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-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/3d/SCsub2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/audio/audio_player.cpp15
-rw-r--r--scene/audio/audio_player.h2
-rw-r--r--scene/gui/base_button.cpp4
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp158
-rw-r--r--scene/gui/control.h36
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/popup.cpp2
-rw-r--r--scene/gui/scroll_bar.cpp2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/tab_container.cpp8
-rw-r--r--scene/gui/text_edit.cpp3
-rw-r--r--scene/gui/tree.cpp12
-rw-r--r--scene/gui/video_player.cpp2
-rw-r--r--scene/main/scene_tree.cpp3
-rw-r--r--scene/resources/audio_stream_sample.cpp6
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/environment.cpp21
-rw-r--r--scene/resources/environment.h6
-rw-r--r--scene/resources/material.cpp29
-rw-r--r--scene/resources/material.h5
-rw-r--r--scene/resources/video_stream.h4
32 files changed, 269 insertions, 91 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c11f13d2bd..c40aeb764e 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -284,10 +284,10 @@ bool AudioStreamPlayer2D::is_playing() const {
return false;
}
-float AudioStreamPlayer2D::get_position() {
+float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
- return stream_playback->get_position();
+ return stream_playback->get_playback_position();
}
return 0;
@@ -395,7 +395,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
- ClassDB::bind_method(D_METHOD("get_position"), &AudioStreamPlayer2D::get_position);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 112d05856b..85104fce21 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -72,7 +72,7 @@ public:
void seek(float p_seconds);
void stop();
bool is_playing() const;
- float get_position();
+ float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index ce56b85a9e..73e5dc6021 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -82,7 +82,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
uint32_t id;
if (shapes.size() == 0) {
- id = 1;
+ id = 0;
} else {
id = shapes.back()->key() + 1;
}
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 90e78ba8d3..72739b527e 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -3,7 +3,7 @@
Import('env')
-if (env["disable_3d"] == "yes"):
+if env['disable_3d']:
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index c8c478ae18..7bc8c9e89e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -611,10 +611,10 @@ bool AudioStreamPlayer3D::is_playing() const {
return false;
}
-float AudioStreamPlayer3D::get_position() {
+float AudioStreamPlayer3D::get_playback_position() {
if (stream_playback.is_valid()) {
- return stream_playback->get_position();
+ return stream_playback->get_playback_position();
}
return 0;
@@ -807,7 +807,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
- ClassDB::bind_method(D_METHOD("get_position"), &AudioStreamPlayer3D::get_position);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index a6ce123790..2c2d4610c8 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -127,7 +127,7 @@ public:
void seek(float p_seconds);
void stop();
bool is_playing() const;
- float get_position();
+ float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 1c0633fba7..7b4770e435 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -161,7 +161,7 @@ uint32_t CollisionObject::create_shape_owner(Object *p_owner) {
uint32_t id;
if (shapes.size() == 0) {
- id = 1;
+ id = 0;
} else {
id = shapes.back()->key() + 1;
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 6db825bf54..93ef726c6d 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
GDCLASS(ImmediateGeometry, GeometryInstance);
RID im;
- //a list of texures drawn need to be kept, to avoid references
+ //a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7402e664d9..b7cd9bd2dc 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -369,6 +369,12 @@ DirectionalLight::DirectionalLight()
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint())
+ // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X
+ set_rotation_in_degrees(Vector3(-50, 25, 30));
+#endif
}
void OmniLight::set_shadow_mode(ShadowMode p_mode) {
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 11e6c1b2e1..058b162e83 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -122,7 +122,6 @@ void AudioStreamPlayer::_notification(int p_what) {
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
- ERR_FAIL_COND(!p_stream.is_valid());
