diff options
Diffstat (limited to 'scene')
72 files changed, 912 insertions, 269 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 4865858b7d..f8f94926b7 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -568,7 +568,7 @@ void AnimatedSprite::stop() { bool AnimatedSprite::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite::_reset_timeout() { diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9ee77a710c..80f9bf0f9f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -688,8 +688,8 @@ void Area2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area2D::Area2D() - : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { +Area2D::Area2D() : + CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 66abe1baa8..82123d12ac 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -184,6 +184,11 @@ RID CanvasItemMaterial::get_shader_rid() const { return shader_map[current_key].shader; } +Shader::Mode CanvasItemMaterial::get_shader_mode() const { + + return Shader::MODE_CANVAS_ITEM; +} + void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); @@ -206,8 +211,8 @@ void CanvasItemMaterial::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); } -CanvasItemMaterial::CanvasItemMaterial() - : element(this) { +CanvasItemMaterial::CanvasItemMaterial() : + element(this) { blend_mode = BLEND_MODE_MIX; light_mode = LIGHT_MODE_NORMAL; @@ -618,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } + +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + Vector<Color> colors; + colors.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased); +} + +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased); +} + void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) { if (!drawing) { @@ -974,6 +1002,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant())); @@ -1126,8 +1156,8 @@ Rect2 CanvasItem::_edit_get_item_and_children_rect() const { return rect; } -CanvasItem::CanvasItem() - : xform_change(this) { +CanvasItem::CanvasItem() : + xform_change(this) { canvas_item = VisualServer::get_singleton()->canvas_item_create(); visible = true; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index c877a94755..2384c0f370 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -123,6 +123,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + CanvasItemMaterial(); virtual ~CanvasItemMaterial(); }; @@ -266,6 +268,8 @@ public: void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 9131223ff3..57a0e15447 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -37,8 +37,8 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode) VARIANT_ENUM_CAST(Line2D::LineCapMode) VARIANT_ENUM_CAST(Line2D::LineTextureMode) -Line2D::Line2D() - : Node2D() { +Line2D::Line2D() : + Node2D() { _joint_mode = LINE_JOINT_SHARP; _begin_cap_mode = LINE_CAP_NONE; _end_cap_mode = LINE_CAP_NONE; diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index e87b01f7c5..bb97e1a9a9 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -57,9 +57,9 @@ class Navigation2D : public Node2D { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index aee5d89150..7d53557216 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) { texture_rid = texture->get_rid(); RID normal_rid; if (normal_map.is_valid()) - normal_rid = texture->get_rid(); + normal_rid = normal_map->get_rid(); VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index e1c7331393..4029ef137b 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -107,34 +107,56 @@ void PathFollow2D::_update_transform() { if (!c.is_valid()) return; - if (delta_offset == 0) { - return; - } - - float o = offset; + float path_length = c->get_baked_length(); + float bounded_offset = offset; if (loop) - o = Math::fposmod(o, c->get_baked_length()); - - Vector2 pos = c->interpolate_baked(o, cubic); + bounded_offset = Math::fposmod(bounded_offset, path_length); + else + bounded_offset = CLAMP(bounded_offset, 0, path_length); - Vector2 displacement_offset = Vector2(h_offset, v_offset); + Vector2 pos = c->interpolate_baked(bounded_offset, cubic); if (rotate) { + float ahead = bounded_offset + lookahead; + + if (loop && ahead >= path_length) { + // If our lookahead will loop, we need to check if the path is closed. + int point_count = c->get_point_count(); + if (point_count > 0) { + Vector2 start_point = c->get_point_position(0); + Vector2 end_point = c->get_point_position(point_count - 1); + if (start_point == end_point) { + // Since the path is closed we want to 'smooth off' + // the corner at the start/end. + // So we wrap the lookahead back round. + ahead = Math::fmod(ahead, path_length); + } + } + } + + Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); - Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); - Vector2 t_next = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); + Vector2 tangent_to_curve; + if (ahead_pos == pos) { + // This will happen at the end of non-looping or non-closed paths. + // We'll try a look behind instead, in order to get a meaningful angle. + tangent_to_curve = + (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized(); + } else { + tangent_to_curve = (ahead_pos - pos).normalized(); + } - float angle = t_prev.angle_to(t_next); + Vector2 normal_of_curve = -tangent_to_curve.tangent(); - set_rotation(get_rotation() + angle); + pos += tangent_to_curve * h_offset; + pos += normal_of_curve * v_offset; - Vector2 n = t_next; - Vector2 t = -n.tangent(); - pos += n * h_offset + t * v_offset; + set_rotation(tangent_to_curve.angle()); } else { - pos += displacement_offset; + pos.x += h_offset; + pos.y += v_offset; } set_position(pos); @@ -185,6 +207,8 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); + } else if (String(p_name) == "lookahead") { + set_lookahead(p_value); } else return false; @@ -207,6 +231,8 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; + } else if (String(p_name) == "lookahead") { + r_ret = lookahead; } else return false; @@ -224,6 +250,7 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "rotate")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); + p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001")); } String PathFollow2D::get_configuration_warning() const { @@ -263,7 +290,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(float p_offset) { - delta_offset = p_offset - offset; + offset = p_offset; if (path) _update_transform(); @@ -314,6 +341,16 @@ float PathFollow2D::get_unit_offset() const { return 0; } +void PathFollow2D::set_lookahead(float p_lookahead) { + + lookahead = p_lookahead; +} + +float PathFollow2D::get_lookahead() const { + + return lookahead; +} + void PathFollow2D::set_rotate(bool p_rotate) { rotate = p_rotate; @@ -338,11 +375,11 @@ bool PathFollow2D::has_loop() const { PathFollow2D::PathFollow2D() { offset = 0; - delta_offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotate = true; cubic = true; loop = true; + lookahead = 4; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index f5ba3a3d32..88a0abdea9 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -60,9 +60,9 @@ public: private: Path2D *path; real_t offset; - real_t delta_offset; // change in offset since last _update_transform real_t h_offset; real_t v_offset; + real_t lookahead; bool cubic; bool loop; bool rotate; @@ -90,6 +90,9 @@ public: void set_unit_offset(float p_unit_offset); float get_unit_offset() const; + void set_lookahead(float p_lookahead); + float get_lookahead() const; + void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1f6127e6eb..a1a1101b11 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -132,8 +132,8 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { +PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : + CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; @@ -226,8 +226,8 @@ void StaticBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); } -StaticBody2D::StaticBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { +StaticBody2D::StaticBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { constant_angular_velocity = 0; bounce = 0; @@ -921,8 +921,8 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } -RigidBody2D::RigidBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { +RigidBody2D::RigidBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -1144,8 +1144,8 @@ void KinematicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody2D::KinematicBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { +KinematicBody2D::KinematicBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { margin = 0.08; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c0d0a6e011..609419cd44 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -513,16 +513,13 @@ void TileMap::_update_dirty_quadrants() { } Ref<OccluderPolygon2D> occluder; - Vector2 occluder_ofs; if (tile_set->tile_get_is_autotile(c.id)) { occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - occluder_ofs = tile_set->tile_get_occluder_offset(c.id); } else { occluder = tile_set->tile_get_light_occluder(c.id); - occluder_ofs = Vector2(); } if (occluder.is_valid()) { - + Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Transform2D xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 8eecf48df2..edc9de0543 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -147,8 +147,8 @@ private: navpoly_ids = q.navpoly_ids; occluder_instances = q.occluder_instances; } - Quadrant(const Quadrant &q) - : dirty_list(this) { + Quadrant(const Quadrant &q) : + dirty_list(this) { pos = q.pos; canvas_items = q.canvas_items; body = q.body; @@ -156,8 +156,8 @@ private: occluder_instances = q.occluder_instances; navpoly_ids = q.navpoly_ids; } - Quadrant() - : dirty_list(this) {} + Quadrant() : + dirty_list(this) {} }; Map<PosKey, Quadrant> quadrant_map; diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 266bc5e381..422aa556f9 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -737,8 +737,8 @@ void Area::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area::Area() - : CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { +Area::Area() : + CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(9.8); diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index abc4a03498..af210fff1c 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -191,11 +191,12 @@ void Camera::_update_camera() { get_viewport()->_camera_transform_changed_notify(); */ - if (is_inside_tree() && is_current()) { - get_viewport()->_camera_transform_changed_notify(); - } + if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current()) + return; + + get_viewport()->_camera_transform_changed_notify(); - if (is_current() && get_world().is_valid()) { + if (get_world().is_valid()) { get_world()->_update_camera(this); } } diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 2754d56a05..ff5cb41135 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -410,7 +410,7 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ if (min > rad || max < -rad) return false; -/*======================== Z-tests ========================*/ + /*======================== Z-tests ========================*/ #define AXISTEST_Z12(a, b, fa, fb) \ p1 = a * v1.x - b * v1.y; \ @@ -1284,8 +1284,11 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { _create_debug_mesh(&baker); } else { - Ref<GIProbeData> probe_data; - probe_data.instance(); + Ref<GIProbeData> probe_data = get_probe_data(); + + if(probe_data.is_null()) + probe_data.instance(); + probe_data->set_bounds(AABB(-extents, extents * 2.0)); probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]); probe_data->set_dynamic_data(data); diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 126c07f0be..1fc4e932e8 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -367,8 +367,8 @@ void DirectionalLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } -DirectionalLight::DirectionalLight() - : Light(VisualServer::LIGHT_DIRECTIONAL) { +DirectionalLight::DirectionalLight() : + Light(VisualServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); set_param(PARAM_SHADOW_BIAS, 0.1); @@ -422,8 +422,8 @@ void OmniLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL); } -OmniLight::OmniLight() - : Light(VisualServer::LIGHT_OMNI) { +OmniLight::OmniLight() : + Light(VisualServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); diff --git a/scene/3d/light.h b/scene/3d/light.h index 8514b429ec..33e62214b1 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -208,8 +208,8 @@ protected: static void _bind_methods(); public: - SpotLight() - : Light(VisualServer::LIGHT_SPOT) {} + SpotLight() : + Light(VisualServer::LIGHT_SPOT) {} }; #endif diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 010d16dedd..d9a38f7b00 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -58,9 +58,9 @@ class Navigation : public Spatial { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 2a032f5d96..c137b7e8ff 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -703,10 +703,13 @@ void ParticlesMaterial::_update_shader() { else code += " float tex_linear_velocity = 0.0;\n"; - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_orbit_velocity = 0.0;\n"; + if (flags[FLAG_DISABLE_Z]) { + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_orbit_velocity = 0.0;\n"; + } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; @@ -756,7 +759,7 @@ void ParticlesMaterial::_update_shader() { code += " //apply linear acceleration\n"; code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n"; code += " //apply radial acceleration\n"; - code += " vec3 org = vec3(0.0);\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; code += " vec3 diff = pos-org;\n"; code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n"; code += " //apply tangential acceleration;\n"; @@ -769,6 +772,18 @@ void ParticlesMaterial::_update_shader() { } code += " //apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; + code += " //orbit velocity\n"; + if (flags[FLAG_DISABLE_Z]) { + + code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n"; + code += " if (orbit_amount!=0.0) {\n"; + code += " float ang = orbit_amount * DELTA * 3.1416 * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n"; + code += " TRANSFORM[3].xy-=diff.xy;\n"; + code += " TRANSFORM[3].xy+=rot * diff.xy;\n"; + code += " }\n"; + } + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n"; } @@ -869,6 +884,7 @@ void ParticlesMaterial::_update_shader() { } //scale by scale code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n"; + code += " if (base_scale==0.0) base_scale=0.000001;\n"; if (trail_size_modifier.is_valid()) { code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n"; } @@ -1173,6 +1189,9 @@ void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enable; _queue_shader_change(); + if (p_flag==FLAG_DISABLE_Z) { + _change_notify(); + } } bool ParticlesMaterial::get_flag(Flags p_flag) const { @@ -1358,6 +1377,15 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { property.usage = 0; } + + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + property.usage=0; + } +} + +Shader::Mode ParticlesMaterial::get_shader_mode() const { + + return Shader::MODE_PARTICLES; } void ParticlesMaterial::_bind_methods() { @@ -1517,8 +1545,8 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); } -ParticlesMaterial::ParticlesMaterial() - : element(this) { +ParticlesMaterial::ParticlesMaterial() : + element(this) { set_spread(45); set_flatness(0); diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 30080360bb..5b8121e937 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -390,6 +390,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + ParticlesMaterial(); ~ParticlesMaterial(); }; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 4e06b272e2..8c9f59e267 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); } -PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) - : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { +PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : + CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { collision_layer = 1; collision_mask = 1; @@ -241,8 +241,8 @@ void StaticBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } -StaticBody::StaticBody() - : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { +StaticBody::StaticBody() : + PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { bounce = 0; friction = 1; @@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const { return contact_monitor != NULL; } -void RigidBody::set_axis_lock(AxisLock p_lock) { +void RigidBody::set_axis_lock_x(bool p_lock) { + RigidBody::locked_axis[0] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]); +} + +void RigidBody::set_axis_lock_y(bool p_lock) { + RigidBody::locked_axis[1] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]); +} + +void RigidBody::set_axis_lock_z(bool p_lock) { + RigidBody::locked_axis[2] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]); +} - axis_lock = p_lock; - PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock)); +bool RigidBody::get_axis_lock_x() const { + return RigidBody::locked_axis[0]; } -RigidBody::AxisLock RigidBody::get_axis_lock() const { +bool RigidBody::get_axis_lock_y() const { + return RigidBody::locked_axis[1]; +} - return axis_lock; +bool RigidBody::get_axis_lock_z() const { + return RigidBody::locked_axis[2]; } Array RigidBody::get_colliding_bodies() const { @@ -837,8 +853,12 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree); ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree); - ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock); - ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock); + ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x); + ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y); + ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z); + ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x); + ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y); + ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z); ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies); @@ -856,7 +876,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock"); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); @@ -874,15 +897,10 @@ void RigidBody::_bind_methods() { BIND_ENUM_CONSTANT(MODE_STATIC); BIND_ENUM_CONSTANT(MODE_CHARACTER); BIND_ENUM_CONSTANT(MODE_KINEMATIC); - - BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED); - BIND_ENUM_CONSTANT(AXIS_LOCK_X); - BIND_ENUM_CONSTANT(AXIS_LOCK_Y); - BIND_ENUM_CONSTANT(AXIS_LOCK_Z); } -RigidBody::RigidBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +RigidBody::RigidBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -904,8 +922,6 @@ RigidBody::RigidBody() contact_monitor = NULL; can_sleep = true; - axis_lock = AXIS_LOCK_DISABLED; - PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli r_collision.local_shape = result.collision_local_shape; } + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + result.motion[i] = 0; + } + } + gt.origin += result.motion; set_global_transform(gt); @@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { - Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time(); Vector3 lv = p_linear_velocity; + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + lv[i] = 0; + } + } + + Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time(); + on_floor = false; on_ceiling = false; on_wall = false; @@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(n); lv = lv.slide(n); + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + lv[i] = 0; + } + } + colliders.push_back(collision); } else { @@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion); } +void KinematicBody::set_axis_lock_x(bool p_lock) { + KinematicBody::locked_axis[0] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]); +} + +void KinematicBody::set_axis_lock_y(bool p_lock) { + KinematicBody::locked_axis[1] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]); +} + +void KinematicBody::set_axis_lock_z(bool p_lock) { + KinematicBody::locked_axis[2] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]); +} + +bool KinematicBody::get_axis_lock_x() const { + return KinematicBody::locked_axis[0]; +} + +bool KinematicBody::get_axis_lock_y() const { + return KinematicBody::locked_axis[1]; +} + +bool KinematicBody::get_axis_lock_z() const { + return KinematicBody::locked_axis[2]; +} + void KinematicBody::set_safe_margin(float p_margin) { margin = p_margin; @@ -1095,17 +1157,29 @@ void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall); ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity); + ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x); + ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y); + ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z); + ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x); + ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y); + ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z); + ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin); ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody::KinematicBody() - : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { +KinematicBody::KinematicBody() : + PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { margin = 0.001; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index f88b3860dc..57b120ef63 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -114,13 +114,6 @@ public: MODE_KINEMATIC, }; - enum AxisLock { - AXIS_LOCK_DISABLED, - AXIS_LOCK_X, - AXIS_LOCK_Y, - AXIS_LOCK_Z, - }; - private: bool can_sleep; PhysicsDirectBodyState *state; @@ -139,7 +132,7 @@ private: bool sleeping; bool ccd; - AxisLock axis_lock; + bool locked_axis[3] = { false, false, false }; int max_contacts_reported; @@ -245,8 +238,12 @@ public: void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - void set_axis_lock(AxisLock p_lock); - AxisLock get_axis_lock() const; + void set_axis_lock_x(bool p_lock); + void set_axis_lock_y(bool p_lock); + void set_axis_lock_z(bool p_lock); + bool get_axis_lock_x() const; + bool get_axis_lock_y() const; + bool get_axis_lock_z() const; Array get_colliding_bodies() const; @@ -259,7 +256,6 @@ public: }; VARIANT_ENUM_CAST(RigidBody::Mode); -VARIANT_ENUM_CAST(RigidBody::AxisLock); class KinematicCollision; @@ -281,6 +277,8 @@ public: }; private: + bool locked_axis[3] = { false, false, false }; + float margin; Vector3 floor_velocity; @@ -303,6 +301,13 @@ public: bool move_and_collide(const Vector3 &p_motion, Collision &r_collision); bool test_move(const Transform &p_from, const Vector3 &p_motion); + void set_axis_lock_x(bool p_lock); + void set_axis_lock_y(bool p_lock); + void set_axis_lock_z(bool p_lock); + bool get_axis_lock_x() const; + bool get_axis_lock_y() const; + bool get_axis_lock_z() const; + void set_safe_margin(float p_margin); float get_safe_margin() const; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 588aa2881a..d9f88ac693 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -756,8 +756,8 @@ void Spatial::_bind_methods() { ADD_SIGNAL(MethodInfo("visibility_changed")); } -Spatial::Spatial() - : xform_change(this) { +Spatial::Spatial() : + xform_change(this) { data.dirty = DIRTY_NONE; data.children_lock = 0; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index a072572142..2e3e179a7b 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -54,8 +54,8 @@ public: const Vector3 &inertiaInvA, const real_t massInvA, const Vector3 &inertiaInvB, - const real_t massInvB) - : m_linearJointAxis(jointAxis) { + const real_t massInvB) : + m_linearJointAxis(jointAxis) { m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis)); m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis)); m_0MinvJt = inertiaInvA * m_aJ; @@ -593,12 +593,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec #endif } -VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) - : m_s(s), - m_body1(body1), - m_frictionPositionWorld(frictionPosWorld), - m_frictionDirectionWorld(frictionDirectionWorld), - m_maxImpulse(maxImpulse) { +VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) : + m_s(s), + m_body1(body1), + m_frictionPositionWorld(frictionPosWorld), + m_frictionDirectionWorld(frictionDirectionWorld), + m_maxImpulse(maxImpulse) { float denom0 = 0; float denom1 = 0; @@ -969,8 +969,8 @@ void VehicleBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_friction", "get_friction"); } -VehicleBody::VehicleBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +VehicleBody::VehicleBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 206f3ccca2..96a59380fa 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1341,7 +1341,12 @@ void AnimationPlayer::_bind_methods() { ADD_GROUP("Playback Options", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation"), "set_current_animation", "get_current_animation"); ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 23eccec82f..96b5ea51b0 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1796,6 +1796,10 @@ void AnimationTreePlayer::_bind_methods() { ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + BIND_ENUM_CONSTANT(NODE_OUTPUT); BIND_ENUM_CONSTANT(NODE_ANIMATION); BIND_ENUM_CONSTANT(NODE_ONESHOT); diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 8f543a575a..cbf941f3ed 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -50,7 +50,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return c * t / d + b; } -}; +}; // namespace linear /////////////////////////////////////////////////////////////////////////// // sine /////////////////////////////////////////////////////////////////////////// @@ -70,7 +70,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace sine /////////////////////////////////////////////////////////////////////////// // quint /////////////////////////////////////////////////////////////////////////// @@ -92,7 +92,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quint /////////////////////////////////////////////////////////////////////////// // quart /////////////////////////////////////////////////////////////////////////// @@ -114,7 +114,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quart /////////////////////////////////////////////////////////////////////////// // quad /////////////////////////////////////////////////////////////////////////// @@ -137,7 +137,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quad /////////////////////////////////////////////////////////////////////////// // expo /////////////////////////////////////////////////////////////////////////// @@ -163,7 +163,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace expo /////////////////////////////////////////////////////////////////////////// // elastic /////////////////////////////////////////////////////////////////////////// @@ -205,7 +205,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace elastic /////////////////////////////////////////////////////////////////////////// // cubic /////////////////////////////////////////////////////////////////////////// @@ -227,7 +227,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace cubic /////////////////////////////////////////////////////////////////////////// // circ /////////////////////////////////////////////////////////////////////////// @@ -248,7 +248,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace circ /////////////////////////////////////////////////////////////////////////// // bounce /////////////////////////////////////////////////////////////////////////// @@ -281,7 +281,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace bounce /////////////////////////////////////////////////////////////////////////// // back /////////////////////////////////////////////////////////////////////////// @@ -307,7 +307,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace back Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = { { &linear::in, &linear::out, &linear::in_out, &linear::out_in }, diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 4d00a2011f..ebbbbed1f9 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -70,8 +70,8 @@ class HBoxContainer : public BoxContainer { GDCLASS(HBoxContainer, BoxContainer); public: - HBoxContainer() - : BoxContainer(false) {} + HBoxContainer() : + BoxContainer(false) {} }; class MarginContainer; @@ -82,8 +82,8 @@ class VBoxContainer : public BoxContainer { public: MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false); - VBoxContainer() - : BoxContainer(true) {} + VBoxContainer() : + BoxContainer(true) {} }; VARIANT_ENUM_CAST(BoxContainer::AlignMode); diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index e2b10a948f..00f6153062 