTOR3, vformat("point_%d/in", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ if (i != points.size() - 1) {
+ pi = PropertyInfo(Variant::VECTOR3, vformat("point_%d/out", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ pi = PropertyInfo(Variant::FLOAT, vformat("point_%d/tilt", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+}
+
void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve3D::get_point_count);
+ ClassDB::bind_method(D_METHOD("set_point_count", "count"), &Curve3D::set_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve3D::add_point, DEFVAL(Vector3()), DEFVAL(Vector3()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve3D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_position", "idx"), &Curve3D::get_point_position);
@@ -1700,13 +1982,10 @@ void Curve3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_ARRAY_COUNT("Points", "point_count", "set_point_count", "get_point_count", "point_");
ADD_GROUP("Up Vector", "up_vector_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "up_vector_enabled"), "set_up_vector_enabled", "is_up_vector_enabled");
}
-Curve3D::Curve3D() {
- /* add_point(Vector3(-1,0,0));
- add_point(Vector3(0,2,0));
- add_point(Vector3(0,3,5));*/
-}
+Curve3D::Curve3D() {}
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 767900b843..834e7ffa07 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -76,6 +76,8 @@ public:
int get_point_count() const { return _points.size(); }
+ void set_point_count(int p_count);
+
int add_point(Vector2 p_position,
real_t left_tangent = 0,
real_t right_tangent = 0,
@@ -126,6 +128,10 @@ public:
void ensure_default_setup(real_t p_min, real_t p_max);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
protected:
static void _bind_methods();
@@ -164,19 +170,26 @@ class Curve2D : public Resource {
mutable Vector<real_t> baked_dist_cache;
mutable real_t baked_max_ofs = 0.0;
+ void mark_dirty();
+
void _bake() const;
real_t bake_interval = 5.0;
- void _bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
protected:
static void _bind_methods();
public:
int get_point_count() const;
+ void set_point_count(int p_count);
void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
void set_point_position(int p_index, const Vector2 &p_position);
Vector2 get_point_position(int p_index) const;
@@ -228,20 +241,27 @@ class Curve3D : public Resource {
mutable Vector<real_t> baked_dist_cache;
mutable real_t baked_max_ofs = 0.0;
+ void mark_dirty();
+
void _bake() const;
real_t bake_interval = 0.2;
bool up_vector_enabled = true;
- void _bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
protected:
static void _bind_methods();
public:
int get_point_count() const;
+ void set_point_count(int p_count);
void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
void set_point_position(int p_index, const Vector3 &p_position);
Vector3 get_point_position(int p_index) const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 271cf61171..4fb44446d9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -686,6 +686,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
graphnode_breakpoint->set_border_color(Color(0.9, 0.29, 0.3));
Ref<StyleBoxFlat> graphnode_position = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4);
graphnode_position->set_border_color(Color(0.98, 0.89, 0.27));
+ Ref<StyleBoxEmpty> graphnode_slot = make_empty_stylebox(0, 0, 0, 0);
theme->set_stylebox("frame", "GraphNode", graphnode_normal);
theme->set_stylebox("selected_frame", "GraphNode", graphnode_selected);
@@ -693,6 +694,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("comment_focus", "GraphNode", graphnode_comment_selected);
theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint);
theme->set_stylebox("position", "GraphNode", graphnode_position);
+ theme->set_stylebox("slot", "GraphNode", graphnode_slot);
theme->set_icon("port", "GraphNode", icons["graph_port"]);
theme->set_icon("close", "GraphNode", icons["close"]);
@@ -704,6 +706,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "GraphNode", 2 * scale);
theme->set_constant("title_offset", "GraphNode", 26 * scale);
theme->set_constant("close_offset", "GraphNode", 22 * scale);
+ theme->set_constant("close_h_offset", "GraphNode", 22 * scale);
theme->set_constant("port_offset", "GraphNode", 0);
// Tree
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index d92d34437e..5d1e07f6cd 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1096,7 +1096,6 @@ void Environment::_validate_property(PropertyInfo &property) const {
static const char *high_end_prefixes[] = {
"auto_exposure_",
- "tonemap_",
"ssr_",
"ssao_",
nullptr
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d6b2572628..d586abac14 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -33,6 +33,7 @@
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/string/translation.h"
+#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"
@@ -963,7 +964,7 @@ Error FontData::load_bitmap_font(const String &p_path) {
int delimiter = line.find(" ");
String type = line.substr(0, delimiter);
int pos = delimiter + 1;
- Map<String, String> keys;
+ HashMap<String, String> keys;
while (pos < line.size() && line[pos] == ' ') {
pos++;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 9a90032605..96bfe3678b 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -33,7 +33,7 @@
#include "core/io/resource.h"
#include "core/templates/lru.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "scene/resources/texture.h"
#include "servers/text_server.h"
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index cca875f708..0fbd29b1a6 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -306,7 +306,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
- Map<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
+ HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
LocalVector<int> vertex_remap;
LocalVector<int> vertex_inverse_remap;
@@ -320,10 +320,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const Vector3 &v = vertices_ptr[j];
const Vector3 &n = normals_ptr[j];
- Map<Vector3, LocalVector<Pair<int, int>>>::Element *E = unique_vertices.find(v);
+ HashMap<Vector3, LocalVector<Pair<int, int>>>::Iterator E = unique_vertices.find(v);
if (E) {
- const LocalVector<Pair<int, int>> &close_verts = E->get();
+ const LocalVector<Pair<int, int>> &close_verts = E->value;
bool found = false;
for (unsigned int k = 0; k < close_verts.size(); k++) {
@@ -706,15 +706,15 @@ void ImporterMesh::create_shadow_mesh() {
Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
int vertex_count = vertices.size();
{
- Map<Vector3, int> unique_vertices;
+ HashMap<Vector3, int> unique_vertices;
const Vector3 *vptr = vertices.ptr();
for (int j = 0; j < vertex_count; j++) {
const Vector3 &v = vptr[j];
- Map<Vector3, int>::Element *E = unique_vertices.find(v);
+ HashMap<Vector3, int>::Iterator E = unique_vertices.find(v);
if (E) {
- vertex_remap.push_back(E->get());
+ vertex_remap.push_back(E->value);
} else {
int vcount = unique_vertices.size();
unique_vertices[v] = vcount;
@@ -898,16 +898,16 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit
Vector<uint32_t> indices;
indices.resize(face_count * 3);
{
- Map<Vector3, uint32_t> vertex_map;
+ HashMap<Vector3, uint32_t> vertex_map;
Vector3 *vertex_w = vertices.ptrw();
uint32_t *index_w = indices.ptrw();
for (int i = 0; i < face_count; i++) {
for (int j = 0; j < 3; j++) {
const Vector3 &vertex = faces[i].vertex[j];
- Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex);
+ HashMap<Vector3, uint32_t>::Iterator found_vertex = vertex_map.find(vertex);
uint32_t index;
if (found_vertex) {
- index = found_vertex->get();
+ index = found_vertex->value;
} else {
index = ++vertex_count;
vertex_map[vertex] = index;
@@ -960,7 +960,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
return Ref<NavigationMesh>();
}
- Map<Vector3, int> unique_vertices;
+ HashMap<Vector3, int> unique_vertices;
LocalVector<int> face_indices;
for (int i = 0; i < faces.size(); i++) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 16fce5e08a..b8171ca4bd 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -84,7 +84,7 @@ void Material::inspect_native_shader_code() {
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
RID shader = get_shader_rid();
if (st && shader.is_valid()) {
- st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader);
+ st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", shader);
}
}
@@ -187,9 +187,9 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
}
if (pr) {
- const Map<StringName, Variant>::Element *E = param_cache.find(pr);
+ HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
if (E) {
- r_ret = E->get();
+ r_ret = E->value;
} else {
r_ret = Variant();
}
@@ -348,7 +348,7 @@ ShaderMaterial::~ShaderMaterial() {
Mutex BaseMaterial3D::material_mutex;
SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = nullptr;
-Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
+HashMap<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData, BaseMaterial3D::MaterialKey> BaseMaterial3D::shader_map;
BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
void BaseMaterial3D::init_shaders() {
@@ -1788,8 +1788,6 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
_validate_high_end("refraction", property);
_validate_high_end("subsurf_scatter", property);
- _validate_high_end("anisotropy", property);
- _validate_high_end("clearcoat", property);
_validate_high_end("heightmap", property);
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 7edb8b7317..b845fd68c8 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -82,7 +82,7 @@ class ShaderMaterial : public Material {
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
- Map<StringName, Variant> param_cache;
+ HashMap<StringName, Variant> param_cache;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -323,6 +323,9 @@ private:
memset(this, 0, sizeof(MaterialKey));
}
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
+ }
bool operator==(const MaterialKey &p_key) const {
return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
}
@@ -337,7 +340,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 253ba53c35..ab1873ffe9 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -455,7 +455,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
has_indices = true;
}
- Map<Vector3, Vector3> normal_accum;
+ HashMap<Vector3, Vector3> normal_accum;
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
@@ -474,13 +474,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
- float d = n.dot(E->get());
+ float d = n.dot(E->value);
if (d < 1.0) {
- E->get() += n * (1.0 - d);
+ E->value += n * (1.0 - d);
}
//E->get()+=n;
}
@@ -499,10 +499,10 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
for (int i = 0; i < vc2; i++) {
Vector3 t = r[i];
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t);
ERR_CONTINUE(!E);
- t += E->get() * p_margin;
+ t += E->value * p_margin;
r[i] = t;
}
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 594f723a1d..33d63adc71 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -150,7 +150,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
vertices.write[i] = v;
}
- Map<Point2i, int> edge_indices;
+ HashMap<Point2i, int> edge_indices;
for (int i = 0; i < icount; i += 3) {
Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] };
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index e0f2ab2114..4105bd6960 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -32,7 +32,7 @@
#define MESH_LIBRARY_H
#include "core/io/resource.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "mesh.h"
#include "scene/3d/navigation_region_3d.h"
#include "shape_3d.h"
@@ -56,7 +56,7 @@ public:
Ref<NavigationMesh> navmesh;
};
- Map<int, Item> item_map;
+ RBMap<int, Item> item_map;
void _set_item_shapes(int p_item, const Array &p_shapes);
Array _get_item_shapes(int p_item) const;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 552fa84bad..dd0a8472a4 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -38,6 +38,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
continue;
}
Array arr = p_mesh->surface_get_arrays(i);
@@ -46,6 +47,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size() == 0 || iarr.size() == 0) {
+ WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
continue;
}
@@ -229,7 +231,7 @@ float NavigationMesh::get_verts_per_poly() const {
}
void NavigationMesh::set_detail_sample_distance(float p_value) {
- ERR_FAIL_COND(p_value < 0);
+ ERR_FAIL_COND(p_value < 0.1);
detail_sample_distance = p_value;
}
@@ -338,7 +340,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
}
- Map<_EdgeKey, bool> edge_map;
+ HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
@@ -356,10 +358,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
SWAP(ek.from, ek.to);
}
- Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
+ HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
if (F) {
- F->get() = false;
+ F->value = false;
} else {
edge_map[ek] = true;
@@ -501,7 +503,7 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index e43e8627e4..4d8611c3c9 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -49,7 +49,13 @@ class NavigationMesh : public Resource {
Vector3 from;
Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
+ static uint32_t hash(const _EdgeKey &p_key) {
+ return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
+ }
+
+ bool operator==(const _EdgeKey &p_with) const {
+ return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
+ }
};
protected:
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index d649942188..c7b1981aed 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -53,7 +53,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
if (pinned.is_empty()) {
return Array();
}
- Set<StringName> storable_properties;
+ RBSet<StringName> storable_properties;
p_node->get_storable_properties(storable_properties);
int i = 0;
do {
@@ -106,12 +106,13 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
- Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
+ HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
for (int i = 0; i < nc; i++) {
const NodeData &n = nd[i];
Node *parent = nullptr;
+ String old_parent_path;
if (i > 0) {
ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
@@ -119,6 +120,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
+ old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
+ nparent = ret_nodes[0];
}
#endif
parent = nparent;
@@ -254,10 +257,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
- Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.find(res);
+ HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
if (E) {
- value = E->get();
+ value = E->value;
} else {
Node *base = i == 0 ? node : ret_nodes[0];
@@ -332,6 +335,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
+ if (!old_parent_path.is_empty()) {
+ node->_set_name_nocheck(old_parent_path + "@" + node->get_name());
+ }
+
if (n.owner >= 0) {
NODE_FROM_ID(owner, n.owner);
if (owner) {
@@ -423,7 +430,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
return ret_nodes[0];
}
-static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
+static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name_map) {
if (name_map.has(p_string)) {
return name_map[p_string];
}
@@ -443,7 +450,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
return idx;
}
-Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
+Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
// this function handles all the work related to properly packing scenes, be it
// instantiated or inherited.
