diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/light_2d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/camera.cpp | 1 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 10 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 103 | ||||
-rw-r--r-- | scene/resources/font.cpp | 1 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 5 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 46 |
8 files changed, 105 insertions, 65 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index d7ed6f8f49..d1fce74085 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -431,7 +431,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index fd28b876f3..ed9374e422 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -495,6 +495,7 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking); + ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum); ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit); ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 56faba27cf..08cc655cdd 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -373,7 +373,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, if (fading_from != StringName()) { - sm->blend_node(current, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); + sm->blend_node(fading_from, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); } //guess playback position diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 1d2001c30d..4c249b117e 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -344,10 +344,16 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float for (int i = 0; i < a->get_track_count(); i++) { + // If an animation changes this animation (or it animates itself) + // we need to recreate our animation cache + if (p_anim->node_cache.size() != a->get_track_count()) { + _ensure_node_caches(p_anim); + } + TrackNodeCache *nc = p_anim->node_cache[i]; - if (!nc) // no node cache for this track, skip it - continue; + if (!nc) + continue; // no node cache for this track, skip it if (!a->track_is_enabled(i)) continue; // do nothing if the track is disabled diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 6ed465562e..4b1c7b3db7 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -35,6 +35,7 @@ #include "core/os/os.h" #ifdef TOOLS_ENABLED +#include "editor_scale.h" #include "editor_settings.h" #endif @@ -81,11 +82,8 @@ void ColorPicker::_notification(int p_what) { } break; case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: { - if (screen != NULL) { - if (screen->is_visible()) { - screen->hide(); - } - } + if (screen != NULL && screen->is_visible()) + screen->hide(); } break; } } @@ -156,7 +154,7 @@ void ColorPicker::_value_changed(double) { void ColorPicker::_html_entered(const String &p_html) { - if (updating) + if (updating || text_is_constructor || !c_text->is_visible()) return; float last_alpha = color.a; @@ -211,15 +209,18 @@ void ColorPicker::_update_presets() { } void ColorPicker::_text_type_toggled() { - if (!Engine::get_singleton()->is_editor_hint()) - return; + text_is_constructor = !text_is_constructor; if (text_is_constructor) { text_type->set_text(""); text_type->set_icon(get_icon("Script", "EditorIcons")); + + c_text->set_editable(false); } else { text_type->set_text("#"); text_type->set_icon(NULL); + + c_text->set_editable(true); } _update_color(); } @@ -304,19 +305,21 @@ bool ColorPicker::is_deferred_mode() const { void ColorPicker::_update_text_value() { bool visible = true; if (text_is_constructor) { - String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b); + String t = "Color(" + String::num(color.r) + ", " + String::num(color.g) + ", " + String::num(color.b); if (edit_alpha && color.a < 1) - t += ("," + String::num(color.a) + ")"); + t += ", " + String::num(color.a) + ")"; else t += ")"; c_text->set_text(t); - } else { - if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) { - visible = false; - } else { - c_text->set_text(color.to_html(edit_alpha && color.a < 1)); - } } + + if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) { + visible = false; + } else if (!text_is_constructor) { + c_text->set_text(color.to_html(edit_alpha && color.a < 1)); + } + + text_type->set_visible(visible); c_text->set_visible(visible); } @@ -494,21 +497,17 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> bev = p_event; - - if (bev.is_valid()) { - - if (bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) { - emit_signal("color_changed", color); - screen->hide(); - } + if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) { + emit_signal("color_changed", color); + screen->hide(); } Ref<InputEventMouseMotion> mev = p_event; - if (mev.is_valid()) { Viewport *r = get_tree()->get_root(); if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y))) return; + Ref<Image> img = r->get_texture()->get_data(); if (img.is_valid() && !img->empty()) { img->lock(); @@ -534,6 +533,8 @@ void ColorPicker::_screen_pick_pressed() { screen->set_anchors_and_margins_preset(Control::PRESET_WIDE); screen->set_default_cursor_shape(CURSOR_POINTING_HAND); screen->connect("gui_input", this, "_screen_input"); + // It immediately toggles off in the first press otherwise. + screen->call_deferred("connect", "hide", btn_pick, "set_pressed", varray(false)); } screen->raise(); screen->show_modal(); @@ -615,22 +616,25 @@ ColorPicker::ColorPicker() : screen = NULL; HBoxContainer *hb_smpl = memnew(HBoxContainer); - btn_pick = memnew(ToolButton); - btn_pick->connect("pressed", this, "_screen_pick_pressed"); + add_child(hb_smpl); sample = memnew(TextureRect); + hb_smpl->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("draw", this, "_sample_draw"); - hb_smpl->add_child(sample); + btn_pick = memnew(ToolButton); hb_smpl->add_child(btn_pick); - add_child(hb_smpl); + btn_pick->set_toggle_mode(true); + btn_pick->set_tooltip(TTR("Pick a color from the screen.")); + btn_pick->connect("pressed", this, "_screen_pick_pressed"); HBoxContainer *hb_edit = memnew(HBoxContainer); + add_child(hb_edit); hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit = memnew(Control); - + hb_edit->add_child(uv_edit); uv_edit->connect("gui_input", this, "_uv_input"); uv_edit->set_mouse_filter(MOUSE_FILTER_PASS); uv_edit->set_h_size_flags(SIZE_EXPAND_FILL); @@ -638,19 +642,14 @@ ColorPicker::ColorPicker() : uv_edit->set_custom_minimum_size(Size2(get_constant("sv_width"), get_constant("sv_height"))); uv_edit->connect("draw", this, "_hsv_draw", make_binds(0, uv_edit)); - add_child(hb_edit); - w_edit = memnew(Control); + hb_edit->add_child(w_edit); w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0)); w_edit->set_h_size_flags(SIZE_FILL); w_edit->set_v_size_flags(SIZE_EXPAND_FILL); w_edit->connect("gui_input", this, "_w_input"); w_edit->connect("draw", this, "_hsv_draw", make_binds(1, w_edit)); - hb_edit->add_child(uv_edit); - hb_edit->add_child(memnew(VSeparator)); - hb_edit->add_child(w_edit); - VBoxContainer *vbl = memnew(VBoxContainer); add_child(vbl); @@ -691,31 +690,43 @@ ColorPicker::ColorPicker() : } HBoxContainer *hhb = memnew(HBoxContainer); + vbr->add_child(hhb); btn_mode = memnew(CheckButton); + hhb->add_child(btn_mode); btn_mode->set_text(TTR("Raw Mode")); btn_mode->connect("toggled", this, "set_raw_mode"); - hhb->add_child(btn_mode); - vbr->add_child(hhb); + text_type = memnew(Button); - text_type->set_flat(true); - text_type->connect("pressed", this, "_text_type_toggled"); hhb->add_child(text_type); + text_type->set_text("#"); + text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); + if (Engine::get_singleton()->is_editor_hint()) { + +#ifdef TOOLS_ENABLED + text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon. +#endif + text_type->connect("pressed", this, "_text_type_toggled"); + } else { + + text_type->set_flat(true); + text_type->set_mouse_filter(MOUSE_FILTER_IGNORE); + } c_text = memnew(LineEdit); hhb->add_child(c_text); + c_text->set_h_size_flags(SIZE_EXPAND_FILL); c_text->connect("text_entered", this, "_html_entered"); c_text->connect("focus_entered", this, "_focus_enter"); c_text->connect("focus_exited", this, "_html_focus_exit"); - text_type->set_text("#"); - c_text->set_h_size_flags(SIZE_EXPAND_FILL); - _update_controls(); updating = false; set_pick_color(Color(1, 1, 1)); + add_child(memnew(HSeparator)); + HBoxContainer *bbc = memnew(HBoxContainer); add_child(bbc); @@ -725,9 +736,9 @@ ColorPicker::ColorPicker() : preset->connect("draw", this, "_update_presets"); bt_add_preset = memnew(Button); + bbc->add_child(bt_add_preset); bt_add_preset->set_tooltip(TTR("Add current color as a preset")); bt_add_preset->connect("pressed", this, "_add_preset_pressed"); - bbc->add_child(bt_add_preset); } ///////////////// @@ -838,9 +849,9 @@ void ColorPickerButton::_bind_methods() { ColorPickerButton::ColorPickerButton() { - //Initialization is now done deferred - //this improves performance in the inspector as the color picker - //can be expensive to initialize + // Initialization is now done deferred, + // this improves performance in the inspector as the color picker + // can be expensive to initialize. picker = NULL; popup = NULL; edit_alpha = true; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 7ecf9a2b16..c72ccc97db 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -497,6 +497,7 @@ Size2 Font::get_string_size(const String &p_string) const { } void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { + ERR_FAIL_COND(p_fallback == this); fallback = p_fallback; } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index dcad70451e..ff5900cd3e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -943,6 +943,7 @@ uint32_t AtlasTexture::get_flags() const { void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) { + ERR_FAIL_COND(p_atlas == this); if (atlas == p_atlas) return; atlas = p_atlas; @@ -1182,6 +1183,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) { + ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_idx, pieces.size()); pieces.write[p_idx].texture = p_texture; }; @@ -1747,6 +1749,7 @@ void ProxyTexture::_bind_methods() { void ProxyTexture::set_base(const Ref<Texture> &p_texture) { + ERR_FAIL_COND(p_texture == this); base = p_texture; if (base.is_valid()) { VS::get_singleton()->texture_set_proxy(proxy, base->get_rid()); @@ -1862,6 +1865,8 @@ int AnimatedTexture::get_frames() const { } void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) { + + ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockWrite w(rw_lock); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 931ee98e47..d96b37938f 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1046,32 +1046,40 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, // Spatial, Fragment + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, // Spatial, Light + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, @@ -1083,15 +1091,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, @@ -1099,14 +1110,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, // Canvas Item, Fragment + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, // Canvas Item, Light + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, @@ -1117,10 +1132,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, @@ -1151,16 +1167,16 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1171,7 +1187,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1179,7 +1195,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, |