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-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/3d/cpu_particles.cpp4
-rw-r--r--scene/gui/link_button.cpp1
-rw-r--r--scene/gui/text_edit.cpp10
-rw-r--r--scene/gui/texture_button.cpp1
-rw-r--r--scene/resources/default_theme/default_theme.cpp42
-rw-r--r--scene/resources/material.cpp74
-rw-r--r--scene/resources/mesh_data_tool.cpp8
8 files changed, 54 insertions, 90 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index a8e0f0d07f..d29c6b37d5 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -507,10 +507,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-static float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles2D::_particles_process(float p_delta) {
p_delta *= speed_scale;
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 712f0ba78b..ec51c31674 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -471,10 +471,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-static float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 8560efdde5..d38a067fef 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -91,6 +91,7 @@ void LinkButton::_notification(int p_what) {
do_underline = underline_mode != UNDERLINE_MODE_NEVER;
} break;
+ case DRAW_HOVER_PRESSED: break; // Not used in this class
case DRAW_DISABLED: {
color = get_color("font_color_disabled");
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9fe306c236..c390c60a8c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4545,9 +4545,13 @@ void TextEdit::cut() {
void TextEdit::copy() {
if (!selection.active) {
- String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
- OS::get_singleton()->set_clipboard(clipboard);
- cut_copy_line = clipboard;
+
+ if (text[cursor.line].length() != 0) {
+
+ String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
+ OS::get_singleton()->set_clipboard(clipboard);
+ cut_copy_line = clipboard;
+ }
} else {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index a6a57b010f..413f9dbbe6 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -150,6 +150,7 @@ void TextureButton::_notification(int p_what) {
} else
texdraw = hover;
} break;
+ case DRAW_HOVER_PRESSED: break; // Not used in this class
case DRAW_DISABLED: {
if (disabled.is_null()) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 0dc2ef105b..4de47b2cb0 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -120,41 +120,7 @@ static Ref<Texture> make_icon(T p_src) {
return texture;
}
-static Ref<Shader> make_shader(const char *vertex_code, const char *fragment_code, const char *lighting_code) {
- Ref<Shader> shader = (memnew(Shader()));
- //shader->set_code(vertex_code, fragment_code, lighting_code);
-
- return shader;
-}
-
-static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
-
- Ref<BitmapFont> font(memnew(BitmapFont));
- font->add_texture(p_texture);
-
- for (int i = 0; i < p_charcount; i++) {
-
- const int *c = &p_chars[i * 8];
-
- int chr = c[0];
- Rect2 frect;
- frect.position.x = c[1];
- frect.position.y = c[2];
- frect.size.x = c[3];
- frect.size.y = c[4];
- Point2 align(c[5], c[6] + p_valign);
- int advance = c[7];
-
- font->add_char(chr, 0, frect, align, advance);
- }
-
- font->set_height(p_height);
- font->set_ascent(p_ascent);
-
- return font;
-}
-
-static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
+static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
Ref<BitmapFont> font(memnew(BitmapFont));
@@ -209,8 +175,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
tex_cache = memnew(TexCacheMap);
- //Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png));
-
// Font Colors
Color control_font_color = Color::html("e0e0e0");
@@ -913,9 +877,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
- default_font = make_font2(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
+ default_font = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
} else {
- default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
+ default_font = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
}
Ref<Font> large_font = default_font;
fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b671b1f874..274c74a9a2 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -817,7 +817,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
- if (proximity_fade_enabled) {
+ if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) {