// given the complexity of this process, an attempt will be made to properly
@@ -665,7 +672,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
-Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
+Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) {
return OK;
}
@@ -872,10 +879,10 @@ Error SceneState::pack(Node *p_scene) {
Node *scene = p_scene;
- Map<StringName, int> name_map;
+ HashMap<StringName, int> name_map;
HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
- Map<Node *, int> node_map;
- Map<Node *, int> nodepath_map;
+ HashMap<Node *, int> node_map;
+ HashMap<Node *, int> nodepath_map;
// If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
@@ -906,10 +913,10 @@ Error SceneState::pack(Node *p_scene) {
}
variants.resize(variant_map.size());
- const Variant *K = nullptr;
- while ((K = variant_map.next(K))) {
- int idx = variant_map[*K];
- variants.write[idx] = *K;
+
+ for (const KeyValue<Variant, int> &E : variant_map) {
+ int idx = E.value;
+ variants.write[idx] = E.key;
}
node_paths.resize(nodepath_map.size());
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 96222937d0..05abb23284 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -42,7 +42,7 @@ class SceneState : public RefCounted {
Vector<NodePath> node_paths;
Vector<NodePath> editable_instances;
mutable HashMap<NodePath, int> node_path_cache;
- mutable Map<int, int> base_scene_node_remap;
+ mutable HashMap<int, int> base_scene_node_remap;
int base_scene_idx = -1;
@@ -83,8 +83,8 @@ class SceneState : public RefCounted {
Vector<ConnectionData> connections;
- Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
- Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
+ Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
+ Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
String path;
@@ -225,7 +225,9 @@ public:
virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
+ virtual void set_last_modified_time(uint64_t p_time) override {
+ state->set_last_modified_time(p_time);
+ }
#endif
Ref<SceneState> get_state() const;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 597d070285..587b84a11d 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -34,7 +34,7 @@
Mutex ParticlesMaterial::material_mutex;
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr;
-Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
+HashMap<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData, ParticlesMaterial::MaterialKey> ParticlesMaterial::shader_map;
ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr;
void ParticlesMaterial::init_shaders() {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 4c3a3ba16c..24341d964d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -109,6 +109,14 @@ private:
uint32_t key = 0;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
+ }
+
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
}
@@ -119,7 +127,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 882afdb43d..155a8522cf 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -34,7 +34,7 @@
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 a = points[e.points[0]].pos;
@@ -105,7 +105,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
bool valid = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) {
continue;
@@ -137,10 +137,10 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Edge ignore_to_edge(-1, -1);
if (!_is_point_inside(from)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -161,10 +161,10 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
};
if (!_is_point_inside(to)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -188,7 +188,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
{
bool can_see_eachother = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) {
continue;
@@ -240,7 +240,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
valid_b = false;
}
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == i || e.points[1] == i) {
@@ -289,11 +289,11 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
//solve graph
- Set<int> open_list;
+ RBSet<int> open_list;
points.write[aidx].distance = 0;
points.write[aidx].prev = aidx;
- for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
open_list.insert(E->get());
points.write[E->get()].distance = from.distance_to(points[E->get()].pos);
points.write[E->get()].prev = aidx;
@@ -312,7 +312,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float least_cost = 1e30;
//this could be faster (cache previous results)
- for (Set<int>::Element *E = open_list.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = open_list.front(); E; E = E->next()) {
const Point &p = points[E->get()];
float cost = p.distance;
cost += p.pos.distance_to(to);
@@ -327,7 +327,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
const Point &np = points[least_cost_point];
//open the neighbours for search
- for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = np.connections.front(); E; E = E->next()) {
Point &p = points.write[E->get()];
float distance = np.pos.distance_to(p.pos) + np.distance;
@@ -459,7 +459,7 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *cw = c.ptrw();
int idx = 0;
- for (Set<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
cw[idx++] = E->get();
}
}
@@ -469,7 +469,7 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *iw = ind.ptrw();
int idx = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
iw[idx++] = E->get().points[0];
iw[idx++] = E->get().points[1];
}
@@ -489,10 +489,10 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
}
Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
}
}
- ERR_FAIL_COND_V(closest_dist == 1e20, Vector2());
+ ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
return closest_point;
}
@@ -516,7 +516,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const {
Vector<Vector2> inters;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
Vector2 a = points[E->get().points[0]].pos;
Vector2 b = points[E->get().points[1]].pos;
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index db96192917..71ad77eb6e 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -38,7 +38,7 @@ class PolygonPathFinder : public Resource {
struct Point {
Vector2 pos;
- Set<int> connections;
+ RBSet<int> connections;
float distance = 0.0;
float penalty = 0.0;
int prev = 0;
@@ -68,7 +68,7 @@ class PolygonPathFinder : public Resource {
Rect2 bounds;
Vector<Point> points;
- Set<Edge> edges;
+ RBSet<Edge> edges;
bool _is_point_inside(const Vector2 &p_point) const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index c9a890194d..3009bdb449 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -29,7 +29,12 @@
/*************************************************************************/
#include "primitive_meshes.h"
+
+#include "core/core_string_names.h"
+#include "scene/resources/theme.h"
#include "servers/rendering_server.h"
+#include "thirdparty/misc/clipper.hpp"
+#include "thirdparty/misc/polypartition.h"
/**
PrimitiveMesh
@@ -2151,3 +2156,819 @@ void RibbonTrailMesh::_bind_methods() {
RibbonTrailMesh::RibbonTrailMesh() {
}
+
+/*************************************************************************/
+/* TextMesh */
+/*************************************************************************/
+
+void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) const {
+ if (cache.has(p_hash)) {
+ return;
+ }
+
+ GlyphMeshData &gl_data = cache[p_hash];
+
+ Dictionary d = TS->font_get_glyph_contours(p_gl.font_rid, p_gl.font_size, p_gl.index);
+ Vector2 origin = Vector2(p_gl.x_off, p_gl.y_off) * pixel_size;
+
+ PackedVector3Array points = d["points"];
+ PackedInt32Array contours = d["contours"];
+ bool orientation = d["orientation"];
+
+ if (points.size() < 3 || contours.size() < 1) {
+ return; // No full contours, only glyph control points (or nothing), ignore.
+ }
+
+ // Approximate Bezier curves as polygons.
+ // See https://freetype.org/freetype2/docs/glyphs/glyphs-6.html, for more info.
+ for (int i = 0; i < contours.size(); i++) {
+ int32_t start = (i == 0) ? 0 : (contours[i - 1] + 1);
+ int32_t end = contours[i];
+ Vector<ContourPoint> polygon;
+
+ for (int32_t j = start; j <= end; j++) {
+ if (points[j].z == TextServer::CONTOUR_CURVE_TAG_ON) {
+ // Point on the curve.
+ Vector2 p = Vector2(points[j].x, points[j].y) * pixel_size + origin;
+ polygon.push_back(ContourPoint(p, true));
+ } else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
+ // Conic Bezier arc.
+ int32_t next = (j == end) ? start : (j + 1);
+ int32_t prev = (j == start) ? end : (j - 1);
+ Vector2 p0;
+ Vector2 p1 = Vector2(points[j].x, points[j].y);
+ Vector2 p2;
+
+ // For successive conic OFF points add a virtual ON point in the middle.
