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-rw-r--r--scene/2d/animated_sprite_2d.cpp9
-rw-r--r--scene/2d/animated_sprite_2d.h22
-rw-r--r--scene/2d/area_2d.cpp28
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/back_buffer_copy.h6
-rw-r--r--scene/2d/camera_2d.cpp26
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/canvas_modulate.cpp9
-rw-r--r--scene/2d/canvas_modulate.h2
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp19
-rw-r--r--scene/2d/collision_polygon_2d.h8
-rw-r--r--scene/2d/collision_shape_2d.cpp7
-rw-r--r--scene/2d/collision_shape_2d.h6
-rw-r--r--scene/2d/cpu_particles_2d.cpp10
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/gpu_particles_2d.h4
-rw-r--r--scene/2d/joints_2d.cpp12
-rw-r--r--scene/2d/joints_2d.h6
-rw-r--r--scene/2d/light_2d.cpp9
-rw-r--r--scene/2d/light_2d.h20
-rw-r--r--scene/2d/light_occluder_2d.cpp19
-rw-r--r--scene/2d/light_occluder_2d.h8
-rw-r--r--scene/2d/line_2d.cpp3
-rw-r--r--scene/2d/line_2d.h6
-rw-r--r--scene/2d/mesh_instance_2d.h2
-rw-r--r--scene/2d/multimesh_instance_2d.h2
-rw-r--r--scene/2d/navigation_agent_2d.cpp12
-rw-r--r--scene/2d/navigation_agent_2d.h2
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp9
-rw-r--r--scene/2d/navigation_obstacle_2d.h2
-rw-r--r--scene/2d/navigation_region_2d.cpp20
-rw-r--r--scene/2d/navigation_region_2d.h6
-rw-r--r--scene/2d/node_2d.h22
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp9
-rw-r--r--scene/2d/parallax_layer.h2
-rw-r--r--scene/2d/path_2d.cpp18
-rw-r--r--scene/2d/path_2d.h12
-rw-r--r--scene/2d/physics_body_2d.cpp52
-rw-r--r--scene/2d/physics_body_2d.h9
-rw-r--r--scene/2d/polygon_2d.cpp8
-rw-r--r--scene/2d/polygon_2d.h16
-rw-r--r--scene/2d/position_2d.h4
-rw-r--r--scene/2d/ray_cast_2d.cpp27
-rw-r--r--scene/2d/ray_cast_2d.h6
-rw-r--r--scene/2d/remote_transform_2d.cpp9
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp4
-rw-r--r--scene/2d/skeleton_2d.h2
-rw-r--r--scene/2d/sprite_2d.cpp2
-rw-r--r--scene/2d/sprite_2d.h20
-rw-r--r--scene/2d/tile_map.cpp26
-rw-r--r--scene/2d/tile_map.h18
-rw-r--r--scene/2d/touch_screen_button.h6
-rw-r--r--scene/2d/visibility_notifier_2d.cpp9
-rw-r--r--scene/2d/visibility_notifier_2d.h10
-rw-r--r--scene/3d/area_3d.cpp40
-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/baked_lightmap.cpp8
-rw-r--r--scene/3d/baked_lightmap.h8
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp11
-rw-r--r--scene/3d/camera_3d.h5
-rw-r--r--scene/3d/collision_object_3d.h2
-rw-r--r--scene/3d/collision_polygon_3d.cpp17
-rw-r--r--scene/3d/collision_polygon_3d.h2
-rw-r--r--scene/3d/collision_shape_3d.cpp49
-rw-r--r--scene/3d/collision_shape_3d.h4
-rw-r--r--scene/3d/cpu_particles_3d.cpp20
-rw-r--r--scene/3d/cpu_particles_3d.h8
-rw-r--r--scene/3d/decal.h4
-rw-r--r--scene/3d/gi_probe.cpp10
-rw-r--r--scene/3d/gi_probe.h10
-rw-r--r--scene/3d/gpu_particles_3d.cpp68
-rw-r--r--scene/3d/gpu_particles_3d.h28
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp901
-rw-r--r--scene/3d/gpu_particles_collision_3d.h342
-rw-r--r--scene/3d/immediate_geometry_3d.h4
-rw-r--r--scene/3d/light_3d.cpp29
-rw-r--r--scene/3d/light_3d.h23
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/3d/multimesh_instance_3d.h4
-rw-r--r--scene/3d/navigation_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.cpp11
-rw-r--r--scene/3d/navigation_agent_3d.h2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp9
-rw-r--r--scene/3d/navigation_obstacle_3d.h2
-rw-r--r--scene/3d/navigation_region_3d.cpp15
-rw-r--r--scene/3d/navigation_region_3d.h4
-rw-r--r--scene/3d/node_3d.cpp41
-rw-r--r--scene/3d/node_3d.h8
-rw-r--r--scene/3d/path_3d.cpp96
-rw-r--r--scene/3d/path_3d.h8
-rw-r--r--scene/3d/physics_body_3d.cpp70
-rw-r--r--scene/3d/physics_body_3d.h28
-rw-r--r--scene/3d/physics_joint_3d.h10
-rw-r--r--scene/3d/ray_cast_3d.cpp23
-rw-r--r--scene/3d/ray_cast_3d.h6
-rw-r--r--scene/3d/reflection_probe.cpp68
-rw-r--r--scene/3d/reflection_probe.h30
-rw-r--r--scene/3d/remote_transform_3d.cpp9
-rw-r--r--scene/3d/remote_transform_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp56
-rw-r--r--scene/3d/skeleton_3d.h15
-rw-r--r--scene/3d/skeleton_ik_3d.cpp5
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/soft_body_3d.cpp8
-rw-r--r--scene/3d/soft_body_3d.h6
-rw-r--r--scene/3d/sprite_3d.cpp11
-rw-r--r--scene/3d/sprite_3d.h18
-rw-r--r--scene/3d/vehicle_body_3d.cpp18
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/3d/visibility_notifier_3d.h4
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/3d/world_environment.cpp17
-rw-r--r--scene/3d/world_environment.h4
-rw-r--r--scene/3d/xr_nodes.cpp46
-rw-r--r--scene/3d/xr_nodes.h16
-rw-r--r--scene/animation/animation_blend_space_1d.h14
-rw-r--r--scene/animation/animation_blend_space_2d.cpp10
-rw-r--r--scene/animation/animation_blend_space_2d.h14
-rw-r--r--scene/animation/animation_blend_tree.h94
-rw-r--r--scene/animation/animation_node_state_machine.h12
-rw-r--r--scene/animation/animation_player.cpp10
-rw-r--r--scene/animation/animation_player.h4
-rw-r--r--scene/animation/animation_tree.cpp37
-rw-r--r--scene/animation/animation_tree.h4
-rw-r--r--scene/animation/root_motion_view.h4
-rw-r--r--scene/animation/tween.cpp16
-rw-r--r--scene/audio/audio_stream_player.h2
-rw-r--r--scene/debugger/scene_debugger.cpp9
-rw-r--r--scene/debugger/scene_debugger.h2
-rw-r--r--scene/gui/base_button.cpp30
-rw-r--r--scene/gui/base_button.h12
-rw-r--r--scene/gui/box_container.cpp21
-rw-r--r--scene/gui/box_container.h2
-rw-r--r--scene/gui/button.h2
-rw-r--r--scene/gui/center_container.cpp4
-rw-r--r--scene/gui/center_container.h2
-rw-r--r--scene/gui/check_box.h2
-rw-r--r--scene/gui/check_button.h2
-rw-r--r--scene/gui/code_edit.cpp447
-rw-r--r--scene/gui/code_edit.h135
-rw-r--r--scene/gui/color_picker.cpp11
-rw-r--r--scene/gui/color_picker.h5
-rw-r--r--scene/gui/container.cpp6
-rw-r--r--scene/gui/container.h8
-rw-r--r--scene/gui/control.cpp49
-rw-r--r--scene/gui/control.h46
-rw-r--r--scene/gui/dialogs.cpp18
-rw-r--r--scene/gui/dialogs.h6
-rw-r--r--scene/gui/file_dialog.cpp32
-rw-r--r--scene/gui/file_dialog.h10
-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/graph_edit.cpp144
-rw-r--r--scene/gui/graph_edit.h20
-rw-r--r--scene/gui/graph_node.cpp16
-rw-r--r--scene/gui/graph_node.h4
-rw-r--r--scene/gui/grid_container.h2
-rw-r--r--scene/gui/item_list.h4
-rw-r--r--scene/gui/label.cpp30
-rw-r--r--scene/gui/label.h2
-rw-r--r--scene/gui/line_edit.cpp109
-rw-r--r--scene/gui/line_edit.h21
-rw-r--r--scene/gui/link_button.cpp1
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/margin_container.cpp4
-rw-r--r--scene/gui/margin_container.h2
-rw-r--r--scene/gui/menu_button.cpp1
-rw-r--r--scene/gui/menu_button.h4
-rw-r--r--scene/gui/nine_patch_rect.h2
-rw-r--r--scene/gui/option_button.h6
-rw-r--r--scene/gui/panel_container.cpp4
-rw-r--r--scene/gui/panel_container.h2
-rw-r--r--scene/gui/popup.cpp94
-rw-r--r--scene/gui/popup.h13
-rw-r--r--scene/gui/popup_menu.cpp401
-rw-r--r--scene/gui/popup_menu.h49
-rw-r--r--scene/gui/progress_bar.h2
-rw-r--r--scene/gui/range.cpp2
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/rich_text_effect.h4
-rw-r--r--scene/gui/rich_text_label.cpp379
-rw-r--r--scene/gui/rich_text_label.h17
-rw-r--r--scene/gui/scroll_bar.cpp23
-rw-r--r--scene/gui/scroll_bar.h24
-rw-r--r--scene/gui/scroll_container.cpp16
-rw-r--r--scene/gui/scroll_container.h6
-rw-r--r--scene/gui/separator.h2
-rw-r--r--scene/gui/shortcut.cpp24
-rw-r--r--scene/gui/shortcut.h6
-rw-r--r--scene/gui/slider.h2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/spin_box.h4
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/split_container.h4
-rw-r--r--scene/gui/subviewport_container.h2
-rw-r--r--scene/gui/tab_container.cpp78
-rw-r--r--scene/gui/tab_container.h17
-rw-r--r--scene/gui/tabs.cpp9
-rw-r--r--scene/gui/tabs.h10
-rw-r--r--scene/gui/text_edit.cpp1456
-rw-r--r--scene/gui/text_edit.h384
-rw-r--r--scene/gui/texture_button.cpp42
-rw-r--r--scene/gui/texture_button.h13
-rw-r--r--scene/gui/texture_progress.h2
-rw-r--r--scene/gui/texture_rect.h2
-rw-r--r--scene/gui/tree.cpp97
-rw-r--r--scene/gui/tree.h9
-rw-r--r--scene/gui/video_player.cpp4
-rw-r--r--scene/gui/video_player.h4
-rw-r--r--scene/main/canvas_item.cpp62
-rw-r--r--scene/main/canvas_item.h20
-rw-r--r--scene/main/http_request.cpp114
-rw-r--r--scene/main/http_request.h13
-rw-r--r--scene/main/node.cpp93
-rw-r--r--scene/main/node.h13
-rw-r--r--scene/main/scene_tree.cpp39
-rw-r--r--scene/main/scene_tree.h19
-rw-r--r--scene/main/shader_globals_override.cpp9
-rw-r--r--scene/main/shader_globals_override.h2
-rw-r--r--scene/main/viewport.cpp117
-rw-r--r--scene/main/viewport.h35
-rw-r--r--scene/main/window.cpp70
-rw-r--r--scene/main/window.h16
-rw-r--r--scene/register_scene_types.cpp53
-rw-r--r--scene/resources/animation.cpp14
-rw-r--r--scene/resources/audio_stream_sample.h20
-rw-r--r--scene/resources/box_shape_3d.cpp2
-rw-r--r--scene/resources/box_shape_3d.h6
-rw-r--r--scene/resources/camera_effects.cpp197
-rw-r--r--scene/resources/camera_effects.h (renamed from scene/gui/tool_button.cpp)69
-rw-r--r--scene/resources/capsule_shape_2d.cpp3
-rw-r--r--scene/resources/capsule_shape_2d.h8
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h6
-rw-r--r--scene/resources/circle_shape_2d.h8
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp3
-rw-r--r--scene/resources/concave_polygon_shape_2d.h8
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.h6
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp8
-rw-r--r--scene/resources/convex_polygon_shape_2d.h8
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_3d.h6
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/cylinder_shape_3d.h6
-rw-r--r--scene/resources/default_theme/bookmark.pngbin0 -> 160 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp125
-rw-r--r--scene/resources/default_theme/icon_file.pngbin0 -> 183 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h8
-rw-r--r--scene/resources/dynamic_font.cpp52
-rw-r--r--scene/resources/dynamic_font.h32
-rw-r--r--scene/resources/environment.cpp1439
-rw-r--r--scene/resources/environment.h473
-rw-r--r--scene/resources/font.cpp30
-rw-r--r--scene/resources/font.h38
-rw-r--r--scene/resources/gradient.cpp21
-rw-r--r--scene/resources/gradient.h15
-rw-r--r--scene/resources/height_map_shape_3d.cpp2
-rw-r--r--scene/resources/height_map_shape_3d.h6
-rw-r--r--scene/resources/line_shape_2d.cpp3
-rw-r--r--scene/resources/line_shape_2d.h8
-rw-r--r--scene/resources/material.h16
-rw-r--r--scene/resources/mesh.cpp1
-rw-r--r--scene/resources/mesh.h31
-rw-r--r--scene/resources/mesh_library.h6
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/navigation_mesh.h2
-rw-r--r--scene/resources/packed_scene.cpp7
-rw-r--r--scene/resources/packed_scene.h6
-rw-r--r--scene/resources/particles_material.cpp379
-rw-r--r--scene/resources/particles_material.h95
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/polygon_path_finder.cpp20
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/primitive_meshes.h44
-rw-r--r--scene/resources/ray_shape_2d.cpp105
-rw-r--r--scene/resources/ray_shape_2d.h (renamed from scene/gui/tool_button.h)34
-rw-r--r--scene/resources/ray_shape_3d.cpp2
-rw-r--r--scene/resources/ray_shape_3d.h6
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/resource_format_text.cpp15
-rw-r--r--scene/resources/segment_shape_2d.cpp77
-rw-r--r--scene/resources/segment_shape_2d.h33
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/shape_2d.cpp1
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/shape_3d.h4
-rw-r--r--scene/resources/sky.cpp8
-rw-r--r--scene/resources/sky.h4
-rw-r--r--scene/resources/sky_material.h12
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.h6
-rw-r--r--scene/resources/style_box.cpp3
-rw-r--r--scene/resources/style_box.h26
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/syntax_highlighter.cpp643
-rw-r--r--scene/resources/syntax_highlighter.h140
-rw-r--r--scene/resources/text_file.h2
-rw-r--r--scene/resources/texture.cpp307
-rw-r--r--scene/resources/texture.h310
-rw-r--r--scene/resources/tile_set.cpp8
-rw-r--r--scene/resources/visual_shader.cpp546
-rw-r--r--scene/resources/visual_shader.h204
-rw-r--r--scene/resources/visual_shader_nodes.cpp916
-rw-r--r--scene/resources/visual_shader_nodes.h1325
-rw-r--r--scene/resources/world_2d.cpp2
-rw-r--r--scene/resources/world_3d.h1
-rw-r--r--scene/resources/world_margin_shape_3d.cpp2
-rw-r--r--scene/resources/world_margin_shape_3d.h6
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
318 files changed, 10908 insertions, 5357 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 3268544519..b3370863e1 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -660,11 +660,16 @@ StringName AnimatedSprite2D::get_animation() const {
}
String AnimatedSprite2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
}
- return String();
+ return warning;
}
void AnimatedSprite2D::set_specular_color(const Color &p_color) {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 5e8344ec4c..cefed56620 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -172,21 +172,21 @@ class AnimatedSprite2D : public Node2D {
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -222,7 +222,7 @@ public:
void set_shininess(float p_shininess);
float get_shininess() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index ebfcb9cad6..d51ee3f9a8 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -180,26 +180,20 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ body_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
}
-
- eraseit = true;
}
- if (!node || E->get().in_tree) {
+ if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
}
-
- if (eraseit) {
- body_map.erase(E);
- }
}
locked = false;
@@ -278,26 +272,20 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ area_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
}
-
- eraseit = true;
}
- if (!node || E->get().in_tree) {
+ if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
}
-
- if (eraseit) {
- area_map.erase(E);
- }
}
locked = false;
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0d0293dd12..32226ef5a4 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -130,7 +130,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_space_override_mode(SpaceOverride p_mode);
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 7f0b6f5897..4e236a367e 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -89,7 +89,7 @@ private:
float attenuation;
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 4b26bf1bdc..b58034de19 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -54,13 +54,13 @@ protected:
public:
#ifdef TOOLS_ENABLED
- Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
- Rect2 get_anchorable_rect() const;
+ Rect2 get_anchorable_rect() const override;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 8f69676da4..fd4d5981ff 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -56,7 +56,7 @@ void Camera2D::_update_scroll() {
viewport->set_canvas_transform(xform);
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
@@ -94,7 +94,7 @@ Transform2D Camera2D::get_camera_transform() {
ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Point2 new_camera_pos = get_global_transform().get_origin();
Point2 ret_camera_pos;
@@ -274,7 +274,7 @@ void Camera2D::_notification(int p_what) {
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Vector2 screen_endpoints[4] = {
inv_camera_transform.xform(Vector2(0, 0)),
@@ -321,7 +321,7 @@ void Camera2D::_notification(int p_what) {
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Vector2 margin_endpoints[4] = {
inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
@@ -343,7 +343,9 @@ void Camera2D::_notification(int p_what) {
void Camera2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
Vector2 Camera2D::get_offset() const {
@@ -361,7 +363,9 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
void Camera2D::set_rotating(bool p_rotating) {
rotating = p_rotating;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
bool Camera2D::is_rotating() const {
@@ -465,7 +469,7 @@ void Camera2D::reset_smoothing() {
void Camera2D::align() {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Point2 current_camera_pos = get_global_transform().get_origin();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
@@ -503,6 +507,14 @@ Point2 Camera2D::get_camera_screen_center() const {
return camera_screen_center;
}
+Size2 Camera2D::_get_camera_screen_size() const {
+ // special case if the camera2D is in the root viewport
+ if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
+ return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ }
+ return get_viewport_rect().size;
+}
+
void Camera2D::set_h_drag_enabled(bool p_enabled) {
h_drag_enabled = p_enabled;
}
@@ -522,7 +534,9 @@ bool Camera2D::is_v_drag_enabled() const {
void Camera2D::set_v_offset(float p_offset) {
v_ofs = p_offset;
v_offset_changed = true;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
float Camera2D::get_v_offset() const {
@@ -532,7 +546,9 @@ float Camera2D::get_v_offset() const {
void Camera2D::set_h_offset(float p_offset) {
h_ofs = p_offset;
h_offset_changed = true;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
float Camera2D::get_h_offset() const {
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 0a4e269c40..867a5562b2 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -94,6 +94,8 @@ protected:
Camera2DProcessMode process_mode;
+ Size2 _get_camera_screen_size() const;
+
protected:
virtual Transform2D get_camera_transform();
void _notification(int p_what);
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 56643542a8..8fb16534e8 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -78,14 +78,19 @@ String CanvasModulate::get_configuration_warning() const {
return String();
}
+ String warning = Node2D::get_configuration_warning();
+
List<Node *> nodes;
get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
if (nodes.size() > 1) {
- return TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
}
- return String();
+ return warning;
}
CanvasModulate::CanvasModulate() {
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index a0b61f43ba..eac3cf9e54 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -46,7 +46,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
CanvasModulate();
~CanvasModulate();
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index d7af2f3a2a..8eff1b3aec 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -113,7 +113,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 4919ef8304..3cbb0f72f8 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -32,6 +32,7 @@
#include "collision_object_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -75,7 +76,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
return decomp;
}
@@ -224,20 +225,28 @@ bool CollisionPolygon2D::_edit_use_rect() const {
}
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
}
#endif
String CollisionPolygon2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
if (polygon.empty()) {
- return TTR("An empty CollisionPolygon2D has no effect on collision.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
}
- return String();
+ return warning;
}
void CollisionPolygon2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index bf3e560a93..0f6b654149 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -67,9 +67,9 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_build_mode(BuildMode p_mode);
@@ -78,7 +78,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 88d124536c..d022c857f3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -176,11 +176,14 @@ String CollisionShape2D::get_configuration_warning() const {
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
-
if (!shape.is_valid()) {
return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
}
-
+ Ref<ConvexPolygonShape2D> convex = shape;
+ Ref<ConcavePolygonShape2D> concave = shape;
+ if (convex.is_valid() || concave.is_valid()) {
+ return TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.");
+ }
return String();
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index ec7808ee7c..ced90d46f0 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -54,7 +54,11 @@ protected:
static void _bind_methods();
public:
+#ifdef TOOLS_ENABLED
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#else
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+#endif // TOOLS_ENABLED
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
@@ -68,7 +72,7 @@ public:
void set_one_way_collision_margin(float p_margin);
float get_one_way_collision_margin() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 526951976e..8d1162b7e3 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -254,7 +254,7 @@ bool CPUParticles2D::get_fractional_delta() const {
}
String CPUParticles2D::get_configuration_warning() const {
- String warnings;
+ String warnings = Node2D::get_configuration_warning();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -749,7 +749,11 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.transform[2] = emission_points.get(random_idx);
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- p.velocity = emission_normals.get(random_idx);
+ Vector2 normal = emission_normals.get(random_idx);
+ Transform2D m2;
+ m2.set_axis(0, normal);
+ m2.set_axis(1, normal.tangent());
+ p.velocity = m2.basis_xform(p.velocity);
}
if (emission_colors.size() == pc) {
@@ -1287,7 +1291,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 747f06b90d..dfc875ceb0 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -190,7 +190,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_emitting(bool p_emitting);
@@ -280,7 +280,7 @@ public:
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void restart();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 0814fbb549..01da36ec34 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -222,7 +222,7 @@ String GPUParticles2D::get_configuration_warning() const {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
}
- String warnings;
+ String warnings = Node2D::get_configuration_warning();
if (process_material.is_null()) {
if (warnings != String()) {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 47951d76dc..3258237f92 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -71,7 +71,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
public:
@@ -114,7 +114,7 @@ public:
void set_normal_map(const Ref<Texture2D> &p_normal_map);
Ref<Texture2D> get_normal_map() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void restart();
Rect2 capture_rect() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 0d126b949d..8df72d7aac 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -309,10 +309,10 @@ RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *
RID dsj = PhysicsServer2D::get_singleton()->damped_spring_joint_create(anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid());
if (rest_length) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(dsj, PhysicsServer2D::DAMPED_STRING_REST_LENGTH, rest_length);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, rest_length);
}
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(dsj, PhysicsServer2D::DAMPED_STRING_STIFFNESS, stiffness);
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(dsj, PhysicsServer2D::DAMPED_STRING_DAMPING, damping);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_STIFFNESS, stiffness);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_DAMPING, damping);
return dsj;
}
@@ -330,7 +330,7 @@ void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
update();
if (get_joint().is_valid()) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_STRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
}
@@ -342,7 +342,7 @@ void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
update();
if (get_joint().is_valid()) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_STRING_STIFFNESS, p_stiffness);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
}
@@ -354,7 +354,7 @@ void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
update();
if (get_joint().is_valid()) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_STRING_DAMPING, p_damping);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 9a3bea4407..60534cae65 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -79,7 +79,7 @@ class PinJoint2D : public Joint2D {
protected:
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
static void _bind_methods();
public:
@@ -97,7 +97,7 @@ class GrooveJoint2D : public Joint2D {
protected:
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
static void _bind_methods();
public:
@@ -120,7 +120,7 @@ class DampedSpringJoint2D : public Joint2D {
protected:
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
static void _bind_methods();
public:
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1e7e9f6b6a..217a210342 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -310,11 +310,16 @@ void Light2D::_notification(int p_what) {
}
String Light2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!texture.is_valid()) {
- return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
}
- return String();
+ return warning;
}
void Light2D::set_shadow_smooth(float p_amount) {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 0d5e8d674a..45444800fe 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -82,17 +82,17 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
void set_enabled(bool p_enabled);
bool is_enabled() const;
@@ -154,7 +154,7 @@ public:
void set_shadow_smooth(float p_amount);
float get_shadow_smooth() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
Light2D();
~Light2D();
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 0f4880f69a..b2ea60f895 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "light_occluder_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/engine.h"
@@ -68,12 +69,12 @@ Rect2 OccluderPolygon2D::_edit_get_rect() const {
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (closed) {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
} else {
const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
const Vector2 *points = polygon.ptr();
for (int i = 0; i < polygon.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
@@ -245,15 +246,23 @@ int LightOccluder2D::get_occluder_light_mask() const {
}
String LightOccluder2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!occluder_polygon.is_valid()) {
- return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- return TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
}
- return String();
+ return warning;
}
void LightOccluder2D::_bind_methods() {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index eba67edfe4..694097f985 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -70,7 +70,7 @@ public:
void set_cull_mode(CullMode p_mode);
CullMode get_cull_mode() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
OccluderPolygon2D();
~OccluderPolygon2D();
};
@@ -93,8 +93,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
@@ -103,7 +103,7 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
LightOccluder2D();
~LightOccluder2D();
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 28183403f2..b120b115b0 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -31,6 +31,7 @@
#include "line_2d.h"
#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
#include "line_builder.h"
// Needed so we can bind functions
@@ -72,7 +73,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
const real_t d = _width / 2 + p_tolerance;
const Vector2 *points = _points.ptr();
for (int i = 0; i < _points.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index bccbcbdcb9..43739ee638 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -56,9 +56,9 @@ public:
};
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
Line2D();
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index 3356f44e91..f10ab17a7c 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -47,7 +47,7 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
#endif
void set_mesh(const Ref<Mesh> &p_mesh);
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index a843606ebf..aadedac42a 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -48,7 +48,7 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
#endif
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index cb2dbba0fe..9949ac6228 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -31,6 +31,7 @@
#include "navigation_agent_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -270,11 +271,16 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
}
String NavigationAgent2D::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!Object::cast_to<Node2D>(get_parent())) {
- return TTR("The NavigationAgent2D can be used only under a Node2D node");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The NavigationAgent2D can be used only under a Node2D node");
}
- return String();
+ return warning;
}
void NavigationAgent2D::update_navigation() {
@@ -304,7 +310,7 @@ void NavigationAgent2D::update_navigation() {
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry::get_closest_point_to_segment_2d(o, segment);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 796a85f3f2..9474392ddf 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -141,7 +141,7 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
private:
void update_navigation();
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 568023bbe2..252d7cbb96 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -106,11 +106,16 @@ Node *NavigationObstacle2D::get_navigation_node() const {
}
String NavigationObstacle2D::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!Object::cast_to<Node2D>(get_parent())) {
- return TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
}
- return String();
+ return warning;
}
void NavigationObstacle2D::update_agent_shape() {
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index bdef6f2843..d65f44bc0e 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -62,7 +62,7 @@ public:
return agent;
}
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
private:
void update_agent_shape();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72bde17428..67e7176e6e 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -32,6 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -73,7 +74,7 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
if (outline_size < 3) {
continue;
}
- if (Geometry::is_point_in_polygon(p_point, Variant(outline))) {
+ if (Geometry2D::is_point_in_polygon(p_point, Variant(outline))) {
return true;
}
}
@@ -269,7 +270,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
const Vector2 *r2 = ol2.ptr();
for (int l = 0; l < olsize2; l++) {
- if (Geometry::segment_intersects_segment_2d(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
+ if (Geometry2D::segment_intersects_segment(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
interscount++;
}
}
@@ -499,19 +500,26 @@ String NavigationRegion2D::get_configuration_warning() const {
return String();
}
+ String warning = Node2D::get_configuration_warning();
+
if (!navpoly.is_valid()) {
- return TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
const Node2D *c = this;
while (c) {
if (Object::cast_to<Navigation2D>(c)) {
- return String();
+ return warning;
}
c = Object::cast_to<Node2D>(c->get_parent());
}
-
- return TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
}
void NavigationRegion2D::_bind_methods() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 07cf4d6668..ba92d27a95 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -109,8 +109,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_enabled(bool p_enabled);
@@ -119,7 +119,7 @@ public:
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 827c192585..e20f746447 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -56,20 +56,20 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_position(const Point2 &p_position);
- virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_position(const Point2 &p_position) override;
+ virtual Point2 _edit_get_position() const override;
- virtual void _edit_set_scale(const Size2 &p_scale);
- virtual Size2 _edit_get_scale() const;
+ virtual void _edit_set_scale(const Size2 &p_scale) override;
+ virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(float p_rotation);
- virtual float _edit_get_rotation() const;
- virtual bool _edit_use_rotation() const;
+ virtual void _edit_set_rotation(float p_rotation) override;
+ virtual float _edit_get_rotation() const override;
+ virtual bool _edit_use_rotation() const override;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
void set_position(const Point2 &p_pos);
@@ -119,7 +119,7 @@ public:
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
- Transform2D get_transform() const;
+ Transform2D get_transform() const override;
Node2D();
};
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 416622e6d5..8c9432f2fa 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -101,7 +101,7 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale(ofs, 1.0, screen_offset);
+ l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
} else {
l->set_base_offset_and_scale(ofs, scale, screen_offset);
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 4ed335dec8..ec1f1f40fa 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -136,11 +136,16 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
}
String ParallaxLayer::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- return TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
}
- return String();
+ return warning;
}
void ParallaxLayer::_bind_methods() {
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 1f001943b5..788df19a75 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -61,7 +61,7 @@ public:
void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 046e4dbd41..d5994422e7 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -31,6 +31,7 @@
#include "path_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -73,7 +74,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
real_t frac = j / 8.0;
s[1] = curve->interpolate(i, frac);
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
return true;
}
@@ -148,11 +149,7 @@ void Path2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path2D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &Path2D::get_curve);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve");
-}
-
-Path2D::Path2D() {
- set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
}
/////////////////////////////////////////////////////////////////////////////////
@@ -257,11 +254,16 @@ String PathFollow2D::get_configuration_warning() const {
return String();
}
+ String warning = Node2D::get_configuration_warning();
+
if (!Object::cast_to<Path2D>(get_parent())) {
- return TTR("PathFollow2D only works when set as a child of a Path2D node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("PathFollow2D only works when set as a child of a Path2D node.");
}
- return String();
+ return warning;
}
void PathFollow2D::_bind_methods() {
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 288ef698e7..7fea75cd7c 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -47,15 +47,15 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_curve(const Ref<Curve2D> &p_curve);
Ref<Curve2D> get_curve() const;
- Path2D();
+ Path2D() {}
};
class PathFollow2D : public Node2D {
@@ -75,7 +75,7 @@ private:
void _update_transform();
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -105,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
PathFollow2D();
};
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index ae448129bc..402eac644f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,27 +30,17 @@
#include "physics_body_2d.h"
+#include "core/class_db.h"
#include "core/core_string_names.h"
#include "core/engine.h"
#include "core/list.h"
#include "core/math/math_funcs.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/object.h"
#include "core/rid.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
}
-void PhysicsBody2D::_set_layers(uint32_t p_mask) {
- set_collision_layer(p_mask);
- set_collision_mask(p_mask);
-}
-
-uint32_t PhysicsBody2D::_get_layers() const {
- return get_collision_layer();
-}
-
void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
@@ -63,13 +53,9 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
- ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
@@ -631,8 +617,8 @@ void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
- PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse);
+void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
void RigidBody2D::apply_torque_impulse(float p_torque) {
@@ -659,8 +645,8 @@ void RigidBody2D::add_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) {
- PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_offset, p_force);
+void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
}
void RigidBody2D::add_torque(const float p_torque) {
@@ -748,7 +734,7 @@ String RigidBody2D::get_configuration_warning() const {
String warning = CollisionObject2D::get_configuration_warning();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
@@ -801,8 +787,8 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &RigidBody2D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
@@ -812,7 +798,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &RigidBody2D::add_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2());
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
@@ -997,6 +983,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector2 body_velocity = p_linear_velocity;
Vector2 body_velocity_normal = body_velocity.normalized();
+ Vector2 up_direction = p_up_direction.normalized();
Vector2 current_floor_velocity = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -1043,11 +1030,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
colliders.push_back(collision);
motion = collision.remainder;
- if (p_up_direction == Vector2()) {
+ if (up_direction == Vector2()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
floor_normal = collision.normal;
@@ -1055,14 +1042,14 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if ((body_velocity_normal + p_up_direction).length() < 0.01 && collision.travel.length() < 1) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel.slide(p_up_direction);
+ gt.elements[2] -= collision.travel.slide(up_direction);
set_global_transform(gt);
return Vector2();
}
}
- } else if (Math::acos(collision.normal.dot(-p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1085,9 +1072,10 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+ Vector2 up_direction = p_up_direction.normalized();
bool was_on_floor = on_floor;
- Vector2 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
+ Vector2 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector2()) {
return ret;
}
@@ -1097,8 +1085,8 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
bool apply = true;
- if (p_up_direction != Vector2()) {
- if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ if (up_direction != Vector2()) {
+ if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
floor_normal = col.normal;
on_floor_body = col.collider_rid;
@@ -1106,7 +1094,7 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = p_up_direction * p_up_direction.dot(col.travel);
+ col.travel = up_direction * up_direction.dot(col.travel);
}
} else {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index cde4398ad3..aefea56fa3 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -44,9 +44,6 @@ class PhysicsBody2D : public CollisionObject2D {
uint32_t collision_layer;
uint32_t collision_mask;
- void _set_layers(uint32_t p_mask);
- uint32_t _get_layers() const;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -237,7 +234,7 @@ public:
CCDMode get_continuous_collision_detection_mode() const;
void apply_central_impulse(const Vector2 &p_impulse);
- void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse);
+ void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2());
void apply_torque_impulse(float p_torque);
void set_applied_force(const Vector2 &p_force);
@@ -247,12 +244,12 @@ public:
float get_applied_torque() const;
void add_central_force(const Vector2 &p_force);
- void add_force(const Vector2 &p_offset, const Vector2 &p_force);
+ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
void add_torque(float p_torque);
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
RigidBody2D();
~RigidBody2D();
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 62c66dbb29..13b62816a4 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -30,7 +30,7 @@
#include "polygon_2d.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "skeleton_2d.h"
#ifdef TOOLS_ENABLED
@@ -86,7 +86,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
if (internal_vertices > 0) {
polygon2d.resize(polygon2d.size() - internal_vertices);
}
- return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
+ return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
#endif
@@ -300,7 +300,7 @@ void Polygon2D::_notification(int p_what) {
}
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry::triangulate_polygon(points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(points);
if (indices.size()) {
RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
}
@@ -323,7 +323,7 @@ void Polygon2D::_notification(int p_what) {
ERR_CONTINUE(idx < 0 || idx >= points.size());
tmp_points.write[j] = points[r[j]];
}
- Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(tmp_points);
int ic2 = indices.size();
const int *r2 = indices.ptr();
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index dafec1c343..c5ff05aace 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -82,16 +82,16 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_polygon(const Vector<Vector2> &p_polygon);
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index b53fa4c0e2..01b380bca8 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -44,8 +44,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_gizmo_extents(float p_extents);
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 5020940c5c..a00db36077 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -35,15 +35,15 @@
#include "physics_body_2d.h"
#include "servers/physics_server_2d.h"
-void RayCast2D::set_cast_to(const Vector2 &p_point) {
- cast_to = p_point;
+void RayCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
update();
}
}
-Vector2 RayCast2D::get_cast_to() const {
- return cast_to;
+Vector2 RayCast2D::get_target_position() const {
+ return target_position;
}
void RayCast2D::set_collision_mask(uint32_t p_mask) {
@@ -160,8 +160,8 @@ void RayCast2D::_notification(int p_what) {
break;
}
Transform2D xf;
- xf.rotate(cast_to.angle());
- xf.translate(Vector2(cast_to.length(), 0));
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(target_position.length(), 0));
// Draw an arrow indicating where the RayCast is pointing to
Color draw_col = get_tree()->get_debug_collisions_color();
@@ -171,7 +171,7 @@ void RayCast2D::_notification(int p_what) {
draw_col.g = g;
draw_col.b = g;
}
- draw_line(Vector2(), cast_to, draw_col, 2);
+ draw_line(Vector2(), target_position, draw_col, 2);
Vector<Vector2> pts;
float tsize = 8;
pts.push_back(xf.xform(Vector2(tsize, 0)));
@@ -206,7 +206,7 @@ void RayCast2D::_update_raycast_state() {
Transform2D gt = get_global_transform();
- Vector2 to = cast_to;
+ Vector2 to = target_position;
if (to == Vector2()) {
to = Vector2(0, 0.01);
}
@@ -280,8 +280,8 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to);
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast2D::get_target_position);
ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding);
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
@@ -316,7 +316,7 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Collide With", "collide_with");
@@ -325,12 +325,11 @@ void RayCast2D::_bind_methods() {
}
RayCast2D::RayCast2D() {
- enabled = false;
-
+ enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;
- cast_to = Vector2(0, 50);
+ target_position = Vector2(0, 50);
exclude_parent_body = true;
collide_with_bodies = true;
collide_with_areas = false;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 6accc264a0..14932f782b 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -46,7 +46,7 @@ class RayCast2D : public Node2D {
uint32_t collision_mask;
bool exclude_parent_body;
- Vector2 cast_to;
+ Vector2 target_position;
bool collide_with_areas;
bool collide_with_bodies;
@@ -66,8 +66,8 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_cast_to(const Vector2 &p_point);
- Vector2 get_cast_to() const;
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 3104436dbe..7655416ce2 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -186,11 +186,16 @@ void RemoteTransform2D::force_update_cache() {
}
String RemoteTransform2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- return TTR("Path property must point to a valid Node2D node to work.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Path property must point to a valid Node2D node to work.");
}
- return String();
+ return warning;
}
void RemoteTransform2D::_bind_methods() {
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index caaa0394f2..8b6f8d9678 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index ea37c8dfe7..ea1d9f5930 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -136,7 +136,7 @@ int Bone2D::get_index_in_skeleton() const {
String Bone2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!skeleton) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
if (parent_bone) {
@@ -147,7 +147,7 @@ String Bone2D::get_configuration_warning() const {
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index c6bee8d92b..7e9ffd98e6 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -60,7 +60,7 @@ public:
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
void set_default_length(float p_length);
float get_default_length() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 7e07019578..d1be93e55d 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -498,8 +498,8 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index c72e956307..f6b752575f 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -66,20 +66,20 @@ protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
bool is_pixel_opaque(const Point2 &p_point) const;
@@ -133,7 +133,7 @@ public:
int get_hframes() const;
Rect2 get_rect() const;
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
Sprite2D();
~Sprite2D();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c7a809f6d8..94ec0998fa 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -32,7 +32,6 @@
#include "collision_object_2d.h"
#include "core/io/marshalls.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "scene/2d/area_2d.h"
#include "servers/navigation_server_2d.h"
@@ -412,6 +411,9 @@ void TileMap::update_dirty_quadrants() {
vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
vs->canvas_item_set_z_index(canvas_item, z_index);
+ vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter()));
+ vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat()));
+
q.canvas_items.push_back(canvas_item);
if (debug_shapes) {
@@ -1687,6 +1689,28 @@ bool TileMap::get_clip_uv() const {
return clip_uv;
}
+void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
+ CanvasItem::set_texture_filter(p_texture_filter);
+ for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ Quadrant &q = F->get();
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter));
+ _make_quadrant_dirty(F);
+ }
+ }
+}
+
+void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
+ CanvasItem::set_texture_repeat(p_texture_repeat);
+ for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ Quadrant &q = F->get();
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat));
+ _make_quadrant_dirty(F);
+ }
+ }
+}
+
String TileMap::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 24d4dc09db..b9dd8f5405 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -232,8 +232,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
+ virtual void _validate_property(PropertyInfo &property) const override;
+ virtual void _changed_callback(Object *p_changed, const char *p_prop) override;
public:
enum {
@@ -241,7 +241,7 @@ public:
};
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
#endif
void set_tileset(const Ref<TileSet> &p_tileset);
@@ -331,16 +331,20 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
- virtual void set_light_mask(int p_light_mask);
+ virtual void set_light_mask(int p_light_mask) override;
- virtual void set_material(const Ref<Material> &p_material);
+ virtual void set_material(const Ref<Material> &p_material) override;
- virtual void set_use_parent_material(bool p_use_parent_material);
+ virtual void set_use_parent_material(bool p_use_parent_material) override;
void set_clip_uv(bool p_enable);
bool get_clip_uv() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
+
+ virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
+
+ virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
void fix_invalid_tiles();
void clear();
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index d9c7ef7034..287f886c2c 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -74,8 +74,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_texture(const Ref<Texture2D> &p_texture);
@@ -107,7 +107,7 @@ public:
bool is_pressed() const;
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
TouchScreenButton();
};
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 75154c7acb..9cec589cfb 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -313,12 +313,17 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
}
String VisibilityEnabler2D::get_configuration_warning() const {
+ String warning = VisibilityNotifier2D::get_configuration_warning();
+
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- return TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
}
#endif
- return String();
+ return warning;
}
void VisibilityEnabler2D::_bind_methods() {
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index fb6e48f5e8..671378bd4e 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -55,8 +55,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_rect(const Rect2 &p_rect);
@@ -82,8 +82,8 @@ public:
};
protected:
- virtual void _screen_enter();
- virtual void _screen_exit();
+ virtual void _screen_enter() override;
+ virtual void _screen_exit() override;
bool visible;
@@ -102,7 +102,7 @@ public:
void set_enabler(Enabler p_enabler, bool p_enable);
bool is_enabler_enabled(Enabler p_enabler) const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
VisibilityEnabler2D();
};
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index a024757927..b1ffe76662 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -180,26 +180,20 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ body_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
}
-
- eraseit = true;
}
- if (node && E->get().in_tree) {
+ if (node && in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
}
-
- if (eraseit) {
- body_map.erase(E);
- }
}
locked = false;
@@ -222,6 +216,9 @@ void Area3D::_clear_monitoring() {
}
//ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
+
if (!E->get().in_tree) {
continue;
}
@@ -231,9 +228,6 @@ void Area3D::_clear_monitoring() {
}
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
-
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
}
}
@@ -251,6 +245,9 @@ void Area3D::_clear_monitoring() {
}
//ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
+
if (!E->get().in_tree) {
continue;
}
@@ -260,9 +257,6 @@ void Area3D::_clear_monitoring() {
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
-
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
}
}
}
@@ -366,26 +360,20 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ area_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
}
-
- eraseit = true;
}
- if (!node || E->get().in_tree) {
+ if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
}
-
- if (eraseit) {
- area_map.erase(E);
- }
}
locked = false;
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 98f337d3e4..07d24f39a7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -132,7 +132,7 @@ private:
float reverb_amount;
float reverb_uniformity;
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
protected:
void _notification(int p_what);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 9f261c54b4..339475b469 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -141,7 +141,7 @@ private:
float _get_attenuation_db(float p_distance) const;
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index e2f1b3807d..e867891ec0 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -559,7 +559,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
subcell.position = Vector3(pos) * p_cell_size;
subcell.size = Vector3(half_size, half_size, half_size) * p_cell_size;
- if (!Geometry::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
+ if (!Geometry3D::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
continue;
}
@@ -894,13 +894,13 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_ALL, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_ALL, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_ALL, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
}
}
for (int i = 0; i < probes_found.size(); i++) {
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 08098c3d5d..bebb579252 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -94,7 +94,7 @@ public:
void clear();
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
BakedLightmapData();
~BakedLightmapData();
};
@@ -224,7 +224,7 @@ private:
void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds);
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
void _notification(int p_what);
@@ -268,8 +268,8 @@ public:
void set_generate_probes(GenerateProbes p_generate_probes);
GenerateProbes get_generate_probes() const;
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
BakedLightmap();
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index fec59217d2..70b871430f 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -43,7 +43,7 @@ class BoneAttachment3D : public Node3D {
void _check_unbind();
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 8dc5cd4aba..ecbaca7bd1 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -35,6 +35,7 @@
#include "core/math/camera_matrix.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
+
void Camera3D::_update_audio_listener_state() {
}
@@ -318,8 +319,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
Transform t = get_global_transform();
- Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
- return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
+ Vector3 eyedir = -t.basis.get_axis(2).normalized();
+ return eyedir.dot(p_pos - t.origin) < near;
}
Vector<Vector3> Camera3D::get_near_plane_points() const {
@@ -754,9 +755,9 @@ void ClippedCamera3D::_notification(int p_what) {
xf.origin = ray_from;
xf.orthonormalize();
- float csafe, cunsafe;
- if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
+ float closest_safe = 1.0f, closest_unsafe = 1.0f;
+ if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
}
_update_camera();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 138b1b8a7a..6a778d45a2 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -34,6 +34,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
#include "scene/main/window.h"
+#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
@@ -96,7 +97,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const;
+ virtual void _validate_property(PropertyInfo &p_property) const override;
static void _bind_methods();
@@ -207,7 +208,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual Transform get_camera_transform() const;
+ virtual Transform get_camera_transform() const override;
public:
void set_clip_to_areas(bool p_clip);
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 8bcbef0e98..39e7df40a8 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -108,7 +108,7 @@ public:
_FORCE_INLINE_ RID get_rid() const { return rid; }
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
CollisionObject3D();
~CollisionObject3D();
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index bad4a1fddd..b8a4ab74ee 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -31,6 +31,7 @@
#include "collision_polygon_3d.h"
#include "collision_object_3d.h"
+#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
@@ -45,7 +46,7 @@ void CollisionPolygon3D::_build_polygon() {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0) {
return;
}
@@ -155,15 +156,23 @@ bool CollisionPolygon3D::is_disabled() const {
}
String CollisionPolygon3D::get_configuration_warning() const {
+ String warning = Node3D::get_configuration_warning();
+
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
if (polygon.empty()) {
- return TTR("An empty CollisionPolygon3D has no effect on collision.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("An empty CollisionPolygon3D has no effect on collision.");
}
- return String();
+ return warning;
}
bool CollisionPolygon3D::_is_editable_3d_polygon() const {
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 0cd9aee111..bab85b6011 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -70,7 +70,7 @@ public:
virtual AABB get_item_rect() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
CollisionPolygon3D();
};
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 56367e9bdd..e1c691b89a 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -44,23 +44,36 @@
//TODO: Implement CylinderShape and HeightMapShape?
-void CollisionShape3D::make_convex_from_brothers() {
+void CollisionShape3D::make_convex_from_siblings() {
Node *p = get_parent();
if (!p) {
return;
}
+ Vector<Vector3> vertices;
+
for (int i = 0; i < p->get_child_count(); i++) {
Node *n = p->get_child(i);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi) {
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
- Ref<Shape3D> s = m->create_convex_shape();
- set_shape(s);
+ for (int j = 0; j < m->get_surface_count(); j++) {
+ Array a = m->surface_get_arrays(j);
+ if (!a.empty()) {
+ Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
+ for (int k = 0; k < v.size(); k++) {
+ vertices.append(mi->get_transform().xform(v[k]));
+ }
+ }
+ }
}
}
}
+
+ Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
+ shape->set_points(vertices);
+ set_shape(shape);
}
void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
@@ -111,23 +124,33 @@ void CollisionShape3D::resource_changed(RES res) {
}
String CollisionShape3D::get_configuration_warning() const {
+ String warning = Node3D::get_configuration_warning();
+
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- return TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
}
- if (Object::cast_to<RigidBody3D>(get_parent())) {
- if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- if (Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- return TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
- }
+ if (shape.is_valid() &&
+ Object::cast_to<RigidBody3D>(get_parent()) &&
+ Object::cast_to<ConcavePolygonShape3D>(*shape) &&
+ Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
+ if (!warning.empty()) {
+ warning += "\n\n";
}
+ warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
}
- return String();
+ return warning;
}
void CollisionShape3D::_bind_methods() {
@@ -137,8 +160,8 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
- ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers);
- ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
+ ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 4ed2f4007b..35f40d27b1 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -60,7 +60,7 @@ protected:
static void _bind_methods();
public:
- void make_convex_from_brothers();
+ void make_convex_from_siblings();
void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;
@@ -68,7 +68,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
CollisionShape3D();
~CollisionShape3D();
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 4244a11592..c977e0d4aa 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -189,7 +189,7 @@ bool CPUParticles3D::get_fractional_delta() const {
}
String CPUParticles3D::get_configuration_warning() const {
- String warnings;
+ String warnings = GeometryInstance3D::get_configuration_warning();
bool mesh_found = false;
bool anim_material_found = false;
@@ -726,13 +726,15 @@ void CPUParticles3D::_particles_process(float p_delta) {
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
if (flags[FLAG_DISABLE_Z]) {
- /*
- mat2 rotm;
- ";
- rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
- rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
- VELOCITY.xy = rotm * VELOCITY.xy;
- */
+ Vector3 normal = emission_normals.get(random_idx);
+ Vector2 normal_2d(normal.x, normal.y);
+ Transform2D m2;
+ m2.set_axis(0, normal_2d);
+ m2.set_axis(1, normal_2d.tangent());
+ Vector2 velocity_2d(p.velocity.x, p.velocity.y);
+ velocity_2d = m2.basis_xform(velocity_2d);
+ p.velocity.x = velocity_2d.x;
+ p.velocity.y = velocity_2d.y;
} else {
Vector3 normal = emission_normals.get(random_idx);
Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
@@ -1343,7 +1345,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 2afb6846c0..f44d0dfcfa 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -186,11 +186,11 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
@@ -279,7 +279,7 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void restart();
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 665444829d..e821461772 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -102,8 +102,8 @@ public:
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Decal();
~Decal();
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 1b6f9b45b9..fd592012f8 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -32,7 +32,6 @@
#include "core/os/os.h"
-#include "core/method_bind_ext.gen.inc"
#include "mesh_instance_3d.h"
#include "voxelizer.h"
@@ -514,10 +513,15 @@ Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
}
String GIProbe::get_configuration_warning() const {
+ String warning = VisualInstance3D::get_configuration_warning();
+
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
}
- return String();
+ return warning;
}
void GIProbe::_bind_methods() {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index b7abfbd01b..2dadf48a06 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -59,7 +59,7 @@ class GIProbeData : public Resource {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
@@ -101,7 +101,7 @@ public:
void set_use_two_bounces(bool p_enable);
bool is_using_two_bounces() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
GIProbeData();
~GIProbeData();
@@ -162,10 +162,10 @@ public:
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
GIProbe();
~GIProbe();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index c4480e3ed2..ec33d7bcab 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -124,6 +124,11 @@ void GPUParticles3D::set_speed_scale(float p_scale) {
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
+void GPUParticles3D::set_collision_base_size(float p_size) {
+ collision_base_size = p_size;
+ RS::get_singleton()->particles_set_collision_base_size(particles, p_size);
+}
+
bool GPUParticles3D::is_emitting() const {
return RS::get_singleton()->particles_get_emitting(particles);
}
@@ -168,6 +173,10 @@ float GPUParticles3D::get_speed_scale() const {
return speed_scale;
}
+float GPUParticles3D::get_collision_base_size() const {
+ return collision_base_size;
+}
+
void GPUParticles3D::set_draw_order(DrawOrder p_order) {
draw_order = p_order;
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
@@ -232,7 +241,7 @@ String GPUParticles3D::get_configuration_warning() const {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.");
}
- String warnings;
+ String warnings = GeometryInstance3D::get_configuration_warning();
bool meshes_found = false;
bool anim_material_found = false;
@@ -301,6 +310,36 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
}
+void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
+}
+
+void GPUParticles3D::_attach_sub_emitter() {
+ Node *n = get_node_or_null(sub_emitter);
+ if (n) {
+ GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n);
+ if (sen && sen != this) {
+ RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
+ }
+ }
+}
+
+void GPUParticles3D::set_sub_emitter(const NodePath &p_path) {
+ if (is_inside_tree()) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
+ sub_emitter = p_path;
+
+ if (is_inside_tree() && sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+}
+
+NodePath GPUParticles3D::get_sub_emitter() const {
+ return sub_emitter;
+}
+
void GPUParticles3D::_notification(int p_what) {
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
if (can_process()) {
@@ -319,6 +358,16 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
// make sure particles are updated before rendering occurs if they were active before
if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
@@ -341,6 +390,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles3D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles3D::get_amount);
@@ -355,6 +405,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles3D::set_draw_order);
@@ -369,8 +420,14 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter);
+
+ ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -380,6 +437,8 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
@@ -396,6 +455,12 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
+
BIND_CONSTANT(MAX_DRAW_PASSES);
}
@@ -417,6 +482,7 @@ GPUParticles3D::GPUParticles3D() {
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_collision_base_size(0.01);
}
GPUParticles3D::~GPUParticles3D() {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c6653294b..b68acef21c 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -64,6 +64,8 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ NodePath sub_emitter;
+ float collision_base_size;
Ref<Material> process_material;
@@ -71,14 +73,16 @@ private:
Vector<Ref<Mesh>> draw_passes;
+ void _attach_sub_emitter();
+
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
@@ -91,6 +95,7 @@ public:
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
+ void set_collision_base_size(float p_ratio);
bool is_emitting() const;
int get_amount() const;
@@ -103,6 +108,7 @@ public:
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
+ float get_collision_base_size() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -119,15 +125,29 @@ public:
void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
+
+ void set_sub_emitter(const NodePath &p_path);
+ NodePath get_sub_emitter() const;
void restart();
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
+ EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
+ EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
+ EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
+ EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
+ };
+
+ void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
AABB capture_aabb() const;
GPUParticles3D();
~GPUParticles3D();
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
new file mode 100644
index 0000000000..baaaa23185
--- /dev/null
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -0,0 +1,901 @@
+/*************************************************************************/
+/* gpu_particles_collision_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gpu_particles_collision_3d.h"
+
+#include "core/thread_work_pool.h"
+#include "mesh_instance_3d.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/main/viewport.h"
+
+void GPUParticlesCollision3D::set_cull_mask(uint32_t p_cull_mask) {
+ cull_mask = p_cull_mask;
+ RS::get_singleton()->particles_collision_set_cull_mask(collision, p_cull_mask);
+}
+
+uint32_t GPUParticlesCollision3D::get_cull_mask() const {
+ return cull_mask;
+}
+
+void GPUParticlesCollision3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &GPUParticlesCollision3D::set_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_cull_mask"), &GPUParticlesCollision3D::get_cull_mask);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+}
+
+GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_type) {
+ collision = RS::get_singleton()->particles_collision_create();
+ RS::get_singleton()->particles_collision_set_collision_type(collision, p_type);
+ set_base(collision);
+}
+
+GPUParticlesCollision3D::~GPUParticlesCollision3D() {
+ RS::get_singleton()->free(collision);
+}
+
+/////////////////////////////////
+
+void GPUParticlesCollisionSphere::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
+}
+
+void GPUParticlesCollisionSphere::set_radius(float p_radius) {
+ radius = p_radius;
+ RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
+ update_gizmo();
+}
+
+float GPUParticlesCollisionSphere::get_radius() const {
+ return radius;
+}
+
+AABB GPUParticlesCollisionSphere::get_aabb() const {
+ return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
+}
+
+GPUParticlesCollisionSphere::GPUParticlesCollisionSphere() :
+ GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE) {
+}
+
+GPUParticlesCollisionSphere::~GPUParticlesCollisionSphere() {
+}
+
+///////////////////////////
+
+void GPUParticlesCollisionBox::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox::get_extents);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+}
+
+void GPUParticlesCollisionBox::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+ update_gizmo();
+}
+
+Vector3 GPUParticlesCollisionBox::get_extents() const {
+ return extents;
+}
+
+AABB GPUParticlesCollisionBox::get_aabb() const {
+ return AABB(-extents, extents * 2);
+}
+
+GPUParticlesCollisionBox::GPUParticlesCollisionBox() :
+ GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE) {
+}
+
+GPUParticlesCollisionBox::~GPUParticlesCollisionBox() {
+}
+
+///////////////////////////////
+///////////////////////////
+
+void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
+ if (mi && mi->is_visible_in_tree()) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ if (mesh.is_valid()) {
+ AABB aabb = mesh->get_aabb();
+
+ Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+
+ if (p_aabb.intersects(xf.xform(aabb))) {
+ PlotMesh pm;
+ pm.local_xform = xf;
+ pm.mesh = mesh;
+ plot_meshes.push_back(pm);
+ }
+ }
+ }
+
+ Node3D *s = Object::cast_to<Node3D>(p_at_node);
+ if (s) {
+ if (s->is_visible_in_tree()) {
+ Array meshes = p_at_node->call("get_meshes");
+ for (int i = 0; i < meshes.size(); i += 2) {
+ Transform mxf = meshes[i];
+ Ref<Mesh> mesh = meshes[i + 1];
+ if (!mesh.is_valid()) {
+ continue;
+ }
+
+ AABB aabb = mesh->get_aabb();
+
+ Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+
+ if (p_aabb.intersects(xf.xform(aabb))) {
+ PlotMesh pm;
+ pm.local_xform = xf;
+ pm.mesh = mesh;
+ plot_meshes.push_back(pm);
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_at_node->get_child_count(); i++) {
+ Node *child = p_at_node->get_child(i);
+ _find_meshes(p_aabb, child, plot_meshes);
+ }
+}
+
+uint32_t GPUParticlesCollisionSDF::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
+ if (p_face_count == 1) {
+ return BVH::LEAF_BIT | p_faces[0].index;
+ }
+
+ uint32_t index = bvh_tree.size();
+ {
+ BVH bvh;
+
+ for (uint32_t i = 0; i < p_face_count; i++) {
+ const Face3 &f = p_triangles[p_faces[i].index];
+ AABB aabb(f.vertex[0], Vector3());
+ aabb.expand_to(f.vertex[1]);
+ aabb.expand_to(f.vertex[2]);
+ if (p_thickness > 0.0) {
+ Vector3 normal = p_triangles[p_faces[i].index].get_plane().normal;
+ aabb.expand_to(f.vertex[0] - normal * p_thickness);
+ aabb.expand_to(f.vertex[1] - normal * p_thickness);
+ aabb.expand_to(f.vertex[2] - normal * p_thickness);
+ }
+ if (i == 0) {
+ bvh.bounds = aabb;
+ } else {
+ bvh.bounds.merge_with(aabb);
+ }
+ }
+ bvh_tree.push_back(bvh);
+ }
+
+ uint32_t middle = p_face_count / 2;
+
+ SortArray<FacePos, FaceSort> s;
+ s.compare.axis = bvh_tree[index].bounds.get_longest_axis_index();
+ s.sort(p_faces, p_face_count);
+
+ uint32_t left = _create_bvh(bvh_tree, p_faces, middle, p_triangles, p_thickness);
+ uint32_t right = _create_bvh(bvh_tree, p_faces + middle, p_face_count - middle, p_triangles, p_thickness);
+
+ bvh_tree[index].children[0] = left;
+ bvh_tree[index].children[1] = right;
+
+ return index;
+}
+
+static _FORCE_INLINE_ float Vector3_dot2(const Vector3 &p_vec3) {
+ return p_vec3.dot(p_vec3);
+}
+
+void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
+ if (p_bvh_cell & BVH::LEAF_BIT) {
+ p_bvh_cell &= BVH::LEAF_MASK; //remove bit
+
+ Vector3 point = p_pos;
+ Plane p = triangles[p_bvh_cell].get_plane();
+ float d = p.distance_to(point);
+ float inside_d = 1e20;
+ if (d < 0 && d > -thickness) {
+ //inside planes, do this in 2D
+
+ Vector3 x_axis = (triangles[p_bvh_cell].vertex[0] - triangles[p_bvh_cell].vertex[1]).normalized();
+ Vector3 y_axis = p.normal.cross(x_axis).normalized();
+
+ Vector2 points[3];
+ for (int i = 0; i < 3; i++) {
+ points[i] = Vector2(x_axis.dot(triangles[p_bvh_cell].vertex[i]), y_axis.dot(triangles[p_bvh_cell].vertex[i]));
+ }
+
+ Vector2 p2d = Vector2(x_axis.dot(point), y_axis.dot(point));
+
+ {
+ // https://www.shadertoy.com/view/XsXSz4
+
+ Vector2 e0 = points[1] - points[0];
+ Vector2 e1 = points[2] - points[1];
+ Vector2 e2 = points[0] - points[2];
+
+ Vector2 v0 = p2d - points[0];
+ Vector2 v1 = p2d - points[1];
+ Vector2 v2 = p2d - points[2];
+
+ Vector2 pq0 = v0 - e0 * CLAMP(v0.dot(e0) / e0.dot(e0), 0.0, 1.0);
+ Vector2 pq1 = v1 - e1 * CLAMP(v1.dot(e1) / e1.dot(e1), 0.0, 1.0);
+ Vector2 pq2 = v2 - e2 * CLAMP(v2.dot(e2) / e2.dot(e2), 0.0, 1.0);
+
+ float s = SGN(e0.x * e2.y - e0.y * e2.x);
+ Vector2 d2 = Vector2(pq0.dot(pq0), s * (v0.x * e0.y - v0.y * e0.x)).min(Vector2(pq1.dot(pq1), s * (v1.x * e1.y - v1.y * e1.x))).min(Vector2(pq2.dot(pq2), s * (v2.x * e2.y - v2.y * e2.x)));
+
+ inside_d = -Math::sqrt(d2.x) * SGN(d2.y);
+ }
+
+ //make sure distance to planes is not shorter if inside
+ if (inside_d < 0) {
+ inside_d = MAX(inside_d, d);
+ inside_d = MAX(inside_d, -(thickness + d));
+ }
+
+ closest_distance = MIN(closest_distance, inside_d);
+ } else {
+ if (d < 0) {
+ point -= p.normal * thickness; //flatten
+ }
+
+ // https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
+ Vector3 a = triangles[p_bvh_cell].vertex[0];
+ Vector3 b = triangles[p_bvh_cell].vertex[1];
+ Vector3 c = triangles[p_bvh_cell].vertex[2];
+
+ Vector3 ba = b - a;
+ Vector3 pa = point - a;
+ Vector3 cb = c - b;
+ Vector3 pb = point - b;
+ Vector3 ac = a - c;
+ Vector3 pc = point - c;
+ Vector3 nor = ba.cross(ac);
+
+ inside_d = Math::sqrt(
+ (SGN(ba.cross(nor).dot(pa)) +
+ SGN(cb.cross(nor).dot(pb)) +
+ SGN(ac.cross(nor).dot(pc)) <
+ 2.0) ?
+ MIN(MIN(
+ Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
+ Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
+ Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) :
+ nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
+
+ closest_distance = MIN(closest_distance, inside_d);
+ }
+
+ } else {
+ bool pass = true;
+ if (!bvh[p_bvh_cell].bounds.has_point(p_pos)) {
+ //outside, find closest point
+ Vector3 he = bvh[p_bvh_cell].bounds.size * 0.5;
+ Vector3 center = bvh[p_bvh_cell].bounds.position + he;
+
+ Vector3 rel = (p_pos - center).abs();
+ Vector3 closest(MIN(rel.x, he.x), MIN(rel.y, he.y), MIN(rel.z, he.z));
+ float d = rel.distance_to(closest);
+
+ if (d >= closest_distance) {
+ pass = false; //already closer than this aabb, discard
+ }
+ }
+
+ if (pass) {
+ _find_closest_distance(p_pos, bvh, bvh[p_bvh_cell].children[0], triangles, thickness, closest_distance);
+ _find_closest_distance(p_pos, bvh, bvh[p_bvh_cell].children[1], triangles, thickness, closest_distance);
+ }
+ }
+}
+
+void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
+ int32_t z_ofs = p_z * params->size.y * params->size.x;
+ for (int32_t y = 0; y < params->size.y; y++) {
+ int32_t y_ofs = z_ofs + y * params->size.x;
+ for (int32_t x = 0; x < params->size.x; x++) {
+ int32_t x_ofs = y_ofs + x;
+ float &cell = params->cells[x_ofs];
+
+ Vector3 pos = params->cell_offset + Vector3(x, y, p_z) * params->cell_size;
+
+ cell = 1e20;
+
+ _find_closest_distance(pos, params->bvh, 0, params->triangles, params->thickness, cell);
+ }
+ }
+}
+
+void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
+ ThreadWorkPool work_pool;
+ work_pool.init();
+ work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
+ while (work_pool.get_work_index() < (uint32_t)params->size.z) {
+ OS::get_singleton()->delay_usec(10000);
+ bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
+ }
+ work_pool.end_work();
+ work_pool.finish();
+}
+
+Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
+ static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
+ int subdiv = subdivs[get_resolution()];
+
+ AABB aabb(-extents, extents * 2);
+
+ float cell_size = aabb.get_longest_axis_size() / float(subdiv);
+
+ Vector3i sdf_size = Vector3i(aabb.size / cell_size);
+ sdf_size.x = MAX(1, sdf_size.x);
+ sdf_size.y = MAX(1, sdf_size.y);
+ sdf_size.z = MAX(1, sdf_size.z);
+ return sdf_size;
+}
+
+Ref<Image> GPUParticlesCollisionSDF::bake() {
+ static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
+ int subdiv = subdivs[get_resolution()];
+
+ AABB aabb(-extents, extents * 2);
+
+ float cell_size = aabb.get_longest_axis_size() / float(subdiv);
+
+ Vector3i sdf_size = Vector3i(aabb.size / cell_size);
+ sdf_size.x = MAX(1, sdf_size.x);
+ sdf_size.y = MAX(1, sdf_size.y);
+ sdf_size.z = MAX(1, sdf_size.z);
+
+ if (bake_begin_function) {
+ bake_begin_function(100);
+ }
+
+ aabb.size = Vector3(sdf_size) * cell_size;
+
+ List<PlotMesh> plot_meshes;
+ _find_meshes(aabb, get_parent(), plot_meshes);
+
+ LocalVector<Face3> faces;
+
+ if (bake_step_function) {
+ bake_step_function(0, "Finding Meshes");
+ }
+
+ for (List<PlotMesh>::Element *E = plot_meshes.front(); E; E = E->next()) {
+ const PlotMesh &pm = E->get();
+
+ for (int i = 0; i < pm.mesh->get_surface_count(); i++) {
+ if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ continue; //only triangles
+ }
+
+ Array a = pm.mesh->surface_get_arrays(i);
+
+ Vector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ const Vector3 *vr = vertices.ptr();
+ Vector<int> index = a[Mesh::ARRAY_INDEX];
+
+ if (index.size()) {
+ int facecount = index.size() / 3;
+ const int *ir = index.ptr();
+
+ for (int j = 0; j < facecount; j++) {
+ Face3 face;
+
+ for (int k = 0; k < 3; k++) {
+ face.vertex[k] = pm.local_xform.xform(vr[ir[j * 3 + k]]);
+ }
+
+ //test against original bounds
+ if (!Geometry3D::triangle_box_overlap(aabb.position + aabb.size * 0.5, aabb.size * 0.5, face.vertex)) {
+ continue;
+ }
+
+ faces.push_back(face);
+ }
+
+ } else {
+ int facecount = vertices.size() / 3;
+
+ for (int j = 0; j < facecount; j++) {
+ Face3 face;
+
+ for (int k = 0; k < 3; k++) {
+ face.vertex[k] = pm.local_xform.xform(vr[j * 3 + k]);
+ }
+
+ //test against original bounds
+ if (!Geometry3D::triangle_box_overlap(aabb.position + aabb.size * 0.5, aabb.size * 0.5, face.vertex)) {
+ continue;
+ }
+
+ faces.push_back(face);
+ }
+ }
+ }
+ }
+
+ //compute bvh
+
+ ERR_FAIL_COND_V(faces.size() <= 1, Ref<Image>());
+
+ LocalVector<FacePos> face_pos;
+
+ face_pos.resize(faces.size());
+
+ float th = cell_size * thickness;
+
+ for (uint32_t i = 0; i < faces.size(); i++) {
+ face_pos[i].index = i;
+ face_pos[i].center = (faces[i].vertex[0] + faces[i].vertex[1] + faces[i].vertex[2]) / 2;
+ if (th > 0.0) {
+ face_pos[i].center -= faces[i].get_plane().normal * th * 0.5;
+ }
+ }
+
+ if (bake_step_function) {
+ bake_step_function(0, "Creating BVH");
+ }
+
+ LocalVector<BVH> bvh;
+
+ _create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th);
+
+ Vector<uint8_t> data;
+ data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float));
+
+ if (bake_step_function) {
+ bake_step_function(0, "Baking SDF");
+ }
+
+ ComputeSDFParams params;
+ params.cells = (float *)data.ptrw();
+ params.size = sdf_size;
+ params.cell_size = cell_size;
+ params.cell_offset = aabb.position + Vector3(cell_size * 0.5, cell_size * 0.5, cell_size * 0.5);
+ params.bvh = bvh.ptr();
+ params.triangles = faces.ptr();
+ params.thickness = th;
+ _compute_sdf(&params);
+
+ Ref<Image> ret;
+ ret.instance();
+ ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, data);
+ ret->convert(Image::FORMAT_RH); //convert to half, save space
+ ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function
+
+ if (bake_end_function) {
+ bake_end_function();
+ }
+
+ return ret;
+}
+
+void GPUParticlesCollisionSDF::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF::get_extents);
+
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF::get_resolution);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF::set_thickness);
+ ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF::get_thickness);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_thickness", "get_thickness");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
+
+ BIND_ENUM_CONSTANT(RESOLUTION_16);
+ BIND_ENUM_CONSTANT(RESOLUTION_32);
+ BIND_ENUM_CONSTANT(RESOLUTION_64);
+ BIND_ENUM_CONSTANT(RESOLUTION_128);
+ BIND_ENUM_CONSTANT(RESOLUTION_256);
+ BIND_ENUM_CONSTANT(RESOLUTION_512);
+ BIND_ENUM_CONSTANT(RESOLUTION_MAX);
+}
+
+void GPUParticlesCollisionSDF::set_thickness(float p_thickness) {
+ thickness = p_thickness;
+}
+
+float GPUParticlesCollisionSDF::get_thickness() const {
+ return thickness;
+}
+
+void GPUParticlesCollisionSDF::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+ update_gizmo();
+}
+
+Vector3 GPUParticlesCollisionSDF::get_extents() const {
+ return extents;
+}
+
+void GPUParticlesCollisionSDF::set_resolution(Resolution p_resolution) {
+ resolution = p_resolution;
+ update_gizmo();
+}
+
+GPUParticlesCollisionSDF::Resolution GPUParticlesCollisionSDF::get_resolution() const {
+ return resolution;
+}
+
+void GPUParticlesCollisionSDF::set_texture(const Ref<Texture3D> &p_texture) {
+ texture = p_texture;
+ RID tex = texture.is_valid() ? texture->get_rid() : RID();
+ RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
+}
+
+Ref<Texture3D> GPUParticlesCollisionSDF::get_texture() const {
+ return texture;
+}
+
+AABB GPUParticlesCollisionSDF::get_aabb() const {
+ return AABB(-extents, extents * 2);
+}
+
+GPUParticlesCollisionSDF::BakeBeginFunc GPUParticlesCollisionSDF::bake_begin_function = nullptr;
+GPUParticlesCollisionSDF::BakeStepFunc GPUParticlesCollisionSDF::bake_step_function = nullptr;
+GPUParticlesCollisionSDF::BakeEndFunc GPUParticlesCollisionSDF::bake_end_function = nullptr;
+
+GPUParticlesCollisionSDF::GPUParticlesCollisionSDF() :
+ GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE) {
+}
+
+GPUParticlesCollisionSDF::~GPUParticlesCollisionSDF() {
+}
+
+////////////////////////////
+////////////////////////////
+
+void GPUParticlesCollisionHeightField::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ if (update_mode == UPDATE_MODE_ALWAYS) {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
+
+ if (follow_camera_mode && get_viewport()) {
+ Camera3D *cam = get_viewport()->get_camera();
+ if (cam) {
+ Transform xform = get_global_transform();
+ Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ float x_len = xform.basis.get_scale().x;
+ float z_len = xform.basis.get_scale().z;
+
+ Vector3 cam_pos = cam->get_global_transform().origin;
+ Transform new_xform = xform;
+
+ while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
+ new_xform.origin += x_axis * x_len;
+ }
+ while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
+ new_xform.origin -= x_axis * x_len;
+ }
+
+ while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
+ new_xform.origin += z_axis * z_len;
+ }
+ while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
+ new_xform.origin -= z_axis * z_len;
+ }
+
+ if (new_xform != xform) {
+ set_global_transform(new_xform);
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
+ }
+ }
+ }
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
+}
+
+void GPUParticlesCollisionHeightField::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField::get_extents);
+
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField::get_resolution);
+
+ ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField::set_update_mode);
+ ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField::get_update_mode);
+
+ ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField::set_follow_camera_mode);
+ ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField::set_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField::get_follow_camera_push_ratio);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode");
+ ADD_GROUP("Folow Camera", "follow_camera_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio");
+
+ BIND_ENUM_CONSTANT(RESOLUTION_256);
+ BIND_ENUM_CONSTANT(RESOLUTION_512);
+ BIND_ENUM_CONSTANT(RESOLUTION_1024);
+ BIND_ENUM_CONSTANT(RESOLUTION_2048);
+ BIND_ENUM_CONSTANT(RESOLUTION_4096);
+ BIND_ENUM_CONSTANT(RESOLUTION_8192);
+ BIND_ENUM_CONSTANT(RESOLUTION_MAX);
+
+ BIND_ENUM_CONSTANT(UPDATE_MODE_WHEN_MOVED);
+ BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
+}
+
+void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
+ follow_camera_push_ratio = p_follow_camera_push_ratio;
+}
+
+float GPUParticlesCollisionHeightField::get_follow_camera_push_ratio() const {
+ return follow_camera_push_ratio;
+}
+
+void GPUParticlesCollisionHeightField::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+ update_gizmo();
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+}
+
+Vector3 GPUParticlesCollisionHeightField::get_extents() const {
+ return extents;
+}
+
+void GPUParticlesCollisionHeightField::set_resolution(Resolution p_resolution) {
+ resolution = p_resolution;
+ RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution));
+ update_gizmo();
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+}
+
+GPUParticlesCollisionHeightField::Resolution GPUParticlesCollisionHeightField::get_resolution() const {
+ return resolution;
+}
+
+void GPUParticlesCollisionHeightField::set_update_mode(UpdateMode p_update_mode) {
+ update_mode = p_update_mode;
+ set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
+}
+
+GPUParticlesCollisionHeightField::UpdateMode GPUParticlesCollisionHeightField::get_update_mode() const {
+ return update_mode;
+}
+
+void GPUParticlesCollisionHeightField::set_follow_camera_mode(bool p_enabled) {
+ follow_camera_mode = p_enabled;
+ set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
+}
+
+bool GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled() const {
+ return follow_camera_mode;
+}
+
+AABB GPUParticlesCollisionHeightField::get_aabb() const {
+ return AABB(-extents, extents * 2);
+}
+
+GPUParticlesCollisionHeightField::GPUParticlesCollisionHeightField() :
+ GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE) {
+}
+
+GPUParticlesCollisionHeightField::~GPUParticlesCollisionHeightField() {
+}
+
+////////////////////////////
+////////////////////////////
+
+void GPUParticlesAttractor3D::set_cull_mask(uint32_t p_cull_mask) {
+ cull_mask = p_cull_mask;
+ RS::get_singleton()->particles_collision_set_cull_mask(collision, p_cull_mask);
+}
+
+uint32_t GPUParticlesAttractor3D::get_cull_mask() const {
+ return cull_mask;
+}
+
+void GPUParticlesAttractor3D::set_strength(float p_strength) {
+ strength = p_strength;
+ RS::get_singleton()->particles_collision_set_attractor_strength(collision, p_strength);
+}
+
+float GPUParticlesAttractor3D::get_strength() const {
+ return strength;
+}
+
+void GPUParticlesAttractor3D::set_attenuation(float p_attenuation) {
+ attenuation = p_attenuation;
+ RS::get_singleton()->particles_collision_set_attractor_attenuation(collision, p_attenuation);
+}
+
+float GPUParticlesAttractor3D::get_attenuation() const {
+ return attenuation;
+}
+
+void GPUParticlesAttractor3D::set_directionality(float p_directionality) {
+ directionality = p_directionality;
+ RS::get_singleton()->particles_collision_set_attractor_directionality(collision, p_directionality);
+ update_gizmo();
+}
+
+float GPUParticlesAttractor3D::get_directionality() const {
+ return directionality;
+}
+
+void GPUParticlesAttractor3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &GPUParticlesAttractor3D::set_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_cull_mask"), &GPUParticlesAttractor3D::get_cull_mask);
+
+ ClassDB::bind_method(D_METHOD("set_strength", "strength"), &GPUParticlesAttractor3D::set_strength);
+ ClassDB::bind_method(D_METHOD("get_strength"), &GPUParticlesAttractor3D::get_strength);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation", "attenuation"), &GPUParticlesAttractor3D::set_attenuation);
+ ClassDB::bind_method(D_METHOD("get_attenuation"), &GPUParticlesAttractor3D::get_attenuation);
+
+ ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality);
+ ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+}
+
+GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_type) {
+ collision = RS::get_singleton()->particles_collision_create();
+ RS::get_singleton()->particles_collision_set_collision_type(collision, p_type);
+ set_base(collision);
+}
+GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
+ RS::get_singleton()->free(collision);
+}
+
+/////////////////////////////////
+
+void GPUParticlesAttractorSphere::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
+}
+
+void GPUParticlesAttractorSphere::set_radius(float p_radius) {
+ radius = p_radius;
+ RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
+ update_gizmo();
+}
+
+float GPUParticlesAttractorSphere::get_radius() const {
+ return radius;
+}
+
+AABB GPUParticlesAttractorSphere::get_aabb() const {
+ return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
+}
+
+GPUParticlesAttractorSphere::GPUParticlesAttractorSphere() :
+ GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT) {
+}
+
+GPUParticlesAttractorSphere::~GPUParticlesAttractorSphere() {
+}
+
+///////////////////////////
+
+void GPUParticlesAttractorBox::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox::get_extents);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+}
+
+void GPUParticlesAttractorBox::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+ update_gizmo();
+}
+
+Vector3 GPUParticlesAttractorBox::get_extents() const {
+ return extents;
+}
+
+AABB GPUParticlesAttractorBox::get_aabb() const {
+ return AABB(-extents, extents * 2);
+}
+
+GPUParticlesAttractorBox::GPUParticlesAttractorBox() :
+ GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT) {
+}
+
+GPUParticlesAttractorBox::~GPUParticlesAttractorBox() {
+}
+
+///////////////////////////
+
+void GPUParticlesAttractorVectorField::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField::get_extents);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField::get_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
+}
+
+void GPUParticlesAttractorVectorField::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+ update_gizmo();
+}
+
+Vector3 GPUParticlesAttractorVectorField::get_extents() const {
+ return extents;
+}
+
+void GPUParticlesAttractorVectorField::set_texture(const Ref<Texture3D> &p_texture) {
+ texture = p_texture;
+ RID tex = texture.is_valid() ? texture->get_rid() : RID();
+ RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
+}
+
+Ref<Texture3D> GPUParticlesAttractorVectorField::get_texture() const {
+ return texture;
+}
+
+AABB GPUParticlesAttractorVectorField::get_aabb() const {
+ return AABB(-extents, extents * 2);
+}
+
+GPUParticlesAttractorVectorField::GPUParticlesAttractorVectorField() :
+ GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
+}
+
+GPUParticlesAttractorVectorField::~GPUParticlesAttractorVectorField() {
+}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
new file mode 100644
index 0000000000..4c73c7bcb2
--- /dev/null
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -0,0 +1,342 @@
+/*************************************************************************/
+/* gpu_particles_collision_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GPU_PARTICLES_COLLISION_3D_H
+#define GPU_PARTICLES_COLLISION_3D_H
+
+#include "core/local_vector.h"
+#include "core/rid.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/material.h"
+
+class GPUParticlesCollision3D : public VisualInstance3D {
+ GDCLASS(GPUParticlesCollision3D, VisualInstance3D);
+
+ uint32_t cull_mask = 0xFFFFFFFF;
+ RID collision;
+
+protected:
+ _FORCE_INLINE_ RID _get_collision() { return collision; }
+ static void _bind_methods();
+
+ GPUParticlesCollision3D(RS::ParticlesCollisionType p_type);
+
+public:
+ void set_cull_mask(uint32_t p_cull_mask);
+ uint32_t get_cull_mask() const;
+
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
+
+ ~GPUParticlesCollision3D();
+};
+
+class GPUParticlesCollisionSphere : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSphere, GPUParticlesCollision3D);
+
+ float radius = 1.0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_radius(float p_radius);
+ float get_radius() const;
+
+ virtual AABB get_aabb() const override;
+
+ GPUParticlesCollisionSphere();
+ ~GPUParticlesCollisionSphere();
+};
+
+class GPUParticlesCollisionBox : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionBox, GPUParticlesCollision3D);
+
+ Vector3 extents = Vector3(1, 1, 1);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ virtual AABB get_aabb() const override;
+
+ GPUParticlesCollisionBox();
+ ~GPUParticlesCollisionBox();
+};
+
+class GPUParticlesCollisionSDF : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSDF, GPUParticlesCollision3D);
+
+public:
+ enum Resolution {
+ RESOLUTION_16,
+ RESOLUTION_32,
+ RESOLUTION_64,
+ RESOLUTION_128,
+ RESOLUTION_256,
+ RESOLUTION_512,
+ RESOLUTION_MAX,
+ };
+
+ typedef void (*BakeBeginFunc)(int);
+ typedef void (*BakeStepFunc)(int, const String &);
+ typedef void (*BakeEndFunc)();
+
+private:
+ Vector3 extents = Vector3(1, 1, 1);
+ Resolution resolution = RESOLUTION_64;
+ Ref<Texture3D> texture;
+ float thickness = 1.0;
+
+ struct PlotMesh {
+ Ref<Mesh> mesh;
+ Transform local_xform;
+ };
+
+ void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes);
+
+ struct BVH {
+ enum {
+ LEAF_BIT = 1 << 30,
+ LEAF_MASK = LEAF_BIT - 1
+ };
+ AABB bounds;
+ uint32_t children[2];
+ };
+
+ struct FacePos {
+ Vector3 center;
+ uint32_t index;
+ };
+
+ struct FaceSort {
+ uint32_t axis;
+ bool operator()(const FacePos &p_left, const FacePos &p_right) const {
+ return p_left.center[axis] < p_right.center[axis];
+ }
+ };
+
+ uint32_t _create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness);
+
+ struct ComputeSDFParams {
+ float *cells;
+ Vector3i size;
+ float cell_size;
+ Vector3 cell_offset;
+ const BVH *bvh;
+ const Face3 *triangles;
+ float thickness;
+ };
+
+ void _find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance);
+ void _compute_sdf_z(uint32_t p_z, ComputeSDFParams *params);
+ void _compute_sdf(ComputeSDFParams *params);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_thickness(float p_thickness);
+ float get_thickness() const;
+
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ void set_resolution(Resolution p_resolution);
+ Resolution get_resolution() const;
+
+ void set_texture(const Ref<Texture3D> &p_texture);
+ Ref<Texture3D> get_texture() const;
+
+ Vector3i get_estimated_cell_size() const;
+ Ref<Image> bake();
+
+ virtual AABB get_aabb() const override;
+
+ static BakeBeginFunc bake_begin_function;
+ static BakeStepFunc bake_step_function;
+ static BakeEndFunc bake_end_function;
+
+ GPUParticlesCollisionSDF();
+ ~GPUParticlesCollisionSDF();
+};
+
+VARIANT_ENUM_CAST(GPUParticlesCollisionSDF::Resolution)
+
+class GPUParticlesCollisionHeightField : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionHeightField, GPUParticlesCollision3D);
+
+public:
+ enum Resolution {
+ RESOLUTION_256,
+ RESOLUTION_512,
+ RESOLUTION_1024,
+ RESOLUTION_2048,
+ RESOLUTION_4096,
+ RESOLUTION_8192,
+ RESOLUTION_MAX,
+ };
+
+ enum UpdateMode {
+ UPDATE_MODE_WHEN_MOVED,
+ UPDATE_MODE_ALWAYS,
+ };
+
+private:
+ Vector3 extents = Vector3(1, 1, 1);
+ Resolution resolution = RESOLUTION_1024;
+ bool follow_camera_mode = false;
+ float follow_camera_push_ratio = 0.1;
+
+ UpdateMode update_mode = UPDATE_MODE_WHEN_MOVED;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ void set_resolution(Resolution p_resolution);
+ Resolution get_resolution() const;
+
+ void set_update_mode(UpdateMode p_update_mode);
+ UpdateMode get_update_mode() const;
+
+ void set_follow_camera_mode(bool p_enabled);
+ bool is_follow_camera_mode_enabled() const;
+
+ void set_follow_camera_push_ratio(float p_ratio);
+ float get_follow_camera_push_ratio() const;
+
+ virtual AABB get_aabb() const override;
+
+ GPUParticlesCollisionHeightField();
+ ~GPUParticlesCollisionHeightField();
+};
+
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::UpdateMode)
+
+class GPUParticlesAttractor3D : public VisualInstance3D {
+ GDCLASS(GPUParticlesAttractor3D, VisualInstance3D);
+
+ uint32_t cull_mask = 0xFFFFFFFF;
+ RID collision;
+ float strength = 1.0;
+ float attenuation = 1.0;
+ float directionality = 0.0;
+
+protected:
+ _FORCE_INLINE_ RID _get_collision() { return collision; }
+ static void _bind_methods();
+
+ GPUParticlesAttractor3D(RS::ParticlesCollisionType p_type);
+
+public:
+ void set_cull_mask(uint32_t p_cull_mask);
+ uint32_t get_cull_mask() const;
+
+ void set_strength(float p_strength);
+ float get_strength() const;
+
+ void set_attenuation(float p_attenuation);
+ float get_attenuation() const;
+
+ void set_directionality(float p_directionality);
+ float get_directionality() const;
+
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
+
+ ~GPUParticlesAttractor3D();
+};
+
+class GPUParticlesAttractorSphere : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorSphere, GPUParticlesAttractor3D);
+
+ float radius = 1.0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_radius(float p_radius);
+ float get_radius() const;
+
+ virtual AABB get_aabb() const override;
+
+ GPUParticlesAttractorSphere();
+ ~GPUParticlesAttractorSphere();
+};
+
+class GPUParticlesAttractorBox : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorBox, GPUParticlesAttractor3D);
+
+ Vector3 extents = Vector3(1, 1, 1);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ virtual AABB get_aabb() const override;
+
+ GPUParticlesAttractorBox();
+ ~GPUParticlesAttractorBox();
+};
+
+class GPUParticlesAttractorVectorField : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorVectorField, GPUParticlesAttractor3D);
+
+ Vector3 extents = Vector3(1, 1, 1);
+ Ref<Texture3D> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ void set_texture(const Ref<Texture3D> &p_texture);
+ Ref<Texture3D> get_texture() const;
+
+ virtual AABB get_aabb() const override;
+
+ GPUParticlesAttractorVectorField();
+ ~GPUParticlesAttractorVectorField();
+};
+
+#endif // GPU_PARTICLES_COLLISION_3D_H
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
index 7c9e8851a2..1403936e22 100644
--- a/scene/3d/immediate_geometry_3d.h
+++ b/scene/3d/immediate_geometry_3d.h
@@ -62,8 +62,8 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ImmediateGeometry3D();
~ImmediateGeometry3D();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 814e911372..46c3f18c38 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -144,7 +144,7 @@ Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const {
void Light3D::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
- RS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
+ RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode));
}
Light3D::BakeMode Light3D::get_bake_mode() const {
@@ -261,7 +261,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
@@ -270,6 +270,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
@@ -292,12 +293,13 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
- BIND_ENUM_CONSTANT(BAKE_INDIRECT);
- BIND_ENUM_CONSTANT(BAKE_ALL);
+ BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BAKE_STATIC);
}
Light3D::Light3D(RenderingServer::LightType p_type) {
@@ -319,7 +321,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
RS::get_singleton()->instance_set_base(get_instance(), light);
reverse_cull = false;
- bake_mode = BAKE_INDIRECT;
+ bake_mode = BAKE_DYNAMIC;
editor_only = false;
set_color(Color(1, 1, 1, 1));
@@ -345,6 +347,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
+ set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0);
set_param(PARAM_SHADOW_FADE_START, 1);
set_disable_scale(true);
}
@@ -402,7 +405,7 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
ADD_GROUP("Directional Shadow", "directional_shadow_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
@@ -424,9 +427,11 @@ DirectionalLight3D::DirectionalLight3D() :
Light3D(RenderingServer::LIGHT_DIRECTIONAL) {
set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_FADE_START, 0.8);
+ // Increase the default shadow bias to better suit most scenes.
+ // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
+ set_param(PARAM_SHADOW_BIAS, 0.05);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
-
blend_splits = false;
}
@@ -443,7 +448,7 @@ String OmniLight3D::get_configuration_warning() const {
String warning = Light3D::get_configuration_warning();
if (!has_shadow() && get_projector().is_valid()) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Projector texture only works with shadows active.");
@@ -468,21 +473,23 @@ void OmniLight3D::_bind_methods() {
OmniLight3D::OmniLight3D() :
Light3D(RenderingServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
+ // Increase the default shadow biases to better suit most scenes.
+ set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
}
String SpotLight3D::get_configuration_warning() const {
String warning = Light3D::get_configuration_warning();
if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
-
warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.");
}
if (!has_shadow() && get_projector().is_valid()) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Projector texture only works with shadows active.");
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index f16773f6ae..69c0478b86 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LIGHT_H
-#define LIGHT_H
+#ifndef LIGHT_3D_H
+#define LIGHT_3D_H
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/texture.h"
@@ -58,14 +58,15 @@ public:
PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS,
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
+ PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
enum BakeMode {
BAKE_DISABLED,
- BAKE_INDIRECT,
- BAKE_ALL
+ BAKE_DYNAMIC,
+ BAKE_STATIC
};
private:
@@ -91,7 +92,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
Light3D(RenderingServer::LightType p_type);
@@ -128,8 +129,8 @@ public:
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Light3D();
~Light3D();
@@ -145,7 +146,7 @@ public:
enum ShadowMode {
SHADOW_ORTHOGONAL,
SHADOW_PARALLEL_2_SPLITS,
- SHADOW_PARALLEL_4_SPLITS
+ SHADOW_PARALLEL_4_SPLITS,
};
enum ShadowDepthRange {
@@ -197,7 +198,7 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
OmniLight3D();
};
@@ -211,10 +212,10 @@ protected:
static void _bind_methods();
public:
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
SpotLight3D() :
Light3D(RenderingServer::LIGHT_SPOT) {}
};
-#endif
+#endif // LIGHT_3D_H
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index e29204f702..4434e305e8 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -92,8 +92,8 @@ public:
void create_debug_tangents();
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
MeshInstance3D();
~MeshInstance3D();
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index 87ec9e120e..6e075b7f7f 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -44,12 +44,12 @@ protected:
// bind helpers
public:
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual AABB get_aabb() const;
+ virtual AABB get_aabb() const override;
MultiMeshInstance3D();
~MultiMeshInstance3D();
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
index 07a4824c28..851966db2b 100644
--- a/scene/3d/navigation_3d.cpp
+++ b/scene/3d/navigation_3d.cpp
@@ -109,7 +109,7 @@ Navigation3D::Navigation3D() {
map = NavigationServer3D::get_singleton()->map_create();
set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends alot on the agents radius
+ set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
up = Vector3(0, 1, 0);
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index f8d44506b6..422b566867 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -287,11 +287,16 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
}
String NavigationAgent3D::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!Object::cast_to<Node3D>(get_parent())) {
- return TTR("The NavigationAgent3D can be used only under a spatial node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The NavigationAgent3D can be used only under a spatial node.");
}
- return String();
+ return warning;
}
void NavigationAgent3D::update_navigation() {
@@ -323,7 +328,7 @@ void NavigationAgent3D::update_navigation() {
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry::get_closest_point_to_segment(o, segment);
+ Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 6dc375ef24..e80367ea50 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -153,7 +153,7 @@ public:
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
private:
void update_navigation();
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 69fd5b02fc..adbff06ed6 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -113,11 +113,16 @@ Node *NavigationObstacle3D::get_navigation_node() const {
}
String NavigationObstacle3D::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!Object::cast_to<Node3D>(get_parent())) {
- return TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.");
}
- return String();
+ return warning;
}
void NavigationObstacle3D::update_agent_shape() {
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index c7d2b556af..f2dc9182ca 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -62,7 +62,7 @@ public:
return agent;
}
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
private:
void update_agent_shape();
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 15ed448a65..3d3467583d 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -189,19 +189,28 @@ String NavigationRegion3D::get_configuration_warning() const {
return String();
}
+ String warning = Node3D::get_configuration_warning();
+
if (!navmesh.is_valid()) {
- return TTR("A NavigationMesh resource must be set or created for this node to work.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
}
+
const Node3D *c = this;
while (c) {
if (Object::cast_to<Navigation3D>(c)) {
- return String();
+ return warning;
}
c = Object::cast_to<Node3D>(c->get_parent());
}
- return TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
}
void NavigationRegion3D::_bind_methods() {
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index fcd2efd4ef..4b1d59206b 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -51,7 +51,7 @@ class NavigationRegion3D : public Node3D {
protected:
void _notification(int p_what);
static void _bind_methods();
- void _changed_callback(Object *p_changed, const char *p_prop);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
public:
void set_enabled(bool p_enabled);
@@ -65,7 +65,7 @@ public:
void bake_navigation_mesh();
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
NavigationRegion3D();
~NavigationRegion3D();
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 73f17060df..138788cf2d 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -103,8 +103,8 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
data.children_lock++;
for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
- if (E->get()->data.toplevel_active) {
- continue; //don't propagate to a toplevel
+ if (E->get()->data.top_level_active) {
+ continue; //don't propagate to a top_level
}
E->get()->_propagate_transform_changed(p_origin);
}
@@ -136,12 +136,12 @@ void Node3D::_notification(int p_what) {
data.C = nullptr;
}
- if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) {
+ if (data.top_level && !Engine::get_singleton()->is_editor_hint()) {
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene
}
- data.toplevel_active = true;
+ data.top_level_active = true;
}
data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene
@@ -160,7 +160,7 @@ void Node3D::_notification(int p_what) {
}
data.parent = nullptr;
data.C = nullptr;
- data.toplevel_active = false;
+ data.top_level_active = false;
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
@@ -174,7 +174,7 @@ void Node3D::_notification(int p_what) {
ERR_FAIL_COND(!data.viewport);
if (get_script_instance()) {
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
@@ -202,7 +202,7 @@ void Node3D::_notification(int p_what) {
#endif
if (get_script_instance()) {
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_exit_world);
}
data.viewport = nullptr;
@@ -238,7 +238,7 @@ void Node3D::set_transform(const Transform &p_transform) {
void Node3D::set_global_transform(const Transform &p_transform) {
Transform xform =
- (data.parent && !data.toplevel_active) ?
+ (data.parent && !data.top_level_active) ?
data.parent->get_global_transform().affine_inverse() * p_transform :
p_transform;
@@ -261,7 +261,7 @@ Transform Node3D::get_global_transform() const {
_update_local_transform();
}
- if (data.parent && !data.toplevel_active) {
+ if (data.parent && !data.top_level_active) {
data.global_transform = data.parent->get_global_transform() * data.local_transform;
} else {
data.global_transform = data.local_transform;
@@ -462,8 +462,8 @@ bool Node3D::is_scale_disabled() const {
return data.disable_scale;
}
-void Node3D::set_as_toplevel(bool p_enabled) {
- if (data.toplevel == p_enabled) {
+void Node3D::set_as_top_level(bool p_enabled) {
+ if (data.top_level == p_enabled) {
return;
}
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
@@ -473,16 +473,16 @@ void Node3D::set_as_toplevel(bool p_enabled) {
set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
}
- data.toplevel = p_enabled;
- data.toplevel_active = p_enabled;
+ data.top_level = p_enabled;
+ data.top_level_active = p_enabled;
} else {
- data.toplevel = p_enabled;
+ data.top_level = p_enabled;
}
}
-bool Node3D::is_set_as_toplevel() const {
- return data.toplevel;
+bool Node3D::is_set_as_top_level() const {
+ return data.top_level;
}
Ref<World3D> Node3D::get_world_3d() const {
@@ -715,8 +715,8 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
- ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Node3D::set_as_toplevel);
- ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_toplevel);
+ ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
+ ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
@@ -773,6 +773,7 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
@@ -788,8 +789,8 @@ Node3D::Node3D() :
data.children_lock = 0;
data.ignore_notification = false;
- data.toplevel = false;
- data.toplevel_active = false;
+ data.top_level = false;
+ data.top_level_active = false;
data.scale = Vector3(1, 1, 1);
data.viewport = nullptr;
data.inside_world = false;
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 327d4671e9..229e0f2c8c 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -71,8 +71,8 @@ class Node3D : public Node {
Viewport *viewport;
- bool toplevel_active;
- bool toplevel;
+ bool top_level_active;
+ bool top_level;
bool inside_world;
int children_lock;
@@ -144,8 +144,8 @@ public:
virtual Transform get_local_gizmo_transform() const;
#endif
- void set_as_toplevel(bool p_enabled);
- bool is_set_as_toplevel() const;
+ void set_as_top_level(bool p_enabled);
+ bool is_set_as_top_level() const;
void set_disable_scale(bool p_enabled);
bool is_scale_disabled() const;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index dcfdf8efcf..d0d2d6f9f4 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -77,18 +77,14 @@ void Path3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
ADD_SIGNAL(MethodInfo("curve_changed"));
}
-Path3D::Path3D() {
- set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
-}
-
//////////////
-void PathFollow3D::_update_transform() {
+void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
if (!path) {
return;
}
@@ -160,45 +156,47 @@ void PathFollow3D::_update_transform() {
t.origin = pos;
- Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
- Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
-
- Vector3 axis = t_prev.cross(t_cur);
- float dot = t_prev.dot(t_cur);
- float angle = Math::acos(CLAMP(dot, -1, 1));
-
- if (likely(!Math::is_zero_approx(angle))) {
- if (rotation_mode == ROTATION_Y) {
- // assuming we're referring to global Y-axis. is this correct?
- axis.x = 0;
- axis.z = 0;
- } else if (rotation_mode == ROTATION_XY) {
- axis.z = 0;
- } else if (rotation_mode == ROTATION_XYZ) {
- // all components are allowed
- }
+ if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
+ Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
+
+ Vector3 axis = t_prev.cross(t_cur);
+ float dot = t_prev.dot(t_cur);
+ float angle = Math::acos(CLAMP(dot, -1, 1));
+
+ if (likely(!Math::is_zero_approx(angle))) {
+ if (rotation_mode == ROTATION_Y) {
+ // assuming we're referring to global Y-axis. is this correct?
+ axis.x = 0;
+ axis.z = 0;
+ } else if (rotation_mode == ROTATION_XY) {
+ axis.z = 0;
+ } else if (rotation_mode == ROTATION_XYZ) {
+ // all components are allowed
+ }
- if (likely(!Math::is_zero_approx(axis.length()))) {
- t.rotate_basis(axis.normalized(), angle);
+ if (likely(!Math::is_zero_approx(axis.length()))) {
+ t.rotate_basis(axis.normalized(), angle);
+ }
}
- }
- // do the additional tilting
- float tilt_angle = c->interpolate_baked_tilt(offset);
- Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
-
- if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
- if (rotation_mode == ROTATION_Y) {
- tilt_axis.x = 0;
- tilt_axis.z = 0;
- } else if (rotation_mode == ROTATION_XY) {
- tilt_axis.z = 0;
- } else if (rotation_mode == ROTATION_XYZ) {
- // all components are allowed
- }
+ // do the additional tilting
+ float tilt_angle = c->interpolate_baked_tilt(offset);
+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
+
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
+ if (rotation_mode == ROTATION_Y) {
+ tilt_axis.x = 0;
+ tilt_axis.z = 0;
+ } else if (rotation_mode == ROTATION_XY) {
+ tilt_axis.z = 0;
+ } else if (rotation_mode == ROTATION_XYZ) {
+ // all components are allowed
+ }
- if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ }
}
}
@@ -217,7 +215,7 @@ void PathFollow3D::_notification(int p_what) {
if (parent) {
path = Object::cast_to<Path3D>(parent);
if (path) {
- _update_transform();
+ _update_transform(false);
}
}
@@ -252,16 +250,24 @@ String PathFollow3D::get_configuration_warning() const {
return String();
}
+ String warning = Node3D::get_configuration_warning();
+
if (!Object::cast_to<Path3D>(get_parent())) {
- return TTR("PathFollow3D only works when set as a child of a Path3D node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("PathFollow3D only works when set as a child of a Path3D node.");
} else {
Path3D *path = Object::cast_to<Path3D>(get_parent());
if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
- return TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
}
}
- return String();
+ return warning;
}
void PathFollow3D::_bind_methods() {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 5a33016bc6..1aa9f7ffd2 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -49,7 +49,7 @@ public:
void set_curve(const Ref<Curve3D> &p_curve);
Ref<Curve3D> get_curve() const;
- Path3D();
+ Path3D() {}
};
class PathFollow3D : public Node3D {
@@ -75,10 +75,10 @@ private:
bool loop;
RotationMode rotation_mode;
- void _update_transform();
+ void _update_transform(bool p_update_xyz_rot = true);
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -105,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
PathFollow3D();
};
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index de8f1eea2e..579088b835 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -30,11 +30,10 @@
#include "physics_body_3d.h"
+#include "core/class_db.h"
#include "core/core_string_names.h"
#include "core/engine.h"
#include "core/list.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/object.h"
#include "core/rid.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/scene_string_names.h"
@@ -130,15 +129,6 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_set_layers(uint32_t p_mask) {
- set_collision_layer(p_mask);
- set_collision_mask(p_mask);
-}
-
-uint32_t PhysicsBody3D::_get_layers() const {
- return get_collision_layer();
-}
-
void PhysicsBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer);
@@ -152,9 +142,6 @@ void PhysicsBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody3D::_set_layers);
- ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody3D::_get_layers);
-
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
@@ -358,6 +345,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
set_global_transform(state->get_transform());
linear_velocity = state->get_linear_velocity();
angular_velocity = state->get_angular_velocity();
+ inverse_inertia_tensor = state->get_inverse_inertia_tensor();
if (sleeping != state->is_sleeping()) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
@@ -594,6 +582,10 @@ Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
+Basis RigidBody3D::get_inverse_inertia_tensor() {
+ return inverse_inertia_tensor;
+}
+
void RigidBody3D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
@@ -638,8 +630,9 @@ void RigidBody3D::add_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody3D::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
- PhysicsServer3D::get_singleton()->body_add_force(get_rid(), p_force, p_pos);
+void RigidBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+ PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
+ singleton->body_add_force(get_rid(), p_force, p_position);
}
void RigidBody3D::add_torque(const Vector3 &p_torque) {
@@ -650,8 +643,9 @@ void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
+void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
+ singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
@@ -730,7 +724,7 @@ String RigidBody3D::get_configuration_warning() const {
String warning = CollisionObject3D::get_configuration_warning();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
@@ -758,6 +752,8 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity);
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor);
+
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale);
@@ -782,11 +778,11 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity);
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody3D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody3D::add_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody3D::add_force, Vector3());
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody3D::add_torque);
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody3D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping);
@@ -945,6 +941,7 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_
Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 body_velocity = p_linear_velocity;
Vector3 body_velocity_normal = body_velocity.normalized();
+ Vector3 up_direction = p_up_direction.normalized();
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
@@ -988,11 +985,11 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
colliders.push_back(collision);
motion = collision.remainder;
- if (p_up_direction == Vector3()) {
+ if (up_direction == Vector3()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
floor_normal = collision.normal;
@@ -1000,14 +997,14 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if ((body_velocity_normal + p_up_direction).length() < 0.01 && collision.travel.length() < 1) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform gt = get_global_transform();
- gt.origin -= collision.travel.slide(p_up_direction);
+ gt.origin -= collision.travel.slide(up_direction);
set_global_transform(gt);
return Vector3();
}
}
- } else if (Math::acos(collision.normal.dot(-p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1036,9 +1033,10 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
}
Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+ Vector3 up_direction = p_up_direction.normalized();
bool was_on_floor = on_floor;
- Vector3 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
+ Vector3 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector3()) {
return ret;
}
@@ -1048,8 +1046,8 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
bool apply = true;
- if (p_up_direction != Vector3()) {
- if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ if (up_direction != Vector3()) {
+ if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
floor_normal = col.normal;
on_floor_body = col.collider_rid;
@@ -1057,7 +1055,7 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = col.travel.project(p_up_direction);
+ col.travel = col.travel.project(up_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
@@ -1237,12 +1235,12 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- margin = 0.001;
locked_axis = 0;
on_floor = false;
on_ceiling = false;
on_wall = false;
+ set_safe_margin(0.001);
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -1370,8 +1368,8 @@ void PhysicalBone3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void PhysicalBone3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
+void PhysicalBone3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
void PhysicalBone3D::reset_physics_simulation_state() {
@@ -2097,7 +2095,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &PhysicalBone3D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicalBone3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone3D::_direct_state_changed);
@@ -2595,7 +2593,7 @@ void PhysicalBone3D::_start_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
- set_as_toplevel(true);
+ set_as_top_level(true);
_internal_simulate_physics = true;
}
@@ -2615,7 +2613,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
if (_internal_simulate_physics) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
- set_as_toplevel(false);
+ set_as_top_level(false);
_internal_simulate_physics = false;
}
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 4c58c73942..d3dddeae55 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -43,9 +43,6 @@ class PhysicsBody3D : public CollisionObject3D {
uint32_t collision_layer;
uint32_t collision_mask;
- void _set_layers(uint32_t p_mask);
- uint32_t _get_layers() const;
-
protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
@@ -123,6 +120,7 @@ protected:
Vector3 linear_velocity;
Vector3 angular_velocity;
+ Basis inverse_inertia_tensor;
real_t gravity_scale;
real_t linear_damp;
real_t angular_damp;
@@ -185,7 +183,7 @@ public:
void set_mass(real_t p_mass);
real_t get_mass() const;
- virtual float get_inverse_mass() const { return 1.0 / mass; }
+ virtual float get_inverse_mass() const override { return 1.0 / mass; }
void set_weight(real_t p_weight);
real_t get_weight() const;
@@ -194,12 +192,14 @@ public:
Ref<PhysicsMaterial> get_physics_material_override() const;
void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 get_linear_velocity() const;
+ Vector3 get_linear_velocity() const override;
void set_axis_velocity(const Vector3 &p_axis);
void set_angular_velocity(const Vector3 &p_velocity);
- Vector3 get_angular_velocity() const;
+ Vector3 get_angular_velocity() const override;
+
+ Basis get_inverse_inertia_tensor();
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
@@ -234,14 +234,14 @@ public:
Array get_colliding_bodies() const;
void add_central_force(const Vector3 &p_force);
- void add_force(const Vector3 &p_force, const Vector3 &p_pos);
+ void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
void add_torque(const Vector3 &p_torque);
void apply_central_impulse(const Vector3 &p_impulse);
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
RigidBody3D();
~RigidBody3D();
@@ -301,8 +301,8 @@ protected:
virtual void _direct_state_changed(Object *p_state);
public:
- virtual Vector3 get_linear_velocity() const;
- virtual Vector3 get_angular_velocity() const;
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
@@ -538,8 +538,8 @@ public:
public:
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const;
- virtual Transform get_local_gizmo_transform() const;
+ virtual Transform get_global_gizmo_transform() const override;
+ virtual Transform get_local_gizmo_transform() const override;
#endif
const JointData *get_joint_data() const;
@@ -597,7 +597,7 @@ public:
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
void apply_central_impulse(const Vector3 &p_impulse);
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void reset_physics_simulation_state();
void reset_to_rest_position();
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index a3225ab01c..8e2de82527 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -87,7 +87,7 @@ public:
protected:
float params[3];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
@@ -124,7 +124,7 @@ public:
protected:
float params[PARAM_MAX];
bool flags[FLAG_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
void _set_upper_limit(float p_limit);
@@ -186,7 +186,7 @@ protected:
float _get_lower_limit_angular() const;
float params[PARAM_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
@@ -220,7 +220,7 @@ protected:
float _get_twist_span() const;
float params[PARAM_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
@@ -301,7 +301,7 @@ protected:
int precision = 1;
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 68f4b3132c..69f09ef569 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -35,8 +35,8 @@
#include "mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
-void RayCast3D::set_cast_to(const Vector3 &p_point) {
- cast_to = p_point;
+void RayCast3D::set_target_position(const Vector3 &p_point) {
+ target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
update_gizmo();
}
@@ -45,8 +45,8 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) {
}
}
-Vector3 RayCast3D::get_cast_to() const {
- return cast_to;
+Vector3 RayCast3D::get_target_position() const {
+ return target_position;
}
void RayCast3D::set_collision_mask(uint32_t p_mask) {
@@ -202,7 +202,7 @@ void RayCast3D::_update_raycast_state() {
Transform gt = get_global_transform();
- Vector3 to = cast_to;
+ Vector3 to = target_position;
if (to == Vector3()) {
to = Vector3(0, 0.01, 0);
}
@@ -276,8 +276,8 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast3D::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast3D::get_cast_to);
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position);
ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding);
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update);
@@ -312,7 +312,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Collide With", "collide_with");
@@ -360,7 +360,7 @@ void RayCast3D::_update_debug_shape() {
Vector<Vector3> verts;
verts.push_back(Vector3());
- verts.push_back(cast_to);
+ verts.push_back(target_position);
a[Mesh::ARRAY_VERTEX] = verts;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
@@ -383,12 +383,11 @@ void RayCast3D::_clear_debug_shape() {
}
RayCast3D::RayCast3D() {
- enabled = false;
-
+ enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;
- cast_to = Vector3(0, -1, 0);
+ target_position = Vector3(0, -1, 0);
debug_shape = nullptr;
exclude_parent_body = true;
collide_with_areas = false;
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 8f617e5491..f4fe7ba621 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -43,7 +43,7 @@ class RayCast3D : public Node3D {
Vector3 collision_point;
Vector3 collision_normal;
- Vector3 cast_to;
+ Vector3 target_position;
Set<RID> exclude;
uint32_t collision_mask;
@@ -74,8 +74,8 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_cast_to(const Vector3 &p_point);
- Vector3 get_cast_to() const;
+ void set_target_position(const Vector3 &p_point);
+ Vector3 get_target_position() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index b1f19053d9..c7948395d3 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -39,31 +39,32 @@ float ReflectionProbe::get_intensity() const {
return intensity;
}
-void ReflectionProbe::set_interior_ambient(Color p_ambient) {
- interior_ambient = p_ambient;
- RS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient);
+void ReflectionProbe::set_ambient_mode(AmbientMode p_mode) {
+ ambient_mode = p_mode;
+ RS::get_singleton()->reflection_probe_set_ambient_mode(probe, RS::ReflectionProbeAmbientMode(p_mode));
+ _change_notify();
}
-void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
- interior_ambient_energy = p_energy;
- RS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe, p_energy);
+ReflectionProbe::AmbientMode ReflectionProbe::get_ambient_mode() const {
+ return ambient_mode;
}
-float ReflectionProbe::get_interior_ambient_energy() const {
- return interior_ambient_energy;
+void ReflectionProbe::set_ambient_color(Color p_ambient) {
+ ambient_color = p_ambient;
+ RS::get_singleton()->reflection_probe_set_ambient_color(probe, p_ambient);
}
-Color ReflectionProbe::get_interior_ambient() const {
- return interior_ambient;
+void ReflectionProbe::set_ambient_color_energy(float p_energy) {
+ ambient_color_energy = p_energy;
+ RS::get_singleton()->reflection_probe_set_ambient_energy(probe, p_energy);
}
-void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
- interior_ambient_probe_contribution = p_contribution;
- RS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution);
+float ReflectionProbe::get_ambient_color_energy() const {
+ return ambient_color_energy;
}
-float ReflectionProbe::get_interior_ambient_probe_contribution() const {
- return interior_ambient_probe_contribution;
+Color ReflectionProbe::get_ambient_color() const {
+ return ambient_color;
}
void ReflectionProbe::set_max_distance(float p_distance) {
@@ -130,7 +131,6 @@ bool ReflectionProbe::is_box_projection_enabled() const {
void ReflectionProbe::set_as_interior(bool p_enable) {
interior = p_enable;
RS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
- _change_notify();
}
bool ReflectionProbe::is_set_as_interior() const {
@@ -176,8 +176,8 @@ Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
- if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") {
- if (!interior) {
+ if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
+ if (ambient_mode != AMBIENT_COLOR) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -187,14 +187,14 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
- ClassDB::bind_method(D_METHOD("set_interior_ambient", "ambient"), &ReflectionProbe::set_interior_ambient);
- ClassDB::bind_method(D_METHOD("get_interior_ambient"), &ReflectionProbe::get_interior_ambient);
+ ClassDB::bind_method(D_METHOD("set_ambient_mode", "ambient"), &ReflectionProbe::set_ambient_mode);
+ ClassDB::bind_method(D_METHOD("get_ambient_mode"), &ReflectionProbe::get_ambient_mode);
- ClassDB::bind_method(D_METHOD("set_interior_ambient_energy", "ambient_energy"), &ReflectionProbe::set_interior_ambient_energy);
- ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"), &ReflectionProbe::get_interior_ambient_energy);
+ ClassDB::bind_method(D_METHOD("set_ambient_color", "ambient"), &ReflectionProbe::set_ambient_color);
+ ClassDB::bind_method(D_METHOD("get_ambient_color"), &ReflectionProbe::get_ambient_color);
- ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution", "ambient_probe_contribution"), &ReflectionProbe::set_interior_ambient_probe_contribution);
- ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"), &ReflectionProbe::get_interior_ambient_probe_contribution);
+ ClassDB::bind_method(D_METHOD("set_ambient_color_energy", "ambient_energy"), &ReflectionProbe::set_ambient_color_energy);
+ ClassDB::bind_method(D_METHOD("get_ambient_color_energy"), &ReflectionProbe::get_ambient_color_energy);
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
@@ -226,24 +226,28 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
- ADD_GROUP("Interior", "interior_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior_enable"), "set_as_interior", "is_set_as_interior");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "interior_ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_interior_ambient", "get_interior_ambient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution");
+ ADD_GROUP("Ambient", "ambient_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,ConstantColor"), "set_ambient_mode", "get_ambient_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ambient_color", "get_ambient_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_color_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_color_energy", "get_ambient_color_energy");
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
+
+ BIND_ENUM_CONSTANT(AMBIENT_DISABLED);
+ BIND_ENUM_CONSTANT(AMBIENT_ENVIRONMENT);
+ BIND_ENUM_CONSTANT(AMBIENT_COLOR);
}
ReflectionProbe::ReflectionProbe() {
intensity = 1.0;
- interior_ambient = Color(0, 0, 0);
- interior_ambient_probe_contribution = 0;
- interior_ambient_energy = 1.0;
+ ambient_mode = AMBIENT_ENVIRONMENT;
+ ambient_color = Color(0, 0, 0);
+ ambient_color_energy = 1.0;
max_distance = 0;
extents = Vector3(1, 1, 1);
origin_offset = Vector3(0, 0, 0);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 3867d13435..56177d0f95 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -45,6 +45,12 @@ public:
UPDATE_ALWAYS,
};
+ enum AmbientMode {
+ AMBIENT_DISABLED,
+ AMBIENT_ENVIRONMENT,
+ AMBIENT_COLOR
+ };
+
private:
RID probe;
float intensity;
@@ -54,26 +60,29 @@ private:
bool box_projection;
bool enable_shadows;
bool interior;
- Color interior_ambient;
- float interior_ambient_energy;
- float interior_ambient_probe_contribution;
+ AmbientMode ambient_mode;
+ Color ambient_color;
+ float ambient_color_energy;
uint32_t cull_mask;
UpdateMode update_mode;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_intensity(float p_intensity);
float get_intensity() const;
- void set_interior_ambient(Color p_ambient);
- Color get_interior_ambient() const;
+ void set_ambient_mode(AmbientMode p_mode);
+ AmbientMode get_ambient_mode() const;
+
+ void set_ambient_color(Color p_ambient);
+ Color get_ambient_color() const;
- void set_interior_ambient_energy(float p_energy);
- float get_interior_ambient_energy() const;
+ void set_ambient_color_energy(float p_energy);
+ float get_ambient_color_energy() const;
void set_interior_ambient_probe_contribution(float p_contribution);
float get_interior_ambient_probe_contribution() const;
@@ -102,13 +111,14 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ReflectionProbe();
~ReflectionProbe();
};
+VARIANT_ENUM_CAST(ReflectionProbe::AmbientMode);
VARIANT_ENUM_CAST(ReflectionProbe::UpdateMode);
#endif // REFLECTIONPROBE_H
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 95fce6b802..358f9346f8 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -180,11 +180,16 @@ void RemoteTransform3D::force_update_cache() {
}
String RemoteTransform3D::get_configuration_warning() const {
+ String warning = Node3D::get_configuration_warning();
+
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
- return TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
}
- return String();
+ return warning;
}
void RemoteTransform3D::_bind_methods() {
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 50d7c5a9b2..0ce30f7fce 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
RemoteTransform3D();
};
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 7516cf95b0..6723ca04b9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -36,6 +36,7 @@
#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {
if (skeleton_node) {
@@ -66,6 +67,8 @@ SkinReference::~SkinReference() {
RS::get_singleton()->free(skeleton);
}
+///////////////////////////////////////
+
bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
@@ -157,12 +160,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) {
String prep = "bones/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children"));
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -214,7 +217,7 @@ void Skeleton3D::_update_process_order() {
}
if (pass_count == len * len) {
- ERR_PRINT("Skeleton parenthood graph is cyclic");
+ ERR_PRINT("Skeleton3D parenthood graph is cyclic");
}
process_order_dirty = false;
@@ -223,7 +226,7 @@ void Skeleton3D::_update_process_order() {
void Skeleton3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
- RenderingServer *vs = RenderingServer::get_singleton();
+ RenderingServer *rs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw();
int len = bones.size();
@@ -288,9 +291,9 @@ void Skeleton3D::_notification(int p_what) {
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
- Node3D *sp = Object::cast_to<Node3D>(obj);
- ERR_CONTINUE(!sp);
- sp->set_transform(b.pose_global);
+ Node3D *node_3d = Object::cast_to<Node3D>(obj);
+ ERR_CONTINUE(!node_3d);
+ node_3d->set_transform(b.pose_global);
}
}
@@ -323,7 +326,7 @@ void Skeleton3D::_notification(int p_what) {
}
if (!found) {
- ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name.");
+ ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
E->get()->skin_bone_indices_ptrs[i] = 0;
}
} else if (skin->get_bind_bone(i) >= 0) {
@@ -346,11 +349,16 @@ void Skeleton3D::_notification(int p_what) {
for (uint32_t i = 0; i < bind_count; i++) {
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len);
- vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
+ rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
dirty = false;
+
+#ifdef TOOLS_ENABLED
+ emit_signal(SceneStringNames::get_singleton()->pose_updated);
+#endif // TOOLS_ENABLED
+
} break;
#ifndef _3D_DISABLED
@@ -603,6 +611,11 @@ int Skeleton3D::get_process_order(int p_idx) {
return process_order[p_idx];
}
+Vector<int> Skeleton3D::get_bone_process_orders() {
+ _update_process_order();
+ return process_order;
+}
+
void Skeleton3D::localize_rests() {
_update_process_order();
@@ -842,7 +855,17 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
return skin_ref;
}
+// helper functions
+Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
+ return get_global_transform() * p_bone_transform;
+}
+
+Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
+ return get_global_transform().affine_inverse() * p_world_transform;
+}
+
void Skeleton3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@@ -880,6 +903,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
+ ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
+ ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
+
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
@@ -893,6 +919,10 @@ void Skeleton3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
+#ifdef TOOLS_ENABLED
+ ADD_SIGNAL(MethodInfo("pose_updated"));
+#endif // TOOLS_ENABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 1e864c1c48..a21891a32e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -71,10 +71,6 @@ class Skeleton3D : public Node3D {
private:
friend class SkinReference;
- Set<SkinReference *> skin_bindings;
-
- void _skin_changed();
-
struct Bone {
String name;
@@ -116,6 +112,10 @@ private:
}
};
+ Set<SkinReference *> skin_bindings;
+
+ void _skin_changed();
+
bool animate_physical_bones;
Vector<Bone> bones;
Vector<int> process_order;
@@ -196,9 +196,14 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ Vector<int> get_bone_process_orders();
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
+ // Helper functions
+ Transform bone_transform_to_world_transform(Transform p_transform);
+ Transform world_transform_to_bone_transform(Transform p_transform);
+
#ifndef _3D_DISABLED
// Physical bone API
@@ -212,7 +217,7 @@ public:
PhysicalBone3D *get_physical_bone_parent(int p_bone);
private:
- /// This is a slow API os it's cached
+ /// This is a slow API, so it's cached
PhysicalBone3D *_get_physical_bone_parent(int p_bone);
void _rebuild_physical_bones_cache();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 9023f3c68a..32d7afd5df 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
void SkeletonIK3D::start(bool p_one_time) {
if (p_one_time) {
set_process_internal(false);
+
+ if (target_node_override) {
+ reload_goal();
+ }
+
_solve_chain();
} else {
set_process_internal(true);
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 0d948f13a9..80acc3e937 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -150,7 +150,7 @@ class SkeletonIK3D : public Node {
protected:
virtual void
- _validate_property(PropertyInfo &property) const;
+ _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index a267c57f5e..3b5c328e43 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -30,8 +30,8 @@
#include "soft_body_3d.h"
+#include "core/class_db.h"
#include "core/list.h"
-#include "core/object.h"
#include "core/os/os.h"
#include "core/rid.h"
#include "scene/3d/collision_object_3d.h"
@@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
-SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
@@ -282,7 +282,7 @@ void SoftBody3D::_notification(int p_what) {
set_notify_transform(false);
// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
- set_as_toplevel(true);
+ set_as_top_level(true);
set_transform(Transform());
set_notify_transform(true);
@@ -425,7 +425,7 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
- call_deferred("set_as_toplevel", true);
+ call_deferred("set_as_top_level", true);
call_deferred("set_transform", Transform());
}
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 0063e342f2..c59a0b3aa3 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -74,7 +74,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
- PinnedPoint operator=(const PinnedPoint &obj);
+ PinnedPoint &operator=(const PinnedPoint &obj);
};
private:
@@ -107,12 +107,12 @@ protected:
bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value);
bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
+ virtual void _changed_callback(Object *p_changed, const char *p_prop) override;
void _notification(int p_what);
static void _bind_methods();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
protected:
void _update_physics_server();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 3b76cb6499..9f4d64cb32 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -667,8 +667,8 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
@@ -1074,11 +1074,16 @@ StringName AnimatedSprite3D::get_animation() const {
}
String AnimatedSprite3D::get_configuration_warning() const {
+ String warning = SpriteBase3D::get_configuration_warning();
+
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
}
- return String();
+ return warning;
}
void AnimatedSprite3D::_bind_methods() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 721bed56f1..cb8467aac6 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -135,8 +135,8 @@ public:
virtual Rect2 get_item_rect() const = 0;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
@@ -158,10 +158,10 @@ class Sprite3D : public SpriteBase3D {
void _texture_changed();
protected:
- virtual void _draw();
+ virtual void _draw() override;
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_texture(const Ref<Texture2D> &p_texture);
@@ -185,7 +185,7 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 get_item_rect() const override;
Sprite3D();
//~Sprite3D();
@@ -215,10 +215,10 @@ class AnimatedSprite3D : public SpriteBase3D {
bool _is_playing() const;
protected:
- virtual void _draw();
+ virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
@@ -234,9 +234,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 get_item_rect() const override;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
AnimatedSprite3D();
};
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 9c6b940b00..b58f313c16 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -103,11 +103,16 @@ void VehicleWheel3D::_notification(int p_what) {
}
String VehicleWheel3D::get_configuration_warning() const {
+ String warning = Node3D::get_configuration_warning();
+
if (!Object::cast_to<VehicleBody3D>(get_parent())) {
- return TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.");
}
- return String();
+ return warning;
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
@@ -794,7 +799,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
s->get_transform().origin;
if (m_forwardImpulse[wheel] != real_t(0.)) {
- s->apply_impulse(rel_pos, m_forwardWS[wheel] * (m_forwardImpulse[wheel]));
+ s->apply_impulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos);
}
if (m_sideImpulse[wheel] != real_t(0.)) {
PhysicsBody3D *groundObject = wheelInfo.m_raycastInfo.m_groundObject;
@@ -812,7 +817,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
#else
rel_pos[1] *= wheelInfo.m_rollInfluence; //?
#endif
- s->apply_impulse(rel_pos, sideImp);
+ s->apply_impulse(sideImp, rel_pos);
//apply friction impulse on the ground
//todo
@@ -850,10 +855,9 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
suspensionForce = wheel.m_maxSuspensionForce;
}
Vector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
- Vector3 relpos = wheel.m_raycastInfo.m_contactPointWS - state->get_transform().origin;
+ Vector3 relative_position = wheel.m_raycastInfo.m_contactPointWS - state->get_transform().origin;
- state->apply_impulse(relpos, impulse);
- //getRigidBody()->applyImpulse(impulse, relpos);
+ state->apply_impulse(impulse, relative_position);
}
_update_friction(state);
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index e76f44acfd..0b4b3a4440 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -145,7 +145,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
VehicleWheel3D();
};
@@ -192,7 +192,7 @@ class VehicleBody3D : public RigidBody3D {
static void _bind_methods();
- void _direct_state_changed(Object *p_state);
+ void _direct_state_changed(Object *p_state) override;
public:
void set_engine_force(float p_engine_force);
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 3864b398f4..35f6c02e83 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -71,8 +71,8 @@ public:
};
protected:
- virtual void _screen_enter();
- virtual void _screen_exit();
+ virtual void _screen_enter() override;
+ virtual void _screen_exit() override;
bool visible;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 9fc3feb49a..de5496ee35 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "voxelizer.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/os/os.h"
#include "core/os/threaded_array_processor.h"
@@ -124,7 +124,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 half = (to - from) * 0.5;
//is in this cell?
- if (!Geometry::triangle_box_overlap(from + half, half, p_vtx)) {
+ if (!Geometry3D::triangle_box_overlap(from + half, half, p_vtx)) {
continue; //face does not span this cell
}
@@ -267,7 +267,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
- if (!Geometry::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
+ if (!Geometry3D::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
//if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
//does not fit in child, go on
continue;
@@ -439,7 +439,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot
@@ -471,7 +471,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot face
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 24071f31f3..3c12d4991e 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "world_environment.h"
+
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
@@ -109,22 +110,30 @@ Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
}
String WorldEnvironment::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!environment.is_valid()) {
- return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
}
if (!is_inside_tree()) {
- return String();
+ return warning;
}
List<Node *> nodes;
get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
- return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
}
- return String();
+ return warning;
}
void WorldEnvironment::_bind_methods() {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index ddb2af7bd3..3fd3dc0b50 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -32,6 +32,8 @@
#define SCENARIO_FX_H
#include "scene/3d/node_3d.h"
+#include "scene/resources/camera_effects.h"
+#include "scene/resources/environment.h"
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
@@ -50,7 +52,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
WorldEnvironment();
};
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index f4a514cdd6..c0015aa338 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -60,13 +60,18 @@ String XRCamera3D::get_configuration_warning() const {
return String();
}
+ String warning = Camera3D::get_configuration_warning();
+
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- return TTR("XRCamera3D must have an XROrigin3D node as its parent.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("XRCamera3D must have an XROrigin3D node as its parent.");
};
- return String();
+ return warning;
};
Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
@@ -362,17 +367,25 @@ String XRController3D::get_configuration_warning() const {
return String();
}
+ String warning = Node3D::get_configuration_warning();
+
// must be child node of XROrigin!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- return TTR("XRController3D must have an XROrigin3D node as its parent.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("XRController3D must have an XROrigin3D node as its parent.");
};
if (controller_id == 0) {
- return TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
};
- return String();
+ return warning;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -479,17 +492,25 @@ String XRAnchor3D::get_configuration_warning() const {
return String();
}
+ String warning = Node3D::get_configuration_warning();
+
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- return TTR("XRAnchor3D must have an XROrigin3D node as its parent.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("XRAnchor3D must have an XROrigin3D node as its parent.");
};
if (anchor_id == 0) {
- return TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
};
- return String();
+ return warning;
};
Plane XRAnchor3D::get_plane() const {
@@ -512,11 +533,16 @@ String XROrigin3D::get_configuration_warning() const {
return String();
}
+ String warning = Node3D::get_configuration_warning();
+
if (tracked_camera == nullptr) {
- return TTR("XROrigin3D requires an XRCamera3D child node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("XROrigin3D requires an XRCamera3D child node.");
}
- return String();
+ return warning;
};
void XROrigin3D::_bind_methods() {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 4d4f82aa38..751b2b68cb 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -50,12 +50,12 @@ protected:
void _notification(int p_what);
public:
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
- virtual Vector<Plane> get_frustum() const;
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override;
+ virtual Point2 unproject_position(const Vector3 &p_pos) const override;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const override;
+ virtual Vector<Plane> get_frustum() const override;
XRCamera3D() {}
~XRCamera3D() {}
@@ -97,7 +97,7 @@ public:
Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
XRController3D() {}
~XRController3D() {}
@@ -133,7 +133,7 @@ public:
Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
XRAnchor3D() {}
~XRAnchor3D() {}
@@ -158,7 +158,7 @@ protected:
static void _bind_methods();
public:
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
void set_tracked_camera(XRCamera3D *p_tracked_camera);
void clear_tracked_camera_if(XRCamera3D *p_tracked_camera);
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index da3608e06d..816d3c9d4e 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -63,14 +63,14 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
StringName blend_position;
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
@@ -93,10 +93,10 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
- float process(float p_time, bool p_seek);
- String get_caption() const;
+ float process(float p_time, bool p_seek) override;
+ String get_caption() const override;
- Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+ Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
AnimationNodeBlendSpace1D();
~AnimationNodeBlendSpace1D();
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 003a4fad90..5a42e2af7a 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -30,7 +30,7 @@
#include "animation_blend_space_2d.h"
-#include "core/math/delaunay_2d.h"
+#include "core/math/geometry_2d.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
@@ -366,7 +366,7 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
points[j] = get_blend_point_position(get_triangle_point(i, j));
}
- if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
+ if (Geometry2D::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
return p_point;
}
@@ -375,7 +375,7 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, s);
if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
best_point = closest;
first = false;
@@ -455,7 +455,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j] = get_blend_point_position(get_triangle_point(i, j));
}
- if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+ if (Geometry2D::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
blend_triangle = i;
_blend_triangle(blend_pos, points, blend_weights);
break;
@@ -466,7 +466,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest2 = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ Vector2 closest2 = Geometry2D::get_closest_point_to_segment(blend_pos, s);
if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
best_point = closest2;
blend_triangle = i;
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 7d197ef920..2aff678aad 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -88,14 +88,14 @@ protected:
void _tree_changed();
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, const Vector2 &p_position);
@@ -126,8 +126,8 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
- virtual float process(float p_time, bool p_seek);
- virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek) override;
+ virtual String get_caption() const override;
Vector2 get_closest_point(const Vector2 &p_point);
@@ -137,7 +137,7 @@ public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
AnimationNodeBlendSpace2D();
~AnimationNodeBlendSpace2D();
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 5c722d00f9..7241a6bc13 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -43,17 +43,17 @@ class AnimationNodeAnimation : public AnimationRootNode {
bool skip;
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
public:
- void get_parameter_list(List<PropertyInfo> *r_list) const;
+ void get_parameter_list(List<PropertyInfo> *r_list) const override;
static Vector<String> (*get_editable_animation_list)();
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const override;
+ virtual float process(float p_time, bool p_seek) override;
void set_animation(const StringName &p_name);
StringName get_animation() const;
@@ -96,10 +96,10 @@ protected:
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_fadein_time(float p_time);
void set_fadeout_time(float p_time);
@@ -121,8 +121,8 @@ public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- virtual bool has_filter() const;
- virtual float process(float p_time, bool p_seek);
+ virtual bool has_filter() const override;
+ virtual float process(float p_time, bool p_seek) override;
AnimationNodeOneShot();
};
@@ -139,16 +139,16 @@ protected:
static void _bind_methods();
public:
- void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- virtual bool has_filter() const;
- virtual float process(float p_time, bool p_seek);
+ virtual bool has_filter() const override;
+ virtual float process(float p_time, bool p_seek) override;
AnimationNodeAdd2();
};
@@ -163,16 +163,16 @@ protected:
static void _bind_methods();
public:
- void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- virtual bool has_filter() const;
- virtual float process(float p_time, bool p_seek);
+ virtual bool has_filter() const override;
+ virtual float process(float p_time, bool p_seek) override;
AnimationNodeAdd3();
};
@@ -187,16 +187,16 @@ protected:
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const override;
+ virtual float process(float p_time, bool p_seek) override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- virtual bool has_filter() const;
+ virtual bool has_filter() const override;
AnimationNodeBlend2();
};
@@ -210,15 +210,15 @@ protected:
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- float process(float p_time, bool p_seek);
+ float process(float p_time, bool p_seek) override;
AnimationNodeBlend3();
};
@@ -231,12 +231,12 @@ protected:
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- float process(float p_time, bool p_seek);
+ float process(float p_time, bool p_seek) override;
AnimationNodeTimeScale();
};
@@ -250,12 +250,12 @@ protected:
static void _bind_methods();
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- float process(float p_time, bool p_seek);
+ float process(float p_time, bool p_seek) override;
AnimationNodeTimeSeek();
};
@@ -294,13 +294,13 @@ class AnimationNodeTransition : public AnimationNode {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_enabled_inputs(int p_inputs);
int get_enabled_inputs();
@@ -314,7 +314,7 @@ public:
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
- float process(float p_time, bool p_seek);
+ float process(float p_time, bool p_seek) override;
AnimationNodeTransition();
};
@@ -323,8 +323,8 @@ class AnimationNodeOutput : public AnimationNode {
GDCLASS(AnimationNodeOutput, AnimationNode);
public:
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const override;
+ virtual float process(float p_time, bool p_seek) override;
AnimationNodeOutput();
};
@@ -374,7 +374,7 @@ public:
void set_node_position(const StringName &p_node, const Vector2 &p_position);
Vector2 get_node_position(const StringName &p_node) const;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
void disconnect_node(const StringName &p_node, int p_input_index);
@@ -388,15 +388,15 @@ public:
ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
void get_node_connections(List<NodeConnection> *r_connections) const;
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const override;
+ virtual float process(float p_time, bool p_seek) override;
void get_node_list(List<StringName> *r_list);
void set_graph_offset(const Vector2 &p_graph_offset);
Vector2 get_graph_offset() const;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
AnimationNodeBlendTree();
~AnimationNodeBlendTree();
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 72fa6f77d0..ae8975e940 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -172,8 +172,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
void replace_node(const StringName &p_name, Ref<AnimationNode> p_node);
@@ -187,7 +187,7 @@ public:
void set_node_position(const StringName &p_name, const Vector2 &p_position);
Vector2 get_node_position(const StringName &p_name) const;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
bool has_transition(const StringName &p_from, const StringName &p_to) const;
int find_transition(const StringName &p_from, const StringName &p_to) const;
@@ -208,10 +208,10 @@ public:
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
- virtual float process(float p_time, bool p_seek);
- virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek) override;
+ virtual String get_caption() const override;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
AnimationNodeStateMachine();
};
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4e56f1acf0..30757d2d80 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -396,7 +396,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CAPTURE) {
- if (p_started) {
+ if (p_started || pa->capture == Variant()) {
pa->capture = pa->object->get_indexed(pa->subpath);
}
@@ -1055,6 +1055,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
}
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
+ ERR_FAIL_COND(!animation_set.has(p_animation1));
+ ERR_FAIL_COND(!animation_set.has(p_animation2));
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
@@ -1292,12 +1294,12 @@ bool AnimationPlayer::is_valid() const {
}
float AnimationPlayer::get_current_animation_position() const {
- ERR_FAIL_COND_V(!playback.current.from, 0);
+ ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.pos;
}
float AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_COND_V(!playback.current.from, 0);
+ ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.from->animation->get_length();
}
@@ -1462,7 +1464,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
#endif
String pf = p_function;
- if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
+ if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 1a66665803..e1b9dffb1f 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -257,7 +257,7 @@ private:
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
@@ -323,7 +323,7 @@ public:
void clear_caches(); ///< must be called by hand if an animation was modified after added
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#ifdef TOOLS_ENABLED
// These may be interesting for games, but are too dangerous for general use
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 466536db10..bb5d536600 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -32,7 +32,6 @@
#include "animation_blend_tree.h"
#include "core/engine.h"
-#include "core/method_bind_ext.gen.inc"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -1288,39 +1287,31 @@ String AnimationTree::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!root.is_valid()) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("No root AnimationNode for the graph is set.");
}
if (!has_node(animation_player)) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
-
warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
- return warning;
- }
-
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
-
- if (!player) {
- if (warning != String()) {
- warning += "\n\n";
- }
-
- warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
- return warning;
- }
+ } else {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
- if (!player->has_node(player->get_root())) {
- if (warning != String()) {
- warning += "\n\n";
+ if (!player) {
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
+ } else if (!player->has_node(player->get_root())) {
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The AnimationPlayer root node is not a valid node.");
}
-
- warning += TTR("The AnimationPlayer root node is not a valid node.");
- return warning;
}
return warning;
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 8fe01fac8f..166ca04f40 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -108,7 +108,7 @@ protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
void _set_parent(Object *p_parent);
@@ -312,7 +312,7 @@ public:
void set_animation_player(const NodePath &p_player);
NodePath get_animation_player() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
bool is_state_invalid() const;
String get_invalid_state_reason() const;
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index c8a755a854..77c51fe47a 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -68,8 +68,8 @@ public:
void set_zero_y(bool p_zero_y);
bool get_zero_y() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
RootMotionView();
~RootMotionView();
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 854db5fee2..1a2a97ada8 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -30,8 +30,6 @@
#include "tween.h"
-#include "core/method_bind_ext.gen.inc"
-
void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) {
// Add a new pending command and reference it
pending_commands.push_back(PendingCommand());
@@ -701,21 +699,21 @@ void Tween::_tween_process(float p_delta) {
}
// Are all of the tweens complete?
- bool all_finished = true;
+ int any_unfinished = 0;
// For each tween we wish to interpolate...
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
// Get the data from it
InterpolateData &data = E->get();
- // Track if we hit one that isn't finished yet
- all_finished = all_finished && data.finish;
-
// Is the data not active or already finished? No need to go any further
if (!data.active || data.finish) {
continue;
}
+ // Track if we hit one that isn't finished yet
+ any_unfinished++;
+
// Get the target object for this interpolation
Object *object = ObjectDB::get_instance(data.id);
if (object == nullptr) {
@@ -802,17 +800,15 @@ void Tween::_tween_process(float p_delta) {
// If we are not repeating the tween, remove it
if (!repeat) {
call_deferred("_remove_by_uid", data.uid);
+ any_unfinished--;
}
- } else if (!repeat) {
- // Check whether all tweens are finished
- all_finished = all_finished && data.finish;
}
}
// One less update left to go
pending_update--;
// If all tweens are completed, we no longer need to be active
- if (all_finished) {
+ if (any_unfinished == 0) {
set_active(false);
emit_signal("tween_all_completed");
}
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 6769f1bb48..2d9c4cb481 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -77,7 +77,7 @@ private:
void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 0222585948..f57c8e58db 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -361,15 +361,6 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
RES res = var;
- if (var.get_type() == Variant::OBJECT && var.is_ref()) {
- REF r = var;
- if (r.is_valid()) {
- res = *r;
- } else {
- res = RES();
- }
- }
-
Array prop;
prop.push_back(pi.name);
prop.push_back(pi.type);
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index a2bafde039..80e329f1f2 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -32,7 +32,7 @@
#define SCENE_DEBUGGER_H
#include "core/array.h"
-#include "core/object.h"
+#include "core/class_db.h"
#include "core/pair.h"
#include "core/ustring.h"
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index d8229b5f43..a759e329da 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
+ bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;
@@ -271,6 +271,11 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
}
void BaseButton::set_toggle_mode(bool p_on) {
+ // Make sure to set 'pressed' to false if we are not in toggle mode
+ if (!p_on) {
+ set_pressed(false);
+ }
+
toggle_mode = p_on;
}
@@ -302,17 +307,6 @@ int BaseButton::get_button_mask() const {
return button_mask;
}
-void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
- enabled_focus_mode = p_mode;
- if (!status.disabled) {
- set_focus_mode(p_mode);
- }
-}
-
-Control::FocusMode BaseButton::get_enabled_focus_mode() const {
- return enabled_focus_mode;
-}
-
void BaseButton::set_keep_pressed_outside(bool p_on) {
keep_pressed_outside = p_on;
}
@@ -321,12 +315,12 @@ bool BaseButton::is_keep_pressed_outside() const {
return keep_pressed_outside;
}
-void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
+void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) {
shortcut = p_shortcut;
set_process_unhandled_input(shortcut.is_valid());
}
-Ref<ShortCut> BaseButton::get_shortcut() const {
+Ref<Shortcut> BaseButton::get_shortcut() const {
return shortcut;
}
@@ -340,7 +334,7 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
- if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
+ if (tooltip != String() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + tooltip;
}
tooltip = text;
@@ -383,8 +377,6 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask);
ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
- ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
- ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside);
ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside);
@@ -407,9 +399,8 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
BIND_ENUM_CONSTANT(DRAW_NORMAL);
@@ -432,7 +423,6 @@ BaseButton::BaseButton() {
status.pressing_inside = false;
status.disabled = false;
set_focus_mode(FOCUS_ALL);
- enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
button_mask = BUTTON_MASK_LEFT;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 05a975e266..33f19949cd 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -49,8 +49,7 @@ private:
bool toggle_mode;
bool shortcut_in_tooltip;
bool keep_pressed_outside;
- FocusMode enabled_focus_mode;
- Ref<ShortCut> shortcut;
+ Ref<Shortcut> shortcut;
ActionMode action_mode;
struct Status {
@@ -115,13 +114,10 @@ public:
void set_button_mask(int p_mask);
int get_button_mask() const;
- void set_enabled_focus_mode(FocusMode p_mode);
- FocusMode get_enabled_focus_mode() const;
+ void set_shortcut(const Ref<Shortcut> &p_shortcut);
+ Ref<Shortcut> get_shortcut() const;
- void set_shortcut(const Ref<ShortCut> &p_shortcut);
- Ref<ShortCut> get_shortcut() const;
-
- virtual String get_tooltip(const Point2 &p_pos) const;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 75d04dba61..33e030a573 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -57,7 +57,7 @@ void BoxContainer::_resort() {
if (!c || !c->is_visible_in_tree()) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -96,7 +96,7 @@ void BoxContainer::_resort() {
}
stretch_avail += stretch_diff; //available stretch space.
