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-rw-r--r--scene/2d/animated_sprite_2d.cpp41
-rw-r--r--scene/2d/animated_sprite_2d.h43
-rw-r--r--scene/2d/cpu_particles_2d.cpp20
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/gpu_particles_2d.cpp19
-rw-r--r--scene/2d/gpu_particles_2d.h4
-rw-r--r--scene/2d/light_2d.cpp14
-rw-r--r--scene/2d/light_2d.h4
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/mesh_instance_2d.cpp2
-rw-r--r--scene/2d/multimesh_instance_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.cpp58
-rw-r--r--scene/2d/polygon_2d.h16
-rw-r--r--scene/2d/sprite_2d.cpp57
-rw-r--r--scene/2d/sprite_2d.h14
-rw-r--r--scene/2d/tile_map.cpp5
-rw-r--r--scene/gui/code_edit.cpp5
-rw-r--r--scene/gui/tab_container.cpp92
-rw-r--r--scene/gui/tab_container.h1
-rw-r--r--scene/gui/text_edit.cpp75
-rw-r--r--scene/gui/text_edit.h27
-rw-r--r--scene/main/canvas_item.cpp247
-rw-r--r--scene/main/canvas_item.h70
-rw-r--r--scene/main/viewport.cpp59
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/main/window.cpp6
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/font.cpp2
-rw-r--r--scene/resources/gradient.cpp20
-rw-r--r--scene/resources/style_box.cpp23
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/texture.cpp115
-rw-r--r--scene/resources/texture.h36
-rw-r--r--scene/resources/tile_set.cpp18
-rw-r--r--scene/resources/tile_set.h4
-rw-r--r--scene/resources/visual_shader.cpp4
37 files changed, 486 insertions, 635 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index b3370863e1..127748cdd5 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -33,9 +33,6 @@
#include "core/os/os.h"
#include "scene/scene_string_names.h"
-#define NORMAL_SUFFIX "_normal"
-#define SPECULAR_SUFFIX "_specular"
-
#ifdef TOOLS_ENABLED
Dictionary AnimatedSprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
@@ -152,8 +149,6 @@ void SpriteFrames::add_animation(const StringName &p_anim) {
ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
animations[p_anim] = Anim();
- animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
- animations[p_anim].specular_name = String(p_anim) + SPECULAR_SUFFIX;
}
bool SpriteFrames::has_animation(const StringName &p_anim) const {
@@ -171,8 +166,6 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
Anim anim = animations[p_prev];
animations.erase(p_prev);
animations[p_next] = anim;
- animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
- animations[p_next].specular_name = String(p_next) + SPECULAR_SUFFIX;
}
Vector<String> SpriteFrames::_get_animation_list() const {
@@ -441,9 +434,6 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- Ref<Texture2D> normal = frames->get_normal_frame(animation, frame);
- Ref<Texture2D> specular = frames->get_specular_frame(animation, frame);
-
RID ci = get_canvas_item();
Size2i s;
@@ -465,7 +455,7 @@ void AnimatedSprite2D::_notification(int p_what) {
dst_rect.size.y = -dst_rect.size.y;
}
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+ texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
} break;
}
@@ -672,24 +662,6 @@ String AnimatedSprite2D::get_configuration_warning() const {
return warning;
}
-void AnimatedSprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color AnimatedSprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void AnimatedSprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float AnimatedSprite2D::get_shininess() const {
- return shininess;
-}
-
void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
@@ -722,12 +694,6 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
@@ -737,9 +703,6 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -759,6 +722,4 @@ AnimatedSprite2D::AnimatedSprite2D() {
animation = "default";
timeout = 0;
is_over = false;
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
}
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index cefed56620..fddbf39be2 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -46,14 +46,8 @@ class SpriteFrames : public Resource {
loop = true;
speed = 5;
}
-
- StringName normal_name;
- StringName specular_name;
};
- Color specular_color;
- float shininess;
-
Map<StringName, Anim> animations;
Array _get_frames() const;
@@ -95,34 +89,6 @@ public:
return E->get().frames[p_idx];
}
- _FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
-
- const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
-
- if (!EN || p_idx >= EN->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return EN->get().frames[p_idx];
- }
-
- _FORCE_INLINE_ Ref<Texture2D> get_specular_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture2D>());
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
-
- const Map<StringName, Anim>::Element *EN = animations.find(E->get().specular_name);
-
- if (!EN || p_idx >= EN->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return EN->get().frames[p_idx];
- }
-
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -166,9 +132,6 @@ class AnimatedSprite2D : public Node2D {
bool _is_playing() const;
Rect2 _get_rect() const;
- Color specular_color;
- float shininess;
-
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -216,12 +179,6 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
virtual String get_configuration_warning() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 8d1162b7e3..ef2a9a4911 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -228,15 +228,6 @@ Ref<Texture2D> CPUParticles2D::get_texture() const {
return texture;
}
-void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) {
- normalmap = p_normalmap;
- update();
-}
-
-Ref<Texture2D> CPUParticles2D::get_normalmap() const {
- return normalmap;
-}
-
void CPUParticles2D::set_fixed_fps(int p_count) {
fixed_fps = p_count;
}
@@ -1060,12 +1051,7 @@ void CPUParticles2D::_notification(int p_what) {
texrid = texture->get_rid();
}
- RID normrid;
- if (normalmap.is_valid()) {
- normrid = normalmap->get_rid();
- }
-
- RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
@@ -1214,9 +1200,6 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap);
- ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap);
-
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
@@ -1236,7 +1219,6 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normalmap", "get_normalmap");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index dfc875ceb0..5b405246e2 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -147,7 +147,6 @@ private:
DrawOrder draw_order;
Ref<Texture2D> texture;
- Ref<Texture2D> normalmap;
////////
@@ -232,9 +231,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normalmap(const Ref<Texture2D> &p_normalmap);
- Ref<Texture2D> get_normalmap() const;
-
///////////////////