+ if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
+ p0 = (Vector2(points[prev].x, points[prev].y) + Vector2(points[j].x, points[j].y)) / 2.0;
+ } else if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_ON) {
+ p0 = Vector2(points[prev].x, points[prev].y);
+ } else {
+ ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
+ }
+ if (points[next].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
+ p2 = (Vector2(points[j].x, points[j].y) + Vector2(points[next].x, points[next].y)) / 2.0;
+ } else if (points[next].z == TextServer::CONTOUR_CURVE_TAG_ON) {
+ p2 = Vector2(points[next].x, points[next].y);
+ } else {
+ ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
+ }
+
+ real_t step = CLAMP(curve_step / (p0 - p2).length(), 0.01, 0.5);
+ real_t t = step;
+ while (t < 1.0) {
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t t2 = t * t;
+
+ Vector2 point = p1 + omt2 * (p0 - p1) + t2 * (p2 - p1);
+ Vector2 p = point * pixel_size + origin;
+ polygon.push_back(ContourPoint(p, false));
+ t += step;
+ }
+ } else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC) {
+ // Cubic Bezier arc.
+ int32_t next1 = (j == end) ? start : (j + 1);
+ int32_t next2 = (next1 == end) ? start : (next1 + 1);
+ int32_t prev = (j == start) ? end : (j - 1);
+
+ // There must be exactly two OFF points and two ON points for each cubic arc.
+ ERR_FAIL_COND_MSG(points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, prev));
+ ERR_FAIL_COND_MSG(points[next1].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, next1));
+ ERR_FAIL_COND_MSG(points[next2].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, next2));
+
+ Vector2 p0 = Vector2(points[prev].x, points[prev].y);
+ Vector2 p1 = Vector2(points[j].x, points[j].y);
+ Vector2 p2 = Vector2(points[next1].x, points[next1].y);
+ Vector2 p3 = Vector2(points[next2].x, points[next2].y);
+
+ real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5);
+ real_t t = step;
+ while (t < 1.0) {
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3;
+ Vector2 p = point * pixel_size + origin;
+ polygon.push_back(ContourPoint(p, false));
+ t += step;
+ }
+ i++;
+ } else {
+ ERR_FAIL_MSG(vformat("Unknown point tag at %d:%d", i, j));
+ }
+ }
+
+ if (polygon.size() < 3) {
+ continue; // Skip glyph control points.
+ }
+
+ if (!orientation) {
+ polygon.reverse();
+ }
+
+ gl_data.contours.push_back(polygon);
+ }
+
+ // Calculate bounds.
+ List<TPPLPoly> in_poly;
+ for (int i = 0; i < gl_data.contours.size(); i++) {
+ TPPLPoly inp;
+ inp.Init(gl_data.contours[i].size());
+ real_t length = 0.0;
+ for (int j = 0; j < gl_data.contours[i].size(); j++) {
+ int next = (j + 1 == gl_data.contours[i].size()) ? 0 : (j + 1);
+
+ gl_data.min_p.x = MIN(gl_data.min_p.x, gl_data.contours[i][j].point.x);
+ gl_data.min_p.y = MIN(gl_data.min_p.y, gl_data.contours[i][j].point.y);
+ gl_data.max_p.x = MAX(gl_data.max_p.x, gl_data.contours[i][j].point.x);
+ gl_data.max_p.y = MAX(gl_data.max_p.y, gl_data.contours[i][j].point.y);
+ length += (gl_data.contours[i][next].point - gl_data.contours[i][j].point).length();
+
+ inp.GetPoint(j) = gl_data.contours[i][j].point;
+ }
+ TPPLOrientation poly_orient = inp.GetOrientation();
+ if (poly_orient == TPPL_ORIENTATION_CW) {
+ inp.SetHole(true);
+ }
+ in_poly.push_back(inp);
+ gl_data.contours_info.push_back(ContourInfo(length, poly_orient == TPPL_ORIENTATION_CCW));
+ }
+
+ TPPLPartition tpart;
+
+ //Decompose and triangulate.
+ List<TPPLPoly> out_poly;
+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) {
+ ERR_FAIL_MSG("Convex decomposing failed!");
+ }
+ List<TPPLPoly> out_tris;
+ for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) {
+ ERR_FAIL_MSG("Triangulation failed!");
+ }
+ }
+
+ for (List<TPPLPoly>::Element *I = out_tris.front(); I; I = I->next()) {
+ TPPLPoly &tp = I->get();
+ ERR_FAIL_COND(tp.GetNumPoints() != 3); // Trianges only.
+
+ for (int i = 0; i < 3; i++) {
+ gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y));
+ }
+ }
+}
+
+void TextMesh::_create_mesh_array(Array &p_arr) const {
+ Ref<Font> font = _get_font_or_default();
+ ERR_FAIL_COND(font.is_null());
+
+ if (dirty_cache) {
+ cache.clear();
+ dirty_cache = false;
+ }
+
+ // Update text buffer.
+ if (dirty_text) {
+ TS->shaped_text_clear(text_rid);
+ TS->shaped_text_set_direction(text_rid, text_direction);
+
+ String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language);
+
+ Array stt;
+ if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
+ GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
+ } else {
+ stt = TS->parse_structured_text(st_parser, st_args, text);
+ }
+ TS->shaped_text_set_bidi_override(text_rid, stt);
+
+ dirty_text = false;
+ dirty_font = false;
+ } else if (dirty_font) {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+
+ dirty_font = false;
+ }
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ } else {
+ TS->shaped_text_fit_to_width(text_rid, -1, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
+
+ Vector2 offset;
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid);
+ int gl_size = TS->shaped_text_get_glyph_count(text_rid);
+ float line_width = TS->shaped_text_get_width(text_rid) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
+ }
+
+ bool has_depth = !Math::is_zero_approx(depth);
+
+ // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
+ int64_t p_size = 0;
+ int64_t i_size = 0;
+
+ Vector2 min_p = Vector2(INFINITY, INFINITY);
+ Vector2 max_p = Vector2(-INFINITY, -INFINITY);
+
+ Vector2 offset_pre = offset;
+ for (int i = 0; i < gl_size; i++) {
+ if (glyphs[i].font_rid != RID()) {
+ uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
+ hash = hash_djb2_one_32(glyphs[i].index, hash);
+
+ _generate_glyph_mesh_data(hash, glyphs[i]);
+ GlyphMeshData &gl_data = cache[hash];
+
+ p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
+ i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
+
+ if (has_depth) {
+ for (int j = 0; j < gl_data.contours.size(); j++) {
+ p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4;
+ i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6;
+ }
+ }
+
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
+ min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
+ max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
+ max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
+
+ offset_pre.x += glyphs[i].advance * pixel_size;
+ }
+ } else {
+ p_size += glyphs[i].repeat * 4;
+ i_size += glyphs[i].repeat * 6;
+
+ offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
+ }
+ }
+
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<float> tangents;
+ Vector<Vector2> uvs;
+ Vector<int32_t> indices;
+
+ vertices.resize(p_size);
+ normals.resize(p_size);
+ uvs.resize(p_size);
+ tangents.resize(p_size * 4);
+ indices.resize(i_size);
+
+ Vector3 *vertices_ptr = vertices.ptrw();
+ Vector3 *normals_ptr = normals.ptrw();
+ float *tangents_ptr = tangents.ptrw();
+ Vector2 *uvs_ptr = uvs.ptrw();
+ int32_t *indices_ptr = indices.ptrw();
+
+ // Generate mesh.
+ int32_t p_idx = 0;
+ int32_t i_idx = 0;
+ for (int i = 0; i < gl_size; i++) {
+ if (glyphs[i].font_rid != RID()) {
+ uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
+ hash = hash_djb2_one_32(glyphs[i].index, hash);
+
+ const GlyphMeshData &gl_data = cache[hash];
+
+ int64_t ts = gl_data.triangles.size();
+ const Vector2 *ts_ptr = gl_data.triangles.ptr();
+
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ for (int k = 0; k < ts; k += 3) {
+ // Add front face.
+ for (int l = 0; l < 3; l++) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
+ vertices_ptr[p_idx] = point;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
+ } else {
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
+ }
+ tangents_ptr[p_idx * 4 + 0] = 1.0;
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
+ indices_ptr[i_idx++] = p_idx;
+ p_idx++;
+ }
+ if (has_depth) {
+ // Add back face.
+ for (int l = 2; l >= 0; l--) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
+ vertices_ptr[p_idx] = point;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
+ tangents_ptr[p_idx * 4 + 0] = -1.0;
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
+ indices_ptr[i_idx++] = p_idx;
+ p_idx++;
+ }
+ }
+ }
+ // Add sides.
+ if (has_depth) {
+ for (int k = 0; k < gl_data.contours.size(); k++) {
+ int64_t ps = gl_data.contours[k].size();
+ const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
+ const ContourInfo &ps_info = gl_data.contours_info[k];
+ real_t length = 0.0;
+ for (int l = 0; l < ps; l++) {
+ int prev = (l == 0) ? (ps - 1) : (l - 1);
+ int next = (l + 1 == ps) ? 0 : (l + 1);
+ Vector2 d1;
+ Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
+ if (ps_ptr[l].sharp) {
+ d1 = d2;
+ } else {
+ d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
+ }
+ real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
+
+ Vector3 quad_faces[4] = {
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
+ };
+ for (int m = 0; m < 4; m++) {
+ const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
+ real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
+ vertices_ptr[p_idx + m] = quad_faces[m];
+ normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
+ if (m < 2) {
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ } else {
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ }
+ tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
+ tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
+ tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
+ }
+
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
+
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 3;
+ indices_ptr[i_idx++] = p_idx + 2;
+
+ length += seg_len;
+ p_idx += 4;
+ }
+ }
+ }
+ offset.x += glyphs[i].advance * pixel_size;
+ }
+ } else {
+ // Add fallback quad for missing glyphs.
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size;
+ Vector3 quad_faces[4] = {
+ Vector3(offset.x, offset.y, 0.0),
+ Vector3(offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, offset.y, 0.0),
+ };
+ for (int k = 0; k < 4; k++) {
+ vertices_ptr[p_idx + k] = quad_faces[k];
+ normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
+ } else {
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
+ }
+ tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
+ tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
+ }
+
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
+
+ indices_ptr[i_idx++] = p_idx + 0;
+ indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx + 3;
+ p_idx += 4;
+
+ offset.x += glyphs[i].advance * pixel_size;
+ }
+ }
+ }
+
+ if (p_size == 0) {
+ // If empty, add single trinagle to suppress errors.
