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-rw-r--r--scene/2d/animated_sprite.cpp69
-rw-r--r--scene/2d/animated_sprite.h6
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/3d/light.cpp7
-rw-r--r--scene/3d/sprite_3d.cpp20
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/animation_tree.cpp8
-rw-r--r--scene/animation/root_motion_view.cpp2
-rw-r--r--scene/animation/tween_interpolaters.cpp6
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/control.h2
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/label.cpp9
-rw-r--r--scene/gui/rich_text_label.cpp5
-rw-r--r--scene/gui/scroll_bar.cpp152
-rw-r--r--scene/gui/scroll_bar.h27
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/main/http_request.cpp17
-rw-r--r--scene/main/node.cpp12
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/scene_format_text.cpp10
-rw-r--r--scene/resources/texture.cpp11
-rw-r--r--scene/resources/texture.h3
29 files changed, 266 insertions, 149 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 790606a0b2..a33fc844a5 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -227,6 +227,65 @@ bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
return E->get().loop;
}
+void SpriteFrames::_set_frames(const Array &p_frames) {
+
+ clear_all();
+ Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for (int i = 0; i < E->get().frames.size(); i++)
+ E->get().frames.write[i] = p_frames[i];
+}
+Array SpriteFrames::_get_frames() const {
+
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+
+ Array anims;
+ for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ Dictionary d;
+ d["name"] = E->key();
+ d["speed"] = E->get().speed;
+ d["loop"] = E->get().loop;
+ Array frames;
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"] = frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+void SpriteFrames::_set_animations(const Array &p_animations) {
+
+ animations.clear();
+ for (int i = 0; i < p_animations.size(); i++) {
+
+ Dictionary d = p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed = d["speed"];
+ anim.loop = d["loop"];
+ Array frames = d["frames"];
+ for (int i = 0; i < frames.size(); i++) {
+
+ RES res = frames[i];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]] = anim;
+ }
+}
+
void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
@@ -249,6 +308,16 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
+
+ ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
+ ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+
+ ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
+ ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
}
SpriteFrames::SpriteFrames() {
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 672c9ef327..cc49465403 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -54,6 +54,12 @@ class SpriteFrames : public Resource {
Map<StringName, Anim> animations;
+ Array _get_frames() const;
+ void _set_frames(const Array &p_frames);
+
+ Array _get_animations() const;
+ void _set_animations(const Array &p_animations);
+
Vector<String> _get_animation_list() const;
protected:
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 6dc2e2e39d..36a0e4039a 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -348,7 +348,7 @@ public:
void force_update_transform();
- // Used by control nodes to retreive the parent's anchorable area
+ // Used by control nodes to retrieve the parent's anchorable area
virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
int get_canvas_layer() const;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 80c2f005b6..d674958d33 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
update_gizmo();
+
+ if (p_param == PARAM_SPOT_ANGLE) {
+ _change_notify("spot_angle");
+ } else if (p_param == PARAM_RANGE) {
+ _change_notify("omni_range");
+ _change_notify("spot_range");
+ }
}
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 36c0dfc18a..774ee49af2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index f9d096633c..56a86b6a17 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -562,7 +562,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 837723450c..5923ad7657 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -320,7 +320,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
if (!_travel(sm, start_request)) {
- //cant travel, then teleport
+ //can't travel, then teleport
path.clear();
current = start_request;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2a4d526a7f..7d91703cf8 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -419,7 +419,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (first_key_time == 0.0) {
//ignore, use for transition
if (key_count == 1)
- continue; //with one key we cant do anything
+ continue; //with one key we can't do anything
transition = a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 7a4846e6d5..eb00f91bb3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -192,7 +192,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
case FILTER_IGNORE:
break; //will not happen anyway
case FILTER_PASS: {
- //values filtered pass, the rest dont
+ //values filtered pass, the rest don't
for (int i = 0; i < blend_count; i++) {
if (blendw[i] == 0) //not filtered, does not pass
continue;
@@ -206,7 +206,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
} break;
case FILTER_STOP: {
- //values filtered dont pass, the rest are blended
+ //values filtered don't pass, the rest are blended
for (int i = 0; i < blend_count; i++) {
if (blendw[i] > 0) //filtered, does not pass
@@ -292,7 +292,7 @@ String AnimationNode::get_caption() const {
}
void AnimationNode::add_input(const String &p_name) {
- //root nodes cant add inputs
+ //root nodes can't add inputs
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
@@ -1227,7 +1227,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
- default: {} //the rest dont matter
+ default: {} //the rest don't matter
}
}
}
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 098bd05e9a..01a10dbc2b 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -112,7 +112,7 @@ void RootMotionView::_notification(int p_what) {
first = false;
- transform.orthonormalize(); //dont want scale, too imprecise
+ transform.orthonormalize(); //don't want scale, too imprecise
transform.affine_invert();
accumulated = transform * accumulated;
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index 11f2b0c17f..52aa7403c0 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -28,6 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+/**
+ * Adapted from Penner Easing equations' C++ port.