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -56,8 +56,8 @@ bool CheckBox::is_radio() { return get_button_group().is_valid(); } -CheckBox::CheckBox(const String &p_text) - : Button(p_text) { +CheckBox::CheckBox(const String &p_text) : + Button(p_text) { set_toggle_mode(true); set_text_align(ALIGN_LEFT); } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index dbd7c1bbc0..cb6283507e 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -486,8 +486,8 @@ void ColorPicker::_bind_methods() { ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); } -ColorPicker::ColorPicker() - : BoxContainer(true) { +ColorPicker::ColorPicker() : + BoxContainer(true) { updating = true; edit_alpha = true; @@ -664,11 +664,16 @@ ColorPicker *ColorPickerButton::get_picker() { return picker; } +PopupPanel *ColorPickerButton::get_popup() { + return popup; +} + void ColorPickerButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color); ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPickerButton::get_pick_color); ClassDB::bind_method(D_METHOD("get_picker"), &ColorPickerButton::get_picker); + ClassDB::bind_method(D_METHOD("get_popup"), &ColorPickerButton::get_popup); ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha); ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha); ClassDB::bind_method(D_METHOD("_color_changed"), &ColorPickerButton::_color_changed); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 7de67a707c..c02cdc8608 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -130,6 +130,7 @@ public: bool is_editing_alpha() const; ColorPicker *get_picker(); + PopupPanel *get_popup(); ColorPickerButton(); }; diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 8af499fd96..6af869c503 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -603,6 +603,14 @@ void FileDialog::set_current_path(const String &p_path) { } } +void FileDialog::set_mode_overrides_title(bool p_override) { + mode_overrides_title = p_override; +} + +bool FileDialog::is_mode_overriding_title() const { + return mode_overrides_title; +} + void FileDialog::set_mode(Mode p_mode) { mode = p_mode; @@ -610,27 +618,32 @@ void FileDialog::set_mode(Mode p_mode) { case MODE_OPEN_FILE: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a File")); + if (mode_overrides_title) + set_title(RTR("Open a File")); makedir->hide(); break; case MODE_OPEN_FILES: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open File(s)")); + if (mode_overrides_title) + set_title(RTR("Open File(s)")); makedir->hide(); break; case MODE_OPEN_DIR: get_ok()->set_text(RTR("Select Current Folder")); - set_title(RTR("Open a Directory")); + if (mode_overrides_title) + set_title(RTR("Open a Directory")); makedir->show(); break; case MODE_OPEN_ANY: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a File or Directory")); + if (mode_overrides_title) + set_title(RTR("Open a File or Directory")); makedir->show(); break; case MODE_SAVE_FILE: get_ok()->set_text(RTR("Save")); - set_title(RTR("Save a File")); + if (mode_overrides_title) + set_title(RTR("Save a File")); makedir->show(); break; } @@ -760,6 +773,8 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("set_current_dir", "dir"), &FileDialog::set_current_dir); ClassDB::bind_method(D_METHOD("set_current_file", "file"), &FileDialog::set_current_file); ClassDB::bind_method(D_METHOD("set_current_path", "path"), &FileDialog::set_current_path); + ClassDB::bind_method(D_METHOD("set_mode_overrides_title", "override"), &FileDialog::set_mode_overrides_title); + ClassDB::bind_method(D_METHOD("is_mode_overriding_title"), &FileDialog::is_mode_overriding_title); ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode); ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode); ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox); @@ -791,6 +806,7 @@ void FileDialog::_bind_methods() { BIND_ENUM_CONSTANT(ACCESS_USERDATA); BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access"); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters"); @@ -814,6 +830,8 @@ FileDialog::FileDialog() { show_hidden_files = default_show_hidden_files; + mode_overrides_title = true; + VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index ca3d9f54b2..c8c1f23105 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -92,6 +92,8 @@ private: Vector<String> filters; + bool mode_overrides_title; + static bool default_show_hidden_files; bool show_hidden_files; @@ -143,6 +145,9 @@ public: void set_current_file(const String &p_file); void set_current_path(const String &p_path); + void set_mode_overrides_title(bool p_override); + bool is_mode_overriding_title() const; + void set_mode(Mode p_mode); Mode get_mode() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index f7bf1cd9ea..85ae6d6241 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1046,6 +1046,10 @@ void LineEdit::set_cursor_position(int p_pos) { } else if (cursor_pos > window_pos) { /* Adjust window if cursor goes too much to the right */ int window_width = get_size().width - style->get_minimum_size().width; + if (has_icon("right_icon")) { + Ref<Texture> r_icon = Control::get_icon("right_icon"); + window_width -= r_icon->get_width(); + } if (window_width < 0) return; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index f3711b86b6..4ee6f93c9a 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -202,10 +202,10 @@ void PopupMenu::_activate_submenu(int over) { void PopupMenu::_submenu_timeout() { - if (mouse_over == submenu_over) { + if (mouse_over == submenu_over) _activate_submenu(mouse_over); - submenu_over = -1; - } + + submenu_over = -1; } void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 373483a8a0..753bd35de7 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -117,8 +117,8 @@ class HScrollBar : public ScrollBar { GDCLASS(HScrollBar, ScrollBar); public: - HScrollBar() - : ScrollBar(HORIZONTAL) { set_v_size_flags(0); } + HScrollBar() : + ScrollBar(HORIZONTAL) { set_v_size_flags(0); } }; class VScrollBar : public ScrollBar { @@ -126,8 +126,8 @@ class VScrollBar : public ScrollBar { GDCLASS(VScrollBar, ScrollBar); public: - VScrollBar() - : ScrollBar(VERTICAL) { set_h_size_flags(0); } + VScrollBar() : + ScrollBar(VERTICAL) { set_h_size_flags(0); } }; #endif diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index a71a1c5f92..ffe0db691f 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -354,6 +354,7 @@ void ScrollContainer::update_scrollbars() { if (!scroll_v || min.height <= size.height - hmin.height) { v_scroll->hide(); + v_scroll->set_max(0); scroll.y = 0; } else { @@ -366,6 +367,7 @@ void ScrollContainer::update_scrollbars() { if (!scroll_h || min.width <= size.width - vmin.width) { h_scroll->hide(); + h_scroll->set_max(0); scroll.x = 0; } else { diff --git a/scene/gui/slider.h b/scene/gui/slider.h index a2334a69fc..95ae429d63 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -77,8 +77,8 @@ class HSlider : public Slider { GDCLASS(HSlider, Slider); public: - HSlider() - : Slider(HORIZONTAL) { set_v_size_flags(0); } + HSlider() : + Slider(HORIZONTAL) { set_v_size_flags(0); } }; class VSlider : public Slider { @@ -86,8 +86,8 @@ class VSlider : public Slider { GDCLASS(VSlider, Slider); public: - VSlider() - : Slider(VERTICAL) { set_h_size_flags(0); } + VSlider() : + Slider(VERTICAL) { set_h_size_flags(0); } }; #endif // SLIDER_H diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 8ec21b5eaa..c7a484c4c5 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -87,8 +87,8 @@ class HSplitContainer : public SplitContainer { GDCLASS(HSplitContainer, SplitContainer); public: - HSplitContainer() - : SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); } + HSplitContainer() : + SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); } }; class VSplitContainer : public SplitContainer { @@ -96,8 +96,8 @@ class VSplitContainer : public SplitContainer { GDCLASS(VSplitContainer, SplitContainer); public: - VSplitContainer() - : SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); } + VSplitContainer() : + SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); } }; #endif // SPLIT_CONTAINER_H diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 6fa73e4b58..e5169089f2 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -251,13 +251,14 @@ void TextEdit::Text::clear() { insert(0, ""); } -int TextEdit::Text::get_max_width() const { +int TextEdit::Text::get_max_width(bool p_exclude_hidden) const { //quite some work.. but should be fast enough. int max = 0; - - for (int i = 0; i < text.size(); i++) - max = MAX(max, get_line_width(i)); + for (int i = 0; i < text.size(); i++) { + if (!p_exclude_hidden || !is_hidden(i)) + max = MAX(max, get_line_width(i)); + } return max; } @@ -307,7 +308,7 @@ void TextEdit::_update_scrollbars() { int vscroll_pixels = v_scroll->get_combined_minimum_size().width; int visible_width = size.width - cache.style_normal->get_minimum_size().width; - int total_width = text.get_max_width() + vmin.x; + int total_width = text.get_max_width(true) + vmin.x; if (line_numbers) total_width += cache.line_number_w; @@ -360,6 +361,7 @@ void TextEdit::_update_scrollbars() { } } else { + cursor.line_ofs = 0; line_scroll_pos = 0; v_scroll->set_value(0); @@ -371,12 +373,16 @@ void TextEdit::_update_scrollbars() { h_scroll->show(); h_scroll->set_max(total_width); h_scroll->set_page(visible_width); + if (cursor.x_ofs > (total_width - visible_width)) + cursor.x_ofs = (total_width - visible_width); if (fabs(h_scroll->get_value() - (double)cursor.x_ofs) >= 