+ vertices.push_back(Vector3());
+ normals.push_back(Vector3());
+ uvs.push_back(Vector2());
+ tangents.push_back(1.0);
+ tangents.push_back(0.0);
+ tangents.push_back(0.0);
+ tangents.push_back(1.0);
+ indices.push_back(0);
+ indices.push_back(0);
+ indices.push_back(0);
+ }
+
+ p_arr[RS::ARRAY_VERTEX] = vertices;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void TextMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
+ ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &TextMesh::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &TextMesh::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &TextMesh::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &TextMesh::get_width);
+
+ ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
+ ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
+
+ ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
+ ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
+
+ ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &TextMesh::set_text_direction);
+ ClassDB::bind_method(D_METHOD("get_text_direction"), &TextMesh::get_text_direction);
+
+ ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &TextMesh::set_opentype_feature);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &TextMesh::get_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_opentype_features"), &TextMesh::clear_opentype_features);
+
+ ClassDB::bind_method(D_METHOD("set_language", "language"), &TextMesh::set_language);
+ ClassDB::bind_method(D_METHOD("get_language"), &TextMesh::get_language);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &TextMesh::set_structured_text_bidi_override);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &TextMesh::get_structured_text_bidi_override);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &TextMesh::set_structured_text_bidi_override_options);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &TextMesh::get_structured_text_bidi_override_options);
+
+ ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &TextMesh::set_uppercase);
+ ClassDB::bind_method(D_METHOD("is_uppercase"), &TextMesh::is_uppercase);
+
+ ClassDB::bind_method(D_METHOD("_font_changed"), &TextMesh::_font_changed);
+ ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
+
+ ADD_GROUP("Text", "");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
+
+ ADD_GROUP("Mesh", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "set_curve_step", "get_curve_step");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+
+ ADD_GROUP("Locale", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
+}
+
+void TextMesh::_notification(int p_what) {
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = tr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ dirty_text = true;
+ _request_update();
+ } break;
+ }
+}
+
+bool TextMesh::_set(const StringName &p_name, const Variant &p_value) {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ int value = p_value;
+ if (value == -1) {
+ if (opentype_features.has(tag)) {
+ opentype_features.erase(tag);
+ dirty_font = true;
+ _request_update();
+ }
+ } else {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
+ opentype_features[tag] = value;
+ dirty_font = true;
+ _request_update();
+ }
+ }
+ notify_property_list_changed();
+ return true;
+ }
+
+ return false;
+}
+
+bool TextMesh::_get(const StringName &p_name, Variant &r_ret) const {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ if (opentype_features.has(tag)) {
+ r_ret = opentype_features[tag];
+ return true;
+ } else {
+ r_ret = -1;
+ return true;
+ }
+ }
+ return false;
+}
+
+void TextMesh::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
+ String name = TS->tag_to_name(*ftr);
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
+ }
+ p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+}
+
+TextMesh::TextMesh() {
+ primitive_type = PRIMITIVE_TRIANGLES;
+ text_rid = TS->create_shaped_text();
+}
+
+TextMesh::~TextMesh() {
+ TS->free_rid(text_rid);
+}
+
+void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ horizontal_alignment = p_alignment;
+ _request_update();
+ }
+}
+
+HorizontalAlignment TextMesh::get_horizontal_alignment() const {
+ return horizontal_alignment;
+}
+
+void TextMesh::set_text(const String &p_string) {
+ if (text != p_string) {
+ text = p_string;
+ xl_text = tr(text);
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+String TextMesh::get_text() const {
+ return text;
+}
+
+void TextMesh::_font_changed() {
+ dirty_font = true;
+ dirty_cache = true;
+ call_deferred(SNAME("_request_update"));
+}
+
+void TextMesh::set_font(const Ref<Font> &p_font) {
+ if (font_override != p_font) {
+ if (font_override.is_valid()) {
+ font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ font_override = p_font;
+ dirty_font = true;
+ dirty_cache = true;
+ if (font_override.is_valid()) {
+ font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ _request_update();
+ }
+}
+
+Ref<Font> TextMesh::get_font() const {
+ return font_override;
+}
+
+Ref<Font> TextMesh::_get_font_or_default() const {
+ if (font_override.is_valid() && font_override->get_data_count() > 0) {
+ return font_override;
+ }
+
+ // Check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ {
+ List<StringName> theme_types;
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+}
+
+void TextMesh::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = CLAMP(p_size, 1, 127);
+ dirty_font = true;
+ dirty_cache = true;
+ _request_update();
+ }
+}
+
+int TextMesh::get_font_size() const {
+ return font_size;
+}
+
+void TextMesh::set_depth(real_t p_depth) {
+ if (depth != p_depth) {
+ depth = MAX(p_depth, 0.0);
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_depth() const {
+ return depth;
+}
+
+void TextMesh::set_width(real_t p_width) {
+ if (width != p_width) {
+ width = p_width;
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_width() const {
+ return width;
+}
+
+void TextMesh::set_pixel_size(real_t p_amount) {
+ if (pixel_size != p_amount) {
+ pixel_size = CLAMP(p_amount, 0.0001, 128.0);
+ dirty_cache = true;
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_pixel_size() const {
+ return pixel_size;
+}
+
+void TextMesh::set_curve_step(real_t p_step) {
+ if (curve_step != p_step) {
+ curve_step = CLAMP(p_step, 0.1, 10.0);
+ dirty_cache = true;
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_curve_step() const {
+ return curve_step;
+}
+
+void TextMesh::set_text_direction(TextServer::Direction p_text_direction) {
+ ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+ if (text_direction != p_text_direction) {
+ text_direction = p_text_direction;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+TextServer::Direction TextMesh::get_text_direction() const {
+ return text_direction;
+}
+
+void TextMesh::clear_opentype_features() {
+ opentype_features.clear();
+ dirty_font = true;
+ _request_update();
+}
+
+void TextMesh::set_opentype_feature(const String &p_name, int p_value) {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
+ opentype_features[tag] = p_value;
+ dirty_font = true;
+ _request_update();
+ }
+}
+
+int TextMesh::get_opentype_feature(const String &p_name) const {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag)) {
+ return -1;
+ }
+ return opentype_features[tag];
+}
+
+void TextMesh::set_language(const String &p_language) {
+ if (language != p_language) {
+ language = p_language;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+String TextMesh::get_language() const {
+ return language;
+}
+
+void TextMesh::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
+ if (st_parser != p_parser) {
+ st_parser = p_parser;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+TextServer::StructuredTextParser TextMesh::get_structured_text_bidi_override() const {
+ return st_parser;
+}
+
+void TextMesh::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args != p_args) {
+ st_args = p_args;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+Array TextMesh::get_structured_text_bidi_override_options() const {
+ return st_args;
+}
+
+void TextMesh::set_uppercase(bool p_uppercase) {
+ if (uppercase != p_uppercase) {
+ uppercase = p_uppercase;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+bool TextMesh::is_uppercase() const {
+ return uppercase;
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 6b0d5993a1..3849c92a7b 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -31,7 +31,9 @@
#ifndef PRIMITIVE_MESHES_H
#define PRIMITIVE_MESHES_H
+#include "scene/resources/font.h"
#include "scene/resources/mesh.h"
+#include "servers/text_server.h"
///@TODO probably should change a few integers to unsigned integers...
@@ -447,5 +449,129 @@ public:
RibbonTrailMesh();
};
+/**
+ Text...
+*/
+
+class TextMesh : public PrimitiveMesh {
+ GDCLASS(TextMesh, PrimitiveMesh);
+
+private:
+ struct ContourPoint {
+ Vector2 point;
+ bool sharp = false;
+
+ ContourPoint(){};
+ ContourPoint(const Vector2 &p_pt, bool p_sharp) {
+ point = p_pt;
+ sharp = p_sharp;
+ };
+ };
+ struct ContourInfo {
+ real_t length = 0.0;
+ bool ccw = true;
+ ContourInfo(){};
+ ContourInfo(real_t p_len, bool p_ccw) {
+ length = p_len;
+ ccw = p_ccw;
+ }
+ };
+ struct GlyphMeshData {
+ Vector<Vector2> triangles;
+ Vector<Vector<ContourPoint>> contours;
+ Vector<ContourInfo> contours_info;
+ Vector2 min_p = Vector2(INFINITY, INFINITY);
+ Vector2 max_p = Vector2(-INFINITY, -INFINITY);
+ };
+ mutable HashMap<uint32_t, GlyphMeshData> cache;
+
+ RID text_rid;
+ String text;
+ String xl_text;
+
+ int font_size = 16;
+ Ref<Font> font_override;
+ float width = 500.0;
+
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ bool uppercase = false;
+ Dictionary opentype_features;
+ String language;
+ TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
+ Array st_args;
+
+ real_t depth = 0.05;
+ real_t pixel_size = 0.01;
+ real_t curve_step = 0.5;
+
+ mutable bool dirty_text = true;
+ mutable bool dirty_font = true;
+ mutable bool dirty_cache = true;
+
+ void _generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_glyph) const;
+ void _font_changed();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+
+ TextMesh();
+ ~TextMesh();
+
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
+
+ void set_text(const String &p_string);
+ String get_text() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+ Ref<Font> _get_font_or_default() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_text_direction(TextServer::Direction p_text_direction);
+ TextServer::Direction get_text_direction() const;
+
+ void set_opentype_feature(const String &p_name, int p_value);
+ int get_opentype_feature(const String &p_name) const;
+ void clear_opentype_features();
+
+ void set_language(const String &p_language);
+ String get_language() const;
+
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
+
+ void set_structured_text_bidi_override_options(Array p_args);
+ Array get_structured_text_bidi_override_options() const;
+
+ void set_uppercase(bool p_uppercase);
+ bool is_uppercase() const;
+
+ void set_width(real_t p_width);
+ real_t get_width() const;
+
+ void set_depth(real_t p_depth);
+ real_t get_depth() const;
+
+ void set_curve_step(real_t p_step);
+ real_t get_curve_step() const;
+
+ void set_pixel_size(real_t p_amount);
+ real_t get_pixel_size() const;
+};
+
VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ae321fd9a7..193bd0ac05 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -867,7 +867,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d
}
}
-Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map) {
+Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map) {
open(p_f, true);
ERR_FAIL_COND_V(error != OK, error);
ignore_resource_parsing = true;
@@ -1232,7 +1232,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
}
if (!assign.is_empty()) {
- Map<StringName, int> empty_string_map; //unused
+ HashMap<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
@@ -1293,7 +1293,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
String name = E.name;
Variant value = packed_scene->get(name);
- Map<StringName, int> empty_string_map; //unused
+ HashMap<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, name, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
@@ -1507,7 +1507,7 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin
loader.get_dependencies(f, p_dependencies, p_add_types);
}
-Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
+Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
Error err = OK;
{
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
@@ -1737,7 +1737,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
#ifdef TOOLS_ENABLED
// Keep order from cached ids.
