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-rw-r--r--scene/2d/animated_sprite.cpp5
-rw-r--r--scene/2d/area_2d.cpp15
-rw-r--r--scene/2d/camera_2d.cpp19
-rw-r--r--scene/2d/camera_2d.h3
-rw-r--r--scene/2d/canvas_item.cpp90
-rw-r--r--scene/2d/physics_body_2d.cpp39
-rw-r--r--scene/2d/sprite.h2
-rw-r--r--scene/2d/tile_map.cpp14
-rw-r--r--scene/3d/area.cpp15
-rw-r--r--scene/3d/arvr_nodes.cpp15
-rw-r--r--scene/3d/camera.cpp25
-rw-r--r--scene/3d/physics_body.cpp39
-rw-r--r--scene/3d/soft_body.cpp10
-rw-r--r--scene/3d/spatial.cpp11
-rw-r--r--scene/3d/sprite_3d.h2
-rw-r--r--scene/animation/animation_blend_space_1d.cpp2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp2
-rw-r--r--scene/animation/animation_cache.cpp21
-rw-r--r--scene/animation/animation_node_state_machine.cpp4
-rw-r--r--scene/animation/animation_player.cpp13
-rw-r--r--scene/animation/animation_tree_player.cpp20
-rw-r--r--scene/animation/tween.cpp44
-rw-r--r--scene/gui/check_box.cpp2
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/control.cpp32
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/dialogs.cpp39
-rw-r--r--scene/gui/graph_node.cpp3
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp6
-rw-r--r--scene/gui/spin_box.cpp4
-rw-r--r--scene/gui/tree.cpp6
-rw-r--r--scene/main/http_request.cpp13
-rw-r--r--scene/main/node.cpp82
-rw-r--r--scene/main/scene_tree.cpp22
-rwxr-xr-xscene/main/timer.cpp3
-rw-r--r--scene/main/viewport.cpp9
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/curve.cpp40
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/default_theme/toggle_off_disabled.pngbin1676 -> 932 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_disabled.pngbin1698 -> 1039 bytes
-rw-r--r--scene/resources/dynamic_font.cpp15
-rw-r--r--scene/resources/environment.cpp8
-rw-r--r--scene/resources/font.cpp11
-rw-r--r--scene/resources/material.cpp5
-rw-r--r--scene/resources/mesh.cpp23
-rw-r--r--scene/resources/packed_scene.cpp13
-rw-r--r--scene/resources/resource_format_text.cpp3
-rw-r--r--scene/resources/text_file.cpp5
-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/theme.h2
-rw-r--r--scene/resources/tile_set.cpp18
-rw-r--r--scene/resources/visual_shader.cpp7
-rw-r--r--scene/resources/visual_shader_nodes.cpp78
-rw-r--r--scene/resources/visual_shader_nodes.h21
58 files changed, 340 insertions, 568 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 83cc1eeb46..0b20b781f0 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -642,9 +642,8 @@ void AnimatedSprite::_reset_timeout() {
void AnimatedSprite::set_animation(const StringName &p_animation) {
- ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND(frames == NULL);
- ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
+ ERR_FAIL_COND_MSG(frames == NULL, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation)
return;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index e9731f1cd4..a636eea285 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -321,10 +321,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_
void Area2D::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
Map<ObjectID, BodyState> bmcopy = body_map;
@@ -401,10 +398,7 @@ void Area2D::set_monitoring(bool p_enable) {
if (p_enable == monitoring)
return;
- if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
monitoring = p_enable;
@@ -427,10 +421,7 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
return;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 6011941142..3e8902314c 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -106,7 +106,7 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
+ if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
} else {
@@ -116,9 +116,11 @@ Transform2D Camera2D::get_camera_transform() {
} else {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
}
+
+ h_offset_changed = false;
}
- if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
+ if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
@@ -130,6 +132,8 @@ Transform2D Camera2D::get_camera_transform() {
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
}
+
+ v_offset_changed = false;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
@@ -554,6 +558,7 @@ bool Camera2D::is_v_drag_enabled() const {
void Camera2D::set_v_offset(float p_offset) {
v_ofs = p_offset;
+ v_offset_changed = true;
_update_scroll();
}
@@ -565,6 +570,7 @@ float Camera2D::get_v_offset() const {
void Camera2D::set_h_offset(float p_offset) {
h_ofs = p_offset;
+ h_offset_changed = true;
_update_scroll();
}
float Camera2D::get_h_offset() const {
@@ -750,8 +756,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
ADD_GROUP("Offset", "offset_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
ADD_GROUP("Drag Margin", "drag_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT);
@@ -799,9 +805,12 @@ Camera2D::Camera2D() {
limit_drawing_enabled = false;
margin_drawing_enabled = false;
- h_drag_enabled = true;
- v_drag_enabled = true;
+ h_drag_enabled = false;
+ v_drag_enabled = false;
h_ofs = 0;
v_ofs = 0;
+ h_offset_changed = false;
+ v_offset_changed = false;
+
set_notify_transform(true);
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 7f16ecff41..bb3c76b30c 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -77,6 +77,9 @@ protected:
float h_ofs;
float v_ofs;
+ bool h_offset_changed;
+ bool v_offset_changed;
+
Point2 camera_screen_center;
void _update_process_mode();
void _update_scroll();
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 7368efd21a..b605be47df 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -707,20 +707,14 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -729,20 +723,14 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co
void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -751,20 +739,14 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c
void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
if (p_filled) {
if (p_width != 1.0) {
@@ -819,20 +801,14 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
@@ -841,29 +817,20 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);
}
void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);
}
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_style_box.is_null());
@@ -871,10 +838,7 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
}
void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -883,10 +847,7 @@ void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Col
}
void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Transform2D xform(p_rot, p_offset);
xform.scale_basis(p_scale);
@@ -895,20 +856,14 @@ void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const S
void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -918,10 +873,7 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color
void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -949,10 +901,7 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);
@@ -960,10 +909,7 @@ void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const
float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL_V(0);
- }
+ ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND_V(p_char.length() != 1, 0);
ERR_FAIL_COND_V(p_font.is_null(), 0);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 936ba777b5..49da709a47 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -157,10 +157,7 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
- }
- ERR_FAIL_COND(!physics_body);
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type.");
Physics2DServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
}
@@ -168,10 +165,7 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
- }
- ERR_FAIL_COND(!physics_body);
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type.");
Physics2DServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
}
@@ -203,8 +197,7 @@ void StaticBody2D::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -217,8 +210,7 @@ void StaticBody2D::set_friction(real_t p_friction) {
real_t StaticBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -233,8 +225,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -247,8 +238,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
real_t StaticBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -630,8 +620,7 @@ void RigidBody2D::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -643,8 +632,7 @@ void RigidBody2D::set_friction(real_t p_friction) {
}
real_t RigidBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -659,8 +647,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -672,8 +659,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) {
