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-rw-r--r--scene/2d/navigation_link_2d.cpp284
-rw-r--r--scene/2d/navigation_link_2d.h88
-rw-r--r--scene/2d/physics_body_2d.cpp10
-rw-r--r--scene/2d/touch_screen_button.cpp2
-rw-r--r--scene/3d/navigation_link_3d.cpp389
-rw-r--r--scene/3d/navigation_link_3d.h90
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/occluder_instance_3d.cpp8
-rw-r--r--scene/3d/occluder_instance_3d.h6
-rw-r--r--scene/3d/physics_body_3d.cpp14
-rw-r--r--scene/gui/label.cpp4
-rw-r--r--scene/gui/popup_menu.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/texture_button.cpp2
-rw-r--r--scene/main/multiplayer_peer.cpp110
-rw-r--r--scene/main/multiplayer_peer.h67
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/bit_map.cpp150
-rw-r--r--scene/resources/bit_map.h27
-rw-r--r--scene/resources/environment.cpp44
-rw-r--r--scene/resources/environment.h6
-rw-r--r--scene/resources/rectangle_shape_2d.cpp8
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/style_box.cpp2
-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/tile_set.cpp8
-rw-r--r--scene/resources/tile_set.h6
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/visual_shader.h6
-rw-r--r--scene/resources/world_2d.cpp1
-rw-r--r--scene/resources/world_3d.cpp1
31 files changed, 1087 insertions, 276 deletions
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
new file mode 100644
index 0000000000..38a03aaf97
--- /dev/null
+++ b/scene/2d/navigation_link_2d.cpp
@@ -0,0 +1,284 @@
+/*************************************************************************/
+/* navigation_link_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_2d.h"
+
+#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+
+void NavigationLink2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } break;
+ case NOTIFICATION_DRAW: {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) {
+ Color color;
+ if (enabled) {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color();
+ } else {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ draw_line(get_start_location(), get_end_location(), color);
+ draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+#ifdef TOOLS_ENABLED
+Rect2 NavigationLink2D::_edit_get_rect() const {
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ Rect2 rect(get_start_location(), Size2());
+ rect.expand_to(get_end_location());
+ rect.grow_by(radius);
+ return rect;
+}
+
+bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ Point2 segment[2] = { get_start_location(), get_end_location() };
+
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
+ return p_point.distance_to(closest_point) < p_tolerance;
+}
+#endif // TOOLS_ENABLED
+
+void NavigationLink2D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } else {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink2D::set_start_location(Vector2 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_end_location(Vector2 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+TypedArray<String> NavigationLink2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
+
+NavigationLink2D::NavigationLink2D() {
+ link = NavigationServer2D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink2D::~NavigationLink2D() {
+ NavigationServer2D::get_singleton()->free(link);
+ link = RID();
+}
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
new file mode 100644
index 0000000000..5990ea082c
--- /dev/null
+++ b/scene/2d/navigation_link_2d.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* navigation_link_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_LINK_2D_H
+#define NAVIGATION_LINK_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class NavigationLink2D : public Node2D {
+ GDCLASS(NavigationLink2D, Node2D);
+
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector2 end_location = Vector2();
+ Vector2 start_location = Vector2();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#endif
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector2 p_location);
+ Vector2 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector2 p_location);
+ Vector2 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ TypedArray<String> get_configuration_warnings() const override;
+
+ NavigationLink2D();
+ ~NavigationLink2D();
+};
+
+#endif // NAVIGATION_LINK_2D_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 43158344b4..61fe00669a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1142,7 +1142,7 @@ bool CharacterBody2D::move_and_slide() {
on_ceiling = false;
on_wall = false;
- if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
@@ -1241,7 +1241,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1325,7 +1325,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
sliding_enabled = true;
first_slide = false;
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
}
@@ -1371,7 +1371,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1390,7 +1390,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index b620f58ed7..a02f322ef1 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (bitmask.is_valid()) {
check_rect = false;
if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
- if (bitmask->get_bit(coord)) {
+ if (bitmask->get_bitv(coord)) {
touched = true;
}
}
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
new file mode 100644
index 0000000000..47b602c966
--- /dev/null
+++ b/scene/3d/navigation_link_3d.cpp
@@ -0,0 +1,389 @@
+/*************************************************************************/
+/* navigation_link_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_3d.h"
+
+#include "mesh_instance_3d.h"
+#include "servers/navigation_server_3d.h"
+
+#ifdef DEBUG_ENABLED
+void NavigationLink3D::_update_debug_mesh() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // don't update inside Editor as node 3d gizmo takes care of this
+ // as collisions and selections for Editor Viewport need to be updated
+ return;
+ }
+
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ return;
+ }
+
+ if (!debug_instance.is_valid()) {
+ debug_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_mesh.is_valid()) {
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ RID nav_map = get_world_3d()->get_navigation_map();
+ real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
+ Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
+ Vector3::Axis up_axis = up_vector.max_axis_index();
+
+ debug_mesh->clear_surfaces();
+
+ Vector<Vector3> lines;
+
+ // Draw line between the points.