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
@@ -134,12 +133,14 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
setseek = -1;
}
- stream = p_stream;
- stream_playback = p_stream->instance_playback();
+ if (p_stream.is_valid()) {
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+ }
AudioServer::get_singleton()->unlock();
- if (stream_playback.is_null()) {
+ if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
@@ -193,10 +194,10 @@ bool AudioStreamPlayer::is_playing() const {
return false;
}
-float AudioStreamPlayer::get_position() {
+float AudioStreamPlayer::get_playback_position() {
if (stream_playback.is_valid()) {
- return stream_playback->get_position();
+ return stream_playback->get_playback_position();
}
return 0;
@@ -284,7 +285,7 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("get_position"), &AudioStreamPlayer::get_position);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 19b61ea5d8..4bfc44730d 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -83,7 +83,7 @@ public:
void seek(float p_seconds);
void stop();
bool is_playing() const;
- float get_position();
+ float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 04c0817b15..148277f2dd 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -39,7 +39,9 @@ void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
- status.pressed = false;
+ if (toggle_mode) {
+ status.pressed = true;
+ }
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this)
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 704c00b1d6..62a48ad496 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -461,7 +461,7 @@ void ColorPicker::_screen_pick_pressed() {
screen = memnew(Control);
r->add_child(screen);
screen->set_as_toplevel(true);
- screen->set_area_as_parent_rect();
+ screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", this, "_screen_input");
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 2c01a0e2d1..91c5263bf5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1471,6 +1471,140 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
}
}
+void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {
+ // Calculate the size if the node is not resized
+ Size2 min_size = get_minimum_size();
+ Size2 new_size = get_size();
+ if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_HEIGHT) {
+ new_size.x = min_size.x;
+ }
+ if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_WIDTH) {
+ new_size.y = min_size.y;
+ }
+
+ float pw = _get_parent_range(0);
+ float ph = _get_parent_range(1);
+
+ //Left
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_TOP_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_LEFT_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[0] = pw * (0.0 - data.anchor[0]) + p_margin;
+ break;
+
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ case PRESET_VCENTER_WIDE:
+ data.margin[0] = pw * (0.5 - data.anchor[0]) - new_size.x / 2;
+ break;
+
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_RIGHT_WIDE:
+ data.margin[0] = pw * (1.0 - data.anchor[0]) - new_size.x - p_margin;
+ break;
+ }
+
+ // Top
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_CENTER_TOP:
+ case PRESET_LEFT_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_TOP_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[1] = ph * (0.0 - data.anchor[1]) + p_margin;
+ break;
+
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER:
+ case PRESET_HCENTER_WIDE:
+ data.margin[1] = ph * (0.5 - data.anchor[1]) - new_size.y / 2;
+ break;
+
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_BOTTOM_WIDE:
+ data.margin[1] = ph * (1.0 - data.anchor[1]) - new_size.y - p_margin;
+ break;
+ }
+
+ // Right
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_LEFT_WIDE:
+ data.margin[2] = pw * (0.0 - data.anchor[2]) + new_size.x + p_margin;
+ break;
+
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ case PRESET_VCENTER_WIDE:
+ data.margin[2] = pw * (0.5 - data.anchor[2]) + new_size.x / 2;
+ break;
+
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_TOP_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[2] = pw * (1.0 - data.anchor[2]) - p_margin;
+ break;
+ }
+
+ // Bottom
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_CENTER_TOP:
+ case PRESET_TOP_WIDE:
+ data.margin[3] = ph * (0.0 - data.anchor[3]) + new_size.y + p_margin;
+ break;
+
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER:
+ case PRESET_HCENTER_WIDE:
+ data.margin[3] = ph * (0.5 - data.anchor[3]) + new_size.y / 2;
+ break;
+