}
real_t RigidBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -905,10 +891,7 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
+ ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 490db31cdb..5e6717a3f5 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -110,7 +110,7 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_row);
+ void set_frame_coords(const Vector2 &p_coord);
Vector2 get_frame_coords() const;
void set_vframes(int p_amount);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c79cd80e2e..2cd05b5c50 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1203,6 +1203,8 @@ void TileMap::clear() {
void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
+ ERR_FAIL_COND(format > FORMAT_2);
+
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
@@ -1245,8 +1247,6 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
-
- format = FORMAT_2;
}
PoolVector<int> TileMap::_get_tile_data() const {
@@ -1255,7 +1255,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
- format = FORMAT_2;
+ // Save in highest format
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
@@ -1560,7 +1560,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
- format = (DataFormat)(p_value.operator int64_t());
+ format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
} else if (p_name == "tile_data") {
@@ -1576,7 +1576,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = format;
+ r_ret = FORMAT_2; // When saving, always save highest format
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1909,6 +1909,8 @@ void TileMap::_bind_methods() {
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_PROPERTY_DEFAULT("format", FORMAT_1);
+
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(INVALID_CELL);
@@ -1957,7 +1959,7 @@ TileMap::TileMap() {
centered_textures = false;
occluder_light_mask = 1;
clip_uv = false;
- format = FORMAT_1; //Always initialize with the lowest format
+ format = FORMAT_1; // Assume lowest possible format if none is present
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 19f43dd274..77682abcb3 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -218,10 +218,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
void Area::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
Map<ObjectID, BodyState> bmcopy = body_map;
@@ -291,10 +288,7 @@ void Area::_notification(int p_what) {
void Area::set_monitoring(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring)
return;
@@ -441,10 +435,7 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
return;
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 263a2d8de6..4c0449b68e 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -78,10 +78,7 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
return Camera::project_local_ray_normal(p_pos);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -106,10 +103,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return Camera::unproject_position(p_pos);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -138,10 +132,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) con
return Camera::project_position(p_point, p_z_depth);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index c7d6919a2b..9f8510248c 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -279,10 +279,7 @@ Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -304,10 +301,7 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -345,10 +339,7 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const {
}
Vector<Vector3> Camera::get_near_plane_points() const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -372,10 +363,7 @@ Vector<Vector3> Camera::get_near_plane_points() const {
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -400,10 +388,7 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
if (p_z_depth == 0) {
return get_global_transform().origin;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index fa2bb300fa..19d5f1dd3c 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -129,10 +129,7 @@ void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
}
@@ -140,10 +137,7 @@ void PhysicsBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
@@ -192,8 +186,7 @@ void StaticBody::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -206,8 +199,7 @@ void StaticBody::set_friction(real_t p_friction) {
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -222,8 +214,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -236,8 +227,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -636,8 +626,7 @@ void RigidBody::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -649,8 +638,7 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -665,8 +653,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -677,8 +664,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
}
@@ -867,10 +853,7 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
+ ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 386e127f8b..6c3949a0a8 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -577,20 +577,14 @@ Array SoftBody::get_collision_exceptions() {
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
void SoftBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 1a41a31253..df831f92ef 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -684,15 +684,8 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
- if (p_pos == p_target) {
- ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
- ERR_FAIL();
- }
-
- if (p_up.cross(p_target - p_pos) == Vector3()) {
- ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform lookat;
lookat.origin = p_pos;
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 5ae9b153f9..97a426b5b9 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -173,7 +173,7 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_row);
+ void set_frame_coords(const Vector2 &p_coord);
Vector2 get_frame_coords() const;
void set_vframes(int p_amount);
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index dded44b990..416a291da1 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -266,7 +266,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
// fill in weights
- if (point_lower == -1) {
+ if (point_lower == -1 && point_higher != -1) {
// we are on the left side, no other point to the left
// we just play the next point.
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 95d4644004..75031f0149 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -527,7 +527,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
}
}
- if (new_closest != closest) {
+ if (new_closest != closest && new_closest != -1) {
float from = 0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 84b3f103c5..e26bd5b5a1 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -80,8 +80,7 @@ void AnimationCache::_update_cache() {
if (!node) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Invalid Track Path in Animation: " + np);
- ERR_CONTINUE(!node);
+ ERR_CONTINUE_MSG(!node, "Invalid track path in animation: " + np + ".");
}
Path path;
@@ -92,8 +91,7 @@ void AnimationCache::_update_cache() {
if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Transform tracks can't have a subpath: " + np);
- ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM);
+ ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath: " + np + ".");
}
Spatial *sp = Object::cast_to<Spatial>(node);
@@ -101,8 +99,7 @@ void AnimationCache::_update_cache() {
if (!sp) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Transform track not of type Spatial: " + np);
- ERR_CONTINUE(!sp);
+ ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial: " + np + ".");
}
if (np.get_subname_count() == 1) {
@@ -113,15 +110,13 @@ void AnimationCache::_update_cache() {
if (!sk) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np);
- ERR_CONTINUE(!sk);
+ ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton!: " + np + ".");
}
int idx = sk->find_bone(ps);
if (idx == -1) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np);
- ERR_CONTINUE(idx == -1);
+ ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone!: " + np + ".");
}
path.bone_idx = idx;
@@ -161,8 +156,7 @@ void AnimationCache::_update_cache() {
if (np.get_subname_count() == 0) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Value Track lacks property: " + np);
- ERR_CONTINUE(np.get_subname_count() == 0);
+ ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + ".");
}
} else if (animation->track_get_type(i) == Animation::TYPE_METHOD) {
@@ -170,8 +164,7 @@ void AnimationCache::_update_cache() {
