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-rw-r--r--scene/2d/polygon_2d.cpp189
-rw-r--r--scene/3d/portal.cpp232
-rw-r--r--scene/3d/portal.h88
-rw-r--r--scene/3d/room_instance.cpp164
-rw-r--r--scene/3d/room_instance.h81
-rw-r--r--scene/3d/voxel_light_baker.cpp4
-rw-r--r--scene/animation/animation_blend_tree.cpp16
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/room.cpp70
-rw-r--r--scene/resources/room.h62
10 files changed, 3 insertions, 905 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index c480423eca..a6da027e0a 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -346,195 +346,6 @@ void Polygon2D::_notification(int p_what) {
if (total_indices.size()) {
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, RID(), antialiased);
}
-
-#if 0
- //use splits
- Vector<int> loop;
- int sc = splits.size();
- PoolVector<int>::Read r = splits.read();
-
-
- print_line("has splits, amount " + itos(splits.size()));
- Vector<Vector<int> > loops;
-
- // find a point that can be used to begin, must not be in a split, and have to the left and right the same one
- // like this one -> x---o
- // \ / \ .
- // o---o
- int base_point = -1;
- {
- int current_point = -1;
- int base_point_prev_split = -1;
-
-
- for (int i = 0; i < points.size(); i++) {
-
- //find if this point is in a split
- int split_index = -1;
- bool has_prev_split = false;
- int min_dist_to_end = 0x7FFFFFFF;
-
- for (int j = 0; j < sc; j += 2) {
-
- int split_pos = -1;
- int split_end = -1;
-
- if (r[j + 0] == i) { //found split in first point
- split_pos = r[j + 0];
- split_end = r[j + 1];
- } else if (r[j + 1] == i) { //found split in second point
- split_pos = r[j + 1];
- split_end = r[j + 0];
- }
-
- if (split_pos == split_end) {
- continue; //either nothing found or begin == end, this not a split in either case
- }
-
- if (j == base_point_prev_split) {
- has_prev_split = true;
- }
-
- //compute distance from split pos to split end in current traversal direction
- int dist_to_end = split_end > split_pos ? split_end - split_pos : (last - split_pos + split_end);
-
- if (dist_to_end < min_dist_to_end) {
- //always keep the valid split with the least distance to the loop
- min_dist_to_end = dist_to_end;
- split_index = j;
- }
- }
-
- if (split_index == -1) {
- current_point = i; //no split here, we are testing this point
- } else if (has_prev_split) {
- base_point = current_point; // there is a split and it contains the previous visited split, success
- break;
- } else {
- //invalidate current point and keep split
- current_point = -1;
- base_point_prev_split = split_index;
- }
- }
- }
-
- print_line("found base point: " + itos(base_point));
-
- if (base_point != -1) {
-
- int point = base_point;
- int last = base_point;
- //go through all the points, find splits
- do {
-
- int split;
- int last_dist_to_end = -1; //maximum valid distance to end
-
- do {
-
- loop.push_back(point); //push current point
-
- split = -1;
- int end = -1;
-
- int max_dist_to_end = 0;
-
- //find if this point is in a split
- for (int j = 0; j < sc; j += 2) {
-
- int split_pos = -1;
- int split_end = -1;
-
- if (r[j + 0] == point) { //match first split index
- split_pos = r[j + 0];
- split_end = r[j + 1];
- } else if (r[j + 1] == point) { //match second split index
- split_pos = r[j + 1];
- split_end = r[j + 0];
- }
-
- if (split_pos == split_end) {
- continue; //either nothing found or begin == end, this not a split in either case
- }
-
- //compute distance from split pos to split end
- int dist_to_end = split_end > split_pos ? split_end - split_pos : (points.size() - split_pos + split_end);
-
- if (last_dist_to_end != -1 && dist_to_end >= last_dist_to_end) {
- //distance must be shorter than in last iteration, means we've tested this before so ignore
- continue;
- } else if (dist_to_end > max_dist_to_end) {
- //always keep the valid point with the most distance (as long as it's valid)
- max_dist_to_end = dist_to_end;
- split = split_pos;
- end = split_end;
- }
- }
-
- if (split != -1) {
- //found a split!