- Set<String> cached_ids_found;
+ RBSet<String> cached_ids_found;
for (KeyValue<Ref<Resource>, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
@@ -1809,7 +1809,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
f->store_line(String()); // Separate.
}
- Set<String> used_unique_ids;
+ RBSet<String> used_unique_ids;
for (List<Ref<Resource>>::Element *E = saved_resources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index e67df72d7e..adab503599 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -58,8 +58,8 @@ class ResourceLoaderText {
bool ignore_resource_parsing = false;
- Map<String, ExtResource> ext_resources;
- Map<String, Ref<Resource>> int_resources;
+ HashMap<String, ExtResource> ext_resources;
+ HashMap<String, Ref<Resource>> int_resources;
int resources_total = 0;
int resource_current = 0;
@@ -76,7 +76,7 @@ class ResourceLoaderText {
ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
- Map<String, String> remaps;
+ HashMap<String, String> remaps;
static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
@@ -90,10 +90,10 @@ class ResourceLoaderText {
};
struct DummyReadData {
- Map<Ref<Resource>, int> external_resources;
- Map<String, Ref<Resource>> rev_external_resources;
- Map<Ref<Resource>, int> resource_index_map;
- Map<String, Ref<Resource>> resource_map;
+ HashMap<Ref<Resource>, int> external_resources;
+ HashMap<String, Ref<Resource>> rev_external_resources;
+ HashMap<Ref<Resource>, int> resource_index_map;
+ HashMap<String, Ref<Resource>> resource_map;
};
static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
@@ -124,7 +124,7 @@ public:
String recognize(Ref<FileAccess> p_f);
ResourceUID::ID get_uid(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
- Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map);
+ Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
Error save_as_binary(Ref<FileAccess> p_f, const String &p_path);
ResourceLoaderText();
@@ -140,7 +140,7 @@ public:
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+ virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
@@ -163,12 +163,12 @@ class ResourceFormatSaverTextInstance {
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
- Map<NonPersistentKey, Ref<Resource>> non_persistent_map;
+ RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
- Set<Ref<Resource>> resource_set;
+ RBSet<Ref<Resource>> resource_set;
List<Ref<Resource>> saved_resources;
- Map<Ref<Resource>, String> external_resources;
- Map<Ref<Resource>, String> internal_resources;
+ HashMap<Ref<Resource>, String> external_resources;
+ HashMap<Ref<Resource>, String> internal_resources;
struct ResourceSort {
Ref<Resource> resource;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 6b1f89454f..d49157b1b8 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -100,7 +100,7 @@ RID Shader::get_rid() const {
void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
if (!default_textures.has(p_param)) {
- default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ default_textures[p_param] = HashMap<int, Ref<Texture2D>>();
}
default_textures[p_param][p_index] = p_texture;
RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
@@ -126,7 +126,7 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
+ for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 3212dcd287..11c9f60ce8 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -58,8 +58,8 @@ private:
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
- mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
+ mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
+ HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -86,9 +86,9 @@ public:
get_param_list(nullptr);
}
- const Map<StringName, StringName>::Element *E = params_cache.find(p_param);
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_param);
if (E) {
- return E->get();
+ return E->value;
}
return StringName();
}
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index b944c244b6..38ec19828f 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -263,7 +263,7 @@ void SkeletonModificationStack2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/"), "set_modification_count", "get_modification_count");
}
SkeletonModificationStack2D::SkeletonModificationStack2D() {
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
index 7ccba1228c..44fbfc934e 100644
--- a/scene/resources/skeleton_modification_stack_3d.cpp
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -217,7 +217,7 @@ void SkeletonModificationStack3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/"), "set_modification_count", "get_modification_count");
}
SkeletonModificationStack3D::SkeletonModificationStack3D() {
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 9cb6a16f5c..735134e27b 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High-Quality,High-Quality Incremental,Real-Time"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index ff5a85392c..ba21b9fd17 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -33,38 +33,38 @@
#include "scene/scene_string_names.h"
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
+ if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) {
+ E->value.frames.insert(p_at_pos, p_frame);
} else {
- E->get().frames.push_back(p_frame);
+ E->value.frames.push_back(p_frame);
}
emit_changed();
}
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().frames.size();
+ return E->value.frames.size();
}
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.remove_at(p_idx);
+ E->value.frames.remove_at(p_idx);
emit_changed();
}
void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.clear();
+ E->value.frames.clear();
emit_changed();
}
@@ -124,37 +124,37 @@ Vector<String> SpriteFrames::get_animation_names() const {
void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
+ E->value.speed = p_fps;
}
double SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
+ return E->value.speed;
}
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
+ E->value.loop = p_loop;
}
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
+ return E->value.loop;
}
void SpriteFrames::_set_frames(const Array &p_frames) {
clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ HashMap<StringName, Anim>::Iterator E = animations.find(SceneStringNames::get_singleton()->_default);
ERR_FAIL_COND(!E);
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
+ E->value.frames.resize(p_frames.size());
+ for (int i = 0; i < E->value.frames.size(); i++) {
+ E->value.frames.write[i] = p_frames[i];
}
}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
index 12b69afde1..e32ccc1336 100644
--- a/scene/resources/sprite_frames.h
+++ b/scene/resources/sprite_frames.h
@@ -42,7 +42,7 @@ class SpriteFrames : public Resource {
Vector<Ref<Texture2D>> frames;
};
- Map<StringName, Anim> animations;
+ HashMap<StringName, Anim> animations;
Array _get_frames() const;
void _set_frames(const Array &p_frames);
@@ -73,24 +73,24 @@ public:
void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
int get_frame_count(const StringName &p_anim) const;
_FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
+ if (p_idx >= E->value.frames.size()) {
return Ref<Texture2D>();
}
- return E->get().frames[p_idx];
+ return E->value.frames[p_idx];
}
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
+ if (p_idx >= E->value.frames.size()) {
return;
}
- E->get().frames.write[p_idx] = p_frame;
+ E->value.frames.write[p_idx] = p_frame;
}
void remove_frame(const StringName &p_anim, int p_idx);
void clear(const StringName &p_anim);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 8ff1fde2cf..0e41eed570 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1165,7 +1165,7 @@ void SurfaceTool::generate_normals(bool p_flip) {
for (int i = 0; i < 3; i++) {
Vector3 *lv = vertex_hash.getptr(v[i]);
if (!lv) {
- vertex_hash.set(v[i], normal);
+ vertex_hash.insert(v[i], normal);
} else {
(*lv) += normal;
}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 143f1679c6..1243a9dbf7 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -41,7 +41,7 @@ class SyntaxHighlighter : public Resource {
GDCLASS(SyntaxHighlighter, Resource)
private:
- Map<int, Dictionary> highlighting_cache;
+ RBMap<int, Dictionary> highlighting_cache;
void _lines_edited_from(int p_from_line, int p_to_line);
protected:
@@ -83,7 +83,7 @@ private:
bool line_only = false;
};
Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
+ HashMap<int, int> color_region_cache;
Dictionary keywords;
Dictionary member_keywords;
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 337776fd47..f9390ca528 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -36,7 +36,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_direction", "direction"), &TextLine::set_direction);
ClassDB::bind_method(D_METHOD("get_direction"), &TextLine::get_direction);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Left-to-right,Right-to-left"), "set_direction", "get_direction");
ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextLine::set_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &TextLine::get_orientation);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index be54c309c8..1e57933000 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -123,82 +123,64 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> list;
- const StringName *key = nullptr;
-
// Type variations.
- while ((key = variation_map.next(key))) {
- list.push_back(PropertyInfo(Variant::STRING_NAME, String() + *key + "/base_type"));
+ for (const KeyValue<StringName, StringName> &E : variation_map) {
+ list.push_back(PropertyInfo(Variant::STRING_NAME, String() + E.key + "/base_type"));
}
- key = nullptr;
-
// Icons.
- while ((key = icon_map.next(key))) {
- const StringName *key2 = nullptr;
-
- while ((key2 = icon_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : icon_map) {
+ for (const KeyValue<StringName, Ref<Texture2D>> &F : E.value) {
+ list.push_back(PropertyInfo(Variant::OBJECT, String() + E.key + "/icons/" + F.key, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
- key = nullptr;
-
// Styles.
- while ((key = style_map.next(key))) {
- const StringName *key2 = nullptr;
-
- while ((key2 = style_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/styles/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
+ for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : style_map) {
+ for (const KeyValue<StringName, Ref<StyleBox>> &F : E.value) {
+ list.push_back(PropertyInfo(Variant::OBJECT, String() + E.key + "/styles/" + F.key, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
- key = nullptr;
-
// Fonts.
- while ((key = font_map.next(key))) {
- const StringName *key2 = nullptr;
-
- while ((key2 = font_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/fonts/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : font_map) {
+ for (const KeyValue<StringName, Ref<Font>> &F : E.value) {
+ list.push_back(PropertyInfo(Variant::OBJECT, String() + E.key + "/fonts/" + F.key, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
- key = nullptr;
-
// Font sizes.
- while ((key = font_size_map.next(key))) {
- const StringName *key2 = nullptr;
-
- while ((key2 = font_size_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2, PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
+ for (const KeyValue<StringName, HashMap<StringName, int>> &E : font_size_map) {
+ for (const KeyValue<StringName, int> &F : E.value) {
+ list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/font_sizes/" + F.key, PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
}
}
- key = nullptr;
-
// Colors.
- while ((key = color_map.next(key))) {
- const StringName *key2 = nullptr;
-
- while ((key2 = color_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::COLOR, String() + *key + "/colors/" + *key2));
+ for (const KeyValue<StringName, HashMap<StringName, Color>> &E : color_map) {
+ for (const KeyValue<StringName, Color> &F : E.value) {
+ list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/colors/" + F.key));
}
}
- key = nullptr;
-
// Constants.
