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-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_2d.h1
-rw-r--r--scene/2d/line_builder.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
-rw-r--r--scene/3d/gi_probe.cpp4
-rw-r--r--scene/gui/label.cpp2
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/main/viewport.cpp4
-rw-r--r--scene/resources/animation.cpp11
-rw-r--r--scene/resources/color_ramp.h7
-rw-r--r--scene/resources/font.cpp5
-rw-r--r--scene/resources/material.cpp50
-rw-r--r--scene/resources/material.h3
-rw-r--r--scene/resources/packed_scene.cpp2
15 files changed, 63 insertions, 42 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index ab8277ecf3..1bca2c6f37 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -435,7 +435,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 66b0aa2299..f6bc943adb 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -48,6 +48,7 @@ public:
SHADOW_FILTER_NONE,
SHADOW_FILTER_PCF3,
SHADOW_FILTER_PCF5,
+ SHADOW_FILTER_PCF7,
SHADOW_FILTER_PCF9,
SHADOW_FILTER_PCF13,
};
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 9eea5191b9..1235013af4 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -139,7 +139,7 @@ void LineBuilder::build() {
float current_distance0 = 0.f;
float current_distance1 = 0.f;
- float total_distance;
+ float total_distance = 0.f;
_interpolate_color = gradient != NULL;
bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE;
if (distance_required)
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 1ad36102ba..a69bec2fc8 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -183,7 +183,7 @@ void AudioStreamPlayer3D::_mix_audio() {
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
- float att;
+ float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
@@ -196,6 +196,10 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + 000001);
} break;
+ default: {
+ ERR_PRINT("Unknown attenuation type");
+ break;
+ }
}
att += unit_db;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 0232ce7653..bb54a43028 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -548,8 +548,8 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
//plot the face by guessing it's albedo and emission value
//find best axis to map to, for scanning values
- int closest_axis;
- float closest_dot;
+ int closest_axis = 0;
+ float closest_dot = 0;
Plane plane = Plane(p_vtx[0], p_vtx[1], p_vtx[2]);
Vector3 normal = plane.normal;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 5ed5463f65..e1f77594da 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -401,7 +401,7 @@ void Label::regenerate_word_cache() {
bool separatable = (current >= 0x2E08 && current <= 0xFAFF) || (current >= 0xFE30 && current <= 0xFE4F);
//current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57);
bool insert_newline = false;
- int char_width;
+ int char_width = 0;
if (current < 33) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7b93393851..ade665b418 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -430,7 +430,7 @@ void TextEdit::_notification(int p_what) {
double dist = sqrt(target_y * target_y);
double vel = ((target_y / dist) * v_scroll_speed) * get_fixed_process_delta_time();
- if (vel >= dist) {
+ if (Math::abs(vel) >= dist) {
v_scroll->set_value(target_v_scroll);
scrolling = false;
set_fixed_process(false);
@@ -4531,7 +4531,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this
bool inside_quotes = false;
- int qbegin, qend;
+ int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
if (s[i] == '"') {
if (inside_quotes) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 1fb1eb2792..06d6d3ad5a 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -54,7 +54,7 @@ public:
CELL_MODE_CHECK, ///< string + check
CELL_MODE_RANGE, ///< Contains a range
CELL_MODE_RANGE_EXPRESSION, ///< Contains a range
- CELL_MODE_ICON, ///< Contains a icon, not editable
+ CELL_MODE_ICON, ///< Contains an icon, not editable
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 36dbd14b40..c71a280755 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -491,7 +491,7 @@ void Viewport::_notification(int p_what) {
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20, 1e20);
- CollisionObject *last_object;
+ CollisionObject *last_object = NULL;
ObjectID last_id = 0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
@@ -604,7 +604,7 @@ void Viewport::_notification(int p_what) {
} else if (pos == last_pos) {
if (last_id) {
- if (ObjectDB::get_instance(last_id)) {
+ if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 1a2c8333ef..eae95d9247 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -970,7 +970,12 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int low = 0;
int high = len - 1;