+ lines.push_back(start_location);
+ lines.push_back(end_location);
+
+ // Draw start location search radius
+ for (int i = 0; i < 30; i++) {
+ // Create a circle
+ const float ra = Math::deg_to_rad((float)(i * 12));
+ const float rb = Math::deg_to_rad((float)((i + 1) * 12));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
+
+ // Draw axis-aligned circle
+ switch (up_axis) {
+ case Vector3::AXIS_X:
+ lines.append(start_location + Vector3(0, a.x, a.y));
+ lines.append(start_location + Vector3(0, b.x, b.y));
+ break;
+ case Vector3::AXIS_Y:
+ lines.append(start_location + Vector3(a.x, 0, a.y));
+ lines.append(start_location + Vector3(b.x, 0, b.y));
+ break;
+ case Vector3::AXIS_Z:
+ lines.append(start_location + Vector3(a.x, a.y, 0));
+ lines.append(start_location + Vector3(b.x, b.y, 0));
+ break;
+ }
+ }
+
+ // Draw end location search radius
+ for (int i = 0; i < 30; i++) {
+ // Create a circle
+ const float ra = Math::deg_to_rad((float)(i * 12));
+ const float rb = Math::deg_to_rad((float)((i + 1) * 12));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
+
+ // Draw axis-aligned circle
+ switch (up_axis) {
+ case Vector3::AXIS_X:
+ lines.append(end_location + Vector3(0, a.x, a.y));
+ lines.append(end_location + Vector3(0, b.x, b.y));
+ break;
+ case Vector3::AXIS_Y:
+ lines.append(end_location + Vector3(a.x, 0, a.y));
+ lines.append(end_location + Vector3(b.x, 0, b.y));
+ break;
+ case Vector3::AXIS_Z:
+ lines.append(end_location + Vector3(a.x, a.y, 0));
+ lines.append(end_location + Vector3(b.x, b.y, 0));
+ break;
+ }
+ }
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = lines;
+
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
+
+ RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
+ RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
+
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+
+ if (enabled) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
+ } else {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
+ }
+}
+#endif // DEBUG_ENABLED
+
+void NavigationLink3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer3D::get_singleton()->link_set_map(link, RID());
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_scenario(debug_instance, RID());
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+NavigationLink3D::NavigationLink3D() {
+ link = NavigationServer3D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink3D::~NavigationLink3D() {
+ NavigationServer3D::get_singleton()->free(link);
+ link = RID();
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_instance);
+ }
+ if (debug_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_mesh->get_rid());
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink3D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (enabled) {
+ NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
+ } else {
+ NavigationServer3D::get_singleton()->link_set_map(link, RID());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid() && debug_mesh.is_valid()) {
+ if (enabled) {
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
+ } else {
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
+ }
+ }
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+}
+
+void NavigationLink3D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer3D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer3D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink3D::set_start_location(Vector3 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+ update_configuration_warnings();
+}
+
+void NavigationLink3D::set_end_location(Vector3 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+ update_configuration_warnings();
+}
+
+void NavigationLink3D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer3D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+TypedArray<String> NavigationLink3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
new file mode 100644
index 0000000000..1f88075527
--- /dev/null
+++ b/scene/3d/navigation_link_3d.h
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* navigation_link_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_LINK_3D_H
+#define NAVIGATION_LINK_3D_H
+
+#include "scene/3d/node_3d.h"
+
+class NavigationLink3D : public Node3D {
+ GDCLASS(NavigationLink3D, Node3D);
+
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector3 end_location = Vector3();
+ Vector3 start_location = Vector3();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
+
+#ifdef DEBUG_ENABLED
+ RID debug_instance;
+ Ref<ArrayMesh> debug_mesh;
+
+ void _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ NavigationLink3D();
+ ~NavigationLink3D();
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector3 p_location);
+ Vector3 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector3 p_location);
+ Vector3 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ TypedArray<String> get_configuration_warnings() const override;
+};
+
+#endif // NAVIGATION_LINK_3D_H
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 426a8c1684..095aeef560 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -792,8 +792,8 @@ void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos);
Vector3 original_scale = get_scale();
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index c1c309fdbe..015cb9a21d 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -186,21 +186,21 @@ ArrayOccluder3D::~ArrayOccluder3D() {
