diff options
Diffstat (limited to 'scene')
31 files changed, 1087 insertions, 276 deletions
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp new file mode 100644 index 0000000000..38a03aaf97 --- /dev/null +++ b/scene/2d/navigation_link_2d.cpp @@ -0,0 +1,284 @@ +/*************************************************************************/ +/* navigation_link_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_link_2d.h" + +#include "core/math/geometry_2d.h" +#include "scene/resources/world_2d.h" +#include "servers/navigation_server_2d.h" +#include "servers/navigation_server_3d.h" + +void NavigationLink2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional); + ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers); + + ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value); + ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value); + + ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location); + ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location); + + ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location); + ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location); + + ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost); + ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost); + + ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost); + ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); +} + +void NavigationLink2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled) { + NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map()); + + // Update global positions for the link. + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + } + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + // Update global positions for the link. + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + } break; + case NOTIFICATION_EXIT_TREE: { + NavigationServer2D::get_singleton()->link_set_map(link, RID()); + } break; + case NOTIFICATION_DRAW: { +#ifdef DEBUG_ENABLED + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) { + Color color; + if (enabled) { + color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color(); + } else { + color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color(); + } + + real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map()); + + draw_line(get_start_location(), get_end_location(), color); + draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color); + draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color); + } +#endif // DEBUG_ENABLED + } break; + } +} + +#ifdef TOOLS_ENABLED +Rect2 NavigationLink2D::_edit_get_rect() const { + real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map()); + + Rect2 rect(get_start_location(), Size2()); + rect.expand_to(get_end_location()); + rect.grow_by(radius); + return rect; +} + +bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + Point2 segment[2] = { get_start_location(), get_end_location() }; + + Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment); + return p_point.distance_to(closest_point) < p_tolerance; +} +#endif // TOOLS_ENABLED + +void NavigationLink2D::set_enabled(bool p_enabled) { + if (enabled == p_enabled) { + return; + } + + enabled = p_enabled; + + if (!is_inside_tree()) { + return; + } + + if (!enabled) { + NavigationServer2D::get_singleton()->link_set_map(link, RID()); + } else { + NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map()); + } + +#ifdef DEBUG_ENABLED + if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) { + queue_redraw(); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink2D::set_bidirectional(bool p_bidirectional) { + if (bidirectional == p_bidirectional) { + return; + } + + bidirectional = p_bidirectional; + + NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional); +} + +void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) { + if (navigation_layers == p_navigation_layers) { + return; + } + + navigation_layers = p_navigation_layers; + + NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers); +} + +void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + + uint32_t _navigation_layers = get_navigation_layers(); + + if (p_value) { + _navigation_layers |= 1 << (p_layer_number - 1); + } else { + _navigation_layers &= ~(1 << (p_layer_number - 1)); + } + + set_navigation_layers(_navigation_layers); +} + +bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + + return get_navigation_layers() & (1 << (p_layer_number - 1)); +} + +void NavigationLink2D::set_start_location(Vector2 p_location) { + if (start_location.is_equal_approx(p_location)) { + return; + } + + start_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + + update_configuration_warnings(); + +#ifdef DEBUG_ENABLED + if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) { + queue_redraw(); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink2D::set_end_location(Vector2 p_location) { + if (end_location.is_equal_approx(p_location)) { + return; + } + + end_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform2D gt = get_global_transform(); + NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + + update_configuration_warnings(); + +#ifdef DEBUG_ENABLED + if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) { + queue_redraw(); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink2D::set_enter_cost(real_t p_enter_cost) { + ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); + if (Math::is_equal_approx(enter_cost, p_enter_cost)) { + return; + } + + enter_cost = p_enter_cost; + + NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost); +} + +void NavigationLink2D::set_travel_cost(real_t p_travel_cost) { + ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); + if (Math::is_equal_approx(travel_cost, p_travel_cost)) { + return; + } + + travel_cost = p_travel_cost; + + NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost); +} + +TypedArray<String> NavigationLink2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (start_location.is_equal_approx(end_location)) { + warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful.")); + } + + return warnings; +} + +NavigationLink2D::NavigationLink2D() { + link = NavigationServer2D::get_singleton()->link_create(); + set_notify_transform(true); +} + +NavigationLink2D::~NavigationLink2D() { + NavigationServer2D::get_singleton()->free(link); + link = RID(); +} diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h new file mode 100644 index 0000000000..5990ea082c --- /dev/null +++ b/scene/2d/navigation_link_2d.h @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* navigation_link_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_LINK_2D_H +#define NAVIGATION_LINK_2D_H + +#include "scene/2d/node_2d.h" + +class NavigationLink2D : public Node2D { + GDCLASS(NavigationLink2D, Node2D); + + bool enabled = true; + RID link = RID(); + bool bidirectional = true; + uint32_t navigation_layers = 1; + Vector2 end_location = Vector2(); + Vector2 start_location = Vector2(); + real_t enter_cost = 0.0; + real_t travel_cost = 1.0; + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: +#ifdef TOOLS_ENABLED + virtual Rect2 _edit_get_rect() const override; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; +#endif + + void set_enabled(bool p_enabled); + bool is_enabled() const { return enabled; } + + void set_bidirectional(bool p_bidirectional); + bool is_bidirectional() const { return bidirectional; } + + void set_navigation_layers(uint32_t p_navigation_layers); + uint32_t get_navigation_layers() const { return navigation_layers; } + + void set_navigation_layer_value(int p_layer_number, bool p_value); + bool get_navigation_layer_value(int p_layer_number) const; + + void set_start_location(Vector2 p_location); + Vector2 get_start_location() const { return start_location; } + + void set_end_location(Vector2 p_location); + Vector2 get_end_location() const { return end_location; } + + void set_enter_cost(real_t p_enter_cost); + real_t get_enter_cost() const { return enter_cost; } + + void set_travel_cost(real_t p_travel_cost); + real_t get_travel_cost() const { return travel_cost; } + + TypedArray<String> get_configuration_warnings() const override; + + NavigationLink2D(); + ~NavigationLink2D(); +}; + +#endif // NAVIGATION_LINK_2D_H diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 43158344b4..61fe00669a 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1142,7 +1142,7 @@ bool CharacterBody2D::move_and_slide() { on_ceiling = false; on_wall = false; - if (!current_platform_velocity.is_equal_approx(Vector2())) { + if (!current_platform_velocity.is_zero_approx()) { PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. parameters.exclude_bodies.insert(platform_rid); @@ -1241,7 +1241,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo break; } - if (result.remainder.is_equal_approx(Vector2())) { + if (result.remainder.is_zero_approx()) { motion = Vector2(); break; } @@ -1325,7 +1325,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo sliding_enabled = true; first_slide = false; - if (!collided || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_zero_approx()) { break; } } @@ -1371,7 +1371,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { motion_results.push_back(result); _set_collision_direction(result); - if (result.remainder.is_equal_approx(Vector2())) { + if (result.remainder.is_zero_approx()) { motion = Vector2(); break; } @@ -1390,7 +1390,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { } } - if (!collided || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_zero_approx()) { break; } diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index b620f58ed7..a02f322ef1 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { if (bitmask.is_valid()) { check_rect = false; if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) { - if (bitmask->get_bit(coord)) { + if (bitmask->get_bitv(coord)) { touched = true; } } diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp new file mode 100644 index 0000000000..47b602c966 --- /dev/null +++ b/scene/3d/navigation_link_3d.cpp @@ -0,0 +1,389 @@ +/*************************************************************************/ +/* navigation_link_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_link_3d.h" + +#include "mesh_instance_3d.h" +#include "servers/navigation_server_3d.h" + +#ifdef DEBUG_ENABLED +void NavigationLink3D::_update_debug_mesh() { + if (!is_inside_tree()) { + return; + } + + if (Engine::get_singleton()->is_editor_hint()) { + // don't update inside Editor as node 3d gizmo takes care of this + // as collisions and selections for Editor Viewport need to be updated + return; + } + + if (!NavigationServer3D::get_singleton()->get_debug_enabled()) { + if (debug_instance.is_valid()) { + RS::get_singleton()->instance_set_visible(debug_instance, false); + } + return; + } + + if (!debug_instance.is_valid()) { + debug_instance = RenderingServer::get_singleton()->instance_create(); + } + + if (!debug_mesh.is_valid()) { + debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + } + + RID nav_map = get_world_3d()->get_navigation_map(); + real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map); + Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map); + Vector3::Axis up_axis = up_vector.max_axis_index(); + + debug_mesh->clear_surfaces(); + + Vector<Vector3> lines; + + // Draw line between the points. + lines.push_back(start_location); + lines.push_back(end_location); + + // Draw start location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(start_location + Vector3(0, a.x, a.y)); + lines.append(start_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(start_location + Vector3(a.x, 0, a.y)); + lines.append(start_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(start_location + Vector3(a.x, a.y, 0)); + lines.append(start_location + Vector3(b.x, b.y, 0)); + break; + } + } + + // Draw end location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(end_location + Vector3(0, a.x, a.y)); + lines.append(end_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(end_location + Vector3(a.x, 0, a.y)); + lines.append(end_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(end_location + Vector3(a.x, a.y, 0)); + lines.append(end_location + Vector3(b.x, b.y, 0)); + break; + } + } + + Array mesh_array; + mesh_array.resize(Mesh::ARRAY_MAX); + mesh_array[Mesh::ARRAY_VERTEX] = lines; + + debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array); + + RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid()); + RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree()); + + Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material(); + Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material(); + + if (enabled) { + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid()); + } else { + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid()); + } +} +#endif // DEBUG_ENABLED + +void NavigationLink3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional); + ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers); + + ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value); + ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value); + + ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location); + ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location); + + ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location); + ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location); + + ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost); + ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost); + + ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost); + ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); +} + +void NavigationLink3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled) { + NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map()); + + // Update global positions for the link. + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + } + +#ifdef DEBUG_ENABLED + _update_debug_mesh(); +#endif // DEBUG_ENABLED + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + // Update global positions for the link. + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + +#ifdef DEBUG_ENABLED + if (is_inside_tree() && debug_instance.is_valid()) { + RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform()); + } +#endif // DEBUG_ENABLED + } break; + case NOTIFICATION_EXIT_TREE: { + NavigationServer3D::get_singleton()->link_set_map(link, RID()); + +#ifdef