diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/graph_edit.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index a713bbc22a..f916a35be0 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -2013,7 +2013,6 @@ void GraphEdit::arrange_nodes() { if (gn->is_selected()) { selected_nodes.insert(gn->get_name()); - origin = origin < gn->get_position_offset() ? origin : gn->get_position_offset(); Set<StringName> s; for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]); @@ -2037,6 +2036,11 @@ void GraphEdit::arrange_nodes() { } } + if (!selected_nodes.size()) { + arranging_graph = false; + return; + } + HashMap<int, Vector<StringName>> layers = _layering(selected_nodes, upper_neighbours); _crossing_minimisation(layers, upper_neighbours); @@ -2063,16 +2067,16 @@ void GraphEdit::arrange_nodes() { for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { _place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions); } + origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]); + origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x; for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { StringName u = E->get(); - StringName prev = u; float start_from = origin.y + new_positions[E->get()].y; do { Vector2 cal_pos; cal_pos.y = start_from + (real_t)inner_shift[u]; new_positions.set(u, cal_pos); - prev = u; u = align[u]; } while (u != E->get()); } @@ -2095,10 +2099,11 @@ void GraphEdit::arrange_nodes() { if (current_node_size == largest_node_size) { cal_pos.x = start_from; } else { - float current_node_start_pos; - if (current_node_size >= largest_node_size / 2) { - current_node_start_pos = start_from; - } else { + float current_node_start_pos = start_from; + if (current_node_size < largest_node_size / 2) { + if (!(i || j)) { + start_from -= (largest_node_size - current_node_size); + } current_node_start_pos = start_from + largest_node_size - current_node_size; } cal_pos.x = current_node_start_pos; |