- /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
+ /** Second, pass successively to discard elements that can't be stretched, this will run while stretchable
elements exist */
bool has_stretched = false;
@@ -104,13 +104,14 @@ void BoxContainer::_resort() {
has_stretched = true;
bool refit_successful = true; //assume refit-test will go well
+ float error = 0; // Keep track of accumulated error in pixels
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree()) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -119,8 +120,9 @@ void BoxContainer::_resort() {
if (msc.will_stretch) { //wants to stretch
//let's see if it can really stretch
-
- int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
+ float final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
+ // Add leftover fractional pixels to error accumulator
+ error += final_pixel_size - (int)final_pixel_size;
if (final_pixel_size < msc.min_size) {
//if available stretching area is too small for widget,
//then remove it from stretching area
@@ -132,6 +134,11 @@ void BoxContainer::_resort() {
break;
} else {
msc.final_size = final_pixel_size;
+ // Dump accumulated error if one pixel or more
+ if (error >= 1) {
+ msc.final_size += 1;
+ error -= 1;
+ }
}
}
}
@@ -165,7 +172,7 @@ void BoxContainer::_resort() {
if (!c || !c->is_visible_in_tree()) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -217,7 +224,7 @@ Size2 BoxContainer::get_minimum_size() const {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index cc6f6349df..c4d75c3cf1 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -60,7 +60,7 @@ public:
void set_alignment(AlignMode p_align);
AlignMode get_alignment() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
BoxContainer(bool p_vertical = false);
};
diff --git a/scene/gui/button.h b/scene/gui/button.h
index e757badd3e..5b44b1322e 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -59,7 +59,7 @@ protected:
static void _bind_methods();
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void set_text(const String &p_text);
String get_text() const;
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index f8f9bec3d7..1a72f3ca4d 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -40,7 +40,7 @@ Size2 CenterContainer::get_minimum_size() const {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
if (!c->is_visible()) {
@@ -77,7 +77,7 @@ void CenterContainer::_notification(int p_what) {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index ae9f87db16..638843c389 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -46,7 +46,7 @@ public:
void set_use_top_left(bool p_enable);
bool is_using_top_left() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
CenterContainer();
};
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 58f7cce55e..cc00524698 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -40,7 +40,7 @@ class CheckBox : public Button {
protected:
Size2 get_icon_size() const;
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void _notification(int p_what);
bool is_radio();
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 8bbad0b4b3..99a12a3270 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -40,7 +40,7 @@ class CheckButton : public Button {
protected:
Size2 get_icon_size() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void _notification(int p_what);
public:
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
new file mode 100644
index 0000000000..1eb45d7fc6
--- /dev/null
+++ b/scene/gui/code_edit.cpp
@@ -0,0 +1,447 @@
+/*************************************************************************/
+/* code_edit.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "code_edit.h"
+
+void CodeEdit::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ set_gutter_width(main_gutter, cache.row_height);
+ set_gutter_width(line_number_gutter, (line_number_digits + 1) * cache.font->get_char_size('0').width);
+ set_gutter_width(fold_gutter, cache.row_height / 1.2);
+
+ breakpoint_color = get_theme_color("breakpoint_color");
+ breakpoint_icon = get_theme_icon("breakpoint");
+
+ bookmark_color = get_theme_color("bookmark_color");
+ bookmark_icon = get_theme_icon("bookmark");
+
+ executing_line_color = get_theme_color("executing_line_color");
+ executing_line_icon = get_theme_icon("executing_line");
+
+ line_number_color = get_theme_color("line_number_color");
+
+ folding_color = get_theme_color("code_folding_color");
+ can_fold_icon = get_theme_icon("can_fold");
+ folded_icon = get_theme_icon("folded");
+ } break;
+ case NOTIFICATION_DRAW: {
+ } break;
+ }
+}
+
+/* Main Gutter */
+void CodeEdit::_update_draw_main_gutter() {
+ set_gutter_draw(main_gutter, draw_breakpoints || draw_bookmarks || draw_executing_lines);
+}
+
+void CodeEdit::set_draw_breakpoints_gutter(bool p_draw) {
+ draw_breakpoints = p_draw;
+ set_gutter_clickable(main_gutter, p_draw);
+ _update_draw_main_gutter();
+}
+
+bool CodeEdit::is_drawing_breakpoints_gutter() const {
+ return draw_breakpoints;
+}
+
+void CodeEdit::set_draw_bookmarks_gutter(bool p_draw) {
+ draw_bookmarks = p_draw;
+ _update_draw_main_gutter();
+}
+
+bool CodeEdit::is_drawing_bookmarks_gutter() const {
+ return draw_bookmarks;
+}
+
+void CodeEdit::set_draw_executing_lines_gutter(bool p_draw) {
+ draw_executing_lines = p_draw;
+ _update_draw_main_gutter();
+}
+
+bool CodeEdit::is_drawing_executing_lines_gutter() const {
+ return draw_executing_lines;
+}
+
+void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
+ if (draw_breakpoints && is_line_breakpointed(p_line)) {
+ int padding = p_region.size.x / 6;
+
+ Rect2 breakpoint_region = p_region;
+ breakpoint_region.position += Point2(padding, padding);
+ breakpoint_region.size -= Point2(padding, padding) * 2;
+ breakpoint_icon->draw_rect(get_canvas_item(), breakpoint_region, false, breakpoint_color);
+ }
+
+ if (draw_bookmarks && is_line_bookmarked(p_line)) {
+ int horizontal_padding = p_region.size.x / 2;
+ int vertical_padding = p_region.size.y / 4;
+
+ Rect2 bookmark_region = p_region;
+ bookmark_region.position += Point2(horizontal_padding, 0);
+ bookmark_region.size -= Point2(horizontal_padding * 1.1, vertical_padding);
+ bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color);
+ }
+
+ if (draw_executing_lines && is_line_executing(p_line)) {
+ int horizontal_padding = p_region.size.x / 10;
+ int vertical_padding = p_region.size.y / 4;
+
+ Rect2 executing_line_region = p_region;
+ executing_line_region.position += Point2(horizontal_padding, vertical_padding);
+ executing_line_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
+ executing_line_icon->draw_rect(get_canvas_item(), executing_line_region, false, executing_line_color);
+ }
+}
+
+// Breakpoints
+void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) {
+ int mask = get_line_gutter_metadata(p_line, main_gutter);
+ set_line_gutter_metadata(p_line, main_gutter, p_breakpointed ? mask | MAIN_GUTTER_BREAKPOINT : mask & ~MAIN_GUTTER_BREAKPOINT);
+ if (p_breakpointed) {
+ breakpointed_lines[p_line] = true;
+ } else if (breakpointed_lines.has(p_line)) {
+ breakpointed_lines.erase(p_line);
+ }
+ emit_signal("breakpoint_toggled", p_line);
+ update();
+}
+
+bool CodeEdit::is_line_breakpointed(int p_line) const {
+ return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BREAKPOINT;
+}
+
+void CodeEdit::clear_breakpointed_lines() {
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_breakpointed(i)) {
+ set_line_as_breakpoint(i, false);
+ }
+ }
+}
+
+Array CodeEdit::get_breakpointed_lines() const {
+ Array ret;
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_breakpointed(i)) {
+ ret.append(i);
+ }
+ }
+ return ret;
+}
+
+// Bookmarks
+void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) {
+ int mask = get_line_gutter_metadata(p_line, main_gutter);
+ set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK);
+ update();
+}
+
+bool CodeEdit::is_line_bookmarked(int p_line) const {
+ return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BOOKMARK;
+}
+
+void CodeEdit::clear_bookmarked_lines() {
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_bookmarked(i)) {
+ set_line_as_bookmarked(i, false);
+ }
+ }
+}
+
+Array CodeEdit::get_bookmarked_lines() const {
+ Array ret;
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_bookmarked(i)) {
+ ret.append(i);
+ }
+ }
+ return ret;
+}
+
+// executing lines
+void CodeEdit::set_line_as_executing(int p_line, bool p_executing) {
+ int mask = get_line_gutter_metadata(p_line, main_gutter);
+ set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING);
+ update();
+}
+
+bool CodeEdit::is_line_executing(int p_line) const {
+ return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_EXECUTING;
+}
+
+void CodeEdit::clear_executing_lines() {
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_executing(i)) {
+ set_line_as_executing(i, false);
+ }
+ }
+}
+
+Array CodeEdit::get_executing_lines() const {
+ Array ret;
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_executing(i)) {
+ ret.append(i);
+ }
+ }
+ return ret;
+}
+
+/* Line numbers */
+void CodeEdit::set_draw_line_numbers(bool p_draw) {
+ set_gutter_draw(line_number_gutter, p_draw);
+}
+
+bool CodeEdit::is_draw_line_numbers_enabled() const {
+ return is_gutter_drawn(line_number_gutter);
+}
+
+void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) {
+ p_zero_padded ? line_number_padding = "0" : line_number_padding = " ";
+ update();
+}
+
+bool CodeEdit::is_line_numbers_zero_padded() const {
+ return line_number_padding == "0";
+}
+
+void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
+ String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding);
+
+ int yofs = p_region.position.y + (cache.row_height - cache.font->get_height()) / 2;
+ Color number_color = get_line_gutter_item_color(p_line, line_number_gutter);
+ if (number_color == Color(1, 1, 1)) {
+ number_color = line_number_color;
+ }
+ cache.font->draw(get_canvas_item(), Point2(p_region.position.x, yofs + cache.font->get_ascent()), fc, number_color);
+}
+
+/* Fold Gutter */
+void CodeEdit::set_draw_fold_gutter(bool p_draw) {
+ set_gutter_draw(fold_gutter, p_draw);
+}
+
+bool CodeEdit::is_drawing_fold_gutter() const {
+ return is_gutter_drawn(fold_gutter);
+}
+
+void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) {
+ if (!can_fold(p_line) && !is_folded(p_line)) {
+ set_line_gutter_clickable(p_line, fold_gutter, false);
+ return;
+ }
+ set_line_gutter_clickable(p_line, fold_gutter, true);
+
+ int horizontal_padding = p_region.size.x / 10;
+ int vertical_padding = p_region.size.y / 6;
+
+ p_region.position += Point2(horizontal_padding, vertical_padding);
+ p_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
+
+ if (can_fold(p_line)) {
+ can_fold_icon->draw_rect(get_canvas_item(), p_region, false, folding_color);
+ return;
+ }
+ folded_icon->draw_rect(get_canvas_item(), p_region, false, folding_color);
+}
+
+void CodeEdit::_bind_methods() {
+ /* Main Gutter */
+ ClassDB::bind_method(D_METHOD("_main_gutter_draw_callback"), &CodeEdit::_main_gutter_draw_callback);
+
+ ClassDB::bind_method(D_METHOD("set_draw_breakpoints_gutter", "enable"), &CodeEdit::set_draw_breakpoints_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_breakpoints_gutter"), &CodeEdit::is_drawing_breakpoints_gutter);
+
+ ClassDB::bind_method(D_METHOD("set_draw_bookmarks_gutter", "enable"), &CodeEdit::set_draw_bookmarks_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_bookmarks_gutter"), &CodeEdit::is_drawing_bookmarks_gutter);
+
+ ClassDB::bind_method(D_METHOD("set_draw_executing_lines_gutter", "enable"), &CodeEdit::set_draw_executing_lines_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_executing_lines_gutter"), &CodeEdit::is_drawing_executing_lines_gutter);
+
+ // Breakpoints
+ ClassDB::bind_method(D_METHOD("set_line_as_breakpoint", "line", "breakpointed"), &CodeEdit::set_line_as_breakpoint);
+ ClassDB::bind_method(D_METHOD("is_line_breakpointed", "line"), &CodeEdit::is_line_breakpointed);
+ ClassDB::bind_method(D_METHOD("clear_breakpointed_lines"), &CodeEdit::clear_breakpointed_lines);
+ ClassDB::bind_method(D_METHOD("get_breakpointed_lines"), &CodeEdit::get_breakpointed_lines);
+
+ // Bookmarks
+ ClassDB::bind_method(D_METHOD("set_line_as_bookmarked", "line", "bookmarked"), &CodeEdit::set_line_as_bookmarked);
+ ClassDB::bind_method(D_METHOD("is_line_bookmarked", "line"), &CodeEdit::is_line_bookmarked);
+ ClassDB::bind_method(D_METHOD("clear_bookmarked_lines"), &CodeEdit::clear_bookmarked_lines);
+ ClassDB::bind_method(D_METHOD("get_bookmarked_lines"), &CodeEdit::get_bookmarked_lines);
+
+ // executing lines
+ ClassDB::bind_method(D_METHOD("set_line_as_executing", "line", "executing"), &CodeEdit::set_line_as_executing);
+ ClassDB::bind_method(D_METHOD("is_line_executing", "line"), &CodeEdit::is_line_executing);
+ ClassDB::bind_method(D_METHOD("clear_executing_lines"), &CodeEdit::clear_executing_lines);
+ ClassDB::bind_method(D_METHOD("get_executing_lines"), &CodeEdit::get_executing_lines);
+
+ /* Line numbers */
+ ClassDB::bind_method(D_METHOD("_line_number_draw_callback"), &CodeEdit::_line_number_draw_callback);
+
+ ClassDB::bind_method(D_METHOD("set_draw_line_numbers", "enable"), &CodeEdit::set_draw_line_numbers);
+ ClassDB::bind_method(D_METHOD("is_draw_line_numbers_enabled"), &CodeEdit::is_draw_line_numbers_enabled);
+ ClassDB::bind_method(D_METHOD("set_line_numbers_zero_padded", "enable"), &CodeEdit::set_line_numbers_zero_padded);
+ ClassDB::bind_method(D_METHOD("is_line_numbers_zero_padded"), &CodeEdit::is_line_numbers_zero_padded);
+
+ /* Fold Gutter */
+ ClassDB::bind_method(D_METHOD("_fold_gutter_draw_callback"), &CodeEdit::_fold_gutter_draw_callback);
+
+ ClassDB::bind_method(D_METHOD("set_draw_fold_gutter", "enable"), &CodeEdit::set_draw_fold_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &CodeEdit::is_drawing_fold_gutter);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_breakpoints_gutter"), "set_draw_breakpoints_gutter", "is_drawing_breakpoints_gutter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_bookmarks"), "set_draw_bookmarks_gutter", "is_drawing_bookmarks_gutter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_executing_lines"), "set_draw_executing_lines_gutter", "is_drawing_executing_lines_gutter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_line_numbers"), "set_draw_line_numbers", "is_draw_line_numbers_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_pad_line_numbers"), "set_line_numbers_zero_padded", "is_line_numbers_zero_padded");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
+
+ ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line")));
+}
+
+void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {
+ if (p_gutter == main_gutter) {
+ if (draw_breakpoints) {
+ set_line_as_breakpoint(p_line, !is_line_breakpointed(p_line));
+ }
+ return;
+ }
+
+ if (p_gutter == line_number_gutter) {
+ cursor_set_line(p_line);
+ return;
+ }
+
+ if (p_gutter == fold_gutter) {
+ if (is_folded(p_line)) {
+ unfold_line(p_line);
+ } else if (can_fold(p_line)) {
+ fold_line(p_line);
+ }
+ return;
+ }
+}
+
+void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) {
+ if (p_from_line == p_to_line) {
+ return;
+ }
+
+ int lc = get_line_count();
+ line_number_digits = 1;
+ while (lc /= 10) {
+ line_number_digits++;
+ }
+ set_gutter_width(line_number_gutter, (line_number_digits + 1) * cache.font->get_char_size('0').width);
+
+ int from_line = MIN(p_from_line, p_to_line);
+ int line_count = (p_to_line - p_from_line);
+ List<int> breakpoints;
+ breakpointed_lines.get_key_list(&breakpoints);
+ for (const List<int>::Element *E = breakpoints.front(); E; E = E->next()) {
+ int line = E->get();
+ if (line <= from_line) {
+ continue;
+ }
+ breakpointed_lines.erase(line);
+
+ emit_signal("breakpoint_toggled", line);
+ if (line_count > 0 || line >= p_from_line) {
+ emit_signal("breakpoint_toggled", line + line_count);
+ breakpointed_lines[line + line_count] = true;
+ continue;
+ }
+ }
+}
+
+void CodeEdit::_update_gutter_indexes() {
+ for (int i = 0; i < get_gutter_count(); i++) {
+ if (get_gutter_name(i) == "main_gutter") {
+ main_gutter = i;
+ continue;
+ }
+
+ if (get_gutter_name(i) == "line_numbers") {
+ line_number_gutter = i;
+ continue;
+ }
+
+ if (get_gutter_name(i) == "fold_gutter") {
+ fold_gutter = i;
+ continue;
+ }
+ }
+}
+
+CodeEdit::CodeEdit() {
+ /* Gutters */
+ int gutter_idx = 0;
+
+ /* Main Gutter */
+ add_gutter();
+ set_gutter_name(gutter_idx, "main_gutter");
+ set_gutter_draw(gutter_idx, false);
+ set_gutter_overwritable(gutter_idx, true);
+ set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM);
+ set_gutter_custom_draw(gutter_idx, this, "_main_gutter_draw_callback");
+ gutter_idx++;
+
+ /* Line numbers */
+ add_gutter();
+ set_gutter_name(gutter_idx, "line_numbers");
+ set_gutter_draw(gutter_idx, false);
+ set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM);
+ set_gutter_custom_draw(gutter_idx, this, "_line_number_draw_callback");
+ gutter_idx++;
+
+ /* Fold Gutter */
+ add_gutter();
+ set_gutter_name(gutter_idx, "fold_gutter");
+ set_gutter_draw(gutter_idx, false);
+ set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM);
+ set_gutter_custom_draw(gutter_idx, this, "_fold_gutter_draw_callback");
+ gutter_idx++;
+
+ connect("lines_edited_from", callable_mp(this, &CodeEdit::_lines_edited_from));
+ connect("gutter_clicked", callable_mp(this, &CodeEdit::_gutter_clicked));
+
+ connect("gutter_added", callable_mp(this, &CodeEdit::_update_gutter_indexes));
+ connect("gutter_removed", callable_mp(this, &CodeEdit::_update_gutter_indexes));
+ _update_gutter_indexes();
+}
+
+CodeEdit::~CodeEdit() {
+}
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
new file mode 100644
index 0000000000..c989e5ed79
--- /dev/null
+++ b/scene/gui/code_edit.h
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* code_edit.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CODEEDIT_H
+#define CODEEDIT_H
+
+#include "scene/gui/text_edit.h"
+
+class CodeEdit : public TextEdit {
+ GDCLASS(CodeEdit, TextEdit)
+
+private:
+ /* Main Gutter */
+ enum MainGutterType {
+ MAIN_GUTTER_BREAKPOINT = 0x01,
+ MAIN_GUTTER_BOOKMARK = 0x02,
+ MAIN_GUTTER_EXECUTING = 0x04
+ };
+
+ int main_gutter = -1;
+ void _update_draw_main_gutter();
+ void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
+
+ // breakpoints
+ HashMap<int, bool> breakpointed_lines;
+ bool draw_breakpoints = false;
+ Color breakpoint_color = Color(1, 1, 1);
+ Ref<Texture2D> breakpoint_icon = Ref<Texture2D>();
+
+ // bookmarks
+ bool draw_bookmarks = false;
+ Color bookmark_color = Color(1, 1, 1);
+ Ref<Texture2D> bookmark_icon = Ref<Texture2D>();
+
+ // executing lines
+ bool draw_executing_lines = false;
+ Color executing_line_color = Color(1, 1, 1);
+ Ref<Texture2D> executing_line_icon = Ref<Texture2D>();
+
+ /* Line numbers */
+ int line_number_gutter = -1;
+ int line_number_digits = 0;
+ String line_number_padding = " ";
+ Color line_number_color = Color(1, 1, 1);
+ void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
+
+ /* Fold Gutter */
+ int fold_gutter = -1;
+ bool draw_fold_gutter = false;
+ Color folding_color = Color(1, 1, 1);
+ Ref<Texture2D> can_fold_icon = Ref<Texture2D>();
+ Ref<Texture2D> folded_icon = Ref<Texture2D>();
+ void _fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region);
+
+ void _gutter_clicked(int p_line, int p_gutter);
+ void _lines_edited_from(int p_from_line, int p_to_line);
+
+ void _update_gutter_indexes();
+
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ /* Main Gutter */
+ void set_draw_breakpoints_gutter(bool p_draw);
+ bool is_drawing_breakpoints_gutter() const;
+
+ void set_draw_bookmarks_gutter(bool p_draw);
+ bool is_drawing_bookmarks_gutter() const;
+
+ void set_draw_executing_lines_gutter(bool p_draw);
+ bool is_drawing_executing_lines_gutter() const;
+
+ // breakpoints
+ void set_line_as_breakpoint(int p_line, bool p_breakpointed);
+ bool is_line_breakpointed(int p_line) const;
+ void clear_breakpointed_lines();
+ Array get_breakpointed_lines() const;
+
+ // bookmarks
+ void set_line_as_bookmarked(int p_line, bool p_bookmarked);
+ bool is_line_bookmarked(int p_line) const;
+ void clear_bookmarked_lines();
+ Array get_bookmarked_lines() const;
+
+ // executing lines
+ void set_line_as_executing(int p_line, bool p_executing);
+ bool is_line_executing(int p_line) const;
+ void clear_executing_lines();
+ Array get_executing_lines() const;
+
+ /* Line numbers */
+ void set_draw_line_numbers(bool p_draw);
+ bool is_draw_line_numbers_enabled() const;
+ void set_line_numbers_zero_padded(bool p_zero_padded);
+ bool is_line_numbers_zero_padded() const;
+
+ /* Fold gutter */
+ void set_draw_fold_gutter(bool p_draw);
+ bool is_drawing_fold_gutter() const;
+
+ CodeEdit();
+ ~CodeEdit();
+};
+
+#endif // CODEEDIT_H
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 88710289c7..f8a67d154b 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -66,7 +66,7 @@ void ColorPicker::_notification(int p_what) {
} break;
case NOTIFICATION_PARENTED: {
for (int i = 0; i < 4; i++) {
- set_margin((Margin)i, get_theme_constant("margin"));
+ set_margin((Margin)i, get_margin((Margin)i) + get_theme_constant("margin"));
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -610,7 +610,7 @@ void ColorPicker::_screen_pick_pressed() {
if (!screen) {
screen = memnew(Control);
r->add_child(screen);
- screen->set_as_toplevel(true);
+ screen->set_as_top_level(true);
screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", callable_mp(this, &ColorPicker::_screen_input));
@@ -758,7 +758,8 @@ ColorPicker::ColorPicker() :
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw));
- btn_pick = memnew(ToolButton);
+ btn_pick = memnew(Button);
+ btn_pick->set_flat(true);
hb_smpl->add_child(btn_pick);
btn_pick->set_toggle_mode(true);
btn_pick->set_tooltip(TTR("Pick a color from the editor window."));
@@ -872,6 +873,7 @@ void ColorPickerButton::_color_changed(const Color &p_color) {
void ColorPickerButton::_modal_closed() {
emit_signal("popup_closed");
+ set_pressed(false);
}
void ColorPickerButton::pressed() {
@@ -975,9 +977,8 @@ void ColorPickerButton::_update_picker() {
popup->add_child(picker);
add_child(popup);
picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed));
- popup->connect("modal_closed", callable_mp(this, &ColorPickerButton::_modal_closed));
popup->connect("about_to_popup", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true));
- popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false));
+ popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed));
picker->set_pick_color(color);
picker->set_edit_alpha(edit_alpha);
emit_signal("picker_created");
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 31ae92f4e4..128664b49d 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -41,7 +41,6 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
-#include "scene/gui/tool_button.h"
class ColorPicker : public BoxContainer {
GDCLASS(ColorPicker, BoxContainer);
@@ -57,7 +56,7 @@ private:
HSeparator *preset_separator;
Button *bt_add_preset;
List<Color> presets;
- ToolButton *btn_pick;
+ Button *btn_pick;
CheckButton *btn_hsv;
CheckButton *btn_raw;
HSlider *scroll[4];
@@ -148,7 +147,7 @@ class ColorPickerButton : public Button {
void _color_changed(const Color &p_color);
void _modal_closed();
- virtual void pressed();
+ virtual void pressed() override;
void _update_picker();
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 18a84ce348..470a7db2dc 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -140,7 +140,7 @@ void Container::queue_sort() {
return;
}
- MessageQueue::get_singleton()->push_call(this, "_sort_children");
+ MessageQueue::get_singleton()->push_callable(callable_mp(this, &Container::_sort_children));
pending_sort = true;
}
@@ -168,7 +168,7 @@ String Container::get_configuration_warning() const {
String warning = Control::get_configuration_warning();
if (get_class() == "Container" && get_script().is_null()) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.");
@@ -177,8 +177,6 @@ String Container::get_configuration_warning() const {
}
void Container::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_sort_children"), &Container::_sort_children);
-
ClassDB::bind_method(D_METHOD("queue_sort"), &Container::queue_sort);
ClassDB::bind_method(D_METHOD("fit_child_in_rect", "child", "rect"), &Container::fit_child_in_rect);
diff --git a/scene/gui/container.h b/scene/gui/container.h
index c8db5ee28f..b789bcf3b0 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -42,9 +42,9 @@ class Container : public Control {
protected:
void queue_sort();
- virtual void add_child_notify(Node *p_child);
- virtual void move_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void move_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
void _notification(int p_what);
static void _bind_methods();
@@ -56,7 +56,7 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 96aaec6ae9..476dccab7e 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -30,6 +30,7 @@
#include "control.h"
+#include "core/math/geometry_2d.h"
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -492,7 +493,7 @@ void Control::_notification(int p_notification) {
}
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
- if (ci && ci->is_set_as_toplevel()) {
+ if (ci && ci->is_set_as_top_level()) {
subwindow = true;
break;
}
@@ -508,13 +509,13 @@ void Control::_notification(int p_notification) {
}
if (parent_control && !subwindow) {
- //do nothing, has a parent control and not toplevel
+ //do nothing, has a parent control and not top_level
if (data.theme.is_null() && parent_control->data.theme_owner) {
data.theme_owner = parent_control->data.theme_owner;
notification(NOTIFICATION_THEME_CHANGED);
}
} else {
- //is a regular root control or toplevel
+ //is a regular root control or top_level
data.RI = get_viewport()->_gui_add_root_control(this);
}
@@ -531,7 +532,7 @@ void Control::_notification(int p_notification) {
if (data.parent_canvas_item) {
data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed));
data.parent_canvas_item = nullptr;
- } else if (!is_set_as_toplevel()) {
+ } else if (!is_set_as_top_level()) {
//disconnect viewport
get_viewport()->disconnect("size_changed", callable_mp(this, &Control::_size_changed));
}
@@ -590,7 +591,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
if (get_viewport() != nullptr) {
- get_viewport()->_gui_hid_control(this);
+ get_viewport()->_gui_hide_control(this);
}
//remove key focus
@@ -1172,7 +1173,17 @@ Rect2 Control::get_parent_anchorable_rect() const {
if (data.parent_canvas_item) {
parent_rect = data.parent_canvas_item->get_anchorable_rect();
} else {
+#ifdef TOOLS_ENABLED
+ Node *edited_root = get_tree()->get_edited_scene_root();
+ if (edited_root && (this == edited_root || edited_root->is_a_parent_of(this))) {
+ parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ } else {
+ parent_rect = get_viewport()->get_visible_rect();
+ }
+
+#else
parent_rect = get_viewport()->get_visible_rect();
+#endif
}
return parent_rect;
@@ -1805,7 +1816,7 @@ void Control::set_focus_mode(FocusMode p_focus_mode) {
}
static Control *_next_control(Control *p_from) {
- if (p_from->is_set_as_toplevel()) {
+ if (p_from->is_set_as_top_level()) {
return nullptr; // can't go above
}
@@ -1819,7 +1830,7 @@ static Control *_next_control(Control *p_from) {
ERR_FAIL_INDEX_V(next, parent->get_child_count(), nullptr);
for (int i = (next + 1); i < parent->get_child_count(); i++) {
Control *c = Object::cast_to<Control>(parent->get_child(i));
- if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel()) {
+ if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
continue;
}
@@ -1856,7 +1867,7 @@ Control *Control::find_next_valid_focus() const {
for (int i = 0; i < from->get_child_count(); i++) {
Control *c = Object::cast_to<Control>(from->get_child(i));
- if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel()) {
+ if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
continue;
}
@@ -1868,7 +1879,7 @@ Control *Control::find_next_valid_focus() const {
next_child = _next_control(from);
if (!next_child) { //nothing else.. go up and find either window or subwindow
next_child = const_cast<Control *>(this);
- while (next_child && !next_child->is_set_as_toplevel()) {
+ while (next_child && !next_child->is_set_as_top_level()) {
next_child = cast_to<Control>(next_child->get_parent());
}
@@ -1904,7 +1915,7 @@ static Control *_prev_control(Control *p_from) {
Control *child = nullptr;
for (int i = p_from->get_child_count() - 1; i >= 0; i--) {
Control *c = Object::cast_to<Control>(p_from->get_child(i));
- if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel()) {
+ if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
continue;
}
@@ -1944,7 +1955,7 @@ Control *Control::find_prev_valid_focus() const {
Control *prev_child = nullptr;
- if (from->is_set_as_toplevel() || !Object::cast_to<Control>(from->get_parent())) {
+ if (from->is_set_as_top_level() || !Object::cast_to<Control>(from->get_parent())) {
//find last of the children
prev_child = _prev_control(from);
@@ -1953,7 +1964,7 @@ Control *Control::find_prev_valid_focus() const {
for (int i = (from->get_index() - 1); i >= 0; i--) {
Control *c = Object::cast_to<Control>(from->get_parent()->get_child(i));
- if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel()) {
+ if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
continue;
}
@@ -2012,8 +2023,8 @@ void Control::release_focus() {
update();
}
-bool Control::is_toplevel_control() const {
- return is_inside_tree() && (!data.parent_canvas_item && !data.RI && is_set_as_toplevel());
+bool Control::is_top_level_control() const {
+ return is_inside_tree() && (!data.parent_canvas_item && !data.RI && is_set_as_top_level());
}
void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign) {
@@ -2293,8 +2304,8 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Vector2 fb = points[(j + 1) % 4];
Vector2 pa, pb;
- float d = Geometry::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
- //float d = Geometry::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
+ float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
+ //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
if (d < r_closest_dist) {
r_closest_dist = d;
*r_closest = c;
@@ -2363,7 +2374,7 @@ void Control::minimum_size_changed() {
//invalidate cache upwards
while (invalidate && invalidate->data.minimum_size_valid) {
invalidate->data.minimum_size_valid = false;
- if (invalidate->is_set_as_toplevel()) {
+ if (invalidate->is_set_as_top_level()) {
break; // do not go further up
}
if (!invalidate->data.parent && get_parent()) {
@@ -2488,7 +2499,7 @@ Control *Control::get_root_parent_control() const {
if (c) {
root = c;
- if (c->data.RI || c->is_toplevel_control()) {
+ if (c->data.RI || c->is_top_level_control()) {
break;
}
}
@@ -2549,7 +2560,7 @@ String Control::get_configuration_warning() const {
String warning = CanvasItem::get_configuration_warning();
if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 10d6ad168f..83e79f908f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -255,8 +255,8 @@ private:
static bool has_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_type = StringName());
protected:
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
//virtual void _window_gui_input(InputEvent p_event);
@@ -288,28 +288,28 @@ public:
/* EDITOR */
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_position(const Point2 &p_position);
- virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_position(const Point2 &p_position) override;
+ virtual Point2 _edit_get_position() const override;
- virtual void _edit_set_scale(const Size2 &p_scale);
- virtual Size2 _edit_get_scale() const;
+ virtual void _edit_set_scale(const Size2 &p_scale) override;
+ virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect);
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
- virtual void _edit_set_rotation(float p_rotation);
- virtual float _edit_get_rotation() const;
- virtual bool _edit_use_rotation() const;
+ virtual void _edit_set_rotation(float p_rotation) override;
+ virtual float _edit_get_rotation() const override;
+ virtual bool _edit_use_rotation() const override;
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
- virtual Size2 _edit_get_minimum_size() const;
+ virtual Size2 _edit_get_minimum_size() const override;
#endif
void accept_event();
@@ -363,7 +363,7 @@ public:
Rect2 get_global_rect() const;
Rect2 get_screen_rect() const;
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
- Rect2 get_anchorable_rect() const;
+ Rect2 get_anchorable_rect() const override;
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
@@ -462,9 +462,9 @@ public:
CursorShape get_default_cursor_shape() const;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
- virtual Transform2D get_transform() const;
+ virtual Transform2D get_transform() const override;
- bool is_toplevel_control() const;
+ bool is_top_level_control() const;
Size2 get_parent_area_size() const;
Rect2 get_parent_anchorable_rect() const;
@@ -486,8 +486,8 @@ public:
void set_disable_visibility_clip(bool p_ignore);
bool is_visibility_clip_disabled() const;
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
- virtual String get_configuration_warning() const;
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
+ virtual String get_configuration_warning() const override;
Control();
~Control();
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index c6897fc684..430e98d50e 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -51,7 +51,9 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
}
void AcceptDialog::_parent_focused() {
- _cancel_pressed();
+ if (!is_exclusive()) {
+ _cancel_pressed();
+ }
}
void AcceptDialog::_notification(int p_what) {
@@ -179,7 +181,7 @@ void AcceptDialog::_update_child_rects() {
continue;
}
- if (c == hbc || c == label || c == bg || c->is_set_as_toplevel()) {
+ if (c == hbc || c == label || c == bg || c->is_set_as_top_level()) {
continue;
}
@@ -207,7 +209,7 @@ Size2 AcceptDialog::_get_contents_minimum_size() const {
continue;
}
- if (c == hbc || c == label || c->is_set_as_toplevel()) {
+ if (c == hbc || c == label || c->is_set_as_top_level()) {
continue;
}
@@ -256,7 +258,7 @@ Button *AcceptDialog::add_cancel(const String &p_cancel) {
if (p_cancel == "") {
c = RTR("Cancel");
}
- Button *b = swap_ok_cancel ? add_button(c, true) : add_button(c);
+ Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
return b;
}
@@ -284,9 +286,9 @@ void AcceptDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap");
}
-bool AcceptDialog::swap_ok_cancel = false;
-void AcceptDialog::set_swap_ok_cancel(bool p_swap) {
- swap_ok_cancel = p_swap;
+bool AcceptDialog::swap_cancel_ok = false;
+void AcceptDialog::set_swap_cancel_ok(bool p_swap) {
+ swap_cancel_ok = p_swap;
}
AcceptDialog::AcceptDialog() {
@@ -295,6 +297,8 @@ AcceptDialog::AcceptDialog() {
set_wrap_controls(true);
set_visible(false);
set_transient(true);
+ set_exclusive(true);
+ set_clamp_to_embedder(true);
bg = memnew(Panel);
add_child(bg);
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 5d7b6272bf..de08685ce2 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -54,13 +54,13 @@ class AcceptDialog : public Window {
void _custom_action(const String &p_action);
void _update_child_rects();
- static bool swap_ok_cancel;
+ static bool swap_cancel_ok;
void _input_from_window(const Ref<InputEvent> &p_event);
void _parent_focused();
protected:
- virtual Size2 _get_contents_minimum_size() const;
+ virtual Size2 _get_contents_minimum_size() const override;
void _notification(int p_what);
static void _bind_methods();
@@ -75,7 +75,7 @@ protected:
public:
Label *get_label() { return label; }
- static void set_swap_ok_cancel(bool p_swap);
+ static void set_swap_cancel_ok(bool p_swap);
void register_text_enter(Node *p_line_edit);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index be6b542ae1..2da61bdde7 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -40,14 +40,18 @@ FileDialog::GetIconFunc FileDialog::get_large_icon_func = nullptr;
FileDialog::RegisterFunc FileDialog::register_func = nullptr;
FileDialog::RegisterFunc FileDialog::unregister_func = nullptr;
+void FileDialog::popup_file_dialog() {
+ popup_centered_clamped(Size2i(700, 500), 0.8f);
+}
+
VBoxContainer *FileDialog::get_vbox() {
return vbox;
}
void FileDialog::_theme_changed() {
- Color font_color = vbox->get_theme_color("font_color", "ToolButton");
- Color font_color_hover = vbox->get_theme_color("font_color_hover", "ToolButton");
- Color font_color_pressed = vbox->get_theme_color("font_color_pressed", "ToolButton");
+ Color font_color = vbox->get_theme_color("font_color", "Button");
+ Color font_color_hover = vbox->get_theme_color("font_color_hover", "Button");
+ Color font_color_pressed = vbox->get_theme_color("font_color_pressed", "Button");
dir_up->add_theme_color_override("icon_color_normal", font_color);
dir_up->add_theme_color_override("icon_color_hover", font_color_hover);
@@ -268,7 +272,7 @@ void FileDialog::_action_pressed() {
}
if (dir_access->file_exists(f)) {
- confirm_save->set_text(RTR("File Exists, Overwrite?"));
+ confirm_save->set_text(RTR("File exists, overwrite?"));
confirm_save->popup_centered(Size2(200, 80));
} else {
emit_signal("file_selected", f);
@@ -402,7 +406,9 @@ void FileDialog::update_file_list() {
TreeItem *root = tree->create_item();
Ref<Texture2D> folder = vbox->get_theme_icon("folder", "FileDialog");
+ Ref<Texture2D> file_icon = vbox->get_theme_icon("file", "FileDialog");
const Color folder_color = vbox->get_theme_color("folder_icon_modulate", "FileDialog");
+ const Color file_color = vbox->get_theme_color("file_icon_modulate", "FileDialog");
List<String> files;
List<String> dirs;
@@ -491,7 +497,10 @@ void FileDialog::update_file_list() {
if (get_icon_func) {
Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
ti->set_icon(0, icon);
+ } else {
+ ti->set_icon(0, file_icon);
}
+ ti->set_icon_modulate(0, file_color);
if (mode == FILE_MODE_OPEN_DIR) {
ti->set_custom_color(0, vbox->get_theme_color("files_disabled", "FileDialog"));
@@ -599,7 +608,7 @@ void FileDialog::set_current_file(const String &p_file) {
file->set_text(p_file);
update_dir();
invalidate();
- int lp = p_file.find_last(".");
+ int lp = p_file.rfind(".");
if (lp != -1) {
file->select(0, lp);
if (file->is_inside_tree() && !get_tree()->is_node_being_edited(file)) {
@@ -612,7 +621,7 @@ void FileDialog::set_current_path(const String &p_path) {
if (!p_path.size()) {
return;
}
- int pos = MAX(p_path.find_last("/"), p_path.find_last("\\"));
+ int pos = MAX(p_path.rfind("/"), p_path.rfind("\\"));
if (pos == -1) {
set_current_file(p_path);
} else {
@@ -854,7 +863,8 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
- dir_up = memnew(ToolButton);
+ dir_up = memnew(Button);
+ dir_up->set_flat(true);
dir_up->set_tooltip(RTR("Go to parent folder."));
hbc->add_child(dir_up);
dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up));
@@ -872,12 +882,14 @@ FileDialog::FileDialog() {
hbc->add_child(dir);
dir->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- refresh = memnew(ToolButton);
+ refresh = memnew(Button);
+ refresh->set_flat(true);
refresh->set_tooltip(RTR("Refresh files."));
refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list));
hbc->add_child(refresh);
- show_hidden = memnew(ToolButton);
+ show_hidden = memnew(Button);
+ show_hidden->set_flat(true);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
@@ -924,7 +936,7 @@ FileDialog::FileDialog() {
filter->connect("item_selected", callable_mp(this, &FileDialog::_filter_selected));
confirm_save = memnew(ConfirmationDialog);
- // confirm_save->set_as_toplevel(true);
+ // confirm_save->set_as_top_level(true);
add_child(confirm_save);
confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed));
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 8bc536d576..8003650668 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -36,7 +36,6 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
-#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
class FileDialog : public ConfirmationDialog {
@@ -87,10 +86,10 @@ private:
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
- ToolButton *dir_up;
+ Button *dir_up;
- ToolButton *refresh;
- ToolButton *show_hidden;
+ Button *refresh;
+ Button *show_hidden;
Vector<String> filters;
@@ -127,7 +126,7 @@ private:
bool _is_open_should_be_disabled();
- virtual void _post_popup();
+ virtual void _post_popup() override;
protected:
void _theme_changed();
@@ -136,6 +135,7 @@ protected:
static void _bind_methods();
//bind helpers
public:
+ void popup_file_dialog();
void clear_filters();
void add_filter(const String &p_filter);
void set_filters(const Vector<String> &p_filters);
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 376837b66c..6e950703bb 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -64,7 +64,7 @@ public:
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
GradientEdit();
virtual ~GradientEdit();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5080ba74e2..a7c15e7027 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -33,6 +33,7 @@
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
@@ -261,6 +262,7 @@ void GraphEdit::remove_child_notify(Node *p_child) {
if (gn) {
gn->disconnect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
}
}
@@ -369,8 +371,9 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ connecting_valid = false;
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
- Vector2 mpos(mb->get_position().x, mb->get_position().y);
+ click_pos = mb->get_position();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
@@ -379,7 +382,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, mpos)) {
+ if (is_in_hot_zone(pos, click_pos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -421,7 +424,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, mpos)) {
+ if (is_in_hot_zone(pos, click_pos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -469,37 +472,40 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_to = mm->get_position();
connecting_target = false;
top_layer->update();
+ connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
- Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
- Vector2 mpos = mm->get_position();
- for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn) {
- continue;
- }
+ if (connecting_valid) {
+ Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
+ Vector2 mpos = mm->get_position();
+ for (int i = get_child_count() - 1; i >= 0; i--) {
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn) {
+ continue;
+ }
- if (!connecting_out) {
- for (int j = 0; j < gn->get_connection_output_count(); j++) {
- Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
- connecting_target = true;
- connecting_to = pos;
- connecting_target_to = gn->get_name();
- connecting_target_index = j;
- return;
+ if (!connecting_out) {
+ for (int j = 0; j < gn->get_connection_output_count(); j++) {
+ Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
+ int type = gn->get_connection_output_type(j);
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
+ connecting_target = true;
+ connecting_to = pos;
+ connecting_target_to = gn->get_name();
+ connecting_target_index = j;
+ return;
+ }
}
- }
- } else {
- for (int j = 0; j < gn->get_connection_input_count(); j++) {
- Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
- connecting_target = true;
- connecting_to = pos;
- connecting_target_to = gn->get_name();
- connecting_target_index = j;
- return;
+ } else {
+ for (int j = 0; j < gn->get_connection_input_count(); j++) {
+ Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
+ int type = gn->get_connection_input_type(j);
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
+ connecting_target = true;
+ connecting_to = pos;
+ connecting_target_to = gn->get_name();
+ connecting_target_index = j;
+ return;
+ }
}
}
}
@@ -507,27 +513,29 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
- if (connecting && connecting_target) {
- String from = connecting_from;
- int from_slot = connecting_index;
- String to = connecting_target_to;
- int to_slot = connecting_target_index;
-
- if (!connecting_out) {
- SWAP(from, to);
- SWAP(from_slot, to_slot);
- }
- emit_signal("connection_request", from, from_slot, to, to_slot);
+ if (connecting_valid) {
+ if (connecting && connecting_target) {
+ String from = connecting_from;
+ int from_slot = connecting_index;
+ String to = connecting_target_to;
+ int to_slot = connecting_target_index;
+
+ if (!connecting_out) {
+ SWAP(from, to);
+ SWAP(from_slot, to_slot);
+ }
+ emit_signal("connection_request", from, from_slot, to, to_slot);
- } else if (!just_disconnected) {
- String from = connecting_from;
- int from_slot = connecting_index;
- Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
+ } else if (!just_disconnected) {
+ String from = connecting_from;
+ int from_slot = connecting_index;
+ Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
- if (!connecting_out) {
- emit_signal("connection_from_empty", from, from_slot, ofs);
- } else {
- emit_signal("connection_to_empty", from, from_slot, ofs);
+ if (!connecting_out) {
+ emit_signal("connection_from_empty", from, from_slot, ofs);
+ } else {
+ emit_signal("connection_to_empty", from, from_slot, ofs);
+ }
}
}
@@ -539,7 +547,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) {
- if (p_control->is_set_as_toplevel() || !p_control->is_visible()) {
+ if (p_control->is_set_as_top_level() || !p_control->is_visible()) {
return false;
}
@@ -805,9 +813,20 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
bool in_box = r.intersects(box_selecting_rect);
if (in_box) {
+ if (!gn->is_selected() && box_selection_mode_additive) {
+ emit_signal("node_selected", gn);
+ } else if (gn->is_selected() && !box_selection_mode_additive) {
+ emit_signal("node_unselected", gn);
+ }
gn->set_selected(box_selection_mode_additive);
} else {
- gn->set_selected(previus_selected.find(gn) != nullptr);
+ bool select = (previus_selected.find(gn) != nullptr);
+ if (gn->is_selected() && !select) {
+ emit_signal("node_unselected", gn);
+ } else if (!gn->is_selected() && select) {
+ emit_signal("node_selected", gn);
+ }
+ gn->set_selected(select);
}
}
@@ -825,7 +844,13 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- gn->set_selected(previus_selected.find(gn) != nullptr);
+ bool select = (previus_selected.find(gn) != nullptr);
+ if (gn->is_selected() && !select) {
+ emit_signal("node_unselected", gn);
+ } else if (!gn->is_selected() && select) {
+ emit_signal("node_selected", gn);
+ }
+ gn->set_selected(select);
}
top_layer->update();
} else {
@@ -848,6 +873,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Rect2 r = gn->get_rect();
r.size *= zoom;
if (r.has_point(b->get_position())) {
+ emit_signal("node_unselected", gn);
gn->set_selected(false);
}
}
@@ -1310,25 +1336,29 @@ GraphEdit::GraphEdit() {
top_layer->add_child(zoom_hb);
zoom_hb->set_position(Vector2(10, 10));
- zoom_minus = memnew(ToolButton);
+ zoom_minus = memnew(Button);
+ zoom_minus->set_flat(true);
zoom_hb->add_child(zoom_minus);
zoom_minus->set_tooltip(RTR("Zoom Out"));
zoom_minus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_minus));
zoom_minus->set_focus_mode(FOCUS_NONE);
- zoom_reset = memnew(ToolButton);
+ zoom_reset = memnew(Button);
+ zoom_reset->set_flat(true);
zoom_hb->add_child(zoom_reset);
zoom_reset->set_tooltip(RTR("Zoom Reset"));
zoom_reset->connect("pressed", callable_mp(this, &GraphEdit::_zoom_reset));
zoom_reset->set_focus_mode(FOCUS_NONE);
- zoom_plus = memnew(ToolButton);
+ zoom_plus = memnew(Button);
+ zoom_plus->set_flat(true);
zoom_hb->add_child(zoom_plus);
zoom_plus->set_tooltip(RTR("Zoom In"));
zoom_plus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_plus));
zoom_plus->set_focus_mode(FOCUS_NONE);
- snap_button = memnew(ToolButton);
+ snap_button = memnew(Button);
+ snap_button->set_flat(true);
snap_button->set_toggle_mode(true);
snap_button->set_tooltip(RTR("Enable snap and show grid."));
snap_button->connect("pressed", callable_mp(this, &GraphEdit::_snap_toggled));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index c632490855..37cb5989e9 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -32,12 +32,12 @@
#define GRAPH_EDIT_H
#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
-#include "scene/gui/tool_button.h"
class GraphEdit;
@@ -46,7 +46,7 @@ class GraphEditFilter : public Control {
friend class GraphEdit;
GraphEdit *ge;
- virtual bool has_point(const Point2 &p_point) const;
+ virtual bool has_point(const Point2 &p_point) const override;
public:
GraphEditFilter(GraphEdit *p_edit);
@@ -65,11 +65,11 @@ public:
};
private:
- ToolButton *zoom_minus;
- ToolButton *zoom_reset;
- ToolButton *zoom_plus;
+ Button *zoom_minus;
+ Button *zoom_reset;
+ Button *zoom_plus;
- ToolButton *snap_button;
+ Button *snap_button;
SpinBox *snap_amount;
void _zoom_minus();
@@ -93,6 +93,8 @@ private:
String connecting_target_to;
int connecting_target_index;
bool just_disconnected;
+ bool connecting_valid;
+ Vector2 click_pos;
bool dragging;
bool just_selected;
@@ -172,10 +174,10 @@ private:
protected:
static void _bind_methods();
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
void _notification(int p_what);
- virtual bool clips_input() const;
+ virtual bool clips_input() const override;
public:
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b6a96238dc..4454e87017 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -30,8 +30,6 @@
#include "graph_node.h"
-#include "core/method_bind_ext.gen.inc"
-
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
if (!p_name.operator String().begins_with("slot/")) {
return false;
@@ -102,7 +100,7 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
int idx = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || c->is_set_as_toplevel()) {
+ if (!c || c->is_set_as_top_level()) {
continue;
}
@@ -131,7 +129,7 @@ void GraphNode::_resort() {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -156,7 +154,7 @@ void GraphNode::_resort() {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -388,7 +386,7 @@ Size2 GraphNode::get_minimum_size() const {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -477,7 +475,7 @@ void GraphNode::_connpos_update() {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -503,9 +501,7 @@ void GraphNode::_connpos_update() {
}
}
- if (vofs > 0) {
- vofs += sep;
- }
+ vofs += sep;
vofs += size.y;
idx++;
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 6372833e6f..0cf6d9b09a 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -109,7 +109,7 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- bool has_point(const Point2 &p_point) const;
+ bool has_point(const Point2 &p_point) const override;
void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
void clear_slot(int p_idx);
@@ -154,7 +154,7 @@ public:
void set_resizable(bool p_enable);
bool is_resizable() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
bool is_resizing() const { return resizing; }
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 0a1bd6751a..79d4aee284 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -45,7 +45,7 @@ protected:
public:
void set_columns(int p_columns);
int get_columns() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
GridContainer();
};
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 4cdef40184..03f477940c 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -214,7 +214,7 @@ public:
void sort_items_by_text();
int find_metadata(const Variant &p_metadata) const;
- virtual String get_tooltip(const Point2 &p_pos) const;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
int get_item_at_position(const Point2 &p_pos, bool p_exact = false) const;
bool is_pos_at_end_of_items(const Point2 &p_pos) const;
@@ -224,7 +224,7 @@ public:
void set_auto_height(bool p_enable);
bool has_auto_height() const;
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void set_autoscroll_to_bottom(const bool p_enable);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index f49acc1b96..9e3418a5c9 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -188,7 +188,7 @@ void Label::_notification(int p_what) {
int spaces = 0;
while (to && to->char_pos >= 0) {
taken += to->pixel_width;
- if (to != from && to->space_count) {
+ if (to->space_count) {
spaces += to->space_count;
}
to = to->next;
@@ -235,8 +235,8 @@ void Label::_notification(int p_what) {
float x_ofs_shadow = x_ofs;
for (int i = 0; i < from->word_len; i++) {
if (visible_chars < 0 || chars_total_shadow < visible_chars) {
- CharType c = xl_text[i + pos];
- CharType n = xl_text[i + pos + 1];
+ char32_t c = xl_text[i + pos];
+ char32_t n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
n = String::char_uppercase(n);
@@ -255,8 +255,8 @@ void Label::_notification(int p_what) {
}
for (int i = 0; i < from->word_len; i++) {
if (visible_chars < 0 || chars_total < visible_chars) {
- CharType c = xl_text[i + pos];
- CharType n = xl_text[i + pos + 1];
+ char32_t c = xl_text[i + pos];
+ char32_t n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
n = String::char_uppercase(n);
@@ -308,7 +308,7 @@ int Label::get_longest_line_width() const {
real_t line_width = 0;
for (int i = 0; i < xl_text.size(); i++) {
- CharType current = xl_text[i];
+ char32_t current = xl_text[i];
if (uppercase) {
current = String::char_uppercase(current);
}
@@ -390,7 +390,7 @@ void Label::regenerate_word_cache() {
WordCache *last = nullptr;
for (int i = 0; i <= xl_text.length(); i++) {
- CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
+ char32_t current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
if (uppercase) {
current = String::char_uppercase(current);
@@ -420,6 +420,22 @@ void Label::regenerate_word_cache() {
wc->space_count = space_count;
current_word_size = 0;
space_count = 0;
+ } else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) {
+ //in case there are trailing white spaces we add a placeholder word cache with just the spaces
+ WordCache *wc = memnew(WordCache);
+ if (word_cache) {
+ last->next = wc;
+ } else {
+ word_cache = wc;
+ }
+ last = wc;
+
+ wc->pixel_width = 0;
+ wc->char_pos = 0;
+ wc->word_len = 0;
+ wc->space_count = space_count;
+ current_word_size = 0;
+ space_count = 0;
}
if (current == '\n') {
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 670db69dce..510a716f5d 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -95,7 +95,7 @@ protected:
static void _bind_methods();
// bind helpers
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void set_align(Align p_align);
Align get_align() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index fbacb3ed9e..1b8f04297d 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -42,7 +42,7 @@
#include "editor/editor_settings.h"
#endif
#include "scene/main/window.h"
-static bool _is_text_char(CharType c) {
+static bool _is_text_char(char32_t c) {
return !is_symbol(c);
}
@@ -51,7 +51,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
- menu->set_position(get_global_transform().xform(get_local_mouse_position()));
+ menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
//menu->set_scale(get_global_transform().get_scale());
menu->popup();
@@ -118,11 +118,11 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.creating = false;
selection.doubleclick = false;
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
if (selection.enabled) {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, selection.begin, selection.end);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end);
} else {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, cursor_pos);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos);
}
}
}
@@ -274,6 +274,22 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
set_cursor_position(text.length());
shift_selection_check_post(k->get_shift());
} break;
+ case (KEY_BACKSPACE): {
+ if (!editable)
+ break;
+
+ // If selected, delete the selection
+ if (selection.enabled) {
+ selection_delete();
+ break;
+ }
+
+ // Otherwise delete from cursor to beginning of text edit
+ int current_pos = get_cursor_position();
+ if (current_pos != 0) {
+ delete_text(0, current_pos);
+ }
+ } break;
#endif
default: {
handled = false;
@@ -293,7 +309,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
case KEY_KP_ENTER:
case KEY_ENTER: {
emit_signal("text_entered", text);
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
@@ -561,11 +577,11 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (handled) {
accept_event();
- } else if (!k->get_command()) {
+ } else if (!k->get_command() || (k->get_command() && k->get_alt())) {
if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) {
if (editable) {
selection_delete();
- CharType ucodestr[2] = { (CharType)k->get_unicode(), 0 };
+ char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 };
int prev_len = text.length();
append_at_cursor(ucodestr);
if (text.length() != prev_len) {
@@ -672,18 +688,18 @@ void LineEdit::_notification(int p_what) {
update_placeholder_width();
update();
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();
} break;
case NOTIFICATION_DRAW: {
- if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
+ if ((!has_focus() && !menu->has_focus() && !caret_force_displayed) || !window_has_focus) {
draw_caret = false;
}
@@ -790,8 +806,8 @@ void LineEdit::_notification(int p_what) {
break;
}
- CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
- CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
+ char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
+ char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
int im_char_width = font->get_char_size(cchar, next).width;
if ((x_ofs + im_char_width) > ofs_max) {
@@ -813,8 +829,8 @@ void LineEdit::_notification(int p_what) {
}
}
- CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs];
- CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1];
+ char32_t cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs];
+ char32_t next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1];
int char_width = font->get_char_size(cchar, next).width;
// End of widget, break.
@@ -853,8 +869,8 @@ void LineEdit::_notification(int p_what) {
break;
}
- CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
- CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
+ char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
+ char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
int im_char_width = font->get_char_size(cchar, next).width;
if ((x_ofs + im_char_width) > ofs_max) {
@@ -909,10 +925,14 @@ void LineEdit::_notification(int p_what) {
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
- if (caret_blink_enabled) {
- caret_blink_timer->start();
- } else {
- draw_caret = true;
+ if (!caret_force_displayed) {
+ if (caret_blink_enabled) {
+ if (caret_blink_timer->is_stopped()) {
+ caret_blink_timer->start();
+ }
+ } else {
+ draw_caret = true;
+ }
}
if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
@@ -921,17 +941,17 @@ void LineEdit::_notification(int p_what) {
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
}
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
if (selection.enabled) {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, selection.begin, selection.end);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end);
} else {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, cursor_pos);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos);
}
}
} break;
case NOTIFICATION_FOCUS_EXIT: {
- if (caret_blink_enabled) {
+ if (caret_blink_enabled && !caret_force_displayed) {
caret_blink_timer->stop();
}
@@ -942,7 +962,7 @@ void LineEdit::_notification(int p_what) {
ime_text = "";
ime_selection = Point2();
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
@@ -1151,9 +1171,11 @@ bool LineEdit::cursor_get_blink_enabled() const {
void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
caret_blink_enabled = p_enabled;
- if (has_focus()) {
+ if (has_focus() || caret_force_displayed) {
if (p_enabled) {
- caret_blink_timer->start();
+ if (caret_blink_timer->is_stopped()) {
+ caret_blink_timer->start();
+ }
} else {
caret_blink_timer->stop();
}
@@ -1162,6 +1184,16 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
draw_caret = true;
}
+bool LineEdit::cursor_get_force_displayed() const {
+ return caret_force_displayed;
+}
+
+void LineEdit::cursor_set_force_displayed(const bool p_enabled) {
+ caret_force_displayed = p_enabled;
+ cursor_set_blink_enabled(caret_blink_enabled);
+ update();
+}
+
float LineEdit::cursor_get_blink_speed() const {
return caret_blink_timer->get_wait_time();
}
@@ -1184,7 +1216,7 @@ void LineEdit::_reset_caret_blink_timer() {
void LineEdit::_toggle_draw_caret() {
draw_caret = !draw_caret;
- if (is_visible_in_tree() && has_focus() && window_has_focus) {
+ if (is_visible_in_tree() && ((has_focus() && window_has_focus) || caret_force_displayed)) {
update();
}
}
@@ -1211,6 +1243,8 @@ void LineEdit::delete_char() {
}
void LineEdit::delete_text(int p_from_column, int p_to_column) {
+ ERR_FAIL_COND_MSG(p_from_column < 0 || p_from_column > p_to_column || p_to_column > text.length(),
+ vformat("Positional parameters (from: %d, to: %d) are inverted or outside the text length (%d).", p_from_column, p_to_column, text.length()));
if (text.size() > 0) {
Ref<Font> font = get_theme_font("font");
if (font != nullptr) {
@@ -1640,6 +1674,14 @@ bool LineEdit::is_shortcut_keys_enabled() const {
return shortcut_keys_enabled;
}
+void LineEdit::set_virtual_keyboard_enabled(bool p_enable) {
+ virtual_keyboard_enabled = p_enable;
+}
+
+bool LineEdit::is_virtual_keyboard_enabled() const {
+ return virtual_keyboard_enabled;
+}
+
void LineEdit::set_selecting_enabled(bool p_enabled) {
selecting_enabled = p_enabled;
@@ -1778,11 +1820,15 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length);
ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled);
ClassDB::bind_method(D_METHOD("cursor_get_blink_enabled"), &LineEdit::cursor_get_blink_enabled);
+ ClassDB::bind_method(D_METHOD("cursor_set_force_displayed", "enabled"), &LineEdit::cursor_set_force_displayed);
+ ClassDB::bind_method(D_METHOD("cursor_get_force_displayed"), &LineEdit::cursor_get_force_displayed);
ClassDB::bind_method(D_METHOD("cursor_set_blink_speed", "blink_speed"), &LineEdit::cursor_set_blink_speed);
ClassDB::bind_method(D_METHOD("cursor_get_blink_speed"), &LineEdit::cursor_get_blink_speed);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
ClassDB::bind_method(D_METHOD("append_at_cursor", "text"), &LineEdit::append_at_cursor);
+ ClassDB::bind_method(D_METHOD("delete_char_at_cursor"), &LineEdit::delete_char);
+ ClassDB::bind_method(D_METHOD("delete_text", "from_column", "to_column"), &LineEdit::delete_text);
ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &LineEdit::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable);
ClassDB::bind_method(D_METHOD("set_secret", "enabled"), &LineEdit::set_secret);
@@ -1793,6 +1839,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu);
ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled);
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enable"), &LineEdit::set_virtual_keyboard_enabled);
+ ClassDB::bind_method(D_METHOD("is_virtual_keyboard_enabled"), &LineEdit::is_virtual_keyboard_enabled);
ClassDB::bind_method(D_METHOD("set_clear_button_enabled", "enable"), &LineEdit::set_clear_button_enabled);
ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled);
ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &LineEdit::set_shortcut_keys_enabled);
@@ -1828,6 +1876,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
@@ -1839,6 +1888,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "cursor_set_force_displayed", "cursor_get_force_displayed");
}
LineEdit::LineEdit() {
@@ -1868,6 +1918,7 @@ LineEdit::LineEdit() {
draw_caret = true;
caret_blink_enabled = false;
+ caret_force_displayed = false;
caret_blink_timer = memnew(Timer);
add_child(caret_blink_timer);
caret_blink_timer->set_wait_time(0.65);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index d31a5cb8d8..d6cc1f1f11 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -90,6 +90,8 @@ private:
bool shortcut_keys_enabled;
+ bool virtual_keyboard_enabled = true;
+
Ref<Texture2D> right_icon;
struct Selection {
@@ -134,6 +136,7 @@ private:
void update_placeholder_width();
bool caret_blink_enabled;
+ bool caret_force_displayed;
bool draw_caret;
bool window_has_focus;
@@ -164,11 +167,11 @@ public:
void set_align(Align p_align);
Align get_align() const;
- virtual Variant get_drag_data(const Point2 &p_point);
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
+ virtual Variant get_drag_data(const Point2 &p_point) override;
+ virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
+ virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
- virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
void menu_option(int p_option);
void set_context_menu_enabled(bool p_enable);
@@ -201,6 +204,9 @@ public:
float cursor_get_blink_speed() const;
void cursor_set_blink_speed(const float p_speed);
+ bool cursor_get_force_displayed() const;
+ void cursor_set_force_displayed(const bool p_enabled);
+
void copy_text();
void cut_text();
void paste_text();
@@ -216,7 +222,7 @@ public:
void set_secret_character(const String &p_string);
String get_secret_character() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void set_expand_to_text_length(bool p_enabled);
bool get_expand_to_text_length() const;
@@ -227,13 +233,16 @@ public:
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
+ void set_virtual_keyboard_enabled(bool p_enable);
+ bool is_virtual_keyboard_enabled() const;
+
void set_selecting_enabled(bool p_enabled);
bool is_selecting_enabled() const;
void set_right_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_right_icon();
- virtual bool is_text_field() const;
+ virtual bool is_text_field() const override;
LineEdit();
~LineEdit();
};
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index f8c8bd4caf..27a60945c8 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -127,6 +127,5 @@ void LinkButton::_bind_methods() {
LinkButton::LinkButton() {
underline_mode = UNDERLINE_MODE_ALWAYS;
- set_enabled_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index ee37a29f9d..b8469b529a 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -49,7 +49,7 @@ private:
UnderlineMode underline_mode;
protected:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 0299065f77..b674b492d8 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -43,7 +43,7 @@ Size2 MarginContainer::get_minimum_size() const {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
if (!c->is_visible()) {
@@ -80,7 +80,7 @@ void MarginContainer::_notification(int p_what) {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index 2fa41ecb6b..12e230d9d7 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -40,7 +40,7 @@ protected:
void _notification(int p_what);
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
MarginContainer();
};
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index aa69fb39e7..9b1738ec79 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -130,7 +130,6 @@ MenuButton::MenuButton() {
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
- set_enabled_focus_mode(FOCUS_NONE);
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 0cd161c1f0..6330899ad3 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -46,14 +46,14 @@ class MenuButton : public Button {
Array _get_items() const;
void _set_items(const Array &p_items);
- void _gui_input(Ref<InputEvent> p_event);
+ void _gui_input(Ref<InputEvent> p_event) override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- virtual void pressed();
+ virtual void pressed() override;
PopupMenu *get_popup() const;
void set_switch_on_hover(bool p_enabled);
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index 23a40fb64b..487fe4c860 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -52,7 +52,7 @@ public:
protected:
void _notification(int p_what);
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
static void _bind_methods();
public:
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 69a94a34f3..fec7695969 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -48,10 +48,10 @@ class OptionButton : public Button {
Array _get_items() const;
void _set_items(const Array &p_items);
- virtual void pressed();
+ virtual void pressed() override;
protected:
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void _notification(int p_what);
static void _bind_methods();
@@ -87,7 +87,7 @@ public:
PopupMenu *get_popup() const;
- virtual void get_translatable_strings(List<String> *p_strings) const;
+ virtual void get_translatable_strings(List<String> *p_strings) const override;
OptionButton();
~OptionButton();
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index 9abdfac009..051b4de825 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -45,7 +45,7 @@ Size2 PanelContainer::get_minimum_size() const {
if (!c || !c->is_visible()) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -95,7 +95,7 @@ void PanelContainer::_notification(int p_what) {
if (!c || !c->is_visible_in_tree()) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index b68bc223dc..92743f2c47 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -40,7 +40,7 @@ protected:
void _notification(int p_what);
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
PanelContainer();
};
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 5fc5f9b669..de866fa956 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -41,55 +41,71 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
}
}
-void Popup::_parent_focused() {
- _close_pressed();
+void Popup::_initialize_visible_parents() {
+ visible_parents.clear();
+
+ Window *parent_window = this;
+ while (parent_window) {
+ parent_window = parent_window->get_parent_visible_window();
+ if (parent_window) {
+ visible_parents.push_back(parent_window);
+ parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
+ }
+}
+
+void Popup::_deinitialize_visible_parents() {
+ for (uint32_t i = 0; i < visible_parents.size(); ++i) {
+ visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
+
+ visible_parents.clear();
}
void Popup::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
- parent_visible = get_parent_visible_window();
- if (parent_visible) {
- parent_visible->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- }
+ _initialize_visible_parents();
} else {
- if (parent_visible) {
- parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_visible = nullptr;
- }
-
+ _deinitialize_visible_parents();
emit_signal("popup_hide");
}
} break;
- case NOTIFICATION_EXIT_TREE: {
- if (parent_visible) {
- parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_visible = nullptr;
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ if (has_focus()) {
+ popped_up = true;
}
} break;
+ case NOTIFICATION_EXIT_TREE: {
+ _deinitialize_visible_parents();
+ } break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_close_pressed();
-
+ } break;
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
+ _close_pressed();
} break;
}
}
-void Popup::_close_pressed() {
- Window *parent_window = parent_visible;
- if (parent_visible) {
- parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_visible = nullptr;
+void Popup::_parent_focused() {
+ if (popped_up) {
+ _close_pressed();
}
+}
+
+void Popup::_close_pressed() {
+ popped_up = false;
+
+ _deinitialize_visible_parents();
call_deferred("hide");
emit_signal("cancelled");
-
- if (parent_window) {
- //parent_window->grab_focus();
- }
}
void Popup::set_as_minsize() {
@@ -126,12 +142,32 @@ Rect2i Popup::_popup_adjust_rect() const {
current.position.y = parent.position.y;
}
+ if (current.size.y > parent.size.y) {
+ current.size.y = parent.size.y;
+ }
+
+ if (current.size.x > parent.size.x) {
+ current.size.x = parent.size.x;
+ }
+
+ // Early out if max size not set.
+ Size2i max_size = get_max_size();
+ if (max_size <= Size2()) {
+ return current;
+ }
+
+ if (current.size.x > max_size.x) {
+ current.size.x = max_size.x;
+ }
+
+ if (current.size.y > max_size.y) {
+ current.size.y = max_size.y;
+ }
+
return current;
}
Popup::Popup() {
- parent_visible = nullptr;
-
set_wrap_controls(true);
set_visible(false);
set_transient(true);
@@ -155,7 +191,7 @@ Size2 PopupPanel::_get_contents_minimum_size() const {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
@@ -179,7 +215,7 @@ void PopupPanel::_update_child_rects() {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 0e32d55cb6..3e5b89ccf3 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -33,17 +33,24 @@
#include "scene/main/window.h"
+#include "core/local_vector.h"
+
class Popup : public Window {
GDCLASS(Popup, Window);
- Window *parent_visible;
+ LocalVector<Window *> visible_parents;
+ bool popped_up = false;
void _input_from_window(const Ref<InputEvent> &p_event);
+
+ void _initialize_visible_parents();
+ void _deinitialize_visible_parents();
+
void _parent_focused();
protected:
void _close_pressed();
- virtual Rect2i _popup_adjust_rect() const;
+ virtual Rect2i _popup_adjust_rect() const override;
void _notification(int p_what);
static void _bind_methods();
@@ -63,7 +70,7 @@ protected:
void _update_child_rects();
void _notification(int p_what);
- virtual Size2 _get_contents_minimum_size() const;
+ virtual Size2 _get_contents_minimum_size() const override;
public:
void set_child_rect(Control *p_child);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 6e19b820e0..578d8a96e8 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -35,7 +35,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/translation.h"
-#include "scene/gui/control.h"
String PopupMenu::_get_accel_text(int p_item) const {
ERR_FAIL_INDEX_V(p_item, items.size(), String());
@@ -52,7 +51,8 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
int vseparation = get_theme_constant("vseparation");
int hseparation = get_theme_constant("hseparation");
- Size2 minsize = get_theme_stylebox("panel")->get_minimum_size();
+ Size2 minsize = get_theme_stylebox("panel")->get_minimum_size(); // Accounts for margin in the margin container
+ minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
Ref<Font> font = get_theme_font("font");
float max_w = 0;
@@ -64,13 +64,10 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
for (int i = 0; i < items.size(); i++) {
Size2 size;
- if (!items[i].icon.is_null()) {
- Size2 icon_size = items[i].icon->get_size();
- size.height = MAX(icon_size.height, font_h);
- icon_w = MAX(icon_size.width + hseparation, icon_w);
- } else {
- size.height = font_h;
- }
+
+ Size2 icon_size = items[i].get_icon_size();
+ size.height = MAX(icon_size.height, font_h);
+ icon_w = MAX(icon_size.width, icon_w);
size.width += items[i].h_ofs;
@@ -104,39 +101,71 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
minsize.width += check_w;
}
+ if (is_inside_tree()) {
+ int height_limit = get_usable_parent_rect().size.height;
+ if (minsize.height > height_limit) {
+ minsize.height = height_limit;
+ }
+ }
+
return minsize;
}
+int PopupMenu::_get_items_total_height() const {
+ int font_height = get_theme_font("font")->get_height();
+ int vsep = get_theme_constant("vseparation");
+
+ // Get total height of all items by taking max of icon height and font height
+ int items_total_height = 0;
+ for (int i = 0; i < items.size(); i++) {
+ items_total_height += MAX(items[i].get_icon_size().height, font_height) + vsep;
+ }
+
+ // Subtract a separator which is not needed for the last item.
+ return items_total_height - vsep;
+}
+
+void PopupMenu::_scroll_to_item(int p_item) {
+ ERR_FAIL_INDEX(p_item, items.size());
+ ERR_FAIL_COND(p_item < 0);
+
+ // Scroll item into view (upwards)
+ if (items[p_item]._ofs_cache < -control->get_position().y) {
+ int amnt_over = items[p_item]._ofs_cache + control->get_position().y;
+ scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over);
+ }
+
+ // Scroll item into view (downwards)
+ if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) {
+ int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height;
+ scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over);
+ }
+}
+
int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
if (p_over.x < 0 || p_over.x >= get_size().width) {
return -1;
}
- Ref<StyleBox> style = get_theme_stylebox("panel");
+ Ref<StyleBox> style = get_theme_stylebox("panel"); // Accounts for margin in the margin container
+
+ int vseparation = get_theme_constant("vseparation");
+ float font_h = get_theme_font("font")->get_height();
- Point2 ofs = style->get_offset();
+ Point2 ofs = style->get_offset() + Point2(0, vseparation / 2);
if (ofs.y > p_over.y) {
return -1;
}
- Ref<Font> font = get_theme_font("font");
- int vseparation = get_theme_constant("vseparation");
- float font_h = font->get_height();
-
for (int i = 0; i < items.size(); i++) {
- ofs.y += vseparation;
- float h;
-
- if (!items[i].icon.is_null()) {
- Size2 icon_size = items[i].icon->get_size();
- h = MAX(icon_size.height, font_h);
- } else {
- h = font_h;
+ if (i > 0) {
+ ofs.y += vseparation;
}
- ofs.y += h;
- if (p_over.y < ofs.y) {
+ ofs.y += MAX(items[i].get_icon_size().height, font_h);
+
+ if (p_over.y - control->get_position().y < ofs.y) {
return i;
}
}
@@ -147,43 +176,51 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
void PopupMenu::_activate_submenu(int over) {
Node *n = get_node(items[over].submenu);
ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + ".");
- Popup *pm = Object::cast_to<Popup>(n);
- ERR_FAIL_COND_MSG(!pm, "Item subnode is not a Popup: " + items[over].submenu + ".");
- if (pm->is_visible()) {
+ Popup *submenu_popup = Object::cast_to<Popup>(n);
+ ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[over].submenu + ".");
+ if (submenu_popup->is_visible()) {
return; //already visible!
}
- Point2 p = get_position();
- Rect2 pr(p, get_size());
Ref<StyleBox> style = get_theme_stylebox("panel");
+ int vsep = get_theme_constant("vseparation");
+
+ Point2 this_pos = get_position();
+ Rect2 this_rect(this_pos, get_size());
+
+ float scroll_offset = control->get_position().y;
- Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y);
- Size2 size = pm->get_size();
- // fix pos
- if (pos.x + size.width > get_parent_rect().size.width) {
- pos.x = p.x - size.width;
+ Point2 submenu_pos = this_pos + Point2(this_rect.size.width, items[over]._ofs_cache + scroll_offset);
+ Size2 submenu_size = submenu_popup->get_size();
+
+ // Fix pos if going outside parent rect
+ if (submenu_pos.x + submenu_size.width > get_parent_rect().size.width) {
+ submenu_pos.x = this_pos.x - submenu_size.width;
}
- pm->set_position(pos);
- // pm->set_scale(get_global_transform().get_scale());
- pm->popup();
-
- PopupMenu *pum = Object::cast_to<PopupMenu>(pm);
- if (pum) {
- pr.position -= pum->get_position();
- pum->clear_autohide_areas();
- pum->add_autohide_area(Rect2(pr.position.x, pr.position.y, pr.size.x, items[over]._ofs_cache));
- if (over < items.size() - 1) {
- int from = items[over + 1]._ofs_cache;
- pum->add_autohide_area(Rect2(pr.position.x, pr.position.y + from, pr.size.x, pr.size.y - from));
+ submenu_popup->set_position(submenu_pos);
+ submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents.
+ submenu_popup->popup();
+
+ // Set autohide areas
+ PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup);
+ if (submenu_pum) {
+ // Make the position of the parent popup relative to submenu popup
+ this_rect.position = this_rect.position - submenu_pum->get_position();
+
+ // Autohide area above the submenu item
+ submenu_pum->clear_autohide_areas();
+ submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));
+
+ // If there is an area below the submenu item, add an autohide area there.
+ if (items[over]._ofs_cache + items[over]._height_cache + scroll_offset <= control->get_size().height) {
+ int from = items[over]._ofs_cache + items[over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
+ submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
}
}
}
void PopupMenu::_submenu_timeout() {
- //if (!has_focus()) {
- // return; //do not activate if not has focus
- //}
if (mouse_over == submenu_over) {
_activate_submenu(mouse_over);
}
@@ -191,70 +228,34 @@ void PopupMenu::_submenu_timeout() {
submenu_over = -1;
}
-void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
- int vseparation = get_theme_constant("vseparation");
- Ref<Font> font = get_theme_font("font");
-
- Rect2 visible_rect = get_usable_parent_rect();
-
- int dy = (vseparation + font->get_height()) * 3 * p_factor;
- if (dy > 0) {
- const float global_top = get_position().y;
- const float limit = global_top < visible_rect.position.y ? visible_rect.position.y - global_top : 0;
- dy = MIN(dy, limit);
- } else if (dy < 0) {
- const float global_bottom = get_position().y + get_size().y;
- const float viewport_height = visible_rect.position.y + visible_rect.size.y;
- const float limit = global_bottom > viewport_height ? global_bottom - viewport_height : 0;
- dy = -MIN(-dy, limit);
- }
-
- if (dy == 0) {
- return;
- }
-
- set_position(get_position() + Vector2(0, dy));
-
- Ref<InputEventMouseMotion> ie;
- ie.instance();
- ie->set_position(p_over - Vector2(0, dy));
- _gui_input(ie);
-}
-
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
- if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_down") && p_event->is_pressed() && mouse_over != items.size() - 1) {
int search_from = mouse_over + 1;
if (search_from >= items.size()) {
search_from = 0;
}
for (int i = search_from; i < items.size(); i++) {
- if (i < 0 || i >= items.size()) {
- continue;
- }
-
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal("id_focused", i);
+ _scroll_to_item(i);
control->update();
set_input_as_handled();
break;
}
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed() && mouse_over != 0) {
int search_from = mouse_over - 1;
if (search_from < 0) {
search_from = items.size() - 1;
}
for (int i = search_from; i >= 0; i--) {
- if (i >= items.size()) {
- continue;
- }
-
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal("id_focused", i);
+ _scroll_to_item(i);
control->update();
set_input_as_handled();
break;
@@ -282,65 +283,61 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
}
+ // Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
+ Rect2 item_clickable_area = scroll_container->get_rect();
+ if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ }
+
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (b->is_pressed()) {
+ if (!item_clickable_area.has_point(b->get_position())) {
return;
}
int button_idx = b->get_button_index();
- switch (button_idx) {
- case BUTTON_WHEEL_DOWN: {
- _scroll(-b->get_factor(), b->get_position());
- } break;
- case BUTTON_WHEEL_UP: {
- _scroll(b->get_factor(), b->get_position());
- } break;
- default: {
- // Allow activating item by releasing the LMB or any that was down when the popup appeared
- if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
- bool was_during_grabbed_click = during_grabbed_click;
- during_grabbed_click = false;
- initial_button_mask = 0;
-
- int over = _get_mouse_over(b->get_position());
-
- if (invalidated_click) {
- invalidated_click = false;
- break;
- }
- if (over < 0) {
- if (!was_during_grabbed_click) {
- hide();
- }
- break; //non-activable
- }
+ if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) {
+ // Allow activating item by releasing the LMB or any that was down when the popup appeared.
+ // However, if button was not held when opening menu, do not allow release to activate item.
+ if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ bool was_during_grabbed_click = during_grabbed_click;
+ during_grabbed_click = false;
+ initial_button_mask = 0;
+
+ // Disable clicks under a time threshold to avoid selection right when opening the popup.
+ uint64_t now = OS::get_singleton()->get_ticks_msec();
+ uint64_t diff = now - popup_time_msec;
+ if (diff < 100) {
+ return;
+ }
- if (items[over].separator || items[over].disabled) {
- break;
+ int over = _get_mouse_over(b->get_position());
+ if (over < 0) {
+ if (!was_during_grabbed_click) {
+ hide();
}
+ return;
+ }
- if (items[over].submenu != "") {
- _activate_submenu(over);
- return;
- }
- activate_item(over);
+ if (items[over].separator || items[over].disabled) {
+ return;
+ }
+
+ if (items[over].submenu != "") {
+ _activate_submenu(over);
+ return;
}
+ activate_item(over);
}
}
-
- //control->update();
}
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (invalidated_click) {
- moved += m->get_relative();
- if (moved.length() > 4) {
- invalidated_click = false;
- }
+ if (!item_clickable_area.has_point(m->get_position())) {
+ return;
}
for (List<Rect2>::Element *E = autohide_areas.front(); E; E = E->next()) {
@@ -370,11 +367,6 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- Ref<InputEventPanGesture> pan_gesture = p_event;
- if (pan_gesture.is_valid()) {
- _scroll(-pan_gesture->get_delta().y, pan_gesture->get_position());
- }
-
Ref<InputEventKey> k = p_event;
if (allow_search && k.is_valid() && k->get_unicode() && k->is_pressed()) {
@@ -407,6 +399,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (items[i].text.findn(search_string) == 0) {
mouse_over = i;
emit_signal("id_focused", i);
+ _scroll_to_item(i);
control->update();
set_input_as_handled();
break;
@@ -415,9 +408,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
}
-void PopupMenu::_draw() {
+void PopupMenu::_draw_items() {
+ control->set_custom_minimum_size(Size2(0, _get_items_total_height()));
RID ci = control->get_canvas_item();
- Size2 size = get_size();
+
+ Size2 margin_size;
+ margin_size.width = margin_container->get_theme_constant("margin_right") + margin_container->get_theme_constant("margin_left");
+ margin_size.height = margin_container->get_theme_constant("margin_top") + margin_container->get_theme_constant("margin_bottom");
Ref<StyleBox> style = get_theme_stylebox("panel");
Ref<StyleBox> hover = get_theme_stylebox("hover");
@@ -430,8 +427,6 @@ void PopupMenu::_draw() {
Ref<StyleBox> labeled_separator_left = get_theme_stylebox("labeled_separator_left");
Ref<StyleBox> labeled_separator_right = get_theme_stylebox("labeled_separator_right");
- style->draw(ci, Rect2(Point2(), get_size()));
- Point2 ofs = style->get_offset();
int vseparation = get_theme_constant("vseparation");
int hseparation = get_theme_constant("hseparation");
Color font_color = get_theme_color("font_color");
@@ -440,13 +435,14 @@ void PopupMenu::_draw() {
Color font_color_hover = get_theme_color("font_color_hover");
float font_h = font->get_height();
- // Add the check and the wider icon to the offset of all items.
+ float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
+ float display_width = control->get_size().width - scroll_width;
+
+ // Find the widest icon and whether any items have a checkbox, and store the offsets for each.
float icon_ofs = 0.0;
bool has_check = false;
for (int i = 0; i < items.size(); i++) {
- if (!items[i].icon.is_null()) {
- icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs);
- }
+ icon_ofs = MAX(items[i].get_icon_size().width, icon_ofs);
if (items[i].checkable_type) {
has_check = true;
@@ -461,65 +457,68 @@ void PopupMenu::_draw() {
check_ofs = MAX(get_theme_icon("checked")->get_width(), get_theme_icon("radio_checked")->get_width()) + hseparation;
}
+ Point2 ofs = Point2();
+
+ // Loop through all items and draw each.
for (int i = 0; i < items.size(); i++) {
+ // If not the first item, add the separation space between items.
if (i > 0) {
ofs.y += vseparation;
}
- Point2 item_ofs = ofs;
- Size2 icon_size;
- float h;
- if (!items[i].icon.is_null()) {
- icon_size = items[i].icon->get_size();
- h = MAX(icon_size.height, font_h);
- } else {
- h = font_h;
- }
+ Point2 item_ofs = ofs;
+ Size2 icon_size = items[i].get_icon_size();
+ float h = MAX(icon_size.height, font_h);
if (i == mouse_over) {
- hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(get_size().width - style->get_minimum_size().width + hseparation * 2, h + vseparation)));
+ hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation)));
}
String text = items[i].xl_text;
+ // Separator
item_ofs.x += items[i].h_ofs;
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
if (text != String()) {
- int ss = font->get_string_size(text).width;
- int center = (get_size().width) / 2;
- int l = center - ss / 2;
- int r = center + ss / 2;
- if (l > item_ofs.x) {
- labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, l - item_ofs.x), sep_h)));
+ int text_size = font->get_string_size(text).width;
+ int text_center = display_width / 2;
+ int text_left = text_center - text_size / 2;
+ int text_right = text_center + text_size / 2;
+ if (text_left > item_ofs.x) {
+ labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, text_left - item_ofs.x), sep_h)));
}
- if (r < get_size().width - style->get_margin(MARGIN_RIGHT)) {
- labeled_separator_right->draw(ci, Rect2(Point2(r, item_ofs.y + Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, get_size().width - style->get_margin(MARGIN_RIGHT) - r), sep_h)));
+ if (text_right < display_width) {
+ labeled_separator_right->draw(ci, Rect2(Point2(text_right, item_ofs.y + Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, display_width - text_right), sep_h)));
}
} else {
- separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(get_size().width - style->get_minimum_size().width, sep_h)));
+ separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(display_width, sep_h)));
}
}
Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
+ // Checkboxes
if (items[i].checkable_type) {
Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color);
}
+ // Icon
if (!items[i].icon.is_null()) {
items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
}
+ // Submenu arrow on right hand side
if (items[i].submenu != "") {
- submenu->draw(ci, Point2(size.width - style->get_margin(MARGIN_RIGHT) - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
+ submenu->draw(ci, Point2(display_width - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
}
+ // Text
item_ofs.y += font->get_ascent();
if (items[i].separator) {
if (text != String()) {
- int center = (get_size().width - font->get_string_size(text).width) / 2;
+ int center = (display_width - font->get_string_size(text).width) / 2;
font->draw(ci, Point2(center, item_ofs.y + Math::floor((h - font_h) / 2.0)), text, font_color_disabled);
}
} else {
@@ -527,19 +526,27 @@ void PopupMenu::_draw() {
font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color));
}
+ // Accelerator / Shortcut
if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
- //accelerator
- String text2 = _get_accel_text(i);
- item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width;
- font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel);
+ String sc_text = _get_accel_text(i);
+ item_ofs.x = display_width - font->get_string_size(sc_text).width;
+ font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), sc_text, i == mouse_over ? font_color_hover : font_color_accel);
}
+ // Cache the item vertical offset from the first item and the height
items.write[i]._ofs_cache = ofs.y;
+ items.write[i]._height_cache = h;
ofs.y += h;
}
}
+void PopupMenu::_draw_background() {
+ Ref<StyleBox> style = get_theme_stylebox("panel");
+ RID ci2 = margin_container->get_canvas_item();
+ style->draw(ci2, Rect2(Point2(), margin_container->get_size()));
+}
+
void PopupMenu::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -617,6 +624,13 @@ void PopupMenu::_notification(int p_what) {
if (get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
set_process_internal(true);
}
+
+ // Set margin on the margin container
+ Ref<StyleBox> panel_style = get_theme_stylebox("panel");
+ margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Margin::MARGIN_TOP));
+ margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Margin::MARGIN_BOTTOM));
+ margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Margin::MARGIN_LEFT));
+ margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Margin::MARGIN_RIGHT));
}
} break;
}
@@ -698,7 +712,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
}
#define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \
- ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid ShortCut."); \
+ ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \
_ref_shortcut(p_shortcut); \
item.text = p_shortcut->get_name(); \
item.xl_text = tr(item.text); \
@@ -706,7 +720,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
item.shortcut = p_shortcut; \
item.shortcut_is_global = p_global;
-void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
items.push_back(item);
@@ -714,7 +728,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g
child_controls_changed();
}
-void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
item.icon = p_icon;
@@ -723,7 +737,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortC
child_controls_changed();
}
-void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -732,7 +746,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo
child_controls_changed();
}
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
item.icon = p_icon;
@@ -742,7 +756,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<
child_controls_changed();
}
-void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
@@ -751,7 +765,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_
child_controls_changed();
}
-void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
item.icon = p_icon;
@@ -912,8 +926,8 @@ String PopupMenu::get_item_tooltip(int p_idx) const {
return items[p_idx].tooltip;
}
-Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<ShortCut>());
+Ref<Shortcut> PopupMenu::get_item_shortcut(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Shortcut>());
return items[p_idx].shortcut;
}
@@ -951,7 +965,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
control->update();
}
-void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global) {
+void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) {
ERR_FAIL_INDEX(p_idx, items.size());
if (items[p_idx].shortcut.is_valid()) {
_unref_shortcut(items[p_idx].shortcut);
@@ -1190,7 +1204,7 @@ Array PopupMenu::_get_items() const {
return items;
}
-void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) {
+void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) {
if (!shortcut_refcount.has(p_sc)) {
shortcut_refcount[p_sc] = 1;
p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
@@ -1199,7 +1213,7 @@ void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) {
}
}
-void PopupMenu::_unref_shortcut(Ref<ShortCut> p_sc) {
+void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) {
ERR_FAIL_COND(!shortcut_refcount.has(p_sc));
shortcut_refcount[p_sc]--;
if (shortcut_refcount[p_sc] == 0) {
@@ -1424,23 +1438,38 @@ void PopupMenu::_bind_methods() {
void PopupMenu::popup(const Rect2 &p_bounds) {
moved = Vector2();
- invalidated_click = true;
+ popup_time_msec = OS::get_singleton()->get_ticks_msec();
+ set_as_minsize();
Popup::popup(p_bounds);
}
PopupMenu::PopupMenu() {
+ // Margin Container
+ margin_container = memnew(MarginContainer);
+ margin_container->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ add_child(margin_container);
+ margin_container->connect("draw", callable_mp(this, &PopupMenu::_draw_background));
+
+ // Scroll Container
+ scroll_container = memnew(ScrollContainer);
+ scroll_container->set_clip_contents(true);
+ margin_container->add_child(scroll_container);
+
+ // The control which will display the items
control = memnew(Control);
- add_child(control);
-
+ control->set_clip_contents(false);
control->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ control->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ control->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ scroll_container->add_child(control);
+ control->connect("draw", callable_mp(this, &PopupMenu::_draw_items));
+
connect("window_input", callable_mp(this, &PopupMenu::_gui_input));
- control->connect("draw", callable_mp(this, &PopupMenu::_draw));
mouse_over = -1;
submenu_over = -1;
initial_button_mask = 0;
during_grabbed_click = false;
- invalidated_click = false;
allow_search = true;
search_time_msec = 0;
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index d03a14d6e4..e8f82ba869 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -31,7 +31,9 @@
#ifndef POPUP_MENU_H
#define POPUP_MENU_H
+#include "scene/gui/margin_container.h"
#include "scene/gui/popup.h"
+#include "scene/gui/scroll_container.h"
#include "scene/gui/shortcut.h"
class PopupMenu : public Popup {
@@ -57,11 +59,17 @@ class PopupMenu : public Popup {
String tooltip;
uint32_t accel;
int _ofs_cache;
+ int _height_cache;
int h_ofs;
- Ref<ShortCut> shortcut;
+ Ref<Shortcut> shortcut;
bool shortcut_is_global;
bool shortcut_is_disabled;
+ // Returns (0,0) if icon is null.