if (path.subpath.size() != 0) { // Trying to call a method of a non-resource
path_cache.push_back(Path());
- ERR_EXPLAIN("Method Track has property: " + np);
- ERR_CONTINUE(path.subpath.size() != 0);
+ ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + ".");
}
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index f1ce948c43..65bf1e0134 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -235,6 +235,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
if (cost < least_cost) {
least_cost_transition = E;
+ least_cost = cost;
}
}
@@ -316,8 +317,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
if (!playing) {
String node_name = start_request;
start_request = StringName();
- ERR_EXPLAIN("Can't travel to '" + node_name + "' if state machine is not playing.");
- ERR_FAIL_V(0);
+ ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
}
if (!_travel(p_state_machine, start_request)) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 54df346374..30aeebfdac 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -248,10 +248,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
RES resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
- if (!child) {
- ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
- }
- ERR_CONTINUE(!child); // couldn't find the child node
+ ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
@@ -973,8 +970,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
#ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Invalid animation name: " + String(p_name));
- ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
#endif
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
@@ -1158,10 +1154,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
if (String(name) == "")
name = playback.assigned;
- if (!animation_set.has(name)) {
- ERR_EXPLAIN("Animation not found: " + name);
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
Playback &c = playback;
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 5c3e123ac3..8f6d53c21c 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -403,8 +403,7 @@ void AnimationTreePlayer::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- ERR_EXPLAIN("AnimationTreePlayer has been deprecated. Use AnimationTree instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("AnimationTreePlayer has been deprecated. Use AnimationTree instead.");
if (!processing) {
//make sure that a previous process state was not saved
@@ -993,10 +992,9 @@ int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node), -1);
return node_map[p_node]->inputs.size();
}
-#define GET_NODE(m_type, m_cast) \
- ERR_FAIL_COND(!node_map.has(p_node)); \
- ERR_EXPLAIN("Invalid parameter for node type."); \
- ERR_FAIL_COND(node_map[p_node]->type != m_type); \
+#define GET_NODE(m_type, m_cast) \
+ ERR_FAIL_COND(!node_map.has(p_node)); \
+ ERR_FAIL_COND_MSG(node_map[p_node]->type != m_type, "Invalid parameter for node type."); \
m_cast *n = static_cast<m_cast *>(node_map[p_node]);
void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) {
@@ -1209,10 +1207,9 @@ Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const {
return node_map[p_node]->pos;
}
-#define GET_NODE_V(m_type, m_cast, m_ret) \
- ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \
- ERR_EXPLAIN("Invalid parameter for node type."); \
- ERR_FAIL_COND_V(node_map[p_node]->type != m_type, m_ret); \
+#define GET_NODE_V(m_type, m_cast, m_ret) \
+ ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \
+ ERR_FAIL_COND_V_MSG(node_map[p_node]->type != m_type, m_ret, "Invalid parameter for node type."); \
m_cast *n = static_cast<m_cast *>(node_map[p_node]);
Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const {
@@ -1367,8 +1364,7 @@ void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
void AnimationTreePlayer::remove_node(const StringName &p_node) {
ERR_FAIL_COND(!node_map.has(p_node));
- ERR_EXPLAIN("Node 0 (output) can't be removed.");
- ERR_FAIL_COND(p_node == out_name);
+ ERR_FAIL_COND_MSG(p_node == out_name, "Node 0 (output) can't be removed.");
for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 4dee4e1d12..2609924f33 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -1185,35 +1185,29 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p
// Validate and apply interpolation data
// Give it the object
- ERR_EXPLAIN("Invalid object provided to Tween!");
- ERR_FAIL_COND_V(p_object == NULL, false); // Is the object real
- ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); // Is the object a valid instance?
+ ERR_FAIL_COND_V_MSG(p_object == NULL, false, "Invalid object provided to Tween.");
+ ERR_FAIL_COND_V_MSG(!ObjectDB::instance_validate(p_object), false, "Invalid object provided to Tween.");
data.id = p_object->get_instance_id();
// Validate the initial and final values
- ERR_EXPLAIN("Initial value type does not match final value type!"); // TODO: Print both types to make debugging easier
- ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false); // Do the initial and final value types match?
+ ERR_FAIL_COND_V_MSG(p_initial_val.get_type() != p_final_val.get_type(), false, "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'.");
data.initial_val = p_initial_val;
data.final_val = p_final_val;
// Check the Duration
- ERR_EXPLAIN("Only non-negative duration values allowed in Tweens!");
- ERR_FAIL_COND_V(p_duration < 0, false); // Is the tween duration non-negative
+ ERR_FAIL_COND_V_MSG(p_duration < 0, false, "Only non-negative duration values allowed in Tweens.");
data.duration = p_duration;
// Tween Delay
- ERR_EXPLAIN("Only non-negative delay values allowed in Tweens!");
- ERR_FAIL_COND_V(p_delay < 0, false); // Is the delay non-negative?
+ ERR_FAIL_COND_V_MSG(p_delay < 0, false, "Only non-negative delay values allowed in Tweens.");
data.delay = p_delay;
// Transition type
- ERR_EXPLAIN("Invalid transition type provided to Tween");
- ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); // Is the transition type valid
+ ERR_FAIL_COND_V_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false, "Invalid transition type provided to Tween.");
data.trans_type = p_trans_type;
// Easing type
- ERR_EXPLAIN("Invalid easing type provided to Tween");
- ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); // Is the easing type valid
+ ERR_FAIL_COND_V_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false, "Invalid easing type provided to Tween.");
data.ease_type = p_ease_type;
// Is the property defined?
@@ -1221,8 +1215,7 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p
// Check that the object actually contains the given property
bool prop_valid = false;
p_object->get_indexed(p_property->get_subnames(), &prop_valid);
- ERR_EXPLAIN("Tween target object has no property named: " + p_property->get_concatenated_subnames());
- ERR_FAIL_COND_V(!prop_valid, false);
+ ERR_FAIL_COND_V_MSG(!prop_valid, false, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + ".");
data.key = p_property->get_subnames();
data.concatenated_key = p_property->get_concatenated_subnames();
@@ -1231,8 +1224,7 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p
// Is the method defined?
if (p_method) {
// Does the object even have the requested method?
- ERR_EXPLAIN("Tween target object has no method named: " + *p_method); // TODO: Fix this error message
- ERR_FAIL_COND_V(!p_object->has_method(*p_method), false);
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(*p_method), false, "Tween target object has no method named: " + *p_method + ".");
data.key.push_back(*p_method);
data.concatenated_key = *p_method;
@@ -1301,8 +1293,7 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c
ERR_FAIL_COND_V(p_duration < 0, false);
// Check whether the object even has the callback
- ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
- ERR_FAIL_COND_V(!p_object->has_method(p_callback), false);
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + ".");
// Build a new InterpolationData
InterpolateData data;
@@ -1361,8 +1352,7 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S
ERR_FAIL_COND_V(p_duration < 0, false);
// Confirm the callback exists on the object
- ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
- ERR_FAIL_COND_V(!p_object->has_method(p_callback), false);
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + ".");
// Create a new InterpolateData for the callback
InterpolateData data;
@@ -1505,10 +1495,8 @@ bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi
ERR_FAIL_COND_V(p_delay < 0, false);
// Confirm both objects have the target methods
