diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/register_scene_types.cpp | 16 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 95 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 10 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 543 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 202 |
5 files changed, 751 insertions, 115 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 7ffead9b86..6288598ce2 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -488,17 +488,20 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeInput>(); ClassDB::register_virtual_class<VisualShaderNodeOutput>(); ClassDB::register_class<VisualShaderNodeGroupBase>(); - ClassDB::register_class<VisualShaderNodeScalarConstant>(); + ClassDB::register_class<VisualShaderNodeFloatConstant>(); + ClassDB::register_class<VisualShaderNodeIntConstant>(); ClassDB::register_class<VisualShaderNodeBooleanConstant>(); ClassDB::register_class<VisualShaderNodeColorConstant>(); ClassDB::register_class<VisualShaderNodeVec3Constant>(); ClassDB::register_class<VisualShaderNodeTransformConstant>(); - ClassDB::register_class<VisualShaderNodeScalarOp>(); + ClassDB::register_class<VisualShaderNodeFloatOp>(); + ClassDB::register_class<VisualShaderNodeIntOp>(); ClassDB::register_class<VisualShaderNodeVectorOp>(); ClassDB::register_class<VisualShaderNodeColorOp>(); ClassDB::register_class<VisualShaderNodeTransformMult>(); ClassDB::register_class<VisualShaderNodeTransformVecMult>(); - ClassDB::register_class<VisualShaderNodeScalarFunc>(); + ClassDB::register_class<VisualShaderNodeFloatFunc>(); + ClassDB::register_class<VisualShaderNodeIntFunc>(); ClassDB::register_class<VisualShaderNodeVectorFunc>(); ClassDB::register_class<VisualShaderNodeColorFunc>(); ClassDB::register_class<VisualShaderNodeTransformFunc>(); @@ -527,7 +530,8 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTexture>(); ClassDB::register_class<VisualShaderNodeCubemap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); - ClassDB::register_class<VisualShaderNodeScalarUniform>(); + ClassDB::register_class<VisualShaderNodeFloatUniform>(); + ClassDB::register_class<VisualShaderNodeIntUniform>(); ClassDB::register_class<VisualShaderNodeBooleanUniform>(); ClassDB::register_class<VisualShaderNodeColorUniform>(); ClassDB::register_class<VisualShaderNodeVec3Uniform>(); @@ -738,6 +742,10 @@ void register_scene_types() { ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D"); ClassDB::add_compatibility_class("Mesh", "ArrayMesh"); ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); #endif OS::get_singleton()->yield(); //may take time to init diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 0989df479d..86b2e78e8e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -32,6 +32,7 @@ #include "core/vmap.h" #include "servers/visual/shader_types.h" +#include "visual_shader_nodes.h" bool VisualShaderNode::is_simple_decl() const { return simple_decl; @@ -127,6 +128,7 @@ void VisualShaderNode::_bind_methods() { ADD_SIGNAL(MethodInfo("editor_refresh_request")); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); + BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); @@ -284,6 +286,49 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_version(const String &p_version) { + version = p_version; +} + +String VisualShader::get_version() const { + return version; +} + +void VisualShader::update_version(const String &p_new_version) { + if (version == "") { + for (int i = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()); + if (expression.is_valid()) { + for (int j = 0; j < expression->get_input_port_count(); j++) { + int type = expression->get_input_port_type(j); + if (type > 0) { // + PORT_TYPE_SCALAR_INT + type += 1; + } + expression->set_input_port_type(j, type); + } + for (int j = 0; j < expression->get_output_port_count(); j++) { + int type = expression->get_output_port_type(j); + if (type > 0) { // + PORT_TYPE_SCALAR_INT + type += 1; + } + expression->set_output_port_type(j, type); + } + } + Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E->get().node.ptr()); + if (compare.is_valid()) { + int ctype = int(compare->get_comparison_type()); + if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT + ctype += 1; + } + compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype)); + } + } + } + } + set_version(p_new_version); +} + void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_id < 2); @@ -469,7 +514,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 2) == (MAX(0, p_b - 2)); + return MAX(0, p_a - 3) == (MAX(0, p_b - 3)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { @@ -697,9 +742,11 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port ERR_FAIL_COND_V(err != OK, String()); if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { - code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; + code += "\tCOLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; + } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) { + code += "\tCOLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { - code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0 );\n"; + code += "\tCOLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; } else { code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } @@ -984,8 +1031,8 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } return false; } -void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { +void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { //mode p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Spatial,CanvasItem,Particles")); //render modes @@ -994,7 +1041,6 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { Set<String> toggles; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) { - String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i]; int idx = 0; bool in_enum = false; @@ -1019,7 +1065,6 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } for (Map<String, String>::Element *E = blend_mode_enums.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E->key(), PROPERTY_HINT_ENUM, E->get())); } @@ -1112,24 +1157,40 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = src_var; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { + inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { inputs[i] = "vec3(" + src_var + ")"; + } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { + inputs[i] = "vec3(float(" + src_var + "))"; } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { inputs[i] = "all(bvec3(" + src_var + "))"; } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { inputs[i] = src_var + " > 0.0 ? true : false"; + } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { + inputs[i] = src_var + " > 0 ? true : false"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { inputs[i] = src_var + " ? 1.0 : 0.0"; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { + inputs[i] = src_var + " ? 1 : 0"; } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { + inputs[i] = "float(" + src_var + ")"; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { + inputs[i] = "int(" + src_var + ")"; } } else { Variant defval = vsnode->get_input_port_default_value(i); - if (defval.get_type() == Variant::FLOAT || defval.get_type() == Variant::INT) { + if (defval.get_type() == Variant::FLOAT) { float val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; + } else if (defval.get_type() == Variant::INT) { + int val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + code += "\tint " + inputs[i] + " = " + itos(val) + ";\n"; } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1169,6 +1230,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String var_name = "n_out" + itos(node) + "p" + itos(i); switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: outputs[i] = "float " + var_name; break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; case VisualShaderNode::PORT_TYPE_VECTOR: outputs[i] = "vec3 " + var_name; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: outputs[i] = "bool " + var_name; break; case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; @@ -1182,6 +1244,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui outputs[i] = "n_out" + itos(node) + "p" + itos(i); switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += String() + "\tint " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break; @@ -1411,6 +1474,9 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); + ClassDB::bind_method(D_METHOD("set_version", "version"), &VisualShader::set_version); + ClassDB::bind_method(D_METHOD("get_version"), &VisualShader::get_version); + ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset); @@ -1420,6 +1486,7 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("_input_type_changed"), &VisualShader::_input_type_changed); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); @@ -1683,17 +1750,20 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T switch (get_output_port_type(0)) { case PORT_TYPE_SCALAR: { code = "\t" + p_output_vars[0] + " = 0.0;\n"; - } break; //default (none found) is scalar + } break; + case PORT_TYPE_SCALAR_INT: { + code = "\t" + p_output_vars[0] + " = 0;\n"; + } break; case PORT_TYPE_VECTOR: { code = "\t" + p_output_vars[0] + " = vec3(0.0);\n"; - } break; //default (none found) is scalar + } break; case PORT_TYPE_TRANSFORM: { code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n"; - } break; //default (none found) is scalar + } break; case PORT_TYPE_BOOLEAN: { code = "\t" + p_output_vars[0] + " = false;\n"; } break; - default: + default: //default (none found) is scalar break; } } @@ -2625,6 +2695,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_SCALAR: tk = "0.0"; break; + case PORT_TYPE_SCALAR_INT: + tk = "0"; + break; case PORT_TYPE_VECTOR: tk = "vec3(0.0, 0.0, 0.0)"; break; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 1ee75a4cb7..450dcfa081 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -41,6 +41,10 @@ class VisualShaderNode; class VisualShader : public Shader { GDCLASS(VisualShader, Shader); + friend class VisualShaderNodeVersionChecker; + + String version = ""; + public: enum Type { TYPE_VERTEX, @@ -118,6 +122,11 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; public: + void set_version(const String &p_version); + String get_version() const; + + void