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-rw-r--r--scene/3d/label_3d.cpp2
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp162
-rw-r--r--scene/animation/animation_blend_tree.h42
-rw-r--r--scene/animation/animation_node_state_machine.cpp134
-rw-r--r--scene/animation/animation_node_state_machine.h16
-rw-r--r--scene/animation/animation_tree.cpp23
-rw-r--r--scene/animation/animation_tree.h4
-rw-r--r--scene/gui/control.cpp8
-rw-r--r--scene/gui/control.h7
-rw-r--r--scene/gui/item_list.cpp6
-rw-r--r--scene/gui/item_list.h1
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/text_edit.cpp10
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/resources/environment.cpp12
-rw-r--r--scene/resources/mesh.cpp5
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/resource_format_text.h1
21 files changed, 294 insertions, 155 deletions
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index f8c54809da..d0f71768d2 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -442,7 +442,7 @@ void Label3D::_shape() {
TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
}
- TypedArray<Vector2i> stt;
+ TypedArray<Vector3i> stt;
if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt);
} else {
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index 8fc772e4b0..96cc941209 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -143,7 +143,7 @@ private:
void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0);
protected:
- GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+ GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String)
void _notification(int p_what);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 1ef0774828..e074927b9b 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -229,15 +229,17 @@ AnimationNodeSync::AnimationNodeSync() {
////////////////////////////////////////////////////////
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::BOOL, active));
- r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::BOOL, active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));
+ r_list->push_back(PropertyInfo(Variant::INT, request, PROPERTY_HINT_ENUM, ",Fire,Abort"));
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
- if (p_parameter == active || p_parameter == prev_active) {
+ if (p_parameter == request) {
+ return ONE_SHOT_REQUEST_NONE;
+ } else if (p_parameter == active) {
return false;
} else if (p_parameter == time_to_restart) {
return -1;
@@ -246,6 +248,13 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa
}
}
+bool AnimationNodeOneShot::is_parameter_read_only(const StringName &p_parameter) const {
+ if (p_parameter == active) {
+ return true;
+ }
+ return false;
+}
+
void AnimationNodeOneShot::set_fadein_time(double p_time) {
fade_in = p_time;
}
@@ -303,41 +312,42 @@ bool AnimationNodeOneShot::has_filter() const {
}
double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_external_seeking) {
+ OneShotRequest cur_request = static_cast<OneShotRequest>((int)get_parameter(request));
bool cur_active = get_parameter(active);
- bool cur_prev_active = get_parameter(prev_active);
double cur_time = get_parameter(time);
double cur_remaining = get_parameter(remaining);
double cur_time_to_restart = get_parameter(time_to_restart);
- if (!cur_active) {
- //make it as if this node doesn't exist, pass input 0 by.
- if (cur_prev_active) {
- set_parameter(prev_active, false);
- }
+ set_parameter(request, ONE_SHOT_REQUEST_NONE);
+
+ bool do_start = cur_request == ONE_SHOT_REQUEST_FIRE;
+ if (cur_request == ONE_SHOT_REQUEST_ABORT) {
+ set_parameter(active, false);
+ set_parameter(time_to_restart, -1);
+ return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
+ } else if (!do_start && !cur_active) {
if (cur_time_to_restart >= 0.0 && !p_seek) {
cur_time_to_restart -= p_time;
if (cur_time_to_restart < 0) {
- //restart
- set_parameter(active, true);
- cur_active = true;
+ do_start = true; // Restart.
}
set_parameter(time_to_restart, cur_time_to_restart);
}
-
- return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
+ if (!do_start) {
+ return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
+ }
}
bool os_seek = p_seek;
-
if (p_seek) {
cur_time = p_time;
}
- bool do_start = !cur_prev_active;
if (do_start) {
cur_time = 0;
os_seek = true;
- set_parameter(prev_active, true);
+ set_parameter(request, ONE_SHOT_REQUEST_NONE);
+ set_parameter(active, true);
}
real_t blend;
@@ -375,7 +385,6 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter
cur_remaining = os_rem;
if (cur_remaining <= 0) {
set_parameter(active, false);
- set_parameter(prev_active, false);
if (autorestart) {
double restart_sec = autorestart_delay + Math::randd() * autorestart_random_delay;
set_parameter(time_to_restart, restart_sec);
@@ -419,6 +428,10 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");
+ BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_NONE);
+ BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FIRE);
+ BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_ABORT);
+
BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
@@ -640,9 +653,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
anims += inputs[i].name;
}
- r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
- r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
- r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::STRING, current_state, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); // For interface.