1) { h_scroll->set_value(cursor.x_ofs); } } else { + cursor.x_ofs = 0; + h_scroll->set_value(0); h_scroll->hide(); } @@ -594,6 +600,12 @@ void TextEdit::_notification(int p_what) { int xmargin_end = cache.size.width - cache.style_normal->get_margin(MARGIN_RIGHT); //let's do it easy for now: cache.style_normal->draw(ci, Rect2(Point2(), cache.size)); + float readonly_alpha = 1.0; // used to set the input text color when in read-only mode + if (readonly) { + cache.style_readonly->draw(ci, Rect2(Point2(), cache.size)); + readonly_alpha = .5; + draw_caret = false; + } if (has_focus()) cache.style_focus->draw(ci, Rect2(Point2(), cache.size)); @@ -604,6 +616,8 @@ void TextEdit::_notification(int p_what) { int tab_w = cache.font->get_char_size(' ').width * indent_size; Color color = cache.font_color; + color.a *= readonly_alpha; + int in_region = -1; if (syntax_coloring) { @@ -823,10 +837,16 @@ void TextEdit::_notification(int p_what) { int char_margin = xmargin_beg - cursor.x_ofs; int char_ofs = 0; - int ofs_y = (i * get_row_height() + cache.line_spacing / 2); - if (smooth_scroll_enabled) { - ofs_y -= (v_scroll->get_value() - get_line_scroll_pos()) * get_row_height(); + + int ofs_readonly = 0; + int ofs_x = 0; + if (readonly) { + ofs_readonly = cache.style_readonly->get_offset().y / 2; + ofs_x = cache.style_readonly->get_offset().x / 2; } + int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly; + if (smooth_scroll_enabled) + ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height()); bool prev_is_char = false; bool prev_is_number = false; @@ -852,27 +872,32 @@ void TextEdit::_notification(int p_what) { if (text.is_marked(line)) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); } if (str.length() == 0) { // draw line background if empty as we won't loop at at all if (line == cursor.line && highlight_current_line) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); } // give visual indication of empty selected line if (selection.active && line >= selection.from_line && line <= selection.to_line) { int char_w = cache.font->get_char_size(' ').width; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, char_w, get_row_height()), cache.selection_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); + } + } else { + // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later. + if (line == cursor.line && highlight_current_line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color); } } if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { #ifdef TOOLS_ENABLED - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); #else - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); #endif } @@ -895,11 +920,11 @@ void TextEdit::_notification(int p_what) { if (is_folded(line)) { int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; - cache.folded_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f)); + cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); } else if (can_fold(line)) { int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; - cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f)); + cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); } } @@ -909,7 +934,7 @@ void TextEdit::_notification(int p_what) { fc = line_num_padding + fc; } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); + cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); } //loop through charcters in one line for (int j = 0; j < str.length(); j++) { @@ -924,6 +949,7 @@ void TextEdit::_notification(int p_what) { if (syntax_coloring && deregion == 0) { color = cache.font_color; //reset + color.a *= readonly_alpha; //find keyword bool is_char = _is_text_char(str[j]); bool is_symbol = _is_symbol(str[j]); @@ -1105,34 +1131,30 @@ void TextEdit::_notification(int p_what) { bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column)); if (line == cursor.line && highlight_current_line) { - // if its the first char draw behind line numbers - if (j == 0) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color); - } // if its the last char draw to end of the line if (j == str.length() - 1) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); } // actual text if (!in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); } } if (in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); } if (in_search_result) { Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, 1)), border_color); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); if (j == search_text_col) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(1, get_row_height())), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color); if (j == search_text_col + search_text.length() - 1) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w - 1, ofs_y), Size2i(1, get_row_height())), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color); } if (highlight_all_occurrences) { @@ -1151,7 +1173,7 @@ void TextEdit::_notification(int p_what) { } if (in_highlighted_word) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); } } } @@ -1162,7 +1184,7 @@ void TextEdit::_notification(int p_what) { if (brace_open_mismatch) color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); } if ( @@ -1171,13 +1193,13 @@ void TextEdit::_notification(int p_what) { if (brace_close_mismatch) color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); } } if (cursor.column == j && cursor.line == line) { - cursor_pos = Point2i(char_ofs + char_margin, ofs_y); + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); @@ -1204,7 +1226,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color); + cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -1227,18 +1249,19 @@ void TextEdit::_notification(int p_what) { color = cache.caret_background_color; } else if (!syntax_coloring && block_caret) { color = cache.font_color; + color.a *= readonly_alpha; } if (str[j] >= 32) { - int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); if (underlined) { - draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); + draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); } } else if (draw_tabs && str[j] == '\t') { int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2; - cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); } char_ofs += char_w; @@ -1246,13 +1269,15 @@ void TextEdit::_notification(int p_what) { if (j == str.length() - 1 && is_folded(line)) { int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2; int xofs = cache.folded_eol_icon->get_width() / 2; - cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs, ofs_y + yofs), Color(1, 1, 1, 1)); + Color eol_color = cache.code_folding_color; + eol_color.a = 1; + cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color); } } if (cursor.column == str.length() && cursor.line == line && (char_ofs + char_margin) >= xmargin_beg) { - cursor_pos = Point2i(char_ofs + char_margin, ofs_y); + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); @@ -1277,7 +1302,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color); + cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -3913,6 +3938,7 @@ void TextEdit::clear() { void TextEdit::set_readonly(bool p_readonly) { readonly = p_readonly; + update(); } bool TextEdit::is_readonly() const { @@ -3950,6 +3976,7 @@ void TextEdit::_update_caches() { cache.style_normal = get_stylebox("normal"); cache.style_focus = get_stylebox("focus"); + cache.style_readonly = get_stylebox("read_only"); cache.completion_background_color = get_color("completion_background_color"); cache.completion_selected_color = get_color("completion_selected_color"); cache.completion_existing_color = get_color("completion_existing_color"); @@ -3969,6 +3996,7 @@ void TextEdit::_update_caches() { cache.current_line_color = get_color("current_line_color"); cache.line_length_guideline_color = get_color("line_length_guideline_color"); cache.breakpoint_color = get_color("breakpoint_color"); + cache.code_folding_color = get_color("code_folding_color"); cache.brace_mismatch_color = get_color("brace_mismatch_color"); cache.word_highlighted_color = get_color("word_highlighted_color"); cache.search_result_color = get_color("search_result_color"); @@ -4489,16 +4517,17 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const { return num_total; } -int TextEdit::get_whitespace_level(int p_line) const { +int TextEdit::get_indent_level(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); // counts number of tabs and spaces before line starts + int tab_count = 0; int whitespace_count = 0; int line_length = text[p_line].size(); for (int i = 0; i < line_length - 1; i++) { if (text[p_line][i] == '\t') { - whitespace_count++; + tab_count++; } else if (text[p_line][i] == ' ') { whitespace_count++; } else if (text[p_line][i] == '#') { @@ -4507,7 +4536,7 @@ int TextEdit::get_whitespace_level(int p_line) const { break; } } - return whitespace_count; + return tab_count + whitespace_count / indent_size; } bool TextEdit::can_fold(int p_line) const { @@ -4524,12 +4553,12 @@ bool TextEdit::can_fold(int p_line) const { if (is_line_hidden(p_line)) return false; - int start_indent = get_whitespace_level(p_line); + int start_indent = get_indent_level(p_line); for (int i = p_line + 1; i < text.size(); i++) { if (text[i].size() == 0) continue; - int next_indent = get_whitespace_level(i); + int next_indent = get_indent_level(i); if (next_indent > start_indent) return true; else @@ -4558,22 +4587,20 @@ void TextEdit::fold_line(int p_line) { return; // hide lines below this one - int start_indent = get_whitespace_level(p_line); + int