- ERR_EXPLAIN("Object has no method named: %s" + p_method);
- ERR_FAIL_COND_V(!p_object->has_method(p_method), false);
- ERR_EXPLAIN("Target has no method named: %s" + p_target_method);
- ERR_FAIL_COND_V(!p_target->has_method(p_target_method), false);
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + ".");
+ ERR_FAIL_COND_V_MSG(!p_target->has_method(p_target_method), false, "Target has no method named: " + p_target_method + ".");
// Call the method to get the target value
Variant::CallError error;
@@ -1641,10 +1629,8 @@ bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in
ERR_FAIL_COND_V(p_delay < 0, false);
// Make sure both objects have the given method
- ERR_EXPLAIN("Object has no method named: %s" + p_method);
- ERR_FAIL_COND_V(!p_object->has_method(p_method), false);
- ERR_EXPLAIN("Initial Object has no method named: %s" + p_initial_method);
- ERR_FAIL_COND_V(!p_initial->has_method(p_initial_method), false);
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + ".");
+ ERR_FAIL_COND_V_MSG(!p_initial->has_method(p_initial_method), false, "Initial Object has no method named: " + p_initial_method + ".");
// Call the method to get the initial value
Variant::CallError error;
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 1d8b74d9db..8744407763 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -79,7 +79,7 @@ void CheckBox::_notification(int p_what) {
Vector2 ofs;
ofs.x = sb->get_margin(MARGIN_LEFT);
- ofs.y = int((get_size().height - get_icon_size().height) / 2);
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_constant("check_vadjust");
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index a2d0f388c4..f47547f2cc 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -76,7 +76,7 @@ void CheckButton::_notification(int p_what) {
Size2 tex_size = get_icon_size();
ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT));
- ofs.y = (get_size().height - tex_size.height) / 2;
+ ofs.y = (get_size().height - tex_size.height) / 2 + get_constant("check_vadjust");
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 5ec6c68163..9b9fc863dd 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1772,17 +1772,6 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) {
set_position(inv.xform(p_point), p_keep_margins);
}
-Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const {
-
- Rect2 anchorable = get_parent_anchorable_rect();
- Rect2 result = anchorable;
- for (int i = 0; i < 4; i++) {
- result.grow_margin((Margin)i, p_anchors[i] * anchorable.get_size()[i % 2] + p_margins[i]);
- }
-
- return result;
-}
-
void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
@@ -2006,12 +1995,7 @@ Control *Control::find_next_valid_focus() const {
Node *n = get_node(data.focus_next);
if (n) {
from = Object::cast_to<Control>(n);
-
- if (!from) {
-
- ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!from, NULL, "Next focus node is not a control: " + n->get_name() + ".");
} else {
return NULL;
}
@@ -2101,12 +2085,7 @@ Control *Control::find_prev_valid_focus() const {
Node *n = get_node(data.focus_prev);
if (n) {
from = Object::cast_to<Control>(n);
-
- if (!from) {
-
- ERR_EXPLAIN("Previous focus node is not a control: " + n->get_name());
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!from, NULL, "Previous focus node is not a control: " + n->get_name() + ".");
} else {
return NULL;
}
@@ -2388,12 +2367,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Node *n = get_node(data.focus_neighbour[p_margin]);
if (n) {
c = Object::cast_to<Control>(n);
-
- if (!c) {
-
- ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name());
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!c, NULL, "Neighbor focus node is not a control: " + n->get_name() + ".");
} else {
return NULL;
}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 1a59a6d2e4..eae889a667 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -230,7 +230,6 @@ private:
void _update_scroll();
void _resize(const Size2 &p_size);
- Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const;
void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 4da11b671e..59bbdad97a 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -219,6 +219,14 @@ void WindowDialog::_notification(int p_what) {
close_button->set_begin(Point2(-get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog")));
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_title = tr(title);
+ if (title != new_title) {
+ title = new_title;
+ update();
+ }
+ } break;
+
case NOTIFICATION_MOUSE_EXIT: {
// Reset the mouse cursor when leaving the resizable window border.
if (resizable && !drag_type) {
@@ -226,11 +234,13 @@ void WindowDialog::_notification(int p_what) {
set_default_cursor_shape(CURSOR_ARROW);
}
} break;
+
#ifdef TOOLS_ENABLED
case NOTIFICATION_POST_POPUP: {
if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(true);
} break;
+
case NOTIFICATION_POPUP_HIDE: {
if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(false);
@@ -272,8 +282,11 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const {
void WindowDialog::set_title(const String &p_title) {
- title = tr(p_title);
- update();
+ String new_title = tr(p_title);
+ if (title != new_title) {
+ title = new_title;
+ update();
+ }
}
String WindowDialog::get_title() const {
@@ -296,8 +309,8 @@ Size2 WindowDialog::get_minimum_size() const {
const int padding = button_width / 2;
const int button_area = button_width + padding;
- // as the title gets centered, title_width + close_button_width is not enough.
- // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
+ // As the title gets centered, title_width + close_button_width is not enough.
+ // We want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
// w >= 2 * button_area + title_width
return Size2(2 * button_area + title_width, 1);
@@ -324,7 +337,6 @@ void WindowDialog::_bind_methods() {
WindowDialog::WindowDialog() {
- //title="Hello!";
drag_type = DRAG_NONE;
resizable = false;
close_button = memnew(TextureButton);
@@ -340,7 +352,6 @@ WindowDialog::~WindowDialog() {
void PopupDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
-
RID ci = get_canvas_item();
get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size()));
}
@@ -362,15 +373,15 @@ void AcceptDialog::_post_popup() {
void AcceptDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_MODAL_CLOSE) {
-
- cancel_pressed();
- } else if (p_what == NOTIFICATION_READY) {
-
- _update_child_rects();
- } else if (p_what == NOTIFICATION_RESIZED) {
+ switch (p_what) {
+ case NOTIFICATION_MODAL_CLOSE: {
+ cancel_pressed();
+ } break;
- _update_child_rects();
+ case NOTIFICATION_READY:
+ case NOTIFICATION_RESIZED: {
+ _update_child_rects();
+ } break;
}
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 222c75b21d..f7bef4ed39 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -592,8 +592,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- ERR_EXPLAIN("GraphNode must be the child of a GraphEdit node.");
- ERR_FAIL_COND(get_parent_control() == NULL);
+ ERR_FAIL_COND_MSG(get_parent_control() == NULL, "GraphNode must be the child of a GraphEdit node.");
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index d5347edb87..60a74066a4 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -59,6 +59,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
+ accept_event();
return;
}
@@ -1404,8 +1405,7 @@ void LineEdit::set_secret_character(const String &p_string) {
// An empty string as the secret character would crash the engine
// It also wouldn't make sense to use multiple characters as the secret character
- ERR_EXPLAIN("Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)");
- ERR_FAIL_COND(p_string.length() != 1);
+ ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given).");
secret_character = p_string;
update();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 2cac345dae..a7c6c5ccab 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -148,11 +148,9 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
void PopupMenu::_activate_submenu(int over) {
Node *n = get_node(items[over].submenu);
- ERR_EXPLAIN("Item subnode does not exist: " + items[over].submenu);
- ERR_FAIL_COND(!n);
+ ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + ".");
Popup *pm = Object::cast_to<Popup>(n);
- ERR_EXPLAIN("Item subnode is not a Popup: " + items[over].submenu);
- ERR_FAIL_COND(!pm);
+ ERR_FAIL_COND_MSG(!pm, "Item subnode is not a Popup: " + items[over].submenu + ".");
if (pm->is_visible_in_tree())
return; //already visible!
