diff options
Diffstat (limited to 'scene')
33 files changed, 404 insertions, 171 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 13b37aa2b2..bf91ce8e65 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -261,6 +261,7 @@ void Camera2D::_notification(int p_what) { if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { viewport->set_canvas_transform(Transform2D()); clear_current(); + current = true; } } remove_from_group(group_name); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index dd1a4671d9..13ed4af04e 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1081,10 +1081,24 @@ bool CharacterBody2D::move_and_slide() { } } - Vector2 motion = linear_velocity * delta; + if (motion_mode == MOTION_MODE_GROUNDED) { + _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity); + } else { + _move_and_slide_free(delta); + } + + if (!on_floor && !on_wall) { + // Add last platform velocity when just left a moving platform. + linear_velocity += current_platform_velocity; + } + + return motion_results.size() > 0; +} + +void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) { + Vector2 motion = linear_velocity * p_delta; Vector2 motion_slide_up = motion.slide(up_direction); - Vector2 prev_platform_velocity = current_platform_velocity; Vector2 prev_floor_normal = floor_normal; RID prev_platform_rid = platform_rid; int prev_platform_layer = platform_layer; @@ -1095,7 +1109,7 @@ bool CharacterBody2D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // When stop on slope is enabled or when there is no up direction. - bool sliding_enabled = !floor_stop_on_slope || up_direction == Vector2(); + bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; bool first_slide = true; @@ -1134,7 +1148,7 @@ bool CharacterBody2D::move_and_slide() { // Move on floor only checks. if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { // Avoid to move forward on a wall if floor_block_on_wall is true. - if (was_on_floor && !on_floor && !vel_dir_facing_up) { + if (p_was_on_floor && !on_floor && !vel_dir_facing_up) { // If the movement is large the body can be prevented from reaching the walls. if (result.travel.length() <= margin) { // Cancels the motion. @@ -1145,8 +1159,7 @@ bool CharacterBody2D::move_and_slide() { on_floor = true; platform_rid = prev_platform_rid; platform_layer = prev_platform_layer; - - platform_velocity = prev_platform_velocity; + platform_velocity = p_prev_platform_velocity; floor_normal = prev_floor_normal; linear_velocity = Vector2(); motion = Vector2(); @@ -1161,7 +1174,7 @@ bool CharacterBody2D::move_and_slide() { } } // Constant Speed when the slope is upward. - else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) { + else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) { can_apply_constant_speed = false; Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); @@ -1197,7 +1210,7 @@ bool CharacterBody2D::move_and_slide() { } // When you move forward in a downward slope you don’t collide because you will be in the air. // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied. - else if (floor_constant_speed && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) { + else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) { can_apply_constant_speed = false; sliding_enabled = true; Transform2D gt = get_global_transform(); @@ -1218,23 +1231,55 @@ bool CharacterBody2D::move_and_slide() { } } - _snap_on_floor(was_on_floor, vel_dir_facing_up); - - if (!on_floor && !on_wall) { - // Add last platform velocity when just left a moving platform. - linear_velocity += current_platform_velocity; - } + _snap_on_floor(p_was_on_floor, vel_dir_facing_up); // Reset the gravity accumulation when touching the ground. if (on_floor && !vel_dir_facing_up) { linear_velocity = linear_velocity.slide(up_direction); } +} - return motion_results.size() > 0; +void CharacterBody2D::_move_and_slide_free(real_t p_delta) { + Vector2 motion = linear_velocity * p_delta; + + platform_rid = RID(); + floor_normal = Vector2(); + platform_velocity = Vector2(); + + bool first_slide = true; + for (int iteration = 0; iteration < max_slides; ++iteration) { + PhysicsServer2D::MotionResult result; + + bool collided = move_and_collide(motion, result, margin, false, false); + + if (collided) { + motion_results.push_back(result); + _set_collision_direction(result); + + if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { + motion = Vector2(); + } else if (first_slide) { + Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); + motion = motion_slide_norm * (motion.length() - result.travel.length()); + } else { + motion = result.remainder.slide(result.collision_normal); + } + + if (motion.dot(linear_velocity) <= 0.0) { + motion = Vector2(); + } + } + + first_slide = false; + + if (!collided || motion.is_equal_approx(Vector2())) { + break; + } + } } void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) { - if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) { + if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) { return; } @@ -1284,16 +1329,12 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin } void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { - if (up_direction == Vector2()) { - return; - } - - if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; platform_velocity = p_result.collider_velocity; _set_platform_data(p_result); - } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1435,6 +1476,14 @@ void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layer moving_platform_ignore_layers = p_exclude_layers; } +void CharacterBody2D::set_motion_mode(MotionMode p_mode) { + motion_mode = p_mode; +} + +CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { + return motion_mode; +} + int CharacterBody2D::get_max_slides() const { return max_slides; } @@ -1461,11 +1510,20 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) { floor_snap_length = p_floor_snap_length; } +real_t CharacterBody2D::get_free_mode_min_slide_angle() const { + return free_mode_min_slide_angle; +} + +void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) { + free_mode_min_slide_angle = p_radians; +} + const Vector2 &CharacterBody2D::get_up_direction() const { return up_direction; } void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { + ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead."); up_direction = p_up_direction.normalized(); } @@ -1509,8 +1567,12 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length); ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length); + ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle); + ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction); ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); + ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); + ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only); @@ -1525,10 +1587,13 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision); ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); + ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Free Mode", "free_mode_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle"); ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); @@ -1538,6 +1603,21 @@ void CharacterBody2D::_bind_methods() { ADD_GROUP("Moving platform", "moving_platform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); + + BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); + BIND_ENUM_CONSTANT(MOTION_MODE_FREE); +} + +void CharacterBody2D::_validate_property(PropertyInfo &property) const { + if (motion_mode == MOTION_MODE_FREE) { + if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } else { + if (property.name == "free_mode_min_slide_angle") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } } CharacterBody2D::CharacterBody2D() : diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 81c5067146..302a2148be 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -268,8 +268,35 @@ VARIANT_ENUM_CAST(RigidBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { GDCLASS(CharacterBody2D, PhysicsBody2D); +public: + enum MotionMode { + MOTION_MODE_GROUNDED, + MOTION_MODE_FREE, + }; + bool move_and_slide(); + + const Vector2 &get_linear_velocity() const; + void set_linear_velocity(const Vector2 &p_velocity); + + bool is_on_floor() const; + bool is_on_floor_only() const; + bool is_on_wall() const; + bool is_on_wall_only() const; + bool is_on_ceiling() const; + bool is_on_ceiling_only() const; + Vector2 get_floor_normal() const; + real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; + Vector2 get_platform_velocity() const; + + int get_slide_collision_count() const; + PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; + + CharacterBody2D(); + ~CharacterBody2D(); + private: real_t margin = 0.08; + MotionMode motion_mode = MOTION_MODE_GROUNDED; bool floor_stop_on_slope = false; bool floor_constant_speed = false; @@ -279,6 +306,7 @@ private: int platform_layer; real_t floor_max_angle = Math::deg2rad((real_t)45.0); float floor_snap_length = 0; + real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); uint32_t moving_platform_ignore_layers = 0; Vector2 linear_velocity; @@ -317,9 +345,18 @@ private: real_t get_floor_snap_length(); void set_floor_snap_length(real_t p_floor_snap_length); + real_t get_free_mode_min_slide_angle() const; + void set_free_mode_min_slide_angle(real_t p_radians); + uint32_t get_moving_platform_ignore_layers() const; void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer); + void set_motion_mode(MotionMode p_mode); + MotionMode get_motion_mode() const; + + void _move_and_slide_free(real_t p_delta); + void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity); + Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); Ref<KinematicCollision2D> _get_last_slide_collision(); const Vector2 &get_up_direction() const; @@ -332,30 +369,11 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - -public: - bool move_and_slide(); - - const Vector2 &get_linear_velocity() const; - void set_linear_velocity(const Vector2 &p_velocity); - - bool is_on_floor() const; - bool is_on_floor_only() const; - bool is_on_wall() const; - bool is_on_wall_only() const; - bool is_on_ceiling() const; - bool is_on_ceiling_only() const; - Vector2 get_floor_normal() const; - real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; - Vector2 get_platform_velocity() const; - - int get_slide_collision_count() const; - PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; - - CharacterBody2D(); - ~CharacterBody2D(); + virtual void _validate_property(PropertyInfo &property) const override; }; +VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); + class KinematicCollision2D : public RefCounted { GDCLASS(KinematicCollision2D, RefCounted); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 74eb3f2fc2..12aa1afc45 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -782,7 +782,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List // Get the tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); Ref<ShaderMaterial> mat = tile_data->tile_get_material(); - int z_index = layers[q.layer].z_index + tile_data->get_z_index(); + int z_index = tile_data->get_z_index(); // Quandrant pos. Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 508f8a70df..ab417fafdd 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -212,10 +212,6 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } - if (get_light_type() == RS::LIGHT_SPOT && property.name == "shadow_normal_bias") { - property.usage = PROPERTY_USAGE_NONE; - } - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { property.usage = PROPERTY_USAGE_NONE; } @@ -425,9 +421,7 @@ DirectionalLight3D::DirectionalLight3D() : set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); // Increase the default shadow bias to better suit most scenes. - // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; } @@ -468,8 +462,7 @@ OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); // Increase the default shadow biases to better suit most scenes. - set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); + set_param(PARAM_SHADOW_BIAS, 0.2); } TypedArray<String> SpotLight3D::get_configuration_warnings() const { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 610974ff90..092efc55d7 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1176,11 +1176,6 @@ bool CharacterBody3D::move_and_slide() { } } - if (!on_floor && !on_wall) { - // Add last platform velocity when just left a moving platform. - linear_velocity += current_floor_velocity; - } - if (was_on_floor && snap != Vector3()) { // Apply snap. Transform3D gt = get_global_transform(); @@ -1213,6 +1208,11 @@ bool CharacterBody3D::move_and_slide() { } } + if (!on_floor && !on_wall) { + // Add last platform velocity when just left a moving platform. + linear_velocity += current_floor_velocity; + } + return motion_results.size() > 0; } diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 857916e23d..94fb49ae81 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -173,12 +173,15 @@ void Skeleton3D::_update_process_order() { parentless_bones.clear(); for (int i = 0; i < len; i++) { + bonesptr[i].child_bones.clear(); + } + + for (int i = 0; i < len; i++) { if (bonesptr[i].parent >= len) { //validate this just in case ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent)); bonesptr[i].parent = -1; } - bonesptr[i].child_bones.clear(); if (bonesptr[i].parent != -1) { int parent_bone_idx = bonesptr[i].parent; diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index df1aece80a..f4e477b613 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -88,7 +88,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra } else if (p_msg == "override_camera_2D:transform") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); - Transform2D transform = p_args[1]; + Transform2D transform = p_args[0]; scene_tree->get_root()->set_canvas_transform_override(transform); #ifndef _3D_DISABLED } else if (p_msg == "override_camera_3D:set") { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index e3afe9005f..f916a35be0 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -805,63 +805,28 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, c return true; } -template <class Vector2> -static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) { - /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; -} - -void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const { - float mp = p_begin + (p_end - p_begin) * 0.5; - Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b); - - Vector2 na = (mid - beg).normalized(); - Vector2 nb = (end - mid).normalized(); - float dp = Math::rad2deg(Math::acos(na.dot(nb))); - - if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) { - points.push_back((beg + end) * 0.5); - colors.push_back(p_color.lerp(p_to_color, mp)); - lines++; - } else { - _bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); - _bake_segment2d(points, colors, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); - } -} - -void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) { - //cubic bezier code - float diff = p_to.x - p_from.x; - float cp_offset; - int cp_len = get_theme_constant(SNAME("bezier_len_pos")) * p_bezier_ratio; - int cp_neg_len = get_theme_constant(SNAME("bezier_len_neg")) * p_bezier_ratio; - - if (diff > 0) { - cp_offset = MIN(cp_len, diff * 0.5); - } else { - cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5); +PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) { + if (get_script_instance() && get_script_instance()->get_script().is_valid() && get_script_instance()->has_method("_get_connection_line")) { + return get_script_instance()->call("_get_connection_line", p_from, p_to); } - Vector2 c1 = Vector2(cp_offset * zoom, 0); - Vector2 c2 = Vector2(-cp_offset * zoom, 0); - - int lines = 0; + Curve2D curve; + Vector<Color> colors; + curve.add_point(p_from); + curve.set_point_out(0, Vector2(60, 0)); + curve.add_point(p_to); + curve.set_point_in(1, Vector2(-60, 0)); + return curve.tessellate(); +} - Vector<Point2> points; +void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width) { + Vector<Vector2> points = get_connection_line(p_from, p_to); Vector<Color> colors; - points.push_back(p_from); - colors.push_back(p_color); - _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines); - points.push_back(p_to); - colors.push_back(p_to_color); + float length = p_from.distance_to(p_to); + for (int i = 0; i < points.size(); i++) { + float d = p_from.distance_to(points[i]) / length; + colors.push_back(p_color.lerp(p_to_color, d)); + } #ifdef TOOLS_ENABLED p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); @@ -913,7 +878,7 @@ void GraphEdit::_connections_layer_draw() { color = color.lerp(activity_color, E->get().activity); tocolor = tocolor.lerp(activity_color, E->get().activity); } - _draw_cos_line(connections_layer, frompos, topos, color, tocolor, lines_thickness); + _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness); } while (to_erase.size()) { @@ -952,7 +917,7 @@ void GraphEdit::_top_layer_draw() { if (!connecting_out) { SWAP(pos, topos); } - _draw_cos_line(top_layer, pos, topos, col, col, lines_thickness); + _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness); } if (box_selecting) { @@ -1056,7 +1021,7 @@ void GraphEdit::_minimap_draw() { from_color = from_color.lerp(activity_color, E.activity); to_color = to_color.lerp(activity_color, E.activity); } - _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 1.0, 0.5); + _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 1.0); } // Draw the "camera" viewport. @@ -2184,6 +2149,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type); ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type); ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); + ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line); ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom); @@ -2232,6 +2198,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected); + BIND_VMETHOD(MethodInfo(Variant::PACKED_VECTOR2_ARRAY, "_get_connection_line", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to"))); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap"); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 9fd7cbef22..67d461a4cb 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -169,9 +169,8 @@ private: float lines_thickness = 2.0f; bool lines_antialiased = true; - void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const; - - void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0); + PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); + void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 2b3be1d5c2..11e08b231e 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -946,6 +946,17 @@ void LineEdit::paste_text() { } } +bool LineEdit::has_undo() const { + if (undo_stack_pos == nullptr) { + return undo_stack.size() > 1; + } + return undo_stack_pos != undo_stack.front(); +} + +bool LineEdit::has_redo() const { + return undo_stack_pos != nullptr && undo_stack_pos != undo_stack.back(); +} + void LineEdit::undo() { if (!editable) { return; @@ -2277,6 +2288,11 @@ void LineEdit::_ensure_menu() { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); + + if (editable) { + menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo()); + menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo()); + } } LineEdit::LineEdit() { diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index c5c92d60aa..0e9c032e88 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -285,6 +285,8 @@ public: void copy_text(); void cut_text(); void paste_text(); + bool has_undo() const; + bool has_redo() const; void undo(); void redo(); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 4bd88fde5f..aff367e398 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -358,9 +358,10 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } int button_idx = b->get_button_index(); - if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { - // Allow activating item by releasing the LMB or any that was down when the popup appeared. - // However, if button was not held when opening menu, do not allow release to activate item. + if (!b->is_pressed()) { + // Activate the item on release of either the left mouse button or + // any mouse button held down when the popup was opened. + // This allows for opening the popup and triggering an action in a single mouse click. if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index cf2a1481a1..75c2da7ef9 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1127,7 +1127,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); - ofs.y += main->lines[from_line].text_buf->get_size().y; + ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { *r_outside = false; @@ -1435,7 +1435,7 @@ void RichTextLabel::_notification(int p_what) { while (ofs.y < size.height && from_line < main->lines.size()) { visible_paragraph_count++; visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs); - ofs.y += main->lines[from_line].text_buf->get_size().y; + ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); from_line++; } } break; diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index c0aac6d91a..d0cb08724e 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -32,7 +32,7 @@ #include "core/os/keyboard.h" void Shortcut::set_event(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(Object::cast_to<InputEventShortcut>(*p_event)); + ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut."); event = p_event; emit_changed(); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 12f0c9e89a..87f06445ac 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2963,6 +2963,18 @@ void TextEdit::end_complex_operation() { undo_stack.back()->get().chain_backward = true; } +bool TextEdit::has_undo() const { + if (undo_stack_pos == nullptr) { + int pending = current_op.type == TextOperation::TYPE_NONE ? 0 : 1; + return undo_stack.size() + pending > 0; + } + return undo_stack_pos != undo_stack.front(); +} + +bool TextEdit::has_redo() const { + return undo_stack_pos != nullptr; +} + void TextEdit::undo() { if (!editable) { return; @@ -4482,6 +4494,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("begin_complex_operation"), &TextEdit::begin_complex_operation); ClassDB::bind_method(D_METHOD("end_complex_operation"), &TextEdit::end_complex_operation); + ClassDB::bind_method(D_METHOD("has_undo"), &TextEdit::has_undo); + ClassDB::bind_method(D_METHOD("has_redo"), &TextEdit::has_redo); ClassDB::bind_method(D_METHOD("undo"), &TextEdit::undo); ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo); ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history); @@ -5070,6 +5084,11 @@ void TextEdit::_generate_context_menu() { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); + + if (editable) { + menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo()); + menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo()); + } } int TextEdit::_get_menu_action_accelerator(const String &p_action) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index da322a7bcd..69468978ab 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -659,6 +659,8 @@ public: void begin_complex_operation(); void end_complex_operation(); + bool has_undo() const; + bool has_redo() const; void undo(); void redo(); void clear_undo_history(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 09db3205d9..d9892b53fc 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -167,6 +167,18 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { void TreeItem::set_checked(int p_column, bool p_checked) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].checked = p_checked; + cells.write[p_column].indeterminate = false; + _changed_notify(p_column); +} + +void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) { + ERR_FAIL_INDEX(p_column, cells.size()); + // Prevent uncheck if indeterminate set to false twice + if (p_indeterminate == cells[p_column].indeterminate) { + return; + } + cells.write[p_column].indeterminate = p_indeterminate; + cells.write[p_column].checked = false; _changed_notify(p_column); } @@ -175,6 +187,11 @@ bool TreeItem::is_checked(int p_column) const { return cells[p_column].checked; } +bool TreeItem::is_indeterminate(int p_column) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), false); + return cells[p_column].indeterminate; +} + void TreeItem::set_text(int p_column, String p_text) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].text = p_text; @@ -1042,7 +1059,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cell_mode", "column"), &TreeItem::get_cell_mode); ClassDB::bind_method(D_METHOD("set_checked", "column", "checked"), &TreeItem::set_checked); + ClassDB::bind_method(D_METHOD("set_indeterminate", "column", "indeterminate"), &TreeItem::set_indeterminate); ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked); + ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate); ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text); ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text); @@ -1228,6 +1247,7 @@ void Tree::update_cache() { cache.checked = get_theme_icon(SNAME("checked")); cache.unchecked = get_theme_icon(SNAME("unchecked")); + cache.indeterminate = get_theme_icon(SNAME("indeterminate")); if (is_layout_rtl()) { cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored")); } else { @@ -1721,10 +1741,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 case TreeItem::CELL_MODE_CHECK: { Ref<Texture2D> checked = cache.checked; Ref<Texture2D> unchecked = cache.unchecked; + Ref<Texture2D> indeterminate = cache.indeterminate; Point2i check_ofs = item_rect.position; check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2); - if (p_item->cells[i].checked) { + if (p_item->cells[i].indeterminate) { + indeterminate->draw(ci, check_ofs); + } else if (p_item->cells[i].checked) { checked->draw(ci, check_ofs); } else { unchecked->draw(ci, check_ofs); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index be711b4c4f..c207737cc0 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -82,6 +82,7 @@ private: int icon_max_w = 0; bool expr = false; bool checked = false; + bool indeterminate = false; bool editable = false; bool selected = false; bool selectable = true; @@ -209,7 +210,9 @@ public: /* check mode */ void set_checked(int p_column, bool p_checked); + void set_indeterminate(int p_column, bool p_indeterminate); bool is_checked(int p_column) const; + bool is_indeterminate(int p_column) const; void set_text(int p_column, String p_text); String get_text(int p_column) const; @@ -491,6 +494,7 @@ private: Ref<Texture2D> checked; Ref<Texture2D> unchecked; + Ref<Texture2D> indeterminate; Ref<Texture2D> arrow_collapsed; Ref<Texture2D> arrow; Ref<Texture2D> select_arrow; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 155af30a6d..d869b465ed 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -55,13 +55,17 @@ void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { if (get_script_instance()) { - Variant time = get_process_delta_time(); + double d_time = get_process_delta_time(); + data.process_cumulative_time += d_time; + Variant time = d_time; get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); } } break; case NOTIFICATION_PHYSICS_PROCESS: { if (get_script_instance()) { - Variant time = get_physics_process_delta_time(); + double d_time = get_physics_process_delta_time(); + data.physics_process_cumulative_time += d_time; + Variant time = d_time; get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); } @@ -720,6 +724,22 @@ double Node::get_physics_process_delta_time() const { } } +double Node::get_physics_process_cumulative_time() const { + if (data.tree) { + return data.physics_process_cumulative_time; + } else { + return 0; + } +} + +double Node::get_physics_process_total_time() const { + if (data.tree) { + return data.tree->get_physics_total_time(); + } else { + return 0; + } +} + double Node::get_process_delta_time() const { if (data.tree) { return data.tree->get_process_time(); @@ -746,6 +766,22 @@ bool Node::is_processing() const { return data.process; } +double Node::get_process_cumulative_time() const { + if (data.tree) { + return data.process_cumulative_time; + } else { + return 0; + } +} + +double Node::get_process_total_time() const { + if (data.tree) { + return data.tree->get_process_total_time(); + } else { + return 0; + } +} + void Node::set_process_internal(bool p_process_internal) { if (data.process_internal == p_process_internal) { return; @@ -2591,8 +2627,12 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process); ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time); + ClassDB::bind_method(D_METHOD("get_physics_process_cumulative_time"), &Node::get_physics_process_cumulative_time); + ClassDB::bind_method(D_METHOD("get_physics_process_total_time"), &Node::get_physics_process_total_time); ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing); ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time); + ClassDB::bind_method(D_METHOD("get_process_cumulative_time"), &Node::get_process_cumulative_time); + ClassDB::bind_method(D_METHOD("get_process_total_time"), &Node::get_process_total_time); ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process); ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority); ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority); diff --git a/scene/main/node.h b/scene/main/node.h index 9997f4e055..b800d2401e 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -122,6 +122,9 @@ private: int network_master = 1; // Server by default. Vector<MultiplayerAPI::RPCConfig> rpc_methods; + double process_cumulative_time = 0.0; + double physics_process_cumulative_time = 0.0; + // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. bool physics_process = false; @@ -202,7 +205,7 @@ protected: static String _get_name_num_separator(); friend class SceneState; - friend class MultiplayerAPI; + friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); @@ -341,10 +344,14 @@ public: /* PROCESSING */ void set_physics_process(bool p_process); double get_physics_process_delta_time() const; + double get_physics_process_cumulative_time() const; + double get_physics_process_total_time() const; bool is_physics_processing() const; void set_process(bool p_process); double get_process_delta_time() const; + double get_process_cumulative_time() const; + double get_process_total_time() const; bool is_processing() const; void set_physics_process_internal(bool p_process_internal); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 5b707498a7..606b9df3a3 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -412,6 +412,7 @@ bool SceneTree::physics_process(double p_time) { MainLoop::physics_process(p_time); physics_process_time = p_time; + physics_total_time += p_time; emit_signal(SNAME("physics_frame")); @@ -438,6 +439,7 @@ bool SceneTree::process(double p_time) { MainLoop::process(p_time); process_time = p_time; + process_total_time += p_time; if (multiplayer_poll) { multiplayer->poll(); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index cfb95bd6b5..ff6ca52a69 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -92,7 +92,10 @@ private: uint64_t tree_version = 1; double physics_process_time = 1.0; + double physics_total_time = 0.0; + double process_total_time = 0.0; double process_time = 1.0; + bool accept_quit = true; bool quit_on_go_back = true; @@ -248,7 +251,9 @@ public: void quit(int p_exit_code = EXIT_SUCCESS); _FORCE_INLINE_ double