+ * Source: https://github.com/jesusgollonet/ofpennereasing
+ * License: BSD-3-clause
+ */
+
#include "tween.h"
const real_t pi = 3.1415926535898;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 24697e370f..12349e0983 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2877,7 +2877,7 @@ void Control::_bind_methods() {
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,Ibeam,Pointing hand,Cross,Wait,Busy,Drag,Can drop,Forbidden,Vertical resize,Horizontal resize,Secondary diagonal resize,Main diagonal resize,Move,Vertial split,Horizontal split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,Ibeam,Pointing hand,Cross,Wait,Busy,Drag,Can drop,Forbidden,Vertical resize,Horizontal resize,Secondary diagonal resize,Main diagonal resize,Move,Vertical split,Horizontal split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
ADD_GROUP("Size Flags", "size_flags_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index c38cd66245..eb39d9ca0f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -76,7 +76,7 @@ public:
SIZE_EXPAND = 2,
SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL,
SIZE_SHRINK_CENTER = 4, //ignored by expand or fill
- SIZE_SHRINK_END = 8, //ignored by expand or fil
+ SIZE_SHRINK_END = 8, //ignored by expand or fill
};
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 9045197333..0ffaac20f6 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1304,7 +1304,7 @@ GraphEdit::GraphEdit() {
add_child(connections_layer);
connections_layer->connect("draw", this, "_connections_layer_draw");
connections_layer->set_name("CLAYER");
- connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offseted
+ connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset
connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
h_scroll = memnew(HScrollBar);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index ce8de38b74..91dab27930 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -295,14 +295,13 @@ Size2 Label::get_minimum_size() const {
Size2 min_style = get_stylebox("normal")->get_minimum_size();
+ // don't want to mutable everything
+ if (word_cache_dirty)
+ const_cast<Label *>(this)->regenerate_word_cache();
+
if (autowrap)
return Size2(1, clip ? 1 : minsize.height) + min_style;
else {
-
- // don't want to mutable everything
- if (word_cache_dirty)
- const_cast<Label *>(this)->regenerate_word_cache();
-
Size2 ms = minsize;
if (clip)
ms.width = 1;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 1e281471a6..fa5019a6f7 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -29,12 +29,13 @@
/*************************************************************************/
#include "rich_text_label.h"
+
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#endif
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
@@ -2295,7 +2296,7 @@ RichTextLabel::RichTextLabel() {
vscroll = memnew(VScrollBar);
add_child(vscroll);
- vscroll->set_drag_slave(String(".."));
+ vscroll->set_drag_node(String(".."));
vscroll->set_step(1);
vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index df27fb0e6b..07380f45cc 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (has_node(drag_slave_path)) {
- Node *n = get_node(drag_slave_path);
- drag_slave = Object::cast_to<Control>(n);
+ if (has_node(drag_node_path)) {
+ Node *n = get_node(drag_node_path);
+ drag_node = Object::cast_to<Control>(n);
}
- if (drag_slave) {
- drag_slave->connect("gui_input", this, "_drag_slave_input");
- drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
+ if (drag_node) {
+ drag_node->connect("gui_input", this, "_drag_node_input");
+ drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
- drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
+ drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
}
- drag_slave = NULL;
+ drag_node = NULL;
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
@@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) {
scrolling = false;
set_physics_process_internal(false);
}
- } else if (drag_slave_touching) {
- if (drag_slave_touching_deaccel) {
+ } else if (drag_node_touching) {
+
+ if (drag_node_touching_deaccel) {
Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_slave_speed * get_physics_process_delta_time();