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index e709bac377..ed5dd77f53 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -180,12 +180,12 @@ double Range::get_as_ratio() const {
float value = CLAMP(get_value(), shared->min, shared->max);
double v = Math::log(value) / Math::log((double)2);
- return (v - exp_min) / (exp_max - exp_min);
+ return CLAMP((v - exp_min) / (exp_max - exp_min), 0, 1);
} else {
float value = CLAMP(get_value(), shared->min, shared->max);
- return (value - get_min()) / (get_max() - get_min());
+ return CLAMP((value - get_min()) / (get_max() - get_min()), 0, 1);
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index d6c0981ebc..8223ea6d1e 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -821,11 +821,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- if (is_inside_tree() && use_bbcode) {
- parse_bbcode(bbcode);
- //first_invalid_line=0; //invalidate ALL
- //update();
- }
+ update();
} break;
case NOTIFICATION_DRAW: {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index db277d3705..6ada0cba97 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -170,6 +170,10 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
void SpinBox::_line_edit_focus_exit() {
+ // discontinue because the focus_exit was caused by right-click context menu
+ if (line_edit->get_menu()->is_visible())
+ return;
+
_text_entered(line_edit->get_text());
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 81f2f46a80..6c8aa35e3c 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2700,12 +2700,10 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
bool Tree::edit_selected() {
TreeItem *s = get_selected();
- ERR_EXPLAIN("No item selected!");
- ERR_FAIL_COND_V(!s, false);
+ ERR_FAIL_COND_V_MSG(!s, false, "No item selected.");
ensure_cursor_is_visible();
int col = get_selected_column();
- ERR_EXPLAIN("No item column selected!");
- ERR_FAIL_INDEX_V(col, columns.size(), false);
+ ERR_FAIL_INDEX_V_MSG(col, columns.size(), false, "No item column selected.");
if (!s->cells[col].editable)
return false;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 05bd911014..e21e47f8a8 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -60,14 +60,10 @@ Error HTTPRequest::_parse_url(const String &p_url) {
use_ssl = true;
port = 443;
} else {
- ERR_EXPLAIN("Malformed URL");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Malformed URL.");
}
- if (url.length() < 1) {
- ERR_EXPLAIN("URL too short");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
+ ERR_FAIL_COND_V_MSG(url.length() < 1, ERR_INVALID_PARAMETER, "URL too short.");
int slash_pos = url.find("/");
@@ -91,10 +87,7 @@ Error HTTPRequest::_parse_url(const String &p_url) {
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
- if (requesting) {
- ERR_EXPLAIN("HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
- ERR_FAIL_V(ERR_BUSY);
- }
+ ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
if (timeout > 0) {
timer->stop();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index caa0da5d1f..0aaba5491a 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -327,14 +327,9 @@ void Node::_propagate_exit_tree() {
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
- ERR_EXPLAIN("Invalid new child position: " + itos(p_pos));
- ERR_FAIL_INDEX(p_pos, data.children.size() + 1);
- ERR_EXPLAIN("child is not a child of this node.");
- ERR_FAIL_COND(p_child->data.parent != this);
- if (data.blocked > 0) {
- ERR_EXPLAIN("Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
- ERR_FAIL_COND(data.blocked > 0);
- }
+ ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
+ ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
// Specifying one place beyond the end
// means the same as moving to the last position
@@ -408,7 +403,6 @@ void Node::set_physics_process(bool p_process) {
else
remove_from_group("physics_process");
- data.physics_process = p_process;
_change_notify("physics_process");
}
@@ -429,7 +423,6 @@ void Node::set_physics_process_internal(bool p_process_internal) {
else
remove_from_group("physics_process_internal");
- data.physics_process_internal = p_process_internal;
_change_notify("physics_process_internal");
}
@@ -811,7 +804,6 @@ void Node::set_process(bool p_idle_process) {
else
remove_from_group("idle_process");
- data.idle_process = p_idle_process;
_change_notify("idle_process");
}
@@ -832,7 +824,6 @@ void Node::set_process_internal(bool p_idle_process_internal) {
else
remove_from_group("idle_process_internal");
- data.idle_process_internal = p_idle_process_internal;
_change_notify("idle_process_internal");
}
@@ -1021,7 +1012,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
if (!unique) {
- node_hrcr_count.ref();
+ ERR_FAIL_COND(!node_hrcr_count.ref());
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
p_child->data.name = name;
}
@@ -1169,25 +1160,9 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
-
- if (p_child == this) {
- ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to itself.");
- ERR_FAIL_COND(p_child == this); // adding to itself!
- }
-
- /* Fail if node has a parent */
- if (p_child->data.parent) {
- ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'.");
- ERR_FAIL_COND(p_child->data.parent);
- }
-
- if (data.blocked > 0) {
- ERR_EXPLAIN("Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
- ERR_FAIL_COND(data.blocked > 0);
- }
-
- ERR_EXPLAIN("Can't add child while a notification is happening.");
- ERR_FAIL_COND(data.blocked > 0);
+ ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
+ ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
_validate_child_name(p_child, p_legible_unique_name);
@@ -1243,10 +1218,7 @@ void Node::_propagate_validate_owner() {
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
- if (data.blocked > 0) {
- ERR_EXPLAIN("Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\",child) instead.");
- ERR_FAIL_COND(data.blocked > 0);
- }
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
int child_count = data.children.size();
Node **children = data.children.ptrw();
@@ -1269,7 +1241,7 @@ void Node::remove_child(Node *p_child) {
}
}
- ERR_FAIL_COND(idx == -1);
+ ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
@@ -1333,10 +1305,7 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
return NULL;
}
- if (!data.inside_tree && p_path.is_absolute()) {
- ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree.");
Node *current = NULL;
Node *root = NULL;
@@ -1397,10 +1366,7 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
- if (!node) {
- ERR_EXPLAIN("Node not found: " + p_path);
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + ".");
return node;
}
@@ -1668,7 +1634,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
NodePath Node::get_path() const {
- ERR_FAIL_COND_V(!is_inside_tree(), NodePath());
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
if (data.path_cache)
return *data.path_cache;
@@ -2195,11 +2161,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
} else {
Object *obj = ClassDB::instance(get_class());
- ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
- ERR_FAIL_COND(!obj);
+ ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
node = Object::cast_to<Node>(obj);
- if (!node)
+ if (!node) {
memdelete(obj);
+ ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
+ }
}
List<PropertyInfo> plist;
@@ -2295,16 +2262,14 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
ERR_FAIL_COND_V(get_filename() != "", NULL);
- Node *node = NULL;
-
Object *obj = ClassDB::instance(get_class());
- ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
