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-rw-r--r--scene/3d/physics_body.h1
-rw-r--r--scene/animation/animation_tree.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index aa6030d44e..0e2e614717 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -162,6 +162,7 @@ protected:
ShapePair(int p_bs, int p_ls) {
body_shape = p_bs;
local_shape = p_ls;
+ tagged = false;
}
};
struct RigidBody_RemoveAction {
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 6745b57cff..bb7c400cfe 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1412,6 +1412,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
Vector<Activity> activity;
for (int i = 0; i < node->get_input_count(); i++) {
Activity a;
+ a.activity = 0;
a.last_pass = 0;
activity.push_back(a);
}