+ pos += drag_node_speed * get_physics_process_delta_time();
bool turnoff = false;
@@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) {
set_value(pos.x);
- float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_slave_speed.x);
+ float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_node_speed.x);
val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff = true;
}
- drag_slave_speed.x = sgn_x * val_x;
+ drag_node_speed.x = sgn_x * val_x;
} else {
@@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) {
set_value(pos.y);
- float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_slave_speed.y);
+ float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_node_speed.y);
val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff = true;
}
- drag_slave_speed.y = sgn_y * val_y;
+ drag_node_speed.y = sgn_y * val_y;
}
if (turnoff) {
set_physics_process_internal(false);
- drag_slave_touching = false;
- drag_slave_touching_deaccel = false;
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
}
} else {
if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_slave_accum - last_drag_slave_accum;
- last_drag_slave_accum = drag_slave_accum;
- drag_slave_speed = diff / get_physics_process_delta_time();
+ Vector2 diff = drag_node_accum - last_drag_node_accum;
+ last_drag_node_accum = drag_node_accum;
+ drag_node_speed = diff / get_physics_process_delta_time();
}
time_since_motion += get_physics_process_delta_time();
@@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const {
return custom_step;
}
-void ScrollBar::_drag_slave_exit() {
+void ScrollBar::_drag_node_exit() {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
}
- drag_slave = NULL;
+ drag_node = NULL;
}
-void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
+void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
@@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
- if (drag_slave_touching) {
- set_physics_process_internal(false);
- drag_slave_touching_deaccel = false;
- drag_slave_touching = false;
- drag_slave_speed = Vector2();
- drag_slave_accum = Vector2();
- last_drag_slave_accum = Vector2();
- drag_slave_from = Vector2();
- }
+ drag_node_speed = Vector2();
+ drag_node_accum = Vector2();
+ last_drag_node_accum = Vector2();
+ drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- if (true) {
- drag_slave_speed = Vector2();
- drag_slave_accum = Vector2();
- last_drag_slave_accum = Vector2();
- //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val());
- drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
+ drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint();
+ drag_node_touching_deaccel = false;
+ time_since_motion = 0;
- drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint();
- drag_slave_touching_deaccel = false;
+ if (drag_node_touching) {
+ set_physics_process_internal(true);
time_since_motion = 0;
- if (drag_slave_touching) {
- set_physics_process_internal(true);
- time_since_motion = 0;
- }
}
} else {
- if (drag_slave_touching) {
+ if (drag_node_touching) {
- if (drag_slave_speed == Vector2()) {
- drag_slave_touching_deaccel = false;
- drag_slave_touching = false;
+ if (drag_node_speed == Vector2()) {
+ drag_node_touching_deaccel = false;
+ drag_node_touching = false;
set_physics_process_internal(false);
} else {
-
- drag_slave_touching_deaccel = true;
+ drag_node_touching_deaccel = true;
}
}
}
@@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if (drag_slave_touching && !drag_slave_touching_deaccel) {
+ if (drag_node_touching && !drag_node_touching_deaccel) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
- drag_slave_accum -= motion;
- Vector2 diff = drag_slave_from + drag_slave_accum;
+ drag_node_accum -= motion;
+ Vector2 diff = drag_node_from + drag_node_accum;
if (orientation == HORIZONTAL)
set_value(diff.x);
- /*
- else
- drag_slave_accum.x=0;
- */
+
if (orientation == VERTICAL)
set_value(diff.y);
- /*
- else
- drag_slave_accum.y=0;
- */
+
time_since_motion = 0;
}
}
}
-void ScrollBar::set_drag_slave(const NodePath &p_path) {
+void ScrollBar::set_drag_node(const NodePath &p_path) {
if (is_inside_tree()) {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
- drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
+ drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
}
}
- drag_slave = NULL;
- drag_slave_path = p_path;
+ drag_node = NULL;
+ drag_node_path = p_path;
if (is_inside_tree()) {
if (has_node(p_path)) {
Node *n = get_node(p_path);
- drag_slave = Object::cast_to<Control>(n);
+ drag_node = Object::cast_to<Control>(n);
}
- if (drag_slave) {
- drag_slave->connect("gui_input", this, "_drag_slave_input");
- drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
+ if (drag_node) {
+ drag_node->connect("gui_input", this, "_drag_node_input");
+ drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
}
}
}
-NodePath ScrollBar::get_drag_slave() const {
+NodePath ScrollBar::get_drag_node() const {
- return drag_slave_path;
+ return drag_node_path;
}
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
@@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
- ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input);
- ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit);
+ ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input);
+ ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit);
ADD_SIGNAL(MethodInfo("scrolling"));
@@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
highlight = HIGHLIGHT_NONE;
custom_step = -1;
- drag_slave = NULL;
+ drag_node = NULL;
drag.active = false;
- drag_slave_speed = Vector2();
- drag_slave_touching = false;
- drag_slave_touching_deaccel = false;
+ drag_node_speed = Vector2();
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
scrolling = false;
target_scroll = 0;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 15e037f8bb..cde4120cdb 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -36,6 +36,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
class ScrollBar : public Range {
GDCLASS(ScrollBar, Range);
@@ -71,25 +72,25 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_slave;
- NodePath drag_slave_path;
+ Node *drag_node;
+ NodePath drag_node_path;
- Vector2 drag_slave_speed;
- Vector2 drag_slave_accum;
- Vector2 drag_slave_from;
- Vector2 last_drag_slave_accum;
- float last_drag_slave_time;
+ Vector2 drag_node_speed;
+ Vector2 drag_node_accum;
+ Vector2 drag_node_from;
+ Vector2 last_drag_node_accum;
+ float last_drag_node_time;
float time_since_motion;
- bool drag_slave_touching;
- bool drag_slave_touching_deaccel;
+ bool drag_node_touching;
+ bool drag_node_touching_deaccel;
bool click_handled;
bool scrolling;
double target_scroll;
bool smooth_scroll_enabled;
- void _drag_slave_exit();
- void _drag_slave_input(const Ref<InputEvent> &p_input);
+ void _drag_node_exit();
+ void _drag_node_input(const Ref<InputEvent> &p_input);
void _gui_input(Ref<InputEvent> p_event);
@@ -102,8 +103,8 @@ public:
void set_custom_step(float p_custom_step);
float get_custom_step() const;
- void set_drag_slave(const NodePath &p_path);
- NodePath get_drag_slave() const;
+ void set_drag_node(const NodePath &p_path);
+ NodePath get_drag_node() const;
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index f56cc897ca..a9566d9387 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1942,7 +1942,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int to_column = get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the seleted text
+ // Right click is outside the selected text
deselect();
}
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 775e14613f..24b9083964 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1721,7 +1721,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) {
/* process selection */
- if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it' s confusing for check
+ if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
emit_signal("item_activated");
incr_search.clear();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4750e05633..a9b7fba9c7 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -330,15 +330,13 @@ bool HTTPRequest::_update_connection() {
return true;
}
- if (client->is_response_chunked()) {
- body_len = -1; // No body len because chunked, change your webserver configuration if you want body len
- } else {
- body_len = client->get_response_body_length();
+ // No body len (-1) if chunked or no content-length header was provided.