- ERR_FAIL_COND_V(!obj, NULL);
- node = Object::cast_to<Node>(obj);
- if (!node)
- memdelete(obj);
- ERR_FAIL_COND_V(!node, NULL);
+ ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
+ Node *node = Object::cast_to<Node>(obj);
+ if (!node) {
+ memdelete(obj);
+ ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
+ }
node->set_name(get_name());
List<PropertyInfo> plist;
@@ -2440,8 +2405,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
- ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'");
- ERR_CONTINUE(!valid);
+ ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'.");
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index dbf3150ae0..98d63650d3 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -37,7 +37,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
-#include "editor/editor_node.h"
#include "main/input_default.h"
#include "node.h"
#include "scene/resources/dynamic_font.h"
@@ -117,10 +116,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
E = group_map.insert(p_group, Group());
}
- if (E->get().nodes.find(p_node) != -1) {
- ERR_EXPLAIN("Already in group: " + p_group);
- ERR_FAIL_V(&E->get());
- }
+ ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + ".");
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed = true;
@@ -647,7 +643,8 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_WM_MOUSE_ENTER:
case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_WM_FOCUS_OUT:
+ case NOTIFICATION_WM_ABOUT: {
if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
@@ -671,19 +668,6 @@ void SceneTree::_notification(int p_notification) {
} break;
- case NOTIFICATION_WM_ABOUT: {
-
-#ifdef TOOLS_ENABLED
- if (EditorNode::get_singleton()) {
- EditorNode::get_singleton()->show_about();
- } else {
-#endif
- get_root()->propagate_notification(p_notification);
-#ifdef TOOLS_ENABLED
- }
-#endif
- } break;
-
case NOTIFICATION_CRASH: {
get_root()->propagate_notification(p_notification);
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 2ae950dad5..03d46fd28d 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -80,8 +80,7 @@ void Timer::_notification(int p_what) {
}
void Timer::set_wait_time(float p_time) {
- ERR_EXPLAIN("time should be greater than zero.");
- ERR_FAIL_COND(p_time <= 0);
+ ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
wait_time = p_time;
}
float Timer::get_wait_time() const {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 9466b7c5c1..93eea2ad0b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -65,13 +65,11 @@ void ViewportTexture::setup_local_to_scene() {
}
Node *vpn = local_scene->get_node(path);
- ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
- ERR_FAIL_COND(!vpn);
+ ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
vp = Object::cast_to<Viewport>(vpn);
- ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
- ERR_FAIL_COND(!vp);
+ ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport.");
vp->viewport_textures.insert(this);
@@ -2393,8 +2391,7 @@ void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, Object
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
- ERR_EXPLAIN("Drag data must be a value");
- ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
+ ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
gui.dragging = true;
gui.drag_data = p_data;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 974c9771e0..fd7cd3c17b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -509,6 +509,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVectorRefract>();
ClassDB::register_class<VisualShaderNodeScalarInterp>();
ClassDB::register_class<VisualShaderNodeVectorInterp>();
+ ClassDB::register_class<VisualShaderNodeVectorScalarMix>();
ClassDB::register_class<VisualShaderNodeVectorCompose>();
ClassDB::register_class<VisualShaderNodeTransformCompose>();
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index cb710dde43..bb14cf3ab1 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -765,10 +765,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D.");
- ERR_FAIL_V(Vector2());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -831,10 +828,7 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D.");
- ERR_FAIL_V(Vector2());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -870,10 +864,7 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D.");
- ERR_FAIL_V(0.0f);
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve2D.");
if (pc == 1)
return 0.0f;
@@ -1336,10 +1327,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D.");
- ERR_FAIL_V(Vector3());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -1381,10 +1369,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
//validate//
int pc = baked_tilt_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No tilts in Curve3D.");
- ERR_FAIL_V(0);
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D.");
if (pc == 1)
return baked_tilt_cache.get(0);
@@ -1420,10 +1405,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt)
//validate//
// curve may not have baked up vectors
int count = baked_up_vector_cache.size();
- if (count == 0) {
- ERR_EXPLAIN("No up vectors in Curve3D.");
- ERR_FAIL_V(Vector3(0, 1, 0));
- }
+ ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D.");
if (count == 1)
return baked_up_vector_cache.get(0);
@@ -1491,10 +1473,7 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D.");
- ERR_FAIL_V(Vector3());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -1530,10 +1509,7 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D.");
- ERR_FAIL_V(0.0f);
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve3D.");
if (pc == 1)
return 0.0f;
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index cf37c57407..11904b7aff 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -339,7 +339,7 @@ static const unsigned char toggle_off_png[] = {
};
static const unsigned char toggle_off_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x4e, 0xe8, 0x1b, 0x92, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x58, 0x47, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0xb6, 0xc7, 0x8e, 0xed, 0xf1, 0x2b, 0x7e, 0x84, 0xb8, 0x49, 0x8a, 0x48, 0x36, 0x55, 0x37, 0x48, 0x5d, 0x64, 0xc1, 0x3a, 0x42, 0x82, 0x14, 0x89, 0x56, 0x14, 0x16, 0x48, 0xfc, 0x1, 0xca, 0x1f, 0x40, 0x20, 0x81, 0x90, 0xf8, 0x1, 0xd0, 0x25, 0x8b, 0x8a, 0x25, 0xa0, 0x82, 0x8a, 0x10, 0x12, 0x42, 0x8, 0x29, 0x5d, 0x15, 0xa9, 0x12, 0x8b, 0x4a, 0x20, 0x51, 0x50, 0x1b, 0xcb, 0x79, 0xf8, 0xed, 0x8c, 0xdf, 0xe3, 0x31, 0xe7, 0xbb, 0x99, 0xeb, 0x4c, 0x26, 0x33, 0xb6, 0x13, 0xbb, 0xb4, 0x42, 0xbd, 0xd2, 0xc9, 0x24, 0x77, 0xee, 0x39, 0x73, 0xbf, 0x7b, 0x1e, 0xf7, 0x9c, 0x13, 0xa2, 0x67, 0xe3, 0xd9, 0x9, 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};
static const unsigned char toggle_on_png[] = {
@@ -347,7 +347,7 @@ static const unsigned char toggle_on_png[] = {
};
static const unsigned char toggle_on_disabled_png[] = {