void set_direction(Vector2 p_direction);
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 01da36ec34..a9fdb103b2 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -267,15 +267,6 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
- normal_map = p_normal_map;
- update();
-}
-
-Ref<Texture2D> GPUParticles2D::get_normal_map() const {
- return normal_map;
-}
-
void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
@@ -290,12 +281,8 @@ void GPUParticles2D::_notification(int p_what) {
if (texture.is_valid()) {
texture_rid = texture->get_rid();
}
- RID normal_rid;
- if (normal_map.is_valid()) {
- normal_rid = normal_map->get_rid();
- }
- RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid);
+ RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
@@ -359,9 +346,6 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
-
ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
@@ -385,7 +369,6 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 3258237f92..f1001a39fe 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -65,7 +65,6 @@ private:
DrawOrder draw_order;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
void _update_particle_emission_transform();
@@ -111,9 +110,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
virtual String get_configuration_warning() const override;
void restart();
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 217a210342..4fc0882fdd 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -262,15 +262,6 @@ bool Light2D::is_shadow_enabled() const {
return shadow;
}
-void Light2D::set_shadow_buffer_size(int p_size) {
- shadow_buffer_size = p_size;
- RS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
-}
-
-int Light2D::get_shadow_buffer_size() const {
- return shadow_buffer_size;
-}
-
void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
@@ -380,9 +371,6 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
- ClassDB::bind_method(D_METHOD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size);
- ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size);
-
ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth);
ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth);
@@ -411,7 +399,6 @@ void Light2D::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
@@ -441,7 +428,6 @@ Light2D::Light2D() {
item_mask = 1;
item_shadow_mask = 1;
mode = MODE_ADD;
- shadow_buffer_size = 2048;
energy = 1.0;
shadow_color = Color(0, 0, 0, 0);
shadow_filter = SHADOW_FILTER_NONE;
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 45444800fe..095cb05635 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -67,7 +67,6 @@ private:
int layer_max;
int item_mask;
int item_shadow_mask;
- int shadow_buffer_size;
float shadow_smooth;
Mode mode;
Ref<Texture2D> texture;
@@ -142,9 +141,6 @@ public:
void set_shadow_enabled(bool p_enabled);
bool is_shadow_enabled() const;
- void set_shadow_buffer_size(int p_size);
- int get_shadow_buffer_size() const;
-
void set_shadow_filter(ShadowFilter p_filter);
ShadowFilter get_shadow_filter() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index b120b115b0..e990e9f53e 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -177,7 +177,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
_gradient = p_gradient;
- // Connect to the gradient so the line will update when the ColorRamp is changed
+ // Connect to the gradient so the line will update when the Gradient is changed
if (_gradient.is_valid()) {
_gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 897595ad1f..037e423ce9 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -33,7 +33,7 @@
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (mesh.is_valid()) {
- draw_mesh(mesh, texture, normal_map);
+ draw_mesh(mesh, texture);
}
}
}
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index b99c0a3fa9..c258e30eab 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -33,7 +33,7 @@
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture, normal_map);
+ draw_multimesh(multimesh, texture);
}
}
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 13b62816a4..26340bb861 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -302,7 +302,7 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry2D::triangulate_polygon(points);
if (indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+ RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1);
}
} else {
//draw individual polygons
@@ -417,42 +417,6 @@ Ref<Texture2D> Polygon2D::get_texture() const {
return texture;
}
-void Polygon2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
- normal_map = p_normal_map;
- update();
-}
-
-Ref<Texture2D> Polygon2D::get_normal_map() const {
- return normal_map;
-}
-
-void Polygon2D::set_specular_map(const Ref<Texture2D> &p_specular_map) {
- specular_map = p_specular_map;
- update();
-}
-
-Ref<Texture2D> Polygon2D::get_specular_map() const {
- return specular_map;
-}
-
-void Polygon2D::set_specular_color(const Color &p_specular_color) {
- specular_color = p_specular_color;
- update();
-}
-
-Color Polygon2D::get_specular_color() const {
- return specular_color;
-}
-
-void Polygon2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float Polygon2D::get_shininess() const {
- return shininess;
-}
-
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
tex_ofs = p_offset;
update();
@@ -616,18 +580,6 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Polygon2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Polygon2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Polygon2D::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Polygon2D::get_specular_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Polygon2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Polygon2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Polygon2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Polygon2D::get_shininess);
-
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
@@ -680,11 +632,6 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
@@ -711,7 +658,4 @@ Polygon2D::Polygon2D() {
color = Color(1, 1, 1);
rect_cache_dirty = true;
internal_vertices = 0;
-
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c5ff05aace..e2a8db414a 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -51,10 +51,6 @@ class Polygon2D : public Node2D {
Color color;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular_map;
- Color specular_color;
- float shininess;
Size2 tex_scale;
Vector2 tex_ofs;
@@ -115,18 +111,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_specular_map);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_specular_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index d1be93e55d..5178d2f850 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -130,8 +130,8 @@ void Sprite2D::_notification(int p_what) {
