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-rw-r--r--scene/2d/area_2d.cpp10
-rw-r--r--scene/2d/collision_object_2d.cpp14
-rw-r--r--scene/2d/collision_object_2d.h4
-rw-r--r--scene/2d/physical_bone_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/ray_cast_2d.cpp7
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/tile_map.cpp19
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/area_3d.cpp10
-rw-r--r--scene/3d/collision_object_3d.cpp14
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/physics_body_3d.cpp7
-rw-r--r--scene/3d/ray_cast_3d.cpp7
-rw-r--r--scene/3d/ray_cast_3d.h2
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp17
-rw-r--r--scene/3d/skeleton_3d.h3
-rw-r--r--scene/gui/label.cpp8
-rw-r--r--scene/gui/menu_bar.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp10
-rw-r--r--scene/resources/animation.cpp165
-rw-r--r--scene/resources/animation.h8
-rw-r--r--scene/resources/environment.cpp20
-rw-r--r--scene/resources/navigation_mesh.cpp6
25 files changed, 301 insertions, 56 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 7890348314..af722b2461 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -512,25 +512,25 @@ void Area2D::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
} else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
} else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index a8c12f4893..7f991df36c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -186,6 +186,17 @@ bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
+void CollisionObject2D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject2D::get_collision_priority() const {
+ return collision_priority;
+}
+
void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
@@ -574,6 +585,8 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority);
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
@@ -611,6 +624,7 @@ void CollisionObject2D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 997afee6c4..f03c6fc72e 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -49,6 +49,7 @@ public:
private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
bool area = false;
RID rid;
@@ -115,6 +116,9 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
+ void set_collision_priority(real_t p_priority);
+ real_t get_collision_priority() const;
+
void set_disable_mode(DisableMode p_mode);
DisableMode get_disable_mode() const;
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index 2999736d64..62f4d855ef 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -158,6 +158,7 @@ void PhysicalBone2D::_start_physics_simulation() {
// Apply the layers and masks.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
// Apply the correct mode.
_apply_body_mode();
@@ -176,6 +177,7 @@ void PhysicalBone2D::_stop_physics_simulation() {
set_physics_process_internal(false);
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
}
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2ead48c889..e170caf80e 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1065,7 +1065,7 @@ void RigidDynamicBody2D::_bind_methods() {
void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
@@ -1779,11 +1779,11 @@ void CharacterBody2D::_bind_methods() {
void CharacterBody2D::_validate_property(PropertyInfo &property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
if (property.name == "wall_min_slide_angle") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 68e5ffdcf9..c4036faa79 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -82,6 +82,10 @@ Object *RayCast2D::get_collider() const {
return ObjectDB::get_instance(against);
}
+RID RayCast2D::get_collider_rid() const {
+ return against_rid;
+}
+
int RayCast2D::get_collider_shape() const {
return against_shape;
}
@@ -203,12 +207,14 @@ void RayCast2D::_update_raycast_state() {
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
+ against_rid = rr.rid;
collision_point = rr.position;
collision_normal = rr.normal;
against_shape = rr.shape;
} else {
collided = false;
against = ObjectID();
+ against_rid = RID();
against_shape = 0;
}
@@ -321,6 +327,7 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal);
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 1fb97d89fe..57f993fe8d 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -41,6 +41,7 @@ class RayCast2D : public Node2D {
bool enabled = true;
bool collided = false;
ObjectID against;
+ RID against_rid;
int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
@@ -91,6 +92,7 @@ public:
bool is_colliding() const;
Object *get_collider() const;
+ RID get_collider_rid() const;
int get_collider_shape() const;
Vector2 get_collision_point() const;
Vector2 get_collision_normal() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5ba8c95a06..13bdd2bd5f 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2063,6 +2063,18 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo
return E->value.alternative_tile;
}
+TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
+ ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords));
+
+ Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
+ if (source.is_valid()) {
+ return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies));
+ }
+
+ return nullptr;
+}
+
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
@@ -3846,9 +3858,10 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 012bf01df9..ecc6ee1d59 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -343,6 +343,8 @@ public:
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ // Helper method to make accessing the data easier.
+ TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
// Patterns.