+ Size2 get_icon_size() const {
+ return icon.is_null() ? Size2() : icon->get_size();
+ }
+
Item() {
checked = false;
checkable_type = CHECKABLE_TYPE_NONE;
@@ -71,6 +79,7 @@ class PopupMenu : public Popup {
accel = 0;
disabled = false;
_ofs_cache = 0;
+ _height_cache = 0;
h_ofs = 0;
shortcut_is_global = false;
shortcut_is_disabled = false;
@@ -87,13 +96,16 @@ class PopupMenu : public Popup {
Rect2 parent_rect;
String _get_accel_text(int p_item) const;
int _get_mouse_over(const Point2 &p_over) const;
- virtual Size2 _get_contents_minimum_size() const;
- void _scroll(float p_factor, const Point2 &p_over);
+ virtual Size2 _get_contents_minimum_size() const override;
+
+ int _get_items_total_height() const;
+ void _scroll_to_item(int p_item);
+
void _gui_input(const Ref<InputEvent> &p_event);
void _activate_submenu(int over);
void _submenu_timeout();
- bool invalidated_click;
+ uint64_t popup_time_msec = 0;
bool hide_on_item_selection;
bool hide_on_checkable_item_selection;
bool hide_on_multistate_item_selection;
@@ -102,18 +114,21 @@ class PopupMenu : public Popup {
Array _get_items() const;
void _set_items(const Array &p_items);
- Map<Ref<ShortCut>, int> shortcut_refcount;
+ Map<Ref<Shortcut>, int> shortcut_refcount;
- void _ref_shortcut(Ref<ShortCut> p_sc);
- void _unref_shortcut(Ref<ShortCut> p_sc);
+ void _ref_shortcut(Ref<Shortcut> p_sc);
+ void _unref_shortcut(Ref<Shortcut> p_sc);
bool allow_search;
uint64_t search_time_msec;
String search_string;
+ MarginContainer *margin_container;
+ ScrollContainer *scroll_container;
Control *control;
- void _draw();
+ void _draw_items();
+ void _draw_background();
protected:
friend class MenuButton;
@@ -130,12 +145,12 @@ public:
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
- void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
@@ -151,7 +166,7 @@ public:
void set_item_as_checkable(int p_idx, bool p_checkable);
void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
void set_item_tooltip(int p_idx, const String &p_tooltip);
- void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false);
+ void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
void set_item_h_offset(int p_idx, int p_offset);
void set_item_multistate(int p_idx, int p_state);
void toggle_item_multistate(int p_idx);
@@ -174,7 +189,7 @@ public:
bool is_item_radio_checkable(int p_idx) const;
bool is_item_shortcut_disabled(int p_idx) const;
String get_item_tooltip(int p_idx) const;
- Ref<ShortCut> get_item_shortcut(int p_idx) const;
+ Ref<Shortcut> get_item_shortcut(int p_idx) const;
int get_item_state(int p_idx) const;
int get_current_index() const;
@@ -193,7 +208,7 @@ public:
virtual String get_tooltip(const Point2 &p_pos) const;
- virtual void get_translatable_strings(List<String> *p_strings) const;
+ virtual void get_translatable_strings(List<String> *p_strings) const override;
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index d8eba921a3..f00f993adf 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -46,7 +46,7 @@ public:
void set_percent_visible(bool p_visible);
bool is_percent_visible() const;
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
ProgressBar();
};
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 59e26d9e38..bdb9f408f0 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -34,7 +34,7 @@ String Range::get_configuration_warning() const {
String warning = Control::get_configuration_warning();
if (shared->exp_ratio && shared->min <= 0) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.");
diff --git a/scene/gui/range.h b/scene/gui/range.h
index fe43985d0d..9ba367aaa4 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -94,7 +94,7 @@ public:
void share(Range *p_range);
void unshare();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
Range();
~Range();
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 77c82aa780..a5401f7eaa 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -59,7 +59,7 @@ public:
bool visibility;
Point2 offset;
Color color;
- CharType character;
+ char32_t character;
float elapsed_time;
Dictionary environment;
@@ -79,7 +79,7 @@ public:
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
int get_character() { return (int)character; }
- void set_character(int p_char) { character = (CharType)p_char; }
+ void set_character(int p_char) { character = (char32_t)p_char; }
Dictionary get_environment() { return environment; }
void set_environment(Dictionary p_environment) { environment = p_environment; }
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a57408b83b..e8acac172c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -188,7 +188,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
wofs += line_ofs;
}
- int begin = wofs;
+ int begin = margin;
Ref<Font> cfont = _find_font(it);
if (cfont.is_null()) {
@@ -256,6 +256,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \
line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \
line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \
+ if (align != ALIGN_FILL) { \
+ if (line < l.offset_caches.size()) { \
+ wofs = l.offset_caches[line]; \
+ } \
+ } \
} \
if (p_mode == PROCESS_POINTER && r_click_item && p_click_pos.y >= p_ofs.y + y && p_click_pos.y <= p_ofs.y + y + lh && p_click_pos.x < p_ofs.x + wofs) { \
if (r_outside) \
@@ -349,8 +354,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
font = p_base_font;
}
- const CharType *c = text->text.c_str();
- const CharType *cf = c;
+ const char32_t *c = text->text.get_data();
+ const char32_t *cf = c;
int ascent = font->get_ascent();
int descent = font->get_descent();
@@ -456,7 +461,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
bool selected = false;
Color fx_color = Color(color);
Point2 fx_offset;
- CharType fx_char = c[i];
+ char32_t fx_char = c[i];
if (selection.active) {
int cofs = (&c[i]) - cf;
@@ -646,7 +651,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
if (p_mode == PROCESS_DRAW && visible) {
- img->image->draw_rect(ci, Rect2(p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->size.height), img->size));
+ img->image->draw_rect(ci, Rect2(p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->size.height), img->size), false, img->color);
}
p_char_count++;
@@ -873,7 +878,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
void RichTextLabel::_scroll_changed(double) {
- if (updating_scroll || !scroll_active) {
+ if (updating_scroll) {
return;
}
@@ -1015,7 +1020,8 @@ void RichTextLabel::_notification(int p_what) {
visible_line_count = 0;
while (y < size.height && from_line < main->lines.size()) {
- visible_line_count += _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, font_color_shadow, use_outline, shadow_ofs, Point2i(), nullptr, nullptr, nullptr, total_chars);
+ visible_line_count++;
+ _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, font_color_shadow, use_outline, shadow_ofs, Point2i(), nullptr, nullptr, nullptr, total_chars);
total_chars += main->lines[from_line].char_count;
from_line++;
@@ -1443,6 +1449,46 @@ void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack
}
}
+Color RichTextLabel::_get_color_from_string(const String &p_color_str, const Color &p_default_color) {
+ if (p_color_str.begins_with("#")) {
+ return Color::html(p_color_str);
+ } else if (p_color_str == "aqua") {
+ return Color(0, 1, 1);
+ } else if (p_color_str == "black") {
+ return Color(0, 0, 0);
+ } else if (p_color_str == "blue") {
+ return Color(0, 0, 1);
+ } else if (p_color_str == "fuchsia") {
+ return Color(1, 0, 1);
+ } else if (p_color_str == "gray" || p_color_str == "grey") {
+ return Color(0.5, 0.5, 0.5);
+ } else if (p_color_str == "green") {
+ return Color(0, 0.5, 0);
+ } else if (p_color_str == "lime") {
+ return Color(0, 1, 0);
+ } else if (p_color_str == "maroon") {
+ return Color(0.5, 0, 0);
+ } else if (p_color_str == "navy") {
+ return Color(0, 0, 0.5);
+ } else if (p_color_str == "olive") {
+ return Color(0.5, 0.5, 0);
+ } else if (p_color_str == "purple") {
+ return Color(0.5, 0, 0.5);
+ } else if (p_color_str == "red") {
+ return Color(1, 0, 0);
+ } else if (p_color_str == "silver") {
+ return Color(0.75, 0.75, 0.75);
+ } else if (p_color_str == "teal") {
+ return Color(0, 0.5, 0.5);
+ } else if (p_color_str == "white") {
+ return Color(1, 1, 1);
+ } else if (p_color_str == "yellow") {
+ return Color(1, 1, 0);
+ } else {
+ return p_default_color;
+ }
+}
+
bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
@@ -1525,6 +1571,10 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
}
updating_scroll = false;
+
+ if (fit_content_height) {
+ minimum_size_changed();
+ }
}
void RichTextLabel::_invalidate_current_line(ItemFrame *p_frame) {
@@ -1636,7 +1686,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
}
}
-void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height) {
+void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color) {
if (current->type == ITEM_TABLE) {
return;
}
@@ -1645,6 +1695,7 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width,
ItemImage *item = memnew(ItemImage);
item->image = p_image;
+ item->color = p_color;
if (p_width > 0) {
// custom width
@@ -1924,6 +1975,9 @@ void RichTextLabel::clear() {
selection.click = nullptr;
selection.active = false;
current_idx = 1;
+ if (scroll_follow) {
+ scroll_following = true;
+ }
if (fixed_width != -1) {
minimum_size_changed();
@@ -1940,6 +1994,17 @@ int RichTextLabel::get_tab_size() const {
return tab_size;
}
+void RichTextLabel::set_fit_content_height(bool p_enabled) {
+ if (p_enabled != fit_content_height) {
+ fit_content_height = p_enabled;
+ minimum_size_changed();
+ }
+}
+
+bool RichTextLabel::is_fit_content_height_enabled() const {
+ return fit_content_height;
+}
+
void RichTextLabel::set_meta_underline(bool p_underline) {
underline_meta = p_underline;
update();
@@ -1967,6 +2032,7 @@ void RichTextLabel::set_scroll_active(bool p_active) {
}
scroll_active = p_active;
+ vscroll->set_drag_node_enabled(p_active);
update();
}
@@ -2034,7 +2100,32 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
Vector<String> split_tag_block = tag.split(" ", false);
- String bbcode = !split_tag_block.empty() ? split_tag_block[0] : "";
+
+ // Find optional parameters.
+ String bbcode_name;
+ typedef Map<String, String> OptionMap;
+ OptionMap bbcode_options;
+ if (!split_tag_block.empty()) {
+ bbcode_name = split_tag_block[0];
+ for (int i = 1; i < split_tag_block.size(); i++) {
+ const String &expr = split_tag_block[i];
+ int value_pos = expr.find("=");
+ if (value_pos > -1) {
+ bbcode_options[expr.substr(0, value_pos)] = expr.substr(value_pos + 1);
+ }
+ }
+ } else {
+ bbcode_name = tag;
+ }
+
+ // Find main parameter.
+ String bbcode_value;
+ int main_value_pos = bbcode_name.find("=");
+ if (main_value_pos > -1) {
+ bbcode_value = bbcode_name.substr(main_value_pos + 1);
+ bbcode_name = bbcode_name.substr(0, main_value_pos);
+ }
+
if (tag.begins_with("/") && tag_stack.size()) {
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
@@ -2160,7 +2251,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
push_meta(url);
pos = brk_end + 1;
tag_stack.push_front("url");
- } else if (tag == "img") {
+ } else if (bbcode_name == "img") {
int end = p_bbcode.find("[", brk_end);
if (end == -1) {
end = p_bbcode.length();
@@ -2170,80 +2261,42 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
if (texture.is_valid()) {
- add_image(texture);
- }
-
- pos = end;
- tag_stack.push_front(tag);
- } else if (tag.begins_with("img=")) {
- int width = 0;
- int height = 0;
-
- String params = tag.substr(4, tag.length());
- int sep = params.find("x");
- if (sep == -1) {
- width = params.to_int();
- } else {
- width = params.substr(0, sep).to_int();
- height = params.substr(sep + 1, params.length()).to_int();
- }
+ Color color = Color(1.0, 1.0, 1.0);
+ OptionMap::Element *color_option = bbcode_options.find("color");
+ if (color_option) {
+ color = _get_color_from_string(color_option->value(), color);
+ }
- int end = p_bbcode.find("[", brk_end);
- if (end == -1) {
- end = p_bbcode.length();
- }
+ int width = 0;
+ int height = 0;
+ if (!bbcode_value.empty()) {
+ int sep = bbcode_value.find("x");
+ if (sep == -1) {
+ width = bbcode_value.to_int();
+ } else {
+ width = bbcode_value.substr(0, sep).to_int();
+ height = bbcode_value.substr(sep + 1).to_int();
+ }
+ } else {
+ OptionMap::Element *width_option = bbcode_options.find("width");
+ if (width_option) {
+ width = width_option->value().to_int();
+ }
- String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1);
+ OptionMap::Element *height_option = bbcode_options.find("height");
+ if (height_option) {
+ height = height_option->value().to_int();
+ }
+ }
- Ref<Texture2D> texture = ResourceLoader::load(image, "Texture");
- if (texture.is_valid()) {
- add_image(texture, width, height);
+ add_image(texture, width, height, color);
}
pos = end;
- tag_stack.push_front("img");
+ tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("color=")) {
- String col = tag.substr(6, tag.length());
- Color color;
-
- if (col.begins_with("#")) {
- color = Color::html(col);
- } else if (col == "aqua") {
- color = Color(0, 1, 1);
- } else if (col == "black") {
- color = Color(0, 0, 0);
- } else if (col == "blue") {
- color = Color(0, 0, 1);
- } else if (col == "fuchsia") {
- color = Color(1, 0, 1);
- } else if (col == "gray" || col == "grey") {
- color = Color(0.5, 0.5, 0.5);
- } else if (col == "green") {
- color = Color(0, 0.5, 0);
- } else if (col == "lime") {
- color = Color(0, 1, 0);
- } else if (col == "maroon") {
- color = Color(0.5, 0, 0);
- } else if (col == "navy") {
- color = Color(0, 0, 0.5);
- } else if (col == "olive") {
- color = Color(0.5, 0.5, 0);
- } else if (col == "purple") {
- color = Color(0.5, 0, 0.5);
- } else if (col == "red") {
- color = Color(1, 0, 0);
- } else if (col == "silver") {
- color = Color(0.75, 0.75, 0.75);
- } else if (col == "teal") {
- color = Color(0, 0.5, 0.5);
- } else if (col == "white") {
- color = Color(1, 1, 1);
- } else if (col == "yellow") {
- color = Color(1, 1, 0);
- } else {
- color = base_color;
- }
-
+ String color_str = tag.substr(6, tag.length());
+ Color color = _get_color_from_string(color_str, base_color);
push_color(color);
pos = brk_end + 1;
tag_stack.push_front("color");
@@ -2261,113 +2314,90 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
pos = brk_end + 1;
tag_stack.push_front("font");
- } else if (bbcode == "fade") {
- int startIndex = 0;
- int length = 10;
+ } else if (bbcode_name == "fade") {
+ int start_index = 0;
+ OptionMap::Element *start_option = bbcode_options.find("start");
+ if (start_option) {
+ start_index = start_option->value().to_int();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("start=")) {
- String start_str = expr.substr(6, expr.length());
- startIndex = start_str.to_int();
- } else if (expr.begins_with("length=")) {
- String end_str = expr.substr(7, expr.length());
- length = end_str.to_int();
- }
- }
+ int length = 10;
+ OptionMap::Element *length_option = bbcode_options.find("length");
+ if (length_option) {
+ length = length_option->value().to_int();
}
- push_fade(startIndex, length);
+ push_fade(start_index, length);
pos = brk_end + 1;
tag_stack.push_front("fade");
- } else if (bbcode == "shake") {
+ } else if (bbcode_name == "shake") {
int strength = 5;
- float rate = 20.0f;
+ OptionMap::Element *strength_option = bbcode_options.find("level");
+ if (strength_option) {
+ strength = strength_option->value().to_int();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("level=")) {
- String str_str = expr.substr(6, expr.length());
- strength = str_str.to_int();
- } else if (expr.begins_with("rate=")) {
- String rate_str = expr.substr(5, expr.length());
- rate = rate_str.to_float();
- }
- }
+ float rate = 20.0f;
+ OptionMap::Element *rate_option = bbcode_options.find("rate");
+ if (rate_option) {
+ rate = rate_option->value().to_float();
}
push_shake(strength, rate);
pos = brk_end + 1;
tag_stack.push_front("shake");
set_process_internal(true);
- } else if (bbcode == "wave") {
+ } else if (bbcode_name == "wave") {
float amplitude = 20.0f;
- float period = 5.0f;
+ OptionMap::Element *amplitude_option = bbcode_options.find("amp");
+ if (amplitude_option) {
+ amplitude = amplitude_option->value().to_float();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("amp=")) {
- String amp_str = expr.substr(4, expr.length());
- amplitude = amp_str.to_float();
- } else if (expr.begins_with("freq=")) {
- String period_str = expr.substr(5, expr.length());
- period = period_str.to_float();
- }
- }
+ float period = 5.0f;
+ OptionMap::Element *period_option = bbcode_options.find("freq");
+ if (period_option) {
+ period = period_option->value().to_float();
}
push_wave(period, amplitude);
pos = brk_end + 1;
tag_stack.push_front("wave");
set_process_internal(true);
- } else if (bbcode == "tornado") {
+ } else if (bbcode_name == "tornado") {
float radius = 10.0f;
- float frequency = 1.0f;
+ OptionMap::Element *radius_option = bbcode_options.find("radius");
+ if (radius_option) {
+ radius = radius_option->value().to_float();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("radius=")) {
- String amp_str = expr.substr(7, expr.length());
- radius = amp_str.to_float();
- } else if (expr.begins_with("freq=")) {
- String period_str = expr.substr(5, expr.length());
- frequency = period_str.to_float();
- }
- }
+ float frequency = 1.0f;
+ OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ if (frequency_option) {
+ frequency = frequency_option->value().to_float();
}
push_tornado(frequency, radius);
pos = brk_end + 1;
tag_stack.push_front("tornado");
set_process_internal(true);
- } else if (bbcode == "rainbow") {
+ } else if (bbcode_name == "rainbow") {
float saturation = 0.8f;
+ OptionMap::Element *saturation_option = bbcode_options.find("sat");
+ if (saturation_option) {
+ saturation = saturation_option->value().to_float();
+ }
+
float value = 0.8f;
- float frequency = 1.0f;
+ OptionMap::Element *value_option = bbcode_options.find("val");
+ if (value_option) {
+ value = value_option->value().to_float();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("sat=")) {
- String sat_str = expr.substr(4, expr.length());
- saturation = sat_str.to_float();
- } else if (expr.begins_with("val=")) {
- String val_str = expr.substr(4, expr.length());
- value = val_str.to_float();
- } else if (expr.begins_with("freq=")) {
- String freq_str = expr.substr(5, expr.length());
- frequency = freq_str.to_float();
- }
- }
+ float frequency = 1.0f;
+ OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ if (frequency_option) {
+ frequency = frequency_option->value().to_float();
}
push_rainbow(saturation, value, frequency);
@@ -2398,6 +2428,17 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
}
}
+ Vector<ItemFX *> fx_items;
+ for (List<Item *>::Element *E = main->subitems.front(); E; E = E->next()) {
+ Item *subitem = static_cast<Item *>(E->get());
+ _fetch_item_fx_stack(subitem, fx_items);
+
+ if (fx_items.size()) {
+ set_process_internal(true);
+ break;
+ }
+ }
+
return OK;
}
@@ -2488,9 +2529,9 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
return false;
}
-void RichTextLabel::selection_copy() {
+String RichTextLabel::get_selected_text() {
if (!selection.active || !selection.enabled) {
- return;
+ return "";
}
String text;
@@ -2520,6 +2561,12 @@ void RichTextLabel::selection_copy() {
item = _get_next_item(item, true);
}
+ return text;
+}
+
+void RichTextLabel::selection_copy() {
+ String text = get_selected_text();
+
if (text != "") {
DisplayServer::get_singleton()->clipboard_set(text);
}
@@ -2621,7 +2668,7 @@ void RichTextLabel::install_effect(const Variant effect) {
}
}
-int RichTextLabel::get_content_height() {
+int RichTextLabel::get_content_height() const {
int total_height = 0;
if (main->lines.size()) {
total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_theme_stylebox("normal")->get_minimum_size().height;
@@ -2634,7 +2681,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
- ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)));
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font);
@@ -2676,6 +2723,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_size", "spaces"), &RichTextLabel::set_tab_size);
ClassDB::bind_method(D_METHOD("get_tab_size"), &RichTextLabel::get_tab_size);
+ ClassDB::bind_method(D_METHOD("set_fit_content_height", "enabled"), &RichTextLabel::set_fit_content_height);
+ ClassDB::bind_method(D_METHOD("is_fit_content_height_enabled"), &RichTextLabel::is_fit_content_height_enabled);
+
ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled);
ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled);
@@ -2718,13 +2768,15 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_RESOURCE_TYPE, "17/17:RichTextEffect", (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE), "RichTextEffect"), "set_effects", "get_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, "RichTextEffect", (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects");
ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
@@ -2784,12 +2836,17 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
+ Size2 size(0, 0);
if (fixed_width != -1) {
+ size.x = fixed_width;
+ }
+
+ if (fixed_width != -1 || fit_content_height) {
const_cast<RichTextLabel *>(this)->_validate_line_caches(main);
- return Size2(fixed_width, const_cast<RichTextLabel *>(this)->get_content_height());
+ size.y = get_content_height();
}
- return Size2();
+ return size;
}
Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) {
@@ -2847,7 +2904,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
a.append(false);
}
} else if (!decimal.search(values[j]).is_null()) {
- a.append(values[j].to_double());
+ a.append(values[j].to_float());
} else if (!numerical.search(values[j]).is_null()) {
a.append(values[j].to_int());
} else {
@@ -2909,6 +2966,8 @@ RichTextLabel::RichTextLabel() {
visible_line_count = 0;
fixed_width = -1;
+ fit_content_height = false;
+
set_clip_contents(true);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 019edf5d45..c5ed1cb3ef 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -149,6 +149,7 @@ private:
struct ItemImage : public Item {
Ref<Texture2D> image;
Size2 size;
+ Color color;
ItemImage() { type = ITEM_IMAGE; }
};
@@ -381,6 +382,8 @@ private:
bool _find_by_type(Item *p_item, ItemType p_type);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
+ static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color);
+
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _scroll_changed(double);
@@ -400,13 +403,15 @@ private:
int fixed_width;
+ bool fit_content_height;
+
protected:
void _notification(int p_what);
public:
String get_text();
void add_text(const String &p_text);
- void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0);
+ void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0));
void add_newline();
bool remove_line(const int p_line);
void push_font(const Ref<Font> &p_font);
@@ -453,20 +458,24 @@ public:
void set_tab_size(int p_spaces);
int get_tab_size() const;
+ void set_fit_content_height(bool p_enabled);
+ bool is_fit_content_height_enabled() const;
+
bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false);
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
- int get_content_height();
+ int get_content_height() const;
VScrollBar *get_v_scroll() { return vscroll; }
- virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
void set_selection_enabled(bool p_enabled);
bool is_selection_enabled() const;
+ String get_selected_text();
void selection_copy();
Error parse_bbcode(const String &p_bbcode);
@@ -493,7 +502,7 @@ public:
void install_effect(const Variant effect);
void set_fixed_size_to_width(int p_width);
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
RichTextLabel();
~RichTextLabel();
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index e7950bec98..0e9ef71892 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -506,6 +506,10 @@ void ScrollBar::_drag_node_exit() {
}
void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
+ if (!drag_node_enabled) {
+ return;
+ }
+
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
@@ -518,7 +522,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
drag_node_accum = Vector2();
last_drag_node_accum = Vector2();
drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- drag_node_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
+ drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
drag_node_touching_deaccel = false;
time_since_motion = 0;
@@ -590,6 +594,10 @@ NodePath ScrollBar::get_drag_node() const {
return drag_node_path;
}
+void ScrollBar::set_drag_node_enabled(bool p_enable) {
+ drag_node_enabled = p_enable;
+}
+
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
smooth_scroll_enabled = p_enable;
}
@@ -610,19 +618,6 @@ void ScrollBar::_bind_methods() {
ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
- highlight = HIGHLIGHT_NONE;
- custom_step = -1;
- drag_node = nullptr;
-
- drag.active = false;
-
- drag_node_speed = Vector2();
- drag_node_touching = false;
- drag_node_touching_deaccel = false;
-
- scrolling = false;
- target_scroll = 0;
- smooth_scroll_enabled = false;
if (focus_by_default) {
set_focus_mode(FOCUS_ALL);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index d2641b14f3..6ae76e453a 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -47,12 +47,12 @@ class ScrollBar : public Range {
Orientation orientation;
Size2 size;
- float custom_step;
+ float custom_step = -1;
- HighlightStatus highlight;
+ HighlightStatus highlight = HIGHLIGHT_NONE;
struct Drag {
- bool active;
+ bool active = false;
float pos_at_click;
float value_at_click;
} drag;
@@ -66,22 +66,23 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_node;
+ Node *drag_node = nullptr;
NodePath drag_node_path;
+ bool drag_node_enabled = true;
- Vector2 drag_node_speed;
+ Vector2 drag_node_speed = Vector2();
Vector2 drag_node_accum;
Vector2 drag_node_from;
Vector2 last_drag_node_accum;
float last_drag_node_time;
float time_since_motion;
- bool drag_node_touching;
- bool drag_node_touching_deaccel;
+ bool drag_node_touching = false;
+ bool drag_node_touching_deaccel = false;
bool click_handled;
- bool scrolling;
- double target_scroll;
- bool smooth_scroll_enabled;
+ bool scrolling = false;
+ double target_scroll = 0;
+ bool smooth_scroll_enabled = false;
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);
@@ -99,11 +100,12 @@ public:
void set_drag_node(const NodePath &p_path);
NodePath get_drag_node() const;
+ void set_drag_node_enabled(bool p_enable);
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
ScrollBar(Orientation p_orientation = VERTICAL);
~ScrollBar();
};
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index b72b913af0..f4e31c45d2 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -45,7 +45,7 @@ Size2 ScrollContainer::get_minimum_size() const {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
if (c == h_scroll || c == v_scroll) {
@@ -285,7 +285,7 @@ void ScrollContainer::_notification(int p_what) {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
if (c == h_scroll || c == v_scroll) {
@@ -520,6 +520,8 @@ void ScrollContainer::set_follow_focus(bool p_follow) {
}
String ScrollContainer::get_configuration_warning() const {
+ String warning = Container::get_configuration_warning();
+
int found = 0;
for (int i = 0; i < get_child_count(); i++) {
@@ -527,7 +529,7 @@ String ScrollContainer::get_configuration_warning() const {
if (!c) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
if (c == h_scroll || c == v_scroll) {
@@ -538,10 +540,12 @@ String ScrollContainer::get_configuration_warning() const {
}
if (found != 1) {
- return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.");
- } else {
- return "";
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.");
}
+ return warning;
}
HScrollBar *ScrollContainer::get_h_scrollbar() {
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 321e0e2c5a..b28d66ed53 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -66,7 +66,7 @@ class ScrollContainer : public Container {
void _cancel_drag();
protected:
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void _gui_input(const Ref<InputEvent> &p_gui_input);
void _notification(int p_what);
@@ -99,9 +99,9 @@ public:
HScrollBar *get_h_scrollbar();
VScrollBar *get_v_scrollbar();
- virtual bool clips_input() const;
+ virtual bool clips_input() const override;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
ScrollContainer();
};
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index f7e5ef2c6b..eec989cfea 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -40,7 +40,7 @@ protected:
void _notification(int p_what);
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
Separator();
~Separator();
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index 9f5b9c40c2..f8c7bc44a7 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -32,20 +32,20 @@
#include "core/os/keyboard.h"
-void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
+void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
shortcut = p_shortcut;
emit_changed();
}
-Ref<InputEvent> ShortCut::get_shortcut() const {
+Ref<InputEvent> Shortcut::get_shortcut() const {
return shortcut;
}
-bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const {
+bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const {
return shortcut.is_valid() && shortcut->shortcut_match(p_event);
}
-String ShortCut::get_as_text() const {
+String Shortcut::get_as_text() const {
if (shortcut.is_valid()) {
return shortcut->as_text();
} else {
@@ -53,21 +53,21 @@ String ShortCut::get_as_text() const {
}
}
-bool ShortCut::is_valid() const {
+bool Shortcut::is_valid() const {
return shortcut.is_valid();
}
-void ShortCut::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut);
- ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut);
+void Shortcut::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut);
+ ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut);
- ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid);
+ ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid);
- ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut);
- ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text);
+ ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut);
+ ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
}
-ShortCut::ShortCut() {
+Shortcut::Shortcut() {
}
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index 063d4e43dc..0d7809e5cf 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -34,8 +34,8 @@
#include "core/input/input_event.h"
#include "core/resource.h"
-class ShortCut : public Resource {
- GDCLASS(ShortCut, Resource);
+class Shortcut : public Resource {
+ GDCLASS(Shortcut, Resource);
Ref<InputEvent> shortcut;
@@ -50,7 +50,7 @@ public:
String get_as_text() const;
- ShortCut();
+ Shortcut();
};
#endif // SHORTCUT_H
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 6f8f7cc7d8..b4b56f2856 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -56,7 +56,7 @@ protected:
bool ticks_on_borders;
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void set_custom_step(float p_custom_step);
float get_custom_step() const;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 3670f13705..ae2f99e91d 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -62,8 +62,8 @@ void SpinBox::_text_entered(const String &p_string) {
Variant value = expr->execute(Array(), nullptr, false);
if (value.get_type() != Variant::NIL) {
set_value(value);
- _value_changed(0);
}
+ _value_changed(0);
}
LineEdit *SpinBox::get_line_edit() {
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 3200480cf5..1b3dc9d79e 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -45,7 +45,7 @@ class SpinBox : public Range {
void _range_click_timeout();
void _text_entered(const String &p_string);
- virtual void _value_changed(double);
+ virtual void _value_changed(double) override;
String prefix;
String suffix;
@@ -73,7 +73,7 @@ protected:
public:
LineEdit *get_line_edit();
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void set_align(LineEdit::Align p_align);
LineEdit::Align get_align() const;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 5c60153d91..6508be1e43 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -41,7 +41,7 @@ Control *SplitContainer::_getch(int p_idx) const {
if (!c || !c->is_visible_in_tree()) {
continue;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
continue;
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 6dbd316a46..e345016f3d 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -75,9 +75,9 @@ public:
void set_dragger_visibility(DraggerVisibility p_visibility);
DraggerVisibility get_dragger_visibility() const;
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
SplitContainer(bool p_vertical = false);
};
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index fc4c9f925a..e82ad772ce 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -52,7 +52,7 @@ public:
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
SubViewportContainer();
};
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 97b8362214..a1f93094c4 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -71,6 +71,8 @@ int TabContainer::_get_top_margin() const {
void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
+ Popup *popup = get_popup();
+
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Point2 pos(mb->get_position().x, mb->get_position().y);
Size2 size = get_size();
@@ -82,6 +84,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
// Handle menu button.
Ref<Texture2D> menu = get_theme_icon("menu");
+
if (popup && pos.x > size.width - menu->get_width()) {
emit_signal("pre_popup_pressed");
@@ -223,6 +226,7 @@ void TabContainer::_notification(int p_what) {
int header_width = get_size().width - side_margin * 2;
// Find the width of the header area.
+ Popup *popup = get_popup();
if (popup) {
header_width -= menu->get_width();
}
@@ -278,12 +282,13 @@ void TabContainer::_notification(int p_what) {
Color font_color_bg = get_theme_color("font_color_bg");
Color font_color_disabled = get_theme_color("font_color_disabled");
int side_margin = get_theme_constant("side_margin");
- int icon_text_distance = get_theme_constant("hseparation");
+ int icon_text_distance = get_theme_constant("icon_separation");
// Find out start and width of the header area.
int header_x = side_margin;
int header_width = size.width - side_margin * 2;
int header_height = _get_top_margin();
+ Popup *popup = get_popup();
if (popup) {
header_width -= menu->get_width();
}
@@ -435,7 +440,30 @@ void TabContainer::_notification(int p_what) {
void TabContainer::_on_theme_changed() {
if (get_tab_count() > 0) {
- set_current_tab(get_current_tab());
+ _repaint();
+ update();
+ }
+}
+
+void TabContainer::_repaint() {
+ Ref<StyleBox> sb = get_theme_stylebox("panel");
+ Vector<Control *> tabs = _get_tabs();
+ for (int i = 0; i < tabs.size(); i++) {
+ Control *c = tabs[i];
+ if (i == current) {
+ c->show();
+ c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ if (tabs_visible) {
+ c->set_margin(MARGIN_TOP, _get_top_margin());
+ }
+ c->set_margin(Margin(MARGIN_TOP), c->get_margin(Margin(MARGIN_TOP)) + sb->get_margin(Margin(MARGIN_TOP)));
+ c->set_margin(Margin(MARGIN_LEFT), c->get_margin(Margin(MARGIN_LEFT)) + sb->get_margin(Margin(MARGIN_LEFT)));
+ c->set_margin(Margin(MARGIN_RIGHT), c->get_margin(Margin(MARGIN_RIGHT)) - sb->get_margin(Margin(MARGIN_RIGHT)));
+ c->set_margin(Margin(MARGIN_BOTTOM), c->get_margin(Margin(MARGIN_BOTTOM)) - sb->get_margin(Margin(MARGIN_BOTTOM)));
+
+ } else {
+ c->hide();
+ }
}
}
@@ -450,7 +478,7 @@ void TabContainer::_on_mouse_exited() {
int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
- if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index)) {
+ if (!control || control->is_set_as_top_level() || get_tab_hidden(p_index)) {
return 0;
}
@@ -465,7 +493,7 @@ int TabContainer::_get_tab_width(int p_index) const {
if (icon.is_valid()) {
width += icon->get_width();
if (text != "") {
- width += get_theme_constant("hseparation");
+ width += get_theme_constant("icon_separation");
}
}
}
@@ -489,7 +517,7 @@ Vector<Control *> TabContainer::_get_tabs() const {
Vector<Control *> controls;
for (int i = 0; i < get_child_count(); i++) {
Control *control = Object::cast_to<Control>(get_child(i));
- if (!control || control->is_toplevel_control()) {
+ if (!control || control->is_top_level_control()) {
continue;
}
@@ -509,7 +537,7 @@ void TabContainer::add_child_notify(Node *p_child) {
if (!c) {
return;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
return;
}
@@ -551,25 +579,7 @@ void TabContainer::set_current_tab(int p_current) {
int pending_previous = current;
current = p_current;
- Ref<StyleBox> sb = get_theme_stylebox("panel");
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
- if (i == current) {
- c->show();
- c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- if (tabs_visible) {
- c->set_margin(MARGIN_TOP, _get_top_margin());
- }
- c->set_margin(Margin(MARGIN_TOP), c->get_margin(Margin(MARGIN_TOP)) + sb->get_margin(Margin(MARGIN_TOP)));
- c->set_margin(Margin(MARGIN_LEFT), c->get_margin(Margin(MARGIN_LEFT)) + sb->get_margin(Margin(MARGIN_LEFT)));
- c->set_margin(Margin(MARGIN_RIGHT), c->get_margin(Margin(MARGIN_RIGHT)) - sb->get_margin(Margin(MARGIN_RIGHT)));
- c->set_margin(Margin(MARGIN_BOTTOM), c->get_margin(Margin(MARGIN_BOTTOM)) - sb->get_margin(Margin(MARGIN_BOTTOM)));
-
- } else {
- c->hide();
- }
- }
+ _repaint();
_change_notify("current_tab");
@@ -744,6 +754,7 @@ int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
Size2 size = get_size();
int right_ofs = 0;
+ Popup *popup = get_popup();
if (popup) {
Ref<Texture2D> menu = get_theme_icon("menu");
right_ofs += menu->get_width();
@@ -943,12 +954,24 @@ Size2 TabContainer::get_minimum_size() const {
void TabContainer::set_popup(Node *p_popup) {
ERR_FAIL_NULL(p_popup);
- popup = Object::cast_to<Popup>(p_popup);
+ Popup *popup = Object::cast_to<Popup>(p_popup);
+ popup_obj_id = popup ? popup->get_instance_id() : ObjectID();
update();
}
Popup *TabContainer::get_popup() const {
- return popup;
+ if (popup_obj_id.is_valid()) {
+ Popup *popup = Object::cast_to<Popup>(ObjectDB::get_instance(popup_obj_id));
+ if (popup) {
+ return popup;
+ } else {
+#ifdef DEBUG_ENABLED
+ ERR_PRINT("Popup assigned to TabContainer is gone!");
+#endif
+ popup_obj_id = ObjectID();
+ }
+ }
+ return nullptr;
}
void TabContainer::set_drag_to_rearrange_enabled(bool p_enabled) {
@@ -1032,7 +1055,6 @@ TabContainer::TabContainer() {
previous = 0;
align = ALIGN_CENTER;
tabs_visible = true;
- popup = nullptr;
drag_to_rearrange_enabled = false;
tabs_rearrange_group = -1;
use_hidden_tabs_for_min_size = false;
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index e8cde74c83..7ea667d60f 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -57,7 +57,7 @@ private:
TabAlign align;
Control *_get_tab(int p_idx) const;
int _get_top_margin() const;
- Popup *popup;
+ mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled;
bool use_hidden_tabs_for_min_size;
int tabs_rearrange_group;
@@ -65,6 +65,7 @@ private:
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
void _on_theme_changed();
+ void _repaint();
void _on_mouse_exited();
void _update_current_tab();
@@ -72,12 +73,12 @@ protected:
void _child_renamed_callback();
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
- Variant get_drag_data(const Point2 &p_point);
- bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- void drop_data(const Point2 &p_point, const Variant &p_data);
+ Variant get_drag_data(const Point2 &p_point) override;
+ bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
+ void drop_data(const Point2 &p_point, const Variant &p_data) override;
int get_tab_idx_at_point(const Point2 &p_point) const;
static void _bind_methods();
@@ -109,9 +110,9 @@ public:
Control *get_tab_control(int p_idx) const;
Control *get_current_tab_control() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
- virtual void get_translatable_strings(List<String> *p_strings) const;
+ virtual void get_translatable_strings(List<String> *p_strings) const override;
void set_popup(Node *p_popup);
Popup *get_popup() const;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 8f71aa7cab..d47f771d1d 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -388,6 +388,7 @@ void Tabs::set_current_tab(int p_current) {
}
ERR_FAIL_INDEX(p_current, get_tab_count());
+ previous = current;
current = p_current;
_change_notify("current_tab");
@@ -401,6 +402,10 @@ int Tabs::get_current_tab() const {
return current;
}
+int Tabs::get_previous_tab() const {
+ return previous;
+}
+
int Tabs::get_hovered_tab() const {
return hover;
}
@@ -588,6 +593,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
void Tabs::clear_tabs() {
tabs.clear();
current = 0;
+ previous = 0;
call_deferred("_update_hover");
update();
}
@@ -605,6 +611,7 @@ void Tabs::remove_tab(int p_idx) {
if (current < 0) {
current = 0;
+ previous = 0;
}
if (current >= tabs.size()) {
current = tabs.size() - 1;
@@ -917,6 +924,7 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
+ ClassDB::bind_method(D_METHOD("get_previous_tab"), &Tabs::get_previous_tab);
ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &Tabs::set_tab_title);
ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &Tabs::get_tab_title);
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &Tabs::set_tab_icon);
@@ -970,6 +978,7 @@ void Tabs::_bind_methods() {
Tabs::Tabs() {
current = 0;
+ previous = 0;
tab_align = ALIGN_CENTER;
rb_hover = -1;
rb_pressing = false;
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 8757f70ebe..b94c4a37a1 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -77,6 +77,7 @@ private:
bool missing_right;
Vector<Tab> tabs;
int current;
+ int previous;
int _get_top_margin() const;
TabAlign tab_align;
int rb_hover;
@@ -107,9 +108,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- Variant get_drag_data(const Point2 &p_point);
- bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- void drop_data(const Point2 &p_point, const Variant &p_data);
+ Variant get_drag_data(const Point2 &p_point) override;
+ bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
+ void drop_data(const Point2 &p_point, const Variant &p_data) override;
int get_tab_idx_at_point(const Point2 &p_point) const;
public:
@@ -138,6 +139,7 @@ public:
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
+ int get_previous_tab() const;
int get_hovered_tab() const;
int get_tab_offset() const;
@@ -162,7 +164,7 @@ public:
void set_min_width(int p_width);
Rect2 get_tab_rect(int p_tab) const;
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
Tabs();
};
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e050b3f174..957e1c11c7 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -44,31 +44,23 @@
#define TAB_PIXELS
-inline bool _is_symbol(CharType c) {
+inline bool _is_symbol(char32_t c) {
return is_symbol(c);
}
-static bool _is_text_char(CharType c) {
+static bool _is_text_char(char32_t c) {
return !is_symbol(c);
}
-static bool _is_whitespace(CharType c) {
+static bool _is_whitespace(char32_t c) {
return c == '\t' || c == ' ';
}
-static bool _is_char(CharType c) {
+static bool _is_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
}
-static bool _is_number(CharType c) {
- return (c >= '0' && c <= '9');
-}
-
-static bool _is_hex_symbol(CharType c) {
- return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
-}
-
-static bool _is_pair_right_symbol(CharType c) {
+static bool _is_pair_right_symbol(char32_t c) {
return c == '"' ||
c == '\'' ||
c == ')' ||
@@ -76,7 +68,7 @@ static bool _is_pair_right_symbol(CharType c) {
c == '}';
}
-static bool _is_pair_left_symbol(CharType c) {
+static bool _is_pair_left_symbol(char32_t c) {
return c == '"' ||
c == '\'' ||
c == '(' ||
@@ -84,11 +76,11 @@ static bool _is_pair_left_symbol(CharType c) {
c == '{';
}
-static bool _is_pair_symbol(CharType c) {
+static bool _is_pair_symbol(char32_t c) {
return _is_pair_left_symbol(c) || _is_pair_right_symbol(c);
}
-static CharType _get_right_pair_symbol(CharType c) {
+static char32_t _get_right_pair_symbol(char32_t c) {
if (c == '"') {
return '"';
}
@@ -115,6 +107,8 @@ static int _find_first_non_whitespace_column_of_line(const String &line) {
return left;
}
+///////////////////////////////////////////////////////////////////////////////
+
void TextEdit::Text::set_font(const Ref<Font> &p_font) {
font = p_font;
}
@@ -127,7 +121,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
int w = 0;
int len = text[p_line].data.length();
- const CharType *str = text[p_line].data.c_str();
+ const char32_t *str = text[p_line].data.get_data();
// Update width.
@@ -136,94 +130,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
}
text.write[p_line].width_cache = w;
-
text.write[p_line].wrap_amount_cache = -1;
-
- // Update regions.
-
- text.write[p_line].region_info.clear();
-
- for (int i = 0; i < len; i++) {
- if (!_is_symbol(str[i])) {
- continue;
- }
- if (str[i] == '\\') {
- i++; // Skip quoted anything.
- continue;
- }
-
- int left = len - i;
-
- for (int j = 0; j < color_regions->size(); j++) {
- const ColorRegion &cr = color_regions->operator[](j);
-
- /* BEGIN */
-
- int lr = cr.begin_key.length();
- const CharType *kc;
- bool match;
-
- if (lr != 0 && lr <= left) {
- kc = cr.begin_key.c_str();
-
- match = true;
-
- for (int k = 0; k < lr; k++) {
- if (kc[k] != str[i + k]) {
- match = false;
- break;
- }
- }
-
- if (match) {
- ColorRegionInfo cri;
- cri.end = false;
- cri.region = j;
- text.write[p_line].region_info[i] = cri;
- i += lr - 1;
-
- break;
- }
- }
-
- /* END */
-
- lr = cr.end_key.length();
- if (lr != 0 && lr <= left) {
- kc = cr.end_key.c_str();
-
- match = true;
-
- for (int k = 0; k < lr; k++) {
- if (kc[k] != str[i + k]) {
- match = false;
- break;
- }
- }
-
- if (match) {
- ColorRegionInfo cri;
- cri.end = true;
- cri.region = j;
- text.write[p_line].region_info[i] = cri;
- i += lr - 1;
-
- break;
- }
- }
- }
- }
-}
-
-const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) const {
- static Map<int, ColorRegionInfo> cri;
- ERR_FAIL_INDEX_V(p_line, text.size(), cri);
-
- if (text[p_line].width_cache == -1) {
- _update_line_cache(p_line);
- }
-
- return text[p_line].region_info;
}
int TextEdit::Text::get_line_width(int p_line) const {
@@ -260,12 +167,6 @@ void TextEdit::Text::clear_wrap_cache() {
}
}
-void TextEdit::Text::clear_info_icons() {
- for (int i = 0; i < text.size(); i++) {
- text.write[i].has_info = false;
- }
-}
-
void TextEdit::Text::clear() {
text.clear();
insert(0, "");
@@ -293,12 +194,9 @@ void TextEdit::Text::set(int p_line, const String &p_text) {
void TextEdit::Text::insert(int p_at, const String &p_text) {
Line line;
+ line.gutters.resize(gutter_count);
line.marked = false;
- line.safe = false;
- line.breakpoint = false;
- line.bookmark = false;
line.hidden = false;
- line.has_info = false;
line.width_cache = -1;
line.wrap_amount_cache = -1;
line.data = p_text;
@@ -309,7 +207,7 @@ void TextEdit::Text::remove(int p_at) {
text.remove(p_at);
}
-int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const {
+int TextEdit::Text::get_char_width(char32_t c, char32_t next_c, int px) const {
int tab_w = font->get_char_size(' ').width * indent_size;
int w = 0;
@@ -326,6 +224,32 @@ int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const {
return w;
}
+void TextEdit::Text::add_gutter(int p_at) {
+ for (int i = 0; i < text.size(); i++) {
+ if (p_at < 0 || p_at > gutter_count) {
+ text.write[i].gutters.push_back(Gutter());
+ } else {
+ text.write[i].gutters.insert(p_at, Gutter());
+ }
+ }
+ gutter_count++;
+}
+
+void TextEdit::Text::remove_gutter(int p_gutter) {
+ for (int i = 0; i < text.size(); i++) {
+ text.write[i].gutters.remove(p_gutter);
+ }
+ gutter_count--;
+}
+
+void TextEdit::Text::move_gutters(int p_from_line, int p_to_line) {
+ text.write[p_to_line].gutters = text[p_from_line].gutters;
+ text.write[p_from_line].gutters.clear();
+ text.write[p_from_line].gutters.resize(gutter_count);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
void TextEdit::_update_scrollbars() {
Size2 size = get_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
@@ -344,48 +268,15 @@ void TextEdit::_update_scrollbars() {
}
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
- int total_width = text.get_max_width(true) + vmin.x;
-
- if (line_numbers) {
- total_width += cache.line_number_w;
- }
-
- if (draw_breakpoint_gutter || draw_bookmark_gutter) {
- total_width += cache.breakpoint_gutter_width;
- }
-
- if (draw_info_gutter) {
- total_width += cache.info_gutter_width;
- }
-
- if (draw_fold_gutter) {
- total_width += cache.fold_gutter_width;
- }
+ int total_width = text.get_max_width(true) + vmin.x + gutters_width + gutter_padding;
if (draw_minimap) {
total_width += cache.minimap_width;
}
- bool use_hscroll = true;
- bool use_vscroll = true;
-
- // Thanks yessopie for this clever bit of logic.
- if (total_rows <= visible_rows && total_width <= visible_width) {
- use_hscroll = false;
- use_vscroll = false;
- } else {
- if (total_rows > visible_rows && total_width <= visible_width) {
- use_hscroll = false;
- }
-
- if (total_rows <= visible_rows && total_width > visible_width) {
- use_vscroll = false;
- }
- }
-
updating_scrolls = true;
- if (use_vscroll) {
+ if (total_rows > visible_rows) {
v_scroll->show();
v_scroll->set_max(total_rows + get_visible_rows_offset());
v_scroll->set_page(visible_rows + get_visible_rows_offset());
@@ -403,7 +294,7 @@ void TextEdit::_update_scrollbars() {
v_scroll->hide();
}
- if (use_hscroll && !is_wrap_enabled()) {
+ if (total_width > visible_width && !is_wrap_enabled()) {
h_scroll->show();
h_scroll->set_max(total_width);
h_scroll->set_page(visible_width);
@@ -618,14 +509,13 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_update_caches();
_update_wrap_at();
- syntax_highlighting_cache.clear();
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();
@@ -657,30 +547,17 @@ void TextEdit::_notification(int p_what) {
adjust_viewport_to_cursor();
first_draw = false;
}
- Size2 size = get_size();
- if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
- draw_caret = false;
- }
- if (draw_breakpoint_gutter || draw_bookmark_gutter) {
- breakpoint_gutter_width = (get_row_height() * 55) / 100;
- cache.breakpoint_gutter_width = breakpoint_gutter_width;
- } else {
- cache.breakpoint_gutter_width = 0;
- }
-
- if (draw_info_gutter) {
- info_gutter_width = (get_row_height());
- cache.info_gutter_width = info_gutter_width;
- } else {
- cache.info_gutter_width = 0;
+ /* Prevent the resource getting lost between the editor and game. */
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (syntax_highlighter.is_valid() && syntax_highlighter->get_text_edit() != this) {
+ syntax_highlighter->set_text_edit(this);
+ }
}
- if (draw_fold_gutter) {
- fold_gutter_width = (get_row_height() * 55) / 100;
- cache.fold_gutter_width = fold_gutter_width;
- } else {
- cache.fold_gutter_width = 0;
+ Size2 size = get_size();
+ if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
+ draw_caret = false;
}
cache.minimap_width = 0;
@@ -688,28 +565,11 @@ void TextEdit::_notification(int p_what) {
cache.minimap_width = minimap_width;
}
- int line_number_char_count = 0;
-
- {
- int lc = text.size();
- cache.line_number_w = 0;
- while (lc) {
- cache.line_number_w += 1;
- lc /= 10;
- };
-
- if (line_numbers) {
- line_number_char_count = cache.line_number_w;
- cache.line_number_w = (cache.line_number_w + 1) * cache.font->get_char_size('0').width;
- } else {
- cache.line_number_w = 0;
- }
- }
_update_scrollbars();
RID ci = get_canvas_item();
RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
- int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
+ int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding;
int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT) - cache.minimap_width;
// Let's do it easy for now.
@@ -728,10 +588,8 @@ void TextEdit::_notification(int p_what) {
Color color = readonly ? cache.font_color_readonly : cache.font_color;
- if (syntax_coloring) {
- if (cache.background_color.a > 0.01) {
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
- }
+ if (cache.background_color.a > 0.01) {
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
if (line_length_guidelines) {
@@ -761,8 +619,8 @@ void TextEdit::_notification(int p_what) {
if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
if (cursor.column < text[cursor.line].length()) {
// Check for open.
- CharType c = text[cursor.line][cursor.column];
- CharType closec = 0;
+ char32_t c = text[cursor.line][cursor.column];
+ char32_t closec = 0;
if (c == '[') {
closec = ']';
@@ -778,10 +636,10 @@ void TextEdit::_notification(int p_what) {
for (int i = cursor.line; i < text.size(); i++) {
int from = i == cursor.line ? cursor.column + 1 : 0;
for (int j = from; j < text[i].length(); j++) {
- CharType cc = text[i][j];
+ char32_t cc = text[i][j];
// Ignore any brackets inside a string.
if (cc == '"' || cc == '\'') {
- CharType quotation = cc;
+ char32_t quotation = cc;
do {
j++;
if (!(j < text[i].length())) {
@@ -827,8 +685,8 @@ void TextEdit::_notification(int p_what) {
}
if (cursor.column > 0) {
- CharType c = text[cursor.line][cursor.column - 1];
- CharType closec = 0;
+ char32_t c = text[cursor.line][cursor.column - 1];
+ char32_t closec = 0;
if (c == ']') {
closec = '[';
@@ -844,10 +702,10 @@ void TextEdit::_notification(int p_what) {
for (int i = cursor.line; i >= 0; i--) {
int from = i == cursor.line ? cursor.column - 2 : text[i].length() - 1;
for (int j = from; j >= 0; j--) {
- CharType cc = text[i][j];
+ char32_t cc = text[i][j];
// Ignore any brackets inside a string.
if (cc == '"' || cc == '\'') {
- CharType quotation = cc;
+ char32_t quotation = cc;
do {
j--;
if (!(j >= 0)) {
@@ -902,8 +760,6 @@ void TextEdit::_notification(int p_what) {
// Check if highlighted words contains only whitespaces (tabs or spaces).
bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
- String line_num_padding = line_numbers_zero_padded ? "0" : " ";
-
int cursor_wrap_index = get_cursor_wrap_index();
FontDrawer drawer(cache.font, Color(1, 1, 1));
@@ -954,10 +810,7 @@ void TextEdit::_notification(int p_what) {
break;
}
- Map<int, HighlighterInfo> color_map;
- if (syntax_coloring) {
- color_map = _get_line_syntax_highlighting(minimap_line);
- }
+ Dictionary color_map = _get_line_syntax_highlighting(minimap_line);
Color current_color = cache.font_color;
if (readonly) {
@@ -995,15 +848,13 @@ void TextEdit::_notification(int p_what) {
int characters = 0;
int tabs = 0;
for (int j = 0; j < str.length(); j++) {
- if (syntax_coloring) {
- if (color_map.has(last_wrap_column + j)) {
- current_color = color_map[last_wrap_column + j].color;
- if (readonly) {
- current_color.a = cache.font_color_readonly.a;
- }
+ if (color_map.has(last_wrap_column + j)) {
+ current_color = color_map[last_wrap_column + j].get("color");
+ if (readonly) {
+ current_color.a = cache.font_color_readonly.a;
}
- color = current_color;
}
+ color = current_color;
if (j == 0) {
previous_color = color;
@@ -1077,10 +928,8 @@ void TextEdit::_notification(int p_what) {
const String &fullstr = text[line];
- Map<int, HighlighterInfo> color_map;
- if (syntax_coloring) {
- color_map = _get_line_syntax_highlighting(line);
- }
+ Dictionary color_map = _get_line_syntax_highlighting(line);
+
// Ensure we at least use the font color.
Color current_color = readonly ? cache.font_color_readonly : cache.font_color;
@@ -1167,118 +1016,65 @@ void TextEdit::_notification(int p_what) {
if (line_wrap_index == 0) {
// Only do these if we are on the first wrapped part of a line.
- if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
-#ifdef TOOLS_ENABLED
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
-#else
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
-#endif
- }
-
- // Draw bookmark marker.
- if (text.is_bookmark(line)) {
- if (draw_bookmark_gutter) {
- int vertical_gap = (get_row_height() * 40) / 100;
- int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
- int marker_radius = get_row_height() - (vertical_gap * 2);
- RenderingServer::get_singleton()->canvas_item_add_circle(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 + marker_radius / 2, ofs_y + vertical_gap + marker_radius / 2), marker_radius, Color(cache.bookmark_color.r, cache.bookmark_color.g, cache.bookmark_color.b));
- }
- }
+ int gutter_offset = cache.style_normal->get_margin(MARGIN_LEFT);
+ for (int g = 0; g < gutters.size(); g++) {
+ const GutterInfo gutter = gutters[g];
- // Draw breakpoint marker.
- if (text.is_breakpoint(line)) {
- if (draw_breakpoint_gutter) {
- int vertical_gap = (get_row_height() * 40) / 100;
- int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
- int marker_height = get_row_height() - (vertical_gap * 2);
- int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2);
- // No transparency on marker.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b));
+ if (!gutter.draw || gutter.width <= 0) {
+ continue;
}
- }
- // Draw info icons.
- if (draw_info_gutter && text.has_info_icon(line)) {
- int vertical_gap = (get_row_height() * 40) / 100;
- int horizontal_gap = (cache.info_gutter_width * 30) / 100;
- int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width;
-
- Ref<Texture2D> info_icon = text.get_info_icon(line);
- // Ensure the icon fits the gutter size.
- Size2i icon_size = info_icon->get_size();
- if (icon_size.width > cache.info_gutter_width - horizontal_gap) {
- icon_size.width = cache.info_gutter_width - horizontal_gap;
- }
- if (icon_size.height > get_row_height() - horizontal_gap) {
- icon_size.height = get_row_height() - horizontal_gap;
- }
+ switch (gutter.type) {
+ case GUTTER_TYPE_STRING: {
+ const String &text = get_line_gutter_text(line, g);
+ if (text == "") {
+ break;
+ }
- Size2i icon_pos;
- int xofs = horizontal_gap - (info_icon->get_width() / 4);
- int yofs = vertical_gap - (info_icon->get_height() / 4);
- icon_pos.x = gutter_left + xofs + ofs_x;
- icon_pos.y = ofs_y + yofs;
+ int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2;
+ cache.font->draw(ci, Point2(gutter_offset + ofs_x, yofs + cache.font->get_ascent()), text, get_line_gutter_item_color(line, g));
+ } break;
+ case GUTTER_TPYE_ICON: {
+ const Ref<Texture2D> icon = get_line_gutter_icon(line, g);
+ if (icon.is_null()) {
+ break;
+ }
- draw_texture_rect(info_icon, Rect2(icon_pos, icon_size));
- }
+ Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, get_row_height()));
- // Draw execution marker.
- if (executing_line == line) {
- if (draw_breakpoint_gutter) {
- int icon_extra_size = 4;
- int vertical_gap = (get_row_height() * 40) / 100;
- int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
- int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size;
- int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size;
- cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b));
- } else {
-#ifdef TOOLS_ENABLED
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color);
-#else
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color);
-#endif
- }
- }
+ int horizontal_padding = gutter_rect.size.x / 6;
+ int vertical_padding = gutter_rect.size.y / 6;
- // Draw fold markers.
- if (draw_fold_gutter) {
- int horizontal_gap = (cache.fold_gutter_width * 30) / 100;
- int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
- if (is_folded(line)) {
- int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
- int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
- cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
- } else if (can_fold(line)) {
- int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3;
- int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2;
- cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
- }
- }
+ gutter_rect.position += Point2(horizontal_padding, vertical_padding);
+ gutter_rect.size -= Point2(horizontal_padding, vertical_padding) * 2;
- // Draw line numbers.
- if (cache.line_number_w) {
- int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2;
- String fc = String::num(line + 1);
- while (fc.length() < line_number_char_count) {
- fc = line_num_padding + fc;
+ icon->draw_rect(ci, gutter_rect, false, get_line_gutter_item_color(line, g));
+ } break;
+ case GUTTER_TPYE_CUSTOM: {
+ if (gutter.custom_draw_obj.is_valid()) {
+ Object *cdo = ObjectDB::get_instance(gutter.custom_draw_obj);
+ if (cdo) {
+ Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, get_row_height()));
+ cdo->call(gutter.custom_draw_callback, line, g, Rect2(gutter_rect));
+ }
+ }
+ } break;
}
- cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
+ gutter_offset += gutter.width;
}
}
// Loop through characters in one line.
int j = 0;
for (; j < str.length(); j++) {
- if (syntax_coloring) {
- if (color_map.has(last_wrap_column + j)) {
- current_color = color_map[last_wrap_column + j].color;
- if (readonly && current_color.a > cache.font_color_readonly.a) {
- current_color.a = cache.font_color_readonly.a;
- }
+ if (color_map.has(last_wrap_column + j)) {
+ current_color = color_map[last_wrap_column + j].get("color");
+ if (readonly && current_color.a > cache.font_color_readonly.a) {
+ current_color.a = cache.font_color_readonly.a;
}
- color = current_color;
}
+ color = current_color;
int char_w;
@@ -1419,8 +1215,8 @@ void TextEdit::_notification(int p_what) {
break;
}
- CharType cchar = ime_text[ofs];
- CharType next = ime_text[ofs + 1];
+ char32_t cchar = ime_text[ofs];
+ char32_t next = ime_text[ofs + 1];
int im_char_width = cache.font->get_char_size(cchar, next).width;
if ((char_ofs + char_margin + im_char_width) >= xmargin_end) {
@@ -1464,7 +1260,7 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && block_caret && draw_caret && !insert_mode) {
color = cache.caret_background_color;
- } else if (!syntax_coloring && block_caret) {
+ } else if (block_caret) {
color = readonly ? cache.font_color_readonly : cache.font_color;
}
@@ -1515,8 +1311,8 @@ void TextEdit::_notification(int p_what) {
break;
}
- CharType cchar = ime_text[ofs];
- CharType next = ime_text[ofs + 1];
+ char32_t cchar = ime_text[ofs];
+ char32_t next = ime_text[ofs + 1];
int im_char_width = cache.font->get_char_size(cchar, next).width;
if ((char_ofs + char_margin + im_char_width) >= xmargin_end) {
@@ -1626,12 +1422,6 @@ void TextEdit::_notification(int p_what) {
for (int i = 0; i < lines; i++) {
int l = line_from + i;
ERR_CONTINUE(l < 0 || l >= completion_options_size);
- Color text_color = cache.completion_font_color;
- for (int j = 0; j < color_regions.size(); j++) {
- if (completion_options[l].insert_text.begins_with(color_regions[j].begin_key)) {
- text_color = color_regions[j].color;
- }
- }
int yofs = (get_row_height() - cache.font->get_height()) / 2;
Point2 title_pos(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs);
@@ -1647,7 +1437,7 @@ void TextEdit::_notification(int p_what) {
}
title_pos.x = icon_area.position.x + icon_area.size.width + icon_hsep;
- draw_string(cache.font, title_pos, completion_options[l].display, text_color, completion_rect.size.width - (icon_area_size.x + icon_hsep));
+ draw_string(cache.font, title_pos, completion_options[l].display, completion_options[l].font_color, completion_rect.size.width - (icon_area_size.x + icon_hsep));
}
if (scrollw) {
@@ -1753,8 +1543,8 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
}
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
- DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect());
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
+ DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect(), true);
}
} break;
case NOTIFICATION_FOCUS_EXIT: {
@@ -1769,7 +1559,7 @@ void TextEdit::_notification(int p_what) {
ime_text = "";
ime_selection = Point2();
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) {
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
} break;
@@ -1783,12 +1573,12 @@ void TextEdit::_notification(int p_what) {
}
}
-void TextEdit::_consume_pair_symbol(CharType ch) {
+void TextEdit::_consume_pair_symbol(char32_t ch) {
int cursor_position_to_move = cursor_get_column() + 1;
- CharType ch_single[2] = { ch, 0 };
- CharType ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 };
- CharType ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 };
+ char32_t ch_single[2] = { ch, 0 };
+ char32_t ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 };
+ char32_t ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 };
if (is_selection_active()) {
int new_column, new_line;
@@ -1893,8 +1683,8 @@ void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column
bool remove_right_symbol = false;
if (cursor.column < text[cursor.line].length() && cursor.column > 0) {
- CharType left_char = text[cursor.line][cursor.column - 1];
- CharType right_char = text[cursor.line][cursor.column];
+ char32_t left_char = text[cursor.line][cursor.column - 1];
+ char32_t right_char = text[cursor.line][cursor.column];
if (right_char == _get_right_pair_symbol(left_char)) {
remove_right_symbol = true;
@@ -1919,18 +1709,34 @@ void TextEdit::backspace_at_cursor() {
int prev_line = cursor.column ? cursor.line : cursor.line - 1;
int prev_column = cursor.column ? (cursor.column - 1) : (text[cursor.line - 1].length());
- if (is_line_hidden(cursor.line)) {
- set_line_as_hidden(prev_line, true);
- }
- if (is_line_set_as_breakpoint(cursor.line)) {
- if (!text.is_breakpoint(prev_line)) {
- emit_signal("breakpoint_toggled", prev_line);
+ if (cursor.line != prev_line) {
+ for (int i = 0; i < gutters.size(); i++) {
+ if (!gutters[i].overwritable) {
+ continue;
+ }
+
+ if (text.get_line_gutter_text(cursor.line, i) != "") {
+ text.set_line_gutter_text(prev_line, i, text.get_line_gutter_text(cursor.line, i));
+ text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i));
+ }
+
+ if (text.get_line_gutter_icon(cursor.line, i).is_valid()) {
+ text.set_line_gutter_icon(prev_line, i, text.get_line_gutter_icon(cursor.line, i));
+ text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i));
+ }
+
+ if (text.get_line_gutter_metadata(cursor.line, i) != "") {
+ text.set_line_gutter_metadata(prev_line, i, text.get_line_gutter_metadata(cursor.line, i));
+ }
+
+ if (text.is_line_gutter_clickable(cursor.line, i)) {
+ text.set_line_gutter_clickable(prev_line, i, true);
+ }
}
- set_line_as_breakpoint(prev_line, true);
}
- if (text.has_info_icon(cursor.line)) {
- set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line));
+ if (is_line_hidden(cursor.line)) {
+ set_line_as_hidden(prev_line, true);
}
if (auto_brace_completion_enabled &&
@@ -1994,6 +1800,9 @@ void TextEdit::indent_right() {
for (int i = start_line; i <= end_line; i++) {
String line_text = get_line(i);
+ if (line_text.size() == 0 && is_selection_active()) {
+ continue;
+ }
if (indent_using_spaces) {
// We don't really care where selection is - we just need to know indentation level at the beginning of the line.
int left = _find_first_non_whitespace_column_of_line(line_text);
@@ -2117,7 +1926,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
row = text.size() - 1;
col = text[row].size();
} else {
- int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width);
+ int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding);
colx += cursor.x_ofs;
col = get_char_pos_for_line(colx, row, wrap_index);
if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
@@ -2162,7 +1971,7 @@ Vector2i TextEdit::_get_cursor_pixel_pos() {
// Calculate final pixel position
int y = (row - get_v_scroll_offset() + 1 /*Bottom of line*/) * get_row_height();
- int x = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs;
+ int x = cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding - cursor.x_ofs;
int ix = 0;
while (ix < rows2[0].size() && ix < cursor.column) {
if (cache.font != nullptr) {
@@ -2274,14 +2083,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
- } else {
+ } else if (v_scroll->is_visible()) {
_scroll_up(3 * mb->get_factor());
}
}
if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
- } else {
+ } else if (v_scroll->is_visible()) {
_scroll_down(3 * mb->get_factor());
}
}
@@ -2297,45 +2106,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int row, col;
_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
- // Toggle breakpoint on gutter click.
- if (draw_breakpoint_gutter) {
- int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
- if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) {
- set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
- emit_signal("breakpoint_toggled", row);
- return;
+ int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
+ for (int i = 0; i < gutters.size(); i++) {
+ if (!gutters[i].draw || gutters[i].width <= 0) {
+ continue;
}
- }
- // Emit info clicked.
- if (draw_info_gutter && text.has_info_icon(row)) {
- int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- int gutter_left = left_margin + cache.breakpoint_gutter_width;
- if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) {
- emit_signal("info_clicked", row, text.get_info(row));
+ if (mb->get_position().x > left_margin && mb->get_position().x <= (left_margin + gutters[i].width) - 3) {
+ emit_signal("gutter_clicked", row, i);
return;
}
- }
- // Toggle fold on gutter click if can.
- if (draw_fold_gutter) {
- int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
- if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) {
- if (is_folded(row)) {
- unfold_line(row);
- } else if (can_fold(row)) {
- fold_line(row);
- }
- return;
- }
+ left_margin += gutters[i].width;
}
// Unfold on folded icon click.
if (is_folded(row)) {
- int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
- if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) {
+ left_margin += gutter_padding + text.get_line_width(row) - cursor.x_ofs;
+ if (mb->get_position().x > left_margin && mb->get_position().x <= left_margin + cache.folded_eol_icon->get_width() + 3) {
unfold_line(row);
return;
}
@@ -2659,7 +2447,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (k->get_unicode() > 32) {
_reset_caret_blink_timer();
- const CharType chr[2] = { (CharType)k->get_unicode(), 0 };
+ const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 };
if (auto_brace_completion_enabled && _is_pair_symbol(chr[0])) {
_consume_pair_symbol(chr[0]);
} else {
@@ -2868,7 +2656,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// Indent once again if previous line will end with ':','{','[','(' and the line is not a comment
// (i.e. colon/brace precedes current cursor position).
if (cursor.column > 0) {
- const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(cursor.line);
bool indent_char_found = false;
bool should_indent = false;
char indent_char = ':';
@@ -2887,7 +2674,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
continue;
}
- if (indent_char_found && cri_map.has(i) && (color_regions[cri_map[i].region].begin_key == "#" || color_regions[cri_map[i].region].begin_key == "//")) {
+ if (indent_char_found && is_line_comment(i)) {
should_indent = true;
break;
} else if (indent_char_found && !_is_whitespace(c)) {
@@ -2904,7 +2691,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
// No need to move the brace below if we are not taking the text with us.
- char closing_char = _get_right_pair_symbol(indent_char);
+ char32_t closing_char = _get_right_pair_symbol(indent_char);
if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) {
brace_indent = true;
ins += "\n" + ins.substr(1, ins.length() - 2);
@@ -3432,7 +3219,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// Compute whitespace symbols seq length.
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
- CharType c = text[cursor.line][current_line_whitespace_len];
+ char32_t c = text[cursor.line][current_line_whitespace_len];
if (c != '\t' && c != ' ') {
break;
}
@@ -3578,7 +3365,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
- CharType c = text[cursor.line][current_line_whitespace_len];
+ char32_t c = text[cursor.line][current_line_whitespace_len];
if (c != '\t' && c != ' ')
break;
current_line_whitespace_len++;
@@ -3727,7 +3514,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (!keycode_handled && !k->get_command()) { // For German keyboards.
+ if (!keycode_handled && (!k->get_command() || (k->get_command() && k->get_alt()))) { // For German keyboards.
if (k->get_unicode() >= 32) {
if (readonly) {
@@ -3744,7 +3531,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- const CharType chr[2] = { (CharType)k->get_unicode(), 0 };
+ const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 };
if (completion_hint != "" && k->get_unicode() == ')') {
completion_hint = "";
@@ -3895,30 +3682,15 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
Vector<String> substrings = p_text.replace("\r", "").split("\n");
- /* STEP 2: Fire breakpoint_toggled signals. */
-
// Is this just a new empty line?
bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n";
- int i = p_line + !shift_first_line;
- int lines = substrings.size() - 1;
- for (; i < text.size(); i++) {
- if (text.is_breakpoint(i)) {
- if ((i - lines < p_line || !text.is_breakpoint(i - lines)) || (i - lines == p_line && !shift_first_line)) {
- emit_signal("breakpoint_toggled", i);
- }
- if (i + lines >= text.size() || !text.is_breakpoint(i + lines)) {
- emit_signal("breakpoint_toggled", i + lines);
- }
- }
- }
-
- /* STEP 3: Add spaces if the char is greater than the end of the line. */
+ /* STEP 2: Add spaces if the char is greater than the end of the line. */
while (p_char > text[p_line].length()) {
text.set(p_line, text[p_line] + String::chr(' '));
}
- /* STEP 4: Separate dest string in pre and post text. */
+ /* STEP 3: Separate dest string in pre and post text. */
String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
@@ -3938,15 +3710,10 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
}
if (shift_first_line) {
- text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line));
+ text.move_gutters(p_line, p_line + 1);
text.set_hidden(p_line + 1, text.is_hidden(p_line));
- if (text.has_info_icon(p_line)) {
- text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line));
- }
- text.set_breakpoint(p_line, false);
text.set_hidden(p_line, false);
- text.set_info_icon(p_line, nullptr, "");
}
text.set_line_wrap_amount(p_line, -1);
@@ -3960,7 +3727,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
}
text_changed_dirty = true;
}
- _line_edited_from(p_line);
+ emit_signal("lines_edited_from", p_line, r_end_line);
}
String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) const {
@@ -3997,19 +3764,6 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
String pre_text = text[p_from_line].substr(0, p_from_column);
String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length());
- int lines = p_to_line - p_from_line;
-
- for (int i = p_from_line + 1; i < text.size(); i++) {
- if (text.is_breakpoint(i)) {
- if (i + lines >= text.size() || !text.is_breakpoint(i + lines)) {
- emit_signal("breakpoint_toggled", i);
- }
- if (i > p_to_line && (i - lines < 0 || !text.is_breakpoint(i - lines))) {
- emit_signal("breakpoint_toggled", i - lines);
- }
- }
- }
-
for (int i = p_from_line; i < p_to_line; i++) {
text.remove(p_from_line + 1);
}
@@ -4023,7 +3777,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
}
text_changed_dirty = true;
}
- _line_edited_from(p_from_line);
+ emit_signal("lines_edited_from", p_to_line, p_from_line);
}
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
@@ -4143,22 +3897,6 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) {
update();
}
-void TextEdit::_line_edited_from(int p_line) {
- int cache_size = color_region_cache.size();
- for (int i = p_line; i < cache_size; i++) {
- color_region_cache.erase(i);
- }
-
- if (syntax_highlighting_cache.size() > 0) {
- cache_size = syntax_highlighting_cache.back()->key();
- for (int i = p_line - 1; i <= cache_size; i++) {
- if (syntax_highlighting_cache.has(i)) {
- syntax_highlighting_cache.erase(i);
- }
- }
- }
-}
-
int TextEdit::get_char_count() {
int totalsize = 0;
@@ -4233,7 +3971,7 @@ int TextEdit::get_total_visible_rows() const {
}
void TextEdit::_update_wrap_at() {
- wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width - wrap_right_offset;
+ wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width - wrap_right_offset;
update_cursor_wrap_offset();
text.clear_wrap_cache();
@@ -4268,7 +4006,7 @@ void TextEdit::adjust_viewport_to_cursor() {
set_line_as_last_visible(cur_line, cur_wrap);
}
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width;
if (v_scroll->is_visible_in_tree()) {
visible_width -= v_scroll->get_combined_minimum_size().width;
}
@@ -4303,7 +4041,7 @@ void TextEdit::center_viewport_to_cursor() {
}
set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width;
if (v_scroll->is_visible_in_tree()) {
visible_width -= v_scroll->get_combined_minimum_size().width;
}
@@ -4387,7 +4125,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
}
while (col < line_text.length()) {
- CharType c = line_text[col];
+ char32_t c = line_text[col];
int w = text.get_char_width(c, line_text[col + 1], px + word_px);
int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
@@ -4750,54 +4488,41 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
return CURSOR_POINTING_HAND;
}
- int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
if ((completion_active && completion_rect.has_point(p_pos))) {
return CURSOR_ARROW;
}
- if (p_pos.x < gutter) {
- int row, col;
- _get_mouse_pos(p_pos, row, col);
- int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- // Breakpoint icon.
- if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) {
- return CURSOR_POINTING_HAND;
- }
+ int row, col;
+ _get_mouse_pos(p_pos, row, col);
- // Info icons.
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width;
- if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) {
- if (text.has_info_icon(row)) {
- return CURSOR_POINTING_HAND;
+ int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
+ int gutter = left_margin + gutters_width;
+ if (p_pos.x < gutter) {
+ for (int i = 0; i < gutters.size(); i++) {
+ if (!gutters[i].draw) {
+ continue;
}
- return CURSOR_ARROW;
- }
- // Fold icon.
- if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) {
- if (is_folded(row) || can_fold(row)) {
- return CURSOR_POINTING_HAND;
- } else {
- return CURSOR_ARROW;
+ if (p_pos.x > left_margin && p_pos.x <= (left_margin + gutters[i].width) - 3) {
+ if (gutters[i].clickable || is_line_gutter_clickable(row, i)) {
+ return CURSOR_POINTING_HAND;
+ }
}
+ left_margin += gutters[i].width;
}
+ return CURSOR_ARROW;
+ }
+ int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT);
+ if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) {
return CURSOR_ARROW;
- } else {
- int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT);
- if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) {
- return CURSOR_ARROW;
- }
-
- int row, col;
- _get_mouse_pos(p_pos, row, col);
- // EOL fold icon.
