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-rw-r--r--scene/2d/cpu_particles_2d.cpp6
-rw-r--r--scene/3d/cpu_particles_3d.cpp16
-rw-r--r--scene/3d/light_3d.cpp3
-rw-r--r--scene/3d/light_3d.h1
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/text_edit.cpp17
-rw-r--r--scene/gui/text_edit.h5
-rw-r--r--scene/main/node.cpp1
-rw-r--r--scene/resources/box_shape_3d.cpp2
-rw-r--r--scene/resources/box_shape_3d.h2
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h2
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.h2
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_3d.h2
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/cylinder_shape_3d.h2
-rw-r--r--scene/resources/environment.cpp291
-rw-r--r--scene/resources/environment.h101
-rw-r--r--scene/resources/gradient.cpp19
-rw-r--r--scene/resources/gradient.h15
-rw-r--r--scene/resources/height_map_shape_3d.cpp2
-rw-r--r--scene/resources/height_map_shape_3d.h2
-rw-r--r--scene/resources/ray_shape_3d.cpp2
-rw-r--r--scene/resources/ray_shape_3d.h2
-rw-r--r--scene/resources/shape_3d.h2
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.h2
-rw-r--r--scene/resources/syntax_highlighter.cpp4
-rw-r--r--scene/resources/world_margin_shape_3d.cpp2
-rw-r--r--scene/resources/world_margin_shape_3d.h2
34 files changed, 277 insertions, 246 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 526951976e..e3a632c98a 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -749,7 +749,11 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.transform[2] = emission_points.get(random_idx);
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- p.velocity = emission_normals.get(random_idx);
+ Vector2 normal = emission_normals.get(random_idx);
+ Transform2D m2;
+ m2.set_axis(0, normal);
+ m2.set_axis(1, normal.tangent());
+ p.velocity = m2.basis_xform(p.velocity);
}
if (emission_colors.size() == pc) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 4244a11592..ad8760251f 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -726,13 +726,15 @@ void CPUParticles3D::_particles_process(float p_delta) {
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
if (flags[FLAG_DISABLE_Z]) {
- /*
- mat2 rotm;
- ";
- rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
- rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
- VELOCITY.xy = rotm * VELOCITY.xy;
- */
+ Vector3 normal = emission_normals.get(random_idx);
+ Vector2 normal_2d(normal.x, normal.y);
+ Transform2D m2;
+ m2.set_axis(0, normal_2d);
+ m2.set_axis(1, normal_2d.tangent());
+ Vector2 velocity_2d(p.velocity.x, p.velocity.y);
+ velocity_2d = m2.basis_xform(velocity_2d);
+ p.velocity.x = velocity_2d.x;
+ p.velocity.y = velocity_2d.y;
} else {
Vector3 normal = emission_normals.get(random_idx);
Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index cc1622722e..2eb12d10fa 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -270,6 +270,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
@@ -292,6 +293,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(PARAM_MAX);
@@ -345,6 +347,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
+ set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0);
set_param(PARAM_SHADOW_FADE_START, 1);
set_disable_scale(true);
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index f106151472..69c0478b86 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -58,6 +58,7 @@ public:
PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS,
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
+ PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 5afc1f438e..14167531a5 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -578,7 +578,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (handled) {
accept_event();
- } else if (!k->get_command()) {
+ } else if (!k->get_command() || (k->get_command() && k->get_alt())) {
if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) {
if (editable) {
selection_delete();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 41cd67dbf1..29337e20f3 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -188,7 +188,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
wofs += line_ofs;
}
- int begin = wofs;
+ int begin = margin;
Ref<Font> cfont = _find_font(it);
if (cfont.is_null()) {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 3670f13705..ae2f99e91d 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -62,8 +62,8 @@ void SpinBox::_text_entered(const String &p_string) {
Variant value = expr->execute(Array(), nullptr, false);
if (value.get_type() != Variant::NIL) {
set_value(value);
- _value_changed(0);
}
+ _value_changed(0);
}
LineEdit *SpinBox::get_line_edit() {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index b974dc2897..a17fdd0651 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1631,7 +1631,7 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
}
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect(), true);
}
} break;
@@ -1647,7 +1647,7 @@ void TextEdit::_notification(int p_what) {
ime_text = "";
ime_selection = Point2();
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
} break;
@@ -3604,7 +3604,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (!keycode_handled && !k->get_command()) { // For German keyboards.