code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n";
code += "\tworld_pos.xyz/=world_pos.w;\n";
@@ -825,43 +825,45 @@ void SpatialMaterial::_update_shader() {
}
if (distance_fade != DISTANCE_FADE_DISABLED) {
- if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) {
-
- code += "\t{\n";
- if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
- code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
-
- } else {
- code += "\t\tfloat fade_distance=-VERTEX.z;\n";
+ if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) {
+
+ if (!VisualServer::get_singleton()->is_low_end()) {
+ code += "\t{\n";
+ if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
+ code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
+
+ } else {
+ code += "\t\tfloat fade_distance=-VERTEX.z;\n";
+ }
+
+ code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n";
+ code += "\t\tint x = int(FRAGCOORD.x) % 4;\n";
+ code += "\t\tint y = int(FRAGCOORD.y) % 4;\n";
+ code += "\t\tint index = x + y * 4;\n";
+ code += "\t\tfloat limit = 0.0;\n\n";
+ code += "\t\tif (x < 8) {\n";
+ code += "\t\t\tif (index == 0) limit = 0.0625;\n";
+ code += "\t\t\tif (index == 1) limit = 0.5625;\n";
+ code += "\t\t\tif (index == 2) limit = 0.1875;\n";
+ code += "\t\t\tif (index == 3) limit = 0.6875;\n";
+ code += "\t\t\tif (index == 4) limit = 0.8125;\n";
+ code += "\t\t\tif (index == 5) limit = 0.3125;\n";
+ code += "\t\t\tif (index == 6) limit = 0.9375;\n";
+ code += "\t\t\tif (index == 7) limit = 0.4375;\n";
+ code += "\t\t\tif (index == 8) limit = 0.25;\n";
+ code += "\t\t\tif (index == 9) limit = 0.75;\n";
+ code += "\t\t\tif (index == 10) limit = 0.125;\n";
+ code += "\t\t\tif (index == 11) limit = 0.625;\n";
+ code += "\t\t\tif (index == 12) limit = 1.0;\n";
+ code += "\t\t\tif (index == 13) limit = 0.5;\n";
+ code += "\t\t\tif (index == 14) limit = 0.875;\n";
+ code += "\t\t\tif (index == 15) limit = 0.375;\n";
+ code += "\t\t}\n\n";
+ code += "\tif (fade < limit)\n";
+ code += "\t\tdiscard;\n";
+ code += "\t}\n\n";
}
- code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n";
- code += "\t\tint x = int(FRAGCOORD.x) % 4;\n";
- code += "\t\tint y = int(FRAGCOORD.y) % 4;\n";
- code += "\t\tint index = x + y * 4;\n";
- code += "\t\tfloat limit = 0.0;\n\n";
- code += "\t\tif (x < 8) {\n";
- code += "\t\t\tif (index == 0) limit = 0.0625;\n";
- code += "\t\t\tif (index == 1) limit = 0.5625;\n";
- code += "\t\t\tif (index == 2) limit = 0.1875;\n";
- code += "\t\t\tif (index == 3) limit = 0.6875;\n";
- code += "\t\t\tif (index == 4) limit = 0.8125;\n";
- code += "\t\t\tif (index == 5) limit = 0.3125;\n";
- code += "\t\t\tif (index == 6) limit = 0.9375;\n";
- code += "\t\t\tif (index == 7) limit = 0.4375;\n";
- code += "\t\t\tif (index == 8) limit = 0.25;\n";
- code += "\t\t\tif (index == 9) limit = 0.75;\n";
- code += "\t\t\tif (index == 10) limit = 0.125;\n";
- code += "\t\t\tif (index == 11) limit = 0.625;\n";
- code += "\t\t\tif (index == 12) limit = 1.0;\n";
- code += "\t\t\tif (index == 13) limit = 0.5;\n";
- code += "\t\t\tif (index == 14) limit = 0.875;\n";
- code += "\t\t\tif (index == 15) limit = 0.375;\n";
- code += "\t\t}\n\n";
- code += "\tif (fade < limit)\n";
- code += "\t\tdiscard;\n";
- code += "\t}\n\n";
-
} else {
code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n";
}
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 6732303925..a5449e1fe8 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -79,9 +79,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL)
col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read();
- PoolVector<real_t>::Read bo;
+ PoolVector<int>::Read bo;
if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL)
- bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read();
+ bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read();
PoolVector<real_t>::Read we;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL)
@@ -194,7 +194,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
PoolVector<Vector2> u;
PoolVector<Vector2> u2;
PoolVector<Color> c;
- PoolVector<real_t> b;
+ PoolVector<int> b;
PoolVector<real_t> w;
PoolVector<int> in;
@@ -233,7 +233,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
col = c.write();
}
- PoolVector<real_t>::Write bo;
+ PoolVector<int>::Write bo;
if (format & Mesh::ARRAY_FORMAT_BONES) {
b.resize(vcount * 4);
bo = b.write();