get_physics_process_time() const { return physics_process_time; } + _FORCE_INLINE_ double get_physics_total_time() const { return physics_total_time; } _FORCE_INLINE_ double get_process_time() const { return process_time; } + _FORCE_INLINE_ double get_process_total_time() const { return process_total_time; } #ifdef TOOLS_ENABLED bool is_node_being_edited(const Node *p_node) const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 40ab439a51..6f8091c03f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -812,7 +812,6 @@ void register_scene_types() { GDREGISTER_CLASS(Font); GDREGISTER_CLASS(Curve); - GDREGISTER_CLASS(TextFile); GDREGISTER_CLASS(TextLine); GDREGISTER_CLASS(TextParagraph); diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 596fa70f15..0818e4fd99 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -59,7 +59,10 @@ void CapsuleShape2D::_update_shape() { } void CapsuleShape2D::set_radius(real_t p_radius) { - radius = MIN(p_radius, height * 0.5); + radius = p_radius; + if (radius > height * 0.5) { + height = radius * 2.0; + } _update_shape(); } @@ -68,7 +71,10 @@ real_t CapsuleShape2D::get_radius() const { } void CapsuleShape2D::set_height(real_t p_height) { - height = MAX(p_height, radius * 2); + height = p_height; + if (radius > height * 0.5) { + radius = height * 0.5; + } _update_shape(); } @@ -105,6 +111,8 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape2D::CapsuleShape2D() : diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index e267941d6a..afec7b1877 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -81,7 +81,7 @@ void CapsuleShape3D::_update_shape() { void CapsuleShape3D::set_radius(float p_radius) { radius = p_radius; if (radius > height * 0.5) { - radius = height * 0.5; + height = radius * 2.0; } _update_shape(); notify_change_to_owners(); @@ -94,7 +94,7 @@ float CapsuleShape3D::get_radius() const { void CapsuleShape3D::set_height(float p_height) { height = p_height; if (radius > height * 0.5) { - height = radius * 2; + radius = height * 0.5; } _update_shape(); notify_change_to_owners(); @@ -112,6 +112,8 @@ void CapsuleShape3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape3D::CapsuleShape3D() : diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 8208c55801..4e139adabb 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -704,6 +704,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("checked", "Tree", make_icon(checked_png)); theme->set_icon("unchecked", "Tree", make_icon(unchecked_png)); + theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png)); theme->set_icon("updown", "Tree", make_icon(updown_png)); theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png)); theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); @@ -916,7 +917,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); - theme->set_constant("line_separation", "RichTextLabel", 1 * scale); + theme->set_constant("line_separation", "RichTextLabel", 0 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png Binary files differnew file mode 100644 index 0000000000..28a457b251 --- /dev/null +++ b/scene/resources/default_theme/indeterminate.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 4a53926066..6a556c1112 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -214,6 +214,14 @@ static const unsigned char icon_zoom_reset_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char indeterminate_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + +static const unsigned char indeterminate_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0xff, 0x0, 0x0, 0xff, 0xff, 0xff, 0x9e, 0x9e, 0x9e, 0x8c, 0x93, 0x80, 0x95, 0x0, 0x0, 0x0, 0x14, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, 0xb9, 0x8d, 0x1e, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xd1, 0xe, 0x80, 0x20, 0x8, 0x85, 0xe1, 0x4, 0xd4, 0x30, 0x51, 0xb6, 0xde, 0xff, 0x5d, 0x23, 0x97, 0xad, 0xa5, 0xad, 0xff, 0xf2, 0xbb, 0x90, 0xe3, 0xb2, 0xc, 0x39, 0x40, 0xf2, 0x2d, 0x42, 0x70, 0x6, 0x10, 0x58, 0x6b, 0x4b, 0x39, 0x80, 0x1, 0x72, 0x91, 0xdc, 0x92, 0xc2, 0x68, 0x40, 0x2a, 0xdb, 0x95, 0x28, 0x19, 0xf8, 0x9a, 0x3b, 0xe4, 0xea, 0xe7, 0xb0, 0xdf, 0x7d, 0xc1, 0xdf, 0x1b, 0xc3, 0xd9, 0xe7, 0xb0, 0x74, 0xe, 0x83, 0x98, 0xfa, 0xf4, 0x35, 0xc2, 0xec, 0x73, 0xaf, 0xe, 0x57, 0x20, 0x8, 0x2c, 0x1a, 0x56, 0xe5, 0x32, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char line_edit_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index ac7a500f73..1e1821024e 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -61,6 +61,7 @@ public: PARAM_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum ParticleFlags { PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, PARTICLE_FLAG_ROTATE_Y, @@ -68,6 +69,7 @@ public: PARTICLE_FLAG_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum EmissionShape { EMISSION_SHAPE_POINT, EMISSION_SHAPE_SPHERE, @@ -78,6 +80,7 @@ public: EMISSION_SHAPE_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum SubEmitterMode { SUB_EMITTER_DISABLED, SUB_EMITTER_CONSTANT, @@ -88,11 +91,13 @@ public: private: union MaterialKey { + // The bit size of the struct must be kept below or equal to 32 bits. + // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode. struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; uint32_t