- if (is_folded(row)) {
- int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs;
- if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) {
- return CURSOR_POINTING_HAND;
- }
+ }
+
+ // EOL fold icon.
+ if (is_folded(row)) {
+ gutter += gutter_padding + text.get_line_width(row) - cursor.x_ofs;
+ if (p_pos.x > gutter - 3 && p_pos.x <= gutter + cache.folded_eol_icon->get_width() + 3) {
+ return CURSOR_POINTING_HAND;
}
}
@@ -4997,28 +4722,18 @@ void TextEdit::_update_caches() {
cache.font = get_theme_font("font");
cache.caret_color = get_theme_color("caret_color");
cache.caret_background_color = get_theme_color("caret_background_color");
- cache.line_number_color = get_theme_color("line_number_color");
- cache.safe_line_number_color = get_theme_color("safe_line_number_color");
cache.font_color = get_theme_color("font_color");
cache.font_color_selected = get_theme_color("font_color_selected");
cache.font_color_readonly = get_theme_color("font_color_readonly");
- cache.keyword_color = get_theme_color("keyword_color");
- cache.function_color = get_theme_color("function_color");
- cache.member_variable_color = get_theme_color("member_variable_color");
- cache.number_color = get_theme_color("number_color");
cache.selection_color = get_theme_color("selection_color");
cache.mark_color = get_theme_color("mark_color");
cache.current_line_color = get_theme_color("current_line_color");
cache.line_length_guideline_color = get_theme_color("line_length_guideline_color");
- cache.bookmark_color = get_theme_color("bookmark_color");
- cache.breakpoint_color = get_theme_color("breakpoint_color");
- cache.executing_line_color = get_theme_color("executing_line_color");
cache.code_folding_color = get_theme_color("code_folding_color");
cache.brace_mismatch_color = get_theme_color("brace_mismatch_color");
cache.word_highlighted_color = get_theme_color("word_highlighted_color");
cache.search_result_color = get_theme_color("search_result_color");
cache.search_result_border_color = get_theme_color("search_result_border_color");
- cache.symbol_color = get_theme_color("symbol_color");
cache.background_color = get_theme_color("background_color");
#ifdef TOOLS_ENABLED
cache.line_spacing = get_theme_constant("line_spacing") * EDSCALE;
@@ -5028,147 +4743,215 @@ void TextEdit::_update_caches() {
cache.row_height = cache.font->get_height() + cache.line_spacing;
cache.tab_icon = get_theme_icon("tab");
cache.space_icon = get_theme_icon("space");
- cache.folded_icon = get_theme_icon("folded");
- cache.can_fold_icon = get_theme_icon("fold");
cache.folded_eol_icon = get_theme_icon("GuiEllipsis", "EditorIcons");
- cache.executing_icon = get_theme_icon("MainPlay", "EditorIcons");
text.set_font(cache.font);
+ text.clear_width_cache();
- if (syntax_highlighter) {
- syntax_highlighter->_update_cache();
+ if (syntax_highlighter.is_valid()) {
+ syntax_highlighter->set_text_edit(this);
}
}
-SyntaxHighlighter *TextEdit::_get_syntax_highlighting() {
+/* Syntax Highlighting. */
+Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() {
return syntax_highlighter;
}
-void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter) {
+void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter) {
syntax_highlighter = p_syntax_highlighter;
- if (syntax_highlighter) {
- syntax_highlighter->set_text_editor(this);
- syntax_highlighter->_update_cache();
+ if (syntax_highlighter.is_valid()) {
+ syntax_highlighter->set_text_edit(this);
}
- syntax_highlighting_cache.clear();
update();
}
-int TextEdit::_is_line_in_region(int p_line) {
- // Do we have in cache?
- if (color_region_cache.has(p_line)) {
- return color_region_cache[p_line];
+/* Gutters. */
+void TextEdit::_update_gutter_width() {
+ gutters_width = 0;
+ for (int i = 0; i < gutters.size(); i++) {
+ if (gutters[i].draw) {
+ gutters_width += gutters[i].width;
+ }
+ }
+ if (gutters_width > 0) {
+ gutter_padding = 2;
}
+ update();
+}
- // If not find the closest line we have.
- int previous_line = p_line - 1;
- for (; previous_line > -1; previous_line--) {
- if (color_region_cache.has(p_line)) {
- break;
- }
+void TextEdit::add_gutter(int p_at) {
+ if (p_at < 0 || p_at > gutters.size()) {
+ gutters.push_back(GutterInfo());
+ } else {
+ gutters.insert(p_at, GutterInfo());
}
- // Calculate up to line we need and update the cache along the way.
- int in_region = color_region_cache[previous_line];
- if (previous_line == -1) {
- in_region = -1;
+ for (int i = 0; i < text.size() + 1; i++) {
+ text.add_gutter(p_at);
}
- for (int i = previous_line; i < p_line; i++) {
- const Map<int, Text::ColorRegionInfo> &cri_map = _get_line_color_region_info(i);
- for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
- const Text::ColorRegionInfo &cri = E->get();
- if (in_region == -1) {
- if (!cri.end) {
- in_region = cri.region;
- }
- } else if (in_region == cri.region && !_get_color_region(cri.region).line_only) {
- if (cri.end || _get_color_region(cri.region).eq) {
- in_region = -1;
- }
- }
- }
+ emit_signal("gutter_added");
+ update();
+}
- if (in_region >= 0 && _get_color_region(in_region).line_only) {
- in_region = -1;
- }
+void TextEdit::remove_gutter(int p_gutter) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+
+ gutters.remove(p_gutter);
- color_region_cache[i + 1] = in_region;
+ for (int i = 0; i < text.size() + 1; i++) {
+ text.remove_gutter(p_gutter);
}
- return in_region;
+ emit_signal("gutter_removed");
+ update();
}
-TextEdit::ColorRegion TextEdit::_get_color_region(int p_region) const {
- if (p_region < 0 || p_region >= color_regions.size()) {
- return ColorRegion();
- }
- return color_regions[p_region];
+int TextEdit::get_gutter_count() const {
+ return gutters.size();
}
-Map<int, TextEdit::Text::ColorRegionInfo> TextEdit::_get_line_color_region_info(int p_line) const {
- if (p_line < 0 || p_line > text.size() - 1) {
- return Map<int, Text::ColorRegionInfo>();
- }
- return text.get_color_region_info(p_line);
+void TextEdit::set_gutter_name(int p_gutter, const String &p_name) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ gutters.write[p_gutter].name = p_name;
}
-void TextEdit::clear_colors() {
- keywords.clear();
- member_keywords.clear();
- color_regions.clear();
- color_region_cache.clear();
- syntax_highlighting_cache.clear();
- text.clear_width_cache();
- update();
+String TextEdit::get_gutter_name(int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), "");
+ return gutters[p_gutter].name;
}
-void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color) {
- keywords[p_keyword] = p_color;
- syntax_highlighting_cache.clear();
+void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ gutters.write[p_gutter].type = p_type;
update();
}
-bool TextEdit::has_keyword_color(String p_keyword) const {
- return keywords.has(p_keyword);
+TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), GUTTER_TYPE_STRING);
+ return gutters[p_gutter].type;
}
-Color TextEdit::get_keyword_color(String p_keyword) const {
- ERR_FAIL_COND_V(!keywords.has(p_keyword), Color());
- return keywords[p_keyword];
+void TextEdit::set_gutter_width(int p_gutter, int p_width) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ gutters.write[p_gutter].width = p_width;
+ _update_gutter_width();
}
-void TextEdit::add_color_region(const String &p_begin_key, const String &p_end_key, const Color &p_color, bool p_line_only) {
- color_regions.push_back(ColorRegion(p_begin_key, p_end_key, p_color, p_line_only));
- syntax_highlighting_cache.clear();
- text.clear_width_cache();
+int TextEdit::get_gutter_width(int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), -1);
+ return gutters[p_gutter].width;
+}
+
+void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ gutters.write[p_gutter].draw = p_draw;
+ _update_gutter_width();
+}
+
+bool TextEdit::is_gutter_drawn(int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
+ return gutters[p_gutter].draw;
+}
+
+void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ gutters.write[p_gutter].clickable = p_clickable;
update();
}
-void TextEdit::add_member_keyword(const String &p_keyword, const Color &p_color) {
- member_keywords[p_keyword] = p_color;
- syntax_highlighting_cache.clear();
+bool TextEdit::is_gutter_clickable(int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
+ return gutters[p_gutter].clickable;
+}
+
+void TextEdit::set_gutter_overwritable(int p_gutter, bool p_overwritable) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ gutters.write[p_gutter].overwritable = p_overwritable;
+}
+
+bool TextEdit::is_gutter_overwritable(int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
+ return gutters[p_gutter].overwritable;
+}
+
+void TextEdit::set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback) {
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ ERR_FAIL_NULL(p_object);
+
+ gutters.write[p_gutter].custom_draw_obj = p_object->get_instance_id();
+ gutters.write[p_gutter].custom_draw_callback = p_callback;
update();
}
-bool TextEdit::has_member_color(String p_member) const {
- return member_keywords.has(p_member);
+// Line gutters.
+void TextEdit::set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ text.set_line_gutter_metadata(p_line, p_gutter, p_metadata);
}
-Color TextEdit::get_member_color(String p_member) const {
- return member_keywords[p_member];
+Variant TextEdit::get_line_gutter_metadata(int p_line, int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_line, text.size(), "");
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), "");
+ return text.get_line_gutter_metadata(p_line, p_gutter);
}
-void TextEdit::clear_member_keywords() {
- member_keywords.clear();
- syntax_highlighting_cache.clear();
+void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_text) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ text.set_line_gutter_text(p_line, p_gutter, p_text);
update();
}
-void TextEdit::set_syntax_coloring(bool p_enabled) {
- syntax_coloring = p_enabled;
+String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_line, text.size(), "");
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), "");
+ return text.get_line_gutter_text(p_line, p_gutter);
+}
+
+void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ text.set_line_gutter_icon(p_line, p_gutter, p_icon);
+ update();
+}
+
+Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_line, text.size(), Ref<Texture2D>());
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Ref<Texture2D>());
+ return text.get_line_gutter_icon(p_line, p_gutter);
+}
+
+void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ text.set_line_gutter_item_color(p_line, p_gutter, p_color);
update();
}
-bool TextEdit::is_syntax_coloring_enabled() const {
- return syntax_coloring;
+Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) {
+ ERR_FAIL_INDEX_V(p_line, text.size(), Color());
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Color());
+ return text.get_line_gutter_item_color(p_line, p_gutter);
+}
+
+void TextEdit::set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ ERR_FAIL_INDEX(p_gutter, gutters.size());
+ text.set_line_gutter_clickable(p_line, p_gutter, p_clickable);
+}
+
+bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const {
+ ERR_FAIL_INDEX_V(p_line, text.size(), false);
+ ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
+ return text.is_line_gutter_clickable(p_line, p_gutter);
+}
+
+void TextEdit::add_keyword(const String &p_keyword) {
+ keywords.insert(p_keyword);
+}
+
+void TextEdit::clear_keywords() {
+ keywords.clear();
}
void TextEdit::set_auto_indent(bool p_auto_indent) {
@@ -5593,106 +5376,6 @@ void TextEdit::set_line_as_marked(int p_line, bool p_marked) {
update();
}
-void TextEdit::set_line_as_safe(int p_line, bool p_safe) {
- ERR_FAIL_INDEX(p_line, text.size());
- text.set_safe(p_line, p_safe);
- update();
-}
-
-bool TextEdit::is_line_set_as_safe(int p_line) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), false);
- return text.is_safe(p_line);
-}
-
-void TextEdit::set_executing_line(int p_line) {
- ERR_FAIL_INDEX(p_line, text.size());
- executing_line = p_line;
- update();
-}
-
-void TextEdit::clear_executing_line() {
- executing_line = -1;
- update();
-}
-
-bool TextEdit::is_line_set_as_bookmark(int p_line) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), false);
- return text.is_bookmark(p_line);
-}
-
-void TextEdit::set_line_as_bookmark(int p_line, bool p_bookmark) {
- ERR_FAIL_INDEX(p_line, text.size());
- text.set_bookmark(p_line, p_bookmark);
- update();
-}
-
-void TextEdit::get_bookmarks(List<int> *p_bookmarks) const {
- for (int i = 0; i < text.size(); i++) {
- if (text.is_bookmark(i)) {
- p_bookmarks->push_back(i);
- }
- }
-}
-
-Array TextEdit::get_bookmarks_array() const {
- Array arr;
- for (int i = 0; i < text.size(); i++) {
- if (text.is_bookmark(i)) {
- arr.append(i);
- }
- }
- return arr;
-}
-
-bool TextEdit::is_line_set_as_breakpoint(int p_line) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), false);
- return text.is_breakpoint(p_line);
-}
-
-void TextEdit::set_line_as_breakpoint(int p_line, bool p_breakpoint) {
- ERR_FAIL_INDEX(p_line, text.size());
- text.set_breakpoint(p_line, p_breakpoint);
- update();
-}
-
-void TextEdit::get_breakpoints(List<int> *p_breakpoints) const {
- for (int i = 0; i < text.size(); i++) {
- if (text.is_breakpoint(i)) {
- p_breakpoints->push_back(i);
- }
- }
-}
-
-Array TextEdit::get_breakpoints_array() const {
- Array arr;
- for (int i = 0; i < text.size(); i++) {
- if (text.is_breakpoint(i)) {
- arr.append(i);
- }
- }
- return arr;
-}
-
-void TextEdit::remove_breakpoints() {
- for (int i = 0; i < text.size(); i++) {
- if (text.is_breakpoint(i)) {
- /* Should "breakpoint_toggled" be fired when breakpoints are removed this way? */
- text.set_breakpoint(i, false);
- }
- }
-}
-
-void TextEdit::set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) {
- ERR_FAIL_INDEX(p_line, text.size());
- text.set_info_icon(p_line, p_icon, p_info);
- update();
-}
-
-void TextEdit::clear_info_icons() {
- text.clear_info_icons();
- update();
-}
-
void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) {
ERR_FAIL_INDEX(p_line, text.size());
if (is_hiding_enabled() || !p_hidden) {
@@ -5844,18 +5527,19 @@ bool TextEdit::is_line_comment(int p_line) const {
// Checks to see if this line is the start of a comment.
ERR_FAIL_INDEX_V(p_line, text.size(), false);
- const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(p_line);
-
int line_length = text[p_line].size();
for (int i = 0; i < line_length - 1; i++) {
- if (_is_symbol(text[p_line][i]) && cri_map.has(i)) {
- const Text::ColorRegionInfo &cri = cri_map[i];
- return color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//";
- } else if (_is_whitespace(text[p_line][i])) {
+ if (_is_whitespace(text[p_line][i])) {
continue;
- } else {
- break;
}
+ if (_is_symbol(text[p_line][i])) {
+ if (text[p_line][i] == '\\') {
+ i++; // Skip quoted anything.
+ continue;
+ }
+ return text[p_line][i] == '#' || (i + 1 < line_length && text[p_line][i] == '/' && text[p_line][i + 1] == '/');
+ }
+ break;
}
return false;
}
@@ -6366,9 +6050,9 @@ void TextEdit::_confirm_completion() {
// When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket.
String line = text[cursor.line];
- CharType next_char = line[cursor.column];
- CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1];
- CharType last_completion_char_display = completion_current.display[completion_current.display.length() - 1];
+ char32_t next_char = line[cursor.column];
+ char32_t last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1];
+ char32_t last_completion_char_display = completion_current.display[completion_current.display.length() - 1];
if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) {
_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
@@ -6412,7 +6096,7 @@ void TextEdit::_cancel_completion() {
update();
}
-static bool _is_completable(CharType c) {
+static bool _is_completable(char32_t c) {
return !_is_symbol(c) || c == '"' || c == '\'';
}
@@ -6543,14 +6227,14 @@ void TextEdit::_update_completion_candidates() {
String display_lower = option.display.to_lower();
- const CharType *ssq = &s[0];
- const CharType *ssq_lower = &s_lower[0];
+ const char32_t *ssq = &s[0];
+ const char32_t *ssq_lower = &s_lower[0];
- const CharType *tgt = &option.display[0];
- const CharType *tgt_lower = &display_lower[0];
+ const char32_t *tgt = &option.display[0];
+ const char32_t *tgt_lower = &display_lower[0];
- const CharType *ssq_last_tgt = nullptr;
- const CharType *ssq_lower_last_tgt = nullptr;
+ const char32_t *ssq_last_tgt = nullptr;
+ const char32_t *ssq_lower_last_tgt = nullptr;
for (; *tgt; tgt++, tgt_lower++) {
if (*ssq == *tgt) {
@@ -6667,7 +6351,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
int beg, end;
if (select_word(s, col, beg, end)) {
bool inside_quotes = false;
- CharType selected_quote = '\0';
+ char32_t selected_quote = '\0';
int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
if (s[i] == '"' || s[i] == '\'') {
@@ -6753,20 +6437,6 @@ void TextEdit::insert_at(const String &p_text, int at) {
}
}
-void TextEdit::set_show_line_numbers(bool p_show) {
- line_numbers = p_show;
- update();
-}
-
-void TextEdit::set_line_numbers_zero_padded(bool p_zero_padded) {
- line_numbers_zero_padded = p_zero_padded;
- update();
-}
-
-bool TextEdit::is_show_line_numbers_enabled() const {
- return line_numbers;
-}
-
void TextEdit::set_show_line_length_guidelines(bool p_show) {
line_length_guidelines = p_show;
update();
@@ -6782,69 +6452,6 @@ void TextEdit::set_line_length_guideline_hard_column(int p_column) {
update();
}
-void TextEdit::set_bookmark_gutter_enabled(bool p_draw) {
- draw_bookmark_gutter = p_draw;
- update();
-}
-
-bool TextEdit::is_bookmark_gutter_enabled() const {
- return draw_bookmark_gutter;
-}
-
-void TextEdit::set_breakpoint_gutter_enabled(bool p_draw) {
- draw_breakpoint_gutter = p_draw;
- update();
-}
-
-bool TextEdit::is_breakpoint_gutter_enabled() const {
- return draw_breakpoint_gutter;
-}
-
-void TextEdit::set_breakpoint_gutter_width(int p_gutter_width) {
- breakpoint_gutter_width = p_gutter_width;
- update();
-}
-
-int TextEdit::get_breakpoint_gutter_width() const {
- return cache.breakpoint_gutter_width;
-}
-
-void TextEdit::set_draw_fold_gutter(bool p_draw) {
- draw_fold_gutter = p_draw;
- update();
-}
-
-bool TextEdit::is_drawing_fold_gutter() const {
- return draw_fold_gutter;
-}
-
-void TextEdit::set_fold_gutter_width(int p_gutter_width) {
- fold_gutter_width = p_gutter_width;
- update();
-}
-
-int TextEdit::get_fold_gutter_width() const {
- return cache.fold_gutter_width;
-}
-
-void TextEdit::set_draw_info_gutter(bool p_draw) {
- draw_info_gutter = p_draw;
- update();
-}
-
-bool TextEdit::is_drawing_info_gutter() const {
- return draw_info_gutter;
-}
-
-void TextEdit::set_info_gutter_width(int p_gutter_width) {
- info_gutter_width = p_gutter_width;
- update();
-}
-
-int TextEdit::get_info_gutter_width() const {
- return info_gutter_width;
-}
-
void TextEdit::set_draw_minimap(bool p_draw) {
draw_minimap = p_draw;
update();
@@ -6947,6 +6554,10 @@ void TextEdit::set_shortcut_keys_enabled(bool p_enabled) {
_generate_context_menu();
}
+void TextEdit::set_virtual_keyboard_enabled(bool p_enable) {
+ virtual_keyboard_enabled = p_enable;
+}
+
void TextEdit::set_selecting_enabled(bool p_enabled) {
selecting_enabled = p_enabled;
@@ -6965,6 +6576,10 @@ bool TextEdit::is_shortcut_keys_enabled() const {
return shortcut_keys_enabled;
}
+bool TextEdit::is_virtual_keyboard_enabled() const {
+ return virtual_keyboard_enabled;
+}
+
PopupMenu *TextEdit::get_menu() const {
return menu;
}
@@ -7017,6 +6632,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled);
ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled);
ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enable"), &TextEdit::set_virtual_keyboard_enabled);
+ ClassDB::bind_method(D_METHOD("is_virtual_keyboard_enabled"), &TextEdit::is_virtual_keyboard_enabled);
ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled);
ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled);
@@ -7041,16 +6658,10 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo);
ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history);
- ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers);
- ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled);
ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs);
ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs);
ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces);
ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces);
- ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled);
- ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled);
- ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter);
- ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter);
ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
@@ -7070,8 +6681,42 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color);
ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color);
- ClassDB::bind_method(D_METHOD("set_syntax_coloring", "enable"), &TextEdit::set_syntax_coloring);
- ClassDB::bind_method(D_METHOD("is_syntax_coloring_enabled"), &TextEdit::is_syntax_coloring_enabled);
+ ClassDB::bind_method(D_METHOD("set_syntax_highlighter", "syntax_highlighter"), &TextEdit::set_syntax_highlighter);
+ ClassDB::bind_method(D_METHOD("get_syntax_highlighter"), &TextEdit::get_syntax_highlighter);
+
+ /* Gutters. */
+ BIND_ENUM_CONSTANT(GUTTER_TYPE_STRING);
+ BIND_ENUM_CONSTANT(GUTTER_TPYE_ICON);
+ BIND_ENUM_CONSTANT(GUTTER_TPYE_CUSTOM);
+
+ ClassDB::bind_method(D_METHOD("add_gutter", "at"), &TextEdit::add_gutter, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_gutter", "gutter"), &TextEdit::remove_gutter);
+ ClassDB::bind_method(D_METHOD("get_gutter_count"), &TextEdit::get_gutter_count);
+ ClassDB::bind_method(D_METHOD("set_gutter_name", "gutter", "name"), &TextEdit::set_gutter_name);
+ ClassDB::bind_method(D_METHOD("get_gutter_name", "gutter"), &TextEdit::get_gutter_name);
+ ClassDB::bind_method(D_METHOD("set_gutter_type", "gutter", "type"), &TextEdit::set_gutter_type);
+ ClassDB::bind_method(D_METHOD("get_gutter_type", "gutter"), &TextEdit::get_gutter_type);
+ ClassDB::bind_method(D_METHOD("set_gutter_width", "gutter", "width"), &TextEdit::set_gutter_width);
+ ClassDB::bind_method(D_METHOD("get_gutter_width", "gutter"), &TextEdit::get_gutter_width);
+ ClassDB::bind_method(D_METHOD("set_gutter_draw", "gutter", "draw"), &TextEdit::set_gutter_draw);
+ ClassDB::bind_method(D_METHOD("is_gutter_drawn", "gutter"), &TextEdit::is_gutter_drawn);
+ ClassDB::bind_method(D_METHOD("set_gutter_clickable", "gutter", "clickable"), &TextEdit::set_gutter_clickable);
+ ClassDB::bind_method(D_METHOD("is_gutter_clickable", "gutter"), &TextEdit::is_gutter_clickable);
+ ClassDB::bind_method(D_METHOD("set_gutter_overwritable", "gutter", "overwritable"), &TextEdit::set_gutter_overwritable);
+ ClassDB::bind_method(D_METHOD("is_gutter_overwritable", "gutter"), &TextEdit::is_gutter_overwritable);
+ ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "object", "callback"), &TextEdit::set_gutter_custom_draw);
+
+ // Line gutters.
+ ClassDB::bind_method(D_METHOD("set_line_gutter_metadata", "line", "gutter", "metadata"), &TextEdit::set_line_gutter_metadata);
+ ClassDB::bind_method(D_METHOD("get_line_gutter_metadata", "line", "gutter"), &TextEdit::get_line_gutter_metadata);
+ ClassDB::bind_method(D_METHOD("set_line_gutter_text", "line", "gutter", "text"), &TextEdit::set_line_gutter_text);
+ ClassDB::bind_method(D_METHOD("get_line_gutter_text", "line", "gutter"), &TextEdit::get_line_gutter_text);
+ ClassDB::bind_method(D_METHOD("set_line_gutter_icon", "line", "gutter", "icon"), &TextEdit::set_line_gutter_icon);
+ ClassDB::bind_method(D_METHOD("get_line_gutter_icon", "line", "gutter"), &TextEdit::get_line_gutter_icon);
+ ClassDB::bind_method(D_METHOD("set_line_gutter_item_color", "line", "gutter", "color"), &TextEdit::set_line_gutter_item_color);
+ ClassDB::bind_method(D_METHOD("get_line_gutter_item_color", "line", "gutter"), &TextEdit::get_line_gutter_item_color);
+ ClassDB::bind_method(D_METHOD("set_line_gutter_clickable", "line", "gutter", "clickable"), &TextEdit::set_line_gutter_clickable);
+ ClassDB::bind_method(D_METHOD("is_line_gutter_clickable", "line", "gutter"), &TextEdit::is_line_gutter_clickable);
ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line);
ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled);
@@ -7085,17 +6730,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &TextEdit::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &TextEdit::get_h_scroll);
- ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color);
- ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &TextEdit::has_keyword_color);
- ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &TextEdit::get_keyword_color);
- ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("clear_colors"), &TextEdit::clear_colors);
ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu);
- ClassDB::bind_method(D_METHOD("get_breakpoints"), &TextEdit::get_breakpoints_array);
- ClassDB::bind_method(D_METHOD("remove_breakpoints"), &TextEdit::remove_breakpoints);
-
ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap);
ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap);
ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width);
@@ -7104,16 +6741,13 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
@@ -7122,6 +6756,8 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
+
ADD_GROUP("Minimap", "minimap_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "draw_minimap", "is_drawing_minimap");
ADD_PROPERTY(PropertyInfo(Variant::INT, "minimap_width"), "set_minimap_width", "get_minimap_width");
@@ -7134,10 +6770,12 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("cursor_changed"));
ADD_SIGNAL(MethodInfo("text_changed"));
+ ADD_SIGNAL(MethodInfo("lines_edited_from", PropertyInfo(Variant::INT, "from_line"), PropertyInfo(Variant::INT, "to_line")));
ADD_SIGNAL(MethodInfo("request_completion"));
- ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row")));
+ ADD_SIGNAL(MethodInfo("gutter_clicked", PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "gutter")));
+ ADD_SIGNAL(MethodInfo("gutter_added"));
+ ADD_SIGNAL(MethodInfo("gutter_removed"));
ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column")));
- ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info")));
ADD_SIGNAL(MethodInfo("symbol_validate", PropertyInfo(Variant::STRING, "symbol")));
BIND_ENUM_CONSTANT(MENU_CUT);
@@ -7167,23 +6805,14 @@ TextEdit::TextEdit() {
wrap_at = 0;
wrap_right_offset = 10;
set_focus_mode(FOCUS_ALL);
- syntax_highlighter = nullptr;
_update_caches();
cache.row_height = 1;
cache.line_spacing = 1;
- cache.line_number_w = 1;
- cache.breakpoint_gutter_width = 0;
- breakpoint_gutter_width = 0;
- cache.fold_gutter_width = 0;
- fold_gutter_width = 0;
- info_gutter_width = 0;
- cache.info_gutter_width = 0;
set_default_cursor_shape(CURSOR_IBEAM);
indent_size = 4;
text.set_indent_size(indent_size);
text.clear();
- text.set_color_regions(&color_regions);
h_scroll = memnew(HScrollBar);
v_scroll = memnew(VScrollBar);
@@ -7207,7 +6836,6 @@ TextEdit::TextEdit() {
selection.selecting_column = 0;
selection.selecting_text = false;
selection.active = false;
- syntax_coloring = false;
block_caret = false;
caret_blink_enabled = false;
@@ -7243,15 +6871,9 @@ TextEdit::TextEdit() {
completion_active = false;
completion_line_ofs = 0;
tooltip_obj = nullptr;
- line_numbers = false;
- line_numbers_zero_padded = false;
line_length_guidelines = false;
line_length_guideline_soft_col = 80;
line_length_guideline_hard_col = 100;
- draw_bookmark_gutter = false;
- draw_breakpoint_gutter = false;
- draw_fold_gutter = false;
- draw_info_gutter = false;
hiding_enabled = false;
next_operation_is_complex = false;
scroll_past_end_of_file_enabled = false;
@@ -7289,8 +6911,6 @@ TextEdit::TextEdit() {
set_readonly(false);
menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
first_draw = true;
-
- executing_line = -1;
}
TextEdit::~TextEdit() {
@@ -7298,204 +6918,6 @@ TextEdit::~TextEdit() {
///////////////////////////////////////////////////////////////////////////////
-Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int p_line) {
- if (syntax_highlighting_cache.has(p_line)) {
- return syntax_highlighting_cache[p_line];
- }
-
- if (syntax_highlighter != nullptr) {
- Map<int, HighlighterInfo> color_map = syntax_highlighter->_get_line_syntax_highlighting(p_line);
- syntax_highlighting_cache[p_line] = color_map;
- return color_map;
- }
-
- Map<int, HighlighterInfo> color_map;
-
- bool prev_is_char = false;
- bool prev_is_number = false;
- bool in_keyword = false;
- bool in_word = false;
- bool in_function_name = false;
- bool in_member_variable = false;
- bool is_hex_notation = false;
- Color keyword_color;
- Color color;
-
- int in_region = _is_line_in_region(p_line);
- int deregion = 0;
-
- const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text.get_color_region_info(p_line);
- const String &str = text[p_line];
- Color prev_color;
- for (int j = 0; j < str.length(); j++) {
- HighlighterInfo highlighter_info;
-
- if (deregion > 0) {
- deregion--;
- if (deregion == 0) {
- in_region = -1;
- }
- }
-
- if (deregion != 0) {
- if (color != prev_color) {
- prev_color = color;
- highlighter_info.color = color;
- color_map[j] = highlighter_info;
- }
- continue;
- }
-
- color = cache.font_color;
-
- bool is_char = _is_text_char(str[j]);
- bool is_symbol = _is_symbol(str[j]);
- bool is_number = _is_number(str[j]);
-
- // Allow ABCDEF in hex notation.
- if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
- is_number = true;
- } else {
- is_hex_notation = false;
- }
-
- // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation.
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
- is_number = true;
- is_symbol = false;
- is_char = false;
-
- if (str[j] == 'x' && str[j - 1] == '0') {
- is_hex_notation = true;
- }
- }
-
- if (!in_word && _is_char(str[j]) && !is_number) {
- in_word = true;
- }
-
- if ((in_keyword || in_word) && !is_hex_notation) {
- is_number = false;
- }
-
- if (is_symbol && str[j] != '.' && in_word) {
- in_word = false;
- }
-
- if (is_symbol && cri_map.has(j)) {
- const TextEdit::Text::ColorRegionInfo &cri = cri_map[j];
-
- if (in_region == -1) {
- if (!cri.end) {
- in_region = cri.region;
- }
- } else if (in_region == cri.region && !color_regions[cri.region].line_only) { // Ignore otherwise.
- if (cri.end || color_regions[cri.region].eq) {
- deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length();
- }
- }
- }
-
- if (!is_char) {
- in_keyword = false;
- }
-
- if (in_region == -1 && !in_keyword && is_char && !prev_is_char) {
- int to = j;
- while (to < str.length() && _is_text_char(str[to])) {
- to++;
- }
-
- uint32_t hash = String::hash(&str[j], to - j);
- StrRange range(&str[j], to - j);
-
- const Color *col = keywords.custom_getptr(range, hash);
-
- if (!col) {
- col = member_keywords.custom_getptr(range, hash);
-
- if (col) {
- for (int k = j - 1; k >= 0; k--) {
- if (str[k] == '.') {
- col = nullptr; // Member indexing not allowed.
- break;
- } else if (str[k] > 32) {
- break;
- }
- }
- }
- }
-
- if (col) {
- in_keyword = true;
- keyword_color = *col;
- }
- }
-
- if (!in_function_name && in_word && !in_keyword) {
- int k = j;
- while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k++;
- }
-
- // Check for space between name and bracket.
- while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
- k++;
- }
-
- if (str[k] == '(') {
- in_function_name = true;
- }
- }
-
- if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
- int k = j;
- while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k--;
- }
-
- if (str[k] == '.') {
- in_member_variable = true;
- }
- }
-
- if (is_symbol) {
- in_function_name = false;
- in_member_variable = false;
- }
-
- if (in_region >= 0) {
- color = color_regions[in_region].color;
- } else if (in_keyword) {
- color = keyword_color;
- } else if (in_member_variable) {
- color = cache.member_variable_color;
- } else if (in_function_name) {
- color = cache.function_color;
- } else if (is_symbol) {
- color = cache.symbol_color;
- } else if (is_number) {
- color = cache.number_color;
- }
-
- prev_is_char = is_char;
- prev_is_number = is_number;
-
- if (color != prev_color) {
- prev_color = color;
- highlighter_info.color = color;
- color_map[j] = highlighter_info;
- }
- }
-
- syntax_highlighting_cache[p_line] = color_map;
- return color_map;
-}
-
-void SyntaxHighlighter::set_text_editor(TextEdit *p_text_editor) {
- text_editor = p_text_editor;
-}
-
-TextEdit *SyntaxHighlighter::get_text_editor() {
- return text_editor;
+Dictionary TextEdit::_get_line_syntax_highlighting(int p_line) {
+ return syntax_highlighter.is_null() && !setting_text ? Dictionary() : syntax_highlighter->get_line_syntax_highlighting(p_line);
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index ab78f77d94..562f4768ae 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -35,121 +35,113 @@
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/main/timer.h"
-
-class SyntaxHighlighter;
+#include "scene/resources/syntax_highlighter.h"
class TextEdit : public Control {
GDCLASS(TextEdit, Control);
public:
- struct HighlighterInfo {
- Color color;
+ enum GutterType {
+ GUTTER_TYPE_STRING,
+ GUTTER_TPYE_ICON,
+ GUTTER_TPYE_CUSTOM
};
- struct ColorRegion {
- Color color;
- String begin_key;
- String end_key;
- bool line_only;
- bool eq;
- ColorRegion(const String &p_begin_key = "", const String &p_end_key = "", const Color &p_color = Color(), bool p_line_only = false) {
- begin_key = p_begin_key;
- end_key = p_end_key;
- color = p_color;
- line_only = p_line_only || p_end_key == "";
- eq = begin_key == end_key;
- }
+private:
+ struct GutterInfo {
+ GutterType type = GutterType::GUTTER_TYPE_STRING;
+ String name = "";
+ int width = 24;
+ bool draw = true;
+ bool clickable = false;
+ bool overwritable = false;
+
+ ObjectID custom_draw_obj = ObjectID();
+ StringName custom_draw_callback;
};
+ Vector<GutterInfo> gutters;
+ int gutters_width = 0;
+ int gutter_padding = 0;
+
+ void _update_gutter_width();
class Text {
public:
- struct ColorRegionInfo {
- int region;
- bool end;
- ColorRegionInfo() {
- region = 0;
- end = false;
- }
+ struct Gutter {
+ Variant metadata;
+ bool clickable = false;
+
+ Ref<Texture2D> icon = Ref<Texture2D>();
+ String text = "";
+ Color color = Color(1, 1, 1);
};
struct Line {
- int width_cache : 24;
- bool marked : 1;
- bool breakpoint : 1;
- bool bookmark : 1;
- bool hidden : 1;
- bool safe : 1;
- bool has_info : 1;
- int wrap_amount_cache : 24;
- Map<int, ColorRegionInfo> region_info;
- Ref<Texture2D> info_icon;
- String info;
+ Vector<Gutter> gutters;
+
+ int32_t width_cache;
+ bool marked;
+ bool hidden;
+ int32_t wrap_amount_cache;
String data;
Line() {
width_cache = 0;
marked = false;
- breakpoint = false;
- bookmark = false;
hidden = false;
- safe = false;
- has_info = false;
wrap_amount_cache = 0;
}
};
private:
- const Vector<ColorRegion> *color_regions;
mutable Vector<Line> text;
Ref<Font> font;
- int indent_size;
+ int indent_size = 4;
+ int gutter_count = 0;
void _update_line_cache(int p_line) const;
public:
void set_indent_size(int p_indent_size);
void set_font(const Ref<Font> &p_font);
- void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
int get_line_width(int p_line) const;
int get_max_width(bool p_exclude_hidden = false) const;
- int get_char_width(CharType c, CharType next_c, int px) const;
+ int get_char_width(char32_t c, char32_t next_c, int px) const;
void set_line_wrap_amount(int p_line, int p_wrap_amount) const;
int get_line_wrap_amount(int p_line) const;
- const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
void set(int p_line, const String &p_text);
void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; }
bool is_marked(int p_line) const { return text[p_line].marked; }
- void set_bookmark(int p_line, bool p_bookmark) { text.write[p_line].bookmark = p_bookmark; }
- bool is_bookmark(int p_line) const { return text[p_line].bookmark; }
- void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; }
- bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; }
bool is_hidden(int p_line) const { return text[p_line].hidden; }
- void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
- bool is_safe(int p_line) const { return text[p_line].safe; }
- void set_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) {
- if (p_icon.is_null()) {
- text.write[p_line].has_info = false;
- return;
- }
- text.write[p_line].info_icon = p_icon;
- text.write[p_line].info = p_info;
- text.write[p_line].has_info = true;
- }
- bool has_info_icon(int p_line) const { return text[p_line].has_info; }
- const Ref<Texture2D> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
- const String &get_info(int p_line) const { return text[p_line].info; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
int size() const { return text.size(); }
void clear();
void clear_width_cache();
void clear_wrap_cache();
- void clear_info_icons();
_FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; }
- Text() { indent_size = 4; }
+
+ /* Gutters. */
+ void add_gutter(int p_at);
+ void remove_gutter(int p_gutter);
+ void move_gutters(int p_from_line, int p_to_line);
+
+ void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata) { text.write[p_line].gutters.write[p_gutter].metadata = p_metadata; }
+ const Variant &get_line_gutter_metadata(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].metadata; }
+
+ void set_line_gutter_text(int p_line, int p_gutter, const String &p_text) { text.write[p_line].gutters.write[p_gutter].text = p_text; }
+ const String &get_line_gutter_text(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].text; }
+
+ void set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon) { text.write[p_line].gutters.write[p_gutter].icon = p_icon; }
+ const Ref<Texture2D> &get_line_gutter_icon(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].icon; }
+
+ void set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) { text.write[p_line].gutters.write[p_gutter].color = p_color; }
+ const Color &get_line_gutter_item_color(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].color; }
+
+ void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) { text.write[p_line].gutters.write[p_gutter].clickable = p_clickable; }
+ bool is_line_gutter_clickable(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].clickable; }
};
-private:
struct Cursor {
int last_fit_x;
int line, column; ///< cursor
@@ -202,67 +194,7 @@ private:
}
} selection;
- struct Cache {
- Ref<Texture2D> tab_icon;
- Ref<Texture2D> space_icon;
- Ref<Texture2D> can_fold_icon;
- Ref<Texture2D> folded_icon;
- Ref<Texture2D> folded_eol_icon;
- Ref<Texture2D> executing_icon;
- Ref<StyleBox> style_normal;
- Ref<StyleBox> style_focus;
- Ref<StyleBox> style_readonly;
- Ref<Font> font;
- Color completion_background_color;
- Color completion_selected_color;
- Color completion_existing_color;
- Color completion_font_color;
- Color caret_color;
- Color caret_background_color;
- Color line_number_color;
- Color safe_line_number_color;
- Color font_color;
- Color font_color_selected;
- Color font_color_readonly;
- Color keyword_color;
- Color number_color;
- Color function_color;
- Color member_variable_color;
- Color selection_color;
- Color mark_color;
- Color bookmark_color;
- Color breakpoint_color;
- Color executing_line_color;
- Color code_folding_color;
- Color current_line_color;
- Color line_length_guideline_color;
- Color brace_mismatch_color;
- Color word_highlighted_color;
- Color search_result_color;
- Color search_result_border_color;
- Color symbol_color;
- Color background_color;
-
- int row_height;
- int line_spacing;
- int line_number_w;
- int breakpoint_gutter_width;
- int fold_gutter_width;
- int info_gutter_width;
- int minimap_width;
- Cache() {
- row_height = 0;
- line_spacing = 0;
- line_number_w = 0;
- breakpoint_gutter_width = 0;
- fold_gutter_width = 0;
- info_gutter_width = 0;
- minimap_width = 0;
- }
- } cache;
-
- Map<int, int> color_region_cache;
- Map<int, Map<int, HighlighterInfo>> syntax_highlighting_cache;
+ Map<int, Dictionary> syntax_highlighting_cache;
struct TextOperation {
enum Type {
@@ -305,13 +237,10 @@ private:
void _do_text_op(const TextOperation &p_op, bool p_reverse);
//syntax coloring
- SyntaxHighlighter *syntax_highlighter;
- HashMap<String, Color> keywords;
- HashMap<String, Color> member_keywords;
-
- Map<int, HighlighterInfo> _get_line_syntax_highlighting(int p_line);
+ Ref<SyntaxHighlighter> syntax_highlighter;
+ Set<String> keywords;
- Vector<ColorRegion> color_regions;
+ Dictionary _get_line_syntax_highlighting(int p_line);
Set<String> completion_prefixes;
bool completion_enabled;
@@ -337,7 +266,6 @@ private:
int max_chars;
bool readonly;
- bool syntax_coloring;
bool indent_using_spaces;
int indent_size;
String space_indent;
@@ -361,19 +289,10 @@ private:
bool cursor_changed_dirty;
bool text_changed_dirty;
bool undo_enabled;
- bool line_numbers;
- bool line_numbers_zero_padded;
bool line_length_guidelines;
int line_length_guideline_soft_col;
int line_length_guideline_hard_col;
- bool draw_bookmark_gutter;
- bool draw_breakpoint_gutter;
- int breakpoint_gutter_width;
- bool draw_fold_gutter;
- int fold_gutter_width;
bool hiding_enabled;
- bool draw_info_gutter;
- int info_gutter_width;
bool draw_minimap;
int minimap_width;
Point2 minimap_char_size;
@@ -428,8 +347,7 @@ private:
bool context_menu_enabled;
bool shortcut_keys_enabled;
-
- int executing_line;
+ bool virtual_keyboard_enabled = true;
void _generate_context_menu();
@@ -485,18 +403,15 @@ private:
void _scroll_lines_down();
//void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask);
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
int _get_control_height() const;
- int get_row_height() const;
-
void _reset_caret_blink_timer();
void _toggle_draw_caret();
void _update_caches();
void _cursor_changed_emit();
void _text_changed_emit();
- void _line_edited_from(int p_line);
void _push_current_op();
@@ -522,7 +437,45 @@ private:
int _calculate_spaces_till_next_right_indent(int column);
protected:
- virtual String get_tooltip(const Point2 &p_pos) const;
+ struct Cache {
+ Ref<Texture2D> tab_icon;
+ Ref<Texture2D> space_icon;
+ Ref<Texture2D> folded_eol_icon;
+ Ref<StyleBox> style_normal;
+ Ref<StyleBox> style_focus;
+ Ref<StyleBox> style_readonly;
+ Ref<Font> font;
+ Color completion_background_color;
+ Color completion_selected_color;
+ Color completion_existing_color;
+ Color completion_font_color;
+ Color caret_color;
+ Color caret_background_color;
+ Color font_color;
+ Color font_color_selected;
+ Color font_color_readonly;
+ Color selection_color;
+ Color mark_color;
+ Color code_folding_color;
+ Color current_line_color;
+ Color line_length_guideline_color;
+ Color brace_mismatch_color;
+ Color word_highlighted_color;
+ Color search_result_color;
+ Color search_result_border_color;
+ Color background_color;
+
+ int row_height;
+ int line_spacing;
+ int minimap_width;
+ Cache() {
+ row_height = 0;
+ line_spacing = 0;
+ minimap_width = 0;
+ }
+ } cache;
+
+ virtual String get_tooltip(const Point2 &p_pos) const override;
void _insert_text(int p_line, int p_char, const String &p_text, int *r_end_line = nullptr, int *r_end_char = nullptr);
void _remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column);
@@ -530,18 +483,56 @@ protected:
void _gui_input(const Ref<InputEvent> &p_gui_input);
void _notification(int p_what);
- void _consume_pair_symbol(CharType ch);
+ void _consume_pair_symbol(char32_t ch);
void _consume_backspace_for_pair_symbol(int prev_line, int prev_column);
static void _bind_methods();
public:
- SyntaxHighlighter *_get_syntax_highlighting();
- void _set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter);
+ /* Syntax Highlighting. */
+ Ref<SyntaxHighlighter> get_syntax_highlighter();
+ void set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter);
+
+ /* Gutters. */
+ void add_gutter(int p_at = -1);
+ void remove_gutter(int p_gutter);
+ int get_gutter_count() const;
- int _is_line_in_region(int p_line);
- ColorRegion _get_color_region(int p_region) const;
- Map<int, Text::ColorRegionInfo> _get_line_color_region_info(int p_line) const;
+ void set_gutter_name(int p_gutter, const String &p_name);
+ String get_gutter_name(int p_gutter) const;
+
+ void set_gutter_type(int p_gutter, GutterType p_type);
+ GutterType get_gutter_type(int p_gutter) const;
+
+ void set_gutter_width(int p_gutter, int p_width);
+ int get_gutter_width(int p_gutter) const;
+
+ void set_gutter_draw(int p_gutter, bool p_draw);
+ bool is_gutter_drawn(int p_gutter) const;
+
+ void set_gutter_clickable(int p_gutter, bool p_clickable);
+ bool is_gutter_clickable(int p_gutter) const;
+
+ void set_gutter_overwritable(int p_gutter, bool p_overwritable);
+ bool is_gutter_overwritable(int p_gutter) const;
+
+ void set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback);
+
+ // Line gutters.
+ void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata);
+ Variant get_line_gutter_metadata(int p_line, int p_gutter) const;
+
+ void set_line_gutter_text(int p_line, int p_gutter, const String &p_text);
+ String get_line_gutter_text(int p_line, int p_gutter) const;
+
+ void set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon);
+ Ref<Texture2D> get_line_gutter_icon(int p_line, int p_gutter) const;
+
+ void set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color);
+ Color get_line_gutter_item_color(int p_line, int p_gutter);
+
+ void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable);
+ bool is_line_gutter_clickable(int p_line, int p_gutter) const;
enum MenuItems {
MENU_CUT,
@@ -561,7 +552,7 @@ public:
SEARCH_BACKWARDS = 4
};
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
void _get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const;
void _get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const;
@@ -580,22 +571,6 @@ public:
void insert_at(const String &p_text, int at);
int get_line_count() const;
void set_line_as_marked(int p_line, bool p_marked);
- void set_line_as_bookmark(int p_line, bool p_bookmark);
- bool is_line_set_as_bookmark(int p_line) const;
- void get_bookmarks(List<int> *p_bookmarks) const;
- Array get_bookmarks_array() const;
- void set_line_as_breakpoint(int p_line, bool p_breakpoint);
- bool is_line_set_as_breakpoint(int p_line) const;
- void set_executing_line(int p_line);
- void clear_executing_line();
- void set_line_as_safe(int p_line, bool p_safe);
- bool is_line_set_as_safe(int p_line) const;
- void get_breakpoints(List<int> *p_breakpoints) const;
- Array get_breakpoints_array() const;
- void remove_breakpoints();
-
- void set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info = "");
- void clear_info_icons();
void set_line_as_hidden(int p_line, bool p_hidden);
bool is_line_hidden(int p_line) const;
@@ -615,6 +590,7 @@ public:
String get_text();
String get_line(int line) const;
void set_line(int line, String new_text);
+ int get_row_height() const;
void backspace_at_cursor();
void indent_left();
@@ -671,9 +647,6 @@ public:
void clear();
- void set_syntax_coloring(bool p_enabled);
- bool is_syntax_coloring_enabled() const;
-
void cut();
void copy();
void paste();
@@ -718,17 +691,8 @@ public:
void set_insert_mode(bool p_enabled);
bool is_insert_mode() const;
- void add_keyword_color(const String &p_keyword, const Color &p_color);
- bool has_keyword_color(String p_keyword) const;
- Color get_keyword_color(String p_keyword) const;
-
- void add_color_region(const String &p_begin_key = String(), const String &p_end_key = String(), const Color &p_color = Color(), bool p_line_only = false);
- void clear_colors();
-
- void add_member_keyword(const String &p_keyword, const Color &p_color);
- bool has_member_color(String p_member) const;
- Color get_member_color(String p_member) const;
- void clear_member_keywords();
+ void add_keyword(const String &p_keyword);
+ void clear_keywords();
double get_v_scroll() const;
void set_v_scroll(double p_scroll);
@@ -748,39 +712,13 @@ public:
void menu_option(int p_option);
- void set_show_line_numbers(bool p_show);
- bool is_show_line_numbers_enabled() const;
-
void set_highlight_current_line(bool p_enabled);
bool is_highlight_current_line_enabled() const;
- void set_line_numbers_zero_padded(bool p_zero_padded);
-
void set_show_line_length_guidelines(bool p_show);
void set_line_length_guideline_soft_column(int p_column);
void set_line_length_guideline_hard_column(int p_column);
- void set_bookmark_gutter_enabled(bool p_draw);
- bool is_bookmark_gutter_enabled() const;
-
- void set_breakpoint_gutter_enabled(bool p_draw);
- bool is_breakpoint_gutter_enabled() const;
-
- void set_breakpoint_gutter_width(int p_gutter_width);
- int get_breakpoint_gutter_width() const;
-
- void set_draw_fold_gutter(bool p_draw);
- bool is_drawing_fold_gutter() const;
-
- void set_fold_gutter_width(int p_gutter_width);
- int get_fold_gutter_width() const;
-
- void set_draw_info_gutter(bool p_draw);
- bool is_drawing_info_gutter() const;
-
- void set_info_gutter_width(int p_gutter_width);
- int get_info_gutter_width() const;
-
void set_draw_minimap(bool p_draw);
bool is_drawing_minimap() const;
@@ -809,33 +747,21 @@ public:
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
+ void set_virtual_keyboard_enabled(bool p_enable);
+ bool is_virtual_keyboard_enabled() const;
+
PopupMenu *get_menu() const;
String get_text_for_completion();
String get_text_for_lookup_completion();
- virtual bool is_text_field() const;
+ virtual bool is_text_field() const override;
TextEdit();
~TextEdit();
};
+VARIANT_ENUM_CAST(TextEdit::GutterType);
VARIANT_ENUM_CAST(TextEdit::MenuItems);
VARIANT_ENUM_CAST(TextEdit::SearchFlags);
-class SyntaxHighlighter {
-protected:
- TextEdit *text_editor;
-
-public:
- virtual ~SyntaxHighlighter() {}
- virtual void _update_cache() = 0;
- virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
-
- virtual String get_name() const = 0;
- virtual List<String> get_supported_languages() = 0;
-
- void set_text_editor(TextEdit *p_text_editor);
- TextEdit *get_text_editor();
-};
-
#endif // TEXT_EDIT_H
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 6e86f0f299..4187d77083 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -166,9 +166,11 @@ void TextureButton::_notification(int p_what) {
} break;
}
+ Point2 ofs;
+ Size2 size;
+
if (texdraw.is_valid()) {
- Point2 ofs;
- Size2 size = texdraw->get_size();
+ size = texdraw->get_size();
_texture_region = Rect2(Point2(), texdraw->get_size());
_tile = false;
if (expand) {
@@ -218,17 +220,21 @@ void TextureButton::_notification(int p_what) {
}
_position_rect = Rect2(ofs, size);
+
+ size.width *= hflip ? -1.0f : 1.0f;
+ size.height *= vflip ? -1.0f : 1.0f;
+
if (_tile) {
- draw_texture_rect(texdraw, _position_rect, _tile);
+ draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
} else {
- draw_texture_rect_region(texdraw, _position_rect, _texture_region);
+ draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
}
} else {
_position_rect = Rect2();
}
if (has_focus() && focused.is_valid()) {
- draw_texture_rect(focused, _position_rect, false);
+ draw_texture_rect(focused, Rect2(ofs, size), false);
};
} break;
}
@@ -243,6 +249,10 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
ClassDB::bind_method(D_METHOD("set_expand", "p_expand"), &TextureButton::set_expand);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "p_mode"), &TextureButton::set_stretch_mode);
+ ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
+ ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v);
ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture);
ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture);
@@ -262,6 +272,8 @@ void TextureButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
@@ -345,9 +357,29 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const {
return stretch_mode;
}
+void TextureButton::set_flip_h(bool p_flip) {
+ hflip = p_flip;
+ update();
+}
+
+bool TextureButton::is_flipped_h() const {
+ return hflip;
+}
+
+void TextureButton::set_flip_v(bool p_flip) {
+ vflip = p_flip;
+ update();
+}
+
+bool TextureButton::is_flipped_v() const {
+ return vflip;
+}
+
TextureButton::TextureButton() {
expand = false;
stretch_mode = STRETCH_SCALE;
+ hflip = false;
+ vflip = false;
_texture_region = Rect2();
_position_rect = Rect2();
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index a1e66203d3..6f7ee65ae4 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -61,9 +61,12 @@ private:
Rect2 _position_rect;
bool _tile;
+ bool hflip;
+ bool vflip;
+
protected:
- virtual Size2 get_minimum_size() const;
- virtual bool has_point(const Point2 &p_point) const;
+ virtual Size2 get_minimum_size() const override;
+ virtual bool has_point(const Point2 &p_point) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -88,6 +91,12 @@ public:
void set_stretch_mode(StretchMode p_stretch_mode);
StretchMode get_stretch_mode() const;
+ void set_flip_h(bool p_flip);
+ bool is_flipped_h() const;
+
+ void set_flip_v(bool p_flip);
+ bool is_flipped_v() const;
+
TextureButton();
};
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index e56454f866..5e29fca21f 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -93,7 +93,7 @@ public:
void set_tint_over(const Color &p_tint);
Color get_tint_over() const;
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
TextureProgress();
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 727ab95776..efd3f0698a 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -59,7 +59,7 @@ private:
protected:
void _notification(int p_what);
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
static void _bind_methods();
public:
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 45fcb448f8..318496df70 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1173,6 +1173,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].text.size() > 0) {
float icon_width = p_item->cells[i].get_icon_size().width;
+ if (p_item->get_icon_max_width(i) > 0) {
+ icon_width = p_item->get_icon_max_width(i);
+ }
r.position.x += icon_width;
r.size.x -= icon_width;
}
@@ -1208,8 +1211,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (drop_mode_flags && drop_mode_over == p_item) {
Rect2 r = cell_rect;
+ bool has_parent = p_item->get_children() != nullptr;
- if (drop_mode_section == -1 || drop_mode_section == 0) {
+ if (drop_mode_section == -1 || has_parent || drop_mode_section == 0) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color);
}
@@ -1218,7 +1222,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color);
}
- if (drop_mode_section == 1 || drop_mode_section == 0) {
+ if ((drop_mode_section == 1 && !has_parent) || drop_mode_section == 0) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color);
}
}
@@ -1786,7 +1790,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
case TreeItem::CELL_MODE_STRING: {
//nothing in particular
- if (select_mode == SELECT_MULTI && (get_tree()->get_event_count() == focus_in_id || !already_cursor)) {
+ if (select_mode == SELECT_MULTI && (get_viewport()->get_processed_events_count() == focus_in_id || !already_cursor)) {
bring_up_editor = false;
}
@@ -1861,7 +1865,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step));
- if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id) {
+ if (select_mode == SELECT_MULTI && get_viewport()->get_processed_events_count() == focus_in_id) {
bring_up_editor = false;
}
}
@@ -1971,7 +1975,7 @@ void Tree::_text_editor_enter(String p_text) {
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
case TreeItem::CELL_MODE_RANGE: {
- c.val = p_text.to_double();
+ c.val = p_text.to_float();
if (c.step > 0) {
c.val = Math::stepify(c.val, c.step);
}
@@ -2364,7 +2368,6 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (pos.x < len) {
cache.hover_type = Cache::CLICK_TITLE;
cache.hover_index = i;
- update();
break;
}
}
@@ -2383,6 +2386,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
mpos.y += v_scroll->get_value();
}
+ TreeItem *old_it = cache.hover_item;
+ int old_col = cache.hover_cell;
+
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
@@ -2397,18 +2403,26 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (it != cache.hover_item) {
- cache.hover_item = it;
- update();
- }
+ cache.hover_item = it;
+ cache.hover_cell = col;
- if (it && col != cache.hover_cell) {
- cache.hover_cell = col;
- update();
+ if (it != old_it || col != old_col) {
+ if (old_it && old_col >= old_it->cells.size()) {
+ // Columns may have changed since last update().
+ update();
+ } else {
+ // Only need to update if mouse enters/exits a button
+ bool was_over_button = old_it && old_it->cells[old_col].custom_button;
+ bool is_over_button = it && it->cells[col].custom_button;
+ if (was_over_button || is_over_button) {
+ update();
+ }
+ }
}
}
}
+ // Update if mouse enters/exits columns
if (cache.hover_type != old_hover || cache.hover_index != old_index) {
update();
}
@@ -2782,7 +2796,7 @@ int Tree::_get_title_button_height() const {
void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- focus_in_id = get_tree()->get_event_count();
+ focus_in_id = get_viewport()->get_processed_events_count();
}
if (p_what == NOTIFICATION_MOUSE_EXIT) {
if (cache.hover_type != Cache::CLICK_NONE) {
@@ -3405,7 +3419,7 @@ void Tree::scroll_to_item(TreeItem *p_item) {
const Rect2 r = get_item_rect(p_item);
- if (r.position.y < v_scroll->get_value()) {
+ if (r.position.y <= v_scroll->get_value()) {
v_scroll->set_value(r.position.y);
} else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) {
v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y);
@@ -3414,6 +3428,8 @@ void Tree::scroll_to_item(TreeItem *p_item) {
TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) {
TreeItem *from = p_at;
+ TreeItem *loop = nullptr; // Safe-guard against infinite loop.
+
while (p_at) {
for (int i = 0; i < columns.size(); i++) {
if (p_at->get_text(i).findn(p_find) == 0 && (!p_selectable || p_at->is_selectable(i))) {
@@ -3433,6 +3449,12 @@ TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_c
if ((p_at) == from) {
break;
}
+
+ if (!loop) {
+ loop = p_at;
+ } else if (loop == p_at) {
+ break;
+ }
}
return nullptr;
@@ -3618,6 +3640,47 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
return nullptr;
}
+int Tree::get_button_id_at_position(const Point2 &p_pos) const {
+ if (root) {
+ Point2 pos = p_pos;
+ pos -= cache.bg->get_offset();
+ pos.y -= _get_title_button_height();
+ if (pos.y < 0) {
+ return -1;
+ }
+
+ if (h_scroll->is_visible_in_tree()) {
+ pos.x += h_scroll->get_value();
+ }
+ if (v_scroll->is_visible_in_tree()) {
+ pos.y += v_scroll->get_value();
+ }
+
+ int col, h, section;
+ TreeItem *it = _find_item_at_pos(root, pos, col, h, section);
+
+ if (it) {
+ const TreeItem::Cell &c = it->cells[col];
+ int col_width = get_column_width(col);
+
+ for (int i = 0; i < col; i++) {
+ pos.x -= get_column_width(i);
+ }
+
+ for (int j = c.buttons.size() - 1; j >= 0; j--) {
+ Ref<Texture2D> b = c.buttons[j].texture;
+ Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ if (pos.x > col_width - size.width) {
+ return c.buttons[j].id;
+ }
+ col_width -= size.width;
+ }
+ }
+ }
+
+ return -1;
+}
+
String Tree::get_tooltip(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
@@ -3832,9 +3895,9 @@ Tree::Tree() {
popup_menu = memnew(PopupMenu);
popup_menu->hide();
add_child(popup_menu);
- // popup_menu->set_as_toplevel(true);
+ // popup_menu->set_as_top_level(true);
- popup_editor = memnew(PopupPanel);
+ popup_editor = memnew(Popup);
popup_editor->set_wrap_controls(true);
add_child(popup_editor);
popup_editor_vb = memnew(VBoxContainer);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 46842e78a0..c0910a8fe0 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -359,11 +359,11 @@ private:
VBoxContainer *popup_editor_vb;
- PopupPanel *popup_editor;
+ Popup *popup_editor;
LineEdit *text_editor;
HSlider *value_editor;
bool updating_value_editor;
- int64_t focus_in_id;
+ uint64_t focus_in_id;
PopupMenu *popup_menu;
Vector<ColumnInfo> columns;
@@ -389,7 +389,7 @@ private:
void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true);
void item_changed(int p_column, TreeItem *p_item);
@@ -530,11 +530,12 @@ protected:
}
public:
- virtual String get_tooltip(const Point2 &p_pos) const;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
TreeItem *get_item_at_position(const Point2 &p_pos) const;
int get_column_at_position(const Point2 &p_pos) const;
int get_drop_section_at_position(const Point2 &p_pos) const;
+ int get_button_id_at_position(const Point2 &p_pos) const;
void clear();
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 881df06d8f..e118cb0d8d 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -201,10 +201,9 @@ bool VideoPlayer::has_expand() const {
void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
stop();
+
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
- AudioServer::get_singleton()->unlock();
-
stream = p_stream;
if (stream.is_valid()) {
stream->set_audio_track(audio_track);
@@ -212,6 +211,7 @@ void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
} else {
playback = Ref<VideoStreamPlayback>();
}
+ AudioServer::get_singleton()->unlock();
if (!playback.is_null()) {
playback->set_loop(loops);
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 551c079b3c..573aec5a2c 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -77,10 +77,10 @@ class VideoPlayer : public Control {
protected:
static void _bind_methods();
void _notification(int p_notification);
- void _validate_property(PropertyInfo &p_property) const;
+ void _validate_property(PropertyInfo &p_property) const override;
public:
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void set_expand(bool p_expand);
bool has_expand() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 524ff346d1..718d805bdd 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -32,7 +32,6 @@
#include "core/input/input.h"
#include "core/message_queue.h"
-#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
@@ -371,7 +370,7 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
- if (c && c->visible) { //should the toplevels stop propagation? i think so but..
+ if (c && c->visible) { //should the top_levels stop propagation? i think so but..
c->_propagate_visibility_changed(p_visible);
}
}
@@ -434,7 +433,7 @@ void CanvasItem::_update_callback() {
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
- get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_draw);
}
current_item_drawn = nullptr;
drawing = false;
@@ -486,7 +485,7 @@ Transform2D CanvasItem::get_global_transform() const {
return global_transform;
}
-void CanvasItem::_toplevel_raise_self() {
+void CanvasItem::_top_level_raise_self() {
if (!is_inside_tree()) {
return;
}
@@ -499,7 +498,7 @@ void CanvasItem::_toplevel_raise_self() {
}
void CanvasItem::_enter_canvas() {
- if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) {
+ if ((!Object::cast_to<CanvasItem>(get_parent())) || top_level) {
Node *n = this;
canvas_layer = nullptr;
@@ -533,7 +532,7 @@ void CanvasItem::_enter_canvas() {
get_viewport()->gui_reset_canvas_sort_index();
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_top_level_raise_self");
} else {
CanvasItem *parent = get_parent_item();
@@ -599,7 +598,7 @@ void CanvasItem::_notification(int p_what) {
}
if (group != "") {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_top_level_raise_self");
} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
@@ -674,27 +673,27 @@ Color CanvasItem::get_modulate() const {
return modulate;
}
-void CanvasItem::set_as_toplevel(bool p_toplevel) {
- if (toplevel == p_toplevel) {
+void CanvasItem::set_as_top_level(bool p_top_level) {
+ if (top_level == p_top_level) {
return;
}
if (!is_inside_tree()) {
- toplevel = p_toplevel;
+ top_level = p_top_level;
return;
}
_exit_canvas();
- toplevel = p_toplevel;
+ top_level = p_top_level;
_enter_canvas();
}
-bool CanvasItem::is_set_as_toplevel() const {
- return toplevel;
+bool CanvasItem::is_set_as_top_level() const {
+ return top_level;
}
CanvasItem *CanvasItem::get_parent_item() const {
- if (toplevel) {
+ if (top_level) {
return nullptr;
}
@@ -939,9 +938,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
ERR_FAIL_COND_V(p_font.is_null(), 0);
if (p_font->has_outline()) {
- p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], Color(1, 1, 1), true);
}
- return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
+ return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
@@ -967,7 +966,7 @@ void CanvasItem::_notify_transform(CanvasItem *p_node) {
for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) {
CanvasItem *ci = E->get();
- if (ci->toplevel) {
+ if (ci->top_level) {
continue;
}
_notify_transform(ci);
@@ -997,9 +996,9 @@ ObjectID CanvasItem::get_canvas_layer_instance_id() const {
}
}
-CanvasItem *CanvasItem::get_toplevel() const {
+CanvasItem *CanvasItem::get_top_level() const {
CanvasItem *ci = const_cast<CanvasItem *>(this);
- while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) {
+ while (!ci->top_level && Object::cast_to<CanvasItem>(ci->get_parent())) {
ci = Object::cast_to<CanvasItem>(ci->get_parent());
}
@@ -1009,7 +1008,7 @@ CanvasItem *CanvasItem::get_toplevel() const {
Ref<World2D> CanvasItem::get_world_2d() const {
ERR_FAIL_COND_V(!is_inside_tree(), Ref<World2D>());
- CanvasItem *tl = get_toplevel();
+ CanvasItem *tl = get_top_level();
if (tl->get_viewport()) {
return tl->get_viewport()->find_world_2d();
@@ -1104,7 +1103,7 @@ void CanvasItem::force_update_transform() {
}
void CanvasItem::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
+ ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self);
ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
#ifdef TOOLS_ENABLED
@@ -1136,8 +1135,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);
- ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel);
- ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel);
+ ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &CanvasItem::set_as_top_level);
+ ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &CanvasItem::is_set_as_top_level);
ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask);
ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask);
@@ -1174,7 +1173,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
+ ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0)));
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);
@@ -1218,18 +1217,17 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "ParentNode,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "ParentNode,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
ADD_GROUP("Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
- //exporting these things doesn't really make much sense i think
- // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
ADD_SIGNAL(MethodInfo("draw"));
@@ -1355,7 +1353,7 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) {
if (p_propagate) {
for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) {
- if (!E->get()->toplevel && E->get()->texture_filter == TEXTURE_FILTER_PARENT_NODE) {
+ if (!E->get()->top_level && E->get()->texture_filter == TEXTURE_FILTER_PARENT_NODE) {
E->get()->_update_texture_filter_changed(true);
}
}
@@ -1369,6 +1367,7 @@ void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) {
}
texture_filter = p_texture_filter;
_update_texture_filter_changed(true);
+ _change_notify();
}
CanvasItem::TextureFilter CanvasItem::get_texture_filter() const {
@@ -1407,7 +1406,7 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) {
update();
if (p_propagate) {
for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) {
- if (!E->get()->toplevel && E->get()->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
+ if (!E->get()->top_level && E->get()->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
E->get()->_update_texture_repeat_changed(true);
}
}
@@ -1421,6 +1420,7 @@ void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) {
}
texture_repeat = p_texture_repeat;
_update_texture_repeat_changed(true);
+ _change_notify();
}
CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
@@ -1435,7 +1435,7 @@ CanvasItem::CanvasItem() :
pending_update = false;
modulate = Color(1, 1, 1, 1);
self_modulate = Color(1, 1, 1, 1);
- toplevel = false;
+ top_level = false;
first_draw = false;
drawing = false;
behind = false;
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 31edd424a1..a331cb96a9 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -123,7 +123,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_blend_mode(BlendMode p_blend_mode);
@@ -149,7 +149,7 @@ public:
RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
CanvasItemMaterial();
virtual ~CanvasItemMaterial();
@@ -201,7 +201,7 @@ private:
bool first_draw;
bool visible;
bool pending_update;
- bool toplevel;
+ bool top_level;
bool drawing;
bool block_transform_notify;
bool behind;
@@ -220,7 +220,7 @@ private:
mutable Transform2D global_transform;
mutable bool global_invalid;
- void _toplevel_raise_self();
+ void _top_level_raise_self();
void _propagate_visibility_changed(bool p_visible);
@@ -348,15 +348,15 @@ public:
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
- void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
+ void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
static CanvasItem *get_current_item_drawn();
/* RECT / TRANSFORM */
- void set_as_toplevel(bool p_toplevel);
- bool is_set_as_toplevel() const;
+ void set_as_top_level(bool p_top_level);
+ bool is_set_as_top_level() const;
void set_draw_behind_parent(bool p_enable);
bool is_draw_behind_parent_enabled() const;
@@ -369,7 +369,7 @@ public:
virtual Transform2D get_global_transform_with_canvas() const;
virtual Transform2D get_screen_transform() const;
- CanvasItem *get_toplevel() const;
+ CanvasItem *get_top_level() const;
_FORCE_INLINE_ RID get_canvas_item() const {
return canvas_item;
}
@@ -405,10 +405,10 @@ public:
void force_update_transform();
- void set_texture_filter(TextureFilter p_texture_filter);
+ virtual void set_texture_filter(TextureFilter p_texture_filter);
TextureFilter get_texture_filter() const;
- void set_texture_repeat(TextureRepeat p_texture_repeat);
+ virtual void set_texture_repeat(TextureRepeat p_texture_repeat);
TextureRepeat get_texture_repeat() const;
// Used by control nodes to retrieve the parent's anchorable area
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 82ee4dde50..da0169b60b 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "http_request.h"
+#include "core/io/compression.h"
+#include "core/ustring.h"
void HTTPRequest::_redirect_request(const String &p_new_url) {
}
@@ -82,7 +84,51 @@ Error HTTPRequest::_parse_url(const String &p_url) {
return OK;
}
+bool HTTPRequest::has_header(const PackedStringArray &p_headers, const String &p_header_name) {
+ bool exists = false;
+
+ String lower_case_header_name = p_header_name.to_lower();
+ for (int i = 0; i < p_headers.size() && !exists; i++) {
+ String sanitized = p_headers[i].strip_edges().to_lower();
+ if (sanitized.begins_with(lower_case_header_name)) {
+ exists = true;
+ }
+ }
+
+ return exists;
+}
+
+String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const String &p_header_name) {
+ String value = "";
+
+ String lowwer_case_header_name = p_header_name.to_lower();
+ for (int i = 0; i < p_headers.size(); i++) {
+ if (p_headers[i].find(":", 0) >= 0) {
+ Vector<String> parts = p_headers[i].split(":", false, 1);
+ if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
+ value = parts[1].strip_edges();
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
+ // Copy the string into a raw buffer
+ Vector<uint8_t> raw_data;
+
+ CharString charstr = p_request_data.utf8();
+ size_t len = charstr.length();
+ raw_data.resize(len);
+ uint8_t *w = raw_data.ptrw();
+ copymem(w, charstr.ptr(), len);
+
+ return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data);
+}
+
+Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
@@ -102,7 +148,14 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
headers = p_custom_headers;
- request_data = p_request_data;
+ if (accept_gzip) {
+ // If the user has specified a different Accept-Encoding, don't overwrite it
+ if (!has_header(headers, "Accept-Encoding")) {
+ headers.push_back("Accept-Encoding: gzip, deflate");
+ }
+ }
+
+ request_data = p_request_data_raw;
requesting = true;
@@ -288,7 +341,7 @@ bool HTTPRequest::_update_connection() {
} else {
// Did not request yet, do request
- Error err = client->request(method, request_string, headers, request_data);
+ Error err = client->request_raw(method, request_string, headers, request_data);
if (err != OK) {
call_deferred("_request_done", RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -382,9 +435,47 @@ bool HTTPRequest::_update_connection() {
ERR_FAIL_V(false);
}
-void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
+void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
cancel_request();
- emit_signal("request_completed", p_status, p_code, headers, p_data);
+
+ // Determine if the request body is compressed
+ bool is_compressed;
+ String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower();
+ Compression::Mode mode;
+ if (content_encoding == "gzip") {
+ mode = Compression::Mode::MODE_GZIP;
+ is_compressed = true;
+ } else if (content_encoding == "deflate") {
+ mode = Compression::Mode::MODE_DEFLATE;
+ is_compressed = true;
+ } else {
+ is_compressed = false;
+ }
+
+ const PackedByteArray *data = NULL;
+
+ if (accept_gzip && is_compressed && p_data.size() > 0) {
+ // Decompress request body
+ PackedByteArray *decompressed = memnew(PackedByteArray);
+ int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
+ if (result == OK) {
+ data = decompressed;
+ } else if (result == -5) {
+ WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
+ p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
+ // Just return the raw data if we failed to decompress it
+ data = &p_data;
+ } else {
+ WARN_PRINT("Failed to decompress HTTP response body");
+ p_status = RESULT_BODY_DECOMPRESS_FAILED;
+ // Just return the raw data if we failed to decompress it
+ data = &p_data;
+ }
+ } else {
+ data = &p_data;
+ }
+
+ emit_signal("request_completed", p_status, p_code, p_headers, *data);
}
void HTTPRequest::_notification(int p_what) {
@@ -415,6 +506,14 @@ bool HTTPRequest::is_using_threads() const {
return use_threads;
}
+void HTTPRequest::set_accept_gzip(bool p_gzip) {
+ accept_gzip = p_gzip;
+}
+
+bool HTTPRequest::is_accepting_gzip() const {
+ return accept_gzip;
+}
+
void HTTPRequest::set_body_size_limit(int p_bytes) {
ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
@@ -481,6 +580,7 @@ void HTTPRequest::_timeout() {
void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray()));
ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request);
ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status);
@@ -488,6 +588,9 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_threads", "enable"), &HTTPRequest::set_use_threads);
ClassDB::bind_method(D_METHOD("is_using_threads"), &HTTPRequest::is_using_threads);
+ ClassDB::bind_method(D_METHOD("set_accept_gzip", "enable"), &HTTPRequest::set_accept_gzip);
+ ClassDB::bind_method(D_METHOD("is_accepting_gzip"), &HTTPRequest::is_accepting_gzip);
+
ClassDB::bind_method(D_METHOD("set_body_size_limit", "bytes"), &HTTPRequest::set_body_size_limit);
ClassDB::bind_method(D_METHOD("get_body_size_limit"), &HTTPRequest::get_body_size_limit);
@@ -512,6 +615,7 @@ void HTTPRequest::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip");
ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects");
ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout");
@@ -527,6 +631,7 @@ void HTTPRequest::_bind_methods() {
BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR);
BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE);
BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED);
+ BIND_ENUM_CONSTANT(RESULT_BODY_DECOMPRESS_FAILED);
BIND_ENUM_CONSTANT(RESULT_REQUEST_FAILED);
BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN);
BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR);
@@ -544,6 +649,7 @@ HTTPRequest::HTTPRequest() {
got_response = false;
validate_ssl = false;
use_ssl = false;
+ accept_gzip = true;
response_code = 0;
request_sent = false;
requesting = false;
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 1409965d45..2e8931120b 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -50,6 +50,7 @@ public:
RESULT_SSL_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
+ RESULT_BODY_DECOMPRESS_FAILED,
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
@@ -68,12 +69,13 @@ private:
bool validate_ssl;
bool use_ssl;
HTTPClient::Method method;
- String request_data;
+ Vector<uint8_t> request_data;
bool request_sent;
Ref<HTTPClient> client;
PackedByteArray body;
volatile bool use_threads;
+ bool accept_gzip;
bool got_response;
int response_code;
@@ -102,12 +104,15 @@ private:
Error _parse_url(const String &p_url);
Error _request();
+ bool has_header(const PackedStringArray &p_headers, const String &p_header_name);
+ String get_header_value(const PackedStringArray &p_headers, const String &header_name);
+
volatile bool thread_done;
volatile bool thread_request_quit;
Thread *thread;
- void _request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data);
static void _thread_func(void *p_userdata);
protected:
@@ -116,12 +121,16 @@ protected:
public:
Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
+ Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
void set_use_threads(bool p_use);
bool is_using_threads() const;
+ void set_accept_gzip(bool p_gzip);
+ bool is_accepting_gzip() const;
+
void set_download_file(const String &p_file);
String get_download_file() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c9d430c656..e7753089c7 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -55,15 +55,13 @@ void Node::_notification(int p_notification) {
case NOTIFICATION_PROCESS: {
if (get_script_instance()) {
Variant time = get_process_delta_time();
- const Variant *ptr[1] = { &time };
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_process, time);
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
Variant time = get_physics_process_delta_time();
- const Variant *ptr[1] = { &time };
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time);
}
} break;
@@ -146,7 +144,7 @@ void Node::_notification(int p_notification) {
set_physics_process(true);
}
- get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_ready);
}
} break;
@@ -216,7 +214,7 @@ void Node::_propagate_enter_tree() {
notification(NOTIFICATION_ENTER_TREE);
if (get_script_instance()) {
- get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree);
}
emit_signal(SceneStringNames::get_singleton()->tree_entered);
@@ -264,7 +262,7 @@ void Node::_propagate_exit_tree() {
data.blocked--;
if (get_script_instance()) {
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree);
}
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
@@ -1060,7 +1058,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
bool unique = true;
- if (p_child->data.name == StringName() || p_child->data.name.operator String()[0] == '@') {
+ if (p_child->data.name == StringName()) {
//new unique name must be assigned
unique = false;
} else {
@@ -1096,7 +1094,7 @@ String increase_numeric_string(const String &s) {
if (!carry) {
break;
}
- CharType n = s[i];
+ char32_t n = s[i];
if (n == '9') { // keep carry as true: 9 + 1
res[i] = '0';
} else {
@@ -1157,7 +1155,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
String name_string = name;
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
- CharType n = name_string[i];
+ char32_t n = name_string[i];
if (n >= '0' && n <= '9') {
nums = String::chr(name_string[i]) + nums;
} else {
@@ -1329,6 +1327,9 @@ int Node::get_child_count() const {
}
Node *Node::get_child(int p_index) const {
+ if (p_index < 0) {
+ p_index += data.children.size();
+ }
ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr);
return data.children[p_index];
@@ -2238,46 +2239,53 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
- if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner())) {
+ if ((this != p_original) && !(p_original->is_a_parent_of(this))) {
return;
}
- List<Connection> conns;
- get_all_signal_connections(&conns);
+ List<const Node *> process_list;
+ process_list.push_back(this);
+ while (!process_list.empty()) {
+ const Node *n = process_list.front()->get();
+ process_list.pop_front();
- for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().flags & CONNECT_PERSIST) {
- //user connected
- NodePath p = p_original->get_path_to(this);
- Node *copy = p_copy->get_node(p);
+ List<Connection> conns;
+ n->get_all_signal_connections(&conns);
- Node *target = Object::cast_to<Node>(E->get().callable.get_object());
- if (!target) {
- continue;
- }
- NodePath ptarget = p_original->get_path_to(target);
+ for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().flags & CONNECT_PERSIST) {
+ //user connected
+ NodePath p = p_original->get_path_to(n);
+ Node *copy = p_copy->get_node(p);
- Node *copytarget = target;
+ Node *target = Object::cast_to<Node>(E->get().callable.get_object());
+ if (!target) {
+ continue;
+ }
+ NodePath ptarget = p_original->get_path_to(target);
- // Attempt to find a path to the duplicate target, if it seems it's not part
- // of the duplicated and not yet parented hierarchy then at least try to connect
- // to the same target as the original
+ Node *copytarget = target;
- if (p_copy->has_node(ptarget)) {
- copytarget = p_copy->get_node(ptarget);
- }
+ // Attempt to find a path to the duplicate target, if it seems it's not part
+ // of the duplicated and not yet parented hierarchy then at least try to connect
+ // to the same target as the original
- if (copy && copytarget) {
- const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
- if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
- copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ if (p_copy->has_node(ptarget)) {
+ copytarget = p_copy->get_node(ptarget);
+ }
+
+ if (copy && copytarget) {
+ const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
+ if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
+ copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ }
}
}
}
- }
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_signals(p_original, p_copy);
+ for (int i = 0; i < n->get_child_count(); i++) {
+ process_list.push_back(n->get_child(i));
+ }
}
}
@@ -2847,11 +2855,12 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
- BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
- BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
+ BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
@@ -2860,8 +2869,10 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
- BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
- BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
+ BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
+ BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
+ BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
+ BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
diff --git a/scene/main/node.h b/scene/main/node.h
index 7595aabd9a..09943d0626 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -34,7 +34,6 @@
#include "core/class_db.h"
#include "core/map.h"
#include "core/node_path.h"
-#include "core/object.h"
#include "core/project_settings.h"
#include "core/script_language.h"
#include "core/typed_array.h"
@@ -243,8 +242,8 @@ public:
NOTIFICATION_WM_MOUSE_ENTER = 1002,
NOTIFICATION_WM_MOUSE_EXIT = 1003,
- NOTIFICATION_WM_FOCUS_IN = 1004,
- NOTIFICATION_WM_FOCUS_OUT = 1005,
+ NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004,
+ NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005,
NOTIFICATION_WM_CLOSE_REQUEST = 1006,
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
@@ -255,8 +254,10 @@ public:
NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
- NOTIFICATION_APP_RESUMED = MainLoop::NOTIFICATION_APP_RESUMED,
- NOTIFICATION_APP_PAUSED = MainLoop::NOTIFICATION_APP_PAUSED
+ NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
+ NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
+ NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
+ NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT
};
@@ -410,7 +411,7 @@ public:
bool is_owned_by_parent() const;
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
void clear_internal_tree_resource_paths();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a0e10f30c0..adefb53862 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -170,6 +170,7 @@ void SceneTree::_flush_ugc() {
v[i] = E->get()[i];
}
+ static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]);
unique_group_calls.erase(E);
@@ -249,11 +250,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
if (p_call_flags & GROUP_CALL_REALTIME) {
- if (p_call_flags & GROUP_CALL_MULTILEVEL) {
- nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
- } else {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
- }
+ nodes[i]->call(p_function, VARIANT_ARG_PASS);
} else {
MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
}
@@ -266,11 +263,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
if (p_call_flags & GROUP_CALL_REALTIME) {
- if (p_call_flags & GROUP_CALL_MULTILEVEL) {
- nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
- } else {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
- }
+ nodes[i]->call(p_function, VARIANT_ARG_PASS);
} else {
MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
}
@@ -586,9 +579,11 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_ABOUT:
case NOTIFICATION_CRASH:
- case NOTIFICATION_APP_RESUMED:
- case NOTIFICATION_APP_PAUSED: {
- get_root()->propagate_notification(p_notification);
+ case NOTIFICATION_APPLICATION_RESUMED:
+ case NOTIFICATION_APPLICATION_PAUSED:
+ case NOTIFICATION_APPLICATION_FOCUS_IN:
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
+ get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
} break;
default:
@@ -880,8 +875,15 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
continue;
}
- n->call_multilevel(p_method, (const Variant **)v, 1);
- //ERR_FAIL_COND(node_count != g.nodes.size());
+ Callable::CallError err;
+ // Call both script and native method.