- int from = end;
-
- //add points until last is reached
- while (true) {
- //find if point is in a split
- loop.push_back(from);
-
- if (from == last) {
- break;
- }
-
- from++;
- if (from >= points.size()) { //wrap if reached end
- from = 0;
- }
-
- if (from == loop[0]) {
- break; //end because we reached split source
- }
- }
-
- loops.push_back(loop); //done with this loop
- loop.clear();
-
- last_dist_to_end = max_dist_to_end;
- last = end; //algorithm can safely finish in this split point
- }
-
- } while (split != -1);
-
- } while (point != last);
- }
-
- if (loop.size() >=2 ) { //points remained
- //points remain
- loop.push_back(last); //no splits found, use last
- loops.push_back(loop);
- }
-
- print_line("total loops: " + itos(loops.size()));
-
- if (loops.size()) { //loops found
- Vector<int> indices;
-
- for (int i = 0; i < loops.size(); i++) {
- Vector<int> loop = loops[i];
- Vector<Vector2> vertices;
- vertices.resize(loop.size());
- for (int j = 0; j < vertices.size(); j++) {
- vertices.write[j] = points[loop[j]];
- }
- Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
- int from = indices.size();
- indices.resize(from + sub_indices.size());
- for (int j = 0; j < sub_indices.size(); j++) {
- indices.write[from + j] = loop[sub_indices[j]];
- }
- }
-
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
- }
-#endif
}
} break;
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
deleted file mode 100644
index e60ca619dd..0000000000
--- a/scene/3d/portal.cpp
+++ /dev/null
@@ -1,232 +0,0 @@
-/*************************************************************************/
-/* portal.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "portal.h"
-#include "core/project_settings.h"
-#include "scene/resources/surface_tool.h"
-#include "servers/visual_server.h"
-
-// FIXME: This will be removed, kept as reference for new implementation
-#if 0
-bool Portal::_set(const StringName &p_name, const Variant &p_value) {
-
- if (p_name == "shape") {
- PoolVector<float> src_coords = p_value;
- Vector<Point2> points;
- int src_coords_size = src_coords.size();
- ERR_FAIL_COND_V(src_coords_size % 2, false);
- points.resize(src_coords_size / 2);
- for (int i = 0; i < points.size(); i++) {
-
- points[i].x = src_coords[i * 2 + 0];
- points[i].y = src_coords[i * 2 + 1];
- set_shape(points);
- }
- } else if (p_name == "enabled") {
- set_enabled(p_value);
- } else if (p_name == "disable_distance") {
- set_disable_distance(p_value);
- } else if (p_name == "disabled_color") {
- set_disabled_color(p_value);
- } else if (p_name == "connect_range") {
- set_connect_range(p_value);
- } else
- return false;
-
- return true;
-}
-
-bool Portal::_get(const StringName &p_name, Variant &r_ret) const {
-
- if (p_name == "shape") {
- Vector<Point2> points = get_shape();
- PoolVector<float> dst_coords;
- dst_coords.resize(points.size() * 2);
-
- for (int i = 0; i < points.size(); i++) {
-
- dst_coords.set(i * 2 + 0, points[i].x);
- dst_coords.set(i * 2 + 1, points[i].y);
- }
-
- r_ret = dst_coords;
- } else if (p_name == "enabled") {
- r_ret = is_enabled();
- } else if (p_name == "disable_distance") {
- r_ret = get_disable_distance();
- } else if (p_name == "disabled_color") {
- r_ret = get_disabled_color();
- } else if (p_name == "connect_range") {
- r_ret = get_connect_range();
- } else
- return false;
- return true;
-}
-
-void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->push_back(PropertyInfo(Variant::POOL_REAL_ARRAY, "shape"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "enabled"));
- p_list->push_back(PropertyInfo(Variant::REAL, "disable_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"));
- p_list->push_back(PropertyInfo(Variant::COLOR, "disabled_color"));
- p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
-}
-
-AABB Portal::get_aabb() const {
-
- return aabb;
-}
-PoolVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
-
- if (!(p_usage_flags & FACES_ENCLOSING))
- return PoolVector<Face3>();
-
- Vector<Point2> shape = get_shape();
- if (shape.size() == 0)
- return PoolVector<Face3>();
-
- Vector2 center;
- for (int i = 0; i < shape.size(); i++) {
-
- center += shape[i];
- }
-
- PoolVector<Face3> ret;
