diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/particles_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 24 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 4 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 14 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 8 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 11 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 10 | ||||
-rw-r--r-- | scene/main/viewport.h | 2 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 3 | ||||
-rw-r--r-- | scene/resources/default_theme/icon_parent_folder.png | bin | 0 -> 329 bytes | |||
-rw-r--r-- | scene/resources/default_theme/theme_data.h | 4 | ||||
-rw-r--r-- | scene/resources/material.cpp | 6 | ||||
-rw-r--r-- | scene/resources/material.h | 3 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 8 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 69 | ||||
-rw-r--r-- | scene/resources/texture.h | 27 |
19 files changed, 168 insertions, 34 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index aee5d89150..7d53557216 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) { texture_rid = texture->get_rid(); RID normal_rid; if (normal_map.is_valid()) - normal_rid = texture->get_rid(); + normal_rid = normal_map->get_rid(); VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c7b656b5fc..c0d0a6e011 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -716,7 +716,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_ } else { ERR_FAIL_COND(!Q); // quadrant should exist... - if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose) + if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) return; //nothing changed } @@ -741,7 +741,7 @@ int TileMap::get_cellv(const Vector2 &p_pos) const { void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) { for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) { - for (int y = p_pos.y - 1; x <= p_pos.y + 1; y++) { + for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) { PosKey p(x, y); if (dirty_bitmask.find(p) == NULL) { dirty_bitmask.push_back(p); @@ -810,6 +810,10 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) { Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y)); E->get().autotile_coord_x = (int)coord.x; E->get().autotile_coord_y = (int)coord.y; + + PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size()); + Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); + _make_quadrant_dirty(Q); } else { E->get().autotile_coord_x = 0; E->get().autotile_coord_y = 0; @@ -870,28 +874,31 @@ bool TileMap::is_cell_transposed(int p_x, int p_y) const { return E->get().transpose; } -int TileMap::get_cell_autotile_coord_x(int p_x, int p_y) const { +void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) { PosKey pk(p_x, p_y); const Map<PosKey, Cell>::Element *E = tile_map.find(pk); if (!E) - return 0; + return; - return E->get().autotile_coord_x; + Cell c = E->get(); + c.autotile_coord_x = p_coord.x; + c.autotile_coord_y = p_coord.y; + tile_map[pk] = c; } -int TileMap::get_cell_autotile_coord_y(int p_x, int p_y) const { +Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const { PosKey pk(p_x, p_y); const Map<PosKey, Cell>::Element *E = tile_map.find(pk); if (!E) - return 0; + return Vector2(); - return E->get().autotile_coord_y; + return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y); } void TileMap::_recreate_quadrants() { @@ -963,6 +970,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { int offset = (format == FORMAT_2_1_5) ? 