start_indent = get_indent_level(p_line); + int last_line = start_indent; for (int i = p_line + 1; i < text.size(); i++) { - int cur_indent = get_whitespace_level(i); - if (text[i].size() == 0 || cur_indent > start_indent) { - set_line_as_hidden(i, true); - } else { - // exclude trailing empty lines - for (int trail_i = i - 1; trail_i > p_line; trail_i--) { - if (text[trail_i].size() == 0) - set_line_as_hidden(trail_i, false); - else - break; + if (text[i].strip_edges().size() != 0) { + if (get_indent_level(i) > start_indent) { + last_line = i; + } else { + break; } - break; } } + for (int i = p_line + 1; i <= last_line; i++) { + set_line_as_hidden(i, true); + } // fix selection if (is_selection_active()) { @@ -4619,6 +4646,16 @@ void TextEdit::unfold_line(int p_line) { update(); } +void TextEdit::toggle_fold_line(int p_line) { + + ERR_FAIL_INDEX(p_line, text.size()); + + if (!is_folded(p_line)) + fold_line(p_line); + else + unfold_line(p_line); +} + int TextEdit::get_line_count() const { return text.size(); @@ -5434,6 +5471,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines); ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line); ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line); + ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line); ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold); ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index bb9ca87d06..dd305d5822 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -78,6 +78,7 @@ class TextEdit : public Control { Ref<Texture> folded_eol_icon; Ref<StyleBox> style_normal; Ref<StyleBox> style_focus; + Ref<StyleBox> style_readonly; Ref<Font> font; Color completion_background_color; Color completion_selected_color; @@ -95,6 +96,7 @@ class TextEdit : public Control { Color selection_color; Color mark_color; Color breakpoint_color; + Color code_folding_color; Color current_line_color; Color line_length_guideline_color; Color brace_mismatch_color; @@ -158,7 +160,7 @@ class TextEdit : public Control { void set_font(const Ref<Font> &p_font); void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; } int get_line_width(int p_line) const; - int get_max_width() const; + int get_max_width(bool p_exclude_hidden = false) const; const Map<int, ColorRegionInfo> &get_color_region_info(int p_line); void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; } @@ -430,11 +432,11 @@ public: void fold_all_lines(); void unhide_all_lines(); int num_lines_from(int p_line_from, int unhidden_amount) const; - int get_whitespace_level(int p_line) const; bool can_fold(int p_line) const; bool is_folded(int p_line) const; void fold_line(int p_line); void unfold_line(int p_line); + void toggle_fold_line(int p_line); String get_text(); String get_line(int line) const; @@ -443,6 +445,7 @@ public: void indent_selection_left(); void indent_selection_right(); + int get_indent_level(int p_line) const; inline void set_scroll_pass_end_of_file(bool p_enabled) { scroll_past_end_of_file_enabled = p_enabled; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 5ee286c2d5..deb40800bc 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -794,6 +794,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { Vector3(0, 0, 1) }; + /* clang-format off */ int diamond_faces[8 * 3] = { 0, 2, 4, 0, 3, 4, @@ -804,6 +805,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { 1, 2, 5, 1, 3, 5, }; + /* clang-format on */ PoolVector<int> indices; for (int i = 0; i < 8 * 3; i++) diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 7898dc065a..244fc8da62 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -420,8 +420,8 @@ public: void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1); -//void change_scene(const String& p_path); -//Node *get_loaded_scene(); + //void change_scene(const String& p_path); + //Node *get_loaded_scene(); #ifdef TOOLS_ENABLED void set_edited_scene_root(Node *p_node); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d864b0f763..a785abbc65 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -936,6 +936,9 @@ void Viewport::_camera_remove(Camera *p_camera) { cameras.erase(p_camera); if (camera == p_camera) { + if (camera && find_world().is_valid()) { + camera->notification(Camera::NOTIFICATION_LOST_CURRENT); + } camera = NULL; } } diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 8192074c17..ebbd2d35c3 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1595,6 +1595,21 @@ float Animation::get_step() const { return step; } +void Animation::copy_track(int src_track, Ref<Animation> p_to_animation) { + ERR_FAIL_COND(p_to_animation.is_null()); + ERR_FAIL_INDEX(src_track, get_track_count()); + int dst_track = p_to_animation->get_track_count(); + p_to_animation->add_track(track_get_type(src_track)); + + p_to_animation->track_set_path(dst_track, track_get_path(src_track)); + p_to_animation->track_set_imported(dst_track, track_is_imported(src_track)); + p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(src_track)); + p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(src_track)); + for (int i = 0; i < track_get_key_count(src_track); i++) { + p_to_animation->track_insert_key(dst_track, track_get_key_time(src_track, i), track_get_key_value(src_track, i), track_get_key_transition(src_track, i)); + } +} + void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1)); @@ -1650,6 +1665,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step); ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); + ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track); BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_TRANSFORM); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6235e161a3..c96beeb01f 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -269,6 +269,8 @@ public: Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; + void copy_track(int p_track, Ref<Animation> p_to_animation); + void set_length(float p_length); float get_length() const; diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 4b9843f3f5..858e19c9a6 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -73,8 +73,8 @@ void BoxShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); } -BoxShape::BoxShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) { +BoxShape::BoxShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) { set_extents(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index e11b98f82e..f0eb8232e5 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -113,8 +113,8 @@ void CapsuleShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); } -CapsuleShape::CapsuleShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { +CapsuleShape::CapsuleShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { radius = 1.0; height = 1.0; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 912150b939..3caf12feb8 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -97,8 +97,8 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height"); } -CapsuleShape2D::CapsuleShape2D() - : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) { +CapsuleShape2D::CapsuleShape2D() : + Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) { radius = 10; height = 20; diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 287bde4bfb..bff3ed4d67 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -76,8 +76,8 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); } -CircleShape2D::CircleShape2D() - : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { +CircleShape2D::CircleShape2D() : + Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { radius = 10; _update_shape(); diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 6ae4fde85e..1c48f0c30b 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -106,8 +106,8 @@ void ConcavePolygonShape::_bind_methods() { ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces); } -ConcavePolygonShape::ConcavePolygonShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) { +ConcavePolygonShape::ConcavePolygonShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) { //set_planes(Vector3(1,1,1)); } diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index bb91e33ec2..e90046fd28 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -84,6 +84,6 @@ void ConcavePolygonShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments"); } -ConcavePolygonShape2D::ConcavePolygonShape2D() - : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { +ConcavePolygonShape2D::ConcavePolygonShape2D() : + Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { } diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index bba52bd5ff..31c4ea55e9 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -81,8 +81,8 @@ void ConvexPolygonShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points"); } -ConvexPolygonShape::ConvexPolygonShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { +ConvexPolygonShape::ConvexPolygonShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { //set_points(Vector3(1,1,1)); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index a76b6a7cf4..9c25b6b467 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -86,8 +86,8 @@ Rect2 ConvexPolygonShape2D::get_rect() const { return rect; } -ConvexPolygonShape2D::ConvexPolygonShape2D() - : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { +ConvexPolygonShape2D::ConvexPolygonShape2D() : + Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { int pcount = 3; for (int i = 0; i < pcount; i++) diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index c5feecd7c4..bb2c8750e3 