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-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/soft_body.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp2
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--scene/gui/popup.cpp8
-rw-r--r--scene/main/viewport.cpp1
-rw-r--r--scene/resources/animation.cpp20
-rw-r--r--scene/resources/dynamic_font_stb.cpp2
-rw-r--r--scene/resources/mesh.cpp8
-rw-r--r--scene/resources/surface_tool.cpp14
-rw-r--r--scene/resources/visual_shader_nodes.cpp50
-rw-r--r--scene/resources/visual_shader_nodes.h3
13 files changed, 87 insertions, 29 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index ef7644fcab..bb144dda96 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -70,7 +70,7 @@ void CollisionPolygon2D::_build_polygon() {
w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
}
- w = PoolVector<Vector2>::Write();
+ w.release();
concave->set_segments(segments);
parent->shape_owner_add_shape(owner_id, concave);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 22bc0e44e6..0a6d630428 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1275,7 +1275,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
idx += 3;
}
- w = PoolVector<int>::Write();
+ w.release();
return data;
}
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index b9f6865298..386e127f8b 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -73,7 +73,7 @@ void SoftBodyVisualServerHandler::open() {
}
void SoftBodyVisualServerHandler::close() {
- write_buffer = PoolVector<uint8_t>::Write();
+ write_buffer.release();
}
void SoftBodyVisualServerHandler::commit_changes() {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9f73484b6a..d0f8799a64 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -254,7 +254,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
- facesw = PoolVector<Vector3>::Write();
+ facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 91b76839d7..a3bc68ffcd 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -754,7 +754,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
for (int i = current + 1; i <= items.size(); i++) {
if (i == items.size()) {
- if (current == 0)
+ if (current == 0 || current == -1)
break;
else
i = 0;
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 492e379440..9e996e5519 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -48,6 +48,14 @@ void Popup::_notification(int p_what) {
update_configuration_warning();
}
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (popped_up) {
+ popped_up = false;
+ notification(NOTIFICATION_POPUP_HIDE);
+ emit_signal("popup_hide");
+ }
+ }
+
if (p_what == NOTIFICATION_ENTER_TREE) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8561d9aedb..334c49f7cc 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3064,6 +3064,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 1ca643cd7a..89cbf0becd 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -403,7 +403,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
w[idx++] = scale.z;
}
- w = PoolVector<real_t>::Write();
+ w.release();
r_ret = keys;
return true;
@@ -438,8 +438,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wtr = PoolVector<float>::Write();
+ wti.release();
+ wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
@@ -478,8 +478,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wtr = PoolVector<float>::Write();
+ wti.release();
+ wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
@@ -523,8 +523,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wpo = PoolVector<float>::Write();
+ wti.release();
+ wpo.release();
d["times"] = key_times;
d["points"] = key_points;
@@ -562,7 +562,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
+ wti.release();
d["times"] = key_times;
d["clips"] = clips;
@@ -595,8 +595,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
wcl[i] = vls[i].value;
}
- wti = PoolVector<float>::Write();
- wcl = PoolVector<String>::Write();
+ wti.release();
+ wcl.release();
d["times"] = key_times;
d["clips"] = clips;
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 3b44f05b94..ccff617a16 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -55,7 +55,7 @@ void DynamicFontData::lock() {
void DynamicFontData::unlock() {
- fr = PoolVector<uint8_t>::Read();
+ fr.release();
}
void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6443b44bb6..aff274cd21 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -98,7 +98,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
}
- facesw = PoolVector<Vector3>::Write();
+ facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -436,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
r[i] = t;
}
- r = PoolVector<Vector3>::Write();
+ r.release();
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
@@ -452,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
iw[j + 2] = j + 1;
}
- iw = PoolVector<int>::Write();
+ iw.release();
arrays[ARRAY_INDEX] = new_indices;
} else {
@@ -461,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
SWAP(ir[j + 1], ir[j + 2]);
}
- ir = PoolVector<int>::Write();
+ ir.release();
arrays[ARRAY_INDEX] = indices;
}
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 496b1b2bdc..2588e41951 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -307,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<Vector3>::Write();
+ w.release();
a[i] = array;
} break;
@@ -335,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<Vector2>::Write();
+ w.release();
a[i] = array;
} break;
case Mesh::ARRAY_TANGENT: {
@@ -358,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx + 3] = d < 0 ? -1 : 1;
}
- w = PoolVector<float>::Write();
+ w.release();
a[i] = array;
} break;
@@ -375,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx] = v.color;
}
- w = PoolVector<Color>::Write();
+ w.release();
a[i] = array;
} break;
case Mesh::ARRAY_BONES: {
@@ -396,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<int>::Write();
+ w.release();
a[i] = array;
} break;
@@ -418,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<float>::Write();
+ w.release();
a[i] = array;
} break;
@@ -436,7 +436,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx] = E->get();
}
- w = PoolVector<int>::Write();
+ w.release();
a[i] = array;
} break;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a44471a365..746edc65b0 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -357,9 +357,13 @@ int VisualShaderNodeTexture::get_output_port_count() const {
return 2;
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
+ if (p_port == 0 && source == SOURCE_DEPTH)
+ return PORT_TYPE_SCALAR;
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
+ if (p_port == 0 && source == SOURCE_DEPTH)
+ return "depth";
return p_port == 0 ? "rgb" : "alpha";
}
@@ -475,6 +479,41 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+ if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ {
+ if (source == SOURCE_DEPTH) {
+ String code;
+ code += "\t" + p_output_vars[0] + " = 0.0;\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+ }
+ }
+
+ if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+
+ String code = "\t{\n";
+ if (p_input_vars[0] == String()) { //none bound, do nothing
+
+ code += "\t\tfloat _depth = 0.0;\n";
+
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy ).r;\n";
+ } else {
+ code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " ).r;\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = _depth;\n";
+ code += "\t\t" + p_output_vars[1] + " = 1.0;\n";
+ code += "\t}\n";
+ return code;
+ } else if (source == SOURCE_DEPTH) {
+ String code;
+ code += "\t" + p_output_vars[0] + " = 0.0;\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+ }
+
//none
String code;
code += "\t" + p_output_vars[0] + " = vec3(0.0);\n";
@@ -543,6 +582,14 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
+ if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+
+ if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ return TTR("Invalid source for preview.");
+ }
+ return String(); // all good
+ }
+
return TTR("Invalid source for shader.");
}
@@ -557,7 +604,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
@@ -565,6 +612,7 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_SCREEN);
BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
+ BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index ef64b50711..235714f697 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -198,7 +198,8 @@ public:
SOURCE_TEXTURE,
SOURCE_SCREEN,
SOURCE_2D_TEXTURE,
- SOURCE_2D_NORMAL
+ SOURCE_2D_NORMAL,
+ SOURCE_DEPTH
};
enum TextureType {