- while ((key = constant_map.next(key))) {
- const StringName *key2 = nullptr;
-
- while ((key2 = constant_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::INT, String() + *key + "/constants/" + *key2));
+ for (const KeyValue<StringName, HashMap<StringName, int>> &E : constant_map) {
+ for (const KeyValue<StringName, int> &F : E.value) {
+ list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/constants/" + F.key));
}
}
// Sort and store properties.
list.sort();
+ String prev_type;
for (const PropertyInfo &E : list) {
+ // Add groups for types so that their names are left unchanged in the inspector.
+ String current_type = E.name.get_slice("/", 0);
+ if (prev_type != current_type) {
+ p_list->push_back(PropertyInfo(Variant::NIL, current_type, PROPERTY_HINT_NONE, current_type + "/", PROPERTY_USAGE_GROUP));
+ prev_type = current_type;
+ }
+
p_list->push_back(E);
}
}
@@ -414,10 +396,8 @@ void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) con
return;
}
- const StringName *key = nullptr;
-
- while ((key = icon_map[p_theme_type].next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, Ref<Texture2D>> &E : icon_map[p_theme_type]) {
+ p_list->push_back(E.key);
}
}
@@ -437,9 +417,8 @@ void Theme::remove_icon_type(const StringName &p_theme_type) {
_freeze_change_propagation();
- const StringName *L = nullptr;
- while ((L = icon_map[p_theme_type].next(L))) {
- Ref<Texture2D> icon = icon_map[p_theme_type][*L];
+ for (const KeyValue<StringName, Ref<Texture2D>> &E : icon_map[p_theme_type]) {
+ Ref<Texture2D> icon = E.value;
if (icon.is_valid()) {
icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -453,9 +432,8 @@ void Theme::remove_icon_type(const StringName &p_theme_type) {
void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- const StringName *key = nullptr;
- while ((key = icon_map.next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : icon_map) {
+ p_list->push_back(E.key);
}
}
@@ -528,10 +506,8 @@ void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list)
return;
}
- const StringName *key = nullptr;
-
- while ((key = style_map[p_theme_type].next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, Ref<StyleBox>> &E : style_map[p_theme_type]) {
+ p_list->push_back(E.key);
}
}
@@ -551,9 +527,8 @@ void Theme::remove_stylebox_type(const StringName &p_theme_type) {
_freeze_change_propagation();
- const StringName *L = nullptr;
- while ((L = style_map[p_theme_type].next(L))) {
- Ref<StyleBox> style = style_map[p_theme_type][*L];
+ for (const KeyValue<StringName, Ref<StyleBox>> &E : style_map[p_theme_type]) {
+ Ref<StyleBox> style = E.value;
if (style.is_valid()) {
style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -567,9 +542,8 @@ void Theme::remove_stylebox_type(const StringName &p_theme_type) {
void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- const StringName *key = nullptr;
- while ((key = style_map.next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : style_map) {
+ p_list->push_back(E.key);
}
}
@@ -644,10 +618,8 @@ void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) con
return;
}
- const StringName *key = nullptr;
-
- while ((key = font_map[p_theme_type].next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, Ref<Font>> &E : font_map[p_theme_type]) {
+ p_list->push_back(E.key);
}
}
@@ -667,9 +639,8 @@ void Theme::remove_font_type(const StringName &p_theme_type) {
_freeze_change_propagation();
- const StringName *L = nullptr;
- while ((L = font_map[p_theme_type].next(L))) {
- Ref<Font> font = font_map[p_theme_type][*L];
+ for (const KeyValue<StringName, Ref<Font>> &E : font_map[p_theme_type]) {
+ Ref<Font> font = E.value;
if (font.is_valid()) {
font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -683,9 +654,8 @@ void Theme::remove_font_type(const StringName &p_theme_type) {
void Theme::get_font_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- const StringName *key = nullptr;
- while ((key = font_map.next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : font_map) {
+ p_list->push_back(E.key);
}
}
@@ -747,10 +717,8 @@ void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list
return;
}
- const StringName *key = nullptr;
-
- while ((key = font_size_map[p_theme_type].next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, int> &E : font_size_map[p_theme_type]) {
+ p_list->push_back(E.key);
}
}
@@ -774,9 +742,8 @@ void Theme::remove_font_size_type(const StringName &p_theme_type) {
void Theme::get_font_size_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- const StringName *key = nullptr;
- while ((key = font_size_map.next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, HashMap<StringName, int>> &E : font_size_map) {
+ p_list->push_back(E.key);
}
}
@@ -836,10 +803,8 @@ void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) co
return;
}
- const StringName *key = nullptr;
-
- while ((key = color_map[p_theme_type].next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, Color> &E : color_map[p_theme_type]) {
+ p_list->push_back(E.key);
}
}
@@ -863,9 +828,8 @@ void Theme::remove_color_type(const StringName &p_theme_type) {
void Theme::get_color_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- const StringName *key = nullptr;
- while ((key = color_map.next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, HashMap<StringName, Color>> &E : color_map) {
+ p_list->push_back(E.key);
}
}
@@ -925,10 +889,8 @@ void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list)
return;
}
- const StringName *key = nullptr;
-
- while ((key = constant_map[p_theme_type].next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, int> &E : constant_map[p_theme_type]) {
+ p_list->push_back(E.key);
}
}
@@ -952,9 +914,8 @@ void Theme::remove_constant_type(const StringName &p_theme_type) {
void Theme::get_constant_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- const StringName *key = nullptr;
- while ((key = constant_map.next(key))) {
- p_list->push_back(*key);
+ for (const KeyValue<StringName, HashMap<StringName, int>> &E : constant_map) {
+ p_list->push_back(E.key);
}
}
@@ -1311,52 +1272,12 @@ void Theme::remove_type(const StringName &p_theme_type) {
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- Set<StringName> types;
- const StringName *key = nullptr;
-
- // Icons.
- while ((key = icon_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // StyleBoxes.
- while ((key = style_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Fonts.
- while ((key = font_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Font sizes.
- while ((key = font_size_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Colors.
- while ((key = color_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Constants.
- while ((key = constant_map.next(key))) {
- types.insert(*key);
- }
-
- for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
+ get_icon_type_list(p_list);
+ get_stylebox_type_list(p_list);
+ get_font_type_list(p_list);
+ get_font_size_type_list(p_list);
+ get_color_type_list(p_list);
+ get_constant_type_list(p_list);
}
void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) {
@@ -1667,75 +1588,62 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Colors.
{
- const StringName *K = nullptr;
- while ((K = p_other->color_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = p_other->color_map[*K].next(L))) {
- set_color(*L, *K, p_other->color_map[*K][*L]);
+ for (const KeyValue<StringName, HashMap<StringName, Color>> &E : p_other->color_map) {
+ for (const KeyValue<StringName, Color> &F : E.value) {
+ set_color(F.key, E.key, F.value);
}
}
}
// Constants.
{
- const StringName *K = nullptr;
- while ((K = p_other->constant_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = p_other->constant_map[*K].next(L))) {
- set_constant(*L, *K, p_other->constant_map[*K][*L]);
+ for (const KeyValue<StringName, HashMap<StringName, int>> &E : p_other->constant_map) {
+ for (const KeyValue<StringName, int> &F : E.value) {
+ set_constant(F.key, E.key, F.value);
}
}
}
// Fonts.
{
- const StringName *K = nullptr;
- while ((K = p_other->font_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = p_other->font_map[*K].next(L))) {
- set_font(*L, *K, p_other->font_map[*K][*L]);
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : p_other->font_map) {
+ for (const KeyValue<StringName, Ref<Font>> &F : E.value) {
+ set_font(F.key, E.key, F.value);
}
}
}
// Font sizes.
{
- const StringName *K = nullptr;
- while ((K = p_other->font_size_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = p_other->font_size_map[*K].next(L))) {
- set_font_size(*L, *K, p_other->font_size_map[*K][*L]);
+ for (const KeyValue<StringName, HashMap<StringName, int>> &E : p_other->font_size_map) {
+ for (const KeyValue<StringName, int> &F : E.value) {
+ set_font_size(F.key, E.key, F.value);
}
}
}
// Icons.
{
- const StringName *K = nullptr;
- while ((K = p_other->icon_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = p_other->icon_map[*K].next(L))) {
- set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : p_other->icon_map) {
+ for (const KeyValue<StringName, Ref<Texture2D>> &F : E.value) {
+ set_icon(F.key, E.key, F.value);
}
}
}
// Styleboxes.
{
- const StringName *K = nullptr;
- while ((K = p_other->style_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = p_other->style_map[*K].next(L))) {
- set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : p_other->style_map) {
+ for (const KeyValue<StringName, Ref<StyleBox>> &F : E.value) {
+ set_stylebox(F.key, E.key, F.value);
}
}
}
// Type variations.
{
- const StringName *K = nullptr;
- while ((K = p_other->variation_map.next(K))) {
- set_type_variation(*K, p_other->variation_map[*K]);
+ for (const KeyValue<StringName, StringName> &E : p_other->variation_map) {
+ set_type_variation(E.key, E.value);
}
}
@@ -1745,12 +1653,10 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
void Theme::clear() {
// These items need disconnecting.
{
- const StringName *K = nullptr;
- while ((K = icon_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = icon_map[*K].next(L))) {
- Ref<Texture2D> icon = icon_map[*K][*L];
- if (icon.is_valid()) {
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : icon_map) {
+ for (const KeyValue<StringName, Ref<Texture2D>> &F : E.value) {
+ if (F.value.is_valid()) {
+ Ref<Texture2D> icon = F.value;
icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
}
@@ -1758,12 +1664,10 @@ void Theme::clear() {
}
{
- const StringName *K = nullptr;
- while ((K = style_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = style_map[*K].next(L))) {
- Ref<StyleBox> style = style_map[*K][*L];
- if (style.is_valid()) {
+ for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : style_map) {
+ for (const KeyValue<StringName, Ref<StyleBox>> &F : E.value) {
+ if (F.value.is_valid()) {
+ Ref<StyleBox> style = F.value;
style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
}
@@ -1771,12 +1675,10 @@ void Theme::clear() {
}
{
- const StringName *K = nullptr;
- while ((K = font_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = font_map[*K].next(L))) {
- Ref<Font> font = font_map[*K][*L];
- if (font.is_valid()) {
+ for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : font_map) {
+ for (const KeyValue<StringName, Ref<Font>> &F : E.value) {
+ if (F.value.is_valid()) {
+ Ref<Font> font = F.value;
font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index da9e1ef2f6..cee3f85c32 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1345,19 +1345,19 @@ int TileSet::get_patterns_count() {
return patterns.size();
}
-Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
+RBSet<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileSet::TerrainsPattern>());
_update_terrains_cache();
- Set<TileSet::TerrainsPattern> output;
- for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
+ RBSet<TileSet::TerrainsPattern> output;
+ for (KeyValue<TileSet::TerrainsPattern, RBSet<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
output.insert(kv.key);
}
return output;
}
-Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
+RBSet<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileMapCell>());
_update_terrains_cache();
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
}
@@ -1368,8 +1368,8 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
// Count the sum of probabilities.
double sum = 0.0;
- Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ RBSet<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
+ for (RBSet<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
@@ -1389,7 +1389,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
double picked = Math::random(0.0, sum);
// Pick the tile.