- int middle;
+ int middle = 0;
+
+#if DEBUG_ENABLED
+ if (low > high)
+ ERR_PRINT("low > high, this may be a bug");
+#endif
const K *keys = &p_keys[0];
@@ -1289,7 +1294,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3
TransformTrack *tt = static_cast<TransformTrack *>(t);
- bool ok;
+ bool ok = false;
TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok);
@@ -1315,7 +1320,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
ValueTrack *vt = static_cast<ValueTrack *>(t);
- bool ok;
+ bool ok = false;
Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index 816152d51f..316c188d59 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -88,7 +88,12 @@ public:
//binary search
int low = 0;
int high = points.size() - 1;
- int middle;
+ int middle = 0;
+
+#if DEBUG_ENABLED
+ if (low > high)
+ ERR_PRINT("low > high, this may be a bug");
+#endif
while (low <= high) {
middle = (low + high) / 2;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d9ccd31f88..ea75748b3d 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -40,7 +40,7 @@ void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, f
return;
}
- float ofs;
+ float ofs = 0.f;
switch (p_align) {
case HALIGN_LEFT: {
ofs = 0;
@@ -51,6 +51,9 @@ void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, f
case HALIGN_RIGHT: {
ofs = p_width - length;
} break;
+ default: {
+ ERR_PRINT("Unknown halignment type");
+ } break;
}
draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width);
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 63b7fe4a86..f3d790eef5 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -375,7 +375,7 @@ void SpatialMaterial::_update_shader() {
code += ",vertex_lighting";
}
- if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) {
+ if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) {
code += ",world_vertex_coords";
}
code += ";\n";
@@ -458,10 +458,10 @@ void SpatialMaterial::_update_shader() {
code += "uniform int depth_max_layers;\n";
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "varying vec3 uv1_world_pos;\n";
+ code += "varying vec3 uv1_triplanar_pos;\n";
}
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "varying vec3 uv2_world_pos;\n";
+ code += "varying vec3 uv2_triplanar_pos;\n";
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "uniform float uv1_blend_sharpness;\n";
@@ -570,16 +570,16 @@ void SpatialMaterial::_update_shader() {
code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n";
code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n";
- code += "\tuv1_world_pos = VERTEX * uv1_scale + uv1_offset;\n";
- code += "\tuv1_world_pos *= vec3(1.0,-1.0, 1.0);\n";
+ code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n";
+ code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n";
}
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n";
code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n";
- code += "\tuv2_world_pos = VERTEX * uv2_scale + uv2_offset;\n";
- code += "\tuv2_world_pos *= vec3(1.0,-1.0, 1.0);\n";
+ code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n";
+ code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n";
}
if (grow_enabled) {
@@ -589,11 +589,11 @@ void SpatialMaterial::_update_shader() {
code += "}\n";
code += "\n\n";
if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "vec4 triplanar_texture(sampler2D p_sampler,vec3 p_weights,vec3 p_world_pos) {\n";
+ code += "vec4 triplanar_texture(sampler2D p_sampler,vec3 p_weights,vec3 p_triplanar_pos) {\n";
code += "\tvec4 samp=vec4(0.0);\n";
- code += "\tsamp+= texture(p_sampler,p_world_pos.xy) * p_weights.z;\n";
- code += "\tsamp+= texture(p_sampler,p_world_pos.xz) * p_weights.y;\n";
- code += "\tsamp+= texture(p_sampler,p_world_pos.zy * vec2(-1.0,1.0)) * p_weights.x;\n";
+ code += "\tsamp+= texture(p_sampler,p_triplanar_pos.xy) * p_weights.z;\n";
+ code += "\tsamp+= texture(p_sampler,p_triplanar_pos.xz) * p_weights.y;\n";
+ code += "\tsamp+= texture(p_sampler,p_triplanar_pos.zy * vec2(-1.0,1.0)) * p_weights.x;\n";
code += "\treturn samp;\n";
code += "}\n";
}
@@ -649,7 +649,7 @@ void SpatialMaterial::_update_shader() {
code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_world_pos);\n";
+ code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
}
@@ -661,13 +661,13 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_world_pos),metallic_texture_channel);\n";
+ code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n";
} else {
code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n";
}
code += "\tMETALLIC = metallic_tex * metallic;\n";
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_world_pos),roughness_texture_channel);\n";
+ code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n";