/////////////////////////////////////////////////
-void QuadOccluder3D::set_size(const Vector2 &p_size) {
+void QuadOccluder3D::set_size(const Size2 &p_size) {
if (size == p_size) {
return;
}
- size = p_size.max(Vector2());
+ size = p_size.max(Size2());
_update();
}
-Vector2 QuadOccluder3D::get_size() const {
+Size2 QuadOccluder3D::get_size() const {
return size;
}
void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+ Size2 _size = Size2(size.x / 2.0f, size.y / 2.0f);
r_vertices = {
Vector3(-_size.x, -_size.y, 0),
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 11d731b989..69a80e63fc 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -88,15 +88,15 @@ class QuadOccluder3D : public Occluder3D {
GDCLASS(QuadOccluder3D, Occluder3D);
private:
- Vector2 size = Vector2(1.0f, 1.0f);
+ Size2 size = Vector2(1.0f, 1.0f);
protected:
virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
static void _bind_methods();
public:
- Vector2 get_size() const;
- void set_size(const Vector2 &p_size);
+ Size2 get_size() const;
+ void set_size(const Size2 &p_size);
QuadOccluder3D();
~QuadOccluder3D();
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5534bc28f1..86dbcc2306 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1208,7 +1208,7 @@ bool CharacterBody3D::move_and_slide() {
last_motion = Vector3();
- if (!current_platform_velocity.is_equal_approx(Vector3())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
@@ -1315,7 +1315,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector3())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector3();
break;
}
@@ -1428,7 +1428,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) {
+ if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_zero_approx()) {
// Slide using the intersection between the motion plane and the floor plane,
// in order to keep the direction intact.
real_t motion_length = slide_motion.length();
@@ -1469,7 +1469,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
total_travel += result.travel;
// Apply Constant Speed.
- if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) {
+ if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_zero_approx()) {
Vector3 travel_slide_up = total_travel.slide(up_direction);
motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length()));
}
@@ -1492,7 +1492,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
collided = true;
}
- if (!collided || motion.is_equal_approx(Vector3())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -1533,7 +1533,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
CollisionState result_state;
_set_collision_direction(result, result_state);
- if (result.remainder.is_equal_approx(Vector3())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector3();
break;
}
@@ -1557,7 +1557,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector3())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 7f7dc96665..306ca3d340 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -805,10 +805,10 @@ int Label::get_visible_characters() const {
void Label::set_visible_ratio(float p_ratio) {
if (visible_ratio != p_ratio) {
- if (visible_ratio >= 1.0) {
+ if (p_ratio >= 1.0) {
visible_chars = -1;
visible_ratio = 1.0;
- } else if (visible_ratio < 0.0) {
+ } else if (p_ratio < 0.0) {
visible_chars = 0;
visible_ratio = 0.0;
} else {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index bcc84fc8dc..9afcd566b9 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -431,7 +431,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (m->get_velocity().is_equal_approx(Vector2())) {
+ if (m->get_velocity().is_zero_approx()) {
return;
}
activated_by_keyboard = false;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c5fe218a15..9b2e40e050 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4945,10 +4945,10 @@ void RichTextLabel::set_visible_ratio(float p_ratio) {
if (visible_ratio != p_ratio) {
_stop_thread();
- if (visible_ratio >= 1.0) {
+ if (p_ratio >= 1.0) {
visible_characters = -1;
visible_ratio = 1.0;
- } else if (visible_ratio < 0.0) {
+ } else if (p_ratio < 0.0) {
visible_characters = 0;
visible_ratio = 0.0;
} else {
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index e2fd903e0e..2efb6593d3 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -112,7 +112,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
}
Point2i p = point;
- return click_mask->get_bit(p);
+ return click_mask->get_bitv(p);
}
return Control::has_point(p_point);
diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp
index aad5baccab..9b63118f7c 100644
--- a/scene/main/multiplayer_peer.cpp
+++ b/scene/main/multiplayer_peer.cpp
@@ -120,19 +120,10 @@ void MultiplayerPeer::_bind_methods() {
/*************/
-int MultiplayerPeerExtension::get_available_packet_count() const {
- int count;
- if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
- return count;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
- return -1;
-}
-
Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
- return (Error)err;
+ return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) {
if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) {
@@ -153,9 +144,9 @@ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buff
}
Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
- return (Error)err;