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_LEFT_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[3] = ph * (1.0 - data.anchor[3]) - p_margin;
+ break;
+ }
+
+ _size_changed();
+}
+
+void Control::set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {
+ set_anchors_preset(p_preset);
+ set_margins_preset(p_preset, p_resize_mode, p_margin);
+}
+
float Control::get_anchor(Margin p_margin) const {
return data.anchor[p_margin];
@@ -1622,20 +1756,6 @@ Rect2 Control::get_item_rect() const {
return Rect2(Point2(), get_size());
}
-void Control::set_area_as_parent_rect(int p_margin) {
-
- data.anchor[MARGIN_LEFT] = ANCHOR_BEGIN;
- data.margin[MARGIN_LEFT] = p_margin;
- data.anchor[MARGIN_TOP] = ANCHOR_BEGIN;
- data.margin[MARGIN_TOP] = p_margin;
- data.anchor[MARGIN_RIGHT] = ANCHOR_END;
- data.margin[MARGIN_RIGHT] = -p_margin;
- data.anchor[MARGIN_BOTTOM] = ANCHOR_END;
- data.margin[MARGIN_BOTTOM] = -p_margin;
-
- _size_changed();
-}
-
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
@@ -2471,9 +2591,11 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
+ ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_margins_preset", "preset", "resize_mode", "margin"), &Control::set_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("set_anchors_and_margins_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("_set_anchor", "margin", "anchor"), &Control::_set_anchor);
- ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_anchor", "margin"), &Control::get_anchor);
ClassDB::bind_method(D_METHOD("set_margin", "margin", "offset"), &Control::set_margin);
ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_margin, DEFVAL(false));
@@ -2505,7 +2627,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
- ClassDB::bind_method(D_METHOD("set_area_as_parent_rect", "margin"), &Control::set_area_as_parent_rect, DEFVAL(0));
ClassDB::bind_method(D_METHOD("show_modal", "exclusive"), &Control::show_modal, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);
ClassDB::bind_method(D_METHOD("get_focus_mode"), &Control::get_focus_mode);
@@ -2689,6 +2810,11 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(PRESET_HCENTER_WIDE);
BIND_ENUM_CONSTANT(PRESET_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_MODE_MINSIZE);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_WIDTH);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
+
BIND_ENUM_CONSTANT(SIZE_EXPAND);
BIND_ENUM_CONSTANT(SIZE_FILL);
BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index da5c4d0908..5b146b4454 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -124,6 +124,13 @@ public:
PRESET_WIDE
};
+ enum LayoutPresetMode {
+ PRESET_MODE_MINSIZE,
+ PRESET_MODE_KEEP_WIDTH,
+ PRESET_MODE_KEEP_HEIGHT,
+ PRESET_MODE_KEEP_SIZE
+ };
+
private:
struct CComparator {
@@ -294,34 +301,32 @@ public:
/* POSITIONING */
- void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
- void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = false);
+ void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
+ void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
+ void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
float get_anchor(Margin p_margin) const;
void set_margin(Margin p_margin, float p_value);
+ float get_margin(Margin p_margin) const;
+
+ void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
void set_begin(const Point2 &p_point); // helper
void set_end(const Point2 &p_point); // helper
- void set_h_grow_direction(GrowDirection p_direction);
- GrowDirection get_h_grow_direction() const;
-
- void set_v_grow_direction(GrowDirection p_direction);
- GrowDirection get_v_grow_direction() const;
-
- float get_margin(Margin p_margin) const;
Point2 get_begin() const;
Point2 get_end() const;
void set_position(const Point2 &p_point);
- void set_size(const Size2 &p_size);
void set_global_position(const Point2 &p_point);
-
Point2 get_position() const;
Point2 get_global_position() const;
+
+ void set_size(const Size2 &p_size);
Size2 get_size() const;
+
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
@@ -331,14 +336,18 @@ public:
float get_rotation() const;
float get_rotation_deg() const;
+ void set_h_grow_direction(GrowDirection p_direction);
+ GrowDirection get_h_grow_direction() const;
+
+ void set_v_grow_direction(GrowDirection p_direction);
+ GrowDirection get_v_grow_direction() const;
+
void set_pivot_offset(const Vector2 &p_pivot);
Vector2 get_pivot_offset() const;
void set_scale(const Vector2 &p_scale);
Vector2 get_scale() const;
- void set_area_as_parent_rect(int p_margin = 0);
-