+ if (n->get_script_instance()) {
+ n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
+ }
+ MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
+ if (method) {
+ method->call(n, (const Variant **)v, 1, err);
+ }
}
call_lock--;
@@ -907,6 +909,7 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Cal
v[i] = *p_args[i + 3];
}
+ static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
@@ -926,6 +929,7 @@ Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable:
v[i] = *p_args[i + 2];
}
+ static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
@@ -934,10 +938,6 @@ int64_t SceneTree::get_frame() const {
return current_frame;
}
-int64_t SceneTree::get_event_count() const {
- return current_event;
-}
-
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
Map<StringName, Group>::Element *E = group_map.find(p_group);
@@ -1357,7 +1357,6 @@ SceneTree::SceneTree() {
root = nullptr;
pause = false;
current_frame = 0;
- current_event = 0;
tree_changed_name = "tree_changed";
node_added_name = "node_added";
node_removed_name = "node_removed";
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 57b6b4dcfa..e5ab4f9958 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_MAIN_LOOP_H
-#define SCENE_MAIN_LOOP_H
+#ifndef SCENE_TREE_H
+#define SCENE_TREE_H
#include "core/io/multiplayer_api.h"
#include "core/os/main_loop.h"
@@ -110,7 +110,6 @@ private:
StringName node_renamed_name;
int64_t current_frame;
- int64_t current_event;
int node_count;
#ifdef TOOLS_ENABLED
@@ -224,7 +223,6 @@ public:
GROUP_CALL_REVERSE = 1,
GROUP_CALL_REALTIME = 2,
GROUP_CALL_UNIQUE = 4,
- GROUP_CALL_MULTILEVEL = 8,
};
_FORCE_INLINE_ Window *get_root() const { return root; }
@@ -239,12 +237,12 @@ public:
void flush_transform_notifications();
- virtual void init();
+ virtual void init() override;
- virtual bool iteration(float p_time);
- virtual bool idle(float p_time);
+ virtual bool iteration(float p_time) override;
+ virtual bool idle(float p_time) override;
- virtual void finish();
+ virtual void finish() override;
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
@@ -300,7 +298,6 @@ public:
int get_collision_debug_contact_count() { return collision_debug_contacts; }
int64_t get_frame() const;
- int64_t get_event_count() const;
int get_node_count() const;
@@ -328,7 +325,7 @@ public:
static SceneTree *get_singleton() { return singleton; }
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
//network API
@@ -357,4 +354,4 @@ public:
VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
-#endif
+#endif // SCENE_TREE_H
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 726dcb58de..86c08ca6e9 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -261,11 +261,16 @@ void ShaderGlobalsOverride::_notification(int p_what) {
}
String ShaderGlobalsOverride::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!active) {
- return TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
}
- return String();
+ return warning;
}
void ShaderGlobalsOverride::_bind_methods() {
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index 51420e00cf..fea1677ad7 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -58,7 +58,7 @@ protected:
static void _bind_methods();
public:
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
ShaderGlobalsOverride();
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8544d67ecc..3c7475a150 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -815,7 +815,7 @@ void Viewport::_notification(int p_what) {
} break;
case NOTIFICATION_WM_MOUSE_EXIT:
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
_drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
@@ -1493,7 +1493,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
- if (p_control->is_set_as_toplevel()) {
+ if (p_control->is_set_as_top_level()) {
break;
}
@@ -1509,7 +1509,7 @@ void Viewport::_gui_show_tooltip() {
}
Control *which = nullptr;
- String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which);
+ String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.last_mouse_pos), &which);
tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
return; // bye
@@ -1607,10 +1607,20 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
}
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
+ // Call both script and native methods.
+ Callable::CallError error;
+ Variant event = ev;
+ const Variant *args[1] = { &event };
+ if (control->get_script_instance()) {
+ control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error);
+ }
+ MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input);
+ if (method) {
+ method->call(control, args, 1, error);
+ }
}
- if (!control->is_inside_tree() || control->is_set_as_toplevel()) {
+ if (!control->is_inside_tree() || control->is_set_as_top_level()) {
break;
}
if (gui.key_event_accepted) {
@@ -1621,7 +1631,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
}
}
- if (ci->is_set_as_toplevel()) {
+ if (ci->is_set_as_top_level()) {
break;
}
@@ -1645,7 +1655,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
break;
}
- if (!control->is_inside_tree() || control->is_set_as_toplevel()) {
+ if (!control->is_inside_tree() || control->is_set_as_top_level()) {
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
@@ -1653,7 +1663,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
}
}
- if (ci->is_set_as_toplevel()) {
+ if (ci->is_set_as_top_level()) {
break;
}
@@ -1711,7 +1721,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
- if (!ci || ci->is_set_as_toplevel()) {
+ if (!ci || ci->is_set_as_top_level()) {
continue;
}
@@ -1758,7 +1768,7 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
p_at_pos = ci->get_transform().xform(p_at_pos);
- if (ci->is_set_as_toplevel()) {
+ if (ci->is_set_as_top_level()) {
break;
}
@@ -1855,7 +1865,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- if (ci->is_set_as_toplevel()) {
+ if (ci->is_set_as_top_level()) {
break;
}
@@ -1983,7 +1993,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- if (ci->is_set_as_toplevel()) {
+ if (ci->is_set_as_top_level()) {
break;
}
@@ -2083,7 +2093,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- cursor_shape = c->get_cursor_shape(cpos);
+ if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) {
+ cursor_shape = c->get_cursor_shape(cpos);
+ } else {
+ cursor_shape = Control::CURSOR_ARROW;
+ }
cpos = c->get_transform().xform(cpos);
if (cursor_shape != Control::CURSOR_ARROW) {
break;
@@ -2091,7 +2105,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
- if (c->is_set_as_toplevel()) {
+ if (c->is_set_as_top_level()) {
break;
}
c = c->get_parent_control();
@@ -2302,7 +2316,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event);
+ gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event);
if (gui.key_focus) { //maybe lost it
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
}
@@ -2390,7 +2404,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
- p_control->set_as_toplevel(true);
+ p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
@@ -2408,7 +2422,7 @@ void Viewport::_gui_unfocus_control(Control *p_control) {
}
}
-void Viewport::_gui_hid_control(Control *p_control) {
+void Viewport::_gui_hide_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
_drop_mouse_focus();
}
@@ -2450,6 +2464,22 @@ void Viewport::_gui_remove_control(Control *p_control) {
}
}
+Window *Viewport::get_base_window() const {
+ Viewport *v = const_cast<Viewport *>(this);
+ Window *w = Object::cast_to<Window>(v);
+ while (!w) {
+ v = v->get_parent_viewport();
+ w = Object::cast_to<Window>(v);
+ }
+
+ return w;
+}
+void Viewport::_gui_remove_focus_for_window(Node *p_window) {
+ if (get_base_window() == p_window) {
+ _gui_remove_focus();
+ }
+}
+
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
Node *f = gui.key_focus;
@@ -2467,7 +2497,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
if (gui.key_focus && gui.key_focus == p_control) {
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal("gui_focus_changed", p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
@@ -2496,7 +2526,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(i + 1);
mb->set_pressed(false);
- c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ c->call(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
}
@@ -2561,7 +2591,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(i + 1);
mb->set_pressed(false);
- gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
@@ -2685,6 +2715,27 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) {
Vector2 diff = mm->get_position() - gui.subwindow_drag_from;
Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.subwindow_focused->get_size());
+
+ if (gui.subwindow_focused->is_clamped_to_embedder()) {
+ Size2i limit = get_visible_rect().size;
+ if (new_rect.position.x + new_rect.size.x > limit.x) {
+ new_rect.position.x = limit.x - new_rect.size.x;
+ }
+ if (new_rect.position.y + new_rect.size.y > limit.y) {
+ new_rect.position.y = limit.y - new_rect.size.y;
+ }
+
+ if (new_rect.position.x < 0) {
+ new_rect.position.x = 0;
+ }
+
+ int title_height = gui.subwindow_focused->get_flag(Window::FLAG_BORDERLESS) ? 0 : gui.subwindow_focused->get_theme_constant("title_height");
+
+ if (new_rect.position.y < title_height) {
+ new_rect.position.y = title_height;
+ }
+ }
+
gui.subwindow_focused->_rect_changed_callback(new_rect);
}
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
@@ -2913,6 +2964,10 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
return;
}
+ if (!_can_consume_input_events()) {
+ return;
+ }
+
if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
@@ -2920,13 +2975,15 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
if (!is_input_handled()) {
_gui_input_event(ev);
}
+
+ event_count++;
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
- if (disable_input) {
+ if (disable_input || !_can_consume_input_events()) {
return;
}
@@ -2942,10 +2999,8 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
- //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
- //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
if (physics_object_picking && !is_input_handled()) {
@@ -3038,10 +3093,15 @@ String Viewport::get_configuration_warning() const {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}*/
+ String warning = Node::get_configuration_warning();
+
if (size.x == 0 || size.y == 0) {
- return TTR("Viewport size must be greater than 0 to render anything.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Viewport size must be greater than 0 to render anything.");
}
- return String();
+ return warning;
}
void Viewport::gui_reset_canvas_sort_index() {
@@ -3301,8 +3361,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
- ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
- ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
+ ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window);
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
@@ -3404,9 +3463,11 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4536b558f9..878ac47bca 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -68,16 +68,16 @@ public:
void set_viewport_path_in_scene(const NodePath &p_path);
NodePath get_viewport_path_in_scene() const;
- virtual void setup_local_to_scene();
+ virtual void setup_local_to_scene() override;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual Size2 get_size() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual Size2 get_size() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
ViewportTexture();
~ViewportTexture();
@@ -137,9 +137,11 @@ public:
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
- DEBUG_DRAW_ROUGHNESS_LIMITER,
DEBUG_DRAW_PSSM_SPLITS,
- DEBUG_DRAW_DECAL_ATLAS
+ DEBUG_DRAW_DECAL_ATLAS,
+ DEBUG_DRAW_SDFGI,
+ DEBUG_DRAW_SDFGI_PROBES,
+ DEBUG_DRAW_GI_BUFFER,
};
enum DefaultCanvasItemTextureFilter {
@@ -385,11 +387,12 @@ private:
void _gui_show_tooltip();
void _gui_remove_control(Control *p_control);
- void _gui_hid_control(Control *p_control);
+ void _gui_hide_control(Control *p_control);
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
+ void _gui_remove_focus_for_window(Node *p_window);
void _gui_remove_focus();
void _gui_unfocus_control(Control *p_control);
bool _gui_control_has_focus(const Control *p_control);
@@ -439,6 +442,9 @@ private:
bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
+ virtual bool _can_consume_input_events() const { return true; }
+ uint64_t event_count = 0;
+
protected:
void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated);
@@ -448,9 +454,11 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
+ uint64_t get_processed_events_count() const { return event_count; }
+
Listener3D *get_listener() const;
Camera3D *get_camera() const;
@@ -537,7 +545,7 @@ public:
void gui_reset_canvas_sort_index();
int gui_get_canvas_sort_index();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void set_debug_draw(DebugDraw p_debug_draw);
DebugDraw get_debug_draw() const;
@@ -568,6 +576,7 @@ public:
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;
+ Window *get_base_window() const;
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
@@ -602,7 +611,7 @@ private:
protected:
static void _bind_methods();
- virtual DisplayServer::WindowID get_window_id() const;
+ virtual DisplayServer::WindowID get_window_id() const override;
Transform2D _stretch_transform();
void _notification(int p_what);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a9be8a1eff..9f014e8175 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -246,7 +246,10 @@ void Window::_make_window() {
}
}
+ _update_window_callbacks();
+
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
+ DisplayServer::get_singleton()->show_window(window_id);
}
void Window::_update_from_window() {
@@ -309,6 +312,7 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal("mouse_entered");
+ DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
@@ -316,13 +320,13 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
} break;
case DisplayServer::WINDOW_EVENT_FOCUS_IN: {
focused = true;
- _propagate_window_notification(this, NOTIFICATION_WM_FOCUS_IN);
+ _propagate_window_notification(this, NOTIFICATION_WM_WINDOW_FOCUS_IN);
emit_signal("focus_entered");
} break;
case DisplayServer::WINDOW_EVENT_FOCUS_OUT: {
focused = false;
- _propagate_window_notification(this, NOTIFICATION_WM_FOCUS_OUT);
+ _propagate_window_notification(this, NOTIFICATION_WM_WINDOW_FOCUS_OUT);
emit_signal("focus_exited");
} break;
case DisplayServer::WINDOW_EVENT_CLOSE_REQUEST: {
@@ -337,6 +341,7 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
emit_signal("go_back_requested");
} break;
case DisplayServer::WINDOW_EVENT_DPI_CHANGE: {
+ _update_viewport_size();
_propagate_window_notification(this, NOTIFICATION_WM_DPI_CHANGE);
emit_signal("dpi_changed");
} break;
@@ -376,7 +381,6 @@ void Window::set_visible(bool p_visible) {
}
if (p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) {
_make_window();
- _update_window_callbacks();
}
} else {
if (visible) {
@@ -398,6 +402,18 @@ void Window::set_visible(bool p_visible) {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
RS::get_singleton()->viewport_set_active(get_viewport_rid(), visible);
+
+ //update transient exclusive
+ if (transient_parent) {
+ if (exclusive && visible) {
+ ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+ transient_parent->exclusive_child = this;
+ } else {
+ if (transient_parent->exclusive_child == this) {
+ transient_parent->exclusive_child = nullptr;
+ }
+ }
+ }
}
void Window::_clear_transient() {
@@ -512,11 +528,11 @@ void Window::_update_window_size() {
size.x = MAX(size_limit.x, size.x);
size.y = MAX(size_limit.y, size.y);
- if (max_size.x > 0 && max_size.x > min_size.x && max_size.x > size.x) {
+ if (max_size.x > 0 && max_size.x > min_size.x && size.x > max_size.x) {
size.x = max_size.x;
}
- if (max_size.y > 0 && max_size.y > min_size.y && max_size.y > size.y) {
+ if (max_size.y > 0 && max_size.y > min_size.y && size.y > max_size.y) {
size.y = max_size.y;
}
@@ -612,26 +628,25 @@ void Window::_update_viewport_size() {
// Already handled above
//_update_font_oversampling(1.0);
} break;
- case CONTENT_SCALE_MODE_OBJECTS: {
+ case CONTENT_SCALE_MODE_CANVAS_ITEMS: {
final_size = screen_size;
final_size_override = viewport_size;
attach_to_screen_rect = Rect2(margin, screen_size);
font_oversampling = screen_size.x / viewport_size.x;
+
+ Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
+ stretch_transform.scale(scale);
+
} break;
- case CONTENT_SCALE_MODE_PIXELS: {
+ case CONTENT_SCALE_MODE_VIEWPORT: {
final_size = viewport_size;
attach_to_screen_rect = Rect2(margin, screen_size);
} break;
}
-
- Size2 scale = size / (Vector2(final_size) + margin * 2);
- stretch_transform.scale(scale);
- stretch_transform.elements[2] = margin * scale;
}
bool allocate = is_inside_tree() && visible && (window_id != DisplayServer::INVALID_WINDOW_ID || embedder != nullptr);
-
_set_size(final_size, final_size_override, attach_to_screen_rect, stretch_transform, allocate);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
@@ -724,7 +739,6 @@ void Window::_notification(int p_what) {
//create
if (visible) {
_make_window();
- _update_window_callbacks();
}
}
}
@@ -862,6 +876,10 @@ void Window::child_controls_changed() {
call_deferred("_update_child_controls");
}
+bool Window::_can_consume_input_events() const {
+ return exclusive_child == nullptr;
+}
+
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_ev.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_ev))) {
return; //avoid joy input on editor
@@ -876,12 +894,20 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
- exclusive_child->grab_focus();
+ Window *focus_target = exclusive_child;
+ focus_target->grab_focus();
+ while (focus_target->exclusive_child != nullptr) {
+ focus_target = focus_target->exclusive_child;
+ focus_target->grab_focus();
+ }
- return; //has an exclusive child, can't get events until child is closed
+ if (!is_embedding_subwindows()) { //not embedding, no need for event
+ return;
+ }
}
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
+
input(p_ev);
if (!is_input_handled()) {
unhandled_input(p_ev);
@@ -1232,6 +1258,14 @@ Rect2i Window::get_parent_rect() const {
}
}
+void Window::set_clamp_to_embedder(bool p_enable) {
+ clamp_to_embedder = p_enable;
+}
+
+bool Window::is_clamped_to_embedder() const {
+ return clamp_to_embedder;
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -1345,7 +1379,7 @@ void Window::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "max_size"), "set_max_size", "get_max_size");
ADD_GROUP("Content Scale", "content_scale_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,Object,Pixels"), "set_content_scale_mode", "get_content_scale_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,CanvasItems,Viewport"), "set_content_scale_mode", "get_content_scale_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,KeepWidth,KeepHeight,Expand"), "set_content_scale_aspect", "get_content_scale_aspect");
ADD_GROUP("Theme", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
@@ -1376,8 +1410,8 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
- BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_OBJECTS);
- BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_PIXELS);
+ BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_CANVAS_ITEMS);
+ BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_VIEWPORT);
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_IGNORE);
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP);
diff --git a/scene/main/window.h b/scene/main/window.h
index adaa5ca3be..09c52b30a3 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -57,8 +57,8 @@ public:
enum ContentScaleMode {
CONTENT_SCALE_MODE_DISABLED,
- CONTENT_SCALE_MODE_OBJECTS,
- CONTENT_SCALE_MODE_PIXELS,
+ CONTENT_SCALE_MODE_CANVAS_ITEMS,
+ CONTENT_SCALE_MODE_VIEWPORT,
};
enum ContentScaleAspect {
@@ -92,6 +92,7 @@ private:
bool exclusive = false;
bool wrap_controls = false;
bool updating_child_controls = false;
+ bool clamp_to_embedder = false;
void _update_child_controls();
@@ -130,10 +131,10 @@ private:
void _window_drop_files(const Vector<String> &p_files);
void _rect_changed_callback(const Rect2i &p_callback);
void _event_callback(DisplayServer::WindowEvent p_event);
+ virtual bool _can_consume_input_events() const override;
protected:
Viewport *_get_embedder() const;
-
virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
virtual void _post_popup() {}
@@ -141,8 +142,8 @@ protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
public:
enum {
@@ -195,6 +196,9 @@ public:
void set_exclusive(bool p_exclusive);
bool is_exclusive() const;
+ void set_clamp_to_embedder(bool p_enable);
+ bool is_clamped_to_embedder() const;
+
bool can_draw() const;
void set_ime_active(bool p_active);
@@ -251,7 +255,7 @@ public:
bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
Rect2i get_parent_rect() const;
- virtual DisplayServer::WindowID get_window_id() const;
+ virtual DisplayServer::WindowID get_window_id() const override;
Window();
~Window();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 5588d1bd97..6b602ae6e5 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -81,6 +81,7 @@
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
+#include "scene/gui/code_edit.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/control.h"
@@ -117,7 +118,6 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/texture_rect.h"
-#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/main/canvas_item.h"
@@ -132,6 +132,7 @@
#include "scene/resources/audio_stream_sample.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/camera_effects.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/circle_shape_2d.h"
@@ -154,6 +155,7 @@
#include "scene/resources/physics_material.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
+#include "scene/resources/ray_shape_2d.h"
#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
@@ -162,6 +164,7 @@
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
#include "scene/resources/tile_set.h"
@@ -191,6 +194,7 @@
#include "scene/3d/decal.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
+#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_probe.h"
@@ -228,6 +232,7 @@ static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font;
static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture;
static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered;
+static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d;
static Ref<ResourceFormatLoaderBMFont> resource_loader_bmfont;
@@ -250,6 +255,9 @@ void register_scene_types() {
resource_loader_texture_layered.instance();
ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
+ resource_loader_texture_3d.instance();
+ ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
+
resource_saver_text.instance();
ResourceSaver::add_resource_format_saver(resource_saver_text, true);
@@ -289,7 +297,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<ShortCut>();
+ ClassDB::register_class<Shortcut>();
ClassDB::register_class<Control>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
@@ -305,7 +313,6 @@ void register_scene_types() {
ClassDB::register_class<MenuButton>();
ClassDB::register_class<CheckBox>();
ClassDB::register_class<CheckButton>();
- ClassDB::register_class<ToolButton>();
ClassDB::register_class<LinkButton>();
ClassDB::register_class<Panel>();
ClassDB::register_virtual_class<Range>();
@@ -346,6 +353,9 @@ void register_scene_types() {
ClassDB::register_class<Tree>();
ClassDB::register_class<TextEdit>();
+ ClassDB::register_class<CodeEdit>();
+ ClassDB::register_class<SyntaxHighlighter>();
+ ClassDB::register_class<CodeHighlighter>();
ClassDB::register_virtual_class<TreeItem>();
ClassDB::register_class<OptionButton>();
@@ -369,7 +379,11 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
+ bool swap_cancel_ok = false;
+ if (DisplayServer::get_singleton()) {
+ swap_cancel_ok = GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok()));
+ }
+ AcceptDialog::set_swap_cancel_ok(swap_cancel_ok);
#endif
/* REGISTER 3D */
@@ -437,6 +451,15 @@ void register_scene_types() {
ClassDB::register_class<LightmapProbe>();
ClassDB::register_virtual_class<Lightmapper>();
ClassDB::register_class<GPUParticles3D>();
+ ClassDB::register_virtual_class<GPUParticlesCollision3D>();
+ ClassDB::register_class<GPUParticlesCollisionBox>();
+ ClassDB::register_class<GPUParticlesCollisionSphere>();
+ ClassDB::register_class<GPUParticlesCollisionSDF>();
+ ClassDB::register_class<GPUParticlesCollisionHeightField>();
+ ClassDB::register_virtual_class<GPUParticlesAttractor3D>();
+ ClassDB::register_class<GPUParticlesAttractorBox>();
+ ClassDB::register_class<GPUParticlesAttractorSphere>();
+ ClassDB::register_class<GPUParticlesAttractorVectorField>();
ClassDB::register_class<CPUParticles3D>();
ClassDB::register_class<Position3D>();
@@ -540,8 +563,12 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
ClassDB::register_class<VisualShaderNodeTransformDecompose>();
ClassDB::register_class<VisualShaderNodeTexture>();
+ ClassDB::register_virtual_class<VisualShaderNodeSample3D>();
+ ClassDB::register_class<VisualShaderNodeTexture2DArray>();
+ ClassDB::register_class<VisualShaderNodeTexture3D>();
ClassDB::register_class<VisualShaderNodeCubemap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
+ ClassDB::register_class<VisualShaderNodeUniformRef>();
ClassDB::register_class<VisualShaderNodeFloatUniform>();
ClassDB::register_class<VisualShaderNodeIntUniform>();
ClassDB::register_class<VisualShaderNodeBooleanUniform>();
@@ -550,6 +577,8 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
+ ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>();
+ ClassDB::register_class<VisualShaderNodeTexture3DUniform>();
ClassDB::register_class<VisualShaderNodeCubemapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
@@ -559,6 +588,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeGlobalExpression>();
ClassDB::register_class<VisualShaderNodeIs>();
ClassDB::register_class<VisualShaderNodeCompare>();
+ ClassDB::register_class<VisualShaderNodeMultiplyAdd>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
@@ -689,6 +719,9 @@ void register_scene_types() {
ClassDB::register_class<CameraTexture>();
ClassDB::register_virtual_class<TextureLayered>();
ClassDB::register_virtual_class<ImageTextureLayered>();
+ ClassDB::register_virtual_class<Texture3D>();
+ ClassDB::register_class<ImageTexture3D>();
+ ClassDB::register_class<StreamTexture3D>();
ClassDB::register_class<Cubemap>();
ClassDB::register_class<CubemapArray>();
ClassDB::register_class<Texture2DArray>();
@@ -763,6 +796,7 @@ void register_scene_types() {
#ifndef DISABLE_DEPRECATED
// Dropped in 4.0, near approximation.
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
+ ClassDB::add_compatibility_class("ToolButton", "Button");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -851,6 +885,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
ClassDB::add_compatibility_class("Shape", "Shape3D");
+ ClassDB::add_compatibility_class("ShortCut", "Shortcut");
ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
@@ -867,6 +902,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
+ ClassDB::add_compatibility_class("Viewport", "SubViewport");
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
@@ -903,8 +939,10 @@ void register_scene_types() {
}
}
- // Always make the default theme to avoid invalid default font/icon/style in the given theme
- make_default_theme(default_theme_hidpi, font);
+ // Always make the default theme to avoid invalid default font/icon/style in the given theme.
+ if (RenderingServer::get_singleton()) {
+ make_default_theme(default_theme_hidpi, font);
+ }
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
@@ -930,6 +968,9 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
resource_loader_texture_layered.unref();
+ ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
+ resource_loader_texture_3d.unref();
+
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index c9fc68233d..92103f3b1d 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -31,7 +31,7 @@
#include "animation.h"
#include "scene/scene_string_names.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#define ANIM_MIN_LENGTH 0.001
@@ -752,7 +752,9 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
while (true) {
// Condition for replacement.
if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
+ float transition = p_keys[idx - 1].transition;
p_keys.write[idx - 1] = p_value;
+ p_keys.write[idx - 1].transition = transition;
return idx - 1;
// Condition for insert.
@@ -2577,7 +2579,10 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
- p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
+ if (track_get_type(p_track) == TYPE_VALUE) {
+ p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
+ }
+
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
@@ -2628,6 +2633,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode);
ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
+ ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate);
ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
@@ -2730,7 +2736,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
Vector3 s[2] = { v0, v2 };
- real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
@@ -2820,7 +2826,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
Vector3 s[2] = { v0, v2 };
- real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 2bd358117c..d91cdef57d 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -64,16 +64,16 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback {
void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
public:
- virtual void start(float p_from_pos = 0.0);
- virtual void stop();
- virtual bool is_playing() const;
+ virtual void start(float p_from_pos = 0.0) override;
+ virtual void stop() override;
+ virtual bool is_playing() const override;
- virtual int get_loop_count() const; //times it looped
+ virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const;
- virtual void seek(float p_time);
+ virtual float get_playback_position() const override;
+ virtual void seek(float p_time) override;
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
+ virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
AudioStreamPlaybackSample();
};
@@ -134,15 +134,15 @@ public:
void set_stereo(bool p_enable);
bool is_stereo() const;
- virtual float get_length() const; //if supported, otherwise return 0
+ virtual float get_length() const override; //if supported, otherwise return 0
void set_data(const Vector<uint8_t> &p_data);
Vector<uint8_t> get_data() const;
Error save_to_wav(const String &p_path);
- virtual Ref<AudioStreamPlayback> instance_playback();
- virtual String get_stream_name() const;
+ virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual String get_stream_name() const override;
AudioStreamSample();
~AudioStreamSample();
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 69339faf76..e1c8a377c0 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "box_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
+Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
aabb.position = -get_extents();
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index e00b523815..fe634ce568 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -40,14 +40,14 @@ class BoxShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
BoxShape3D();
};
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
new file mode 100644
index 0000000000..6b6ed51ed0
--- /dev/null
+++ b/scene/resources/camera_effects.cpp
@@ -0,0 +1,197 @@
+/*************************************************************************/
+/* camera_effects.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_effects.h"
+
+#include "servers/rendering_server.h"
+
+RID CameraEffects::get_rid() const {
+ return camera_effects;
+}
+
+// DOF blur
+
+void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) {
+ dof_blur_far_enabled = p_enabled;
+ _update_dof_blur();
+ _change_notify();
+}
+
+bool CameraEffects::is_dof_blur_far_enabled() const {
+ return dof_blur_far_enabled;
+}
+
+void CameraEffects::set_dof_blur_far_distance(float p_distance) {
+ dof_blur_far_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_far_distance() const {
+ return dof_blur_far_distance;
+}
+
+void CameraEffects::set_dof_blur_far_transition(float p_distance) {
+ dof_blur_far_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_far_transition() const {
+ return dof_blur_far_transition;
+}
+
+void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) {
+ dof_blur_near_enabled = p_enabled;
+ _update_dof_blur();
+ _change_notify();
+}
+
+bool CameraEffects::is_dof_blur_near_enabled() const {
+ return dof_blur_near_enabled;
+}
+
+void CameraEffects::set_dof_blur_near_distance(float p_distance) {
+ dof_blur_near_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_near_distance() const {
+ return dof_blur_near_distance;
+}
+
+void CameraEffects::set_dof_blur_near_transition(float p_distance) {
+ dof_blur_near_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_near_transition() const {
+ return dof_blur_near_transition;
+}
+
+void CameraEffects::set_dof_blur_amount(float p_amount) {
+ dof_blur_amount = p_amount;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_amount() const {
+ return dof_blur_amount;
+}
+
+void CameraEffects::_update_dof_blur() {
+ RS::get_singleton()->camera_effects_set_dof_blur(
+ camera_effects,
+ dof_blur_far_enabled,
+ dof_blur_far_distance,
+ dof_blur_far_transition,
+ dof_blur_near_enabled,
+ dof_blur_near_distance,
+ dof_blur_near_transition,
+ dof_blur_amount);
+}
+
+// Custom exposure
+
+void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
+ override_exposure_enabled = p_enabled;
+ _update_override_exposure();
+}
+
+bool CameraEffects::is_override_exposure_enabled() const {
+ return override_exposure_enabled;
+}
+
+void CameraEffects::set_override_exposure(float p_exposure) {
+ override_exposure = p_exposure;
+ _update_override_exposure();
+}
+
+float CameraEffects::get_override_exposure() const {
+ return override_exposure;
+}
+
+void CameraEffects::_update_override_exposure() {
+ RS::get_singleton()->camera_effects_set_custom_exposure(
+ camera_effects,
+ override_exposure_enabled,
+ override_exposure);
+}
+
+// Private methods, constructor and destructor
+
+void CameraEffects::_bind_methods() {
+ // DOF blur
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
+
+ ADD_GROUP("DOF Blur", "dof_blur_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
+
+ // Override exposure
+
+ ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
+ ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
+
+ ADD_GROUP("Override Exposure", "override_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
+}
+
+CameraEffects::CameraEffects() {
+ camera_effects = RS::get_singleton()->camera_effects_create();
+
+ _update_dof_blur();
+ _update_override_exposure();
+}
+
+CameraEffects::~CameraEffects() {
+ RS::get_singleton()->free(camera_effects);
+}
diff --git a/scene/gui/tool_button.cpp b/scene/resources/camera_effects.h
index c9f87f0015..99fd4eb37c 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/resources/camera_effects.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* tool_button.cpp */
+/* camera_effects.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,67 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "tool_button.h"
+#ifndef CAMERA_EFFECTS_H
+#define CAMERA_EFFECTS_H
-ToolButton::ToolButton() {
- set_flat(true);
-}
+#include "core/resource.h"
+#include "core/rid.h"
+
+class CameraEffects : public Resource {
+ GDCLASS(CameraEffects, Resource);
+
+private:
+ RID camera_effects;
+
+ // DOF blur
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10;
+ float dof_blur_far_transition = 5;
+
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2;
+ float dof_blur_near_transition = 1;
+
+ float dof_blur_amount = 0.1;
+ void _update_dof_blur();
+
+ // Override exposure
+ bool override_exposure_enabled = false;
+ float override_exposure = 1.0;
+ void _update_override_exposure();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual RID get_rid() const override;
+
+ // DOF blur
+ void set_dof_blur_far_enabled(bool p_enabled);
+ bool is_dof_blur_far_enabled() const;
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enabled);
+ bool is_dof_blur_near_enabled() const;
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ // Override exposure
+ void set_override_exposure_enabled(bool p_enabled);
+ bool is_override_exposure_enabled() const;
+ void set_override_exposure(float p_exposure);
+ float get_override_exposure() const;
+
+ CameraEffects();
+ ~CameraEffects();
+};
+
+#endif // CAMERA_EFFECTS_H
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 0e784e04ff..e519970f38 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "capsule_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -48,7 +49,7 @@ Vector<Vector2> CapsuleShape2D::_get_points() const {
}
bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, _get_points());
+ return Geometry2D::is_point_in_polygon(p_point, _get_points());
}
void CapsuleShape2D::_update_shape() {
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index fe401a610c..1caa6c68b8 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -46,7 +46,7 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_height(real_t p_height);
real_t get_height() const;
@@ -54,9 +54,9 @@ public:
void set_radius(real_t p_radius);
real_t get_radius() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
CapsuleShape2D();
};
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 28fc0d470c..9d1355eec6 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 5892f97709..432ca5654e 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -41,7 +41,7 @@ class CapsuleShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_radius(float p_radius);
@@ -49,8 +49,8 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
CapsuleShape3D();
};
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 8b064f4d9f..ac8757e781 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -43,14 +43,14 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_radius(real_t p_radius);
real_t get_radius() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
CircleShape2D();
};
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 2154633111..eecf8afa8f 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "concave_polygon_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -42,7 +43,7 @@ bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, do
const Vector2 *r = s.ptr();
for (int i = 0; i < len; i += 2) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index f89995567e..df8cc9920f 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -40,14 +40,14 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_segments(const Vector<Vector2> &p_segments);
Vector<Vector2> get_segments() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape2D();
};
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 7315945c03..7cbafcbc4d 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
Vector<Vector3> data = get_faces();
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index c268ed9f37..c17765b9ef 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -59,14 +59,14 @@ class ConcavePolygonShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape3D();
};
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7df7c3ac72..2b7531c630 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -30,17 +30,17 @@
#include "convex_polygon_shape_2d.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, points);
+ return Geometry2D::is_point_in_polygon(p_point, points);
}
void ConvexPolygonShape2D::_update_shape() {
Vector<Vector2> final_points = points;
- if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
+ if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
final_points.invert();
}
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
@@ -48,7 +48,7 @@ void ConvexPolygonShape2D::_update_shape() {
}
void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
- Vector<Point2> hull = Geometry::convex_hull_2d(p_points);
+ Vector<Point2> hull = Geometry2D::convex_hull(p_points);
ERR_FAIL_COND(hull.size() < 3);
set_points(hull);
}
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 83c250c0ce..294157bec5 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -43,15 +43,15 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_point_cloud(const Vector<Vector2> &p_points);
void set_points(const Vector<Vector2> &p_points);
Vector<Vector2> get_points() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape2D();
};
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index e52df73663..29549e1114 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -32,12 +32,12 @@
#include "core/math/quick_hull.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points = get_points();
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index 0e3dde47a5..f436d2f5d4 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -40,14 +40,14 @@ class ConvexPolygonShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_points(const Vector<Vector3> &p_points);
Vector<Vector3> get_points() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape3D();
};
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 44786d6025..ad64541247 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "cylinder_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 23d206cbab..e579e1f7cf 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -40,7 +40,7 @@ class CylinderShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_radius(float p_radius);
@@ -48,8 +48,8 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
CylinderShape3D();
};
diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png
new file mode 100644
index 0000000000..9718cf53b6
--- /dev/null
+++ b/scene/resources/default_theme/bookmark.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f5b987e8df..f65f78b332 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -181,7 +181,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("disabled", "Button", sb_button_disabled);
theme->set_stylebox("focus", "Button", sb_button_focus);
- theme->set_font("font", "Button", default_font);
+ theme->set_font("font", "Button", Ref<Font>());
theme->set_color("font_color", "Button", control_font_color);
theme->set_color("font_color_pressed", "Button", control_font_color_pressed);
@@ -194,7 +194,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "LinkButton", focus);
- theme->set_font("font", "LinkButton", default_font);
+ theme->set_font("font", "LinkButton", Ref<Font>());
theme->set_color("font_color", "LinkButton", control_font_color);
theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed);
@@ -210,7 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
- theme->set_font("font", "ColorPickerButton", default_font);
+ theme->set_font("font", "ColorPickerButton", Ref<Font>());
theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
@@ -219,22 +219,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
- // ToolButton
-
- theme->set_stylebox("normal", "ToolButton", make_empty_stylebox(6, 4, 6, 4));
- theme->set_stylebox("pressed", "ToolButton", make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 4, 6, 4));
- theme->set_stylebox("hover", "ToolButton", make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 4, 6, 4));
- theme->set_stylebox("disabled", "ToolButton", make_empty_stylebox(6, 4, 6, 4));
- theme->set_stylebox("focus", "ToolButton", focus);
- theme->set_font("font", "ToolButton", default_font);
-
- theme->set_color("font_color", "ToolButton", control_font_color);
- theme->set_color("font_color_pressed", "ToolButton", control_font_color_pressed);
- theme->set_color("font_color_hover", "ToolButton", control_font_color_hover);
- theme->set_color("font_color_disabled", "ToolButton", Color(0.9, 0.95, 1, 0.3));
-
- theme->set_constant("hseparation", "ToolButton", 3);
-
// OptionButton
Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2);
@@ -251,7 +235,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png));
- theme->set_font("font", "OptionButton", default_font);
+ theme->set_font("font", "OptionButton", Ref<Font>());
theme->set_color("font_color", "OptionButton", control_font_color);
theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed);
@@ -269,7 +253,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("disabled", "MenuButton", sb_button_disabled);
theme->set_stylebox("focus", "MenuButton", sb_button_focus);
- theme->set_font("font", "MenuButton", default_font);
+ theme->set_font("font", "MenuButton", Ref<Font>());
theme->set_color("font_color", "MenuButton", control_font_color);
theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed);
@@ -303,7 +287,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
- theme->set_font("font", "CheckBox", default_font);
+ theme->set_font("font", "CheckBox", Ref<Font>());
theme->set_color("font_color", "CheckBox", control_font_color);
theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed);
@@ -334,7 +318,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("off", "CheckButton", make_icon(toggle_off_png));
theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png));
- theme->set_font("font", "CheckButton", default_font);
+ theme->set_font("font", "CheckButton", Ref<Font>());
theme->set_color("font_color", "CheckButton", control_font_color);
theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed);
@@ -348,7 +332,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Label
theme->set_stylebox("normal", "Label", memnew(StyleBoxEmpty));
- theme->set_font("font", "Label", default_font);
+ theme->set_font("font", "Label", Ref<Font>());
theme->set_color("font_color", "Label", Color(1, 1, 1));
theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0));
@@ -365,7 +349,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "LineEdit", focus);
theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6));
- theme->set_font("font", "LineEdit", default_font);
+ theme->set_font("font", "LineEdit", Ref<Font>());
theme->set_color("font_color", "LineEdit", control_font_color);
theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0));
@@ -384,7 +368,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0));
theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1));
- theme->set_font("font", "ProgressBar", default_font);
+ theme->set_font("font", "ProgressBar", Ref<Font>());
theme->set_color("font_color", "ProgressBar", control_font_color_hover);
theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0));
@@ -398,10 +382,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
theme->set_icon("space", "TextEdit", make_icon(space_png));
- theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
- theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
- theme->set_font("font", "TextEdit", default_font);
+ theme->set_font("font", "TextEdit", Ref<Font>());
theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2));
@@ -414,20 +396,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
- theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98));
- theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
- theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
- theme->set_color("symbol_color", "TextEdit", control_font_color_hover);
theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2));
- theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4));
- theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6));
- theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81));
- theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35));
- theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_constant("completion_lines", "TextEdit", 7);
@@ -435,6 +408,50 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("completion_scroll_width", "TextEdit", 3);
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
+ // CodeEdit
+ theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
+ theme->set_stylebox("focus", "CodeEdit", focus);
+ theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0));
+ theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
+
+ theme->set_icon("tab", "CodeEdit", make_icon(tab_png));
+ theme->set_icon("space", "CodeEdit", make_icon(space_png));
+ theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png));
+ theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png));
+ theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png));
+ theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png));
+ theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png));
+
+ theme->set_font("font", "CodeEdit", Ref<Font>());
+
+ theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0));
+ theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2));
+ theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27));
+ theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13));
+ theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed);
+ theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67));
+ theme->set_color("font_color", "CodeEdit", control_font_color);
+ theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0));
+ theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("selection_color", "CodeEdit", font_color_selection);
+ theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4));
+ theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
+ theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3));
+ theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27));
+ theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8));
+ theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8));
+ theme->set_color("caret_color", "CodeEdit", control_font_color);
+ theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0));
+ theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2));
+ theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4));
+ theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6));
+ theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15));
+
+ theme->set_constant("completion_lines", "CodeEdit", 7);
+ theme->set_constant("completion_max_width", "CodeEdit", 50);
+ theme->set_constant("completion_scroll_width", "CodeEdit", 3);
+ theme->set_constant("line_spacing", "CodeEdit", 4 * scale);
+
Ref<Texture2D> empty_icon = memnew(ImageTexture);
// HScrollBar
@@ -547,7 +564,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png));
theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png));
- theme->set_font("font", "PopupMenu", default_font);
+ theme->set_font("font", "PopupMenu", Ref<Font>());
theme->set_color("font_color", "PopupMenu", control_font_color);
theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8));
@@ -582,7 +599,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("port", "GraphNode", make_icon(graph_port_png));
theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png));
theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png));
- theme->set_font("title_font", "GraphNode", default_font);
+ theme->set_font("title_font", "GraphNode", Ref<Font>());
theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1));
theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1));
theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1));
@@ -616,8 +633,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("arrow", "Tree", make_icon(arrow_down_png));
theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png));
- theme->set_font("title_button_font", "Tree", default_font);
- theme->set_font("font", "Tree", default_font);
+ theme->set_font("title_button_font", "Tree", Ref<Font>());
+ theme->set_font("font", "Tree", Ref<Font>());
theme->set_color("title_button_color", "Tree", control_font_color);
theme->set_color("font_color", "Tree", control_font_color_low);
@@ -646,7 +663,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("vseparation", "ItemList", 2);
theme->set_constant("icon_margin", "ItemList", 4);
theme->set_constant("line_separation", "ItemList", 2 * scale);
- theme->set_font("font", "ItemList", default_font);
+ theme->set_font("font", "ItemList", Ref<Font>());
theme->set_color("font_color", "ItemList", control_font_color_lower);
theme->set_color("font_color_selected", "ItemList", control_font_color_pressed);
theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1));
@@ -674,14 +691,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png));
theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png));
- theme->set_font("font", "TabContainer", default_font);
+ theme->set_font("font", "TabContainer", Ref<Font>());
theme->set_color("font_color_fg", "TabContainer", control_font_color_hover);
theme->set_color("font_color_bg", "TabContainer", control_font_color_low);
theme->set_color("font_color_disabled", "TabContainer", control_font_color_disabled);
theme->set_constant("side_margin", "TabContainer", 8 * scale);
- theme->set_constant("hseparation", "TabContainer", 4 * scale);
+ theme->set_constant("icon_separation", "TabContainer", 4 * scale);
// Tabs
@@ -698,7 +715,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png));
theme->set_icon("close", "Tabs", make_icon(tab_close_png));
- theme->set_font("font", "Tabs", default_font);
+ theme->set_font("font", "Tabs", Ref<Font>());
theme->set_color("font_color_fg", "Tabs", control_font_color_hover);
theme->set_color("font_color_bg", "Tabs", control_font_color_low);
@@ -712,7 +729,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3));
theme->set_icon("close", "Icons", make_icon(icon_close_png));
- theme->set_font("normal", "Fonts", default_font);
+ theme->set_font("normal", "Fonts", Ref<Font>());
theme->set_font("large", "Fonts", large_font);
theme->set_constant("separation", "HSeparator", 4 * scale);
@@ -726,7 +743,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// FileDialog
theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
+ theme->set_icon("file", "FileDialog", make_icon(icon_file_png));
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
// ColorPicker
@@ -755,7 +774,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("panel", "TooltipPanel", style_tt);
- theme->set_font("font", "TooltipLabel", default_font);
+ theme->set_font("font", "TooltipLabel", Ref<Font>());
theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0));
theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1));
@@ -768,11 +787,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "RichTextLabel", focus);
theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
- theme->set_font("normal_font", "RichTextLabel", default_font);
- theme->set_font("bold_font", "RichTextLabel", default_font);
- theme->set_font("italics_font", "RichTextLabel", default_font);
- theme->set_font("bold_italics_font", "RichTextLabel", default_font);
- theme->set_font("mono_font", "RichTextLabel", default_font);
+ theme->set_font("normal_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png
new file mode 100644
index 0000000000..bb4c361a8d
--- /dev/null
+++ b/scene/resources/default_theme/icon_file.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 0a4e557451..a15efb593a 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -10,6 +10,10 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char bookmark_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char button_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -150,6 +154,10 @@ static const unsigned char icon_color_pick_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_file_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3b4e4b73f8..bc983c1d7e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const {
return underline_thickness;
}
-const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
+const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
const Character *chr = char_map.getptr(p_char);
ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr)));
@@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon
return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
}
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
+Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
if (!valid) {
return Size2(1, 1);
}
@@ -290,7 +290,22 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
return ret;
}
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
+String DynamicFontAtSize::get_available_chars() const {
+ String chars;
+
+ FT_UInt gindex;
+ FT_ULong charcode = FT_Get_First_Char(face, &gindex);
+ while (gindex != 0) {
+ if (charcode != 0) {
+ chars += char32_t(charcode);
+ }
+ charcode = FT_Get_Next_Char(face, charcode, &gindex);
+ }
+
+ return chars;
+}
+
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid) {
return 0;
}
@@ -545,7 +560,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
return chr;
}
-DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) {
+DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) {
Character ret = Character::not_found();
if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) {
@@ -567,7 +582,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
goto cleanup_glyph;
}
- if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) {
+ if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
goto cleanup_glyph;
}
@@ -581,7 +596,7 @@ cleanup_stroker:
return ret;
}
-void DynamicFontAtSize::_update_char(CharType p_char) {
+void DynamicFontAtSize::_update_char(char32_t p_char) {
if (char_map.has(p_char)) {
return;
}
@@ -834,7 +849,7 @@ float DynamicFont::get_underline_thickness() const {
return data_at_size->get_underline_thickness();
}
-Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
+Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const {
if (!data_at_size.is_valid()) {
return Size2(1, 1);
}
@@ -849,6 +864,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
return ret;
}
+String DynamicFont::get_available_chars() const {
+ if (!data_at_size.is_valid()) {
+ return "";
+ }
+
+ String chars = data_at_size->get_available_chars();
+
+ for (int i = 0; i < fallback_data_at_size.size(); i++) {
+ String fallback_chars = fallback_data_at_size[i]->get_available_chars();
+ for (int j = 0; j < fallback_chars.length(); j++) {
+ if (chars.find_char(fallback_chars[j]) == -1) {
+ chars += fallback_chars[j];
+ }
+ }
+ }
+
+ return chars;
+}
+
bool DynamicFont::is_distance_field_hint() const {
return false;
}
@@ -857,7 +891,7 @@ bool DynamicFont::has_outline() const {
return outline_cache_id.outline_size > 0;
}
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const {
const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size;
if (!font_at_size.is_valid()) {
@@ -964,6 +998,8 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
+ ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars);
+
ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 08ad20a92d..a881e21da8 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference {
int y;
};
- const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Character _make_outline_char(CharType p_char);
+ const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ Character _make_outline_char(char32_t p_char);
TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
static void _ft_stream_close(FT_Stream stream);
- HashMap<CharType, Character> char_map;
+ HashMap<char32_t, Character> char_map;
- _FORCE_INLINE_ void _update_char(CharType p_char);
+ _FORCE_INLINE_ void _update_char(char32_t p_char);
friend class DynamicFontData;
Ref<DynamicFontData> font;
@@ -188,9 +188,10 @@ public:
float get_underline_position() const;
float get_underline_thickness() const;
- Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ String get_available_chars() const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
void set_texture_flags(uint32_t p_flags);
void update_oversampling();
@@ -269,20 +270,21 @@ public:
Ref<DynamicFontData> get_fallback(int p_idx) const;
void remove_fallback(int p_idx);
- virtual float get_height() const;
+ virtual float get_height() const override;
- virtual float get_ascent() const;
- virtual float get_descent() const;
- virtual float get_underline_position() const;
- virtual float get_underline_thickness() const;
+ virtual float get_ascent() const override;
+ virtual float get_descent() const override;
+ virtual float get_underline_position() const override;
+ virtual float get_underline_thickness() const override;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override;
+ String get_available_chars() const;
- virtual bool is_distance_field_hint() const;
+ virtual bool is_distance_field_hint() const override;
- virtual bool has_outline() const;
+ virtual bool has_outline() const override;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
SelfList<DynamicFont> font_list;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 80ee0c148d..3df539c86e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "environment.h"
+
#include "core/project_settings.h"
#include "servers/rendering_server.h"
#include "texture.h"
@@ -37,136 +38,164 @@ RID Environment::get_rid() const {
return environment;
}
+// Background
+
void Environment::set_background(BGMode p_bg) {
bg_mode = p_bg;
RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
_change_notify();
+ if (bg_mode != BG_SKY) {
+ set_fog_aerial_perspective(0.0);
+ }
+}
+
+Environment::BGMode Environment::get_background() const {
+ return bg_mode;
}
void Environment::set_sky(const Ref<Sky> &p_sky) {
bg_sky = p_sky;
-
RID sb_rid;
if (bg_sky.is_valid()) {
sb_rid = bg_sky->get_rid();
}
-
RS::get_singleton()->environment_set_sky(environment, sb_rid);
}
+Ref<Sky> Environment::get_sky() const {
+ return bg_sky;
+}
+
void Environment::set_sky_custom_fov(float p_scale) {
bg_sky_custom_fov = p_scale;
RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
+float Environment::get_sky_custom_fov() const {
+ return bg_sky_custom_fov;
+}
+
+void Environment::set_sky_rotation(const Vector3 &p_rotation) {
+ bg_sky_rotation = p_rotation;
+ RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+}
+
+Vector3 Environment::get_sky_rotation() const {
+ return bg_sky_rotation;
+}
+
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
RS::get_singleton()->environment_set_bg_color(environment, p_color);
}
+Color Environment::get_bg_color() const {
+ return bg_color;
+}
+
void Environment::set_bg_energy(float p_energy) {
bg_energy = p_energy;
RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
}
+float Environment::get_bg_energy() const {
+ return bg_energy;
+}
+
void Environment::set_canvas_max_layer(int p_max_layer) {
bg_canvas_max_layer = p_max_layer;
RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
}
-void Environment::set_ambient_light_color(const Color &p_color) {
- ambient_color = p_color;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-
-void Environment::set_ambient_light_energy(float p_energy) {
- ambient_energy = p_energy;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-
-void Environment::set_ambient_light_sky_contribution(float p_energy) {
- ambient_sky_contribution = p_energy;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
+int Environment::get_canvas_max_layer() const {
+ return bg_canvas_max_layer;
}
-void Environment::set_camera_feed_id(int p_camera_feed_id) {
- camera_feed_id = p_camera_feed_id;
+void Environment::set_camera_feed_id(int p_id) {
+ bg_camera_feed_id = p_id;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
#endif
-};
-
-void Environment::set_ambient_source(AmbientSource p_source) {
- ambient_source = p_source;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
}
-Environment::AmbientSource Environment::get_ambient_source() const {
- return ambient_source;
+int Environment::get_camera_feed_id() const {
+ return bg_camera_feed_id;
}
-void Environment::set_reflection_source(ReflectionSource p_source) {
- reflection_source = p_source;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
+// Ambient light
-Environment::ReflectionSource Environment::get_reflection_source() const {
- return reflection_source;
+void Environment::set_ambient_light_color(const Color &p_color) {
+ ambient_color = p_color;
+ _update_ambient_light();
}
-Environment::BGMode Environment::get_background() const {
- return bg_mode;
+Color Environment::get_ambient_light_color() const {
+ return ambient_color;
}
-Ref<Sky> Environment::get_sky() const {
- return bg_sky;
+void Environment::set_ambient_source(AmbientSource p_source) {
+ ambient_source = p_source;
+ _update_ambient_light();
+ _change_notify();
}
-float Environment::get_sky_custom_fov() const {
- return bg_sky_custom_fov;
+Environment::AmbientSource Environment::get_ambient_source() const {
+ return ambient_source;
}
-void Environment::set_sky_rotation(const Vector3 &p_rotation) {
- sky_rotation = p_rotation;
- RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+void Environment::set_ambient_light_energy(float p_energy) {
+ ambient_energy = p_energy;
+ _update_ambient_light();
}
-Vector3 Environment::get_sky_rotation() const {
- return sky_rotation;
+float Environment::get_ambient_light_energy() const {
+ return ambient_energy;
}
-Color Environment::get_bg_color() const {
- return bg_color;
+void Environment::set_ambient_light_sky_contribution(float p_ratio) {
+ ambient_sky_contribution = p_ratio;
+ _update_ambient_light();
}
-float Environment::get_bg_energy() const {
- return bg_energy;
+float Environment::get_ambient_light_sky_contribution() const {
+ return ambient_sky_contribution;
}
-int Environment::get_canvas_max_layer() const {
- return bg_canvas_max_layer;
+void Environment::set_reflection_source(ReflectionSource p_source) {
+ reflection_source = p_source;
+ _update_ambient_light();
+ _change_notify();
}
-Color Environment::get_ambient_light_color() const {
- return ambient_color;
+Environment::ReflectionSource Environment::get_reflection_source() const {
+ return reflection_source;
}
-float Environment::get_ambient_light_energy() const {
- return ambient_energy;
+void Environment::set_ao_color(const Color &p_color) {
+ ao_color = p_color;
+ _update_ambient_light();
}
-float Environment::get_ambient_light_sky_contribution() const {
- return ambient_sky_contribution;
+Color Environment::get_ao_color() const {
+ return ao_color;
}
-int Environment::get_camera_feed_id() const {
- return camera_feed_id;
+void Environment::_update_ambient_light() {
+ RS::get_singleton()->environment_set_ambient_light(
+ environment,
+ ambient_color,
+ RS::EnvironmentAmbientSource(ambient_source),
+ ambient_energy,
+ ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source),
+ ao_color);
}
+// Tonemap
+
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
tone_mapper = p_tone_mapper;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
Environment::ToneMapper Environment::get_tonemapper() const {
@@ -175,7 +204,7 @@ Environment::ToneMapper Environment::get_tonemapper() const {
void Environment::set_tonemap_exposure(float p_exposure) {
tonemap_exposure = p_exposure;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_exposure() const {
@@ -184,44 +213,44 @@ float Environment::get_tonemap_exposure() const {
void Environment::set_tonemap_white(float p_white) {
tonemap_white = p_white;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_white() const {
return tonemap_white;
}
-void Environment::set_tonemap_auto_exposure(bool p_enabled) {
- tonemap_auto_exposure = p_enabled;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
+ tonemap_auto_exposure_enabled = p_enabled;
+ _update_tonemap();
_change_notify();
}
-bool Environment::get_tonemap_auto_exposure() const {
- return tonemap_auto_exposure;
-}
-
-void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
- tonemap_auto_exposure_max = p_auto_exposure_max;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
-}
-
-float Environment::get_tonemap_auto_exposure_max() const {
- return tonemap_auto_exposure_max;
+bool Environment::is_tonemap_auto_exposure_enabled() const {
+ return tonemap_auto_exposure_enabled;
}
void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
tonemap_auto_exposure_min = p_auto_exposure_min;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_auto_exposure_min() const {
return tonemap_auto_exposure_min;
}
+void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
+ tonemap_auto_exposure_max = p_auto_exposure_max;
+ _update_tonemap();
+}
+
+float Environment::get_tonemap_auto_exposure_max() const {
+ return tonemap_auto_exposure_max;
+}
+
void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
tonemap_auto_exposure_speed = p_auto_exposure_speed;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_auto_exposure_speed() const {
@@ -230,143 +259,31 @@ float Environment::get_tonemap_auto_exposure_speed() const {
void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
tonemap_auto_exposure_grey = p_auto_exposure_grey;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_auto_exposure_grey() const {
return tonemap_auto_exposure_grey;
}
-void Environment::set_adjustment_enable(bool p_enable) {
- adjustment_enabled = p_enable;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
- _change_notify();
+void Environment::_update_tonemap() {
+ RS::get_singleton()->environment_set_tonemap(
+ environment,
+ RS::EnvironmentToneMapper(tone_mapper),
+ tonemap_exposure,
+ tonemap_white,
+ tonemap_auto_exposure_enabled,
+ tonemap_auto_exposure_min,
+ tonemap_auto_exposure_max,
+ tonemap_auto_exposure_speed,
+ tonemap_auto_exposure_grey);
}
-bool Environment::is_adjustment_enabled() const {
- return adjustment_enabled;
-}
-
-void Environment::set_adjustment_brightness(float p_brightness) {
- adjustment_brightness = p_brightness;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-float Environment::get_adjustment_brightness() const {
- return adjustment_brightness;
-}
-
-void Environment::set_adjustment_contrast(float p_contrast) {
- adjustment_contrast = p_contrast;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-float Environment::get_adjustment_contrast() const {
- return adjustment_contrast;
-}
-
-void Environment::set_adjustment_saturation(float p_saturation) {
- adjustment_saturation = p_saturation;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-float Environment::get_adjustment_saturation() const {
- return adjustment_saturation;
-}
-
-void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
- adjustment_color_correction = p_ramp;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-Ref<Texture2D> Environment::get_adjustment_color_correction() const {
- return adjustment_color_correction;
-}
-
-void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
- if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
-
- if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
-
- if (property.name == "background_color") {
- if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "background_canvas_max_layer") {
- if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "background_camera_feed_id") {
- if (bg_mode != BG_CAMERA_FEED) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
-
- static const char *hide_prefixes[] = {
- "fog_",
- "auto_exposure_",
- "ss_reflections_",
- "ssao_",
- "glow_",
- "adjustment_",
- nullptr
-
- };
-
- static const char *high_end_prefixes[] = {
- "auto_exposure_",
- "tonemap_",
- "ss_reflections_",
- "ssao_",
- nullptr
-
- };
-
- const char **prefixes = hide_prefixes;
- while (*prefixes) {
- String prefix = String(*prefixes);
-
- String enabled = prefix + "enabled";
- if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- return;
- }
-
- prefixes++;
- }
-
- if (RenderingServer::get_singleton()->is_low_end()) {
- prefixes = high_end_prefixes;
- while (*prefixes) {
- String prefix = String(*prefixes);
-
- if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- return;
- }
-
- prefixes++;
- }
- }
-}
+// SSR
-void Environment::set_ssr_enabled(bool p_enable) {
- ssr_enabled = p_enable;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+void Environment::set_ssr_enabled(bool p_enabled) {
+ ssr_enabled = p_enabled;
+ _update_ssr();
_change_notify();
}
@@ -376,7 +293,7 @@ bool Environment::is_ssr_enabled() const {
void Environment::set_ssr_max_steps(int p_steps) {
ssr_max_steps = p_steps;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
int Environment::get_ssr_max_steps() const {
@@ -385,7 +302,7 @@ int Environment::get_ssr_max_steps() const {
void Environment::set_ssr_fade_in(float p_fade_in) {
ssr_fade_in = p_fade_in;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
float Environment::get_ssr_fade_in() const {
@@ -394,7 +311,7 @@ float Environment::get_ssr_fade_in() const {
void Environment::set_ssr_fade_out(float p_fade_out) {
ssr_fade_out = p_fade_out;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
float Environment::get_ssr_fade_out() const {
@@ -403,16 +320,28 @@ float Environment::get_ssr_fade_out() const {
void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
ssr_depth_tolerance = p_depth_tolerance;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
float Environment::get_ssr_depth_tolerance() const {
return ssr_depth_tolerance;
}
-void Environment::set_ssao_enabled(bool p_enable) {
- ssao_enabled = p_enable;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+void Environment::_update_ssr() {
+ RS::get_singleton()->environment_set_ssr(
+ environment,
+ ssr_enabled,
+ ssr_max_steps,
+ ssr_fade_in,
+ ssr_fade_out,
+ ssr_depth_tolerance);
+}
+
+// SSAO
+
+void Environment::set_ssao_enabled(bool p_enabled) {
+ ssao_enabled = p_enabled;
+ _update_ssao();
_change_notify();
}
@@ -422,7 +351,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_radius() const {
@@ -431,7 +360,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_intensity() const {
@@ -440,7 +369,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_bias() const {
@@ -449,7 +378,7 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_direct_light_affect() const {
@@ -458,25 +387,16 @@ float Environment::get_ssao_direct_light_affect() const {
void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
ssao_ao_channel_affect = p_ao_channel_affect;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_ao_channel_affect() const {
return ssao_ao_channel_affect;
}
-void Environment::set_ao_color(const Color &p_color) {
- ao_color = p_color;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-
-Color Environment::get_ao_color() const {
- return ao_color;
-}
-
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -485,16 +405,175 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_edge_sharpness() const {
return ssao_edge_sharpness;
}
+void Environment::_update_ssao() {
+ RS::get_singleton()->environment_set_ssao(
+ environment,
+ ssao_enabled,
+ ssao_radius,
+ ssao_intensity,
+ ssao_bias,
+ ssao_direct_light_affect,
+ ssao_ao_channel_affect,
+ RS::EnvironmentSSAOBlur(ssao_blur),
+ ssao_edge_sharpness);
+}
+
+// SDFGI
+
+void Environment::set_sdfgi_enabled(bool p_enabled) {
+ sdfgi_enabled = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_enabled() const {
+ return sdfgi_enabled;
+}
+
+void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
+ sdfgi_cascades = p_cascades;
+ _update_sdfgi();
+}
+
+Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+ return sdfgi_cascades;
+}
+
+void Environment::set_sdfgi_min_cell_size(float p_size) {
+ sdfgi_min_cell_size = p_size;
+ _change_notify("sdfgi_max_distance");
+ _change_notify("sdfgi_cascade0_distance");
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_min_cell_size() const {
+ return sdfgi_min_cell_size;
+}
+
+void Environment::set_sdfgi_max_distance(float p_distance) {
+ p_distance /= 64.0;
+ int cc[3] = { 4, 6, 8 };
+ int cascades = cc[sdfgi_cascades];
+ for (int i = 0; i < cascades; i++) {
+ p_distance *= 0.5; //halve for each cascade
+ }
+ sdfgi_min_cell_size = p_distance;
+ _change_notify("sdfgi_min_cell_size");
+ _change_notify("sdfgi_cascade0_distance");
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_max_distance() const {
+ float md = sdfgi_min_cell_size;
+ md *= 64.0;
+ int cc[3] = { 4, 6, 8 };
+ int cascades = cc[sdfgi_cascades];
+ for (int i = 0; i < cascades; i++) {
+ md *= 2.0;
+ }
+ return md;
+}
+
+void Environment::set_sdfgi_cascade0_distance(float p_distance) {
+ sdfgi_min_cell_size = p_distance / 64.0;
+ _change_notify("sdfgi_min_cell_size");
+ _change_notify("sdfgi_max_distance");
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_cascade0_distance() const {
+ return sdfgi_min_cell_size * 64.0;
+}
+
+void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
+ sdfgi_y_scale = p_y_scale;
+ _update_sdfgi();
+}
+
+Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
+ return sdfgi_y_scale;
+}
+
+void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
+ sdfgi_use_occlusion = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_using_occlusion() const {
+ return sdfgi_use_occlusion;
+}
+
+void Environment::set_sdfgi_use_multi_bounce(bool p_enabled) {
+ sdfgi_use_multibounce = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_using_multi_bounce() const {
+ return sdfgi_use_multibounce;
+}
+
+void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
+ sdfgi_read_sky_light = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_reading_sky_light() const {
+ return sdfgi_read_sky_light;
+}
+
+void Environment::set_sdfgi_energy(float p_energy) {
+ sdfgi_energy = p_energy;
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_energy() const {
+ return sdfgi_energy;
+}
+
+void Environment::set_sdfgi_normal_bias(float p_bias) {
+ sdfgi_normal_bias = p_bias;
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_normal_bias() const {
+ return sdfgi_normal_bias;
+}
+
+void Environment::set_sdfgi_probe_bias(float p_bias) {
+ sdfgi_probe_bias = p_bias;
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_probe_bias() const {
+ return sdfgi_probe_bias;
+}
+
+void Environment::_update_sdfgi() {
+ RS::get_singleton()->environment_set_sdfgi(
+ environment,
+ sdfgi_enabled,
+ RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_min_cell_size,
+ RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
+ sdfgi_use_occlusion,
+ sdfgi_use_multibounce,
+ sdfgi_read_sky_light,
+ sdfgi_energy,
+ sdfgi_normal_bias,
+ sdfgi_probe_bias);
+}
+
+// Glow
+
void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
_change_notify();
}
@@ -502,7 +581,7 @@ bool Environment::is_glow_enabled() const {
return glow_enabled;
}
-void Environment::set_glow_level(int p_level, bool p_enabled) {
+void Environment::set_glow_level_enabled(int p_level, bool p_enabled) {
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
if (p_enabled) {
@@ -511,7 +590,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) {
glow_levels &= ~(1 << p_level);
}
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
bool Environment::is_glow_level_enabled(int p_level) const {
@@ -522,8 +601,7 @@ bool Environment::is_glow_level_enabled(int p_level) const {
void Environment::set_glow_intensity(float p_intensity) {
glow_intensity = p_intensity;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_intensity() const {
@@ -532,7 +610,7 @@ float Environment::get_glow_intensity() const {
void Environment::set_glow_strength(float p_strength) {
glow_strength = p_strength;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_strength() const {
@@ -541,7 +619,7 @@ float Environment::get_glow_strength() const {
void Environment::set_glow_mix(float p_mix) {
glow_mix = p_mix;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_mix() const {
@@ -550,8 +628,7 @@ float Environment::get_glow_mix() const {
void Environment::set_glow_bloom(float p_threshold) {
glow_bloom = p_threshold;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_bloom() const {
@@ -560,8 +637,7 @@ float Environment::get_glow_bloom() const {
void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
glow_blend_mode = p_mode;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
_change_notify();
}
@@ -571,37 +647,51 @@ Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
glow_hdr_bleed_threshold = p_threshold;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
+void Environment::set_glow_hdr_bleed_scale(float p_scale) {
+ glow_hdr_bleed_scale = p_scale;
+ _update_glow();
+}
+
+float Environment::get_glow_hdr_bleed_scale() const {
+ return glow_hdr_bleed_scale;
+}
+
void Environment::set_glow_hdr_luminance_cap(float p_amount) {
glow_hdr_luminance_cap = p_amount;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
-void Environment::set_glow_hdr_bleed_scale(float p_scale) {
- glow_hdr_bleed_scale = p_scale;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+void Environment::_update_glow() {
+ RS::get_singleton()->environment_set_glow(
+ environment,
+ glow_enabled,
+ glow_levels,
+ glow_intensity,
+ glow_strength,
+ glow_mix,
+ glow_bloom,
+ RS::EnvironmentGlowBlendMode(glow_blend_mode),
+ glow_hdr_bleed_threshold,
+ glow_hdr_bleed_scale,
+ glow_hdr_luminance_cap);
}
-float Environment::get_glow_hdr_bleed_scale() const {
- return glow_hdr_bleed_scale;
-}
+// Fog
void Environment::set_fog_enabled(bool p_enabled) {
fog_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+ _update_fog();
_change_notify();
}
@@ -609,121 +699,285 @@ bool Environment::is_fog_enabled() const {
return fog_enabled;
}
-void Environment::set_fog_color(const Color &p_color) {
- fog_color = p_color;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+void Environment::set_fog_light_color(const Color &p_light_color) {
+ fog_light_color = p_light_color;
+ _update_fog();
}
-
-Color Environment::get_fog_color() const {
- return fog_color;
+Color Environment::get_fog_light_color() const {
+ return fog_light_color;
}
-
-void Environment::set_fog_sun_color(const Color &p_color) {
- fog_sun_color = p_color;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+void Environment::set_fog_light_energy(float p_amount) {
+ fog_light_energy = p_amount;
+ _update_fog();
}
-
-Color Environment::get_fog_sun_color() const {
- return fog_sun_color;
+float Environment::get_fog_light_energy() const {
+ return fog_light_energy;
}
-
-void Environment::set_fog_sun_amount(float p_amount) {
- fog_sun_amount = p_amount;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+void Environment::set_fog_sun_scatter(float p_amount) {
+ fog_sun_scatter = p_amount;
+ _update_fog();
}
-
-float Environment::get_fog_sun_amount() const {
- return fog_sun_amount;
+float Environment::get_fog_sun_scatter() const {
+ return fog_sun_scatter;
+}
+void Environment::set_fog_density(float p_amount) {
+ fog_density = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_density() const {
+ return fog_density;
+}
+void Environment::set_fog_height(float p_amount) {
+ fog_height = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_height() const {
+ return fog_height;
+}
+void Environment::set_fog_height_density(float p_amount) {
+ fog_height_density = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_height_density() const {
+ return fog_height_density;
}
-void Environment::set_fog_depth_enabled(bool p_enabled) {
- fog_depth_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
+ fog_aerial_perspective = p_aerial_perspective;
+ _update_fog();
+}
+float Environment::get_fog_aerial_perspective() const {
+ return fog_aerial_perspective;
}
-bool Environment::is_fog_depth_enabled() const {
- return fog_depth_enabled;
+void Environment::_update_fog() {
+ RS::get_singleton()->environment_set_fog(
+ environment,
+ fog_enabled,
+ fog_light_color,
+ fog_light_energy,
+ fog_sun_scatter,
+ fog_density,
+ fog_height,
+ fog_height_density,
+ fog_aerial_perspective);
}
-void Environment::set_fog_depth_begin(float p_distance) {
- fog_depth_begin = p_distance;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+// Volumetric Fog
+
+void Environment::_update_volumetric_fog() {
+ RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter));
}
-float Environment::get_fog_depth_begin() const {
- return fog_depth_begin;
+void Environment::set_volumetric_fog_enabled(bool p_enable) {
+ volumetric_fog_enabled = p_enable;
+ _update_volumetric_fog();
+ _change_notify();
}
-void Environment::set_fog_depth_end(float p_distance) {
- fog_depth_end = p_distance;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+bool Environment::is_volumetric_fog_enabled() const {
+ return volumetric_fog_enabled;
+}
+void Environment::set_volumetric_fog_density(float p_density) {
+ p_density = CLAMP(p_density, 0.0000001, 1.0);
+ volumetric_fog_density = p_density;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_density() const {
+ return volumetric_fog_density;
+}
+void Environment::set_volumetric_fog_light(Color p_color) {
+ volumetric_fog_light = p_color;
+ _update_volumetric_fog();
+}
+Color Environment::get_volumetric_fog_light() const {
+ return volumetric_fog_light;
+}
+void Environment::set_volumetric_fog_light_energy(float p_begin) {
+ volumetric_fog_light_energy = p_begin;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_light_energy() const {
+ return volumetric_fog_light_energy;
+}
+void Environment::set_volumetric_fog_length(float p_length) {
+ volumetric_fog_length = p_length;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_length() const {
+ return volumetric_fog_length;
+}
+void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
+ volumetric_fog_detail_spread = p_detail_spread;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_detail_spread() const {
+ return volumetric_fog_detail_spread;
}
-float Environment::get_fog_depth_end() const {
- return fog_depth_end;
+void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
+ volumetric_fog_gi_inject = p_gi_inject;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_gi_inject() const {
+ return volumetric_fog_gi_inject;
}
-void Environment::set_fog_depth_curve(float p_curve) {
- fog_depth_curve = p_curve;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) {
+ volumetric_fog_shadow_filter = p_filter;
+ _update_volumetric_fog();
}
-float Environment::get_fog_depth_curve() const {
- return fog_depth_curve;
+Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const {
+ return volumetric_fog_shadow_filter;
}
-void Environment::set_fog_transmit_enabled(bool p_enabled) {
- fog_transmit_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+// Adjustment
+
+void Environment::set_adjustment_enabled(bool p_enabled) {
+ adjustment_enabled = p_enabled;
+ _update_adjustment();
+ _change_notify();
}
-bool Environment::is_fog_transmit_enabled() const {
- return fog_transmit_enabled;
+bool Environment::is_adjustment_enabled() const {
+ return adjustment_enabled;
}
-void Environment::set_fog_transmit_curve(float p_curve) {
- fog_transmit_curve = p_curve;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_adjustment_brightness(float p_brightness) {
+ adjustment_brightness = p_brightness;
+ _update_adjustment();
}
-float Environment::get_fog_transmit_curve() const {
- return fog_transmit_curve;
+float Environment::get_adjustment_brightness() const {
+ return adjustment_brightness;
}
-void Environment::set_fog_height_enabled(bool p_enabled) {
- fog_height_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+void Environment::set_adjustment_contrast(float p_contrast) {
+ adjustment_contrast = p_contrast;
+ _update_adjustment();
}
-bool Environment::is_fog_height_enabled() const {
- return fog_height_enabled;
+float Environment::get_adjustment_contrast() const {
+ return adjustment_contrast;
}
-void Environment::set_fog_height_min(float p_distance) {
- fog_height_min = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+void Environment::set_adjustment_saturation(float p_saturation) {
+ adjustment_saturation = p_saturation;
+ _update_adjustment();
}
-float Environment::get_fog_height_min() const {
- return fog_height_min;
+float Environment::get_adjustment_saturation() const {
+ return adjustment_saturation;
}
-void Environment::set_fog_height_max(float p_distance) {
- fog_height_max = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
+ adjustment_color_correction = p_ramp;
+ _update_adjustment();
}
-float Environment::get_fog_height_max() const {
- return fog_height_max;
+Ref<Texture2D> Environment::get_adjustment_color_correction() const {
+ return adjustment_color_correction;
}
-void Environment::set_fog_height_curve(float p_distance) {
- fog_height_curve = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+void Environment::_update_adjustment() {
+ RS::get_singleton()->environment_set_adjustment(
+ environment,
+ adjustment_enabled,
+ adjustment_brightness,
+ adjustment_contrast,
+ adjustment_saturation,
+ adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
-float Environment::get_fog_height_curve() const {
- return fog_height_curve;
+// Private methods, constructor and destructor
+
+void Environment::_validate_property(PropertyInfo &property) const {
+ if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
+ if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "fog_aerial_perspective") {
+ if (bg_mode != BG_SKY) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+
+ if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+
+ if (property.name == "background_color") {
+ if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "background_canvas_max_layer") {
+ if (bg_mode != BG_CANVAS) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "background_camera_feed_id") {
+ if (bg_mode != BG_CAMERA_FEED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
+ static const char *hide_prefixes[] = {
+ "fog_",
+ "volumetric_fog_",
+ "auto_exposure_",
+ "ss_reflections_",
+ "ssao_",
+ "glow_",
+ "adjustment_",
+ nullptr
+
+ };
+