+ r_list->push_back(PropertyInfo(Variant::STRING, transition_request, PROPERTY_HINT_ENUM, anims)); // For transition request. It will be cleared after setting the value immediately.
+ r_list->push_back(PropertyInfo(Variant::INT, current_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); // To avoid finding the index every frame, use this internally.
+ r_list->push_back(PropertyInfo(Variant::INT, prev_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
@@ -650,13 +664,22 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == time || p_parameter == prev_xfading) {
return 0.0;
- } else if (p_parameter == prev || p_parameter == prev_current) {
+ } else if (p_parameter == prev_index) {
return -1;
+ } else if (p_parameter == transition_request || p_parameter == current_state) {
+ return String();
} else {
return 0;
}
}
+bool AnimationNodeTransition::is_parameter_read_only(const StringName &p_parameter) const {
+ if (p_parameter == current_state || p_parameter == current_index) {
+ return true;
+ }
+ return false;
+}
+
String AnimationNodeTransition::get_caption() const {
return "Transition";
}
@@ -702,6 +725,17 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
+int AnimationNodeTransition::find_input_caption(const String &p_name) const {
+ int idx = -1;
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ if (inputs[i].name == p_name) {
+ idx = i;
+ break;
+ }
+ }
+ return idx;
+}
+
void AnimationNodeTransition::set_xfade_time(double p_fade) {
xfade_time = p_fade;
}
@@ -718,35 +752,62 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
return xfade_curve;
}
-void AnimationNodeTransition::set_from_start(bool p_from_start) {
- from_start = p_from_start;
+void AnimationNodeTransition::set_reset(bool p_reset) {
+ reset = p_reset;
}
-bool AnimationNodeTransition::is_from_start() const {
- return from_start;
+bool AnimationNodeTransition::is_reset() const {
+ return reset;
}
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
- int cur_current = get_parameter(current);
- int cur_prev = get_parameter(prev);
- int cur_prev_current = get_parameter(prev_current);
+ String cur_transition_request = get_parameter(transition_request);
+ int cur_current_index = get_parameter(current_index);
+ int cur_prev_index = get_parameter(prev_index);
double cur_time = get_parameter(time);
double cur_prev_xfading = get_parameter(prev_xfading);
- bool switched = cur_current != cur_prev_current;
+ bool switched = false;
+ bool restart = false;
+
+ if (!cur_transition_request.is_empty()) {
+ int new_idx = find_input_caption(cur_transition_request);
+ if (new_idx >= 0) {
+ if (cur_current_index == new_idx) {
+ // Transition to same state.
+ restart = reset;
+ cur_prev_xfading = 0;
+ set_parameter(prev_xfading, 0);
+ cur_prev_index = -1;
+ set_parameter(prev_index, -1);
+ } else {
+ switched = true;
+ cur_prev_index = cur_current_index;
+ set_parameter(prev_index, cur_current_index);
+ }
+ cur_current_index = new_idx;
+ set_parameter(current_index, cur_current_index);
+ set_parameter(current_state, cur_transition_request);
+ } else {
+ ERR_PRINT("No such input: '" + cur_transition_request + "'");
+ }
+ cur_transition_request = String();
+ set_parameter(transition_request, cur_transition_request);
+ }
- if (switched) {
- set_parameter(prev_current, cur_current);
- set_parameter(prev, cur_prev_current);
+ // Special case for restart.