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -257,6 +257,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // LinkButton + theme->set_stylebox("focus", "LinkButton", focus); + theme->set_font("font", "LinkButton", default_font); theme->set_color("font_color", "LinkButton", control_font_color); @@ -448,6 +450,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_stylebox("focus", "TextEdit", focus); + theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4)); theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_icon("tab", "TextEdit", make_icon(tab_png)); @@ -465,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); + theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color::html("000000")); diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 255bb4c6dd..c6b37cad5a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -410,6 +410,10 @@ static const unsigned char tree_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2a, 0x50, 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Shader::MODE_SPATIAL; } +Shader::Mode ShaderMaterial::get_shader_mode() const { + if (shader.is_valid()) + return shader->get_mode(); + else + return Shader::MODE_SPATIAL; +} + ShaderMaterial::ShaderMaterial() { } @@ -1662,6 +1669,11 @@ RID SpatialMaterial::get_shader_rid() const { return shader_map[current_key].shader; } +Shader::Mode SpatialMaterial::get_shader_mode() const { + + return Shader::MODE_SPATIAL; +} + void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); @@ -2054,8 +2066,8 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); } -SpatialMaterial::SpatialMaterial() - : element(this) { +SpatialMaterial::SpatialMaterial() : + element(this) { //initialize to right values set_albedo(Color(1.0, 1.0, 1.0, 1.0)); diff --git a/scene/resources/material.h b/scene/resources/material.h index 374ec853dc..7cfa38fce4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -69,6 +69,8 @@ public: int get_render_priority() const; virtual RID get_rid() const; + + virtual Shader::Mode get_shader_mode() const = 0; Material(); virtual ~Material(); }; @@ -96,6 +98,8 @@ public: void set_shader_param(const StringName &p_param, const Variant &p_value); Variant get_shader_param(const StringName &p_param) const; + virtual Shader::Mode get_shader_mode() const; + ShaderMaterial(); ~ShaderMaterial(); }; @@ -600,6 +604,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + SpatialMaterial(); virtual ~SpatialMaterial(); }; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0a886c25b1..842af20ac8 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh.h" +#include "pair.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" - void Mesh::_clear_triangle_mesh() const { triangle_mesh.unref(); @@ -413,8 +413,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { return newmesh; } +void Mesh::set_lightmap_size_hint(const Vector2 &p_size) { + lightmap_size_hint = p_size; +} + +Size2 Mesh::get_lightmap_size_hint() const { + return lightmap_size_hint; +} + void Mesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); + + ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); @@ -1035,6 +1048,200 @@ void ArrayMesh::regen_normalmaps() { } } +//dirty hack +bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL; + +struct ArrayMeshLightmapSurface { + + Ref<Material> material; + Vector<SurfaceTool::Vertex> vertices; + Mesh::PrimitiveType primitive; + uint32_t format; +}; + +Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { + + ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); + ERR_EXPLAIN("Can't unwrap mesh with blend shapes"); + ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE); + + Vector<float> vertices; + Vector<float> normals; + Vector<int> indices; + Vector<int> face_materials; + Vector<float> uv; + Vector<Pair<int, int> > uv_index; + + Vector<ArrayMeshLightmapSurface> surfaces; + for (int i = 0; i < get_surface_count(); i++) { + ArrayMeshLightmapSurface s; + s.primitive = surface_get_primitive_type(i); + + if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) { + ERR_EXPLAIN("Only triangles are supported for lightmap unwrap"); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + s.format = surface_get_format(i); + if (!(s.format & ARRAY_FORMAT_NORMAL)) { + ERR_EXPLAIN("Normals are required for lightmap unwrap"); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + + Array arrays = surface_get_arrays(i); + s.material = surface_get_material(i); + s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays); + + PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX]; + int vc = rvertices.size(); + PoolVector<Vector3>::Read r = rvertices.read(); + + PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL]; + PoolVector<Vector3>::Read rn = rnormals.read(); + + int vertex_ofs = vertices.size() / 3; + + vertices.resize((vertex_ofs + vc) * 3); + normals.resize((vertex_ofs + vc) * 3); + uv_index.resize(vertex_ofs + vc); + + for (int j = 0; j < vc; j++) { + + Vector3 v = p_base_transform.xform(r[j]); + + vertices[(j + vertex_ofs) * 3 + 0] = v.x; + vertices[(j + vertex_ofs) * 3 + 1] = v.y; + vertices[(j + vertex_ofs) * 3 + 2] = v.z; + normals[(j + vertex_ofs) * 3 + 0] = rn[j].x; + normals[(j + vertex_ofs) * 3 + 1] = rn[j].y; + normals[(j + vertex_ofs) * 3 + 2] = rn[j].z; + uv_index[j + vertex_ofs] = Pair<int, int>(i, j); + } + + PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX]; + int ic = rindices.size(); + int index_ofs = indices.size(); + + if (ic == 0) { + indices.resize(index_ofs + vc); + face_materials.resize((index_ofs + vc) / 3); + for (int j = 0; j < vc; j++) { + indices[index_ofs + j] = vertex_ofs + j; + } + for (int j = 0; j < vc / 3; j++) { + face_materials[(index_ofs / 3) + j] = i; + } + + } else { + PoolVector<int>::Read ri = rindices.read(); + indices.resize(index_ofs + ic); + face_materials.resize((index_ofs + ic) / 3); + for (int j = 0; j < ic; j++) { + indices[index_ofs + j] = vertex_ofs + ri[j]; + } + for (int j = 0; j < ic / 3; j++) { + face_materials[(index_ofs / 3) + j] = i; + } + } + + surfaces.push_back(s); + } + + //unwrap + + float *gen_uvs; + int *gen_vertices; + int *gen_indices; + int gen_vertex_count; + int gen_index_count; + int size_x; + int size_y; + + bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y); + + if (!ok) { + return ERR_CANT_CREATE; + } + + //remove surfaces + while (get_surface_count()) { + surface_remove(0); + } + + //create surfacetools for each surface.. + Vector<Ref<SurfaceTool> > surfaces_tools; + + for (int i = 0; i < surfaces.size(); i++) { + Ref<SurfaceTool> st; + st.instance(); + st->begin(Mesh::PRIMITIVE_TRIANGLES); + st->set_material(surfaces[i].material); + surfaces_tools.push_back(st); //stay there + } + + print_line("gen indices: " + itos(gen_index_count)); + //go through all indices + for (int i = 0; i < gen_index_count; i += 3) { + + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG); + + ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG); + + int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first; + + for (int j = 0; j < 3; j++) { + + int vertex_idx = gen_vertices[gen_indices[i + j]]; + + SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; + + if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { + surfaces_tools[surface]->add_color(v.color); + } + if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { + surfaces_tools[surface]->add_uv(v.uv); + } + if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) { + surfaces_tools[surface]->add_normal(v.normal); + } + if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) { + Plane t; + t.normal = v.tangent; + t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; + surfaces_tools[surface]->add_tangent(t); + } + if (surfaces[surface].format & ARRAY_FORMAT_BONES) { + surfaces_tools[surface]->add_bones(v.bones); + } + if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { + surfaces_tools[surface]->add_weights(v.weights); + } + + Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); + surfaces_tools[surface]->add_uv2(uv2); + + surfaces_tools[surface]->add_vertex(v.vertex); + } + } + + //free stuff + ::free(gen_vertices); + ::free(gen_indices); + ::free(gen_uvs); + + //generate surfaces + + for (int i = 0; i < surfaces_tools.size(); i++) { + surfaces_tools[i]->index(); + surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); + } + + set_lightmap_size_hint(Size2(size_x, size_y)); + + return OK; +} + void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index b85a6a84af..ea38ebf2ff 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -43,6 +43,8 @@ class Mesh : public Resource { GDCLASS(Mesh, Resource); mutable Ref<TriangleMesh> triangle_mesh; //cached + Size2 lightmap_size_hint; + protected: void _clear_triangle_mesh() const; @@ -138,6 +140,9 @@ public: virtual AABB get_aabb() const = 0; + void set_lightmap_size_hint(const Vector2 &p_size); + Size2 get_lightmap_size_hint() const; + Mesh(); }; @@ -216,6 +221,8 @@ public: void center_geometry(); void regen_normalmaps(); + Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); + virtual void reload_from_file(); ArrayMesh(); diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 2b1e890a5d..2eb2ceff24 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -86,8 +86,8 @@ void PlaneShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); } -PlaneShape::PlaneShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { +PlaneShape::PlaneShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { set_plane(Plane(0, 