+ return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) {
PackedByteArray a;
@@ -171,87 +162,6 @@ Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer
return FAILED;
}
-int MultiplayerPeerExtension::get_max_packet_size() const {
- int size;
- if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
- return size;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
- return 0;
-}
-
-void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
- if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
- return;
- }
- MultiplayerPeer::set_transfer_channel(p_channel);
-}
-
-int MultiplayerPeerExtension::get_transfer_channel() const {
- int channel;
- if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
- return channel;
- }
- return MultiplayerPeer::get_transfer_channel();
-}
-
-void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) {
- if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
- return;
- }
- MultiplayerPeer::set_transfer_mode(p_mode);
-}
-
-MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
- int mode;
- if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
- return (MultiplayerPeer::TransferMode)mode;
- }
- return MultiplayerPeer::get_transfer_mode();
-}
-
-void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
- if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
- return;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
-}
-
-int MultiplayerPeerExtension::get_packet_peer() const {
- int peer;
- if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
- return peer;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
- return 0;
-}
-
-bool MultiplayerPeerExtension::is_server() const {
- bool server;
- if (GDVIRTUAL_CALL(_is_server, server)) {
- return server;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
- return false;
-}
-
-void MultiplayerPeerExtension::poll() {
- int err;
- if (GDVIRTUAL_CALL(_poll, err)) {
- return;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
-}
-
-int MultiplayerPeerExtension::get_unique_id() const {
- int id;
- if (GDVIRTUAL_CALL(_get_unique_id, id)) {
- return id;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
- return 0;
-}
-
void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
return;
@@ -267,15 +177,6 @@ bool MultiplayerPeerExtension::is_refusing_new_connections() const {
return MultiplayerPeer::is_refusing_new_connections();
}
-MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
- int status;
- if (GDVIRTUAL_CALL(_get_connection_status, status)) {
- return (ConnectionStatus)status;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
- return CONNECTION_DISCONNECTED;
-}
-
void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
@@ -300,4 +201,7 @@ void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
GDVIRTUAL_BIND(_is_refusing_new_connections);
GDVIRTUAL_BIND(_get_connection_status);
+
+ ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE);
+ ADD_PROPERTY_DEFAULT("transfer_channel", 0);
}
diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h
index 8a012d7520..ab7483ece5 100644
--- a/scene/main/multiplayer_peer.h
+++ b/scene/main/multiplayer_peer.h
@@ -33,6 +33,7 @@
#include "core/io/packet_peer.h"
+#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
@@ -103,55 +104,35 @@ protected:
PackedByteArray script_buffer;
public:
- /* PacketPeer */
- virtual int get_available_packet_count() const override;
+ /* PacketPeer extension */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
-
- /* MultiplayerPeer */
- virtual void set_transfer_channel(int p_channel) override;
- virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
- virtual void set_target_peer(int p_peer_id) override;
-
- virtual int get_packet_peer() const override;
-
- virtual bool is_server() const override;
+ GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript.
- virtual void poll() override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript.
- virtual int get_unique_id() const override;
+ EXBIND0RC(int, get_available_packet_count);
+ EXBIND0RC(int, get_max_packet_size);
+ /* MultiplayerPeer extension */
virtual void set_refuse_new_connections(bool p_enable) override;
- virtual bool is_refusing_new_connections() const override;
+ GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional.
- virtual ConnectionStatus get_connection_status() const override;
-
- /* PacketPeer GDExtension */
- GDVIRTUAL0RC(int, _get_available_packet_count);
- GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
- GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
- GDVIRTUAL0RC(int, _get_max_packet_size);
-
- /* PacketPeer GDScript */
- GDVIRTUAL0R(PackedByteArray, _get_packet_script);
- GDVIRTUAL1R(int, _put_packet_script, PackedByteArray);
-
- /* MultiplayerPeer GDExtension */
- GDVIRTUAL1(_set_transfer_channel, int);
- GDVIRTUAL0RC(int, _get_transfer_channel);
- GDVIRTUAL1(_set_transfer_mode, int);
- GDVIRTUAL0RC(int, _get_transfer_mode);
- GDVIRTUAL1(_set_target_peer, int);
- GDVIRTUAL0RC(int, _get_packet_peer);
- GDVIRTUAL0RC(bool, _is_server);
- GDVIRTUAL0R(int, _poll);
- GDVIRTUAL0RC(int, _get_unique_id);
- GDVIRTUAL1(_set_refuse_new_connections, bool);
- GDVIRTUAL0RC(bool, _is_refusing_new_connections);
- GDVIRTUAL0RC(int, _get_connection_status);
+ virtual bool is_refusing_new_connections() const override;
+ GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional.