void show_modal(bool p_exclusive = false);
void set_theme(const Ref<Theme> &p_theme);
@@ -449,6 +458,7 @@ VARIANT_ENUM_CAST(Control::FocusMode);
VARIANT_ENUM_CAST(Control::SizeFlags);
VARIANT_ENUM_CAST(Control::CursorShape);
VARIANT_ENUM_CAST(Control::LayoutPreset);
+VARIANT_ENUM_CAST(Control::LayoutPresetMode);
VARIANT_ENUM_CAST(Control::MouseFilter);
VARIANT_ENUM_CAST(Control::GrowDirection);
VARIANT_ENUM_CAST(Control::Anchor);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 3ffa6d57a4..b0eb12fb6b 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1182,7 +1182,7 @@ GraphEdit::GraphEdit() {
top_layer = memnew(GraphEditFilter(this));
add_child(top_layer);
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
- top_layer->set_area_as_parent_rect();
+ top_layer->set_anchors_and_margins_preset(Control::PRESET_WIDE);
top_layer->connect("draw", this, "_top_layer_draw");
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
top_layer->connect("gui_input", this, "_top_layer_input");
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 7493ea95a8..8ca487f2bd 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -534,7 +534,7 @@ void LineEdit::_notification(int p_what) {
switch (p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 5a2a552943..2110298950 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -265,7 +265,7 @@ void PopupPanel::set_child_rect(Control *p_child) {
ERR_FAIL_NULL(p_child);
Ref<StyleBox> p = get_stylebox("panel");
- p_child->set_area_as_parent_rect();
+ p_child->set_anchors_preset(Control::PRESET_WIDE);
p_child->set_margin(MARGIN_LEFT, p->get_margin(MARGIN_LEFT));
p_child->set_margin(MARGIN_RIGHT, -p->get_margin(MARGIN_RIGHT));
p_child->set_margin(MARGIN_TOP, p->get_margin(MARGIN_TOP));
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 41f4beb1c9..6044b86ef5 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -343,7 +343,7 @@ void ScrollBar::_notification(int p_what) {
double dist = sqrt(target * target);
double vel = ((target / dist) * 500) * get_fixed_process_delta_time();
- if (vel >= dist) {
+ if (Math::abs(vel) >= dist) {
set_value(target_scroll);
} else {
set_value(get_value() + vel);
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 60b6746ae8..05f2809bfc 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -268,7 +268,7 @@ SpinBox::SpinBox() {
line_edit = memnew(LineEdit);
add_child(line_edit);
- line_edit->set_area_as_parent_rect();
+ line_edit->set_anchors_and_margins_preset(Control::PRESET_WIDE);
//connect("value_changed",this,"_value_changed");
line_edit->connect("text_entered", this, "_text_entered", Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", this, "_line_edit_focus_exit", Vector<Variant>(), CONNECT_DEFERRED);
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 98a8db336e..6e50614e8f 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -264,9 +264,9 @@ void TabContainer::_notification(int p_what) {
if (popup) {
x -= menu->get_width();
if (mouse_x_cache > x)
- menu_hl->draw(get_canvas_item(), Size2(x, 0));
+ menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
else
- menu->draw(get_canvas_item(), Size2(x, 0));
+ menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
}
// Draw the navigation buttons.
@@ -367,7 +367,7 @@ void TabContainer::add_child_notify(Node *p_child) {
current = 0;
previous = 0;
}
- c->set_area_as_parent_rect();
+ c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
if (tabs_visible)
c->set_margin(MARGIN_TOP, _get_top_margin());
Ref<StyleBox> sb = get_stylebox("panel");
@@ -401,7 +401,7 @@ void TabContainer::set_current_tab(int p_current) {
Control *c = tabs[i];
if (i == current) {
c->show();
- c->set_area_as_parent_rect();
+ c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
if (tabs_visible)
c->set_margin(MARGIN_TOP, _get_top_margin());
c->set_margin(Margin(MARGIN_TOP), c->get_margin(Margin(MARGIN_TOP)) + sb->get_margin(Margin(MARGIN_TOP)));
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d79ce25344..11bdbfc3e8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -501,8 +501,7 @@ void TextEdit::_notification(int p_what) {
if (cache.background_color.a > 0.01) {
- Point2i ofs = Point2i(cache.style_normal->get_offset()) / 2.0;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs, get_size() - cache.style_normal->get_minimum_size() + ofs), cache.background_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
//compute actual region to start (may be inside say, a comment).
//slow in very large documments :( but ok for source!