+ static const char *high_end_prefixes[] = {
+ "auto_exposure_",
+ "tonemap_",
+ "ss_reflections_",
+ "ssao_",
+ nullptr
+
+ };
+
+ const char **prefixes = hide_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ String enabled = prefix + "enabled";
+ if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+
+ if (RenderingServer::get_singleton()->is_low_end()) {
+ prefixes = high_end_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ if (property.name.begins_with(prefix)) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+ }
}
#ifndef DISABLE_DEPRECATED
@@ -746,160 +1000,102 @@ bool Environment::_set(const StringName &p_name, const Variant &p_value) {
#endif
void Environment::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
- ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
- ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
- ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
- ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution);
- ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id);
- ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
- ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
+ // Background
+ ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
+ ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
+ ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
+ ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
+ ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
- ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
- ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
- ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
- ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
- ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
+
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
+
+ // Ambient light
+
+ ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
+ ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
+ ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
+ ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
+ ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
+
ADD_GROUP("Ambient Light", "ambient_light_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color");
+
ADD_GROUP("Reflected Light", "reflected_light_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
- ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
- ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
-
- ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
- ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
-
- ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
- ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
- ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
- ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
- ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
- ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
- ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
-
- ADD_GROUP("Fog", "fog_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+ // Tonemap
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
-
ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
-
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
-
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
+ // SSR
+
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
-
ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
-
ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
-
ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
-
ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
@@ -910,27 +1106,22 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
+ // SSAO
+
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
-
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
-
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
-
ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
-
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
-
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
-
ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
-
ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
@@ -944,77 +1135,171 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
+ // SDFGI
+
+ ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_use_multi_bounce", "enable"), &Environment::set_sdfgi_use_multi_bounce);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_using_multi_bounce"), &Environment::is_sdfgi_using_multi_bounce);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
+
+ ADD_GROUP("SDFGI", "sdfgi_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_multi_bounce"), "set_sdfgi_use_multi_bounce", "is_sdfgi_using_multi_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
+
+ // Glow
+
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
-
- ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "enabled"), &Environment::set_glow_level);
+ ClassDB::bind_method(D_METHOD("set_glow_level_enabled", "idx", "enabled"), &Environment::set_glow_level_enabled);
ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled);
-
ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
-
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
-
ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
-
ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
-
ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
-
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
-
- ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
- ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
-
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
+ ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level", "is_glow_level_enabled", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level", "is_glow_level_enabled", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level", "is_glow_level_enabled", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level", "is_glow_level_enabled", 4);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level", "is_glow_level_enabled", 5);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6);
-
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level_enabled", "is_glow_level_enabled", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level_enabled", "is_glow_level_enabled", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level_enabled", "is_glow_level_enabled", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level_enabled", "is_glow_level_enabled", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level_enabled", "is_glow_level_enabled", 4);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level_enabled", "is_glow_level_enabled", 5);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level_enabled", "is_glow_level_enabled", 6);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
- ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
- ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
+ // Fog
+
+ ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
+ ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
+ ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
+ ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
+ ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
+ ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+
+ ADD_GROUP("Fog", "fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);
+
+ ADD_GROUP("Volumetric Fog", "volumetric_fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");
+
+ // Adjustment
+
+ ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
+ ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
-
ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
-
ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
-
ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
ADD_GROUP("Adjustments", "adjustment_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ // Constants
+
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(BG_COLOR);
BIND_ENUM_CONSTANT(BG_SKY);
@@ -1032,254 +1317,52 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
+
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
- BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
- BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
- BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
-
BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
-}
-
-Environment::Environment() {
- environment = RS::get_singleton()->environment_create();
- bg_mode = BG_CLEAR_COLOR;
- bg_sky_custom_fov = 0;
- bg_energy = 1.0;
- bg_canvas_max_layer = 0;
- ambient_energy = 1.0;
- //ambient_sky_contribution = 1.0;
- ambient_source = AMBIENT_SOURCE_BG;
- reflection_source = REFLECTION_SOURCE_BG;
- set_ambient_light_sky_contribution(1.0);
- set_camera_feed_id(1);
-
- tone_mapper = TONE_MAPPER_LINEAR;
- tonemap_exposure = 1.0;
- tonemap_white = 1.0;
- tonemap_auto_exposure = false;
- tonemap_auto_exposure_max = 8;
- tonemap_auto_exposure_min = 0.05;
- tonemap_auto_exposure_speed = 0.5;
- tonemap_auto_exposure_grey = 0.4;
-
- set_tonemapper(tone_mapper); //update
-
- adjustment_enabled = false;
- adjustment_contrast = 1.0;
- adjustment_saturation = 1.0;
- adjustment_brightness = 1.0;
-
- set_adjustment_enable(adjustment_enabled); //update
-
- ssr_enabled = false;
- ssr_max_steps = 64;
- ssr_fade_in = 0.15;
- ssr_fade_out = 2.0;
- ssr_depth_tolerance = 0.2;
-
- ssao_enabled = false;
- ssao_radius = 1;
- ssao_intensity = 1;
- ssao_bias = 0.01;
- ssao_direct_light_affect = 0.0;
- ssao_ao_channel_affect = 0.0;
- ssao_blur = SSAO_BLUR_3x3;
- set_ssao_edge_sharpness(4);
-
- glow_enabled = false;
- glow_levels = (1 << 2) | (1 << 4);
- glow_intensity = 0.8;
- glow_strength = 1.0;
- glow_mix = 0.05;
- glow_bloom = 0.0;
- glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
- glow_hdr_bleed_threshold = 1.0;
- glow_hdr_luminance_cap = 12.0;
- glow_hdr_bleed_scale = 2.0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_end = 100;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = false;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 10;
- fog_height_max = 0;
- fog_height_curve = 1;
-
- set_fog_color(Color(0.5, 0.6, 0.7));
- set_fog_sun_color(Color(1.0, 0.9, 0.7));
-}
-
-Environment::~Environment() {
- RS::get_singleton()->free(environment);
-}
-
-//////////////////////
-
-void CameraEffects::set_dof_blur_far_enabled(bool p_enable) {
- dof_blur_far_enabled = p_enable;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-bool CameraEffects::is_dof_blur_far_enabled() const {
- return dof_blur_far_enabled;
-}
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-void CameraEffects::set_dof_blur_far_distance(float p_distance) {
- dof_blur_far_distance = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_far_distance() const {
- return dof_blur_far_distance;
-}
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
-void CameraEffects::set_dof_blur_far_transition(float p_distance) {
- dof_blur_far_transition = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
}
-float CameraEffects::get_dof_blur_far_transition() const {
- return dof_blur_far_transition;
-}
+Environment::Environment() {
+ environment = RS::get_singleton()->environment_create();
-void CameraEffects::set_dof_blur_near_enabled(bool p_enable) {
- dof_blur_near_enabled = p_enable;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+ set_camera_feed_id(bg_camera_feed_id);
+ _update_ambient_light();
+ _update_tonemap();
+ _update_ssr();
+ _update_ssao();
+ _update_sdfgi();
+ _update_glow();
+ _update_fog();
+ _update_adjustment();
+ _update_volumetric_fog();
_change_notify();
}
-bool CameraEffects::is_dof_blur_near_enabled() const {
- return dof_blur_near_enabled;
-}
-
-void CameraEffects::set_dof_blur_near_distance(float p_distance) {
- dof_blur_near_distance = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_near_distance() const {
- return dof_blur_near_distance;
-}
-
-void CameraEffects::set_dof_blur_near_transition(float p_distance) {
- dof_blur_near_transition = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_near_transition() const {
- return dof_blur_near_transition;
-}
-
-void CameraEffects::set_dof_blur_amount(float p_amount) {
- dof_blur_amount = p_amount;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_amount() const {
- return dof_blur_amount;
-}
-
-void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
- override_exposure_enabled = p_enabled;
- RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
-}
-
-bool CameraEffects::is_override_exposure_enabled() const {
- return override_exposure_enabled;
-}
-
-void CameraEffects::set_override_exposure(float p_exposure) {
- override_exposure = p_exposure;
- RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
-}
-
-float CameraEffects::get_override_exposure() const {
- return override_exposure;
-}
-
-RID CameraEffects::get_rid() const {
- return camera_effects;
-}
-
-void CameraEffects::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
-
- ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
-
- ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
- ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
-
- ADD_GROUP("DOF Blur", "dof_blur_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
- ADD_GROUP("Override Exposure", "override_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
-}
-
-CameraEffects::CameraEffects() {
- camera_effects = RS::get_singleton()->camera_effects_create();
-
- dof_blur_far_enabled = false;
- dof_blur_far_distance = 10;
- dof_blur_far_transition = 5;
-
- dof_blur_near_enabled = false;
- dof_blur_near_distance = 2;
- dof_blur_near_transition = 1;
-
- set_dof_blur_amount(0.1);
-
- override_exposure_enabled = false;
- set_override_exposure(1.0);
-}
-
-CameraEffects::~CameraEffects() {
- RS::get_singleton()->free(camera_effects);
+Environment::~Environment() {
+ RS::get_singleton()->free(environment);
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index b8caa59aab..0514f0ec3c 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -41,7 +41,6 @@ class Environment : public Resource {
public:
enum BGMode {
-
BG_CLEAR_COLOR,
BG_COLOR,
BG_SKY,
@@ -68,7 +67,26 @@ public:
TONE_MAPPER_LINEAR,
TONE_MAPPER_REINHARDT,
TONE_MAPPER_FILMIC,
- TONE_MAPPER_ACES
+ TONE_MAPPER_ACES,
+ };
+
+ enum SSAOBlur {
+ SSAO_BLUR_DISABLED,
+ SSAO_BLUR_1x1,
+ SSAO_BLUR_2x2,
+ SSAO_BLUR_3x3,
+ };
+
+ enum SDFGICascades {
+ SDFGI_CASCADES_4,
+ SDFGI_CASCADES_6,
+ SDFGI_CASCADES_8,
+ };
+
+ enum SDFGIYScale {
+ SDFGI_Y_SCALE_DISABLED,
+ SDFGI_Y_SCALE_75_PERCENT,
+ SDFGI_Y_SCALE_50_PERCENT,
};
enum GlowBlendMode {
@@ -79,282 +97,310 @@ public:
GLOW_BLEND_MODE_MIX,
};
- enum SSAOBlur {
- SSAO_BLUR_DISABLED,
- SSAO_BLUR_1x1,
- SSAO_BLUR_2x2,
- SSAO_BLUR_3x3
+ enum VolumetricFogShadowFilter {
+ VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
};
private:
RID environment;
+ // Background
BGMode bg_mode = BG_CLEAR_COLOR;
Ref<Sky> bg_sky;
- float bg_sky_custom_fov;
- Vector3 sky_rotation;
+ float bg_sky_custom_fov = 0;
+ Vector3 bg_sky_rotation;
Color bg_color;
- float bg_energy;
- int bg_canvas_max_layer;
+ float bg_energy = 1.0;
+ int bg_canvas_max_layer = 0;
+ int bg_camera_feed_id = 1;
+
+ // Ambient light
Color ambient_color;
- float ambient_energy;
+ AmbientSource ambient_source = AMBIENT_SOURCE_BG;
+ float ambient_energy = 1.0;
+ float ambient_sky_contribution = 1.0;
+ ReflectionSource reflection_source = REFLECTION_SOURCE_BG;
Color ao_color;
- float ambient_sky_contribution;
- int camera_feed_id;
- AmbientSource ambient_source;
- ReflectionSource reflection_source;
+ void _update_ambient_light();
+ // Tonemap
ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
- float tonemap_exposure;
- float tonemap_white;
- bool tonemap_auto_exposure;
- float tonemap_auto_exposure_max;
- float tonemap_auto_exposure_min;
- float tonemap_auto_exposure_speed;
- float tonemap_auto_exposure_grey;
-
- bool adjustment_enabled;
- float adjustment_contrast;
- float adjustment_saturation;
- float adjustment_brightness;
- Ref<Texture2D> adjustment_color_correction;
-
- bool ssr_enabled;
- int ssr_max_steps;
- float ssr_fade_in;
- float ssr_fade_out;
- float ssr_depth_tolerance;
-
- bool ssao_enabled;
- float ssao_radius;
- float ssao_intensity;
- float ssao_bias;
- float ssao_direct_light_affect;
- float ssao_ao_channel_affect;
+ float tonemap_exposure = 1.0;
+ float tonemap_white = 1.0;
+ bool tonemap_auto_exposure_enabled = false;
+ float tonemap_auto_exposure_min = 0.05;
+ float tonemap_auto_exposure_max = 8;
+ float tonemap_auto_exposure_speed = 0.5;
+ float tonemap_auto_exposure_grey = 0.4;
+ void _update_tonemap();
+
+ // SSR
+ bool ssr_enabled = false;
+ int ssr_max_steps = 64;
+ float ssr_fade_in = 0.15;
+ float ssr_fade_out = 2.0;
+ float ssr_depth_tolerance = 0.2;
+ void _update_ssr();
+
+ // SSAO
+ bool ssao_enabled = false;
+ float ssao_radius = 1.0;
+ float ssao_intensity = 1.0;
+ float ssao_bias = 0.01;
+ float ssao_direct_light_affect = 0.0;
+ float ssao_ao_channel_affect = 0.0;
SSAOBlur ssao_blur = SSAO_BLUR_3x3;
- float ssao_edge_sharpness;
-
- bool glow_enabled;
- int glow_levels;
- float glow_intensity;
- float glow_strength;
- float glow_mix;
- float glow_bloom;
- GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_ADDITIVE;
- float glow_hdr_bleed_threshold;
- float glow_hdr_bleed_scale;
- float glow_hdr_luminance_cap;
-
- bool fog_enabled;
- Color fog_color;
- Color fog_sun_color;
- float fog_sun_amount;
-
- bool fog_depth_enabled;
- float fog_depth_begin;
- float fog_depth_end;
- float fog_depth_curve;
-
- bool fog_transmit_enabled;
- float fog_transmit_curve;
-
- bool fog_height_enabled;
- float fog_height_min;
- float fog_height_max;
- float fog_height_curve;
+ float ssao_edge_sharpness = 4.0;
+ void _update_ssao();
+
+ // SDFGI
+ bool sdfgi_enabled = false;
+ SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
+ float sdfgi_min_cell_size = 0.2;
+ SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
+ bool sdfgi_use_occlusion = false;
+ bool sdfgi_use_multibounce = false;
+ bool sdfgi_read_sky_light = false;
+ float sdfgi_energy = 1.0;
+ float sdfgi_normal_bias = 1.1;
+ float sdfgi_probe_bias = 1.1;
+ void _update_sdfgi();
+
+ // Glow
+ bool glow_enabled = false;
+ int glow_levels = (1 << 2) | (1 << 4);
+ float glow_intensity = 0.8;
+ float glow_strength = 1.0;
+ float glow_mix = 0.05;
+ float glow_bloom = 0.0;
+ GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
+ float glow_hdr_bleed_threshold = 1.0;
+ float glow_hdr_bleed_scale = 2.0;
+ float glow_hdr_luminance_cap = 12.0;
+ void _update_glow();
+
+ // Fog
+ bool fog_enabled = false;
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
+ float fog_aerial_perspective = 0.0;
+
+ void _update_fog();
+
+ // Volumetric Fog
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0.0, 0.0, 0.0);
+ float volumetric_fog_light_energy = 1.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
+ float volumetric_fog_gi_inject = 0.0;
+ void _update_volumetric_fog();
+
+ // Adjustment
+ bool adjustment_enabled = false;
+ float adjustment_brightness = 1.0;
+ float adjustment_contrast = 1.0;
+ float adjustment_saturation = 1.0;
+ Ref<Texture2D> adjustment_color_correction;
+ void _update_adjustment();
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
bool _set(const StringName &p_name, const Variant &p_value);
#endif
public:
- void set_background(BGMode p_bg);
+ virtual RID get_rid() const override;
+ // Background
+ void set_background(BGMode p_bg);
+ BGMode get_background() const;
void set_sky(const Ref<Sky> &p_sky);
+ Ref<Sky> get_sky() const;
void set_sky_custom_fov(float p_scale);
+ float get_sky_custom_fov() const;
void set_sky_rotation(const Vector3 &p_rotation);
+ Vector3 get_sky_rotation() const;
void set_bg_color(const Color &p_color);
+ Color get_bg_color() const;
void set_bg_energy(float p_energy);
+ float get_bg_energy() const;
void set_canvas_max_layer(int p_max_layer);
+ int get_canvas_max_layer() const;
+ void set_camera_feed_id(int p_id);
+ int get_camera_feed_id() const;
+
+ // Ambient light
void set_ambient_light_color(const Color &p_color);
- void set_ambient_light_energy(float p_energy);
- void set_ambient_light_sky_contribution(float p_energy);
- void set_camera_feed_id(int p_camera_feed_id);
+ Color get_ambient_light_color() const;
void set_ambient_source(AmbientSource p_source);
AmbientSource get_ambient_source() const;
- void set_reflection_source(ReflectionSource p_source);
- ReflectionSource get_reflection_source() const;
-
- BGMode get_background() const;
- Ref<Sky> get_sky() const;
- float get_sky_custom_fov() const;
- Vector3 get_sky_rotation() const;
- Color get_bg_color() const;
- float get_bg_energy() const;
- int get_canvas_max_layer() const;
- Color get_ambient_light_color() const;
+ void set_ambient_light_energy(float p_energy);
float get_ambient_light_energy() const;
+ void set_ambient_light_sky_contribution(float p_ratio);
float get_ambient_light_sky_contribution() const;
- int get_camera_feed_id() const;
+ void set_reflection_source(ReflectionSource p_source);
+ ReflectionSource get_reflection_source() const;
+ void set_ao_color(const Color &p_color);
+ Color get_ao_color() const;
+ // Tonemap
void set_tonemapper(ToneMapper p_tone_mapper);
ToneMapper get_tonemapper() const;
-
void set_tonemap_exposure(float p_exposure);
float get_tonemap_exposure() const;
-
void set_tonemap_white(float p_white);
float get_tonemap_white() const;
-
- void set_tonemap_auto_exposure(bool p_enabled);
- bool get_tonemap_auto_exposure() const;
-
- void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
- float get_tonemap_auto_exposure_max() const;
-
+ void set_tonemap_auto_exposure_enabled(bool p_enabled);
+ bool is_tonemap_auto_exposure_enabled() const;
void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
float get_tonemap_auto_exposure_min() const;
-
+ void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
+ float get_tonemap_auto_exposure_max() const;
void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
float get_tonemap_auto_exposure_speed() const;
-
void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
float get_tonemap_auto_exposure_grey() const;
- void set_adjustment_enable(bool p_enable);
- bool is_adjustment_enabled() const;
-
- void set_adjustment_brightness(float p_brightness);
- float get_adjustment_brightness() const;
-
- void set_adjustment_contrast(float p_contrast);
- float get_adjustment_contrast() const;
-
- void set_adjustment_saturation(float p_saturation);
- float get_adjustment_saturation() const;
-
- void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
- Ref<Texture2D> get_adjustment_color_correction() const;
-
- void set_ssr_enabled(bool p_enable);
+ // SSR
+ void set_ssr_enabled(bool p_enabled);
bool is_ssr_enabled() const;
-
void set_ssr_max_steps(int p_steps);
int get_ssr_max_steps() const;
-
void set_ssr_fade_in(float p_fade_in);
float get_ssr_fade_in() const;
-
void set_ssr_fade_out(float p_fade_out);
float get_ssr_fade_out() const;
-
void set_ssr_depth_tolerance(float p_depth_tolerance);
float get_ssr_depth_tolerance() const;
- void set_ssao_enabled(bool p_enable);
+ // SSAO
+ void set_ssao_enabled(bool p_enabled);
bool is_ssao_enabled() const;
-
void set_ssao_radius(float p_radius);
float get_ssao_radius() const;
-
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
-
void set_ssao_bias(float p_bias);
float get_ssao_bias() const;
-
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
-
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
-
- void set_ao_color(const Color &p_color);
- Color get_ao_color() const;
-
void set_ssao_blur(SSAOBlur p_blur);
SSAOBlur get_ssao_blur() const;
-
void set_ssao_edge_sharpness(float p_edge_sharpness);
float get_ssao_edge_sharpness() const;
+ // SDFGI
+ void set_sdfgi_enabled(bool p_enabled);
+ bool is_sdfgi_enabled() const;
+ void set_sdfgi_cascades(SDFGICascades p_cascades);
+ SDFGICascades get_sdfgi_cascades() const;
+ void set_sdfgi_min_cell_size(float p_size);
+ float get_sdfgi_min_cell_size() const;
+ void set_sdfgi_max_distance(float p_distance);
+ float get_sdfgi_max_distance() const;
+ void set_sdfgi_cascade0_distance(float p_distance);
+ float get_sdfgi_cascade0_distance() const;
+ void set_sdfgi_y_scale(SDFGIYScale p_y_scale);
+ SDFGIYScale get_sdfgi_y_scale() const;
+ void set_sdfgi_use_occlusion(bool p_enabled);
+ bool is_sdfgi_using_occlusion() const;
+ void set_sdfgi_use_multi_bounce(bool p_enabled);
+ bool is_sdfgi_using_multi_bounce() const;
+ void set_sdfgi_read_sky_light(bool p_enabled);
+ bool is_sdfgi_reading_sky_light() const;
+ void set_sdfgi_energy(float p_energy);
+ float get_sdfgi_energy() const;
+ void set_sdfgi_normal_bias(float p_bias);
+ float get_sdfgi_normal_bias() const;
+ void set_sdfgi_probe_bias(float p_bias);
+ float get_sdfgi_probe_bias() const;
+
+ // Glow
void set_glow_enabled(bool p_enabled);
bool is_glow_enabled() const;
-
- void set_glow_level(int p_level, bool p_enabled);
+ void set_glow_level_enabled(int p_level, bool p_enabled);
bool is_glow_level_enabled(int p_level) const;
-
void set_glow_intensity(float p_intensity);
float get_glow_intensity() const;
-
void set_glow_strength(float p_strength);
float get_glow_strength() const;
-
void set_glow_mix(float p_mix);
float get_glow_mix() const;
-
void set_glow_bloom(float p_threshold);
float get_glow_bloom() const;
-
void set_glow_blend_mode(GlowBlendMode p_mode);
GlowBlendMode get_glow_blend_mode() const;
-
void set_glow_hdr_bleed_threshold(float p_threshold);
float get_glow_hdr_bleed_threshold() const;
-
+ void set_glow_hdr_bleed_scale(float p_scale);
+ float get_glow_hdr_bleed_scale() const;
void set_glow_hdr_luminance_cap(float p_amount);
float get_glow_hdr_luminance_cap() const;
- void set_glow_hdr_bleed_scale(float p_scale);
- float get_glow_hdr_bleed_scale() const;
+ // Fog
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
-
- void set_fog_color(const Color &p_color);
- Color get_fog_color() const;
-
- void set_fog_sun_color(const Color &p_color);
- Color get_fog_sun_color() const;
-
- void set_fog_sun_amount(float p_amount);
- float get_fog_sun_amount() const;
-
- void set_fog_depth_enabled(bool p_enabled);
- bool is_fog_depth_enabled() const;
-
- void set_fog_depth_begin(float p_distance);
- float get_fog_depth_begin() const;
-
- void set_fog_depth_end(float p_distance);
- float get_fog_depth_end() const;
-
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
-
- void set_fog_transmit_enabled(bool p_enabled);
- bool is_fog_transmit_enabled() const;
-
- void set_fog_transmit_curve(float p_curve);
- float get_fog_transmit_curve() const;
-
- void set_fog_height_enabled(bool p_enabled);
- bool is_fog_height_enabled() const;
-
- void set_fog_height_min(float p_distance);
- float get_fog_height_min() const;
-
- void set_fog_height_max(float p_distance);
- float get_fog_height_max() const;
-
- void set_fog_height_curve(float p_distance);
- float get_fog_height_curve() const;
-
- virtual RID get_rid() const;
+ void set_fog_light_color(const Color &p_light_color);
+ Color get_fog_light_color() const;
+ void set_fog_light_energy(float p_amount);
+ float get_fog_light_energy() const;
+ void set_fog_sun_scatter(float p_amount);
+ float get_fog_sun_scatter() const;
+
+ void set_fog_density(float p_amount);
+ float get_fog_density() const;
+ void set_fog_height(float p_amount);
+ float get_fog_height() const;
+ void set_fog_height_density(float p_amount);
+ float get_fog_height_density() const;
+ void set_fog_aerial_perspective(float p_aerial_perspective);
+ float get_fog_aerial_perspective() const;
+
+ // Volumetric Fog
+ void set_volumetric_fog_enabled(bool p_enable);
+ bool is_volumetric_fog_enabled() const;
+ void set_volumetric_fog_density(float p_density);
+ float get_volumetric_fog_density() const;
+ void set_volumetric_fog_light(Color p_color);
+ Color get_volumetric_fog_light() const;
+ void set_volumetric_fog_light_energy(float p_begin);
+ float get_volumetric_fog_light_energy() const;
+ void set_volumetric_fog_length(float p_length);
+ float get_volumetric_fog_length() const;
+ void set_volumetric_fog_detail_spread(float p_detail_spread);
+ float get_volumetric_fog_detail_spread() const;
+ void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter);
+ VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;
+ void set_volumetric_fog_gi_inject(float p_gi_inject);
+ float get_volumetric_fog_gi_inject() const;
+
+ // Adjustment
+ void set_adjustment_enabled(bool p_enabled);
+ bool is_adjustment_enabled() const;
+ void set_adjustment_brightness(float p_brightness);
+ float get_adjustment_brightness() const;
+ void set_adjustment_contrast(float p_contrast);
+ float get_adjustment_contrast() const;
+ void set_adjustment_saturation(float p_saturation);
+ float get_adjustment_saturation() const;
+ void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
+ Ref<Texture2D> get_adjustment_color_correction() const;
Environment();
~Environment();
@@ -364,63 +410,10 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::GlowBlendMode)
VARIANT_ENUM_CAST(Environment::SSAOBlur)
-
-class CameraEffects : public Resource {
- GDCLASS(CameraEffects, Resource);
-
-private:
- RID camera_effects;
-
- bool dof_blur_far_enabled;
- float dof_blur_far_distance;
- float dof_blur_far_transition;
-
- bool dof_blur_near_enabled;
- float dof_blur_near_distance;
- float dof_blur_near_transition;
-
- float dof_blur_amount;
-
- bool override_exposure_enabled;
- float override_exposure;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_dof_blur_far_enabled(bool p_enable);
- bool is_dof_blur_far_enabled() const;
-
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
-
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
-
- void set_dof_blur_near_enabled(bool p_enable);
- bool is_dof_blur_near_enabled() const;
-
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
-
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
-
- void set_dof_blur_amount(float p_amount);
- float get_dof_blur_amount() const;
-
- void set_override_exposure_enabled(bool p_enabled);
- bool is_override_exposure_enabled() const;
-
- void set_override_exposure(float p_exposure);
- float get_override_exposure() const;
-
- virtual RID get_rid() const;
-
- CameraEffects();
- ~CameraEffects();
-};
+VARIANT_ENUM_CAST(Environment::SDFGICascades)
+VARIANT_ENUM_CAST(Environment::SDFGIYScale)
+VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter)
#endif // ENVIRONMENT_H
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 1878b174e8..b75657c2c2 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -31,7 +31,6 @@
#include "font.h"
#include "core/io/resource_loader.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/file_access.h"
void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const {
@@ -93,6 +92,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent);
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
+ ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
@@ -124,7 +124,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) {
Vector<int> BitmapFont::_get_chars() const {
Vector<int> chars;
- const CharType *key = nullptr;
+ const char32_t *key = nullptr;
while ((key = char_map.next(key))) {
const Character *c = char_map.getptr(*key);
@@ -271,7 +271,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
}
}
} else if (type == "char") {
- CharType idx = 0;
+ char32_t idx = 0;
if (keys.has("id")) {
idx = keys["id"].to_int();
}
@@ -312,7 +312,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
add_char(idx, texture, rect, ofs, advance);
} else if (type == "kerning") {
- CharType first = 0, second = 0;
+ char32_t first = 0, second = 0;
int k = 0;
if (keys.has("first")) {
@@ -384,10 +384,10 @@ int BitmapFont::get_character_count() const {
return char_map.size();
};
-Vector<CharType> BitmapFont::get_char_keys() const {
- Vector<CharType> chars;
+Vector<char32_t> BitmapFont::get_char_keys() const {
+ Vector<char32_t> chars;
chars.resize(char_map.size());
- const CharType *ct = nullptr;
+ const char32_t *ct = nullptr;
int count = 0;
while ((ct = char_map.next(ct))) {
chars.write[count++] = *ct;
@@ -396,7 +396,7 @@ Vector<CharType> BitmapFont::get_char_keys() const {
return chars;
};
-BitmapFont::Character BitmapFont::get_character(CharType p_char) const {
+BitmapFont::Character BitmapFont::get_character(char32_t p_char) const {
if (!char_map.has(p_char)) {
ERR_FAIL_V(Character());
};
@@ -404,7 +404,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const {
return char_map[p_char];
};
-void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
if (p_advance < 0) {
p_advance = p_rect.size.width;
}
@@ -419,7 +419,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec
char_map[p_char] = c;
}
-void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) {
+void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
KerningPairKey kpk;
kpk.A = p_A;
kpk.B = p_B;
@@ -443,7 +443,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const {
return ret;
}
-int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const {
+int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const {
KerningPairKey kpk;
kpk.A = p_A;
kpk.B = p_B;
@@ -481,7 +481,7 @@ Size2 Font::get_string_size(const String &p_string) const {
if (l == 0) {
return Size2(0, get_height());
}
- const CharType *sptr = &p_string[0];
+ const char32_t *sptr = &p_string[0];
for (int i = 0; i < l; i++) {
w += get_char_size(sptr[i], sptr[i + 1]).width;
@@ -533,7 +533,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const {
return fallback;
}
-float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
@@ -555,7 +555,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c
return get_char_size(p_char, p_next).width;
}
-Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const {
+Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
@@ -596,8 +596,6 @@ void BitmapFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count);
ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture);
- ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &BitmapFont::get_char_size, DEFVAL(0));
-
ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint);
ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear);
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 14312308bb..c739520da3 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -49,7 +49,7 @@ public:
virtual float get_underline_position() const = 0;
virtual float get_underline_thickness() const = 0;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0;
Size2 get_string_size(const String &p_string) const;
Size2 get_wordwrap_string_size(const String &p_string, float p_width) const;
@@ -59,7 +59,7 @@ public:
void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const;
virtual bool has_outline() const { return false; }
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
void update_changes();
Font();
@@ -74,8 +74,8 @@ class FontDrawer {
struct PendingDraw {
RID canvas_item;
Point2 pos;
- CharType chr;
- CharType next;
+ char32_t chr;
+ char32_t next;
Color modulate;
};
@@ -88,7 +88,7 @@ public:
has_outline = p_font->has_outline();
}
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
if (has_outline) {
PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate };
pending_draws.push_back(draw);
@@ -137,7 +137,7 @@ public:
};
private:
- HashMap<CharType, Character> char_map;
+ HashMap<char32_t, Character> char_map;
Map<KerningPairKey, int> kerning_map;
float height;
@@ -160,29 +160,29 @@ public:
Error create_from_fnt(const String &p_file);
void set_height(float p_height);
- float get_height() const;
+ float get_height() const override;
void set_ascent(float p_ascent);
- float get_ascent() const;
- float get_descent() const;
- float get_underline_position() const;
- float get_underline_thickness() const;
+ float get_ascent() const override;
+ float get_descent() const override;
+ float get_underline_position() const override;
+ float get_underline_thickness() const override;
void add_texture(const Ref<Texture2D> &p_texture);
- void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
+ void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
int get_character_count() const;
- Vector<CharType> get_char_keys() const;
- Character get_character(CharType p_char) const;
+ Vector<char32_t> get_char_keys() const;
+ Character get_character(char32_t p_char) const;
int get_texture_count() const;
Ref<Texture2D> get_texture(int p_idx) const;
- void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
- int get_kerning_pair(CharType p_A, CharType p_B) const;
+ void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+ int get_kerning_pair(char32_t p_A, char32_t p_B) const;
Vector<KerningPairKey> get_kerning_pair_keys() const;
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
+ Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override;
void set_fallback(const Ref<BitmapFont> &p_fallback);
Ref<BitmapFont> get_fallback() const;
@@ -190,9 +190,9 @@ public:
void clear();
void set_distance_field_hint(bool p_distance_field);
- bool is_distance_field_hint() const;
+ bool is_distance_field_hint() const override;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
BitmapFont();
~BitmapFont();
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index d271c906ff..b720653f91 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -129,7 +129,7 @@ void Gradient::add_point(float p_offset, const Color &p_color) {
void Gradient::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
- ERR_FAIL_COND(points.size() <= 2);
+ ERR_FAIL_COND(points.size() <= 1);
points.remove(p_index);
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -141,32 +141,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) {
}
void Gradient::set_offset(int pos, const float offset) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].offset = offset;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Gradient::get_offset(int pos) const {
+float Gradient::get_offset(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), 0.0);
+ _update_sorting();
return points[pos].offset;
}
void Gradient::set_color(int pos, const Color &color) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].color = color;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Color Gradient::get_color(int pos) const {
+Color Gradient::get_color(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), Color());
+ _update_sorting();
return points[pos].color;
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index d40dcc8d44..6518b13ee8 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -49,6 +49,12 @@ public:
private:
Vector<Point> points;
bool is_sorted;
+ _FORCE_INLINE_ void _update_sorting() {
+ if (!is_sorted) {
+ points.sort();
+ is_sorted = true;
+ }
+ }
protected:
static void _bind_methods();
@@ -64,10 +70,10 @@ public:
Vector<Point> &get_points();
void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
+ float get_offset(int pos);
void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
+ Color get_color(int pos);
void set_offsets(const Vector<float> &p_offsets);
Vector<float> get_offsets() const;
@@ -80,10 +86,7 @@ public:
return Color(0, 0, 0, 1);
}
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
+ _update_sorting();
//binary search
int low = 0;
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index e112c6b436..2ae47bcf3c 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "height_map_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
if ((map_width != 0) && (map_depth != 0)) {
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 291d41a34e..9ee8b49689 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -44,7 +44,7 @@ class HeightMapShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_map_width(int p_new);
@@ -54,8 +54,8 @@ public:
void set_map_data(PackedFloat32Array p_new);
PackedFloat32Array get_map_data() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
};
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 802ccaaee6..58653c5f4a 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "line_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -38,7 +39,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 74e8d57d03..7e67a8f67c 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -45,7 +45,7 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_normal(const Vector2 &p_normal);
void set_distance(real_t p_distance);
@@ -53,9 +53,9 @@ public:
Vector2 get_normal() const;
real_t get_distance() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
LineShape2D();
};
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 433e3d304e..b5bdd77eb5 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -52,7 +52,7 @@ protected:
static void _bind_methods();
virtual bool _can_do_next_pass() const { return false; }
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
enum {
@@ -65,7 +65,7 @@ public:
void set_render_priority(int p_priority);
int get_render_priority() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
virtual Shader::Mode get_shader_mode() const = 0;
Material();
@@ -85,9 +85,9 @@ protected:
static void _bind_methods();
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
void _shader_changed();
@@ -98,7 +98,7 @@ public:
void set_shader_param(const StringName &p_param, const Variant &p_value);
Variant get_shader_param(const StringName &p_param) const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
ShaderMaterial();
~ShaderMaterial();
@@ -496,8 +496,8 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- virtual bool _can_do_next_pass() const { return true; }
+ void _validate_property(PropertyInfo &property) const override;
+ virtual bool _can_do_next_pass() const override { return true; }
public:
void set_albedo(const Color &p_albedo);
@@ -697,7 +697,7 @@ public:
RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
BaseMaterial3D(bool p_orm);
virtual ~BaseMaterial3D();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 10f0a040d0..e9606e03e6 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -872,7 +872,6 @@ Array ArrayMesh::_get_surfaces() const {
ret.push_back(data);
}
- print_line("Saving surfaces: " + itos(ret.size()));
return ret;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 44e4e78322..b0a30a5627 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -194,13 +194,13 @@ public:
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
- Array surface_get_arrays(int p_surface) const;
- Array surface_get_blend_shape_arrays(int p_surface) const;
- Dictionary surface_get_lods(int p_surface) const;
+ Array surface_get_arrays(int p_surface) const override;
+ Array surface_get_blend_shape_arrays(int p_surface) const override;
+ Dictionary surface_get_lods(int p_surface) const override;
void add_blend_shape(const StringName &p_name);
- int get_blend_shape_count() const;
- StringName get_blend_shape_name(int p_index) const;
+ int get_blend_shape_count() const override;
+ StringName get_blend_shape_name(int p_index) const override;
void clear_blend_shapes();
void set_blend_shape_mode(BlendShapeMode p_mode);
@@ -208,21 +208,20 @@ public:
void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- int get_surface_count() const;
- void surface_remove(int p_idx);
+ int get_surface_count() const override;
void clear_surfaces();
void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
- int surface_get_array_len(int p_idx) const;
- int surface_get_array_index_len(int p_idx) const;
- uint32_t surface_get_format(int p_idx) const;
- PrimitiveType surface_get_primitive_type(int p_idx) const;
+ int surface_get_array_len(int p_idx) const override;
+ int surface_get_array_index_len(int p_idx) const override;
+ uint32_t surface_get_format(int p_idx) const override;
+ PrimitiveType surface_get_primitive_type(int p_idx) const override;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
- virtual Ref<Material> surface_get_material(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
+ virtual Ref<Material> surface_get_material(int p_idx) const override;
int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
@@ -231,15 +230,15 @@ public:
void set_custom_aabb(const AABB &p_custom);
AABB get_custom_aabb() const;
- AABB get_aabb() const;
- virtual RID get_rid() const;
+ AABB get_aabb() const override;
+ virtual RID get_rid() const override;
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
ArrayMesh();
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 7b78398669..450e2c16e3 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRID_THEME_H
-#define GRID_THEME_H
+#ifndef MESH_LIBRARY_H
+#define MESH_LIBRARY_H
#include "core/map.h"
#include "core/resource.h"
@@ -96,4 +96,4 @@ public:
~MeshLibrary();
};
-#endif // CUBE_GRID_THEME_H
+#endif // MESH_LIBRARY_H
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 8478789d41..16f5998a04 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -105,7 +105,7 @@ public:
virtual AABB get_aabb() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
MultiMesh();
~MultiMesh();
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 6b9d1964f5..b94f4408e1 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -54,7 +54,7 @@ class NavigationMesh : public Resource {
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 058e89cf2e..5e8bfd9387 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -98,6 +98,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
parent = nparent;
+ } else {
+ // i == 0 is root node. Confirm that it doesn't have a parent defined.
+ ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
}
Node *node = nullptr;
@@ -845,7 +848,7 @@ Error SceneState::pack(Node *p_scene) {
Map<Node *, int> node_map;
Map<Node *, int> nodepath_map;
- //if using scene inheritance, pack the scene it inherits from
+ // If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
String path = scene->get_scene_inherited_state()->get_path();
Ref<PackedScene> instance = ResourceLoader::load(path);
@@ -853,8 +856,8 @@ Error SceneState::pack(Node *p_scene) {
base_scene_idx = _vm_get_variant(instance, variant_map);
}
}
- //instanced, only direct sub-scnes are supported of course
+ // Instanced, only direct sub-scenes are supported of course.
Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
if (err) {
clear();
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 898d5ff11f..004758afa5 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -200,7 +200,7 @@ class PackedScene : public Resource {
Dictionary _get_bundled_scene() const;
protected:
- virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
+ virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
static void _bind_methods();
public:
@@ -220,9 +220,9 @@ public:
void recreate_state();
void replace_state(Ref<SceneState> p_by);
- virtual void set_path(const String &p_path, bool p_take_over = false);
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
+ virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
#endif
Ref<SceneState> get_state();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index fc92a721db..a286184aee 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -91,13 +91,16 @@ void ParticlesMaterial::init_shaders() {
shader_names->emission_texture_normal = "emission_texture_normal";
shader_names->emission_texture_color = "emission_texture_color";
- shader_names->trail_divisor = "trail_divisor";
- shader_names->trail_size_modifier = "trail_size_modifier";
- shader_names->trail_color_modifier = "trail_color_modifier";
-
shader_names->gravity = "gravity";
shader_names->lifetime_randomness = "lifetime_randomness";
+
+ shader_names->sub_emitter_frequency = "sub_emitter_frequency";
+ shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end";
+ shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity";
+
+ shader_names->collision_friction = "collision_friction";
+ shader_names->collision_bounce = "collision_bounce";
}
void ParticlesMaterial::finish_shaders() {
@@ -136,6 +139,10 @@ void ParticlesMaterial::_update_shader() {
String code = "shader_type particles;\n";
+ if (collision_scale) {
+ code += "render_mode collision_use_scale;\n";
+ }
+
code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
@@ -192,9 +199,17 @@ void ParticlesMaterial::_update_shader() {
}
}
- code += "uniform vec4 color_value : hint_color;\n";
+ if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
+ if (sub_emitter_mode == SUB_EMITTER_CONSTANT) {
+ code += "uniform float sub_emitter_frequency;\n";
+ }
+ if (sub_emitter_mode == SUB_EMITTER_AT_END) {
+ code += "uniform int sub_emitter_amount_at_end;\n";
+ }
+ code += "uniform bool sub_emitter_keep_velocity;\n";
+ }
- code += "uniform int trail_divisor;\n";
+ code += "uniform vec4 color_value : hint_color;\n";
code += "uniform vec3 gravity;\n";
@@ -239,12 +254,9 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D anim_offset_texture;\n";
}
- if (trail_size_modifier.is_valid()) {
- code += "uniform sampler2D trail_size_modifier;\n";
- }
-
- if (trail_color_modifier.is_valid()) {
- code += "uniform sampler2D trail_color_modifier;\n";
+ if (collision_enabled) {
+ code += "uniform float collision_friction;\n";
+ code += "uniform float collision_bounce;\n";
}
//need a random function
@@ -277,8 +289,8 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void vertex() {\n";
- code += " uint base_number = NUMBER / uint(trail_divisor);\n";
+ code += "void compute() {\n";
+ code += " uint base_number = NUMBER;\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
code += " float scale_rand = rand_from_seed(alt_seed);\n";
@@ -293,17 +305,7 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " bool restart = false;\n";
- code += " if (CUSTOM.y > CUSTOM.w) {\n";
- code += " restart = true;\n";
- code += " }\n\n";
- code += " if (RESTART || restart) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_linear_velocity = 0.0;\n";
- }
+ code += " if (RESTART) {\n";
if (tex_parameters[PARAM_ANGLE].is_valid()) {
code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -319,25 +321,34 @@ void ParticlesMaterial::_update_shader() {
code += " float spread_rad = spread * degree_to_rad;\n";
+ code += " if (RESTART_VELOCITY) {\n";
+
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ } else {
+ code += " float tex_linear_velocity = 0.0;\n";
+ }
+
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
- code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec_direction = normalize(vec_direction);\n";
- code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
+ code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec_direction = normalize(vec_direction);\n";
+ code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
+ code += " }\n";
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
@@ -345,35 +356,38 @@ void ParticlesMaterial::_update_shader() {
code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " if (RESTART_POSITION) {\n";
+
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
- //do none
+ //do none, identity (will later be multiplied by emission transform)
+ code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (flags[FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
}
}
} break;
@@ -381,12 +395,14 @@ void ParticlesMaterial::_update_shader() {
break;
}
}
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+
+ code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
+ code += " }\n";
code += " } else {\n";
@@ -472,6 +488,10 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
}
+ if (attractor_interaction_enabled) {
+ code += " force += ATTRACTOR_FORCE;\n\n";
+ }
+
code += " // apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
code += " // orbit velocity\n";
@@ -540,11 +560,6 @@ void ParticlesMaterial::_update_shader() {
if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
- if (trail_color_modifier.is_valid()) {
- code += " if (trail_divisor > 1) {\n";
- code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n";
- code += " }\n";
- }
code += "\n";
if (flags[FLAG_DISABLE_Z]) {
@@ -592,11 +607,6 @@ void ParticlesMaterial::_update_shader() {
code += " if (base_scale < 0.000001) {\n";
code += " base_scale = 0.000001;\n";
code += " }\n";
- if (trail_size_modifier.is_valid()) {
- code += " if (trail_divisor > 1) {\n";
- code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n";
- code += " }\n";
- }
code += " TRANSFORM[0].xyz *= base_scale;\n";
code += " TRANSFORM[1].xyz *= base_scale;\n";
@@ -605,6 +615,41 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
+ if (collision_enabled) {
+ code += " if (COLLIDED) {\n";
+ code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n";
+ code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n";
+ code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n";
+ code += " }\n";
+ }
+ if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
+ code += " int emit_count = 0;\n";
+ switch (sub_emitter_mode) {
+ case SUB_EMITTER_CONSTANT: {
+ code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n";
+ code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n";
+ code += " if (DELTA >= interval_rem) emit_count = 1;\n";
+ } break;
+ case SUB_EMITTER_AT_COLLISION: {
+ //not implemented yet
+ code += " if (COLLIDED) emit_count = 1;\n";
+ } break;
+ case SUB_EMITTER_AT_END: {
+ //not implemented yet
+ code += " float unit_delta = DELTA/LIFETIME;\n";
+ code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter
+ code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n";
+ } break;
+ default: {
+ }
+ }
+ code += " for(int i=0;i<emit_count;i++) {\n";
+ code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n";
+ code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n";
+ code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
+ code += " }";
+ }
+
code += " if (CUSTOM.y > CUSTOM.w) {";
code += " ACTIVE = false;\n";
code += " }\n";
@@ -951,41 +996,6 @@ int ParticlesMaterial::get_emission_point_count() const {
return emission_point_count;
}
-void ParticlesMaterial::set_trail_divisor(int p_divisor) {
- trail_divisor = p_divisor;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
-}
-
-int ParticlesMaterial::get_trail_divisor() const {
- return trail_divisor;
-}
-
-void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
- trail_size_modifier = p_trail_size_modifier;
-
- Ref<CurveTexture> curve = trail_size_modifier;
- if (curve.is_valid()) {
- curve->ensure_default_setup();
- }
-
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
- _queue_shader_change();
-}
-
-Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
- return trail_size_modifier;
-}
-
-void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
- trail_color_modifier = p_trail_color_modifier;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
- _queue_shader_change();
-}
-
-Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
- return trail_color_modifier;
-}
-
void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
gravity = p_gravity;
Vector3 gset = gravity;
@@ -1038,11 +1048,99 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
+ property.usage = 0;
+ }
+
+ if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
+ property.usage = 0;
+ }
+
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
+void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
+ sub_emitter_mode = p_sub_emitter_mode;
+ _queue_shader_change();
+ _change_notify();
+}
+
+ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const {
+ return sub_emitter_mode;
+}
+
+void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
+ sub_emitter_frequency = p_frequency;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+}
+float ParticlesMaterial::get_sub_emitter_frequency() const {
+ return sub_emitter_frequency;
+}
+
+void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) {
+ sub_emitter_amount_at_end = p_amount;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount);
+}
+
+int ParticlesMaterial::get_sub_emitter_amount_at_end() const {
+ return sub_emitter_amount_at_end;
+}
+
+void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
+ sub_emitter_keep_velocity = p_enable;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable);
+}
+bool ParticlesMaterial::get_sub_emitter_keep_velocity() const {
+ return sub_emitter_keep_velocity;
+}
+
+void ParticlesMaterial::set_attractor_interaction_enabled(bool p_enable) {
+ attractor_interaction_enabled = p_enable;
+ _queue_shader_change();
+}
+
+bool ParticlesMaterial::is_attractor_interaction_enabled() const {
+ return attractor_interaction_enabled;
+}
+
+void ParticlesMaterial::set_collision_enabled(bool p_enabled) {
+ collision_enabled = p_enabled;
+ _queue_shader_change();
+}
+
+bool ParticlesMaterial::is_collision_enabled() const {
+ return collision_enabled;
+}
+
+void ParticlesMaterial::set_collision_use_scale(bool p_scale) {
+ collision_scale = p_scale;
+ _queue_shader_change();
+}
+
+bool ParticlesMaterial::is_collision_using_scale() const {
+ return collision_scale;
+}
+
+void ParticlesMaterial::set_collision_friction(float p_friction) {
+ collision_friction = p_friction;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction);
+}
+
+float ParticlesMaterial::get_collision_friction() const {
+ return collision_friction;
+}
+
+void ParticlesMaterial::set_collision_bounce(float p_bounce) {
+ collision_bounce = p_bounce;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce);
+}
+
+float ParticlesMaterial::get_collision_bounce() const {
+ return collision_bounce;
+}
+
Shader::Mode ParticlesMaterial::get_shader_mode() const {
return Shader::MODE_PARTICLES;
}
@@ -1096,27 +1194,42 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
- ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
- ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
-
- ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
-
- ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
-
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled);
+ ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled);
+ ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale);
+ ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale);
+
+ ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticlesMaterial::set_collision_friction);
+ ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticlesMaterial::get_collision_friction);
+
+ ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticlesMaterial::set_collision_bounce);
+ ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticlesMaterial::get_collision_bounce);
+
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_GROUP("Trail", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
+
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
@@ -1186,6 +1299,20 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
+ ADD_GROUP("Sub Emitter", "sub_emitter_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
+
+ ADD_GROUP("Attractor Interaction", "attractor_interaction_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale");
+
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
@@ -1211,6 +1338,12 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
+
+ BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION);
+ BIND_ENUM_CONSTANT(SUB_EMITTER_MAX);
}
ParticlesMaterial::ParticlesMaterial() :
@@ -1233,11 +1366,21 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
- set_trail_divisor(1);
set_gravity(Vector3(0, -9.8, 0));
set_lifetime_randomness(0);
emission_point_count = 1;
+ set_sub_emitter_mode(SUB_EMITTER_DISABLED);
+ set_sub_emitter_frequency(4);
+ set_sub_emitter_amount_at_end(1);
+ set_sub_emitter_keep_velocity(false);
+
+ set_attractor_interaction_enabled(true);
+ set_collision_enabled(true);
+ set_collision_bounce(0.0);
+ set_collision_friction(0.0);
+ set_collision_use_scale(false);
+
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index a1a4c38842..7aca708889 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -34,12 +34,18 @@
#ifndef PARTICLES_MATERIAL_H
#define PARTICLES_MATERIAL_H
+/*
+ TODO:
+-Path following
+-Emitter positions deformable by bones
+-Proper trails
+*/
+
class ParticlesMaterial : public Material {
GDCLASS(ParticlesMaterial, Material);
public:
enum Parameter {
-
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
PARAM_ORBIT_VELOCITY,
@@ -71,6 +77,14 @@ public:
EMISSION_SHAPE_MAX
};
+ enum SubEmitterMode {
+ SUB_EMITTER_DISABLED,
+ SUB_EMITTER_CONSTANT,
+ SUB_EMITTER_AT_END,
+ SUB_EMITTER_AT_COLLISION,
+ SUB_EMITTER_MAX
+ };
+
private:
union MaterialKey {
struct {
@@ -78,10 +92,12 @@ private:
uint32_t texture_color : 1;
uint32_t flags : 4;
uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
+ uint32_t sub_emitter : 2;
+ uint32_t attractor_enabled : 1;
+ uint32_t collision_enabled : 1;
+ uint32_t collision_scale : 1;
};
uint32_t key;
@@ -116,9 +132,11 @@ private:
mk.texture_color = color_ramp.is_valid() ? 1 : 0;
mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
+ mk.sub_emitter = sub_emitter_mode;
+ mk.collision_enabled = collision_enabled;
+ mk.attractor_enabled = attractor_interaction_enabled;
+ mk.collision_scale = collision_scale;
return mk;
}
@@ -178,13 +196,16 @@ private:
StringName emission_texture_normal;
StringName emission_texture_color;
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
-
StringName gravity;
StringName lifetime_randomness;
+
+ StringName sub_emitter_frequency;
+ StringName sub_emitter_amount_at_end;
+ StringName sub_emitter_keep_velocity;
+
+ StringName collision_friction;
+ StringName collision_bounce;
};
static ShaderNames *shader_names;
@@ -218,20 +239,25 @@ private:
bool anim_loop;
- int trail_divisor;
-
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
-
Vector3 gravity;
float lifetime_randomness;
+ SubEmitterMode sub_emitter_mode;
+ float sub_emitter_frequency;
+ int sub_emitter_amount_at_end;
+ bool sub_emitter_keep_velocity;
//do not save emission points here
+ bool attractor_interaction_enabled;
+ bool collision_enabled;
+ bool collision_scale;
+ float collision_friction;
+ float collision_bounce;
+
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_direction(Vector3 p_direction);
@@ -277,28 +303,46 @@ public:
Ref<Texture2D> get_emission_color_texture() const;
int get_emission_point_count() const;
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
-
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
-
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
-
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
void set_lifetime_randomness(float p_lifetime);
float get_lifetime_randomness() const;
+ void set_attractor_interaction_enabled(bool p_enable);
+ bool is_attractor_interaction_enabled() const;
+
+ void set_collision_enabled(bool p_enabled);
+ bool is_collision_enabled() const;
+
+ void set_collision_use_scale(bool p_scale);
+ bool is_collision_using_scale() const;
+
+ void set_collision_friction(float p_friction);
+ float get_collision_friction() const;
+
+ void set_collision_bounce(float p_bounce);
+ float get_collision_bounce() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
+ void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode);
+ SubEmitterMode get_sub_emitter_mode() const;
+
+ void set_sub_emitter_frequency(float p_frequency);
+ float get_sub_emitter_frequency() const;
+
+ void set_sub_emitter_amount_at_end(int p_amount);
+ int get_sub_emitter_amount_at_end() const;
+
+ void set_sub_emitter_keep_velocity(bool p_enable);
+ bool get_sub_emitter_keep_velocity() const;
+
RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
ParticlesMaterial();
~ParticlesMaterial();
@@ -307,5 +351,6 @@ public:
VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
+VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
#endif // PARTICLES_MATERIAL_H
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 2a5cd1101a..59bf8c0e13 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -43,9 +43,9 @@ void PhysicsMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 0546c92948..df98d4cfd4 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_path_finder.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
@@ -40,7 +40,7 @@ bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, p_point, outside_point, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) {
crosses++;
}
}
@@ -114,7 +114,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
valid = false;
break;
}
@@ -147,7 +147,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(from, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg);
float d = from.distance_squared_to(closest);
if (d < closest_dist) {
@@ -171,7 +171,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(to, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg);
float d = to.distance_squared_to(closest);
if (d < closest_dist) {
@@ -200,7 +200,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
can_see_eachother = false;
break;
}
@@ -255,7 +255,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
e.points[1] != ignore_from_edge.points[1] &&
e.points[0] != ignore_from_edge.points[0] &&
e.points[1] != ignore_from_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a, b, from, points[i].pos, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) {
valid_a = false;
}
}
@@ -266,7 +266,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
e.points[1] != ignore_to_edge.points[1] &&
e.points[0] != ignore_to_edge.points[0] &&
e.points[1] != ignore_to_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a, b, to, points[i].pos, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) {
valid_b = false;
}
}
@@ -499,7 +499,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg);
float d = p_point.distance_squared_to(closest);
if (d < closest_dist) {
@@ -521,7 +521,7 @@ Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, cons
Vector2 b = points[E->get().points[1]].pos;
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(a, b, p_from, p_to, &res)) {
+ if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) {
inters.push_back(res);
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 99edf26dc1..8d9c5f07b2 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -204,7 +204,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 3cffa44e3a..f0ae611b5e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -67,20 +67,20 @@ protected:
void _request_update();
public:
- virtual int get_surface_count() const;
- virtual int surface_get_array_len(int p_idx) const;
- virtual int surface_get_array_index_len(int p_idx) const;
- virtual Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const;
- virtual Dictionary surface_get_lods(int p_surface) const;
- virtual uint32_t surface_get_format(int p_idx) const;
- virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
- virtual Ref<Material> surface_get_material(int p_idx) const;
- virtual int get_blend_shape_count() const;
- virtual StringName get_blend_shape_name(int p_index) const;
- virtual AABB get_aabb() const;
- virtual RID get_rid() const;
+ virtual int get_surface_count() const override;
+ virtual int surface_get_array_len(int p_idx) const override;
+ virtual int surface_get_array_index_len(int p_idx) const override;
+ virtual Array surface_get_arrays(int p_surface) const override;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const override;
+ virtual Dictionary surface_get_lods(int p_surface) const override;
+ virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
+ virtual Ref<Material> surface_get_material(int p_idx) const override;
+ virtual int get_blend_shape_count() const override;
+ virtual StringName get_blend_shape_name(int p_index) const override;
+ virtual AABB get_aabb() const override;
+ virtual RID get_rid() const override;
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
@@ -111,7 +111,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_radius(const float p_radius);
@@ -143,7 +143,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_size(const Vector3 &p_size);
@@ -177,7 +177,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_top_radius(const float p_radius);
@@ -211,7 +211,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_size(const Size2 &p_size);
@@ -241,7 +241,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_left_to_right(const float p_left_to_right);
@@ -274,7 +274,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
QuadMesh();
@@ -298,7 +298,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_radius(const float p_radius);
@@ -327,7 +327,7 @@ class PointMesh : public PrimitiveMesh {
GDCLASS(PointMesh, PrimitiveMesh)
protected:
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
PointMesh();
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
new file mode 100644
index 0000000000..67c4f84749
--- /dev/null
+++ b/scene/resources/ray_shape_2d.cpp
@@ -0,0 +1,105 @@
+/*************************************************************************/
+/* ray_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+void RayShape2D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
+ emit_changed();
+}
+
+void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ Vector2 tip = Vector2(0, get_length());
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ Vector<Vector2> pts;
+ float tsize = 4;
+ pts.push_back(tip + Vector2(0, tsize));
+ pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
+ pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(p_color);
+ }
+ RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
+}
+
+Rect2 RayShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = Vector2();
+ rect.expand_to(Vector2(0, length));
+ rect = rect.grow(Math_SQRT12 * 4);
+ return rect;
+}
+
+real_t RayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
+void RayShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
+}
+
+void RayShape2D::set_length(real_t p_length) {
+ length = p_length;
+ _update_shape();
+}
+
+real_t RayShape2D::get_length() const {
+ return length;
+}
+
+void RayShape2D::set_slips_on_slope(bool p_active) {
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
+RayShape2D::RayShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
+ length = 20;
+ slips_on_slope = false;
+ _update_shape();
+}
diff --git a/scene/gui/tool_button.h b/scene/resources/ray_shape_2d.h
index 9848b21381..c8202ca16c 100644
--- a/scene/gui/tool_button.h
+++ b/scene/resources/ray_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* tool_button.h */
+/* ray_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,34 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TOOL_BUTTON_H
-#define TOOL_BUTTON_H
+#ifndef RAY_SHAPE_2D_H
+#define RAY_SHAPE_2D_H
-#include "scene/gui/button.h"
+#include "scene/resources/shape_2d.h"
-class ToolButton : public Button {
- GDCLASS(ToolButton, Button);
+class RayShape2D : public Shape2D {
+ GDCLASS(RayShape2D, Shape2D);
+
+ real_t length;
+ bool slips_on_slope;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
public:
- ToolButton();
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
+
+ RayShape2D();
};
-#endif // TOOL_BUTTON_H
+#endif // RAY_SHAPE_2D_H
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index 17205a500a..39df4c22f9 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
+Vector<Vector3> RayShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, get_length()));
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index ef849d2dee..a1a6702564 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -39,7 +39,7 @@ class RayShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_length(float p_length);
@@ -48,8 +48,8 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
RayShape3D();
};
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 68fc539085..6efa7ab9c8 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -46,9 +46,9 @@ public:
void set_extents(const Vector2 &p_extents);
Vector2 get_extents() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
RectangleShape2D();
};
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 93db8b725f..ba39593690 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -572,7 +572,7 @@ Error ResourceLoaderText::load() {
}
}
- if (progress) {
+ if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
}
@@ -640,7 +640,7 @@ Error ResourceLoaderText::load() {
return error;
} else {
error = OK;
- if (progress) {
+ if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
@@ -674,7 +674,7 @@ Error ResourceLoaderText::load() {
resource_current++;
- if (progress) {
+ if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
@@ -1763,6 +1763,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
for (int i = 0; i < state->get_connection_count(); i++) {
+ if (i == 0) {
+ f->store_line("");
+ }
+
String connstr = "[connection";
connstr += " signal=\"" + String(state->get_connection_signal(i)) + "\"";
connstr += " from=\"" + String(state->get_connection_source(i).simplified()) + "\"";
@@ -1786,7 +1790,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Vector<NodePath> editable_instances = state->get_editable_instances();
for (int i = 0; i < editable_instances.size(); i++) {
- f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]");
+ if (i == 0) {
+ f->store_line("");
+ }
+ f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]");
}
}
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 7b409eebbb..b1001203a1 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -30,12 +30,13 @@
#include "segment_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 l[2] = { a, b };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
return p_point.distance_to(closest) < p_tolerance;
}
@@ -97,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
b = Vector2(0, 10);
_update_shape();
}
-
-////////////////////////////////////////////////////////////
-
-void RayShape2D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
- emit_changed();
-}
-
-void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
-
- RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
-}
-
-Rect2 RayShape2D::get_rect() const {
- Rect2 rect;
- rect.position = Vector2();
- rect.expand_to(Vector2(0, length));
- rect = rect.grow(Math_SQRT12 * 4);
- return rect;
-}
-
-real_t RayShape2D::get_enclosing_radius() const {
- return length;
-}
-
-void RayShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
-
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
-}
-
-void RayShape2D::set_length(real_t p_length) {
- length = p_length;
- _update_shape();
-}
-
-real_t RayShape2D::get_length() const {
- return length;
-}
-
-void RayShape2D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
-}
-
-bool RayShape2D::get_slips_on_slope() const {
- return slips_on_slope;
-}
-
-RayShape2D::RayShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
- _update_shape();
-}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index ca10c24f07..31a61ea564 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -45,7 +45,7 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_a(const Vector2 &p_a);
void set_b(const Vector2 &p_b);
@@ -53,36 +53,11 @@ public:
Vector2 get_a() const;
Vector2 get_b() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
SegmentShape2D();
};
-class RayShape2D : public Shape2D {
- GDCLASS(RayShape2D, Shape2D);
-
- real_t length;
- bool slips_on_slope;
-
- void _update_shape();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_length(real_t p_length);
- real_t get_length() const;
-
- void set_slips_on_slope(bool p_active);
- bool get_slips_on_slope() const;
-
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
-
- RayShape2D();
-};
-
#endif // SEGMENT_SHAPE_2D_H
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4ca8032d65..92f0353abf 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -125,7 +125,7 @@ bool Shader::is_text_shader() const {
}
bool Shader::has_param(const StringName &p_param) const {
- return params_cache.has(p_param);
+ return params_cache.has("shader_param/" + p_param);
}
void Shader::_update_shader() const {
@@ -142,8 +142,6 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
- //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 2cdc2ec93f..7dcec7811a 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -93,7 +93,7 @@ public:
return StringName();
}
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Shader();
~Shader();
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 99e8020e34..94cecc76eb 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -100,6 +100,7 @@ void Shape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion);
ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts);
ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts);
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index e2933ec031..bb4688a02d 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -60,7 +60,7 @@ public:
virtual Rect2 get_rect() const { return Rect2(); }
/// Returns the radius of a circle that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Shape2D();
~Shape2D();
};
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index a83b2ed009..eb9607e3a6 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -53,10 +53,10 @@ protected:
virtual void _update_shape();
public:
- virtual RID get_rid() const { return shape; }
+ virtual RID get_rid() const override { return shape; }
Ref<ArrayMesh> get_debug_mesh();
- virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
/// Returns the radius of a sphere that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 54b6cde8bd..7e32516f94 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,8 +83,8 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
@@ -95,16 +95,18 @@ void Sky::_bind_methods() {
BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
+ BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC);
BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY);
+ BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL);
BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME);
}
Sky::Sky() {
- mode = PROCESS_MODE_QUALITY;
+ mode = PROCESS_MODE_AUTOMATIC;
radiance_size = RADIANCE_SIZE_256;
sky = RS::get_singleton()->sky_create();
}
Sky::~Sky() {
RS::get_singleton()->free(sky);
-} \ No newline at end of file
+}
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 37f0a589f9..526ca94317 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -51,7 +51,9 @@ public:
};
enum ProcessMode {
+ PROCESS_MODE_AUTOMATIC,
PROCESS_MODE_QUALITY,
+ PROCESS_MODE_INCREMENTAL,
PROCESS_MODE_REALTIME
};
@@ -74,7 +76,7 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Sky();
~Sky();
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index e470137d9e..5e23020d66 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -55,7 +55,7 @@ private:
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
public:
void set_sky_top_color(const Color &p_sky_top);
@@ -88,7 +88,7 @@ public:
void set_sun_curve(float p_curve);
float get_sun_curve() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
RID get_shader_rid() const;
ProceduralSkyMaterial();
@@ -107,13 +107,13 @@ private:
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
public:
void set_panorama(const Ref<Texture2D> &p_panorama);
Ref<Texture2D> get_panorama() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
RID get_shader_rid() const;
PanoramaSkyMaterial();
@@ -143,7 +143,7 @@ private:
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
public:
void set_rayleigh_coefficient(float p_rayleigh);
@@ -179,7 +179,7 @@ public:
void set_night_sky(const Ref<Texture2D> &p_night_sky);
Ref<Texture2D> get_night_sky() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
RID get_shader_rid() const;
PhysicalSkyMaterial();
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index d24998ff18..fd33387df6 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "sphere_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> SphereShape3D::get_debug_mesh_lines() {
+Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
float r = get_radius();
Vector<Vector3> points;
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index ee31bb615c..5cad67aea5 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -40,14 +40,14 @@ class SphereShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_radius(float p_radius);
float get_radius() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
SphereShape3D();
};
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index eb65f10ec9..cdb0ec5111 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -245,6 +245,7 @@ void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
emit_changed();
+ _change_notify("region");
}
Rect2 StyleBoxTexture::get_region_rect() const {
@@ -910,7 +911,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_shadow_size", "get_shadow_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 99adbe589a..3d29e3bd0f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -68,10 +68,10 @@ public:
class StyleBoxEmpty : public StyleBox {
GDCLASS(StyleBoxEmpty, StyleBox);
- virtual float get_style_margin(Margin p_margin) const { return 0; }
+ virtual float get_style_margin(Margin p_margin) const override { return 0; }
public:
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {}
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {}
StyleBoxEmpty() {}
};
@@ -97,7 +97,7 @@ private:
AxisStretchMode axis_v;
protected:
- virtual float get_style_margin(Margin p_margin) const;
+ virtual float get_style_margin(Margin p_margin) const override;
static void _bind_methods();
public:
@@ -120,7 +120,7 @@ public:
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
- virtual Size2 get_center_size() const;
+ virtual Size2 get_center_size() const override;
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_h_axis_stretch_mode() const;
@@ -131,8 +131,8 @@ public:
void set_modulate(const Color &p_modulate);
Color get_modulate() const;
- virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxTexture();
~StyleBoxTexture();
@@ -161,7 +161,7 @@ class StyleBoxFlat : public StyleBox {
int aa_size;
protected:
- virtual float get_style_margin(Margin p_margin) const;
+ virtual float get_style_margin(Margin p_margin) const override;
static void _bind_methods();
public:
@@ -223,10 +223,10 @@ public:
void set_aa_size(const int &p_aa_size);
int get_aa_size() const;
- virtual Size2 get_center_size() const;
+ virtual Size2 get_center_size() const override;
- virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxFlat();
~StyleBoxFlat();
@@ -242,7 +242,7 @@ class StyleBoxLine : public StyleBox {
float grow_end;
protected:
- virtual float get_style_margin(Margin p_margin) const;
+ virtual float get_style_margin(Margin p_margin) const override;
static void _bind_methods();
public:
@@ -261,9 +261,9 @@ public:
void set_grow_end(float p_grow);
float get_grow_end() const;
- virtual Size2 get_center_size() const;
+ virtual Size2 get_center_size() const override;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxLine();
~StyleBoxLine();
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 1a2dcc84bb..ff14a5a292 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -30,8 +30,6 @@
#include "surface_tool.h"
-#include "core/method_bind_ext.gen.inc"
-
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
new file mode 100644
index 0000000000..e7b49892d8
--- /dev/null
+++ b/scene/resources/syntax_highlighter.cpp
@@ -0,0 +1,643 @@
+/*************************************************************************/
+/* syntax_highlighter.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "syntax_highlighter.h"
+
+#include "core/script_language.h"
+#include "scene/gui/text_edit.h"
+
+Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) {
+ if (highlighting_cache.has(p_line)) {
+ return highlighting_cache[p_line];
+ }
+
+ Dictionary color_map;
+ if (text_edit == nullptr) {
+ return color_map;
+ }
+
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_get_line_syntax_highlighting")) {
+ color_map = si->call("_get_line_syntax_highlighting", p_line);
+ } else {
+ color_map = _get_line_syntax_highlighting(p_line);
+ }
+ highlighting_cache[p_line] = color_map;
+ return color_map;
+}
+
+void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) {
+ if (highlighting_cache.size() < 1) {
+ return;
+ }
+
+ int cache_size = highlighting_cache.back()->key();
+ for (int i = MIN(p_from_line, p_to_line) - 1; i <= cache_size; i++) {
+ if (highlighting_cache.has(i)) {
+ highlighting_cache.erase(i);
+ }
+ }
+}
+
+void SyntaxHighlighter::clear_highlighting_cache() {
+ highlighting_cache.clear();
+
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_clear_highlighting_cache")) {
+ si->call("_clear_highlighting_cache");
+ return;
+ }
+ _clear_highlighting_cache();
+}
+
+void SyntaxHighlighter::update_cache() {
+ clear_highlighting_cache();
+
+ if (text_edit == nullptr) {
+ return;
+ }
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_update_cache")) {
+ si->call("_update_cache");
+ return;
+ }
+ _update_cache();
+}
+
+void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) {
+ if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) {
+ text_edit->disconnect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from));
+ }
+
+ text_edit = p_text_edit;
+ if (p_text_edit == nullptr) {
+ return;
+ }
+ text_edit_instance_id = text_edit->get_instance_id();
+ text_edit->connect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from));
+ update_cache();
+}
+
+TextEdit *SyntaxHighlighter::get_text_edit() {
+ return text_edit;
+}
+
+void SyntaxHighlighter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::get_line_syntax_highlighting);
+ ClassDB::bind_method(D_METHOD("update_cache"), &SyntaxHighlighter::update_cache);
+ ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache);
+ ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit);
+
+ ClassDB::bind_method(D_METHOD("_get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::_get_line_syntax_highlighting);
+ ClassDB::bind_method(D_METHOD("_update_cache"), &SyntaxHighlighter::_update_cache);
+ ClassDB::bind_method(D_METHOD("_clear_highlighting_cache"), &SyntaxHighlighter::_clear_highlighting_cache);
+
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "p_line")));
+ BIND_VMETHOD(MethodInfo("_update_cache"));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+static bool _is_char(char32_t c) {
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
+}
+
+static bool _is_hex_symbol(char32_t c) {
+ return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
+}
+
+Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
+ Dictionary color_map;
+
+ bool prev_is_char = false;
+ bool prev_is_number = false;
+ bool in_keyword = false;
+ bool in_word = false;
+ bool in_function_name = false;
+ bool in_member_variable = false;
+ bool is_hex_notation = false;
+ Color keyword_color;
+ Color color;
+
+ color_region_cache[p_line] = -1;
+ int in_region = -1;
+ if (p_line != 0) {
+ int prev_region_line = p_line - 1;
+ while (prev_region_line > 0 && !color_region_cache.has(prev_region_line)) {
+ prev_region_line--;
+ }
+ for (int i = prev_region_line; i < p_line - 1; i++) {
+ get_line_syntax_highlighting(i);
+ }
+ if (!color_region_cache.has(p_line - 1)) {
+ get_line_syntax_highlighting(p_line - 1);
+ }
+ in_region = color_region_cache[p_line - 1];
+ }
+
+ const String &str = text_edit->get_line(p_line);
+ const int line_length = str.length();
+ Color prev_color;
+
+ if (in_region != -1 && str.length() == 0) {
+ color_region_cache[p_line] = in_region;
+ }
+ for (int j = 0; j < line_length; j++) {
+ Dictionary highlighter_info;
+
+ color = font_color;
+ bool is_char = !is_symbol(str[j]);
+ bool is_a_symbol = is_symbol(str[j]);
+ bool is_number = (str[j] >= '0' && str[j] <= '9');
+
+ /* color regions */
+ if (is_a_symbol || in_region != -1) {
+ int from = j;
+ for (; from < line_length; from++) {
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+ break;
+ }
+
+ if (from != line_length) {
+ /* check if we are in entering a region */
+ if (in_region == -1) {
+ for (int c = 0; c < color_regions.size(); c++) {
+ /* check there is enough room */
+ int chars_left = line_length - from;
+ int start_key_length = color_regions[c].start_key.length();
+ int end_key_length = color_regions[c].end_key.length();
+ if (chars_left < start_key_length) {
+ continue;
+ }
+
+ /* search the line */
+ bool match = true;
+ const char32_t *start_key = color_regions[c].start_key.get_data();
+ for (int k = 0; k < start_key_length; k++) {
+ if (start_key[k] != str[from + k]) {
+ match = false;
+ break;
+ }
+ }
+ if (!match) {
+ continue;
+ }
+ in_region = c;
+ from += start_key_length;
+
+ /* check if it's the whole line */
+ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) {
+ prev_color = color_regions[in_region].color;
+ highlighter_info["color"] = color_regions[c].color;
+ color_map[j] = highlighter_info;
+
+ j = line_length;
+ if (!color_regions[c].line_only) {
+ color_region_cache[p_line] = c;
+ }
+ }
+ break;
+ }
+
+ if (j == line_length) {
+ continue;
+ }
+ }
+
+ /* if we are in one find the end key */
+ if (in_region != -1) {
+ /* search the line */
+ int region_end_index = -1;
+ int end_key_length = color_regions[in_region].end_key.length();
+ const char32_t *end_key = color_regions[in_region].end_key.get_data();
+ for (; from < line_length; from++) {
+ if (line_length - from < end_key_length) {
+ break;
+ }
+
+ if (!is_symbol(str[from])) {
+ continue;
+ }
+
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+
+ region_end_index = from;
+ for (int k = 0; k < end_key_length; k++) {
+ if (end_key[k] != str[from + k]) {
+ region_end_index = -1;
+ break;
+ }
+ }
+
+ if (region_end_index != -1) {
+ break;
+ }
+ }
+
+ prev_color = color_regions[in_region].color;
+ highlighter_info["color"] = color_regions[in_region].color;
+ color_map[j] = highlighter_info;
+
+ j = from + (end_key_length - 1);
+ if (region_end_index == -1) {
+ color_region_cache[p_line] = in_region;
+ }
+
+ in_region = -1;
+ prev_is_char = false;
+ prev_is_number = false;
+ continue;
+ }
+ }
+ }
+
+ // Allow ABCDEF in hex notation.