DEBUG_ENABLED + if (debug_instance.is_valid()) { + RS::get_singleton()->instance_set_scenario(debug_instance, RID()); + RS::get_singleton()->instance_set_visible(debug_instance, false); + } +#endif // DEBUG_ENABLED + } break; + } +} + +NavigationLink3D::NavigationLink3D() { + link = NavigationServer3D::get_singleton()->link_create(); + set_notify_transform(true); +} + +NavigationLink3D::~NavigationLink3D() { + NavigationServer3D::get_singleton()->free(link); + link = RID(); + +#ifdef DEBUG_ENABLED + if (debug_instance.is_valid()) { + RenderingServer::get_singleton()->free(debug_instance); + } + if (debug_mesh.is_valid()) { + RenderingServer::get_singleton()->free(debug_mesh->get_rid()); + } +#endif // DEBUG_ENABLED +} + +void NavigationLink3D::set_enabled(bool p_enabled) { + if (enabled == p_enabled) { + return; + } + + enabled = p_enabled; + + if (!is_inside_tree()) { + return; + } + + if (enabled) { + NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map()); + } else { + NavigationServer3D::get_singleton()->link_set_map(link, RID()); + } + +#ifdef DEBUG_ENABLED + if (debug_instance.is_valid() && debug_mesh.is_valid()) { + if (enabled) { + Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material(); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid()); + } else { + Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material(); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid()); + } + } +#endif // DEBUG_ENABLED + + update_gizmos(); +} + +void NavigationLink3D::set_bidirectional(bool p_bidirectional) { + if (bidirectional == p_bidirectional) { + return; + } + + bidirectional = p_bidirectional; + + NavigationServer3D::get_singleton()->link_set_bidirectional(link, bidirectional); +} + +void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) { + if (navigation_layers == p_navigation_layers) { + return; + } + + navigation_layers = p_navigation_layers; + + NavigationServer3D::get_singleton()->link_set_navigation_layers(link, navigation_layers); +} + +void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + + uint32_t _navigation_layers = get_navigation_layers(); + + if (p_value) { + _navigation_layers |= 1 << (p_layer_number - 1); + } else { + _navigation_layers &= ~(1 << (p_layer_number - 1)); + } + + set_navigation_layers(_navigation_layers); +} + +bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + + return get_navigation_layers() & (1 << (p_layer_number - 1)); +} + +void NavigationLink3D::set_start_location(Vector3 p_location) { + if (start_location.is_equal_approx(p_location)) { + return; + } + + start_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + +#ifdef DEBUG_ENABLED + _update_debug_mesh(); +#endif // DEBUG_ENABLED + + update_gizmos(); + update_configuration_warnings(); +} + +void NavigationLink3D::set_end_location(Vector3 p_location) { + if (end_location.is_equal_approx(p_location)) { + return; + } + + end_location = p_location; + + if (!is_inside_tree()) { + return; + } + + Transform3D gt = get_global_transform(); + NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + +#ifdef DEBUG_ENABLED + _update_debug_mesh(); +#endif // DEBUG_ENABLED + + update_gizmos(); + update_configuration_warnings(); +} + +void NavigationLink3D::set_enter_cost(real_t p_enter_cost) { + ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); + if (Math::is_equal_approx(enter_cost, p_enter_cost)) { + return; + } + + enter_cost = p_enter_cost; + + NavigationServer3D::get_singleton()->link_set_enter_cost(link, enter_cost); +} + +void NavigationLink3D::set_travel_cost(real_t p_travel_cost) { + ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); + if (Math::is_equal_approx(travel_cost, p_travel_cost)) { + return; + } + + travel_cost = p_travel_cost; + + NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost); +} + +TypedArray<String> NavigationLink3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (start_location.is_equal_approx(end_location)) { + warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful.")); + } + + return warnings; +} diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h new file mode 100644 index 0000000000..1f88075527 --- /dev/null +++ b/scene/3d/navigation_link_3d.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* navigation_link_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_LINK_3D_H +#define NAVIGATION_LINK_3D_H + +#include "scene/3d/node_3d.h" + +class NavigationLink3D : public Node3D { + GDCLASS(NavigationLink3D, Node3D); + + bool enabled = true; + RID link = RID(); + bool bidirectional = true; + uint32_t navigation_layers = 1; + Vector3 end_location = Vector3(); + Vector3 start_location = Vector3(); + real_t enter_cost = 0.0; + real_t travel_cost = 1.0; + +#ifdef DEBUG_ENABLED + RID debug_instance; + Ref<ArrayMesh> debug_mesh; + + void _update_debug_mesh(); +#endif // DEBUG_ENABLED + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + NavigationLink3D(); + ~NavigationLink3D(); + + void set_enabled(bool p_enabled); + bool is_enabled() const { return enabled; } + + void set_bidirectional(bool p_bidirectional); + bool is_bidirectional() const { return bidirectional; } + + void set_navigation_layers(uint32_t p_navigation_layers); + uint32_t get_navigation_layers() const { return navigation_layers; } + + void set_navigation_layer_value(int p_layer_number, bool p_value); + bool get_navigation_layer_value(int p_layer_number) const; + + void set_start_location(Vector3 p_location); + Vector3 get_start_location() const { return start_location; } + + void set_end_location(Vector3 p_location); + Vector3 get_end_location() const { return end_location; } + + void set_enter_cost(real_t p_enter_cost); + real_t get_enter_cost() const { return enter_cost; } + + void set_travel_cost(real_t p_travel_cost); + real_t get_travel_cost() const { return travel_cost; } + + TypedArray<String> get_configuration_warnings() const override; +}; + +#endif // NAVIGATION_LINK_3D_H diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 426a8c1684..095aeef560 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -792,8 +792,8 @@ void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed."); Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos); Vector3 original_scale = get_scale(); diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index c1c309fdbe..015cb9a21d 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -186,21 +186,21 @@ ArrayOccluder3D::~ArrayOccluder3D() { ///////////////////////////////////////////////// -void QuadOccluder3D::set_size(const Vector2 &p_size) { +void QuadOccluder3D::set_size(const Size2 &p_size) { if (size == p_size) { return; } - size = p_size.max(Vector2()); + size = p_size.max(Size2()); _update(); } -Vector2 QuadOccluder3D::get_size() const { +Size2 QuadOccluder3D::get_size() const { return size; } void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { - Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); + Size2 _size = Size2(size.x / 2.0f, size.y / 2.0f); r_vertices = { Vector3(-_size.x, -_size.y, 0), diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index 11d731b989..69a80e63fc 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -88,15 +88,15 @@ class QuadOccluder3D : public Occluder3D { GDCLASS(QuadOccluder3D, Occluder3D); private: - Vector2 size = Vector2(1.0f, 1.0f); + Size2 size = Vector2(1.0f, 1.0f); protected: virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; static void _bind_methods(); public: - Vector2 get_size() const; - void set_size(const Vector2 &p_size); + Size2 get_size() const; + void set_size(const Size2 &p_size); QuadOccluder3D(); ~QuadOccluder3D(); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 5534bc28f1..86dbcc2306 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1208,7 +1208,7 @@ bool CharacterBody3D::move_and_slide() { last_motion = Vector3(); - if (!current_platform_velocity.is_equal_approx(Vector3())) { + if (!current_platform_velocity.is_zero_approx()) { PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. @@ -1315,7 +1315,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo break; } - if (result.remainder.is_equal_approx(Vector3())) { + if (result.remainder.is_zero_approx()) { motion = Vector3(); break; } @@ -1428,7 +1428,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo const PhysicsServer3D::MotionCollision &collision = result.collisions[0]; Vector3 slide_motion = result.remainder.slide(collision.normal); - if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) { + if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_zero_approx()) { // Slide using the intersection between the motion plane and the floor plane, // in order to keep the direction intact. real_t motion_length = slide_motion.length(); @@ -1469,7 +1469,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo total_travel += result.travel; // Apply Constant Speed. - if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) { + if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_zero_approx()) { Vector3 travel_slide_up = total_travel.slide(up_direction); motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length())); } @@ -1492,7 +1492,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo collided = true; } - if (!collided || motion.is_equal_approx(Vector3())) { + if (!collided || motion.is_zero_approx()) { break; } @@ -1533,7 +1533,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { CollisionState result_state; _set_collision_direction(result, result_state); - if (result.remainder.is_equal_approx(Vector3())) { + if (result.remainder.is_zero_approx()) { motion = Vector3(); break; } @@ -1557,7 +1557,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { } } - if (!collided || motion.is_equal_approx(Vector3())) { + if (!collided || motion.is_zero_approx()) { break; } diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 7f7dc96665..306ca3d340 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -805,10 +805,10 @@ int Label::get_visible_characters() const { void Label::set_visible_ratio(float p_ratio) { if (visible_ratio != p_ratio) { - if (visible_ratio >= 1.0) { + if (p_ratio >= 1.0) { visible_chars = -1; visible_ratio = 1.0; - } else if (visible_ratio < 0.0) { + } else if (p_ratio < 0.0) { visible_chars = 0; visible_ratio = 0.0; } else { diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index bcc84fc8dc..9afcd566b9 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -431,7 +431,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (m->get_velocity().is_equal_approx(Vector2())) { + if (m->get_velocity().is_zero_approx()) { return; } activated_by_keyboard = false; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index c5fe218a15..9b2e40e050 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -4945,10 +4945,10 @@ void RichTextLabel::set_visible_ratio(float p_ratio) { if (visible_ratio != p_ratio) { _stop_thread(); - if (visible_ratio >= 1.0) { + if (p_ratio >= 1.0) { visible_characters = -1; visible_ratio = 1.0; - } else if (visible_ratio < 0.0) { + } else if (p_ratio < 0.0) { visible_characters = 0; visible_ratio = 0.0; } else { diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index e2fd903e0e..2efb6593d3 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -112,7 +112,7 @@ bool TextureButton::has_point(const Point2 &p_point) const { } Point2i p = point; - return click_mask->get_bit(p); + return click_mask->get_bitv(p); } return Control::has_point(p_point); diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp index aad5baccab..9b63118f7c 100644 --- a/scene/main/multiplayer_peer.cpp +++ b/scene/main/multiplayer_peer.cpp @@ -120,19 +120,10 @@ void MultiplayerPeer::_bind_methods() { /*************/ -int MultiplayerPeerExtension::get_available_packet_count() const { - int count; - if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { - return count; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!"); - return -1; -} - Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - int err; + Error err; if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { - return (Error)err; + return err; } if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) { if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) { @@ -153,9 +144,9 @@ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buff } Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - int err; + Error err; if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { - return (Error)err; + return err; } if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) { PackedByteArray a; @@ -171,87 +162,6 @@ Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer return FAILED; } -int MultiplayerPeerExtension::get_max_packet_size() const { - int size; - if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { - return size; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!"); - return 0; -} - -void MultiplayerPeerExtension::set_transfer_channel(int p_channel) { - if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) { - return; - } - MultiplayerPeer::set_transfer_channel(p_channel); -} - -int MultiplayerPeerExtension::get_transfer_channel() const { - int channel; - if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) { - return channel; - } - return MultiplayerPeer::get_transfer_channel(); -} - -void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) { - if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) { - return; - } - MultiplayerPeer::set_transfer_mode(p_mode); -} - -MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const { - int mode; - if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) { - return (MultiplayerPeer::TransferMode)mode; - } - return MultiplayerPeer::get_transfer_mode(); -} - -void MultiplayerPeerExtension::set_target_peer(int p_peer_id) { - if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) { - return; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!"); -} - -int MultiplayerPeerExtension::get_packet_peer() const { - int peer; - if (GDVIRTUAL_CALL(_get_packet_peer, peer)) { - return peer; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!"); - return 0; -} - -bool MultiplayerPeerExtension::is_server() const { - bool server; - if (GDVIRTUAL_CALL(_is_server, server)) { - return server; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!"); - return false; -} - -void MultiplayerPeerExtension::poll() { - int err; - if (GDVIRTUAL_CALL(_poll, err)) { - return; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!"); -} - -int MultiplayerPeerExtension::get_unique_id() const { - int id; - if (GDVIRTUAL_CALL(_get_unique_id, id)) { - return id; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!"); - return 0; -} - void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) { return; @@ -267,15 +177,6 @@ bool MultiplayerPeerExtension::is_refusing_new_connections() const { return MultiplayerPeer::is_refusing_new_connections(); } -MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const { - int status; - if (GDVIRTUAL_CALL(_get_connection_status, status)) { - return (ConnectionStatus)status; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!"); - return CONNECTION_DISCONNECTED; -} - void MultiplayerPeerExtension::_bind_methods() { GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); @@ -300,4 +201,7 @@ void MultiplayerPeerExtension::_bind_methods() { GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable"); GDVIRTUAL_BIND(_is_refusing_new_connections); GDVIRTUAL_BIND(_get_connection_status); + + ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE); + ADD_PROPERTY_DEFAULT("transfer_channel", 0); } diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h index 8a012d7520..ab7483ece5 100644 --- a/scene/main/multiplayer_peer.h +++ b/scene/main/multiplayer_peer.h @@ -33,6 +33,7 @@ #include "core/io/packet_peer.h" +#include "core/extension/ext_wrappers.gen.inc" #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" #include "core/variant/native_ptr.h" @@ -103,55 +104,35 @@ protected: PackedByteArray script_buffer; public: - /* PacketPeer */ - virtual int get_available_packet_count() const override; + /* PacketPeer extension */ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual int get_max_packet_size() const override; - - /* MultiplayerPeer */ - virtual void set_transfer_channel(int p_channel) override; - virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(TransferMode p_mode) override; - virtual TransferMode get_transfer_mode() const override; - virtual void set_target_peer(int p_peer_id) override; - - virtual int get_packet_peer() const override; - - virtual bool is_server() const override; + GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript. - virtual void poll() override; + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript. - virtual int get_unique_id() const override; + EXBIND0RC(int, get_available_packet_count); + EXBIND0RC(int, get_max_packet_size); + /* MultiplayerPeer extension */ virtual void set_refuse_new_connections(bool p_enable) override; - virtual bool is_refusing_new_connections() const override; + GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional. - virtual ConnectionStatus get_connection_status() const override; - - /* PacketPeer GDExtension */ - GDVIRTUAL0RC(int, _get_available_packet_count); - GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); - GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); - GDVIRTUAL0RC(int, _get_max_packet_size); - - /* PacketPeer GDScript */ - GDVIRTUAL0R(PackedByteArray, _get_packet_script); - GDVIRTUAL1R(int, _put_packet_script, PackedByteArray); - - /* MultiplayerPeer GDExtension */ - GDVIRTUAL1(_set_transfer_channel, int); - GDVIRTUAL0RC(int, _get_transfer_channel); - GDVIRTUAL1(_set_transfer_mode, int); - GDVIRTUAL0RC(int, _get_transfer_mode); - GDVIRTUAL1(_set_target_peer, int); - GDVIRTUAL0RC(int, _get_packet_peer); - GDVIRTUAL0RC(bool, _is_server); - GDVIRTUAL0R(int, _poll); - GDVIRTUAL0RC(int, _get_unique_id); - GDVIRTUAL1(_set_refuse_new_connections, bool); - GDVIRTUAL0RC(bool, _is_refusing_new_connections); - GDVIRTUAL0RC(int, _get_connection_status); + virtual bool is_refusing_new_connections() const override; + GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional. + + EXBIND1(set_transfer_channel, int); + EXBIND0RC(int, get_transfer_channel); + EXBIND1(set_transfer_mode, TransferMode); + EXBIND0RC(TransferMode, get_transfer_mode); + EXBIND1(set_target_peer, int); + EXBIND0RC(int, get_packet_peer); + EXBIND0RC(bool, is_server); + EXBIND0(poll); + EXBIND0RC(int, get_unique_id); + EXBIND0RC(ConnectionStatus, get_connection_status); }; #endif // MULTIPLAYER_PEER_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 00d97a9b46..7e4f1fe2e6 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -54,6 +54,7 @@ #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" +#include "scene/2d/navigation_link_2d.h" #include "scene/2d/navigation_obstacle_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" @@ -240,6 +241,7 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/navigation_agent_3d.h" +#include "scene/3d/navigation_link_3d.h" #include "scene/3d/navigation_obstacle_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/node_3d.h" @@ -577,6 +579,7 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationRegion3D); GDREGISTER_CLASS(NavigationAgent3D); GDREGISTER_CLASS(NavigationObstacle3D); + GDREGISTER_CLASS(NavigationLink3D); OS::get_singleton()->yield(); // may take time to init #endif // _3D_DISABLED @@ -934,6 +937,7 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationRegion2D); GDREGISTER_CLASS(NavigationAgent2D); GDREGISTER_CLASS(NavigationObstacle2D); + GDREGISTER_CLASS(NavigationLink2D); OS::get_singleton()->yield(); // may take time to init diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 9b1adde00a..0505f6b559 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -33,13 +33,18 @@ #include "core/io/image_loader.h" #include "core/variant/typed_array.h" -void BitMap::create(const Size2 &p_size) { +void BitMap::create(const Size2i &p_size) { ERR_FAIL_COND(p_size.width < 1); ERR_FAIL_COND(p_size.height < 1); + ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX); + + Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1); + ERR_FAIL_COND(err != OK); + width = p_size.width; height = p_size.height; - bitmask.resize((((width * height) - 1) / 8) + 1); + memset(bitmask.ptrw(), 0, bitmask.size()); } @@ -49,7 +54,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol img->convert(Image::FORMAT_LA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8); - create(img->get_size()); + create(Size2i(img->get_width(), img->get_height())); const uint8_t *r = img->get_data().ptr(); uint8_t *w = bitmask.ptrw(); @@ -63,7 +68,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol } } -void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { +void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) { Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect); uint8_t *data = bitmask.ptrw(); @@ -91,7 +96,7 @@ int BitMap::get_true_bit_count() const { const uint8_t *d = bitmask.ptr(); int c = 0; - //fast, almost branchless version + // Fast, almost branchless version. for (int i = 0; i < ds; i++) { c += (d[i] & (1 << 7)) >> 7; @@ -107,14 +112,15 @@ int BitMap::get_true_bit_count() const { return c; } -void BitMap::set_bit(const Point2 &p_pos, bool p_value) { - int x = p_pos.x; - int y = p_pos.y; +void BitMap::set_bitv(const Point2i &p_pos, bool p_value) { + set_bit(p_pos.x, p_pos.y, p_value); +} - ERR_FAIL_INDEX(x, width); - ERR_FAIL_INDEX(y, height); +void