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 8d6eb0f8e2..822136820e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2135,8 +2135,15 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
selected_item->set_collapsed(true);
} else {
- selected_col = columns.size() - 1;
- dobreak = false; // fall through to key_up
+ if (columns.size() == 1) { // goto parent with one column
+ TreeItem *parent = selected_item->get_parent();
+ if (selected_item != get_root() && parent && parent->is_selectable(selected_col) && !(hide_root && parent == get_root())) {
+ select_single_item(parent, get_root(), selected_col);
+ }
+ } else {
+ selected_col = columns.size() - 1;
+ dobreak = false; // fall through to key_up
+ }
}
} else {
if (select_mode == SELECT_MULTI) {
@@ -2149,6 +2156,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
update();
accept_event();
+ ensure_cursor_is_visible();
if (dobreak) {
break;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index e08d050ca7..816556af30 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -282,7 +282,7 @@ float VideoPlayer::get_stream_position() const {
if (playback.is_null())
return 0;
- return playback->get_position();
+ return playback->get_playback_position();
};
Ref<Texture> VideoPlayer::get_video_texture() {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 4f62d88934..5a1388458b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -650,7 +650,7 @@ void SceneTree::set_quit_on_go_back(bool p_enable) {
bool SceneTree::is_node_being_edited(const Node *p_node) const {
- return Engine::get_singleton()->is_editor_hint() && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
+ return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_a_parent_of(p_node) || edited_scene_root == p_node);
}
#endif
@@ -2216,6 +2216,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
}
SceneTree *SceneTree::singleton = NULL;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index e47cb971ae..1fd84a860e 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -41,7 +41,7 @@ void AudioStreamPlaybackSample::start(float p_from_pos) {
ima_adpcm[i].window_ofs = 0;
}
- seek_pos(p_from_pos);
+ seek(p_from_pos);
sign = 1;
active = true;
}
@@ -61,11 +61,11 @@ int AudioStreamPlaybackSample::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackSample::get_position() const {
+float AudioStreamPlaybackSample::get_playback_position() const {
return float(offset >> MIX_FRAC_BITS) / base->mix_rate;
}
-void AudioStreamPlaybackSample::seek_pos(float p_time) {
+void AudioStreamPlaybackSample::seek(float p_time) {
if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM)
return; //no seeking in ima-adpcm
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 46fa78ddcf..fbb8010a9c 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -71,8 +71,8 @@ public:
virtual int get_loop_count() const; //times it looped
- virtual float get_position() const;
- virtual void seek_pos(float p_time);
+ virtual float get_playback_position() const;
+ virtual void seek(float p_time);
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index da3bc6a95b..4c6fa7c8a1 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -55,12 +55,11 @@ void Environment::set_sky(const Ref<Sky> &p_sky) {
VS::get_singleton()->environment_set_sky(environment, sb_rid);
}
-void Environment::set_sky_scale(float p_scale) {
+void Environment::set_sky_custom_fov(float p_scale) {
- bg_sky_scale = p_scale;
- VS::get_singleton()->environment_set_sky_scale(environment, p_scale);
+ bg_sky_custom_fov = p_scale;
+ VS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
-
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
@@ -101,9 +100,9 @@ Ref<Sky> Environment::get_sky() const {
return bg_sky;
}
-float Environment::get_sky_scale() const {
+float Environment::get_sky_custom_fov() const {
- return bg_sky_scale;
+ return bg_sky_custom_fov;
}
Color Environment::get_bg_color() const {
@@ -268,7 +267,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
@@ -820,7 +819,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
- ClassDB::bind_method(D_METHOD("set_sky_scale", "scale"), &Environment::set_sky_scale);
+ ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
@@ -830,7 +829,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
- ClassDB::bind_method(D_METHOD("get_sky_scale"), &Environment::get_sky_scale);
+ ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
@@ -841,7 +840,7 @@ void Environment::_bind_methods() {
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_scale", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_sky_scale", "get_sky_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
@@ -1142,7 +1141,7 @@ Environment::Environment() {
environment = VS::get_singleton()->environment_create();