+ if (restart) {
+ set_parameter(time, 0);
+ return blend_input(cur_current_index, 0, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ }
- cur_prev = cur_prev_current;
+ if (switched) {
cur_prev_xfading = xfade_time;
cur_time = 0;
- switched = true;
}
- if (cur_current < 0 || cur_current >= enabled_inputs || cur_prev >= enabled_inputs) {
+ if (cur_current_index < 0 || cur_current_index >= enabled_inputs || cur_prev_index >= enabled_inputs) {
return 0;
}
@@ -754,15 +815,15 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
if (sync) {
for (int i = 0; i < enabled_inputs; i++) {
- if (i != cur_current && i != cur_prev) {
+ if (i != cur_current_index && i != cur_prev_index) {
blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
}
}
}
- if (cur_prev < 0) { // process current animation, check for transition
+ if (cur_prev_index < 0) { // process current animation, check for transition
- rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
if (p_seek) {
cur_time = p_time;
@@ -770,8 +831,8 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
cur_time += p_time;
}
- if (inputs[cur_current].auto_advance && rem <= xfade_time) {
- set_parameter(current, (cur_current + 1) % enabled_inputs);
+ if (inputs[cur_current_index].auto_advance && rem <= xfade_time) {
+ set_parameter(transition_request, get_input_caption((cur_current_index + 1) % enabled_inputs));
}
} else { // cross-fading from prev to current
@@ -783,21 +844,21 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
real_t blend_inv = 1.0 - blend;
- if (from_start && !p_seek && switched) { //just switched, seek to start of current
- rem = blend_input(cur_current, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
+ if (reset && !p_seek && switched) { //just switched, seek to start of current
+ rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
} else {
- rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
+ rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
}
if (p_seek) {
- blend_input(cur_prev, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
+ blend_input(cur_prev_index, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
cur_time = p_time;
} else {
- blend_input(cur_prev, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
+ blend_input(cur_prev_index, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
cur_time += p_time;
cur_prev_xfading -= p_time;
if (cur_prev_xfading < 0) {
- set_parameter(prev, -1);
+ set_parameter(prev_index, -1);
}
}
}
@@ -829,6 +890,7 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
+ ClassDB::bind_method(D_METHOD("find_input_caption", "caption"), &AnimationNodeTransition::find_input_caption);
ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
@@ -836,13 +898,13 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
- ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
- ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
+ ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset);
+ ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset);
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
for (int i = 0; i < MAX_INPUTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index e72471202e..a1969bb621 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -96,6 +96,12 @@ class AnimationNodeOneShot : public AnimationNodeSync {
GDCLASS(AnimationNodeOneShot, AnimationNodeSync);
public:
+ enum OneShotRequest {
+ ONE_SHOT_REQUEST_NONE,
+ ONE_SHOT_REQUEST_FIRE,
+ ONE_SHOT_REQUEST_ABORT,
+ };
+
enum MixMode {
MIX_MODE_BLEND,
MIX_MODE_ADD
@@ -110,13 +116,8 @@ private:
double autorestart_random_delay = 0.0;
MixMode mix = MIX_MODE_BLEND;
- /* bool active;
- bool do_start;
- double time;
- double remaining;*/
-
+ StringName request = PNAME("request");
StringName active = PNAME("active");
- StringName prev_active = "prev_active";
StringName time = "time";
StringName remaining = "remaining";
StringName time_to_restart = "time_to_restart";
@@ -127,6 +128,7 @@ protected:
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
+ virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
virtual String get_caption() const override;
@@ -153,6 +155,7 @@ public:
AnimationNodeOneShot();
};
+VARIANT_ENUM_CAST(AnimationNodeOneShot::OneShotRequest)
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
class AnimationNodeAdd2 : public AnimationNodeSync {
@@ -284,22 +287,19 @@ class AnimationNodeTransition : public AnimationNodeSync {
InputData inputs[MAX_INPUTS];
int enabled_inputs = 0;
- /*
- double prev_xfading;
- int prev;
- double time;
- int current;
- int prev_current; */
-
- StringName prev_xfading = "prev_xfading";
- StringName prev = "prev";
StringName time = "time";
- StringName current = PNAME("current");
- StringName prev_current = "prev_current";
+ StringName prev_xfading = "prev_xfading";
+ StringName prev_index = "prev_index";
+ StringName current_index = PNAME("current_index");
+ StringName current_state = PNAME("current_state");
+ StringName transition_request = PNAME("transition_request");
+
+ StringName prev_frame_current = "pf_current";
+ StringName prev_frame_current_idx = "pf_current_idx";
double xfade_time = 0.0;
Ref<Curve> xfade_curve;
- bool from_start = true;
+ bool reset = true;
void _update_inputs();
@@ -310,6 +310,7 @@ protected:
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
+ virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
virtual String get_caption() const override;
@@ -321,6 +322,7 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
+ int find_input_caption(const String &p_name) const;
void set_xfade_time(double p_fade);
double get_xfade_time() const;
@@ -328,8 +330,8 @@ public:
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
- void set_from_start(bool p_from_start);
- bool is_from_start() const;
+ void set_reset(bool p_reset);
+ bool is_reset() const;
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index f5df64dbdd..2c79e5fe06 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -107,6 +107,15 @@ Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
return xfade_curve;
}
+void AnimationNodeStateMachineTransition::set_reset(bool p_reset) {
+ reset = p_reset;
+ emit_changed();
+}
+
+bool AnimationNodeStateMachineTransition::is_reset() const {
+ return reset;
+}
+
void AnimationNodeStateMachineTransition::set_priority(int p_priority) {
priority = p_priority;
emit_changed();
@@ -132,6 +141,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
+ ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeStateMachineTransition::set_reset);
+ ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeStateMachineTransition::is_reset);
+
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
@@ -140,6 +152,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
@@ -164,18 +179,27 @@ AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
////////////////////////////////////////////////////////
-void AnimationNodeStateMachinePlayback::travel(const StringName &p_state) {
- start_request_travel = true;
- start_request = p_state;
+void AnimationNodeStateMachinePlayback::travel(const StringName &p_state, bool p_reset_on_teleport) {
+ travel_request = p_state;
+ reset_request_on_teleport = p_reset_on_teleport;
stop_request = false;
}
-void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
- start_request_travel = false;
+void AnimationNodeStateMachinePlayback::start(const StringName &p_state, bool p_reset) {
+ travel_request = StringName();
+ reset_request = p_reset;
+ _start(p_state);
+}
+
+void AnimationNodeStateMachinePlayback::_start(const StringName &p_state) {
start_request = p_state;
stop_request = false;
}
+void AnimationNodeStateMachinePlayback::next() {
+ next_request = true;
+}
+
void AnimationNodeStateMachinePlayback::stop() {
stop_request = true;
}
@@ -212,7 +236,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
path.clear(); //a new one will be needed
if (current == p_travel) {
- return true; //nothing to do
+ return false; // Will teleport oneself (restart).
}
Vector2 current_pos = p_state_machine->states[current].position;
@@ -323,6 +347,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
}
double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) {
+ double rem = _process(p_state_machine, p_time, p_seek, p_is_external_seeking);
+ start_request = StringName();
+ next_request = false;
+ stop_request = false;
+ reset_request_on_teleport = false;
+ return rem;
+}
+
+double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) {
if (p_time == -1) {
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
if (anodesm.is_valid()) {
@@ -335,14 +368,13 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
- start(p_state_machine->start_node);
+ _start(p_state_machine->start_node);
} else {
return 0;
}
}
if (playing && stop_request) {
- stop_request = false;
playing = false;
return 0;
}
@@ -350,42 +382,45 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
bool play_start = false;
if (start_request != StringName()) {
- if (start_request_travel) {
- if (!playing) {
- if (!stop_request && p_state_machine->start_node) {
- // can restart, just postpone traveling
- path.clear();
- current = p_state_machine->start_node;
- playing = true;
- play_start = true;
- } else {
- // stopped, invalid state
- String node_name = start_request;
- start_request = StringName(); //clear start request
- ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
- }
- } else {
- if (!_travel(p_state_machine, start_request)) {
- // can't travel, then teleport
- path.clear();
- current = start_request;
- play_start = true;
- }
- start_request = StringName(); //clear start request
- }
+ // teleport to start
+ if (p_state_machine->states.has(start_request)) {
+ path.clear();
+ current = start_request;
+ playing = true;
+ play_start = true;
} else {
- // teleport to start
- if (p_state_machine->states.has(start_request)) {
+ StringName node = start_request;
+ ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ }
+ } else if (travel_request != StringName()) {
+ if (!playing) {
+ if (!stop_request && p_state_machine->start_node) {
+ // can restart, just postpone traveling
path.clear();
- current = start_request;
+ current = p_state_machine->start_node;
playing = true;
play_start = true;
- start_request = StringName(); //clear start request
} else {
- StringName node = start_request;
- start_request = StringName(); //clear start request
- ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ // stopped, invalid state
+ String node_name = travel_request;
+ travel_request = StringName();
+ ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
}
+ } else {
+ if (!_travel(p_state_machine, travel_request)) {
+ // can't travel, then teleport
+ if (p_state_machine->states.has(travel_request)) {
+ path.clear();
+ current = travel_request;
+ play_start = true;
+ reset_request = reset_request_on_teleport;
+ } else {
+ StringName node = travel_request;
+ travel_request = StringName();
+ ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ }
+ }
+ travel_request = StringName();
}
}
@@ -396,8 +431,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current = p_state_machine->start_node;
}
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true);
- pos_current = 0;
+ if (reset_request) {
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true);
+ pos_current = 0;