3 : 2; + clear(); for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index a0ca2e6a35..8eecf48df2 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -241,8 +241,8 @@ public: bool is_cell_x_flipped(int p_x, int p_y) const; bool is_cell_y_flipped(int p_x, int p_y) const; bool is_cell_transposed(int p_x, int p_y) const; - int get_cell_autotile_coord_x(int p_x, int p_y) const; - int get_cell_autotile_coord_y(int p_x, int p_y) const; + void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord); + Vector2 get_cell_autotile_coord(int p_x, int p_y) const; void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false); int get_cellv(const Vector2 &p_pos) const; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 206f3ccca2..f3e750d0da 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1324,7 +1324,9 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position); + ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); + ClassDB::bind_method(D_METHOD("get_anim_position"), &AnimationPlayer::get_current_animation_position); + ClassDB::bind_method(D_METHOD("get_anim_length"), &AnimationPlayer::get_current_animation_length); ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); @@ -1333,15 +1335,15 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); - ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); - - ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); - ADD_GROUP("Playback Options", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_anim"), "set_current_anim", "get_current_anim"); ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 9bfb70bf42..8af499fd96 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -47,13 +47,7 @@ void FileDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { refresh->set_icon(get_icon("reload")); - dir_up->set_icon(get_icon("ArrowUp", "EditorIcons")); - } - - if (p_what == NOTIFICATION_DRAW) { - - //RID ci = get_canvas_item(); - //get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); + dir_up->set_icon(get_icon("parent_folder")); } if (p_what == NOTIFICATION_POPUP_HIDE) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 124c268c8a..9cf4c105b4 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -793,6 +793,17 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { selection.click = item; selection.click_char = line; + + // Erase previous selection. + if (selection.active) { + selection.from = NULL; + selection.from_char = NULL; + selection.to = NULL; + selection.to_char = NULL; + selection.active = false; + + update(); + } } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f74bf161f0..5ee286c2d5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { if (!input_handled) { call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check - input_handled = true; _flush_ugc(); + // input_handled = true; - no reason to set this as handled root_lock--; //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness } else { - input_handled = true; + // input_handled = true; - no reason to set this as handled root_lock--; } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1fc2d4b16e..d864b0f763 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() { ERR_FAIL_COND(!vp); vp->viewport_textures.insert(this); + + VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const { } RID ViewportTexture::get_rid() const { - ERR_FAIL_COND_V(!vp, RID()); - return vp->texture_rid; + //ERR_FAIL_COND_V(!vp, RID()); + return proxy; } bool ViewportTexture::has_alpha() const { @@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() { vp = NULL; set_local_to_scene(true); + proxy = VS::get_singleton()->texture_create(); } ViewportTexture::~ViewportTexture() { @@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() { if (vp) { vp->viewport_textures.erase(this); } + + VS::get_singleton()->free(proxy); } ///////////////////////////////////// @@ -2813,6 +2818,7 @@ Viewport::Viewport() { default_texture.instance(); default_texture->vp = const_cast<Viewport *>(this); viewport_textures.insert(default_texture.ptr()); + VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); //internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener = false; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 6bbd4b26b5..0835e3f69a 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -59,6 +59,8 @@ class ViewportTexture : public Texture { friend class Viewport; Viewport *vp; + RID proxy; + protected: static void _bind_methods(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index c99bc3c9ef..d6557f508e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -529,6 +529,7 @@ void