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
} break;
}
}
@@ -157,42 +157,6 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
_change_notify("texture");
}
-void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
- normal_map = p_texture;
- update();
-}
-
-Ref<Texture2D> Sprite2D::get_normal_map() const {
- return normal_map;
-}
-
-void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
- specular = p_texture;
- update();
-}
-
-Ref<Texture2D> Sprite2D::get_specular_map() const {
- return specular;
-}
-
-void Sprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color Sprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void Sprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float Sprite2D::get_shininess() const {
- return shininess;
-}
-
Ref<Texture2D> Sprite2D::get_texture() const {
return texture;
}
@@ -434,18 +398,6 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess);
-
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
@@ -487,11 +439,6 @@ void Sprite2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -515,8 +462,6 @@ Sprite2D::Sprite2D() {
vflip = false;
region = false;
region_filter_clip = false;
- shininess = 1.0;
- specular_color = Color(1, 1, 1, 1);
frame = 0;
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index f6b752575f..2875d333bb 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -38,8 +38,6 @@ class Sprite2D : public Node2D {
GDCLASS(Sprite2D, Node2D);
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular;
Color specular_color;
float shininess;
@@ -87,18 +85,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_centered(bool p_center);
bool is_centered() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 94ec0998fa..bff191a2bf 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -528,15 +528,14 @@ void TileMap::update_dirty_quadrants() {
rect.position += tile_ofs;
}
- Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id);
Color self_modulate = get_self_modulate();
modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
modulate.b * self_modulate.b, modulate.a * self_modulate.a);
if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
+ tex->draw_rect(canvas_item, rect, false, modulate, c.transpose);
} else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
+ tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, clip_uv);
}
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 1eb45d7fc6..f6f52fbf55 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -341,7 +341,10 @@ void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {
}
if (p_gutter == line_number_gutter) {
- cursor_set_line(p_line);
+ set_selection_mode(TextEdit::SelectionMode::SELECTION_MODE_LINE, p_line, 0);
+ select(p_line, 0, p_line + 1, 0);
+ cursor_set_line(p_line + 1);
+ cursor_set_column(0);
return;
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index a1f93094c4..4074c75dd7 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -282,7 +282,6 @@ void TabContainer::_notification(int p_what) {
Color font_color_bg = get_theme_color("font_color_bg");
Color font_color_disabled = get_theme_color("font_color_disabled");
int side_margin = get_theme_constant("side_margin");
- int icon_text_distance = get_theme_constant("icon_separation");
// Find out start and width of the header area.
int header_x = side_margin;
@@ -348,61 +347,33 @@ void TabContainer::_notification(int p_what) {
break;
}
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
-
- // Draw all visible tabs.
+ // Draw unselected tabs in back
int x = 0;
+ int x_current = 0;
for (int i = 0; i < tab_widths.size(); i++) {
if (get_tab_hidden(i)) {
continue;
}
- Ref<StyleBox> tab_style;
- Color font_color;
+
+ int tab_width = tab_widths[i];
if (get_tab_disabled(i + first_tab_cache)) {
- tab_style = tab_disabled;
- font_color = font_color_disabled;
+ _draw_tab(tab_disabled, font_color_disabled, i, tabs_ofs_cache + x);
} else if (i + first_tab_cache == current) {
- tab_style = tab_fg;
- font_color = font_color_fg;
+ x_current = x;
} else {
- tab_style = tab_bg;
- font_color = font_color_bg;
- }
-
- // Draw the tab background.
- int tab_width = tab_widths[i];
- Rect2 tab_rect(tabs_ofs_cache + x, 0, tab_width, header_height);
- tab_style->draw(canvas, tab_rect);
-
- // Draw the tab contents.
- Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
-
- int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT);
- int top_margin = tab_style->get_margin(MARGIN_TOP);
- int y_center = top_margin + (tab_rect.size.y - tab_style->get_minimum_size().y) / 2;
-
- // Draw the tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- int y = y_center - (icon->get_height() / 2);
- icon->draw(canvas, Point2i(x_content, y));
- if (text != "") {
- x_content += icon->get_width() + icon_text_distance;
- }
- }
+ _draw_tab(tab_bg, font_color_bg, i, tabs_ofs_cache + x);
}
- // Draw the tab text.
- Point2i text_pos(x_content, y_center - (font->get_height() / 2) + font->get_ascent());
- font->draw(canvas, text_pos, text, font_color);
-
x += tab_width;
last_tab_cache = i + first_tab_cache;
}
+ // Draw the tab area.
+ panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
+
+ // Draw selected tab in front
+ _draw_tab(tab_fg, font_color_fg, current, tabs_ofs_cache + x_current);
+
// Draw the popup menu.
x = get_size().width;
if (popup) {
@@ -438,6 +409,43 @@ void TabContainer::_notification(int p_what) {
}
}
+void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
+ Vector<Control *> tabs = _get_tabs();
+ RID canvas = get_canvas_item();
+ Ref<Font> font = get_theme_font("font");
+ int icon_text_distance = get_theme_constant("icon_separation");
+ int tab_width = _get_tab_width(p_index);
+ int header_height = _get_top_margin();
+
+ // Draw the tab background.
+ Rect2 tab_rect(p_x, 0, tab_width, header_height);
+ p_tab_style->draw(canvas, tab_rect);
+
+ // Draw the tab contents.
+ Control *control = Object::cast_to<Control>(tabs[p_index + first_tab_cache]);
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
+
+ int x_content = tab_rect.position.x + p_tab_style->get_margin(MARGIN_LEFT);
+ int top_margin = p_tab_style->get_margin(MARGIN_TOP);
+ int y_center = top_margin + (tab_rect.size.y - p_tab_style->get_minimum_size().y) / 2;
+
+ // Draw the tab icon.
+ if (control->has_meta("_tab_icon")) {
+ Ref<Texture2D> icon = control->get_meta("_tab_icon");
+ if (icon.is_valid()) {
+ int y = y_center - (icon->get_height() / 2);
+ icon->draw(canvas, Point2i(x_content, y));
+ if (text != "") {
+ x_content += icon->get_width() + icon_text_distance;
+ }
+ }
+ }
+
+ // Draw the tab text.