BitMap::set_bit(int p_x, int p_y, bool p_value) { + ERR_FAIL_INDEX(p_x, width); + ERR_FAIL_INDEX(p_y, height); - int ofs = width * y + x; + int ofs = width * p_y + p_x; int bbyte = ofs / 8; int bbit = ofs % 8; @@ -129,21 +135,23 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) { bitmask.write[bbyte] = b; } -bool BitMap::get_bit(const Point2 &p_pos) const { - int x = Math::fast_ftoi(p_pos.x); - int y = Math::fast_ftoi(p_pos.y); - ERR_FAIL_INDEX_V(x, width, false); - ERR_FAIL_INDEX_V(y, height, false); +bool BitMap::get_bitv(const Point2i &p_pos) const { + return get_bit(p_pos.x, p_pos.y); +} + +bool BitMap::get_bit(int p_x, int p_y) const { + ERR_FAIL_INDEX_V(p_x, width, false); + ERR_FAIL_INDEX_V(p_y, height, false); - int ofs = width * y + x; + int ofs = width * p_y + p_x; int bbyte = ofs / 8; int bbit = ofs % 8; return (bitmask[bbyte] & (1 << bbit)) != 0; } -Size2 BitMap::get_size() const { - return Size2(width, height); +Size2i BitMap::get_size() const { + return Size2i(width, height); } void BitMap::_set_data(const Dictionary &p_d) { @@ -161,13 +169,13 @@ Dictionary BitMap::_get_data() const { return d; } -Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const { +Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { int stepx = 0; int stepy = 0; int prevx = 0; int prevy = 0; - int startx = start.x; - int starty = start.y; + int startx = p_start.x; + int starty = p_start.y; int curx = startx; int cury = starty; unsigned int count = 0; @@ -176,7 +184,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) Vector<Vector2> _points; do { int sv = 0; - { //square value + { // Square value /* checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent @@ -187,13 +195,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) +---+---+ */ Point2i tl = Point2i(curx - 1, cury - 1); - sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0; + sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0; Point2i tr = Point2i(curx, cury - 1); - sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0; + sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0; Point2i bl = Point2i(curx - 1, cury); - sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0; + sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); - sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0; + sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0; ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); } @@ -303,16 +311,16 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) default: ERR_PRINT("this shouldn't happen."); } - //little optimization - // if previous direction is same as current direction, - // then we should modify the last vec to current + // Small optimization: + // If the previous direction is same as the current direction, + // then we should modify the last vector to current. curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points.write[_points.size() - 1].x = (float)(curx - rect.position.x); - _points.write[_points.size() - 1].y = (float)(cury + rect.position.y); + _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x); + _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y); } else { - _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y))); + _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y))); } count++; @@ -348,7 +356,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { int index = -1; float dist = 0.0; - //not looping first and last point + // Not looping first and last point. for (size_t i = 1, size = v.size(); i < size - 1; ++i) { float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]); if (cdist > dist) { @@ -385,9 +393,9 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) { int size = points.size(); - // if there are less than 3 points, then we have nothing + // If there are less than 3 points, then we have nothing. ERR_FAIL_COND_V(size < 3, Vector<Vector2>()); - // if there are less than 9 points (but more than 3), then we don't need to reduce it + // If there are less than 9 points (but more than 3), then we don't need to reduce it. if (size < 9) { return points; } @@ -412,9 +420,9 @@ struct FillBitsStackEntry { }; static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { - // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps + // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps. Vector<FillBitsStackEntry> stack; - // Tracking size since we won't be shrinking the stack vector + // Tracking size since we won't be shrinking the stack vector. int stack_size = 0; Point2i pos = p_pos; @@ -433,10 +441,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ for (int i = next_i; i <= pos.x + 1; i++) { for (int j = next_j; j <= pos.y + 1; j++) { if (popped) { - // The next loop over j must start normally + // The next loop over j must start normally. next_j = pos.y; popped = false; - // Skip because an iteration was already executed with current counter values + // Skip because an iteration was already executed with current counter values. continue; } @@ -447,11 +455,11 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ continue; } - if (p_map->get_bit(Vector2(i, j))) { + if (p_map->get_bit(i, j)) { continue; - } else if (p_src->get_bit(Vector2(i, j))) { - p_map->set_bit(Vector2(i, j), true); + } else if (p_src->get_bit(i, j)) { + p_map->set_bit(i, j, true); FillBitsStackEntry se = { pos, i, j }; stack.resize(MAX(stack_size + 1, stack.size())); @@ -482,7 +490,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ print_verbose("BitMap: Max stack size: " + itos(stack.size())); } -Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { +Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); print_verbose("BitMap: Rect: " + r); @@ -494,7 +502,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo Vector<Vector<Vector2>> polygons; for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { - if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { + if (!fill->get_bit(j, i) && get_bit(j, i)) { fill_bits(this, fill, Point2i(j, i), r); Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); @@ -515,7 +523,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo return polygons; } -void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { +void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) { if (p_pixels == 0) { return; } @@ -532,7 +540,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { - if (bit_value == get_bit(Point2(j, i))) { + if (bit_value == get_bit(j, i)) { continue; } @@ -543,7 +551,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { bool outside = false; if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) { - // outside of rectangle counts as bit not set + // Outside of rectangle counts as bit not set. if (!bit_value) { outside = true; } else { @@ -556,7 +564,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { continue; } - if (outside || (bit_value == copy->get_bit(Point2(x, y)))) { + if (outside || (bit_value == copy->get_bit(x, y))) { found = true; break; } @@ -567,20 +575,20 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } if (found) { - set_bit(Point2(j, i), bit_value); + set_bit(j, i, bit_value); } } } } -void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) { +void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) { grow_mask(-p_pixels, p_rect); } -TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { +TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const { Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon); - // Convert result to bindable types + // Convert result to bindable types. TypedArray<PackedVector2Array> result_array; result_array.resize(result.size()); @@ -603,15 +611,25 @@ TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_r return result_array; } -void BitMap::resize(const Size2 &p_new_size) { +void BitMap::resize(const Size2i &p_new_size) { + ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0); + if (p_new_size == get_size()) { + return; + } + Ref<BitMap> new_bitmap; new_bitmap.instantiate(); new_bitmap->create(p_new_size); - int lw = MIN(width, p_new_size.width); - int lh = MIN(height, p_new_size.height); + // also allow for upscaling + int lw = (width == 0) ? 