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0xc8, 0x8f, 0x24, 0x70, 0xe5, 0x56, 0x16, 0xe6, 0x90, 0xcb, 0x27, 0x4d, 0x63, 0x9, 0x25, 0xf3, 0xb9, 0x6c, 0x41, 0x59, 0x64, 0x43, 0x40, 0x88, 0x8d, 0x12, 0xcc, 0xa3, 0x5c, 0x49, 0xc3, 0x18, 0x69, 0x4f, 0x19, 0x4a, 0x1b, 0x4, 0x2b, 0x80, 0x92, 0x9b, 0x55, 0xe8, 0x53, 0xab, 0x37, 0x9a, 0x2d, 0x68, 0x37, 0x3a, 0xd0, 0xee, 0x2, 0x4b, 0xcf, 0x1, 0x13, 0x38, 0x7a, 0xb0, 0xb3, 0xbb, 0xc7, 0xe6, 0x80, 0x51, 0x5b, 0x52, 0xe8, 0xd3, 0xdd, 0xaf, 0x1d, 0x34, 0x6a, 0xed, 0x46, 0x77, 0x20, 0x70, 0x78, 0x4, 0x13, 0x1c, 0x1d, 0xc2, 0x71, 0x81, 0xc2, 0x58, 0x1, 0xfa, 0x44, 0x36, 0x8, 0xa0, 0x71, 0xa, 0xb0, 0x7f, 0xd6, 0x3e, 0x6f, 0xb6, 0xfb, 0x2, 0x17, 0x97, 0x30, 0xc1, 0xe5, 0x5, 0x18, 0xaf, 0x68, 0x9c, 0x15, 0x50, 0x5e, 0xf, 0x7a, 0xd8, 0x3e, 0x7, 0x80, 0x9b, 0x7a, 0xbb, 0x7b, 0x73, 0xde, 0x17, 0xb0, 0xfa, 0x60, 0x2, 0x9f, 0x15, 0xe0, 0x56, 0xf9, 0x5d, 0x80, 0xde, 0x1e, 0xc, 0xd1, 0xe9, 0xd7, 0x8, 0xea, 0x77, 0xed, 0x2e, 0xdc, 0xd7, 0x97, 0x8e, 0x80, 0xda, 0x3a, 0x86, 0x3e, 0xe7, 0x67, 0x70, 0xda, 0x6c, 0xb5, 0xbb, 0xd0, 0x6a, 0x2c, 0x5b, 0x3, 0x94, 0xdc, 0xad, 0x42, 0x9f, 0x76, 0xf3, 0xbc, 0x59, 0x87, 0xaf, 0xe1, 0x9f, 0x2f, 0xd5, 0x5, 0x76, 0xe, 0x1e, 0x60, 0xc0, 0xe9, 0x59, 0x7, 0xa0, 0xd6, 0x2, 0xe8, 0xb4, 0xe6, 0xcf, 0xc1, 0x83, 0x90, 0x40, 0x7e, 0x79, 0x12, 0xfb, 0xbb, 0x90, 0x59, 0x7d, 0x17, 0x1e, 0xd9, 0x5d, 0xf8, 0xd5, 0x6d, 0xec, 0xdf, 0x83, 0xa7, 0xe7, 0xf8, 0x2a, 0xf7, 0x20, 0xfe, 0xfc, 0xc2, 0xde, 0x83, 0xfe, 0x45, 0x62, 0x36, 0x5f, 0xdf, 0x60, 0x69, 0xde, 0x5e, 0x37, 0x19, 0xc5, 0xe8, 0x4d, 0xd3, 0x51, 0xc2, 0x2d, 0xb1, 0xe4, 0xd8, 0x8, 0xb, 0x31, 0x1e, 0x4b, 0xc4, 0x5b, 0x42, 0x4a, 0x87, 0x8e, 0x5f, 0xe5, 0x8, 0xbd, 0xb1, 0x5b, 0xb8, 0x7a, 0xe7, 0x2d, 0xe0, 0xfd, 0xaa, 0xb0, 0xbb, 0x41, 0x47, 0x70, 0x64, 0xf2, 0xab, 0x14, 0x89, 0xbd, 0xf, 0xe5, 0xe2, 0xbf, 0xa0, 0xfc, 0xd8, 0x23, 0x8a, 0x28, 0x32, 0xe3, 0x33, 0xe1, 0x4b, 0xc0, 0x7e, 0xa6, 0xff, 0x87, 0xcf, 0xb, 0x94, 0xb9, 0x37, 0x3c, 0xc6, 0xd8, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char tooltip_bg_png[] = {
diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png
index d65a9d8e64..250cd29b66 100644
--- a/scene/resources/default_theme/toggle_off_disabled.png
+++ b/scene/resources/default_theme/toggle_off_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png
index ca4dbe211f..b1dacbaf32 100644
--- a/scene/resources/default_theme/toggle_on_disabled.png
+++ b/scene/resources/default_theme/toggle_on_disabled.png
Binary files differ
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 8ee9879055..df8d4a7fed 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -118,8 +118,7 @@ Error DynamicFontAtSize::_load() {
int error = FT_Init_FreeType(&library);
- ERR_EXPLAIN(TTR("Error initializing FreeType."));
- ERR_FAIL_COND_V(error != 0, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType.");
// FT_OPEN_STREAM is extremely slow only on Android.
if (OS::get_singleton()->get_name() == "Android" && font->font_mem == NULL && font->font_path != String()) {
@@ -177,19 +176,18 @@ Error DynamicFontAtSize::_load() {
error = FT_Open_Face(library, &fargs, 0, &face);
} else {
- ERR_EXPLAIN("DynamicFont uninitialized");
- ERR_FAIL_V(ERR_UNCONFIGURED);
+ ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "DynamicFont uninitialized.");
}
//error = FT_New_Face( library, src_path.utf8().get_data(),0,&face );
if (error == FT_Err_Unknown_File_Format) {
- ERR_EXPLAIN(TTR("Unknown font format."));
+ ERR_EXPLAIN("Unknown font format.");
FT_Done_FreeType(library);
} else if (error) {
- ERR_EXPLAIN(TTR("Error loading font."));
+ ERR_EXPLAIN("Error loading font.");
FT_Done_FreeType(library);
}
@@ -494,7 +492,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
int byte = i * bitmap.pitch + (j >> 3);
int bit = 1 << (7 - (j % 8));
wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0;
+ wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0;
} break;
case FT_PIXEL_MODE_GRAY:
wr[ofs + 0] = 255; //grayscale as 1
@@ -509,8 +507,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
} break;
// TODO: FT_PIXEL_MODE_LCD
default:
- ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode));
- ERR_FAIL_V(Character::not_found());
+ ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
break;
}
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7c3867beaa..0f0974114f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1047,8 +1047,8 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
@@ -1406,8 +1406,8 @@ Environment::Environment() :
fog_transmit_curve = 1;
fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
+ fog_height_min = 10;
+ fog_height_max = 0;
fog_height_curve = 1;
set_fog_color(Color(0.5, 0.6, 0.7));
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 627397f0ab..cff77acdd7 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -133,6 +133,7 @@ PoolVector<int> BitmapFont::_get_chars() const {
while ((key = char_map.next(key))) {
const Character *c = char_map.getptr(*key);
+ ERR_FAIL_COND_V(!c, PoolVector<int>());
chars.push_back(*key);
chars.push_back(c->texture_idx);
chars.push_back(c->rect.position.x);
@@ -201,10 +202,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::READ);
- if (!f) {
- ERR_EXPLAIN("Can't open font: " + p_file);
- ERR_FAIL_V(ERR_FILE_NOT_FOUND);
- }
+ ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_file + ".");
clear();
@@ -531,10 +529,7 @@ Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) cons
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) {
- if (fallback_child == this) {
- ERR_EXPLAIN("Can't set as fallback one of its parents to prevent crashes due to recursive loop.");
- ERR_FAIL_COND(fallback_child == this);
- }
+ ERR_FAIL_COND_MSG(fallback_child == this, "Can't set as fallback one of its parents to prevent crashes due to recursive loop.");
}
fallback = p_fallback;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 44bc862198..daa51aabd7 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -39,10 +39,7 @@
void Material::set_next_pass(const Ref<Material> &p_pass) {
for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
- if (pass_child == this) {
- ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
- ERR_FAIL_COND(pass_child == this);
- }
+ ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
}
if (next_pass == p_pass)
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index aff274cd21..4afb07cb6f 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -883,10 +883,7 @@ int ArrayMesh::get_surface_count() const {
void ArrayMesh::add_blend_shape(const StringName &p_name) {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
+ ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
StringName name = p_name;
@@ -914,10 +911,7 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const {
}
void ArrayMesh::clear_blend_shapes() {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
+ ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
}
@@ -1109,8 +1103,7 @@ struct ArrayMeshLightmapSurface {
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
- ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
- ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
Vector<float> vertices;
Vector<float> normals;
@@ -1124,15 +1117,9 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
- if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
- ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
- ERR_FAIL_V(ERR_UNAVAILABLE);
- }
+ ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
s.format = surface_get_format(i);
- if (!(s.format & ARRAY_FORMAT_NORMAL)) {
- ERR_EXPLAIN("Normals are required for lightmap unwrap");
- ERR_FAIL_V(ERR_UNAVAILABLE);
- }
+ ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 99286668ce..7d62873bbd 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -92,8 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
- ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
- ERR_FAIL_COND_V(n.parent == -1, NULL);
+ ERR_FAIL_COND_V_MSG(n.parent == -1, NULL, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
@@ -1093,10 +1092,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
if (p_dictionary.has("version"))
version = p_dictionary["version"];
- if (version > PACK_VERSION) {