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index e9e19488e9..1f0fd37d0b 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -612,25 +612,25 @@ void Area3D::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
} else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
} else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 9a5d4f5480..22de9a47a2 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
+void CollisionObject3D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject3D::get_collision_priority() const {
+ return collision_priority;
+}
+
void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
@@ -432,6 +443,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
@@ -466,6 +479,7 @@ void CollisionObject3D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 3ec3aa0fc1..3f0d070db4 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -47,6 +47,7 @@ public:
private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
bool area = false;
@@ -125,6 +126,9 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
+ void set_collision_priority(real_t p_priority);
+ real_t get_collision_priority() const;
+
void set_disable_mode(DisableMode p_mode);
DisableMode get_disable_mode() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index cbdef02826..7ecc073422 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1127,7 +1127,7 @@ void RigidDynamicBody3D::_bind_methods() {
void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
PhysicsBody3D::_validate_property(property);
@@ -2025,7 +2025,7 @@ void CharacterBody3D::_bind_methods() {
void CharacterBody3D::_validate_property(PropertyInfo &property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
PhysicsBody3D::_validate_property(property);
@@ -3417,6 +3417,7 @@ void PhysicalBone3D::_start_physics_simulation() {
set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
set_as_top_level(true);
_internal_simulate_physics = true;
@@ -3430,10 +3431,12 @@ void PhysicalBone3D::_stop_physics_simulation() {
set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
} else {
set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0);
}
if (_internal_simulate_physics) {
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 2db5ab2d4e..a45ef52452 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -88,6 +88,10 @@ Object *RayCast3D::get_collider() const {
return ObjectDB::get_instance(against);
}
+RID RayCast3D::get_collider_rid() const {
+ return against_rid;
+}
+
int RayCast3D::get_collider_shape() const {
return against_shape;
}
@@ -224,12 +228,14 @@ void RayCast3D::_update_raycast_state() {
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
+ against_rid = rr.rid;
collision_point = rr.position;
collision_normal = rr.normal;
against_shape = rr.shape;
} else {
collided = false;
against = ObjectID();
+ against_rid = RID();
against_shape = 0;
}
}
@@ -302,6 +308,7 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update);
ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal);
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index aa62f6927e..eb5c3ee90a 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -41,6 +41,7 @@ class RayCast3D : public Node3D {
bool enabled = true;
bool collided = false;
ObjectID against;
+ RID against_rid;
int against_shape = 0;
Vector3 collision_point;
Vector3 collision_normal;
@@ -113,6 +114,7 @@ public:
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
+ RID get_collider_rid() const;
int get_collider_shape() const;
Vector3 get_collision_point() const;
Vector3 get_collision_normal() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 0a9d6cbbeb..92fc91ee4e 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -179,9 +179,9 @@ AABB ReflectionProbe::get_aabb() const {
}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
- if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
+ if (property.name == "ambient_color" || property.name == "ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
VisualInstance3D::_validate_property(property);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 4c38fccc8b..e16435d5fb 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -762,6 +762,20 @@ Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const {
return bones[p_bone].pose_scale;
}
+void Skeleton3D::reset_bone_pose(int p_bone) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ set_bone_pose_position(p_bone, bones[p_bone].rest.origin);
+ set_bone_pose_rotation(p_bone, bones[p_bone].rest.basis.get_rotation_quaternion());
+ set_bone_pose_scale(p_bone, bones[p_bone].rest.basis.get_scale());
+}
+
+void Skeleton3D::reset_bone_poses() {
+ for (int i = 0; i < bones.size(); i++) {
+ reset_bone_pose(i);
+ }
+}
+
Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
@@ -1252,6 +1266,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation);
ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale);
+ ClassDB::bind_method(D_METHOD("reset_bone_pose", "bone_idx"), &Skeleton3D::reset_bone_pose);
+ ClassDB::bind_method(D_METHOD("reset_bone_poses"), &Skeleton3D::reset_bone_poses);
+
ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled);
ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true));
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 8b69410a39..6b3a952ee6 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -227,6 +227,9 @@ public:
Quaternion get_bone_pose_rotation(int p_bone) const;
Vector3 get_bone_pose_scale(int p_bone) const;
+ void reset_bone_pose(int p_bone);
+ void reset_bone_poses();
+
void clear_bones_global_pose_override();
Transform3D get_bone_global_pose_override(int p_bone) const;
void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index e7f48beb00..4ef1e48a32 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -764,13 +764,17 @@ int Label::get_visible_characters() const {
void Label::set_percent_visible(float p_percent) {
if (percent_visible != p_percent) {
- if (p_percent < 0 || p_percent >= 1) {
+ if (percent_visible >= 1.0) {
visible_chars = -1;
- percent_visible = 1;
+ percent_visible = 1.0;
+ } else if (percent_visible < 0.0) {
+ visible_chars = 0;
+ percent_visible = 0.0;
} else {
visible_chars = get_total_character_count() * p_percent;
percent_visible = p_percent;
}
+
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
dirty = true;
}
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index ebe833c6e0..f450222130 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -749,7 +749,6 @@ Size2 MenuBar::get_minimum_size() const {
}
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int hsep = get_theme_constant(SNAME("h_separation"));
Vector2 size;
for (int i = 0; i < menu_cache.size(); i++) {
@@ -758,7 +757,10 @@ Size2 MenuBar::get_minimum_size() const {
}
Size2 sz = menu_cache[i].text_buf->get_size() + style->get_minimum_size();
size.y = MAX(size.y, sz.y);
- size.x += sz.x + hsep;
+ size.x += sz.x;
+ }
+ if (menu_cache.size() > 1) {
+ size.x += get_theme_constant(SNAME("h_separation")) * (menu_cache.size() - 1);
}
return size;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 984f20ee58..ab466089a7 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4912,15 +4912,19 @@ void RichTextLabel::set_percent_visible(float p_percent) {
if (percent_visible != p_percent) {
_stop_thread();
- if (p_percent < 0 || p_percent >= 1) {
+ if (percent_visible >= 1.0) {
visible_characters = -1;
- percent_visible = 1;
+ percent_visible = 1.0;
+ } else if (percent_visible < 0.0) {
+ visible_characters = 0;
+ percent_visible = 0.0;
} else {
visible_characters = get_total_character_count() * p_percent;
percent_visible = p_percent;
}
+
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
- main->first_invalid_line.store(0); //invalidate ALL
+ main->first_invalid_line.store(0); // Invalidate ALL.
_validate_line_caches();
}
update();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 69b30b72b0..289d026ddb 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -967,7 +967,6 @@ int Animation::find_track(const NodePath &p_path, const TrackType p_type) const
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
ERR_FAIL_INDEX(p_track, tracks.size());
- ERR_FAIL_INDEX(p_interp, 3);
tracks[p_track]->interpolation = p_interp;
emit_changed();
}
@@ -2283,6 +2282,8 @@ int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) co
return middle;
}
+// Linear interpolation for anytype.
+
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const {
return p_a.lerp(p_b, p_c);
}
@@ -2301,6 +2302,8 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c)
return p_a * (1.0 - p_c) + p_b * p_c;
}
+// Cubic interpolation for anytype.
+
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
@@ -2389,6 +2392,96 @@ real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, c
return _interpolate(p_a, p_b, p_c);
}
+// Cubic interpolation in time for anytype.
+
+Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
+ return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+}
+
+Quaternion Animation::_cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
+ return p_a.spherical_cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+}
+
+Variant Animation::_cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
+ Variant::Type type_a = p_a.get_type();
+ Variant::Type type_b = p_b.get_type();
+ Variant::Type type_pa = p_pre_a.get_type();
+ Variant::Type type_pb = p_post_b.get_type();
+
+ //make int and real play along
+
+ uint32_t vformat = 1 << type_a;
+ vformat |= 1 << type_b;
+ vformat |= 1 << type_pa;
+ vformat |= 1 << type_pb;
+
+ if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
+ //mix of real and int
+ real_t a = p_a;
+ real_t b = p_b;
+ real_t pa = p_pre_a;
+ real_t pb = p_post_b;
+
+ return Math::cubic_interpolate_in_time(a, b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+ } else if ((vformat & (vformat - 1))) {
+ return p_a; //can't interpolate, mix of types
+ }
+
+ switch (type_a) {
+ case Variant::VECTOR2: {
+ Vector2 a = p_a;
+ Vector2 b = p_b;
+ Vector2 pa = p_pre_a;
+ Vector2 pb = p_post_b;
+
+ return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+ }
+ case Variant::RECT2: {
+ Rect2 a = p_a;
+ Rect2 b = p_b;
+ Rect2 pa = p_pre_a;
+ Rect2 pb = p_post_b;
+
+ return Rect2(
+ a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t),
+ a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t));
+ }
+ case Variant::VECTOR3: {
+ Vector3 a = p_a;
+ Vector3 b = p_b;
+ Vector3 pa = p_pre_a;
+ Vector3 pb = p_post_b;
+
+ return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+ }
+ case Variant::QUATERNION: {
+ Quaternion a = p_a;
+ Quaternion b = p_b;