+ reset_request = false;
+ }
}
if (!p_state_machine->states.has(current)) {
@@ -421,7 +459,8 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (current_curve.is_valid()) {
fade_blend = current_curve->sample(fade_blend);
}
- double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+
+ double rem = do_start ? len_current : p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (fading_from != StringName()) {
double fade_blend_inv = 1.0 - fade_blend;
@@ -457,6 +496,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
+ reset_request = p_state_machine->transitions[i].transition->is_reset();
next = path[0];
}
}
@@ -513,6 +553,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
+ reset_request = p_state_machine->transitions[auto_advance_to].transition->is_reset();
}
}
@@ -567,7 +608,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
goto_next = fading_from == StringName();
}
- if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
+ if (next_request || goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
if (next_xfade) {
//time to fade, baby
fading_from = current;
@@ -591,7 +632,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current = next;
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
+ if (reset_request) {
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
+ }
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
pos_current = MIN(pos_current, len_current);
p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true);
@@ -652,8 +695,9 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
}
void AnimationNodeStateMachinePlayback::_bind_methods() {
- ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel);
- ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start);
+ ClassDB::bind_method(D_METHOD("travel", "to_node", "reset_on_teleport"), &AnimationNodeStateMachinePlayback::travel, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("start", "node", "reset"), &AnimationNodeStateMachinePlayback::start, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("next"), &AnimationNodeStateMachinePlayback::next);
ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 116589eb2f..8183d2025a 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -57,6 +57,7 @@ private:
StringName advance_condition_name;
float xfade_time = 0.0;
Ref<Curve> xfade_curve;
+ bool reset = true;
int priority = 1;
String advance_expression;
@@ -84,6 +85,9 @@ public:
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
+ void set_reset(bool p_reset);
+ bool is_reset() const;
+
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
@@ -131,10 +135,15 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool playing = false;
StringName start_request;
- bool start_request_travel = false;
+ StringName travel_request;
+ bool reset_request = false;
+ bool reset_request_on_teleport = false;
+ bool next_request = false;
bool stop_request = false;
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
+ void _start(const StringName &p_state);
+ double _process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking);
double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking);
@@ -144,8 +153,9 @@ protected:
static void _bind_methods();
public:
- void travel(const StringName &p_state);
- void start(const StringName &p_state);
+ void travel(const StringName &p_state, bool p_reset_on_teleport = true);
+ void start(const StringName &p_state, bool p_reset = true);
+ void next();
void stop();
bool is_playing() const;
StringName get_current_node() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index ab341797c7..dd00897422 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -54,13 +54,19 @@ Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter
return ret;
}
+bool AnimationNode::is_parameter_read_only(const StringName &p_parameter) const {
+ bool ret = false;
+ GDVIRTUAL_CALL(_is_parameter_read_only, p_parameter, ret);
+ return ret;
+}
+
void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
StringName path = state->tree->property_parent_map[base_path][p_name];
- state->tree->property_map[path] = p_value;
+ state->tree->property_map[path].first = p_value;
}
Variant AnimationNode::get_parameter(const StringName &p_name) const {
@@ -69,7 +75,7 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const {
ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant());
StringName path = state->tree->property_parent_map[base_path][p_name];
- return state->tree->property_map[path];
+ return state->tree->property_map[path].first;
}
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
@@ -427,6 +433,7 @@ void AnimationNode::_bind_methods() {
GDVIRTUAL_BIND(_get_parameter_list);
GDVIRTUAL_BIND(_get_child_by_name, "name");
GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
+ GDVIRTUAL_BIND(_is_parameter_read_only, "parameter");
GDVIRTUAL_BIND(_process, "time", "seek", "is_external_seeking");
GDVIRTUAL_BIND(_get_caption);
GDVIRTUAL_BIND(_has_filter);
@@ -1889,7 +1896,10 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
StringName key = pinfo.name;
if (!property_map.has(p_base_path + key)) {
- property_map[p_base_path + key] = node->get_parameter_default_value(key);
+ Pair<Variant, bool> param;
+ param.first = node->get_parameter_default_value(key);
+ param.second = node->is_parameter_read_only(key);
+ property_map[p_base_path + key] = param;
}
property_parent_map[p_base_path][key] = p_base_path + key;
@@ -1931,7 +1941,10 @@ bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
}
if (property_map.has(p_name)) {
- property_map[p_name] = p_value;
+ if (is_inside_tree() && property_map[p_name].second) {
+ return false; // Prevent to set property by user.