register_scene_types() { ClassDB::register_class<LargeTexture>(); ClassDB::register_class<CurveTexture>(); ClassDB::register_class<GradientTexture>(); + ClassDB::register_class<ProxyTexture>(); ClassDB::register_class<CubeMap>(); ClassDB::register_class<Animation>(); ClassDB::register_virtual_class<Font>(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 36988e0c4c..819d16f61f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -257,6 +257,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // LinkButton + theme->set_stylebox("focus", "LinkButton", focus); + theme->set_font("font", "LinkButton", default_font); theme->set_color("font_color", "LinkButton", control_font_color); @@ -556,6 +558,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // File Dialog theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); + theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); // Popup diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png Binary files differnew file mode 100644 index 0000000000..47fee1ad81 --- /dev/null +++ b/scene/resources/default_theme/icon_parent_folder.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 38e5f58b0d..255bb4c6dd 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -174,6 +174,10 @@ static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x8f, 0xc1, 0xd, 0x80, 0x30, 0x8, 0x45, 0x9f, 0x9d, 0x84, 0x39, 0x4c, 0x3b, 0xbd, 0x75, 0x8f, 0x32, 0x9, 0x5e, 0xec, 0xa5, 0x9, 0xa4, 0xc6, 0x26, 0x5e, 0x7c, 0x17, 0xe, 0xc0, 0xe3, 0x3, 0x5f, 0xb3, 0x1, 0xb4, 0xd6, 0x4e, 0x60, 0x77, 0x66, 0xaa, 0x88, 0x14, 0x4f, 0x90, 0xee, 0xea, 0x2d, 0x3, 0xe4, 0x28, 0x41, 0x8a, 0x9a, 0x1d, 0x55, 0x75, 0x25, 0xfd, 0x5, 0x9b, 0x11, 0xd, 0x54, 0x11, 0x29, 0x53, 0x9, 0x1c, 0x32, 0x4c, 0xbe, 0x10, 0xf1, 0xb, 0x16, 0xa, 0xea, 0xd3, 0x45, 0x33, 0x3b, 0xde, 0x1e, 0x5f, 0xc3, 0x5, 0x1f, 0xc5, 0x12, 0x2c, 0xc5, 0x88, 0xe1, 0xb4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char icon_parent_folder_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x90, 0xbd, 0x6a, 0x2, 0x51, 0x10, 0x46, 0xcf, 0x8c, 0xbb, 0xaf, 0x10, 0xdb, 0xcb, 0x2e, 0x4b, 0x40, 0xf2, 0x14, 0x51, 0x8b, 0x3c, 0x70, 0x44, 0x48, 0x48, 0x15, 0x4c, 0x61, 0x67, 0xd2, 0x4, 0x96, 0xb, 0x5b, 0x89, 0x58, 0x59, 0xee, 0x8f, 0x3b, 0x36, 0xbb, 0x8d, 0x78, 0xa3, 0x92, 0x4a, 0x4f, 0xf9, 0xcd, 0xcc, 0x99, 0x61, 0xe0, 0xe6, 0x91, 0x50, 0xc1, 0x7b, 0x3f, 0x54, 0xd5, 0x39, 0x60, 0x6d, 0xdb, 0xbe, 0x24, 0x49, 0xb2, 0xb9, 0x58, 0x90, 0xe7, 0xf9, 0x43, 0x1c, 0xc7, 0xef, 0x66, 0xf6, 0xd4, 0x45, 0xbf, 0xc0, 0xb3, 0x73, 0x6e, 0x7d, 0x56, 0x70, 0x62, 0xb8, 0xe7, 0xa4, 0x44, 0x8f, 0xcf, 0x8e, 0xa2, 0xe8, 0xa3, 0x1b, 0xfe, 0xee, 0x62, 0x13, 0x91, 0x1f, 0xe0, 0x11, 0x78, 0xf3, 0xde, 0xf, 0x83, 0x2, 0x55, 0x9d, 0x1, 0x23, 0x60, 0xd5, 0x34, 0xcd, 0xb4, 0xcf, 0xab, 0xaa, 0x1a, 0x77, 0xc2, 0x91, 0xaa, 0xbe, 0x6, 0x5, 0xc0, 0xe, 0xf8, 0x2a, 0xcb, 0x72, 0x92, 0xa6, 0xe9, 0xb6, 0xf, 0xb3, 0x2c, 0xdb, 0xd6, 0x75, 0x3d, 0x11, 0x91, 0x25, 0x50, 0xfe, 0xf9, 0x83, 0x1e, 0x33, 0x93, 0xa2, 0x28, 0xf6, 0x80, 0x39, 0xe7, 0x6, 0xa1, 0xbe, 0xe3, 0xb, 0xae, 0x26, 0x28, 0x10, 0x11, 0x3, 0x16, 0x22, 0xf2, 0xf9, 0xdf, 0x25, 0xf7, 0xce, 0x1, 0x9e, 0x13, 0x48, 0xe9, 0x87, 0xc5, 0x3a, 0xd2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char icon_play_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0xf2, 0x80, 0x11, 0x99, 0xf3, 0xe0, 0xc1, 0x83, 0xc3, 0xc, 0xc, 0xc, 0xc2, 0xc, 0xc, 0xc, 0xa5, 0xa, 0xa, 0xa, 0x5b, 0xc9, 0x31, 0xe0, 0x3f, 0x5c, 0x82, 0x91, 0x71, 0x27, 0x3, 0x3, 0x43, 0x91, 0xbc, 0xbc, 0xfc, 0x35, 0x7c, 0x6, 0x30, 0xe1, 0x92, 0xf8, 0xff, 0xff, 0xbf, 0xfb, 0xff, 0xff, 0xff, 0x2f, 0x3e, 0x78, 0xf0, 0x60, 0xca, 0x93, 0x27, 0x4f, 0x84, 0x49, 0x76, 0x1, 0x1a, 0xf8, 0xc0, 0xc8, 0xc8, 0xd8, 0xf1, 0xeb, 0xd7, 0xaf, 0x9, 0xaa, 0xaa, 0xaa, 0x3f, 0x89, 0x72, 0x1, 0x1a, 0x10, 0xf8, 0xff, 0xff, 0x7f, 0x7, 0x2b, 0x2b, 0xeb, 0x1e, 0x74, 0x9, 0x62, 0xd, 0xc0, 0x9, 0x88, 0x35, 0xe0, 0x3d, 0x23, 0x23, 0x63, 0xc5, 0xef, 0xdf, 0xbf, 0x5d, 0xd0, 0x25, 0x58, 0x8, 0x68, 0xfc, 0xc3, 0xc0, 0xc0, 0x30, 0x93, 0x85, 0x85, 0xa5, 0x5e, 0x46, 0x46, 0xe6, 0x2d, 0x36, 0x5, 0x38, 0xd, 0x20, 0x36, 0x1a, 0xd1, 0xd, 0x38, 0xc2, 0x0, 0x4d, 0x48, 0xf2, 0xf2, 0xf2, 0x44, 0x25, 0xa4, 