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-rw-r--r--scene/gui/graph_edit.cpp16
-rw-r--r--scene/gui/graph_edit.h2
2 files changed, 10 insertions, 8 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index f916a35be0..ac1dea5e94 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -819,19 +819,21 @@ PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const V
return curve.tessellate();
}
-void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width) {
- Vector<Vector2> points = get_connection_line(p_from, p_to);
+void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) {
+ Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom);
+ Vector<Vector2> scaled_points;
Vector<Color> colors;
float length = p_from.distance_to(p_to);
for (int i = 0; i < points.size(); i++) {
float d = p_from.distance_to(points[i]) / length;
colors.push_back(p_color.lerp(p_to_color, d));
+ scaled_points.push_back(points[i] * p_zoom);
}
#ifdef TOOLS_ENABLED
- p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), lines_antialiased);
+ p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased);
#else
- p_where->draw_polyline_colors(points, colors, p_width, lines_antialiased);
+ p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased);
#endif
}
@@ -878,7 +880,7 @@ void GraphEdit::_connections_layer_draw() {
color = color.lerp(activity_color, E->get().activity);
tocolor = tocolor.lerp(activity_color, E->get().activity);
}
- _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness);
+ _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness, zoom);
}
while (to_erase.size()) {
@@ -917,7 +919,7 @@ void GraphEdit::_top_layer_draw() {
if (!connecting_out) {
SWAP(pos, topos);
}
- _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness);
+ _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness, zoom);
}
if (box_selecting) {
@@ -1021,7 +1023,7 @@ void GraphEdit::_minimap_draw() {
from_color = from_color.lerp(activity_color, E.activity);
to_color = to_color.lerp(activity_color, E.activity);
}
- _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 1.0);
+ _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length());
}
// Draw the "camera" viewport.
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 67d461a4cb..7a9286be0f 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -170,7 +170,7 @@ private:
bool lines_antialiased = true;
PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
- void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width);
+ void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);