+ }
+ property_map[p_name].first = p_value;
return true;
}
@@ -1944,7 +1957,7 @@ bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
}
if (property_map.has(p_name)) {
- r_ret = property_map[p_name];
+ r_ret = property_map[p_name].first;
return true;
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 2c1be6199c..52d3e1bd41 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -117,6 +117,7 @@ protected:
GDVIRTUAL0RC(Array, _get_parameter_list)
GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
+ GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName)
GDVIRTUAL3RC(double, _process, double, bool, bool)
GDVIRTUAL0RC(String, _get_caption)
GDVIRTUAL0RC(bool, _has_filter)
@@ -124,6 +125,7 @@ protected:
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+ virtual bool is_parameter_read_only(const StringName &p_parameter) const;
void set_parameter(const StringName &p_name, const Variant &p_value);
Variant get_parameter(const StringName &p_name) const;
@@ -304,7 +306,7 @@ private:
void _update_properties();
List<PropertyInfo> properties;
HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
- HashMap<StringName, Variant> property_map;
+ HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
struct Activity {
uint64_t last_pass = 0;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 5930818763..fead0878fb 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1582,10 +1582,6 @@ void Control::set_block_minimum_size_adjust(bool p_block) {
data.block_minimum_size_adjust = p_block;
}
-bool Control::is_minimum_size_adjust_blocked() const {
- return data.block_minimum_size_adjust;
-}
-
Size2 Control::get_minimum_size() const {
Vector2 ms;
GDVIRTUAL_CALL(_get_minimum_size, ms);
@@ -2769,9 +2765,9 @@ void Control::end_bulk_theme_override() {
// Internationalization.
-TypedArray<Vector2i> Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
+TypedArray<Vector3i> Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
if (p_parser_type == TextServer::STRUCTURED_TEXT_CUSTOM) {
- TypedArray<Vector2i> ret;
+ TypedArray<Vector3i> ret;
GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret);
return ret;
} else {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index aaab9f530c..a93a88e5b4 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -145,7 +145,7 @@ public:
TEXT_DIRECTION_AUTO = TextServer::DIRECTION_AUTO,
TEXT_DIRECTION_LTR = TextServer::DIRECTION_LTR,
TEXT_DIRECTION_RTL = TextServer::DIRECTION_RTL,
- TEXT_DIRECTION_INHERITED,
+ TEXT_DIRECTION_INHERITED = TextServer::DIRECTION_INHERITED,
};
private:
@@ -330,7 +330,7 @@ protected:
// Internationalization.
- virtual TypedArray<Vector2i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
+ virtual TypedArray<Vector3i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
// Base object overrides.
@@ -340,7 +340,7 @@ protected:
// Exposed virtual methods.