0x61, 0x0, 0x0, 0x1e, 0x57, 0x33, 0x3c, 0xcc, 0xe7, 0x34, 0x69, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 79f642a09b..15710f4c14 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -689,6 +689,10 @@ void SpatialMaterial::_update_shader() { } } + if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { + code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; + } + if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { code += "\talbedo_tex *= COLOR;\n"; } @@ -1833,6 +1837,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2019,6 +2024,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); + BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index 877d4dfd41..374ec853dc 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -181,6 +181,7 @@ public: FLAG_TRIPLANAR_USE_WORLD, FLAG_AO_ON_UV2, FLAG_USE_ALPHA_SCISSOR, + FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_MAX }; @@ -229,7 +230,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 12; + uint64_t flags : 13; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5d6f44dfef..3a5cb7da2e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -177,7 +177,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node = Object::cast_to<Node>(obj); } else { - print_line("wtf class is disabled for: " + itos(n.type)); + print_line("Class is disabled for: " + itos(n.type)); print_line("name: " + String(snames[n.type])); } @@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node *base = i == 0 ? node : ret_nodes[0]; if (p_edit_state == GEN_EDIT_STATE_MAIN) { - - res->local_scene = base; - resources_local_to_scene[res] = res; + //for the main scene, use the resource as is + res->configure_for_local_scene(base, resources_local_to_scene); } else { + //for instances, a copy must be made Node *base = i == 0 ? node : ret_nodes[0]; Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); resources_local_to_scene[res] = local_dupe; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 3b80db291c..2e8f9cbb33 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 162edd0d1c..987d6c5f6a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1601,3 +1601,72 @@ int GradientTexture::get_width() const { Ref<Image> GradientTexture::get_data() const { return VisualServer::get_singleton()->texture_get_data(texture); } + +////////////////////////////////////// + +void ProxyTexture::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); + ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base"); +} + +void ProxyTexture::set_base(const Ref<Texture> &p_texture) { + + base = p_texture; + if (base.is_valid()) { + VS::get_singleton()->texture_set_proxy(proxy, base->get_rid()); + } else { + VS::get_singleton()->texture_set_proxy(proxy, RID()); + } +} + +Ref<Texture> ProxyTexture::get_base() const { + + return base; +} + +int ProxyTexture::get_width() const { + + if (base.is_valid()) + return base->get_width(); + return 1; +} +int ProxyTexture::get_height() const { + + if (base.is_valid()) + return base->get_height(); + return 1; +} +RID ProxyTexture::get_rid() const { + + return proxy; +} + +bool ProxyTexture::has_alpha() const { + + if (base.is_valid()) + return base->has_alpha(); + return false; +} + +void ProxyTexture::set_flags(uint32_t p_flags) { +} + +uint32_t ProxyTexture::get_flags() const { + + if (base.is_valid()) + return base->get_flags(); + return 0; +} + +ProxyTexture::ProxyTexture() { + + proxy = VS::get_singleton()->texture_create(); +} + +ProxyTexture::~ProxyTexture() { + + VS::get_singleton()->free(proxy); +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index ee54156647..76c0195ef9 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -493,4 +493,31 @@ public: virtual ~GradientTexture(); }; +class ProxyTexture : public Texture { + GDCLASS(ProxyTexture, Texture) + +private: + RID proxy; + Ref<Texture> base; + +protected: + static void _bind_methods(); + +public: + void set_base(const Ref<Texture> &p_texture); + Ref<Texture> get_base() const; + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + ProxyTexture(); + ~ProxyTexture(); +}; + #endif |