diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 18 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/xr_nodes.cpp | 4 | ||||
-rw-r--r-- | scene/gui/control.cpp | 6 | ||||
-rw-r--r-- | scene/gui/control.h | 6 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 30 | ||||
-rw-r--r-- | scene/main/canvas_item.h | 5 | ||||
-rw-r--r-- | scene/resources/shape_2d.cpp | 1 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
12 files changed, 56 insertions, 30 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 26627a4fca..1b0559fa10 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1097,8 +1097,8 @@ void TileMap::_rendering_update_layer(int p_layer) { rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_light_mask(ci, get_light_mask()); } @@ -1208,8 +1208,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List rs->canvas_item_set_z_as_relative_to_parent(ci, true); rs->canvas_item_set_z_index(ci, tile_z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); q.canvas_items.push_back(ci); @@ -3717,13 +3717,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { - // Set a default texture filter for the whole tilemap + // Set a default texture filter for the whole tilemap. CanvasItem::set_texture_filter(p_texture_filter); + TextureFilter target_filter = get_texture_filter_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter)); _make_quadrant_dirty(F); } } @@ -3732,13 +3733,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { - // Set a default texture repeat for the whole tilemap + // Set a default texture repeat for the whole tilemap. CanvasItem::set_texture_repeat(p_texture_repeat); + TextureRepeat target_repeat = get_texture_repeat_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat)); _make_quadrant_dirty(F); } } diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 04f73a4cbd..457f634c34 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -71,8 +71,8 @@ public: }; private: - // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaterinon/Scale and Euler Rotation/Scale. - // Transform and Quaterinon are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). + // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaternion/Scale and Euler Rotation/Scale. + // Transform and Quaternion are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). // Euler needs to be kept separate because converting to Basis and back may result in a different vector (which is troublesome for users // editing in the inspector, not only because of the numerical precision loss but because they expect these rotations to be consistent, or support // "redundant" rotations for animation interpolation, like going from 0 to 720 degrees). diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index e93ad5ecbf..3868d1e42e 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -40,10 +40,6 @@ AABB VisualInstance3D::get_aabb() const { return AABB(); } -AABB VisualInstance3D::get_transformed_aabb() const { - return get_global_transform().xform(get_aabb()); -} - void VisualInstance3D::_update_visibility() { if (!is_inside_tree()) { return; @@ -121,8 +117,6 @@ void VisualInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer_mask_value", "layer_number", "value"), &VisualInstance3D::set_layer_mask_value); ClassDB::bind_method(D_METHOD("get_layer_mask_value", "layer_number"), &VisualInstance3D::get_layer_mask_value); - ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance3D::get_transformed_aabb); - GDVIRTUAL_BIND(_get_aabb); ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask"); } diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 4755545516..06a8c05faa 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -60,8 +60,6 @@ public: RID get_instance() const; virtual AABB get_aabb() const; - virtual AABB get_transformed_aabb() const; // helper - void set_base(const RID &p_base); RID get_base() const; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index fe4ccbc7dc..f5d30c584f 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -363,7 +363,7 @@ void XRNode3D::_unbind_tracker() { } void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) { - if (p_tracker_name == p_tracker_name) { + if (tracker_name == p_tracker_name) { // just in case unref our current tracker _unbind_tracker(); @@ -373,7 +373,7 @@ void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_t } void XRNode3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) { - if (p_tracker_name == p_tracker_name) { + if (tracker_name == p_tracker_name) { // unref our tracker, it's no longer available _unbind_tracker(); } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index e369823e08..2ec0a48278 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1557,7 +1557,7 @@ Size2 Control::get_minimum_size() const { return Vector2(); } -void Control::set_custom_minimum_size(const Size2i &p_custom) { +void