+
+ EXBIND1(set_transfer_channel, int);
+ EXBIND0RC(int, get_transfer_channel);
+ EXBIND1(set_transfer_mode, TransferMode);
+ EXBIND0RC(TransferMode, get_transfer_mode);
+ EXBIND1(set_target_peer, int);
+ EXBIND0RC(int, get_packet_peer);
+ EXBIND0RC(bool, is_server);
+ EXBIND0(poll);
+ EXBIND0RC(int, get_unique_id);
+ EXBIND0RC(ConnectionStatus, get_connection_status);
};
#endif // MULTIPLAYER_PEER_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 00d97a9b46..7e4f1fe2e6 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -54,6 +54,7 @@
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_agent_2d.h"
+#include "scene/2d/navigation_link_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -240,6 +241,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/navigation_agent_3d.h"
+#include "scene/3d/navigation_link_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/node_3d.h"
@@ -577,6 +579,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationRegion3D);
GDREGISTER_CLASS(NavigationAgent3D);
GDREGISTER_CLASS(NavigationObstacle3D);
+ GDREGISTER_CLASS(NavigationLink3D);
OS::get_singleton()->yield(); // may take time to init
#endif // _3D_DISABLED
@@ -934,6 +937,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationRegion2D);
GDREGISTER_CLASS(NavigationAgent2D);
GDREGISTER_CLASS(NavigationObstacle2D);
+ GDREGISTER_CLASS(NavigationLink2D);
OS::get_singleton()->yield(); // may take time to init
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 9b1adde00a..0505f6b559 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -33,13 +33,18 @@
#include "core/io/image_loader.h"
#include "core/variant/typed_array.h"
-void BitMap::create(const Size2 &p_size) {
+void BitMap::create(const Size2i &p_size) {
ERR_FAIL_COND(p_size.width < 1);
ERR_FAIL_COND(p_size.height < 1);
+ ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX);
+
+ Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1);
+ ERR_FAIL_COND(err != OK);
+
width = p_size.width;
height = p_size.height;
- bitmask.resize((((width * height) - 1) / 8) + 1);
+
memset(bitmask.ptrw(), 0, bitmask.size());
}
@@ -49,7 +54,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(img->get_size());
+ create(Size2i(img->get_width(), img->get_height()));
const uint8_t *r = img->get_data().ptr();
uint8_t *w = bitmask.ptrw();
@@ -63,7 +68,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
}
-void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
+void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) {
Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
@@ -91,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almost branchless version
+ // Fast, almost branchless version.
for (int i = 0; i < ds; i++) {
c += (d[i] & (1 << 7)) >> 7;
@@ -107,14 +112,15 @@ int BitMap::get_true_bit_count() const {
return c;
}
-void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
- int x = p_pos.x;
- int y = p_pos.y;
+void BitMap::set_bitv(const Point2i &p_pos, bool p_value) {
+ set_bit(p_pos.x, p_pos.y, p_value);
+}
- ERR_FAIL_INDEX(x, width);
- ERR_FAIL_INDEX(y, height);
+void BitMap::set_bit(int p_x, int p_y, bool p_value) {
+ ERR_FAIL_INDEX(p_x, width);
+ ERR_FAIL_INDEX(p_y, height);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
@@ -129,21 +135,23 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
bitmask.write[bbyte] = b;
}
-bool BitMap::get_bit(const Point2 &p_pos) const {
- int x = Math::fast_ftoi(p_pos.x);
- int y = Math::fast_ftoi(p_pos.y);
- ERR_FAIL_INDEX_V(x, width, false);
- ERR_FAIL_INDEX_V(y, height, false);
+bool BitMap::get_bitv(const Point2i &p_pos) const {
+ return get_bit(p_pos.x, p_pos.y);
+}
+
+bool BitMap::get_bit(int p_x, int p_y) const {
+ ERR_FAIL_INDEX_V(p_x, width, false);
+ ERR_FAIL_INDEX_V(p_y, height, false);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
return (bitmask[bbyte] & (1 << bbit)) != 0;
}
-Size2 BitMap::get_size() const {
- return Size2(width, height);
+Size2i BitMap::get_size() const {
+ return Size2i(width, height);
}
void BitMap::_set_data(const Dictionary &p_d) {
@@ -161,13 +169,13 @@ Dictionary BitMap::_get_data() const {
return d;
}
-Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
int stepx = 0;
int stepy = 0;
int prevx = 0;
int prevy = 0;
- int startx = start.x;
- int starty = start.y;
+ int startx = p_start.x;
+ int starty = p_start.y;
int curx = startx;
int cury = starty;
unsigned int count = 0;
@@ -176,7 +184,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
Vector<Vector2> _points;
do {
int sv = 0;
- { //square value
+ { // Square value
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
@@ -187,13 +195,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
*/
Point2i tl = Point2i(curx - 1, cury - 1);
- sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0;
Point2i tr = Point2i(curx, cury - 1);
- sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0;
Point2i bl = Point2i(curx - 1, cury);
- sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
- sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0;
ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
}
@@ -303,16 +311,16 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
default:
ERR_PRINT("this shouldn't happen.");
}
- //little optimization
- // if previous direction is same as current direction,
- // then we should modify the last vec to current
+ // Small optimization:
+ // If the previous direction is same as the current direction,
+ // then we should modify the last vector to current.