particle_flags : 4; - uint32_t emission_shape : 2; + uint32_t emission_shape : 3; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; uint32_t sub_emitter : 2; diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp index c03a92b503..6e9429034f 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.cpp +++ b/scene/resources/skeleton_modification_2d_fabrik.cpp @@ -149,15 +149,6 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) { return; } fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform(); - - // Apply magnet positions - if (i == 0) { - continue; // The origin cannot use a magnet position! - } else { - Transform2D joint_trans = fabrik_transform_chain[i]; - joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position); - fabrik_transform_chain.write[i] = joint_trans; - } } Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache)); @@ -223,6 +214,11 @@ void SkeletonModification2DFABRIK::chain_backwards() { Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache)); Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index]; + // Apply magnet position + if (final_joint_index != 0) { + final_bone2d_trans.set_origin(final_bone2d_trans.get_origin() + fabrik_data_chain[final_joint_index].magnet_position); + } + // Set the rotation of the tip bone final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin()); @@ -245,6 +241,11 @@ void SkeletonModification2DFABRIK::chain_backwards() { Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); Transform2D current_pose = fabrik_transform_chain[i]; + // Apply magnet position + if (i != 0) { + current_pose.set_origin(current_pose.get_origin() + fabrik_data_chain[i].magnet_position); + } + float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length(); Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length); diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index e4a731c7f7..e49d883ba4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -1350,40 +1350,36 @@ void Theme::clear() { _emit_theme_changed(); } -void Theme::copy_default_theme() { - Ref<Theme> default_theme2 = get_default(); - copy_theme(default_theme2); -} - -void Theme::copy_theme(const Ref<Theme> &p_other) { +void Theme::merge_with(const Ref<Theme> &p_other) { if (p_other.is_null()) { - clear(); return; } _freeze_change_propagation(); - // These items need reconnecting, so add them normally. + // Colors. { const StringName *K = nullptr; - while ((K = p_other->icon_map.next(K))) { + while ((K = p_other->color_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->icon_map[*K].next(L))) { - set_icon(*L, *K, p_other->icon_map[*K][*L]); + while ((L = p_other->color_map[*K].next(L))) { + set_color(*L, *K, p_other->color_map[*K][*L]); } } } + // Constants. { const StringName *K = nullptr; - while ((K = p_other->style_map.next(K))) { + while ((K = p_other->constant_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->style_map[*K].next(L))) { - set_stylebox(*L, *K, p_other->style_map[*K][*L]); + while ((L = p_other->constant_map[*K].next(L))) { + set_constant(*L, *K, p_other->constant_map[*K][*L]); } } } + // Fonts. { const StringName *K = nullptr; while ((K = p_other->font_map.next(K))) { @@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } } - // These items can be simply copied. - font_size_map = p_other->font_size_map; - color_map = p_other->color_map; - constant_map = p_other->constant_map; + // Font sizes. + { + const StringName *K = nullptr; + while ((K = p_other->font_size_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->font_size_map[*K].next(L))) { + set_font_size(*L, *K, p_other->font_size_map[*K][*L]); + } + } + } - variation_map = p_other->variation_map; - variation_base_map = p_other->variation_base_map; + // Icons. + { + const StringName *K = nullptr; + while ((K = p_other->icon_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->icon_map[*K].next(L))) { + set_icon(*L, *K, p_other->icon_map[*K][*L]); + } + } + } + + // Styleboxes. + { + const StringName *K = nullptr; + while ((K = p_other->style_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->style_map[*K].next(L))) { + set_stylebox(*L, *K, p_other->style_map[*K][*L]); + } + } + } + + // Type variations. + { + const StringName *K = nullptr; + while ((K = p_other->variation_map.next(K))) { + set_type_variation(*K, p_other->variation_map[*K]); + } + } _unfreeze_and_propagate_changes(); } @@ -1534,8 +1563,6 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); - ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); - ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); @@ -1558,8 +1585,8 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); - ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); - ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); + ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); + ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 8a8fc28be1..15f21b91b8 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -210,8 +210,7 @@ public: void get_type_list(List<StringName> *p_list) const; void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); - void copy_default_theme(); - void copy_theme(const Ref<Theme> &p_other); + void merge_with(const Ref<Theme> &p_other); void clear(); Theme(); |