+ Point2i text_pos(x_content, y_center - (font->get_height() / 2) + font->get_ascent());
+ font->draw(canvas, text_pos, text, p_font_color);
+}
+
void TabContainer::_on_theme_changed() {
if (get_tab_count() > 0) {
_repaint();
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 7ea667d60f..6ac07b5845 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -68,6 +68,7 @@ private:
void _repaint();
void _on_mouse_exited();
void _update_current_tab();
+ void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
protected:
void _child_renamed_callback();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c87f639193..00ead64e59 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -318,15 +318,15 @@ void TextEdit::_click_selection_held() {
// Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
- case Selection::MODE_POINTER: {
+ case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
} break;
- case Selection::MODE_WORD: {
+ case SelectionMode::SELECTION_MODE_WORD: {
_update_selection_mode_word();
} break;
- case Selection::MODE_LINE: {
+ case SelectionMode::SELECTION_MODE_LINE: {
_update_selection_mode_line();
} break;
default: {
@@ -2165,7 +2165,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_shift() && (cursor.column != prev_col || cursor.line != prev_line)) {
if (!selection.active) {
selection.active = true;
- selection.selecting_mode = Selection::MODE_POINTER;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER;
selection.from_column = prev_col;
selection.from_line = prev_line;
selection.to_column = cursor.column;
@@ -2209,19 +2209,19 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
selection.active = false;
- selection.selecting_mode = Selection::MODE_POINTER;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER;
selection.selecting_line = row;
selection.selecting_column = col;
}
if (!mb->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
// Triple-click select line.
- selection.selecting_mode = Selection::MODE_LINE;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_LINE;
_update_selection_mode_line();
last_dblclk = 0;
} else if (mb->is_doubleclick() && text[cursor.line].length()) {
// Double-click select word.
- selection.selecting_mode = Selection::MODE_WORD;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_WORD;
_update_selection_mode_word();
last_dblclk = OS::get_singleton()->get_ticks_msec();
}
@@ -2321,13 +2321,13 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (!dragging_minimap) {
switch (selection.selecting_mode) {
- case Selection::MODE_POINTER: {
+ case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
} break;
- case Selection::MODE_WORD: {
+ case SelectionMode::SELECTION_MODE_WORD: {
_update_selection_mode_word();
} break;
- case Selection::MODE_LINE: {
+ case SelectionMode::SELECTION_MODE_LINE: {
_update_selection_mode_line();
} break;
default: {
@@ -2604,7 +2604,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (unselect) {
selection.active = false;
- selection.selecting_mode = Selection::MODE_NONE;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
update();
}
if (clear) {
@@ -3632,17 +3632,17 @@ void TextEdit::_scroll_down(real_t p_delta) {
}
void TextEdit::_pre_shift_selection() {
- if (!selection.active || selection.selecting_mode == Selection::MODE_NONE) {
+ if (!selection.active || selection.selecting_mode == SelectionMode::SELECTION_MODE_NONE) {
selection.selecting_line = cursor.line;
selection.selecting_column = cursor.column;
selection.active = true;
}
- selection.selecting_mode = Selection::MODE_SHIFT;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_SHIFT;
}
void TextEdit::_post_shift_selection() {
- if (selection.active && selection.selecting_mode == Selection::MODE_SHIFT) {
+ if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) {
select(selection.selecting_line, selection.selecting_column, cursor.line, cursor.column);
update();
}
@@ -4352,6 +4352,30 @@ bool TextEdit::is_right_click_moving_caret() const {
return right_click_moves_caret;
}
+TextEdit::SelectionMode TextEdit::get_selection_mode() const {
+ return selection.selecting_mode;
+}
+
+void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column) {
+ selection.selecting_mode = p_mode;
+ if (p_line >= 0) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ selection.selecting_line = p_line;
+ }
+ if (p_column >= 0) {
+ ERR_FAIL_INDEX(p_line, text[selection.selecting_line].length());
+ selection.selecting_column = p_column;
+ }
+}
+
+int TextEdit::get_selection_line() const {
+ return selection.selecting_line;
+};
+
+int TextEdit::get_selection_column() const {
+ return selection.selecting_column;
+};
+
void TextEdit::_v_scroll_input() {
scrolling = false;
minimap_clicked = false;
@@ -4495,7 +4519,7 @@ void TextEdit::insert_text_at_cursor(const String &p_text) {
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
selection.active = false;
- selection.selecting_mode = Selection::MODE_NONE;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
}
_insert_text_at_cursor(p_text);
@@ -5004,7 +5028,7 @@ void TextEdit::cut() {
cursor_set_column(selection.from_column);
selection.active = false;
- selection.selecting_mode = Selection::MODE_NONE;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
update();
cut_copy_line = "";
}
@@ -5030,7 +5054,7 @@ void TextEdit::paste() {
begin_complex_operation();
if (selection.active) {
selection.active = false;
- selection.selecting_mode = Selection::MODE_NONE;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
cursor_set_line(selection.from_line);
cursor_set_column(selection.from_column);
@@ -5062,7 +5086,7 @@ void TextEdit::select_all() {
selection.selecting_column = 0;
selection.to_line = text.size() - 1;
selection.to_column = text[selection.to_line].length();
- selection.selecting_mode = Selection::MODE_SHIFT;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_SHIFT;
selection.shiftclick_left = true;
cursor_set_line(selection.to_line, false);
cursor_set_column(selection.to_column, false);
@@ -6613,6 +6637,12 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS);
BIND_ENUM_CONSTANT(SEARCH_BACKWARDS);
+ BIND_ENUM_CONSTANT(SELECTION_MODE_NONE);
+ BIND_ENUM_CONSTANT(SELECTION_MODE_SHIFT);
+ BIND_ENUM_CONSTANT(SELECTION_MODE_POINTER);
+ BIND_ENUM_CONSTANT(SELECTION_MODE_WORD);
+ BIND_ENUM_CONSTANT(SELECTION_MODE_LINE);
+
/*
ClassDB::bind_method(D_METHOD("delete_char"),&TextEdit::delete_char);
ClassDB::bind_method(D_METHOD("delete_line"),&TextEdit::delete_line);
@@ -6642,6 +6672,11 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_right_click_moves_caret", "enable"), &TextEdit::set_right_click_moves_caret);
ClassDB::bind_method(D_METHOD("is_right_click_moving_caret"), &TextEdit::is_right_click_moving_caret);
+ ClassDB::bind_method(D_METHOD("get_selection_mode"), &TextEdit::get_selection_mode);
+ ClassDB::bind_method(D_METHOD("set_selection_mode", "mode", "line", "column"), &TextEdit::set_selection_mode, DEFVAL(-1), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_selection_line"), &TextEdit::get_selection_line);