bg_mode = BG_CLEAR_COLOR;
- bg_sky_scale = 1.0;
+ bg_sky_custom_fov = 0;
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 9046ec1e49..5909846074 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -76,7 +76,7 @@ private:
BGMode bg_mode;
Ref<Sky> bg_sky;
- float bg_sky_scale;
+ float bg_sky_custom_fov;
Color bg_color;
float bg_energy;
int bg_canvas_max_layer;
@@ -162,7 +162,7 @@ protected:
public:
void set_background(BGMode p_bg);
void set_sky(const Ref<Sky> &p_sky);
- void set_sky_scale(float p_scale);
+ void set_sky_custom_fov(float p_scale);
void set_bg_color(const Color &p_color);
void set_bg_energy(float p_energy);
void set_canvas_max_layer(int p_max_layer);
@@ -172,7 +172,7 @@ public:
BGMode get_background() const;
Ref<Sky> get_sky() const;
- float get_sky_scale() const;
+ float get_sky_custom_fov() const;
Color get_bg_color() const;
float get_bg_energy() const;
int get_canvas_max_layer() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index ae858e862c..da0f522ff3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -268,6 +268,8 @@ void SpatialMaterial::init_shaders() {
shader_names->grow = "grow";
+ shader_names->ao_light_affect = "ao_light_affect";
+
shader_names->proximity_fade_distance = "proximity_fade_distance";
shader_names->distance_fade_min = "distance_fade_min";
shader_names->distance_fade_max = "distance_fade_max";
@@ -462,6 +464,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
code += "uniform vec4 ao_texture_channel;\n";
+ code += "uniform float ao_light_affect;\n";
}
if (features[FEATURE_DETAIL]) {
@@ -737,7 +740,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || features[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) {
+ } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@@ -796,6 +799,8 @@ void SpatialMaterial::_update_shader() {
code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n";
}
}
+
+ code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n";
}
if (features[FEATURE_SUBSURACE_SCATTERING]) {
@@ -857,10 +862,10 @@ void SpatialMaterial::_update_shader() {
code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
+ }
- if (flags[FLAG_USE_ALPHA_SCISSOR]) {
- code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
- }
+ if (flags[FLAG_USE_ALPHA_SCISSOR]) {
+ code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
}
code += "}\n";
@@ -1012,6 +1017,16 @@ float SpatialMaterial::get_rim_tint() const {
return rim_tint;
}
+void SpatialMaterial::set_ao_light_affect(float p_ao_light_affect) {
+
+ ao_light_affect = p_ao_light_affect;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect);
+}
+float SpatialMaterial::get_ao_light_affect() const {
+
+ return ao_light_affect;
+}
+
void SpatialMaterial::set_clearcoat(float p_clearcoat) {
clearcoat = p_clearcoat;
@@ -1745,6 +1760,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
+ ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect);
+ ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect);
+
ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold);
ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold);
@@ -1853,6 +1871,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Ambient Occlusion", "ao_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel");
@@ -2036,6 +2055,8 @@ SpatialMaterial::SpatialMaterial()
set_distance_fade_min_distance(0);
set_distance_fade_max_distance(10);
+ set_ao_light_affect(0.0);
+
set_metallic_texture_channel(TEXTURE_CHANNEL_RED);
set_roughness_texture_channel(TEXTURE_CHANNEL_RED);
set_ao_texture_channel(TEXTURE_CHANNEL_RED);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 721514f586..cf190f0921 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -315,6 +315,7 @@ private:
StringName proximity_fade_distance;
StringName distance_fade_min;
StringName distance_fade_max;
+ StringName ao_light_affect;
StringName metallic_texture_channel;
StringName roughness_texture_channel;
@@ -358,6 +359,7 @@ private:
float point_size;
float alpha_scissor_threshold;
bool grow_enabled;
+ float ao_light_affect;
float grow;
int particles_anim_h_frames;
int particles_anim_v_frames;
@@ -443,6 +445,9 @@ public:
void set_rim_tint(float p_rim_tint);
float get_rim_tint() const;
+ void set_ao_light_affect(float p_ao_light_affect);
+ float get_ao_light_affect() const;
+
void set_clearcoat(float p_clearcoat);
float get_clearcoat() const;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 30264691ee..0f07233185 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -55,8 +55,8 @@ public:
virtual float get_length() const = 0;
- virtual float get_position() const = 0;
- virtual void seek_pos(float p_time) = 0;
+ virtual float get_playback_position() const = 0;
+ virtual void seek(float p_time) = 0;
virtual void set_audio_track(int p_idx) = 0;