- center /= shape.size();
-
- for (int i = 0; i < shape.size(); i++) {
-
- int n = (i + 1) % shape.size();
-
- Face3 f;
- f.vertex[0] = Vector3(center.x, center.y, 0);
- f.vertex[1] = Vector3(shape[i].x, shape[i].y, 0);
- f.vertex[2] = Vector3(shape[n].x, shape[n].y, 0);
- ret.push_back(f);
- }
-
- return ret;
-}
-
-void Portal::set_shape(const Vector<Point2> &p_shape) {
-
- VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
- shape = p_shape;
- update_gizmo();
-}
-
-Vector<Point2> Portal::get_shape() const {
-
- return shape;
-}
-
-void Portal::set_connect_range(float p_range) {
-
- connect_range = p_range;
- //VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
-}
-
-float Portal::get_connect_range() const {
-
- return connect_range;
-}
-
-void Portal::set_enabled(bool p_enabled) {
-
- enabled = p_enabled;
- VisualServer::get_singleton()->portal_set_enabled(portal, enabled);
-}
-
-bool Portal::is_enabled() const {
-
- return enabled;
-}
-
-void Portal::set_disable_distance(float p_distance) {
-
- disable_distance = p_distance;
- VisualServer::get_singleton()->portal_set_disable_distance(portal, disable_distance);
-}
-float Portal::get_disable_distance() const {
-
- return disable_distance;
-}
-
-void Portal::set_disabled_color(const Color &p_disabled_color) {
-
- disabled_color = p_disabled_color;
- VisualServer::get_singleton()->portal_set_disabled_color(portal, disabled_color);
-}
-
-Color Portal::get_disabled_color() const {
-
- return disabled_color;
-}
-
-void Portal::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_shape", "points"), &Portal::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &Portal::get_shape);
-
- ClassDB::bind_method(D_METHOD("set_enabled", "enable"), &Portal::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &Portal::is_enabled);
-
- ClassDB::bind_method(D_METHOD("set_disable_distance", "distance"), &Portal::set_disable_distance);
- ClassDB::bind_method(D_METHOD("get_disable_distance"), &Portal::get_disable_distance);
-
- ClassDB::bind_method(D_METHOD("set_disabled_color", "color"), &Portal::set_disabled_color);
- ClassDB::bind_method(D_METHOD("get_disabled_color"), &Portal::get_disabled_color);
-
- ClassDB::bind_method(D_METHOD("set_connect_range", "range"), &Portal::set_connect_range);
- ClassDB::bind_method(D_METHOD("get_connect_range"), &Portal::get_connect_range);
-}
-
-Portal::Portal() {
-
- portal = VisualServer::get_singleton()->portal_create();
- Vector<Point2> points;
- points.push_back(Point2(-1, 1));
- points.push_back(Point2(1, 1));
- points.push_back(Point2(1, -1));
- points.push_back(Point2(-1, -1));
- set_shape(points); // default shape
-
- set_connect_range(0.8);
- set_disable_distance(50);
- set_enabled(true);
-
- set_base(portal);
-}
-
-Portal::~Portal() {
-
- VisualServer::get_singleton()->free(portal);
-}
-#endif
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
deleted file mode 100644
index 7e8b016e79..0000000000
--- a/scene/3d/portal.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*************************************************************************/
-/* portal.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PORTAL_H
-#define PORTAL_H
-
-#include "scene/3d/visual_instance.h"
-
-/* Portal Logic:
- If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
- otherwise, a portal connects to the parent room
-*/
-// FIXME: This will be redone and replaced by area portals, left for reference
-// since a new class with this name will have to exist and want to reuse the gizmos
-#if 0
-class Portal : public VisualInstance {
-
- GDCLASS(Portal, VisualInstance);
-
- RID portal;
- Vector<Point2> shape;
-
- bool enabled;
- float disable_distance;
- Color disabled_color;
- float connect_range;
-
- AABB aabb;
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-
-public:
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
-
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
-
- void set_disable_distance(float p_distance);
- float get_disable_distance() const;
-
- void set_disabled_color(const Color &p_disabled_color);
- Color get_disabled_color() const;
-
- void set_shape(const Vector<Point2> &p_shape);
- Vector<Point2> get_shape() const;