Control::set_custom_minimum_size(const Size2 &p_custom) { if (p_custom == data.custom_minimum_size) { return; } @@ -1565,7 +1565,7 @@ void Control::set_custom_minimum_size(const Size2i &p_custom) { update_minimum_size(); } -Size2i Control::get_custom_minimum_size() const { +Size2 Control::get_custom_minimum_size() const { return data.custom_minimum_size; } @@ -3168,7 +3168,7 @@ void Control::_bind_methods() { ADD_GROUP("Layout", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction"); ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode"); ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION); diff --git a/scene/gui/control.h b/scene/gui/control.h index 0c7ffeaf96..72e870930d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -201,7 +201,7 @@ private: int h_size_flags = SIZE_FILL; int v_size_flags = SIZE_FILL; real_t expand = 1.0; - Point2i custom_minimum_size; + Point2 custom_minimum_size; // Input events and rendering. @@ -462,8 +462,8 @@ public: virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; - void set_custom_minimum_size(const Size2i &p_custom); - Size2i get_custom_minimum_size() const; + void set_custom_minimum_size(const Size2 &p_custom); + Size2 get_custom_minimum_size() const; // Container sizing. diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 05d86f77f2..1dc28d91c5 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -1092,7 +1092,7 @@ int CanvasItem::get_canvas_layer() const { } } -void CanvasItem::_update_texture_filter_changed(bool p_propagate) { +void CanvasItem::_refresh_texture_filter_cache() { if (!is_inside_tree()) { return; } @@ -1107,6 +1107,14 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) { } else { texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); } +} + +void CanvasItem::_update_texture_filter_changed(bool p_propagate) { + if (!is_inside_tree()) { + return; + } + _refresh_texture_filter_cache(); + RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); queue_redraw(); @@ -1133,7 +1141,7 @@ CanvasItem::TextureFilter CanvasItem::get_texture_filter() const { return texture_filter; } -void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { +void CanvasItem::_refresh_texture_repeat_cache() { if (!is_inside_tree()) { return; } @@ -1148,6 +1156,14 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { } else { texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); } +} + +void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { + if (!is_inside_tree()) { + return; + } + _refresh_texture_repeat_cache(); + RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); queue_redraw(); if (p_propagate) { @@ -1189,6 +1205,16 @@ CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const { return texture_repeat; } +CanvasItem::TextureFilter CanvasItem::get_texture_filter_in_tree() { + _refresh_texture_filter_cache(); + return (TextureFilter)texture_filter_cache; +} + +CanvasItem::TextureRepeat CanvasItem::get_texture_repeat_in_tree() { + _refresh_texture_repeat_cache(); + return (TextureRepeat)texture_repeat_cache; +} + CanvasItem::CanvasItem() : xform_change(this) { canvas_item = RenderingServer::get_singleton()->canvas_item_create(); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index b80289fdb4..ca91fff9ea 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -121,7 +121,9 @@ private: static CanvasItem *current_item_drawn; friend class Viewport; + void _refresh_texture_repeat_cache(); void _update_texture_repeat_changed(bool p_propagate); + void _refresh_texture_filter_cache(); void _update_texture_filter_changed(bool p_propagate); protected: @@ -310,6 +312,9 @@ public: virtual void set_texture_repeat(TextureRepeat p_texture_repeat); TextureRepeat get_texture_repeat() const; + TextureFilter get_texture_filter_in_tree(); + TextureRepeat get_texture_repeat_in_tree(); + // Used by control nodes to retrieve the parent's anchorable area virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index fe43f345d4..61daf801e8 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -105,6 +105,7 @@ void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); + ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3a2b0ed9cb..fbcf140925 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -122,7 +122,7 @@ void Texture2D::_bind_methods() { GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") - GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); + GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index de13912b75..a4c958d402 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -7264,7 +7264,7 @@ String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualS } else { code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n"; } - code += " __depth_world_pos.xyz /= __depth_world_pos.z;\n"; + code += " __depth_world_pos.xyz /= __depth_world_pos.w;\n"; code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]); return code; |