} else {
code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n";
}
@@ -676,7 +676,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_NORMAL_MAPPING]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tNORMALMAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_world_pos).rgb;\n";
+ code += "\tNORMALMAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
} else {
code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n";
}
@@ -685,7 +685,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_EMISSION]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_world_pos).rgb;\n";
+ code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
} else {
code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n";
}
@@ -712,7 +712,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_RIM]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec2 rim_tex = triplanar_texture(texture_rim,uv1_power_normal,uv1_world_pos).xy;\n";
+ code += "\tvec2 rim_tex = triplanar_texture(texture_rim,uv1_power_normal,uv1_triplanar_pos).xy;\n";
} else {
code += "\tvec2 rim_tex = texture(texture_rim,base_uv).xy;\n";
}
@@ -722,7 +722,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_CLEARCOAT]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec2 clearcoat_tex = triplanar_texture(texture_clearcoat,uv1_power_normal,uv1_world_pos).xy;\n";
+ code += "\tvec2 clearcoat_tex = triplanar_texture(texture_clearcoat,uv1_power_normal,uv1_triplanar_pos).xy;\n";
} else {
code += "\tvec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n";
}
@@ -732,7 +732,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_ANISOTROPY]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec3 anisotropy_tex = triplanar_texture(texture_flowmap,uv1_power_normal,uv1_world_pos).rga;\n";
+ code += "\tvec3 anisotropy_tex = triplanar_texture(texture_flowmap,uv1_power_normal,uv1_triplanar_pos).rga;\n";
} else {
code += "\tvec3 anisotropy_tex = texture(texture_flowmap,base_uv).rga;\n";
}
@@ -743,13 +743,13 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_AMBIENT_OCCLUSION]) {
if (flags[FLAG_AO_ON_UV2]) {
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_world_pos),ao_texture_channel);\n";
+ code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n";
} else {
code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n";
}
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_world_pos),ao_texture_channel);\n";
+ code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n";
} else {
code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n";
}
@@ -759,7 +759,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_SUBSURACE_SCATTERING]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_world_pos).r;\n";
+ code += "\tfloat sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_triplanar_pos).r;\n";
} else {
code += "\tfloat sss_tex = texture(texture_subsurface_scattering,base_uv).r;\n";
}
@@ -772,8 +772,8 @@ void SpatialMaterial::_update_shader() {
if (triplanar) {
String tp_uv = detail_uv == DETAIL_UV_1 ? "uv1" : "uv2";
- code += "\tvec4 detail_tex = triplanar_texture(texture_detail_albedo," + tp_uv + "_power_normal," + tp_uv + "_world_pos);\n";
- code += "\tvec4 detail_norm_tex = triplanar_texture(texture_detail_normal," + tp_uv + "_power_normal," + tp_uv + "_world_pos);\n";
+ code += "\tvec4 detail_tex = triplanar_texture(texture_detail_albedo," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n";
+ code += "\tvec4 detail_norm_tex = triplanar_texture(texture_detail_normal," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n";
} else {
String det_uv = detail_uv == DETAIL_UV_1 ? "base_uv" : "base_uv2";
@@ -1635,6 +1635,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
@@ -1804,6 +1805,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
+ BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 4977e5dd70..d560d7af55 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -171,6 +171,7 @@ public:
FLAG_FIXED_SIZE,
FLAG_UV1_USE_TRIPLANAR,
FLAG_UV2_USE_TRIPLANAR,
+ FLAG_TRIPLANAR_USE_WORLD,
FLAG_AO_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
FLAG_MAX
@@ -216,7 +217,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 11;
+ uint64_t flags : 12;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 19fab5d587..c525ca600a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -145,7 +145,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = parent->_get_child_by_name(snames[n.name]);
#ifdef DEBUG_ENABLED
if (!node) {
- WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside a instance, but it has vanished.").ascii().get_data());
+ WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside an instance, but it has vanished.").ascii().get_data());
}
#endif
}