1, 0, 0)); } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 3b80db291c..2e8f9cbb33 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index ccce7660c6..b03a81b6bd 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -66,8 +66,8 @@ void RayShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); } -RayShape::RayShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { +RayShape::RayShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { set_length(1.0); } diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 69dbb76744..202024aa96 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -66,8 +66,8 @@ void RectangleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); } -RectangleShape2D::RectangleShape2D() - : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { +RectangleShape2D::RectangleShape2D() : + Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { extents = Vector2(10, 10); _update_shape(); diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 7c7ec0d112..e8ef448e23 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -86,8 +86,8 @@ void SegmentShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b"); } -SegmentShape2D::SegmentShape2D() - : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { +SegmentShape2D::SegmentShape2D() : + Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { a = Vector2(); b = Vector2(0, 10); @@ -145,8 +145,8 @@ real_t RayShape2D::get_length() const { return length; } -RayShape2D::RayShape2D() - : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { +RayShape2D::RayShape2D() : + Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { length = 20; _update_shape(); diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index d046ce876c..512ff3bc56 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -95,8 +95,8 @@ void LineShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d"); } -LineShape2D::LineShape2D() - : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { +LineShape2D::LineShape2D() : + Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { normal = Vector2(0, -1); d = 0; diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 00203c2b4b..042988dcd3 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -80,8 +80,8 @@ void SphereShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); } -SphereShape::SphereShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { +SphereShape::SphereShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { set_radius(1.0); } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index bf89e704bc..352418e65c 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -101,6 +101,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.color = last_color; vtx.normal = last_normal; vtx.uv = last_uv; + vtx.uv2 = last_uv2; vtx.weights = last_weights; vtx.bones = last_bones; vtx.tangent = last_tangent.normal; @@ -401,7 +402,7 @@ Array SurfaceTool::commit_to_arrays() { return a; } -Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { +Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) { Ref<ArrayMesh> mesh; if (p_existing.is_valid()) @@ -418,7 +419,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { Array a = commit_to_arrays(); - mesh->add_surface_from_arrays(primitive, a); + mesh->add_surface_from_arrays(primitive, a, Array(), p_flags); if (material.is_valid()) mesh->surface_set_material(surface, material); @@ -482,6 +483,113 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List< _create_list_from_arrays(arr, r_vertex, r_index, lformat); } +Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) { + + Vector<SurfaceTool::Vertex> ret; + + PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX]; + PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL]; + PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT]; + PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR]; + PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV]; + PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2]; + PoolVector<int> barr = p_arrays[VS::ARRAY_BONES]; + PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS]; + + int vc = varr.size(); + + if (vc == 0) + return ret; + int lformat = 0; + + PoolVector<Vector3>::Read rv; + if (varr.size()) { + lformat |= VS::ARRAY_FORMAT_VERTEX; + rv = varr.read(); + } + PoolVector<Vector3>::Read rn; + if (narr.size()) { + lformat |= VS::ARRAY_FORMAT_NORMAL; + rn = narr.read(); + } + PoolVector<float>::Read rt; + if (tarr.size()) { + lformat |= VS::ARRAY_FORMAT_TANGENT; + rt = tarr.read(); + } + PoolVector<Color>::Read rc; + if (carr.size()) { + lformat |= VS::ARRAY_FORMAT_COLOR; + rc = carr.read(); + } + + PoolVector<Vector2>::Read ruv; + if (uvarr.size()) { + lformat |= VS::ARRAY_FORMAT_TEX_UV; + ruv = uvarr.read(); + } + + PoolVector<Vector2>::Read ruv2; + if (uv2arr.size()) { + lformat |= VS::ARRAY_FORMAT_TEX_UV2; + ruv2 = uv2arr.read(); + } + + PoolVector<int>::Read rb; + if (barr.size()) { + lformat |= VS::ARRAY_FORMAT_BONES; + rb = barr.read(); + } + + PoolVector<float>::Read rw; + if (warr.size()) { + lformat |= VS::ARRAY_FORMAT_WEIGHTS; + rw = warr.read(); + } + + for (int i = 0; i < vc; i++) { + + Vertex v; + if (lformat & VS::ARRAY_FORMAT_VERTEX) + v.vertex = varr[i]; + if (lformat & VS::ARRAY_FORMAT_NORMAL) + v.normal = narr[i]; + if (lformat & VS::ARRAY_FORMAT_TANGENT) { + Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); + v.tangent = p.normal; + v.binormal = p.normal.cross(v.tangent).normalized() * p.d; + } + if (lformat & VS::ARRAY_FORMAT_COLOR) + v.color = carr[i]; + if (lformat & VS::ARRAY_FORMAT_TEX_UV) + v.uv = uvarr[i]; + if (lformat & VS::ARRAY_FORMAT_TEX_UV2) + v.uv2 = uv2arr[i]; + if (lformat & VS::ARRAY_FORMAT_BONES) { + Vector<int> b; + b.resize(4); + b[0] = barr[i * 4 + 0]; + b[1] = barr[i * 4 + 1]; + b[2] = barr[i * 4 + 2]; + b[3] = barr[i * 4 + 3]; + v.bones = b; + } + if (lformat & VS::ARRAY_FORMAT_WEIGHTS) { + Vector<float> w; + w.resize(4); + w[0] = warr[i * 4 + 0]; + w[1] = warr[i * 4 + 1]; + w[2] = warr[i * 4 + 2]; + w[3] = warr[i * 4 + 3]; + v.weights = w; + } + + ret.push_back(v); + } + + return ret; +} + void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX]; @@ -882,7 +990,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); - ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); } SurfaceTool::SurfaceTool() { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index cdaac643de..b180ffe260 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -127,10 +127,11 @@ public: List<Vertex> &get_vertex_array() { return vertex_array; } void create_from_triangle_arrays(const Array &p_arrays); + static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); - Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>()); + Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); SurfaceTool(); }; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 6fab597d2b..1a46353fe3 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -83,7 +83,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } } } else if (what == "occluder_map") { - tile_map[id].autotile_data.ocludder_map.clear(); + tile_map[id].autotile_data.occluder_map.clear(); Array p = p_value; Vector2 last_coord; while (p.size() > 0) { @@ -194,7 +194,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = p; } else if (what == "occluder_map") { Array p; - for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.ocludder_map.front(); E; E = E->next()) { + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } @@ -643,20 +643,20 @@ Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const { void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_light_occluder.is_null()) { - if (tile_map[p_id].autotile_data.ocludder_map.has(p_coord)) { - tile_map[p_id].autotile_data.ocludder_map.erase(p_coord); + if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { + tile_map[p_id].autotile_data.occluder_map.erase(p_coord); } } else { - tile_map[p_id].autotile_data.ocludder_map[p_coord] = p_light_occluder; + tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder; } } Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); - if (!tile_map[p_id].autotile_data.ocludder_map.has(p_coord)) { + if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { return Ref<OccluderPolygon2D>(); } else { - return tile_map[p_id].autotile_data.ocludder_map[p_coord]; + return tile_map[p_id].autotile_data.occluder_map[p_coord]; } } @@ -688,7 +688,7 @@ const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusio static Map<Vector2, Ref<OccluderPolygon2D> > dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.ocludder_map; + return tile_map[p_id].autotile_data.occluder_map; } void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 18b62c778d..deac583f62 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -76,13 +76,14 @@ public: Size2 size; Vector2 icon_coord; Map<Vector2, uint16_t> flags; - Map<Vector2, Ref<OccluderPolygon2D> > ocludder_map; + Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; Map<Vector2, Ref<NavigationPolygon> > navpoly_map; Map<Vector2, int> priority_map; // Default size to prevent invalid value - explicit AutotileData() - : size(64, 64), icon_coord(0, 0) { + explicit AutotileData() : + size(64, 64), + icon_coord(0, 0) { bitmask_mode = BITMASK_2X2; } }; @@ -106,8 +107,9 @@ private: AutotileData autotile_data; // Default modulate for back-compat - explicit TileData() - : modulate(1, 1, 1), is_autotile(false) {} + explicit TileData() : + modulate(1, 1, 1), + is_autotile(false) {} }; Map<int, TileData> tile_map; |