-
- void set_connect_range(float p_range);
- float get_connect_range() const;
-
- Portal();
- ~Portal();
-};
-
-#endif
-#endif
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
deleted file mode 100644
index 61687360a6..0000000000
--- a/scene/3d/room_instance.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/*************************************************************************/
-/* room_instance.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "room_instance.h"
-
-#include "servers/visual_server.h"
-
-// FIXME: Will be removed, kept as reference for new implementation
-#if 0
-#include "core/math/geometry.h"
-#include "core/project_settings.h"
-#include "scene/resources/surface_tool.h"
-
-void Room::_notification(int p_what) {
-
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- // go find parent level
- Node *parent_room = get_parent();
- level = 0;
-
- while (parent_room) {
-
- Room *r = Object::cast_to<Room>(parent_room);
- if (r) {
-
- level = r->level + 1;
- break;
- }
-
- parent_room = parent_room->get_parent();
- }
-
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- } break;
- case NOTIFICATION_EXIT_WORLD: {
-
- } break;
- }
-}
-
-AABB Room::get_aabb() const {
-
- if (room.is_null())
- return AABB();
-
- return AABB();
-}
-
-PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
-
- return PoolVector<Face3>();
-}
-
-void Room::set_room(const Ref<RoomBounds> &p_room) {
-
- room = p_room;
- update_gizmo();
-
- if (room.is_valid()) {
-
- set_base(room->get_rid());
- } else {
- set_base(RID());
- }
-
- if (!is_inside_tree())
- return;
-
- propagate_notification(NOTIFICATION_AREA_CHANGED);
- update_gizmo();
-}
-
-Ref<RoomBounds> Room::get_room() const {
-
- return room;
-}
-
-void Room::_parse_node_faces(PoolVector<Face3> &all_faces, const Node *p_node) const {
-
- const VisualInstance *vi = Object::cast_to<VisualInstance>(p_node);
-
- if (vi) {
- PoolVector<Face3> faces = vi->get_faces(FACES_ENCLOSING);
-
- if (faces.size()) {
- int old_len = all_faces.size();
- all_faces.resize(all_faces.size() + faces.size());
- int new_len = all_faces.size();
- PoolVector<Face3>::Write all_facesw = all_faces.write();
- Face3 *all_facesptr = all_facesw.ptr();
-
- PoolVector<Face3>::Read facesr = faces.read();
- const Face3 *facesptr = facesr.ptr();
-
- Transform tr = vi->get_relative_transform(this);
-
- for (int i = old_len; i < new_len; i++) {
-
- Face3 f = facesptr[i - old_len];
- for (int j = 0; j < 3; j++)
- f.vertex[j] = tr.xform(f.vertex[j]);
- all_facesptr[i] = f;
- }
- }
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
-
- _parse_node_faces(all_faces, p_node->get_child(i));
- }
-}
-
-void Room::_bounds_changed() {
-
- update_gizmo();
-}
-
-void Room::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_room", "room"), &Room::set_room);
- ClassDB::bind_method(D_METHOD("get_room"), &Room::get_room);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area"), "set_room", "get_room");
-}
-
-Room::Room() {
-
- // sound_enabled=false;
-
- level = 0;
-}
-
-Room::~Room() {
-}
-#endif
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
deleted file mode 100644
index 071d42cff2..0000000000
--- a/scene/3d/room_instance.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*************************************************************************/
-/* room_instance.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ROOM_INSTANCE_H
-#define ROOM_INSTANCE_H
-
-#include "scene/3d/visual_instance.h"
-#include "scene/resources/room.h"
-
-/* RoomInstance Logic:
- a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
- b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
- c) "dynamic" Instances are assigned to the rooms their AABB touch
-
-*/
-
-// FIXME: this will be removed, left for reference
-#if 0
-
-class Room : public VisualInstance {
-
- GDCLASS(Room, VisualInstance);
-
-public:
-private:
- Ref<RoomBounds> room;
-
- int level;
- void _parse_node_faces(PoolVector<Face3> &all_faces, const Node *p_node) const;
-
- void _bounds_changed();
-
-protected:
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
- enum {
- // used to notify portals that the room in which they are has changed.