0 : p_new_size.width; + int lh = (height == 0) ? 0 : p_new_size.height; + + float scale_x = ((float)width / p_new_size.width); + float scale_y = ((float)height / p_new_size.height); for (int x = 0; x < lw; x++) { for (int y = 0; y < lh; y++) { - new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y))); + bool new_bit = get_bit(x * scale_x, y * scale_y); + new_bitmap->set_bit(x, y, new_bit); } } @@ -627,14 +645,16 @@ Ref<Image> BitMap::convert_to_image() const { for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { - image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0)); + image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0)); } } return image; } -void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { +void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) { + ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object."); + int x = p_pos.x; int y = p_pos.y; int w = p_bitmap->get_size().width; @@ -650,8 +670,8 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { if (py < 0 || py >= height) { continue; } - if (p_bitmap->get_bit(Vector2(i, j))) { - set_bit(Vector2(x, y), true); + if (p_bitmap->get_bit(i, j)) { + set_bit(px, py, true); } } } @@ -661,8 +681,10 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1)); - ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit); - ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit); + ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv); + ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit); + ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv); + ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit); ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect); ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); @@ -681,5 +703,3 @@ void BitMap::_bind_methods() { } BitMap::BitMap() {} - -////////////////////////////////////// diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index d8507dfa8b..291ed8c4d0 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -46,9 +46,9 @@ class BitMap : public Resource { int width = 0; int height = 0; - Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; + Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; - TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; protected: void _set_data(const Dictionary &p_d); @@ -57,24 +57,27 @@ protected: static void _bind_methods(); public: - void create(const Size2 &p_size); + void create(const Size2i &p_size); void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1); - void set_bit(const Point2 &p_pos, bool p_value); - bool get_bit(const Point2 &p_pos) const; - void set_bit_rect(const Rect2 &p_rect, bool p_value); + void set_bitv(const Point2i &p_pos, bool p_value); + void set_bit(int p_x, int p_y, bool p_value); + void set_bit_rect(const Rect2i &p_rect, bool p_value); + bool get_bitv(const Point2i &p_pos) const; + bool get_bit(int p_x, int p_y) const; + int get_true_bit_count() const; - Size2 get_size() const; - void resize(const Size2 &p_new_size); + Size2i get_size() const; + void resize(const Size2i &p_new_size); - void grow_mask(int p_pixels, const Rect2 &p_rect); - void shrink_mask(int p_pixels, const Rect2 &p_rect); + void grow_mask(int p_pixels, const Rect2i &p_rect); + void shrink_mask(int p_pixels, const Rect2i &p_rect); - void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap); + void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap); Ref<Image> convert_to_image() const; - Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; + Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const; BitMap(); }; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 8c23471e73..18df59a7aa 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -818,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const { return fog_aerial_perspective; } +void Environment::set_fog_sky_affect(float p_sky_affect) { + fog_sky_affect = p_sky_affect; + _update_fog(); +} + +float Environment::get_fog_sky_affect() const { + return fog_sky_affect; +} + void Environment::_update_fog() { RS::get_singleton()->environment_set_fog( environment, @@ -828,13 +837,28 @@ void Environment::_update_fog() { fog_density, fog_height, fog_height_density, - fog_aerial_perspective); + fog_aerial_perspective, + fog_sky_affect); } // Volumetric Fog void Environment::_update_volumetric_fog() { - RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject); + RS::get_singleton()->environment_set_volumetric_fog( + environment, + volumetric_fog_enabled, + volumetric_fog_density, + volumetric_fog_albedo, + volumetric_fog_emission, + volumetric_fog_emission_energy, + volumetric_fog_anisotropy, + volumetric_fog_length, + volumetric_fog_detail_spread, + volumetric_fog_gi_inject, + volumetric_fog_temporal_reproject, + volumetric_fog_temporal_reproject_amount, + volumetric_fog_ambient_inject, + volumetric_fog_sky_affect); } void Environment::set_volumetric_fog_enabled(bool p_enable) { @@ -912,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const { return volumetric_fog_ambient_inject; } +void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) { + volumetric_fog_sky_affect = p_sky_affect; + _update_volumetric_fog(); +} + +float Environment::get_volumetric_fog_sky_affect() const { + return volumetric_fog_sky_affect; +} + void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) { volumetric_fog_temporal_reproject = p_enable; _update_volumetric_fog(); @@ -1375,6 +1408,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); + ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect); + ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect); + ADD_GROUP("Fog", "fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); @@ -1383,6 +1419,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density"); @@ -1406,6 +1443,8 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject); ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount); @@ -1422,6 +1461,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect"); ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount"); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 6d8330f74b..507a0cee39 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -179,6 +179,7 @@ private: float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect float fog_aerial_perspective = 0.0; + float fog_sky_affect = 1.0; void _update_fog(); @@ -193,6 +194,7 @@ private: float volumetric_fog_detail_spread = 2.0; float volumetric_fog_gi_inject = 1.0; float volumetric_fog_ambient_inject = 0.0; + float volumetric_fog_sky_affect = 1.0; bool volumetric_fog_temporal_reproject = true; float volumetric_fog_temporal_reproject_amount = 0.9; void _update_volumetric_fog(); @@ -374,6 +376,8 @@ public: float get_fog_height_density() const; void set_fog_aerial_perspective(float p_aerial_perspective); float get_fog_aerial_perspective() const; + void set_fog_sky_affect(float p_sky_affect); + float get_fog_sky_affect() const; // Volumetric Fog void set_volumetric_fog_enabled(bool p_enable); @@ -396,6 +400,8 @@ public: float get_volumetric_fog_gi_inject() const; void set_volumetric_fog_ambient_inject(float p_ambient_inject); float get_volumetric_fog_ambient_inject() const; + void set_volumetric_fog_sky_affect(float p_sky_affect); + float get_volumetric_fog_sky_affect() const; void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable); bool is_volumetric_fog_temporal_reprojection_enabled() const; void set_volumetric_fog_temporal_reprojection_amount(float p_amount); diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index a64b262cb4..6ebf96db8e 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() { bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "extents") { // Compatibility with Godot 3.x. // Convert to `size`, twice as big. - set_size((Vector2)p_value * 2); + set_size((Size2)p_value * 2); return true; } return false; @@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const } #endif // DISABLE_DEPRECATED -void RectangleShape2D::set_size(const Vector2 &p_size) { +void RectangleShape2D::set_size(const Size2 &p_size) { ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative."); size = p_size; _update_shape(); } -Vector2 RectangleShape2D::get_size() const { +Size2 RectangleShape2D::get_size() const { return size; } @@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() { RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - size = Vector2(20, 20); + size = Size2(20, 20); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index fa85aef428..9cc7b999be 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -36,7 +36,7 @@ class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); - Vector2 size; + Size2 size; void _update_shape(); protected: @@ -47,8 +47,8 @@ protected: #endif // DISABLE_DEPRECATED public: - void set_size(const Vector2 &p_size); - Vector2 get_size() const; + void set_size(const Size2 &p_size); + Size2 get_size() const; virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual Rect2 get_rect() const override; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index ff5210f1b3..4b151eed12 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); // Only enable antialiasing if it is actually needed. This improve performances // and maximizes sharpness for non-skewed StyleBoxes with sharp corners. - const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased; + const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased; const bool blend_on = blend_border && draw_border; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f8f6900976..028c131d0c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -294,7 +294,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); - return alpha_cache->get_bit(Point2(x, y)); + return alpha_cache->get_bit(x, y); } return true; @@ -561,7 +561,7 @@ bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); - return alpha_cache->get_bit(Point2(x, y)); + return alpha_cache->get_bit(x, y); } return true; @@ -1017,7 +1017,7 @@ bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); - return alpha_cache->get_bit(Point2(x, y)); + return alpha_cache->get_bit(x, y); } return true; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 376b53b75c..9138a82ba8 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { pattern.erase(p_coords); if (p_update_size) { - size = Vector2i(); + size = Size2i(); for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { size = size.max(E.key + Vector2i(1, 1)); } @@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const { return a; } -Vector2i TileMapPattern::get_size() const { +Size2i TileMapPattern::get_size() const { return size; } -void TileMapPattern::set_size(const Vector2i &p_size) { +void TileMapPattern::set_size(const Size2i &p_size) { for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { Vector2i coords = E.key; if (p_size.x <= coords.x || p_size.y <= coords.y) { @@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const { }; void TileMapPattern::clear() { - size = Vector2i(); + size = Size2i(); pattern.clear(); emit_changed(); }; diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 4c0823cdf2..e156679711 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -117,7 +117,7 @@ union TileMapCell { class TileMapPattern : public Resource { GDCLASS(TileMapPattern, Resource); - Vector2i size; + Size2i size; HashMap<Vector2i, TileMapCell> pattern; void _set_tile_data(const Vector<int> &p_data); @@ -140,8 +140,8 @@ public: TypedArray<Vector2i> get_used_cells() const; - Vector2i get_size() const; - void set_size(const Vector2i &p_size); + Size2i get_size() const; + void set_size(const Size2i &p_size); bool is_empty() const; void clear(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 90f1a1bff1..0dad5d4be4 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3855,11 +3855,11 @@ VisualShaderNodeUniform::VisualShaderNodeUniform() { ////////////// ResizeableBase -void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) { +void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) { size = p_size; } -Vector2 VisualShaderNodeResizableBase::get_size() const { +Size2 VisualShaderNodeResizableBase::get_size() const { return size; } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 09a3917a16..d62c823791 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -612,15 +612,15 @@ class VisualShaderNodeResizableBase : public VisualShaderNode { GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode); protected: - Vector2 size = Size2(0, 0); + Size2 size = Size2(0, 0); bool allow_v_resize = true; protected: static void _bind_methods(); public: - void set_size(const Vector2 &p_size); - Vector2 get_size() const; + void set_size(const Size2 &p_size); + Size2 get_size() const; bool is_allow_v_resize() const; void set_allow_v_resize(bool p_enabled); diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 4dfbe5f079..75deb1e60b 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -85,6 +85,7 @@ World2D::World2D() { NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); + NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4)); } World2D::~World2D() { diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 945b6af614..ae8c9a182f 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -153,6 +153,7 @@ World3D::World3D() { NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25)); NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25)); + NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0)); } World3D::~World3D() { |