+ if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
+ is_number = true;
+ } else {
+ is_hex_notation = false;
+ }
+
+ // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation.
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
+ is_number = true;
+ is_a_symbol = false;
+ is_char = false;
+
+ if (str[j] == 'x' && str[j - 1] == '0') {
+ is_hex_notation = true;
+ }
+ }
+
+ if (!in_word && _is_char(str[j]) && !is_number) {
+ in_word = true;
+ }
+
+ if ((in_keyword || in_word) && !is_hex_notation) {
+ is_number = false;
+ }
+
+ if (is_a_symbol && str[j] != '.' && in_word) {
+ in_word = false;
+ }
+
+ if (!is_char) {
+ in_keyword = false;
+ }
+
+ if (!in_keyword && is_char && !prev_is_char) {
+ int to = j;
+ while (to < line_length && !is_symbol(str[to])) {
+ to++;
+ }
+
+ String word = str.substr(j, to - j);
+ Color col = Color();
+ if (keywords.has(word)) {
+ col = keywords[word];
+ } else if (member_keywords.has(word)) {
+ col = member_keywords[word];
+ for (int k = j - 1; k >= 0; k--) {
+ if (str[k] == '.') {
+ col = Color(); //member indexing not allowed
+ break;
+ } else if (str[k] > 32) {
+ break;
+ }
+ }
+ }
+
+ if (col != Color()) {
+ in_keyword = true;
+ keyword_color = col;
+ }
+ }
+
+ if (!in_function_name && in_word && !in_keyword) {
+ int k = j;
+ while (k < line_length && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k++;
+ }
+
+ // Check for space between name and bracket.
+ while (k < line_length && (str[k] == '\t' || str[k] == ' ')) {
+ k++;
+ }
+
+ if (str[k] == '(') {
+ in_function_name = true;
+ }
+ }
+
+ if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
+ int k = j;
+ while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k--;
+ }
+
+ if (str[k] == '.') {
+ in_member_variable = true;
+ }
+ }
+
+ if (is_a_symbol) {
+ in_function_name = false;
+ in_member_variable = false;
+ }
+
+ if (in_keyword) {
+ color = keyword_color;
+ } else if (in_member_variable) {
+ color = member_color;
+ } else if (in_function_name) {
+ color = function_color;
+ } else if (is_a_symbol) {
+ color = symbol_color;
+ } else if (is_number) {
+ color = number_color;
+ }
+
+ prev_is_char = is_char;
+ prev_is_number = is_number;
+
+ if (color != prev_color) {
+ prev_color = color;
+ highlighter_info["color"] = color;
+ color_map[j] = highlighter_info;
+ }
+ }
+
+ return color_map;
+}
+
+void CodeHighlighter::_clear_highlighting_cache() {
+ color_region_cache.clear();
+}
+
+void CodeHighlighter::_update_cache() {
+ font_color = text_edit->get_theme_color("font_color");
+}
+
+void CodeHighlighter::add_keyword_color(const String &p_keyword, const Color &p_color) {
+ keywords[p_keyword] = p_color;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::remove_keyword_color(const String &p_keyword) {
+ keywords.erase(p_keyword);
+ clear_highlighting_cache();
+}
+
+bool CodeHighlighter::has_keyword_color(const String &p_keyword) const {
+ return keywords.has(p_keyword);
+}
+
+Color CodeHighlighter::get_keyword_color(const String &p_keyword) const {
+ ERR_FAIL_COND_V(!keywords.has(p_keyword), Color());
+ return keywords[p_keyword];
+}
+
+void CodeHighlighter::set_keyword_colors(const Dictionary p_keywords) {
+ keywords.clear();
+ keywords = p_keywords;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::clear_keyword_colors() {
+ keywords.clear();
+ clear_highlighting_cache();
+}
+
+Dictionary CodeHighlighter::get_keyword_colors() const {
+ return keywords;
+}
+
+void CodeHighlighter::add_member_keyword_color(const String &p_member_keyword, const Color &p_color) {
+ member_keywords[p_member_keyword] = p_color;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::remove_member_keyword_color(const String &p_member_keyword) {
+ member_keywords.erase(p_member_keyword);
+ clear_highlighting_cache();
+}
+
+bool CodeHighlighter::has_member_keyword_color(const String &p_member_keyword) const {
+ return member_keywords.has(p_member_keyword);
+}
+
+Color CodeHighlighter::get_member_keyword_color(const String &p_member_keyword) const {
+ ERR_FAIL_COND_V(!member_keywords.has(p_member_keyword), Color());
+ return member_keywords[p_member_keyword];
+}
+
+void CodeHighlighter::set_member_keyword_colors(const Dictionary &p_member_keywords) {
+ member_keywords.clear();
+ member_keywords = p_member_keywords;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::clear_member_keyword_colors() {
+ member_keywords.clear();
+ clear_highlighting_cache();
+}
+
+Dictionary CodeHighlighter::get_member_keyword_colors() const {
+ return member_keywords;
+}
+
+void CodeHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) {
+ for (int i = 0; i < p_start_key.length(); i++) {
+ ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "color regions must start with a symbol");
+ }
+
+ if (p_end_key.length() > 0) {
+ for (int i = 0; i < p_end_key.length(); i++) {
+ ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "color regions must end with a symbol");
+ }
+ }
+
+ int at = 0;
+ for (int i = 0; i < color_regions.size(); i++) {
+ ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists.");
+ if (p_start_key.length() < color_regions[i].start_key.length()) {
+ at++;
+ }
+ }
+
+ ColorRegion color_region;
+ color_region.color = p_color;
+ color_region.start_key = p_start_key;
+ color_region.end_key = p_end_key;
+ color_region.line_only = p_line_only || p_end_key == "";
+ color_regions.insert(at, color_region);
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::remove_color_region(const String &p_start_key) {
+ for (int i = 0; i < color_regions.size(); i++) {
+ if (color_regions[i].start_key == p_start_key) {
+ color_regions.remove(i);
+ break;
+ }
+ }
+ clear_highlighting_cache();
+}
+
+bool CodeHighlighter::has_color_region(const String &p_start_key) const {
+ for (int i = 0; i < color_regions.size(); i++) {
+ if (color_regions[i].start_key == p_start_key) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
+ color_regions.clear();
+
+ List<Variant> keys;
+ p_color_regions.get_key_list(&keys);
+
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ String key = E->get();
+
+ String start_key = key.get_slice(" ", 0);
+ String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
+
+ add_color_region(start_key, end_key, p_color_regions[key], end_key == "");
+ }
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::clear_color_regions() {
+ color_regions.clear();
+ clear_highlighting_cache();
+}
+
+Dictionary CodeHighlighter::get_color_regions() const {
+ Dictionary r_color_regions;
+ for (int i = 0; i < color_regions.size(); i++) {
+ ColorRegion region = color_regions[i];
+ r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color;
+ }
+ return r_color_regions;
+}
+
+void CodeHighlighter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &CodeHighlighter::add_keyword_color);
+ ClassDB::bind_method(D_METHOD("remove_keyword_color", "keyword"), &CodeHighlighter::remove_keyword_color);
+ ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &CodeHighlighter::has_keyword_color);
+ ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &CodeHighlighter::get_keyword_color);
+
+ ClassDB::bind_method(D_METHOD("set_keyword_colors", "keywords"), &CodeHighlighter::set_keyword_colors);
+ ClassDB::bind_method(D_METHOD("clear_keyword_colors"), &CodeHighlighter::clear_keyword_colors);
+ ClassDB::bind_method(D_METHOD("get_keyword_colors"), &CodeHighlighter::get_keyword_colors);
+
+ ClassDB::bind_method(D_METHOD("add_member_keyword_color", "member_keyword", "color"), &CodeHighlighter::add_member_keyword_color);
+ ClassDB::bind_method(D_METHOD("remove_member_keyword_color", "member_keyword"), &CodeHighlighter::remove_member_keyword_color);
+ ClassDB::bind_method(D_METHOD("has_member_keyword_color", "member_keyword"), &CodeHighlighter::has_member_keyword_color);
+ ClassDB::bind_method(D_METHOD("get_member_keyword_color", "member_keyword"), &CodeHighlighter::get_member_keyword_color);
+
+ ClassDB::bind_method(D_METHOD("set_member_keyword_colors", "member_keyword"), &CodeHighlighter::set_member_keyword_colors);
+ ClassDB::bind_method(D_METHOD("clear_member_keyword_colors"), &CodeHighlighter::clear_member_keyword_colors);
+ ClassDB::bind_method(D_METHOD("get_member_keyword_colors"), &CodeHighlighter::get_member_keyword_colors);
+
+ ClassDB::bind_method(D_METHOD("add_color_region", "p_start_key", "p_end_key", "p_color", "p_line_only"), &CodeHighlighter::add_color_region, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("remove_color_region", "p_start_key"), &CodeHighlighter::remove_color_region);
+ ClassDB::bind_method(D_METHOD("has_color_region", "p_start_key"), &CodeHighlighter::has_color_region);
+
+ ClassDB::bind_method(D_METHOD("set_color_regions", "p_color_regions"), &CodeHighlighter::set_color_regions);
+ ClassDB::bind_method(D_METHOD("clear_color_regions"), &CodeHighlighter::clear_color_regions);
+ ClassDB::bind_method(D_METHOD("get_color_regions"), &CodeHighlighter::get_color_regions);
+
+ ClassDB::bind_method(D_METHOD("set_function_color", "color"), &CodeHighlighter::set_function_color);
+ ClassDB::bind_method(D_METHOD("get_function_color"), &CodeHighlighter::get_function_color);
+
+ ClassDB::bind_method(D_METHOD("set_number_color", "color"), &CodeHighlighter::set_number_color);
+ ClassDB::bind_method(D_METHOD("get_number_color"), &CodeHighlighter::get_number_color);
+
+ ClassDB::bind_method(D_METHOD("set_symbol_color", "color"), &CodeHighlighter::set_symbol_color);
+ ClassDB::bind_method(D_METHOD("get_symbol_color"), &CodeHighlighter::get_symbol_color);
+
+ ClassDB::bind_method(D_METHOD("set_member_variable_color", "color"), &CodeHighlighter::set_member_variable_color);
+ ClassDB::bind_method(D_METHOD("get_member_variable_color"), &CodeHighlighter::get_member_variable_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "number_color"), "set_number_color", "get_number_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "symbol_color"), "set_symbol_color", "get_symbol_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "function_color"), "set_function_color", "get_function_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "member_variable_color"), "set_member_variable_color", "get_member_variable_color");
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "keyword_colors"), "set_keyword_colors", "get_keyword_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "member_keyword_colors"), "set_member_keyword_colors", "get_member_keyword_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_regions"), "set_color_regions", "get_color_regions");
+}
+
+void CodeHighlighter::set_number_color(Color p_color) {
+ number_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_number_color() const {
+ return number_color;
+}
+
+void CodeHighlighter::set_symbol_color(Color p_color) {
+ symbol_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_symbol_color() const {
+ return symbol_color;
+}
+
+void CodeHighlighter::set_function_color(Color p_color) {
+ function_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_function_color() const {
+ return function_color;
+}
+
+void CodeHighlighter::set_member_variable_color(Color p_color) {
+ member_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_member_variable_color() const {
+ return member_color;
+}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
new file mode 100644
index 0000000000..720227a256
--- /dev/null
+++ b/scene/resources/syntax_highlighter.h
@@ -0,0 +1,140 @@
+/*************************************************************************/
+/* syntax_highlighter.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SYNTAX_HIGHLIGHTER_H
+#define SYNTAX_HIGHLIGHTER_H
+
+#include "core/resource.h"
+
+class TextEdit;
+
+class SyntaxHighlighter : public Resource {
+ GDCLASS(SyntaxHighlighter, Resource)
+
+private:
+ Map<int, Dictionary> highlighting_cache;
+ void _lines_edited_from(int p_from_line, int p_to_line);
+
+protected:
+ ObjectID text_edit_instance_id; // For validity check
+ TextEdit *text_edit = nullptr;
+
+ static void _bind_methods();
+
+public:
+ Dictionary get_line_syntax_highlighting(int p_line);
+ virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); }
+
+ void clear_highlighting_cache();
+ virtual void _clear_highlighting_cache() {}
+
+ void update_cache();
+ virtual void _update_cache() {}
+
+ void set_text_edit(TextEdit *p_text_edit);
+ TextEdit *get_text_edit();
+
+ SyntaxHighlighter() {}
+ virtual ~SyntaxHighlighter() {}
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+class CodeHighlighter : public SyntaxHighlighter {
+ GDCLASS(CodeHighlighter, SyntaxHighlighter)
+
+private:
+ struct ColorRegion {
+ Color color;
+ String start_key;
+ String end_key;
+ bool line_only;
+ };
+ Vector<ColorRegion> color_regions;
+ Map<int, int> color_region_cache;
+
+ Dictionary keywords;
+ Dictionary member_keywords;
+
+ Color font_color;
+ Color member_color;
+ Color function_color;
+ Color symbol_color;
+ Color number_color;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Dictionary _get_line_syntax_highlighting(int p_line) override;
+
+ virtual void _clear_highlighting_cache() override;
+ virtual void _update_cache() override;
+
+ void add_keyword_color(const String &p_keyword, const Color &p_color);
+ void remove_keyword_color(const String &p_keyword);
+ bool has_keyword_color(const String &p_keyword) const;
+ Color get_keyword_color(const String &p_keyword) const;
+
+ void set_keyword_colors(const Dictionary p_keywords);
+ void clear_keyword_colors();
+ Dictionary get_keyword_colors() const;
+
+ void add_member_keyword_color(const String &p_member_keyword, const Color &p_color);
+ void remove_member_keyword_color(const String &p_member_keyword);
+ bool has_member_keyword_color(const String &p_member_keyword) const;
+ Color get_member_keyword_color(const String &p_member_keyword) const;
+
+ void set_member_keyword_colors(const Dictionary &p_color_regions);
+ void clear_member_keyword_colors();
+ Dictionary get_member_keyword_colors() const;
+
+ void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
+ void remove_color_region(const String &p_start_key);
+ bool has_color_region(const String &p_start_key) const;
+
+ void set_color_regions(const Dictionary &p_member_keyword);
+ void clear_color_regions();
+ Dictionary get_color_regions() const;
+
+ void set_number_color(Color p_color);
+ Color get_number_color() const;
+
+ void set_symbol_color(Color p_color);
+ Color get_symbol_color() const;
+
+ void set_function_color(Color p_color);
+ Color get_function_color() const;
+
+ void set_member_variable_color(Color p_color);
+ Color get_member_variable_color() const;
+};
+
+#endif
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 356b070ea0..fa812b1e67 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -45,7 +45,7 @@ public:
virtual bool has_text() const;
virtual String get_text() const;
virtual void set_text(const String &p_code);
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
void set_file_path(const String &p_path) { path = p_path; }
Error load_text(const String &p_path);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 331cffed5d..6291d2dddb 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -32,7 +32,6 @@
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
@@ -791,8 +790,312 @@ String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_pa
return "";
}
+////////////////////////////////////
+
+TypedArray<Image> Texture3D::_get_data() const {
+ Vector<Ref<Image>> data = get_data();
+
+ TypedArray<Image> ret;
+ ret.resize(data.size());
+ for (int i = 0; i < data.size(); i++) {
+ ret[i] = data[i];
+ }
+ return ret;
+}
+
+void Texture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
+ ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
+ ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
+ ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data);
+}
//////////////////////////////////////////
+Image::Format ImageTexture3D::get_format() const {
+ return format;
+}
+int ImageTexture3D::get_width() const {
+ return width;
+}
+int ImageTexture3D::get_height() const {
+ return height;
+}
+int ImageTexture3D::get_depth() const {
+ return depth;
+}
+bool ImageTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
+}
+
+void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return update(images);
+}
+
+Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE);
+
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_replace(texture, tex);
+ }
+
+ return OK;
+}
+
+void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(!texture.is_valid());
+ RenderingServer::get_singleton()->texture_3d_update(texture, p_data);
+}
+
+Vector<Ref<Image>> ImageTexture3D::get_data() const {
+ ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>());
+ return RS::get_singleton()->texture_3d_get(texture);
+}
+
+RID ImageTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void ImageTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
+ ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
+}
+
+ImageTexture3D::ImageTexture3D() {
+}
+
+ImageTexture3D::~ImageTexture3D() {
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
+}
+
+////////////////////////////////////////////
+
+void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+Image::Format StreamTexture3D::get_format() const {
+ return format;
+}
+
+Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
+
+ //stored as stream textures (used for lossless and lossy compression)
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ }
+
+ r_depth = f->get_32(); //depth
+ f->get_32(); //ignored (mode)
+ f->get_32(); // ignored (data format)
+
+ f->get_32(); //ignored
+ int mipmaps = f->get_32();
+ f->get_32(); //ignored
+ f->get_32(); //ignored
+
+ r_mipmaps = mipmaps != 0;
+
+ r_data.clear();
+
+ for (int i = 0; i < (r_depth + mipmaps); i++) {
+ Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
+ ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN);
+ if (i == 0) {
+ r_format = image->get_format();
+ r_width = image->get_width();
+ r_height = image->get_height();
+ }
+ r_data.push_back(image);
+ }
+
+ return OK;
+}
+
+Error StreamTexture3D::load(const String &p_path) {
+ Vector<Ref<Image>> data;
+
+ int tw, th, td;
+ Image::Format tfmt;
+ bool tmm;
+
+ Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
+ if (err) {
+ return err;
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ }
+
+ w = tw;
+ h = th;
+ d = td;
+ mipmaps = tmm;
+ format = tfmt;
+
+ path_to_file = p_path;
+
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ _change_notify();
+ emit_changed();
+ return OK;
+}
+
+String StreamTexture3D::get_load_path() const {
+ return path_to_file;
+}
+
+int StreamTexture3D::get_width() const {
+ return w;
+}
+
+int StreamTexture3D::get_height() const {
+ return h;
+}
+
+int StreamTexture3D::get_depth() const {
+ return d;
+}
+
+bool StreamTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+RID StreamTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+
+Vector<Ref<Image>> StreamTexture3D::get_data() const {
+ if (texture.is_valid()) {
+ return RS::get_singleton()->texture_3d_get(texture);
+ } else {
+ return Vector<Ref<Image>>();
+ }
+}
+
+void StreamTexture3D::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ path = ResourceLoader::path_remap(path); //remap for translation
+ path = ResourceLoader::import_remap(path); //remap for import
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ load(path);
+}
+
+void StreamTexture3D::_validate_property(PropertyInfo &property) const {
+}
+
+void StreamTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+}
+
+StreamTexture3D::StreamTexture3D() {
+ format = Image::FORMAT_MAX;
+ w = 0;
+ h = 0;
+ d = 0;
+ mipmaps = false;
+}
+
+StreamTexture3D::~StreamTexture3D() {
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
+}
+
+/////////////////////////////
+
+RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+ Ref<StreamTexture3D> st;
+ st.instance();
+ Error err = st->load(p_path);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ return RES();
+ }
+
+ return st;
+}
+
+void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("stex3d");
+}
+
+bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const {
+ return p_type == "StreamTexture3D";
+}
+
+String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "stex3d") {
+ return "StreamTexture3D";
+ }
+ return "";
+}
+
+////////////////////////////////////////////
+
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid()) {
@@ -2079,7 +2382,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
uint32_t df = f->get_32(); //data format
mipmap_limit = int(f->get_32());
- //reserverd
+ //reserved
f->get_32();
f->get_32();
f->get_32();
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 005f899512..eebbf4f233 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -61,7 +61,6 @@ public:
virtual int get_width() const = 0;
virtual int get_height() const = 0;
virtual Size2 get_size() const;
- virtual RID get_rid() const = 0;
virtual bool is_pixel_opaque(int p_x, int p_y) const;
@@ -92,14 +91,14 @@ class ImageTexture : public Texture2D {
bool image_stored;
protected:
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _reload_hook(const RID &p_hook);
- virtual void _resource_path_changed();
+ virtual void _resource_path_changed() override;
static void _bind_methods();
public:
@@ -108,23 +107,23 @@ public:
Image::Format get_format() const;
void update(const Ref<Image> &p_image, bool p_immediate = false);
- Ref<Image> get_data() const;
+ Ref<Image> get_data() const override;
- int get_width() const;
- int get_height() const;
+ int get_width() const override;
+ int get_height() const override;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
- bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ bool has_alpha() const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
void set_size_override(const Size2 &p_size);
- virtual void set_path(const String &p_path, bool p_take_over = false);
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture();
~ImageTexture();
@@ -165,7 +164,7 @@ private:
int w, h;
mutable Ref<BitMap> alpha_cache;
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
@@ -173,7 +172,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
@@ -189,20 +188,20 @@ public:
Error load(const String &p_path);
String get_load_path() const;
- int get_width() const;
- int get_height() const;
- virtual RID get_rid() const;
+ int get_width() const override;
+ int get_height() const override;
+ virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over);
+ virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
- virtual bool has_alpha() const;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ virtual bool has_alpha() const override;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
StreamTexture2D();
~StreamTexture2D();
@@ -229,11 +228,11 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
void set_atlas(const Ref<Texture2D> &p_atlas);
Ref<Texture2D> get_atlas() const;
@@ -247,12 +246,12 @@ public:
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
AtlasTexture();
};
@@ -271,11 +270,11 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
@@ -286,12 +285,12 @@ public:
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
MeshTexture();
};
@@ -314,11 +313,11 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
void set_piece_offset(int p_idx, const Point2 &p_offset);
@@ -332,11 +331,11 @@ public:
Ref<Texture2D> get_piece_texture(int p_idx) const;
Ref<Image> to_image() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
LargeTexture();
};
@@ -386,19 +385,19 @@ protected:
static void _bind_methods();
public:
- virtual Image::Format get_format() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual int get_layers() const;
- virtual bool has_mipmaps() const;
- virtual LayeredType get_layered_type() const;
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual LayeredType get_layered_type() const override;
Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
- virtual Ref<Image> get_layer_data(int p_layer) const;
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
- virtual RID get_rid() const;
- virtual void set_path(const String &p_path, bool p_take_over = false);
+ virtual RID get_rid() const override;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTextureLayered(LayeredType p_layered_type);
~ImageTextureLayered();
@@ -459,27 +458,27 @@ private:
bool mipmaps;
LayeredType layered_type;
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
- Image::Format get_format() const;
+ Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
- virtual LayeredType get_layered_type() const;
+ virtual LayeredType get_layered_type() const override;
- int get_width() const;
- int get_height() const;
- int get_layers() const;
- virtual bool has_mipmaps() const;
- virtual RID get_rid() const;
+ int get_width() const override;
+ int get_height() const override;
+ int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over);
+ virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual Ref<Image> get_layer_data(int p_layer) const;
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
StreamTextureLayered(LayeredType p_layered_type);
~StreamTextureLayered();
@@ -516,6 +515,122 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
+class Texture3D : public Texture {
+ GDCLASS(Texture3D, Texture);
+
+protected:
+ static void _bind_methods();
+
+ TypedArray<Image> _get_data() const;
+
+public:
+ virtual Image::Format get_format() const = 0;
+ virtual int get_width() const = 0;
+ virtual int get_height() const = 0;
+ virtual int get_depth() const = 0;
+ virtual bool has_mipmaps() const = 0;
+ virtual Vector<Ref<Image>> get_data() const = 0;
+};
+
+class ImageTexture3D : public Texture3D {
+ GDCLASS(ImageTexture3D, Texture3D);
+
+ mutable RID texture;
+
+ Image::Format format = Image::FORMAT_MAX;
+ int width = 1;
+ int height = 1;
+ int depth = 1;
+ bool mipmaps = false;
+
+protected:
+ static void _bind_methods();
+
+ Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
+ void _update(const TypedArray<Image> &p_data);
+
+public:
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+
+ Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
+ void update(const Vector<Ref<Image>> &p_data);
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ virtual RID get_rid() const override;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
+ ImageTexture3D();
+ ~ImageTexture3D();
+};
+
+class StreamTexture3D : public Texture3D {
+ GDCLASS(StreamTexture3D, Texture3D);
+
+public:
+ enum DataFormat {
+ DATA_FORMAT_IMAGE,
+ DATA_FORMAT_LOSSLESS,
+ DATA_FORMAT_LOSSY,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
+ enum {
+ FORMAT_VERSION = 1
+ };
+
+ enum FormatBits {
+ FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
+ FORMAT_BIT_LOSSLESS = 1 << 20,
+ FORMAT_BIT_LOSSY = 1 << 21,
+ FORMAT_BIT_STREAM = 1 << 22,
+ FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
+ };
+
+private:
+ Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
+ String path_to_file;
+ mutable RID texture;
+ Image::Format format;
+ int w, h, d;
+ bool mipmaps;
+
+ virtual void reload_from_file() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
+
+public:
+ Image::Format get_format() const override;
+ Error load(const String &p_path);
+ String get_load_path() const;
+
+ int get_width() const override;
+ int get_height() const override;
+ int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+ virtual RID get_rid() const override;
+
+ virtual void set_path(const String &p_path, bool p_take_over) override;
+
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ StreamTexture3D();
+ ~StreamTexture3D();
+};
+
+class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
@@ -532,17 +647,17 @@ protected:
public:
void set_width(int p_width);
- int get_width() const;
+ int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
- virtual int get_height() const { return 1; }
- virtual bool has_alpha() const { return false; }
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
@@ -590,13 +705,13 @@ public:
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
- int get_width() const;
+ int get_width() const override;
- virtual RID get_rid() const { return texture; }
- virtual int get_height() const { return 1; }
- virtual bool has_alpha() const { return true; }
+ virtual RID get_rid() const override { return texture; }
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
GradientTexture();
virtual ~GradientTexture();
@@ -617,11 +732,11 @@ public:
void set_base(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
ProxyTexture();
~ProxyTexture();
@@ -633,11 +748,12 @@ class AnimatedTexture : public Texture2D {
//use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock;
-private:
+public:
enum {
MAX_FRAMES = 256
};
+private:
RID proxy_ph;
RID proxy;
@@ -665,7 +781,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_frames(int p_frames);
@@ -689,15 +805,15 @@ public:
void set_fps(float p_fps);
float get_fps() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
AnimatedTexture();
~AnimatedTexture();
@@ -714,15 +830,15 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index c17b6f8817..84b067d1e2 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "tile_set.h"
+
#include "core/array.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
String n = p_name;
@@ -38,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
if (slash == -1) {
return false;
}
- int id = String::to_int(n.c_str(), slash);
+ int id = String::to_int(n.get_data(), slash);
if (!tile_map.has(id)) {
create_tile(id);
@@ -214,7 +216,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
if (slash == -1) {
return false;
}
- int id = String::to_int(n.c_str(), slash);
+ int id = String::to_int(n.get_data(), slash);
ERR_FAIL_COND_V(!tile_map.has(id), false);
@@ -1033,7 +1035,7 @@ void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
if (!convex.is_valid()) {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(convex->get_points());
if (decomp.size() > 1) {
Array sub_shapes;
for (int i = 0; i < decomp.size(); i++) {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 77d4dee21e..1afc4e114e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -63,6 +63,48 @@ bool VisualShaderNode::is_port_separator(int p_index) const {
return false;
}
+bool VisualShaderNode::is_output_port_connected(int p_port) const {
+ if (connected_output_ports.has(p_port)) {
+ return connected_output_ports[p_port] > 0;
+ }
+ return false;
+}
+
+void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
+ if (p_connected) {
+ connected_output_ports[p_port]++;
+ } else {
+ connected_output_ports[p_port]--;
+ }
+}
+
+bool VisualShaderNode::is_input_port_connected(int p_port) const {
+ if (connected_input_ports.has(p_port)) {
+ return connected_input_ports[p_port];
+ }
+ return false;
+}
+
+void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) {
+ connected_input_ports[p_port] = p_connected;
+}
+
+bool VisualShaderNode::is_generate_input_var(int p_port) const {
+ return true;
+}
+
+bool VisualShaderNode::is_code_generated() const {
+ return true;
+}
+
+bool VisualShaderNode::is_show_prop_names() const {
+ return false;
+}
+
+bool VisualShaderNode::is_use_prop_slots() const {
+ return false;
+}
+
Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
return Vector<VisualShader::DefaultTextureParam>();
}
@@ -134,8 +176,6 @@ void VisualShaderNode::_bind_methods() {
}
VisualShaderNode::VisualShaderNode() {
- port_preview = -1;
- simple_decl = true;
}
/////////////////////////////////////////////////////////
@@ -281,6 +321,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() {
/////////////////////////////////////////////////////////
+void VisualShader::set_shader_type(Type p_type) {
+ current_type = p_type;
+}
+
+VisualShader::Type VisualShader::get_shader_type() const {
+ return current_type;
+}
+
void VisualShader::set_version(const String &p_version) {
version = p_version;
}
@@ -429,6 +477,7 @@ void VisualShader::remove_node(Type p_type, int p_id) {
g->connections.erase(E);
if (E->get().from_node == p_id) {
g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
+ g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
}
}
E = N;
@@ -526,6 +575,8 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
c.to_port = p_to_port;
g->connections.push_back(c);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
+ g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
+ g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
_queue_update();
}
@@ -557,6 +608,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
c.to_port = p_to_port;
g->connections.push_back(c);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
+ g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
+ g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
_queue_update();
return OK;
@@ -570,6 +623,8 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
+ g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
+ g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);
_queue_update();
return;
}
@@ -875,8 +930,12 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
- "light"
+ "light",
+ "emit",
+ "process",
+ "end"
};
+
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "mode") {
@@ -1105,6 +1164,38 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
// then this node
+ Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node);
+ for (int i = 0; i < params.size(); i++) {
+ def_tex_params.push_back(params[i]);
+ }
+
+ Ref<VisualShaderNodeInput> input = vsnode;
+ bool skip_global = input.is_valid() && for_preview;
+
+ if (!skip_global) {
+ Ref<VisualShaderNodeUniform> uniform = vsnode;
+ if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
+ global_code += vsnode->generate_global(get_mode(), type, node);
+ }
+
+ String class_name = vsnode->get_class_name();
+ if (class_name == "VisualShaderNodeCustom") {
+ class_name = vsnode->get_script_instance()->get_script()->get_path();
+ }
+ if (!r_classes.has(class_name)) {
+ global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ for (int i = 0; i < TYPE_MAX; i++) {
+ global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
+ r_classes.insert(class_name);
+ }
+ }
+
+ if (!vsnode->is_code_generated()) { // just generate globals and ignore locals
+ processed.insert(node);
+ return OK;
+ }
+
code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n";
Vector<String> input_vars;
@@ -1163,6 +1254,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
inputs[i] = "int(" + src_var + ")";
}
} else {
+ if (!vsnode->is_generate_input_var(i)) {
+ continue;
+ }
+
Variant defval = vsnode->get_input_port_default_value(i);
if (defval.get_type() == Variant::FLOAT) {
float val = defval;
@@ -1255,36 +1350,25 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
}
- Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node);
- for (int i = 0; i < params.size(); i++) {
- def_tex_params.push_back(params[i]);
- }
+ code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
- Ref<VisualShaderNodeInput> input = vsnode;
- bool skip_global = input.is_valid() && for_preview;
+ code += "\n"; //
+ processed.insert(node);
- if (!skip_global) {
- global_code += vsnode->generate_global(get_mode(), type, node);
+ return OK;
+}
- String class_name = vsnode->get_class_name();
- if (class_name == "VisualShaderNodeCustom") {
- class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
- }
- if (!r_classes.has(class_name)) {
- global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
- for (int i = 0; i < TYPE_MAX; i++) {
- global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const {
+ if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) {
+ if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) {
+ if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") {
+ return true;
}
- r_classes.insert(class_name);
}
+ return false;
}
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
-
- code += "\n"; //
- processed.insert(node);
-
- return OK;
+ return true;
}
void VisualShader::_update_shader() const {
@@ -1310,10 +1394,19 @@ void VisualShader::_update_shader() const {
{
//fill render mode enums
int idx = 0;
+ bool specular = false;
while (render_mode_enums[idx].string) {
if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
+ if (shader_mode == Shader::MODE_SPATIAL) {
+ if (String(render_mode_enums[idx].string) == "specular") {
+ specular = true;
+ }
+ }
+ if (modes.has(render_mode_enums[idx].string) || specular) {
+ int which = 0;
+ if (modes.has(render_mode_enums[idx].string)) {
+ which = modes[render_mode_enums[idx].string];
+ }
int count = 0;
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
@@ -1349,11 +1442,14 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
String global_expressions;
+ Set<String> used_uniform_names;
+ List<VisualShaderNodeUniform *> uniforms;
+
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1367,11 +1463,31 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
+ Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr());
+ if (uniform_ref.is_valid()) {
+ used_uniform_names.insert(uniform_ref->get_uniform_name());
+ }
+ Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr());
+ if (uniform.is_valid()) {
+ uniforms.push_back(uniform.ptr());
+ }
}
}
+ for (int i = 0; i < uniforms.size(); i++) {
+ VisualShaderNodeUniform *uniform = uniforms[i];
+ if (used_uniform_names.has(uniform->get_uniform_name())) {
+ global_code += uniform->generate_global(get_mode(), Type(i), -1);
+ const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true);
+ } else {
+ const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false);
+ }
+ }
+
+ Map<int, String> code_map;
+
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1379,6 +1495,8 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
+ StringBuilder func_code;
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -1392,14 +1510,30 @@ void VisualShader::_update_shader() const {
input_connections.insert(to_key, E);
}
-
- code += "\nvoid " + String(func_name[i]) + "() {\n";
+ if (shader_mode != Shader::MODE_PARTICLES) {
+ func_code += "\nvoid " + String(func_name[i]) + "() {\n";
+ }
+ insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length());
Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
- insertion_pos.insert(i, code.get_string_length());
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code_map.insert(i, func_code);
+ } else {
+ func_code += "}\n";
+ code += func_code;
+ }
+ }
+
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code += "\nvoid compute() {\n";
+ code += "\tif (RESTART) {\n";
+ code += code_map[TYPE_EMIT];
+ code += "\t} else {\n";
+ code += code_map[TYPE_PROCESS];
+ code += "\t}\n";
code += "}\n";
}
@@ -1410,7 +1544,7 @@ void VisualShader::_update_shader() const {
final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -1489,9 +1623,14 @@ void VisualShader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
+ ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
+
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
+ BIND_ENUM_CONSTANT(TYPE_EMIT);
+ BIND_ENUM_CONSTANT(TYPE_PROCESS);
+ BIND_ENUM_CONSTANT(TYPE_END);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1499,8 +1638,6 @@ void VisualShader::_bind_methods() {
}
VisualShader::VisualShader() {
- shader_mode = Shader::MODE_SPATIAL;
-
for (int i = 0; i < TYPE_MAX; i++) {
Ref<VisualShaderNodeOutput> output;
output.instance();
@@ -1509,8 +1646,6 @@ VisualShader::VisualShader() {
graph[i].nodes[NODE_ID_OUTPUT].node = output;
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
}
-
- dirty = true;
}
///////////////////////////////////////////////////////////
@@ -1577,6 +1712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
@@ -1633,22 +1769,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -1950,10 +2114,218 @@ void VisualShaderNodeInput::_bind_methods() {
}
VisualShaderNodeInput::VisualShaderNodeInput() {
- input_name = "[None]";
- // changed when set
- shader_type = VisualShader::TYPE_MAX;
- shader_mode = Shader::MODE_MAX;
+}
+
+////////////// UniformRef
+
+List<VisualShaderNodeUniformRef::Uniform> uniforms;
+
+void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) {
+ uniforms.push_back({ p_name, p_type });
+}
+
+void VisualShaderNodeUniformRef::clear_uniforms() {
+ uniforms.clear();
+}
+
+bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) {
+ for (List<VisualShaderNodeUniformRef::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ return true;
+ }
+ }
+ return false;
+}
+
+String VisualShaderNodeUniformRef::get_caption() const {
+ return "UniformRef";
+}
+
+int VisualShaderNodeUniformRef::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const {
+ return PortType::PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeUniformRef::get_output_port_count() const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return 1;
+ case UniformType::UNIFORM_TYPE_INT:
+ return 1;
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return 1;
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return 1;
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return 1;
+ case UniformType::UNIFORM_TYPE_COLOR:
+ return 2;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return 1;
+ default:
+ break;
+ }
+ return 1;
+}
+
+VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return PortType::PORT_TYPE_SCALAR;
+ case UniformType::UNIFORM_TYPE_INT:
+ return PortType::PORT_TYPE_SCALAR_INT;
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return PortType::PORT_TYPE_BOOLEAN;
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return PortType::PORT_TYPE_VECTOR;
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return PortType::PORT_TYPE_TRANSFORM;
+ case UniformType::UNIFORM_TYPE_COLOR:
+ if (p_port == 0) {
+ return PortType::PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ }
+ break;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return PortType::PORT_TYPE_SAMPLER;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return "";
+ case UniformType::UNIFORM_TYPE_INT:
+ return "";
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return "";
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return "";
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return "";
+ case UniformType::UNIFORM_TYPE_COLOR:
+ if (p_port == 0) {
+ return "rgb";
+ } else if (p_port == 1) {
+ return "alpha";
+ }
+ break;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return "";
+ break;
+ default:
+ break;
+ }
+ return "";
+}
+
+void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
+ uniform_name = p_name;
+ if (uniform_name != "[None]") {
+ uniform_type = get_uniform_type_by_name(uniform_name);
+ } else {
+ uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ }
+ emit_changed();
+}
+
+String VisualShaderNodeUniformRef::get_uniform_name() const {
+ return uniform_name;
+}
+
+int VisualShaderNodeUniformRef::get_uniforms_count() const {
+ return uniforms.size();
+}
+
+String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < uniforms.size()) {
+ return uniforms[p_idx].name;
+ }
+ return "";
+}
+
+VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const {
+ for (int i = 0; i < uniforms.size(); i++) {
+ if (uniforms[i].name == p_name) {
+ return uniforms[i].type;
+ }
+ }
+ return UniformType::UNIFORM_TYPE_FLOAT;
+}
+
+VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < uniforms.size()) {
+ return uniforms[p_idx].type;
+ }
+ return UniformType::UNIFORM_TYPE_FLOAT;
+}
+
+String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ switch (uniform_type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ if (uniform_name == "[None]") {
+ return "\t" + p_output_vars[0] + " = 0.0;\n";
+ }
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_INT:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_BOOLEAN:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ case UniformType::UNIFORM_TYPE_COLOR: {
+ String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
+ code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
+ return code;
+ } break;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ break;
+ default:
+ break;
+ }
+ return "";
+}
+
+void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
+ uniform_type = (UniformType)p_uniform_type;
+}
+
+int VisualShaderNodeUniformRef::_get_uniform_type() const {
+ return (int)uniform_type;
+}
+
+void VisualShaderNodeUniformRef::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name);
+ ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name);
+
+ ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type);
+ ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
+}
+
+Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("uniform_name");
+ props.push_back("uniform_type");
+ return props;
+}
+
+VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
}
////////////////////////////////////////////
@@ -2012,13 +2384,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
@@ -2149,6 +2538,14 @@ VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() cons
return qualifier;
}
+void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) {
+ global_code_generated = p_enabled;
+}
+
+bool VisualShaderNodeUniform::is_global_code_generated() const {
+ return global_code_generated;
+}
+
void VisualShaderNodeUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
@@ -2198,7 +2595,6 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
}
VisualShaderNodeUniform::VisualShaderNodeUniform() {
- qualifier = QUAL_NONE;
}
////////////// GroupBase
@@ -2330,6 +2726,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
@@ -2354,6 +2751,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_input_port_count() const {
@@ -2398,6 +2796,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
@@ -2422,6 +2821,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_output_port_count() const {
@@ -2468,6 +2868,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
@@ -2503,6 +2904,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
inputs = inputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
@@ -2538,6 +2940,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
outputs = outputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
@@ -2573,6 +2976,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
outputs = outputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
@@ -2672,10 +3076,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade
}
VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
- size = Size2(0, 0);
- inputs = "";
- outputs = "";
- editable = false;
simple_decl = false;
}
@@ -2687,6 +3087,7 @@ String VisualShaderNodeExpression::get_caption() const {
void VisualShaderNodeExpression::set_expression(const String &p_expression) {
expression = p_expression;
+ emit_changed();
}
String VisualShaderNodeExpression::get_expression() const {
@@ -2800,7 +3201,6 @@ void VisualShaderNodeExpression::_bind_methods() {
}
VisualShaderNodeExpression::VisualShaderNodeExpression() {
- expression = "";
set_editable(true);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 8bd09df512..e3d5200e6b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -50,6 +50,9 @@ public:
TYPE_VERTEX,
TYPE_FRAGMENT,
TYPE_LIGHT,
+ TYPE_EMIT,
+ TYPE_PROCESS,
+ TYPE_END,
TYPE_MAX
};
@@ -66,6 +69,8 @@ public:
};
private:
+ Type current_type;
+
struct Node {
Ref<VisualShaderNode> node;
Vector2 position;
@@ -77,7 +82,7 @@ private:
List<Connection> connections;
} graph[TYPE_MAX];
- Shader::Mode shader_mode;
+ Shader::Mode shader_mode = Shader::MODE_SPATIAL;
mutable String previous_code;
Array _get_node_connections(Type p_type) const;
@@ -94,7 +99,7 @@ private:
static RenderModeEnums render_mode_enums[];
- volatile mutable bool dirty;
+ volatile mutable bool dirty = true;
void _queue_update();
union ConnectionKey {
@@ -111,15 +116,20 @@ private:
Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
+ bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
protected:
- virtual void _update_shader() const;
+ virtual void _update_shader() const override;
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+public: // internal methods
+ void set_shader_type(Type p_type);
+ Type get_shader_type() const;
+
public:
void set_version(const String &p_version);
String get_version() const;
@@ -156,9 +166,9 @@ public:
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
- virtual Mode get_mode() const;
+ virtual Mode get_mode() const override;
- virtual bool is_text_shader() const;
+ virtual bool is_text_shader() const override;
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
@@ -179,12 +189,14 @@ VARIANT_ENUM_CAST(VisualShader::Type)
class VisualShaderNode : public Resource {
GDCLASS(VisualShaderNode, Resource);
- int port_preview;
+ int port_preview = -1;
Map<int, Variant> default_input_values;
+ Map<int, bool> connected_input_ports;
+ Map<int, int> connected_output_ports;
protected:
- bool simple_decl;
+ bool simple_decl = true;
static void _bind_methods();
public:
@@ -222,6 +234,16 @@ public:
virtual bool is_port_separator(int p_index) const;
+ bool is_output_port_connected(int p_port) const;
+ void set_output_port_connected(int p_port, bool p_connected);
+ bool is_input_port_connected(int p_port) const;
+ void set_input_port_connected(int p_port, bool p_connected);
+ virtual bool is_generate_input_var(int p_port) const;
+
+ virtual bool is_code_generated() const;
+ virtual bool is_show_prop_names() const;
+ virtual bool is_use_prop_slots() const;
+
virtual Vector<StringName> get_editable_properties() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
@@ -251,19 +273,19 @@ class VisualShaderNodeCustom : public VisualShaderNode {
friend class VisualShaderEditor;
protected:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
protected:
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
static void _bind_methods();
@@ -278,8 +300,8 @@ class VisualShaderNodeInput : public VisualShaderNode {
GDCLASS(VisualShaderNodeInput, VisualShaderNode);
friend class VisualShader;
- VisualShader::Type shader_type;
- Shader::Mode shader_mode;
+ VisualShader::Type shader_type = VisualShader::TYPE_MAX;
+ Shader::Mode shader_mode = Shader::MODE_MAX;
struct Port {
Shader::Mode mode;
@@ -292,24 +314,24 @@ class VisualShaderNodeInput : public VisualShaderNode {
static const Port ports[];
static const Port preview_ports[];
- String input_name;
+ String input_name = "[None]";
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_input_name(String p_name);
String get_input_name() const;
@@ -321,7 +343,7 @@ public:
PortType get_input_type_by_name(String p_name) const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeInput();
};
@@ -347,20 +369,20 @@ public:
static const Port ports[];
public:
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
Variant get_input_port_default_value(int p_port) const;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual bool is_port_separator(int p_index) const;
+ virtual bool is_port_separator(int p_index) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeOutput();
};
@@ -376,8 +398,9 @@ public:
};
private:
- String uniform_name;
- Qualifier qualifier;
+ String uniform_name = "";
+ Qualifier qualifier = QUAL_NONE;
+ bool global_code_generated = false;
protected:
static void _bind_methods();
@@ -390,16 +413,79 @@ public:
void set_qualifier(Qualifier p_qual);
Qualifier get_qualifier() const;
+ void set_global_code_generated(bool p_enabled);
+ bool is_global_code_generated() const;
+
virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
- virtual Vector<StringName> get_editable_properties() const;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeUniform();
};
VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
+class VisualShaderNodeUniformRef : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode);
+
+public:
+ enum UniformType {
+ UNIFORM_TYPE_FLOAT,
+ UNIFORM_TYPE_INT,
+ UNIFORM_TYPE_BOOLEAN,
+ UNIFORM_TYPE_VECTOR,
+ UNIFORM_TYPE_TRANSFORM,
+ UNIFORM_TYPE_COLOR,
+ UNIFORM_TYPE_SAMPLER,
+ };
+
+ struct Uniform {
+ String name;
+ UniformType type;
+ };
+
+private:
+ String uniform_name = "[None]";
+ UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+
+protected:
+ static void _bind_methods();
+
+public:
+ static void add_uniform(const String &p_name, UniformType p_type);
+ static void clear_uniforms();
+ static bool has_uniform(const String &p_name);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ void set_uniform_name(const String &p_name);
+ String get_uniform_name() const;
+
+ void _set_uniform_type(int p_uniform_type);
+ int _get_uniform_type() const;
+
+ int get_uniforms_count() const;
+ String get_uniform_name_by_index(int p_idx) const;
+ UniformType get_uniform_type_by_name(const String &p_name) const;
+ UniformType get_uniform_type_by_index(int p_idx) const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeUniformRef();
+};
+
class VisualShaderNodeGroupBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
@@ -407,10 +493,10 @@ private:
void _apply_port_changes();
protected:
- Vector2 size;
- String inputs;
- String outputs;
- bool editable;
+ Vector2 size = Size2(0, 0);
+ String inputs = "";
+ String outputs = "";
+ bool editable = false;
struct Port {
PortType type;
@@ -425,7 +511,7 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_size(const Vector2 &p_size);
Vector2 get_size() const;
@@ -440,25 +526,25 @@ public:
void add_input_port(int p_id, int p_type, const String &p_name);
void remove_input_port(int p_id);
- virtual int get_input_port_count() const;
+ virtual int get_input_port_count() const override;
bool has_input_port(int p_id) const;
void clear_input_ports();
void add_output_port(int p_id, int p_type, const String &p_name);
void remove_output_port(int p_id);
- virtual int get_output_port_count() const;
+ virtual int get_output_port_count() const override;
bool has_output_port(int p_id) const;
void clear_output_ports();
void set_input_port_type(int p_id, int p_type);
- virtual PortType get_input_port_type(int p_id) const;
+ virtual PortType get_input_port_type(int p_id) const override;
void set_input_port_name(int p_id, const String &p_name);
- virtual String get_input_port_name(int p_id) const;
+ virtual String get_input_port_name(int p_id) const override;
void set_output_port_type(int p_id, int p_type);
- virtual PortType get_output_port_type(int p_id) const;
+ virtual PortType get_output_port_type(int p_id) const override;
void set_output_port_name(int p_id, const String &p_name);
- virtual String get_output_port_name(int p_id) const;
+ virtual String get_output_port_name(int p_id) const override;
int get_free_input_port_id() const;
int get_free_output_port_id() const;
@@ -469,7 +555,7 @@ public:
void set_editable(bool p_enabled);
bool is_editable() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeGroupBase();
};
@@ -478,17 +564,17 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
protected:
- String expression;
+ String expression = "";
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_expression(const String &p_expression);
String get_expression() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeExpression();
};
@@ -497,9 +583,9 @@ class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression {
GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
VisualShaderNodeGlobalExpression();
};
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 87720cf110..085c0d0112 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() {
}
VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
- constant = 0.0;
}
////////////// Scalar(Int)
@@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() {
}
VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
- constant = 0;
}
////////////// Boolean
@@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() {
}
VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
- constant = false;
}
////////////// Color
@@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() {
}
VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
- constant = Color(1, 1, 1, 1);
}
////////////// Vector
@@ -456,7 +452,7 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "UV.xy";
+ return "default";
}
return "";
}
@@ -495,15 +491,22 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
}
String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "UV.xy";
+ } else {
+ default_uv = "vec2(0.0)";
+ }
+
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\tvec4 " + id + "_read = texture(" + id + ", UV.xy);\n";
+ code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\tvec4 " + id + "_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -529,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", UV.xy);\n";
+ code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -553,9 +556,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, 0.0 );\n";
+ code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -576,9 +579,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = texture(TEXTURE , UV.xy);\n";
+ code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(TEXTURE, UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -599,9 +602,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, UV.xy);\n";
+ code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
@@ -632,9 +635,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, UV.xy).r;\n";
+ code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
- code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, UV.xy, " + p_input_vars[1] + ").r;\n";
+ code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
} else if (p_input_vars[1] == String()) {
@@ -777,8 +780,247 @@ void VisualShaderNodeTexture::_bind_methods() {
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
- texture_type = TYPE_DATA;
- source = SOURCE_TEXTURE;
+}
+
+////////////// Sample3D
+
+int VisualShaderNodeSample3D::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
+}
+
+String VisualShaderNodeSample3D::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "uvw";
+ case 1:
+ return "lod";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeSample3D::get_output_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const {
+ return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
+ return p_port == 0 ? "rgb" : "alpha";
+}
+
+String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "default";
+ }
+ return "";
+}
+
+String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "vec3(UV, 0.0)";
+ } else {
+ default_uv = "vec3(0.0)";
+ }
+
+ String code;
+ if (source == SOURCE_TEXTURE || source == SOURCE_PORT) {
+ String id;
+ code += "\t{\n";
+ if (source == SOURCE_TEXTURE) {
+ id = make_unique_id(p_type, p_id, "tex3d");
+ } else {
+ id = p_input_vars[2];
+ }
+ if (id != String()) {
+ if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
+ } else {
+ code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ }
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ } else {
+ code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ }
+ } else {
+ code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ code += "\t}\n";
+ return code;
+ }
+ code += "\t" + p_output_vars[0] + " = vec3(0.0);\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+}
+
+void VisualShaderNodeSample3D::set_source(Source p_source) {
+ source = p_source;
+ emit_changed();
+ emit_signal("editor_refresh_request");
+}
+
+VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const {
+ return source;
+}
+
+void VisualShaderNodeSample3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeSample3D::set_source);
+ ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeSample3D::get_source);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source");
+
+ BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
+ BIND_ENUM_CONSTANT(SOURCE_PORT);
+}
+
+String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (source == SOURCE_TEXTURE) {
+ return String(); // all good
+ }
+ if (source == SOURCE_PORT) {
+ return String(); // all good
+ }
+ return TTR("Invalid source for shader.");
+}
+
+VisualShaderNodeSample3D::VisualShaderNodeSample3D() {
+ simple_decl = false;
+}
+
+////////////// Texture2DArray
+
+String VisualShaderNodeTexture2DArray::get_caption() const {
+ return "Texture2DArray";
+}
+
+String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
+ if (p_port == 2) {
+ return "sampler2DArray";
+ }
+ return VisualShaderNodeSample3D::get_input_port_name(p_port);
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "tex3d");
+ dtp.param = texture;
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp);
+ return ret;
+}
+
+String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ if (source == SOURCE_TEXTURE) {
+ return "uniform sampler2DArray " + make_unique_id(p_type, p_id, "tex3d") + ";\n";
+ }
+ return String();
+}
+
+void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) {
+ texture = p_value;
+ emit_changed();
+}
+
+Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const {
+ return texture;
+}
+
+Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("source");
+ if (source == SOURCE_TEXTURE) {
+ props.push_back("texture_array");
+ }
+ return props;
+}
+
+void VisualShaderNodeTexture2DArray::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::set_texture_array);
+ ClassDB::bind_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::get_texture_array);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray"), "set_texture_array", "get_texture_array");
+}
+
+VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() {
+}
+
+////////////// Texture3D
+
+String VisualShaderNodeTexture3D::get_caption() const {
+ return "Texture3D";
+}
+
+String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
+ if (p_port == 2) {
+ return "sampler3D";
+ }
+ return VisualShaderNodeSample3D::get_input_port_name(p_port);
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "tex3d");
+ dtp.param = texture;
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp);
+ return ret;
+}
+
+String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ if (source == SOURCE_TEXTURE) {
+ return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n";
+ }
+ return String();
+}
+
+void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) {
+ texture = p_value;
+ emit_changed();
+}
+
+Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const {
+ return texture;
+}
+
+Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("source");
+ if (source == SOURCE_TEXTURE) {
+ props.push_back("texture");
+ }
+ return props;
+}
+
+void VisualShaderNodeTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
+}
+
+VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() {
}
////////////// Cubemap
@@ -857,6 +1099,13 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
}
String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "vec3(UV, 0.0)";
+ } else {
+ default_uv = "vec3(0.0)";
+ }
+
String code;
String id;
if (source == SOURCE_TEXTURE) {
@@ -880,9 +1129,9 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_read = texture(" + id + " , vec3(UV, 0.0));\n";
+ code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_read = textureLod(" + id + " , vec3(UV, 0.0)" + " , " + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
} else if (p_input_vars[1] == String()) {
@@ -900,7 +1149,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "vec3(UV, 0.0)";
+ return "default";
}
return "";
}
@@ -966,8 +1215,6 @@ void VisualShaderNodeCubemap::_bind_methods() {
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
- texture_type = TYPE_DATA;
- source = SOURCE_TEXTURE;
simple_decl = false;
}
@@ -1073,7 +1320,6 @@ void VisualShaderNodeFloatOp::_bind_methods() {
}
VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() {
- op = OP_ADD;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
}
@@ -1168,7 +1414,6 @@ void VisualShaderNodeIntOp::_bind_methods() {
}
VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
- op = OP_ADD;
set_input_port_default_value(0, 0);
set_input_port_default_value(1, 0);
}
@@ -1283,7 +1528,6 @@ void VisualShaderNodeVectorOp::_bind_methods() {
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
- op = OP_ADD;
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
}
@@ -1451,7 +1695,6 @@ void VisualShaderNodeColorOp::_bind_methods() {
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
- op = OP_SCREEN;
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
}
@@ -1526,7 +1769,6 @@ void VisualShaderNodeTransformMult::_bind_methods() {
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
- op = OP_AxB;
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Transform());
}
@@ -1601,7 +1843,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
- op = OP_AxB;
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Vector3());
}
@@ -1731,7 +1972,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
}
VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() {
- func = FUNC_SIGN;
set_input_port_default_value(0, 0.0);
}
@@ -1826,7 +2066,6 @@ void VisualShaderNodeIntFunc::_bind_methods() {
}
VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
- func = FUNC_SIGN;
set_input_port_default_value(0, 0);
}
@@ -1992,7 +2231,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
- func = FUNC_NORMALIZE;
set_input_port_default_value(0, Vector3());
}
@@ -2079,9 +2317,8 @@ void VisualShaderNodeColorFunc::_bind_methods() {
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
- func = FUNC_GRAYSCALE;
- set_input_port_default_value(0, Vector3());
simple_decl = false;
+ set_input_port_default_value(0, Vector3());
}
////////////// Transform Func
@@ -2151,7 +2388,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
- func = FUNC_INVERSE;
set_input_port_default_value(0, Transform());
}
@@ -2339,7 +2575,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
}
VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
- func = FUNC_SUM;
set_input_port_default_value(0, 0.0);
}
@@ -2412,7 +2647,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
}
VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
- func = FUNC_SUM;
set_input_port_default_value(0, Vector3());
}
@@ -3258,18 +3492,33 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = "";
if (hint == HINT_RANGE) {
- return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
+ } else {
+ code += _get_qual_str() + "uniform float " + get_uniform_name();
+ }
+ if (default_value_enabled) {
+ code += " = " + rtos(default_value);
}
- return _get_qual_str() + "uniform float " + get_uniform_name() + ";\n";
+ code += ";\n";
+ return code;
}
String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
+ return true;
+}
+
void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
hint = p_hint;
emit_changed();
@@ -3306,6 +3555,24 @@ float VisualShaderNodeFloatUniform::get_step() const {
return hint_range_step;
}
+void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeFloatUniform::get_default_value() const {
+ return default_value;
+}
+
void VisualShaderNodeFloatUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint);
ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint);
@@ -3319,10 +3586,18 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max"), "set_max", "get_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "set_step", "get_step");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_value"), "set_default_value", "get_default_value");
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
@@ -3343,14 +3618,14 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const
if (hint == HINT_RANGE_STEP) {
props.push_back("step");
}
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
return props;
}
VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() {
- hint = HINT_NONE;
- hint_range_min = 0.0;
- hint_range_max = 1.0;
- hint_range_step = 0.1;
}
////////////// Integer Uniform
@@ -3384,18 +3659,33 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = "";
if (hint == HINT_RANGE) {
- return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
+ } else {
+ code += _get_qual_str() + "uniform int " + get_uniform_name();
}
- return _get_qual_str() + "uniform int " + get_uniform_name() + ";\n";
+ if (default_value_enabled) {
+ code += " = " + itos(default_value);
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeIntUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
+ return true;
+}
+
void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
hint = p_hint;
emit_changed();
@@ -3432,6 +3722,24 @@ int VisualShaderNodeIntUniform::get_step() const {
return hint_range_step;
}
+void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeIntUniform::set_default_value(int p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+int VisualShaderNodeIntUniform::get_default_value() const {
+ return default_value;
+}
+
void VisualShaderNodeIntUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint);
ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint);
@@ -3445,10 +3753,18 @@ void VisualShaderNodeIntUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value");
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
@@ -3469,14 +3785,14 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
if (hint == HINT_RANGE_STEP) {
props.push_back("step");
}
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
return props;
}
VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() {
- hint = HINT_NONE;
- hint_range_min = 0;
- hint_range_max = 100;
- hint_range_step = 1;
}
////////////// Boolean Uniform
@@ -3509,18 +3825,73 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
+void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+bool VisualShaderNodeBooleanUniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform bool " + get_uniform_name() + ";\n";
+ String code = _get_qual_str() + "uniform bool " + get_uniform_name();
+ if (default_value_enabled) {
+ if (default_value) {
+ code += " = true";
+ } else {
+ code += " = false";
+ }
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const {
+ return true;
+}
+
+void VisualShaderNodeBooleanUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value");
+}
+
bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
}
@@ -3554,8 +3925,31 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port
}
+void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Color VisualShaderNodeColorUniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
+ String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color";
+ if (default_value_enabled) {
+ code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3564,10 +3958,34 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh
return code;
}
+bool VisualShaderNodeColorUniform::is_show_prop_names() const {
+ return true;
+}
+
+void VisualShaderNodeColorUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value");
+}
+
bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
}
@@ -3601,18 +4019,69 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
+void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Vector3 VisualShaderNodeVec3Uniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform vec3 " + get_uniform_name() + ";\n";
+ String code = _get_qual_str() + "uniform vec3 " + get_uniform_name();
+ if (default_value_enabled) {
+ code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeVec3Uniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeVec3Uniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const {
+ return true;
+}
+
bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
}
@@ -3646,18 +4115,73 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const
return ""; //no output port means the editor will be used as port
}
+void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Transform VisualShaderNodeTransformUniform::get_default_value() const {
+ return default_value;
+}
+
String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return _get_qual_str() + "uniform mat4 " + get_uniform_name() + ";\n";
+ String code = _get_qual_str() + "uniform mat4 " + get_uniform_name();
+ if (default_value_enabled) {
+ Vector3 row0 = default_value.basis.get_row(0);
+ Vector3 row1 = default_value.basis.get_row(1);
+ Vector3 row2 = default_value.basis.get_row(2);
+ Vector3 origin = default_value.origin;
+ code += " = mat4(" + vformat("vec4(%.6f, %.6f, %.6f, 0.0)", row0.x, row0.y, row0.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row1.x, row1.y, row1.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row2.x, row2.y, row2.z) + vformat(", vec4(%.6f, %.6f, %.6f, 1.0)", origin.x, origin.y, origin.z) + ")";
+ }
+ code += ";\n";
+ return code;
}
String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeTransformUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
+ return true;
+}
+
bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
+Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
}
@@ -3738,14 +4262,25 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
+bool VisualShaderNodeTextureUniform::is_code_generated() const {
+ return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha
+}
+
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String default_uv;
+ if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ default_uv = "UV.xy";
+ } else {
+ default_uv = "vec2(0.0)";
+ }
+
String id = get_uniform_name();
String code = "\t{\n";
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = texture(" + id + ", UV.xy);\n";
+ code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 n_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n";
+ code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
@@ -3806,7 +4341,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
- return "UV.xy";
+ return "default";
}
return "";
}
@@ -3824,8 +4359,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
}
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
- texture_type = TYPE_DATA;
- color_default = COLOR_DEFAULT_WHITE;
simple_decl = false;
}
@@ -3898,13 +4431,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
String code = "\t{\n";
if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
} else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
} else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
- code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
@@ -3926,6 +4459,142 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
}
+////////////// Texture2DArray Uniform
+
+String VisualShaderNodeTexture2DArrayUniform::get_caption() const {
+ return "Texture2DArrayUniform";
+}
+
+int VisualShaderNodeTexture2DArrayUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SAMPLER;
+}
+
+String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const {
+ return "sampler2DArray";
+}
+
+int VisualShaderNodeTexture2DArrayUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
+
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black;\n";
+ else
+ code += ";\n";
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black_albedo;\n";
+ else
+ code += " : hint_albedo;\n";
+ break;
+ case TYPE_NORMALMAP:
+ code += " : hint_normal;\n";
+ break;
+ case TYPE_ANISO:
+ code += " : hint_aniso;\n";
+ break;
+ }
+
+ return code;
+}
+
+String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return String();
+}
+
+VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() {
+}
+
+////////////// Texture3D Uniform
+
+String VisualShaderNodeTexture3DUniform::get_caption() const {
+ return "Texture3DUniform";
+}
+
+int VisualShaderNodeTexture3DUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SAMPLER;
+}
+
+String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const {
+ return "sampler3D";
+}
+
+int VisualShaderNodeTexture3DUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
+
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black;\n";
+ else
+ code += ";\n";
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black_albedo;\n";
+ else
+ code += " : hint_albedo;\n";
+ break;
+ case TYPE_NORMALMAP:
+ code += " : hint_normal;\n";
+ break;
+ case TYPE_ANISO:
+ code += " : hint_aniso;\n";
+ break;
+ }
+
+ return code;
+}
+
+String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return String();
+}
+
+VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() {
+}
+
////////////// Cubemap Uniform
String VisualShaderNodeCubemapUniform::get_caption() const {
@@ -4062,13 +4731,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type
}
VisualShaderNodeIf::VisualShaderNodeIf() {
+ simple_decl = false;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
- simple_decl = false;
}
////////////// Switch
@@ -4127,10 +4796,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ simple_decl = false;
set_input_port_default_value(0, false);
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
- simple_decl = false;
}
////////////// Switch(scalar)
@@ -4208,6 +4877,13 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
return "result";
}
+bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
+ if (p_port == 2) {
+ return false;
+ }
+ return true;
+}
+
String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String normal;
String view;
@@ -4222,7 +4898,15 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
view = p_input_vars[1];
}
- return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
+ if (is_input_port_connected(2)) {
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
+ } else {
+ if (get_input_port_default_value(2)) {
+ return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
+ } else {
+ return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
+ }
+ }
}
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
@@ -4306,7 +4990,6 @@ void VisualShaderNodeIs::_bind_methods() {
}
VisualShaderNodeIs::VisualShaderNodeIs() {
- func = FUNC_IS_INF;
set_input_port_default_value(0, 0.0);
}
@@ -4542,10 +5225,99 @@ void VisualShaderNodeCompare::_bind_methods() {
}
VisualShaderNodeCompare::VisualShaderNodeCompare() {
- ctype = CTYPE_SCALAR;
- func = FUNC_EQUAL;
- condition = COND_ALL;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
}
+
+////////////// Fma
+
+String VisualShaderNodeMultiplyAdd::get_caption() const {
+ return "MultiplyAdd";
+}
+
+int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
+ if (op_type == OP_TYPE_SCALAR) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "a";
+ } else if (p_port == 1) {
+ return "b(*)";
+ } else if (p_port == 2) {
+ return "c(+)";
+ }
+ return "";
+}
+
+int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
+ if (op_type == OP_TYPE_SCALAR) {
+ return PORT_TYPE_SCALAR;
+ } else {
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+}
+
+void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ if (p_op_type != op_type) {
+ if (p_op_type == OP_TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+ } else {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ }
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
+VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const {
+ return op_type;
+}
+
+Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("op_type");
+ return props;
+}
+
+void VisualShaderNodeMultiplyAdd::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+}
+
+VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 69f42f621a..95042f8e56 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -39,28 +39,28 @@
class VisualShaderNodeFloatConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode);
- float constant;
+ float constant = 0.0f;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(float p_value);
float get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatConstant();
};
@@ -69,28 +69,28 @@ public:
class VisualShaderNodeIntConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode);
- int constant;
+ int constant = 0;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(int p_value);
int get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntConstant();
};
@@ -99,28 +99,28 @@ public:
class VisualShaderNodeBooleanConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode);
- bool constant;
+ bool constant = false;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(bool p_value);
bool get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeBooleanConstant();
};
@@ -129,28 +129,28 @@ public:
class VisualShaderNodeColorConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode);
- Color constant;
+ Color constant = Color(1, 1, 1, 1);
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Color p_value);
Color get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorConstant();
};
@@ -165,22 +165,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Vector3 p_value);
Vector3 get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVec3Constant();
};
@@ -195,22 +195,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Transform p_value);
Transform get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformConstant();
};
@@ -236,32 +236,32 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP
+ TYPE_NORMALMAP,
};
private:
- Source source;
- TextureType texture_type;
+ Source source = SOURCE_TEXTURE;
+ TextureType texture_type = TYPE_DATA;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -272,9 +272,9 @@ public:
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeTexture();
};
@@ -284,6 +284,88 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
///////////////////////////////////////
+class VisualShaderNodeSample3D : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
+
+public:
+ enum Source {
+ SOURCE_TEXTURE,
+ SOURCE_PORT,
+ };
+
+protected:
+ Source source = SOURCE_TEXTURE;
+
+ static void _bind_methods();
+
+public:
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_source(Source p_source);
+ Source get_source() const;
+
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
+
+ VisualShaderNodeSample3D();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
+
+class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
+ GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
+ Ref<Texture2DArray> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+
+ void set_texture_array(Ref<Texture2DArray> p_value);
+ Ref<Texture2DArray> get_texture_array() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeTexture2DArray();
+};
+
+class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
+ GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
+ Ref<Texture3D> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+
+ void set_texture(Ref<Texture3D> p_value);
+ Ref<Texture3D> get_texture() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeTexture3D();
+};
+
class VisualShaderNodeCubemap : public VisualShaderNode {
GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
Ref<Cubemap> cube_map;
@@ -301,27 +383,27 @@ public:
};
private:
- Source source;
- TextureType texture_type;
+ Source source = SOURCE_TEXTURE;
+ TextureType texture_type = TYPE_DATA;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -332,7 +414,7 @@ public:
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeCubemap();
};
@@ -362,27 +444,27 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatOp();
};
@@ -404,27 +486,27 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntOp();
};
@@ -451,27 +533,27 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVectorOp();
};
@@ -497,27 +579,27 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_SCREEN;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorOp();
};
@@ -540,27 +622,27 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_AxB;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformMult();
};
@@ -583,27 +665,27 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_AxB;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformVecMult();
};
@@ -654,27 +736,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SIGN;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatFunc();
};
@@ -697,27 +779,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SIGN;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntFunc();
};
@@ -771,27 +853,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_NORMALIZE;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVectorFunc();
};
@@ -812,27 +894,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_GRAYSCALE;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorFunc();
};
@@ -853,27 +935,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_INVERSE;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformFunc();
};
@@ -888,17 +970,17 @@ class VisualShaderNodeDotProduct : public VisualShaderNode {
GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDotProduct();
};
@@ -911,17 +993,17 @@ class VisualShaderNodeVectorLen : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorLen();
};
@@ -934,17 +1016,17 @@ class VisualShaderNodeDeterminant : public VisualShaderNode {
GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDeterminant();
};
@@ -957,17 +1039,17 @@ class VisualShaderNodeScalarClamp : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarClamp();
};
@@ -978,17 +1060,17 @@ class VisualShaderNodeVectorClamp : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorClamp();
};
@@ -1008,27 +1090,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SUM;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeScalarDerivativeFunc();
};
@@ -1048,27 +1130,27 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SUM;
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVectorDerivativeFunc();
};
@@ -1083,17 +1165,17 @@ class VisualShaderNodeFaceForward : public VisualShaderNode {
GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeFaceForward();
};
@@ -1106,17 +1188,17 @@ class VisualShaderNodeOuterProduct : public VisualShaderNode {
GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeOuterProduct();
};
@@ -1129,17 +1211,17 @@ class VisualShaderNodeVectorScalarStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorScalarStep();
};
@@ -1152,17 +1234,17 @@ class VisualShaderNodeScalarSmoothStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarSmoothStep();
};
@@ -1173,17 +1255,17 @@ class VisualShaderNodeVectorSmoothStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorSmoothStep();
};
@@ -1194,17 +1276,17 @@ class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorScalarSmoothStep();
};
@@ -1217,17 +1299,17 @@ class VisualShaderNodeVectorDistance : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDistance();
};
@@ -1240,17 +1322,17 @@ class VisualShaderNodeVectorRefract : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorRefract();
};
@@ -1263,17 +1345,17 @@ class VisualShaderNodeScalarInterp : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarInterp();
};
@@ -1284,17 +1366,17 @@ class VisualShaderNodeVectorInterp : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorInterp();
};
@@ -1305,17 +1387,17 @@ class VisualShaderNodeVectorScalarMix : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorScalarMix();
};
@@ -1328,17 +1410,17 @@ class VisualShaderNodeVectorCompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorCompose();
};
@@ -1349,17 +1431,17 @@ class VisualShaderNodeTransformCompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformCompose();
};
@@ -1372,17 +1454,17 @@ class VisualShaderNodeVectorDecompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDecompose();
};
@@ -1393,17 +1475,17 @@ class VisualShaderNodeTransformDecompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformDecompose();
};
@@ -1423,27 +1505,32 @@ public:
};
private:
- Hint hint;
- float hint_range_min;
- float hint_range_max;
- float hint_range_step;
+ Hint hint = HINT_NONE;
+ float hint_range_min = 0.0f;
+ float hint_range_max = 1.0f;
+ float hint_range_step = 0.1f;
+ bool default_value_enabled = false;
+ float default_value = 0.0f;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
void set_hint(Hint p_hint);
Hint get_hint() const;
@@ -1457,9 +1544,15 @@ public:
void set_step(float p_value);
float get_step() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
- virtual Vector<StringName> get_editable_properties() const;
+ void set_default_value(float p_value);
+ float get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatUniform();
};
@@ -1477,27 +1570,32 @@ public:
};
private:
- Hint hint;
- int hint_range_min;
- int hint_range_max;
- int hint_range_step;
+ Hint hint = HINT_NONE;
+ int hint_range_min = 0;
+ int hint_range_max = 100;
+ int hint_range_step = 1;
+ bool default_value_enabled = false;
+ int default_value = 0;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
void set_hint(Hint p_hint);
Hint get_hint() const;
@@ -1511,9 +1609,15 @@ public:
void set_step(int p_value);
int get_step() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(int p_value);
+ int get_default_value() const;
- virtual Vector<StringName> get_editable_properties() const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntUniform();
};
@@ -1525,21 +1629,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint)
class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ bool default_value = false;
+
+protected:
+ static void _bind_methods();
+
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ void set_default_value(bool p_value);
+ bool get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeBooleanUniform();
};
@@ -1549,21 +1671,38 @@ public:
class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ Color default_value = Color(1.0, 1.0, 1.0, 1.0);
+
+protected:
+ static void _bind_methods();
+
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual bool is_show_prop_names() const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ void set_default_value(const Color &p_value);
+ Color get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorUniform();
};
@@ -1573,21 +1712,39 @@ public:
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ Vector3 default_value;
+
+protected:
+ static void _bind_methods();
+
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Vector3 &p_value);
+ Vector3 get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVec3Uniform();
};
@@ -1597,21 +1754,39 @@ public:
class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
+private:
+ bool default_value_enabled = false;
+ Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
+
+protected:
+ static void _bind_methods();
+
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ void set_default_value(const Transform &p_value);
+ Transform get_default_value() const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformUniform();
};
@@ -1635,28 +1810,30 @@ public:
};
protected:
- TextureType texture_type;
- ColorDefault color_default;
+ TextureType texture_type = TYPE_DATA;
+ ColorDefault color_default = COLOR_DEFAULT_WHITE;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- Vector<StringName> get_editable_properties() const;
+ virtual bool is_code_generated() const override;
+
+ Vector<StringName> get_editable_properties() const override;
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
@@ -1664,7 +1841,7 @@ public:
void set_color_default(ColorDefault p_default);
ColorDefault get_color_default() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
VisualShaderNodeTextureUniform();
};
@@ -1678,40 +1855,86 @@ class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUn
GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTextureUniformTriplanar();
};
///////////////////////////////////////
+class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeTexture2DArrayUniform();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeTexture3DUniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubemapUniform();
};
@@ -1724,17 +1947,17 @@ class VisualShaderNodeIf : public VisualShaderNode {
GDCLASS(VisualShaderNodeIf, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeIf();
};
@@ -1747,17 +1970,17 @@ class VisualShaderNodeSwitch : public VisualShaderNode {
GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeSwitch();
};
@@ -1766,10 +1989,10 @@ class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch {
GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual PortType get_input_port_type(int p_port) const;
- virtual PortType get_output_port_type(int p_port) const;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual PortType get_output_port_type(int p_port) const override;
VisualShaderNodeScalarSwitch();
};
@@ -1782,18 +2005,19 @@ class VisualShaderNodeFresnel : public VisualShaderNode {
GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_generate_input_var(int p_port) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFresnel();
};
@@ -1812,28 +2036,28 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_IS_INF;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIs();
};
@@ -1871,25 +2095,25 @@ public:
};
protected:
- ComparisonType ctype;
- Function func;
- Condition condition;
+ ComparisonType ctype = CTYPE_SCALAR;
+ Function func = FUNC_EQUAL;
+ Condition condition = COND_ALL;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_comparison_type(ComparisonType p_type);
ComparisonType get_comparison_type() const;
@@ -1900,8 +2124,8 @@ public:
void set_condition(Condition p_cond);
Condition get_condition() const;
- virtual Vector<StringName> get_editable_properties() const;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeCompare();
};
@@ -1910,4 +2134,43 @@ VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
+class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
+
+public:
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR,
+ OP_TYPE_MAX,
+ };
+
+protected:
+ OpType op_type = OP_TYPE_SCALAR;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_op_type(OpType p_type);
+ OpType get_op_type() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeMultiplyAdd();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
+
#endif // VISUAL_SHADER_NODES_H
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 1c753fdb91..d2bc2bea31 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -211,7 +211,7 @@ struct SpatialIndexer2D {
List<VisibilityNotifier2D *> added;
List<VisibilityNotifier2D *> removed;
- int visible_cells = (end.x - begin.x) * (end.y - begin.y);
+ uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
if (visible_cells > 10000) {
//well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 81a27a7349..02a821637f 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -32,6 +32,7 @@
#define WORLD_3D_H
#include "core/resource.h"
+#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp
index d613413b33..0936fcc657 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_margin_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() {
+Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h
index acb479972b..8099592d80 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_margin_shape_3d.h
@@ -39,14 +39,14 @@ class WorldMarginShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_plane(Plane p_plane);
Plane get_plane() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const {
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override {
// Should be infinite?
return 0;
}
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 7f87da3724..7cf9a4fedd 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -62,6 +62,8 @@ SceneStringNames::SceneStringNames() {
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
+ pose_updated = StaticCString::create("pose_updated");
+
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 1a6ffbd5dd..1ae244492e 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -95,6 +95,8 @@ public:
StringName animation_changed;
StringName animation_started;
+ StringName pose_updated;
+
StringName body_shape_entered;
StringName body_entered;
StringName body_shape_exited;