- ERR_EXPLAIN("Save format version too new!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
PoolVector<String> snames = p_dictionary["names"];
if (snames.size()) {
@@ -1690,10 +1686,7 @@ bool PackedScene::can_instance() const {
Node *PackedScene::instance(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
- if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
- ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled");
- ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL);
- }
+ ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL, "Edit state is only for editors, does not work without tools compiled.");
#endif
Node *s = state->instance((SceneState::GenEditState)p_edit_state);
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 6212066c3c..cd229732ba 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1366,8 +1366,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path();
return "Resource( \"" + path + "\" )";
} else {
- ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?");
- ERR_FAIL_V("null");
+ ERR_FAIL_V_MSG("null", "Resource was not pre cached for the resource section, bug?");
//internal resource
}
}
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 37bdd691b4..b84f3f1f9e 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -67,10 +67,7 @@ Error TextFile::load_text(const String &p_path) {
w[len] = 0;
String s;
- if (s.parse_utf8((const char *)w.ptr())) {
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- ERR_FAIL_V(ERR_INVALID_DATA);
- }
+ ERR_FAIL_COND_V_MSG(s.parse_utf8((const char *)w.ptr()), ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
text = s;
path = p_path;
return OK;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index a5e9351753..e44b17584b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2351,8 +2351,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
texarr.instance();
lt = texarr;
} else {
- ERR_EXPLAIN("Unrecognized layered texture extension");
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension.");
}
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
@@ -2373,8 +2372,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
} else {
- ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header));
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format: " + String((const char *)header) + ".");
}
int tw = f->get_32();
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4c4f9b5aba..d27180e9eb 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -139,7 +139,7 @@ public:
static void set_default(const Ref<Theme> &p_default);
static Ref<Theme> get_project_default();
- static void set_project_default(const Ref<Theme> &p_default);
+ static void set_project_default(const Ref<Theme> &p_project_default);
static void set_default_icon(const Ref<Texture> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index bd5ce91e77..24122a8d99 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -148,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
}
} else if (what == "shape")
- tile_set_shape(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape(id, i, p_value);
else if (what == "shape_offset")
- tile_set_shape_offset(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_offset(id, i, p_value);
else if (what == "shape_transform")
- tile_set_shape_transform(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_transform(id, i, p_value);
else if (what == "shape_one_way")
- tile_set_shape_one_way(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_one_way(id, i, p_value);
else if (what == "shape_one_way_margin")
- tile_set_shape_one_way_margin(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_one_way_margin(id, i, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
@@ -1001,8 +1006,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
s.autotile_coord = default_autotile_coord;
} else {
- ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes");
- ERR_CONTINUE(true);
+ ERR_CONTINUE_MSG(true, "Expected an array of objects or dictionaries for tile_set_shapes.");
}
shapes_data.push_back(s);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 8475a34818..cd0c1b5b07 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -307,11 +307,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
- if (!is_port_types_compatible(from_port_type, to_port_type)) {
- ERR_EXPLAIN("Incompatible port types (scalar/vec/bool) with transform");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- return ERR_INVALID_PARAMETER;
- }
+ ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
@@ -2260,6 +2256,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
static Vector<String> pre_symbols;
if (pre_symbols.empty()) {
pre_symbols.push_back("\t");
+ pre_symbols.push_back(",");
pre_symbols.push_back("{");
pre_symbols.push_back("[");
pre_symbols.push_back("(");
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a1a29ec950..9195d80cfc 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2399,34 +2399,38 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
set_input_port_default_value(2, 0.0);
}
-////////////// Scalar Interp
+////////////// Scalar Mix
String VisualShaderNodeScalarInterp::get_caption() const {
- return "Mix";
+ return "ScalarMix";
}
int VisualShaderNodeScalarInterp::get_input_port_count() const {
return 3;
}
+
VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
- return "c";
+ return "weight";
}
}
int VisualShaderNodeScalarInterp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const {
return "mix";
}
@@ -2437,38 +2441,42 @@ String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualSh
VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(1, 1.0);
+ set_input_port_default_value(2, 0.5);
}
-////////////// Vector Interp
+////////////// Vector Mix
String VisualShaderNodeVectorInterp::get_caption() const {
- return "Mix";
+ return "VectorMix";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {
return 3;
}
+
VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
- return "c";
+ return "weight";
}
}
int VisualShaderNodeVectorInterp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const {
return "mix";
}
@@ -2478,9 +2486,57 @@ String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualSh
}
VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() {
- set_input_port_default_value(0, Vector3());
- set_input_port_default_value(1, Vector3());
- set_input_port_default_value(2, Vector3());
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5));
+}
+
+////////////// Vector Mix (by scalar)
+
+String VisualShaderNodeVectorScalarMix::get_caption() const {
+ return "VectorScalarMix";
+}
+
+int VisualShaderNodeVectorScalarMix::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const {
+ if (p_port == 2)
+ return PORT_TYPE_SCALAR;
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "a";
+ } else if (p_port == 1) {
+ return "b";
+ } else {
+ return "weight";
+ }
+}
+
+int VisualShaderNodeVectorScalarMix::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const {
+ return "mix";
+}
+
+String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ set_input_port_default_value(2, 0.5);
}
////////////// Vector Compose
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 4585e7fdcc..f7efa396dc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1171,6 +1171,27 @@ public:
};
///////////////////////////////////////
+
+class VisualShaderNodeVectorScalarMix : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorScalarMix();
+};
+
+///////////////////////////////////////
/// COMPOSE
///////////////////////////////////////