- NOTIFICATION_AREA_CHANGED = 60
- };
-
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
-
- void set_room(const Ref<RoomBounds> &p_room);
- Ref<RoomBounds> get_room() const;
-
- Room();
- ~Room();
-};
-#endif
-#endif // ROOM_INSTANCE_H
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 9970b9350f..c1ec59d49f 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "voxel_light_baker.h"
+
#include "core/os/os.h"
#include "core/os/threaded_array_processor.h"
@@ -2118,8 +2119,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
}
}
-// Enable for debugging
-#if 0
+#if 0 // Enable for debugging.
{
PoolVector<uint8_t> img;
int ls = lightmap.size();
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index a604fb9604..5f606ff4c5 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation_blend_tree.h"
+
#include "scene/scene_string_names.h"
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
@@ -718,21 +719,6 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-#if 0
- Ref<AnimationNodeBlendTree> tree = get_parent();
-
- if (tree.is_valid() && current >= 0) {
- prev = current;
- prev_xfading = xfade;
- time = 0;
- current = p_current;
- switched = true;
- _change_notify("current");
- } else {
- current = p_current;
- }
-#endif
-
void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
xfade = p_fade;
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 09d4505458..c0c6b864a5 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -194,13 +194,11 @@
#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/physics_joint.h"
-#include "scene/3d/portal.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/proximity_group.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform.h"
-#include "scene/3d/room_instance.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/soft_body.h"
#include "scene/3d/spring_arm.h"
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
deleted file mode 100644
index 51c4489ec3..0000000000
--- a/scene/resources/room.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/*************************************************************************/
-/* room.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "room.h"
-
-#include "servers/visual_server.h"
-
-// FIXME: Left for reference for reimplementation using Area
-#if 0
-RID RoomBounds::get_rid() const {
-
- return area;
-}
-
-void RoomBounds::set_geometry_hint(const PoolVector<Face3> &p_geometry_hint) {
-
- geometry_hint = p_geometry_hint;
-}
-
-PoolVector<Face3> RoomBounds::get_geometry_hint() const {
-
- return geometry_hint;
-}
-
-void RoomBounds::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_geometry_hint", "triangles"), &RoomBounds::set_geometry_hint);
- ClassDB::bind_method(D_METHOD("get_geometry_hint"), &RoomBounds::get_geometry_hint);
-
- //ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), "set_bounds","get_bounds") ;
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "geometry_hint"), "set_geometry_hint", "get_geometry_hint");
-}
-
-RoomBounds::RoomBounds() {
-
- area = VisualServer::get_singleton()->room_create();
-}
-
-RoomBounds::~RoomBounds() {
-
- VisualServer::get_singleton()->free(area);
-}
-#endif
diff --git a/scene/resources/room.h b/scene/resources/room.h
deleted file mode 100644
index 809a9c1de8..0000000000
--- a/scene/resources/room.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* room.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ROOM_BOUNDS_H
-#define ROOM_BOUNDS_H
-
-#include "core/math/bsp_tree.h"
-#include "core/resource.h"
-
-// FIXME: left for reference but will be removed when portals are reimplemented using Area
-#if 0
-
-class RoomBounds : public Resource {
-
- GDCLASS(RoomBounds, Resource);
- RES_BASE_EXTENSION("room");
-
- RID area;
- PoolVector<Face3> geometry_hint;
-
-protected:
- static void _bind_methods();
-
-public:
- virtual RID get_rid() const;
-
- void set_geometry_hint(const PoolVector<Face3> &p_geometry_hint);
- PoolVector<Face3> get_geometry_hint() const;
-
- RoomBounds();
- ~RoomBounds();
-};
-
-#endif
-#endif // ROOM_H