+ if (!keycode_handled && (!k->get_command() || (k->get_command() && k->get_alt()))) { // For German keyboards.
if (k->get_unicode() >= 32) {
if (readonly) {
@@ -6693,6 +6693,10 @@ void TextEdit::set_shortcut_keys_enabled(bool p_enabled) {
_generate_context_menu();
}
+void TextEdit::set_virtual_keyboard_enabled(bool p_enable) {
+ virtual_keyboard_enabled = p_enable;
+}
+
void TextEdit::set_selecting_enabled(bool p_enabled) {
selecting_enabled = p_enabled;
@@ -6711,6 +6715,10 @@ bool TextEdit::is_shortcut_keys_enabled() const {
return shortcut_keys_enabled;
}
+bool TextEdit::is_virtual_keyboard_enabled() const {
+ return virtual_keyboard_enabled;
+}
+
PopupMenu *TextEdit::get_menu() const {
return menu;
}
@@ -6763,6 +6771,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled);
ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled);
ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enable"), &TextEdit::set_virtual_keyboard_enabled);
+ ClassDB::bind_method(D_METHOD("is_virtual_keyboard_enabled"), &TextEdit::is_virtual_keyboard_enabled);
ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled);
ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled);
@@ -6854,6 +6864,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 5a6ed99845..a6bc9963cc 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -386,6 +386,8 @@ private:
bool context_menu_enabled;
bool shortcut_keys_enabled;
+ bool virtual_keyboard_enabled = true;
+
int executing_line;
void _generate_context_menu();
@@ -749,6 +751,9 @@ public:
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
+ void set_virtual_keyboard_enabled(bool p_enable);
+ bool is_virtual_keyboard_enabled() const;
+
PopupMenu *get_menu() const;
String get_text_for_completion();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dcfcd9d96..653eb698d4 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2852,6 +2852,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 69339faf76..e1c8a377c0 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "box_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
+Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
aabb.position = -get_extents();
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index 99b6410799..fe634ce568 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
BoxShape3D();
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 28fc0d470c..9d1355eec6 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index a638618c48..432ca5654e 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -49,7 +49,7 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
CapsuleShape3D();
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 7315945c03..7cbafcbc4d 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
Vector<Vector3> data = get_faces();
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index a3c10adce2..c17765b9ef 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -65,7 +65,7 @@ public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape3D();
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index affeb05a8f..29549e1114 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "core/math/quick_hull.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points = get_points();
if (points.size() > 3) {
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index 43d8b90740..f436d2f5d4 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_points(const Vector<Vector3> &p_points);
Vector<Vector3> get_points() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape3D();
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 44786d6025..ad64541247 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "cylinder_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 2564a04a97..e579e1f7cf 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
CylinderShape3D();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 94629a77b9..a174c3eebe 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -694,150 +694,127 @@ bool Environment::is_fog_enabled() const {
return fog_enabled;
}
-void Environment::set_fog_color(const Color &p_color) {
- fog_color = p_color;
+void Environment::set_fog_light_color(const Color &p_light_color) {
+ fog_light_color = p_light_color;
_update_fog();
}
-
-Color Environment::get_fog_color() const {
- return fog_color;
+Color Environment::get_fog_light_color() const {
+ return fog_light_color;
}
-
-void Environment::set_fog_sun_color(const Color &p_color) {
- fog_sun_color = p_color;
+void Environment::set_fog_light_energy(float p_amount) {
+ fog_light_energy = p_amount;
_update_fog();
}
-
-Color Environment::get_fog_sun_color() const {
- return fog_sun_color;
+float Environment::get_fog_light_energy() const {
+ return fog_light_energy;
}
-
-void Environment::set_fog_sun_amount(float p_amount) {
- fog_sun_amount = p_amount;
+void Environment::set_fog_sun_scatter(float p_amount) {
+ fog_sun_scatter = p_amount;
_update_fog();
}
-
-float Environment::get_fog_sun_amount() const {
- return fog_sun_amount;
+float Environment::get_fog_sun_scatter() const {
+ return fog_sun_scatter;
}
-
-void Environment::_update_fog() {
- RS::get_singleton()->environment_set_fog(
- environment,