+ ClassDB::bind_method(D_METHOD("get_selection_column"), &TextEdit::get_selection_column);
+
ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly);
ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly);
@@ -6850,7 +6885,7 @@ TextEdit::TextEdit() {
cursor_changed_dirty = false;
text_changed_dirty = false;
- selection.selecting_mode = Selection::MODE_NONE;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
selection.selecting_line = 0;
selection.selecting_column = 0;
selection.selecting_text = false;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 562f4768ae..5cfa70bc55 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -47,6 +47,14 @@ public:
GUTTER_TPYE_CUSTOM
};
+ enum SelectionMode {
+ SELECTION_MODE_NONE,
+ SELECTION_MODE_SHIFT,
+ SELECTION_MODE_POINTER,
+ SELECTION_MODE_WORD,
+ SELECTION_MODE_LINE
+ };
+
private:
struct GutterInfo {
GutterType type = GutterType::GUTTER_TYPE_STRING;
@@ -157,16 +165,7 @@ private:
} cursor;
struct Selection {
- enum Mode {
-
- MODE_NONE,
- MODE_SHIFT,
- MODE_POINTER,
- MODE_WORD,
- MODE_LINE
- };
-
- Mode selecting_mode;
+ SelectionMode selecting_mode;
int selecting_line, selecting_column;
int selected_word_beg, selected_word_end, selected_word_origin;
bool selecting_text;
@@ -178,7 +177,7 @@ private:
bool shiftclick_left;
Selection() {
- selecting_mode = MODE_NONE;
+ selecting_mode = SelectionMode::SELECTION_MODE_NONE;
selecting_line = 0;
selecting_column = 0;
selected_word_beg = 0;
@@ -636,6 +635,11 @@ public:
void set_right_click_moves_caret(bool p_enable);
bool is_right_click_moving_caret() const;
+ SelectionMode get_selection_mode() const;
+ void set_selection_mode(SelectionMode p_mode, int p_line = -1, int p_column = -1);
+ int get_selection_line() const;
+ int get_selection_column() const;
+
void set_readonly(bool p_readonly);
bool is_readonly() const;
@@ -761,6 +765,7 @@ public:
};
VARIANT_ENUM_CAST(TextEdit::GutterType);
+VARIANT_ENUM_CAST(TextEdit::SelectionMode);
VARIANT_ENUM_CAST(TextEdit::MenuItems);
VARIANT_ENUM_CAST(TextEdit::SearchFlags);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 718d805bdd..6323b55378 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -686,6 +686,8 @@ void CanvasItem::set_as_top_level(bool p_top_level) {
_exit_canvas();
top_level = p_top_level;
_enter_canvas();
+
+ _notify_transform();
}
bool CanvasItem::is_set_as_top_level() const {
@@ -831,25 +833,25 @@ void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p
RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
-void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ p_texture->draw(canvas_item, p_pos, p_modulate, false);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv);
+ p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
@@ -860,14 +862,11 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
p_style_box->draw(canvas_item, p_rect);
}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width);
}
void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
@@ -884,44 +883,34 @@ void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
-void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid);
}
-void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, const Transform2D &p_transform, const Color &p_modulate, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid);
}
-void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
+void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_multimesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
@@ -1161,17 +1150,17 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
- ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "clip_uv", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
- ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
+ ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh);
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0)));
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
@@ -1327,23 +1316,7 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) {
if (parent_item) {
texture_filter_cache = parent_item->texture_filter_cache;
} else {
- //from viewport
- switch (get_viewport()->get_default_canvas_item_texture_filter()) {
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
- texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST;
- break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
- texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
- texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
- break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
- texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
- break;
- default: {
- }
- }
+ texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
}
} else {
texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter);
@@ -1384,20 +1357,7 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) {
if (parent_item) {
texture_repeat_cache = parent_item->texture_repeat_cache;
} else {
- //from viewport
- switch (get_viewport()->get_default_canvas_item_texture_repeat()) {
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
- texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
- texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
- break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
- texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR;
- break;
- default: {
- }
- }
+ texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
}
} else {
texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat);
@@ -1457,3 +1417,154 @@ CanvasItem::CanvasItem() :
CanvasItem::~CanvasItem() {
RenderingServer::get_singleton()->free(canvas_item);
}
+
+///////////////////////////////////////////////////////////////////
+
+void CanvasTexture::set_diffuse_texture(const Ref<Texture2D> &p_diffuse) {
+ ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_diffuse.ptr()) != nullptr, "Cant self-assign a CanvasTexture");
+ diffuse_texture = p_diffuse;
+
+ RID tex_rid = diffuse_texture.is_valid() ? diffuse_texture->get_rid() : RID();
+ RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE, tex_rid);
+ emit_changed();
+}
+Ref<Texture2D> CanvasTexture::get_diffuse_texture() const {
+ return diffuse_texture;
+}
+
+void CanvasTexture::set_normal_texture(const Ref<Texture2D> &p_normal) {
+ ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_normal.ptr()) != nullptr, "Cant self-assign a CanvasTexture");
+ normal_texture = p_normal;
+ RID tex_rid = normal_texture.is_valid() ? normal_texture->get_rid() : RID();
+ RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_NORMAL, tex_rid);
+}
+Ref<Texture2D> CanvasTexture::get_normal_texture() const {
+ return normal_texture;
+}
+
+void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) {
+ ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_specular.ptr()) != nullptr, "Cant self-assign a CanvasTexture");
+ specular_texture = p_specular;
+ RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID();
+ RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid);
+}
+Ref<Texture2D> CanvasTexture::get_specular_texture() const {