update_version(const String &p_new_version); + enum { NODE_ID_INVALID = -1, NODE_ID_OUTPUT = 0, @@ -182,6 +191,7 @@ protected: public: enum PortType { PORT_TYPE_SCALAR, + PORT_TYPE_SCALAR_INT, PORT_TYPE_VECTOR, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 2c0b83b5c3..2064ca10f3 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,66 +30,127 @@ #include "visual_shader_nodes.h" -////////////// Scalar +////////////// Scalar(Float) -String VisualShaderNodeScalarConstant::get_caption() const { - return "Scalar"; +String VisualShaderNodeFloatConstant::get_caption() const { + return "ScalarFloat"; } -int VisualShaderNodeScalarConstant::get_input_port_count() const { +int VisualShaderNodeFloatConstant::get_input_port_count() const { return 0; } -VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const { +VisualShaderNodeFloatConstant::PortType VisualShaderNodeFloatConstant::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { +String VisualShaderNodeFloatConstant::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeScalarConstant::get_output_port_count() const { +int VisualShaderNodeFloatConstant::get_output_port_count() const { return 1; } -VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const { +VisualShaderNodeFloatConstant::PortType VisualShaderNodeFloatConstant::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const { +String VisualShaderNodeFloatConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; } -void VisualShaderNodeScalarConstant::set_constant(float p_value) { +void VisualShaderNodeFloatConstant::set_constant(float p_value) { constant = p_value; emit_changed(); } -float VisualShaderNodeScalarConstant::get_constant() const { +float VisualShaderNodeFloatConstant::get_constant() const { return constant; } -Vector<StringName> VisualShaderNodeScalarConstant::get_editable_properties() const { +Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() const { Vector<StringName> props; props.push_back("constant"); return props; } -void VisualShaderNodeScalarConstant::_bind_methods() { +void VisualShaderNodeFloatConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeScalarConstant::set_constant); - ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeScalarConstant::get_constant); + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant"); } -VisualShaderNodeScalarConstant::VisualShaderNodeScalarConstant() { +VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { + constant = 0.0; +} + +////////////// Scalar(Int) + +String VisualShaderNodeIntConstant::get_caption() const { + return "ScalarInt"; +} + +int VisualShaderNodeIntConstant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeIntConstant::PortType VisualShaderNodeIntConstant::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntConstant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeIntConstant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeIntConstant::PortType VisualShaderNodeIntConstant::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntConstant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + itos(constant) + ";\n"; +} + +void VisualShaderNodeIntConstant::set_constant(int p_value) { + constant = p_value; + emit_changed(); +} + +int VisualShaderNodeIntConstant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeIntConstant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { constant = 0; } @@ -936,37 +997,37 @@ VisualShaderNodeCubemap::VisualShaderNodeCubemap() { simple_decl = false; } -////////////// Scalar Op +////////////// Float Op -String VisualShaderNodeScalarOp::get_caption() const { - return "ScalarOp"; +String VisualShaderNodeFloatOp::get_caption() const { + return "FloatOp"; } -int VisualShaderNodeScalarOp::get_input_port_count() const { +int VisualShaderNodeFloatOp::get_input_port_count() const { return 2; } -VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const { +VisualShaderNodeFloatOp::PortType VisualShaderNodeFloatOp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { +String VisualShaderNodeFloatOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } -int VisualShaderNodeScalarOp::get_output_port_count() const { +int VisualShaderNodeFloatOp::get_output_port_count() const { return 1; } -VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const { +VisualShaderNodeFloatOp::PortType VisualShaderNodeFloatOp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const { +String VisualShaderNodeFloatOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } -String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code = "\t" + p_output_vars[0] + " = "; switch (op) { @@ -986,27 +1047,27 @@ String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader return code; } -void VisualShaderNodeScalarOp::set_operator(Operator p_op) { +void VisualShaderNodeFloatOp::set_operator(Operator p_op) { op = p_op; emit_changed(); } -VisualShaderNodeScalarOp::Operator VisualShaderNodeScalarOp::get_operator() const { +VisualShaderNodeFloatOp::Operator VisualShaderNodeFloatOp::get_operator() const { return op; } -Vector<StringName> VisualShaderNodeScalarOp::get_editable_properties() const { +Vector<StringName> VisualShaderNodeFloatOp::get_editable_properties() const { Vector<StringName> props; props.push_back("operator"); return props; } -void VisualShaderNodeScalarOp::_bind_methods() { +void VisualShaderNodeFloatOp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeScalarOp::set_operator); - ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeScalarOp::get_operator); + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeFloatOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeFloatOp::get_operator); ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2,Step"), "set_operator", "get_operator"); @@ -1022,12 +1083,97 @@ void VisualShaderNodeScalarOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_STEP); } -VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() { +VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { op = OP_ADD; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); } +////////////// Integer Op + +String VisualShaderNodeIntOp::get_caption() const { + return "IntOp"; +} + +int VisualShaderNodeIntOp::get_input_port_count() const { + return 2; +} + +VisualShaderNodeIntOp::PortType VisualShaderNodeIntOp::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntOp::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeIntOp::get_output_port_count() const { + return 1; +} + +VisualShaderNodeIntOp::PortType VisualShaderNodeIntOp::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntOp::get_output_port_name(int p_port) const { + return "op"; //no output port means the editor will be used as port +} + +String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code = "\t" + p_output_vars[0] + " = "; + switch (op) { + + case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break; + case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break; + case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break; + case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break; + case OP_MOD: code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n"; break; + case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + } + + return code; +} + +void VisualShaderNodeIntOp::set_operator(Operator p_op) { + + op = p_op; + emit_changed(); +} + +VisualShaderNodeIntOp::Operator VisualShaderNodeIntOp::get_operator() const { + return op; +} + +Vector<StringName> VisualShaderNodeIntOp::get_editable_properties() const { + Vector<StringName> props; + props.push_back("operator"); + return props; +} + +void VisualShaderNodeIntOp::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeIntOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeIntOp::get_operator); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Max,Min"), "set_operator", "get_operator"); + + BIND_ENUM_CONSTANT(OP_ADD); + BIND_ENUM_CONSTANT(OP_SUB); + BIND_ENUM_CONSTANT(OP_MUL); + BIND_ENUM_CONSTANT(OP_DIV); + BIND_ENUM_CONSTANT(OP_MOD); + BIND_ENUM_CONSTANT(OP_MAX); + BIND_ENUM_CONSTANT(OP_MIN); +} + +VisualShaderNodeIntOp::VisualShaderNodeIntOp() { + op = OP_ADD; + set_input_port_default_value(0, 0); + set_input_port_default_value(1, 0); +} + ////////////// Vector Op String VisualShaderNodeVectorOp::get_caption() const { @@ -1462,37 +1608,37 @@ VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { set_input_port_default_value(1, Vector3()); } -////////////// Scalar Func +////////////// Float Func -String VisualShaderNodeScalarFunc::get_caption() const { - return "ScalarFunc"; +String VisualShaderNodeFloatFunc::get_caption() const { + return "FloatFunc"; } -int VisualShaderNodeScalarFunc::get_input_port_count() const { +int VisualShaderNodeFloatFunc::get_input_port_count() const { return 1; } -VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const { +VisualShaderNodeFloatFunc::PortType VisualShaderNodeFloatFunc::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { +String VisualShaderNodeFloatFunc::get_input_port_name(int p_port) const { return ""; } -int VisualShaderNodeScalarFunc::get_output_port_count() const { +int VisualShaderNodeFloatFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const { +VisualShaderNodeFloatFunc::PortType VisualShaderNodeFloatFunc::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { +String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { "sin($)", @@ -1532,27 +1678,27 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; } -void VisualShaderNodeScalarFunc::set_function(Function p_func) { +void VisualShaderNodeFloatFunc::set_function(Function p_func) { func = p_func; emit_changed(); } -VisualShaderNodeScalarFunc::Function VisualShaderNodeScalarFunc::get_function() const { +VisualShaderNodeFloatFunc::Function VisualShaderNodeFloatFunc::get_function() const { return func; } -Vector<StringName> VisualShaderNodeScalarFunc::get_editable_properties() const { +Vector<StringName> VisualShaderNodeFloatFunc::get_editable_properties() const { Vector<StringName> props; props.push_back("function"); return props; } -void VisualShaderNodeScalarFunc::_bind_methods() { +void VisualShaderNodeFloatFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function); + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeFloatFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeFloatFunc::get_function); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function"); @@ -1590,11 +1736,108 @@ void VisualShaderNodeScalarFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } -VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() { +VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { func = FUNC_SIGN; set_input_port_default_value(0, 0.0); } +////////////// Int Func + +String VisualShaderNodeIntFunc::get_caption() const { + return "IntFunc"; +} + +int VisualShaderNodeIntFunc::get_input_port_count() const { + if (func == FUNC_CLAMP) { + return 3; + } + return 1; +} + +VisualShaderNodeIntFunc::PortType VisualShaderNodeIntFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntFunc::get_input_port_name(int p_port) const { + if (func == FUNC_CLAMP) { + if (p_port == 0) { + return ""; + } else if (p_port == 1) { + return "min"; + } else if (p_port == 2) { + return "max"; + } + } + return ""; +} + +int VisualShaderNodeIntFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeIntFunc::PortType VisualShaderNodeIntFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (func == FUNC_CLAMP) { + return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + } + + static const char *int_func_id[FUNC_SIGN + 1] = { + "abs($)", + "", + "-($)", + "sign($)" + }; + + return "\t" + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; +} + +void VisualShaderNodeIntFunc::set_function(Function p_func) { + if (func != p_func) { + if (p_func == FUNC_CLAMP) { + set_input_port_default_value(1, 0); + set_input_port_default_value(2, 0); + } + } + func = p_func; + emit_changed(); +} + +VisualShaderNodeIntFunc::Function VisualShaderNodeIntFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeIntFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeIntFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIntFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIntFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Clamp,Negate,Sign"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_ABS); + BIND_ENUM_CONSTANT(FUNC_CLAMP); + BIND_ENUM_CONSTANT(FUNC_NEGATE); + BIND_ENUM_CONSTANT(FUNC_SIGN); +} + +VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { + func = FUNC_SIGN; + set_input_port_default_value(0, 0); +} + ////////////// Vector Func String VisualShaderNodeVectorFunc::get_caption() const { @@ -3008,37 +3251,37 @@ VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { set_input_port_default_value(0, Transform()); } -////////////// Scalar Uniform +////////////// Float Uniform -String VisualShaderNodeScalarUniform::get_caption() const { - return "ScalarUniform"; +String VisualShaderNodeFloatUniform::get_caption() const { + return "FloatUniform"; } -int VisualShaderNodeScalarUniform::get_input_port_count() const { +int VisualShaderNodeFloatUniform::get_input_port_count() const { return 0; } -VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const { +VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeFloatUniform::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeScalarUniform::get_output_port_count() const { +int VisualShaderNodeFloatUniform::get_output_port_count() const { return 1; } -VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const { +VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { if (hint == HINT_RANGE) { return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; } else if (hint == HINT_RANGE_STEP) { @@ -3047,58 +3290,58 @@ String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, Visua return "uniform float " + get_uniform_name() + ";\n"; } -String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } -void VisualShaderNodeScalarUniform::set_hint(Hint p_hint) { +void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { hint = p_hint; emit_changed(); } -VisualShaderNodeScalarUniform::Hint VisualShaderNodeScalarUniform::get_hint() const { +VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() const { return hint; } -void VisualShaderNodeScalarUniform::set_min(float p_value) { +void VisualShaderNodeFloatUniform::set_min(float p_value) { hint_range_min = p_value; emit_changed(); } -float VisualShaderNodeScalarUniform::get_min() const { +float VisualShaderNodeFloatUniform::get_min() const { return hint_range_min; } -void VisualShaderNodeScalarUniform::set_max(float p_value) { +void VisualShaderNodeFloatUniform::set_max(float p_value) { hint_range_max = p_value; emit_changed(); } -float VisualShaderNodeScalarUniform::get_max() const { +float VisualShaderNodeFloatUniform::get_max() const { return hint_range_max; } -void VisualShaderNodeScalarUniform::set_step(float p_value) { +void VisualShaderNodeFloatUniform::set_step(float p_value) { hint_range_step = p_value; emit_changed(); } -float VisualShaderNodeScalarUniform::get_step() const { +float VisualShaderNodeFloatUniform::get_step() const { return hint_range_step; } -void VisualShaderNodeScalarUniform::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeScalarUniform::set_hint); - ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeScalarUniform::get_hint); +void VisualShaderNodeFloatUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint); + ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint); - ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeScalarUniform::set_min); - ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeScalarUniform::get_min); + ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatUniform::set_min); + ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatUniform::get_min); - ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeScalarUniform::set_max); - ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeScalarUniform::get_max); + ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatUniform::set_max); + ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatUniform::get_max); - ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeScalarUniform::set_step); - ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeScalarUniform::get_step); + ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step); + ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step); ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min"); @@ -3110,7 +3353,7 @@ void VisualShaderNodeScalarUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_RANGE_STEP); } -Vector<StringName> VisualShaderNodeScalarUniform::get_editable_properties() const { +Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const { Vector<StringName> props; props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { @@ -3123,13 +3366,135 @@ Vector<StringName> VisualShaderNodeScalarUniform::get_editable_properties() cons return props; } -VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() { +VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { hint = HINT_NONE; hint_range_min = 0.0; hint_range_max = 1.0; hint_range_step = 0.1; } +////////////// Integer Uniform + +String VisualShaderNodeIntUniform::get_caption() const { + return "IntUniform"; +} + +int VisualShaderNodeIntUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntUniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeIntUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR_INT; +} + +String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (hint == HINT_RANGE) { + return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + } else if (hint == HINT_RANGE_STEP) { + return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + } + return "uniform int " + get_uniform_name() + ";\n"; +} + +String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { + hint = p_hint; + emit_changed(); +} + +VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const { + return hint; +} + +void VisualShaderNodeIntUniform::set_min(int p_value) { + hint_range_min = p_value; + emit_changed(); +} + +int VisualShaderNodeIntUniform::get_min() const { + return hint_range_min; +} + +void VisualShaderNodeIntUniform::set_max(int p_value) { + hint_range_max = p_value; + emit_changed(); +} + +int VisualShaderNodeIntUniform::get_max() const { + return hint_range_max; +} + +void VisualShaderNodeIntUniform::set_step(int p_value) { + hint_range_step = p_value; + emit_changed(); +} + +int VisualShaderNodeIntUniform::get_step() const { + return hint_range_step; +} + +void VisualShaderNodeIntUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint); + ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint); + + ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntUniform::set_min); + ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntUniform::get_min); + + ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntUniform::set_max); + ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntUniform::get_max); + + ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step); + ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step"); + + BIND_ENUM_CONSTANT(HINT_NONE); + BIND_ENUM_CONSTANT(HINT_RANGE); + BIND_ENUM_CONSTANT(HINT_RANGE_STEP); +} + +Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { + Vector<StringName> props; + props.push_back("hint"); + if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { + props.push_back("min"); + props.push_back("max"); + } + if (hint == HINT_RANGE_STEP) { + props.push_back("step"); + } + return props; +} + +VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { + hint = HINT_NONE; + hint_range_min = 0; + hint_range_max = 100; + hint_range_step = 1; +} + ////////////// Boolean Uniform String VisualShaderNodeBooleanUniform::get_caption() const { @@ -3968,6 +4333,8 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i switch (ctype) { case CTYPE_SCALAR: return PORT_TYPE_SCALAR; + case CTYPE_SCALAR_INT: + return PORT_TYPE_SCALAR_INT; case CTYPE_VECTOR: return PORT_TYPE_VECTOR; case CTYPE_BOOLEAN: @@ -4046,10 +4413,14 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } else if (func == FUNC_NOT_EQUAL) { code += "\t" + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else { - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; } break; + case CTYPE_SCALAR_INT: + code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + break; + case CTYPE_VECTOR: code += "\t{\n"; code += "\t\tbvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; @@ -4085,6 +4456,11 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { set_input_port_default_value(1, 0.0); simple_decl = true; break; + case CTYPE_SCALAR_INT: + set_input_port_default_value(0, 0); + set_input_port_default_value(1, 0); + simple_decl = true; + break; case CTYPE_VECTOR: set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); @@ -4151,11 +4527,12 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); BIND_ENUM_CONSTANT(CTYPE_SCALAR); + BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); BIND_ENUM_CONSTANT(CTYPE_VECTOR); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 85782bc509..035e39230c 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -37,8 +37,8 @@ /// CONSTANTS /////////////////////////////////////// -class VisualShaderNodeScalarConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode); +class VisualShaderNodeFloatConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode); float constant; protected: @@ -62,7 +62,37 @@ public: virtual Vector<StringName> get_editable_properties() const; - VisualShaderNodeScalarConstant(); + VisualShaderNodeFloatConstant(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeIntConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode); + int constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(int p_value); + int get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeIntConstant(); }; /////////////////////////////////////// @@ -314,8 +344,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) /// OPS /////////////////////////////////////// -class VisualShaderNodeScalarOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode); +class VisualShaderNodeFloatOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode); public: enum Operator { @@ -354,10 +384,52 @@ public: virtual Vector<StringName> get_editable_properties() const; - VisualShaderNodeScalarOp(); + VisualShaderNodeFloatOp(); }; -VARIANT_ENUM_CAST(VisualShaderNodeScalarOp::Operator) +VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator) + +class VisualShaderNodeIntOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeIntOp, VisualShaderNode); + +public: + enum Operator { + OP_ADD, + OP_SUB, + OP_MUL, + OP_DIV, + OP_MOD, + OP_MAX, + OP_MIN, + }; + +protected: + Operator op; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_operator(Operator p_op); + Operator get_operator() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeIntOp(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) class VisualShaderNodeVectorOp : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); @@ -539,11 +611,11 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) /////////////////////////////////////// -/// SCALAR FUNC +/// FLOAT FUNC /////////////////////////////////////// -class VisualShaderNodeScalarFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode); +class VisualShaderNodeFloatFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode); public: enum Function { @@ -604,10 +676,53 @@ public: virtual Vector<StringName> get_editable_properties() const; - VisualShaderNodeScalarFunc(); + VisualShaderNodeFloatFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function) + +/////////////////////////////////////// +/// INT FUNC +/////////////////////////////////////// + +class VisualShaderNodeIntFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode); + +public: + enum Function { + FUNC_ABS, + FUNC_CLAMP, + FUNC_NEGATE, + FUNC_SIGN, + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeIntFunc(); }; -VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function) +VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) /////////////////////////////////////// /// VECTOR FUNC @@ -1297,8 +1412,8 @@ public: /// UNIFORMS /////////////////////////////////////// -class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform); +class VisualShaderNodeFloatUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeFloatUniform, VisualShaderNodeUniform); public: enum Hint { @@ -1344,10 +1459,62 @@ public: virtual Vector<StringName> get_editable_properties() const; - VisualShaderNodeScalarUniform(); + VisualShaderNodeFloatUniform(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeFloatUniform::Hint) + +class VisualShaderNodeIntUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeIntUniform, VisualShaderNodeUniform); + +public: + enum Hint { + HINT_NONE, + HINT_RANGE, + HINT_RANGE_STEP, + }; + +private: + Hint hint; + int hint_range_min; + int hint_range_max; + int hint_range_step; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_hint(Hint p_hint); + Hint get_hint() const; + + void set_min(int p_value); + int get_min() const; + + void set_max(int p_value); + int get_max() const; + + void set_step(int p_value); + int get_step() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeIntUniform(); }; -VARIANT_ENUM_CAST(VisualShaderNodeScalarUniform::Hint) +VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint) /////////////////////////////////////// @@ -1669,9 +1836,10 @@ class VisualShaderNodeCompare : public VisualShaderNode { public: enum ComparisonType { CTYPE_SCALAR, + CTYPE_SCALAR_INT, CTYPE_VECTOR, CTYPE_BOOLEAN, - CTYPE_TRANSFORM + CTYPE_TRANSFORM, }; enum Function { |