GDVIRTUAL1RC(bool, _has_point, Vector2)
- GDVIRTUAL2RC(TypedArray<Vector2i>, _structured_text_parser, Array, String)
+ GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String)
GDVIRTUAL0RC(Vector2, _get_minimum_size)
GDVIRTUAL1RC(Variant, _get_drag_data, Vector2)
@@ -464,7 +464,6 @@ public:
void update_minimum_size();
void set_block_minimum_size_adjust(bool p_block);
- bool is_minimum_size_adjust_blocked() const;
virtual Size2 get_minimum_size() const;
virtual Size2 get_combined_minimum_size() const;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 372baeadae..25a27d5e1a 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -309,12 +309,6 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
shape_changed = true;
}
-Ref<Texture2D> ItemList::get_item_tag_icon(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>());
-
- return items[p_idx].tag_icon;
-}
-
void ItemList::set_item_selectable(int p_idx, bool p_selectable) {
if (p_idx < 0) {
p_idx += get_item_count();
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 848f9a2ba9..934318dbb4 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -191,7 +191,6 @@ public:
Variant get_item_metadata(int p_idx) const;
void set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon);
- Ref<Texture2D> get_item_tag_icon(int p_idx) const;
void set_item_tooltip_enabled(int p_idx, const bool p_enabled);
bool is_item_tooltip_enabled(int p_idx) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 5ab64b35fd..a7e50a765e 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4074,8 +4074,8 @@ void RichTextLabel::append_text(const String &p_bbcode) {
st_parser_type = TextServer::STRUCTURED_TEXT_EMAIL;
} else if (subtag_a[1] == "l" || subtag_a[1] == "list") {
st_parser_type = TextServer::STRUCTURED_TEXT_LIST;
- } else if (subtag_a[1] == "n" || subtag_a[1] == "none") {
- st_parser_type = TextServer::STRUCTURED_TEXT_NONE;
+ } else if (subtag_a[1] == "n" || subtag_a[1] == "gdscript") {
+ st_parser_type = TextServer::STRUCTURED_TEXT_GDSCRIPT;
} else if (subtag_a[1] == "c" || subtag_a[1] == "custom") {
st_parser_type = TextServer::STRUCTURED_TEXT_CUSTOM;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 108a533a74..8ffaa9e81f 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1208,7 +1208,15 @@ void TextEdit::_notification(int p_what) {
char_ofs = 0;
}
for (int j = 0; j < gl_size; j++) {
- const Variant *color_data = color_map.getptr(glyphs[j].start);
+ int64_t color_start = -1;
+ for (const Variant *key = color_map.next(nullptr); key; key = color_map.next(key)) {
+ if (int64_t(*key) <= glyphs[j].start) {
+ color_start = *key;
+ } else {
+ break;
+ }
+ }
+ const Variant *color_data = (color_start >= 0) ? color_map.getptr(color_start) : nullptr;
if (color_data != nullptr) {
current_color = (color_data->operator Dictionary()).get("color", font_color);
if (!editable && current_color.a > font_readonly_color.a) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2138f10ad0..2d985c2324 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -332,7 +332,7 @@ void TreeItem::set_structured_text_bidi_override(int p_column, TextServer::Struc
}
TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_NONE);
+ ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_DEFAULT);
return cells[p_column].st_parser;
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 746f2f8f9b..8b4656414d 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1043,6 +1043,18 @@ void Environment::_validate_property(PropertyInfo &p_property) const {
}
}
+ if (p_property.name == "ambient_light_color" || p_property.name == "ambient_light_energy") {
+ if (ambient_source == AMBIENT_SOURCE_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
+
+ if (p_property.name == "ambient_light_sky_contribution") {
+ if (ambient_source == AMBIENT_SOURCE_DISABLED || ambient_source == AMBIENT_SOURCE_COLOR) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
+
if (p_property.name == "fog_aerial_perspective") {
if (bg_mode != BG_SKY) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 5e18b5df37..cedf4319f8 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -687,6 +687,7 @@ void Mesh::_bind_methods() {
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
@@ -1555,6 +1556,7 @@ void ArrayMesh::_recompute_aabb() {
// TODO: Need to add binding to add_surface using future MeshSurfaceData object.
void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
+ ERR_FAIL_COND(surfaces.size() == RS::MAX_MESH_SURFACES);
_create_if_empty();
Surface s;
@@ -1590,6 +1592,7 @@ void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_prim
}
void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) {
+ ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
@@ -2058,7 +2061,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region);
ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 5ef66a22b6..86ed0001dd 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -2901,7 +2901,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
}
- Array stt;
+ TypedArray<Vector3i> stt;
if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt);
} else {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 22cd12b004..e62f26b17c 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -622,7 +622,7 @@ protected:
virtual void _create_mesh_array(Array &p_arr) const override;
public:
- GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+ GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String)
TextMesh();
~TextMesh();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index c85c213c5d..2e8b4f93be 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -49,10 +49,6 @@
///
-void ResourceLoaderText::set_local_path(const String &p_local_path) {
- res_path = p_local_path;
-}
-
Ref<Resource> ResourceLoaderText::get_resource() {
return resource;
}
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 0f95e2fbfd..0cced3d20c 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -115,7 +115,6 @@ class ResourceLoaderText {
Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
public:
- void set_local_path(const String &p_local_path);
Ref<Resource> get_resource();
Error load();
Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);