curx += stepx;
cury += stepy;
if (stepx == prevx && stepy == prevy) {
- _points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
- _points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
+ _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x);
+ _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y);
} else {
- _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y)));
}
count++;
@@ -348,7 +356,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
int index = -1;
float dist = 0.0;
- //not looping first and last point
+ // Not looping first and last point.
for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
if (cdist > dist) {
@@ -385,9 +393,9 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
int size = points.size();
- // if there are less than 3 points, then we have nothing
+ // If there are less than 3 points, then we have nothing.
ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
- // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ // If there are less than 9 points (but more than 3), then we don't need to reduce it.
if (size < 9) {
return points;
}
@@ -412,9 +420,9 @@ struct FillBitsStackEntry {
};
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
- // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
+ // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps.
Vector<FillBitsStackEntry> stack;
- // Tracking size since we won't be shrinking the stack vector
+ // Tracking size since we won't be shrinking the stack vector.
int stack_size = 0;
Point2i pos = p_pos;
@@ -433,10 +441,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
for (int i = next_i; i <= pos.x + 1; i++) {
for (int j = next_j; j <= pos.y + 1; j++) {
if (popped) {
- // The next loop over j must start normally
+ // The next loop over j must start normally.
next_j = pos.y;
popped = false;
- // Skip because an iteration was already executed with current counter values
+ // Skip because an iteration was already executed with current counter values.
continue;
}
@@ -447,11 +455,11 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
continue;
}
- if (p_map->get_bit(Vector2(i, j))) {
+ if (p_map->get_bit(i, j)) {
continue;
- } else if (p_src->get_bit(Vector2(i, j))) {
- p_map->set_bit(Vector2(i, j), true);
+ } else if (p_src->get_bit(i, j)) {
+ p_map->set_bit(i, j, true);
FillBitsStackEntry se = { pos, i, j };
stack.resize(MAX(stack_size + 1, stack.size()));
@@ -482,7 +490,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
-Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
@@ -494,7 +502,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
Vector<Vector<Vector2>> polygons;
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+ if (!fill->get_bit(j, i) && get_bit(j, i)) {
fill_bits(this, fill, Point2i(j, i), r);
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
@@ -515,7 +523,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
return polygons;
}
-void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) {
if (p_pixels == 0) {
return;
}
@@ -532,7 +540,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (bit_value == get_bit(Point2(j, i))) {
+ if (bit_value == get_bit(j, i)) {
continue;
}
@@ -543,7 +551,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool outside = false;
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
- // outside of rectangle counts as bit not set
+ // Outside of rectangle counts as bit not set.
if (!bit_value) {
outside = true;
} else {
@@ -556,7 +564,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
continue;
}
- if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
+ if (outside || (bit_value == copy->get_bit(x, y))) {
found = true;
break;
}
@@ -567,20 +575,20 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
if (found) {
- set_bit(Point2(j, i), bit_value);
+ set_bit(j, i, bit_value);
}
}
}
}
-void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) {
grow_mask(-p_pixels, p_rect);
}
-TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
+TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const {
Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon);
- // Convert result to bindable types
+ // Convert result to bindable types.