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
@@ -2391,7 +2391,7 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
- compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
+ compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
@@ -2483,7 +2483,7 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
- compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
+ compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
@@ -2571,7 +2571,7 @@ void TileSet::_compatibility_conversion() {
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
memdelete(E.value);
}
- compatibility_data = Map<int, CompatibilityTileData *>();
+ compatibility_data = HashMap<int, CompatibilityTileData *>();
}
Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) {
@@ -2622,12 +2622,12 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
// Get or create the compatibility object
CompatibilityTileData *ctd;
- Map<int, CompatibilityTileData *>::Element *E = compatibility_data.find(id);
+ HashMap<int, CompatibilityTileData *>::Iterator E = compatibility_data.find(id);
if (!E) {
ctd = memnew(CompatibilityTileData);
compatibility_data.insert(id, ctd);
} else {
- ctd = E->get();
+ ctd = E->value;
}
if (components.size() < 2) {
@@ -3099,7 +3099,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Terrains.
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides"));
p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
@@ -3264,16 +3264,10 @@ void TileSet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
ADD_ARRAY("occlusion_layers", "occlusion_layer_");
- ADD_GROUP("Physics", "");
+ ADD_GROUP("", "");
ADD_ARRAY("physics_layers", "physics_layer_");
-
- ADD_GROUP("Terrains", "");
ADD_ARRAY("terrain_sets", "terrain_set_");
-
- ADD_GROUP("Navigation", "");
ADD_ARRAY("navigation_layers", "navigation_layer_");
-
- ADD_GROUP("Custom Data", "");
ADD_ARRAY("custom_data_layers", "custom_data_layer_");
// -- Enum binding --
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 95de46c9ab..633e1f4bed 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -69,6 +69,11 @@ union TileMapCell {
};
uint64_t _u64t;
+
+ static uint32_t hash(const TileMapCell &p_hash) {
+ return hash_one_uint64(p_hash._u64t);
+ }
+
TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
source_id = p_source_id;
set_atlas_coords(p_atlas_coords);
@@ -103,13 +108,16 @@ union TileMapCell {
bool operator!=(const TileMapCell &p_other) const {
return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
}
+ bool operator==(const TileMapCell &p_other) const {
+ return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
+ }
};
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
Vector2i size;
- Map<Vector2i, TileMapCell> pattern;
+ HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
@@ -166,11 +174,11 @@ private:
Size2i autotile_tile_size = Size2i(16, 16);
int autotile_spacing = 0;
- Map<Vector2i, int> autotile_bitmask_flags;
- Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
- Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
- Map<Vector2i, int> autotile_priority_map;
- Map<Vector2i, int> autotile_z_index_map;
+ HashMap<Vector2i, int> autotile_bitmask_flags;
+ HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
+ HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
+ HashMap<Vector2i, int> autotile_priority_map;
+ HashMap<Vector2i, int> autotile_z_index_map;
Vector<CompatibilityShapeData> shapes;
Ref<OccluderPolygon2D> occluder;
@@ -186,9 +194,9 @@ private:
COMPATIBILITY_TILE_MODE_ATLAS_TILE,
};
- Map<int, CompatibilityTileData *> compatibility_data;
- Map<int, int> compatibility_tilemap_mapping_tile_modes;
- Map<int, Map<Array, Array>> compatibility_tilemap_mapping;
+ HashMap<int, CompatibilityTileData *> compatibility_data;
+ HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
+ HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
void _compatibility_conversion();
@@ -324,10 +332,10 @@ private:
};
Vector<TerrainSet> terrain_sets;
- Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
+ HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
- LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
bool terrains_cache_dirty = true;
void _update_terrains_cache();
@@ -343,10 +351,10 @@ private:
Variant::Type type = Variant::NIL;
};
Vector<CustomDataLayer> custom_data_layers;
- Map<String, int> custom_data_layers_by_name;
+ HashMap<String, int> custom_data_layers_by_name;
// Per Atlas source data.
- Map<int, Ref<TileSetSource>> sources;
+ HashMap<int, Ref<TileSetSource>> sources;
Vector<int> source_ids;
int next_source_id = 0;
// ---------------------
@@ -357,9 +365,9 @@ private:
void _source_changed();
// Tile proxies
- Map<int, int> source_level_proxies;
- Map<Array, Array> coords_level_proxies;
- Map<Array, Array> alternative_level_proxies;
+ RBMap<int, int> source_level_proxies;
+ RBMap<Array, Array> coords_level_proxies;
+ RBMap<Array, Array> alternative_level_proxies;
// Helpers
Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
@@ -499,8 +507,8 @@ public:
int get_patterns_count();
// Terrains.
- Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
- Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
// Helpers
@@ -579,7 +587,7 @@ private:
LocalVector<real_t> animation_frames_durations;
// Alternatives
- Map<int, TileData *> alternatives;
+ HashMap<int, TileData *> alternatives;
Vector<int> alternatives_ids;
int next_alternative_id = 1;
};
@@ -589,9 +597,9 @@ private:
Vector2i separation;
Size2i texture_region_size = Size2i(16, 16);
- Map<Vector2i, TileAlternativesData> tiles;
+ HashMap<Vector2i, TileAlternativesData> tiles;
Vector<Vector2i> tiles_ids;
- Map<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
+ HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
@@ -716,7 +724,7 @@ private:
bool display_placeholder = false;
};
Vector<int> scenes_ids;
- Map<int, SceneData> scenes;
+ HashMap<int, SceneData> scenes;
int next_scene_id = 1;
void _compute_next_alternative_id();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 755962b96c..8e7824665f 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -345,8 +345,8 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
-Map<StringName, String> VisualShaderNode::get_editable_properties_names() const {
- return Map<StringName, String>();
+HashMap<StringName, String> VisualShaderNode::get_editable_properties_names() const {
+ return HashMap<StringName, String>();
}
Array VisualShaderNode::get_default_input_values() const {
@@ -1178,16 +1178,16 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
StringBuilder global_code;
StringBuilder global_code_per_node;
- Map<Type, StringBuilder> global_code_per_func;
+ HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
- Set<StringName> classes;
+ RBSet<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
String global_expressions;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node;
if (global_expression.is_valid()) {
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
@@ -1222,7 +1222,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
- Set<int> processed;
+ RBSet<int> processed;
Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
@@ -1550,8 +1550,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));
//render modes
- Map<String, String> blend_mode_enums;
- Set<String> toggles;
+ HashMap<String, String> blend_mode_enums;
+ RBSet<String> toggles;
const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
@@ -1562,7 +1562,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
const String begin = String(info.name);
for (int j = 0; j < info.options.size(); j++) {
- const String option = String(info.options[j]);
+ const String option = String(info.options[j]).capitalize();
if (!blend_mode_enums.has(begin)) {
blend_mode_enums[begin] = option;
@@ -1579,7 +1579,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E.key, PROPERTY_HINT_ENUM, E.value));
}
- for (Set<String>::Element *E = toggles.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = toggles.front(); E; E = E->next()) {
p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get()));
}
@@ -1611,7 +1611,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -1903,7 +1903,7 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
int output_count = vsnode->get_output_port_count();
int initial_output_count = output_count;
- Map<int, bool> expanded_output_ports;
+ HashMap<int, bool> expanded_output_ports;
for (int i = 0; i < initial_output_count; i++) {
bool expanded = false;
@@ -2133,11 +2133,11 @@ void VisualShader::_update_shader() const {
StringBuilder global_code;
StringBuilder global_code_per_node;
- Map<Type, StringBuilder> global_code_per_func;
+ HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
- Set<StringName> classes;
- Map<int, int> insertion_pos;
+ RBSet<StringName> classes;
+ HashMap<int, int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles", "sky", "fog" };
global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n";
@@ -2181,18 +2181,18 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- Set<String> used_uniform_names;
+ RBSet<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
- Map<int, List<int>> emitters;
- Map<int, List<int>> varying_setters;
+ HashMap<int, List<int>> emitters;
+ HashMap<int, List<int>> varying_setters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node;
if (global_expression.is_valid()) {
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
@@ -2201,27 +2201,27 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr());
+ Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node;
if (uniform_ref.is_valid()) {
used_uniform_names.insert(uniform_ref->get_uniform_name());
}
- Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr());
+ Ref<VisualShaderNodeUniform> uniform = E.value.node;
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
- Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr());
+ Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node;
if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
if (!varying_setters.has(i)) {
varying_setters.insert(i, List<int>());
}
- varying_setters[i].push_back(E->key());
+ varying_setters[i].push_back(E.key);
}
- Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
+ Ref<VisualShaderNodeParticleEmit> emit_particle = E.value.node;
if (emit_particle.is_valid()) {
if (!emitters.has(i)) {
emitters.insert(i, List<int>());
}
- emitters[i].push_back(E->key());
+ emitters[i].push_back(E.key);
}
}
}
@@ -2269,8 +2269,8 @@ void VisualShader::_update_shader() const {
global_code += "\n";
}
- Map<int, String> code_map;
- Set<int> empty_funcs;
+ HashMap<int, String> code_map;
+ RBSet<int> empty_funcs;
for (int i = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -2282,7 +2282,7 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
- Set<int> processed;
+ RBSet<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
@@ -3479,89 +3479,89 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Node3D, Vertex.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV2", "UV2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Model View Matrix", "MODELVIEW_MATRIX" },
////////////////////////////////////////////////////////////////////////
// Node3D, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
-
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
-
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_roughness", "CLEARCOAT_ROUGHNESS" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
-
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_hash_scale", "ALPHA_HASH_SCALE" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_aa_edge", "ALPHA_ANTIALIASING_EDGE" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "alpha_uv", "ALPHA_TEXTURE_COORDINATE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Albedo", "ALBEDO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "ALPHA" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Metallic", "METALLIC" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Specular", "SPECULAR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Emission", "EMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "AO", "AO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "AO Light Affect", "AO_LIGHT_AFFECT" },
+
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal Map", "NORMAL_MAP" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Normal Map Depth", "NORMAL_MAP_DEPTH" },
+
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Rim", "RIM" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Rim Tint", "RIM_TINT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Clearcoat", "CLEARCOAT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Clearcoat Roughness", "CLEARCOAT_ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Anisotropy", "ANISOTROPY" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Anisotropy Flow", "ANISOTROPY_FLOW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Subsurf Scatter", "SSS_STRENGTH" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Backlight", "BACKLIGHT" },
+
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha Scissor Threshold", "ALPHA_SCISSOR_THRESHOLD" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha Hash Scale", "ALPHA_HASH_SCALE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha AA Edge", "ALPHA_ANTIALIASING_EDGE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Alpha UV", "ALPHA_TEXTURE_COORDINATE" },
////////////////////////////////////////////////////////////////////////
// Node3D, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Specular", "SPECULAR_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "ALPHA" },
////////////////////////////////////////////////////////////////////////
// Canvas Item.