- fog_enabled,
- fog_color,
- fog_sun_color,
- fog_sun_amount);
+void Environment::set_fog_density(float p_amount) {
+ fog_density = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_enabled(bool p_enabled) {
- fog_depth_enabled = p_enabled;
- _update_fog_depth();
+float Environment::get_fog_density() const {
+ return fog_density;
}
-
-bool Environment::is_fog_depth_enabled() const {
- return fog_depth_enabled;
+void Environment::set_fog_height(float p_amount) {
+ fog_height = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_begin(float p_distance) {
- fog_depth_begin = p_distance;
- _update_fog_depth();
+float Environment::get_fog_height() const {
+ return fog_height;
}
-
-float Environment::get_fog_depth_begin() const {
- return fog_depth_begin;
+void Environment::set_fog_height_density(float p_amount) {
+ fog_height_density = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_end(float p_distance) {
- fog_depth_end = p_distance;
- _update_fog_depth();
+float Environment::get_fog_height_density() const {
+ return fog_height_density;
}
-float Environment::get_fog_depth_end() const {
- return fog_depth_end;
+void Environment::_update_fog() {
+ RS::get_singleton()->environment_set_fog(
+ environment,
+ fog_enabled,
+ fog_light_color,
+ fog_light_energy,
+ fog_sun_scatter,
+ fog_density,
+ fog_height,
+ fog_height_density);
}
-void Environment::set_fog_depth_curve(float p_curve) {
- fog_depth_curve = p_curve;
- _update_fog_depth();
-}
+// Volumetric Fog
-float Environment::get_fog_depth_curve() const {
- return fog_depth_curve;
+void Environment::_update_volumetric_fog() {
+ RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter));
}
-void Environment::set_fog_transmit_enabled(bool p_enabled) {
- fog_transmit_enabled = p_enabled;
- _update_fog_depth();
+void Environment::set_volumetric_fog_enabled(bool p_enable) {
+ volumetric_fog_enabled = p_enable;
+ _update_volumetric_fog();
}
-bool Environment::is_fog_transmit_enabled() const {
- return fog_transmit_enabled;
+bool Environment::is_volumetric_fog_enabled() const {
+ return volumetric_fog_enabled;
}
-
-void Environment::set_fog_transmit_curve(float p_curve) {
- fog_transmit_curve = p_curve;
- _update_fog_depth();
+void Environment::set_volumetric_fog_density(float p_density) {
+ p_density = CLAMP(p_density, 0.0000001, 1.0);
+ volumetric_fog_density = p_density;
+ _update_volumetric_fog();
}
-
-float Environment::get_fog_transmit_curve() const {
- return fog_transmit_curve;
+float Environment::get_volumetric_fog_density() const {
+ return volumetric_fog_density;
}
-
-void Environment::_update_fog_depth() {
- RS::get_singleton()->environment_set_fog_depth(
- environment,
- fog_depth_enabled,
- fog_depth_begin,
- fog_depth_end,
- fog_depth_curve,
- fog_transmit_enabled,
- fog_transmit_curve);
+void Environment::set_volumetric_fog_light(Color p_color) {
+ volumetric_fog_light = p_color;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_enabled(bool p_enabled) {
- fog_height_enabled = p_enabled;
- _update_fog_height();
+Color Environment::get_volumetric_fog_light() const {
+ return volumetric_fog_light;
}
-
-bool Environment::is_fog_height_enabled() const {
- return fog_height_enabled;
+void Environment::set_volumetric_fog_light_energy(float p_begin) {
+ volumetric_fog_light_energy = p_begin;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_min(float p_distance) {
- fog_height_min = p_distance;
- _update_fog_height();
+float Environment::get_volumetric_fog_light_energy() const {
+ return volumetric_fog_light_energy;
}
-
-float Environment::get_fog_height_min() const {
- return fog_height_min;
+void Environment::set_volumetric_fog_length(float p_length) {
+ volumetric_fog_length = p_length;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_max(float p_distance) {
- fog_height_max = p_distance;
- _update_fog_height();
+float Environment::get_volumetric_fog_length() const {
+ return volumetric_fog_length;
}
-
-float Environment::get_fog_height_max() const {
- return fog_height_max;
+void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
+ volumetric_fog_detail_spread = p_detail_spread;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_detail_spread() const {
+ return volumetric_fog_detail_spread;
}
-void Environment::set_fog_height_curve(float p_distance) {
- fog_height_curve = p_distance;
- _update_fog_height();
+void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
+ volumetric_fog_gi_inject = p_gi_inject;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_gi_inject() const {
+ return volumetric_fog_gi_inject;
}
-float Environment::get_fog_height_curve() const {
- return fog_height_curve;
+void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) {
+ volumetric_fog_shadow_filter = p_filter;
+ _update_volumetric_fog();
}
-void Environment::_update_fog_height() {
- RS::get_singleton()->environment_set_fog_height(
- environment,
- fog_height_enabled,
- fog_height_min,
- fog_height_max,
- fog_height_curve);
+Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const {
+ return volumetric_fog_shadow_filter;
}
// Adjustment
@@ -935,6 +912,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