+ Quaternion pa = p_pre_a;
+ Quaternion pb = p_post_b;
+
+ return a.spherical_cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+ }
+ case Variant::AABB: {
+ AABB a = p_a;
+ AABB b = p_b;
+ AABB pa = p_pre_a;
+ AABB pb = p_post_b;
+
+ return AABB(
+ a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t),
+ a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t));
+ }
+ default: {
+ return _interpolate(p_a, p_b, p_c);
+ }
+ }
+}
+
+real_t Animation::_cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
+ return _interpolate(p_a, p_b, p_c);
+}
+
template <class T>
T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
@@ -2568,26 +2661,65 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break;
- case INTERPOLATION_CUBIC: {
- int pre = idx - 1;
- if (pre < 0) {
- if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
- pre = len - 1;
- } else {
- pre = 0;
+ case INTERPOLATION_CUBIC:
+ case INTERPOLATION_CUBIC_IN_TIME: {
+ int pre = 0;
+ int post = 0;
+ if (!p_backward) {
+ pre = idx - 1;
+ if (pre < 0) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ pre = len - 1;
+ } else {
+ pre = 0;
+ }
}
- }
- int post = next + 1;
- if (post >= len) {
- if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
- post = 0;
- } else {
- post = next;
+ post = next + 1;
+ if (post >= len) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ post = 0;
+ } else {
+ post = next;
+ }
+ }
+ } else {
+ pre = idx + 1;
+ if (pre >= len) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ pre = 0;
+ } else {
+ pre = idx;
+ }
+ }
+ post = next - 1;
+ if (post < 0) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ post = len - 1;
+ } else {
+ post = 0;
+ }
}
}
- return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ if (p_interp == INTERPOLATION_CUBIC) {
+ return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
+ }
+ return _cubic_interpolate_in_time(
+ p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
+ pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
+ next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time,
+ next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
+ }
+ if (p_interp == INTERPOLATION_CUBIC) {
+ return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
+ }
+ return _cubic_interpolate_in_time(
+ p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
+ p_keys[pre].time - p_keys[idx].time,
+ p_keys[next].time - p_keys[idx].time,
+ p_keys[post].time - p_keys[idx].time);
} break;
default:
return p_keys[idx].value;
@@ -3839,6 +3971,7 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
+ BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index bf9f786a0d..b141b4e15f 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -56,7 +56,8 @@ public:
enum InterpolationType {
INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR,
- INTERPOLATION_CUBIC
+ INTERPOLATION_CUBIC,
+ INTERPOLATION_CUBIC_IN_TIME,
};
enum UpdateMode {
@@ -231,6 +232,11 @@ private:
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
+ _FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
+ _FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
+ _FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
+ _FORCE_INLINE_ real_t _cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
+
template <class T>
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index d361b34da8..4af287a915 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1038,39 +1038,39 @@ void Environment::_update_adjustment() {
// Private methods, constructor and destructor
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light_sky_contribution") {
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
if (property.name == "fog_aerial_perspective") {
if (bg_mode != BG_SKY) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
if (property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "background_color") {
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
if (property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -1108,7 +1108,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
String enabled = prefix + "enabled";
if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
@@ -1121,7 +1121,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
String prefix = String(*prefixes);
if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index ac5493efdc..e8b78a06f1 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -614,8 +614,10 @@ void NavigationMesh::_bind_methods() {
ADD_GROUP("Geometry", "geometry_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF);
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
+ ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navmesh"));
ADD_GROUP("Cells", "cell_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height");
@@ -659,14 +661,14 @@ void NavigationMesh::_bind_methods() {
}
void NavigationMesh::_validate_property(PropertyInfo &property) const {
- if (property.name == "geometry/collision_mask") {
+ if (property.name == "geometry_collision_mask") {
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
property.usage = PROPERTY_USAGE_NONE;
return;
}
}
- if (property.name == "geometry/source_group_name") {
+ if (property.name == "geometry_source_group_name") {
if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
property.usage = PROPERTY_USAGE_NONE;
return;