+ return specular_texture;
+}
+
+void CanvasTexture::set_specular_color(const Color &p_color) {
+ specular = p_color;
+ RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
+}
+Color CanvasTexture::get_specular_color() const {
+ return specular;
+}
+
+void CanvasTexture::set_specular_shininess(float p_shininess) {
+ shininess = p_shininess;
+ RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
+}
+float CanvasTexture::get_specular_shininess() const {
+ return shininess;
+}
+
+void CanvasTexture::set_texture_filter(CanvasItem::TextureFilter p_filter) {
+ texture_filter = p_filter;
+ RS::get_singleton()->canvas_texture_set_texture_filter(canvas_texture, RS::CanvasItemTextureFilter(p_filter));
+}
+CanvasItem::TextureFilter CanvasTexture::get_texture_filter() const {
+ return texture_filter;
+}
+
+void CanvasTexture::set_texture_repeat(CanvasItem::TextureRepeat p_repeat) {
+ texture_repeat = p_repeat;
+ RS::get_singleton()->canvas_texture_set_texture_repeat(canvas_texture, RS::CanvasItemTextureRepeat(p_repeat));
+}
+CanvasItem::TextureRepeat CanvasTexture::get_texture_repeat() const {
+ return texture_repeat;
+}
+
+int CanvasTexture::get_width() const {
+ if (diffuse_texture.is_valid()) {
+ return diffuse_texture->get_width();
+ } else {
+ return 1;
+ }
+}
+int CanvasTexture::get_height() const {
+ if (diffuse_texture.is_valid()) {
+ return diffuse_texture->get_height();
+ } else {
+ return 1;
+ }
+}
+
+bool CanvasTexture::is_pixel_opaque(int p_x, int p_y) const {
+ if (diffuse_texture.is_valid()) {
+ return diffuse_texture->is_pixel_opaque(p_x, p_y);
+ } else {
+ return false;
+ }
+}
+
+bool CanvasTexture::has_alpha() const {
+ if (diffuse_texture.is_valid()) {
+ return diffuse_texture->has_alpha();
+ } else {
+ return false;
+ }
+}
+
+Ref<Image> CanvasTexture::get_data() const {
+ if (diffuse_texture.is_valid()) {
+ return diffuse_texture->get_data();
+ } else {
+ return Ref<Image>();
+ }
+}
+
+RID CanvasTexture::get_rid() const {
+ return canvas_texture;
+}
+
+void CanvasTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_diffuse_texture", "texture"), &CanvasTexture::set_diffuse_texture);
+ ClassDB::bind_method(D_METHOD("get_diffuse_texture"), &CanvasTexture::get_diffuse_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &CanvasTexture::set_normal_texture);
+ ClassDB::bind_method(D_METHOD("get_normal_texture"), &CanvasTexture::get_normal_texture);
+
+ ClassDB::bind_method(D_METHOD("set_specular_texture", "texture"), &CanvasTexture::set_specular_texture);
+ ClassDB::bind_method(D_METHOD("get_specular_texture"), &CanvasTexture::get_specular_texture);
+
+ ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &CanvasTexture::set_specular_color);
+ ClassDB::bind_method(D_METHOD("get_specular_color"), &CanvasTexture::get_specular_color);
+
+ ClassDB::bind_method(D_METHOD("set_specular_shininess", "shininess"), &CanvasTexture::set_specular_shininess);
+ ClassDB::bind_method(D_METHOD("get_specular_shininess"), &CanvasTexture::get_specular_shininess);
+
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &CanvasTexture::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasTexture::get_texture_filter);
+
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "repeat"), &CanvasTexture::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasTexture::get_texture_repeat);
+
+ ADD_GROUP("Diffuse", "diffuse_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture");
+ ADD_GROUP("Normalmap", "normal_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
+ ADD_GROUP("Specular", "specular_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "specular_shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular_shininess", "get_specular_shininess");
+ ADD_GROUP("Texture", "texture_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
+}
+
+CanvasTexture::CanvasTexture() {
+ canvas_texture = RS::get_singleton()->canvas_texture_create();
+}
+CanvasTexture::~CanvasTexture() {
+ RS::get_singleton()->free(canvas_texture);
+}
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index a331cb96a9..092fd17df3 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -334,16 +334,16 @@ public:
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
- void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), bool p_clip_uv = false, TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
+ void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
+ void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
+ void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1);
+ void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
+ void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
+ void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
@@ -423,4 +423,58 @@ public:
VARIANT_ENUM_CAST(CanvasItem::TextureFilter)
VARIANT_ENUM_CAST(CanvasItem::TextureRepeat)
+class CanvasTexture : public Texture2D {
+ GDCLASS(CanvasTexture, Texture2D);
+ OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
+
+ Ref<Texture2D> diffuse_texture;
+ Ref<Texture2D> normal_texture;
+ Ref<Texture2D> specular_texture;
+ Color specular = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RID canvas_texture;
+
+ CanvasItem::TextureFilter texture_filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
+ CanvasItem::TextureRepeat texture_repeat = CanvasItem::TEXTURE_REPEAT_PARENT_NODE;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_diffuse_texture(const Ref<Texture2D> &p_diffuse);
+ Ref<Texture2D> get_diffuse_texture() const;
+
+ void set_normal_texture(const Ref<Texture2D> &p_normal);
+ Ref<Texture2D> get_normal_texture() const;
+
+ void set_specular_texture(const Ref<Texture2D> &p_specular);
+ Ref<Texture2D> get_specular_texture() const;
+
+ void set_specular_color(const Color &p_color);
+ Color get_specular_color() const;
+
+ void set_specular_shininess(float p_shininess);
+ float get_specular_shininess() const;
+
+ void set_texture_filter(CanvasItem::TextureFilter p_filter);
+ CanvasItem::TextureFilter get_texture_filter() const;
+
+ void set_texture_repeat(CanvasItem::TextureRepeat p_repeat);
+ CanvasItem::TextureRepeat get_texture_repeat() const;
+
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+
+ virtual bool is_pixel_opaque(int p_x, int p_y) const override;
+ virtual bool has_alpha() const override;
+
+ virtual Ref<Image> get_data() const override;
+
+ virtual RID get_rid() const override;
+
+ CanvasTexture();
+ ~CanvasTexture();
+};
+
#endif // CANVAS_ITEM_H
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 414e488244..ba78f8dc2d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3224,11 +3224,28 @@ void Viewport::_validate_property(PropertyInfo &property) const {
}
void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) {
+ ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
+
if (default_canvas_item_texture_filter == p_filter) {
return;
}
default_canvas_item_texture_filter = p_filter;
- _propagate_update_default_filter(this);
+ switch (default_canvas_item_texture_filter) {