TypedArray<PackedVector2Array> result_array;
result_array.resize(result.size());
@@ -603,15 +611,25 @@ TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_r
return result_array;
}
-void BitMap::resize(const Size2 &p_new_size) {
+void BitMap::resize(const Size2i &p_new_size) {
+ ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0);
+ if (p_new_size == get_size()) {
+ return;
+ }
+
Ref<BitMap> new_bitmap;
new_bitmap.instantiate();
new_bitmap->create(p_new_size);
- int lw = MIN(width, p_new_size.width);
- int lh = MIN(height, p_new_size.height);
+ // also allow for upscaling
+ int lw = (width == 0) ? 0 : p_new_size.width;
+ int lh = (height == 0) ? 0 : p_new_size.height;
+
+ float scale_x = ((float)width / p_new_size.width);
+ float scale_y = ((float)height / p_new_size.height);
for (int x = 0; x < lw; x++) {
for (int y = 0; y < lh; y++) {
- new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
+ bool new_bit = get_bit(x * scale_x, y * scale_y);
+ new_bitmap->set_bit(x, y, new_bit);
}
}
@@ -627,14 +645,16 @@ Ref<Image> BitMap::convert_to_image() const {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
+ image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0));
}
}
return image;
}
-void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
+void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) {
+ ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object.");
+
int x = p_pos.x;
int y = p_pos.y;
int w = p_bitmap->get_size().width;
@@ -650,8 +670,8 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
if (py < 0 || py >= height) {
continue;
}
- if (p_bitmap->get_bit(Vector2(i, j))) {
- set_bit(Vector2(x, y), true);
+ if (p_bitmap->get_bit(i, j)) {
+ set_bit(px, py, true);
}
}
}
@@ -661,8 +681,10 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
- ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
- ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
+ ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv);
+ ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit);
+ ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv);
+ ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit);
ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
@@ -681,5 +703,3 @@ void BitMap::_bind_methods() {
}
BitMap::BitMap() {}
-
-//////////////////////////////////////
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index d8507dfa8b..291ed8c4d0 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -46,9 +46,9 @@ class BitMap : public Resource {
int width = 0;
int height = 0;
- Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+ Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
- TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+ TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
protected:
void _set_data(const Dictionary &p_d);
@@ -57,24 +57,27 @@ protected:
static void _bind_methods();
public:
- void create(const Size2 &p_size);
+ void create(const Size2i &p_size);
void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bit(const Point2 &p_pos, bool p_value);
- bool get_bit(const Point2 &p_pos) const;
- void set_bit_rect(const Rect2 &p_rect, bool p_value);
+ void set_bitv(const Point2i &p_pos, bool p_value);
+ void set_bit(int p_x, int p_y, bool p_value);
+ void set_bit_rect(const Rect2i &p_rect, bool p_value);
+ bool get_bitv(const Point2i &p_pos) const;
+ bool get_bit(int p_x, int p_y) const;
+
int get_true_bit_count() const;
- Size2 get_size() const;
- void resize(const Size2 &p_new_size);
+ Size2i get_size() const;
+ void resize(const Size2i &p_new_size);
- void grow_mask(int p_pixels, const Rect2 &p_rect);
- void shrink_mask(int p_pixels, const Rect2 &p_rect);
+ void grow_mask(int p_pixels, const Rect2i &p_rect);
+ void shrink_mask(int p_pixels, const Rect2i &p_rect);
- void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
+ void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+ Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 8c23471e73..18df59a7aa 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -818,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const {
return fog_aerial_perspective;
}
+void Environment::set_fog_sky_affect(float p_sky_affect) {
+ fog_sky_affect = p_sky_affect;
+ _update_fog();
+}
+
+float Environment::get_fog_sky_affect() const {
+ return fog_sky_affect;
+}
+
void Environment::_update_fog() {
RS::get_singleton()->environment_set_fog(
environment,
@@ -828,13 +837,28 @@ void Environment::_update_fog() {
fog_density,
fog_height,
fog_height_density,
- fog_aerial_perspective);
+ fog_aerial_perspective,
+ fog_sky_affect);
}
// Volumetric Fog
void Environment::_update_volumetric_fog() {
- RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject);
+ RS::get_singleton()->environment_set_volumetric_fog(
+ environment,
+ volumetric_fog_enabled,
+ volumetric_fog_density,
+ volumetric_fog_albedo,
+ volumetric_fog_emission,
+ volumetric_fog_emission_energy,
+ volumetric_fog_anisotropy,
+ volumetric_fog_length,
+ volumetric_fog_detail_spread,
+ volumetric_fog_gi_inject,
+ volumetric_fog_temporal_reproject,
+ volumetric_fog_temporal_reproject_amount,
+ volumetric_fog_ambient_inject,
+ volumetric_fog_sky_affect);
}
void Environment::set_volumetric_fog_enabled(bool p_enable) {
@@ -912,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const {
return volumetric_fog_ambient_inject;
}
+void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) {
+ volumetric_fog_sky_affect = p_sky_affect;
+ _update_volumetric_fog();
+}
+
+float Environment::get_volumetric_fog_sky_affect() const {
+ return volumetric_fog_sky_affect;
+}
+
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
volumetric_fog_temporal_reproject = p_enable;
_update_volumetric_fog();
@@ -1375,6 +1408,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect);
+
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
@@ -1383,6 +1419,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