static const char *hide_prefixes[] = {
"fog_",
+ "volumetric_fog_",
"auto_exposure_",
"ss_reflections_",
"ssao_",
@@ -1222,52 +1200,58 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
- ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
- ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
- ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
- ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
- ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
- ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
- ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
- ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
- ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
- ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
- ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
- ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
- ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
+ ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
+ ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
+ ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
+
+ ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
+ ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
+ ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
+ ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);
+
+ ADD_GROUP("Volumetric Fog", "volumetric_fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");
// Adjustment
@@ -1331,6 +1315,11 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
+
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
}
Environment::Environment() {
@@ -1344,10 +1333,8 @@ Environment::Environment() {
_update_sdfgi();
_update_glow();
_update_fog();
- _update_fog_depth();
- _update_fog_height();
_update_adjustment();
-
+ _update_volumetric_fog();
_change_notify();
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index f334d22115..d4d84f31aa 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -97,6 +97,13 @@ public:
GLOW_BLEND_MODE_MIX,
};
+ enum VolumetricFogShadowFilter {
+ VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ };
+
private:
RID environment;
@@ -177,24 +184,25 @@ private:
// Fog
bool fog_enabled = false;
- Color fog_color = Color(0.5, 0.6, 0.7);
- Color fog_sun_color = Color(1.0, 0.9, 0.7);
- float fog_sun_amount = 0.0;
- void _update_fog();
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
- bool fog_depth_enabled = true;
- float fog_depth_begin = 10.0;
- float fog_depth_end = 100.0;
- float fog_depth_curve = 1.0;
- bool fog_transmit_enabled = false;
- float fog_transmit_curve = 1.0;
- void _update_fog_depth();
+ void _update_fog();
- bool fog_height_enabled = false;
- float fog_height_min = 10.0;
- float fog_height_max = 0.0;
- float fog_height_curve = 1.0;
- void _update_fog_height();
+ // Volumetric Fog
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0.0, 0.0, 0.0);
+ float volumetric_fog_light_energy = 1.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
+ float volumetric_fog_gi_inject = 0.0;
+ void _update_volumetric_fog();
// Adjustment
bool adjustment_enabled = false;
@@ -344,36 +352,40 @@ public:
float get_glow_hdr_luminance_cap() const;
// Fog
+
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
- void set_fog_color(const Color &p_color);
- Color get_fog_color() const;
- void set_fog_sun_color(const Color &p_color);
- Color get_fog_sun_color() const;
- void set_fog_sun_amount(float p_amount);
- float get_fog_sun_amount() const;
-
- void set_fog_depth_enabled(bool p_enabled);
- bool is_fog_depth_enabled() const;
- void set_fog_depth_begin(float p_distance);
- float get_fog_depth_begin() const;
- void set_fog_depth_end(float p_distance);
- float get_fog_depth_end() const;
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
- void set_fog_transmit_enabled(bool p_enabled);
- bool is_fog_transmit_enabled() const;
- void set_fog_transmit_curve(float p_curve);
- float get_fog_transmit_curve() const;
-
- void set_fog_height_enabled(bool p_enabled);
- bool is_fog_height_enabled() const;
- void set_fog_height_min(float p_distance);
- float get_fog_height_min() const;
- void set_fog_height_max(float p_distance);
- float get_fog_height_max() const;
- void set_fog_height_curve(float p_distance);
- float get_fog_height_curve() const;
+ void set_fog_light_color(const Color &p_light_color);
+ Color get_fog_light_color() const;
+ void set_fog_light_energy(float p_amount);
+ float get_fog_light_energy() const;
+ void set_fog_sun_scatter(float p_amount);
+ float get_fog_sun_scatter() const;
+
+ void set_fog_density(float p_amount);
+ float get_fog_density() const;
+ void set_fog_height(float p_amount);
+ float get_fog_height() const;
+ void set_fog_height_density(float p_amount);
+ float get_fog_height_density() const;
+
+ // Volumetric Fog
+ void set_volumetric_fog_enabled(bool p_enable);
+ bool is_volumetric_fog_enabled() const;
+ void set_volumetric_fog_density(float p_density);
+ float get_volumetric_fog_density() const;
+ void set_volumetric_fog_light(Color p_color);
+ Color get_volumetric_fog_light() const;
+ void set_volumetric_fog_light_energy(float p_begin);
+ float get_volumetric_fog_light_energy() const;