////////////////////////////////////////////////////////////////////////
// Canvas Item, Vertex.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal", "NORMAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal Map", "NORMAL_MAP" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Normal Map Depth", "NORMAL_MAP_DEPTH" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Light Vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Shadow Vertex", "SHADOW_VERTEX" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Light", "LIGHT" },
////////////////////////////////////////////////////////////////////////
// Sky, Sky.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fog", "FOG" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "ALPHA" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Fog", "FOG" },
////////////////////////////////////////////////////////////////////////
// Fog, Fog.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "Density", "DENSITY" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Albedo", "ALBEDO" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Emission", "EMISSION" },
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
@@ -3605,7 +3605,7 @@ String VisualShaderNodeOutput::get_input_port_name(int p_port) const {
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
if (count == p_port) {
- return String(ports[idx].name).capitalize();
+ return String(ports[idx].name);
}
count++;
}
@@ -3638,7 +3638,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
}
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
- return bool(name == "Ao" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold");
+ return bool(name == "AO" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold");
}
return false;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aaf570d98c..aa5263943b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -127,7 +127,7 @@ private:
};
struct Graph {
- Map<int, Node> nodes;
+ RBMap<int, Node> nodes;
List<Connection> connections;
} graph[TYPE_MAX];
@@ -139,9 +139,9 @@ private:
Vector2 graph_offset;
HashMap<String, int> modes;
- Set<StringName> flags;
+ RBSet<StringName> flags;
- Map<String, Varying> varyings;
+ HashMap<String, Varying> varyings;
List<Varying> varyings_list;
mutable SafeFlag dirty;
@@ -158,7 +158,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
@@ -255,10 +255,10 @@ class VisualShaderNode : public Resource {
int port_preview = -1;
- Map<int, Variant> default_input_values;
- Map<int, bool> connected_input_ports;
- Map<int, int> connected_output_ports;
- Map<int, bool> expanded_output_ports;
+ HashMap<int, Variant> default_input_values;
+ HashMap<int, bool> connected_input_ports;
+ HashMap<int, int> connected_output_ports;
+ HashMap<int, bool> expanded_output_ports;
protected:
bool simple_decl = true;
@@ -328,7 +328,7 @@ public:
void set_disabled(bool p_disabled = true);
virtual Vector<StringName> get_editable_properties() const;
- virtual Map<StringName, String> get_editable_properties_names() const;
+ virtual HashMap<StringName, String> get_editable_properties_names() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
@@ -680,9 +680,9 @@ protected:
String name;
};
- Map<int, Port> input_ports;
- Map<int, Port> output_ports;
- Map<int, Control *> controls;
+ HashMap<int, Port> input_ports;
+ HashMap<int, Port> output_ports;
+ HashMap<int, Control *> controls;
protected:
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 99d5d5c5d5..dbd45793f9 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2608,8 +2608,6 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"", // FUNC_SATURATE
"-($)",
"1.0 / ($)",
- "", // FUNC_RGB2HSV
- "", // FUNC_HSV2RGB
"abs($)",
"acos($)",
"acosh($)",
@@ -2667,43 +2665,7 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
}
- String code;
-
- if (func == FUNC_RGB2HSV) {
- if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
- return " " + p_output_vars[0] + " = vec2(0.0);\n";
- }
- if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
- return " " + p_output_vars[0] + " = vec4(0.0);\n";
- }
- code += " {\n";
- code += " vec3 c = " + p_input_vars[0] + ";\n";
- code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
- code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
- code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
- code += " float d = q.x - min(q.w, q.y);\n";
- code += " float e = 1.0e-10;\n";
- code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
- code += " }\n";
- } else if (func == FUNC_HSV2RGB) {
- if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
- return " " + p_output_vars[0] + " = vec2(0.0);\n";
- }
- if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
- return " " + p_output_vars[0] + " = vec4(0.0);\n";
- }
- code += " {\n";
- code += " vec3 c = " + p_input_vars[0] + ";\n";
- code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
- code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
- code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
- code += " }\n";
-
- } else {
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
- }
-
- return code;
+ return " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) {
@@ -2733,13 +2695,6 @@ void VisualShaderNodeVectorFunc::set_function(Function p_func) {
if (func == p_func) {
return;
}
- if (p_func == FUNC_RGB2HSV) {
- simple_decl = false;
- } else if (p_func == FUNC_HSV2RGB) {
- simple_decl = false;
- } else {
- simple_decl = true;
- }
func = p_func;
emit_changed();
}
@@ -2754,34 +2709,16 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const {
return props;
}
-String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
- bool invalid_type = false;
-
- if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) {
- if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) {
- invalid_type = true;
- }
- }
-
- if (invalid_type) {
- return RTR("Invalid function for that type.");
- }
-
- return String();
-}
-
void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
- BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
- BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_ACOS);
BIND_ENUM_CONSTANT(FUNC_ACOSH);
@@ -2872,6 +2809,25 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
+ case FUNC_HSV2RGB:
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
+ code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
+ code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
+ code += " }\n";
+ break;
+ case FUNC_RGB2HSV:
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
+ code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
+ code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
+ code += " float d = q.x - min(q.w, q.y);\n";
+ code += " float e = 1.0e-10;\n";
+ code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
+ code += " }\n";
+ break;
case FUNC_SEPIA:
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
@@ -2911,9 +2867,11 @@ void VisualShaderNodeColorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,HSV2RGB,RGB2HSV,Sepia"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
+ BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
+ BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
BIND_ENUM_CONSTANT(FUNC_SEPIA);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
@@ -5104,7 +5062,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const {
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
@@ -5112,15 +5070,22 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
}
int VisualShaderNodeColorUniform::get_output_port_count() const {
- return 2;
+ return 1;
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port
+ return "color";
+}
+
+bool VisualShaderNodeColorUniform::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ return true;
+ }
+ return false;
}
void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
@@ -5157,9 +5122,7 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
- code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
- return code;
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeColorUniform::is_show_prop_names() const {
@@ -5819,8 +5782,8 @@ bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
return true;
}
-Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
- Map<StringName, String> names;
+HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+ HashMap<StringName, String> names;
names.insert("texture_type", RTR("Type"));
names.insert("color_default", RTR("Default Color"));
names.insert("texture_filter", RTR("Filter"));
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 26c98bd2ea..b159d25eba 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1039,8 +1039,6 @@ public:
FUNC_SATURATE,
FUNC_NEGATE,
FUNC_RECIPROCAL,
- FUNC_RGB2HSV,
- FUNC_HSV2RGB,
FUNC_ABS,
FUNC_ACOS,
FUNC_ACOSH,
@@ -1095,7 +1093,6 @@ public:
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorFunc();
};
@@ -1112,6 +1109,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode {
public:
enum Function {
FUNC_GRAYSCALE,
+ FUNC_HSV2RGB,
+ FUNC_RGB2HSV,
FUNC_SEPIA,
FUNC_MAX,
};
@@ -1922,6 +1921,8 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ bool is_output_port_expandable(int p_port) const override;
+
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2174,7 +2175,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
virtual bool is_show_prop_names() const override;
Vector<StringName> get_editable_properties() const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 0879f2e735..54df935168 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -74,8 +74,8 @@ Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() co
return props;
}
-Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
- Map<StringName, String> names;
+HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
+ HashMap<StringName, String> names;
names.insert("mode_2d", RTR("2D Mode"));
return names;
}
@@ -704,8 +704,8 @@ Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties(
return props;
}
-Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
- Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
names.insert("mesh", RTR("Mesh"));
names.insert("use_all_surfaces", RTR("Use All Surfaces"));
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0b91cba5e0..05a059373b 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -52,7 +52,7 @@ public:
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
bool is_show_prop_names() const override;
VisualShaderNodeParticleEmitter();
@@ -153,7 +153,7 @@ public:
int get_surface_index() const;
Vector<StringName> get_editable_properties() const override;
- Map<StringName, String> get_editable_properties_names() const override;
+ HashMap<StringName, String> get_editable_properties_names() const override;
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
VisualShaderNodeParticleMeshEmitter();
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 4a277c3d84..71ae40ec82 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -46,7 +46,7 @@ class World2D : public Resource {
RID space;
RID navigation_map;
- Set<Viewport *> viewports;
+ RBSet<Viewport *> viewports;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
PhysicsDirectSpaceState2D *get_direct_space_state();
- _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
+ _FORCE_INLINE_ const RBSet<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index b34b7a2bfb..18d28e812f 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -53,7 +53,7 @@ private:
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
- Set<Camera3D *> cameras;
+ RBSet<Camera3D *> cameras;
protected:
static void _bind_methods();
@@ -77,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
+ _FORCE_INLINE_ const RBSet<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();