@@ -1406,6 +1443,8 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
@@ -1422,6 +1461,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 6d8330f74b..507a0cee39 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -179,6 +179,7 @@ private:
float fog_height = 0.0;
float fog_height_density = 0.0; //can be negative to invert effect
float fog_aerial_perspective = 0.0;
+ float fog_sky_affect = 1.0;
void _update_fog();
@@ -193,6 +194,7 @@ private:
float volumetric_fog_detail_spread = 2.0;
float volumetric_fog_gi_inject = 1.0;
float volumetric_fog_ambient_inject = 0.0;
+ float volumetric_fog_sky_affect = 1.0;
bool volumetric_fog_temporal_reproject = true;
float volumetric_fog_temporal_reproject_amount = 0.9;
void _update_volumetric_fog();
@@ -374,6 +376,8 @@ public:
float get_fog_height_density() const;
void set_fog_aerial_perspective(float p_aerial_perspective);
float get_fog_aerial_perspective() const;
+ void set_fog_sky_affect(float p_sky_affect);
+ float get_fog_sky_affect() const;
// Volumetric Fog
void set_volumetric_fog_enabled(bool p_enable);
@@ -396,6 +400,8 @@ public:
float get_volumetric_fog_gi_inject() const;
void set_volumetric_fog_ambient_inject(float p_ambient_inject);
float get_volumetric_fog_ambient_inject() const;
+ void set_volumetric_fog_sky_affect(float p_sky_affect);
+ float get_volumetric_fog_sky_affect() const;
void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable);
bool is_volumetric_fog_temporal_reprojection_enabled() const;
void set_volumetric_fog_temporal_reprojection_amount(float p_amount);
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index a64b262cb4..6ebf96db8e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() {
bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "extents") { // Compatibility with Godot 3.x.
// Convert to `size`, twice as big.
- set_size((Vector2)p_value * 2);
+ set_size((Size2)p_value * 2);
return true;
}
return false;
@@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
}
#endif // DISABLE_DEPRECATED
-void RectangleShape2D::set_size(const Vector2 &p_size) {
+void RectangleShape2D::set_size(const Size2 &p_size) {
ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_size() const {
+Size2 RectangleShape2D::get_size() const {
return size;
}
@@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() {
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- size = Vector2(20, 20);
+ size = Size2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index fa85aef428..9cc7b999be 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,7 +36,7 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 size;
+ Size2 size;
void _update_shape();
protected:
@@ -47,8 +47,8 @@ protected:
#endif // DISABLE_DEPRECATED
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index ff5210f1b3..4b151eed12 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
// Only enable antialiasing if it is actually needed. This improve performances
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
- const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased;
+ const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
const bool blend_on = blend_border && draw_border;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f8f6900976..028c131d0c 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -294,7 +294,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -561,7 +561,7 @@ bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -1017,7 +1017,7 @@ bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 376b53b75c..9138a82ba8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
pattern.erase(p_coords);
if (p_update_size) {
- size = Vector2i();
+ size = Size2i();
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
size = size.max(E.key + Vector2i(1, 1));
}
@@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
return a;
}
-Vector2i TileMapPattern::get_size() const {
+Size2i TileMapPattern::get_size() const {
return size;
}
-void TileMapPattern::set_size(const Vector2i &p_size) {
+void TileMapPattern::set_size(const Size2i &p_size) {
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
@@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const {
};
void TileMapPattern::clear() {
- size = Vector2i();
+ size = Size2i();
pattern.clear();
emit_changed();
};
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4c0823cdf2..e156679711 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -117,7 +117,7 @@ union TileMapCell {
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
- Vector2i size;
+ Size2i size;
HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
@@ -140,8 +140,8 @@ public:
TypedArray<Vector2i> get_used_cells() const;
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
+ Size2i get_size() const;
+ void set_size(const Size2i &p_size);
bool is_empty() const;
void clear();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 90f1a1bff1..0dad5d4be4 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3855,11 +3855,11 @@ VisualShaderNodeUniform::VisualShaderNodeUniform() {
////////////// ResizeableBase
-void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeResizableBase::get_size() const {
+Size2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 09a3917a16..d62c823791 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -612,15 +612,15 @@ class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
- Vector2 size = Size2(0, 0);
+ Size2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 4dfbe5f079..75deb1e60b 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -85,6 +85,7 @@ World2D::World2D() {
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
+ NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4));
}
World2D::~World2D() {
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 945b6af614..ae8c9a182f 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -153,6 +153,7 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25));
+ NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0));
}
World3D::~World3D() {