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-rw-r--r--scene/3d/ray_cast_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 66f3e539a2..1bc5e10f90 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -426,7 +426,7 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
color = get_tree()->get_debug_collisions_color();
}
- if (p_check_collision) {
+ if (p_check_collision && collided) {
if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
// If base color is already quite reddish, highlight collision with green color
color = Color(0.0, 1.0, 0.0, color.a);