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-rw-r--r--scene/3d/soft_body.cpp1
-rw-r--r--scene/3d/voxelizer.h1
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/resources/surface_tool.cpp48
4 files changed, 2 insertions, 50 deletions
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 1c20677f64..c297bd2c80 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -561,7 +561,6 @@ const NodePath &SoftBody::get_parent_collision_ignore() const {
void SoftBody::set_pinned_points_indices(Vector<SoftBody::PinnedPoint> p_pinned_points_indices) {
pinned_points = p_pinned_points_indices;
- const PinnedPoint *w = pinned_points.ptr();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
pin_point(p_pinned_points_indices[i].point_index, true);
}
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 0ea613e2fd..1d50f1cd18 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -109,7 +109,6 @@ private:
int color_scan_cell_width;
int bake_texture_size;
float cell_size;
- float propagation;
int max_original_cells;
int leaf_voxel_count;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 818ae93d95..2a0825252d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -2073,8 +2073,6 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = NULL;
- int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index fc5c906bd4..fa177d03fb 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -537,58 +537,36 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
Vector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
int vc = varr.size();
-
if (vc == 0)
return ret;
- int lformat = 0;
- const Vector3 *rv;
+ int lformat = 0;
if (varr.size()) {
lformat |= VS::ARRAY_FORMAT_VERTEX;
- rv = varr.ptr();
}
- const Vector3 *rn;
if (narr.size()) {
lformat |= VS::ARRAY_FORMAT_NORMAL;
- rn = narr.ptr();
}
- const float *rt;
if (tarr.size()) {
lformat |= VS::ARRAY_FORMAT_TANGENT;
- rt = tarr.ptr();
}
- const Color *rc;
if (carr.size()) {
lformat |= VS::ARRAY_FORMAT_COLOR;
- rc = carr.ptr();
}
-
- const Vector2 *ruv;
if (uvarr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV;
- ruv = uvarr.ptr();
}
-
- const Vector2 *ruv2;
if (uv2arr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
- ruv2 = uv2arr.ptr();
}
-
- const int *rb;
if (barr.size()) {
lformat |= VS::ARRAY_FORMAT_BONES;
- rb = barr.ptr();
}
-
- const float *rw;
if (warr.size()) {
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
- rw = warr.ptr();
}
for (int i = 0; i < vc; i++) {
-
Vertex v;
if (lformat & VS::ARRAY_FORMAT_VERTEX)
v.vertex = varr[i];
@@ -642,58 +620,36 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
Vector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
-
if (vc == 0)
return;
- lformat = 0;
- const Vector3 *rv;
+ lformat = 0;
if (varr.size()) {
lformat |= VS::ARRAY_FORMAT_VERTEX;
- rv = varr.ptr();
}
- const Vector3 *rn;
if (narr.size()) {
lformat |= VS::ARRAY_FORMAT_NORMAL;
- rn = narr.ptr();
}
- const float *rt;
if (tarr.size()) {
lformat |= VS::ARRAY_FORMAT_TANGENT;
- rt = tarr.ptr();
}
- const Color *rc;
if (carr.size()) {
lformat |= VS::ARRAY_FORMAT_COLOR;
- rc = carr.ptr();
}
-
- const Vector2 *ruv;
if (uvarr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV;
- ruv = uvarr.ptr();
}
-
- const Vector2 *ruv2;
if (uv2arr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
- ruv2 = uv2arr.ptr();
}
-
- const int *rb;
if (barr.size()) {
lformat |= VS::ARRAY_FORMAT_BONES;
- rb = barr.ptr();
}
-
- const float *rw;
if (warr.size()) {
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
- rw = warr.ptr();
}
for (int i = 0; i < vc; i++) {
-
Vertex v;
if (lformat & VS::ARRAY_FORMAT_VERTEX)
v.vertex = varr[i];