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
+ break;
+ default: {
+ }
+ }
}
Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_texture_filter() const {
@@ -3236,37 +3253,31 @@ Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_textu
}
void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) {
+ ERR_FAIL_INDEX(p_repeat, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
+
if (default_canvas_item_texture_repeat == p_repeat) {
return;
}
- default_canvas_item_texture_repeat = p_repeat;
- _propagate_update_default_repeat(this);
-}
-
-Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const {
- return default_canvas_item_texture_repeat;
-}
-void Viewport::_propagate_update_default_filter(Node *p_node) {
- CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
- if (ci) {
- ci->_update_texture_filter_changed(false);
- }
+ default_canvas_item_texture_repeat = p_repeat;
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _propagate_update_default_filter(p_node->get_child(i));
+ switch (default_canvas_item_texture_repeat) {
+ case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
+ RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
+ break;
+ default: {
+ }
}
}
-void Viewport::_propagate_update_default_repeat(Node *p_node) {
- CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
- if (ci) {
- ci->_update_texture_repeat_changed(false);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _propagate_update_default_repeat(p_node->get_child(i));
- }
+Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const {
+ return default_canvas_item_texture_repeat;
}
DisplayServer::WindowID Viewport::get_window_id() const {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index f7457f8ab2..b7d4a56b9e 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -279,7 +279,7 @@ private:
MSAA msaa;
ScreenSpaceAA screen_space_aa;
- bool use_debanding;
+ bool use_debanding = false;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -357,9 +357,6 @@ private:
DefaultCanvasItemTextureFilter default_canvas_item_texture_filter;
DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat;
- void _propagate_update_default_filter(Node *p_node);
- void _propagate_update_default_repeat(Node *p_node);
-
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 9f014e8175..4116d5ce10 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -983,7 +983,7 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2i popup_rect;
popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
- popup_rect.position = (parent_rect.size - popup_rect.size) / 2;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
popup(popup_rect);
}
@@ -1009,7 +1009,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
} else {
popup_rect.size = p_minsize;
}
- popup_rect.position = (parent_rect.size - popup_rect.size) / 2;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
popup(popup_rect);
}
@@ -1031,7 +1031,7 @@ void Window::popup_centered_ratio(float p_ratio) {
Rect2i popup_rect;
popup_rect.size = parent_rect.size * p_ratio;
- popup_rect.position = (parent_rect.size - popup_rect.size) / 2;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
popup(popup_rect);
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 14fa6c54ea..76b68c8da8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -594,6 +594,7 @@ void register_scene_types() {
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
+ ClassDB::register_class<CanvasTexture>();
ClassDB::register_class<CanvasItemMaterial>();
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index bc983c1d7e..ad9d888480 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -347,7 +347,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char3
modulate.r = modulate.g = modulate.b = 1.0;
}
RID texture = font->textures[ch->texture_idx].texture->get_rid();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, false);
}
advance = ch->advance;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index b75657c2c2..7bda889e46 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -549,7 +549,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_c
cpos.x += c->h_align;
cpos.y -= ascent;
cpos.y += c->v_align;
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), RID(), Color(1, 1, 1, 1), false);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, false);
}
return get_char_size(p_char, p_next).width;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index b720653f91..6b41b97e45 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -32,14 +32,8 @@
#include "core/core_string_names.h"
-//setter and getter names for property serialization
-#define COLOR_RAMP_GET_OFFSETS "get_offsets"
-#define COLOR_RAMP_GET_COLORS "get_colors"
-#define COLOR_RAMP_SET_OFFSETS "set_offsets"
-#define COLOR_RAMP_SET_COLORS "set_colors"
-
Gradient::Gradient() {
- //Set initial color ramp transition from black to white
+ //Set initial gradient transition from black to white
points.resize(2);
points.write[0].color = Color(0, 0, 0, 1);
points.write[0].offset = 0;
@@ -65,14 +59,14 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &Gradient::set_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &Gradient::get_offsets);
+ ClassDB::bind_method(D_METHOD("set_offsets", "offsets"), &Gradient::set_offsets);
+ ClassDB::bind_method(D_METHOD("get_offsets"), &Gradient::get_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &Gradient::set_colors);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &Gradient::get_colors);
+ ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors);
+ ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors");
}
Vector<float> Gradient::get_offsets() const {
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index cdb0ec5111..a8bf44c5c0 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -130,18 +130,6 @@ Ref<Texture2D> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(Ref<Texture2D> p_normal_map) {
- if (normal_map == p_normal_map) {
- return;
- }
- normal_map = p_normal_map;
- emit_changed();
-}
-
-Ref<Texture2D> StyleBoxTexture::get_normal_map() const {
- return normal_map;
-}
-
void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
ERR_FAIL_INDEX((int)p_margin, 4);
@@ -187,12 +175,7 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT];
rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM];
- RID normal_rid;
- if (normal_map.is_valid()) {
- normal_rid = normal_map->get_rid();
- }
-
- RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate, normal_rid);
+ RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
}
void StyleBoxTexture::set_draw_center(bool p_enabled) {
@@ -288,9 +271,6 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &StyleBoxTexture::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &StyleBoxTexture::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &StyleBoxTexture::get_normal_map);
-
ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size);
ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size);