+ void set_volumetric_fog_length(float p_length);
+ float get_volumetric_fog_length() const;
+ void set_volumetric_fog_detail_spread(float p_detail_spread);
+ float get_volumetric_fog_detail_spread() const;
+ void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter);
+ VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;
+ void set_volumetric_fog_gi_inject(float p_gi_inject);
+ float get_volumetric_fog_gi_inject() const;
// Adjustment
void set_adjustment_enabled(bool p_enabled);
@@ -399,5 +411,6 @@ VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter)
#endif // ENVIRONMENT_H
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index d271c906ff..4bcc52776b 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -141,32 +141,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) {
}
void Gradient::set_offset(int pos, const float offset) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].offset = offset;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Gradient::get_offset(int pos) const {
+float Gradient::get_offset(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), 0.0);
+ _update_sorting();
return points[pos].offset;
}
void Gradient::set_color(int pos, const Color &color) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].color = color;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Color Gradient::get_color(int pos) const {
+Color Gradient::get_color(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), Color());
+ _update_sorting();
return points[pos].color;
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index d40dcc8d44..6518b13ee8 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -49,6 +49,12 @@ public:
private:
Vector<Point> points;
bool is_sorted;
+ _FORCE_INLINE_ void _update_sorting() {
+ if (!is_sorted) {
+ points.sort();
+ is_sorted = true;
+ }
+ }
protected:
static void _bind_methods();
@@ -64,10 +70,10 @@ public:
Vector<Point> &get_points();
void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
+ float get_offset(int pos);
void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
+ Color get_color(int pos);
void set_offsets(const Vector<float> &p_offsets);
Vector<float> get_offsets() const;
@@ -80,10 +86,7 @@ public:
return Color(0, 0, 0, 1);
}
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
+ _update_sorting();
//binary search
int low = 0;
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index e112c6b436..2ae47bcf3c 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "height_map_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
if ((map_width != 0) && (map_depth != 0)) {
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index c5715a57b1..9ee8b49689 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -54,7 +54,7 @@ public:
void set_map_data(PackedFloat32Array p_new);
PackedFloat32Array get_map_data() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index 17205a500a..39df4c22f9 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
+Vector<Vector3> RayShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, get_length()));
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index 6d974a0a4c..a1a6702564 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
RayShape3D();
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index 8a78b41461..eb9607e3a6 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -56,7 +56,7 @@ public:
virtual RID get_rid() const override { return shape; }
Ref<ArrayMesh> get_debug_mesh();
- virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
/// Returns the radius of a sphere that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index d24998ff18..fd33387df6 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "sphere_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> SphereShape3D::get_debug_mesh_lines() {
+Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
float r = get_radius();
Vector<Vector3> points;
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 78d45b5058..5cad67aea5 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_radius(float p_radius);
float get_radius() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
SphereShape3D();
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 9c8f9334a9..4479b822c0 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -158,6 +158,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
const String &str = text_edit->get_line(p_line);
const int line_length = str.length();
Color prev_color;
+
+ if (in_region != -1 && str.length() == 0) {
+ color_region_cache[p_line] = in_region;
+ }
for (int j = 0; j < line_length; j++) {
Dictionary highlighter_info;
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp
index d613413b33..0936fcc657 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_margin_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() {
+Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h
index c920dc513c..8099592d80 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_margin_shape_3d.h
@@ -45,7 +45,7 @@ public:
void set_plane(Plane p_plane);
Plane get_plane() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override {
// Should be infinite?
return 0;