+ // Change your webserver configuration if you want body len.
+ body_len = client->get_response_body_length();
- if (body_size_limit >= 0 && body_len > body_size_limit) {
- call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PoolByteArray());
- return true;
- }
+ if (body_size_limit >= 0 && body_len > body_size_limit) {
+ call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PoolByteArray());
+ return true;
}
if (download_to_file != String()) {
@@ -378,6 +376,9 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
+ } else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) {
+ // We read till EOF, with no errors. Request is done.
+ call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
}
return false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d4456738ae..06bc12d774 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2116,6 +2116,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
node->set(name, value);
}
+ List<GroupInfo> groups;
+ get_groups(&groups);
+
+ for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
+ node->add_to_group(E->get().name, E->get().persistent);
+
node->set_name(get_name());
p_new_parent->add_child(node);
@@ -2210,6 +2216,12 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
node->set(name, get(name));
}
+ List<GroupInfo> groups;
+ get_groups(&groups);
+
+ for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
+ node->add_to_group(E->get().name, E->get().persistent);
+
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index dfd9dfa52e..487ca2b009 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2789,6 +2789,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
+ ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top);
+
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 694e959bcb..80ad2ad739 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1442,7 +1442,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
case TYPE_BEZIER:
case TYPE_AUDIO:
case TYPE_ANIMATION: {
- // they dont use transition
+ // they don't use transition
} break;
}
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 4727526b68..2cf802a2da 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -145,6 +145,31 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+bool ShaderMaterial::property_can_revert(const String &p_name) {
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ Variant current_value;
+ _get(p_name, current_value);
+ return default_value.get_type() != Variant::NIL && default_value != current_value;
+ }
+ }
+ return false;
+}
+
+Variant ShaderMaterial::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ if (shader.is_valid()) {
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ }
+ }
+ return r_ret;
+}
+
void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
if (shader.is_valid()) {
@@ -190,6 +215,8 @@ void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 078649e7b0..4a2a813341 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -85,6 +85,8 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
static void _bind_methods();
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 02d2cf31f3..597ffe49ae 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -294,25 +294,25 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R
if (!next_tag.fields.has("from")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'from' field fron connection tag";
+ error_text = "missing 'from' field from connection tag";
return Ref<PackedScene>();
}
if (!next_tag.fields.has("to")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'to' field fron connection tag";
+ error_text = "missing 'to' field from connection tag";
return Ref<PackedScene>();
}
if (!next_tag.fields.has("signal")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'signal' field fron connection tag";
+ error_text = "missing 'signal' field from connection tag";
return Ref<PackedScene>();
}
if (!next_tag.fields.has("method")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'method' field fron connection tag";
+ error_text = "missing 'method' field from connection tag";
return Ref<PackedScene>();
}
@@ -358,7 +358,7 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R
if (!next_tag.fields.has("path")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'path' field fron connection tag";
+ error_text = "missing 'path' field from connection tag";
_printerr();
return Ref<PackedScene>();
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 9875c7b130..16b4ed31df 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -30,11 +30,11 @@
#include "texture.h"
-#include "bit_mask.h"
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "scene/resources/bit_mask.h"
Size2 Texture::get_size() const {
@@ -1633,16 +1633,17 @@ void GradientTexture::_queue_update() {
if (update_pending)
return;
+ update_pending = true;
call_deferred("_update");
}
void GradientTexture::_update() {
+ update_pending = false;
+
if (gradient.is_null())
return;
- update_pending = false;
-
PoolVector<uint8_t> data;
data.resize(width * 4);
{
@@ -1945,8 +1946,8 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 4865f7b507..cb759c63da 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -37,9 +37,10 @@
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
-#include "curve.h"
#include "scene/resources/color_ramp.h"
+#include "scene/resources/curve.h"
#include "servers/visual_server.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/