@@ -317,7 +297,6 @@ void StyleBoxTexture::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 3d29e3bd0f..c5caab1b5a 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -90,7 +90,6 @@ private:
float margin[4];
Rect2 region_rect;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
bool draw_center;
Color modulate;
AxisStretchMode axis_h;
@@ -115,9 +114,6 @@ public:
void set_texture(Ref<Texture2D> p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(Ref<Texture2D> p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
virtual Size2 get_center_size() const override;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 6291d2dddb..39ef6eeafa 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -45,28 +45,21 @@ bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
}
-void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
}
-void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
+void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
-
return true;
}
@@ -75,9 +68,9 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
- ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
- ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
ADD_GROUP("", "");
@@ -232,31 +225,25 @@ bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
-void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
-void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -651,31 +638,25 @@ RID StreamTexture2D::get_rid() const {
return texture;
}
-void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool StreamTexture2D::has_alpha() const {
@@ -1203,7 +1184,7 @@ void AtlasTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
-void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
@@ -1218,12 +1199,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
+ RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
}
-void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
@@ -1241,12 +1220,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
+ RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid()) {
return;
@@ -1256,9 +1233,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
+ RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1363,7 +1338,7 @@ Ref<Texture2D> MeshTexture::get_base_texture() const {
return base_texture;
}
-void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1373,12 +1348,10 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
-void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1397,12 +1370,10 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
-void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1421,9 +1392,7 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1568,14 +1537,14 @@ void LargeTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose);
}
}
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0) {
return;
@@ -1585,11 +1554,11 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
}
}
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) {
return;
@@ -1608,7 +1577,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
- pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false);
+ pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false);
}
}
@@ -1738,12 +1707,6 @@ CurveTexture::~CurveTexture() {
//////////////////
-//setter and getter names for property serialization
-#define COLOR_RAMP_GET_OFFSETS "get_offsets"
-#define COLOR_RAMP_GET_COLORS "get_colors"
-#define COLOR_RAMP_SET_OFFSETS "set_offsets"
-#define COLOR_RAMP_SET_COLORS "set_colors"
-
GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index eebbf4f233..fd48afccda 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -66,9 +66,9 @@ public:
virtual bool has_alpha() const = 0;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual Ref<Image> get_data() const { return Ref<Image>(); }
@@ -115,9 +115,9 @@ public:
virtual RID get_rid() const override;
bool has_alpha() const override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -194,9 +194,9 @@ public:
virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -246,9 +246,9 @@ public:
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -285,9 +285,9 @@ public:
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -331,9 +331,9 @@ public:
Ref<Texture2D> get_piece_texture(int p_idx) const;
Ref<Image> to_image() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 84b067d1e2..dcd8f11400 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -51,8 +51,6 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_name(id, p_value);
} else if (what == "texture") {
tile_set_texture(id, p_value);
- } else if (what == "normal_map") {
- tile_set_normal_map(id, p_value);
} else if (what == "tex_offset") {
tile_set_texture_offset(id, p_value);
} else if (what == "material") {
@@ -226,8 +224,6 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_name(id);
} else if (what == "texture") {
r_ret = tile_get_texture(id);
- } else if (what == "normal_map") {
- r_ret = tile_get_normal_map(id);
} else if (what == "tex_offset") {
r_ret = tile_get_texture_offset(id);
} else if (what == "material") {
@@ -331,7 +327,6 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
String pre = itos(id) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -402,17 +397,6 @@ Ref<Texture2D> TileSet::tile_get_texture(int p_id) const {
return tile_map[p_id].texture;
}
-void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].normal_map = p_normal_map;
- emit_changed();
-}
-
-Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
- return tile_map[p_id].normal_map;
-}
-
void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].material = p_material;
@@ -1128,8 +1112,6 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
ClassDB::bind_method(D_METHOD("tile_get_texture", "id"), &TileSet::tile_get_texture);
- ClassDB::bind_method(D_METHOD("tile_set_normal_map", "id", "normal_map"), &TileSet::tile_set_normal_map);
- ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map);
ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material);
ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material);
ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 78f34e46ce..aab428aa21 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -106,7 +106,6 @@ private:
struct TileData {
String name;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
Vector2 offset;
Rect2i region;
Vector<ShapeData> shapes_data;
@@ -149,9 +148,6 @@ public:
void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture);
Ref<Texture2D> tile_get_texture(int p_id) const;
- void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> tile_get_normal_map(int p_id) const;
-
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 81851a9127..ac68b6a079 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1243,9 +1243,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
inputs[i] = src_var + " > 0 ? true : false";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = src_var + " ? 1.0 : 0.0";
+ inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = src_var + " ? 1 : 0";
+ inputs[i] = "(" + src_var + " ? 1 : 0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {