diff options
Diffstat (limited to 'scene')
284 files changed, 9279 insertions, 5743 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index d56c7b8811..b1b1cb23ed 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -104,47 +104,50 @@ Rect2 AnimatedSprite2D::_get_rect() const { return Rect2(ofs, s); } -void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { +void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } - if (property.name == "animation") { - property.hint = PROPERTY_HINT_ENUM; + if (p_property.name == "animation") { + p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; frames->get_animation_list(&names); names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { - property.hint_string += ","; + for (const StringName &E : names) { + if (!is_first_element) { + p_property.hint_string += ","; + } else { + is_first_element = false; } - property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } if (!current_found) { - if (property.hint_string.is_empty()) { - property.hint_string = String(animation); + if (p_property.hint_string.is_empty()) { + p_property.hint_string = String(animation); } else { - property.hint_string = String(animation) + "," + property.hint_string; + p_property.hint_string = String(animation) + "," + p_property.hint_string; } } } - if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; + if (p_property.name == "frame") { + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { - property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; + p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; } else { // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`. - property.hint_string = "0,0,1"; + p_property.hint_string = "0,0,1"; } - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -202,7 +205,7 @@ void AnimatedSprite2D::_notification(int p_what) { } } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -271,7 +274,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - update(); + queue_redraw(); update_configuration_warnings(); } @@ -301,7 +304,7 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -326,7 +329,7 @@ double AnimatedSprite2D::get_speed_scale() const { void AnimatedSprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -336,7 +339,7 @@ bool AnimatedSprite2D::is_centered() const { void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -346,7 +349,7 @@ Point2 AnimatedSprite2D::get_offset() const { void AnimatedSprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_h() const { @@ -355,7 +358,7 @@ bool AnimatedSprite2D::is_flipped_h() const { void AnimatedSprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_v() const { @@ -365,7 +368,7 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - update(); + queue_redraw(); } void AnimatedSprite2D::set_playing(bool p_playing) { @@ -430,7 +433,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - update(); + queue_redraw(); } StringName AnimatedSprite2D::get_animation() const { diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index ec38795a1a..0a19e250d8 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -62,7 +62,7 @@ class AnimatedSprite2D : public Node2D { protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: #ifdef TOOLS_ENABLED diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 7890348314..75f1497edc 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -498,8 +498,8 @@ StringName Area2D::get_audio_bus_name() const { return "Master"; } -void Area2D::_validate_property(PropertyInfo &property) const { - if (property.name == "audio_bus_name") { +void Area2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "audio_bus_name") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -509,28 +509,28 @@ void Area2D::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; - } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { + p_property.hint_string = options; + } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") { if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } else { if (gravity_is_point) { - if (property.name == "gravity_direction") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "gravity_direction") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { - if (property.name.begins_with("gravity_point_")) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with("gravity_point_")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } - } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { + } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") { if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { + } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") { if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index a584420ced..3d8d77eabb 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -135,7 +135,7 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_gravity_space_override_mode(SpaceOverride p_mode); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 94d22111ea..fc019b6cf9 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -185,7 +185,7 @@ void AudioStreamPlayer2D::_update_panning() { } float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); - multiplier *= Math::db2linear(volume_db); //also apply player volume! + multiplier *= Math::db_to_linear(volume_db); //also apply player volume! float pan = relative_to_listener.x / screen_size.x; // Don't let the panning effect extend (too far) beyond the screen. @@ -323,8 +323,8 @@ bool AudioStreamPlayer2D::_is_active() const { return active.is_set(); } -void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const { - if (property.name == "bus") { +void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -334,7 +334,7 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; + p_property.hint_string = options; } } diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index d1c4dc4fdf..616d7fdb60 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -85,7 +85,7 @@ private: float cached_global_panning_strength = 1.0f; protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index c43a796170..ce77c6ba8d 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -39,7 +39,7 @@ void Camera2D::_update_scroll() { } if (Engine::get_singleton()->is_editor_hint()) { - update(); //will just be drawn + queue_redraw(); //will just be drawn return; } @@ -392,7 +392,7 @@ void Camera2D::_make_current(Object *p_which) { current = true; if (is_inside_tree()) { get_viewport()->_camera_2d_set(this); - update(); + queue_redraw(); } } else { current = false; @@ -400,7 +400,7 @@ void Camera2D::_make_current(Object *p_which) { if (get_viewport()->get_camera_2d() == this) { get_viewport()->_camera_2d_set(nullptr); } - update(); + queue_redraw(); } } } @@ -461,7 +461,7 @@ bool Camera2D::is_limit_smoothing_enabled() const { void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { ERR_FAIL_INDEX((int)p_side, 4); drag_margin[p_side] = p_drag_margin; - update(); + queue_redraw(); } real_t Camera2D::get_drag_margin(Side p_side) const { @@ -625,7 +625,7 @@ Node *Camera2D::get_custom_viewport() const { void Camera2D::set_screen_drawing_enabled(bool enable) { screen_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -636,7 +636,7 @@ bool Camera2D::is_screen_drawing_enabled() const { void Camera2D::set_limit_drawing_enabled(bool enable) { limit_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -647,7 +647,7 @@ bool Camera2D::is_limit_drawing_enabled() const { void Camera2D::set_margin_drawing_enabled(bool enable) { margin_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -655,9 +655,9 @@ bool Camera2D::is_margin_drawing_enabled() const { return margin_drawing_enabled; } -void Camera2D::_validate_property(PropertyInfo &property) const { - if (!smoothing_enabled && property.name == "smoothing_speed") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Camera2D::_validate_property(PropertyInfo &p_property) const { + if (!smoothing_enabled && p_property.name == "smoothing_speed") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 294a6fcb80..78654ee606 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -100,7 +100,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_offset(const Vector2 &p_offset); diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index bbf3fff0ad..d4182f85a7 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -36,7 +36,7 @@ void CanvasGroup::set_fit_margin(real_t p_fit_margin) { fit_margin = p_fit_margin; RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps); - update(); + queue_redraw(); } real_t CanvasGroup::get_fit_margin() const { @@ -49,7 +49,7 @@ void CanvasGroup::set_clear_margin(real_t p_clear_margin) { clear_margin = p_clear_margin; RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps); - update(); + queue_redraw(); } real_t CanvasGroup::get_clear_margin() const { diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index a8c12f4893..a79c81e8bd 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -186,6 +186,17 @@ bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject2D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject2D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject2D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -350,8 +361,8 @@ void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) { } } -Array CollisionObject2D::_get_shape_owners() { - Array ret; +PackedInt32Array CollisionObject2D::_get_shape_owners() { + PackedInt32Array ret; for (const KeyValue<uint32_t, ShapeData> &E : shapes) { ret.push_back(E.key); } @@ -574,6 +585,8 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); @@ -599,6 +612,10 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); + GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx"); + GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); @@ -611,6 +628,7 @@ void CollisionObject2D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 997afee6c4..48ea59e040 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -49,6 +49,7 @@ public: private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; bool area = false; RID rid; @@ -102,6 +103,10 @@ protected: void set_body_mode(PhysicsServer2D::BodyMode p_mode); GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) + GDVIRTUAL1(_mouse_shape_enter, int) + GDVIRTUAL1(_mouse_shape_exit, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -115,13 +120,16 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); - Array _get_shape_owners(); + PackedInt32Array _get_shape_owners(); void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform); Transform2D shape_owner_get_transform(uint32_t p_owner) const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 8df29851e5..b69b19d30d 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -198,7 +198,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { _build_polygon(); _update_in_shape_owner(); } - update(); + queue_redraw(); update_configuration_warnings(); } @@ -213,7 +213,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { _build_polygon(); _update_in_shape_owner(); } - update(); + queue_redraw(); update_configuration_warnings(); } @@ -239,7 +239,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); } int polygon_count = polygon.size(); @@ -264,7 +264,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { void CollisionPolygon2D::set_disabled(bool p_disabled) { disabled = p_disabled; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } @@ -276,7 +276,7 @@ bool CollisionPolygon2D::is_disabled() const { void CollisionPolygon2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 9c0c26f6d9..039bfee451 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -36,7 +36,7 @@ #include "scene/resources/convex_polygon_shape_2d.h" void CollisionShape2D::_shape_changed() { - update(); + queue_redraw(); } void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { @@ -140,7 +140,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) { shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed)); } shape = p_shape; - update(); + queue_redraw(); if (parent) { parent->shape_owner_clear_shapes(owner_id); if (shape.is_valid()) { @@ -172,7 +172,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); } if (!shape.is_valid()) { warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); @@ -192,7 +192,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { void CollisionShape2D::set_disabled(bool p_disabled) { disabled = p_disabled; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } @@ -204,7 +204,7 @@ bool CollisionShape2D::is_disabled() const { void CollisionShape2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 26204a3b1a..58e357ab5f 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -32,7 +32,7 @@ #include "core/core_string_names.h" #include "scene/2d/gpu_particles_2d.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" void CPUParticles2D::set_emitting(bool p_emitting) { if (emitting == p_emitting) { @@ -211,13 +211,13 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed)); } - update(); + queue_redraw(); _update_mesh_texture(); } void CPUParticles2D::_texture_changed() { if (texture.is_valid()) { - update(); + queue_redraw(); _update_mesh_texture(); } } @@ -503,32 +503,32 @@ bool CPUParticles2D::get_split_scale() { return split_scale; } -void CPUParticles2D::_validate_property(PropertyInfo &property) const { - if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { - property.usage = PROPERTY_USAGE_NONE; +void CPUParticles2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) { + p_property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { - property.usage = PROPERTY_USAGE_NONE; + if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("scale_curve_") && !split_scale) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("scale_curve_") && !split_scale) { + p_property.usage = PROPERTY_USAGE_NONE; } } @@ -556,7 +556,7 @@ static real_t rand_from_seed(uint32_t &seed) { void CPUParticles2D::_update_internal() { if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); + _set_do_redraw(false); return; } @@ -567,7 +567,7 @@ void CPUParticles2D::_update_internal() { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); - _set_redraw(false); + _set_do_redraw(false); //reset variables time = 0; @@ -577,7 +577,7 @@ void CPUParticles2D::_update_internal() { return; } } - _set_redraw(true); + _set_do_redraw(true); if (time == 0 && pre_process_time > 0.0) { double frame_time; @@ -719,17 +719,17 @@ void CPUParticles2D::_particles_process(double p_delta) { /*real_t tex_linear_velocity = 0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0); }*/ real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv); } p.seed = Math::rand(); @@ -745,12 +745,12 @@ void CPUParticles2D::_particles_process(double p_delta) { p.start_color_rand = Color(1, 1, 1, 1); } - real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = direction.angle() + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); - p.rotation = Math::deg2rad(base_angle); + p.rotation = Math::deg_to_rad(base_angle); p.custom[0] = 0.0; // unused p.custom[1] = 0.0; // phase [0..1] @@ -825,51 +825,51 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t tex_linear_velocity = 1.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv); } real_t tex_orbit_velocity = 1.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv); } real_t tex_angular_velocity = 1.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv); } real_t tex_linear_accel = 1.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv); } real_t tex_tangential_accel = 1.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv); } real_t tex_radial_accel = 1.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv); } real_t tex_damping = 1.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); + tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv); } real_t tex_angle = 1.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_speed = 1.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv); } real_t tex_anim_offset = 1.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv); } Vector2 force = gravity; @@ -890,7 +890,7 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; - // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); p.transform[2] -= diff; @@ -912,7 +912,7 @@ void CPUParticles2D::_particles_process(double p_delta) { } real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); - p.rotation = Math::deg2rad(base_angle); //angle + p.rotation = Math::deg_to_rad(base_angle); //angle p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); } //apply color @@ -921,18 +921,18 @@ void CPUParticles2D::_particles_process(double p_delta) { Vector2 tex_scale = Vector2(1.0, 1.0); if (split_scale) { if (scale_curve_x.is_valid()) { - tex_scale.x = scale_curve_x->interpolate(tv); + tex_scale.x = scale_curve_x->sample(tv); } else { tex_scale.x = 1.0; } if (scale_curve_y.is_valid()) { - tex_scale.y = scale_curve_y->interpolate(tv); + tex_scale.y = scale_curve_y->sample(tv); } else { tex_scale.y = 1.0; } } else { if (curve_parameters[PARAM_SCALE].is_valid()) { - real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + real_t tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv); tex_scale.x = tmp_scale; tex_scale.y = tmp_scale; } @@ -940,7 +940,7 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv); } real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand); @@ -1062,16 +1062,16 @@ void CPUParticles2D::_update_particle_data_buffer() { } } -void CPUParticles2D::_set_redraw(bool p_redraw) { - if (redraw == p_redraw) { +void CPUParticles2D::_set_do_redraw(bool p_do_redraw) { + if (do_redraw == p_do_redraw) { return; } - redraw = p_redraw; + do_redraw = p_do_redraw; { MutexLock lock(update_mutex); - if (redraw) { + if (do_redraw) { RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread)); RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); @@ -1086,7 +1086,7 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { } } - update(); // redraw to update render list + queue_redraw(); // redraw to update render list } void CPUParticles2D::_update_render_thread() { @@ -1102,7 +1102,7 @@ void CPUParticles2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - _set_redraw(false); + _set_do_redraw(false); } break; case NOTIFICATION_DRAW: { @@ -1111,7 +1111,7 @@ void CPUParticles2D::_notification(int p_what) { _update_internal(); } - if (!redraw) { + if (!do_redraw) { return; // don't add to render list } @@ -1184,7 +1184,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { set_material(mat); } - Ref<ParticlesMaterial> material = particles->get_process_material(); + Ref<ParticleProcessMaterial> material = particles->get_process_material(); if (material.is_null()) { return; } @@ -1205,14 +1205,14 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { set_color_initial_ramp(gti->get_gradient()); } - set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y); set_emission_rect_extents(rect_extents); - Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); if (scale3D.is_valid()) { split_scale = true; scale_curve_x = scale3D->get_curve_x(); @@ -1222,14 +1222,14 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { set_gravity(gravity); set_lifetime_randomness(material->get_lifetime_randomness()); -#define CONVERT_PARAM(m_param) \ - set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ - { \ - Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ - if (ctex.is_valid()) \ - set_param_curve(m_param, ctex->get_curve()); \ - } \ - set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); +#define CONVERT_PARAM(m_param) \ + set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \ + if (ctex.is_valid()) \ + set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 51d58723b4..3fd1c7fd0f 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -102,7 +102,7 @@ private: double inactive_time = 0.0; double frame_remainder = 0.0; int cycle = 0; - bool redraw = false; + bool do_redraw = false; RID mesh; RID multimesh; @@ -186,14 +186,14 @@ private: void _update_mesh_texture(); - void _set_redraw(bool p_redraw); + void _set_do_redraw(bool p_do_redraw); void _texture_changed(); protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_emitting(bool p_emitting); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 075421a26d..bed68b4ee0 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -30,7 +30,8 @@ #include "gpu_particles_2d.h" -#include "scene/resources/particles_material.h" +#include "core/core_string_names.h" +#include "scene/resources/particle_process_material.h" #ifdef TOOLS_ENABLED #include "core/config/engine.h" @@ -99,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { RS::get_singleton()->particles_set_custom_aabb(particles, aabb); - update(); + queue_redraw(); } void GPUParticles2D::set_use_local_coordinates(bool p_enable) { @@ -123,10 +124,10 @@ void GPUParticles2D::_update_particle_emission_transform() { void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { process_material = p_material; - Ref<ParticlesMaterial> pm = p_material; - if (pm.is_valid() && !pm->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) { + Ref<ParticleProcessMaterial> pm = p_material; + if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) { // Likely a new (3D) material, modify it to match 2D space - pm->set_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z, true); + pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true); pm->set_gravity(Vector3(0, 98, 0)); } RID material_rid; @@ -141,7 +142,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { void GPUParticles2D::set_trail_enabled(bool p_enabled) { trail_enabled = p_enabled; RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); - update(); + queue_redraw(); RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED); } @@ -150,7 +151,7 @@ void GPUParticles2D::set_trail_length(double p_seconds) { ERR_FAIL_COND(p_seconds < 0.001); trail_length = p_seconds; RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); - update(); + queue_redraw(); } void GPUParticles2D::set_trail_sections(int p_sections) { @@ -158,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) { ERR_FAIL_COND(p_sections > 128); trail_sections = p_sections; - update(); + queue_redraw(); } void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { @@ -166,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { ERR_FAIL_COND(p_subdivisions > 1024); trail_section_subdivisions = p_subdivisions; - update(); + queue_redraw(); } #ifdef TOOLS_ENABLED void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { show_visibility_rect = p_show_visibility_rect; - update(); + queue_redraw(); } #endif @@ -308,10 +309,10 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const { CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); if (get_material().is_null() || (mat && !mat->get_particles_animation())) { - const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); + const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr()); if (process && - (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || - process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { + (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || + process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } @@ -331,16 +332,24 @@ Rect2 GPUParticles2D::capture_rect() const { } void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { + if (texture.is_valid()) { + texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed)); + } + texture = p_texture; + + if (texture.is_valid()) { + texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed)); + } _update_collision_size(); - update(); + queue_redraw(); } Ref<Texture2D> GPUParticles2D::get_texture() const { return texture; } -void GPUParticles2D::_validate_property(PropertyInfo &property) const { +void GPUParticles2D::_validate_property(PropertyInfo &p_property) const { } void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { @@ -363,6 +372,14 @@ void GPUParticles2D::_attach_sub_emitter() { } } +void GPUParticles2D::_texture_changed() { + // Changes to the texture need to trigger an update to make + // the editor redraw the sprite with the updated texture. + if (texture.is_valid()) { + queue_redraw(); + } +} + void GPUParticles2D::set_sub_emitter(const NodePath &p_path) { if (is_inside_tree()) { RS::get_singleton()->particles_set_subemitter(particles, RID()); @@ -480,12 +497,21 @@ void GPUParticles2D::_notification(int p_what) { Vector2(-size.x / 2.0, size.y / 2.0) }; - Vector<Vector2> uvs = { - Vector2(0, 0), - Vector2(1, 0), - Vector2(1, 1), - Vector2(0, 1) - }; + Vector<Vector2> uvs; + AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); + if (atlas_texure && atlas_texure->get_atlas().is_valid()) { + Rect2 region_rect = atlas_texure->get_region(); + Size2 atlas_size = atlas_texure->get_atlas()->get_size(); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + } else { + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + } Vector<int> indices = { 0, 1, 2, 0, 2, 3 }; @@ -625,7 +651,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions"); ADD_GROUP("Process Material", "process_"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Textures", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index a4231cc45d..10ae91775f 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -82,9 +82,11 @@ private: void _attach_sub_emitter(); + void _texture_changed(); + protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); void _update_collision_size(); diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index 7b9f7e14ca..89b6f3f9da 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -267,7 +267,7 @@ void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBod void PinJoint2D::set_softness(real_t p_softness) { softness = p_softness; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness); } @@ -321,7 +321,7 @@ void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, Physics void GrooveJoint2D::set_length(real_t p_length) { length = p_length; - update(); + queue_redraw(); } real_t GrooveJoint2D::get_length() const { @@ -330,7 +330,7 @@ real_t GrooveJoint2D::get_length() const { void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) { initial_offset = p_initial_offset; - update(); + queue_redraw(); } real_t GrooveJoint2D::get_initial_offset() const { @@ -387,7 +387,7 @@ void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, P void DampedSpringJoint2D::set_length(real_t p_length) { length = p_length; - update(); + queue_redraw(); } real_t DampedSpringJoint2D::get_length() const { @@ -396,7 +396,7 @@ real_t DampedSpringJoint2D::get_length() const { void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) { rest_length = p_rest_length; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length); } @@ -408,7 +408,7 @@ real_t DampedSpringJoint2D::get_rest_length() const { void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) { stiffness = p_stiffness; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness); } @@ -420,7 +420,7 @@ real_t DampedSpringJoint2D::get_stiffness() const { void DampedSpringJoint2D::set_damping(real_t p_damping) { damping = p_damping; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping); } diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 0481a58431..7eb6b43af7 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -227,9 +227,9 @@ real_t Light2D::get_shadow_smooth() const { return shadow_smooth; } -void Light2D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Light2D::_validate_property(PropertyInfo &p_property) const { + if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index a84b6516c0..373cfe59fd 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -79,7 +79,7 @@ protected: _FORCE_INLINE_ RID _get_light() const { return canvas_light; } void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_enabled(bool p_enabled); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 14188d7120..6c171383ca 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() { void LightOccluder2D::_poly_changed() { #ifdef DEBUG_ENABLED - update(); + queue_redraw(); #endif } @@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg if (occluder_polygon.is_valid()) { occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed)); } - update(); + queue_redraw(); #endif } diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 837f3061f1..6a72280f3d 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -76,7 +76,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc void Line2D::set_points(const Vector<Vector2> &p_points) { _points = p_points; - update(); + queue_redraw(); } void Line2D::set_width(float p_width) { @@ -84,7 +84,7 @@ void Line2D::set_width(float p_width) { p_width = 0.0; } _width = p_width; - update(); + queue_redraw(); } float Line2D::get_width() const { @@ -104,7 +104,7 @@ void Line2D::set_curve(const Ref<Curve> &p_curve) { _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed)); } - update(); + queue_redraw(); } Ref<Curve> Line2D::get_curve() const { @@ -118,7 +118,7 @@ Vector<Vector2> Line2D::get_points() const { void Line2D::set_point_position(int i, Vector2 p_pos) { ERR_FAIL_INDEX(i, _points.size()); _points.set(i, p_pos); - update(); + queue_redraw(); } Vector2 Line2D::get_point_position(int i) const { @@ -134,7 +134,7 @@ void Line2D::clear_points() { int count = _points.size(); if (count > 0) { _points.clear(); - update(); + queue_redraw(); } } @@ -144,17 +144,17 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) { } else { _points.insert(p_atpos, p_pos); } - update(); + queue_redraw(); } void Line2D::remove_point(int i) { _points.remove_at(i); - update(); + queue_redraw(); } void Line2D::set_default_color(Color p_color) { _default_color = p_color; - update(); + queue_redraw(); } Color Line2D::get_default_color() const { @@ -174,7 +174,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) { _gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed)); } - update(); + queue_redraw(); } Ref<Gradient> Line2D::get_gradient() const { @@ -183,7 +183,7 @@ Ref<Gradient> Line2D::get_gradient() const { void Line2D::set_texture(const Ref<Texture2D> &p_texture) { _texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Line2D::get_texture() const { @@ -192,7 +192,7 @@ Ref<Texture2D> Line2D::get_texture() const { void Line2D::set_texture_mode(const LineTextureMode p_mode) { _texture_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineTextureMode Line2D::get_texture_mode() const { @@ -201,7 +201,7 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const { void Line2D::set_joint_mode(LineJointMode p_mode) { _joint_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineJointMode Line2D::get_joint_mode() const { @@ -210,7 +210,7 @@ Line2D::LineJointMode Line2D::get_joint_mode() const { void Line2D::set_begin_cap_mode(LineCapMode p_mode) { _begin_cap_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineCapMode Line2D::get_begin_cap_mode() const { @@ -219,7 +219,7 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const { void Line2D::set_end_cap_mode(LineCapMode p_mode) { _end_cap_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineCapMode Line2D::get_end_cap_mode() const { @@ -239,7 +239,7 @@ void Line2D::set_sharp_limit(float p_limit) { p_limit = 0.f; } _sharp_limit = p_limit; - update(); + queue_redraw(); } float Line2D::get_sharp_limit() const { @@ -248,7 +248,7 @@ float Line2D::get_sharp_limit() const { void Line2D::set_round_precision(int p_precision) { _round_precision = MAX(1, p_precision); - update(); + queue_redraw(); } int Line2D::get_round_precision() const { @@ -257,7 +257,7 @@ int Line2D::get_round_precision() const { void Line2D::set_antialiased(bool p_antialiased) { _antialiased = p_antialiased; - update(); + queue_redraw(); } bool Line2D::get_antialiased() const { @@ -334,11 +334,11 @@ void Line2D::_draw() { } void Line2D::_gradient_changed() { - update(); + queue_redraw(); } void Line2D::_curve_changed() { - update(); + queue_redraw(); } // static diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 25eb9b9851..2bbe88b0e0 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -137,14 +137,14 @@ void LineBuilder::build() { // The line's outer length will be a little higher due to begin and end caps if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { if (retrieve_curve) { - total_distance += width * curve->interpolate_baked(0.f) * 0.5f; + total_distance += width * curve->sample_baked(0.f) * 0.5f; } else { total_distance += width * 0.5f; } } if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) { if (retrieve_curve) { - total_distance += width * curve->interpolate_baked(1.f) * 0.5f; + total_distance += width * curve->sample_baked(1.f) * 0.5f; } else { total_distance += width * 0.5f; } @@ -160,7 +160,7 @@ void LineBuilder::build() { float uvx1 = 0.f; if (retrieve_curve) { - width_factor = curve->interpolate_baked(0.f); + width_factor = curve->sample_baked(0.f); } pos_up0 += u0 * hw * width_factor; @@ -219,7 +219,7 @@ void LineBuilder::build() { color1 = gradient->get_color_at_offset(current_distance1 / total_distance); } if (retrieve_curve) { - width_factor = curve->interpolate_baked(current_distance1 / total_distance); + width_factor = curve->sample_baked(current_distance1 / total_distance); } Vector2 inner_normal0, inner_normal1; @@ -383,7 +383,7 @@ void LineBuilder::build() { color1 = gradient->get_color(gradient->get_points_count() - 1); } if (retrieve_curve) { - width_factor = curve->interpolate_baked(1.f); + width_factor = curve->sample_baked(1.f); } Vector2 pos_up1 = pos1 + u0 * hw * width_factor; diff --git a/scene/2d/position_2d.cpp b/scene/2d/marker_2d.cpp index cfa4d0401e..d203c58ffd 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/marker_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_2d.cpp */ +/* marker_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "position_2d.h" +#include "marker_2d.h" -void Position2D::_draw_cross() { +void Marker2D::_draw_cross() { const real_t extents = get_gizmo_extents(); // Add more points to create a "hard stop" in the color gradient. @@ -50,7 +50,7 @@ void Position2D::_draw_cross() { // Use the axis color which is brighter for the positive axis. // Use a darkened axis color for the negative axis. - // This makes it possible to see in which direction the Position3D node is rotated + // This makes it possible to see in which direction the Marker3D node is rotated // (which can be important depending on how it's used). // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). const Color color_x = Color(0.96, 0.20, 0.32); @@ -73,20 +73,20 @@ void Position2D::_draw_cross() { } #ifdef TOOLS_ENABLED -Rect2 Position2D::_edit_get_rect() const { +Rect2 Marker2D::_edit_get_rect() const { real_t extents = get_gizmo_extents(); return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2)); } -bool Position2D::_edit_use_rect() const { +bool Marker2D::_edit_use_rect() const { return false; } #endif -void Position2D::_notification(int p_what) { +void Marker2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -100,21 +100,21 @@ void Position2D::_notification(int p_what) { } } -void Position2D::set_gizmo_extents(real_t p_extents) { +void Marker2D::set_gizmo_extents(real_t p_extents) { gizmo_extents = p_extents; - update(); + queue_redraw(); } -real_t Position2D::get_gizmo_extents() const { +real_t Marker2D::get_gizmo_extents() const { return gizmo_extents; } -void Position2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents); - ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents); +void Marker2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Marker2D::set_gizmo_extents); + ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Marker2D::get_gizmo_extents); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents"); } -Position2D::Position2D() { +Marker2D::Marker2D() { } diff --git a/scene/2d/position_2d.h b/scene/2d/marker_2d.h index 99b0266130..e287018dfc 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/marker_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_2d.h */ +/* marker_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POSITION_2D_H -#define POSITION_2D_H +#ifndef MARKER_2D_H +#define MARKER_2D_H #include "scene/2d/node_2d.h" -class Position2D : public Node2D { - GDCLASS(Position2D, Node2D); +class Marker2D : public Node2D { + GDCLASS(Marker2D, Node2D); real_t gizmo_extents = 10.0; @@ -53,7 +53,7 @@ public: void set_gizmo_extents(real_t p_extents); real_t get_gizmo_extents() const; - Position2D(); + Marker2D(); }; -#endif // POSITION_2D_H +#endif // MARKER_2D_H diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 178addd62d..56099205d4 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -61,7 +61,7 @@ void MeshInstance2D::_bind_methods() { void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; - update(); + queue_redraw(); } Ref<Mesh> MeshInstance2D::get_mesh() const { @@ -73,13 +73,13 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { return; } texture = p_texture; - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> MeshInstance2D::get_normal_map() const { diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index 8f72ff1757..68d529fd32 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -61,7 +61,7 @@ void MultiMeshInstance2D::_bind_methods() { void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { multimesh = p_multimesh; - update(); + queue_redraw(); } Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const { @@ -73,7 +73,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { return; } texture = p_texture; - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -83,7 +83,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const { void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const { diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index a5f7faffef..d7f75c63a4 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -49,8 +49,8 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist); - ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist); + ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent2D::set_neighbor_distance); + ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent2D::get_neighbor_distance); ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors); ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors); @@ -96,7 +96,7 @@ void NavigationAgent2D::_bind_methods() { ADD_GROUP("Avoidance", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed"); @@ -173,7 +173,7 @@ void NavigationAgent2D::_notification(int p_what) { NavigationAgent2D::NavigationAgent2D() { agent = NavigationServer2D::get_singleton()->agent_create(); - set_neighbor_dist(500.0); + set_neighbor_distance(500.0); set_max_neighbors(10); set_time_horizon(20.0); set_radius(10.0); @@ -275,9 +275,9 @@ void NavigationAgent2D::set_radius(real_t p_radius) { NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); } -void NavigationAgent2D::set_neighbor_dist(real_t p_dist) { - neighbor_dist = p_dist; - NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist); +void NavigationAgent2D::set_neighbor_distance(real_t p_distance) { + neighbor_distance = p_distance; + NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent2D::set_max_neighbors(int p_count) { diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 76eba20058..11b845665d 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -50,7 +50,7 @@ class NavigationAgent2D : public Node { real_t path_desired_distance = 1.0; real_t target_desired_distance = 1.0; real_t radius = 0.0; - real_t neighbor_dist = 0.0; + real_t neighbor_distance = 0.0; int max_neighbors = 0; real_t time_horizon = 0.0; real_t max_speed = 0.0; @@ -110,9 +110,9 @@ public: return radius; } - void set_neighbor_dist(real_t p_dist); - real_t get_neighbor_dist() const { - return neighbor_dist; + void set_neighbor_distance(real_t p_distance); + real_t get_neighbor_distance() const { + return neighbor_distance; } void set_max_neighbors(int p_count); diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 0320c6c917..a592d20cba 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -127,7 +127,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { } if (Object::cast_to<StaticBody2D>(get_parent())) { - warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail")); } @@ -135,7 +135,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { } void NavigationObstacle2D::initialize_agent() { - NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, 0.0); NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0); NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0); NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0); diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index afda05956a..5795c6c94f 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -46,7 +46,7 @@ class NavigationObstacle2D : public Node { protected: static void _bind_methods(); - void _validate_property(PropertyInfo &p_property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); public: diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 00aa4b0b59..ffccb95a22 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -374,7 +374,7 @@ void NavigationRegion2D::set_enabled(bool p_enabled) { #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) { - update(); + queue_redraw(); } #endif // DEBUG_ENABLED } @@ -551,7 +551,7 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const { void NavigationRegion2D::_navpoly_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { - update(); + queue_redraw(); } if (navpoly.is_valid()) { NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); @@ -561,7 +561,7 @@ void NavigationRegion2D::_navpoly_changed() { void NavigationRegion2D::_map_changed(RID p_map) { #ifdef DEBUG_ENABLED if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) { - update(); + queue_redraw(); } #endif // DEBUG_ENABLED } diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 9862c4bfb1..be17299f07 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -47,7 +47,7 @@ Rect2 Path2D::_edit_get_rect() const { for (int i = 0; i < curve->get_point_count(); i++) { for (int j = 0; j <= 8; j++) { real_t frac = j / 8.0; - Vector2 p = curve->interpolate(i, frac); + Vector2 p = curve->sample(i, frac); aabb.expand_to(p); } } @@ -70,7 +70,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc for (int j = 1; j <= 8; j++) { real_t frac = j / 8.0; - s[1] = curve->interpolate(i, frac); + s[1] = curve->sample(i, frac); Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s); if (p.distance_to(p_point) <= p_tolerance) { @@ -112,7 +112,7 @@ void Path2D::_notification(int p_what) { for (int i = 0; i < curve->get_point_count(); i++) { for (int j = 0; j < 8; j++) { real_t frac = j * (1.0 / 8.0); - Vector2 p = curve->interpolate(i, frac); + Vector2 p = curve->sample(i, frac); _cached_draw_pts.set(count++, p); } } @@ -131,7 +131,7 @@ void Path2D::_curve_changed() { return; } - update(); + queue_redraw(); } void Path2D::set_curve(const Ref<Curve2D> &p_curve) { @@ -175,10 +175,10 @@ void PathFollow2D::_update_transform() { if (path_length == 0) { return; } - Vector2 pos = c->interpolate_baked(offset, cubic); + Vector2 pos = c->sample_baked(progress, cubic); if (rotates) { - real_t ahead = offset + lookahead; + real_t ahead = progress + lookahead; if (loop && ahead >= path_length) { // If our lookahead will loop, we need to check if the path is closed. @@ -195,14 +195,14 @@ void PathFollow2D::_update_transform() { } } - Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); + Vector2 ahead_pos = c->sample_baked(ahead, cubic); Vector2 tangent_to_curve; if (ahead_pos == pos) { // This will happen at the end of non-looping or non-closed paths. // We'll try a look behind instead, in order to get a meaningful angle. tangent_to_curve = - (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized(); + (pos - c->sample_baked(progress - lookahead, cubic)).normalized(); } else { tangent_to_curve = (ahead_pos - pos).normalized(); } @@ -245,14 +245,14 @@ bool PathFollow2D::get_cubic_interpolation() const { return cubic; } -void PathFollow2D::_validate_property(PropertyInfo &property) const { - if (property.name == "offset") { +void PathFollow2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "offset") { real_t max = 10000.0; if (path && path->get_curve().is_valid()) { max = path->get_curve()->get_baked_length(); } - property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; + p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; } } @@ -269,8 +269,8 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const { } void PathFollow2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset); + ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow2D::set_progress); + ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow2D::get_progress); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset); @@ -278,8 +278,8 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset); - ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset); - ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset); + ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow2D::set_progress_ratio); + ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow2D::get_progress_ratio); ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates); ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating); @@ -293,8 +293,8 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead); ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating"); @@ -303,20 +303,20 @@ void PathFollow2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead"); } -void PathFollow2D::set_offset(real_t p_offset) { - ERR_FAIL_COND(!isfinite(p_offset)); - offset = p_offset; +void PathFollow2D::set_progress(real_t p_progress) { + ERR_FAIL_COND(!isfinite(p_progress)); + progress = p_progress; if (path) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); if (loop && path_length) { - offset = Math::fposmod(offset, path_length); - if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { - offset = path_length; + progress = Math::fposmod(progress, path_length); + if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { + progress = path_length; } } else { - offset = CLAMP(offset, 0, path_length); + progress = CLAMP(progress, 0, path_length); } } @@ -346,19 +346,19 @@ real_t PathFollow2D::get_v_offset() const { return v_offset; } -real_t PathFollow2D::get_offset() const { - return offset; +real_t PathFollow2D::get_progress() const { + return progress; } -void PathFollow2D::set_unit_offset(real_t p_unit_offset) { +void PathFollow2D::set_progress_ratio(real_t p_ratio) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - set_offset(p_unit_offset * path->get_curve()->get_baked_length()); + set_progress(p_ratio * path->get_curve()->get_baked_length()); } } -real_t PathFollow2D::get_unit_offset() const { +real_t PathFollow2D::get_progress_ratio() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - return get_offset() / path->get_curve()->get_baked_length(); + return get_progress() / path->get_curve()->get_baked_length(); } else { return 0; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index bc55f84831..3d66ca1fab 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -65,7 +65,7 @@ class PathFollow2D : public Node2D { public: private: Path2D *path = nullptr; - real_t offset = 0.0; + real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; real_t lookahead = 4.0; @@ -76,14 +76,14 @@ private: void _update_transform(); protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); public: - void set_offset(real_t p_offset); - real_t get_offset() const; + void set_progress(real_t p_progress); + real_t get_progress() const; void set_h_offset(real_t p_h_offset); real_t get_h_offset() const; @@ -91,8 +91,8 @@ public: void set_v_offset(real_t p_v_offset); real_t get_v_offset() const; - void set_unit_offset(real_t p_unit_offset); - real_t get_unit_offset() const; + void set_progress_ratio(real_t p_ratio); + real_t get_progress_ratio() const; void set_lookahead(real_t p_lookahead); real_t get_lookahead() const; diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 2999736d64..e6933b8a40 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -35,7 +35,7 @@ void PhysicalBone2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - // Position the RigidDynamicBody in the correct position. + // Position the RigidBody in the correct position. if (follow_bone_when_simulating) { _position_at_bone2d(); } @@ -158,6 +158,7 @@ void PhysicalBone2D::_start_physics_simulation() { // Apply the layers and masks. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); // Apply the correct mode. _apply_body_mode(); @@ -176,6 +177,7 @@ void PhysicalBone2D::_stop_physics_simulation() { set_physics_process_internal(false); PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); } } @@ -285,7 +287,7 @@ void PhysicalBone2D::_bind_methods() { } PhysicalBone2D::PhysicalBone2D() { - // Stop the RigidDynamicBody from executing its force integration. + // Stop the RigidBody from executing its force integration. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index 22d329c320..9fbfa04100 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -36,8 +36,8 @@ class Joint2D; -class PhysicalBone2D : public RigidDynamicBody2D { - GDCLASS(PhysicalBone2D, RigidDynamicBody2D); +class PhysicalBone2D : public RigidBody2D { + GDCLASS(PhysicalBone2D, RigidBody2D); protected: void _notification(int p_what); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 2ead48c889..43158344b4 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -325,7 +325,7 @@ AnimatableBody2D::AnimatableBody2D() : StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { } -void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) { +void RigidBody2D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -347,7 +347,7 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) { +void RigidBody2D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -368,7 +368,7 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -387,8 +387,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p //E->value.rc=0; E->value.in_scene = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree).bind(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree).bind(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree).bind(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree).bind(objid)); if (E->value.in_scene) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } @@ -416,8 +416,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p if (E->value.shapes.is_empty()) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); if (in_scene) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); } @@ -431,19 +431,19 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p } } -struct _RigidDynamicBody2DInOut { +struct _RigidBody2DInOut { RID rid; ObjectID id; int shape = 0; int local_shape = 0; }; -void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - RigidDynamicBody2D *body = static_cast<RigidDynamicBody2D *>(p_instance); +void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { + RigidBody2D *body = static_cast<RigidBody2D *>(p_instance); body->_body_state_changed(p_state); } -void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { +void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { set_block_transform_notify(true); // don't want notify (would feedback loop) if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) { set_global_transform(p_state->get_transform()); @@ -473,9 +473,9 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) } } - _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut)); + _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut)); int toadd_count = 0; //state->get_contact_count(); - RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction)); + RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction)); int toremove_count = 0; //put the ones to add @@ -539,7 +539,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) } } -void RigidDynamicBody2D::_apply_body_mode() { +void RigidBody2D::_apply_body_mode() { if (freeze) { switch (freeze_mode) { case FREEZE_MODE_STATIC: { @@ -550,13 +550,13 @@ void RigidDynamicBody2D::_apply_body_mode() { } break; } } else if (lock_rotation) { - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR); + set_body_mode(PhysicsServer2D::BODY_MODE_RIGID_LINEAR); } else { - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer2D::BODY_MODE_RIGID); } } -void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) { +void RigidBody2D::set_lock_rotation_enabled(bool p_lock_rotation) { if (p_lock_rotation == lock_rotation) { return; } @@ -565,11 +565,11 @@ void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) { _apply_body_mode(); } -bool RigidDynamicBody2D::is_lock_rotation_enabled() const { +bool RigidBody2D::is_lock_rotation_enabled() const { return lock_rotation; } -void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) { +void RigidBody2D::set_freeze_enabled(bool p_freeze) { if (p_freeze == freeze) { return; } @@ -578,11 +578,11 @@ void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) { _apply_body_mode(); } -bool RigidDynamicBody2D::is_freeze_enabled() const { +bool RigidBody2D::is_freeze_enabled() const { return freeze; } -void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) { +void RigidBody2D::set_freeze_mode(FreezeMode p_freeze_mode) { if (p_freeze_mode == freeze_mode) { return; } @@ -591,31 +591,31 @@ void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) { _apply_body_mode(); } -RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const { +RigidBody2D::FreezeMode RigidBody2D::get_freeze_mode() const { return freeze_mode; } -void RigidDynamicBody2D::set_mass(real_t p_mass) { +void RigidBody2D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass); } -real_t RigidDynamicBody2D::get_mass() const { +real_t RigidBody2D::get_mass() const { return mass; } -void RigidDynamicBody2D::set_inertia(real_t p_inertia) { +void RigidBody2D::set_inertia(real_t p_inertia) { ERR_FAIL_COND(p_inertia < 0); inertia = p_inertia; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); } -real_t RigidDynamicBody2D::get_inertia() const { +real_t RigidBody2D::get_inertia() const { return inertia; } -void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { +void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { if (center_of_mass_mode == p_mode) { return; } @@ -637,11 +637,11 @@ void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { } } -RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const { +RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const { return center_of_mass_mode; } -void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { +void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { if (center_of_mass == p_center_of_mass) { return; } @@ -652,102 +652,102 @@ void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); } -const Vector2 &RigidDynamicBody2D::get_center_of_mass() const { +const Vector2 &RigidBody2D::get_center_of_mass() const { return center_of_mass; } -void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { +void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { - if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) { - physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics)); + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics)); } } physics_material_override = p_physics_material_override; if (physics_material_override.is_valid()) { - physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics)); + physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics)); } _reload_physics_characteristics(); } -Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const { +Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const { return physics_material_override; } -void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) { +void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) { gravity_scale = p_gravity_scale; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } -real_t RigidDynamicBody2D::get_gravity_scale() const { +real_t RigidBody2D::get_gravity_scale() const { return gravity_scale; } -void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) { +void RigidBody2D::set_linear_damp_mode(DampMode p_mode) { linear_damp_mode = p_mode; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); } -RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const { +RigidBody2D::DampMode RigidBody2D::get_linear_damp_mode() const { return linear_damp_mode; } -void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) { +void RigidBody2D::set_angular_damp_mode(DampMode p_mode) { angular_damp_mode = p_mode; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); } -RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const { +RigidBody2D::DampMode RigidBody2D::get_angular_damp_mode() const { return angular_damp_mode; } -void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) { +void RigidBody2D::set_linear_damp(real_t p_linear_damp) { ERR_FAIL_COND(p_linear_damp < -1); linear_damp = p_linear_damp; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp); } -real_t RigidDynamicBody2D::get_linear_damp() const { +real_t RigidBody2D::get_linear_damp() const { return linear_damp; } -void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) { +void RigidBody2D::set_angular_damp(real_t p_angular_damp) { ERR_FAIL_COND(p_angular_damp < -1); angular_damp = p_angular_damp; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } -real_t RigidDynamicBody2D::get_angular_damp() const { +real_t RigidBody2D::get_angular_damp() const { return angular_damp; } -void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) { +void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) { Vector2 axis = p_axis.normalized(); linear_velocity -= axis * axis.dot(linear_velocity); linear_velocity += p_axis; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) { +void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) { linear_velocity = p_velocity; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -Vector2 RigidDynamicBody2D::get_linear_velocity() const { +Vector2 RigidBody2D::get_linear_velocity() const { return linear_velocity; } -void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) { +void RigidBody2D::set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } -real_t RigidDynamicBody2D::get_angular_velocity() const { +real_t RigidBody2D::get_angular_velocity() const { return angular_velocity; } -void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) { +void RigidBody2D::set_use_custom_integrator(bool p_enable) { if (custom_integrator == p_enable) { return; } @@ -756,100 +756,106 @@ void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) { PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } -bool RigidDynamicBody2D::is_using_custom_integrator() { +bool RigidBody2D::is_using_custom_integrator() { return custom_integrator; } -void RigidDynamicBody2D::set_sleeping(bool p_sleeping) { +void RigidBody2D::set_sleeping(bool p_sleeping) { sleeping = p_sleeping; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping); } -void RigidDynamicBody2D::set_can_sleep(bool p_active) { +void RigidBody2D::set_can_sleep(bool p_active) { can_sleep = p_active; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active); } -bool RigidDynamicBody2D::is_able_to_sleep() const { +bool RigidBody2D::is_able_to_sleep() const { return can_sleep; } -bool RigidDynamicBody2D::is_sleeping() const { +bool RigidBody2D::is_sleeping() const { return sleeping; } -void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) { +void RigidBody2D::set_max_contacts_reported(int p_amount) { max_contacts_reported = p_amount; PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } -int RigidDynamicBody2D::get_max_contacts_reported() const { +int RigidBody2D::get_max_contacts_reported() const { return max_contacts_reported; } -void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) { +int RigidBody2D::get_contact_count() const { + PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid()); + ERR_FAIL_NULL_V(bs, 0); + return bs->get_contact_count(); +} + +void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) { PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } -void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { +void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) { +void RigidBody2D::apply_torque_impulse(real_t p_torque) { PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); } -void RigidDynamicBody2D::apply_central_force(const Vector2 &p_force) { +void RigidBody2D::apply_central_force(const Vector2 &p_force) { PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force); } -void RigidDynamicBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) { +void RigidBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position); } -void RigidDynamicBody2D::apply_torque(real_t p_torque) { +void RigidBody2D::apply_torque(real_t p_torque) { PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque); } -void RigidDynamicBody2D::add_constant_central_force(const Vector2 &p_force) { +void RigidBody2D::add_constant_central_force(const Vector2 &p_force) { PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force); } -void RigidDynamicBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) { +void RigidBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position); } -void RigidDynamicBody2D::add_constant_torque(const real_t p_torque) { +void RigidBody2D::add_constant_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque); } -void RigidDynamicBody2D::set_constant_force(const Vector2 &p_force) { +void RigidBody2D::set_constant_force(const Vector2 &p_force) { PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force); } -Vector2 RigidDynamicBody2D::get_constant_force() const { +Vector2 RigidBody2D::get_constant_force() const { return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid()); } -void RigidDynamicBody2D::set_constant_torque(real_t p_torque) { +void RigidBody2D::set_constant_torque(real_t p_torque) { PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque); } -real_t RigidDynamicBody2D::get_constant_torque() const { +real_t RigidBody2D::get_constant_torque() const { return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid()); } -void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { +void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { ccd_mode = p_mode; PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode)); } -RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const { +RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const { return ccd_mode; } -TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); +TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const { + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>()); TypedArray<Node2D> ret; ret.resize(contact_monitor->body_map.size()); @@ -866,7 +872,7 @@ TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const { return ret; } -void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) { +void RigidBody2D::set_contact_monitor(bool p_enabled) { if (p_enabled == is_contact_monitor_enabled()) { return; } @@ -880,8 +886,8 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) { Node *node = Object::cast_to<Node>(obj); if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); } } @@ -893,11 +899,11 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) { } } -bool RigidDynamicBody2D::is_contact_monitor_enabled() const { +bool RigidBody2D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -void RigidDynamicBody2D::_notification(int p_what) { +void RigidBody2D::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -915,102 +921,103 @@ void RigidDynamicBody2D::_notification(int p_what) { #endif } -TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const { +TypedArray<String> RigidBody2D::get_configuration_warnings() const { Transform2D t = get_transform(); TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) { - warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void RigidDynamicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass); - ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass); +void RigidBody2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass); - ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia); - ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia); - ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass); - ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override); - ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale); - ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale); - ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode); - ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody2D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody2D::get_linear_damp_mode); - ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode); - ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody2D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody2D::get_angular_damp_mode); - ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp); - ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp); - ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp); - ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity); - ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity); - ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity); - ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported); - ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody2D::get_contact_count); - ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator); - ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator); - ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor); - ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled); + ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor); + ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled); - ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity); - ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2()); - ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2()); - ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2()); + ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2()); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse); - ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody2D::apply_central_force); - ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody2D::apply_force, Vector2()); - ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody2D::apply_torque); + ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody2D::apply_central_force); + ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody2D::apply_force, Vector2()); + ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody2D::apply_torque); - ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody2D::add_constant_central_force); - ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody2D::add_constant_force, Vector2()); - ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody2D::add_constant_torque); + ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody2D::add_constant_central_force); + ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody2D::add_constant_force, Vector2()); + ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody2D::add_constant_torque); - ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody2D::set_constant_force); - ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody2D::get_constant_force); + ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody2D::set_constant_force); + ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody2D::get_constant_force); - ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody2D::set_constant_torque); - ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody2D::get_constant_torque); + ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody2D::set_constant_torque); + ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody2D::get_constant_torque); - ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping); - ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping); + ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping); - ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep); - ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep); - ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled); - ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody2D::set_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody2D::is_lock_rotation_enabled); - ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled); - ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled); + ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody2D::set_freeze_enabled); + ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody2D::is_freeze_enabled); - ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode); - ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode); + ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody2D::set_freeze_mode); + ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody2D::get_freeze_mode); - ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); @@ -1023,7 +1030,7 @@ void RigidDynamicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); @@ -1062,26 +1069,26 @@ void RigidDynamicBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } -void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const { +void RigidBody2D::_validate_property(PropertyInfo &p_property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { - if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "center_of_mass") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } -RigidDynamicBody2D::RigidDynamicBody2D() : - PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) { +RigidBody2D::RigidBody2D() : + PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) { PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -RigidDynamicBody2D::~RigidDynamicBody2D() { +RigidBody2D::~RigidBody2D() { if (contact_monitor) { memdelete(contact_monitor); } } -void RigidDynamicBody2D::_reload_physics_characteristics() { +void RigidBody2D::_reload_physics_characteristics() { if (physics_material_override.is_null()) { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); @@ -1107,9 +1114,9 @@ bool CharacterBody2D::move_and_slide() { if ((on_floor || on_wall) && platform_rid.is_valid()) { bool excluded = false; if (on_floor) { - excluded = (moving_platform_floor_layers & platform_layer) == 0; + excluded = (platform_floor_layers & platform_layer) == 0; } else if (on_wall) { - excluded = (moving_platform_wall_layers & platform_layer) == 0; + excluded = (platform_wall_layers & platform_layer) == 0; } if (!excluded) { //this approach makes sure there is less delay between the actual body velocity and the one we saved @@ -1159,10 +1166,10 @@ bool CharacterBody2D::move_and_slide() { // Compute real velocity. real_velocity = get_position_delta() / delta; - if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { + if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { // Add last platform velocity when just left a moving platform. if (!on_floor && !on_wall) { - if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } velocity += current_platform_velocity; @@ -1606,20 +1613,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody2D::get_moving_platform_floor_layers() const { - return moving_platform_floor_layers; +uint32_t CharacterBody2D::get_platform_floor_layers() const { + return platform_floor_layers; } -void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { - moving_platform_floor_layers = p_exclude_layers; +void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layers) { + platform_floor_layers = p_exclude_layers; } -uint32_t CharacterBody2D::get_moving_platform_wall_layers() const { - return moving_platform_wall_layers; +uint32_t CharacterBody2D::get_platform_wall_layers() const { + return platform_wall_layers; } -void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { - moving_platform_wall_layers = p_exclude_layers; +void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layers) { + platform_wall_layers = p_exclude_layers; } void CharacterBody2D::set_motion_mode(MotionMode p_mode) { @@ -1630,12 +1637,12 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { return motion_mode; } -void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { - moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +void CharacterBody2D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { + platform_on_leave = p_on_leave_apply_velocity; } -CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const { - return moving_platform_apply_velocity_on_leave; +CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const { + return platform_on_leave; } int CharacterBody2D::get_max_slides() const { @@ -1702,7 +1709,7 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody2D::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody2D::get_velocity); - ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin); + ClassDB::bind_method(D_METHOD("set_safe_margin", "margin"), &CharacterBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin); ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled); @@ -1713,10 +1720,10 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody2D::get_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody2D::get_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); @@ -1730,8 +1737,8 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode); - ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave); - ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_platform_on_leave); + ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody2D::get_platform_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only); @@ -1756,34 +1763,38 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); + ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "moving_platform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin"); + + ADD_GROUP("Moving Platform", "platform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); + + ADD_GROUP("Collision", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); } -void CharacterBody2D::_validate_property(PropertyInfo &property) const { +void CharacterBody2D::_validate_property(PropertyInfo &p_property) const { if (motion_mode == MOTION_MODE_FLOATING) { - if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { - if (property.name == "wall_min_slide_angle") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "wall_min_slide_angle") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index c762a832c4..eaba9aadad 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -113,8 +113,8 @@ private: bool is_sync_to_physics_enabled() const; }; -class RigidDynamicBody2D : public PhysicsBody2D { - GDCLASS(RigidDynamicBody2D, PhysicsBody2D); +class RigidBody2D : public PhysicsBody2D { + GDCLASS(RigidBody2D, PhysicsBody2D); public: enum FreezeMode { @@ -186,7 +186,7 @@ private: local_shape = p_ls; } }; - struct RigidDynamicBody2D_RemoveAction { + struct RigidBody2D_RemoveAction { RID rid; ObjectID body_id; ShapePair pair; @@ -216,7 +216,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) @@ -284,6 +284,7 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; + int get_contact_count() const; void set_continuous_collision_detection_mode(CCDMode p_mode); CCDMode get_continuous_collision_detection_mode() const; @@ -310,17 +311,17 @@ public: virtual TypedArray<String> get_configuration_warnings() const override; - RigidDynamicBody2D(); - ~RigidDynamicBody2D(); + RigidBody2D(); + ~RigidBody2D(); private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode); -VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode); -VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode); -VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode); +VARIANT_ENUM_CAST(RigidBody2D::FreezeMode); +VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidBody2D::DampMode); +VARIANT_ENUM_CAST(RigidBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { GDCLASS(CharacterBody2D, PhysicsBody2D); @@ -330,10 +331,10 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FLOATING, }; - enum MovingPlatformApplyVelocityOnLeave { - PLATFORM_VEL_ON_LEAVE_ALWAYS, - PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, - PLATFORM_VEL_ON_LEAVE_NEVER, + enum PlatformOnLeave { + PLATFORM_ON_LEAVE_ADD_VELOCITY, + PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, + PLATFORM_ON_LEAVE_DO_NOTHING, }; bool move_and_slide(); @@ -364,7 +365,7 @@ public: private: real_t margin = 0.08; MotionMode motion_mode = MOTION_MODE_GROUNDED; - MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; bool floor_constant_speed = false; bool floor_stop_on_slope = true; @@ -372,12 +373,12 @@ private: bool slide_on_ceiling = true; int max_slides = 4; int platform_layer = 0; - real_t floor_max_angle = Math::deg2rad((real_t)45.0); + real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); real_t floor_snap_length = 1; - real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t moving_platform_floor_layers = UINT32_MAX; - uint32_t moving_platform_wall_layers = 0; + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; Vector2 velocity; Vector2 floor_normal; @@ -423,17 +424,17 @@ private: real_t get_wall_min_slide_angle() const; void set_wall_min_slide_angle(real_t p_radians); - uint32_t get_moving_platform_floor_layers() const; - void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); - uint32_t get_moving_platform_wall_layers() const; - void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; - void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); - MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); @@ -450,11 +451,11 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; }; VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave); +VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave); class KinematicCollision2D : public RefCounted { GDCLASS(KinematicCollision2D, RefCounted); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index ba62941d3a..111a0df89a 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -90,14 +90,14 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler } #endif -void Polygon2D::_validate_property(PropertyInfo &property) const { - if (!invert && property.name == "invert_border") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Polygon2D::_validate_property(PropertyInfo &p_property) const { + if (!invert && p_property.name == "invert_border") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } void Polygon2D::_skeleton_bone_setup_changed() { - update(); + queue_redraw(); } void Polygon2D::_notification(int p_what) { @@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) { void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) { polygon = p_polygon; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_polygon() const { @@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const { void Polygon2D::set_uv(const Vector<Vector2> &p_uv) { uv = p_uv; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_uv() const { @@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const { void Polygon2D::set_polygons(const Array &p_polygons) { polygons = p_polygons; - update(); + queue_redraw(); } Array Polygon2D::get_polygons() const { @@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const { void Polygon2D::set_color(const Color &p_color) { color = p_color; - update(); + queue_redraw(); } Color Polygon2D::get_color() const { @@ -419,7 +419,7 @@ Color Polygon2D::get_color() const { void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) { vertex_colors = p_colors; - update(); + queue_redraw(); } Vector<Color> Polygon2D::get_vertex_colors() const { @@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const { void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Polygon2D::get_texture() const { @@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const { void Polygon2D::set_texture_offset(const Vector2 &p_offset) { tex_ofs = p_offset; - update(); + queue_redraw(); } Vector2 Polygon2D::get_texture_offset() const { @@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const { void Polygon2D::set_texture_rotation(real_t p_rot) { tex_rot = p_rot; - update(); + queue_redraw(); } real_t Polygon2D::get_texture_rotation() const { @@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const { void Polygon2D::set_texture_scale(const Size2 &p_scale) { tex_scale = p_scale; - update(); + queue_redraw(); } Size2 Polygon2D::get_texture_scale() const { @@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const { void Polygon2D::set_invert(bool p_invert) { invert = p_invert; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const { void Polygon2D::set_antialiased(bool p_antialiased) { antialiased = p_antialiased; - update(); + queue_redraw(); } bool Polygon2D::get_antialiased() const { @@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const { void Polygon2D::set_invert_border(real_t p_invert_border) { invert_border = p_invert_border; - update(); + queue_redraw(); } real_t Polygon2D::get_invert_border() const { @@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const { void Polygon2D::set_offset(const Vector2 &p_offset) { offset = p_offset; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector2 Polygon2D::get_offset() const { @@ -533,13 +533,13 @@ void Polygon2D::clear_bones() { void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].weights = p_weights; - update(); + queue_redraw(); } void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].path = p_path; - update(); + queue_redraw(); } Array Polygon2D::_get_bones() const { @@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) { return; } skeleton = p_skeleton; - update(); + queue_redraw(); } NodePath Polygon2D::get_skeleton() const { @@ -602,8 +602,8 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale); ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale); - ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert); - ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert); + ClassDB::bind_method(D_METHOD("set_invert_enabled", "invert"), &Polygon2D::set_invert); + ClassDB::bind_method(D_METHOD("get_invert_enabled"), &Polygon2D::get_invert); ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased); ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased); @@ -646,7 +646,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); ADD_GROUP("Invert", "invert_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled"), "set_invert_enabled", "get_invert_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border"); ADD_GROUP("Data", ""); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index d6a1be0f6d..d333152f62 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -77,7 +77,7 @@ class Polygon2D : public Node2D { protected: void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: #ifdef TOOLS_ENABLED diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 68e5ffdcf9..2c8a2e715a 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -36,7 +36,7 @@ void RayCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update(); + queue_redraw(); } } @@ -82,6 +82,10 @@ Object *RayCast2D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast2D::get_collider_rid() const { + return against_rid; +} + int RayCast2D::get_collider_shape() const { return against_shape; } @@ -96,7 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const { void RayCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; - update(); + queue_redraw(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } @@ -203,17 +207,19 @@ void RayCast2D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } if (prev_collision_state != collided) { - update(); + queue_redraw(); } } @@ -321,6 +327,7 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal); diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 1fb97d89fe..57f993fe8d 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -41,6 +41,7 @@ class RayCast2D : public Node2D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector2 collision_point; Vector2 collision_normal; @@ -91,6 +92,7 @@ public: bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector2 get_collision_point() const; Vector2 get_collision_normal() const; diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 316988d298..a25d5934ee 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -40,7 +40,7 @@ void ShapeCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update(); + queue_redraw(); } } @@ -132,7 +132,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const { void ShapeCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; - update(); + queue_redraw(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } @@ -152,7 +152,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) { shape_rid = shape->get_rid(); } update_configuration_warnings(); - update(); + queue_redraw(); } Ref<Shape2D> ShapeCast2D::get_shape() const { @@ -182,7 +182,7 @@ bool ShapeCast2D::get_exclude_parent_body() const { } void ShapeCast2D::_redraw_shape() { - update(); + queue_redraw(); } void ShapeCast2D::_notification(int p_what) { @@ -325,7 +325,7 @@ void ShapeCast2D::_update_shapecast_state() { collided = !result.is_empty(); if (prev_collision_state != collided) { - update(); + queue_redraw(); } } diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index cbacb7f579..8f0bf22617 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -44,7 +44,7 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) { } else if (path.begins_with("length")) { set_length(p_value); } else if (path.begins_with("bone_angle")) { - set_bone_angle(Math::deg2rad(real_t(p_value))); + set_bone_angle(Math::deg_to_rad(real_t(p_value))); } else if (path.begins_with("default_length")) { set_length(p_value); } @@ -66,7 +66,7 @@ bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const { } else if (path.begins_with("length")) { r_ret = get_length(); } else if (path.begins_with("bone_angle")) { - r_ret = Math::rad2deg(get_bone_angle()); + r_ret = Math::rad_to_deg(get_bone_angle()); } else if (path.begins_with("default_length")) { r_ret = get_length(); } @@ -126,7 +126,7 @@ void Bone2D::_notification(int p_what) { return; } - update(); + queue_redraw(); #endif // TOOLS_ENABLED } break; @@ -143,12 +143,12 @@ void Bone2D::_notification(int p_what) { return; } - update(); + queue_redraw(); if (get_parent()) { Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent()); if (parent_bone) { - parent_bone->update(); + parent_bone->queue_redraw(); } } #endif // TOOLS_ENABLED @@ -365,7 +365,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) { _editor_show_bone_gizmo = p_show_gizmo; - update(); + queue_redraw(); } bool Bone2D::_editor_get_show_bone_gizmo() const { @@ -493,7 +493,7 @@ void Bone2D::set_length(real_t p_length) { length = p_length; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif // TOOLS_ENABLED } @@ -505,7 +505,7 @@ void Bone2D::set_bone_angle(real_t p_angle) { bone_angle = p_angle; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif // TOOLS_ENABLED } diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index b3062ca02a..0ecf8333a0 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -146,7 +146,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); item_rect_changed(); } @@ -157,7 +157,7 @@ Ref<Texture2D> Sprite2D::get_texture() const { void Sprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -167,7 +167,7 @@ bool Sprite2D::is_centered() const { void Sprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -177,7 +177,7 @@ Point2 Sprite2D::get_offset() const { void Sprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool Sprite2D::is_flipped_h() const { @@ -186,7 +186,7 @@ bool Sprite2D::is_flipped_h() const { void Sprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool Sprite2D::is_flipped_v() const { @@ -199,7 +199,7 @@ void Sprite2D::set_region_enabled(bool p_region_enabled) { } region_enabled = p_region_enabled; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -225,7 +225,7 @@ Rect2 Sprite2D::get_region_rect() const { void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { region_filter_clip_enabled = p_region_filter_clip_enabled; - update(); + queue_redraw(); } bool Sprite2D::is_region_filter_clip_enabled() const { @@ -262,7 +262,7 @@ Vector2i Sprite2D::get_frame_coords() const { void Sprite2D::set_vframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; - update(); + queue_redraw(); item_rect_changed(); notify_property_list_changed(); } @@ -274,7 +274,7 @@ int Sprite2D::get_vframes() const { void Sprite2D::set_hframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; - update(); + queue_redraw(); item_rect_changed(); notify_property_list_changed(); } @@ -368,19 +368,19 @@ Rect2 Sprite2D::get_rect() const { return Rect2(ofs, s); } -void Sprite2D::_validate_property(PropertyInfo &property) const { - if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; - property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; +void Sprite2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "frame") { + p_property.hint = PROPERTY_HINT_RANGE; + p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (property.name == "frame_coords") { - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + if (p_property.name == "frame_coords") { + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -388,7 +388,7 @@ void Sprite2D::_texture_changed() { // Changes to the texture need to trigger an update to make // the editor redraw the sprite with the updated texture. if (texture.is_valid()) { - update(); + queue_redraw(); } } diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index 5b33bb6802..60f5940cfe 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -64,7 +64,7 @@ protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: #ifdef TOOLS_ENABLED diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 5ba8c95a06..129cce93fa 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -553,7 +553,7 @@ int TileMap::get_layers_count() const { void TileMap::add_layer(int p_to_pos) { if (p_to_pos < 0) { - p_to_pos = layers.size(); + p_to_pos = layers.size() + p_to_pos + 1; } ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); @@ -612,6 +612,9 @@ void TileMap::remove_layer(int p_layer) { } void TileMap::set_layer_name(int p_layer, String p_name) { + if (p_layer < 0) { + p_layer = layers.size() + p_layer; + } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].name = p_name; emit_signal(SNAME("changed")); @@ -623,6 +626,9 @@ String TileMap::get_layer_name(int p_layer) const { } void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { + if (p_layer < 0) { + p_layer = layers.size() + p_layer; + } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; _clear_layer_internals(p_layer); @@ -638,6 +644,9 @@ bool TileMap::is_layer_enabled(int p_layer) const { } void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { + if (p_layer < 0) { + p_layer = layers.size() + p_layer; + } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].modulate = p_modulate; _clear_layer_internals(p_layer); @@ -651,6 +660,9 @@ Color TileMap::get_layer_modulate(int p_layer) const { } void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { + if (p_layer < 0) { + p_layer = layers.size() + p_layer; + } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; _clear_layer_internals(p_layer); @@ -666,6 +678,9 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const { } void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { + if (p_layer < 0) { + p_layer = layers.size() + p_layer; + } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; _clear_layer_internals(p_layer); @@ -679,6 +694,9 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const { } void TileMap::set_layer_z_index(int p_layer, int p_z_index) { + if (p_layer < 0) { + p_layer = layers.size() + p_layer; + } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; _clear_layer_internals(p_layer); @@ -2063,6 +2081,18 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo return E->value.alternative_tile; } +TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies); + ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords)); + + Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); + if (source.is_valid()) { + return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies)); + } + + return nullptr; +} + Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); @@ -3827,7 +3857,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled); - ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate); + ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate); ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate); ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled); @@ -3846,9 +3876,10 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell); - ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id); - ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); - ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 012bf01df9..ecc6ee1d59 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -343,6 +343,8 @@ public: int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Helper method to make accessing the data easier. + TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9dea69cd64..b620f58ed7 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -34,7 +34,7 @@ void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { texture_normal = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_normal() const { @@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const { void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { texture_pressed = p_texture_pressed; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { @@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const { void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { if (shape.is_valid()) { - shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } shape = p_shape; if (shape.is_valid()) { - shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } - update(); + queue_redraw(); } Ref<Shape2D> TouchScreenButton::get_shape() const { @@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const { void TouchScreenButton::set_shape_centered(bool p_shape_centered) { shape_centered = p_shape_centered; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_visible() const { @@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const { void TouchScreenButton::set_shape_visible(bool p_shape_visible) { shape_visible = p_shape_visible; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_centered() const { @@ -140,7 +140,7 @@ void TouchScreenButton::_notification(int p_what) { if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { return; } - update(); + queue_redraw(); if (!Engine::get_singleton()->is_editor_hint()) { set_process_input(is_visible_in_tree()); @@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { } emit_signal(SNAME("pressed")); - update(); + queue_redraw(); } void TouchScreenButton::_release(bool p_exiting_tree) { @@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { if (!p_exiting_tree) { emit_signal(SNAME("released")); - update(); + queue_redraw(); } } @@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const { void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { visibility = p_mode; - update(); + queue_redraw(); } TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 1971dc1240..263c3a12a2 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -66,7 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) { if (is_inside_tree()) { RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); } - update(); + queue_redraw(); } Rect2 VisibleOnScreenNotifier2D::get_rect() const { diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index e9e19488e9..db7c3233f6 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -598,8 +598,8 @@ float Area3D::get_reverb_uniformity() const { return reverb_uniformity; } -void Area3D::_validate_property(PropertyInfo &property) const { - if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") { +void Area3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -609,32 +609,30 @@ void Area3D::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; - } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { + p_property.hint_string = options; + } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") { if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } else { if (gravity_is_point) { - if (property.name == "gravity_direction") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "gravity_direction") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { - if (property.name.begins_with("gravity_point_")) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with("gravity_point_")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } - } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { + } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") { if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { + } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") { if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - - CollisionObject3D::_validate_property(property); } void Area3D::_bind_methods() { diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 3b892baf57..48364739b7 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -141,7 +141,7 @@ private: float reverb_amount = 0.0; float reverb_uniformity = 0.0; - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _initialize_wind(); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 65b00742ee..0e7b71f74a 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -149,7 +149,7 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p if (uniformity > 0.0) { float distance = listener_area_pos.length(); - float attenuation = Math::db2linear(_get_attenuation_db(distance)); + float attenuation = Math::db_to_linear(_get_attenuation_db(distance)); // Determine the fraction of sound that would come from each speaker if they were all driven uniformly. float center_val[3] = { 0.5f, 0.25f, 0.16666f }; @@ -213,12 +213,12 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { - att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); + att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); } break; case ATTENUATION_INVERSE_SQUARE_DISTANCE: { float d = (p_distance / unit_size); d *= d; - att = Math::linear2db(1.0 / (d + CMP_EPSILON)); + att = Math::linear_to_db(1.0 / (d + CMP_EPSILON)); } break; case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); @@ -443,7 +443,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } } - float multiplier = Math::db2linear(_get_attenuation_db(dist)); + float multiplier = Math::db_to_linear(_get_attenuation_db(dist)); if (max_distance > 0) { multiplier *= MAX(0, 1.0 - (dist / max_distance)); } @@ -453,13 +453,13 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { if (emission_angle_enabled) { Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative - float angle = Math::rad2deg(Math::acos(c)); + float angle = Math::rad_to_deg(Math::acos(c)); if (angle > emission_angle) { db_att -= -emission_angle_filter_attenuation_db; } } - linear_attenuation = Math::db2linear(db_att); + linear_attenuation = Math::db_to_linear(db_att); for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); } @@ -648,8 +648,8 @@ bool AudioStreamPlayer3D::_is_active() const { return active.is_set(); } -void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bus") { +void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -659,10 +659,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; + p_property.hint_string = options; } - - Node3D::_validate_property(property); } void AudioStreamPlayer3D::_bus_layout_changed() { diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 647b18a4a7..ef48269544 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -120,7 +120,7 @@ private: float cached_global_panning_strength = 1.0f; protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index fbd5b5b65b..b3ff6497a7 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -30,8 +30,8 @@ #include "bone_attachment_3d.h" -void BoneAttachment3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bone_name") { +void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "bone_name") { // Because it is a constant function, we cannot use the _get_skeleton_3d function. const Skeleton3D *parent = nullptr; if (use_external_skeleton) { @@ -51,15 +51,13 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { names += parent->get_bone_name(i); } - property.hint = PROPERTY_HINT_ENUM; - property.hint_string = names; + p_property.hint = PROPERTY_HINT_ENUM; + p_property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; - property.hint_string = ""; + p_property.hint = PROPERTY_HINT_NONE; + p_property.hint_string = ""; } } - - Node3D::_validate_property(property); } bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 3224361a25..f85053e614 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -64,7 +64,7 @@ class BoneAttachment3D : public Node3D { Skeleton3D *_get_skeleton3d(); protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index f654373ee5..304e56326d 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -31,6 +31,7 @@ #include "camera_3d.h" #include "collision_object_3d.h" +#include "core/core_string_names.h" #include "core/math/projection.h" #include "scene/main/viewport.h" @@ -72,6 +73,15 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const { } } + if (attributes.is_valid()) { + const CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + if (physical_attributes) { + if (p_property.name == "near" || p_property.name == "far" || p_property.name == "fov" || p_property.name == "keep_aspect") { + p_property.usage = PROPERTY_USAGE_READ_ONLY | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR; + } + } + } + Node3D::_validate_property(p_property); } @@ -402,18 +412,44 @@ Ref<Environment> Camera3D::get_environment() const { return environment; } -void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) { - effects = p_effects; - if (effects.is_valid()) { - RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid()); +void Camera3D::set_attributes(const Ref<CameraAttributes> &p_attributes) { + if (attributes.is_valid()) { + CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + if (physical_attributes) { + attributes->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed)); + } + } + + attributes = p_attributes; + + if (attributes.is_valid()) { + CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + if (physical_attributes) { + attributes->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed)); + _attributes_changed(); + } + + RS::get_singleton()->camera_set_camera_attributes(camera, attributes->get_rid()); } else { - RS::get_singleton()->camera_set_camera_effects(camera, RID()); + RS::get_singleton()->camera_set_camera_attributes(camera, RID()); } - _update_camera_mode(); + + notify_property_list_changed(); } -Ref<CameraEffects> Camera3D::get_effects() const { - return effects; +Ref<CameraAttributes> Camera3D::get_attributes() const { + return attributes; +} + +void Camera3D::_attributes_changed() { + CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr()); + ERR_FAIL_COND(!physical_attributes); + + fov = physical_attributes->get_fov(); + near = physical_attributes->get_near(); + far = physical_attributes->get_far(); + keep_aspect = KEEP_HEIGHT; + _update_camera_mode(); } void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) { @@ -481,13 +517,13 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask); ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment); - ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects); - ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects); + ClassDB::bind_method(D_METHOD("set_attributes", "env"), &Camera3D::set_attributes); + ClassDB::bind_method(D_METHOD("get_attributes"), &Camera3D::get_attributes); ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode); ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking); - ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum); + ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::_get_frustum); ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid); @@ -500,7 +536,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_attributes", "get_attributes"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); @@ -617,6 +653,11 @@ Vector<Plane> Camera3D::get_frustum() const { return cm.get_projection_planes(get_camera_transform()); } +TypedArray<Plane> Camera3D::_get_frustum() const { + Variant ret = get_frustum(); + return ret; +} + bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const { Vector<Plane> frustum = get_frustum(); for (int i = 0; i < frustum.size(); i++) { diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index cedd976890..f150a23e27 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -33,7 +33,7 @@ #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" -#include "scene/resources/camera_effects.h" +#include "scene/resources/camera_attributes.h" #include "scene/resources/environment.h" class Camera3D : public Node3D { @@ -64,11 +64,11 @@ private: ProjectionType mode = PROJECTION_PERSPECTIVE; - real_t fov = 0.0; + real_t fov = 75.0; real_t size = 1.0; Vector2 frustum_offset; - real_t near = 0.0; - real_t far = 0.0; + real_t near = 0.05; + real_t far = 4000.0; real_t v_offset = 0.0; real_t h_offset = 0.0; KeepAspect keep_aspect = KEEP_HEIGHT; @@ -81,11 +81,13 @@ private: uint32_t layers = 0xfffff; Ref<Environment> environment; - Ref<CameraEffects> effects; + Ref<CameraAttributes> attributes; + void _attributes_changed(); // void _camera_make_current(Node *p_camera); friend class Viewport; void _update_audio_listener_state(); + TypedArray<Plane> _get_frustum() const; DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; Ref<VelocityTracker3D> velocity_tracker; @@ -99,7 +101,7 @@ protected: void _update_camera_mode(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &p_property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); @@ -158,8 +160,8 @@ public: void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; - void set_effects(const Ref<CameraEffects> &p_effects); - Ref<CameraEffects> get_effects() const; + void set_attributes(const Ref<CameraAttributes> &p_effects); + Ref<CameraAttributes> get_attributes() const; void set_keep_aspect_mode(KeepAspect p_aspect); KeepAspect get_keep_aspect_mode() const; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 9a5d4f5480..f5e3e8b015 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject3D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject3D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -432,6 +443,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); @@ -456,6 +469,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); @@ -466,6 +481,7 @@ void CollisionObject3D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable"); @@ -532,8 +548,8 @@ void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) { } } -Array CollisionObject3D::_get_shape_owners() { - Array ret; +PackedInt32Array CollisionObject3D::_get_shape_owners() { + PackedInt32Array ret; for (const KeyValue<uint32_t, ShapeData> &E : shapes) { ret.push_back(E.key); } diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 3ec3aa0fc1..c638be9d90 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -47,6 +47,7 @@ public: private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; bool area = false; @@ -112,6 +113,8 @@ protected: bool is_only_update_transform_changes_enabled() const; GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -125,13 +128,16 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); - Array _get_shape_owners(); + PackedInt32Array _get_shape_owners(); void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform); Transform3D shape_owner_get_transform(uint32_t p_owner) const; diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index bd6a70e566..90099d787b 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 759997de7b..a9bc28b464 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -118,7 +118,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (!shape.is_valid()) { @@ -126,9 +126,9 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { } if (shape.is_valid() && - Object::cast_to<RigidDynamicBody3D>(get_parent()) && + Object::cast_to<RigidBody3D>(get_parent()) && Object::cast_to<ConcavePolygonShape3D>(*shape)) { - warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static.")); + warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.")); } return warnings; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 4df0c37ad6..e14bb1aa94 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -33,7 +33,7 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/main/viewport.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB CPUParticles3D::get_aabb() const { return AABB(); @@ -516,36 +516,34 @@ bool CPUParticles3D::get_split_scale() { return split_scale; } -void CPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { - property.usage = PROPERTY_USAGE_NONE; +void CPUParticles3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { + p_property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) { - property.usage = PROPERTY_USAGE_NONE; + if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("scale_curve_") && !split_scale) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("scale_curve_") && !split_scale) { + p_property.usage = PROPERTY_USAGE_NONE; } - - Node3D::_validate_property(property); } static uint32_t idhash(uint32_t x) { @@ -741,17 +739,17 @@ void CPUParticles3D::_particles_process(double p_delta) { /*real_t tex_linear_velocity = 0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0); }*/ real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv); } p.seed = Math::rand(); @@ -768,13 +766,13 @@ void CPUParticles3D::_particles_process(double p_delta) { } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread); Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); } else { //initiate velocity spread in 3D - real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); - real_t angle2_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread); + real_t angle1_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); + real_t angle2_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread); Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); @@ -798,7 +796,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); - p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1) p.transform = Transform3D(); @@ -909,53 +907,53 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t tex_linear_velocity = 1.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv); } real_t tex_orbit_velocity = 1.0; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv); } } real_t tex_angular_velocity = 1.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv); } real_t tex_linear_accel = 1.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv); } real_t tex_tangential_accel = 1.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv); } real_t tex_radial_accel = 1.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv); } real_t tex_damping = 1.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); + tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv); } real_t tex_angle = 1.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); + tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv); } real_t tex_anim_speed = 1.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv); } real_t tex_anim_offset = 1.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv); } Vector3 force = gravity; @@ -985,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; - // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y)); @@ -1009,7 +1007,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); - p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle } //apply color @@ -1018,23 +1016,23 @@ void CPUParticles3D::_particles_process(double p_delta) { Vector3 tex_scale = Vector3(1.0, 1.0, 1.0); if (split_scale) { if (scale_curve_x.is_valid()) { - tex_scale.x = scale_curve_x->interpolate(tv); + tex_scale.x = scale_curve_x->sample(tv); } else { tex_scale.x = 1.0; } if (scale_curve_y.is_valid()) { - tex_scale.y = scale_curve_y->interpolate(tv); + tex_scale.y = scale_curve_y->sample(tv); } else { tex_scale.y = 1.0; } if (scale_curve_z.is_valid()) { - tex_scale.z = scale_curve_z->interpolate(tv); + tex_scale.z = scale_curve_z->sample(tv); } else { tex_scale.z = 1.0; } } else { if (curve_parameters[PARAM_SCALE].is_valid()) { - float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv); tex_scale.x = tmp_scale; tex_scale.y = tmp_scale; tex_scale.z = tmp_scale; @@ -1043,7 +1041,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv); } real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand); @@ -1345,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_draw_order(DrawOrder(particles->get_draw_order())); set_mesh(particles->get_draw_pass_mesh(0)); - Ref<ParticlesMaterial> material = particles->get_process_material(); + Ref<ParticleProcessMaterial> material = particles->get_process_material(); if (material.is_null()) { return; } @@ -1366,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color_initial_ramp(gti->get_gradient()); } - set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); - set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y)); - set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z)); + set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y)); + set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z)); set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); set_emission_box_extents(material->get_emission_box_extents()); - Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); if (scale3D.is_valid()) { split_scale = true; scale_curve_x = scale3D->get_curve_x(); @@ -1384,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_gravity(material->get_gravity()); set_lifetime_randomness(material->get_lifetime_randomness()); -#define CONVERT_PARAM(m_param) \ - set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ - { \ - Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ - if (ctex.is_valid()) \ - set_param_curve(m_param, ctex->get_curve()); \ - } \ - set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); +#define CONVERT_PARAM(m_param) \ + set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \ + if (ctex.is_valid()) \ + set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index e26c301038..d84b0aedd2 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -198,7 +198,7 @@ private: protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: AABB get_aabb() const override; diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 0112f24e0c..460402ad1d 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -152,11 +152,10 @@ AABB Decal::get_aabb() const { return aabb; } -void Decal::_validate_property(PropertyInfo &property) const { - if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Decal::_validate_property(PropertyInfo &p_property) const { + if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - VisualInstance3D::_validate_property(property); } TypedArray<String> Decal::get_configuration_warnings() const { diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 38da4c14e3..1a7d55b108 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -62,7 +62,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: virtual TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp index 1b329143b6..cfee7028d4 100644 --- a/scene/3d/fog_volume.cpp +++ b/scene/3d/fog_volume.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "fog_volume.h" +#include "scene/resources/environment.h" /////////////////////////// @@ -45,12 +46,11 @@ void FogVolume::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material"); } -void FogVolume::_validate_property(PropertyInfo &property) const { - if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { - property.usage = PROPERTY_USAGE_NONE; +void FogVolume::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { + p_property.usage = PROPERTY_USAGE_NONE; return; } - VisualInstance3D::_validate_property(property); } void FogVolume::set_extents(const Vector3 &p_extents) { diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h index 556a92ad3f..fcdc1e2807 100644 --- a/scene/3d/fog_volume.h +++ b/scene/3d/fog_volume.h @@ -49,7 +49,7 @@ class FogVolume : public VisualInstance3D { protected: _FORCE_INLINE_ RID _get_volume() { return volume; } static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_extents(const Vector3 &p_extents); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 2ee126e161..bd63939d74 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -30,7 +30,7 @@ #include "gpu_particles_3d.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB GPUParticles3D::get_aabb() const { return AABB(); @@ -306,10 +306,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { if (process_material.is_null()) { warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { - const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); + const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr()); if (!anim_material_found && process && - (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || - process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { + (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || + process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } } @@ -376,16 +376,14 @@ AABB GPUParticles3D::capture_aabb() const { return RS::get_singleton()->particles_get_current_aabb(particles); } -void GPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("draw_pass_")) { - int index = property.name.get_slicec('_', 2).to_int() - 1; +void GPUParticles3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("draw_pass_")) { + int index = p_property.name.get_slicec('_', 2).to_int() - 1; if (index >= draw_passes.size()) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; return; } } - - GeometryInstance3D::_validate_property(property); } void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { @@ -587,7 +585,7 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length"); ADD_GROUP("Process Material", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Draw Passes", "draw_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes"); for (int i = 0; i < MAX_DRAW_PASSES; i++) { diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 0c745dd734..2ad9672474 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -94,7 +94,7 @@ private: protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: AABB get_aabb() const override; diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index b0509475a7..d5cab6728a 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -221,11 +221,11 @@ void Joint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "solver_priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_nodes_from_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); } Joint3D::Joint3D() { @@ -292,22 +292,6 @@ PinJoint3D::PinJoint3D() { /////////////////////////////////// -void HingeJoint3D::_set_upper_limit(real_t p_limit) { - set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit)); -} - -real_t HingeJoint3D::_get_upper_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_UPPER)); -} - -void HingeJoint3D::_set_lower_limit(real_t p_limit) { - set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit)); -} - -real_t HingeJoint3D::_get_lower_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_LOWER)); -} - void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param); @@ -315,17 +299,11 @@ void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag); ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag); - ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit); - ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit); - - ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit); - ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_UPPER); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); @@ -420,34 +398,10 @@ HingeJoint3D::HingeJoint3D() { ///////////////////////////////////////////////// -////////////////////////////////// - -void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular)); -} - -real_t SliderJoint3D::_get_upper_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER)); -} - -void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular)); -} - -real_t SliderJoint3D::_get_lower_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER)); -} - void SliderJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param); - ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular); - ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular); - - ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular); - ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS); @@ -460,8 +414,8 @@ void SliderJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING); @@ -562,34 +516,12 @@ SliderJoint3D::SliderJoint3D() { ////////////////////////////////// -void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) { - set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular)); -} - -real_t ConeTwistJoint3D::_get_swing_span() const { - return Math::rad2deg(get_param(PARAM_SWING_SPAN)); -} - -void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) { - set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular)); -} - -real_t ConeTwistJoint3D::_get_twist_span() const { - return Math::rad2deg(get_param(PARAM_TWIST_SPAN)); -} - void ConeTwistJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param); - ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span); - ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span); - - ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span); - ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_SWING_SPAN); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians"), "set_param", "get_param", PARAM_TWIST_SPAN); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS); @@ -620,8 +552,6 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const { void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { Transform3D gt = get_global_transform(); - //Vector3 cone_twistpos = gt.origin; - //Vector3 cone_twistdir = gt.basis.get_axis(2); Transform3D ainv = body_a->get_global_transform().affine_inverse(); @@ -652,73 +582,7 @@ ConeTwistJoint3D::ConeTwistJoint3D() { ///////////////////////////////////////////////////////////////////// -void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) { - set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) { - set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) { - set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) { - set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) { - set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) { - set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT)); -} - void Generic6DOFJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x); - - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y); - - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z); - ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x); ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x); @@ -794,8 +658,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_GROUP("Angular Limit", "angular_limit_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING); @@ -803,8 +667,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING); @@ -812,8 +676,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING); diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h index ea356ef3b7..cb967023e8 100644 --- a/scene/3d/joint_3d.h +++ b/scene/3d/joint_3d.h @@ -136,12 +136,6 @@ protected: virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); - void _set_upper_limit(real_t p_limit); - real_t _get_upper_limit() const; - - void _set_lower_limit(real_t p_limit); - real_t _get_lower_limit() const; - public: void set_param(Param p_param, real_t p_value); real_t get_param(Param p_param) const; @@ -188,12 +182,6 @@ public: }; protected: - void _set_upper_limit_angular(real_t p_limit_angular); - real_t _get_upper_limit_angular() const; - - void _set_lower_limit_angular(real_t p_limit_angular); - real_t _get_lower_limit_angular() const; - real_t params[PARAM_MAX]; virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); @@ -221,12 +209,6 @@ public: }; protected: - void _set_swing_span(real_t p_limit_angular); - real_t _get_swing_span() const; - - void _set_twist_span(real_t p_limit_angular); - real_t _get_twist_span() const; - real_t params[PARAM_MAX]; virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); @@ -281,24 +263,6 @@ public: }; protected: - void _set_angular_hi_limit_x(real_t p_limit_angular); - real_t _get_angular_hi_limit_x() const; - - void _set_angular_hi_limit_y(real_t p_limit_angular); - real_t _get_angular_hi_limit_y() const; - - void _set_angular_hi_limit_z(real_t p_limit_angular); - real_t _get_angular_hi_limit_z() const; - - void _set_angular_lo_limit_x(real_t p_limit_angular); - real_t _get_angular_lo_limit_x() const; - - void _set_angular_lo_limit_y(real_t p_limit_angular); - real_t _get_angular_lo_limit_y() const; - - void _set_angular_lo_limit_z(real_t p_limit_angular); - real_t _get_angular_lo_limit_z() const; - real_t params_x[PARAM_MAX]; bool flags_x[FLAG_MAX]; real_t params_y[PARAM_MAX]; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 712a37e745..d977874911 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -31,8 +31,10 @@ #include "label_3d.h" #include "core/core_string_names.h" +#include "scene/main/viewport.h" #include "scene/resources/theme.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment); @@ -162,9 +164,19 @@ void Label3D::_bind_methods() { BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); } -void Label3D::_validate_property(PropertyInfo &property) const { - if (property.name == "material_override" || property.name == "material_overlay") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Label3D::_validate_property(PropertyInfo &p_property) const { + if ( + p_property.name == "material_override" || + p_property.name == "material_overlay" || + p_property.name == "lod_bias" || + p_property.name == "gi_mode" || + p_property.name == "gi_lightmap_scale") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) { + // Alpha-blended materials can't cast shadows. + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -174,6 +186,14 @@ void Label3D::_notification(int p_what) { if (!pending_update) { _im_update(); } + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->connect("size_changed", callable_mp(this, &Label3D::_font_changed)); + } break; + case NOTIFICATION_EXIT_TREE: { + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed)); } break; case NOTIFICATION_TRANSLATION_CHANGED: { String new_text = tr(text); @@ -422,7 +442,7 @@ void Label3D::_shape() { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } - Array stt; + TypedArray<Vector2i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt); } else { @@ -466,8 +486,9 @@ void Label3D::_shape() { case TextServer::AUTOWRAP_OFF: break; } - PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); float max_line_w = 0.0; for (int i = 0; i < line_breaks.size(); i = i + 2) { RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); @@ -715,13 +736,13 @@ Ref<Font> Label3D::_get_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -734,11 +755,11 @@ Ref<Font> Label3D::_get_font_or_default() const { // Lastly, fall back on the items defined in the default Theme, if they exist. { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -749,7 +770,7 @@ Ref<Font> Label3D::_get_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -889,6 +910,7 @@ void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); + notify_property_list_changed(); } } @@ -927,7 +949,12 @@ Label3D::Label3D() { mesh = RenderingServer::get_singleton()->mesh_create(); + // Disable shadow casting by default to improve performance and avoid unintended visual artifacts. set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + + // Label3D can't contribute to GI in any way, so disable it to improve performance. + set_gi_mode(GI_MODE_DISABLED); + set_base(mesh); } diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index d4bfe743a6..3c9a758e6e 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -149,7 +149,7 @@ protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _im_update(); void _font_changed(); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 53c072c318..e51f06e083 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -28,6 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/config/project_settings.h" + #include "light_3d.h" void Light3D::set_param(Param p_param, real_t p_value) { @@ -122,7 +124,14 @@ uint32_t Light3D::get_cull_mask() const { void Light3D::set_color(const Color &p_color) { color = p_color; - RS::get_singleton()->light_set_color(light, p_color); + + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + Color combined = color.srgb_to_linear(); + combined *= correlated_color.srgb_to_linear(); + RS::get_singleton()->light_set_color(light, combined.linear_to_srgb()); + } else { + RS::get_singleton()->light_set_color(light, color); + } // The gizmo color depends on the light color, so update it. update_gizmos(); } @@ -149,7 +158,7 @@ AABB Light3D::get_aabb() const { } else if (type == RenderingServer::LIGHT_SPOT) { real_t len = param[PARAM_RANGE]; - real_t size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; + real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } @@ -181,6 +190,56 @@ void Light3D::owner_changed_notify() { _update_visibility(); } +// Temperature expressed in Kelvins. Valid range 1000 - 15000 +// First converts to CIE 1960 then to sRGB +// As explained in the Filament documentation: https://google.github.io/filament/Filament.md.html#lighting/directlighting/lightsparameterization +Color _color_from_temperature(float p_temperature) { + float T2 = p_temperature * p_temperature; + float u = (0.860117757f + 1.54118254e-4f * p_temperature + 1.28641212e-7f * T2) / + (1.0f + 8.42420235e-4f * p_temperature + 7.08145163e-7f * T2); + float v = (0.317398726f + 4.22806245e-5f * p_temperature + 4.20481691e-8f * T2) / + (1.0f - 2.89741816e-5f * p_temperature + 1.61456053e-7f * T2); + + // Convert to xyY space. + float d = 1.0f / (2.0f * u - 8.0f * v + 4.0f); + float x = 3.0f * u * d; + float y = 2.0f * v * d; + + // Convert to XYZ space + const float a = 1.0 / MAX(y, 1e-5f); + Vector3 xyz = Vector3(x * a, 1.0, (1.0f - x - y) * a); + + // Convert from XYZ to sRGB(linear) + Vector3 linear = Vector3(3.2404542f * xyz.x - 1.5371385f * xyz.y - 0.4985314f * xyz.z, + -0.9692660f * xyz.x + 1.8760108f * xyz.y + 0.0415560f * xyz.z, + 0.0556434f * xyz.x - 0.2040259f * xyz.y + 1.0572252f * xyz.z); + linear /= MAX(1e-5f, linear[linear.max_axis_index()]); + // Normalize, clamp, and convert to sRGB. + return Color(linear.x, linear.y, linear.z).clamp().linear_to_srgb(); +} + +void Light3D::set_temperature(const float p_temperature) { + temperature = p_temperature; + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + return; + } + correlated_color = _color_from_temperature(temperature); + + Color combined = color.srgb_to_linear() * correlated_color.srgb_to_linear(); + + RS::get_singleton()->light_set_color(light, combined.linear_to_srgb()); + // The gizmo color depends on the light color, so update it. + update_gizmos(); +} + +Color Light3D::get_correlated_color() const { + return correlated_color; +} + +float Light3D::get_temperature() const { + return temperature; +} + void Light3D::_update_visibility() { if (!is_inside_tree()) { return; @@ -223,21 +282,25 @@ bool Light3D::is_editor_only() const { return editor_only; } -void Light3D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Light3D::_validate_property(PropertyInfo &p_property) const { + if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { - // Angular distance is only used in DirectionalLight3D. - property.usage = PROPERTY_USAGE_NONE; + if (get_light_type() != RS::LIGHT_DIRECTIONAL && (p_property.name == "light_angular_distance" || p_property.name == "light_intensity_lux")) { + // Angular distance and Light Intensity Lux are only used in DirectionalLight3D. + p_property.usage = PROPERTY_USAGE_NONE; + } else if (get_light_type() == RS::LIGHT_DIRECTIONAL && p_property.name == "light_intensity_lumens") { + p_property.usage = PROPERTY_USAGE_NONE; } - if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (p_property.name == "light_intensity_lumens" || p_property.name == "light_intensity_lux" || p_property.name == "light_temperature")) { + p_property.usage = PROPERTY_USAGE_NONE; } - VisualInstance3D::_validate_property(property); + if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void Light3D::_bind_methods() { @@ -280,10 +343,18 @@ void Light3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector); ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector); + ClassDB::bind_method(D_METHOD("set_temperature", "temperature"), &Light3D::set_temperature); + ClassDB::bind_method(D_METHOD("get_temperature"), &Light3D::get_temperature); + ClassDB::bind_method(D_METHOD("get_correlated_color"), &Light3D::get_correlated_color); + ADD_GROUP("Light", "light_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lumens", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:lm"), "set_param", "get_param", PARAM_INTENSITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lux", PROPERTY_HINT_RANGE, "0,150000.0,0.01,or_greater,suffix:lx"), "set_param", "get_param", PARAM_INTENSITY); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "light_temperature", PROPERTY_HINT_RANGE, "1000,15000.0,1.0,suffix:k"), "set_temperature", "get_temperature"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_VOLUMETRIC_FOG_ENERGY); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE); @@ -298,7 +369,6 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_OPACITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BLUR); @@ -315,6 +385,7 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_ENERGY); BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY); + BIND_ENUM_CONSTANT(PARAM_VOLUMETRIC_FOG_ENERGY); BIND_ENUM_CONSTANT(PARAM_SPECULAR); BIND_ENUM_CONSTANT(PARAM_RANGE); BIND_ENUM_CONSTANT(PARAM_SIZE); @@ -331,8 +402,8 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY); BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR); - BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE); BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); + BIND_ENUM_CONSTANT(PARAM_INTENSITY); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(BAKE_DISABLED); @@ -365,6 +436,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_ENERGY, 1); set_param(PARAM_INDIRECT_ENERGY, 1); + set_param(PARAM_VOLUMETRIC_FOG_ENERGY, 1); set_param(PARAM_SPECULAR, 0.5); set_param(PARAM_RANGE, 5); set_param(PARAM_SIZE, 0); @@ -382,8 +454,10 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_BIAS, 0.03); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); - set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1); set_param(PARAM_SHADOW_FADE_START, 1); + // For OmniLight3D and SpotLight3D, specified in Lumens. + set_param(PARAM_INTENSITY, 1000.0); + set_temperature(6500.0); // Nearly white. set_disable_scale(true); } @@ -429,29 +503,27 @@ DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const { return sky_mode; } -void DirectionalLight3D::_validate_property(PropertyInfo &property) const { - if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) { +void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const { + if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits")) { // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. - property.usage = PROPERTY_USAGE_NO_EDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) { + if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3")) { // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. - property.usage = PROPERTY_USAGE_NO_EDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") { + if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular") { // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`). - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") { + if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length") { // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights. // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead. - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } - - Light3D::_validate_property(property); } void DirectionalLight3D::_bind_methods() { @@ -491,6 +563,7 @@ DirectionalLight3D::DirectionalLight3D() : set_param(PARAM_SHADOW_FADE_START, 0.8); // Increase the default shadow bias to better suit most scenes. set_param(PARAM_SHADOW_BIAS, 0.1); + set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun. set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; set_sky_mode(SKY_MODE_LIGHT_AND_SKY); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index ef003e133d..e43d6f0419 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -40,6 +40,7 @@ public: enum Param { PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY, PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY, + PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY, PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR, PARAM_RANGE = RS::LIGHT_PARAM_RANGE, PARAM_SIZE = RS::LIGHT_PARAM_SIZE, @@ -56,8 +57,8 @@ public: PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY, PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, - PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, + PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY, PARAM_MAX = RS::LIGHT_PARAM_MAX }; @@ -83,6 +84,8 @@ private: void _update_visibility(); BakeMode bake_mode = BAKE_DYNAMIC; Ref<Texture2D> projector; + Color correlated_color = Color(1.0, 1.0, 1.0); + float temperature = 6500.0; // bind helpers @@ -93,7 +96,7 @@ protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; Light3D(RenderingServer::LightType p_type); @@ -139,6 +142,10 @@ public: void set_projector(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_projector() const; + void set_temperature(const float p_temperature); + float get_temperature() const; + Color get_correlated_color() const; + virtual AABB get_aabb() const override; Light3D(); @@ -171,7 +178,7 @@ private: protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_shadow_mode(ShadowMode p_mode); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 6b6a2eff9e..41a537f7cb 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -30,10 +30,14 @@ #include "lightmap_gi.h" +#include "core/config/project_settings.h" #include "core/io/config_file.h" #include "core/math/delaunay_3d.h" #include "lightmap_probe.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/camera_attributes.h" +#include "scene/resources/environment.h" +#include "scene/resources/sky.h" void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { User user; @@ -207,7 +211,7 @@ bool LightmapGIData::is_using_spherical_harmonics() const { return uses_spherical_harmonics; } -void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { +void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) { if (p_points.size()) { int pc = p_points.size(); ERR_FAIL_COND(pc * 9 != p_point_sh.size()); @@ -221,6 +225,8 @@ void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, con RS::get_singleton()->lightmap_set_probe_bounds(lightmap, AABB()); RS::get_singleton()->lightmap_set_probe_interior(lightmap, false); } + RS::get_singleton()->lightmap_set_baked_exposure_normalization(lightmap, p_baked_exposure); + baked_exposure = p_baked_exposure; interior = p_interior; bounds = p_bounds; } @@ -249,6 +255,10 @@ bool LightmapGIData::is_interior() const { return interior; } +float LightmapGIData::get_baked_exposure() const { + return baked_exposure; +} + void LightmapGIData::_set_probe_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bounds")); ERR_FAIL_COND(!p_data.has("points")); @@ -256,7 +266,8 @@ void LightmapGIData::_set_probe_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bsp")); ERR_FAIL_COND(!p_data.has("sh")); ERR_FAIL_COND(!p_data.has("interior")); - set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]); + ERR_FAIL_COND(!p_data.has("baked_exposure")); + set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"], p_data["baked_exposure"]); } Dictionary LightmapGIData::_get_probe_data() const { @@ -267,6 +278,7 @@ Dictionary LightmapGIData::_get_probe_data() const { d["bsp"] = get_capture_bsp_tree(); d["sh"] = get_capture_sh(); d["interior"] = is_interior(); + d["baked_exposure"] = get_baked_exposure(); return d; } @@ -977,15 +989,21 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Transform3D xf = lights_found[i].xform; Color linear_color = light->get_color().srgb_to_linear(); + float energy = light->get_param(Light3D::PARAM_ENERGY); + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + energy *= light->get_param(Light3D::PARAM_INTENSITY); + linear_color *= light->get_correlated_color().srgb_to_linear(); + } + if (Object::cast_to<DirectionalLight3D>(light)) { DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light); - lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); + lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); } else if (Object::cast_to<OmniLight3D>(light)) { OmniLight3D *l = Object::cast_to<OmniLight3D>(light); - lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); + lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy * (1.0 / (Math_PI * 4.0)), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); } else if (Object::cast_to<SpotLight3D>(light)) { SpotLight3D *l = Object::cast_to<SpotLight3D>(light); - lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); + lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy * (1.0 / Math_PI), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR)); } } for (int i = 0; i < probes_found.size(); i++) { @@ -1040,7 +1058,12 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } } - Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud); + float exposure_normalization = 1.0; + if (camera_attributes.is_valid()) { + exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier(); + } + + Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization); if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES) { return BAKE_ERROR_MESHES_INVALID; @@ -1214,7 +1237,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */ - data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array); + data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization); /* Compute a BSP tree of the simplices, so it's easy to find the exact one */ } @@ -1410,17 +1433,24 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const { return gen_probes; } -void LightmapGI::_validate_property(PropertyInfo &property) const { - if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { - property.usage = PROPERTY_USAGE_NONE; +void LightmapGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + camera_attributes = p_camera_attributes; +} + +Ref<CameraAttributes> LightmapGI::get_camera_attributes() const { + return camera_attributes; +} + +void LightmapGI::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { + p_property.usage = PROPERTY_USAGE_NONE; } - VisualInstance3D::_validate_property(property); } void LightmapGI::_bind_methods() { @@ -1463,6 +1493,9 @@ void LightmapGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional); ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &LightmapGI::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &LightmapGI::get_camera_attributes); + // ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant())); ADD_GROUP("Tweaks", ""); @@ -1478,6 +1511,7 @@ void LightmapGI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "environment_custom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_environment_custom_color", "get_environment_custom_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "environment_custom_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_environment_custom_energy", "get_environment_custom_energy"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_GROUP("Gen Probes", "generate_probes_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes"); ADD_GROUP("Data", ""); diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 85150b833f..0062a4a093 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -36,6 +36,9 @@ #include "scene/3d/lightmapper.h" #include "scene/3d/visual_instance_3d.h" +class Sky; +class CameraAttributes; + class LightmapGIData : public Resource { GDCLASS(LightmapGIData, Resource); RES_BASE_EXTENSION("lmbake") @@ -47,6 +50,7 @@ class LightmapGIData : public Resource { RID lightmap; AABB bounds; + float baked_exposure = 1.0; struct User { NodePath path; @@ -83,8 +87,9 @@ public: bool is_using_spherical_harmonics() const; bool is_interior() const; + float get_baked_exposure() const; - void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree); + void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure); PackedVector3Array get_capture_points() const; PackedColorArray get_capture_sh() const; PackedInt32Array get_capture_tetrahedra() const; @@ -147,6 +152,7 @@ private: float environment_custom_energy = 1.0; bool directional = false; GenerateProbes gen_probes = GENERATE_PROBES_DISABLED; + Ref<CameraAttributes> camera_attributes; Ref<LightmapGIData> light_data; @@ -216,7 +222,7 @@ private: void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds); protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); void _notification(int p_what); @@ -260,6 +266,9 @@ public: void set_generate_probes(GenerateProbes p_generate_probes); GenerateProbes get_generate_probes() const; + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; + AABB get_aabb() const override; BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr); diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index 9b973fd6bc..5b5c6cf53a 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -180,7 +180,7 @@ public: virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0; virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0; virtual void add_probe(const Vector3 &p_position) = 0; - virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0; + virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0; virtual int get_bake_texture_count() const = 0; virtual Ref<Image> get_bake_texture(int p_index) const = 0; diff --git a/scene/3d/position_3d.cpp b/scene/3d/marker_3d.cpp index 7dc1b1ace0..3987172561 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/marker_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.cpp */ +/* marker_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "position_3d.h" +#include "marker_3d.h" -Position3D::Position3D() { +Marker3D::Marker3D() { } diff --git a/scene/3d/position_3d.h b/scene/3d/marker_3d.h index 5514399e6e..95caa101c5 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/marker_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.h */ +/* marker_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POSITION_3D_H -#define POSITION_3D_H +#ifndef MARKER_3D_H +#define MARKER_3D_H #include "scene/3d/node_3d.h" -class Position3D : public Node3D { - GDCLASS(Position3D, Node3D); +class Marker3D : public Node3D { + GDCLASS(Marker3D, Node3D); public: - Position3D(); + Marker3D(); }; -#endif // POSITION_3D_H +#endif // MARKER_3D_H diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 31993f898d..a76f4dd0d5 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -115,8 +115,8 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { if (mesh.is_valid()) { mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - _mesh_changed(); set_base(mesh->get_rid()); + _mesh_changed(); } else { blend_shape_tracks.clear(); blend_shape_properties.clear(); @@ -380,6 +380,13 @@ void MeshInstance3D::_mesh_changed() { } } + int surface_count = mesh->get_surface_count(); + for (int surface_index = 0; surface_index < surface_count; ++surface_index) { + if (surface_override_materials[surface_index].is_valid()) { + RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid()); + } + } + update_gizmos(); } diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 3752713d6a..34e84861a2 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -53,8 +53,8 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y); ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist); - ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist); + ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent3D::set_neighbor_distance); + ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent3D::get_neighbor_distance); ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors); ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors); @@ -101,7 +101,7 @@ void NavigationAgent3D::_bind_methods() { ADD_GROUP("Avoidance", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed"); @@ -179,7 +179,7 @@ void NavigationAgent3D::_notification(int p_what) { NavigationAgent3D::NavigationAgent3D() { agent = NavigationServer3D::get_singleton()->agent_create(); - set_neighbor_dist(50.0); + set_neighbor_distance(50.0); set_max_neighbors(10); set_time_horizon(5.0); set_radius(1.0); @@ -291,9 +291,9 @@ void NavigationAgent3D::set_ignore_y(bool p_ignore_y) { NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y); } -void NavigationAgent3D::set_neighbor_dist(real_t p_dist) { - neighbor_dist = p_dist; - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist); +void NavigationAgent3D::set_neighbor_distance(real_t p_distance) { + neighbor_distance = p_distance; + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent3D::set_max_neighbors(int p_count) { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index e05f0287f7..35c1b1175a 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -52,7 +52,7 @@ class NavigationAgent3D : public Node { real_t radius = 0.0; real_t navigation_height_offset = 0.0; bool ignore_y = false; - real_t neighbor_dist = 0.0; + real_t neighbor_distance = 0.0; int max_neighbors = 0; real_t time_horizon = 0.0; real_t max_speed = 0.0; @@ -122,9 +122,9 @@ public: return ignore_y; } - void set_neighbor_dist(real_t p_dist); - real_t get_neighbor_dist() const { - return neighbor_dist; + void set_neighbor_distance(real_t p_distance); + real_t get_neighbor_distance() const { + return neighbor_distance; } void set_max_neighbors(int p_count); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index c6eda1f9cd..953e52e591 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -133,7 +133,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { } if (Object::cast_to<StaticBody3D>(get_parent())) { - warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail")); } @@ -141,7 +141,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { } void NavigationObstacle3D::initialize_agent() { - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 0316fc37a8..7f6af668b6 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -45,7 +45,7 @@ class NavigationObstacle3D : public Node { protected: static void _bind_methods(); - void _validate_property(PropertyInfo &p_property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); public: diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 1de85d57a3..426a8c1684 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -561,8 +561,8 @@ void Node3D::clear_gizmos() { #endif } -Array Node3D::get_gizmos_bind() const { - Array ret; +TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const { + TypedArray<Node3DGizmo> ret; #ifdef TOOLS_ENABLED for (int i = 0; i < data.gizmos.size(); i++) { @@ -879,25 +879,25 @@ NodePath Node3D::get_visibility_parent() const { return visibility_parent_path; } -void Node3D::_validate_property(PropertyInfo &property) const { - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") { - property.usage = 0; +void Node3D::_validate_property(PropertyInfo &p_property) const { + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") { + p_property.usage = 0; } - if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") { - property.usage = 0; + if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") { + p_property.usage = 0; } - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") { - property.usage = 0; + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") { + p_property.usage = 0; } - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") { - property.usage = 0; + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") { + p_property.usage = 0; } - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") { - property.usage = 0; + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") { + p_property.usage = 0; } } -bool Node3D::property_can_revert(const String &p_name) { +bool Node3D::_property_can_revert(const StringName &p_name) const { if (p_name == "basis") { return true; } else if (p_name == "scale") { @@ -912,47 +912,48 @@ bool Node3D::property_can_revert(const String &p_name) { return false; } -Variant Node3D::property_get_revert(const String &p_name) { - Variant r_ret; +bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const { bool valid = false; if (p_name == "basis") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis(); + r_property = Transform3D(variant).get_basis(); } else { - r_ret = Basis(); + r_property = Basis(); } } else if (p_name == "scale") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_scale(); + r_property = Transform3D(variant).get_basis().get_scale(); } else { - return Vector3(1.0, 1.0, 1.0); + r_property = Vector3(1.0, 1.0, 1.0); } } else if (p_name == "quaternion") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); + r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); } else { - return Quaternion(); + r_property = Quaternion(); } } else if (p_name == "rotation") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); + r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); } else { - return Vector3(); + r_property = Vector3(); } } else if (p_name == "position") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid) { - r_ret = Transform3D(variant).get_origin(); + r_property = Transform3D(variant).get_origin(); } else { - return Vector3(); + r_property = Vector3(); } + } else { + return false; } - return r_ret; + return true; } void Node3D::_bind_methods() { @@ -1032,9 +1033,6 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global); - ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert); - ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert); - BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); @@ -1056,7 +1054,7 @@ void Node3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index b1e129798d..90c7bc89ef 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -155,10 +155,10 @@ protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; - bool property_can_revert(const String &p_name); - Variant property_get_revert(const String &p_name); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; public: enum { @@ -216,7 +216,7 @@ public: void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void clear_subgizmo_selection(); Vector<Ref<Node3DGizmo>> get_gizmos() const; - Array get_gizmos_bind() const; + TypedArray<Node3DGizmo> get_gizmos_bind() const; void add_gizmo(Ref<Node3DGizmo> p_gizmo); void remove_gizmo(Ref<Node3DGizmo> p_gizmo); void clear_gizmos(); diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 25226ad384..3d23206e6b 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -183,8 +183,8 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { return; } real_t bi = c->get_bake_interval(); - real_t o_next = offset + bi; - real_t o_prev = offset - bi; + real_t o_next = progress + bi; + real_t o_prev = progress - bi; if (loop) { o_next = Math::fposmod(o_next, bl); @@ -198,17 +198,17 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } } - Vector3 pos = c->interpolate_baked(offset, cubic); + Vector3 pos = c->sample_baked(progress, cubic); Transform3D t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used if (rotation_mode == ROTATION_ORIENTED) { - Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; + Vector3 forward = c->sample_baked(o_next, cubic) - pos; // Try with the previous position if (forward.length_squared() < CMP_EPSILON2) { - forward = pos - c->interpolate_baked(o_prev, cubic); + forward = pos - c->sample_baked(o_prev, cubic); } if (forward.length_squared() < CMP_EPSILON2) { @@ -217,10 +217,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { forward.normalize(); } - Vector3 up = c->interpolate_baked_up_vector(offset, true); + Vector3 up = c->sample_baked_up_vector(progress, true); - if (o_next < offset) { - Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); + if (o_next < progress) { + Vector3 up1 = c->sample_baked_up_vector(o_next, true); Vector3 axis = up.cross(up1); if (axis.length_squared() < CMP_EPSILON2) { @@ -247,12 +247,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { // for a discussion about why not Frenet frame. t.origin = pos; - if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. + if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. real_t sample_distance = bi * 0.01; - Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic); - Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic); - Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic); - Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic); + Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic); + Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic); + Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic); + Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic); Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized(); Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized(); @@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } // do the additional tilting - real_t tilt_angle = c->interpolate_baked_tilt(offset); + real_t tilt_angle = c->sample_baked_tilt(progress); Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { @@ -330,16 +330,15 @@ bool PathFollow3D::get_cubic_interpolation() const { return cubic; } -void PathFollow3D::_validate_property(PropertyInfo &property) const { - if (property.name == "offset") { +void PathFollow3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "offset") { real_t max = 10000; if (path && path->get_curve().is_valid()) { max = path->get_curve()->get_baked_length(); } - property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; + p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; } - Node3D::_validate_property(property); } TypedArray<String> PathFollow3D::get_configuration_warnings() const { @@ -360,8 +359,8 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const { } void PathFollow3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset); + ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress); + ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset); @@ -369,8 +368,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset); - ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset); - ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset); + ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio); + ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio); ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode); ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode); @@ -381,8 +380,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); @@ -396,22 +395,22 @@ void PathFollow3D::_bind_methods() { BIND_ENUM_CONSTANT(ROTATION_ORIENTED); } -void PathFollow3D::set_offset(real_t p_offset) { - ERR_FAIL_COND(!isfinite(p_offset)); - prev_offset = offset; - offset = p_offset; +void PathFollow3D::set_progress(real_t p_progress) { + ERR_FAIL_COND(!isfinite(p_progress)); + prev_offset = progress; + progress = p_progress; if (path) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); if (loop && path_length) { - offset = Math::fposmod(offset, path_length); - if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { - offset = path_length; + progress = Math::fposmod(progress, path_length); + if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { + progress = path_length; } } else { - offset = CLAMP(offset, 0, path_length); + progress = CLAMP(progress, 0, path_length); } } @@ -441,19 +440,19 @@ real_t PathFollow3D::get_v_offset() const { return v_offset; } -real_t PathFollow3D::get_offset() const { - return offset; +real_t PathFollow3D::get_progress() const { + return progress; } -void PathFollow3D::set_unit_offset(real_t p_unit_offset) { +void PathFollow3D::set_progress_ratio(real_t p_ratio) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - set_offset(p_unit_offset * path->get_curve()->get_baked_length()); + set_progress(p_ratio * path->get_curve()->get_baked_length()); } } -real_t PathFollow3D::get_unit_offset() const { +real_t PathFollow3D::get_progress_ratio() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - return get_offset() / path->get_curve()->get_baked_length(); + return get_progress() / path->get_curve()->get_baked_length(); } else { return 0; } diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index b4cc6db7e3..45fa2c8917 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -75,7 +75,7 @@ public: private: Path3D *path = nullptr; real_t prev_offset = 0.0; // Offset during the last _update_transform. - real_t offset = 0.0; + real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; @@ -85,14 +85,14 @@ private: void _update_transform(bool p_update_xyz_rot = true); protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); public: - void set_offset(real_t p_offset); - real_t get_offset() const; + void set_progress(real_t p_progress); + real_t get_progress() const; void set_h_offset(real_t p_h_offset); real_t get_h_offset() const; @@ -100,8 +100,8 @@ public: void set_v_offset(real_t p_v_offset); real_t get_v_offset() const; - void set_unit_offset(real_t p_unit_offset); - real_t get_unit_offset() const; + void set_progress_ratio(real_t p_ratio); + real_t get_progress_ratio() const; void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index cbdef02826..5534bc28f1 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -376,7 +376,7 @@ AnimatableBody3D::AnimatableBody3D() : PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { +void RigidBody3D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -399,7 +399,7 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) { +void RigidBody3D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -420,7 +420,7 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -439,8 +439,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p //E->value.rc=0; E->value.in_tree = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree).bind(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree).bind(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree).bind(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree).bind(objid)); if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } @@ -466,8 +466,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p if (E->value.shapes.is_empty()) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); if (in_tree) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); } @@ -481,19 +481,19 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p } } -struct _RigidDynamicBodyInOut { +struct _RigidBodyInOut { RID rid; ObjectID id; int shape = 0; int local_shape = 0; }; -void RigidDynamicBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - RigidDynamicBody3D *body = (RigidDynamicBody3D *)p_instance; +void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + RigidBody3D *body = (RigidBody3D *)p_instance; body->_body_state_changed(p_state); } -void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { +void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { set_ignore_transform_notification(true); set_global_transform(p_state->get_transform()); @@ -524,9 +524,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) } } - _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut)); - int toadd_count = 0; //state->get_contact_count(); - RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction)); + _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut)); + int toadd_count = 0; + RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction)); int toremove_count = 0; //put the ones to add @@ -537,8 +537,6 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) int local_shape = p_state->get_contact_local_shape(i); int shape = p_state->get_contact_collider_shape(i); - //bool found=false; - HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); if (!E) { toadd[toadd_count].rid = rid; @@ -592,7 +590,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) } } -void RigidDynamicBody3D::_notification(int p_what) { +void RigidBody3D::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -610,7 +608,7 @@ void RigidDynamicBody3D::_notification(int p_what) { #endif } -void RigidDynamicBody3D::_apply_body_mode() { +void RigidBody3D::_apply_body_mode() { if (freeze) { switch (freeze_mode) { case FREEZE_MODE_STATIC: { @@ -621,13 +619,13 @@ void RigidDynamicBody3D::_apply_body_mode() { } break; } } else if (lock_rotation) { - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR); + set_body_mode(PhysicsServer3D::BODY_MODE_RIGID_LINEAR); } else { - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer3D::BODY_MODE_RIGID); } } -void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { +void RigidBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { if (p_lock_rotation == lock_rotation) { return; } @@ -636,11 +634,11 @@ void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { _apply_body_mode(); } -bool RigidDynamicBody3D::is_lock_rotation_enabled() const { +bool RigidBody3D::is_lock_rotation_enabled() const { return lock_rotation; } -void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) { +void RigidBody3D::set_freeze_enabled(bool p_freeze) { if (p_freeze == freeze) { return; } @@ -649,11 +647,11 @@ void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) { _apply_body_mode(); } -bool RigidDynamicBody3D::is_freeze_enabled() const { +bool RigidBody3D::is_freeze_enabled() const { return freeze; } -void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { +void RigidBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { if (p_freeze_mode == freeze_mode) { return; } @@ -662,21 +660,21 @@ void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { _apply_body_mode(); } -RigidDynamicBody3D::FreezeMode RigidDynamicBody3D::get_freeze_mode() const { +RigidBody3D::FreezeMode RigidBody3D::get_freeze_mode() const { return freeze_mode; } -void RigidDynamicBody3D::set_mass(real_t p_mass) { +void RigidBody3D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass); } -real_t RigidDynamicBody3D::get_mass() const { +real_t RigidBody3D::get_mass() const { return mass; } -void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) { +void RigidBody3D::set_inertia(const Vector3 &p_inertia) { ERR_FAIL_COND(p_inertia.x < 0); ERR_FAIL_COND(p_inertia.y < 0); ERR_FAIL_COND(p_inertia.z < 0); @@ -685,11 +683,11 @@ void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); } -const Vector3 &RigidDynamicBody3D::get_inertia() const { +const Vector3 &RigidBody3D::get_inertia() const { return inertia; } -void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { +void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { if (center_of_mass_mode == p_mode) { return; } @@ -711,11 +709,11 @@ void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { } } -RigidDynamicBody3D::CenterOfMassMode RigidDynamicBody3D::get_center_of_mass_mode() const { +RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const { return center_of_mass_mode; } -void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { +void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { if (center_of_mass == p_center_of_mass) { return; } @@ -726,106 +724,106 @@ void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); } -const Vector3 &RigidDynamicBody3D::get_center_of_mass() const { +const Vector3 &RigidBody3D::get_center_of_mass() const { return center_of_mass; } -void RigidDynamicBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { +void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { - if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics))) { - physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics)); + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics)); } } physics_material_override = p_physics_material_override; if (physics_material_override.is_valid()) { - physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics)); + physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics)); } _reload_physics_characteristics(); } -Ref<PhysicsMaterial> RigidDynamicBody3D::get_physics_material_override() const { +Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const { return physics_material_override; } -void RigidDynamicBody3D::set_gravity_scale(real_t p_gravity_scale) { +void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) { gravity_scale = p_gravity_scale; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } -real_t RigidDynamicBody3D::get_gravity_scale() const { +real_t RigidBody3D::get_gravity_scale() const { return gravity_scale; } -void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) { +void RigidBody3D::set_linear_damp_mode(DampMode p_mode) { linear_damp_mode = p_mode; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); } -RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const { +RigidBody3D::DampMode RigidBody3D::get_linear_damp_mode() const { return linear_damp_mode; } -void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) { +void RigidBody3D::set_angular_damp_mode(DampMode p_mode) { angular_damp_mode = p_mode; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); } -RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const { +RigidBody3D::DampMode RigidBody3D::get_angular_damp_mode() const { return angular_damp_mode; } -void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) { +void RigidBody3D::set_linear_damp(real_t p_linear_damp) { ERR_FAIL_COND(p_linear_damp < 0.0); linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } -real_t RigidDynamicBody3D::get_linear_damp() const { +real_t RigidBody3D::get_linear_damp() const { return linear_damp; } -void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) { +void RigidBody3D::set_angular_damp(real_t p_angular_damp) { ERR_FAIL_COND(p_angular_damp < 0.0); angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } -real_t RigidDynamicBody3D::get_angular_damp() const { +real_t RigidBody3D::get_angular_damp() const { return angular_damp; } -void RigidDynamicBody3D::set_axis_velocity(const Vector3 &p_axis) { +void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) { Vector3 axis = p_axis.normalized(); linear_velocity -= axis * axis.dot(linear_velocity); linear_velocity += p_axis; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -void RigidDynamicBody3D::set_linear_velocity(const Vector3 &p_velocity) { +void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -Vector3 RigidDynamicBody3D::get_linear_velocity() const { +Vector3 RigidBody3D::get_linear_velocity() const { return linear_velocity; } -void RigidDynamicBody3D::set_angular_velocity(const Vector3 &p_velocity) { +void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } -Vector3 RigidDynamicBody3D::get_angular_velocity() const { +Vector3 RigidBody3D::get_angular_velocity() const { return angular_velocity; } -Basis RigidDynamicBody3D::get_inverse_inertia_tensor() const { +Basis RigidBody3D::get_inverse_inertia_tensor() const { return inverse_inertia_tensor; } -void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) { +void RigidBody3D::set_use_custom_integrator(bool p_enable) { if (custom_integrator == p_enable) { return; } @@ -834,102 +832,108 @@ void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) { PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } -bool RigidDynamicBody3D::is_using_custom_integrator() { +bool RigidBody3D::is_using_custom_integrator() { return custom_integrator; } -void RigidDynamicBody3D::set_sleeping(bool p_sleeping) { +void RigidBody3D::set_sleeping(bool p_sleeping) { sleeping = p_sleeping; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping); } -void RigidDynamicBody3D::set_can_sleep(bool p_active) { +void RigidBody3D::set_can_sleep(bool p_active) { can_sleep = p_active; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active); } -bool RigidDynamicBody3D::is_able_to_sleep() const { +bool RigidBody3D::is_able_to_sleep() const { return can_sleep; } -bool RigidDynamicBody3D::is_sleeping() const { +bool RigidBody3D::is_sleeping() const { return sleeping; } -void RigidDynamicBody3D::set_max_contacts_reported(int p_amount) { +void RigidBody3D::set_max_contacts_reported(int p_amount) { max_contacts_reported = p_amount; PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } -int RigidDynamicBody3D::get_max_contacts_reported() const { +int RigidBody3D::get_max_contacts_reported() const { return max_contacts_reported; } -void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) { +int RigidBody3D::get_contact_count() const { + PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid()); + ERR_FAIL_NULL_V(bs, 0); + return bs->get_contact_count(); +} + +void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } -void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { +void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) { +void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse); } -void RigidDynamicBody3D::apply_central_force(const Vector3 &p_force) { +void RigidBody3D::apply_central_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_apply_central_force(get_rid(), p_force); } -void RigidDynamicBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) { +void RigidBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_apply_force(get_rid(), p_force, p_position); } -void RigidDynamicBody3D::apply_torque(const Vector3 &p_torque) { +void RigidBody3D::apply_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_apply_torque(get_rid(), p_torque); } -void RigidDynamicBody3D::add_constant_central_force(const Vector3 &p_force) { +void RigidBody3D::add_constant_central_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_add_constant_central_force(get_rid(), p_force); } -void RigidDynamicBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) { +void RigidBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_add_constant_force(get_rid(), p_force, p_position); } -void RigidDynamicBody3D::add_constant_torque(const Vector3 &p_torque) { +void RigidBody3D::add_constant_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_add_constant_torque(get_rid(), p_torque); } -void RigidDynamicBody3D::set_constant_force(const Vector3 &p_force) { +void RigidBody3D::set_constant_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_set_constant_force(get_rid(), p_force); } -Vector3 RigidDynamicBody3D::get_constant_force() const { +Vector3 RigidBody3D::get_constant_force() const { return PhysicsServer3D::get_singleton()->body_get_constant_force(get_rid()); } -void RigidDynamicBody3D::set_constant_torque(const Vector3 &p_torque) { +void RigidBody3D::set_constant_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_set_constant_torque(get_rid(), p_torque); } -Vector3 RigidDynamicBody3D::get_constant_torque() const { +Vector3 RigidBody3D::get_constant_torque() const { return PhysicsServer3D::get_singleton()->body_get_constant_torque(get_rid()); } -void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) { +void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) { ccd = p_enable; PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable); } -bool RigidDynamicBody3D::is_using_continuous_collision_detection() const { +bool RigidBody3D::is_using_continuous_collision_detection() const { return ccd; } -void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { +void RigidBody3D::set_contact_monitor(bool p_enabled) { if (p_enabled == is_contact_monitor_enabled()) { return; } @@ -943,8 +947,8 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { Node *node = Object::cast_to<Node>(obj); if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); } } @@ -956,14 +960,14 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { } } -bool RigidDynamicBody3D::is_contact_monitor_enabled() const { +bool RigidBody3D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -Array RigidDynamicBody3D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); +TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const { + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>()); - Array ret; + TypedArray<Node3D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { @@ -978,105 +982,106 @@ Array RigidDynamicBody3D::get_colliding_bodies() const { return ret; } -TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const { +TypedArray<String> RigidBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); TypedArray<String> warnings = Node::get_configuration_warnings(); if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) { - warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void RigidDynamicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass); - ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass); +void RigidBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass); - ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody3D::set_inertia); - ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody3D::get_inertia); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia); - ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody3D::set_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody3D::get_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody3D::set_center_of_mass); - ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody3D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody3D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody3D::get_physics_material_override); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody3D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody3D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody3D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody3D::get_linear_velocity); - ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody3D::set_angular_velocity); - ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody3D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity); - ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidDynamicBody3D::get_inverse_inertia_tensor); + ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor); - ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale); - ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale); - ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode); - ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody3D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody3D::get_linear_damp_mode); - ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode); - ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody3D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody3D::get_angular_damp_mode); - ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp); - ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody3D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody3D::get_linear_damp); - ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody3D::set_angular_damp); - ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody3D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody3D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody3D::get_angular_damp); - ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported); - ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody3D::set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody3D::get_contact_count); - ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator); - ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody3D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody3D::is_using_custom_integrator); - ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody3D::set_contact_monitor); - ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody3D::is_contact_monitor_enabled); + ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody3D::set_contact_monitor); + ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody3D::is_contact_monitor_enabled); - ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidDynamicBody3D::set_use_continuous_collision_detection); - ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidDynamicBody3D::is_using_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody3D::set_use_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody3D::is_using_continuous_collision_detection); - ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity); - ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse); - ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3()); - ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3()); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse); - ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody3D::apply_central_force); - ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody3D::apply_force, Vector3()); - ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody3D::apply_torque); + ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody3D::apply_central_force); + ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody3D::apply_force, Vector3()); + ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody3D::apply_torque); - ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody3D::add_constant_central_force); - ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody3D::add_constant_force, Vector3()); - ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody3D::add_constant_torque); + ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody3D::add_constant_central_force); + ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody3D::add_constant_force, Vector3()); + ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody3D::add_constant_torque); - ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody3D::set_constant_force); - ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody3D::get_constant_force); + ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody3D::set_constant_force); + ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody3D::get_constant_force); - ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody3D::set_constant_torque); - ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody3D::get_constant_torque); + ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody3D::set_constant_torque); + ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody3D::get_constant_torque); - ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping); - ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping); + ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody3D::is_sleeping); - ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep); - ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep); - ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody3D::set_lock_rotation_enabled); - ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody3D::is_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody3D::set_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody3D::is_lock_rotation_enabled); - ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody3D::set_freeze_enabled); - ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody3D::is_freeze_enabled); + ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody3D::set_freeze_enabled); + ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody3D::is_freeze_enabled); - ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody3D::set_freeze_mode); - ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody3D::get_freeze_mode); + ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody3D::set_freeze_mode); + ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody3D::get_freeze_mode); - ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); @@ -1089,7 +1094,7 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); @@ -1124,27 +1129,26 @@ void RigidDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); } -void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { +void RigidBody3D::_validate_property(PropertyInfo &p_property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { - if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "center_of_mass") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - PhysicsBody3D::_validate_property(property); } -RigidDynamicBody3D::RigidDynamicBody3D() : - PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) { +RigidBody3D::RigidBody3D() : + PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -RigidDynamicBody3D::~RigidDynamicBody3D() { +RigidBody3D::~RigidBody3D() { if (contact_monitor) { memdelete(contact_monitor); } } -void RigidDynamicBody3D::_reload_physics_characteristics() { +void RigidBody3D::_reload_physics_characteristics() { if (physics_material_override.is_null()) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); @@ -1177,9 +1181,9 @@ bool CharacterBody3D::move_and_slide() { if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) { bool excluded = false; if (collision_state.floor) { - excluded = (moving_platform_floor_layers & platform_layer) == 0; + excluded = (platform_floor_layers & platform_layer) == 0; } else if (collision_state.wall) { - excluded = (moving_platform_wall_layers & platform_layer) == 0; + excluded = (platform_wall_layers & platform_layer) == 0; } if (!excluded) { //this approach makes sure there is less delay between the actual body velocity and the one we saved @@ -1231,10 +1235,10 @@ bool CharacterBody3D::move_and_slide() { // Compute real velocity. real_velocity = get_position_delta() / delta; - if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { + if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { // Add last platform velocity when just left a moving platform. if (!collision_state.floor && !collision_state.wall) { - if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } velocity += current_platform_velocity; @@ -1854,20 +1858,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody3D::get_moving_platform_floor_layers() const { - return moving_platform_floor_layers; +uint32_t CharacterBody3D::get_platform_floor_layers() const { + return platform_floor_layers; } -void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { - moving_platform_floor_layers = p_exclude_layers; +void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) { + platform_floor_layers = p_exclude_layers; } -uint32_t CharacterBody3D::get_moving_platform_wall_layers() const { - return moving_platform_wall_layers; +uint32_t CharacterBody3D::get_platform_wall_layers() const { + return platform_wall_layers; } -void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { - moving_platform_wall_layers = p_exclude_layers; +void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) { + platform_wall_layers = p_exclude_layers; } void CharacterBody3D::set_motion_mode(MotionMode p_mode) { @@ -1878,12 +1882,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const { return motion_mode; } -void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { - moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { + platform_on_leave = p_on_leave_apply_velocity; } -CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const { - return moving_platform_apply_velocity_on_leave; +CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const { + return platform_on_leave; } int CharacterBody3D::get_max_slides() const { @@ -1948,7 +1952,7 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity); - ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); + ClassDB::bind_method(D_METHOD("set_safe_margin", "margin"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled); @@ -1959,10 +1963,10 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); @@ -1976,8 +1980,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode); - ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave); - ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave); + ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); @@ -2002,33 +2006,36 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "suffix:m/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); + ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "moving_platform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); + + ADD_GROUP("Moving Platform", "platform_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); + + ADD_GROUP("Collision", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); } -void CharacterBody3D::_validate_property(PropertyInfo &property) const { +void CharacterBody3D::_validate_property(PropertyInfo &p_property) const { if (motion_mode == MOTION_MODE_FLOATING) { - if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - PhysicsBody3D::_validate_property(property); } CharacterBody3D::CharacterBody3D() : @@ -2277,13 +2284,13 @@ bool PhysicalBone3D::ConeJointData::_set(const StringName &p_name, const Variant } if ("joint_constraints/swing_span" == p_name) { - swing_span = Math::deg2rad(real_t(p_value)); + swing_span = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, swing_span); } } else if ("joint_constraints/twist_span" == p_name) { - twist_span = Math::deg2rad(real_t(p_value)); + twist_span = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN, twist_span); } @@ -2319,9 +2326,9 @@ bool PhysicalBone3D::ConeJointData::_get(const StringName &p_name, Variant &r_re } if ("joint_constraints/swing_span" == p_name) { - r_ret = Math::rad2deg(swing_span); + r_ret = Math::rad_to_deg(swing_span); } else if ("joint_constraints/twist_span" == p_name) { - r_ret = Math::rad2deg(twist_span); + r_ret = Math::rad_to_deg(twist_span); } else if ("joint_constraints/bias" == p_name) { r_ret = bias; } else if ("joint_constraints/softness" == p_name) { @@ -2357,13 +2364,13 @@ bool PhysicalBone3D::HingeJointData::_set(const StringName &p_name, const Varian } } else if ("joint_constraints/angular_limit_upper" == p_name) { - angular_limit_upper = Math::deg2rad(real_t(p_value)); + angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper); } } else if ("joint_constraints/angular_limit_lower" == p_name) { - angular_limit_lower = Math::deg2rad(real_t(p_value)); + angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower); } @@ -2401,9 +2408,9 @@ bool PhysicalBone3D::HingeJointData::_get(const StringName &p_name, Variant &r_r if ("joint_constraints/angular_limit_enabled" == p_name) { r_ret = angular_limit_enabled; } else if ("joint_constraints/angular_limit_upper" == p_name) { - r_ret = Math::rad2deg(angular_limit_upper); + r_ret = Math::rad_to_deg(angular_limit_upper); } else if ("joint_constraints/angular_limit_lower" == p_name) { - r_ret = Math::rad2deg(angular_limit_lower); + r_ret = Math::rad_to_deg(angular_limit_lower); } else if ("joint_constraints/angular_limit_bias" == p_name) { r_ret = angular_limit_bias; } else if ("joint_constraints/angular_limit_softness" == p_name) { @@ -2464,13 +2471,13 @@ bool PhysicalBone3D::SliderJointData::_set(const StringName &p_name, const Varia } } else if ("joint_constraints/angular_limit_upper" == p_name) { - angular_limit_upper = Math::deg2rad(real_t(p_value)); + angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper); } } else if ("joint_constraints/angular_limit_lower" == p_name) { - angular_limit_lower = Math::deg2rad(real_t(p_value)); + angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower); } @@ -2516,9 +2523,9 @@ bool PhysicalBone3D::SliderJointData::_get(const StringName &p_name, Variant &r_ } else if ("joint_constraints/linear_limit_damping" == p_name) { r_ret = linear_limit_damping; } else if ("joint_constraints/angular_limit_upper" == p_name) { - r_ret = Math::rad2deg(angular_limit_upper); + r_ret = Math::rad_to_deg(angular_limit_upper); } else if ("joint_constraints/angular_limit_lower" == p_name) { - r_ret = Math::rad2deg(angular_limit_lower); + r_ret = Math::rad_to_deg(angular_limit_lower); } else if ("joint_constraints/angular_limit_softness" == p_name) { r_ret = angular_limit_softness; } else if ("joint_constraints/angular_limit_restitution" == p_name) { @@ -2642,13 +2649,13 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia } } else if ("angular_limit_upper" == var_name) { - axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value)); + axis_data[axis].angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper); } } else if ("angular_limit_lower" == var_name) { - axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value)); + axis_data[axis].angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower); } @@ -2758,9 +2765,9 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_ } else if ("angular_limit_enabled" == var_name) { r_ret = axis_data[axis].angular_limit_enabled; } else if ("angular_limit_upper" == var_name) { - r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper); + r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_upper); } else if ("angular_limit_lower" == var_name) { - r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower); + r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_lower); } else if ("angular_limit_softness" == var_name) { r_ret = axis_data[axis].angular_limit_softness; } else if ("angular_restitution" == var_name) { @@ -3414,9 +3421,10 @@ void PhysicalBone3D::_start_physics_simulation() { return; } reset_to_rest_position(); - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer3D::BODY_MODE_RIGID); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); set_as_top_level(true); _internal_simulate_physics = true; @@ -3430,10 +3438,12 @@ void PhysicalBone3D::_stop_physics_simulation() { set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); } else { set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); } if (_internal_simulate_physics) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index b9baba4d96..184d8b00d0 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -129,8 +129,8 @@ private: bool is_sync_to_physics_enabled() const; }; -class RigidDynamicBody3D : public PhysicsBody3D { - GDCLASS(RigidDynamicBody3D, PhysicsBody3D); +class RigidBody3D : public PhysicsBody3D { + GDCLASS(RigidBody3D, PhysicsBody3D); public: enum FreezeMode { @@ -198,7 +198,7 @@ private: tagged = false; } }; - struct RigidDynamicBody3D_RemoveAction { + struct RigidBody3D_RemoveAction { RID rid; ObjectID body_id; ShapePair pair; @@ -226,7 +226,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) @@ -300,11 +300,12 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; + int get_contact_count() const; void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - Array get_colliding_bodies() const; + TypedArray<Node3D> get_colliding_bodies() const; void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); @@ -326,16 +327,16 @@ public: virtual TypedArray<String> get_configuration_warnings() const override; - RigidDynamicBody3D(); - ~RigidDynamicBody3D(); + RigidBody3D(); + ~RigidBody3D(); private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode); -VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode); -VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode); +VARIANT_ENUM_CAST(RigidBody3D::FreezeMode); +VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidBody3D::DampMode); class KinematicCollision3D; @@ -347,10 +348,10 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FLOATING, }; - enum MovingPlatformApplyVelocityOnLeave { - PLATFORM_VEL_ON_LEAVE_ALWAYS, - PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, - PLATFORM_VEL_ON_LEAVE_NEVER, + enum PlatformOnLeave { + PLATFORM_ON_LEAVE_ADD_VELOCITY, + PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, + PLATFORM_ON_LEAVE_DO_NOTHING, }; bool move_and_slide(); @@ -382,7 +383,7 @@ public: private: real_t margin = 0.001; MotionMode motion_mode = MOTION_MODE_GROUNDED; - MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; union CollisionState { uint32_t state = 0; struct { @@ -410,11 +411,11 @@ private: int platform_layer = 0; RID platform_rid; ObjectID platform_object_id; - uint32_t moving_platform_floor_layers = UINT32_MAX; - uint32_t moving_platform_wall_layers = 0; + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; real_t floor_snap_length = 0.1; - real_t floor_max_angle = Math::deg2rad((real_t)45.0); - real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); + real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); Vector3 up_direction = Vector3(0.0, 1.0, 0.0); Vector3 velocity; Vector3 floor_normal; @@ -456,17 +457,17 @@ private: real_t get_wall_min_slide_angle() const; void set_wall_min_slide_angle(real_t p_radians); - uint32_t get_moving_platform_floor_layers() const; - void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); - uint32_t get_moving_platform_wall_layers() const; - void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; - void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); - MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); @@ -483,11 +484,11 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; }; VARIANT_ENUM_CAST(CharacterBody3D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave); +VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave); class KinematicCollision3D : public RefCounted { GDCLASS(KinematicCollision3D, RefCounted); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2db5ab2d4e..a45ef52452 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -88,6 +88,10 @@ Object *RayCast3D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast3D::get_collider_rid() const { + return against_rid; +} + int RayCast3D::get_collider_shape() const { return against_shape; } @@ -224,12 +228,14 @@ void RayCast3D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } } @@ -302,6 +308,7 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index aa62f6927e..eb5c3ee90a 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -41,6 +41,7 @@ class RayCast3D : public Node3D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector3 collision_point; Vector3 collision_normal; @@ -113,6 +114,7 @@ public: void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 0a9d6cbbeb..bc3cc31963 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -178,13 +178,12 @@ AABB ReflectionProbe::get_aabb() const { return aabb; } -void ReflectionProbe::_validate_property(PropertyInfo &property) const { - if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") { +void ReflectionProbe::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "ambient_color" || p_property.name == "ambient_color_energy") { if (ambient_mode != AMBIENT_COLOR) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - VisualInstance3D::_validate_property(property); } void ReflectionProbe::_bind_methods() { diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index a161717ece..5a5a3fe0bb 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -67,7 +67,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_intensity(float p_intensity); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 4c38fccc8b..e04e1866db 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { } } -void Skeleton3D::_validate_property(PropertyInfo &property) const { - PackedStringArray split = property.name.split("/"); +void Skeleton3D::_validate_property(PropertyInfo &p_property) const { + PackedStringArray split = p_property.name.split("/"); if (split.size() == 3 && split[0] == "bones") { if (split[2] == "rest") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (is_show_rest_only()) { if (split[2] == "enabled") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "position") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "rotation") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "scale") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } else if (!is_bone_enabled(split[1].to_int())) { if (split[2] == "position") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "rotation") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "scale") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } } - - Node3D::_validate_property(property); } void Skeleton3D::_update_process_order() { @@ -317,9 +315,7 @@ void Skeleton3D::_notification(int p_what) { rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); } } -#ifdef TOOLS_ENABLED emit_signal(SceneStringNames::get_singleton()->pose_updated); -#endif // TOOLS_ENABLED } break; #ifndef _3D_DISABLED @@ -605,54 +601,25 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { int Skeleton3D::get_bone_parent(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, -1); - + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return bones[p_bone].parent; } -Vector<int> Skeleton3D::get_bone_children(int p_bone) { +Vector<int> Skeleton3D::get_bone_children(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>()); + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); + } return bones[p_bone].child_bones; } -void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones = p_children; - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::add_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones.push_back(p_child); - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::remove_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - - int child_idx = bones[p_bone].child_bones.find(p_child); - if (child_idx >= 0) { - bones.write[p_bone].child_bones.remove_at(child_idx); - } else { - WARN_PRINT("Cannot remove child bone: Child bone not found."); +Vector<int> Skeleton3D::get_parentless_bones() const { + if (process_order_dirty) { + const_cast<Skeleton3D *>(this)->_update_process_order(); } - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -Vector<int> Skeleton3D::get_parentless_bones() { - _update_process_order(); return parentless_bones; } @@ -762,6 +729,20 @@ Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const { return bones[p_bone].pose_scale; } +void Skeleton3D::reset_bone_pose(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + set_bone_pose_position(p_bone, bones[p_bone].rest.origin); + set_bone_pose_rotation(p_bone, bones[p_bone].rest.basis.get_rotation_quaternion()); + set_bone_pose_scale(p_bone, bones[p_bone].rest.basis.get_scale()); +} + +void Skeleton3D::reset_bone_poses() { + for (int i = 0; i < bones.size(); i++) { + reset_bone_pose(i); + } +} + Transform3D Skeleton3D::get_bone_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); @@ -1226,9 +1207,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children); - ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children); - ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child); - ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child); ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones); @@ -1252,6 +1230,9 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation); ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale); + ClassDB::bind_method(D_METHOD("reset_bone_pose", "bone_idx"), &Skeleton3D::reset_bone_pose); + ClassDB::bind_method(D_METHOD("reset_bone_poses"), &Skeleton3D::reset_bone_poses); + ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled); ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true)); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 8b69410a39..5e49dfa1f4 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -156,7 +156,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); @@ -191,11 +191,8 @@ public: void unparent_bone_and_rest(int p_bone); - Vector<int> get_bone_children(int p_bone); - void set_bone_children(int p_bone, Vector<int> p_children); - void add_bone_child(int p_bone, int p_child); - void remove_bone_child(int p_bone, int p_child); - Vector<int> get_parentless_bones(); + Vector<int> get_bone_children(int p_bone) const; + Vector<int> get_parentless_bones() const; int get_bone_count() const; @@ -227,6 +224,9 @@ public: Quaternion get_bone_pose_rotation(int p_bone) const; Vector3 get_bone_pose_scale(int p_bone) const; + void reset_bone_pose(int p_bone); + void reset_bone_poses(); + void clear_bones_global_pose_override(); Transform3D get_bone_global_pose_override(int p_bone) const; void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 2182c5ba11..f0534c8099 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -329,8 +329,8 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_ } } -void SkeletonIK3D::_validate_property(PropertyInfo &property) const { - if (property.name == "root_bone" || property.name == "tip_bone") { +void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "root_bone" || p_property.name == "tip_bone") { if (skeleton) { String names("--,"); for (int i = 0; i < skeleton->get_bone_count(); i++) { @@ -340,15 +340,13 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { names += skeleton->get_bone_name(i); } - property.hint = PROPERTY_HINT_ENUM; - property.hint_string = names; + p_property.hint = PROPERTY_HINT_ENUM; + p_property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; - property.hint_string = ""; + p_property.hint = PROPERTY_HINT_NONE; + p_property.hint_string = ""; } } - - Node::_validate_property(property); } void SkeletonIK3D::_bind_methods() { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 6ae86a2bf6..097df2c400 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -137,7 +137,7 @@ class SkeletonIK3D : public Node { FabrikInverseKinematic::Task *task = nullptr; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); virtual void _notification(int p_what); diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 15f050defb..47858b372c 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* soft_dynamic_body_3d.cpp */ +/* soft_body_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "soft_dynamic_body_3d.h" +#include "soft_body_3d.h" #include "scene/3d/physics_body_3d.h" -SoftDynamicBodyRenderingServerHandler::SoftDynamicBodyRenderingServerHandler() {} +SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} -void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { +void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { clear(); ERR_FAIL_COND(!p_mesh.is_valid()); @@ -56,7 +56,7 @@ void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { offset_normal = surface_offsets[RS::ARRAY_NORMAL]; } -void SoftDynamicBodyRenderingServerHandler::clear() { +void SoftBodyRenderingServerHandler::clear() { buffer.resize(0); stride = 0; offset_vertices = 0; @@ -66,57 +66,57 @@ void SoftDynamicBodyRenderingServerHandler::clear() { mesh = RID(); } -void SoftDynamicBodyRenderingServerHandler::open() { +void SoftBodyRenderingServerHandler::open() { write_buffer = buffer.ptrw(); } -void SoftDynamicBodyRenderingServerHandler::close() { +void SoftBodyRenderingServerHandler::close() { write_buffer = nullptr; } -void SoftDynamicBodyRenderingServerHandler::commit_changes() { +void SoftBodyRenderingServerHandler::commit_changes() { RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer); } -void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { +void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); } -void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { +void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { // Store normal vector in A2B10G10R10 format. Vector3 n; memcpy(&n, p_vector3, sizeof(Vector3)); n *= Vector3(0.5, 0.5, 0.5); n += Vector3(0.5, 0.5, 0.5); + Vector2 res = n.octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t)); } -void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { +void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb); } -SoftDynamicBody3D::PinnedPoint::PinnedPoint() { +SoftBody3D::PinnedPoint::PinnedPoint() { } -SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { +SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { point_index = obj_tocopy.point_index; spatial_attachment_path = obj_tocopy.spatial_attachment_path; spatial_attachment = obj_tocopy.spatial_attachment; offset = obj_tocopy.offset; } -void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +void SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; offset = obj.offset; } -void SoftDynamicBody3D::_update_pickable() { +void SoftBody3D::_update_pickable() { if (!is_inside_tree()) { return; } @@ -124,7 +124,7 @@ void SoftDynamicBody3D::_update_pickable() { PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable); } -bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) { +bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; String which = name.get_slicec('/', 0); @@ -141,7 +141,7 @@ bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) { return false; } -bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const { +bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; String which = name.get_slicec('/', 0); @@ -168,7 +168,7 @@ bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } -void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const { +void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { const int pinned_points_indices_size = pinned_points.size(); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points"))); @@ -181,7 +181,7 @@ void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indices) { +bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) { const int p_indices_size = p_indices.size(); { // Remove the pined points on physics server that will be removed by resize @@ -210,7 +210,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indic return true; } -bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { +bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { if (pinned_points.size() <= p_item) { return false; } @@ -229,7 +229,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const return true; } -bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { +bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { if (pinned_points.size() <= p_item) { return false; } @@ -248,7 +248,7 @@ bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_ return true; } -void SoftDynamicBody3D::_notification(int p_what) { +void SoftBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { if (Engine::get_singleton()->is_editor_hint()) { @@ -313,56 +313,56 @@ void SoftDynamicBody3D::_notification(int p_what) { } } -void SoftDynamicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftDynamicBody3D::get_physics_rid); +void SoftBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftDynamicBody3D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftDynamicBody3D::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftDynamicBody3D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftDynamicBody3D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer); - ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_mask_value); - ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftDynamicBody3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value); - ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_layer_value); - ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftDynamicBody3D::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value); - ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftDynamicBody3D::set_parent_collision_ignore); - ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftDynamicBody3D::get_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore); - ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftDynamicBody3D::set_disable_mode); - ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftDynamicBody3D::get_disable_mode); + ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode); + ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode); - ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftDynamicBody3D::get_collision_exceptions); - ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftDynamicBody3D::add_collision_exception_with); - ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftDynamicBody3D::remove_collision_exception_with); + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions); + ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with); + ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with); - ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftDynamicBody3D::set_simulation_precision); - ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftDynamicBody3D::get_simulation_precision); + ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision); + ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision); - ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftDynamicBody3D::set_total_mass); - ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftDynamicBody3D::get_total_mass); + ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass); + ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass); - ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftDynamicBody3D::set_linear_stiffness); - ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftDynamicBody3D::get_linear_stiffness); + ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); + ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftDynamicBody3D::set_pressure_coefficient); - ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftDynamicBody3D::get_pressure_coefficient); + ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); + ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftDynamicBody3D::set_damping_coefficient); - ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftDynamicBody3D::get_damping_coefficient); + ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); + ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); - ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftDynamicBody3D::set_drag_coefficient); - ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftDynamicBody3D::get_drag_coefficient); + ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient); + ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient); - ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftDynamicBody3D::get_point_transform); + ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform); - ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftDynamicBody3D::pin_point, DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftDynamicBody3D::is_point_pinned); + ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned); - ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftDynamicBody3D::set_ray_pickable); - ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftDynamicBody3D::is_ray_pickable); + ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable); + ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); @@ -384,7 +384,7 @@ void SoftDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } -TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { +TypedArray<String> SoftBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (mesh.is_null()) { @@ -393,13 +393,13 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) { - warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void SoftDynamicBody3D::_update_physics_server() { +void SoftBody3D::_update_physics_server() { if (!simulation_started) { return; } @@ -415,7 +415,7 @@ void SoftDynamicBody3D::_update_physics_server() { } } -void SoftDynamicBody3D::_draw_soft_mesh() { +void SoftBody3D::_draw_soft_mesh() { if (mesh.is_null()) { return; } @@ -445,7 +445,7 @@ void SoftDynamicBody3D::_draw_soft_mesh() { rendering_server_handler->commit_changes(); } -void SoftDynamicBody3D::_prepare_physics_server() { +void SoftBody3D::_prepare_physics_server() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { if (mesh.is_valid()) { @@ -465,22 +465,22 @@ void SoftDynamicBody3D::_prepare_physics_server() { mesh_rid = mesh->get_rid(); } PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); - RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); + RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); - if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) { - RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); + if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) { + RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); } } } -void SoftDynamicBody3D::_become_mesh_owner() { +void SoftBody3D::_become_mesh_owner() { Vector<Ref<Material>> copy_materials; copy_materials.append_array(surface_override_materials); ERR_FAIL_COND(!mesh->get_surface_count()); - // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody + // Get current mesh array and create new mesh array with necessary flag for SoftBody Array surface_arrays = mesh->surface_get_arrays(0); Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); Dictionary surface_lods = mesh->surface_get_lods(0); @@ -502,25 +502,25 @@ void SoftDynamicBody3D::_become_mesh_owner() { owned_mesh = soft_mesh->get_rid(); } -void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) { +void SoftBody3D::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask); } -uint32_t SoftDynamicBody3D::get_collision_mask() const { +uint32_t SoftBody3D::get_collision_mask() const { return collision_mask; } -void SoftDynamicBody3D::set_collision_layer(uint32_t p_layer) { +void SoftBody3D::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer); } -uint32_t SoftDynamicBody3D::get_collision_layer() const { +uint32_t SoftBody3D::get_collision_layer() const { return collision_layer; } -void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { +void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t collision_layer = get_collision_layer(); @@ -532,13 +532,13 @@ void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_val set_collision_layer(collision_layer); } -bool SoftDynamicBody3D::get_collision_layer_value(int p_layer_number) const { +bool SoftBody3D::get_collision_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_layer() & (1 << (p_layer_number - 1)); } -void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { +void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); @@ -550,13 +550,13 @@ void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_valu set_collision_mask(mask); } -bool SoftDynamicBody3D::get_collision_mask_value(int p_layer_number) const { +bool SoftBody3D::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } -void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { +void SoftBody3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; } @@ -568,33 +568,33 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { } } -SoftDynamicBody3D::DisableMode SoftDynamicBody3D::get_disable_mode() const { +SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const { return disable_mode; } -void SoftDynamicBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { +void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { parent_collision_ignore = p_parent_collision_ignore; } -const NodePath &SoftDynamicBody3D::get_parent_collision_ignore() const { +const NodePath &SoftBody3D::get_parent_collision_ignore() const { return parent_collision_ignore; } -void SoftDynamicBody3D::set_pinned_points_indices(Vector<SoftDynamicBody3D::PinnedPoint> p_pinned_points_indices) { +void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) { pinned_points = p_pinned_points_indices; for (int i = pinned_points.size() - 1; 0 <= i; --i) { pin_point(p_pinned_points_indices[i].point_index, true); } } -Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indices() { +Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() { return pinned_points; } -Array SoftDynamicBody3D::get_collision_exceptions() { +TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); - Array ret; + TypedArray<PhysicsBody3D> ret; for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); @@ -604,77 +604,77 @@ Array SoftDynamicBody3D::get_collision_exceptions() { return ret; } -void SoftDynamicBody3D::add_collision_exception_with(Node *p_node) { +void SoftBody3D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid()); } -void SoftDynamicBody3D::remove_collision_exception_with(Node *p_node) { +void SoftBody3D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid()); } -int SoftDynamicBody3D::get_simulation_precision() { +int SoftBody3D::get_simulation_precision() { return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid); } -void SoftDynamicBody3D::set_simulation_precision(int p_simulation_precision) { +void SoftBody3D::set_simulation_precision(int p_simulation_precision) { PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision); } -real_t SoftDynamicBody3D::get_total_mass() { +real_t SoftBody3D::get_total_mass() { return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid); } -void SoftDynamicBody3D::set_total_mass(real_t p_total_mass) { +void SoftBody3D::set_total_mass(real_t p_total_mass) { PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass); } -void SoftDynamicBody3D::set_linear_stiffness(real_t p_linear_stiffness) { +void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) { PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness); } -real_t SoftDynamicBody3D::get_linear_stiffness() { +real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -real_t SoftDynamicBody3D::get_pressure_coefficient() { +real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftDynamicBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { +void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } -real_t SoftDynamicBody3D::get_damping_coefficient() { +real_t SoftBody3D::get_damping_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid); } -void SoftDynamicBody3D::set_damping_coefficient(real_t p_damping_coefficient) { +void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient); } -real_t SoftDynamicBody3D::get_drag_coefficient() { +real_t SoftBody3D::get_drag_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid); } -void SoftDynamicBody3D::set_drag_coefficient(real_t p_drag_coefficient) { +void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient); } -Vector3 SoftDynamicBody3D::get_point_transform(int p_point_index) { +Vector3 SoftBody3D::get_point_transform(int p_point_index) { return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index); } -void SoftDynamicBody3D::pin_point_toggle(int p_point_index) { +void SoftBody3D::pin_point_toggle(int p_point_index) { pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index))); } -void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { +void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { _pin_point_on_physics_server(p_point_index, pin); if (pin) { _add_pinned_point(p_point_index, p_spatial_attachment_path); @@ -683,35 +683,35 @@ void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p } } -bool SoftDynamicBody3D::is_point_pinned(int p_point_index) const { +bool SoftBody3D::is_point_pinned(int p_point_index) const { return -1 != _has_pinned_point(p_point_index); } -void SoftDynamicBody3D::set_ray_pickable(bool p_ray_pickable) { +void SoftBody3D::set_ray_pickable(bool p_ray_pickable) { ray_pickable = p_ray_pickable; _update_pickable(); } -bool SoftDynamicBody3D::is_ray_pickable() const { +bool SoftBody3D::is_ray_pickable() const { return ray_pickable; } -SoftDynamicBody3D::SoftDynamicBody3D() : +SoftBody3D::SoftBody3D() : physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) { - rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler); + rendering_server_handler = memnew(SoftBodyRenderingServerHandler); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); } -SoftDynamicBody3D::~SoftDynamicBody3D() { +SoftBody3D::~SoftBody3D() { memdelete(rendering_server_handler); PhysicsServer3D::get_singleton()->free(physics_rid); } -void SoftDynamicBody3D::_make_cache_dirty() { +void SoftBody3D::_make_cache_dirty() { pinned_points_cache_dirty = true; } -void SoftDynamicBody3D::_update_cache_pin_points_datas() { +void SoftBody3D::_update_cache_pin_points_datas() { if (!pinned_points_cache_dirty) { return; } @@ -724,17 +724,17 @@ void SoftDynamicBody3D::_update_cache_pin_points_datas() { w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path)); } if (!w[i].spatial_attachment) { - ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftDynamicBody3D!"); + ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!"); } } } -void SoftDynamicBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { +void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin); } -void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { - SoftDynamicBody3D::PinnedPoint *pinned_point; +void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { + SoftBody3D::PinnedPoint *pinned_point; if (-1 == _get_pinned_point(p_point_index, pinned_point)) { // Create new PinnedPoint pp; @@ -759,7 +759,7 @@ void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_s } } -void SoftDynamicBody3D::_reset_points_offsets() { +void SoftBody3D::_reset_points_offsets() { if (!Engine::get_singleton()->is_editor_hint()) { return; } @@ -781,25 +781,25 @@ void SoftDynamicBody3D::_reset_points_offsets() { } } -void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) { +void SoftBody3D::_remove_pinned_point(int p_point_index) { const int id(_has_pinned_point(p_point_index)); if (-1 != id) { pinned_points.remove_at(id); } } -int SoftDynamicBody3D::_get_pinned_point(int p_point_index, SoftDynamicBody3D::PinnedPoint *&r_point) const { +int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const { const int id = _has_pinned_point(p_point_index); if (-1 == id) { r_point = nullptr; return -1; } else { - r_point = const_cast<SoftDynamicBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); + r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); return id; } } -int SoftDynamicBody3D::_has_pinned_point(int p_point_index) const { +int SoftBody3D::_has_pinned_point(int p_point_index) const { const PinnedPoint *r = pinned_points.ptr(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (p_point_index == r[i].point_index) { diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_body_3d.h index 04f3365f72..40f3d6f1f4 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* soft_dynamic_body_3d.h */ +/* soft_body_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SOFT_DYNAMIC_BODY_3D_H -#define SOFT_DYNAMIC_BODY_3D_H +#ifndef SOFT_BODY_3D_H +#define SOFT_BODY_3D_H #include "scene/3d/mesh_instance_3d.h" #include "servers/physics_server_3d.h" -class SoftDynamicBody3D; +class PhysicsBody3D; +class SoftBody3D; -class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { - friend class SoftDynamicBody3D; +class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { + friend class SoftBody3D; RID mesh; int surface = 0; @@ -49,7 +50,7 @@ class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingSer uint8_t *write_buffer = nullptr; private: - SoftDynamicBodyRenderingServerHandler(); + SoftBodyRenderingServerHandler(); bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; } void prepare(RID p_mesh_rid, int p_surface); void clear(); @@ -63,8 +64,8 @@ public: void set_aabb(const AABB &p_aabb) override; }; -class SoftDynamicBody3D : public MeshInstance3D { - GDCLASS(SoftDynamicBody3D, MeshInstance3D); +class SoftBody3D : public MeshInstance3D { + GDCLASS(SoftBody3D, MeshInstance3D); public: enum DisableMode { @@ -84,7 +85,7 @@ public: }; private: - SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr; + SoftBodyRenderingServerHandler *rendering_server_handler = nullptr; RID physics_rid; @@ -168,7 +169,7 @@ public: void set_drag_coefficient(real_t p_drag_coefficient); real_t get_drag_coefficient(); - Array get_collision_exceptions(); + TypedArray<PhysicsBody3D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); void remove_collision_exception_with(Node *p_node); @@ -181,8 +182,8 @@ public: void set_ray_pickable(bool p_ray_pickable); bool is_ray_pickable() const; - SoftDynamicBody3D(); - ~SoftDynamicBody3D(); + SoftBody3D(); + ~SoftBody3D(); private: void _make_cache_dirty(); @@ -197,6 +198,6 @@ private: int _has_pinned_point(int p_point_index) const; }; -VARIANT_ENUM_CAST(SoftDynamicBody3D::DisableMode); +VARIANT_ENUM_CAST(SoftBody3D::DisableMode); -#endif // SOFT_DYNAMIC_BODY_3D_H +#endif // SOFT_BODY_3D_H diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index ef2b9e1ce5..669c3eb7fd 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -562,23 +562,21 @@ void Sprite3D::_draw() { { Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + Vector2 res = n.octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; v_normal = value; } uint32_t v_tangent; { Plane t = tangent; + Vector2 res = t.normal.octahedron_tangent_encode(t.d); uint32_t value = 0; - value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (t.d > 0) { - value |= 3UL << 30; - } + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; + v_tangent = value; } @@ -751,18 +749,16 @@ Rect2 Sprite3D::get_item_rect() const { return Rect2(ofs, s); } -void Sprite3D::_validate_property(PropertyInfo &property) const { - if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; - property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; +void Sprite3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "frame") { + p_property.hint = PROPERTY_HINT_RANGE; + p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (property.name == "frame_coords") { - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + if (p_property.name == "frame_coords") { + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - - SpriteBase3D::_validate_property(property); } void Sprite3D::_bind_methods() { @@ -929,23 +925,20 @@ void AnimatedSprite3D::_draw() { { Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + Vector2 res = n.octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; v_normal = value; } uint32_t v_tangent; { Plane t = tangent; + Vector2 res = t.normal.octahedron_tangent_encode(t.d); uint32_t value = 0; - value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (t.d > 0) { - value |= 3UL << 30; - } + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; v_tangent = value; } @@ -1000,50 +993,51 @@ void AnimatedSprite3D::_draw() { } } -void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { +void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } - if (property.name == "animation") { - property.hint = PROPERTY_HINT_ENUM; + if (p_property.name == "animation") { + p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; frames->get_animation_list(&names); names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { - property.hint_string += ","; + for (const StringName &E : names) { + if (!is_first_element) { + p_property.hint_string += ","; + } else { + is_first_element = false; } - property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } if (!current_found) { - if (property.hint_string.is_empty()) { - property.hint_string = String(animation); + if (p_property.hint_string.is_empty()) { + p_property.hint_string = String(animation); } else { - property.hint_string = String(animation) + "," + property.hint_string; + p_property.hint_string = String(animation) + "," + p_property.hint_string; } } } - if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; + if (p_property.name == "frame") { + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { - property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; + p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; } else { // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`. - property.hint_string = "0,0,1"; + p_property.hint_string = "0,0,1"; } - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - - SpriteBase3D::_validate_property(property); } void AnimatedSprite3D::_notification(int p_what) { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 6ac85a7bbc..03688cf787 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -174,7 +174,7 @@ protected: virtual void _draw() override; static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_texture(const Ref<Texture2D> &p_texture); @@ -229,7 +229,7 @@ protected: virtual void _draw() override; static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 42ed52c9f2..d61b49eaa7 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -807,7 +807,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { - RigidDynamicBody3D::_body_state_changed(p_state); + RigidBody3D::_body_state_changed(p_state); real_t step = p_state->get_step(); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 2f3a37af2a..5c4f4beaea 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -152,8 +152,8 @@ public: VehicleWheel3D(); }; -class VehicleBody3D : public RigidDynamicBody3D { - GDCLASS(VehicleBody3D, RigidDynamicBody3D); +class VehicleBody3D : public RigidBody3D { + GDCLASS(VehicleBody3D, RigidBody3D); real_t engine_force = 0.0; real_t brake = 0.0; diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h index 6b27cdffc2..d3b92ab766 100644 --- a/scene/3d/velocity_tracker_3d.h +++ b/scene/3d/velocity_tracker_3d.h @@ -34,8 +34,6 @@ #include "scene/3d/node_3d.h" class VelocityTracker3D : public RefCounted { - GDCLASS(VelocityTracker3D, RefCounted); - struct PositionHistory { uint64_t frame = 0; Vector3 position; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index ae231026a7..c97af087bf 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -30,8 +30,10 @@ #include "voxel_gi.h" +#include "core/core_string_names.h" #include "mesh_instance_3d.h" #include "multimesh_instance_3d.h" +#include "scene/resources/camera_attributes.h" #include "voxelizer.h" void VoxelGIData::_set_data(const Dictionary &p_data) { @@ -281,6 +283,14 @@ Vector3 VoxelGI::get_extents() const { return extents; } +void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + camera_attributes = p_camera_attributes; +} + +Ref<CameraAttributes> VoxelGI::get_camera_attributes() const { + return camera_attributes; +} + void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { @@ -370,9 +380,14 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { p_from_node = p_from_node ? p_from_node : get_parent(); ERR_FAIL_NULL(p_from_node); + float exposure_normalization = 1.0; + if (camera_attributes.is_valid()) { + exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier(); + } + Voxelizer baker; - baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0)); + baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization); List<PlotMesh> mesh_list; @@ -428,6 +443,8 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { Vector<uint8_t> df = baker.get_sdf_3d_image(); + RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), exposure_normalization); + probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); set_probe_data(probe_data); @@ -472,12 +489,16 @@ void VoxelGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes); + ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake); ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); BIND_ENUM_CONSTANT(SUBDIV_64); diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h index 6d173dea87..b31ae4cd95 100644 --- a/scene/3d/voxel_gi.h +++ b/scene/3d/voxel_gi.h @@ -33,6 +33,8 @@ #include "scene/3d/visual_instance_3d.h" +class CameraAttributes; + class VoxelGIData : public Resource { GDCLASS(VoxelGIData, Resource); @@ -117,6 +119,7 @@ private: Subdiv subdiv = SUBDIV_128; Vector3 extents = Vector3(10, 10, 10); + Ref<CameraAttributes> camera_attributes; struct PlotMesh { Ref<Material> override_material; @@ -144,6 +147,10 @@ public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; + + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; + Vector3i get_estimated_cell_size() const; void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false); diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 9380d1cf32..6daa9e0aec 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -30,6 +30,8 @@ #include "voxelizer.h" +#include "core/config/project_settings.h" + static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { if (p_pos.is_equal_approx(p_vtx[0])) { r_uv = p_uv[0]; @@ -348,7 +350,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); Color emission_col = mat->get_emission(); - float emission_energy = mat->get_emission_energy(); + float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + emission_energy *= mat->get_emission_intensity(); + } Ref<Image> img_emission; @@ -608,10 +613,11 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { } } -void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { +void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization) { sorted = false; original_bounds = p_bounds; cell_subdiv = p_subdiv; + exposure_normalization = p_exposure_normalization; bake_cells.resize(1); material_cache.clear(); diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 68bce768b7..f5bb9af107 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -87,6 +87,7 @@ private: }; HashMap<Ref<Material>, MaterialCache> material_cache; + float exposure_normalization = 1.0; AABB original_bounds; AABB po2_bounds; int axis_cell_size[3] = {}; @@ -111,7 +112,7 @@ private: void _sort(); public: - void begin_bake(int p_subdiv, const AABB &p_bounds); + void begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization); void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material); void end_bake(); diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index fe9d9ae4dd..ae7d79e8b0 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -42,9 +42,9 @@ void WorldEnvironment::_notification(int p_what) { _update_current_environment(); } - if (camera_effects.is_valid()) { - add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); - _update_current_camera_effects(); + if (camera_attributes.is_valid()) { + add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_camera_attributes(); } } break; @@ -55,9 +55,9 @@ void WorldEnvironment::_notification(int p_what) { _update_current_environment(); } - if (camera_effects.is_valid()) { - remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); - _update_current_camera_effects(); + if (camera_attributes.is_valid()) { + remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_camera_attributes(); } } break; } @@ -74,15 +74,15 @@ void WorldEnvironment::_update_current_environment() { get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } -void WorldEnvironment::_update_current_camera_effects() { - WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); +void WorldEnvironment::_update_current_camera_attributes() { + WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); if (first) { - get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects); + get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes); } else { - get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); + get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>()); } - get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); + get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { @@ -110,36 +110,36 @@ Ref<Environment> WorldEnvironment::get_environment() const { return environment; } -void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - if (camera_effects == p_camera_effects) { +void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + if (camera_attributes == p_camera_attributes) { return; } - if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { - remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) { + remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } - camera_effects = p_camera_effects; - if (is_inside_tree() && camera_effects.is_valid()) { - add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + camera_attributes = p_camera_attributes; + if (is_inside_tree() && camera_attributes.is_valid()) { + add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (is_inside_tree()) { - _update_current_camera_effects(); + _update_current_camera_attributes(); } else { update_configuration_warnings(); } } -Ref<CameraEffects> WorldEnvironment::get_camera_effects() const { - return camera_effects; +Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const { + return camera_attributes; } TypedArray<String> WorldEnvironment::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); - if (!environment.is_valid() && !camera_effects.is_valid()) { - warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both.")); + if (!environment.is_valid() && !camera_attributes.is_valid()) { + warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both.")); } if (!is_inside_tree()) { @@ -150,7 +150,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const { warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes).")); } - if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) { + if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) { warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); } @@ -162,9 +162,9 @@ void WorldEnvironment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); - ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects); - ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); } WorldEnvironment::WorldEnvironment() { diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index 9955aa72a8..07f243c750 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -32,17 +32,17 @@ #define WORLD_ENVIRONMENT_H #include "scene/main/node.h" -#include "scene/resources/camera_effects.h" +#include "scene/resources/camera_attributes.h" #include "scene/resources/environment.h" class WorldEnvironment : public Node { GDCLASS(WorldEnvironment, Node); Ref<Environment> environment; - Ref<CameraEffects> camera_effects; + Ref<CameraAttributes> camera_attributes; void _update_current_environment(); - void _update_current_camera_effects(); + void _update_current_camera_attributes(); protected: void _notification(int p_what); @@ -52,8 +52,8 @@ public: void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; - void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); - Ref<CameraEffects> get_camera_effects() const; + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 40a43043c6..de765d7ccb 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -244,27 +244,25 @@ void XRNode3D::_bind_methods() { ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse); }; -void XRNode3D::_validate_property(PropertyInfo &property) const { +void XRNode3D::_validate_property(PropertyInfo &p_property) const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - if (property.name == "tracker") { + if (p_property.name == "tracker") { PackedStringArray names = xr_server->get_suggested_tracker_names(); String hint_string; for (const String &name : names) { hint_string += name + ","; } - property.hint_string = hint_string; - } else if (property.name == "pose") { + p_property.hint_string = hint_string; + } else if (p_property.name == "pose") { PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name); String hint_string; for (const String &name : names) { hint_string += name + ","; } - property.hint_string = hint_string; + p_property.hint_string = hint_string; } - - Node3D::_validate_property(property); } void XRNode3D::set_tracker(const StringName p_tracker_name) { diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 3079e20dc7..312bef7856 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -93,7 +93,7 @@ protected: void _pose_changed(const Ref<XRPose> &p_pose); public: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void set_tracker(const StringName p_tracker_name); StringName get_tracker() const; diff --git a/scene/SCsub b/scene/SCsub index 92288211bb..b4b2d6dd0a 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -17,6 +17,7 @@ SConscript("animation/SCsub") SConscript("audio/SCsub") SConscript("resources/SCsub") SConscript("debugger/SCsub") +SConscript("theme/SCsub") # Build it all as a library lib = env.add_library("scene", env.scene_sources) diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index b42e426f51..f30aea3bdd 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -42,15 +42,14 @@ Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName return get_blend_point_node(p_name.operator String().to_int()); } -void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("blend_point_")) { - String left = property.name.get_slicec('/', 0); +void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("blend_point_")) { + String left = p_property.name.get_slicec('/', 0); int idx = left.get_slicec('_', 2).to_int(); if (idx >= blend_points_used) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } } - AnimationRootNode::_validate_property(property); } void AnimationNodeBlendSpace1D::_tree_changed() { diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index 346e8a3a2f..1876ccebc7 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -65,7 +65,7 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode { protected: bool sync = false; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 6b5851a977..2dc61efb94 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -566,18 +566,17 @@ String AnimationNodeBlendSpace2D::get_caption() const { return "BlendSpace2D"; } -void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const { - if (auto_triangles && property.name == "triangles") { - property.usage = PROPERTY_USAGE_NONE; +void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const { + if (auto_triangles && p_property.name == "triangles") { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("blend_point_")) { - String left = property.name.get_slicec('/', 0); + if (p_property.name.begins_with("blend_point_")) { + String left = p_property.name.get_slicec('/', 0); int idx = left.get_slicec('_', 2).to_int(); if (idx >= blend_points_used) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } } - AnimationRootNode::_validate_property(property); } void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) { diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 689b96e356..250189f202 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -90,7 +90,7 @@ protected: protected: bool sync = false; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index fe2fb1b7a1..3d81b6b9e8 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -47,8 +47,8 @@ void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) cons r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } -void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { - if (property.name == "animation" && get_editable_animation_list) { +void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "animation" && get_editable_animation_list) { Vector<String> names = get_editable_animation_list(); String anims; for (int i = 0; i < names.size(); i++) { @@ -58,8 +58,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { anims += String(names[i]); } if (!anims.is_empty()) { - property.hint = PROPERTY_HINT_ENUM; - property.hint_string = anims; + p_property.hint = PROPERTY_HINT_ENUM; + p_property.hint_string = anims; } } } @@ -676,12 +676,20 @@ String AnimationNodeTransition::get_input_caption(int p_input) const { return inputs[p_input].name; } -void AnimationNodeTransition::set_cross_fade_time(float p_fade) { - xfade = p_fade; +void AnimationNodeTransition::set_xfade_time(float p_fade) { + xfade_time = p_fade; } -float AnimationNodeTransition::get_cross_fade_time() const { - return xfade; +float AnimationNodeTransition::get_xfade_time() const { + return xfade_time; +} + +void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) { + xfade_curve = p_curve; +} + +Ref<Curve> AnimationNodeTransition::get_xfade_curve() const { + return xfade_curve; } void AnimationNodeTransition::set_from_start(bool p_from_start) { @@ -707,7 +715,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_ set_parameter(this->prev, prev_current); prev = prev_current; - prev_xfading = xfade; + prev_xfading = xfade_time; time = 0; switched = true; } @@ -734,13 +742,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_ time += p_time; } - if (inputs[current].auto_advance && rem <= xfade) { + if (inputs[current].auto_advance && rem <= xfade_time) { set_parameter(this->current, (current + 1) % enabled_inputs); } } else { // cross-fading from prev to current - float blend = xfade == 0 ? 0 : (prev_xfading / xfade); + float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time); + if (xfade_curve.is_valid()) { + blend = xfade_curve->sample(blend); + } if (from_start && !p_seek && switched) { //just switched, seek to start of current @@ -768,18 +779,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_ return rem; } -void AnimationNodeTransition::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("input_")) { - String n = property.name.get_slicec('/', 0).get_slicec('_', 1); +void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("input_")) { + String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1); if (n != "count") { int idx = n.to_int(); if (idx >= enabled_inputs) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } } } - - AnimationNode::_validate_property(property); } void AnimationNodeTransition::_bind_methods() { @@ -792,14 +801,18 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption); ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption); - ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time); - ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time); + ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time); + ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time); + + ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve); + ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve); ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start); ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start); - ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start"); for (int i = 0; i < MAX_INPUTS; i++) { diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index d35ff04f30..59c074cc80 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -67,7 +67,7 @@ public: AnimationNodeAnimation(); protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); private: @@ -297,14 +297,15 @@ class AnimationNodeTransition : public AnimationNodeSync { StringName current = PNAME("current"); StringName prev_current = "prev_current"; - float xfade = 0.0; + float xfade_time = 0.0; + Ref<Curve> xfade_curve; bool from_start = true; void _update_inputs(); protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const override; @@ -321,8 +322,11 @@ public: void set_input_caption(int p_input, const String &p_name); String get_input_caption(int p_input) const; - void set_cross_fade_time(float p_fade); - float get_cross_fade_time() const; + void set_xfade_time(float p_fade); + float get_xfade_time() const; + + void set_xfade_curve(const Ref<Curve> &p_curve); + Ref<Curve> get_xfade_curve() const; void set_from_start(bool p_from_start); bool is_from_start() const; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 793967d9ad..49a59de9b2 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -98,12 +98,20 @@ NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node() void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) { ERR_FAIL_COND(p_xfade < 0); - xfade = p_xfade; + xfade_time = p_xfade; emit_changed(); } float AnimationNodeStateMachineTransition::get_xfade_time() const { - return xfade; + return xfade_time; +} + +void AnimationNodeStateMachineTransition::set_xfade_curve(const Ref<Curve> &p_curve) { + xfade_curve = p_curve; +} + +Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const { + return xfade_curve; } void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) { @@ -137,6 +145,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time); ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time); + ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve); + ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve); + ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled); @@ -150,6 +161,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_GROUP("Switch", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); @@ -332,6 +344,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta } double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) { + if (p_time == -1) { + Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node; + if (anodesm.is_valid()) { + p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); + } + playing = false; + return 0; + } + //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { if (!stop_request && p_state_machine->start_node) { @@ -391,7 +412,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s bool do_start = (p_seek && p_time == 0) || play_start || current == StringName(); if (do_start) { - if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) { + if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) { current = p_state_machine->start_node; } @@ -420,6 +441,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } + if (current_curve.is_valid()) { + fade_blend = current_curve->sample(fade_blend); + } float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true); if (fading_from != StringName()) { @@ -450,6 +474,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) { next_xfade = p_state_machine->transitions[i].transition->get_xfade_time(); + current_curve = p_state_machine->transitions[i].transition->get_xfade_curve(); switch_mode = p_state_machine->transitions[i].transition->get_switch_mode(); next = path[0]; } @@ -475,7 +500,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s // handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) { if (p_state_machine->prev_state_machine != nullptr) { - Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback"); + Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback); if (prev_playback.is_valid()) { StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", ""); @@ -504,6 +529,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", ""); tr.next = p_state_machine->transitions[auto_advance_to].to; current_transition = tr; + current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve(); next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time(); switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode(); } @@ -513,7 +539,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine; if (prev_state_machine != nullptr) { - Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback"); + Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter(p_state_machine->playback); if (prev_playback.is_valid()) { if (next_xfade) { @@ -561,7 +587,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped - if (next_xfade) { //time to fade, baby fading_from = current; @@ -575,7 +600,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s if (path.size()) { //if it came from path, remove path path.remove_at(0); } + + { // if the current node is a state machine, update the "playing" variable to false by passing -1 in p_time + Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node; + if (anodesm.is_valid()) { + p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); + } + } + current = next; + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); pos_current = MIN(pos_current, len_current); @@ -590,15 +624,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } - // time left must always be 1 because the end node don't length to compute - if (p_state_machine->end_node != current) { - rem = 1; + if (current != p_state_machine->end_node) { + rem = 1; // the time remaining must always be 1 because there is no way to predict how long it takes for the entire state machine to complete } else { - Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback"); + if (p_state_machine->prev_state_machine != nullptr) { + Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback); - if (prev_playback.is_valid()) { - prev_playback->current_transition = current_transition; - prev_playback->force_auto_advance = true; + if (prev_playback.is_valid()) { + prev_playback->current_transition = current_transition; + prev_playback->force_auto_advance = true; + } } } @@ -673,23 +708,6 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c for (const StringName &E : advance_conditions) { r_list->push_back(PropertyInfo(Variant::BOOL, E)); } - - // for (const KeyValue<StringName, State> &E : states) { - // if (E->node == ansm) { - // for (int i = 0; i < E->node->transitions.size(); i++) { - // StringName ac = E->node->transitions[i].transition->get_advance_condition_name(); - // if (ac != StringName() && advance_conditions.find(ac) == nullptr) { - // advance_conditions.push_back(ac); - // } - // } - - // advance_conditions.sort_custom<StringName::AlphCompare>(); - - // for (const StringName &E : advance_conditions) { - // r_list->push_back(PropertyInfo(Variant::BOOL, E)); - // } - // } - // } } Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const { @@ -883,10 +901,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; for (const KeyValue<StringName, State> &E : states) { - if (E.key == end_node && prev_state_machine == nullptr) { - continue; - } - nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index ead914db7a..ab78b1afe8 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -49,7 +49,8 @@ private: bool auto_advance = false; StringName advance_condition; StringName advance_condition_name; - float xfade = 0.0; + float xfade_time = 0.0; + Ref<Curve> xfade_curve; bool disabled = false; int priority = 1; String advance_expression; @@ -82,6 +83,9 @@ public: void set_xfade_time(float p_xfade); float get_xfade_time() const; + void set_xfade_curve(const Ref<Curve> &p_curve); + Ref<Curve> get_xfade_curve() const; + void set_disabled(bool p_disabled); bool is_disabled() const; @@ -117,6 +121,7 @@ class AnimationNodeStateMachinePlayback : public Resource { StringName current; Transition current_transition; + Ref<Curve> current_curve; bool force_auto_advance = false; StringName fading_from; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 09ec086564..073f61bfdd 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -37,6 +37,7 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" +#include "editor/editor_undo_redo_manager.h" #include "scene/2d/skeleton_2d.h" void AnimatedValuesBackup::update_skeletons() { @@ -174,8 +175,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { return true; } -void AnimationPlayer::_validate_property(PropertyInfo &property) const { - if (property.name == "current_animation") { +void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "current_animation") { List<String> names; for (const KeyValue<StringName, AnimationData> &E : animation_set) { @@ -191,10 +192,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { hint += E->get(); } - property.hint_string = hint; + p_property.hint_string = hint; } - - Node::_validate_property(property); } void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { @@ -323,10 +322,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov #endif // _3D_DISABLED - { - if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { - child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT); - } + if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { + child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT); } TrackNodeCacheKey key; @@ -375,7 +372,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov node_cache->init_rot = rest.basis.get_rotation_quaternion(); node_cache->init_scale = rest.basis.get_scale(); } else { - // no property, just use spatialnode + // Not a skeleton, the node can be accessed with the node_3d member. node_cache->skeleton = nullptr; } } @@ -1154,7 +1151,7 @@ void AnimationPlayer::_animation_update_transforms() { } #endif - static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED @@ -1504,7 +1501,7 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name)); + ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); const AnimationData &data = animation_set[p_name]; @@ -2048,7 +2045,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); old_values->restore(); - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); ur->create_action(TTR("Anim Apply Reset")); ur->add_do_method(new_values.ptr(), "restore"); ur->add_undo_method(old_values.ptr(), "restore"); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b6d8dab1ed..caf1387ff0 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -311,7 +311,7 @@ private: protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 14cf64afad..d06324f0aa 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -399,9 +399,9 @@ void AnimationNode::_set_filters(const Array &p_filters) { } } -void AnimationNode::_validate_property(PropertyInfo &property) const { - if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) { - property.usage = PROPERTY_USAGE_NONE; +void AnimationNode::_validate_property(PropertyInfo &p_property) const { + if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) { + p_property.usage = PROPERTY_USAGE_NONE; } } @@ -602,6 +602,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_value->object = child; } + track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; + track_value->subpath = leftover_path; track_value->object_id = track_value->object->get_instance_id(); @@ -804,6 +806,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { default: { } } + } else if (track_cache_type == Animation::TYPE_VALUE) { + // If it has at least one angle interpolation, it also uses angle interpolation for blending. + TrackCacheValue *track_value = memnew(TrackCacheValue); + track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; } track->setup_pass = setup_pass; @@ -1353,8 +1359,28 @@ void AnimationTree::_process_graph(double p_delta) { t->value = t->init_value; } - Variant::sub(value, t->init_value, value); - Variant::blend(t->value, value, blend, t->value); + // Special case for angle interpolation. + if (t->is_using_angle) { + // For blending consistency, it prevents rotation of more than 180 degrees from init_value. + // This is the same as for Quaternion blends. + float rot_a = t->value; + float rot_b = value; + float rot_init = t->init_value; + rot_a = Math::fposmod(rot_a, (float)Math_TAU); + rot_b = Math::fposmod(rot_b, (float)Math_TAU); + rot_init = Math::fposmod(rot_init, (float)Math_TAU); + if (rot_init < Math_PI) { + rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a; + rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b; + } else { + rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a; + rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b; + } + t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU); + } else { + Variant::sub(value, t->init_value, value); + Variant::blend(t->value, value, blend, t->value); + } } else { if (blend < CMP_EPSILON) { continue; //nothing to blend @@ -1528,7 +1554,7 @@ void AnimationTree::_process_graph(double p_delta) { } } - real_t db = Math::linear2db(MAX(blend, 0.00001)); + real_t db = Math::linear_to_db(MAX(blend, 0.00001)); if (t->object->has_method(SNAME("set_unit_db"))) { t->object->call(SNAME("set_unit_db"), db); } else { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 99851d140e..ee0c0303dc 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -111,7 +111,7 @@ protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL0RC(Dictionary, _get_child_nodes) GDVIRTUAL0RC(Array, _get_parameter_list) @@ -233,6 +233,7 @@ private: Variant init_value; Variant value; Vector<StringName> subpath; + bool is_using_angle = false; TrackCacheValue() { type = Animation::TYPE_VALUE; } }; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index dbc71cd9e7..5b18d4e457 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -75,10 +75,17 @@ Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); -#ifdef DEBUG_ENABLED Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type(); - ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type())); -#endif + if (property_type != p_to.get_type()) { + // Cast p_to between floats and ints to avoid minor annoyances. + if (property_type == Variant::FLOAT && p_to.get_type() == Variant::INT) { + p_to = float(p_to); + } else if (property_type == Variant::INT && p_to.get_type() == Variant::FLOAT) { + p_to = int(p_to); + } else { + ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type())); + } + } Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration)); append(tweener); @@ -479,12 +486,8 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f case Variant::QUATERNION: { Quaternion i = p_initial_val; Quaternion d = p_delta_val; - Quaternion r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - APPLY_EQUATION(w); + Quaternion r = i * d; + r = i.slerp(r, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration)); return r; } diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 04debcab05..04feb0dc6f 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -256,7 +256,7 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { channel_volume_db = AudioFrame(0, 0); } - float volume_linear = Math::db2linear(volume_db); + float volume_linear = Math::db_to_linear(volume_db); // Set the volume vector up according to the speaker mode and mix target. // TODO do we need to scale the volume down when we output to more channels? @@ -283,8 +283,8 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { return volume_vector; } -void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { - if (property.name == "bus") { +void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -294,10 +294,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; + p_property.hint_string = options; } - - Node::_validate_property(property); } void AudioStreamPlayer::_bus_layout_changed() { diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index 67e616312a..45a6d7663e 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -72,7 +72,7 @@ private: Vector<AudioFrame> _get_volume_vector(); protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index 75f19ac452..e4a79c7aa3 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -51,21 +51,33 @@ Size2 AspectRatioContainer::get_minimum_size() const { } void AspectRatioContainer::set_ratio(float p_ratio) { + if (ratio == p_ratio) { + return; + } ratio = p_ratio; queue_sort(); } void AspectRatioContainer::set_stretch_mode(StretchMode p_mode) { + if (stretch_mode == p_mode) { + return; + } stretch_mode = p_mode; queue_sort(); } void AspectRatioContainer::set_alignment_horizontal(AlignmentMode p_alignment_horizontal) { + if (alignment_horizontal == p_alignment_horizontal) { + return; + } alignment_horizontal = p_alignment_horizontal; queue_sort(); } void AspectRatioContainer::set_alignment_vertical(AlignmentMode p_alignment_vertical) { + if (alignment_vertical == p_alignment_vertical) { + return; + } alignment_vertical = p_alignment_vertical; queue_sort(); } diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 776623f7ce..cf467ceafb 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -64,7 +64,10 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; if (button_masked || ui_accept) { + was_mouse_pressed = button_masked; on_action_event(p_event); + was_mouse_pressed = false; + return; } @@ -74,7 +77,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { bool last_press_inside = status.pressing_inside; status.pressing_inside = has_point(mouse_motion->get_position()); if (last_press_inside != status.pressing_inside) { - update(); + queue_redraw(); } } } @@ -84,32 +87,32 @@ void BaseButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: { status.hovering = true; - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { status.hovering = false; - update(); + queue_redraw(); } break; case NOTIFICATION_DRAG_BEGIN: case NOTIFICATION_SCROLL_BEGIN: { if (status.press_attempt) { status.press_attempt = false; - update(); + queue_redraw(); } } break; case NOTIFICATION_FOCUS_ENTER: { - update(); + queue_redraw(); } break; case NOTIFICATION_FOCUS_EXIT: { if (status.press_attempt) { status.press_attempt = false; - update(); + queue_redraw(); } else if (status.hovering) { - update(); + queue_redraw(); } } break; @@ -185,7 +188,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { emit_signal(SNAME("button_up")); } - update(); + queue_redraw(); } void BaseButton::pressed() { @@ -207,7 +210,7 @@ void BaseButton::set_disabled(bool p_disabled) { status.press_attempt = false; status.pressing_inside = false; } - update(); + queue_redraw(); } bool BaseButton::is_disabled() const { @@ -231,7 +234,7 @@ void BaseButton::set_pressed(bool p_pressed) { } _toggled(status.pressed); - update(); + queue_redraw(); } void BaseButton::set_pressed_no_signal(bool p_pressed) { @@ -243,7 +246,7 @@ void BaseButton::set_pressed_no_signal(bool p_pressed) { } status.pressed = p_pressed; - update(); + queue_redraw(); } bool BaseButton::is_pressing() const { @@ -382,7 +385,7 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { button_group->buttons.insert(this); } - update(); //checkbox changes to radio if set a buttongroup + queue_redraw(); //checkbox changes to radio if set a buttongroup } Ref<ButtonGroup> BaseButton::get_button_group() const { @@ -417,6 +420,10 @@ bool BaseButton::_is_focus_owner_in_shortcut_context() const { return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); } +bool BaseButton::_was_pressed_by_mouse() const { + return was_mouse_pressed; +} + void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); @@ -490,8 +497,8 @@ void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) { } } -Array ButtonGroup::_get_buttons() { - Array btns; +TypedArray<BaseButton> ButtonGroup::_get_buttons() { + TypedArray<BaseButton> btns; for (const BaseButton *E : buttons) { btns.push_back(E); } diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 7cf8de6432..c83b08aadf 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -49,6 +49,7 @@ private: MouseButton button_mask = MouseButton::MASK_LEFT; bool toggle_mode = false; bool shortcut_in_tooltip = true; + bool was_mouse_pressed = false; bool keep_pressed_outside = false; Ref<Shortcut> shortcut; ObjectID shortcut_context; @@ -81,6 +82,7 @@ protected: void _notification(int p_what); bool _is_focus_owner_in_shortcut_context() const; + bool _was_pressed_by_mouse() const; GDVIRTUAL0(_pressed) GDVIRTUAL1(_toggled, bool) @@ -151,7 +153,7 @@ protected: public: BaseButton *get_pressed_button(); void get_buttons(List<BaseButton *> *r_buttons); - Array _get_buttons(); + TypedArray<BaseButton> _get_buttons(); ButtonGroup(); }; diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index df695feba8..a56a51a547 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -308,6 +308,9 @@ void BoxContainer::_notification(int p_what) { } void BoxContainer::set_alignment(AlignmentMode p_alignment) { + if (alignment == p_alignment) { + return; + } alignment = p_alignment; _resort(); } diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 0a163b65ff..c7b64ba6c6 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -34,11 +34,9 @@ #include "servers/rendering_server.h" Size2 Button::get_minimum_size() const { - Ref<Texture2D> _icon; - if (icon.is_null() && has_theme_icon(SNAME("icon"))) { + Ref<Texture2D> _icon = icon; + if (_icon.is_null() && has_theme_icon(SNAME("icon"))) { _icon = Control::get_theme_icon(SNAME("icon")); - } else { - _icon = icon; } return get_minimum_size_for_text_and_icon("", _icon); @@ -51,7 +49,7 @@ void Button::_set_internal_margin(Side p_side, float p_value) { void Button::_notification(int p_what) { switch (p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { @@ -59,14 +57,14 @@ void Button::_notification(int p_what) { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -342,13 +340,13 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu minsize.width = 0; } - if (!expand_icon && !p_icon.is_null()) { + if (!expand_icon && p_icon.is_valid()) { minsize.height = MAX(minsize.height, p_icon->get_height()); if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) { minsize.width += p_icon->get_width(); if (!xl_text.is_empty() || !p_text.is_empty()) { - minsize.width += get_theme_constant(SNAME("hseparation")); + minsize.width += MAX(0, get_theme_constant(SNAME("h_separation"))); } } else { minsize.width = MAX(minsize.width, p_icon->get_width()); @@ -391,7 +389,7 @@ void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) { overrun_behavior = p_behavior; _shape(); - update(); + queue_redraw(); update_minimum_size(); } } @@ -406,7 +404,7 @@ void Button::set_text(const String &p_text) { xl_text = atr(text); _shape(); - update(); + queue_redraw(); update_minimum_size(); } } @@ -420,7 +418,7 @@ void Button::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; _shape(); - update(); + queue_redraw(); } } @@ -432,7 +430,7 @@ void Button::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -443,7 +441,7 @@ String Button::get_language() const { void Button::set_icon(const Ref<Texture2D> &p_icon) { if (icon != p_icon) { icon = p_icon; - update(); + queue_redraw(); update_minimum_size(); } } @@ -455,7 +453,7 @@ Ref<Texture2D> Button::get_icon() const { void Button::set_expand_icon(bool p_enabled) { if (expand_icon != p_enabled) { expand_icon = p_enabled; - update(); + queue_redraw(); update_minimum_size(); } } @@ -467,7 +465,7 @@ bool Button::is_expand_icon() const { void Button::set_flat(bool p_enabled) { if (flat != p_enabled) { flat = p_enabled; - update(); + queue_redraw(); } } @@ -478,7 +476,7 @@ bool Button::is_flat() const { void Button::set_clip_text(bool p_enabled) { if (clip_text != p_enabled) { clip_text = p_enabled; - update(); + queue_redraw(); update_minimum_size(); } } @@ -490,7 +488,7 @@ bool Button::get_clip_text() const { void Button::set_text_alignment(HorizontalAlignment p_alignment) { if (alignment != p_alignment) { alignment = p_alignment; - update(); + queue_redraw(); } } @@ -501,7 +499,7 @@ HorizontalAlignment Button::get_text_alignment() const { void Button::set_icon_alignment(HorizontalAlignment p_alignment) { icon_alignment = p_alignment; update_minimum_size(); - update(); + queue_redraw(); } HorizontalAlignment Button::get_icon_alignment() const { @@ -546,7 +544,7 @@ void Button::_bind_methods() { Button::Button(const String &p_text) { text_buf.instantiate(); - text_buf->set_break_flags(TextServer::BREAK_MANDATORY); + text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_TRIM_EDGE_SPACES); set_mouse_filter(MOUSE_FILTER_STOP); set_text(p_text); diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index cb80f5b5ef..26edc1f1b0 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -75,7 +75,7 @@ Size2 CheckBox::get_minimum_size() const { Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; if (get_text().length() > 0) { - minsize.width += get_theme_constant(SNAME("h_separation")); + minsize.width += MAX(0, get_theme_constant(SNAME("h_separation"))); } Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM)); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index a09873ea4f..b9674ca41e 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -52,7 +52,7 @@ Size2 CheckButton::get_minimum_size() const { Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; if (get_text().length() > 0) { - minsize.width += get_theme_constant(SNAME("h_separation")); + minsize.width += MAX(0, get_theme_constant(SNAME("h_separation"))); } Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM)); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 8968c1cc17..1ef1801457 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -268,7 +268,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (is_code_completion_scroll_pressed && mb->get_button_index() == MouseButton::LEFT) { is_code_completion_scroll_pressed = false; - update(); + queue_redraw(); return; } @@ -281,13 +281,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { case MouseButton::WHEEL_UP: { if (code_completion_current_selected > 0) { code_completion_current_selected--; - update(); + queue_redraw(); } } break; case MouseButton::WHEEL_DOWN: { if (code_completion_current_selected < code_completion_options.size() - 1) { code_completion_current_selected++; - update(); + queue_redraw(); } } break; case MouseButton::LEFT: { @@ -295,7 +295,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (mb->is_double_click()) { confirm_code_completion(); } - update(); + queue_redraw(); } break; default: break; @@ -310,7 +310,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { is_code_completion_scroll_pressed = true; _update_scroll_selected_line(mb->get_position().y); - update(); + queue_redraw(); } return; @@ -384,12 +384,12 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { bool scroll_hovered = code_completion_scroll_rect.has_point(mpos); if (is_code_completion_scroll_hovered != scroll_hovered) { is_code_completion_scroll_hovered = scroll_hovered; - update(); + queue_redraw(); } if (is_code_completion_scroll_pressed) { _update_scroll_selected_line(mpos.y); - update(); + queue_redraw(); return; } } @@ -448,7 +448,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } else { code_completion_current_selected = code_completion_options.size() - 1; } - update(); + queue_redraw(); accept_event(); return; } @@ -458,31 +458,31 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } else { code_completion_current_selected = 0; } - update(); + queue_redraw(); accept_event(); return; } if (k->is_action("ui_page_up", true)) { code_completion_current_selected = MAX(0, code_completion_current_selected - code_completion_max_lines); - update(); + queue_redraw(); accept_event(); return; } if (k->is_action("ui_page_down", true)) { code_completion_current_selected = MIN(code_completion_options.size() - 1, code_completion_current_selected + code_completion_max_lines); - update(); + queue_redraw(); accept_event(); return; } if (k->is_action("ui_home", true)) { code_completion_current_selected = 0; - update(); + queue_redraw(); accept_event(); return; } if (k->is_action("ui_end", true)) { code_completion_current_selected = code_completion_options.size() - 1; - update(); + queue_redraw(); accept_event(); return; } @@ -1106,7 +1106,7 @@ bool CodeEdit::is_auto_brace_completion_enabled() const { void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) { highlight_matching_braces_enabled = p_enabled; - update(); + queue_redraw(); } bool CodeEdit::is_highlight_matching_braces_enabled() const { @@ -1265,7 +1265,7 @@ void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) { breakpointed_lines.erase(p_line); } emit_signal(SNAME("breakpoint_toggled"), p_line); - update(); + queue_redraw(); } bool CodeEdit::is_line_breakpointed(int p_line) const { @@ -1280,8 +1280,8 @@ void CodeEdit::clear_breakpointed_lines() { } } -Array CodeEdit::get_breakpointed_lines() const { - Array ret; +PackedInt32Array CodeEdit::get_breakpointed_lines() const { + PackedInt32Array ret; for (int i = 0; i < get_line_count(); i++) { if (is_line_breakpointed(i)) { ret.append(i); @@ -1294,7 +1294,7 @@ Array CodeEdit::get_breakpointed_lines() const { void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK); - update(); + queue_redraw(); } bool CodeEdit::is_line_bookmarked(int p_line) const { @@ -1309,8 +1309,8 @@ void CodeEdit::clear_bookmarked_lines() { } } -Array CodeEdit::get_bookmarked_lines() const { - Array ret; +PackedInt32Array CodeEdit::get_bookmarked_lines() const { + PackedInt32Array ret; for (int i = 0; i < get_line_count(); i++) { if (is_line_bookmarked(i)) { ret.append(i); @@ -1323,7 +1323,7 @@ Array CodeEdit::get_bookmarked_lines() const { void CodeEdit::set_line_as_executing(int p_line, bool p_executing) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING); - update(); + queue_redraw(); } bool CodeEdit::is_line_executing(int p_line) const { @@ -1338,8 +1338,8 @@ void CodeEdit::clear_executing_lines() { } } -Array CodeEdit::get_executing_lines() const { - Array ret; +PackedInt32Array CodeEdit::get_executing_lines() const { + PackedInt32Array ret; for (int i = 0; i < get_line_count(); i++) { if (is_line_executing(i)) { ret.append(i); @@ -1359,7 +1359,7 @@ bool CodeEdit::is_draw_line_numbers_enabled() const { void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) { p_zero_padded ? line_number_padding = "0" : line_number_padding = " "; - update(); + queue_redraw(); } bool CodeEdit::is_line_numbers_zero_padded() const { @@ -1529,7 +1529,7 @@ void CodeEdit::fold_line(int p_line) { set_caret_line(p_line, false, false); set_caret_column(get_line(p_line).length(), false); } - update(); + queue_redraw(); } void CodeEdit::unfold_line(int p_line) { @@ -1552,14 +1552,14 @@ void CodeEdit::unfold_line(int p_line) { } _set_line_as_hidden(i, false); } - update(); + queue_redraw(); } void CodeEdit::fold_all_lines() { for (int i = 0; i < get_line_count(); i++) { fold_line(i); } - update(); + queue_redraw(); } void CodeEdit::unfold_all_lines() { @@ -1765,12 +1765,12 @@ Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const { void CodeEdit::set_code_hint(const String &p_hint) { code_hint = p_hint; code_hint_xpos = -0xFFFF; - update(); + queue_redraw(); } void CodeEdit::set_code_hint_draw_below(bool p_below) { code_hint_draw_below = p_below; - update(); + queue_redraw(); } /* Code Completion */ @@ -1929,7 +1929,7 @@ void CodeEdit::set_code_completion_selected_index(int p_index) { } ERR_FAIL_INDEX(p_index, code_completion_options.size()); code_completion_current_selected = p_index; - update(); + queue_redraw(); } void CodeEdit::confirm_code_completion(bool p_replace) { @@ -2043,13 +2043,13 @@ void CodeEdit::cancel_code_completion() { } code_completion_forced = false; code_completion_active = false; - update(); + queue_redraw(); } /* Line length guidelines */ void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) { line_length_guideline_columns = p_guideline_columns; - update(); + queue_redraw(); } TypedArray<int> CodeEdit::get_line_length_guidelines() const { @@ -2769,7 +2769,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { i++; } - Array completion_options; + TypedArray<Dictionary> completion_options; GDVIRTUAL_CALL(_filter_code_completion_candidates, completion_options_sources, completion_options); @@ -2802,7 +2802,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size); code_completion_current_selected = 0; code_completion_active = true; - update(); + queue_redraw(); return; } @@ -3052,7 +3052,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size); code_completion_current_selected = 0; code_completion_active = true; - update(); + queue_redraw(); } void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) { diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index 08bd91a368..2065f3e681 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -266,7 +266,7 @@ protected: GDVIRTUAL1(_confirm_code_completion, bool) GDVIRTUAL1(_request_code_completion, bool) - GDVIRTUAL1RC(Array, _filter_code_completion_candidates, TypedArray<Dictionary>) + GDVIRTUAL1RC(TypedArray<Dictionary>, _filter_code_completion_candidates, TypedArray<Dictionary>) public: /* General overrides */ @@ -322,19 +322,19 @@ public: void set_line_as_breakpoint(int p_line, bool p_breakpointed); bool is_line_breakpointed(int p_line) const; void clear_breakpointed_lines(); - Array get_breakpointed_lines() const; + PackedInt32Array get_breakpointed_lines() const; // bookmarks void set_line_as_bookmarked(int p_line, bool p_bookmarked); bool is_line_bookmarked(int p_line) const; void clear_bookmarked_lines(); - Array get_bookmarked_lines() const; + PackedInt32Array get_bookmarked_lines() const; // executing lines void set_line_as_executing(int p_line, bool p_executing); bool is_line_executing(int p_line) const; void clear_executing_lines(); - Array get_executing_lines() const; + PackedInt32Array get_executing_lines() const; /* Line numbers */ void set_draw_line_numbers(bool p_draw); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 8cbe14c492..3030fdff8d 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -292,6 +292,9 @@ bool ColorPicker::is_displaying_old_color() const { } void ColorPicker::set_edit_alpha(bool p_show) { + if (edit_alpha == p_show) { + return; + } edit_alpha = p_show; _update_controls(); @@ -300,7 +303,7 @@ void ColorPicker::set_edit_alpha(bool p_show) { } _update_color(); - sample->update(); + sample->queue_redraw(); } bool ColorPicker::is_editing_alpha() const { @@ -455,15 +458,15 @@ void ColorPicker::_update_color(bool p_update_sliders) { _update_text_value(); - sample->update(); - uv_edit->update(); - w_edit->update(); + sample->queue_redraw(); + uv_edit->queue_redraw(); + w_edit->queue_redraw(); for (int i = 0; i < current_slider_count; i++) { - sliders[i]->update(); + sliders[i]->queue_redraw(); } - alpha_slider->update(); - wheel->update(); - wheel_uv->update(); + alpha_slider->queue_redraw(); + wheel->queue_redraw(); + wheel_uv->queue_redraw(); updating = false; } @@ -509,6 +512,9 @@ Color ColorPicker::get_pick_color() const { void ColorPicker::set_picker_shape(PickerShapeType p_shape) { ERR_FAIL_INDEX(p_shape, SHAPE_MAX); + if (current_shape == p_shape) { + return; + } current_shape = p_shape; _copy_color_to_hsv(); @@ -530,7 +536,7 @@ void ColorPicker::_add_preset_button(int p_size, const Color &p_color) { btn_preset->set_preset_color(p_color); btn_preset->set_custom_minimum_size(Size2(p_size, p_size)); btn_preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input).bind(p_color)); - btn_preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1))); + btn_preset->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1))); preset_container->add_child(btn_preset); } @@ -1131,6 +1137,9 @@ void ColorPicker::_html_focus_exit() { } void ColorPicker::set_presets_enabled(bool p_enabled) { + if (presets_enabled == p_enabled) { + return; + } presets_enabled = p_enabled; if (!p_enabled) { btn_add_preset->set_disabled(true); @@ -1146,6 +1155,9 @@ bool ColorPicker::are_presets_enabled() const { } void ColorPicker::set_presets_visible(bool p_visible) { + if (presets_visible == p_visible) { + return; + } presets_visible = p_visible; preset_separator->set_visible(p_visible); preset_container->set_visible(p_visible); @@ -1224,7 +1236,7 @@ ColorPicker::ColorPicker() : btn_pick->set_flat(true); hb_smpl->add_child(btn_pick); btn_pick->set_toggle_mode(true); - btn_pick->set_tooltip(RTR("Pick a color from the editor window.")); + btn_pick->set_tooltip_text(RTR("Pick a color from the editor window.")); btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); VBoxContainer *vbl = memnew(VBoxContainer); @@ -1264,7 +1276,7 @@ ColorPicker::ColorPicker() : text_type = memnew(Button); hhb->add_child(text_type); text_type->set_text("#"); - text_type->set_tooltip(RTR("Switch between hexadecimal and code values.")); + text_type->set_tooltip_text(RTR("Switch between hexadecimal and code values.")); if (Engine::get_singleton()->is_editor_hint()) { text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled)); } else { @@ -1325,7 +1337,7 @@ ColorPicker::ColorPicker() : btn_add_preset = memnew(Button); btn_add_preset->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER); - btn_add_preset->set_tooltip(RTR("Add current color as a preset.")); + btn_add_preset->set_tooltip_text(RTR("Add current color as a preset.")); btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); preset_container->add_child(btn_add_preset); } @@ -1347,7 +1359,7 @@ void ColorPickerButton::_about_to_popup() { void ColorPickerButton::_color_changed(const Color &p_color) { color = p_color; - update(); + queue_redraw(); emit_signal(SNAME("color_changed"), color); } @@ -1419,12 +1431,15 @@ void ColorPickerButton::_notification(int p_what) { } void ColorPickerButton::set_pick_color(const Color &p_color) { + if (color == p_color) { + return; + } color = p_color; if (picker) { picker->set_pick_color(p_color); } - update(); + queue_redraw(); } Color ColorPickerButton::get_pick_color() const { @@ -1432,6 +1447,9 @@ Color ColorPickerButton::get_pick_color() const { } void ColorPickerButton::set_edit_alpha(bool p_show) { + if (edit_alpha == p_show) { + return; + } edit_alpha = p_show; if (picker) { picker->set_edit_alpha(p_show); diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index 2955f74a0c..143662efc6 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -31,8 +31,11 @@ #include "color_rect.h" void ColorRect::set_color(const Color &p_color) { + if (color == p_color) { + return; + } color = p_color; - update(); + queue_redraw(); } Color ColorRect::get_color() const { diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 6d0380c898..5e8d5a567f 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -43,6 +43,7 @@ #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" #include "servers/rendering_server.h" #include "servers/text_server.h" @@ -193,15 +194,15 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List List<StringName> sn; String pf = p_function; if (pf == "add_theme_color_override" || pf == "has_theme_color" || pf == "has_theme_color_override" || pf == "get_theme_color") { - Theme::get_default()->get_color_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_color_list(get_class(), &sn); } else if (pf == "add_theme_style_override" || pf == "has_theme_style" || pf == "has_theme_style_override" || pf == "get_theme_style") { - Theme::get_default()->get_stylebox_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_stylebox_list(get_class(), &sn); } else if (pf == "add_theme_font_override" || pf == "has_theme_font" || pf == "has_theme_font_override" || pf == "get_theme_font") { - Theme::get_default()->get_font_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_font_list(get_class(), &sn); } else if (pf == "add_theme_font_size_override" || pf == "has_theme_font_size" || pf == "has_theme_font_size_override" || pf == "get_theme_font_size") { - Theme::get_default()->get_font_size_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_font_size_list(get_class(), &sn); } else if (pf == "add_theme_constant_override" || pf == "has_theme_constant" || pf == "has_theme_constant_override" || pf == "get_theme_constant") { - Theme::get_default()->get_constant_list(get_class(), &sn); + ThemeDB::get_singleton()->get_default_theme()->get_constant_list(get_class(), &sn); } sn.sort_custom<StringName::AlphCompare>(); @@ -252,36 +253,36 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) { if (name.begins_with("theme_override_icons/")) { String dname = name.get_slicec('/', 1); if (data.icon_override.has(dname)) { - data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.icon_override.erase(dname); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_override_changed(); } else if (name.begins_with("theme_override_styles/")) { String dname = name.get_slicec('/', 1); if (data.style_override.has(dname)) { - data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.style_override.erase(dname); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_override_changed(); } else if (name.begins_with("theme_override_fonts/")) { String dname = name.get_slicec('/', 1); if (data.font_override.has(dname)) { - data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.font_override.erase(dname); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_override_changed(); } else if (name.begins_with("theme_override_font_sizes/")) { String dname = name.get_slicec('/', 1); data.font_size_override.erase(dname); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_override_changed(); } else if (name.begins_with("theme_override_colors/")) { String dname = name.get_slicec('/', 1); data.color_override.erase(dname); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_override_changed(); } else if (name.begins_with("theme_override_constants/")) { String dname = name.get_slicec('/', 1); data.constant_override.erase(dname); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_override_changed(); } else { return false; } @@ -344,7 +345,7 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const { } void Control::_get_property_list(List<PropertyInfo> *p_list) const { - Ref<Theme> theme = Theme::get_default(); + Ref<Theme> theme = ThemeDB::get_singleton()->get_default_theme(); p_list->push_back(PropertyInfo(Variant::NIL, TTRC("Theme Overrides"), PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP)); @@ -422,16 +423,16 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const { } } -void Control::_validate_property(PropertyInfo &property) const { +void Control::_validate_property(PropertyInfo &p_property) const { // Update theme type variation options. - if (property.name == "theme_type_variation") { + if (p_property.name == "theme_type_variation") { List<StringName> names; // Only the default theme and the project theme are used for the list of options. // This is an imposed limitation to simplify the logic needed to leverage those options. - Theme::get_default()->get_type_variation_list(get_class_name(), &names); - if (Theme::get_project_default().is_valid()) { - Theme::get_project_default()->get_type_variation_list(get_class_name(), &names); + ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names); } names.sort_custom<StringName::AlphCompare>(); @@ -447,18 +448,18 @@ void Control::_validate_property(PropertyInfo &property) const { unique_names.append(E); } - property.hint_string = hint_string; + p_property.hint_string = hint_string; } - if (property.name == "mouse_force_pass_scroll_events") { + if (p_property.name == "mouse_force_pass_scroll_events") { // Disable force pass if the control is not stopping the event. if (data.mouse_filter != MOUSE_FILTER_STOP) { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } - if (property.name == "scale") { - property.hint = PROPERTY_HINT_LINK; + if (p_property.name == "scale") { + p_property.hint = PROPERTY_HINT_LINK; } // Validate which positioning properties should be displayed depending on the parent and the layout mode. @@ -467,33 +468,33 @@ void Control::_validate_property(PropertyInfo &property) const { // If there is no parent, display both anchor and container options. // Set the layout mode to be disabled with the proper value. - if (property.name == "layout_mode") { - property.hint_string = "Position,Anchors,Container,Uncontrolled"; - property.usage |= PROPERTY_USAGE_READ_ONLY; + if (p_property.name == "layout_mode") { + p_property.hint_string = "Position,Anchors,Container,Uncontrolled"; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } // Use the layout mode to display or hide advanced anchoring properties. bool use_custom_anchors = _get_anchors_layout_preset() == -1; // Custom "preset". - if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) { - property.usage ^= PROPERTY_USAGE_EDITOR; + if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) { + p_property.usage ^= PROPERTY_USAGE_EDITOR; } } else if (Object::cast_to<Container>(parent_node)) { // If the parent is a container, display only container-related properties. - if (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_") || property.name == "anchors_preset" || - property.name == "position" || property.name == "rotation" || property.name == "scale" || property.name == "size" || property.name == "pivot_offset") { - property.usage ^= PROPERTY_USAGE_EDITOR; + if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset" || + p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") { + p_property.usage ^= PROPERTY_USAGE_EDITOR; - } else if (property.name == "layout_mode") { + } else if (p_property.name == "layout_mode") { // Set the layout mode to be disabled with the proper value. - property.hint_string = "Position,Anchors,Container,Uncontrolled"; - property.usage |= PROPERTY_USAGE_READ_ONLY; - } else if (property.name == "size_flags_horizontal" || property.name == "size_flags_vertical") { + p_property.hint_string = "Position,Anchors,Container,Uncontrolled"; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; + } else if (p_property.name == "size_flags_horizontal" || p_property.name == "size_flags_vertical") { // Filter allowed size flags based on the parent container configuration. Container *parent_container = Object::cast_to<Container>(parent_node); Vector<int> size_flags; - if (property.name == "size_flags_horizontal") { + if (p_property.name == "size_flags_horizontal") { size_flags = parent_container->get_allowed_size_flags_horizontal(); - } else if (property.name == "size_flags_vertical") { + } else if (p_property.name == "size_flags_vertical") { size_flags = parent_container->get_allowed_size_flags_vertical(); } @@ -522,30 +523,30 @@ void Control::_validate_property(PropertyInfo &property) const { } if (hint_string.is_empty()) { - property.hint_string = ""; - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.hint_string = ""; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } else { - property.hint_string = hint_string; + p_property.hint_string = hint_string; } } } else { // If the parent is NOT a container or not a control at all, display only anchoring-related properties. - if (property.name.begins_with("size_flags_")) { - property.usage ^= PROPERTY_USAGE_EDITOR; + if (p_property.name.begins_with("size_flags_")) { + p_property.usage ^= PROPERTY_USAGE_EDITOR; - } else if (property.name == "layout_mode") { + } else if (p_property.name == "layout_mode") { // Set the layout mode to be enabled with proper options. - property.hint_string = "Position,Anchors"; + p_property.hint_string = "Position,Anchors"; } // Use the layout mode to display or hide advanced anchoring properties. bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS; - if (!use_anchors && property.name == "anchors_preset") { - property.usage ^= PROPERTY_USAGE_EDITOR; + if (!use_anchors && p_property.name == "anchors_preset") { + p_property.usage ^= PROPERTY_USAGE_EDITOR; } bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; // Custom "preset". - if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) { - property.usage ^= PROPERTY_USAGE_EDITOR; + if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) { + p_property.usage ^= PROPERTY_USAGE_EDITOR; } } @@ -555,16 +556,36 @@ void Control::_validate_property(PropertyInfo &property) const { } bool property_is_managed_by_container = false; for (unsigned i = 0; i < properties_managed_by_container_count; i++) { - property_is_managed_by_container = properties_managed_by_container[i] == property.name; + property_is_managed_by_container = properties_managed_by_container[i] == p_property.name; if (property_is_managed_by_container) { break; } } if (property_is_managed_by_container) { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } +bool Control::_property_can_revert(const StringName &p_name) const { + if (p_name == "layout_mode" || p_name == "anchors_preset") { + return true; + } + + return false; +} + +bool Control::_property_get_revert(const StringName &p_name, Variant &r_property) const { + if (p_name == "layout_mode") { + r_property = _get_default_layout_mode(); + return true; + } else if (p_name == "anchors_preset") { + r_property = LayoutPreset::PRESET_TOP_LEFT; + return true; + } + + return false; +} + // Global relations. bool Control::is_top_level_control() const { @@ -692,7 +713,7 @@ void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool _size_changed(); } - update(); + queue_redraw(); } real_t Control::get_anchor(Side p_side) const { @@ -703,6 +724,9 @@ real_t Control::get_anchor(Side p_side) const { void Control::set_offset(Side p_side, real_t p_value) { ERR_FAIL_INDEX((int)p_side, 4); + if (data.offset[p_side] == p_value) { + return; + } data.offset[p_side] = p_value; _size_changed(); @@ -720,6 +744,10 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, } void Control::set_begin(const Size2 &p_point) { + if (data.offset[0] == p_point.x && data.offset[1] == p_point.y) { + return; + } + data.offset[0] = p_point.x; data.offset[1] = p_point.y; _size_changed(); @@ -730,6 +758,10 @@ Size2 Control::get_begin() const { } void Control::set_end(const Size2 &p_point) { + if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) { + return; + } + data.offset[2] = p_point.x; data.offset[3] = p_point.y; _size_changed(); @@ -740,6 +772,10 @@ Size2 Control::get_end() const { } void Control::set_h_grow_direction(GrowDirection p_direction) { + if (data.h_grow == p_direction) { + return; + } + ERR_FAIL_INDEX((int)p_direction, 3); data.h_grow = p_direction; @@ -751,6 +787,10 @@ Control::GrowDirection Control::get_h_grow_direction() const { } void Control::set_v_grow_direction(GrowDirection p_direction) { + if (data.v_grow == p_direction) { + return; + } + ERR_FAIL_INDEX((int)p_direction, 3); data.v_grow = p_direction; @@ -794,24 +834,15 @@ void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t ( void Control::_set_layout_mode(LayoutMode p_mode) { bool list_changed = false; - if (p_mode == LayoutMode::LAYOUT_MODE_POSITION || p_mode == LayoutMode::LAYOUT_MODE_ANCHORS) { - if ((int)get_meta("_edit_layout_mode", p_mode) != (int)p_mode) { - list_changed = true; - } - - set_meta("_edit_layout_mode", (int)p_mode); + if (data.stored_layout_mode != p_mode) { + list_changed = true; + data.stored_layout_mode = p_mode; + } - if (p_mode == LayoutMode::LAYOUT_MODE_POSITION) { - remove_meta("_edit_layout_mode"); - remove_meta("_edit_use_custom_anchors"); - set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE); - set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT); - } - } else { - if (has_meta("_edit_layout_mode")) { - remove_meta("_edit_layout_mode"); - list_changed = true; - } + if (data.stored_layout_mode == LayoutMode::LAYOUT_MODE_POSITION) { + data.stored_use_custom_anchors = false; + set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE); + set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT); } if (list_changed) { @@ -832,33 +863,43 @@ Control::LayoutMode Control::_get_layout_mode() const { if (_get_anchors_layout_preset() != (int)LayoutPreset::PRESET_TOP_LEFT) { return LayoutMode::LAYOUT_MODE_ANCHORS; } - // Otherwise check what was saved. - if (has_meta("_edit_layout_mode")) { - return (LayoutMode)(int)get_meta("_edit_layout_mode"); + + // Otherwise fallback on what's stored. + return data.stored_layout_mode; +} + +Control::LayoutMode Control::_get_default_layout_mode() const { + Node *parent_node = get_parent_control(); + // In these modes the property is read-only. + if (!parent_node) { + return LayoutMode::LAYOUT_MODE_UNCONTROLLED; + } else if (Object::cast_to<Container>(parent_node)) { + return LayoutMode::LAYOUT_MODE_CONTAINER; } - // Or fallback on default. + + // Otherwise fallback on the position mode. return LayoutMode::LAYOUT_MODE_POSITION; } void Control::_set_anchors_layout_preset(int p_preset) { bool list_changed = false; - if (get_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS).operator int() != LayoutMode::LAYOUT_MODE_ANCHORS) { + if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) { list_changed = true; - set_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS); + data.stored_layout_mode = LayoutMode::LAYOUT_MODE_ANCHORS; } if (p_preset == -1) { - if (!get_meta("_edit_use_custom_anchors", false)) { - set_meta("_edit_use_custom_anchors", true); + if (!data.stored_use_custom_anchors) { + data.stored_use_custom_anchors = true; notify_property_list_changed(); } return; // Keep settings as is. } - if (get_meta("_edit_use_custom_anchors", true)) { + if (data.stored_use_custom_anchors) { list_changed = true; - remove_meta("_edit_use_custom_anchors"); + data.stored_use_custom_anchors = false; } LayoutPreset preset = (LayoutPreset)p_preset; @@ -899,7 +940,7 @@ void Control::_set_anchors_layout_preset(int p_preset) { int Control::_get_anchors_layout_preset() const { // If the custom preset was selected by user, use it. - if ((bool)get_meta("_edit_use_custom_anchors", false)) { + if (data.stored_use_custom_anchors) { return -1; } @@ -1406,6 +1447,10 @@ Rect2 Control::get_anchorable_rect() const { } void Control::set_scale(const Vector2 &p_scale) { + if (data.scale == p_scale) { + return; + } + data.scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. if (data.scale.x == 0) { @@ -1414,7 +1459,7 @@ void Control::set_scale(const Vector2 &p_scale) { if (data.scale.y == 0) { data.scale.y = CMP_EPSILON; } - update(); + queue_redraw(); _notify_transform(); } @@ -1423,8 +1468,12 @@ Vector2 Control::get_scale() const { } void Control::set_rotation(real_t p_radians) { + if (data.rotation == p_radians) { + return; + } + data.rotation = p_radians; - update(); + queue_redraw(); _notify_transform(); } @@ -1433,8 +1482,12 @@ real_t Control::get_rotation() const { } void Control::set_pivot_offset(const Vector2 &p_pivot) { + if (data.pivot_offset == p_pivot) { + return; + } + data.pivot_offset = p_pivot; - update(); + queue_redraw(); _notify_transform(); } @@ -2183,8 +2236,11 @@ Control::CursorShape Control::get_cursor_shape(const Point2 &p_pos) const { } void Control::set_disable_visibility_clip(bool p_ignore) { + if (data.disable_visibility_clip == p_ignore) { + return; + } data.disable_visibility_clip = p_ignore; - update(); + queue_redraw(); } bool Control::is_visibility_clip_disabled() const { @@ -2192,8 +2248,11 @@ bool Control::is_visibility_clip_disabled() const { } void Control::set_clip_contents(bool p_clip) { + if (data.clip_contents == p_clip) { + return; + } data.clip_contents = p_clip; - update(); + queue_redraw(); } bool Control::is_clipping_contents() { @@ -2202,62 +2261,62 @@ bool Control::is_clipping_contents() { // Theming. -void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign) { +void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign) { Control *c = Object::cast_to<Control>(p_at); - - if (c && c != p_owner && c->data.theme.is_valid()) { // has a theme, this can't be propagated - return; - } - Window *w = c == nullptr ? Object::cast_to<Window>(p_at) : nullptr; - if (w && w != p_owner_window && w->theme.is_valid()) { // has a theme, this can't be propagated + if (!c && !w) { + // Theme inheritance chains are broken by nodes that aren't Control or Window. return; } - for (int i = 0; i < p_at->get_child_count(); i++) { - CanvasItem *child = Object::cast_to<CanvasItem>(p_at->get_child(i)); - if (child) { - _propagate_theme_changed(child, p_owner, p_owner_window, p_assign); - } else { - Window *window = Object::cast_to<Window>(p_at->get_child(i)); - if (window) { - _propagate_theme_changed(window, p_owner, p_owner_window, p_assign); - } + bool assign = p_assign; + if (c) { + if (c != p_owner && c->data.theme.is_valid()) { + // Has a theme, so we don't want to change the theme owner, + // but we still want to propagate in case this child has theme items + // it inherits from the theme this node uses. + // See https://github.com/godotengine/godot/issues/62844. + assign = false; } - } - if (c) { - if (p_assign) { + if (assign) { c->data.theme_owner = p_owner; c->data.theme_owner_window = p_owner_window; } - c->notification(Control::NOTIFICATION_THEME_CHANGED); - c->emit_signal(SceneStringNames::get_singleton()->theme_changed); - } - if (w) { - if (p_assign) { + if (p_notify) { + c->notification(Control::NOTIFICATION_THEME_CHANGED); + } + } else if (w) { + if (w != p_owner_window && w->theme.is_valid()) { + // Same as above. + assign = false; + } + + if (assign) { w->theme_owner = p_owner; w->theme_owner_window = p_owner_window; } - w->notification(Window::NOTIFICATION_THEME_CHANGED); - w->emit_signal(SceneStringNames::get_singleton()->theme_changed); + + if (p_notify) { + w->notification(Window::NOTIFICATION_THEME_CHANGED); + } } -} -void Control::_theme_changed() { - _propagate_theme_changed(this, this, nullptr, false); + for (int i = 0; i < p_at->get_child_count(); i++) { + _propagate_theme_changed(p_at->get_child(i), p_owner, p_owner_window, p_notify, assign); + } } -void Control::_theme_property_override_changed() { - notification(NOTIFICATION_THEME_CHANGED); - emit_signal(SceneStringNames::get_singleton()->theme_changed); - update_minimum_size(); // Overrides are likely to affect minimum size. +void Control::_theme_changed() { + if (is_inside_tree()) { + _propagate_theme_changed(this, this, nullptr, true, false); + } } -void Control::_notify_theme_changed() { - if (!data.bulk_theme_override) { +void Control::_notify_theme_override_changed() { + if (!data.bulk_theme_override && is_inside_tree()) { notification(NOTIFICATION_THEME_CHANGED); } } @@ -2281,28 +2340,25 @@ void Control::set_theme(const Ref<Theme> &p_theme) { } data.theme = p_theme; - if (!p_theme.is_null()) { - data.theme_owner = this; - data.theme_owner_window = nullptr; - _propagate_theme_changed(this, this, nullptr); - } else { - Control *parent_c = Object::cast_to<Control>(get_parent()); + if (data.theme.is_valid()) { + _propagate_theme_changed(this, this, nullptr, is_inside_tree(), true); + data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED); + return; + } - if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { - Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window); - } else { - Window *parent_w = cast_to<Window>(get_parent()); - if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { - Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window); - } else { - Control::_propagate_theme_changed(this, nullptr, nullptr); - } - } + Control *parent_c = Object::cast_to<Control>(get_parent()); + if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { + _propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true); + return; } - if (data.theme.is_valid()) { - data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED); + Window *parent_w = cast_to<Window>(get_parent()); + if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { + _propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true); + return; } + + _propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true); } Ref<Theme> Control::get_theme() const { @@ -2310,8 +2366,13 @@ Ref<Theme> Control::get_theme() const { } void Control::set_theme_type_variation(const StringName &p_theme_type) { + if (data.theme_type_variation == p_theme_type) { + return; + } data.theme_type_variation = p_theme_type; - _propagate_theme_changed(this, data.theme_owner, data.theme_owner_window); + if (is_inside_tree()) { + notification(NOTIFICATION_THEME_CHANGED); + } } StringName Control::get_theme_type_variation() const { @@ -2359,22 +2420,22 @@ T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner } // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { for (const StringName &E : p_theme_types) { - if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) { - return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E); } } } // Lastly, fall back on the items defined in the default Theme, if they exist. for (const StringName &E : p_theme_types) { - if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) { - return Theme::get_default()->get_theme_item(p_data_type, p_name, E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E); } } // If they don't exist, use any type to return the default/empty value. - return Theme::get_default()->get_theme_item(p_data_type, p_name, p_theme_types[0]); + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]); } bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { @@ -2415,9 +2476,9 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow } // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { for (const StringName &E : p_theme_types) { - if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { return true; } } @@ -2425,7 +2486,7 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow // Lastly, fall back on the items defined in the default Theme, if they exist. for (const StringName &E : p_theme_types) { - if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { return true; } } @@ -2434,13 +2495,13 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { - if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(data.theme_type_variation) != StringName()) { - Theme::get_project_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list); + if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(data.theme_type_variation) != StringName()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list); } else { - Theme::get_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list); } } else { - Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list); } } @@ -2636,93 +2697,93 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur ERR_FAIL_COND(!p_icon.is_valid()); if (data.icon_override.has(p_name)) { - data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.icon_override[p_name] = p_icon; - data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_theme_property_override_changed), CONNECT_REFERENCE_COUNTED); - _notify_theme_changed(); + data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED); + _notify_theme_override_changed(); } void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) { ERR_FAIL_COND(!p_style.is_valid()); if (data.style_override.has(p_name)) { - data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.style_override[p_name] = p_style; - data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_theme_property_override_changed), CONNECT_REFERENCE_COUNTED); - _notify_theme_changed(); + data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED); + _notify_theme_override_changed(); } void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) { ERR_FAIL_COND(!p_font.is_valid()); if (data.font_override.has(p_name)) { - data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.font_override[p_name] = p_font; - data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_theme_property_override_changed), CONNECT_REFERENCE_COUNTED); - _notify_theme_changed(); + data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED); + _notify_theme_override_changed(); } void Control::add_theme_font_size_override(const StringName &p_name, int p_font_size) { data.font_size_override[p_name] = p_font_size; - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::add_theme_color_override(const StringName &p_name, const Color &p_color) { data.color_override[p_name] = p_color; - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::add_theme_constant_override(const StringName &p_name, int p_constant) { data.constant_override[p_name] = p_constant; - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::remove_theme_icon_override(const StringName &p_name) { if (data.icon_override.has(p_name)) { - data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.icon_override.erase(p_name); - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::remove_theme_style_override(const StringName &p_name) { if (data.style_override.has(p_name)) { - data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.style_override.erase(p_name); - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::remove_theme_font_override(const StringName &p_name) { if (data.font_override.has(p_name)) { - data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed)); + data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); } data.font_override.erase(p_name); - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::remove_theme_font_size_override(const StringName &p_name) { data.font_size_override.erase(p_name); - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::remove_theme_color_override(const StringName &p_name) { data.color_override.erase(p_name); - _notify_theme_changed(); + _notify_theme_override_changed(); } void Control::remove_theme_constant_override(const StringName &p_name) { data.constant_override.erase(p_name); - _notify_theme_changed(); + _notify_theme_override_changed(); } bool Control::has_theme_icon_override(const StringName &p_name) const { @@ -2791,17 +2852,17 @@ float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_ } // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_default_base_scale()) { - return Theme::get_project_default()->get_default_base_scale(); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale(); } } // Lastly, fall back on the default Theme. - if (Theme::get_default()->has_default_base_scale()) { - return Theme::get_default()->get_default_base_scale(); + if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale(); } - return Theme::get_fallback_base_scale(); + return ThemeDB::get_singleton()->get_fallback_base_scale(); } float Control::get_theme_default_base_scale() const { @@ -2842,17 +2903,17 @@ Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_th } // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_default_font()) { - return Theme::get_project_default()->get_default_font(); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font(); } } // Lastly, fall back on the default Theme. - if (Theme::get_default()->has_default_font()) { - return Theme::get_default()->get_default_font(); + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font(); } - return Theme::get_fallback_font(); + return ThemeDB::get_singleton()->get_fallback_font(); } Ref<Font> Control::get_theme_default_font() const { @@ -2893,17 +2954,17 @@ int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_the } // Secondly, check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_default_font_size()) { - return Theme::get_project_default()->get_default_font_size(); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size(); } } // Lastly, fall back on the default Theme. - if (Theme::get_default()->has_default_font_size()) { - return Theme::get_default()->get_default_font_size(); + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size(); } - return Theme::get_fallback_font_size(); + return ThemeDB::get_singleton()->get_fallback_font_size(); } int Control::get_theme_default_font_size() const { @@ -2920,18 +2981,18 @@ void Control::end_bulk_theme_override() { ERR_FAIL_COND(!data.bulk_theme_override); data.bulk_theme_override = false; - _notify_theme_changed(); + _notify_theme_override_changed(); } // Internationalization. -Array Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { +TypedArray<Vector2i> Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { if (p_parser_type == TextServer::STRUCTURED_TEXT_CUSTOM) { - Array ret; + TypedArray<Vector2i> ret; if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret)) { return ret; } else { - return Array(); + return TypedArray<Vector2i>(); } } else { return TS->parse_structured_text(p_parser_type, p_args, p_text); @@ -2939,6 +3000,9 @@ Array Control::structured_text_parser(TextServer::StructuredTextParser p_parser_ } void Control::set_layout_direction(Control::LayoutDirection p_direction) { + if (data.layout_dir == p_direction) { + return; + } ERR_FAIL_INDEX((int)p_direction, 4); data.layout_dir = p_direction; @@ -2999,12 +3063,12 @@ bool Control::is_auto_translating() const { // Extra properties. -void Control::set_tooltip(const String &p_tooltip) { - data.tooltip = p_tooltip; +void Control::set_tooltip_text(const String &p_hint) { + data.tooltip = p_hint; update_configuration_warnings(); } -String Control::_get_tooltip() const { +String Control::get_tooltip_text() const { return data.tooltip; } @@ -3023,37 +3087,26 @@ Control *Control::make_custom_tooltip(const String &p_text) const { // Base object overrides. void Control::add_child_notify(Node *p_child) { - Control *child_c = Object::cast_to<Control>(p_child); - - if (child_c && child_c->data.theme.is_null() && (data.theme_owner || data.theme_owner_window)) { - _propagate_theme_changed(child_c, data.theme_owner, data.theme_owner_window); //need to propagate here, since many controls may require setting up stuff - } - - Window *child_w = Object::cast_to<Window>(p_child); - - if (child_w && child_w->theme.is_null() && (data.theme_owner || data.theme_owner_window)) { - _propagate_theme_changed(child_w, data.theme_owner, data.theme_owner_window); //need to propagate here, since many controls may require setting up stuff + // We propagate when this node uses a custom theme, so it can pass it on to its children. + if (data.theme_owner || data.theme_owner_window) { + // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`. + _propagate_theme_changed(p_child, data.theme_owner, data.theme_owner_window, false, true); } } void Control::remove_child_notify(Node *p_child) { - Control *child_c = Object::cast_to<Control>(p_child); - - if (child_c && (child_c->data.theme_owner || child_c->data.theme_owner_window) && child_c->data.theme.is_null()) { - _propagate_theme_changed(child_c, nullptr, nullptr); - } - - Window *child_w = Object::cast_to<Window>(p_child); - - if (child_w && (child_w->theme_owner || child_w->theme_owner_window) && child_w->theme.is_null()) { - _propagate_theme_changed(child_w, nullptr, nullptr); + // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate. + if (data.theme_owner || data.theme_owner_window) { + _propagate_theme_changed(p_child, nullptr, nullptr, false, true); } } void Control::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_ENTER_TREE: { - _invalidate_theme_cache(); + // Need to defer here, because theme owner information might be set in + // add_child_notify, which doesn't get called until right after this. + call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED); } break; case NOTIFICATION_POST_ENTER_TREE: { @@ -3078,18 +3131,6 @@ void Control::_notification(int p_notification) { data.parent_window = Object::cast_to<Window>(get_parent()); data.is_rtl_dirty = true; - if (data.theme.is_null()) { - if (data.parent && (data.parent->data.theme_owner || data.parent->data.theme_owner_window)) { - data.theme_owner = data.parent->data.theme_owner; - data.theme_owner_window = data.parent->data.theme_owner_window; - notification(NOTIFICATION_THEME_CHANGED); - } else if (data.parent_window && (data.parent_window->theme_owner || data.parent_window->theme_owner_window)) { - data.theme_owner = data.parent_window->theme_owner; - data.theme_owner_window = data.parent_window->theme_owner_window; - notification(NOTIFICATION_THEME_CHANGED); - } - } - CanvasItem *node = this; bool has_parent_control = false; @@ -3155,9 +3196,9 @@ void Control::_notification(int p_notification) { // some parents need to know the order of the children to draw (like TabContainer) // update if necessary if (data.parent) { - data.parent->update(); + data.parent->queue_redraw(); } - update(); + queue_redraw(); if (data.RI) { get_viewport()->_gui_set_root_order_dirty(); @@ -3184,18 +3225,19 @@ void Control::_notification(int p_notification) { case NOTIFICATION_FOCUS_ENTER: { emit_signal(SceneStringNames::get_singleton()->focus_entered); - update(); + queue_redraw(); } break; case NOTIFICATION_FOCUS_EXIT: { emit_signal(SceneStringNames::get_singleton()->focus_exited); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { + emit_signal(SceneStringNames::get_singleton()->theme_changed); _invalidate_theme_cache(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -3342,9 +3384,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_v_grow_direction", "direction"), &Control::set_v_grow_direction); ClassDB::bind_method(D_METHOD("get_v_grow_direction"), &Control::get_v_grow_direction); - ClassDB::bind_method(D_METHOD("set_tooltip", "tooltip"), &Control::set_tooltip); + ClassDB::bind_method(D_METHOD("set_tooltip_text", "hint"), &Control::set_tooltip_text); + ClassDB::bind_method(D_METHOD("get_tooltip_text"), &Control::get_tooltip_text); ClassDB::bind_method(D_METHOD("get_tooltip", "at_position"), &Control::get_tooltip, DEFVAL(Point2())); - ClassDB::bind_method(D_METHOD("_get_tooltip"), &Control::_get_tooltip); ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Control::set_default_cursor_shape); ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape); @@ -3391,7 +3433,7 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode"); ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION); const String anchors_presets_options = "Custom:-1,PresetFullRect:15," @@ -3399,7 +3441,7 @@ void Control::_bind_methods() { "PresetCenterLeft:4,PresetCenterTop:5,PresetCenterRight:6,PresetCenterBottom:7,PresetCenter:8," "PresetLeftWide:9,PresetTopWide:10,PresetRightWide:11,PresetBottomWide:12,PresetVCenterWide:13,PresetHCenterWide:14"; - ADD_PROPERTY(PropertyInfo(Variant::INT, "anchors_preset", PROPERTY_HINT_ENUM, anchors_presets_options, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_anchors_layout_preset", "_get_anchors_layout_preset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "anchors_preset", PROPERTY_HINT_ENUM, anchors_presets_options, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_anchors_layout_preset", "_get_anchors_layout_preset"); ADD_PROPERTY_DEFAULT("anchors_preset", -1); ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1); @@ -3434,8 +3476,8 @@ void Control::_bind_methods() { ADD_GROUP("Auto Translate", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); - ADD_GROUP("Hint", "hint_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip"); + ADD_GROUP("Tooltip", "tooltip_"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text"); ADD_GROUP("Focus", "focus_"); ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", SIDE_LEFT); @@ -3558,3 +3600,24 @@ void Control::_bind_methods() { GDVIRTUAL_BIND(_gui_input, "event"); } + +Control::~Control() { + // Resources need to be disconnected. + for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) { + E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); + } + for (KeyValue<StringName, Ref<StyleBox>> &E : data.style_override) { + E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); + } + for (KeyValue<StringName, Ref<Font>> &E : data.font_override) { + E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed)); + } + + // Then override maps can be simply cleared. + data.icon_override.clear(); + data.style_override.clear(); + data.font_override.clear(); + data.font_size_override.clear(); + data.color_override.clear(); + data.constant_override.clear(); +} diff --git a/scene/gui/control.h b/scene/gui/control.h index db19d09b11..6215594ae0 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -170,6 +170,9 @@ private: // Positioning and sizing. + LayoutMode stored_layout_mode = LayoutMode::LAYOUT_MODE_POSITION; + bool stored_use_custom_anchors = false; + real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 }; real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; FocusMode focus_mode = FOCUS_NONE; @@ -275,6 +278,7 @@ private: void _set_layout_mode(LayoutMode p_mode); LayoutMode _get_layout_mode() const; + LayoutMode _get_default_layout_mode() const; void _set_anchors_layout_preset(int p_preset); int _get_anchors_layout_preset() const; @@ -296,11 +300,10 @@ private: // Theming. void _theme_changed(); - void _theme_property_override_changed(); - void _notify_theme_changed(); + void _notify_theme_override_changed(); void _invalidate_theme_cache(); - static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true); + static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign); template <class T> static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); @@ -309,7 +312,7 @@ private: // Extra properties. - String _get_tooltip() const; + String get_tooltip_text() const; protected: // Dynamic properties. @@ -317,11 +320,14 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; + + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; // Internationalization. - virtual Array structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; + virtual TypedArray<Vector2i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; // Base object overrides. @@ -334,7 +340,7 @@ protected: // Exposed virtual methods. GDVIRTUAL1RC(bool, _has_point, Vector2) - GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + GDVIRTUAL2RC(TypedArray<Vector2i>, _structured_text_parser, Array, String) GDVIRTUAL0RC(Vector2, _get_minimum_size) GDVIRTUAL1RC(Variant, _get_drag_data, Vector2) @@ -598,11 +604,12 @@ public: // Extra properties. - void set_tooltip(const String &p_tooltip); + void set_tooltip_text(const String &text); virtual String get_tooltip(const Point2 &p_pos) const; virtual Control *make_custom_tooltip(const String &p_text) const; Control() {} + ~Control(); }; VARIANT_ENUM_CAST(Control::FocusMode); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index f075510aa4..b4e0747ab8 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -130,6 +130,9 @@ String AcceptDialog::get_text() const { } void AcceptDialog::set_text(String p_text) { + if (label->get_text() == p_text) { + return; + } label->set_text(p_text); child_controls_changed(); if (is_visible()) { diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index e26976a402..2a56d6d222 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -163,7 +163,7 @@ Vector<String> FileDialog::get_selected_files() const { TreeItem *item = tree->get_root(); while ((item = tree->get_next_selected(item))) { - list.push_back(dir_access->get_current_dir().plus_file(item->get_text(0))); + list.push_back(dir_access->get_current_dir().path_join(item->get_text(0))); }; return list; @@ -192,7 +192,7 @@ void FileDialog::update_dir() { } void FileDialog::_dir_submitted(String p_dir) { - _change_dir(root_prefix.plus_file(p_dir)); + _change_dir(root_prefix.path_join(p_dir)); file->set_text(""); _push_history(); } @@ -202,7 +202,7 @@ void FileDialog::_file_submitted(const String &p_file) { } void FileDialog::_save_confirm_pressed() { - String f = dir_access->get_current_dir().plus_file(file->get_text()); + String f = dir_access->get_current_dir().path_join(file->get_text()); emit_signal(SNAME("file_selected"), f); hide(); } @@ -252,7 +252,7 @@ void FileDialog::_action_pressed() { Vector<String> files; while (ti) { - files.push_back(fbase.plus_file(ti->get_text(0))); + files.push_back(fbase.path_join(ti->get_text(0))); ti = tree->get_next_selected(ti); } @@ -265,7 +265,7 @@ void FileDialog::_action_pressed() { } String file_text = file->get_text(); - String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text); + String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().path_join(file_text); if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) { emit_signal(SNAME("file_selected"), f); @@ -278,7 +278,7 @@ void FileDialog::_action_pressed() { if (item) { Dictionary d = item->get_metadata(0); if (d["dir"] && d["name"] != "..") { - path = path.plus_file(d["name"]); + path = path.path_join(d["name"]); } } @@ -598,7 +598,7 @@ void FileDialog::update_file_list() { ti->set_text(0, files.front()->get()); if (get_icon_func) { - Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get())); + Ref<Texture2D> icon = get_icon_func(base_dir.path_join(files.front()->get())); ti->set_icon(0, icon); } else { ti->set_icon(0, file_icon); @@ -685,6 +685,9 @@ void FileDialog::add_filter(const String &p_filter, const String &p_description) } void FileDialog::set_filters(const Vector<String> &p_filters) { + if (filters == p_filters) { + return; + } filters = p_filters; update_filters(); invalidate(); @@ -703,15 +706,19 @@ String FileDialog::get_current_file() const { } String FileDialog::get_current_path() const { - return dir->get_text().plus_file(file->get_text()); + return dir->get_text().path_join(file->get_text()); } void FileDialog::set_current_dir(const String &p_dir) { _change_dir(p_dir); + _push_history(); } void FileDialog::set_current_file(const String &p_file) { + if (file->get_text() == p_file) { + return; + } file->set_text(p_file); update_dir(); invalidate(); @@ -764,7 +771,9 @@ bool FileDialog::is_mode_overriding_title() const { void FileDialog::set_file_mode(FileMode p_mode) { ERR_FAIL_INDEX((int)p_mode, 5); - + if (mode == p_mode) { + return; + } mode = p_mode; switch (mode) { case FILE_MODE_OPEN_FILE: @@ -977,6 +986,9 @@ void FileDialog::_bind_methods() { } void FileDialog::set_show_hidden_files(bool p_show) { + if (show_hidden_files == p_show) { + return; + } show_hidden_files = p_show; invalidate(); } @@ -1003,13 +1015,13 @@ FileDialog::FileDialog() { dir_prev = memnew(Button); dir_prev->set_flat(true); - dir_prev->set_tooltip(RTR("Go to previous folder.")); + dir_prev->set_tooltip_text(RTR("Go to previous folder.")); dir_next = memnew(Button); dir_next->set_flat(true); - dir_next->set_tooltip(RTR("Go to next folder.")); + dir_next->set_tooltip_text(RTR("Go to next folder.")); dir_up = memnew(Button); dir_up->set_flat(true); - dir_up->set_tooltip(RTR("Go to parent folder.")); + dir_up->set_tooltip_text(RTR("Go to parent folder.")); hbc->add_child(dir_prev); hbc->add_child(dir_next); hbc->add_child(dir_up); @@ -1033,7 +1045,7 @@ FileDialog::FileDialog() { refresh = memnew(Button); refresh->set_flat(true); - refresh->set_tooltip(RTR("Refresh files.")); + refresh->set_tooltip_text(RTR("Refresh files.")); refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list)); hbc->add_child(refresh); @@ -1041,7 +1053,7 @@ FileDialog::FileDialog() { show_hidden->set_flat(true); show_hidden->set_toggle_mode(true); show_hidden->set_pressed(is_showing_hidden_files()); - show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files.")); + show_hidden->set_tooltip_text(RTR("Toggle the visibility of hidden files.")); show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files)); hbc->add_child(show_hidden); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp deleted file mode 100644 index cc27a6b7c2..0000000000 --- a/scene/gui/gradient_edit.cpp +++ /dev/null @@ -1,446 +0,0 @@ -/*************************************************************************/ -/* gradient_edit.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gradient_edit.h" - -#include "core/os/keyboard.h" - -GradientEdit::GradientEdit() { - set_focus_mode(FOCUS_ALL); - - popup = memnew(PopupPanel); - picker = memnew(ColorPicker); - popup->add_child(picker); - - gradient_cache.instantiate(); - preview_texture.instantiate(); - - preview_texture->set_width(1024); - add_child(popup, false, INTERNAL_MODE_FRONT); -} - -int GradientEdit::_get_point_from_pos(int x) { - int result = -1; - int total_w = get_size().width - get_size().height - draw_spacing; - float min_distance = 1e20; - for (int i = 0; i < points.size(); i++) { - // Check if we clicked at point. - float distance = ABS(x - points[i].offset * total_w); - float min = (draw_point_width / 2 * 1.7); //make it easier to grab - if (distance <= min && distance < min_distance) { - result = i; - min_distance = distance; - } - } - return result; -} - -void GradientEdit::_show_color_picker() { - if (grabbed == -1) { - return; - } - picker->set_pick_color(points[grabbed].color); - Size2 minsize = popup->get_contents_minimum_size(); - bool show_above = false; - if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) { - show_above = true; - } - if (show_above) { - popup->set_position(get_screen_position() - Vector2(0, minsize.y)); - } else { - popup->set_position(get_screen_position() + Vector2(0, get_size().y)); - } - popup->popup(); -} - -GradientEdit::~GradientEdit() { -} - -void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(p_event.is_null()); - - Ref<InputEventKey> k = p_event; - - if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) { - points.remove_at(grabbed); - grabbed = -1; - grabbing = false; - update(); - emit_signal(SNAME("ramp_changed")); - accept_event(); - } - - Ref<InputEventMouseButton> mb = p_event; - // Show color picker on double click. - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) { - grabbed = _get_point_from_pos(mb->get_position().x); - _show_color_picker(); - accept_event(); - } - - // Delete point on right click. - if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { - grabbed = _get_point_from_pos(mb->get_position().x); - if (grabbed != -1) { - points.remove_at(grabbed); - grabbed = -1; - grabbing = false; - update(); - emit_signal(SNAME("ramp_changed")); - accept_event(); - } - } - - // Hold alt key to duplicate selected color. - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) { - int x = mb->get_position().x; - grabbed = _get_point_from_pos(x); - - if (grabbed != -1) { - int total_w = get_size().width - get_size().height - draw_spacing; - Gradient::Point new_point = points[grabbed]; - new_point.offset = CLAMP(x / float(total_w), 0, 1); - - points.push_back(new_point); - points.sort(); - for (int i = 0; i < points.size(); ++i) { - if (points[i].offset == new_point.offset) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - update(); - } - } - - // Select. - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { - update(); - int x = mb->get_position().x; - int total_w = get_size().width - get_size().height - draw_spacing; - - //Check if color selector was clicked. - if (x > total_w + draw_spacing) { - _show_color_picker(); - return; - } - - grabbing = true; - - grabbed = _get_point_from_pos(x); - //grab or select - if (grabbed != -1) { - return; - } - - // Insert point. - Gradient::Point new_point; - new_point.offset = CLAMP(x / float(total_w), 0, 1); - - Gradient::Point prev; - Gradient::Point next; - - int pos = -1; - for (int i = 0; i < points.size(); i++) { - if (points[i].offset < new_point.offset) { - pos = i; - } - } - - if (pos == -1) { - prev.color = Color(0, 0, 0); - prev.offset = 0; - if (points.size()) { - next = points[0]; - } else { - next.color = Color(1, 1, 1); - next.offset = 1.0; - } - } else { - if (pos == points.size() - 1) { - next.color = Color(1, 1, 1); - next.offset = 1.0; - } else { - next = points[pos + 1]; - } - prev = points[pos]; - } - - new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset)); - - points.push_back(new_point); - points.sort(); - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == new_point.offset) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - } - - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { - if (grabbing) { - grabbing = false; - emit_signal(SNAME("ramp_changed")); - } - update(); - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid() && grabbing) { - int total_w = get_size().width - get_size().height - draw_spacing; - - int x = mm->get_position().x; - - float newofs = CLAMP(x / float(total_w), 0, 1); - - // Snap to "round" coordinates if holding Ctrl. - // Be more precise if holding Shift as well. - if (mm->is_ctrl_pressed()) { - newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1); - } else if (mm->is_shift_pressed()) { - // Snap to nearest point if holding just Shift - const float snap_threshold = 0.03; - float smallest_ofs = snap_threshold; - bool found = false; - int nearest_point = 0; - for (int i = 0; i < points.size(); ++i) { - if (i != grabbed) { - float temp_ofs = ABS(points[i].offset - newofs); - if (temp_ofs < smallest_ofs) { - smallest_ofs = temp_ofs; - nearest_point = i; - if (found) { - break; - } - found = true; - } - } - } - if (found) { - if (points[nearest_point].offset < newofs) { - newofs = points[nearest_point].offset + 0.00001; - } else { - newofs = points[nearest_point].offset - 0.00001; - } - newofs = CLAMP(newofs, 0, 1); - } - } - - bool valid = true; - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newofs && i != grabbed) { - valid = false; - break; - } - } - - if (!valid || grabbed == -1) { - return; - } - points.write[grabbed].offset = newofs; - - points.sort(); - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newofs) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - - update(); - } -} - -void GradientEdit::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) { - picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed)); - } - [[fallthrough]]; - } - case NOTIFICATION_THEME_CHANGED: { - draw_spacing = BASE_SPACING * get_theme_default_base_scale(); - draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale(); - } break; - - case NOTIFICATION_DRAW: { - int w = get_size().x; - int h = get_size().y; - - if (w == 0 || h == 0) { - return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size. - } - - int total_w = get_size().width - get_size().height - draw_spacing; - - // Draw checker pattern for ramp. - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true); - - // Draw color ramp. - gradient_cache->set_points(points); - gradient_cache->set_interpolation_mode(interpolation_mode); - preview_texture->set_gradient(gradient_cache); - draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h)); - - // Draw point markers. - for (int i = 0; i < points.size(); i++) { - Color col = points[i].color.inverted(); - col.a = 0.9; - - draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); - Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2); - draw_rect(rect, points[i].color, true); - draw_rect(rect, col, false); - if (grabbed == i) { - rect = rect.grow(-1); - if (has_focus()) { - draw_rect(rect, Color(1, 0, 0, 0.9), false); - } else { - draw_rect(rect, Color(0.6, 0, 0, 0.9), false); - } - - rect = rect.grow(-1); - draw_rect(rect, col, false); - } - } - - // Draw "button" for color selector. - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true); - if (grabbed != -1) { - // Draw with selection color. - draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color); - } else { - // If no color selected draw grey color with 'X' on top. - draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1)); - draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6)); - } - - // Draw borders around color ramp if in focus. - if (has_focus()) { - draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); - draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); - } - } break; - - case NOTIFICATION_VISIBILITY_CHANGED: { - if (!is_visible()) { - grabbing = false; - } - } break; - } -} - -Size2 GradientEdit::get_minimum_size() const { - return Vector2(0, 16); -} - -void GradientEdit::_color_changed(const Color &p_color) { - if (grabbed == -1) { - return; - } - points.write[grabbed].color = p_color; - update(); - emit_signal(SNAME("ramp_changed")); -} - -void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) { - ERR_FAIL_COND(p_offsets.size() != p_colors.size()); - points.clear(); - for (int i = 0; i < p_offsets.size(); i++) { - Gradient::Point p; - p.offset = p_offsets[i]; - p.color = p_colors[i]; - points.push_back(p); - } - - points.sort(); - update(); -} - -Vector<float> GradientEdit::get_offsets() const { - Vector<float> ret; - for (int i = 0; i < points.size(); i++) { - ret.push_back(points[i].offset); - } - return ret; -} - -Vector<Color> GradientEdit::get_colors() const { - Vector<Color> ret; - for (int i = 0; i < points.size(); i++) { - ret.push_back(points[i].color); - } - return ret; -} - -void GradientEdit::set_points(Vector<Gradient::Point> &p_points) { - if (points.size() != p_points.size()) { - grabbed = -1; - } - points.clear(); - points = p_points; - points.sort(); -} - -Vector<Gradient::Point> &GradientEdit::get_points() { - return points; -} - -void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) { - interpolation_mode = p_interp_mode; -} - -Gradient::InterpolationMode GradientEdit::get_interpolation_mode() { - return interpolation_mode; -} - -ColorPicker *GradientEdit::get_picker() { - return picker; -} - -PopupPanel *GradientEdit::get_popup() { - return popup; -} - -void GradientEdit::_bind_methods() { - ADD_SIGNAL(MethodInfo("ramp_changed")); -} diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 09efee71a3..8c16f8ca26 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -176,7 +176,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) { new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y); ge->set_minimap_size(new_minimap_size); - update(); + queue_redraw(); } else { Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding; _adjust_graph_scroll(click_position); @@ -201,10 +201,10 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S c.to_port = p_to_port; c.activity = 0; connections.push_back(c); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); return OK; } @@ -223,10 +223,10 @@ void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const for (const List<Connection>::Element *E = connections.front(); E; E = E->next()) { if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { connections.erase(E); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); return; } } @@ -253,9 +253,9 @@ void GraphEdit::_scroll_moved(double) { call_deferred(SNAME("_update_scroll_offset")); awaiting_scroll_offset_update = true; } - top_layer->update(); - minimap->update(); - update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs()); @@ -359,19 +359,19 @@ void GraphEdit::_graph_node_raised(Node *p_gn) { void GraphEdit::_graph_node_moved(Node *p_gn) { GraphNode *gn = Object::cast_to<GraphNode>(p_gn); ERR_FAIL_COND(!gn); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) { GraphNode *gn = Object::cast_to<GraphNode>(p_gn); ERR_FAIL_COND(!gn); - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } void GraphEdit::add_child_notify(Node *p_child) { @@ -385,8 +385,8 @@ void GraphEdit::add_child_notify(Node *p_child) { gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn)); gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn)); gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn)); - gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); - gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); + gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); + gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); _graph_node_moved(gn); gn->set_mouse_filter(MOUSE_FILTER_PASS); } @@ -414,10 +414,10 @@ void GraphEdit::remove_child_notify(Node *p_child) { // In case of the whole GraphEdit being destroyed these references can already be freed. if (connections_layer != nullptr && connections_layer->is_inside_tree()) { - gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); } if (minimap != nullptr && minimap->is_inside_tree()) { - gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); } } } @@ -500,8 +500,8 @@ void GraphEdit::_notification(int p_what) { case NOTIFICATION_RESIZED: { _update_scroll(); - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } break; } } @@ -607,13 +607,16 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E.to_port); connecting_target = false; connecting_to = pos; - just_disconnected = true; - emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); - to = get_node(String(connecting_from)); //maybe it was erased - if (Object::cast_to<GraphNode>(to)) { - connecting = true; - emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false); + if (connecting_type >= 0) { + just_disconnected = true; + + emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); + to = get_node(String(connecting_from)); //maybe it was erased + if (Object::cast_to<GraphNode>(to)) { + connecting = true; + emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false); + } } return; } @@ -621,7 +624,6 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } } - connecting = true; connecting_from = gn->get_name(); connecting_index = j; connecting_out = true; @@ -629,8 +631,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = gn->get_connection_output_color(j); connecting_target = false; connecting_to = pos; - just_disconnected = false; - emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true); + if (connecting_type >= 0) { + connecting = true; + just_disconnected = false; + emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true); + } return; } } @@ -657,11 +662,13 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_to = pos; just_disconnected = true; - emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); - fr = get_node(String(connecting_from)); //maybe it was erased - if (Object::cast_to<GraphNode>(fr)) { - connecting = true; - emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true); + if (connecting_type >= 0) { + emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); + fr = get_node(String(connecting_from)); //maybe it was erased + if (Object::cast_to<GraphNode>(fr)) { + connecting = true; + emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true); + } } return; } @@ -669,7 +676,6 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } } - connecting = true; connecting_from = gn->get_name(); connecting_index = j; connecting_out = false; @@ -677,8 +683,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = gn->get_connection_input_color(j); connecting_target = false; connecting_to = pos; - just_disconnected = false; - emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false); + if (connecting_type >= 0) { + connecting = true; + just_disconnected = false; + emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false); + } return; } } @@ -689,8 +698,8 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (mm.is_valid() && connecting) { connecting_to = mm->get_position(); connecting_target = false; - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0; if (connecting_valid) { @@ -1127,7 +1136,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { drag_accum += mm->get_relative(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); - if (gn && gn->is_selected()) { + if (gn && gn->is_selected() && gn->is_draggable()) { Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom; // Snapping can be toggled temporarily by holding down Ctrl. @@ -1166,7 +1175,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } else if (gn->is_selected() && !box_selection_mode_additive) { emit_signal(SNAME("node_deselected"), gn); } - gn->set_selected(box_selection_mode_additive); + if (gn->is_selectable()) { + gn->set_selected(box_selection_mode_additive); + } } else { bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { @@ -1174,12 +1185,14 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } else if (!gn->is_selected() && select) { emit_signal(SNAME("node_selected"), gn); } - gn->set_selected(select); + if (gn->is_selectable()) { + gn->set_selected(select); + } } } - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } Ref<InputEventMouseButton> b = p_ev; @@ -1193,7 +1206,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { continue; } - bool select = (previous_selected.find(gn) != nullptr); + bool select = (gn->is_selectable() && previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal(SNAME("node_deselected"), gn); } else if (!gn->is_selected() && select) { @@ -1201,8 +1214,8 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } gn->set_selected(select); } - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } else { if (connecting) { force_connection_drag_end(); @@ -1248,10 +1261,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { dragging = false; - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) { @@ -1285,7 +1298,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (o_gn) { if (o_gn == gn) { - o_gn->set_selected(true); + o_gn->set_selected(o_gn->is_selectable()); } else { if (o_gn->is_selected()) { emit_signal(SNAME("node_deselected"), o_gn); @@ -1296,7 +1309,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } } - gn->set_selected(true); + gn->set_selected(gn->is_selectable()); for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (!o_gn) { @@ -1364,8 +1377,8 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { box_selecting = false; box_selecting_rect = Rect2(); previous_selected.clear(); - top_layer->update(); - minimap->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); } } @@ -1431,9 +1444,9 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) { if (Math::is_equal_approx(E.activity, p_activity)) { //update only if changed - top_layer->update(); - minimap->update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + connections_layer->queue_redraw(); } E.activity = p_activity; return; @@ -1443,19 +1456,19 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por void GraphEdit::clear_connections() { connections.clear(); - minimap->update(); - update(); - connections_layer->update(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); } void GraphEdit::force_connection_drag_end() { ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!"); connecting = false; connecting_valid = false; - top_layer->update(); - minimap->update(); - update(); - connections_layer->update(); + top_layer->queue_redraw(); + minimap->queue_redraw(); + queue_redraw(); + connections_layer->queue_redraw(); emit_signal(SNAME("connection_drag_ended")); } @@ -1489,14 +1502,14 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) { Vector2 sbofs = (Vector2(h_scroll->get_value(), v_scroll->get_value()) + p_center) / zoom; zoom = p_zoom; - top_layer->update(); + top_layer->queue_redraw(); zoom_minus->set_disabled(zoom == zoom_min); zoom_plus->set_disabled(zoom == zoom_max); _update_scroll(); - minimap->update(); - connections_layer->update(); + minimap->queue_redraw(); + connections_layer->queue_redraw(); if (is_visible_in_tree()) { Vector2 ofs = sbofs * zoom - p_center; @@ -1505,7 +1518,7 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) { } _update_zoom_label(); - update(); + queue_redraw(); } float GraphEdit::get_zoom() const { @@ -1591,10 +1604,10 @@ void GraphEdit::remove_valid_left_disconnect_type(int p_type) { valid_left_disconnect_types.erase(p_type); } -Array GraphEdit::_get_connection_list() const { +TypedArray<Dictionary> GraphEdit::_get_connection_list() const { List<Connection> conns; get_connection_list(&conns); - Array arr; + TypedArray<Dictionary> arr; for (const Connection &E : conns) { Dictionary d; d["from"] = E.from; @@ -1640,8 +1653,11 @@ bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const { } void GraphEdit::set_use_snap(bool p_enable) { + if (snap_button->is_pressed() == p_enable) { + return; + } snap_button->set_pressed(p_enable); - update(); + queue_redraw(); } bool GraphEdit::is_using_snap() const { @@ -1655,15 +1671,15 @@ int GraphEdit::get_snap() const { void GraphEdit::set_snap(int p_snap) { ERR_FAIL_COND(p_snap < 5); snap_amount->set_value(p_snap); - update(); + queue_redraw(); } void GraphEdit::_snap_toggled() { - update(); + queue_redraw(); } void GraphEdit::_snap_value_changed(double) { - update(); + queue_redraw(); } void GraphEdit::set_minimap_size(Vector2 p_size) { @@ -1675,7 +1691,7 @@ void GraphEdit::set_minimap_size(Vector2 p_size) { minimap->set_offset(Side::SIDE_TOP, -minimap_size.y - MINIMAP_OFFSET); minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET); minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET); - minimap->update(); + minimap->queue_redraw(); } Vector2 GraphEdit::get_minimap_size() const { @@ -1683,8 +1699,11 @@ Vector2 GraphEdit::get_minimap_size() const { } void GraphEdit::set_minimap_opacity(float p_opacity) { + if (minimap->get_modulate().a == p_opacity) { + return; + } minimap->set_modulate(Color(1, 1, 1, p_opacity)); - minimap->update(); + minimap->queue_redraw(); } float GraphEdit::get_minimap_opacity() const { @@ -1693,19 +1712,35 @@ float GraphEdit::get_minimap_opacity() const { } void GraphEdit::set_minimap_enabled(bool p_enable) { + if (minimap_button->is_pressed() == p_enable) { + return; + } minimap_button->set_pressed(p_enable); _minimap_toggled(); - minimap->update(); + minimap->queue_redraw(); } bool GraphEdit::is_minimap_enabled() const { return minimap_button->is_pressed(); } +void GraphEdit::set_arrange_nodes_button_hidden(bool p_enable) { + arrange_nodes_button_hidden = p_enable; + if (arrange_nodes_button_hidden) { + layout_button->hide(); + } else { + layout_button->show(); + } +} + +bool GraphEdit::is_arrange_nodes_button_hidden() const { + return arrange_nodes_button_hidden; +} + void GraphEdit::_minimap_toggled() { if (is_minimap_enabled()) { minimap->set_visible(true); - minimap->update(); + minimap->queue_redraw(); } else { minimap->set_visible(false); } @@ -1713,7 +1748,7 @@ void GraphEdit::_minimap_toggled() { void GraphEdit::set_connection_lines_curvature(float p_curvature) { lines_curvature = p_curvature; - update(); + queue_redraw(); } float GraphEdit::get_connection_lines_curvature() const { @@ -1721,8 +1756,11 @@ float GraphEdit::get_connection_lines_curvature() const { } void GraphEdit::set_connection_lines_thickness(float p_thickness) { + if (lines_thickness == p_thickness) { + return; + } lines_thickness = p_thickness; - update(); + queue_redraw(); } float GraphEdit::get_connection_lines_thickness() const { @@ -1730,8 +1768,11 @@ float GraphEdit::get_connection_lines_thickness() const { } void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) { + if (lines_antialiased == p_antialiased) { + return; + } lines_antialiased = p_antialiased; - update(); + queue_redraw(); } bool GraphEdit::is_connection_lines_antialiased() const { @@ -2328,6 +2369,9 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled); ClassDB::bind_method(D_METHOD("is_minimap_enabled"), &GraphEdit::is_minimap_enabled); + ClassDB::bind_method(D_METHOD("set_arrange_nodes_button_hidden", "enable"), &GraphEdit::set_arrange_nodes_button_hidden); + ClassDB::bind_method(D_METHOD("is_arrange_nodes_button_hidden"), &GraphEdit::is_arrange_nodes_button_hidden); + ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects); ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled); @@ -2367,6 +2411,9 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity"); + ADD_GROUP("UI", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arrange_nodes_button_hidden"), "set_arrange_nodes_button_hidden", "is_arrange_nodes_button_hidden"); + ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); @@ -2381,7 +2428,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("begin_node_move")); ADD_SIGNAL(MethodInfo("end_node_move")); ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset"))); - ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output"))); + ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "slot"), PropertyInfo(Variant::BOOL, "is_output"))); ADD_SIGNAL(MethodInfo("connection_drag_ended")); BIND_ENUM_CONSTANT(SCROLL_ZOOMS); @@ -2449,28 +2496,28 @@ GraphEdit::GraphEdit() { zoom_minus = memnew(Button); zoom_minus->set_flat(true); zoom_hb->add_child(zoom_minus); - zoom_minus->set_tooltip(RTR("Zoom Out")); + zoom_minus->set_tooltip_text(RTR("Zoom Out")); zoom_minus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_minus)); zoom_minus->set_focus_mode(FOCUS_NONE); zoom_reset = memnew(Button); zoom_reset->set_flat(true); zoom_hb->add_child(zoom_reset); - zoom_reset->set_tooltip(RTR("Zoom Reset")); + zoom_reset->set_tooltip_text(RTR("Zoom Reset")); zoom_reset->connect("pressed", callable_mp(this, &GraphEdit::_zoom_reset)); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_plus = memnew(Button); zoom_plus->set_flat(true); zoom_hb->add_child(zoom_plus); - zoom_plus->set_tooltip(RTR("Zoom In")); + zoom_plus->set_tooltip_text(RTR("Zoom In")); zoom_plus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_plus)); zoom_plus->set_focus_mode(FOCUS_NONE); snap_button = memnew(Button); snap_button->set_flat(true); snap_button->set_toggle_mode(true); - snap_button->set_tooltip(RTR("Enable snap and show grid.")); + snap_button->set_tooltip_text(RTR("Enable snap and show grid.")); snap_button->connect("pressed", callable_mp(this, &GraphEdit::_snap_toggled)); snap_button->set_pressed(true); snap_button->set_focus_mode(FOCUS_NONE); @@ -2487,7 +2534,7 @@ GraphEdit::GraphEdit() { minimap_button = memnew(Button); minimap_button->set_flat(true); minimap_button->set_toggle_mode(true); - minimap_button->set_tooltip(RTR("Enable grid minimap.")); + minimap_button->set_tooltip_text(RTR("Enable grid minimap.")); minimap_button->connect("pressed", callable_mp(this, &GraphEdit::_minimap_toggled)); minimap_button->set_pressed(true); minimap_button->set_focus_mode(FOCUS_NONE); @@ -2496,7 +2543,7 @@ GraphEdit::GraphEdit() { layout_button = memnew(Button); layout_button->set_flat(true); zoom_hb->add_child(layout_button); - layout_button->set_tooltip(RTR("Arrange nodes.")); + layout_button->set_tooltip_text(RTR("Arrange nodes.")); layout_button->connect("pressed", callable_mp(this, &GraphEdit::arrange_nodes)); layout_button->set_focus_mode(FOCUS_NONE); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index cf35aeb8b2..0a0676699f 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -133,6 +133,8 @@ private: void _pan_callback(Vector2 p_scroll_vec); void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); + bool arrange_nodes_button_hidden = false; + bool connecting = false; String connecting_from; bool connecting_out = false; @@ -206,7 +208,7 @@ private: void _minimap_draw(); void _update_scroll_offset(); - Array _get_connection_list() const; + TypedArray<Dictionary> _get_connection_list() const; bool lines_on_bg = false; @@ -323,6 +325,9 @@ public: void set_minimap_enabled(bool p_enable); bool is_minimap_enabled() const; + void set_arrange_nodes_button_hidden(bool p_enable); + bool is_arrange_nodes_button_hidden() const; + GraphEditFilter *get_top_layer() const { return top_layer; } GraphEditMinimap *get_minimap() const { return minimap; } void get_connection_list(List<Connection> *r_connections) const; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 112b8c74af..5976d9fc37 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -32,9 +32,7 @@ #include "core/string/translation.h" -#ifdef TOOLS_ENABLED #include "graph_edit.h" -#endif struct _MinSizeCache { int min_size; @@ -80,7 +78,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { } set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right, si.draw_stylebox); - update(); + queue_redraw(); return true; } @@ -290,7 +288,7 @@ void GraphNode::_resort() { idx++; } - update(); + queue_redraw(); connpos_dirty = true; } @@ -418,7 +416,7 @@ void GraphNode::_notification(int p_what) { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; } } @@ -445,17 +443,16 @@ void GraphNode::_edit_set_position(const Point2 &p_position) { } set_position(p_position); } +#endif -void GraphNode::_validate_property(PropertyInfo &property) const { - Control::_validate_property(property); +void GraphNode::_validate_property(PropertyInfo &p_property) const { GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent()); if (graph) { - if (property.name == "position") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + if (p_property.name == "position") { + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } } -#endif void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx)); @@ -478,7 +475,7 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C s.custom_slot_right = p_custom_right; s.draw_stylebox = p_draw_stylebox; slot_info[p_idx] = s; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -486,13 +483,13 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C void GraphNode::clear_slot(int p_idx) { slot_info.erase(p_idx); - update(); + queue_redraw(); connpos_dirty = true; } void GraphNode::clear_all_slots() { slot_info.clear(); - update(); + queue_redraw(); connpos_dirty = true; } @@ -506,8 +503,12 @@ bool GraphNode::is_slot_enabled_left(int p_idx) const { void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_left for the slot with p_idx (%d) lesser than zero.", p_idx)); + if (slot_info[p_idx].enable_left == p_enable_left) { + return; + } + slot_info[p_idx].enable_left = p_enable_left; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -516,8 +517,12 @@ void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) { void GraphNode::set_slot_type_left(int p_idx, int p_type_left) { ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_left for the slot '%d' because it hasn't been enabled.", p_idx)); + if (slot_info[p_idx].type_left == p_type_left) { + return; + } + slot_info[p_idx].type_left = p_type_left; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -533,8 +538,12 @@ int GraphNode::get_slot_type_left(int p_idx) const { void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) { ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_left for the slot '%d' because it hasn't been enabled.", p_idx)); + if (slot_info[p_idx].color_left == p_color_left) { + return; + } + slot_info[p_idx].color_left = p_color_left; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -557,8 +566,12 @@ bool GraphNode::is_slot_enabled_right(int p_idx) const { void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_right for the slot with p_idx (%d) lesser than zero.", p_idx)); + if (slot_info[p_idx].enable_right == p_enable_right) { + return; + } + slot_info[p_idx].enable_right = p_enable_right; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -567,8 +580,12 @@ void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) { void GraphNode::set_slot_type_right(int p_idx, int p_type_right) { ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_right for the slot '%d' because it hasn't been enabled.", p_idx)); + if (slot_info[p_idx].type_right == p_type_right) { + return; + } + slot_info[p_idx].type_right = p_type_right; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -584,8 +601,12 @@ int GraphNode::get_slot_type_right(int p_idx) const { void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) { ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_right for the slot '%d' because it hasn't been enabled.", p_idx)); + if (slot_info[p_idx].color_right == p_color_right) { + return; + } + slot_info[p_idx].color_right = p_color_right; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -609,7 +630,7 @@ void GraphNode::set_slot_draw_stylebox(int p_idx, bool p_enable) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set draw_stylebox for the slot with p_idx (%d) lesser than zero.", p_idx)); slot_info[p_idx].draw_stylebox = p_enable; - update(); + queue_redraw(); connpos_dirty = true; emit_signal(SNAME("slot_updated"), p_idx); @@ -667,7 +688,7 @@ void GraphNode::set_title(const String &p_title) { title = p_title; _shape(); - update(); + queue_redraw(); update_minimum_size(); } @@ -680,7 +701,7 @@ void GraphNode::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; _shape(); - update(); + queue_redraw(); } } @@ -692,7 +713,7 @@ void GraphNode::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -701,9 +722,13 @@ String GraphNode::get_language() const { } void GraphNode::set_position_offset(const Vector2 &p_offset) { + if (position_offset == p_offset) { + return; + } + position_offset = p_offset; emit_signal(SNAME("position_offset_changed")); - update(); + queue_redraw(); } Vector2 GraphNode::get_position_offset() const { @@ -711,8 +736,12 @@ Vector2 GraphNode::get_position_offset() const { } void GraphNode::set_selected(bool p_selected) { + if (selected == p_selected) { + return; + } + selected = p_selected; - update(); + queue_redraw(); } bool GraphNode::is_selected() { @@ -732,8 +761,12 @@ Vector2 GraphNode::get_drag_from() { } void GraphNode::set_show_close_button(bool p_enable) { + if (show_close == p_enable) { + return; + } + show_close = p_enable; - update(); + queue_redraw(); } bool GraphNode::is_close_button_visible() const { @@ -932,8 +965,12 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { } void GraphNode::set_overlay(Overlay p_overlay) { + if (overlay == p_overlay) { + return; + } + overlay = p_overlay; - update(); + queue_redraw(); } GraphNode::Overlay GraphNode::get_overlay() const { @@ -941,8 +978,12 @@ GraphNode::Overlay GraphNode::get_overlay() const { } void GraphNode::set_comment(bool p_enable) { + if (comment == p_enable) { + return; + } + comment = p_enable; - update(); + queue_redraw(); } bool GraphNode::is_comment() const { @@ -950,14 +991,34 @@ bool GraphNode::is_comment() const { } void GraphNode::set_resizable(bool p_enable) { + if (resizable == p_enable) { + return; + } + resizable = p_enable; - update(); + queue_redraw(); } bool GraphNode::is_resizable() const { return resizable; } +void GraphNode::set_draggable(bool p_draggable) { + draggable = p_draggable; +} + +bool GraphNode::is_draggable() { + return draggable; +} + +void GraphNode::set_selectable(bool p_selectable) { + selectable = p_selectable; +} + +bool GraphNode::is_selectable() { + return selectable; +} + Vector<int> GraphNode::get_allowed_size_flags_horizontal() const { Vector<int> flags; flags.append(SIZE_FILL); @@ -1019,6 +1080,12 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_resizable", "resizable"), &GraphNode::set_resizable); ClassDB::bind_method(D_METHOD("is_resizable"), &GraphNode::is_resizable); + ClassDB::bind_method(D_METHOD("set_draggable", "draggable"), &GraphNode::set_draggable); + ClassDB::bind_method(D_METHOD("is_draggable"), &GraphNode::is_draggable); + + ClassDB::bind_method(D_METHOD("set_selectable", "selectable"), &GraphNode::set_selectable); + ClassDB::bind_method(D_METHOD("is_selectable"), &GraphNode::is_selectable); + ClassDB::bind_method(D_METHOD("set_selected", "selected"), &GraphNode::set_selected); ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected); @@ -1044,6 +1111,8 @@ void GraphNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_position_offset", "get_position_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_close"), "set_show_close_button", "is_close_button_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizable"), "set_resizable", "is_resizable"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draggable"), "set_draggable", "is_draggable"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selectable"), "set_selectable", "is_selectable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selected"), "set_selected", "is_selected"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "comment"), "set_comment", "is_comment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "overlay", PROPERTY_HINT_ENUM, "Disabled,Breakpoint,Position"), "set_overlay", "get_overlay"); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 0651eb5cc9..9c8f926403 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -67,6 +67,8 @@ private: Vector2 position_offset; bool comment = false; bool resizable = false; + bool draggable = true; + bool selectable = true; bool resizing = false; Vector2 resizing_from; @@ -101,7 +103,6 @@ private: #ifdef TOOLS_ENABLED void _edit_set_position(const Point2 &p_position) override; - void _validate_property(PropertyInfo &property) const override; #endif protected: @@ -112,6 +113,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &p_property) const; public: bool has_point(const Point2 &p_point) const override; @@ -183,6 +185,12 @@ public: void set_resizable(bool p_enable); bool is_resizable() const; + void set_draggable(bool p_draggable); + bool is_draggable(); + + void set_selectable(bool p_selectable); + bool is_selectable(); + virtual Size2 get_minimum_size() const override; virtual Vector<int> get_allowed_size_flags_horizontal() const override; diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index eaa6943ad2..3163d17846 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -246,6 +246,11 @@ void GridContainer::_notification(int p_what) { void GridContainer::set_columns(int p_columns) { ERR_FAIL_COND(p_columns < 1); + + if (columns == p_columns) { + return; + } + columns = p_columns; queue_sort(); update_minimum_size(); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index d0a25972f8..308dbe33f2 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -45,7 +45,7 @@ void ItemList::_shape(int p_idx) { } item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.language); if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES); } else { item.text_buf->set_break_flags(TextServer::BREAK_NONE); } @@ -63,7 +63,7 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo _shape(items.size() - 1); - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); return item_id; @@ -76,7 +76,7 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { items.push_back(item); int item_id = items.size() - 1; - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); return item_id; @@ -88,9 +88,13 @@ void ItemList::set_item_text(int p_idx, const String &p_text) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].text == p_text) { + return; + } + items.write[p_idx].text = p_text; _shape(p_idx); - update(); + queue_redraw(); shape_changed = true; } @@ -108,7 +112,7 @@ void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_ if (items[p_idx].text_direction != p_text_direction) { items.write[p_idx].text_direction = p_text_direction; _shape(p_idx); - update(); + queue_redraw(); } } @@ -125,7 +129,7 @@ void ItemList::set_item_language(int p_idx, const String &p_language) { if (items[p_idx].language != p_language) { items.write[p_idx].language = p_language; _shape(p_idx); - update(); + queue_redraw(); } } @@ -153,8 +157,12 @@ void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].tooltip == p_tooltip) { + return; + } + items.write[p_idx].tooltip = p_tooltip; - update(); + queue_redraw(); shape_changed = true; } @@ -169,8 +177,12 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].icon == p_icon) { + return; + } + items.write[p_idx].icon = p_icon; - update(); + queue_redraw(); shape_changed = true; } @@ -186,8 +198,12 @@ void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].icon_transposed == p_transposed) { + return; + } + items.write[p_idx].icon_transposed = p_transposed; - update(); + queue_redraw(); shape_changed = true; } @@ -203,8 +219,12 @@ void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].icon_region == p_region) { + return; + } + items.write[p_idx].icon_region = p_region; - update(); + queue_redraw(); shape_changed = true; } @@ -220,8 +240,12 @@ void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].icon_modulate == p_modulate) { + return; + } + items.write[p_idx].icon_modulate = p_modulate; - update(); + queue_redraw(); } Color ItemList::get_item_icon_modulate(int p_idx) const { @@ -236,8 +260,12 @@ void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_colo } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].custom_bg == p_custom_bg_color) { + return; + } + items.write[p_idx].custom_bg = p_custom_bg_color; - update(); + queue_redraw(); } Color ItemList::get_item_custom_bg_color(int p_idx) const { @@ -252,8 +280,12 @@ void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_colo } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].custom_fg == p_custom_fg_color) { + return; + } + items.write[p_idx].custom_fg = p_custom_fg_color; - update(); + queue_redraw(); } Color ItemList::get_item_custom_fg_color(int p_idx) const { @@ -268,8 +300,12 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].tag_icon == p_tag_icon) { + return; + } + items.write[p_idx].tag_icon = p_tag_icon; - update(); + queue_redraw(); shape_changed = true; } @@ -299,8 +335,12 @@ void ItemList::set_item_disabled(int p_idx, bool p_disabled) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].disabled == p_disabled) { + return; + } + items.write[p_idx].disabled = p_disabled; - update(); + queue_redraw(); } bool ItemList::is_item_disabled(int p_idx) const { @@ -314,8 +354,12 @@ void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].metadata == p_metadata) { + return; + } + items.write[p_idx].metadata = p_metadata; - update(); + queue_redraw(); shape_changed = true; } @@ -343,7 +387,7 @@ void ItemList::select(int p_idx, bool p_single) { items.write[p_idx].selected = true; } } - update(); + queue_redraw(); } void ItemList::deselect(int p_idx) { @@ -355,7 +399,7 @@ void ItemList::deselect(int p_idx) { } else { items.write[p_idx].selected = false; } - update(); + queue_redraw(); } void ItemList::deselect_all() { @@ -367,7 +411,7 @@ void ItemList::deselect_all() { items.write[i].selected = false; } current = -1; - update(); + queue_redraw(); } bool ItemList::is_selected(int p_idx) const { @@ -379,11 +423,15 @@ bool ItemList::is_selected(int p_idx) const { void ItemList::set_current(int p_current) { ERR_FAIL_INDEX(p_current, items.size()); + if (current == p_current) { + return; + } + if (select_mode == SELECT_SINGLE) { select(p_current, true); } else { current = p_current; - update(); + queue_redraw(); } } @@ -403,15 +451,20 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) { items.remove_at(p_from_idx); items.insert(p_to_idx, item); - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); } void ItemList::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); + + if (items.size() == p_count) { + return; + } + items.resize(p_count); - update(); + queue_redraw(); shape_changed = true; notify_property_list_changed(); } @@ -427,7 +480,7 @@ void ItemList::remove_item(int p_idx) { if (current == p_idx) { current = -1; } - update(); + queue_redraw(); shape_changed = true; defer_select_single = -1; notify_property_list_changed(); @@ -437,7 +490,7 @@ void ItemList::clear() { items.clear(); current = -1; ensure_selected_visible = false; - update(); + queue_redraw(); shape_changed = true; defer_select_single = -1; notify_property_list_changed(); @@ -445,8 +498,13 @@ void ItemList::clear() { void ItemList::set_fixed_column_width(int p_size) { ERR_FAIL_COND(p_size < 0); + + if (fixed_column_width == p_size) { + return; + } + fixed_column_width = p_size; - update(); + queue_redraw(); shape_changed = true; } @@ -455,8 +513,12 @@ int ItemList::get_fixed_column_width() const { } void ItemList::set_same_column_width(bool p_enable) { + if (same_column_width == p_enable) { + return; + } + same_column_width = p_enable; - update(); + queue_redraw(); shape_changed = true; } @@ -470,14 +532,14 @@ void ItemList::set_max_text_lines(int p_lines) { max_text_lines = p_lines; for (int i = 0; i < items.size(); i++) { if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES); items.write[i].text_buf->set_max_lines_visible(p_lines); } else { items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE); } } shape_changed = true; - update(); + queue_redraw(); } } @@ -487,8 +549,13 @@ int ItemList::get_max_text_lines() const { void ItemList::set_max_columns(int p_amount) { ERR_FAIL_COND(p_amount < 0); + + if (max_columns == p_amount) { + return; + } + max_columns = p_amount; - update(); + queue_redraw(); shape_changed = true; } @@ -497,8 +564,12 @@ int ItemList::get_max_columns() const { } void ItemList::set_select_mode(SelectMode p_mode) { + if (select_mode == p_mode) { + return; + } + select_mode = p_mode; - update(); + queue_redraw(); } ItemList::SelectMode ItemList::get_select_mode() const { @@ -511,13 +582,13 @@ void ItemList::set_icon_mode(IconMode p_mode) { icon_mode = p_mode; for (int i = 0; i < items.size(); i++) { if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES); } else { items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE); } } shape_changed = true; - update(); + queue_redraw(); } } @@ -526,8 +597,12 @@ ItemList::IconMode ItemList::get_icon_mode() const { } void ItemList::set_fixed_icon_size(const Size2 &p_size) { + if (fixed_icon_size == p_size) { + return; + } + fixed_icon_size = p_size; - update(); + queue_redraw(); } Size2 ItemList::get_fixed_icon_size() const { @@ -886,7 +961,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { void ItemList::ensure_current_is_visible() { ensure_selected_visible = true; - update(); + queue_redraw(); } static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) { @@ -909,7 +984,7 @@ void ItemList::_notification(int p_what) { switch (p_what) { case NOTIFICATION_RESIZED: { shape_changed = true; - update(); + queue_redraw(); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: @@ -919,7 +994,7 @@ void ItemList::_notification(int p_what) { _shape(i); } shape_changed = true; - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -932,11 +1007,7 @@ void ItemList::_notification(int p_what) { scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM)); Size2 size = get_size(); - int width = size.width - bg->get_minimum_size().width; - if (scroll_bar->is_visible()) { - width -= mw; - } draw_style_box(bg, Rect2(Point2(), size)); @@ -1095,6 +1166,10 @@ void ItemList::_notification(int p_what) { shape_changed = false; } + if (scroll_bar->is_visible()) { + width -= mw; + } + //ensure_selected_visible needs to be checked before we draw the list. if (ensure_selected_visible && current >= 0 && current < items.size()) { Rect2 r = items[current].rect_cache; @@ -1355,7 +1430,7 @@ void ItemList::_notification(int p_what) { } void ItemList::_scroll_changed(double) { - update(); + queue_redraw(); } int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const { @@ -1430,7 +1505,7 @@ String ItemList::get_tooltip(const Point2 &p_pos) const { void ItemList::sort_items_by_text() { items.sort(); - update(); + queue_redraw(); shape_changed = true; if (select_mode == SELECT_SINGLE) { @@ -1512,9 +1587,13 @@ void ItemList::set_autoscroll_to_bottom(const bool p_enable) { } void ItemList::set_auto_height(bool p_enable) { + if (auto_height == p_enable) { + return; + } + auto_height = p_enable; shape_changed = true; - update(); + queue_redraw(); } bool ItemList::has_auto_height() const { @@ -1528,7 +1607,7 @@ void ItemList::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) items.write[i].text_buf->set_text_overrun_behavior(p_behavior); } shape_changed = true; - update(); + queue_redraw(); } } diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index e7f48beb00..fd174619d5 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -38,11 +38,13 @@ #include "servers/text_server.h" void Label::set_autowrap_mode(TextServer::AutowrapMode p_mode) { - if (autowrap_mode != p_mode) { - autowrap_mode = p_mode; - lines_dirty = true; + if (autowrap_mode == p_mode) { + return; } - update(); + + autowrap_mode = p_mode; + lines_dirty = true; + queue_redraw(); if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) { update_minimum_size(); @@ -54,10 +56,14 @@ TextServer::AutowrapMode Label::get_autowrap_mode() const { } void Label::set_uppercase(bool p_uppercase) { + if (uppercase == p_uppercase) { + return; + } + uppercase = p_uppercase; dirty = true; - update(); + queue_redraw(); } bool Label::is_uppercase() const { @@ -137,8 +143,9 @@ void Label::_shape() { case TextServer::AUTOWRAP_OFF: break; } - PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); for (int i = 0; i < line_breaks.size(); i = i + 2) { RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); lines_rid.push_back(line); @@ -273,16 +280,16 @@ void Label::_notification(int p_what) { return; // Nothing new. } xl_text = new_text; - if (percent_visible < 1) { - visible_chars = get_total_character_count() * percent_visible; + if (visible_ratio < 1) { + visible_chars = get_total_character_count() * visible_ratio; } dirty = true; - update(); + queue_redraw(); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -342,7 +349,7 @@ void Label::_notification(int p_what) { total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing; total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]); } - int visible_glyphs = total_glyphs * percent_visible; + int visible_glyphs = total_glyphs * visible_ratio; int processed_glyphs = 0; total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM); @@ -538,7 +545,7 @@ void Label::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { font_dirty = true; - update(); + queue_redraw(); } break; case NOTIFICATION_RESIZED: { @@ -608,13 +615,16 @@ int Label::get_visible_line_count() const { void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); - if (horizontal_alignment != p_alignment) { - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - lines_dirty = true; // Reshape lines. - } - horizontal_alignment = p_alignment; + if (horizontal_alignment == p_alignment) { + return; + } + + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { + lines_dirty = true; // Reshape lines. } - update(); + horizontal_alignment = p_alignment; + + queue_redraw(); } HorizontalAlignment Label::get_horizontal_alignment() const { @@ -623,8 +633,13 @@ HorizontalAlignment Label::get_horizontal_alignment() const { void Label::set_vertical_alignment(VerticalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); + + if (vertical_alignment == p_alignment) { + return; + } + vertical_alignment = p_alignment; - update(); + queue_redraw(); } VerticalAlignment Label::get_vertical_alignment() const { @@ -638,16 +653,16 @@ void Label::set_text(const String &p_string) { text = p_string; xl_text = atr(p_string); dirty = true; - if (percent_visible < 1) { - visible_chars = get_total_character_count() * percent_visible; + if (visible_ratio < 1) { + visible_chars = get_total_character_count() * visible_ratio; } - update(); + queue_redraw(); update_minimum_size(); } void Label::_invalidate() { font_dirty = true; - update(); + queue_redraw(); } void Label::set_label_settings(const Ref<LabelSettings> &p_settings) { @@ -672,7 +687,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; font_dirty = true; - update(); + queue_redraw(); } } @@ -680,7 +695,7 @@ void Label::set_structured_text_bidi_override(TextServer::StructuredTextParser p if (st_parser != p_parser) { st_parser = p_parser; dirty = true; - update(); + queue_redraw(); } } @@ -689,9 +704,13 @@ TextServer::StructuredTextParser Label::get_structured_text_bidi_override() cons } void Label::set_structured_text_bidi_override_options(Array p_args) { + if (st_args == p_args) { + return; + } + st_args = p_args; dirty = true; - update(); + queue_redraw(); } Array Label::get_structured_text_bidi_override_options() const { @@ -706,7 +725,7 @@ void Label::set_language(const String &p_language) { if (language != p_language) { language = p_language; dirty = true; - update(); + queue_redraw(); } } @@ -715,8 +734,12 @@ String Label::get_language() const { } void Label::set_clip_text(bool p_clip) { + if (clip == p_clip) { + return; + } + clip = p_clip; - update(); + queue_redraw(); update_minimum_size(); } @@ -725,11 +748,13 @@ bool Label::is_clipping_text() const { } void Label::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) { - if (overrun_behavior != p_behavior) { - overrun_behavior = p_behavior; - lines_dirty = true; + if (overrun_behavior == p_behavior) { + return; } - update(); + + overrun_behavior = p_behavior; + lines_dirty = true; + queue_redraw(); if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) { update_minimum_size(); } @@ -747,14 +772,14 @@ void Label::set_visible_characters(int p_amount) { if (visible_chars != p_amount) { visible_chars = p_amount; if (get_total_character_count() > 0) { - percent_visible = (float)p_amount / (float)get_total_character_count(); + visible_ratio = (float)p_amount / (float)get_total_character_count(); } else { - percent_visible = 1.0; + visible_ratio = 1.0; } if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { dirty = true; } - update(); + queue_redraw(); } } @@ -762,24 +787,28 @@ int Label::get_visible_characters() const { return visible_chars; } -void Label::set_percent_visible(float p_percent) { - if (percent_visible != p_percent) { - if (p_percent < 0 || p_percent >= 1) { +void Label::set_visible_ratio(float p_ratio) { + if (visible_ratio != p_ratio) { + if (visible_ratio >= 1.0) { visible_chars = -1; - percent_visible = 1; + visible_ratio = 1.0; + } else if (visible_ratio < 0.0) { + visible_chars = 0; + visible_ratio = 0.0; } else { - visible_chars = get_total_character_count() * p_percent; - percent_visible = p_percent; + visible_chars = get_total_character_count() * p_ratio; + visible_ratio = p_ratio; } + if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { dirty = true; } - update(); + queue_redraw(); } } -float Label::get_percent_visible() const { - return percent_visible; +float Label::get_visible_ratio() const { + return visible_ratio; } TextServer::VisibleCharactersBehavior Label::get_visible_characters_behavior() const { @@ -790,15 +819,20 @@ void Label::set_visible_characters_behavior(TextServer::VisibleCharactersBehavio if (visible_chars_behavior != p_behavior) { visible_chars_behavior = p_behavior; dirty = true; - update(); + queue_redraw(); } } void Label::set_lines_skipped(int p_lines) { ERR_FAIL_COND(p_lines < 0); + + if (lines_skipped == p_lines) { + return; + } + lines_skipped = p_lines; _update_visible(); - update(); + queue_redraw(); } int Label::get_lines_skipped() const { @@ -806,9 +840,13 @@ int Label::get_lines_skipped() const { } void Label::set_max_lines_visible(int p_lines) { + if (max_lines_visible == p_lines) { + return; + } + max_lines_visible = p_lines; _update_visible(); - update(); + queue_redraw(); } int Label::get_max_lines_visible() const { @@ -852,8 +890,8 @@ void Label::_bind_methods() { ClassDB::bind_method(D_METHOD("get_visible_characters"), &Label::get_visible_characters); ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &Label::get_visible_characters_behavior); ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &Label::set_visible_characters_behavior); - ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &Label::set_percent_visible); - ClassDB::bind_method(D_METHOD("get_percent_visible"), &Label::get_percent_visible); + ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &Label::set_visible_ratio); + ClassDB::bind_method(D_METHOD("get_visible_ratio"), &Label::get_visible_ratio); ClassDB::bind_method(D_METHOD("set_lines_skipped", "lines_skipped"), &Label::set_lines_skipped); ClassDB::bind_method(D_METHOD("get_lines_skipped"), &Label::get_lines_skipped); ClassDB::bind_method(D_METHOD("set_max_lines_visible", "lines_visible"), &Label::set_max_lines_visible); @@ -871,13 +909,14 @@ void Label::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); + + ADD_GROUP("Displayed Text", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible"); - - // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied. + // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied. ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); diff --git a/scene/gui/label.h b/scene/gui/label.h index cab5b36d68..65831cab6e 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -59,10 +59,9 @@ private: TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; - float percent_visible = 1.0; - TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING; int visible_chars = -1; + float visible_ratio = 1.0; int lines_skipped = 0; int max_lines_visible = -1; @@ -110,22 +109,22 @@ public: void set_uppercase(bool p_uppercase); bool is_uppercase() const; - TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const; void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior); + TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const; void set_visible_characters(int p_amount); int get_visible_characters() const; int get_total_character_count() const; + void set_visible_ratio(float p_ratio); + float get_visible_ratio() const; + void set_clip_text(bool p_clip); bool is_clipping_text() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; - void set_percent_visible(float p_percent); - float get_percent_visible() const; - void set_lines_skipped(int p_lines); int get_lines_skipped() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index f315b2bbf1..aa8a825014 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -51,7 +51,7 @@ void LineEdit::_swap_current_input_direction() { input_direction = TEXT_DIRECTION_LTR; } set_caret_column(get_caret_column()); - update(); + queue_redraw(); } void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) { @@ -285,7 +285,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) { clear_button_status.press_attempt = true; clear_button_status.pressing_inside = true; - update(); + queue_redraw(); return; } @@ -348,7 +348,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { } } - update(); + queue_redraw(); } else { if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { @@ -375,7 +375,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { show_virtual_keyboard(); } - update(); + queue_redraw(); } Ref<InputEventMouseMotion> m = p_event; @@ -385,7 +385,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { bool last_press_inside = clear_button_status.pressing_inside; clear_button_status.pressing_inside = clear_button_status.press_attempt && _is_over_clear_button(m->get_position()); if (last_press_inside != clear_button_status.pressing_inside) { - update(); + queue_redraw(); } } @@ -607,11 +607,13 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); - if (alignment != p_alignment) { - alignment = p_alignment; - _shape(); + if (alignment == p_alignment) { + return; } - update(); + + alignment = p_alignment; + _shape(); + queue_redraw(); } HorizontalAlignment LineEdit::get_horizontal_alignment() const { @@ -679,7 +681,7 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) { } text_changed_dirty = true; } - update(); + queue_redraw(); } } @@ -716,32 +718,32 @@ void LineEdit::_notification(int p_what) { case NOTIFICATION_RESIZED: { _fit_to_width(); - scroll_offset = 0; + scroll_offset = 0.0; set_caret_column(get_caret_column()); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_THEME_CHANGED: { _shape(); - update(); + queue_redraw(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { placeholder_translated = atr(placeholder); _shape(); - update(); + queue_redraw(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_IN: { window_has_focus = true; draw_caret = true; - update(); + queue_redraw(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { window_has_focus = false; draw_caret = false; - update(); + queue_redraw(); } break; case NOTIFICATION_INTERNAL_PROCESS: { @@ -799,7 +801,7 @@ void LineEdit::_notification(int p_what) { } } break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (scroll_offset != 0) { + if (!Math::is_zero_approx(scroll_offset)) { x_ofs = style->get_offset().x; } else { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - (text_width)) / 2); @@ -844,7 +846,7 @@ void LineEdit::_notification(int p_what) { r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(SIDE_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon); if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { - if (scroll_offset == 0) { + if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); } } else { @@ -1050,7 +1052,7 @@ void LineEdit::_notification(int p_what) { _shape(); set_caret_column(caret_column); // Update scroll_offset - update(); + queue_redraw(); } } break; @@ -1206,7 +1208,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) { } } break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (scroll_offset != 0) { + if (!Math::is_zero_approx(scroll_offset)) { x_ofs = style->get_offset().x; } else { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2); @@ -1226,7 +1228,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) { if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { - if (scroll_offset == 0) { + if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); } } else { @@ -1234,11 +1236,11 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) { } } - int ofs = TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset); + int ofs = ceil(TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset)); set_caret_column(ofs); } -Vector2i LineEdit::get_caret_pixel_pos() { +Vector2 LineEdit::get_caret_pixel_pos() { Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); bool rtl = is_layout_rtl(); @@ -1254,7 +1256,7 @@ Vector2i LineEdit::get_caret_pixel_pos() { } } break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (scroll_offset != 0) { + if (!Math::is_zero_approx(scroll_offset)) { x_ofs = style->get_offset().x; } else { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2); @@ -1274,7 +1276,7 @@ Vector2i LineEdit::get_caret_pixel_pos() { if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { - if (scroll_offset == 0) { + if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); } } else { @@ -1282,7 +1284,7 @@ Vector2i LineEdit::get_caret_pixel_pos() { } } - Vector2i ret; + Vector2 ret; CaretInfo caret; // Get position of the start of caret. if (ime_text.length() != 0 && ime_selection.x != 0) { @@ -1355,7 +1357,7 @@ bool LineEdit::is_caret_force_displayed() const { void LineEdit::set_caret_force_displayed(const bool p_enabled) { caret_force_displayed = p_enabled; set_caret_blink_enabled(caret_blink_enabled); - update(); + queue_redraw(); } float LineEdit::get_caret_blink_speed() const { @@ -1372,7 +1374,7 @@ void LineEdit::_reset_caret_blink_timer() { draw_caret = true; if (has_focus()) { caret_blink_timer = 0.0; - update(); + queue_redraw(); } } } @@ -1380,7 +1382,7 @@ void LineEdit::_reset_caret_blink_timer() { void LineEdit::_toggle_draw_caret() { draw_caret = !draw_caret; if (is_visible_in_tree() && ((has_focus() && window_has_focus) || caret_force_displayed)) { - update(); + queue_redraw(); } } @@ -1423,9 +1425,9 @@ void LineEdit::set_text(String p_text) { insert_text_at_caret(p_text); _create_undo_state(); - update(); + queue_redraw(); caret_column = 0; - scroll_offset = 0; + scroll_offset = 0.0; } void LineEdit::set_text_direction(Control::TextDirection p_text_direction) { @@ -1443,7 +1445,7 @@ void LineEdit::set_text_direction(Control::TextDirection p_text_direction) { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); } - update(); + queue_redraw(); } } @@ -1455,7 +1457,7 @@ void LineEdit::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -1470,7 +1472,7 @@ void LineEdit::set_draw_control_chars(bool p_draw_control_chars) { menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); } _shape(); - update(); + queue_redraw(); } } @@ -1482,7 +1484,7 @@ void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse if (st_parser != p_parser) { st_parser = p_parser; _shape(); - update(); + queue_redraw(); } } @@ -1493,7 +1495,7 @@ TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() c void LineEdit::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; _shape(); - update(); + queue_redraw(); } Array LineEdit::get_structured_text_bidi_override_options() const { @@ -1525,10 +1527,14 @@ String LineEdit::get_text() const { } void LineEdit::set_placeholder(String p_text) { + if (placeholder == p_text) { + return; + } + placeholder = p_text; placeholder_translated = atr(placeholder); _shape(); - update(); + queue_redraw(); } String LineEdit::get_placeholder() const { @@ -1549,7 +1555,7 @@ void LineEdit::set_caret_column(int p_column) { // Fit to window. if (!is_inside_tree()) { - scroll_offset = 0; + scroll_offset = 0.0; return; } @@ -1568,7 +1574,7 @@ void LineEdit::set_caret_column(int p_column) { } } break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (scroll_offset != 0) { + if (!Math::is_zero_approx(scroll_offset)) { x_ofs = style->get_offset().x; } else { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2); @@ -1589,7 +1595,7 @@ void LineEdit::set_caret_column(int p_column) { if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon; if (alignment == HORIZONTAL_ALIGNMENT_CENTER) { - if (scroll_offset == 0) { + if (Math::is_zero_approx(scroll_offset)) { x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2); } } else { @@ -1599,30 +1605,30 @@ void LineEdit::set_caret_column(int p_column) { } // Note: Use two coordinates to fit IME input range. - Vector2i primary_catret_offset = get_caret_pixel_pos(); + Vector2 primary_caret_offset = get_caret_pixel_pos(); - if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) { - scroll_offset += (x_ofs - MIN(primary_catret_offset.x, primary_catret_offset.y)); - } else if (MAX(primary_catret_offset.x, primary_catret_offset.y) >= ofs_max) { - scroll_offset += (ofs_max - MAX(primary_catret_offset.x, primary_catret_offset.y)); + if (MIN(primary_caret_offset.x, primary_caret_offset.y) <= x_ofs) { + scroll_offset += x_ofs - MIN(primary_caret_offset.x, primary_caret_offset.y); + } else if (MAX(primary_caret_offset.x, primary_caret_offset.y) >= ofs_max) { + scroll_offset += ofs_max - MAX(primary_caret_offset.x, primary_caret_offset.y); } scroll_offset = MIN(0, scroll_offset); - update(); + queue_redraw(); } int LineEdit::get_caret_column() const { return caret_column; } -void LineEdit::set_scroll_offset(int p_pos) { +void LineEdit::set_scroll_offset(float p_pos) { scroll_offset = p_pos; - if (scroll_offset < 0) { - scroll_offset = 0; + if (scroll_offset < 0.0) { + scroll_offset = 0.0; } } -int LineEdit::get_scroll_offset() const { +float LineEdit::get_scroll_offset() const { return scroll_offset; } @@ -1650,11 +1656,11 @@ void LineEdit::clear_internal() { deselect(); _clear_undo_stack(); caret_column = 0; - scroll_offset = 0; + scroll_offset = 0.0; undo_text = ""; text = ""; _shape(); - update(); + queue_redraw(); } Size2 LineEdit::get_minimum_size() const { @@ -1698,7 +1704,7 @@ void LineEdit::deselect() { selection.enabled = false; selection.creating = false; selection.double_click = false; - update(); + queue_redraw(); } bool LineEdit::has_selection() const { @@ -1762,7 +1768,7 @@ void LineEdit::select_all() { selection.begin = 0; selection.end = text.length(); selection.enabled = true; - update(); + queue_redraw(); } void LineEdit::set_editable(bool p_editable) { @@ -1773,7 +1779,7 @@ void LineEdit::set_editable(bool p_editable) { editable = p_editable; update_minimum_size(); - update(); + queue_redraw(); } bool LineEdit::is_editable() const { @@ -1781,11 +1787,13 @@ bool LineEdit::is_editable() const { } void LineEdit::set_secret(bool p_secret) { - if (pass != p_secret) { - pass = p_secret; - _shape(); + if (pass == p_secret) { + return; } - update(); + + pass = p_secret; + _shape(); + queue_redraw(); } bool LineEdit::is_secret() const { @@ -1797,11 +1805,13 @@ void LineEdit::set_secret_character(const String &p_string) { // It also wouldn't make sense to use multiple characters as the secret character. ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)."); - if (secret_character != p_string) { - secret_character = p_string; - _shape(); + if (secret_character == p_string) { + return; } - update(); + + secret_character = p_string; + _shape(); + queue_redraw(); } String LineEdit::get_secret_character() const { @@ -1838,7 +1848,7 @@ void LineEdit::select(int p_from, int p_to) { selection.end = p_to; selection.creating = false; selection.double_click = false; - update(); + queue_redraw(); } bool LineEdit::is_text_field() const { @@ -2017,7 +2027,7 @@ void LineEdit::set_clear_button_enabled(bool p_enabled) { clear_button_enabled = p_enabled; _fit_to_width(); update_minimum_size(); - update(); + queue_redraw(); } bool LineEdit::is_clear_button_enabled() const { @@ -2057,6 +2067,10 @@ bool LineEdit::is_middle_mouse_paste_enabled() const { } void LineEdit::set_selecting_enabled(bool p_enabled) { + if (selecting_enabled == p_enabled) { + return; + } + selecting_enabled = p_enabled; if (!selecting_enabled) { @@ -2069,6 +2083,10 @@ bool LineEdit::is_selecting_enabled() const { } void LineEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + if (deselect_on_focus_loss_enabled == p_enabled) { + return; + } + deselect_on_focus_loss_enabled = p_enabled; if (p_enabled && selection.enabled && !has_focus()) { deselect(); @@ -2086,7 +2104,7 @@ void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) { right_icon = p_icon; _fit_to_width(); update_minimum_size(); - update(); + queue_redraw(); } Ref<Texture2D> LineEdit::get_right_icon() { @@ -2096,7 +2114,7 @@ Ref<Texture2D> LineEdit::get_right_icon() { void LineEdit::set_flat(bool p_enabled) { if (flat != p_enabled) { flat = p_enabled; - update(); + queue_redraw(); } } @@ -2224,9 +2242,9 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) { } } -void LineEdit::_validate_property(PropertyInfo &property) const { - if (!caret_blink_enabled && property.name == "caret_blink_speed") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void LineEdit::_validate_property(PropertyInfo &p_property) const { + if (!caret_blink_enabled && p_property.name == "caret_blink_speed") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 4d5ebf441c..dabdaa3395 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -113,7 +113,7 @@ private: bool caret_mid_grapheme_enabled = true; int caret_column = 0; - int scroll_offset = 0; + float scroll_offset = 0.0; int max_length = 0; // 0 for no maximum. String language; @@ -153,8 +153,7 @@ private: struct TextOperation { int caret_column = 0; - int scroll_offset = 0; - int cached_width = 0; + float scroll_offset = 0.0; String text; }; List<TextOperation> undo_stack; @@ -192,11 +191,11 @@ private: void shift_selection_check_post(bool); void selection_fill_at_caret(); - void set_scroll_offset(int p_pos); - int get_scroll_offset() const; + void set_scroll_offset(float p_pos); + float get_scroll_offset() const; void set_caret_at_pixel_pos(int p_x); - Vector2i get_caret_pixel_pos(); + Vector2 get_caret_pixel_pos(); void _reset_caret_blink_timer(); void _toggle_draw_caret(); @@ -221,7 +220,7 @@ protected: virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; virtual void gui_input(const Ref<InputEvent> &p_event) override; - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_horizontal_alignment(HorizontalAlignment p_alignment); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 30c0bb3321..b0252ac685 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -54,7 +54,7 @@ void LinkButton::set_text(const String &p_text) { xl_text = atr(text); _shape(); update_minimum_size(); - update(); + queue_redraw(); } String LinkButton::get_text() const { @@ -65,7 +65,7 @@ void LinkButton::set_structured_text_bidi_override(TextServer::StructuredTextPar if (st_parser != p_parser) { st_parser = p_parser; _shape(); - update(); + queue_redraw(); } } @@ -76,7 +76,7 @@ TextServer::StructuredTextParser LinkButton::get_structured_text_bidi_override() void LinkButton::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; _shape(); - update(); + queue_redraw(); } Array LinkButton::get_structured_text_bidi_override_options() const { @@ -88,7 +88,7 @@ void LinkButton::set_text_direction(Control::TextDirection p_text_direction) { if (text_direction != p_text_direction) { text_direction = p_text_direction; _shape(); - update(); + queue_redraw(); } } @@ -100,7 +100,7 @@ void LinkButton::set_language(const String &p_language) { if (language != p_language) { language = p_language; _shape(); - update(); + queue_redraw(); } } @@ -109,8 +109,12 @@ String LinkButton::get_language() const { } void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) { + if (underline_mode == p_underline_mode) { + return; + } + underline_mode = p_underline_mode; - update(); + queue_redraw(); } LinkButton::UnderlineMode LinkButton::get_underline_mode() const { @@ -127,17 +131,17 @@ void LinkButton::_notification(int p_what) { xl_text = atr(text); _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { _shape(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp new file mode 100644 index 0000000000..788b320b46 --- /dev/null +++ b/scene/gui/menu_bar.cpp @@ -0,0 +1,882 @@ +/*************************************************************************/ +/* menu_bar.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "menu_bar.h" + +#include "core/os/keyboard.h" +#include "scene/main/window.h" + +void MenuBar::gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (is_native_menu()) { + // Handled by OS. + return; + } + + MutexLock lock(mutex); + if (p_event->is_action("ui_left") && p_event->is_pressed()) { + int new_sel = selected_menu; + int old_sel = (selected_menu < 0) ? 0 : selected_menu; + do { + new_sel--; + if (new_sel < 0) { + new_sel = menu_cache.size() - 1; + } + if (old_sel == new_sel) { + return; + } + } while (menu_cache[new_sel].hidden || menu_cache[new_sel].disabled); + + if (selected_menu != new_sel) { + selected_menu = new_sel; + focused_menu = selected_menu; + if (active_menu >= 0) { + get_menu_popup(active_menu)->hide(); + } + _open_popup(selected_menu, true); + } + return; + } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { + int new_sel = selected_menu; + int old_sel = (selected_menu < 0) ? menu_cache.size() - 1 : selected_menu; + do { + new_sel++; + if (new_sel >= menu_cache.size()) { + new_sel = 0; + } + if (old_sel == new_sel) { + return; + } + } while (menu_cache[new_sel].hidden || menu_cache[new_sel].disabled); + + if (selected_menu != new_sel) { + selected_menu = new_sel; + focused_menu = selected_menu; + if (active_menu >= 0) { + get_menu_popup(active_menu)->hide(); + } + _open_popup(selected_menu, true); + } + return; + } + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + int old_sel = selected_menu; + focused_menu = _get_index_at_point(mm->get_position()); + if (focused_menu >= 0) { + selected_menu = focused_menu; + } + if (selected_menu != old_sel) { + queue_redraw(); + } + } + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid()) { + if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) { + int index = _get_index_at_point(mb->get_position()); + if (index >= 0) { + _open_popup(index); + } + } + } +} + +void MenuBar::_open_popup(int p_index, bool p_focus_item) { + ERR_FAIL_INDEX(p_index, menu_cache.size()); + + PopupMenu *pm = get_menu_popup(p_index); + if (pm->is_visible()) { + pm->hide(); + return; + } + + Rect2 item_rect = _get_menu_item_rect(p_index); + Point2 screen_pos = get_screen_position() + item_rect.position * get_viewport()->get_canvas_transform().get_scale(); + Size2 screen_size = item_rect.size * get_viewport()->get_canvas_transform().get_scale(); + + active_menu = p_index; + + pm->set_size(Size2(screen_size.x, 0)); + screen_pos.y += screen_size.y; + if (is_layout_rtl()) { + screen_pos.x += screen_size.x - pm->get_size().width; + } + pm->set_position(screen_pos); + pm->set_parent_rect(Rect2(Point2(screen_pos - pm->get_position()), Size2(screen_size.x, screen_pos.y))); + pm->popup(); + + if (p_focus_item) { + for (int i = 0; i < pm->get_item_count(); i++) { + if (!pm->is_item_disabled(i)) { + pm->set_current_index(i); + break; + } + } + } + + queue_redraw(); +} + +void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + + if (!_is_focus_owner_in_shortcut_context()) { + return; + } + + if (disable_shortcuts) { + return; + } + + if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) { + if (!get_parent() || !is_visible_in_tree()) { + return; + } + + Vector<PopupMenu *> popups = _get_popups(); + for (int i = 0; i < popups.size(); i++) { + if (menu_cache[i].hidden || menu_cache[i].disabled) { + continue; + } + if (popups[i]->activate_item_by_event(p_event, false)) { + accept_event(); + return; + } + } + } +} + +void MenuBar::set_shortcut_context(Node *p_node) { + if (p_node != nullptr) { + shortcut_context = p_node->get_instance_id(); + } else { + shortcut_context = ObjectID(); + } +} + +Node *MenuBar::get_shortcut_context() const { + Object *ctx_obj = ObjectDB::get_instance(shortcut_context); + Node *ctx_node = Object::cast_to<Node>(ctx_obj); + + return ctx_node; +} + +bool MenuBar::_is_focus_owner_in_shortcut_context() const { + if (shortcut_context == ObjectID()) { + // No context, therefore global - always "in" context. + return true; + } + + Node *ctx_node = get_shortcut_context(); + Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; + + // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. + return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); +} + +void MenuBar::_popup_visibility_changed(bool p_visible) { + if (!p_visible) { + active_menu = -1; + focused_menu = -1; + set_process_internal(false); + queue_redraw(); + return; + } + + if (switch_on_hover) { + Window *window = Object::cast_to<Window>(get_viewport()); + if (window) { + mouse_pos_adjusted = window->get_position(); + + if (window->is_embedded()) { + Window *window_parent = Object::cast_to<Window>(window->get_parent()->get_viewport()); + while (window_parent) { + if (!window_parent->is_embedded()) { + mouse_pos_adjusted += window_parent->get_position(); + break; + } + + window_parent = Object::cast_to<Window>(window_parent->get_parent()->get_viewport()); + } + } + + set_process_internal(true); + } + } +} + +void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) { + int count = p_child->get_item_count(); + global_menus.insert(p_menu_name); + for (int i = 0; i < count; i++) { + if (p_child->is_item_separator(i)) { + DisplayServer::get_singleton()->global_menu_add_separator(p_menu_name); + } else if (!p_child->get_item_submenu(i).is_empty()) { + Node *n = p_child->get_node(p_child->get_item_submenu(i)); + ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + p_child->get_item_submenu(i) + "."); + PopupMenu *pm = Object::cast_to<PopupMenu>(n); + ERR_FAIL_COND_MSG(!pm, "Item subnode is not a PopupMenu: " + p_child->get_item_submenu(i) + "."); + + DisplayServer::get_singleton()->global_menu_add_submenu_item(p_menu_name, p_child->get_item_text(i), p_menu_name + "/" + itos(i)); + _update_submenu(p_menu_name + "/" + itos(i), pm); + } else { + int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), Callable(), i); + + if (p_child->is_item_checkable(i)) { + DisplayServer::get_singleton()->global_menu_set_item_checkable(p_menu_name, index, true); + } + if (p_child->is_item_radio_checkable(i)) { + DisplayServer::get_singleton()->global_menu_set_item_radio_checkable(p_menu_name, index, true); + } + DisplayServer::get_singleton()->global_menu_set_item_checked(p_menu_name, index, p_child->is_item_checked(i)); + DisplayServer::get_singleton()->global_menu_set_item_disabled(p_menu_name, index, p_child->is_item_disabled(i)); + DisplayServer::get_singleton()->global_menu_set_item_max_states(p_menu_name, index, p_child->get_item_max_states(i)); + DisplayServer::get_singleton()->global_menu_set_item_icon(p_menu_name, index, p_child->get_item_icon(i)); + DisplayServer::get_singleton()->global_menu_set_item_state(p_menu_name, index, p_child->get_item_state(i)); + DisplayServer::get_singleton()->global_menu_set_item_indentation_level(p_menu_name, index, p_child->get_item_indent(i)); + DisplayServer::get_singleton()->global_menu_set_item_tooltip(p_menu_name, index, p_child->get_item_tooltip(i)); + if (!p_child->is_item_shortcut_disabled(i) && p_child->get_item_shortcut(i).is_valid() && p_child->get_item_shortcut(i)->has_valid_event()) { + Array events = p_child->get_item_shortcut(i)->get_events(); + for (int j = 0; j < events.size(); j++) { + Ref<InputEventKey> ie = events[j]; + if (ie.is_valid()) { + DisplayServer::get_singleton()->global_menu_set_item_accelerator(p_menu_name, index, ie->get_keycode_with_modifiers()); + break; + } + } + } else if (p_child->get_item_accelerator(i) != Key::NONE) { + DisplayServer::get_singleton()->global_menu_set_item_accelerator(p_menu_name, i, p_child->get_item_accelerator(i)); + } + } + } +} + +bool MenuBar::is_native_menu() const { + if (Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this)) { + return false; + } + + return (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU) && is_native); +} + +void MenuBar::_clear_menu() { + if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) { + return; + } + + // Remove root menu items. + int count = DisplayServer::get_singleton()->global_menu_get_item_count("_main"); + for (int i = count - 1; i >= 0; i--) { + if (global_menus.has(DisplayServer::get_singleton()->global_menu_get_item_submenu("_main", i))) { + DisplayServer::get_singleton()->global_menu_remove_item("_main", i); + } + } + // Erase submenu contents. + for (const String &E : global_menus) { + DisplayServer::get_singleton()->global_menu_clear(E); + } + global_menus.clear(); +} + +void MenuBar::_update_menu() { + _clear_menu(); + + if (!is_visible_in_tree()) { + return; + } + + int index = start_index; + if (is_native_menu()) { + Vector<PopupMenu *> popups = _get_popups(); + String root_name = "MenuBar<" + String::num_int64((uint64_t)this, 16) + ">"; + for (int i = 0; i < popups.size(); i++) { + if (menu_cache[i].hidden) { + continue; + } + String menu_name = String(popups[i]->get_meta("_menu_name", popups[i]->get_name())); + + index = DisplayServer::get_singleton()->global_menu_add_submenu_item("_main", menu_name, root_name + "/" + itos(i), index); + if (menu_cache[i].disabled) { + DisplayServer::get_singleton()->global_menu_set_item_disabled("_main", index, true); + } + _update_submenu(root_name + "/" + itos(i), popups[i]); + index++; + } + } + update_minimum_size(); + queue_redraw(); +} + +void MenuBar::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (get_menu_count() > 0) { + _refresh_menu_names(); + } + } break; + case NOTIFICATION_EXIT_TREE: { + _clear_menu(); + } break; + case NOTIFICATION_MOUSE_EXIT: { + focused_menu = -1; + queue_redraw(); + } break; + case NOTIFICATION_TRANSLATION_CHANGED: + case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: + case NOTIFICATION_THEME_CHANGED: { + for (int i = 0; i < menu_cache.size(); i++) { + shape(menu_cache.write[i]); + } + _update_menu(); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + _update_menu(); + } break; + case NOTIFICATION_DRAW: { + if (is_native_menu()) { + return; + } + for (int i = 0; i < menu_cache.size(); i++) { + _draw_menu_item(i); + } + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + MutexLock lock(mutex); + + if (is_native_menu()) { + // Handled by OS. + return; + } + + Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted - get_global_position(); + if (pos == old_mouse_pos) { + return; + } + old_mouse_pos = pos; + + int index = _get_index_at_point(pos); + if (index >= 0 && index != active_menu) { + selected_menu = index; + focused_menu = selected_menu; + if (active_menu >= 0) { + get_menu_popup(active_menu)->hide(); + } + _open_popup(index); + } + } break; + } +} + +int MenuBar::_get_index_at_point(const Point2 &p_point) const { + Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + int hsep = get_theme_constant(SNAME("h_separation")); + int offset = 0; + for (int i = 0; i < menu_cache.size(); i++) { + if (menu_cache[i].hidden) { + continue; + } + Size2 size = menu_cache[i].text_buf->get_size() + style->get_minimum_size(); + if (p_point.x > offset && p_point.x < offset + size.x) { + if (p_point.y > 0 && p_point.y < size.y) { + return i; + } + } + offset += size.x + hsep; + } + return -1; +} + +Rect2 MenuBar::_get_menu_item_rect(int p_index) const { + ERR_FAIL_INDEX_V(p_index, menu_cache.size(), Rect2()); + + Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + int hsep = get_theme_constant(SNAME("h_separation")); + + int offset = 0; + for (int i = 0; i < p_index; i++) { + if (menu_cache[i].hidden) { + continue; + } + Size2 size = menu_cache[i].text_buf->get_size() + style->get_minimum_size(); + offset += size.x + hsep; + } + + return Rect2(Point2(offset, 0), menu_cache[p_index].text_buf->get_size() + style->get_minimum_size()); +} + +void MenuBar::_draw_menu_item(int p_index) { + ERR_FAIL_INDEX(p_index, menu_cache.size()); + + RID ci = get_canvas_item(); + bool hovered = (focused_menu == p_index); + bool pressed = (active_menu == p_index); + bool rtl = is_layout_rtl(); + + if (menu_cache[p_index].hidden) { + return; + } + + Color color; + Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + Rect2 item_rect = _get_menu_item_rect(p_index); + + if (menu_cache[p_index].disabled) { + if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) { + style = get_theme_stylebox(SNAME("disabled_mirrored")); + } else { + style = get_theme_stylebox(SNAME("disabled")); + } + if (!flat) { + style->draw(ci, item_rect); + } + color = get_theme_color(SNAME("font_disabled_color")); + } else if (hovered && pressed && has_theme_stylebox("hover_pressed")) { + if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) { + style = get_theme_stylebox(SNAME("hover_pressed_mirrored")); + } else { + style = get_theme_stylebox(SNAME("hover_pressed")); + } + if (!flat) { + style->draw(ci, item_rect); + } + if (has_theme_color(SNAME("font_hover_pressed_color"))) { + color = get_theme_color(SNAME("font_hover_pressed_color")); + } + } else if (pressed) { + if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) { + style = get_theme_stylebox(SNAME("pressed_mirrored")); + } else { + style = get_theme_stylebox(SNAME("pressed")); + } + if (!flat) { + style->draw(ci, item_rect); + } + if (has_theme_color(SNAME("font_pressed_color"))) { + color = get_theme_color(SNAME("font_pressed_color")); + } else { + color = get_theme_color(SNAME("font_color")); + } + } else if (hovered) { + if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) { + style = get_theme_stylebox(SNAME("hover_mirrored")); + } else { + style = get_theme_stylebox(SNAME("hover")); + } + if (!flat) { + style->draw(ci, item_rect); + } + color = get_theme_color(SNAME("font_hover_color")); + } else { + if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) { + style = get_theme_stylebox(SNAME("normal_mirrored")); + } else { + style = get_theme_stylebox(SNAME("normal")); + } + if (!flat) { + style->draw(ci, item_rect); + } + // Focus colors only take precedence over normal state. + if (has_focus()) { + color = get_theme_color(SNAME("font_focus_color")); + } else { + color = get_theme_color(SNAME("font_color")); + } + } + + Point2 text_ofs = item_rect.position + Point2(style->get_margin(SIDE_LEFT), style->get_margin(SIDE_TOP)); + + Color font_outline_color = get_theme_color(SNAME("font_outline_color")); + int outline_size = get_theme_constant(SNAME("outline_size")); + if (outline_size > 0 && font_outline_color.a > 0) { + menu_cache[p_index].text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color); + } + menu_cache[p_index].text_buf->draw(ci, text_ofs, color); +} + +void MenuBar::shape(Menu &p_menu) { + Ref<Font> font = get_theme_font(SNAME("font")); + int font_size = get_theme_font_size(SNAME("font_size")); + + p_menu.text_buf->clear(); + if (text_direction == Control::TEXT_DIRECTION_INHERITED) { + p_menu.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); + } else { + p_menu.text_buf->set_direction((TextServer::Direction)text_direction); + } + p_menu.text_buf->add_string(p_menu.name, font, font_size, language); +} + +void MenuBar::_refresh_menu_names() { + Vector<PopupMenu *> popups = _get_popups(); + for (int i = 0; i < popups.size(); i++) { + if (!popups[i]->has_meta("_menu_name") && String(popups[i]->get_name()) != get_menu_title(i)) { + menu_cache.write[i].name = popups[i]->get_name(); + shape(menu_cache.write[i]); + } + } + _update_menu(); +} + +Vector<PopupMenu *> MenuBar::_get_popups() const { + Vector<PopupMenu *> popups; + for (int i = 0; i < get_child_count(); i++) { + PopupMenu *pm = Object::cast_to<PopupMenu>(get_child(i)); + if (!pm) { + continue; + } + popups.push_back(pm); + } + return popups; +} + +int MenuBar::get_menu_idx_from_control(PopupMenu *p_child) const { + ERR_FAIL_NULL_V(p_child, -1); + ERR_FAIL_COND_V(p_child->get_parent() != this, -1); + + Vector<PopupMenu *> popups = _get_popups(); + for (int i = 0; i < popups.size(); i++) { + if (popups[i] == p_child) { + return i; + } + } + + return -1; +} + +void MenuBar::add_child_notify(Node *p_child) { + Control::add_child_notify(p_child); + + PopupMenu *pm = Object::cast_to<PopupMenu>(p_child); + if (!pm) { + return; + } + Menu menu = Menu(p_child->get_name()); + shape(menu); + + menu_cache.push_back(menu); + p_child->connect("renamed", callable_mp(this, &MenuBar::_refresh_menu_names)); + p_child->connect("menu_changed", callable_mp(this, &MenuBar::_update_menu)); + p_child->connect("about_to_popup", callable_mp(this, &MenuBar::_popup_visibility_changed).bind(true)); + p_child->connect("popup_hide", callable_mp(this, &MenuBar::_popup_visibility_changed).bind(false)); + + _update_menu(); +} + +void MenuBar::move_child_notify(Node *p_child) { + Control::move_child_notify(p_child); + + PopupMenu *pm = Object::cast_to<PopupMenu>(p_child); + if (!pm) { + return; + } + + int old_idx = -1; + String menu_name = String(pm->get_meta("_menu_name", pm->get_name())); + // Find the previous menu index of the control. + for (int i = 0; i < get_menu_count(); i++) { + if (get_menu_title(i) == menu_name) { + old_idx = i; + break; + } + } + Menu menu = menu_cache[old_idx]; + menu_cache.remove_at(old_idx); + menu_cache.insert(get_menu_idx_from_control(pm), menu); + + _update_menu(); +} + +void MenuBar::remove_child_notify(Node *p_child) { + Control::remove_child_notify(p_child); + + PopupMenu *pm = Object::cast_to<PopupMenu>(p_child); + if (!pm) { + return; + } + + int idx = get_menu_idx_from_control(pm); + + menu_cache.remove_at(idx); + + p_child->remove_meta("_menu_name"); + p_child->remove_meta("_menu_tooltip"); + + p_child->disconnect("renamed", callable_mp(this, &MenuBar::_refresh_menu_names)); + p_child->disconnect("menu_changed", callable_mp(this, &MenuBar::_update_menu)); + p_child->disconnect("about_to_popup", callable_mp(this, &MenuBar::_popup_visibility_changed)); + p_child->disconnect("popup_hide", callable_mp(this, &MenuBar::_popup_visibility_changed)); + + _update_menu(); +} + +void MenuBar::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuBar::set_switch_on_hover); + ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuBar::is_switch_on_hover); + ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuBar::set_disable_shortcuts); + + ClassDB::bind_method(D_METHOD("set_prefer_global_menu", "enabled"), &MenuBar::set_prefer_global_menu); + ClassDB::bind_method(D_METHOD("is_prefer_global_menu"), &MenuBar::is_prefer_global_menu); + ClassDB::bind_method(D_METHOD("is_native_menu"), &MenuBar::is_native_menu); + + ClassDB::bind_method(D_METHOD("get_menu_count"), &MenuBar::get_menu_count); + + ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &MenuBar::set_text_direction); + ClassDB::bind_method(D_METHOD("get_text_direction"), &MenuBar::get_text_direction); + ClassDB::bind_method(D_METHOD("set_language", "language"), &MenuBar::set_language); + ClassDB::bind_method(D_METHOD("get_language"), &MenuBar::get_language); + ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &MenuBar::set_flat); + ClassDB::bind_method(D_METHOD("is_flat"), &MenuBar::is_flat); + ClassDB::bind_method(D_METHOD("set_start_index", "enabled"), &MenuBar::set_start_index); + ClassDB::bind_method(D_METHOD("get_start_index"), &MenuBar::get_start_index); + + ClassDB::bind_method(D_METHOD("set_menu_title", "menu", "title"), &MenuBar::set_menu_title); + ClassDB::bind_method(D_METHOD("get_menu_title", "menu"), &MenuBar::get_menu_title); + + ClassDB::bind_method(D_METHOD("set_menu_tooltip", "menu", "tooltip"), &MenuBar::set_menu_tooltip); + ClassDB::bind_method(D_METHOD("get_menu_tooltip", "menu"), &MenuBar::get_menu_tooltip); + + ClassDB::bind_method(D_METHOD("set_menu_disabled", "menu", "disabled"), &MenuBar::set_menu_disabled); + ClassDB::bind_method(D_METHOD("is_menu_disabled", "menu"), &MenuBar::is_menu_disabled); + + ClassDB::bind_method(D_METHOD("set_menu_hidden", "menu", "hidden"), &MenuBar::set_menu_hidden); + ClassDB::bind_method(D_METHOD("is_menu_hidden", "menu"), &MenuBar::is_menu_hidden); + + ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &MenuBar::set_shortcut_context); + ClassDB::bind_method(D_METHOD("get_shortcut_context"), &MenuBar::get_shortcut_context); + + ClassDB::bind_method(D_METHOD("get_menu_popup", "menu"), &MenuBar::get_menu_popup); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_index"), "set_start_index", "get_start_index"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefer_global_menu"), "set_prefer_global_menu", "is_prefer_global_menu"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context"); + + ADD_GROUP("BiDi", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); +} + +void MenuBar::set_switch_on_hover(bool p_enabled) { + switch_on_hover = p_enabled; +} + +bool MenuBar::is_switch_on_hover() { + return switch_on_hover; +} + +void MenuBar::set_disable_shortcuts(bool p_disabled) { + disable_shortcuts = p_disabled; +} + +void MenuBar::set_text_direction(Control::TextDirection p_text_direction) { + ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); + if (text_direction != p_text_direction) { + text_direction = p_text_direction; + _update_menu(); + } +} + +Control::TextDirection MenuBar::get_text_direction() const { + return text_direction; +} + +void MenuBar::set_language(const String &p_language) { + if (language != p_language) { + language = p_language; + _update_menu(); + } +} + +String MenuBar::get_language() const { + return language; +} + +void MenuBar::set_flat(bool p_enabled) { + if (flat != p_enabled) { + flat = p_enabled; + queue_redraw(); + } +} + +bool MenuBar::is_flat() const { + return flat; +} + +void MenuBar::set_start_index(int p_index) { + if (start_index != p_index) { + start_index = p_index; + _update_menu(); + } +} + +int MenuBar::get_start_index() const { + return start_index; +} + +void MenuBar::set_prefer_global_menu(bool p_enabled) { + if (is_native != p_enabled) { + if (is_native) { + _clear_menu(); + } + is_native = p_enabled; + _update_menu(); + } +} + +bool MenuBar::is_prefer_global_menu() const { + return is_native; +} + +Size2 MenuBar::get_minimum_size() const { + if (is_native_menu()) { + return Size2(); + } + + Ref<StyleBox> style = get_theme_stylebox(SNAME("normal")); + + Vector2 size; + for (int i = 0; i < menu_cache.size(); i++) { + if (menu_cache[i].hidden) { + continue; + } + Size2 sz = menu_cache[i].text_buf->get_size() + style->get_minimum_size(); + size.y = MAX(size.y, sz.y); + size.x += sz.x; + } + if (menu_cache.size() > 1) { + size.x += get_theme_constant(SNAME("h_separation")) * (menu_cache.size() - 1); + } + return size; +} + +int MenuBar::get_menu_count() const { + return menu_cache.size(); +} + +void MenuBar::set_menu_title(int p_menu, const String &p_title) { + ERR_FAIL_INDEX(p_menu, menu_cache.size()); + PopupMenu *pm = get_menu_popup(p_menu); + if (p_title == pm->get_name()) { + pm->remove_meta("_menu_name"); + } else { + pm->set_meta("_menu_name", p_title); + } + menu_cache.write[p_menu].name = p_title; + shape(menu_cache.write[p_menu]); + _update_menu(); +} + +String MenuBar::get_menu_title(int p_menu) const { + ERR_FAIL_INDEX_V(p_menu, menu_cache.size(), String()); + return menu_cache[p_menu].name; +} + +void MenuBar::set_menu_tooltip(int p_menu, const String &p_tooltip) { + ERR_FAIL_INDEX(p_menu, menu_cache.size()); + PopupMenu *pm = get_menu_popup(p_menu); + pm->set_meta("_menu_tooltip", p_tooltip); + menu_cache.write[p_menu].name = p_tooltip; +} + +String MenuBar::get_menu_tooltip(int p_menu) const { + ERR_FAIL_INDEX_V(p_menu, menu_cache.size(), String()); + return menu_cache[p_menu].tooltip; +} + +void MenuBar::set_menu_disabled(int p_menu, bool p_disabled) { + ERR_FAIL_INDEX(p_menu, menu_cache.size()); + menu_cache.write[p_menu].disabled = p_disabled; + _update_menu(); +} + +bool MenuBar::is_menu_disabled(int p_menu) const { + ERR_FAIL_INDEX_V(p_menu, menu_cache.size(), false); + return menu_cache[p_menu].disabled; +} + +void MenuBar::set_menu_hidden(int p_menu, bool p_hidden) { + ERR_FAIL_INDEX(p_menu, menu_cache.size()); + menu_cache.write[p_menu].hidden = p_hidden; + _update_menu(); +} + +bool MenuBar::is_menu_hidden(int p_menu) const { + ERR_FAIL_INDEX_V(p_menu, menu_cache.size(), false); + return menu_cache[p_menu].hidden; +} + +PopupMenu *MenuBar::get_menu_popup(int p_idx) const { + Vector<PopupMenu *> controls = _get_popups(); + if (p_idx >= 0 && p_idx < controls.size()) { + return controls[p_idx]; + } else { + return nullptr; + } +} + +String MenuBar::get_tooltip(const Point2 &p_pos) const { + int index = _get_index_at_point(p_pos); + if (index >= 0 && index < menu_cache.size()) { + return menu_cache[index].tooltip; + } else { + return String(); + } +} + +void MenuBar::get_translatable_strings(List<String> *p_strings) const { + Vector<PopupMenu *> popups = _get_popups(); + for (int i = 0; i < popups.size(); i++) { + PopupMenu *pm = popups[i]; + + if (!pm->has_meta("_menu_name") && !pm->has_meta("_menu_tooltip")) { + continue; + } + + String name = pm->get_meta("_menu_name"); + if (!name.is_empty()) { + p_strings->push_back(name); + } + + String tooltip = pm->get_meta("_menu_tooltip"); + if (!tooltip.is_empty()) { + p_strings->push_back(tooltip); + } + } +} + +MenuBar::MenuBar() { + set_process_shortcut_input(true); +} + +MenuBar::~MenuBar() { +} diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h new file mode 100644 index 0000000000..5aa8ac7324 --- /dev/null +++ b/scene/gui/menu_bar.h @@ -0,0 +1,157 @@ +/*************************************************************************/ +/* menu_bar.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MENU_BAR_H +#define MENU_BAR_H + +#include "scene/gui/button.h" +#include "scene/gui/popup_menu.h" + +class MenuBar : public Control { + GDCLASS(MenuBar, Control); + + Mutex mutex; + + bool switch_on_hover = true; + bool disable_shortcuts = false; + bool is_native = true; + bool flat = false; + int start_index = -1; + + String language; + TextDirection text_direction = TEXT_DIRECTION_AUTO; + + struct Menu { + String name; + String tooltip; + + Ref<TextLine> text_buf; + bool hidden = false; + bool disabled = false; + + Menu(const String &p_name) { + name = p_name; + text_buf.instantiate(); + } + + Menu() { + text_buf.instantiate(); + } + }; + Vector<Menu> menu_cache; + HashSet<String> global_menus; + + int focused_menu = -1; + int selected_menu = -1; + int active_menu = -1; + + Vector2i mouse_pos_adjusted; + Vector2i old_mouse_pos; + ObjectID shortcut_context; + + int _get_index_at_point(const Point2 &p_point) const; + Rect2 _get_menu_item_rect(int p_index) const; + void _draw_menu_item(int p_index); + + void shape(Menu &p_menu); + void _refresh_menu_names(); + Vector<PopupMenu *> _get_popups() const; + int get_menu_idx_from_control(PopupMenu *p_child) const; + + void _open_popup(int p_index, bool p_focus_item = false); + void _popup_visibility_changed(bool p_visible); + void _update_submenu(const String &p_menu_name, PopupMenu *p_child); + void _clear_menu(); + void _update_menu(); + + bool _is_focus_owner_in_shortcut_context() const; + +protected: + virtual void shortcut_input(const Ref<InputEvent> &p_event) override; + + void _notification(int p_what); + virtual void add_child_notify(Node *p_child) override; + virtual void move_child_notify(Node *p_child) override; + virtual void remove_child_notify(Node *p_child) override; + static void _bind_methods(); + +public: + virtual void gui_input(const Ref<InputEvent> &p_event) override; + + void set_switch_on_hover(bool p_enabled); + bool is_switch_on_hover(); + void set_disable_shortcuts(bool p_disabled); + + void set_prefer_global_menu(bool p_enabled); + bool is_prefer_global_menu() const; + + bool is_native_menu() const; + + virtual Size2 get_minimum_size() const override; + + int get_menu_count() const; + + void set_text_direction(TextDirection p_text_direction); + TextDirection get_text_direction() const; + + void set_language(const String &p_language); + String get_language() const; + + void set_start_index(int p_index); + int get_start_index() const; + + void set_flat(bool p_enabled); + bool is_flat() const; + + void set_menu_title(int p_menu, const String &p_title); + String get_menu_title(int p_menu) const; + + void set_menu_tooltip(int p_menu, const String &p_tooltip); + String get_menu_tooltip(int p_menu) const; + + void set_menu_disabled(int p_menu, bool p_disabled); + bool is_menu_disabled(int p_menu) const; + + void set_menu_hidden(int p_menu, bool p_hidden); + bool is_menu_hidden(int p_menu) const; + + void set_shortcut_context(Node *p_node); + Node *get_shortcut_context() const; + + PopupMenu *get_menu_popup(int p_menu) const; + + virtual void get_translatable_strings(List<String> *p_strings) const override; + virtual String get_tooltip(const Point2 &p_pos) const override; + + MenuBar(); + ~MenuBar(); +}; + +#endif // MENU_BAR_H diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 069a31d9d2..f779f87ae7 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -86,6 +86,11 @@ void MenuButton::_popup_visibility_changed(bool p_visible) { } void MenuButton::pressed() { + if (popup->is_visible()) { + popup->hide(); + return; + } + emit_signal(SNAME("about_to_popup")); Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); @@ -98,11 +103,14 @@ void MenuButton::pressed() { popup->set_position(gp); popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size)); - // If not triggered by the mouse, start the popup with its first item selected. - if (popup->get_item_count() > 0 && - ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || - (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) { - popup->set_current_index(0); + // If not triggered by the mouse, start the popup with its first enabled item focused. + if (!_was_pressed_by_mouse()) { + for (int i = 0; i < popup->get_item_count(); i++) { + if (!popup->is_item_disabled(i)) { + popup->set_current_index(i); + break; + } + } } popup->popup(); @@ -126,6 +134,11 @@ bool MenuButton::is_switch_on_hover() { void MenuButton::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); + + if (popup->get_item_count() == p_count) { + return; + } + popup->set_item_count(p_count); notify_property_list_changed(); } @@ -153,7 +166,10 @@ void MenuButton::_notification(int p_what) { if (menu_btn_other && menu_btn_other != this && menu_btn_other->is_switch_on_hover() && !menu_btn_other->is_disabled() && (get_parent()->is_ancestor_of(menu_btn_other) || menu_btn_other->get_parent()->is_ancestor_of(popup))) { popup->hide(); + menu_btn_other->pressed(); + // As the popup wasn't triggered by a mouse click, the item focus needs to be removed manually. + menu_btn_other->get_popup()->set_current_index(-1); } } break; } diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index 8fee10b19a..6048916d7d 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -94,7 +94,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) { return; } texture = p_tex; - update(); + queue_redraw(); update_minimum_size(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -105,8 +105,13 @@ Ref<Texture2D> NinePatchRect::get_texture() const { void NinePatchRect::set_patch_margin(Side p_side, int p_size) { ERR_FAIL_INDEX((int)p_side, 4); + + if (margin[p_side] == p_size) { + return; + } + margin[p_side] = p_size; - update(); + queue_redraw(); update_minimum_size(); } @@ -130,8 +135,12 @@ Rect2 NinePatchRect::get_region_rect() const { } void NinePatchRect::set_draw_center(bool p_enabled) { + if (draw_center == p_enabled) { + return; + } + draw_center = p_enabled; - update(); + queue_redraw(); } bool NinePatchRect::is_draw_center_enabled() const { @@ -139,8 +148,12 @@ bool NinePatchRect::is_draw_center_enabled() const { } void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) { + if (axis_h == p_mode) { + return; + } + axis_h = p_mode; - update(); + queue_redraw(); } NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const { @@ -148,8 +161,12 @@ NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const { } void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) { + if (axis_v == p_mode) { + return; + } + axis_v = p_mode; - update(); + queue_redraw(); } NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const { diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index b26410e318..a87c46e8ac 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -47,7 +47,7 @@ Size2 OptionButton::get_minimum_size() const { const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size(); Size2 content_size = minsize - padding; - content_size.width += arrow_size.width + get_theme_constant(SNAME("h_separation")); + content_size.width += arrow_size.width + MAX(0, get_theme_constant(SNAME("h_separation"))); content_size.height = MAX(content_size.height, arrow_size.height); minsize = content_size + padding; @@ -198,17 +198,33 @@ void OptionButton::_selected(int p_which) { } void OptionButton::pressed() { + if (popup->is_visible()) { + popup->hide(); + return; + } + Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); - // If not triggered by the mouse, start the popup with the checked item selected. - if (popup->get_item_count() > 0) { - if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || - (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) { - popup->set_current_index(current > -1 ? current : 0); + // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused. + if (current != NONE_SELECTED && !popup->is_item_disabled(current)) { + if (!_was_pressed_by_mouse()) { + popup->set_current_index(current); } else { - popup->scroll_to_item(current > -1 ? current : 0); + popup->scroll_to_item(current); + } + } else { + for (int i = 0; i < popup->get_item_count(); i++) { + if (!popup->is_item_disabled(i)) { + if (!_was_pressed_by_mouse()) { + popup->set_current_index(i); + } else { + popup->scroll_to_item(i); + } + + break; + } } } @@ -471,9 +487,9 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const { popup->get_translatable_strings(p_strings); } -void OptionButton::_validate_property(PropertyInfo &property) const { - if (property.name == "text" || property.name == "icon") { - property.usage = PROPERTY_USAGE_NONE; +void OptionButton::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "text" || p_property.name == "icon") { + p_property.usage = PROPERTY_USAGE_NONE; } } diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 49b5eee910..cd709b8f5f 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -58,7 +58,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index cd0d437051..c3060bf242 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -36,6 +36,7 @@ #include "core/os/os.h" #include "core/string/print_string.h" #include "core/string/translation.h" +#include "scene/gui/menu_bar.h" String PopupMenu::_get_accel_text(const Item &p_item) const { if (p_item.shortcut.is_valid()) { @@ -66,7 +67,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { size.height = _get_item_height(i); icon_w = MAX(icon_size.width, icon_w); - size.width += items[i].h_ofs; + size.width += items[i].indent * get_theme_constant(SNAME("indent")); if (items[i].checkable_type && !items[i].separator) { has_check = true; @@ -215,9 +216,14 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) { submenu_pum->activated_by_keyboard = p_by_keyboard; - // If not triggered by the mouse, start the popup with its first item selected. - if (submenu_pum->get_item_count() > 0 && p_by_keyboard) { - submenu_pum->set_current_index(0); + // If not triggered by the mouse, start the popup with its first enabled item focused. + if (p_by_keyboard) { + for (int i = 0; i < submenu_pum->get_item_count(); i++) { + if (!submenu_pum->is_item_disabled(i)) { + submenu_pum->set_current_index(i); + break; + } + } } submenu_pum->popup(); @@ -277,89 +283,104 @@ void PopupMenu::_submenu_timeout() { void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (p_event->is_action("ui_down") && p_event->is_pressed()) { - int search_from = mouse_over + 1; - if (search_from >= items.size()) { - search_from = 0; - } - - bool match_found = false; - for (int i = search_from; i < items.size(); i++) { - if (!items[i].separator && !items[i].disabled) { - mouse_over = i; - emit_signal(SNAME("id_focused"), i); - scroll_to_item(i); - control->update(); - set_input_as_handled(); - match_found = true; - break; + if (!items.is_empty()) { + if (p_event->is_action("ui_down") && p_event->is_pressed()) { + int search_from = mouse_over + 1; + if (search_from >= items.size()) { + search_from = 0; } - } - if (!match_found) { - // If the last item is not selectable, try re-searching from the start. - for (int i = 0; i < search_from; i++) { + bool match_found = false; + for (int i = search_from; i < items.size(); i++) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); scroll_to_item(i); - control->update(); + control->queue_redraw(); set_input_as_handled(); + match_found = true; break; } } - } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { - int search_from = mouse_over - 1; - if (search_from < 0) { - search_from = items.size() - 1; - } - bool match_found = false; - for (int i = search_from; i >= 0; i--) { - if (!items[i].separator && !items[i].disabled) { - mouse_over = i; - emit_signal(SNAME("id_focused"), i); - scroll_to_item(i); - control->update(); - set_input_as_handled(); - match_found = true; - break; + if (!match_found) { + // If the last item is not selectable, try re-searching from the start. + for (int i = 0; i < search_from; i++) { + if (!items[i].separator && !items[i].disabled) { + mouse_over = i; + emit_signal(SNAME("id_focused"), i); + scroll_to_item(i); + control->queue_redraw(); + set_input_as_handled(); + break; + } + } + } + } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + int search_from = mouse_over - 1; + if (search_from < 0) { + search_from = items.size() - 1; } - } - if (!match_found) { - // If the first item is not selectable, try re-searching from the end. - for (int i = items.size() - 1; i >= search_from; i--) { + bool match_found = false; + for (int i = search_from; i >= 0; i--) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); scroll_to_item(i); - control->update(); + control->queue_redraw(); set_input_as_handled(); + match_found = true; break; } } - } - } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { - Node *n = get_parent(); - if (n && Object::cast_to<PopupMenu>(n)) { - hide(); - set_input_as_handled(); - } - } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { - if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { - _activate_submenu(mouse_over, true); - set_input_as_handled(); - } - } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) { - if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) { - if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { + + if (!match_found) { + // If the first item is not selectable, try re-searching from the end. + for (int i = items.size() - 1; i >= search_from; i--) { + if (!items[i].separator && !items[i].disabled) { + mouse_over = i; + emit_signal(SNAME("id_focused"), i); + scroll_to_item(i); + control->queue_redraw(); + set_input_as_handled(); + break; + } + } + } + } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { + Node *n = get_parent(); + if (n) { + if (Object::cast_to<PopupMenu>(n)) { + hide(); + set_input_as_handled(); + } else if (Object::cast_to<MenuBar>(n)) { + Object::cast_to<MenuBar>(n)->gui_input(p_event); + set_input_as_handled(); + return; + } + } + } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { + if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { _activate_submenu(mouse_over, true); + set_input_as_handled(); } else { - activate_item(mouse_over); + Node *n = get_parent(); + if (n && Object::cast_to<MenuBar>(n)) { + Object::cast_to<MenuBar>(n)->gui_input(p_event); + set_input_as_handled(); + return; + } + } + } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) { + if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) { + if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { + _activate_submenu(mouse_over, true); + } else { + activate_item(mouse_over); + } + set_input_as_handled(); } - set_input_as_handled(); } } @@ -442,7 +463,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (id < 0) { mouse_over = -1; - control->update(); + control->queue_redraw(); return; } @@ -453,7 +474,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (over != mouse_over) { mouse_over = over; - control->update(); + control->queue_redraw(); } } @@ -490,7 +511,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { mouse_over = i; emit_signal(SNAME("id_focused"), i); scroll_to_item(i); - control->update(); + control->queue_redraw(); set_input_as_handled(); break; } @@ -589,7 +610,7 @@ void PopupMenu::_draw_items() { String text = items[i].xl_text; // Separator - item_ofs.x += items[i].h_ofs; + item_ofs.x += items[i].indent * get_theme_constant(SNAME("indent")); if (items[i].separator) { if (!text.is_empty() || !items[i].icon.is_null()) { int content_size = items[i].text_buf->get_size().width + hseparation * 2; @@ -774,6 +795,32 @@ void PopupMenu::_shape_item(int p_item) { } } +void PopupMenu::_menu_changed() { + emit_signal(SNAME("menu_changed")); +} + +void PopupMenu::add_child_notify(Node *p_child) { + Window::add_child_notify(p_child); + + PopupMenu *pm = Object::cast_to<PopupMenu>(p_child); + if (!pm) { + return; + } + p_child->connect("menu_changed", callable_mp(this, &PopupMenu::_menu_changed)); + _menu_changed(); +} + +void PopupMenu::remove_child_notify(Node *p_child) { + Window::remove_child_notify(p_child); + + PopupMenu *pm = Object::cast_to<PopupMenu>(p_child); + if (!pm) { + return; + } + p_child->disconnect("menu_changed", callable_mp(this, &PopupMenu::_menu_changed)); + _menu_changed(); +} + void PopupMenu::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -795,7 +842,8 @@ void PopupMenu::_notification(int p_what) { } child_controls_changed(); - control->update(); + _menu_changed(); + control->queue_redraw(); } break; case NOTIFICATION_WM_MOUSE_ENTER: { @@ -805,7 +853,7 @@ void PopupMenu::_notification(int p_what) { case NOTIFICATION_WM_MOUSE_EXIT: { if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) { mouse_over = -1; - control->update(); + control->queue_redraw(); } } break; @@ -833,7 +881,7 @@ void PopupMenu::_notification(int p_what) { if (!is_visible()) { if (mouse_over >= 0) { mouse_over = -1; - control->update(); + control->queue_redraw(); } for (int i = 0; i < items.size(); i++) { @@ -886,9 +934,10 @@ void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) { ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); + _menu_changed(); } void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) { @@ -897,9 +946,10 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe item.icon = p_icon; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); + _menu_changed(); } void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) { @@ -908,8 +958,9 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) { item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) { @@ -919,7 +970,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String & item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); } @@ -929,8 +980,9 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_acce item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) { @@ -940,8 +992,9 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, Key p_accel) { @@ -951,8 +1004,9 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int item.state = p_default_state; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } #define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \ @@ -969,8 +1023,9 @@ void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_g ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { @@ -979,8 +1034,9 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortc item.icon = p_icon; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { @@ -989,8 +1045,9 @@ void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bo item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { @@ -1000,8 +1057,9 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref< item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { @@ -1010,8 +1068,9 @@ void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_ item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { @@ -1021,8 +1080,9 @@ void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, cons item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { @@ -1033,8 +1093,9 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, item.submenu = p_submenu; items.push_back(item); _shape_item(items.size() - 1); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } #undef ITEM_SETUP_WITH_ACCEL @@ -1055,8 +1116,9 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) { items.write[p_idx].dirty = true; _shape_item(p_idx); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_text_direction) { @@ -1068,7 +1130,7 @@ void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_tex if (items[p_item].text_direction != p_text_direction) { items.write[p_item].text_direction = p_text_direction; items.write[p_item].dirty = true; - control->update(); + control->queue_redraw(); } } @@ -1080,7 +1142,7 @@ void PopupMenu::set_item_language(int p_item, const String &p_language) { if (items[p_item].language != p_language) { items.write[p_item].language = p_language; items.write[p_item].dirty = true; - control->update(); + control->queue_redraw(); } } @@ -1089,10 +1151,16 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].icon == p_icon) { + return; + } + items.write[p_idx].icon = p_icon; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_checked(int p_idx, bool p_checked) { @@ -1101,10 +1169,15 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) { } ERR_FAIL_INDEX(p_idx, items.size()); + if (items[p_idx].checked == p_checked) { + return; + } + items.write[p_idx].checked = p_checked; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_id(int p_idx, int p_id) { @@ -1112,10 +1185,16 @@ void PopupMenu::set_item_id(int p_idx, int p_id) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].id == p_id) { + return; + } + items.write[p_idx].id = p_id; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) { @@ -1123,11 +1202,17 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].accel == p_accel) { + return; + } + items.write[p_idx].accel = p_accel; items.write[p_idx].dirty = true; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) { @@ -1135,9 +1220,15 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].metadata == p_meta) { + return; + } + items.write[p_idx].metadata = p_meta; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) { @@ -1145,9 +1236,15 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].disabled == p_disabled) { + return; + } + items.write[p_idx].disabled = p_disabled; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) { @@ -1155,16 +1252,23 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].submenu == p_submenu) { + return; + } + items.write[p_idx].submenu = p_submenu; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::toggle_item_checked(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); items.write[p_idx].checked = !items[p_idx].checked; - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } String PopupMenu::get_item_text(int p_idx) const { @@ -1247,9 +1351,14 @@ Ref<Shortcut> PopupMenu::get_item_shortcut(int p_idx) const { return items[p_idx].shortcut; } -int PopupMenu::get_item_horizontal_offset(int p_idx) const { +int PopupMenu::get_item_indent(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, items.size(), 0); - return items[p_idx].h_ofs; + return items[p_idx].indent; +} + +int PopupMenu::get_item_max_states(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), -1); + return items[p_idx].max_states; } int PopupMenu::get_item_state(int p_idx) const { @@ -1262,8 +1371,13 @@ void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].separator == p_separator) { + return; + } + items.write[p_idx].separator = p_separator; - control->update(); + control->queue_redraw(); } bool PopupMenu::is_item_separator(int p_idx) const { @@ -1276,8 +1390,15 @@ void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + int type = (int)(p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE); + if (type == items[p_idx].checkable_type) { + return; + } + items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE; - control->update(); + control->queue_redraw(); + _menu_changed(); } void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) { @@ -1285,8 +1406,15 @@ void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + int type = (int)(p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE); + if (type == items[p_idx].checkable_type) { + return; + } + items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE; - control->update(); + control->queue_redraw(); + _menu_changed(); } void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) { @@ -1294,8 +1422,14 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].tooltip == p_tooltip) { + return; + } + items.write[p_idx].tooltip = p_tooltip; - control->update(); + control->queue_redraw(); + _menu_changed(); } void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) { @@ -1303,6 +1437,11 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].shortcut == p_shortcut && items[p_idx].shortcut_is_global == p_global && items[p_idx].shortcut.is_valid() == p_shortcut.is_valid()) { + return; + } + if (items[p_idx].shortcut.is_valid()) { _unref_shortcut(items[p_idx].shortcut); } @@ -1314,17 +1453,24 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo _ref_shortcut(items[p_idx].shortcut); } - control->update(); + control->queue_redraw(); + _menu_changed(); } -void PopupMenu::set_item_horizontal_offset(int p_idx, int p_offset) { +void PopupMenu::set_item_indent(int p_idx, int p_indent) { if (p_idx < 0) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); - items.write[p_idx].h_ofs = p_offset; - control->update(); + + if (items.write[p_idx].indent == p_indent) { + return; + } + items.write[p_idx].indent = p_indent; + + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::set_item_multistate(int p_idx, int p_state) { @@ -1332,8 +1478,14 @@ void PopupMenu::set_item_multistate(int p_idx, int p_state) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].state == p_state) { + return; + } + items.write[p_idx].state = p_state; - control->update(); + control->queue_redraw(); + _menu_changed(); } void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) { @@ -1341,8 +1493,14 @@ void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) { p_idx += get_item_count(); } ERR_FAIL_INDEX(p_idx, items.size()); + + if (items[p_idx].shortcut_is_disabled == p_disabled) { + return; + } + items.write[p_idx].shortcut_is_disabled = p_disabled; - control->update(); + control->queue_redraw(); + _menu_changed(); } void PopupMenu::toggle_item_multistate(int p_idx) { @@ -1356,7 +1514,8 @@ void PopupMenu::toggle_item_multistate(int p_idx) { items.write[p_idx].state = 0; } - control->update(); + control->queue_redraw(); + _menu_changed(); } bool PopupMenu::is_item_checkable(int p_idx) const { @@ -1369,16 +1528,31 @@ bool PopupMenu::is_item_radio_checkable(int p_idx) const { return items[p_idx].checkable_type == Item::CHECKABLE_TYPE_RADIO_BUTTON; } +bool PopupMenu::is_item_shortcut_global(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), false); + return items[p_idx].shortcut_is_global; +} + bool PopupMenu::is_item_shortcut_disabled(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, items.size(), false); return items[p_idx].shortcut_is_disabled; } void PopupMenu::set_current_index(int p_idx) { - ERR_FAIL_INDEX(p_idx, items.size()); + if (p_idx != -1) { + ERR_FAIL_INDEX(p_idx, items.size()); + } + + if (mouse_over == p_idx) { + return; + } + mouse_over = p_idx; - scroll_to_item(mouse_over); - control->update(); + if (mouse_over != -1) { + scroll_to_item(mouse_over); + } + + control->queue_redraw(); } int PopupMenu::get_current_index() const { @@ -1388,6 +1562,11 @@ int PopupMenu::get_current_index() const { void PopupMenu::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); int prev_size = items.size(); + + if (prev_size == p_count) { + return; + } + items.resize(p_count); if (prev_size < p_count) { @@ -1396,9 +1575,10 @@ void PopupMenu::set_item_count(int p_count) { } } - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); + _menu_changed(); } int PopupMenu::get_item_count() const { @@ -1538,8 +1718,9 @@ void PopupMenu::remove_item(int p_idx) { } items.remove_at(p_idx); - control->update(); + control->queue_redraw(); child_controls_changed(); + _menu_changed(); } void PopupMenu::add_separator(const String &p_text, int p_id) { @@ -1551,7 +1732,8 @@ void PopupMenu::add_separator(const String &p_text, int p_id) { sep.xl_text = atr(p_text); } items.push_back(sep); - control->update(); + control->queue_redraw(); + _menu_changed(); } void PopupMenu::clear() { @@ -1562,15 +1744,16 @@ void PopupMenu::clear() { } items.clear(); mouse_over = -1; - control->update(); + control->queue_redraw(); child_controls_changed(); notify_property_list_changed(); + _menu_changed(); } void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) { if (!shortcut_refcount.has(p_sc)) { shortcut_refcount[p_sc] = 1; - p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } else { shortcut_refcount[p_sc] += 1; } @@ -1580,7 +1763,7 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) { ERR_FAIL_COND(!shortcut_refcount.has(p_sc)); shortcut_refcount[p_sc]--; if (shortcut_refcount[p_sc] == 0) { - p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); shortcut_refcount.erase(p_sc); } } @@ -1839,7 +2022,7 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "index", "enable"), &PopupMenu::set_item_as_radio_checkable); ClassDB::bind_method(D_METHOD("set_item_tooltip", "index", "tooltip"), &PopupMenu::set_item_tooltip); ClassDB::bind_method(D_METHOD("set_item_shortcut", "index", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_item_horizontal_offset", "index", "offset"), &PopupMenu::set_item_horizontal_offset); + ClassDB::bind_method(D_METHOD("set_item_indent", "index", "indent"), &PopupMenu::set_item_indent); ClassDB::bind_method(D_METHOD("set_item_multistate", "index", "state"), &PopupMenu::set_item_multistate); ClassDB::bind_method(D_METHOD("set_item_shortcut_disabled", "index", "disabled"), &PopupMenu::set_item_shortcut_disabled); @@ -1863,7 +2046,7 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("is_item_shortcut_disabled", "index"), &PopupMenu::is_item_shortcut_disabled); ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip); ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut); - ClassDB::bind_method(D_METHOD("get_item_horizontal_offset", "index"), &PopupMenu::get_item_horizontal_offset); + ClassDB::bind_method(D_METHOD("get_item_indent", "index"), &PopupMenu::get_item_indent); ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index); ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index); @@ -1903,6 +2086,7 @@ void PopupMenu::_bind_methods() { ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index"))); + ADD_SIGNAL(MethodInfo("menu_changed")); } void PopupMenu::popup(const Rect2 &p_bounds) { diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index e203793c2e..d3ad0762e4 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -68,7 +68,7 @@ class PopupMenu : public Popup { Key accel = Key::NONE; int _ofs_cache = 0; int _height_cache = 0; - int h_ofs = 0; + int indent = 0; Ref<Shortcut> shortcut; bool shortcut_is_global = false; bool shortcut_is_disabled = false; @@ -134,8 +134,11 @@ class PopupMenu : public Popup { void _minimum_lifetime_timeout(); void _close_pressed(); + void _menu_changed(); protected: + virtual void add_child_notify(Node *p_child) override; + virtual void remove_child_notify(Node *p_child) override; void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -183,7 +186,7 @@ public: void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable); void set_item_tooltip(int p_idx, const String &p_tooltip); void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false); - void set_item_horizontal_offset(int p_idx, int p_offset); + void set_item_indent(int p_idx, int p_indent); void set_item_multistate(int p_idx, int p_state); void toggle_item_multistate(int p_idx); void set_item_shortcut_disabled(int p_idx, bool p_disabled); @@ -206,9 +209,11 @@ public: bool is_item_checkable(int p_idx) const; bool is_item_radio_checkable(int p_idx) const; bool is_item_shortcut_disabled(int p_idx) const; + bool is_item_shortcut_global(int p_idx) const; String get_item_tooltip(int p_idx) const; Ref<Shortcut> get_item_shortcut(int p_idx) const; - int get_item_horizontal_offset(int p_idx) const; + int get_item_indent(int p_idx) const; + int get_item_max_states(int p_idx) const; int get_item_state(int p_idx) const; void set_current_index(int p_idx); diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 80859e8eb9..63a2db4569 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -118,7 +118,7 @@ void ProgressBar::_notification(int p_what) { void ProgressBar::set_fill_mode(int p_fill) { ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX); mode = (FillMode)p_fill; - update(); + queue_redraw(); } int ProgressBar::get_fill_mode() { @@ -131,7 +131,7 @@ void ProgressBar::set_percent_visible(bool p_visible) { } percent_visible = p_visible; update_minimum_size(); - update(); + queue_redraw(); } bool ProgressBar::is_percent_visible() const { diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index fae6688452..1eb412abaf 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -46,7 +46,7 @@ void Range::_value_changed(double p_value) { void Range::_value_changed_notify() { _value_changed(shared->val); emit_signal(SNAME("value_changed"), shared->val); - update(); + queue_redraw(); } void Range::Shared::emit_value_changed() { @@ -61,7 +61,7 @@ void Range::Shared::emit_value_changed() { void Range::_changed_notify(const char *p_what) { emit_signal(SNAME("changed")); - update(); + queue_redraw(); } void Range::_validate_values() { @@ -106,6 +106,10 @@ void Range::set_value(double p_val) { } void Range::set_min(double p_min) { + if (shared->min == p_min) { + return; + } + shared->min = p_min; set_value(shared->val); _validate_values(); @@ -116,6 +120,10 @@ void Range::set_min(double p_min) { } void Range::set_max(double p_max) { + if (shared->max == p_max) { + return; + } + shared->max = p_max; set_value(shared->val); _validate_values(); @@ -124,11 +132,19 @@ void Range::set_max(double p_max) { } void Range::set_step(double p_step) { + if (shared->step == p_step) { + return; + } + shared->step = p_step; shared->emit_changed("step"); } void Range::set_page(double p_page) { + if (shared->page == p_page) { + return; + } + shared->page = p_page; set_value(shared->val); _validate_values(); @@ -300,6 +316,10 @@ bool Range::is_using_rounded_values() const { } void Range::set_exp_ratio(bool p_enable) { + if (shared->exp_ratio == p_enable) { + return; + } + shared->exp_ratio = p_enable; update_configuration_warnings(); diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 5190a5a7d2..fa5ac5b864 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -46,8 +46,12 @@ void ReferenceRect::_notification(int p_what) { } void ReferenceRect::set_border_color(const Color &p_color) { + if (border_color == p_color) { + return; + } + border_color = p_color; - update(); + queue_redraw(); } Color ReferenceRect::get_border_color() const { @@ -55,8 +59,13 @@ Color ReferenceRect::get_border_color() const { } void ReferenceRect::set_border_width(float p_width) { - border_width = MAX(0.0, p_width); - update(); + float width_max = MAX(0.0, p_width); + if (border_width == width_max) { + return; + } + + border_width = width_max; + queue_redraw(); } float ReferenceRect::get_border_width() const { @@ -64,8 +73,12 @@ float ReferenceRect::get_border_width() const { } void ReferenceRect::set_editor_only(const bool &p_enabled) { + if (editor_only == p_enabled) { + return; + } + editor_only = p_enabled; - update(); + queue_redraw(); } bool ReferenceRect::get_editor_only() const { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 984f20ee58..c5fe218a15 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -453,6 +453,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> case TextServer::AUTOWRAP_OFF: break; } + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; // Clear cache. l.text_buf->clear(); @@ -742,7 +743,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o bool trim_glyphs_ltr = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_LTR) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && !lrtl)); bool trim_glyphs_rtl = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_RTL) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && lrtl)); int total_glyphs = (trim_glyphs_ltr || trim_glyphs_rtl) ? get_total_glyph_count() : 0; - int visible_glyphs = total_glyphs * percent_visible; + int visible_glyphs = total_glyphs * visible_ratio; Vector<int> list_index; Vector<ItemList *> list_items; @@ -1346,7 +1347,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o return line_count; } -void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool *r_outside) { +void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool *r_outside, bool p_meta) { if (r_click_item) { *r_click_item = nullptr; } @@ -1369,7 +1370,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < to_line) { MutexLock lock(main->lines[from_line].text_buf->get_mutex()); - _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); + _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char, false, p_meta); ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { @@ -1381,7 +1382,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item } } -float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool p_table) { +float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool p_table, bool p_meta) { Vector2 off; bool line_clicked = false; @@ -1479,7 +1480,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } if (crect.has_point(p_click)) { for (int j = 0; j < (int)frame->lines.size(); j++) { - _find_click_in_line(frame, j, rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, &table_click_frame, &table_click_line, &table_click_item, &table_click_char, true); + _find_click_in_line(frame, j, rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, &table_click_frame, &table_click_line, &table_click_item, &table_click_char, true, p_meta); if (table_click_frame && table_click_item) { // Save cell detected cell hit data. table_range = Vector2i(INT32_MAX, 0); @@ -1512,7 +1513,15 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) { if ((!rtl && p_click.x >= rect.position.x) || (rtl && p_click.x <= rect.position.x + rect.size.x)) { - char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); + if (p_meta) { + int64_t glyph_idx = TS->shaped_text_hit_test_grapheme(rid, p_click.x - rect.position.x); + if (glyph_idx >= 0) { + const Glyph *glyphs = TS->shaped_text_get_glyphs(rid); + char_pos = glyphs[glyph_idx].start; + } + } else { + char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); + } } line_clicked = true; text_rect_begin = rtl ? rect.position.x + rect.size.x : rect.position.x; @@ -1613,7 +1622,7 @@ void RichTextLabel::_scroll_changed(double) { scroll_updated = true; - update(); + queue_redraw(); } void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) { @@ -1677,20 +1686,20 @@ void RichTextLabel::_notification(int p_what) { meta_hovering = nullptr; emit_signal(SNAME("meta_hover_ended"), current_meta); current_meta = false; - update(); + queue_redraw(); } } break; case NOTIFICATION_RESIZED: { _stop_thread(); main->first_resized_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { _stop_thread(); main->first_invalid_font_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_ENTER_TREE: { @@ -1700,7 +1709,7 @@ void RichTextLabel::_notification(int p_what) { } main->first_invalid_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_PREDELETE: @@ -1712,11 +1721,11 @@ void RichTextLabel::_notification(int p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { _stop_thread(); main->first_invalid_line.store(0); //invalidate ALL - update(); + queue_redraw(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -1798,7 +1807,7 @@ void RichTextLabel::_notification(int p_what) { } double dt = get_process_delta_time(); _update_fx(main, dt); - update(); + queue_redraw(); } } break; @@ -1825,7 +1834,7 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const Item *item = nullptr; bool outside = true; - const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside); + const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside, true); if (item && !outside && const_cast<RichTextLabel *>(this)->_find_meta(item, nullptr)) { return CURSOR_POINTING_HAND; @@ -1850,7 +1859,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.drag_attempt = false; - _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside); + _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false); if (c_item != nullptr) { if (selection.enabled) { selection.click_frame = c_frame; @@ -1888,7 +1897,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.drag_attempt = false; - _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside); + _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false); if (c_frame) { const Line &l = c_frame->lines[c_line]; @@ -1910,7 +1919,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } - update(); + queue_redraw(); break; } } @@ -1938,7 +1947,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { Item *c_item = nullptr; bool outside = true; - _find_click(main, b->get_position(), nullptr, nullptr, &c_item, nullptr, &outside); + _find_click(main, b->get_position(), nullptr, nullptr, &c_item, nullptr, &outside, true); if (c_item) { Variant meta; @@ -2044,7 +2053,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { int c_index = 0; bool outside; - _find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside); + _find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false); if (selection.click_item && c_item) { selection.from_frame = selection.click_frame; selection.from_line = selection.click_line; @@ -2076,7 +2085,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { } selection.active = true; - update(); + queue_redraw(); } Variant meta; @@ -2102,7 +2111,7 @@ String RichTextLabel::get_tooltip(const Point2 &p_pos) const { Item *c_item = nullptr; bool outside; - const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &c_item, nullptr, &outside); + const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &c_item, nullptr, &outside, true); String description; if (c_item && !outside && const_cast<RichTextLabel *>(this)->_find_hint(c_item, &description)) { @@ -2533,7 +2542,7 @@ void RichTextLabel::_thread_function(void *self) { RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self); rtl->_process_line_caches(); rtl->updating.store(false); - rtl->call_deferred(SNAME("update")); + rtl->call_deferred(SNAME("queue_redraw")); } void RichTextLabel::_stop_thread() { @@ -2554,7 +2563,7 @@ void RichTextLabel::set_threaded(bool p_threaded) { if (threaded != p_threaded) { _stop_thread(); threaded = p_threaded; - update(); + queue_redraw(); } } @@ -2653,7 +2662,7 @@ bool RichTextLabel::_validate_line_caches() { return false; } else { _process_line_caches(); - update(); + queue_redraw(); return true; } } @@ -2791,7 +2800,7 @@ void RichTextLabel::add_text(const String &p_text) { pos = end + 1; } - update(); + queue_redraw(); } void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) { @@ -2829,7 +2838,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) if (fixed_width != -1) { update_minimum_size(); } - update(); + queue_redraw(); } void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) { @@ -2910,7 +2919,7 @@ void RichTextLabel::add_newline() { _add_item(item, false); current_frame->lines.resize(current_frame->lines.size() + 1); _invalidate_current_line(current_frame); - update(); + queue_redraw(); } bool RichTextLabel::remove_line(const int p_line) { @@ -2949,7 +2958,7 @@ bool RichTextLabel::remove_line(const int p_line) { } main->first_invalid_line.store(0); - update(); + queue_redraw(); return true; } @@ -3370,11 +3379,15 @@ void RichTextLabel::clear() { } void RichTextLabel::set_tab_size(int p_spaces) { + if (tab_size == p_spaces) { + return; + } + _stop_thread(); tab_size = p_spaces; main->first_resized_line.store(0); - update(); + queue_redraw(); } int RichTextLabel::get_tab_size() const { @@ -3393,8 +3406,12 @@ bool RichTextLabel::is_fit_content_height_enabled() const { } void RichTextLabel::set_meta_underline(bool p_underline) { + if (underline_meta == p_underline) { + return; + } + underline_meta = p_underline; - update(); + queue_redraw(); } bool RichTextLabel::is_meta_underlined() const { @@ -3403,7 +3420,7 @@ bool RichTextLabel::is_meta_underlined() const { void RichTextLabel::set_hint_underline(bool p_underline) { underline_hint = p_underline; - update(); + queue_redraw(); } bool RichTextLabel::is_hint_underlined() const { @@ -3429,7 +3446,7 @@ void RichTextLabel::set_scroll_active(bool p_active) { scroll_active = p_active; vscroll->set_drag_node_enabled(p_active); - update(); + queue_redraw(); } bool RichTextLabel::is_scroll_active() const { @@ -4320,6 +4337,8 @@ void RichTextLabel::append_text(const String &p_bbcode) { } void RichTextLabel::scroll_to_paragraph(int p_paragraph) { + _validate_line_caches(); + if (p_paragraph <= 0) { vscroll->set_value(0); } else if (p_paragraph >= main->first_invalid_line.load()) { @@ -4341,6 +4360,8 @@ int RichTextLabel::get_visible_paragraph_count() const { } void RichTextLabel::scroll_to_line(int p_line) { + _validate_line_caches(); + if (p_line <= 0) { vscroll->set_value(0); return; @@ -4405,6 +4426,10 @@ int RichTextLabel::get_visible_line_count() const { } void RichTextLabel::set_selection_enabled(bool p_enabled) { + if (selection.enabled == p_enabled) { + return; + } + selection.enabled = p_enabled; if (!p_enabled) { if (selection.active) { @@ -4417,6 +4442,10 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { } void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + if (deselect_on_focus_loss_enabled == p_enabled) { + return; + } + deselect_on_focus_loss_enabled = p_enabled; if (p_enabled && selection.active && !has_focus()) { deselect(); @@ -4542,7 +4571,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p if (!(p_search_previous && char_idx < 0) && _search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) { scroll_to_line(selection.from_frame->line + selection.from_line); - update(); + queue_redraw(); return true; } char_idx = p_search_previous ? -1 : 0; @@ -4567,7 +4596,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p // Search for next element if (_search_table(parent_table, parent_element, p_string, p_search_previous)) { scroll_to_line(selection.from_frame->line + selection.from_line); - update(); + queue_redraw(); return true; } } @@ -4591,7 +4620,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) { scroll_to_line(current_line); - update(); + queue_redraw(); return true; } p_search_previous ? current_line-- : current_line++; @@ -4701,7 +4730,7 @@ String RichTextLabel::get_selected_text() const { void RichTextLabel::deselect() { selection.active = false; - update(); + queue_redraw(); } void RichTextLabel::selection_copy() { @@ -4756,7 +4785,7 @@ void RichTextLabel::select_all() { selection.to_char = to_frame->lines[to_line].char_count; selection.to_item = to_item; selection.active = true; - update(); + queue_redraw(); } bool RichTextLabel::is_selection_enabled() const { @@ -4784,6 +4813,10 @@ int RichTextLabel::get_selection_to() const { } void RichTextLabel::set_text(const String &p_bbcode) { + if (text == p_bbcode) { + return; + } + text = p_bbcode; if (use_bbcode) { parse_bbcode(p_bbcode); @@ -4840,7 +4873,7 @@ void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) text_direction = p_text_direction; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4851,7 +4884,7 @@ void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredText st_parser = p_parser; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4866,7 +4899,7 @@ void RichTextLabel::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4885,7 +4918,7 @@ void RichTextLabel::set_language(const String &p_language) { language = p_language; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4900,7 +4933,7 @@ void RichTextLabel::set_autowrap_mode(TextServer::AutowrapMode p_mode) { autowrap_mode = p_mode; main->first_invalid_line = 0; //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -4908,27 +4941,31 @@ TextServer::AutowrapMode RichTextLabel::get_autowrap_mode() const { return autowrap_mode; } -void RichTextLabel::set_percent_visible(float p_percent) { - if (percent_visible != p_percent) { +void RichTextLabel::set_visible_ratio(float p_ratio) { + if (visible_ratio != p_ratio) { _stop_thread(); - if (p_percent < 0 || p_percent >= 1) { + if (visible_ratio >= 1.0) { visible_characters = -1; - percent_visible = 1; + visible_ratio = 1.0; + } else if (visible_ratio < 0.0) { + visible_characters = 0; + visible_ratio = 0.0; } else { - visible_characters = get_total_character_count() * p_percent; - percent_visible = p_percent; + visible_characters = get_total_character_count() * p_ratio; + visible_ratio = p_ratio; } + if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { - main->first_invalid_line.store(0); //invalidate ALL + main->first_invalid_line.store(0); // Invalidate ALL. _validate_line_caches(); } - update(); + queue_redraw(); } } -float RichTextLabel::get_percent_visible() const { - return percent_visible; +float RichTextLabel::get_visible_ratio() const { + return visible_ratio; } void RichTextLabel::set_effects(Array p_effects) { @@ -4954,6 +4991,8 @@ void RichTextLabel::install_effect(const Variant effect) { } int RichTextLabel::get_content_height() const { + const_cast<RichTextLabel *>(this)->_validate_line_caches(); + int total_height = 0; int to_line = main->first_invalid_line.load(); if (to_line) { @@ -4964,6 +5003,8 @@ int RichTextLabel::get_content_height() const { } int RichTextLabel::get_content_width() const { + const_cast<RichTextLabel *>(this)->_validate_line_caches(); + int total_width = 0; int to_line = main->first_invalid_line.load(); for (int i = 0; i < to_line; i++) { @@ -5099,8 +5140,8 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &RichTextLabel::get_visible_characters_behavior); ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &RichTextLabel::set_visible_characters_behavior); - ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible); - ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible); + ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &RichTextLabel::set_visible_ratio); + ClassDB::bind_method(D_METHOD("get_visible_ratio"), &RichTextLabel::get_visible_ratio); ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line); ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph); @@ -5132,30 +5173,35 @@ void RichTextLabel::_bind_methods() { // Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay", PROPERTY_HINT_NONE, "suffix:ms"), "set_progress_bar_delay", "get_progress_bar_delay"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + + ADD_GROUP("Markup", ""); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); - // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied. + ADD_GROUP("Threading", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay", PROPERTY_HINT_NONE, "suffix:ms"), "set_progress_bar_delay", "get_progress_bar_delay"); + + ADD_GROUP("Text Selection", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); + + ADD_GROUP("Displayed Text", ""); + // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied. ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); @@ -5214,7 +5260,7 @@ void RichTextLabel::set_visible_characters_behavior(TextServer::VisibleCharacter visible_chars_behavior = p_behavior; main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); - update(); + queue_redraw(); } } @@ -5224,18 +5270,18 @@ void RichTextLabel::set_visible_characters(int p_visible) { visible_characters = p_visible; if (p_visible == -1) { - percent_visible = 1; + visible_ratio = 1; } else { int total_char_count = get_total_character_count(); if (total_char_count > 0) { - percent_visible = (float)p_visible / (float)total_char_count; + visible_ratio = (float)p_visible / (float)total_char_count; } } if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { main->first_invalid_line.store(0); //invalidate ALL _validate_line_caches(); } - update(); + queue_redraw(); } } @@ -5312,6 +5358,10 @@ int RichTextLabel::get_total_glyph_count() const { } void RichTextLabel::set_fixed_size_to_width(int p_width) { + if (fixed_width == p_width) { + return; + } + fixed_width = p_width; update_minimum_size(); } diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index e5f0469c01..79f9c62539 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -440,11 +440,11 @@ private: void _menu_option(int p_option); int visible_characters = -1; - float percent_visible = 1.0; + float visible_ratio = 1.0; TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING; bool _is_click_inside_selection() const; - void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr); + void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr, bool p_meta = false); String _get_line_text(ItemFrame *p_frame, int p_line, Selection p_sel) const; bool _search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search); @@ -455,7 +455,7 @@ private: void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size); int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs); - float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false); + float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false, bool p_meta = false); String _roman(int p_num, bool p_capitalize) const; String _letters(int p_num, bool p_capitalize) const; @@ -660,8 +660,8 @@ public: int get_total_character_count() const; int get_total_glyph_count() const; - void set_percent_visible(float p_percent); - float get_percent_visible() const; + void set_visible_ratio(float p_ratio); + float get_visible_ratio() const; TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const; void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 48c57d9b1b..2555318f39 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -82,14 +82,14 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (ofs < decr_size) { decr_active = true; set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); - update(); + queue_redraw(); return; } if (ofs > total - incr_size) { incr_active = true; set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); - update(); + queue_redraw(); return; } @@ -117,7 +117,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { drag.active = true; drag.pos_at_click = grabber_ofs + ofs; drag.value_at_click = get_as_ratio(); - update(); + queue_redraw(); } else { if (scrolling) { target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page()); @@ -137,7 +137,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { incr_active = false; decr_active = false; drag.active = false; - update(); + queue_redraw(); } } @@ -177,7 +177,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (new_hilite != highlight) { highlight = new_hilite; - update(); + queue_redraw(); } } } @@ -408,7 +408,7 @@ void ScrollBar::_notification(int p_what) { case NOTIFICATION_MOUSE_EXIT: { highlight = HIGHLIGHT_NONE; - update(); + queue_redraw(); } break; } } diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 8fd547813d..cd595446bb 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -312,7 +312,7 @@ void ScrollContainer::_reposition_children() { fit_child_in_rect(c, r); } - update(); + queue_redraw(); } void ScrollContainer::_notification(int p_what) { diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 64c07007dc..7bf61e3541 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -149,17 +149,17 @@ void Slider::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_ENTER: { mouse_inside = true; - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { mouse_inside = false; - update(); + queue_redraw(); } break; case NOTIFICATION_VISIBILITY_CHANGED: @@ -227,8 +227,12 @@ double Slider::get_custom_step() const { } void Slider::set_ticks(int p_count) { + if (ticks == p_count) { + return; + } + ticks = p_count; - update(); + queue_redraw(); } int Slider::get_ticks() const { @@ -240,13 +244,21 @@ bool Slider::get_ticks_on_borders() const { } void Slider::set_ticks_on_borders(bool _tob) { + if (ticks_on_borders == _tob) { + return; + } + ticks_on_borders = _tob; - update(); + queue_redraw(); } void Slider::set_editable(bool p_editable) { + if (editable == p_editable) { + return; + } + editable = p_editable; - update(); + queue_redraw(); } bool Slider::is_editable() const { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 8a7f52b0d9..900249ddd9 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -41,12 +41,16 @@ Size2 SpinBox::get_minimum_size() const { void SpinBox::_value_changed(double p_value) { String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step()))); - if (!prefix.is_empty()) { - value = prefix + " " + value; - } - if (!suffix.is_empty()) { - value += " " + suffix; + + if (!line_edit->has_focus()) { + if (!prefix.is_empty()) { + value = prefix + " " + value; + } + if (!suffix.is_empty()) { + value += " " + suffix; + } } + line_edit->set_text(value); Range::_value_changed(p_value); } @@ -105,8 +109,9 @@ void SpinBox::_range_click_timeout() { void SpinBox::_release_mouse() { if (drag.enabled) { drag.enabled = false; - Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_HIDDEN); warp_mouse(drag.capture_pos); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); } } @@ -181,8 +186,14 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { } } +void SpinBox::_line_edit_focus_enter() { + int col = line_edit->get_caret_column(); + _value_changed(0); // Update the LineEdit's text. + line_edit->set_caret_column(col); +} + void SpinBox::_line_edit_focus_exit() { - // discontinue because the focus_exit was caused by right-click context menu + // Discontinue because the focus_exit was caused by right-click context menu. if (line_edit->is_menu_visible()) { return; } @@ -227,7 +238,7 @@ void SpinBox::_notification(int p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { _value_changed(0); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { @@ -236,7 +247,7 @@ void SpinBox::_notification(int p_what) { } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; } } @@ -250,6 +261,10 @@ HorizontalAlignment SpinBox::get_horizontal_alignment() const { } void SpinBox::set_suffix(const String &p_suffix) { + if (suffix == p_suffix) { + return; + } + suffix = p_suffix; _value_changed(0); } @@ -259,6 +274,10 @@ String SpinBox::get_suffix() const { } void SpinBox::set_prefix(const String &p_prefix) { + if (prefix == p_prefix) { + return; + } + prefix = p_prefix; _value_changed(0); } @@ -338,6 +357,7 @@ SpinBox::SpinBox() { line_edit->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); line_edit->connect("text_submitted", callable_mp(this, &SpinBox::_text_submitted), CONNECT_DEFERRED); + line_edit->connect("focus_entered", callable_mp(this, &SpinBox::_line_edit_focus_enter), CONNECT_DEFERRED); line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), CONNECT_DEFERRED); line_edit->connect("gui_input", callable_mp(this, &SpinBox::_line_edit_input)); diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 0aae9efe78..3fcb85ac99 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -64,6 +64,7 @@ class SpinBox : public Range { double diff_y = 0.0; } drag; + void _line_edit_focus_enter(); void _line_edit_focus_exit(); inline void _adjust_width_for_icon(const Ref<Texture2D> &icon); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index d7aa516ee6..b7e1f2a914 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -95,7 +95,7 @@ void SplitContainer::_resort() { no_offset_middle_sep = ms_first[axis]; } - // Compute the final middle separation + // Compute the final middle separation. middle_sep = no_offset_middle_sep; if (!collapsed) { int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep); @@ -124,7 +124,7 @@ void SplitContainer::_resort() { } } - update(); + queue_redraw(); } Size2 SplitContainer::get_minimum_size() const { @@ -176,7 +176,7 @@ void SplitContainer::_notification(int p_what) { case NOTIFICATION_MOUSE_EXIT: { mouse_inside = false; if (get_theme_constant(SNAME("autohide"))) { - update(); + queue_redraw(); } } break; @@ -256,7 +256,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) { if (mouse_inside != mouse_inside_state) { mouse_inside = mouse_inside_state; if (get_theme_constant(SNAME("autohide"))) { - update(); + queue_redraw(); } } @@ -327,9 +327,13 @@ void SplitContainer::set_collapsed(bool p_collapsed) { } void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) { + if (dragger_visibility == p_visibility) { + return; + } + dragger_visibility = p_visibility; queue_sort(); - update(); + queue_redraw(); } SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const { diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index 68281b6a72..88e68ec763 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -53,10 +53,14 @@ Size2 SubViewportContainer::get_minimum_size() const { } void SubViewportContainer::set_stretch(bool p_enable) { + if (stretch == p_enable) { + return; + } + stretch = p_enable; update_minimum_size(); queue_sort(); - update(); + queue_redraw(); } bool SubViewportContainer::is_stretch_enabled() const { @@ -84,7 +88,7 @@ void SubViewportContainer::set_stretch_shrink(int p_shrink) { c->set_size(get_size() / shrink); } - update(); + queue_redraw(); } int SubViewportContainer::get_stretch_shrink() const { diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index d36a364677..61cf8e8a86 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -129,39 +129,39 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (pos.x < decr->get_width()) { if (highlight_arrow != 1) { highlight_arrow = 1; - update(); + queue_redraw(); } } else if (pos.x < incr->get_width() + decr->get_width()) { if (highlight_arrow != 0) { highlight_arrow = 0; - update(); + queue_redraw(); } } else if (highlight_arrow != -1) { highlight_arrow = -1; - update(); + queue_redraw(); } } else { int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); if (pos.x > limit_minus_buttons + decr->get_width()) { if (highlight_arrow != 1) { highlight_arrow = 1; - update(); + queue_redraw(); } } else if (pos.x > limit_minus_buttons) { if (highlight_arrow != 0) { highlight_arrow = 0; - update(); + queue_redraw(); } } else if (highlight_arrow != -1) { highlight_arrow = -1; - update(); + queue_redraw(); } } } if (get_viewport()->gui_is_dragging() && can_drop_data(pos, get_viewport()->gui_get_drag_data())) { dragging_valid_tab = true; - update(); + queue_redraw(); } _update_hover(); @@ -177,7 +177,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (offset > 0) { offset--; _update_cache(); - update(); + queue_redraw(); } } } @@ -187,7 +187,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (missing_right && offset < tabs.size()) { offset++; _update_cache(); - update(); + queue_redraw(); } } } @@ -198,7 +198,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } rb_pressing = false; - update(); + queue_redraw(); } if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { @@ -207,7 +207,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } cb_pressing = false; - update(); + queue_redraw(); } if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) { @@ -222,14 +222,14 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (missing_right) { offset++; _update_cache(); - update(); + queue_redraw(); } return; } else if (pos.x < incr->get_width() + decr->get_width()) { if (offset > 0) { offset--; _update_cache(); - update(); + queue_redraw(); } return; } @@ -239,14 +239,14 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (missing_right) { offset++; _update_cache(); - update(); + queue_redraw(); } return; } else if (pos.x > limit) { if (offset > 0) { offset--; _update_cache(); - update(); + queue_redraw(); } return; } @@ -266,13 +266,13 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (tabs[i].rb_rect.has_point(pos)) { rb_pressing = true; - update(); + queue_redraw(); return; } if (tabs[i].cb_rect.has_point(pos) && (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current))) { cb_pressing = true; - update(); + queue_redraw(); return; } @@ -317,7 +317,7 @@ void TabBar::_shape(int p_tab) { void TabBar::_notification(int p_what) { switch (p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: @@ -343,7 +343,7 @@ void TabBar::_notification(int p_what) { case NOTIFICATION_DRAG_END: { if (dragging_valid_tab) { dragging_valid_tab = false; - update(); + queue_redraw(); } } break; @@ -581,7 +581,7 @@ void TabBar::set_tab_count(int p_count) { } } - update(); + queue_redraw(); update_minimum_size(); notify_property_list_changed(); } @@ -607,7 +607,7 @@ void TabBar::set_current_tab(int p_current) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); emit_signal(SNAME("tab_changed"), p_current); } @@ -634,6 +634,11 @@ bool TabBar::get_offset_buttons_visible() const { void TabBar::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); + + if (tabs[p_tab].text == p_title) { + return; + } + tabs.write[p_tab].text = p_title; _shape(p_tab); @@ -642,7 +647,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -658,7 +663,7 @@ void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_dir if (tabs[p_tab].text_direction != p_text_direction) { tabs.write[p_tab].text_direction = p_text_direction; _shape(p_tab); - update(); + queue_redraw(); } } @@ -678,7 +683,7 @@ void TabBar::set_tab_language(int p_tab, const String &p_language) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } } @@ -690,6 +695,11 @@ String TabBar::get_tab_language(int p_tab) const { void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_tab, tabs.size()); + + if (tabs[p_tab].icon == p_icon) { + return; + } + tabs.write[p_tab].icon = p_icon; _update_cache(); @@ -697,7 +707,7 @@ void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -708,6 +718,11 @@ Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const { void TabBar::set_tab_disabled(int p_tab, bool p_disabled) { ERR_FAIL_INDEX(p_tab, tabs.size()); + + if (tabs[p_tab].disabled == p_disabled) { + return; + } + tabs.write[p_tab].disabled = p_disabled; _update_cache(); @@ -715,7 +730,7 @@ void TabBar::set_tab_disabled(int p_tab, bool p_disabled) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -726,6 +741,11 @@ bool TabBar::is_tab_disabled(int p_tab) const { void TabBar::set_tab_hidden(int p_tab, bool p_hidden) { ERR_FAIL_INDEX(p_tab, tabs.size()); + + if (tabs[p_tab].hidden == p_hidden) { + return; + } + tabs.write[p_tab].hidden = p_hidden; _update_cache(); @@ -733,7 +753,7 @@ void TabBar::set_tab_hidden(int p_tab, bool p_hidden) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -744,6 +764,11 @@ bool TabBar::is_tab_hidden(int p_tab) const { void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_tab, tabs.size()); + + if (tabs[p_tab].right_button == p_icon) { + return; + } + tabs.write[p_tab].right_button = p_icon; _update_cache(); @@ -751,7 +776,7 @@ void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -792,7 +817,7 @@ void TabBar::_update_hover() { } if (hover_buttons != -1) { - update(); + queue_redraw(); break; } } @@ -813,7 +838,7 @@ void TabBar::_update_hover() { cb_hover = hover_buttons; if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) { - update(); + queue_redraw(); } } } @@ -915,7 +940,7 @@ void TabBar::_on_mouse_exited() { highlight_arrow = -1; dragging_valid_tab = false; - update(); + queue_redraw(); } void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { @@ -930,7 +955,7 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); if (tabs.size() == 1 && is_inside_tree()) { @@ -949,7 +974,7 @@ void TabBar::clear_tabs() { current = 0; previous = 0; - update(); + queue_redraw(); update_minimum_size(); notify_property_list_changed(); } @@ -979,7 +1004,7 @@ void TabBar::remove_tab(int p_idx) { } } - update(); + queue_redraw(); update_minimum_size(); notify_property_list_changed(); @@ -1127,7 +1152,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { set_current_tab(hover_now); } else { _update_cache(); - update(); + queue_redraw(); } update_minimum_size(); @@ -1155,10 +1180,15 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const { void TabBar::set_tab_alignment(AlignmentMode p_alignment) { ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX); + + if (tab_alignment == p_alignment) { + return; + } + tab_alignment = p_alignment; _update_cache(); - update(); + queue_redraw(); } TabBar::AlignmentMode TabBar::get_tab_alignment() const { @@ -1180,7 +1210,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -1221,7 +1251,7 @@ void TabBar::move_tab(int p_from, int p_to) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); notify_property_list_changed(); } @@ -1307,7 +1337,7 @@ void TabBar::_ensure_no_over_offset() { if (prev_offset != offset) { _update_cache(); - update(); + queue_redraw(); } } @@ -1324,7 +1354,7 @@ void TabBar::ensure_tab_visible(int p_idx) { if (p_idx < offset) { offset = p_idx; _update_cache(); - update(); + queue_redraw(); return; } @@ -1359,7 +1389,7 @@ void TabBar::ensure_tab_visible(int p_idx) { if (prev_offset != offset) { _update_cache(); - update(); + queue_redraw(); } } @@ -1374,6 +1404,11 @@ Rect2 TabBar::get_tab_rect(int p_tab) const { void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX); + + if (cb_displaypolicy == p_policy) { + return; + } + cb_displaypolicy = p_policy; _update_cache(); @@ -1381,7 +1416,7 @@ void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } @@ -1391,6 +1426,11 @@ TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const { void TabBar::set_max_tab_width(int p_width) { ERR_FAIL_COND(p_width < 0); + + if (max_width == p_width) { + return; + } + max_width = p_width; _update_cache(); @@ -1398,7 +1438,7 @@ void TabBar::set_max_tab_width(int p_width) { if (scroll_to_selected) { ensure_tab_visible(current); } - update(); + queue_redraw(); update_minimum_size(); } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 12f91a9873..3e04ebee6a 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -98,7 +98,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { if (pos.y > _get_top_margin()) { if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } return; } @@ -109,23 +109,23 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { if (pos.x <= menu->get_width()) { if (!menu_hovered) { menu_hovered = true; - update(); + queue_redraw(); return; } } else if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } } else { if (pos.x >= size.width - menu->get_width()) { if (!menu_hovered) { menu_hovered = true; - update(); + queue_redraw(); return; } } else if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } } @@ -163,6 +163,10 @@ void TabContainer::_notification(int p_what) { int header_height = _get_top_margin(); + // Draw background for the tabbar. + Ref<StyleBox> tabbar_background = get_theme_stylebox(SNAME("tabbar_background")); + tabbar_background->draw(canvas, Rect2(0, 0, size.width, header_height)); + // Draw the background for the tab's content. panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); // Draw the popup menu. @@ -218,7 +222,7 @@ void TabContainer::_on_theme_changed() { } else { update_minimum_size(); } - update(); + queue_redraw(); theme_changing = false; } @@ -304,7 +308,7 @@ void TabContainer::_update_margins() { void TabContainer::_on_mouse_exited() { if (menu_hovered) { menu_hovered = false; - update(); + queue_redraw(); } } @@ -502,7 +506,7 @@ void TabContainer::add_child_notify(Node *p_child) { _update_margins(); if (get_tab_count() == 1) { - update(); + queue_redraw(); } p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names)); @@ -558,7 +562,7 @@ void TabContainer::remove_child_notify(Node *p_child) { _update_margins(); if (get_tab_count() == 0) { - update(); + queue_redraw(); } p_child->remove_meta("_tab_name"); @@ -618,6 +622,10 @@ int TabContainer::get_tab_idx_from_control(Control *p_child) const { } void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) { + if (tab_bar->get_tab_alignment() == p_alignment) { + return; + } + tab_bar->set_tab_alignment(p_alignment); _update_margins(); } @@ -652,7 +660,7 @@ void TabContainer::set_tabs_visible(bool p_visible) { } } - update(); + queue_redraw(); update_minimum_size(); } @@ -679,6 +687,10 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) { Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); + if (tab_bar->get_tab_title(p_tab) == p_title) { + return; + } + tab_bar->set_tab_title(p_tab, p_title); if (p_title == child->get_name()) { @@ -698,6 +710,10 @@ String TabContainer::get_tab_title(int p_tab) const { } void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { + if (tab_bar->get_tab_icon(p_tab) == p_icon) { + return; + } + tab_bar->set_tab_icon(p_tab, p_icon); _update_margins(); @@ -709,6 +725,10 @@ Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const { } void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) { + if (tab_bar->is_tab_disabled(p_tab) == p_disabled) { + return; + } + tab_bar->set_tab_disabled(p_tab, p_disabled); _update_margins(); @@ -725,6 +745,10 @@ void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); + if (tab_bar->is_tab_hidden(p_tab) == p_hidden) { + return; + } + tab_bar->set_tab_hidden(p_tab, p_hidden); child->hide(); @@ -811,10 +835,14 @@ void TabContainer::set_popup(Node *p_popup) { bool had_popup = get_popup(); Popup *popup = Object::cast_to<Popup>(p_popup); - popup_obj_id = popup ? popup->get_instance_id() : ObjectID(); + ObjectID popup_id = popup ? popup->get_instance_id() : ObjectID(); + if (popup_obj_id == popup_id) { + return; + } + popup_obj_id = popup_id; if (had_popup != bool(popup)) { - update(); + queue_redraw(); _update_margins(); if (!get_clip_tabs()) { update_minimum_size(); @@ -855,6 +883,10 @@ int TabContainer::get_tabs_rearrange_group() const { } void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) { + if (use_hidden_tabs_for_min_size == p_use_hidden_tabs) { + return; + } + use_hidden_tabs_for_min_size = p_use_hidden_tabs; update_minimum_size(); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 3755a8fa34..95338c7b8c 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -452,13 +452,13 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_WM_WINDOW_FOCUS_IN: { window_has_focus = true; draw_caret = true; - update(); + queue_redraw(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { window_has_focus = false; draw_caret = false; - update(); + queue_redraw(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { @@ -1507,7 +1507,7 @@ void TextEdit::_notification(int p_what) { } text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t)); - update(); + queue_redraw(); } } break; @@ -1696,7 +1696,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } selection.selecting_line = prev_line; selection.selecting_column = prev_col; - update(); + queue_redraw(); } else { if (caret.line < selection.selecting_line || (caret.line == selection.selecting_line && caret.column < selection.selecting_column)) { if (selection.shiftclick_left) { @@ -1718,7 +1718,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { selection.active = false; } - update(); + queue_redraw(); } } else if (drag_and_drop_selection_enabled && is_mouse_over_selection()) { selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE; @@ -1746,7 +1746,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { last_dblclk = OS::get_singleton()->get_ticks_msec(); last_dblclk_pos = mb->get_position(); } - update(); + queue_redraw(); } if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { @@ -1880,7 +1880,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (current_hovered_gutter != hovered_gutter) { hovered_gutter = current_hovered_gutter; - update(); + queue_redraw(); } if (drag_action && can_drop_data(mpos, get_viewport()->gui_get_drag_data())) { @@ -2146,7 +2146,7 @@ void TextEdit::_swap_current_input_direction() { input_direction = TEXT_DIRECTION_LTR; } set_caret_column(caret.column); - update(); + queue_redraw(); } void TextEdit::_new_line(bool p_split_current_line, bool p_above) { @@ -2527,7 +2527,7 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { } _remove_text(caret.line, caret.column, next_line, next_column); - update(); + queue_redraw(); } void TextEdit::_move_caret_document_start(bool p_select) { @@ -2816,7 +2816,7 @@ void TextEdit::set_editable(const bool p_editable) { editable = p_editable; - update(); + queue_redraw(); } bool TextEdit::is_editable() const { @@ -2846,7 +2846,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); } - update(); + queue_redraw(); } } @@ -2866,7 +2866,7 @@ void TextEdit::set_language(const String &p_language) { text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale()); text.invalidate_all(); _update_placeholder(); - update(); + queue_redraw(); } } @@ -2880,7 +2880,7 @@ void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse for (int i = 0; i < text.size(); i++) { text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i])); } - update(); + queue_redraw(); } } @@ -2889,11 +2889,15 @@ TextServer::StructuredTextParser TextEdit::get_structured_text_bidi_override() c } void TextEdit::set_structured_text_bidi_override_options(Array p_args) { + if (st_args == p_args) { + return; + } + st_args = p_args; for (int i = 0; i < text.size(); i++) { text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i])); } - update(); + queue_redraw(); } Array TextEdit::get_structured_text_bidi_override_options() const { @@ -2908,7 +2912,7 @@ void TextEdit::set_tab_size(const int p_size) { text.set_tab_size(p_size); text.invalidate_all_lines(); _update_placeholder(); - update(); + queue_redraw(); } int TextEdit::get_tab_size() const { @@ -2917,8 +2921,12 @@ int TextEdit::get_tab_size() const { // User controls void TextEdit::set_overtype_mode_enabled(const bool p_enabled) { + if (overtype_mode == p_enabled) { + return; + } + overtype_mode = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_overtype_mode_enabled() const { @@ -3014,7 +3022,7 @@ void TextEdit::set_text(const String &p_text) { set_caret_line(0); set_caret_column(0); - update(); + queue_redraw(); setting_text = false; emit_signal(SNAME("text_set")); } @@ -3036,9 +3044,13 @@ int TextEdit::get_line_count() const { } void TextEdit::set_placeholder(const String &p_text) { + if (placeholder_text == p_text) { + return; + } + placeholder_text = p_text; _update_placeholder(); - update(); + queue_redraw(); } String TextEdit::get_placeholder() const { @@ -3137,7 +3149,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) { ++selection.to_line; } } - update(); + queue_redraw(); } void TextEdit::insert_text_at_caret(const String &p_text) { @@ -3154,7 +3166,7 @@ void TextEdit::insert_text_at_caret(const String &p_text) { set_caret_line(new_line, false); set_caret_column(new_column); - update(); + queue_redraw(); if (had_selection) { end_complex_operation(); @@ -3545,7 +3557,7 @@ void TextEdit::undo() { set_caret_line(undo_stack_pos->get().from_line, false); set_caret_column(undo_stack_pos->get().from_column); } - update(); + queue_redraw(); } void TextEdit::redo() { @@ -3580,7 +3592,7 @@ void TextEdit::redo() { set_caret_line(undo_stack_pos->get().to_line, false); set_caret_column(undo_stack_pos->get().to_column); undo_stack_pos = undo_stack_pos->next(); - update(); + queue_redraw(); } void TextEdit::clear_undo_history() { @@ -3945,8 +3957,12 @@ bool TextEdit::is_mouse_over_selection(bool p_edges) const { /* Caret */ void TextEdit::set_caret_type(CaretType p_type) { + if (caret_type == p_type) { + return; + } + caret_type = p_type; - update(); + queue_redraw(); } TextEdit::CaretType TextEdit::get_caret_type() const { @@ -3954,6 +3970,10 @@ TextEdit::CaretType TextEdit::get_caret_type() const { } void TextEdit::set_caret_blink_enabled(const bool p_enabled) { + if (caret_blink_enabled == p_enabled) { + return; + } + caret_blink_enabled = p_enabled; if (has_focus()) { @@ -4114,6 +4134,10 @@ String TextEdit::get_word_under_caret() const { /* Selection. */ void TextEdit::set_selecting_enabled(const bool p_enabled) { + if (selecting_enabled == p_enabled) { + return; + } + selecting_enabled = p_enabled; if (!selecting_enabled) { @@ -4126,6 +4150,10 @@ bool TextEdit::is_selecting_enabled() const { } void TextEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + if (deselect_on_focus_loss_enabled == p_enabled) { + return; + } + deselect_on_focus_loss_enabled = p_enabled; if (p_enabled && selection.active && !has_focus()) { deselect(); @@ -4189,7 +4217,7 @@ void TextEdit::select_all() { selection.shiftclick_left = true; set_caret_line(selection.to_line, false); set_caret_column(selection.to_column, false); - update(); + queue_redraw(); } void TextEdit::select_word_under_caret() { @@ -4284,7 +4312,7 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t selection.shiftclick_left = true; } - update(); + queue_redraw(); } bool TextEdit::has_selection() const { @@ -4331,7 +4359,7 @@ int TextEdit::get_selection_to_column() const { void TextEdit::deselect() { selection.active = false; - update(); + queue_redraw(); } void TextEdit::delete_selection() { @@ -4344,7 +4372,7 @@ void TextEdit::delete_selection() { _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); set_caret_line(selection.from_line, false, false); set_caret_column(selection.from_column); - update(); + queue_redraw(); } /* Line wrapping. */ @@ -4431,8 +4459,12 @@ bool TextEdit::is_smooth_scroll_enabled() const { } void TextEdit::set_scroll_past_end_of_file_enabled(const bool p_enabled) { + if (scroll_past_end_of_file_enabled == p_enabled) { + return; + } + scroll_past_end_of_file_enabled = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_scroll_past_end_of_file_enabled() const { @@ -4656,7 +4688,7 @@ void TextEdit::adjust_viewport_to_caret() { } h_scroll->set_value(caret.x_ofs); - update(); + queue_redraw(); } void TextEdit::center_viewport_to_caret() { @@ -4709,16 +4741,18 @@ void TextEdit::center_viewport_to_caret() { } h_scroll->set_value(caret.x_ofs); - update(); + queue_redraw(); } /* Minimap */ void TextEdit::set_draw_minimap(bool p_enabled) { - if (draw_minimap != p_enabled) { - draw_minimap = p_enabled; - _update_wrap_at_column(); + if (draw_minimap == p_enabled) { + return; } - update(); + + draw_minimap = p_enabled; + _update_wrap_at_column(); + queue_redraw(); } bool TextEdit::is_drawing_minimap() const { @@ -4726,11 +4760,13 @@ bool TextEdit::is_drawing_minimap() const { } void TextEdit::set_minimap_width(int p_minimap_width) { - if (minimap_width != p_minimap_width) { - minimap_width = p_minimap_width; - _update_wrap_at_column(); + if (minimap_width == p_minimap_width) { + return; } - update(); + + minimap_width = p_minimap_width; + _update_wrap_at_column(); + queue_redraw(); } int TextEdit::get_minimap_width() const { @@ -4751,7 +4787,7 @@ void TextEdit::add_gutter(int p_at) { text.add_gutter(p_at); emit_signal(SNAME("gutter_added")); - update(); + queue_redraw(); } void TextEdit::remove_gutter(int p_gutter) { @@ -4761,7 +4797,7 @@ void TextEdit::remove_gutter(int p_gutter) { text.remove_gutter(p_gutter); emit_signal(SNAME("gutter_removed")); - update(); + queue_redraw(); } int TextEdit::get_gutter_count() const { @@ -4780,8 +4816,13 @@ String TextEdit::get_gutter_name(int p_gutter) const { void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + + if (gutters[p_gutter].type == p_type) { + return; + } + gutters.write[p_gutter].type = p_type; - update(); + queue_redraw(); } TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const { @@ -4823,8 +4864,13 @@ bool TextEdit::is_gutter_drawn(int p_gutter) const { void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + + if (gutters[p_gutter].clickable == p_clickable) { + return; + } + gutters.write[p_gutter].clickable = p_clickable; - update(); + queue_redraw(); } bool TextEdit::is_gutter_clickable(int p_gutter) const { @@ -4872,14 +4918,18 @@ void TextEdit::merge_gutters(int p_from_line, int p_to_line) { text.set_line_gutter_clickable(p_to_line, i, true); } } - update(); + queue_redraw(); } void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + if (gutters[p_gutter].custom_draw_callback == p_draw_callback) { + return; + } + gutters.write[p_gutter].custom_draw_callback = p_draw_callback; - update(); + queue_redraw(); } // Line gutters. @@ -4898,8 +4948,13 @@ Variant TextEdit::get_line_gutter_metadata(int p_line, int p_gutter) const { void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_text) { ERR_FAIL_INDEX(p_line, text.size()); ERR_FAIL_INDEX(p_gutter, gutters.size()); + + if (text.get_line_gutter_text(p_line, p_gutter) == p_text) { + return; + } + text.set_line_gutter_text(p_line, p_gutter, p_text); - update(); + queue_redraw(); } String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const { @@ -4911,8 +4966,13 @@ String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const { void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_line, text.size()); ERR_FAIL_INDEX(p_gutter, gutters.size()); + + if (text.get_line_gutter_icon(p_line, p_gutter) == p_icon) { + return; + } + text.set_line_gutter_icon(p_line, p_gutter, p_icon); - update(); + queue_redraw(); } Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const { @@ -4924,8 +4984,13 @@ Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const { void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) { ERR_FAIL_INDEX(p_line, text.size()); ERR_FAIL_INDEX(p_gutter, gutters.size()); + + if (text.get_line_gutter_item_color(p_line, p_gutter) == p_color) { + return; + } + text.set_line_gutter_item_color(p_line, p_gutter, p_color); - update(); + queue_redraw(); } Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) const { @@ -4949,8 +5014,13 @@ bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const { // Line style void TextEdit::set_line_background_color(int p_line, const Color &p_color) { ERR_FAIL_INDEX(p_line, text.size()); + + if (text.get_line_background_color(p_line) == p_color) { + return; + } + text.set_line_background_color(p_line, p_color); - update(); + queue_redraw(); } Color TextEdit::get_line_background_color(int p_line) const { @@ -4960,11 +5030,15 @@ Color TextEdit::get_line_background_color(int p_line) const { /* Syntax Highlighting. */ void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter) { + if (syntax_highlighter == p_syntax_highlighter && syntax_highlighter.is_valid() == p_syntax_highlighter.is_valid()) { + return; + } + syntax_highlighter = p_syntax_highlighter; if (syntax_highlighter.is_valid()) { syntax_highlighter->set_text_edit(this); } - update(); + queue_redraw(); } Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const { @@ -4973,8 +5047,12 @@ Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const { /* Visual. */ void TextEdit::set_highlight_current_line(bool p_enabled) { + if (highlight_current_line == p_enabled) { + return; + } + highlight_current_line = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_highlight_current_line_enabled() const { @@ -4982,8 +5060,12 @@ bool TextEdit::is_highlight_current_line_enabled() const { } void TextEdit::set_highlight_all_occurrences(const bool p_enabled) { + if (highlight_all_occurrences == p_enabled) { + return; + } + highlight_all_occurrences = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_highlight_all_occurrences_enabled() const { @@ -4999,7 +5081,7 @@ void TextEdit::set_draw_control_chars(bool p_enabled) { text.set_draw_control_chars(draw_control_chars); text.invalidate_font(); _update_placeholder(); - update(); + queue_redraw(); } } @@ -5008,8 +5090,12 @@ bool TextEdit::get_draw_control_chars() const { } void TextEdit::set_draw_tabs(bool p_enabled) { + if (draw_tabs == p_enabled) { + return; + } + draw_tabs = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_drawing_tabs() const { @@ -5017,8 +5103,12 @@ bool TextEdit::is_drawing_tabs() const { } void TextEdit::set_draw_spaces(bool p_enabled) { + if (draw_spaces == p_enabled) { + return; + } + draw_spaces = p_enabled; - update(); + queue_redraw(); } bool TextEdit::is_drawing_spaces() const { @@ -5462,11 +5552,15 @@ void TextEdit::_bind_methods() { /* Internal API for CodeEdit. */ // Line hiding. void TextEdit::_set_hiding_enabled(bool p_enabled) { + if (hiding_enabled == p_enabled) { + return; + } + if (!p_enabled) { _unhide_all_lines(); } hiding_enabled = p_enabled; - update(); + queue_redraw(); } bool TextEdit::_is_hiding_enabled() const { @@ -5483,21 +5577,30 @@ void TextEdit::_unhide_all_lines() { text.set_hidden(i, false); } _update_scrollbars(); - update(); + queue_redraw(); } void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) { ERR_FAIL_INDEX(p_line, text.size()); + + if (text.is_hidden(p_line) == p_hidden) { + return; + } + if (_is_hiding_enabled() || !p_hidden) { text.set_hidden(p_line, p_hidden); } - update(); + queue_redraw(); } // Symbol lookup. void TextEdit::_set_symbol_lookup_word(const String &p_symbol) { + if (lookup_symbol_word == p_symbol) { + return; + } + lookup_symbol_word = p_symbol; - update(); + queue_redraw(); } /* Text manipulation */ @@ -5882,14 +5985,14 @@ void TextEdit::_reset_caret_blink_timer() { if (has_focus()) { caret_blink_timer->stop(); caret_blink_timer->start(); - update(); + queue_redraw(); } } void TextEdit::_toggle_draw_caret() { draw_caret = !draw_caret; if (is_visible_in_tree() && has_focus() && window_has_focus) { - update(); + queue_redraw(); } } @@ -5951,7 +6054,7 @@ void TextEdit::_update_selection_mode_pointer() { set_caret_line(line, false); set_caret_column(col); - update(); + queue_redraw(); click_select_held->start(); } @@ -6003,7 +6106,7 @@ void TextEdit::_update_selection_mode_word() { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } - update(); + queue_redraw(); click_select_held->start(); } @@ -6034,7 +6137,7 @@ void TextEdit::_update_selection_mode_line() { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } - update(); + queue_redraw(); click_select_held->start(); } @@ -6060,7 +6163,7 @@ void TextEdit::_post_shift_selection() { if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) { select(selection.selecting_line, selection.selecting_column, caret.line, caret.column); - update(); + queue_redraw(); } selection.selecting_text = true; @@ -6222,7 +6325,7 @@ void TextEdit::_scroll_moved(double p_to_val) { caret.line_ofs = n_line; caret.wrap_ofs = wi; } - update(); + queue_redraw(); } double TextEdit::_get_visible_lines_offset() const { @@ -6344,7 +6447,7 @@ void TextEdit::_update_minimap_hover() { if (hovering_minimap) { // Only redraw if the hovering status changed. hovering_minimap = false; - update(); + queue_redraw(); } // Return early to avoid running the operations below when not needed. @@ -6357,7 +6460,7 @@ void TextEdit::_update_minimap_hover() { if (new_hovering_minimap != hovering_minimap) { // Only redraw if the hovering status changed. hovering_minimap = new_hovering_minimap; - update(); + queue_redraw(); } } @@ -6419,7 +6522,7 @@ void TextEdit::_update_gutter_width() { if (gutters_width > 0) { gutter_padding = 2; } - update(); + queue_redraw(); } /* Syntax highlighting. */ diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 6711cf8c7f..f97f99075c 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -195,6 +195,9 @@ private: void set(int p_line, const String &p_text, const Array &p_bidi_override); void set_hidden(int p_line, bool p_hidden) { + if (text[p_line].hidden == p_hidden) { + return; + } text.write[p_line].hidden = p_hidden; if (!p_hidden && text[p_line].width > max_width) { max_width = text[p_line].width; diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 26acfaaa70..e2fd903e0e 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -294,31 +294,50 @@ void TextureButton::_bind_methods() { } void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) { + if (normal == p_normal) { + return; + } + normal = p_normal; - update(); + queue_redraw(); update_minimum_size(); } void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) { + if (pressed == p_pressed) { + return; + } + pressed = p_pressed; - update(); + queue_redraw(); update_minimum_size(); } void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) { + if (hover == p_hover) { + return; + } + hover = p_hover; - update(); + queue_redraw(); update_minimum_size(); } void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) { + if (disabled == p_disabled) { + return; + } + disabled = p_disabled; - update(); + queue_redraw(); } void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) { + if (click_mask == p_click_mask) { + return; + } click_mask = p_click_mask; - update(); + queue_redraw(); update_minimum_size(); } @@ -355,14 +374,22 @@ bool TextureButton::get_ignore_texture_size() const { } void TextureButton::set_ignore_texture_size(bool p_ignore) { + if (ignore_texture_size == p_ignore) { + return; + } + ignore_texture_size = p_ignore; update_minimum_size(); - update(); + queue_redraw(); } void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { + if (stretch_mode == p_stretch_mode) { + return; + } + stretch_mode = p_stretch_mode; - update(); + queue_redraw(); } TextureButton::StretchMode TextureButton::get_stretch_mode() const { @@ -370,8 +397,12 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const { } void TextureButton::set_flip_h(bool p_flip) { + if (hflip == p_flip) { + return; + } + hflip = p_flip; - update(); + queue_redraw(); } bool TextureButton::is_flipped_h() const { @@ -379,8 +410,12 @@ bool TextureButton::is_flipped_h() const { } void TextureButton::set_flip_v(bool p_flip) { + if (vflip == p_flip) { + return; + } + vflip = p_flip; - update(); + queue_redraw(); } bool TextureButton::is_flipped_v() const { diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 94e0a6f226..a9982b3ece 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -33,8 +33,12 @@ #include "core/config/engine.h" void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) { + if (under == p_texture) { + return; + } + under = p_texture; - update(); + queue_redraw(); update_minimum_size(); } @@ -43,8 +47,12 @@ Ref<Texture2D> TextureProgressBar::get_under_texture() const { } void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) { + if (over == p_texture) { + return; + } + over = p_texture; - update(); + queue_redraw(); if (under.is_null()) { update_minimum_size(); } @@ -56,8 +64,13 @@ Ref<Texture2D> TextureProgressBar::get_over_texture() const { void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) { ERR_FAIL_INDEX((int)p_side, 4); + + if (stretch_margin[p_side] == p_size) { + return; + } + stretch_margin[p_side] = p_size; - update(); + queue_redraw(); update_minimum_size(); } @@ -67,8 +80,12 @@ int TextureProgressBar::get_stretch_margin(Side p_side) const { } void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) { + if (nine_patch_stretch == p_stretch) { + return; + } + nine_patch_stretch = p_stretch; - update(); + queue_redraw(); update_minimum_size(); } @@ -91,8 +108,12 @@ Size2 TextureProgressBar::get_minimum_size() const { } void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) { + if (progress == p_texture) { + return; + } + progress = p_texture; - update(); + queue_redraw(); update_minimum_size(); } @@ -101,8 +122,12 @@ Ref<Texture2D> TextureProgressBar::get_progress_texture() const { } void TextureProgressBar::set_progress_offset(Point2 p_offset) { + if (progress_offset == p_offset) { + return; + } + progress_offset = p_offset; - update(); + queue_redraw(); } Point2 TextureProgressBar::get_progress_offset() const { @@ -110,8 +135,12 @@ Point2 TextureProgressBar::get_progress_offset() const { } void TextureProgressBar::set_tint_under(const Color &p_tint) { + if (tint_under == p_tint) { + return; + } + tint_under = p_tint; - update(); + queue_redraw(); } Color TextureProgressBar::get_tint_under() const { @@ -119,8 +148,12 @@ Color TextureProgressBar::get_tint_under() const { } void TextureProgressBar::set_tint_progress(const Color &p_tint) { + if (tint_progress == p_tint) { + return; + } + tint_progress = p_tint; - update(); + queue_redraw(); } Color TextureProgressBar::get_tint_progress() const { @@ -128,8 +161,12 @@ Color TextureProgressBar::get_tint_progress() const { } void TextureProgressBar::set_tint_over(const Color &p_tint) { + if (tint_over == p_tint) { + return; + } + tint_over = p_tint; - update(); + queue_redraw(); } Color TextureProgressBar::get_tint_over() const { @@ -548,8 +585,13 @@ void TextureProgressBar::_notification(int p_what) { void TextureProgressBar::set_fill_mode(int p_fill) { ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX); + + if (mode == (FillMode)p_fill) { + return; + } + mode = (FillMode)p_fill; - update(); + queue_redraw(); } int TextureProgressBar::get_fill_mode() { @@ -563,8 +605,13 @@ void TextureProgressBar::set_radial_initial_angle(float p_angle) { while (p_angle < 0) { p_angle += 360; } + + if (rad_init_angle == p_angle) { + return; + } + rad_init_angle = p_angle; - update(); + queue_redraw(); } float TextureProgressBar::get_radial_initial_angle() { @@ -572,8 +619,14 @@ float TextureProgressBar::get_radial_initial_angle() { } void TextureProgressBar::set_fill_degrees(float p_angle) { - rad_max_degrees = CLAMP(p_angle, 0, 360); - update(); + float angle_clamped = CLAMP(p_angle, 0, 360); + + if (rad_max_degrees == angle_clamped) { + return; + } + + rad_max_degrees = angle_clamped; + queue_redraw(); } float TextureProgressBar::get_fill_degrees() { @@ -581,8 +634,12 @@ float TextureProgressBar::get_fill_degrees() { } void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) { + if (rad_center_off == p_off) { + return; + } + rad_center_off = p_off; - update(); + queue_redraw(); } Point2 TextureProgressBar::get_radial_center_offset() { diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index ecdf55caf0..da53da20b0 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -150,7 +150,7 @@ void TextureRect::_bind_methods() { void TextureRect::_texture_changed() { if (texture.is_valid()) { - update(); + queue_redraw(); update_minimum_size(); } } @@ -170,7 +170,7 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed)); } - update(); + queue_redraw(); update_minimum_size(); } @@ -179,8 +179,12 @@ Ref<Texture2D> TextureRect::get_texture() const { } void TextureRect::set_ignore_texture_size(bool p_ignore) { + if (ignore_texture_size == p_ignore) { + return; + } + ignore_texture_size = p_ignore; - update(); + queue_redraw(); update_minimum_size(); } @@ -189,8 +193,12 @@ bool TextureRect::get_ignore_texture_size() const { } void TextureRect::set_stretch_mode(StretchMode p_mode) { + if (stretch_mode == p_mode) { + return; + } + stretch_mode = p_mode; - update(); + queue_redraw(); } TextureRect::StretchMode TextureRect::get_stretch_mode() const { @@ -198,8 +206,12 @@ TextureRect::StretchMode TextureRect::get_stretch_mode() const { } void TextureRect::set_flip_h(bool p_flip) { + if (hflip == p_flip) { + return; + } + hflip = p_flip; - update(); + queue_redraw(); } bool TextureRect::is_flipped_h() const { @@ -207,8 +219,12 @@ bool TextureRect::is_flipped_h() const { } void TextureRect::set_flip_v(bool p_flip) { + if (vflip == p_flip) { + return; + } + vflip = p_flip; - update(); + queue_redraw(); } bool TextureRect::is_flipped_v() const { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1eb6c5a554..3c6be008f2 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -126,13 +126,13 @@ void TreeItem::_change_tree(Tree *p_tree) { tree->pressing_for_editor = false; } - tree->update(); + tree->queue_redraw(); } tree = p_tree; if (tree) { - tree->update(); + tree->queue_redraw(); cells.resize(tree->columns.size()); } } @@ -141,6 +141,10 @@ void TreeItem::_change_tree(Tree *p_tree) { void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].mode == p_mode) { + return; + } + Cell &c = cells.write[p_column]; c.mode = p_mode; c.min = 0; @@ -166,6 +170,10 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { void TreeItem::set_checked(int p_column, bool p_checked) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].checked == p_checked) { + return; + } + cells.write[p_column].checked = p_checked; cells.write[p_column].indeterminate = false; cells.write[p_column].cached_minimum_size_dirty = true; @@ -259,6 +267,11 @@ void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal void TreeItem::set_text(int p_column, String p_text) { ERR_FAIL_INDEX(p_column, cells.size()); + + if (cells[p_column].text == p_text) { + return; + } + cells.write[p_column].text = p_text; cells.write[p_column].dirty = true; @@ -290,11 +303,14 @@ String TreeItem::get_text(int p_column) const { void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_direction) { ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); - if (cells[p_column].text_direction != p_text_direction) { - cells.write[p_column].text_direction = p_text_direction; - cells.write[p_column].dirty = true; - _changed_notify(p_column); + + if (cells[p_column].text_direction == p_text_direction) { + return; } + + cells.write[p_column].text_direction = p_text_direction; + cells.write[p_column].dirty = true; + _changed_notify(p_column); cells.write[p_column].cached_minimum_size_dirty = true; } @@ -323,6 +339,10 @@ TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_args) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].st_args == p_args) { + return; + } + cells.write[p_column].st_args = p_args; cells.write[p_column].dirty = true; cells.write[p_column].cached_minimum_size_dirty = true; @@ -355,6 +375,10 @@ String TreeItem::get_language(int p_column) const { void TreeItem::set_suffix(int p_column, String p_suffix) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].suffix == p_suffix) { + return; + } + cells.write[p_column].suffix = p_suffix; cells.write[p_column].cached_minimum_size_dirty = true; @@ -369,6 +393,10 @@ String TreeItem::get_suffix(int p_column) const { void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].icon == p_icon) { + return; + } + cells.write[p_column].icon = p_icon; cells.write[p_column].cached_minimum_size_dirty = true; @@ -383,6 +411,10 @@ Ref<Texture2D> TreeItem::get_icon(int p_column) const { void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].icon_region == p_icon_region) { + return; + } + cells.write[p_column].icon_region = p_icon_region; cells.write[p_column].cached_minimum_size_dirty = true; @@ -396,6 +428,11 @@ Rect2 TreeItem::get_icon_region(int p_column) const { void TreeItem::set_icon_modulate(int p_column, const Color &p_modulate) { ERR_FAIL_INDEX(p_column, cells.size()); + + if (cells[p_column].icon_color == p_modulate) { + return; + } + cells.write[p_column].icon_color = p_modulate; _changed_notify(p_column); } @@ -408,6 +445,10 @@ Color TreeItem::get_icon_modulate(int p_column) const { void TreeItem::set_icon_max_width(int p_column, int p_max) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].icon_max_w == p_max) { + return; + } + cells.write[p_column].icon_max_w = p_max; cells.write[p_column].cached_minimum_size_dirty = true; @@ -432,6 +473,10 @@ void TreeItem::set_range(int p_column, double p_value) { p_value = cells[p_column].max; } + if (cells[p_column].val == p_value) { + return; + } + cells.write[p_column].val = p_value; cells.write[p_column].dirty = true; _changed_notify(p_column); @@ -449,6 +494,11 @@ bool TreeItem::is_range_exponential(int p_column) const { void TreeItem::set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp) { ERR_FAIL_INDEX(p_column, cells.size()); + + if (cells[p_column].min == p_min && cells[p_column].max == p_max && cells[p_column].step == p_step && cells[p_column].expr == p_exp) { + return; + } + cells.write[p_column].min = p_min; cells.write[p_column].max = p_max; cells.write[p_column].step = p_step; @@ -501,7 +551,7 @@ void TreeItem::set_collapsed(bool p_collapsed) { select(tree->selected_col); } - tree->update(); + tree->queue_redraw(); } } @@ -519,7 +569,7 @@ void TreeItem::set_visible(bool p_visible) { } visible = p_visible; if (tree) { - tree->update(); + tree->queue_redraw(); _changed_notify(); } } @@ -537,6 +587,10 @@ void TreeItem::uncollapse_tree() { } void TreeItem::set_custom_minimum_height(int p_height) { + if (custom_min_height == p_height) { + return; + } + custom_min_height = p_height; for (Cell &c : cells) { @@ -556,7 +610,7 @@ TreeItem *TreeItem::create_child(int p_idx) { TreeItem *ti = memnew(TreeItem(tree)); if (tree) { ti->cells.resize(tree->columns.size()); - tree->update(); + tree->queue_redraw(); } TreeItem *l_prev = nullptr; @@ -748,9 +802,10 @@ int TreeItem::get_child_count() { return children_cache.size(); } -Array TreeItem::get_children() { +TypedArray<TreeItem> TreeItem::get_children() { + // Don't need to explicitly create children cache, because get_child_count creates it. int size = get_child_count(); - Array arr; + TypedArray<TreeItem> arr; arr.resize(size); for (int i = 0; i < size; i++) { arr[i] = children_cache[i]; @@ -770,6 +825,22 @@ int TreeItem::get_index() { return idx - 1; } +#ifdef DEV_ENABLED +void TreeItem::validate_cache() const { + if (!parent || parent->children_cache.is_empty()) { + return; + } + TreeItem *scan = parent->first_child; + int index = 0; + while (scan) { + DEV_ASSERT(parent->children_cache[index] == scan); + ++index; + scan = scan->get_next(); + } + DEV_ASSERT(index == parent->children_cache.size()); +} +#endif + void TreeItem::move_before(TreeItem *p_item) { ERR_FAIL_NULL(p_item); ERR_FAIL_COND(is_root); @@ -797,7 +868,11 @@ void TreeItem::move_before(TreeItem *p_item) { parent->children_cache.clear(); } else { parent->first_child = this; - parent->children_cache.insert(0, this); + // If the cache is empty, it has not been built but there + // are items in the tree (note p_item != nullptr,) so we cannot update it. + if (!parent->children_cache.is_empty()) { + parent->children_cache.insert(0, this); + } } prev = item_prev; @@ -805,8 +880,10 @@ void TreeItem::move_before(TreeItem *p_item) { p_item->prev = this; if (tree && old_tree == tree) { - tree->update(); + tree->queue_redraw(); } + + validate_cache(); } void TreeItem::move_after(TreeItem *p_item) { @@ -839,12 +916,17 @@ void TreeItem::move_after(TreeItem *p_item) { if (next) { parent->children_cache.clear(); } else { - parent->children_cache.append(this); + // If the cache is empty, it has not been built but there + // are items in the tree (note p_item != nullptr,) so we cannot update it. + if (!parent->children_cache.is_empty()) { + parent->children_cache.append(this); + } } if (tree && old_tree == tree) { - tree->update(); + tree->queue_redraw(); } + validate_cache(); } void TreeItem::remove_child(TreeItem *p_item) { @@ -857,8 +939,9 @@ void TreeItem::remove_child(TreeItem *p_item) { p_item->parent = nullptr; if (tree) { - tree->update(); + tree->queue_redraw(); } + validate_cache(); } void TreeItem::set_selectable(int p_column, bool p_selectable) { @@ -884,9 +967,12 @@ void TreeItem::set_as_cursor(int p_column) { if (tree->select_mode != Tree::SELECT_MULTI) { return; } + if (tree->selected_col == p_column) { + return; + } tree->selected_item = this; tree->selected_col = p_column; - tree->update(); + tree->queue_redraw(); } void TreeItem::select(int p_column) { @@ -927,7 +1013,7 @@ Ref<Texture2D> TreeItem::get_button(int p_column, int p_idx) const { return cells[p_column].buttons[p_idx].texture; } -String TreeItem::get_button_tooltip(int p_column, int p_idx) const { +String TreeItem::get_button_tooltip_text(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_column, cells.size(), String()); ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String()); return cells[p_column].buttons[p_idx].tooltip; @@ -961,6 +1047,11 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto ERR_FAIL_COND(p_button.is_null()); ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + + if (cells[p_column].buttons[p_idx].texture == p_button) { + return; + } + cells.write[p_column].buttons.write[p_idx].texture = p_button; cells.write[p_column].cached_minimum_size_dirty = true; @@ -970,6 +1061,11 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) { ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + + if (cells[p_column].buttons[p_idx].color == p_color) { + return; + } + cells.write[p_column].buttons.write[p_idx].color = p_color; _changed_notify(p_column); } @@ -978,6 +1074,10 @@ void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) { ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + if (cells[p_column].buttons[p_idx].disabled == p_disabled) { + return; + } + cells.write[p_column].buttons.write[p_idx].disabled = p_disabled; cells.write[p_column].cached_minimum_size_dirty = true; @@ -994,6 +1094,10 @@ bool TreeItem::is_button_disabled(int p_column, int p_idx) const { void TreeItem::set_editable(int p_column, bool p_editable) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].editable == p_editable) { + return; + } + cells.write[p_column].editable = p_editable; cells.write[p_column].cached_minimum_size_dirty = true; @@ -1007,6 +1111,11 @@ bool TreeItem::is_editable(int p_column) { void TreeItem::set_custom_color(int p_column, const Color &p_color) { ERR_FAIL_INDEX(p_column, cells.size()); + + if (cells[p_column].custom_color == true) { + return; + } + cells.write[p_column].custom_color = true; cells.write[p_column].color = p_color; _changed_notify(p_column); @@ -1051,18 +1160,23 @@ int TreeItem::get_custom_font_size(int p_column) const { return cells[p_column].custom_font_size; } -void TreeItem::set_tooltip(int p_column, const String &p_tooltip) { +void TreeItem::set_tooltip_text(int p_column, const String &p_tooltip) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].tooltip = p_tooltip; } -String TreeItem::get_tooltip(int p_column) const { +String TreeItem::get_tooltip_text(int p_column) const { ERR_FAIL_INDEX_V(p_column, cells.size(), ""); return cells[p_column].tooltip; } void TreeItem::set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline) { ERR_FAIL_INDEX(p_column, cells.size()); + + if (cells[p_column].custom_bg_color && cells[p_column].custom_bg_outline == p_bg_outline && cells[p_column].bg_color == p_color) { + return; + } + cells.write[p_column].custom_bg_color = true; cells.write[p_column].custom_bg_outline = p_bg_outline; cells.write[p_column].bg_color = p_color; @@ -1099,6 +1213,10 @@ bool TreeItem::is_custom_set_as_button(int p_column) const { void TreeItem::set_text_alignment(int p_column, HorizontalAlignment p_alignment) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].text_alignment == p_alignment) { + return; + } + cells.write[p_column].text_alignment = p_alignment; cells.write[p_column].cached_minimum_size_dirty = true; @@ -1113,6 +1231,10 @@ HorizontalAlignment TreeItem::get_text_alignment(int p_column) const { void TreeItem::set_expand_right(int p_column, bool p_enable) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].expand_right == p_enable) { + return; + } + cells.write[p_column].expand_right = p_enable; cells.write[p_column].cached_minimum_size_dirty = true; @@ -1125,6 +1247,10 @@ bool TreeItem::get_expand_right(int p_column) const { } void TreeItem::set_disable_folding(bool p_disable) { + if (disable_folding == p_disable) { + return; + } + disable_folding = p_disable; for (Cell &c : cells) { @@ -1315,9 +1441,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button); ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button); - ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip_text"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); - ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); + ClassDB::bind_method(D_METHOD("get_button_tooltip_text", "column", "button_idx"), &TreeItem::get_button_tooltip_text); ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id); ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); @@ -1326,8 +1452,8 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled); ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled); - ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip); - ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip); + ClassDB::bind_method(D_METHOD("set_tooltip_text", "column", "tooltip"), &TreeItem::set_tooltip_text); + ClassDB::bind_method(D_METHOD("get_tooltip_text", "column"), &TreeItem::get_tooltip_text); ClassDB::bind_method(D_METHOD("set_text_alignment", "column", "text_alignment"), &TreeItem::set_text_alignment); ClassDB::bind_method(D_METHOD("get_text_alignment", "column"), &TreeItem::get_text_alignment); @@ -1396,6 +1522,7 @@ TreeItem::TreeItem(Tree *p_tree) { TreeItem::~TreeItem() { _unlink_from_tree(); + validate_cache(); prev = nullptr; clear_children(); _change_tree(nullptr); @@ -2531,7 +2658,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int cache.click_item = p_item; cache.click_column = col; cache.click_pos = click_pos; - update(); + queue_redraw(); return -1; } @@ -2589,7 +2716,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int emit_signal(SNAME("multi_selected"),p_item,col,true); } */ - update(); + queue_redraw(); } } } @@ -2808,7 +2935,7 @@ void Tree::_text_editor_submit(String p_text) { } item_edited(popup_edited_item_col, popup_edited_item); - update(); + queue_redraw(); } void Tree::value_editor_changed(double p_value) { @@ -2825,7 +2952,7 @@ void Tree::value_editor_changed(double p_value) { text_editor->set_text(String::num(c.val, Math::range_step_decimals(c.step))); item_edited(popup_edited_item_col, popup_edited_item); - update(); + queue_redraw(); } void Tree::popup_select(int p_option) { @@ -2839,7 +2966,7 @@ void Tree::popup_select(int p_option) { popup_edited_item->cells.write[popup_edited_item_col].val = p_option; //popup_edited_item->edited_signal.call( popup_edited_item_col ); - update(); + queue_redraw(); item_edited(popup_edited_item_col, popup_edited_item); } @@ -2866,7 +2993,7 @@ void Tree::_go_left() { selected_item->select(selected_col - 1); } } - update(); + queue_redraw(); accept_event(); ensure_cursor_is_visible(); } @@ -2887,7 +3014,7 @@ void Tree::_go_right() { selected_item->select(selected_col + 1); } } - update(); + queue_redraw(); ensure_cursor_is_visible(); accept_event(); } @@ -2916,7 +3043,7 @@ void Tree::_go_up() { } selected_item = prev; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { int col = selected_col < 0 ? 0 : selected_col; while (prev && !prev->cells[col].selectable) { @@ -2959,7 +3086,7 @@ void Tree::_go_down() { selected_item = next; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { int col = selected_col < 0 ? 0 : selected_col; @@ -3069,7 +3196,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (select_mode == SELECT_MULTI) { selected_item = next; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { while (next && !next->cells[selected_col].selectable) { next = next->get_next_visible(); @@ -3107,7 +3234,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (select_mode == SELECT_MULTI) { selected_item = prev; emit_signal(SNAME("cell_selected")); - update(); + queue_redraw(); } else { while (prev && !prev->cells[selected_col].selectable) { prev = prev->get_prev_visible(); @@ -3231,11 +3358,11 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (drop_mode_flags) { if (it != drop_mode_over) { drop_mode_over = it; - update(); + queue_redraw(); } if (it && section != drop_mode_section) { drop_mode_section = section; - update(); + queue_redraw(); } } @@ -3244,14 +3371,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { if (it != old_it || col != old_col) { if (old_it && old_col >= old_it->cells.size()) { - // Columns may have changed since last update(). - update(); + // Columns may have changed since last redraw(). + queue_redraw(); } else { // Only need to update if mouse enters/exits a button bool was_over_button = old_it && old_it->cells[old_col].custom_button; bool is_over_button = it && it->cells[col].custom_button; if (was_over_button || is_over_button) { - update(); + queue_redraw(); } } } @@ -3260,7 +3387,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { // Update if mouse enters/exits columns if (cache.hover_type != old_hover || cache.hover_index != old_index) { - update(); + queue_redraw(); } if (pressing_for_editor && popup_pressing_edited_item && (popup_pressing_edited_item->get_cell_mode(popup_pressing_edited_item_column) == TreeItem::CELL_MODE_RANGE)) { @@ -3310,7 +3437,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { bool rtl = is_layout_rtl(); if (!mb->is_pressed()) { - if (mb->get_button_index() == MouseButton::LEFT) { + if (mb->get_button_index() == MouseButton::LEFT || + mb->get_button_index() == MouseButton::RIGHT) { Point2 pos = mb->get_position(); if (rtl) { pos.x = get_size().width - pos.x; @@ -3324,14 +3452,16 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { int len = 0; for (int i = 0; i < columns.size(); i++) { len += get_column_width(i); - if (pos.x < len) { - emit_signal(SNAME("column_title_pressed"), i); + if (pos.x < static_cast<real_t>(len)) { + emit_signal(SNAME("column_title_clicked"), i, mb->get_button_index()); break; } } } } + } + if (mb->get_button_index() == MouseButton::LEFT) { if (single_select_defer) { select_single_item(single_select_defer, root, single_select_defer_column); single_select_defer = nullptr; @@ -3396,7 +3526,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { cache.click_id = -1; cache.click_item = nullptr; cache.click_column = 0; - update(); + queue_redraw(); return; } @@ -3419,18 +3549,15 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - if (mb->get_button_index() == MouseButton::LEFT) { - pos.x += cache.offset.x; - int len = 0; - for (int i = 0; i < columns.size(); i++) { - len += get_column_width(i); - if (pos.x < len) { - cache.click_type = Cache::CLICK_TITLE; - cache.click_index = i; - //cache.click_id=; - update(); - break; - } + pos.x += cache.offset.x; + int len = 0; + for (int i = 0; i < columns.size(); i++) { + len += get_column_width(i); + if (pos.x < static_cast<real_t>(len)) { + cache.click_type = Cache::CLICK_TITLE; + cache.click_index = i; + queue_redraw(); + break; } } break; @@ -3591,12 +3718,17 @@ bool Tree::edit_selected() { } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE) { Rect2 popup_rect; - Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2); + Vector2 ofs(0, Math::floor((text_editor->get_size().height - rect.size.height) / 2)); // "floor()" centers vertically. Point2i textedpos = get_screen_position() + rect.position - ofs; cache.text_editor_position = textedpos; popup_rect.position = textedpos; popup_rect.size = rect.size; + + // Account for icon. + popup_rect.position.x += c.get_icon_size().x; + popup_rect.size.x -= c.get_icon_size().x; + text_editor->clear(); text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step))); text_editor->select_all(); @@ -3720,7 +3852,7 @@ void Tree::_notification(int p_what) { case NOTIFICATION_MOUSE_EXIT: { if (cache.hover_type != Cache::CLICK_NONE) { cache.hover_type = Cache::CLICK_NONE; - update(); + queue_redraw(); } } break; @@ -3736,7 +3868,7 @@ void Tree::_notification(int p_what) { drop_mode_flags = 0; scrolling = false; set_physics_process_internal(false); - update(); + queue_redraw(); } break; case NOTIFICATION_DRAG_BEGIN: { @@ -3978,7 +4110,7 @@ void Tree::item_changed(int p_column, TreeItem *p_item) { if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) { p_item->cells.write[p_column].dirty = true; } - update(); + queue_redraw(); } void Tree::item_selected(int p_column, TreeItem *p_item) { @@ -3997,7 +4129,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) { } else { select_single_item(p_item, root, p_column); } - update(); + queue_redraw(); } void Tree::item_deselected(int p_column, TreeItem *p_item) { @@ -4012,7 +4144,7 @@ void Tree::item_deselected(int p_column, TreeItem *p_item) { if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) { p_item->cells.write[p_column].selected = false; } - update(); + queue_redraw(); } void Tree::set_select_mode(SelectMode p_mode) { @@ -4035,7 +4167,7 @@ void Tree::deselect_all() { selected_item = nullptr; selected_col = -1; - update(); + queue_redraw(); } bool Tree::is_anything_selected() { @@ -4064,12 +4196,16 @@ void Tree::clear() { popup_edited_item = nullptr; popup_pressing_edited_item = nullptr; - update(); + queue_redraw(); }; void Tree::set_hide_root(bool p_enabled) { + if (hide_root == p_enabled) { + return; + } + hide_root = p_enabled; - update(); + queue_redraw(); } bool Tree::is_root_hidden() const { @@ -4079,31 +4215,48 @@ bool Tree::is_root_hidden() const { void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) { ERR_FAIL_INDEX(p_column, columns.size()); + if (columns[p_column].custom_min_width == p_min_width) { + return; + } + if (p_min_width < 0) { return; } columns.write[p_column].custom_min_width = p_min_width; - update(); + queue_redraw(); } void Tree::set_column_expand(int p_column, bool p_expand) { ERR_FAIL_INDEX(p_column, columns.size()); + if (columns[p_column].expand == p_expand) { + return; + } + columns.write[p_column].expand = p_expand; - update(); + queue_redraw(); } void Tree::set_column_expand_ratio(int p_column, int p_ratio) { ERR_FAIL_INDEX(p_column, columns.size()); + + if (columns[p_column].expand_ratio == p_ratio) { + return; + } + columns.write[p_column].expand_ratio = p_ratio; - update(); + queue_redraw(); } void Tree::set_column_clip_content(int p_column, bool p_fit) { ERR_FAIL_INDEX(p_column, columns.size()); + if (columns[p_column].clip_content == p_fit) { + return; + } + columns.write[p_column].clip_content = p_fit; - update(); + queue_redraw(); } bool Tree::is_column_expanding(int p_column) const { @@ -4276,7 +4429,7 @@ void Tree::set_columns(int p_columns) { if (selected_col >= p_columns) { selected_col = p_columns - 1; } - update(); + queue_redraw(); } int Tree::get_columns() const { @@ -4284,7 +4437,7 @@ int Tree::get_columns() const { } void Tree::_scroll_moved(float) { - update(); + queue_redraw(); } Rect2 Tree::get_custom_popup_rect() const { @@ -4424,8 +4577,12 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const { } void Tree::set_column_titles_visible(bool p_show) { + if (show_column_titles == p_show) { + return; + } + show_column_titles = p_show; - update(); + queue_redraw(); } bool Tree::are_column_titles_visible() const { @@ -4434,12 +4591,17 @@ bool Tree::are_column_titles_visible() const { void Tree::set_column_title(int p_column, const String &p_title) { ERR_FAIL_INDEX(p_column, columns.size()); + + if (columns[p_column].title == p_title) { + return; + } + if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff update_cache(); } columns.write[p_column].title = p_title; update_column(p_column); - update(); + queue_redraw(); } String Tree::get_column_title(int p_column) const { @@ -4453,7 +4615,7 @@ void Tree::set_column_title_direction(int p_column, Control::TextDirection p_tex if (columns[p_column].text_direction != p_text_direction) { columns.write[p_column].text_direction = p_text_direction; update_column(p_column); - update(); + queue_redraw(); } } @@ -4467,7 +4629,7 @@ void Tree::set_column_title_language(int p_column, const String &p_language) { if (columns[p_column].language != p_language) { columns.write[p_column].language = p_language; update_column(p_column); - update(); + queue_redraw(); } } @@ -4515,6 +4677,10 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) { } void Tree::set_h_scroll_enabled(bool p_enable) { + if (h_scroll_enabled == p_enable) { + return; + } + h_scroll_enabled = p_enable; update_minimum_size(); } @@ -4524,6 +4690,10 @@ bool Tree::is_h_scroll_enabled() const { } void Tree::set_v_scroll_enabled(bool p_enable) { + if (v_scroll_enabled == p_enable) { + return; + } + v_scroll_enabled = p_enable; update_minimum_size(); } @@ -4835,10 +5005,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const { col_width -= size.width; } String ret; - if (it->get_tooltip(col) == "") { + if (it->get_tooltip_text(col) == "") { ret = it->get_text(col); } else { - ret = it->get_tooltip(col); + ret = it->get_tooltip_text(col); } return ret; } @@ -4852,8 +5022,12 @@ void Tree::set_cursor_can_exit_tree(bool p_enable) { } void Tree::set_hide_folding(bool p_hide) { + if (hide_folding == p_hide) { + return; + } + hide_folding = p_hide; - update(); + queue_redraw(); } bool Tree::is_folding_hidden() const { @@ -4869,7 +5043,7 @@ void Tree::set_drop_mode_flags(int p_flags) { drop_mode_over = nullptr; } - update(); + queue_redraw(); } int Tree::get_drop_mode_flags() const { @@ -4997,7 +5171,7 @@ void Tree::_bind_methods() { ADD_SIGNAL(MethodInfo("button_clicked", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "mouse_button_index"))); ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked"))); ADD_SIGNAL(MethodInfo("item_activated")); - ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column"))); + ADD_SIGNAL(MethodInfo("column_title_clicked", PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "mouse_button_index"))); ADD_SIGNAL(MethodInfo("nothing_selected")); BIND_ENUM_CONSTANT(SELECT_SINGLE); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index f0819e2980..8eabdd60a1 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -245,7 +245,7 @@ public: void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = ""); int get_button_count(int p_column) const; - String get_button_tooltip(int p_column, int p_idx) const; + String get_button_tooltip_text(int p_column, int p_idx) const; Ref<Texture2D> get_button(int p_column, int p_idx) const; int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); @@ -308,8 +308,8 @@ public: void set_custom_as_button(int p_column, bool p_button); bool is_custom_set_as_button(int p_column) const; - void set_tooltip(int p_column, const String &p_tooltip); - String get_tooltip(int p_column) const; + void set_tooltip_text(int p_column, const String &p_tooltip); + String get_tooltip_text(int p_column) const; void set_text_alignment(int p_column, HorizontalAlignment p_alignment); HorizontalAlignment get_text_alignment(int p_column) const; @@ -339,9 +339,16 @@ public: TreeItem *get_child(int p_idx); int get_visible_child_count(); int get_child_count(); - Array get_children(); + TypedArray<TreeItem> get_children(); int get_index(); +#ifdef DEV_ENABLED + // This debugging code can be removed once the current refactoring of this class is complete. + void validate_cache() const; +#else + void validate_cache() const {} +#endif + void move_before(TreeItem *p_item); void move_after(TreeItem *p_item); diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index f20a2ad67b..1e03ed6e76 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -208,8 +208,12 @@ Size2 VideoStreamPlayer::get_minimum_size() const { } void VideoStreamPlayer::set_expand(bool p_expand) { + if (expand == p_expand) { + return; + } + expand = p_expand; - update(); + queue_redraw(); update_minimum_size(); } @@ -257,7 +261,7 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) { AudioServer::get_singleton()->unlock(); } - update(); + queue_redraw(); if (!expand) { update_minimum_size(); @@ -306,6 +310,10 @@ bool VideoStreamPlayer::is_playing() const { } void VideoStreamPlayer::set_paused(bool p_paused) { + if (paused == p_paused) { + return; + } + paused = p_paused; if (!p_paused && !can_process()) { paused_from_tree = true; @@ -354,7 +362,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) { if (p_db < -79) { set_volume(0); } else { - set_volume(Math::db2linear(p_db)); + set_volume(Math::db_to_linear(p_db)); } } @@ -362,7 +370,7 @@ float VideoStreamPlayer::get_volume_db() const { if (volume == 0) { return -80; } else { - return Math::linear2db(volume); + return Math::linear_to_db(volume); } } diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h index 913e7905b6..9974eb8488 100644 --- a/scene/gui/video_stream_player.h +++ b/scene/gui/video_stream_player.h @@ -79,7 +79,7 @@ class VideoStreamPlayer : public Control { protected: static void _bind_methods(); void _notification(int p_notification); - void _validate_property(PropertyInfo &p_property) const override; + void _validate_property(PropertyInfo &p_property) const; public: Size2 get_minimum_size() const override; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index ce204c6aeb..61a7600664 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -88,7 +88,7 @@ void CanvasItem::_handle_visibility_change(bool p_visible) { notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) { - update(); + queue_redraw(); } else { emit_signal(SceneStringNames::get_singleton()->hidden); } @@ -121,7 +121,7 @@ CanvasItem *CanvasItem::get_current_item_drawn() { return current_item_drawn; } -void CanvasItem::_update_callback() { +void CanvasItem::_redraw_callback() { if (!is_inside_tree()) { pending_update = false; return; @@ -242,7 +242,7 @@ void CanvasItem::_enter_canvas() { } pending_update = false; - update(); + queue_redraw(); notification(NOTIFICATION_ENTER_CANVAS); } @@ -355,7 +355,7 @@ void CanvasItem::_window_visibility_changed() { } } -void CanvasItem::update() { +void CanvasItem::queue_redraw() { if (!is_inside_tree()) { return; } @@ -365,7 +365,7 @@ void CanvasItem::update() { pending_update = true; - MessageQueue::get_singleton()->push_call(this, SNAME("_update_callback")); + MessageQueue::get_singleton()->push_callable(callable_mp(this, &CanvasItem::_redraw_callback)); } void CanvasItem::set_modulate(const Color &p_modulate) { @@ -438,7 +438,7 @@ int CanvasItem::get_light_mask() const { void CanvasItem::item_rect_changed(bool p_size_changed) { if (p_size_changed) { - update(); + queue_redraw(); } emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } @@ -587,6 +587,12 @@ void CanvasItem::draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate, p_outline, p_pixel_range); } +void CanvasItem::draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate) { + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL_COND(p_texture.is_null()); + RenderingServer::get_singleton()->canvas_item_add_lcd_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate); +} + void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); @@ -861,7 +867,6 @@ void CanvasItem::force_update_transform() { void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self); - ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); @@ -890,7 +895,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show); ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide); - ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update); + ClassDB::bind_method(D_METHOD("queue_redraw"), &CanvasItem::queue_redraw); ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &CanvasItem::set_as_top_level); ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &CanvasItem::is_set_as_top_level); @@ -919,6 +924,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0)); + ClassDB::bind_method(D_METHOD("draw_lcd_texture_rect_region", "texture", "rect", "src_rect", "modulate"), &CanvasItem::draw_lcd_texture_rect_region, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); @@ -986,7 +992,7 @@ void CanvasItem::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); ADD_GROUP("Texture", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); ADD_GROUP("Material", ""); @@ -1093,7 +1099,7 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) { texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); } RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); - update(); + queue_redraw(); if (p_propagate) { for (CanvasItem *E : children_items) { @@ -1134,7 +1140,7 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); } RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); - update(); + queue_redraw(); if (p_propagate) { for (CanvasItem *E : children_items) { if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { @@ -1326,7 +1332,7 @@ void CanvasTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "specular_shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular_shininess", "get_specular_shininess"); ADD_GROUP("Texture", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); } diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 38e0be1683..1abb4edec9 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -110,7 +110,7 @@ private: void _propagate_visibility_changed(bool p_parent_visible_in_tree); void _handle_visibility_change(bool p_visible); - void _update_callback(); + void _redraw_callback(); void _enter_canvas(); void _exit_canvas(); @@ -197,7 +197,7 @@ public: void show(); void hide(); - void update(); + void queue_redraw(); void set_clip_children(bool p_enabled); bool is_clipping_children() const; @@ -226,6 +226,7 @@ public: void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0); + void draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1)); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 3a071ef542..4890db995a 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -286,9 +286,9 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) { } } -void CanvasLayer::_validate_property(PropertyInfo &property) const { - if (!follow_viewport && property.name == "follow_viewport_scale") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void CanvasLayer::_validate_property(PropertyInfo &p_property) const { + if (!follow_viewport && p_property.name == "follow_viewport_scale") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -335,7 +335,7 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_GROUP("Follow Viewport", "follow_viewport"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); ADD_SIGNAL(MethodInfo("visibility_changed")); diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 2493675b31..74b5ebd453 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -64,7 +64,7 @@ class CanvasLayer : public Node { protected: void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_layer(int p_xform); diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp index 95574042a8..2d2103f031 100644 --- a/scene/main/multiplayer_api.cpp +++ b/scene/main/multiplayer_api.cpp @@ -59,18 +59,18 @@ Ref<MultiplayerAPI> MultiplayerAPI::create_default_interface() { // The variant is compressed and encoded; The first byte contains all the meta // information and the format is: -// - The first LSB 5 bits are used for the variant type. +// - The first LSB 6 bits are used for the variant type. // - The next two bits are used to store the encoding mode. -// - The most significant is used to store the boolean value. -#define VARIANT_META_TYPE_MASK 0x1F -#define VARIANT_META_EMODE_MASK 0x60 +// - Boolean values uses the encoding mode to store the value. +#define VARIANT_META_TYPE_MASK 0x3F +#define VARIANT_META_EMODE_MASK 0xC0 #define VARIANT_META_BOOL_MASK 0x80 -#define ENCODE_8 0 << 5 -#define ENCODE_16 1 << 5 -#define ENCODE_32 2 << 5 -#define ENCODE_64 3 << 5 +#define ENCODE_8 0 << 6 +#define ENCODE_16 1 << 6 +#define ENCODE_32 2 << 6 +#define ENCODE_64 3 << 6 Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) { - // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 + // Unreachable because `VARIANT_MAX` == 38 and `ENCODE_VARIANT_MASK` == 77 CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); uint8_t *buf = r_buffer; @@ -80,9 +80,9 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint switch (p_variant.get_type()) { case Variant::BOOL: { if (buf) { - // We still have 1 free bit in the meta, so let's use it. + // We don't use encode_mode for booleans, so we can use it to store the value. buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; - buf[0] |= encode_mode | p_variant.get_type(); + buf[0] |= p_variant.get_type(); } r_len += 1; } break; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ea9788de27..289e963077 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -948,6 +948,18 @@ String Node::validate_child_name(Node *p_child) { } #endif +String Node::adjust_name_casing(const String &p_name) { + switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) { + case NAME_CASING_PASCAL_CASE: + return p_name.to_pascal_case(); + case NAME_CASING_CAMEL_CASE: + return p_name.to_camel_case(); + case NAME_CASING_SNAKE_CASE: + return p_name.to_snake_case(); + } + return p_name; +} + void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { /* Make sure the name is unique */ @@ -1021,19 +1033,8 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co //no name and a new name is needed, create one. name = p_child->get_class(); - // Adjust casing according to project setting. The current type name is expected to be in PascalCase. - switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { - case NAME_CASING_PASCAL_CASE: - break; - case NAME_CASING_CAMEL_CASE: { - String n = name; - n[0] = n.to_lower()[0]; - name = n; - } break; - case NAME_CASING_SNAKE_CASE: - name = String(name).camelcase_to_underscore(true); - break; - } + // Adjust casing according to project setting. + name = adjust_name_casing(name); } //quickly test if proposed name exists @@ -1778,8 +1779,8 @@ void Node::remove_from_group(const StringName &p_identifier) { data.grouped.remove(E); } -Array Node::_get_groups() const { - Array groups; +TypedArray<StringName> Node::_get_groups() const { + TypedArray<StringName> groups; List<GroupInfo> gi; get_groups(&gi); for (const GroupInfo &E : gi) { @@ -2922,7 +2923,7 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_PROCESS); BIND_CONSTANT(NOTIFICATION_PARENTED); BIND_CONSTANT(NOTIFICATION_UNPARENTED); - BIND_CONSTANT(NOTIFICATION_INSTANCED); + BIND_CONSTANT(NOTIFICATION_SCENE_INSTANTIATED); BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN); BIND_CONSTANT(NOTIFICATION_DRAG_END); BIND_CONSTANT(NOTIFICATION_PATH_RENAMED); diff --git a/scene/main/node.h b/scene/main/node.h index ccd1d561d2..ae6a997579 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -181,7 +181,7 @@ private: Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const; TypedArray<Node> _get_children(bool p_include_internal = true) const; - Array _get_groups() const; + TypedArray<StringName> _get_groups() const; Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); @@ -259,7 +259,7 @@ public: NOTIFICATION_PROCESS = 17, NOTIFICATION_PARENTED = 18, NOTIFICATION_UNPARENTED = 19, - NOTIFICATION_INSTANCED = 20, + NOTIFICATION_SCENE_INSTANTIATED = 20, NOTIFICATION_DRAG_BEGIN = 21, NOTIFICATION_DRAG_END = 22, NOTIFICATION_PATH_RENAMED = 23, @@ -459,6 +459,7 @@ public: #ifdef TOOLS_ENABLED String validate_child_name(Node *p_child); #endif + static String adjust_name_casing(const String &p_name); void queue_delete(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 644fb3e9cc..268b381029 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -46,6 +46,7 @@ #include "scene/debugger/scene_debugger.h" #include "scene/main/multiplayer_api.h" #include "scene/main/viewport.h" +#include "scene/resources/environment.h" #include "scene/resources/font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -1000,8 +1001,8 @@ int64_t SceneTree::get_frame() const { return current_frame; } -Array SceneTree::_get_nodes_in_group(const StringName &p_group) { - Array ret; +TypedArray<Node> SceneTree::_get_nodes_in_group(const StringName &p_group) { + TypedArray<Node> ret; HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return ret; @@ -1171,8 +1172,8 @@ Ref<Tween> SceneTree::create_tween() { return tween; } -Array SceneTree::get_processed_tweens() { - Array ret; +TypedArray<Tween> SceneTree::get_processed_tweens() { + TypedArray<Tween> ret; ret.resize(tweens.size()); int i = 0; @@ -1370,9 +1371,9 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li } if (dir_access->dir_exists(filename)) { - directories.push_back(dir_access->get_current_dir().plus_file(filename)); + directories.push_back(dir_access->get_current_dir().path_join(filename)); } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) { - r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\""); + r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\""); } filename = dir_access->get_next(); @@ -1418,9 +1419,13 @@ SceneTree::SceneTree() { root->set_as_audio_listener_2d(true); current_scene = nullptr; - const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); - root->set_msaa(Viewport::MSAA(msaa_mode)); + const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); + root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d)); + + const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); + root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d)); const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)")); @@ -1468,18 +1473,18 @@ SceneTree::SceneTree() { } } - int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048); - bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_16_bits", true); - int atlas_q0 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", 2); - int atlas_q1 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", 2); - int atlas_q2 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", 3); - int atlas_q3 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", 4); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + int shadowmap_size = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size", 4096); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384")); + GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile", 2048); + bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true); + int atlas_q0 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", 2); + int atlas_q1 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", 2); + int atlas_q2 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", 3); + int atlas_q3 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); root->set_positional_shadow_atlas_size(shadowmap_size); root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index a512feacc8..e66363ab33 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -141,7 +141,7 @@ private: _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false); - Array _get_nodes_in_group(const StringName &p_group); + TypedArray<Node> _get_nodes_in_group(const StringName &p_group); Node *current_scene = nullptr; @@ -367,7 +367,7 @@ public: Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true); Ref<Tween> create_tween(); - Array get_processed_tweens(); + TypedArray<Tween> get_processed_tweens(); //used by Main::start, don't use otherwise void add_current_scene(Node *p_current); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 584fad9648..1bb1faacdd 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -190,14 +190,7 @@ void Viewport::_sub_window_register(Window *p_window) { } void Viewport::_sub_window_update(Window *p_window) { - int index = -1; - for (int i = 0; i < gui.sub_windows.size(); i++) { - if (gui.sub_windows[i].window == p_window) { - index = i; - break; - } - } - + int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); const SubWindow &sw = gui.sub_windows[index]; @@ -257,14 +250,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { return; } - int index = -1; - for (int i = 0; i < gui.sub_windows.size(); i++) { - if (gui.sub_windows[i].window == p_window) { - index = i; - break; - } - } - + int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { @@ -312,13 +298,11 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { } void Viewport::_sub_window_remove(Window *p_window) { - for (int i = 0; i < gui.sub_windows.size(); i++) { - if (gui.sub_windows[i].window == p_window) { - RS::get_singleton()->free(gui.sub_windows[i].canvas_item); - gui.sub_windows.remove_at(i); - break; - } - } + int index = _sub_window_find(p_window); + ERR_FAIL_COND(index == -1); + + RS::get_singleton()->free(gui.sub_windows[index].canvas_item); + gui.sub_windows.remove_at(index); if (gui.sub_windows.size() == 0) { RS::get_singleton()->free(subwindow_canvas); @@ -326,27 +310,46 @@ void Viewport::_sub_window_remove(Window *p_window) { } if (gui.subwindow_focused == p_window) { + Window *new_focused_window; Window *parent_visible = p_window->get_parent_visible_window(); gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); - if (parent_visible && parent_visible != this) { - gui.subwindow_focused = parent_visible; - gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + if (parent_visible) { + new_focused_window = parent_visible; } else { - gui.subwindow_focused = nullptr; - Window *this_window = Object::cast_to<Window>(this); - if (this_window) { - this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + new_focused_window = Object::cast_to<Window>(this); + } + + if (new_focused_window) { + int new_focused_index = _sub_window_find(new_focused_window); + if (new_focused_index != -1) { + gui.subwindow_focused = new_focused_window; + } else { + gui.subwindow_focused = nullptr; } + + new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } else { + gui.subwindow_focused = nullptr; } } RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); } +int Viewport::_sub_window_find(Window *p_window) { + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + return i; + } + } + + return -1; +} + void Viewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -798,6 +801,7 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, RS::get_singleton()->viewport_set_size(viewport, 0, 0); } _update_global_transform(); + update_configuration_warnings(); update_canvas_items(); @@ -1022,7 +1026,7 @@ void Viewport::_update_canvas_items(Node *p_node) { CanvasItem *ci = Object::cast_to<CanvasItem>(p_node); if (ci) { - ci->update(); + ci->queue_redraw(); } } @@ -1103,7 +1107,7 @@ Vector2 Viewport::get_mouse_position() const { void Viewport::warp_mouse(const Vector2 &p_position) { Transform2D xform = get_screen_transform(); - Vector2 gpos = xform.xform(p_position).round(); + Vector2 gpos = xform.xform(p_position); Input::get_singleton()->warp_mouse(gpos); } @@ -1708,15 +1712,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { is_tooltip_shown = true; } } else { - Variant t = gui.tooltip_popup->call("get_tooltip_text"); - - if (t.get_type() == Variant::STRING) { - if (tooltip == String(t)) { - is_tooltip_shown = true; - } - } else { - is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do. - } + is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do. } } else { _gui_cancel_tooltip(); @@ -1875,7 +1871,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) { + DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); + } } Ref<InputEventScreenTouch> touch_event = p_event; @@ -2202,7 +2200,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) { gui.key_focus = p_control; emit_signal(SNAME("gui_focus_changed"), p_control); p_control->notification(Control::NOTIFICATION_FOCUS_ENTER); - p_control->update(); + p_control->queue_redraw(); } void Viewport::_gui_accept_event() { @@ -2684,7 +2682,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { DisplayServer::CURSOR_FDIAGSIZE }; - DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) { + DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); + } return true; // Reserved for showing the resize cursor. } @@ -2849,8 +2849,8 @@ Variant Viewport::gui_get_drag_data() const { TypedArray<String> Viewport::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); - if (size.x == 0 || size.y == 0) { - warnings.push_back(RTR("Viewport size must be greater than 0 to render anything.")); + if (size.x <= 1 || size.y <= 1) { + warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything.")); } return warnings; } @@ -2868,7 +2868,7 @@ void Viewport::gui_release_focus() { Control *f = gui.key_focus; gui.key_focus = nullptr; f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); - f->update(); + f->queue_redraw(); } } @@ -2876,17 +2876,30 @@ Control *Viewport::gui_get_focus_owner() { return gui.key_focus; } -void Viewport::set_msaa(MSAA p_msaa) { +void Viewport::set_msaa_2d(MSAA p_msaa) { ERR_FAIL_INDEX(p_msaa, MSAA_MAX); - if (msaa == p_msaa) { + if (msaa_2d == p_msaa) { return; } - msaa = p_msaa; - RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa)); + msaa_2d = p_msaa; + RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa)); } -Viewport::MSAA Viewport::get_msaa() const { - return msaa; +Viewport::MSAA Viewport::get_msaa_2d() const { + return msaa_2d; +} + +void Viewport::set_msaa_3d(MSAA p_msaa) { + ERR_FAIL_INDEX(p_msaa, MSAA_MAX); + if (msaa_3d == p_msaa) { + return; + } + msaa_3d = p_msaa; + RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa)); +} + +Viewport::MSAA Viewport::get_msaa_3d() const { + return msaa_3d; } void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { @@ -3678,8 +3691,11 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background); - ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa); - ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa); + ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d); + ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d); + + ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d); + ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d); ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); @@ -3819,7 +3835,8 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled"); ADD_GROUP("Rendering", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); @@ -3953,9 +3970,9 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(VRS_MAX); } -void Viewport::_validate_property(PropertyInfo &property) const { - if (vrs_mode != VRS_TEXTURE && (property.name == "vrs_texture")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Viewport::_validate_property(PropertyInfo &p_property) const { + if (vrs_mode != VRS_TEXTURE && (p_property.name == "vrs_texture")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 4221baff06..afea3ea56c 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -297,7 +297,8 @@ private: bool positional_shadow_atlas_16_bits = true; PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4]; - MSAA msaa = MSAA_DISABLED; + MSAA msaa_2d = MSAA_DISABLED; + MSAA msaa_3d = MSAA_DISABLED; ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED; bool use_taa = false; @@ -460,6 +461,7 @@ private: void _sub_window_update(Window *p_window); void _sub_window_grab_focus(Window *p_window); void _sub_window_remove(Window *p_window); + int _sub_window_find(Window *p_window); bool _sub_windows_forward_input(const Ref<InputEvent> &p_event); SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); @@ -522,8 +524,11 @@ public: void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv); PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const; - void set_msaa(MSAA p_msaa); - MSAA get_msaa() const; + void set_msaa_2d(MSAA p_msaa); + MSAA get_msaa_2d() const; + + void set_msaa_3d(MSAA p_msaa); + MSAA get_msaa_3d() const; void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); ScreenSpaceAA get_screen_space_aa() const; @@ -563,7 +568,7 @@ public: bool is_input_disabled() const; Vector2 get_mouse_position() const; - void warp_mouse(const Vector2 &p_position); + virtual void warp_mouse(const Vector2 &p_position); void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); @@ -709,7 +714,7 @@ public: bool is_using_xr(); #endif // _3D_DISABLED - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; Viewport(); ~Viewport(); }; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d40b82f5eb..1e52b644a3 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -32,9 +32,12 @@ #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" +#include "core/input/shortcut.h" #include "core/string/translation.h" +#include "core/variant/variant_parser.h" #include "scene/gui/control.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" void Window::set_title(const String &p_title) { title = p_title; @@ -349,7 +352,9 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) { _propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER); emit_signal(SNAME("mouse_entered")); notification(NOTIFICATION_VP_MOUSE_ENTER); - DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) { + DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape + } } break; case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: { notification(NOTIFICATION_VP_MOUSE_EXIT); @@ -846,21 +851,13 @@ void Window::_notification(int p_what) { RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); } - if (theme.is_null()) { - Control *parent_c = cast_to<Control>(get_parent()); - if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { - theme_owner = parent_c->data.theme_owner; - theme_owner_window = parent_c->data.theme_owner_window; - notification(NOTIFICATION_THEME_CHANGED); - } else { - Window *parent_w = cast_to<Window>(get_parent()); - if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { - theme_owner = parent_w->theme_owner; - theme_owner_window = parent_w->theme_owner_window; - notification(NOTIFICATION_THEME_CHANGED); - } - } - } + // Need to defer here, because theme owner information might be set in + // add_child_notify, which doesn't get called until right after this. + call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED); + } break; + + case NOTIFICATION_THEME_CHANGED: { + emit_signal(SceneStringNames::get_singleton()->theme_changed); } break; case NOTIFICATION_READY: { @@ -972,6 +969,18 @@ DisplayServer::WindowID Window::get_window_id() const { return window_id; } +void Window::warp_mouse(const Vector2 &p_position) { + Transform2D xform = get_screen_transform(); + Vector2 gpos = xform.xform(p_position); + + if (transient_parent && !transient_parent->is_embedding_subwindows()) { + Transform2D window_trans = Transform2D().translated(get_position() + (transient_parent->get_visible_rect().size - transient_parent->get_real_size())); + gpos = window_trans.xform(gpos); + } + + Input::get_singleton()->warp_mouse(gpos); +} + void Window::set_wrap_controls(bool p_enable) { wrap_controls = p_enable; if (wrap_controls) { @@ -1027,9 +1036,31 @@ bool Window::_can_consume_input_events() const { void Window::_window_input(const Ref<InputEvent> &p_ev) { if (EngineDebugger::is_active()) { - // Quit from game window using F8. + // Quit from game window using the stop shortcut (F8 by default). + // The custom shortcut is provided via environment variable when running from the editor. + if (debugger_stop_shortcut.is_null()) { + String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__"); + if (!shortcut_str.is_empty()) { + Variant shortcut_var; + + VariantParser::StreamString ss; + ss.s = shortcut_str; + + String errs; + int line; + VariantParser::parse(&ss, shortcut_var, errs, line); + debugger_stop_shortcut = shortcut_var; + } + + if (debugger_stop_shortcut.is_null()) { + // Define a default shortcut if it wasn't provided or is invalid. + debugger_stop_shortcut.instantiate(); + debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) }); + } + } + Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_quit", Array()); } } @@ -1248,16 +1279,10 @@ Rect2i Window::get_usable_parent_rect() const { } void Window::add_child_notify(Node *p_child) { - Control *child_c = Object::cast_to<Control>(p_child); - - if (child_c && child_c->data.theme.is_null() && (theme_owner || theme_owner_window)) { - Control::_propagate_theme_changed(child_c, theme_owner, theme_owner_window); //need to propagate here, since many controls may require setting up stuff - } - - Window *child_w = Object::cast_to<Window>(p_child); - - if (child_w && child_w->theme.is_null() && (theme_owner || theme_owner_window)) { - Control::_propagate_theme_changed(child_w, theme_owner, theme_owner_window); //need to propagate here, since many controls may require setting up stuff + // We propagate when this node uses a custom theme, so it can pass it on to its children. + if (theme_owner || theme_owner_window) { + // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`. + Control::_propagate_theme_changed(this, theme_owner, theme_owner_window, false, true); } if (is_inside_tree() && wrap_controls) { @@ -1266,16 +1291,9 @@ void Window::add_child_notify(Node *p_child) { } void Window::remove_child_notify(Node *p_child) { - Control *child_c = Object::cast_to<Control>(p_child); - - if (child_c && (child_c->data.theme_owner || child_c->data.theme_owner_window) && child_c->data.theme.is_null()) { - Control::_propagate_theme_changed(child_c, nullptr, nullptr); - } - - Window *child_w = Object::cast_to<Window>(p_child); - - if (child_w && (child_w->theme_owner || child_w->theme_owner_window) && child_w->theme.is_null()) { - Control::_propagate_theme_changed(child_w, nullptr, nullptr); + // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate. + if (theme_owner || theme_owner_window) { + Control::_propagate_theme_changed(this, nullptr, nullptr, false, true); } if (is_inside_tree() && wrap_controls) { @@ -1288,34 +1306,47 @@ void Window::set_theme(const Ref<Theme> &p_theme) { return; } + if (theme.is_valid()) { + theme->disconnect("changed", callable_mp(this, &Window::_theme_changed)); + } + theme = p_theme; + if (theme.is_valid()) { + Control::_propagate_theme_changed(this, nullptr, this, is_inside_tree(), true); + theme->connect("changed", callable_mp(this, &Window::_theme_changed), CONNECT_DEFERRED); + return; + } - if (!p_theme.is_null()) { - theme_owner = nullptr; - theme_owner_window = this; - Control::_propagate_theme_changed(this, nullptr, this); - } else { - Control *parent_c = cast_to<Control>(get_parent()); - if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { - Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window); - } else { - Window *parent_w = cast_to<Window>(get_parent()); - if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { - Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window); - } else { - Control::_propagate_theme_changed(this, nullptr, nullptr); - } - } + Control *parent_c = Object::cast_to<Control>(get_parent()); + if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { + Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true); + return; + } + + Window *parent_w = cast_to<Window>(get_parent()); + if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { + Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true); + return; } + + Control::_propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true); } Ref<Theme> Window::get_theme() const { return theme; } +void Window::_theme_changed() { + if (is_inside_tree()) { + Control::_propagate_theme_changed(this, nullptr, this, true, false); + } +} + void Window::set_theme_type_variation(const StringName &p_theme_type) { theme_type_variation = p_theme_type; - Control::_propagate_theme_changed(this, theme_owner, theme_owner_window); + if (is_inside_tree()) { + notification(NOTIFICATION_THEME_CHANGED); + } } StringName Window::get_theme_type_variation() const { @@ -1324,13 +1355,13 @@ StringName Window::get_theme_type_variation() const { void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) { - if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(theme_type_variation) != StringName()) { - Theme::get_project_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); + if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(theme_type_variation) != StringName()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); } else { - Theme::get_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); } } else { - Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list); } } @@ -1510,15 +1541,15 @@ bool Window::is_auto_translating() const { return auto_translate; } -void Window::_validate_property(PropertyInfo &property) const { - if (property.name == "theme_type_variation") { +void Window::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "theme_type_variation") { List<StringName> names; // Only the default theme and the project theme are used for the list of options. // This is an imposed limitation to simplify the logic needed to leverage those options. - Theme::get_default()->get_type_variation_list(get_class_name(), &names); - if (Theme::get_project_default().is_valid()) { - Theme::get_project_default()->get_type_variation_list(get_class_name(), &names); + ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names); } names.sort_custom<StringName::AlphCompare>(); @@ -1534,7 +1565,7 @@ void Window::_validate_property(PropertyInfo &property) const { unique_names.append(E); } - property.hint_string = hint_string; + p_property.hint_string = hint_string; } } @@ -1679,6 +1710,7 @@ void Window::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE); ADD_GROUP("Limits", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size"); @@ -1710,6 +1742,7 @@ void Window::_bind_methods() { ADD_SIGNAL(MethodInfo("theme_changed")); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + BIND_CONSTANT(NOTIFICATION_THEME_CHANGED); BIND_ENUM_CONSTANT(MODE_WINDOWED); BIND_ENUM_CONSTANT(MODE_MINIMIZED); @@ -1723,6 +1756,7 @@ void Window::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_TRANSPARENT); BIND_ENUM_CONSTANT(FLAG_NO_FOCUS); BIND_ENUM_CONSTANT(FLAG_POPUP); + BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED); diff --git a/scene/main/window.h b/scene/main/window.h index c060f1d79d..238be484c0 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -35,6 +35,7 @@ class Control; class Font; +class Shortcut; class StyleBox; class Theme; @@ -56,6 +57,7 @@ public: FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT, FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS, FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP, + FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, }; @@ -150,6 +152,8 @@ private: void _event_callback(DisplayServer::WindowEvent p_event); virtual bool _can_consume_input_events() const override; + Ref<Shortcut> debugger_stop_shortcut; + protected: Viewport *_get_embedder() const; virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } @@ -158,7 +162,7 @@ protected: virtual Size2 _get_contents_minimum_size() const; static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; @@ -239,6 +243,8 @@ public: void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; + void warp_mouse(const Vector2 &p_position) override; + void set_wrap_controls(bool p_enable); bool is_wrapping_controls() const; void child_controls_changed(); @@ -253,6 +259,7 @@ public: void set_theme(const Ref<Theme> &p_theme); Ref<Theme> get_theme() const; + void _theme_changed(); void set_theme_type_variation(const StringName &p_theme_type); StringName get_theme_type_variation() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a5842106fb..cc40d36fa3 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -50,6 +50,7 @@ #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" +#include "scene/2d/marker_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" @@ -60,7 +61,6 @@ #include "scene/2d/physical_bone_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/2d/polygon_2d.h" -#include "scene/2d/position_2d.h" #include "scene/2d/ray_cast_2d.h" #include "scene/2d/remote_transform_2d.h" #include "scene/2d/shape_cast_2d.h" @@ -100,6 +100,7 @@ #include "scene/gui/line_edit.h" #include "scene/gui/link_button.h" #include "scene/gui/margin_container.h" +#include "scene/gui/menu_bar.h" #include "scene/gui/menu_button.h" #include "scene/gui/nine_patch_rect.h" #include "scene/gui/option_button.h" @@ -141,7 +142,7 @@ #include "scene/resources/bit_map.h" #include "scene/resources/bone_map.h" #include "scene/resources/box_shape_3d.h" -#include "scene/resources/camera_effects.h" +#include "scene/resources/camera_attributes.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/circle_shape_2d.h" @@ -151,17 +152,18 @@ #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/default_theme/default_theme.h" +#include "scene/resources/environment.h" #include "scene/resources/font.h" #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/immediate_mesh.h" #include "scene/resources/label_settings.h" #include "scene/resources/material.h" -#include "scene/resources/mesh.h" #include "scene/resources/mesh_data_tool.h" +#include "scene/resources/multimesh.h" #include "scene/resources/navigation_mesh.h" #include "scene/resources/packed_scene.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" #include "scene/resources/physics_material.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" @@ -192,12 +194,14 @@ #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" +#include "scene/resources/style_box.h" #include "scene/resources/surface_tool.h" #include "scene/resources/syntax_highlighter.h" #include "scene/resources/text_file.h" #include "scene/resources/text_line.h" #include "scene/resources/text_paragraph.h" #include "scene/resources/texture.h" +#include "scene/resources/theme.h" #include "scene/resources/tile_set.h" #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" @@ -209,6 +213,7 @@ #include "scene/resources/world_boundary_shape_2d.h" #include "scene/resources/world_boundary_shape_3d.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" #include "scene/main/shader_globals_override.h" @@ -231,6 +236,7 @@ #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" +#include "scene/3d/marker_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/navigation_agent_3d.h" @@ -240,14 +246,13 @@ #include "scene/3d/occluder_instance_3d.h" #include "scene/3d/path_3d.h" #include "scene/3d/physics_body_3d.h" -#include "scene/3d/position_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/remote_transform_3d.h" #include "scene/3d/shape_cast_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_ik_3d.h" -#include "scene/3d/soft_dynamic_body_3d.h" +#include "scene/3d/soft_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" @@ -259,7 +264,7 @@ #include "scene/resources/fog_material.h" #include "scene/resources/importer_mesh.h" #include "scene/resources/mesh_library.h" -#endif +#endif // _3D_DISABLED static Ref<ResourceFormatSaverText> resource_saver_text; static Ref<ResourceFormatLoaderText> resource_loader_text; @@ -351,6 +356,7 @@ void register_scene_types() { GDREGISTER_CLASS(VSlider); GDREGISTER_CLASS(Popup); GDREGISTER_CLASS(PopupPanel); + GDREGISTER_CLASS(MenuBar); GDREGISTER_CLASS(MenuButton); GDREGISTER_CLASS(CheckBox); GDREGISTER_CLASS(CheckButton); @@ -522,7 +528,7 @@ void register_scene_types() { GDREGISTER_CLASS(GPUParticlesAttractorSphere3D); GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D); GDREGISTER_CLASS(CPUParticles3D); - GDREGISTER_CLASS(Position3D); + GDREGISTER_CLASS(Marker3D); GDREGISTER_CLASS(RootMotionView); OS::get_singleton()->yield(); // may take time to init @@ -531,13 +537,13 @@ void register_scene_types() { GDREGISTER_ABSTRACT_CLASS(PhysicsBody3D); GDREGISTER_CLASS(StaticBody3D); GDREGISTER_CLASS(AnimatableBody3D); - GDREGISTER_CLASS(RigidDynamicBody3D); + GDREGISTER_CLASS(RigidBody3D); GDREGISTER_CLASS(KinematicCollision3D); GDREGISTER_CLASS(CharacterBody3D); GDREGISTER_CLASS(SpringArm3D); GDREGISTER_CLASS(PhysicalBone3D); - GDREGISTER_CLASS(SoftDynamicBody3D); + GDREGISTER_CLASS(SoftBody3D); GDREGISTER_CLASS(SkeletonIK3D); GDREGISTER_CLASS(BoneAttachment3D); @@ -573,7 +579,7 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationObstacle3D); OS::get_singleton()->yield(); // may take time to init -#endif +#endif // _3D_DISABLED /* REGISTER SHADER */ @@ -609,6 +615,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorFunc); GDREGISTER_CLASS(VisualShaderNodeTransformFunc); GDREGISTER_CLASS(VisualShaderNodeUVFunc); + GDREGISTER_CLASS(VisualShaderNodeUVPolarCoord); GDREGISTER_CLASS(VisualShaderNodeDotProduct); GDREGISTER_CLASS(VisualShaderNodeVectorLen); GDREGISTER_CLASS(VisualShaderNodeDeterminant); @@ -647,6 +654,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform); GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform); GDREGISTER_CLASS(VisualShaderNodeCubemapUniform); + GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth); GDREGISTER_CLASS(VisualShaderNodeIf); GDREGISTER_CLASS(VisualShaderNodeSwitch); GDREGISTER_CLASS(VisualShaderNodeFresnel); @@ -656,6 +664,10 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeCompare); GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd); GDREGISTER_CLASS(VisualShaderNodeBillboard); + GDREGISTER_CLASS(VisualShaderNodeDistanceFade); + GDREGISTER_CLASS(VisualShaderNodeProximityFade); + GDREGISTER_CLASS(VisualShaderNodeRandomRange); + GDREGISTER_CLASS(VisualShaderNodeRemap); GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying); GDREGISTER_CLASS(VisualShaderNodeVaryingSetter); GDREGISTER_CLASS(VisualShaderNodeVaryingGetter); @@ -694,7 +706,7 @@ void register_scene_types() { GDREGISTER_CLASS(Sprite2D); GDREGISTER_CLASS(SpriteFrames); GDREGISTER_CLASS(AnimatedSprite2D); - GDREGISTER_CLASS(Position2D); + GDREGISTER_CLASS(Marker2D); GDREGISTER_CLASS(Line2D); GDREGISTER_CLASS(MeshInstance2D); GDREGISTER_CLASS(MultiMeshInstance2D); @@ -702,7 +714,7 @@ void register_scene_types() { GDREGISTER_ABSTRACT_CLASS(PhysicsBody2D); GDREGISTER_CLASS(StaticBody2D); GDREGISTER_CLASS(AnimatableBody2D); - GDREGISTER_CLASS(RigidDynamicBody2D); + GDREGISTER_CLASS(RigidBody2D); GDREGISTER_CLASS(CharacterBody2D); GDREGISTER_CLASS(KinematicCollision2D); GDREGISTER_CLASS(Area2D); @@ -759,13 +771,9 @@ void register_scene_types() { /* REGISTER RESOURCES */ GDREGISTER_ABSTRACT_CLASS(Shader); - GDREGISTER_CLASS(ParticlesMaterial); - SceneTree::add_idle_callback(ParticlesMaterial::flush_changes); - ParticlesMaterial::init_shaders(); - - GDREGISTER_CLASS(ProceduralSkyMaterial); - GDREGISTER_CLASS(PanoramaSkyMaterial); - GDREGISTER_CLASS(PhysicalSkyMaterial); + GDREGISTER_CLASS(ParticleProcessMaterial); + SceneTree::add_idle_callback(ParticleProcessMaterial::flush_changes); + ParticleProcessMaterial::init_shaders(); GDREGISTER_VIRTUAL_CLASS(Mesh); GDREGISTER_CLASS(ArrayMesh); @@ -782,7 +790,6 @@ void register_scene_types() { GDREGISTER_CLASS(CylinderMesh); GDREGISTER_CLASS(PlaneMesh); GDREGISTER_CLASS(PrismMesh); - GDREGISTER_CLASS(QuadMesh); GDREGISTER_CLASS(SphereMesh); GDREGISTER_CLASS(TextMesh); GDREGISTER_CLASS(TorusMesh); @@ -794,6 +801,9 @@ void register_scene_types() { GDREGISTER_CLASS(StandardMaterial3D); GDREGISTER_CLASS(ORMMaterial3D); GDREGISTER_CLASS(PlaceholderMaterial); + GDREGISTER_CLASS(ProceduralSkyMaterial); + GDREGISTER_CLASS(PanoramaSkyMaterial); + GDREGISTER_CLASS(PhysicalSkyMaterial); SceneTree::add_idle_callback(BaseMaterial3D::flush_changes); BaseMaterial3D::init_shaders(); @@ -822,14 +832,14 @@ void register_scene_types() { ClassDB::register_class<SkeletonModification3DStackHolder>(); OS::get_singleton()->yield(); // may take time to init - - GDREGISTER_CLASS(VelocityTracker3D); -#endif +#endif // _3D_DISABLED GDREGISTER_CLASS(PhysicsMaterial); GDREGISTER_CLASS(World3D); GDREGISTER_CLASS(Environment); - GDREGISTER_CLASS(CameraEffects); + GDREGISTER_VIRTUAL_CLASS(CameraAttributes); + GDREGISTER_CLASS(CameraAttributesPhysical); + GDREGISTER_CLASS(CameraAttributesPractical); GDREGISTER_CLASS(World2D); GDREGISTER_VIRTUAL_CLASS(Texture); GDREGISTER_VIRTUAL_CLASS(Texture2D); @@ -843,7 +853,6 @@ void register_scene_types() { GDREGISTER_CLASS(CurveXYZTexture); GDREGISTER_CLASS(GradientTexture1D); GDREGISTER_CLASS(GradientTexture2D); - GDREGISTER_CLASS(ProxyTexture); GDREGISTER_CLASS(AnimatedTexture); GDREGISTER_CLASS(CameraTexture); GDREGISTER_VIRTUAL_CLASS(TextureLayered); @@ -945,6 +954,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("Navigation3D", "Node3D"); ClassDB::add_compatibility_class("Navigation2D", "Node2D"); ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite"); + ClassDB::add_compatibility_class("QuadMesh", "PlaneMesh"); ClassDB::add_compatibility_class("ToolButton", "Button"); ClassDB::add_compatibility_class("YSort", "Node2D"); // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node). @@ -1021,6 +1031,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("PanoramaSky", "Sky"); ClassDB::add_compatibility_class("Particles", "GPUParticles3D"); ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D"); + ClassDB::add_compatibility_class("ParticlesMaterial", "ParticleProcessMaterial"); ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); @@ -1036,23 +1047,26 @@ void register_scene_types() { ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D"); ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D"); + ClassDB::add_compatibility_class("Position2D", "Marker2D"); + ClassDB::add_compatibility_class("Position3D", "Marker3D"); ClassDB::add_compatibility_class("ProceduralSky", "Sky"); ClassDB::add_compatibility_class("RayCast", "RayCast3D"); ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D"); ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D"); ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); - ClassDB::add_compatibility_class("RigidBody", "RigidDynamicBody3D"); - ClassDB::add_compatibility_class("RigidBody2D", "RigidDynamicBody2D"); + ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); + ClassDB::add_compatibility_class("RigidDynamicBody2D", "RigidBody2D"); + ClassDB::add_compatibility_class("RigidDynamicBody3D", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); - ClassDB::add_compatibility_class("SoftBody", "SoftDynamicBody3D"); + ClassDB::add_compatibility_class("SoftBody", "SoftBody3D"); + ClassDB::add_compatibility_class("SoftDynamicBody3D", "SoftBody3D"); ClassDB::add_compatibility_class("Spatial", "Node3D"); ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo"); ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D"); - ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D"); ClassDB::add_compatibility_class("SphereShape", "SphereShape3D"); ClassDB::add_compatibility_class("SpotLight", "SpotLight3D"); ClassDB::add_compatibility_class("SpringArm", "SpringArm3D"); @@ -1122,58 +1136,8 @@ void register_scene_types() { SceneDebugger::initialize(); } -void initialize_theme() { - // Allow creating the default theme at a different scale to suit higher/lower base resolutions. - float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - bool font_antialiased = (bool)GLOBAL_DEF_RST("gui/theme/default_font_antialiased", true); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiased", PropertyInfo(Variant::BOOL, "gui/theme/default_font_antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - - const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false); - const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false); - - Ref<Font> font; - if (!font_path.is_empty()) { - font = ResourceLoader::load(font_path); - if (!font.is_valid()) { - ERR_PRINT("Error loading custom font '" + font_path + "'"); - } - } - - // Always make the default theme to avoid invalid default font/icon/style in the given theme. - if (RenderingServer::get_singleton()) { - make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased, font_msdf, font_generate_mipmaps); - } - - if (!theme_path.is_empty()) { - Ref<Theme> theme = ResourceLoader::load(theme_path); - if (theme.is_valid()) { - Theme::set_project_default(theme); - if (font.is_valid()) { - Theme::set_fallback_font(font); - } - } else { - ERR_PRINT("Error loading custom theme '" + theme_path + "'"); - } - } -} - void unregister_scene_types() { SceneDebugger::deinitialize(); - clear_default_theme(); ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_layered.unref(); @@ -1205,14 +1169,19 @@ void unregister_scene_types() { // StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either #ifndef _3D_DISABLED BaseMaterial3D::finish_shaders(); -#endif // _3D_DISABLED - PhysicalSkyMaterial::cleanup_shader(); PanoramaSkyMaterial::cleanup_shader(); ProceduralSkyMaterial::cleanup_shader(); +#endif // _3D_DISABLED - ParticlesMaterial::finish_shaders(); + ParticleProcessMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); ColorPicker::finish_shaders(); SceneStringNames::free(); } + +void register_scene_singletons() { + GDREGISTER_CLASS(ThemeDB); + + Engine::get_singleton()->add_singleton(Engine::Singleton("ThemeDB", ThemeDB::get_singleton())); +} diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index dce8713976..cb3249c5d7 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -33,7 +33,6 @@ void register_scene_types(); void unregister_scene_types(); - -void initialize_theme(); +void register_scene_singletons(); #endif // REGISTER_SCENE_TYPES_H diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 69b30b72b0..9d5bc18c96 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -313,29 +313,37 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("points"), false); - Vector<real_t> times = d["times"]; Vector<real_t> values = d["points"]; +#ifdef TOOLS_ENABLED + ERR_FAIL_COND_V(!d.has("handle_modes"), false); + Vector<int> handle_modes = d["handle_modes"]; +#endif // TOOLS_ENABLED - ERR_FAIL_COND_V(times.size() * 6 != values.size(), false); + ERR_FAIL_COND_V(times.size() * 5 != values.size(), false); if (times.size()) { int valcount = times.size(); const real_t *rt = times.ptr(); const real_t *rv = values.ptr(); +#ifdef TOOLS_ENABLED + const int *rh = handle_modes.ptr(); +#endif // TOOLS_ENABLED bt->values.resize(valcount); for (int i = 0; i < valcount; i++) { bt->values.write[i].time = rt[i]; bt->values.write[i].transition = 0; //unused in bezier - bt->values.write[i].value.value = rv[i * 6 + 0]; - bt->values.write[i].value.in_handle.x = rv[i * 6 + 1]; - bt->values.write[i].value.in_handle.y = rv[i * 6 + 2]; - bt->values.write[i].value.out_handle.x = rv[i * 6 + 3]; - bt->values.write[i].value.out_handle.y = rv[i * 6 + 4]; - bt->values.write[i].value.handle_mode = static_cast<HandleMode>((int)rv[i * 6 + 5]); + bt->values.write[i].value.value = rv[i * 5 + 0]; + bt->values.write[i].value.in_handle.x = rv[i * 5 + 1]; + bt->values.write[i].value.in_handle.y = rv[i * 5 + 2]; + bt->values.write[i].value.out_handle.x = rv[i * 5 + 3]; + bt->values.write[i].value.out_handle.y = rv[i * 5 + 4]; +#ifdef TOOLS_ENABLED + bt->values.write[i].value.handle_mode = static_cast<HandleMode>(rh[i]); +#endif // TOOLS_ENABLED } } @@ -699,28 +707,39 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { int kk = bt->values.size(); key_times.resize(kk); - key_points.resize(kk * 6); + key_points.resize(kk * 5); real_t *wti = key_times.ptrw(); real_t *wpo = key_points.ptrw(); +#ifdef TOOLS_ENABLED + Vector<int> handle_modes; + handle_modes.resize(kk); + int *whm = handle_modes.ptrw(); +#endif // TOOLS_ENABLED + int idx = 0; const TKey<BezierKey> *vls = bt->values.ptr(); for (int i = 0; i < kk; i++) { wti[idx] = vls[i].time; - wpo[idx * 6 + 0] = vls[i].value.value; - wpo[idx * 6 + 1] = vls[i].value.in_handle.x; - wpo[idx * 6 + 2] = vls[i].value.in_handle.y; - wpo[idx * 6 + 3] = vls[i].value.out_handle.x; - wpo[idx * 6 + 4] = vls[i].value.out_handle.y; - wpo[idx * 6 + 5] = (double)vls[i].value.handle_mode; + wpo[idx * 5 + 0] = vls[i].value.value; + wpo[idx * 5 + 1] = vls[i].value.in_handle.x; + wpo[idx * 5 + 2] = vls[i].value.in_handle.y; + wpo[idx * 5 + 3] = vls[i].value.out_handle.x; + wpo[idx * 5 + 4] = vls[i].value.out_handle.y; +#ifdef TOOLS_ENABLED + whm[idx] = static_cast<int>(vls[i].value.handle_mode); +#endif // TOOLS_ENABLED idx++; } d["times"] = key_times; d["points"] = key_points; +#ifdef TOOLS_ENABLED + d["handle_modes"] = handle_modes; +#endif // TOOLS_ENABLED r_ret = d; @@ -967,7 +986,6 @@ int Animation::find_track(const NodePath &p_path, const TrackType p_type) const void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) { ERR_FAIL_INDEX(p_track, tracks.size()); - ERR_FAIL_INDEX(p_interp, 3); tracks[p_track]->interpolation = p_interp; emit_changed(); } @@ -1627,7 +1645,7 @@ int Animation::track_insert_key(int p_track, double p_time, const Variant &p_key BezierTrack *bt = static_cast<BezierTrack *>(t); Array arr = p_key; - ERR_FAIL_COND_V(arr.size() != 6, -1); + ERR_FAIL_COND_V(arr.size() != 5, -1); TKey<BezierKey> k; k.time = p_time; @@ -1636,9 +1654,16 @@ int Animation::track_insert_key(int p_track, double p_time, const Variant &p_key k.value.in_handle.y = arr[2]; k.value.out_handle.x = arr[3]; k.value.out_handle.y = arr[4]; - k.value.handle_mode = static_cast<HandleMode>((int)arr[5]); ret = _insert(p_time, bt->values, k); + Vector<int> key_neighborhood; + key_neighborhood.push_back(ret); + if (ret > 0) { + key_neighborhood.push_back(ret - 1); + } + if (ret < track_get_key_count(p_track) - 1) { + key_neighborhood.push_back(ret + 1); + } } break; case TYPE_AUDIO: { AudioTrack *at = static_cast<AudioTrack *>(t); @@ -1777,13 +1802,12 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant()); Array arr; - arr.resize(6); + arr.resize(5); arr[0] = bt->values[p_key_idx].value.value; arr[1] = bt->values[p_key_idx].value.in_handle.x; arr[2] = bt->values[p_key_idx].value.in_handle.y; arr[3] = bt->values[p_key_idx].value.out_handle.x; arr[4] = bt->values[p_key_idx].value.out_handle.y; - arr[5] = (double)bt->values[p_key_idx].value.handle_mode; return arr; } break; @@ -2152,14 +2176,13 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p ERR_FAIL_INDEX(p_key_idx, bt->values.size()); Array arr = p_value; - ERR_FAIL_COND(arr.size() != 6); + ERR_FAIL_COND(arr.size() != 5); bt->values.write[p_key_idx].value.value = arr[0]; bt->values.write[p_key_idx].value.in_handle.x = arr[1]; bt->values.write[p_key_idx].value.in_handle.y = arr[2]; bt->values.write[p_key_idx].value.out_handle.x = arr[3]; bt->values.write[p_key_idx].value.out_handle.y = arr[4]; - bt->values.write[p_key_idx].value.handle_mode = static_cast<HandleMode>((int)arr[5]); } break; case TYPE_AUDIO: { @@ -2283,6 +2306,8 @@ int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) co return middle; } +// Linear interpolation for anytype. + Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const { return p_a.lerp(p_b, p_c); } @@ -2298,18 +2323,33 @@ Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p } real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const { - return p_a * (1.0 - p_c) + p_b * p_c; + return Math::lerp(p_a, p_b, p_c); } -Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const { - return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); +Variant Animation::_interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const { + Variant::Type type_a = p_a.get_type(); + Variant::Type type_b = p_b.get_type(); + uint32_t vformat = 1 << type_a; + vformat |= 1 << type_b; + if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { + real_t a = p_a; + real_t b = p_b; + return Math::fposmod((float)Math::lerp_angle(a, b, p_c), (float)Math_TAU); + } + return _interpolate(p_a, p_b, p_c); +} + +// Cubic interpolation for anytype. + +Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { + return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t); } -Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const { - return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); +Quaternion Animation::_cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { + return p_a.spherical_cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t); } -Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const { +Variant Animation::_cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { Variant::Type type_a = p_a.get_type(); Variant::Type type_b = p_b.get_type(); Variant::Type type_pa = p_pre_a.get_type(); @@ -2329,7 +2369,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a real_t pa = p_pre_a; real_t pb = p_post_b; - return Math::cubic_interpolate(a, b, pa, pb, p_c); + return Math::cubic_interpolate_in_time(a, b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t); } else if ((vformat & (vformat - 1))) { return p_a; //can't interpolate, mix of types } @@ -2341,7 +2381,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector2 pa = p_pre_a; Vector2 pb = p_post_b; - return a.cubic_interpolate(b, pa, pb, p_c); + return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t); } case Variant::RECT2: { Rect2 a = p_a; @@ -2350,8 +2390,8 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Rect2 pb = p_post_b; return Rect2( - a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), - a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); + a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t), + a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t)); } case Variant::VECTOR3: { Vector3 a = p_a; @@ -2359,7 +2399,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector3 pa = p_pre_a; Vector3 pb = p_post_b; - return a.cubic_interpolate(b, pa, pb, p_c); + return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t); } case Variant::QUATERNION: { Quaternion a = p_a; @@ -2367,7 +2407,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Quaternion pa = p_pre_a; Quaternion pb = p_post_b; - return a.spherical_cubic_interpolate(b, pa, pb, p_c); + return a.spherical_cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t); } case Variant::AABB: { AABB a = p_a; @@ -2376,8 +2416,8 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a AABB pb = p_post_b; return AABB( - a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), - a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); + a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t), + a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t)); } default: { return _interpolate(p_a, p_b, p_c); @@ -2385,7 +2425,26 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a } } -real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const { +real_t Animation::_cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { + return Math::cubic_interpolate_in_time(p_a, p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t); +} + +Variant Animation::_cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { + Variant::Type type_a = p_a.get_type(); + Variant::Type type_b = p_b.get_type(); + Variant::Type type_pa = p_pre_a.get_type(); + Variant::Type type_pb = p_post_b.get_type(); + uint32_t vformat = 1 << type_a; + vformat |= 1 << type_b; + vformat |= 1 << type_pa; + vformat |= 1 << type_pb; + if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { + real_t a = p_a; + real_t b = p_b; + real_t pa = p_pre_a; + real_t pb = p_post_b; + return Math::fposmod((float)Math::cubic_interpolate_angle_in_time(a, b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t), (float)Math_TAU); + } return _interpolate(p_a, p_b, p_c); } @@ -2568,26 +2627,70 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol case INTERPOLATION_LINEAR: { return _interpolate(p_keys[idx].value, p_keys[next].value, c); } break; - case INTERPOLATION_CUBIC: { - int pre = idx - 1; - if (pre < 0) { - if (loop_mode == LOOP_LINEAR && p_loop_wrap) { - pre = len - 1; - } else { - pre = 0; + case INTERPOLATION_LINEAR_ANGLE: { + return _interpolate_angle(p_keys[idx].value, p_keys[next].value, c); + } break; + case INTERPOLATION_CUBIC: + case INTERPOLATION_CUBIC_ANGLE: { + int pre = 0; + int post = 0; + if (!p_backward) { + pre = idx - 1; + if (pre < 0) { + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + pre = len - 1; + } else { + pre = 0; + } } - } - int post = next + 1; - if (post >= len) { - if (loop_mode == LOOP_LINEAR && p_loop_wrap) { - post = 0; - } else { - post = next; + post = next + 1; + if (post >= len) { + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + post = 0; + } else { + post = next; + } + } + } else { + pre = idx + 1; + if (pre >= len) { + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + pre = 0; + } else { + pre = idx; + } + } + post = next - 1; + if (post < 0) { + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + post = len - 1; + } else { + post = 0; + } } } - return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c); + real_t pre_t = 0.0; + real_t to_t = 0.0; + real_t post_t = 0.0; + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + pre_t = pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time; + to_t = next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time; + post_t = next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time; + } else { + pre_t = p_keys[pre].time - p_keys[idx].time; + to_t = p_keys[next].time - p_keys[idx].time; + post_t = p_keys[post].time - p_keys[idx].time; + } + if (p_interp == INTERPOLATION_CUBIC_ANGLE) { + return _cubic_interpolate_angle_in_time( + p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, + pre_t, to_t, post_t); + } + return _cubic_interpolate_in_time( + p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, + pre_t, to_t, post_t); } break; default: return p_keys[idx].value; @@ -3215,7 +3318,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { return pm->methods[p_key_idx].method; } -int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode) { +int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1); @@ -3233,7 +3336,6 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu if (k.value.out_handle.x < 0) { k.value.out_handle.x = 0; } - k.value.handle_mode = p_handle_mode; int key = _insert(p_time, bt->values, k); @@ -3242,30 +3344,6 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu return key; } -void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio) { - ERR_FAIL_INDEX(p_track, tracks.size()); - Track *t = tracks[p_track]; - ERR_FAIL_COND(t->type != TYPE_BEZIER); - - BezierTrack *bt = static_cast<BezierTrack *>(t); - - ERR_FAIL_INDEX(p_index, bt->values.size()); - - bt->values.write[p_index].value.handle_mode = p_mode; - - if (p_mode == HANDLE_MODE_BALANCED) { - Transform2D xform; - xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio)); - - Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle); - Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle); - - bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length()); - } - - emit_changed(); -} - void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -3276,10 +3354,11 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_va ERR_FAIL_INDEX(p_index, bt->values.size()); bt->values.write[p_index].value.value = p_value; + emit_changed(); } -void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) { +void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -3294,7 +3373,11 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V } bt->values.write[p_index].value.in_handle = in_handle; - if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) { +#ifdef TOOLS_ENABLED + if (bt->values[p_index].value.handle_mode == HANDLE_MODE_LINEAR) { + bt->values.write[p_index].value.in_handle = Vector2(); + bt->values.write[p_index].value.out_handle = Vector2(); + } else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) { Transform2D xform; xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio)); @@ -3302,12 +3385,15 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V Vector2 vec_in = xform.xform(in_handle); bt->values.write[p_index].value.out_handle = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length()); + } else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_MIRRORED) { + bt->values.write[p_index].value.out_handle = -in_handle; } +#endif // TOOLS_ENABLED emit_changed(); } -void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) { +void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -3322,7 +3408,11 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const } bt->values.write[p_index].value.out_handle = out_handle; - if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) { +#ifdef TOOLS_ENABLED + if (bt->values[p_index].value.handle_mode == HANDLE_MODE_LINEAR) { + bt->values.write[p_index].value.in_handle = Vector2(); + bt->values.write[p_index].value.out_handle = Vector2(); + } else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) { Transform2D xform; xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio)); @@ -3330,7 +3420,10 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 vec_out = xform.xform(out_handle); bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length()); + } else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_MIRRORED) { + bt->values.write[p_index].value.in_handle = -out_handle; } +#endif // TOOLS_ENABLED emit_changed(); } @@ -3347,18 +3440,6 @@ real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const { return bt->values[p_index].value.value; } -int Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); - Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0); - - BezierTrack *bt = static_cast<BezierTrack *>(t); - - ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0); - - return bt->values[p_index].value.handle_mode; -} - Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2()); Track *t = tracks[p_track]; @@ -3383,6 +3464,109 @@ Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) con return bt->values[p_index].value.out_handle; } +#ifdef TOOLS_ENABLED +void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, HandleSetMode p_set_mode) { + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_BEZIER); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX(p_index, bt->values.size()); + + bt->values.write[p_index].value.handle_mode = p_mode; + + switch (p_mode) { + case HANDLE_MODE_LINEAR: { + bt->values.write[p_index].value.in_handle = Vector2(0, 0); + bt->values.write[p_index].value.out_handle = Vector2(0, 0); + } break; + case HANDLE_MODE_BALANCED: + case HANDLE_MODE_MIRRORED: { + int prev_key = MAX(0, p_index - 1); + int next_key = MIN(bt->values.size() - 1, p_index + 1); + if (prev_key == next_key) { + break; // Exists only one key. + } + real_t in_handle_x = 0; + real_t in_handle_y = 0; + real_t out_handle_x = 0; + real_t out_handle_y = 0; + if (p_mode == HANDLE_MODE_BALANCED) { + // Note: + // If p_set_mode == HANDLE_SET_MODE_NONE, I don't know if it should change the Tangent implicitly. + // At the least, we need to avoid corrupting the handles when loading animation from the resource. + // However, changes made by the Inspector do not go through the BezierEditor, + // so if you change from Free to Balanced or Mirrored in Inspector, there is no guarantee that + // it is Balanced or Mirrored until there is a handle operation. + if (p_set_mode == HANDLE_SET_MODE_RESET) { + real_t handle_length = 1.0 / 3.0; + in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length; + in_handle_y = 0; + out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length; + out_handle_y = 0; + bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y); + bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y); + } else if (p_set_mode == HANDLE_SET_MODE_AUTO) { + real_t handle_length = 1.0 / 6.0; + real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / (bt->values[next_key].time - bt->values[prev_key].time); + in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length; + in_handle_y = in_handle_x * tangent; + out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length; + out_handle_y = out_handle_x * tangent; + bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y); + bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y); + } + } else { + real_t handle_length = 1.0 / 4.0; + real_t prev_interval = Math::abs(bt->values[p_index].time - bt->values[prev_key].time); + real_t next_interval = Math::abs(bt->values[p_index].time - bt->values[next_key].time); + real_t min_time = 0; + if (Math::is_zero_approx(prev_interval)) { + min_time = next_interval; + } else if (Math::is_zero_approx(next_interval)) { + min_time = prev_interval; + } else { + min_time = MIN(prev_interval, next_interval); + } + if (p_set_mode == HANDLE_SET_MODE_RESET) { + in_handle_x = -min_time * handle_length; + in_handle_y = 0; + out_handle_x = min_time * handle_length; + out_handle_y = 0; + bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y); + bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y); + } else if (p_set_mode == HANDLE_SET_MODE_AUTO) { + real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / min_time; + in_handle_x = -min_time * handle_length; + in_handle_y = in_handle_x * tangent; + out_handle_x = min_time * handle_length; + out_handle_y = out_handle_x * tangent; + bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y); + bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y); + } + } + } break; + default: { + } break; + } + + emit_changed(); +} + +Animation::HandleMode Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), HANDLE_MODE_FREE); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BEZIER, HANDLE_MODE_FREE); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX_V(p_index, bt->values.size(), HANDLE_MODE_FREE); + + return bt->values[p_index].value.handle_mode; +} +#endif // TOOLS_ENABLED + real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { //this uses a different interpolation scheme ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); @@ -3779,7 +3963,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params); - ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle", "handle_mode"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(Animation::HandleMode::HANDLE_MODE_BALANCED)); + ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_in_handle, DEFVAL(1.0)); @@ -3799,9 +3983,6 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset); ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_handle_mode", "track_idx", "key_idx", "key_handle_mode", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_handle_mode, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_handle_mode", "track_idx", "key_idx"), &Animation::bezier_track_get_key_handle_mode); - ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key); ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation); @@ -3839,6 +4020,8 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST); BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR); BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC); + BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR_ANGLE); + BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_ANGLE); BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); BIND_ENUM_CONSTANT(UPDATE_DISCRETE); @@ -3848,9 +4031,6 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(LOOP_NONE); BIND_ENUM_CONSTANT(LOOP_LINEAR); BIND_ENUM_CONSTANT(LOOP_PINGPONG); - - BIND_ENUM_CONSTANT(HANDLE_MODE_FREE); - BIND_ENUM_CONSTANT(HANDLE_MODE_BALANCED); } void Animation::clear() { @@ -3868,316 +4048,369 @@ void Animation::clear() { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm) { - const Vector3 &v0 = t0.value; - const Vector3 &v1 = t1.value; - const Vector3 &v2 = t2.value; - - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; - } - - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; - } - - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); - - if (d > pd.length() * p_allowed_linear_err) { - return false; //beyond allowed error for collinearity - } - - if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_allowed_angular_error) { - return false; +bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) { + // Remove overlapping keys. + if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { + return true; + } + if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) { + return true; + } + // Calc velocities. + double v0 = (t1.value - t0.value) / (t1.time - t0.time); + double v1 = (t2.value - t1.value) / (t2.time - t1.time); + // Avoid zero div but check equality. + if (abs(v0 - v1) < p_allowed_precision_error) { + return true; + } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { + return false; + } + if (!signbit(v0 * v1)) { + v0 = abs(v0); + v1 = abs(v1); + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (ratio >= 1.0 - p_allowed_velocity_err) { + return true; } } - - return true; + return false; } -bool Animation::_rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle) { - const Quaternion &q0 = t0.value; - const Quaternion &q1 = t1.value; - const Quaternion &q2 = t2.value; - - //localize both to rotation from q0 - - if (q0.is_equal_approx(q2)) { - if (!q0.is_equal_approx(q1)) { - return false; - } - - } else { - Quaternion r02 = (q0.inverse() * q2).normalized(); - Quaternion r01 = (q0.inverse() * q1).normalized(); - - Vector3 v02, v01; - real_t a02, a01; - - r02.get_axis_angle(v02, a02); - r01.get_axis_angle(v01, a01); - - if (Math::abs(a02) > p_max_optimizable_angle) { - return false; - } - - if (v01.dot(v02) < 0) { - //make sure both rotations go the same way to compare - v02 = -v02; - a02 = -a02; - } - - real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; - if (err_01 > p_allowed_angular_error) { - //not rotating in the same axis - return false; - } - - if (a01 * a02 < 0) { - //not rotating in the same direction - return false; - } - - real_t tr = a01 / a02; - if (tr < 0 || tr > 1) { - return false; //rotating too much or too less +bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { + // Remove overlapping keys. + if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { + return true; + } + if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { + return true; + } + // Calc velocities. + Vector2 vc0 = (t1.value - t0.value) / (t1.time - t0.time); + Vector2 vc1 = (t2.value - t1.value) / (t2.time - t1.time); + double v0 = vc0.length(); + double v1 = vc1.length(); + // Avoid zero div but check equality. + if (abs(v0 - v1) < p_allowed_precision_error) { + return true; + } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { + return false; + } + // Check axis. + if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) { + v0 = abs(v0); + v1 = abs(v1); + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (ratio >= 1.0 - p_allowed_velocity_err) { + return true; } } - - return true; + return false; } -bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error) { - const Vector3 &v0 = t0.value; - const Vector3 &v1 = t1.value; - const Vector3 &v2 = t2.value; - - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; - } - - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; //beyond segment range - } - - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); - - if (d > pd.length() * p_allowed_linear_error) { - return false; //beyond allowed error for colinearity +bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { + // Remove overlapping keys. + if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { + return true; + } + if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { + return true; + } + // Calc velocities. + Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time); + Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time); + double v0 = vc0.length(); + double v1 = vc1.length(); + // Avoid zero div but check equality. + if (abs(v0 - v1) < p_allowed_precision_error) { + return true; + } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { + return false; + } + // Check axis. + if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) { + v0 = abs(v0); + v1 = abs(v1); + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (ratio >= 1.0 - p_allowed_velocity_err) { + return true; } } - - return true; + return false; } -bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error) { - float v0 = t0.value; - float v1 = t1.value; - float v2 = t2.value; - - if (Math::is_equal_approx(v1, v2, (float)p_allowed_unit_error)) { - //0 and 2 are close, let's see if 1 is close - if (!Math::is_equal_approx(v0, v1, (float)p_allowed_unit_error)) { - //not close, not optimizable - return false; +bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) { + // Remove overlapping keys. + if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) { + return true; + } + if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) { + return true; + } + // Check axis. + Quaternion q0 = t0.value * t1.value * t0.value.inverse(); + Quaternion q1 = t1.value * t2.value * t1.value.inverse(); + if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) { + double a0 = Math::acos(t0.value.dot(t1.value)); + double a1 = Math::acos(t1.value.dot(t2.value)); + if (a0 + a1 >= Math_PI) { + return false; // Rotation is more than 180 deg, keep key. } - } else { - /* - TODO eventually discuss a way to optimize these better. - float pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; //beyond segment range + // Calc velocities. + double v0 = a0 / (t1.time - t0.time); + double v1 = a1 / (t2.time - t1.time); + // Avoid zero div but check equality. + if (abs(v0 - v1) < p_allowed_precision_error) { + return true; + } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) { + return false; } - - float s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); - - if (d > pd.length() * p_allowed_linear_error) { - return false; //beyond allowed error for colinearity + double ratio = v0 < v1 ? v0 / v1 : v1 / v0; + if (ratio >= 1.0 - p_allowed_velocity_err) { + return true; } -*/ } - - return true; + return false; } -void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) { +void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D); PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]); - bool prev_erased = false; - TKey<Vector3> first_erased; - Vector3 norm; - - for (int i = 1; i < tt->positions.size() - 1; i++) { - TKey<Vector3> &t0 = tt->positions.write[i - 1]; - TKey<Vector3> &t1 = tt->positions.write[i]; - TKey<Vector3> &t2 = tt->positions.write[i + 1]; - - bool erase = _position_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, norm); - if (erase && !prev_erased) { - norm = (t2.value - t1.value).normalized(); - } - - if (prev_erased && !_position_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, norm)) { - //avoid error to go beyond first erased key - erase = false; - } + int i = 0; + while (i < tt->positions.size() - 2) { + TKey<Vector3> t0 = tt->positions[i]; + TKey<Vector3> t1 = tt->positions[i + 1]; + TKey<Vector3> t2 = tt->positions[i + 2]; + bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); if (erase) { - if (!prev_erased) { - first_erased = t1; - prev_erased = true; - } - - tt->positions.remove_at(i); - i--; - + tt->positions.remove_at(i + 1); } else { - prev_erased = false; - norm = Vector3(); + i++; + } + } + + if (tt->positions.size() == 2) { + if ((tt->positions[0].value - tt->positions[1].value).length() < p_allowed_precision_error) { + tt->positions.remove_at(1); } } } -void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { +void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D); - RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]); - bool prev_erased = false; - TKey<Quaternion> first_erased; - - for (int i = 1; i < tt->rotations.size() - 1; i++) { - TKey<Quaternion> &t0 = tt->rotations.write[i - 1]; - TKey<Quaternion> &t1 = tt->rotations.write[i]; - TKey<Quaternion> &t2 = tt->rotations.write[i + 1]; + RotationTrack *rt = static_cast<RotationTrack *>(tracks[p_idx]); - bool erase = _rotation_track_optimize_key(t0, t1, t2, p_allowed_angular_err, p_max_optimizable_angle); - - if (prev_erased && !_rotation_track_optimize_key(t0, first_erased, t2, p_allowed_angular_err, p_max_optimizable_angle)) { - //avoid error to go beyond first erased key - erase = false; - } + int i = 0; + while (i < rt->rotations.size() - 2) { + TKey<Quaternion> t0 = rt->rotations[i]; + TKey<Quaternion> t1 = rt->rotations[i + 1]; + TKey<Quaternion> t2 = rt->rotations[i + 2]; + bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); if (erase) { - if (!prev_erased) { - first_erased = t1; - prev_erased = true; - } - - tt->rotations.remove_at(i); - i--; - + rt->rotations.remove_at(i + 1); } else { - prev_erased = false; + i++; + } + } + + if (rt->rotations.size() == 2) { + if ((rt->rotations[0].value - rt->rotations[1].value).length() < p_allowed_precision_error) { + rt->rotations.remove_at(1); } } } -void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) { +void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D); - ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]); - bool prev_erased = false; - TKey<Vector3> first_erased; - - for (int i = 1; i < tt->scales.size() - 1; i++) { - TKey<Vector3> &t0 = tt->scales.write[i - 1]; - TKey<Vector3> &t1 = tt->scales.write[i]; - TKey<Vector3> &t2 = tt->scales.write[i + 1]; + ScaleTrack *st = static_cast<ScaleTrack *>(tracks[p_idx]); - bool erase = _scale_track_optimize_key(t0, t1, t2, p_allowed_linear_err); - - if (prev_erased && !_scale_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) { - //avoid error to go beyond first erased key - erase = false; - } + int i = 0; + while (i < st->scales.size() - 2) { + TKey<Vector3> t0 = st->scales[i]; + TKey<Vector3> t1 = st->scales[i + 1]; + TKey<Vector3> t2 = st->scales[i + 2]; + bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); if (erase) { - if (!prev_erased) { - first_erased = t1; - prev_erased = true; - } - - tt->scales.remove_at(i); - i--; - + st->scales.remove_at(i + 1); } else { - prev_erased = false; + i++; + } + } + + if (st->scales.size() == 2) { + if ((st->scales[0].value - st->scales[1].value).length() < p_allowed_precision_error) { + st->scales.remove_at(1); } } } -void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_err) { +void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE); - BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]); - bool prev_erased = false; - TKey<float> first_erased; - first_erased.value = 0.0; + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(tracks[p_idx]); - for (int i = 1; i < tt->blend_shapes.size() - 1; i++) { - TKey<float> &t0 = tt->blend_shapes.write[i - 1]; - TKey<float> &t1 = tt->blend_shapes.write[i]; - TKey<float> &t2 = tt->blend_shapes.write[i + 1]; + int i = 0; + while (i < bst->blend_shapes.size() - 2) { + TKey<float> t0 = bst->blend_shapes[i]; + TKey<float> t1 = bst->blend_shapes[i + 1]; + TKey<float> t2 = bst->blend_shapes[i + 2]; - bool erase = _blend_shape_track_optimize_key(t0, t1, t2, p_allowed_linear_err); - - if (prev_erased && !_blend_shape_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) { - //avoid error to go beyond first erased key - erase = false; + bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error); + if (erase) { + bst->blend_shapes.remove_at(i + 1); + } else { + i++; } + } - if (erase) { - if (!prev_erased) { - first_erased = t1; - prev_erased = true; - } + if (bst->blend_shapes.size() == 2) { + if (abs(bst->blend_shapes[0].value - bst->blend_shapes[1].value) < p_allowed_precision_error) { + bst->blend_shapes.remove_at(1); + } + } +} - tt->blend_shapes.remove_at(i); - i--; +void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE); + ValueTrack *vt = static_cast<ValueTrack *>(tracks[p_idx]); + if (vt->values.size() == 0) { + return; + } + Variant::Type type = vt->values[0].value.get_type(); + + // Special case for angle interpolation. + bool is_using_angle = vt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || vt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE; + int i = 0; + while (i < vt->values.size() - 2) { + bool erase = false; + switch (type) { + case Variant::FLOAT: { + TKey<float> t0; + TKey<float> t1; + TKey<float> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + if (is_using_angle) { + float diff1 = fmod(t1.value - t0.value, Math_TAU); + t1.value = t0.value + fmod(2.0 * diff1, Math_TAU) - diff1; + float diff2 = fmod(t2.value - t1.value, Math_TAU); + t2.value = t1.value + fmod(2.0 * diff2, Math_TAU) - diff2; + if (abs(abs(diff1) + abs(diff2)) >= Math_PI) { + break; // Rotation is more than 180 deg, keep key. + } + } + erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error); + } break; + case Variant::VECTOR2: { + TKey<Vector2> t0; + TKey<Vector2> t1; + TKey<Vector2> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); + } break; + case Variant::VECTOR3: { + TKey<Vector3> t0; + TKey<Vector3> t1; + TKey<Vector3> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); + } break; + case Variant::QUATERNION: { + TKey<Quaternion> t0; + TKey<Quaternion> t1; + TKey<Quaternion> t2; + t0.time = vt->values[i].time; + t1.time = vt->values[i + 1].time; + t2.time = vt->values[i + 2].time; + t0.value = vt->values[i].value; + t1.value = vt->values[i + 1].value; + t2.value = vt->values[i + 2].value; + erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error); + } break; + default: { + } break; + } + if (erase) { + vt->values.remove_at(i + 1); } else { - prev_erased = false; + i++; + } + } + + if (vt->values.size() == 2) { + bool single_key = false; + switch (type) { + case Variant::FLOAT: { + float val_0 = vt->values[0].value; + float val_1 = vt->values[1].value; + if (is_using_angle) { + float diff1 = fmod(val_1 - val_0, Math_TAU); + val_1 = val_0 + fmod(2.0 * diff1, Math_TAU) - diff1; + } + single_key = abs(val_0 - val_1) < p_allowed_precision_error; + } break; + case Variant::VECTOR2: { + Vector2 val_0 = vt->values[0].value; + Vector2 val_1 = vt->values[1].value; + single_key = (val_0 - val_1).length() < p_allowed_precision_error; + } break; + case Variant::VECTOR3: { + Vector3 val_0 = vt->values[0].value; + Vector3 val_1 = vt->values[1].value; + single_key = (val_0 - val_1).length() < p_allowed_precision_error; + } break; + case Variant::QUATERNION: { + Quaternion val_0 = vt->values[0].value; + Quaternion val_1 = vt->values[1].value; + single_key = (val_0 - val_1).length() < p_allowed_precision_error; + } break; + default: { + } break; + } + if (single_key) { + vt->values.remove_at(1); } } } -void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { +void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular_err, int p_precision) { + real_t precision = Math::pow(0.1, p_precision); for (int i = 0; i < tracks.size(); i++) { if (track_is_compressed(i)) { continue; //not possible to optimize compressed track } if (tracks[i]->type == TYPE_POSITION_3D) { - _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err); + _position_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision); } else if (tracks[i]->type == TYPE_ROTATION_3D) { - _rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle); + _rotation_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision); } else if (tracks[i]->type == TYPE_SCALE_3D) { - _scale_track_optimize(i, p_allowed_linear_err); + _scale_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision); } else if (tracks[i]->type == TYPE_BLEND_SHAPE) { - _blend_shape_track_optimize(i, p_allowed_linear_err); + _blend_shape_track_optimize(i, p_allowed_velocity_err, precision); + } else if (tracks[i]->type == TYPE_VALUE) { + _value_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision); } } } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index bf9f786a0d..46a88df130 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -56,7 +56,9 @@ public: enum InterpolationType { INTERPOLATION_NEAREST, INTERPOLATION_LINEAR, - INTERPOLATION_CUBIC + INTERPOLATION_CUBIC, + INTERPOLATION_LINEAR_ANGLE, + INTERPOLATION_CUBIC_ANGLE, }; enum UpdateMode { @@ -72,10 +74,19 @@ public: LOOP_PINGPONG, }; +#ifdef TOOLS_ENABLED enum HandleMode { HANDLE_MODE_FREE, + HANDLE_MODE_LINEAR, HANDLE_MODE_BALANCED, + HANDLE_MODE_MIRRORED, }; + enum HandleSetMode { + HANDLE_SET_MODE_NONE, + HANDLE_SET_MODE_RESET, + HANDLE_SET_MODE_AUTO, + }; +#endif // TOOLS_ENABLED private: struct Track { @@ -165,8 +176,10 @@ private: struct BezierKey { Vector2 in_handle; //relative (x always <0) Vector2 out_handle; //relative (x always >0) - HandleMode handle_mode = HANDLE_MODE_BALANCED; real_t value = 0.0; +#ifdef TOOLS_ENABLED + HandleMode handle_mode = HANDLE_MODE_FREE; +#endif // TOOLS_ENABLED }; struct BezierTrack : public Track { @@ -225,11 +238,13 @@ private: _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; + _FORCE_INLINE_ Variant _interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const; - _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const; - _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const; - _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const; - _FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const; + _FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; + _FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; + _FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; + _FORCE_INLINE_ real_t _cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; + _FORCE_INLINE_ Variant _cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; template <class T> _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const; @@ -351,15 +366,16 @@ private: return idxr; } - bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm); - bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle); - bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error); - bool _blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error); + bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error); + bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); + bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); + bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); - void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err); - void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle); - void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err); - void _blend_shape_track_optimize(int p_idx, real_t p_allowed_unit_error); + void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error); + void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); + void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error); + void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error); + void _value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -424,15 +440,17 @@ public: void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; - int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode = HandleMode::HANDLE_MODE_BALANCED); - void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio = 1.0); + int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle); void bezier_track_set_key_value(int p_track, int p_index, real_t p_value); - void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0); - void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0); + void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0); + void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0); real_t bezier_track_get_key_value(int p_track, int p_index) const; - int bezier_track_get_key_handle_mode(int p_track, int p_index) const; Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const; Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const; +#ifdef TOOLS_ENABLED + void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, HandleSetMode p_set_mode = HANDLE_SET_MODE_NONE); + HandleMode bezier_track_get_key_handle_mode(int p_track, int p_index) const; +#endif // TOOLS_ENABLED real_t bezier_track_interpolate(int p_track, double p_time) const; @@ -475,7 +493,7 @@ public: void clear(); - void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3); void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests Animation(); @@ -485,7 +503,10 @@ public: VARIANT_ENUM_CAST(Animation::TrackType); VARIANT_ENUM_CAST(Animation::InterpolationType); VARIANT_ENUM_CAST(Animation::UpdateMode); -VARIANT_ENUM_CAST(Animation::HandleMode); VARIANT_ENUM_CAST(Animation::LoopMode); +#ifdef TOOLS_ENABLED +VARIANT_ENUM_CAST(Animation::HandleMode); +VARIANT_ENUM_CAST(Animation::HandleSetMode); +#endif // TOOLS_ENABLED #endif // ANIMATION_H diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp index 5f725b2fbe..427d418551 100644 --- a/scene/resources/animation_library.cpp +++ b/scene/resources/animation_library.cpp @@ -85,7 +85,7 @@ bool AnimationLibrary::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V(!animations.has(p_name), Ref<Animation>()); + ERR_FAIL_COND_V_MSG(!animations.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); return animations[p_name]; } diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index bef431e980..9b1adde00a 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -31,6 +31,7 @@ #include "bit_map.h" #include "core/io/image_loader.h" +#include "core/variant/typed_array.h" void BitMap::create(const Size2 &p_size) { ERR_FAIL_COND(p_size.width < 1); @@ -576,12 +577,12 @@ void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) { grow_mask(-p_pixels, p_rect); } -Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { +TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon); // Convert result to bindable types - Array result_array; + TypedArray<PackedVector2Array> result_array; result_array.resize(result.size()); for (int i = 0; i < result.size(); i++) { const Vector<Vector2> &polygon = result[i]; diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 0d0d779c32..d8507dfa8b 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -35,6 +35,9 @@ #include "core/io/resource.h" #include "core/io/resource_loader.h" +template <typename T> +class TypedArray; + class BitMap : public Resource { GDCLASS(BitMap, Resource); OBJ_SAVE_TYPE(BitMap); @@ -45,7 +48,7 @@ class BitMap : public Resource { Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; - Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; protected: void _set_data(const Dictionary &p_d); diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index aff917b2d4..dfaf82f36a 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -82,9 +82,13 @@ StringName BoneMap::get_skeleton_bone_name(StringName p_profile_bone_name) const return bone_map.get(p_profile_bone_name); } -void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) { +void BoneMap::_set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) { ERR_FAIL_COND(!bone_map.has(p_profile_bone_name)); bone_map.insert(p_profile_bone_name, p_skeleton_bone_name); +} + +void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) { + _set_skeleton_bone_name(p_profile_bone_name, p_skeleton_bone_name); emit_signal("bone_map_updated"); } @@ -168,7 +172,9 @@ void BoneMap::_bind_methods() { } void BoneMap::_validate_property(PropertyInfo &property) const { - // + if (property.name == "bonemap" || property.name == "profile") { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } } BoneMap::BoneMap() { diff --git a/scene/resources/bone_map.h b/scene/resources/bone_map.h index 17452dfc73..a07a776e27 100644 --- a/scene/resources/bone_map.h +++ b/scene/resources/bone_map.h @@ -45,14 +45,11 @@ class BoneMap : public Resource { protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: - int get_profile_type() const; - void set_profile_type(const int p_profile_type); - Ref<SkeletonProfile> get_profile() const; void set_profile(const Ref<SkeletonProfile> &p_profile); @@ -60,6 +57,7 @@ public: StringName get_skeleton_bone_name(StringName p_profile_bone_name) const; void set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name); + void _set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name); // Avoid to emit signal for editor. StringName find_profile_bone_name(StringName p_skeleton_bone_name) const; diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp new file mode 100644 index 0000000000..3c322f32b6 --- /dev/null +++ b/scene/resources/camera_attributes.cpp @@ -0,0 +1,493 @@ +/*************************************************************************/ +/* camera_attributes.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_attributes.h" + +#include "core/config/project_settings.h" +#include "servers/rendering_server.h" + +void CameraAttributes::set_exposure_multiplier(float p_multiplier) { + exposure_multiplier = p_multiplier; + _update_exposure(); + emit_changed(); +} + +float CameraAttributes::get_exposure_multiplier() const { + return exposure_multiplier; +} + +void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) { + exposure_sensitivity = p_sensitivity; + _update_exposure(); + emit_changed(); +} + +float CameraAttributes::get_exposure_sensitivity() const { + return exposure_sensitivity; +} + +void CameraAttributes::_update_exposure() { + float exposure_normalization = 1.0; + // Ignore physical properties if not using physical light units. + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + exposure_normalization = calculate_exposure_normalization(); + } + + RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization); +} + +void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) { + auto_exposure_enabled = p_enabled; + _update_auto_exposure(); + notify_property_list_changed(); +} + +bool CameraAttributes::is_auto_exposure_enabled() const { + return auto_exposure_enabled; +} + +void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) { + auto_exposure_speed = p_auto_exposure_speed; + _update_auto_exposure(); +} + +float CameraAttributes::get_auto_exposure_speed() const { + return auto_exposure_speed; +} + +void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) { + auto_exposure_scale = p_auto_exposure_scale; + _update_auto_exposure(); +} + +float CameraAttributes::get_auto_exposure_scale() const { + return auto_exposure_scale; +} + +RID CameraAttributes::get_rid() const { + return camera_attributes; +} + +void CameraAttributes::_validate_property(PropertyInfo &p_property) const { + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + return; + } + + if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + return; + } +} + +void CameraAttributes::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier); + ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier); + ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity); + ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity); + + ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled); + ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed); + ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed); + ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale); + ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale); + + ADD_GROUP("Exposure", "exposure"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier"); + + ADD_GROUP("Auto Exposure", "auto_exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed"); +} + +CameraAttributes::CameraAttributes() { + camera_attributes = RS::get_singleton()->camera_attributes_create(); +} + +CameraAttributes::~CameraAttributes() { + RS::get_singleton()->free(camera_attributes); +} + +////////////////////////////////////////////////////// +/* CameraAttributesPractical */ + +void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) { + dof_blur_far_enabled = p_enabled; + _update_dof_blur(); + notify_property_list_changed(); +} + +bool CameraAttributesPractical::is_dof_blur_far_enabled() const { + return dof_blur_far_enabled; +} + +void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) { + dof_blur_far_distance = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_far_distance() const { + return dof_blur_far_distance; +} + +void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) { + dof_blur_far_transition = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_far_transition() const { + return dof_blur_far_transition; +} + +void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) { + dof_blur_near_enabled = p_enabled; + _update_dof_blur(); + notify_property_list_changed(); +} + +bool CameraAttributesPractical::is_dof_blur_near_enabled() const { + return dof_blur_near_enabled; +} + +void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) { + dof_blur_near_distance = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_near_distance() const { + return dof_blur_near_distance; +} + +void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) { + dof_blur_near_transition = p_distance; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_near_transition() const { + return dof_blur_near_transition; +} + +void CameraAttributesPractical::set_dof_blur_amount(float p_amount) { + dof_blur_amount = p_amount; + _update_dof_blur(); +} + +float CameraAttributesPractical::get_dof_blur_amount() const { + return dof_blur_amount; +} + +void CameraAttributesPractical::_update_dof_blur() { + RS::get_singleton()->camera_attributes_set_dof_blur( + get_rid(), + dof_blur_far_enabled, + dof_blur_far_distance, + dof_blur_far_transition, + dof_blur_near_enabled, + dof_blur_near_distance, + dof_blur_near_transition, + dof_blur_amount); +} + +float CameraAttributesPractical::calculate_exposure_normalization() const { + return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100. +} + +void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) { + auto_exposure_min = p_min; + _update_auto_exposure(); +} + +float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const { + return auto_exposure_min; +} + +void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) { + auto_exposure_max = p_max; + _update_auto_exposure(); +} + +float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const { + return auto_exposure_max; +} + +void CameraAttributesPractical::_update_auto_exposure() { + RS::get_singleton()->camera_attributes_set_auto_exposure( + get_rid(), + auto_exposure_enabled, + auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance + auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance + auto_exposure_speed, + auto_exposure_scale); + emit_changed(); +} + +void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const { + if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) || + (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } +} + +void CameraAttributesPractical::_bind_methods() { + // DOF blur + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount); + + ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity); + ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity); + ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity); + ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + + ADD_GROUP("Auto Exposure", "auto_exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity"); +} + +CameraAttributesPractical::CameraAttributesPractical() { + _update_dof_blur(); + _update_exposure(); + set_auto_exposure_min_sensitivity(0.0); + set_auto_exposure_max_sensitivity(800.0); + notify_property_list_changed(); +} + +CameraAttributesPractical::~CameraAttributesPractical() { +} + +////////////////////////////////////////////////////// +/* CameraAttributesPhysical */ + +void CameraAttributesPhysical::set_aperture(float p_aperture) { + exposure_aperture = p_aperture; + _update_exposure(); + _update_frustum(); +} + +float CameraAttributesPhysical::get_aperture() const { + return exposure_aperture; +} + +void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) { + exposure_shutter_speed = p_shutter_speed; + _update_exposure(); +} + +float CameraAttributesPhysical::get_shutter_speed() const { + return exposure_shutter_speed; +} + +void CameraAttributesPhysical::set_focal_length(float p_focal_length) { + frustum_focal_length = p_focal_length; + _update_frustum(); + emit_changed(); +} + +float CameraAttributesPhysical::get_focal_length() const { + return frustum_focal_length; +} + +void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) { + frustum_focus_distance = p_focus_distance; + _update_frustum(); +} + +float CameraAttributesPhysical::get_focus_distance() const { + return frustum_focus_distance; +} + +void CameraAttributesPhysical::set_near(real_t p_near) { + frustum_near = p_near; + _update_frustum(); + emit_changed(); +} + +real_t CameraAttributesPhysical::get_near() const { + return frustum_near; +} + +void CameraAttributesPhysical::set_far(real_t p_far) { + frustum_far = p_far; + _update_frustum(); + emit_changed(); +} + +real_t CameraAttributesPhysical::get_far() const { + return frustum_far; +} + +real_t CameraAttributesPhysical::get_fov() const { + return frustum_fov; +} + +void CameraAttributesPhysical::_update_frustum() { + //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500 + Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand. + float CoC = sensor_size.length() / 1500.0; + + frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length))); + + // Based on https://en.wikipedia.org/wiki/Depth_of_field. + float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens. + float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC)); + + // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small + // that it is not picked up by the camera sensors. + // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC + // will be visible, this introduces some value shifts in the near field that we have to compensate for below. + float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters. + float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters. + float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture); + + bool use_far = (far < frustum_far) && (far > 0.0); + bool use_near = near > frustum_near; + RS::get_singleton()->camera_attributes_set_dof_blur( + get_rid(), + use_far, + u / 1000.0, // Focus distance clampd to focal length expressed in meters. + -1.0, // Negative to tell Bokeh effect to use physically-based scaling. + use_near, + u / 1000.0, + -1.0, + scale / 5.0); // Arbitrary scaling to get close to how much blur there should be. +} + +float CameraAttributesPhysical::calculate_exposure_normalization() const { + const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity); + return 1.0 / (e * 1.2); +} + +void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) { + auto_exposure_min = p_min; + _update_auto_exposure(); +} + +float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const { + return auto_exposure_min; +} + +void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) { + auto_exposure_max = p_max; + _update_auto_exposure(); +} + +float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const { + return auto_exposure_max; +} + +void CameraAttributesPhysical::_update_auto_exposure() { + RS::get_singleton()->camera_attributes_set_auto_exposure( + get_rid(), + auto_exposure_enabled, + pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance + pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance + auto_exposure_speed, + auto_exposure_scale); + emit_changed(); +} + +void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const { + if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + return; + } +} + +void CameraAttributesPhysical::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture); + ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture); + ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed); + ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed); + + ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length); + ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length); + ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance); + ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance); + ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near); + ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near); + ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far); + ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far); + ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov); + + ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value); + ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value); + ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value); + ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value); + + ADD_GROUP("Frustum", "frustum_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); + + ADD_GROUP("Exposure", "exposure"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed"); + + ADD_GROUP("Auto Exposure", "auto_exposure_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value"); +}; + +CameraAttributesPhysical::CameraAttributesPhysical() { + _update_exposure(); + _update_frustum(); + set_auto_exposure_min_exposure_value(-8); + set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera. + notify_property_list_changed(); +} + +CameraAttributesPhysical::~CameraAttributesPhysical() { +} diff --git a/scene/resources/camera_attributes.h b/scene/resources/camera_attributes.h new file mode 100644 index 0000000000..c4c783af29 --- /dev/null +++ b/scene/resources/camera_attributes.h @@ -0,0 +1,183 @@ +/*************************************************************************/ +/* camera_attributes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERA_ATTRIBUTES_H +#define CAMERA_ATTRIBUTES_H + +#include "core/io/resource.h" +#include "core/templates/rid.h" + +class CameraAttributes : public Resource { + GDCLASS(CameraAttributes, Resource); + +private: + RID camera_attributes; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + + float exposure_multiplier = 1.0; + float exposure_sensitivity = 100.0; // In ISO. + void _update_exposure(); + + bool auto_exposure_enabled = false; + float auto_exposure_min = 0.01; + float auto_exposure_max = 64.0; + float auto_exposure_speed = 0.5; + float auto_exposure_scale = 0.4; + virtual void _update_auto_exposure(){}; + +public: + virtual RID get_rid() const override; + virtual float calculate_exposure_normalization() const { return 1.0; } + + void set_exposure_multiplier(float p_multiplier); + float get_exposure_multiplier() const; + void set_exposure_sensitivity(float p_sensitivity); + float get_exposure_sensitivity() const; + + void set_auto_exposure_enabled(bool p_enabled); + bool is_auto_exposure_enabled() const; + void set_auto_exposure_speed(float p_auto_exposure_speed); + float get_auto_exposure_speed() const; + void set_auto_exposure_scale(float p_auto_exposure_scale); + float get_auto_exposure_scale() const; + + CameraAttributes(); + ~CameraAttributes(); +}; + +class CameraAttributesPractical : public CameraAttributes { + GDCLASS(CameraAttributesPractical, CameraAttributes); + +private: + // DOF blur + bool dof_blur_far_enabled = false; + float dof_blur_far_distance = 10.0; + float dof_blur_far_transition = 5.0; + + bool dof_blur_near_enabled = false; + float dof_blur_near_distance = 2.0; + float dof_blur_near_transition = 1.0; + + float dof_blur_amount = 0.1; + void _update_dof_blur(); + + virtual void _update_auto_exposure() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + +public: + // DOF blur + void set_dof_blur_far_enabled(bool p_enabled); + bool is_dof_blur_far_enabled() const; + void set_dof_blur_far_distance(float p_distance); + float get_dof_blur_far_distance() const; + void set_dof_blur_far_transition(float p_distance); + float get_dof_blur_far_transition() const; + + void set_dof_blur_near_enabled(bool p_enabled); + bool is_dof_blur_near_enabled() const; + void set_dof_blur_near_distance(float p_distance); + float get_dof_blur_near_distance() const; + void set_dof_blur_near_transition(float p_distance); + float get_dof_blur_near_transition() const; + void set_dof_blur_amount(float p_amount); + float get_dof_blur_amount() const; + + void set_auto_exposure_min_sensitivity(float p_min); + float get_auto_exposure_min_sensitivity() const; + void set_auto_exposure_max_sensitivity(float p_max); + float get_auto_exposure_max_sensitivity() const; + + virtual float calculate_exposure_normalization() const override; + + CameraAttributesPractical(); + ~CameraAttributesPractical(); +}; + +class CameraAttributesPhysical : public CameraAttributes { + GDCLASS(CameraAttributesPhysical, CameraAttributes); + +private: + // Exposure + float exposure_aperture = 16.0; // In f-stops; + float exposure_shutter_speed = 100.0; // In 1 / seconds; + + // Camera properties. + float frustum_focal_length = 35.0; // In millimeters. + float frustum_focus_distance = 10.0; // In Meters. + real_t frustum_near = 0.05; + real_t frustum_far = 4000.0; + real_t frustum_fov = 75.0; + void _update_frustum(); + + virtual void _update_auto_exposure() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + void set_aperture(float p_aperture); + float get_aperture() const; + + void set_shutter_speed(float p_shutter_speed); + float get_shutter_speed() const; + + void set_focal_length(float p_focal_length); + float get_focal_length() const; + + void set_focus_distance(float p_focus_distance); + float get_focus_distance() const; + + void set_near(real_t p_near); + real_t get_near() const; + + void set_far(real_t p_far); + real_t get_far() const; + + real_t get_fov() const; + + void set_auto_exposure_min_exposure_value(float p_min); + float get_auto_exposure_min_exposure_value() const; + void set_auto_exposure_max_exposure_value(float p_max); + float get_auto_exposure_max_exposure_value() const; + + virtual float calculate_exposure_normalization() const override; + + CameraAttributesPhysical(); + ~CameraAttributesPhysical(); +}; + +#endif // CAMERA_ATTRIBUTES_H diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp deleted file mode 100644 index 97617adbae..0000000000 --- a/scene/resources/camera_effects.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/*************************************************************************/ -/* camera_effects.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "camera_effects.h" - -#include "servers/rendering_server.h" - -RID CameraEffects::get_rid() const { - return camera_effects; -} - -// DOF blur - -void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) { - dof_blur_far_enabled = p_enabled; - _update_dof_blur(); - notify_property_list_changed(); -} - -bool CameraEffects::is_dof_blur_far_enabled() const { - return dof_blur_far_enabled; -} - -void CameraEffects::set_dof_blur_far_distance(float p_distance) { - dof_blur_far_distance = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_far_distance() const { - return dof_blur_far_distance; -} - -void CameraEffects::set_dof_blur_far_transition(float p_distance) { - dof_blur_far_transition = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_far_transition() const { - return dof_blur_far_transition; -} - -void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) { - dof_blur_near_enabled = p_enabled; - _update_dof_blur(); - notify_property_list_changed(); -} - -bool CameraEffects::is_dof_blur_near_enabled() const { - return dof_blur_near_enabled; -} - -void CameraEffects::set_dof_blur_near_distance(float p_distance) { - dof_blur_near_distance = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_near_distance() const { - return dof_blur_near_distance; -} - -void CameraEffects::set_dof_blur_near_transition(float p_distance) { - dof_blur_near_transition = p_distance; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_near_transition() const { - return dof_blur_near_transition; -} - -void CameraEffects::set_dof_blur_amount(float p_amount) { - dof_blur_amount = p_amount; - _update_dof_blur(); -} - -float CameraEffects::get_dof_blur_amount() const { - return dof_blur_amount; -} - -void CameraEffects::_update_dof_blur() { - RS::get_singleton()->camera_effects_set_dof_blur( - camera_effects, - dof_blur_far_enabled, - dof_blur_far_distance, - dof_blur_far_transition, - dof_blur_near_enabled, - dof_blur_near_distance, - dof_blur_near_transition, - dof_blur_amount); -} - -// Custom exposure - -void CameraEffects::set_override_exposure_enabled(bool p_enabled) { - override_exposure_enabled = p_enabled; - _update_override_exposure(); - notify_property_list_changed(); -} - -bool CameraEffects::is_override_exposure_enabled() const { - return override_exposure_enabled; -} - -void CameraEffects::set_override_exposure(float p_exposure) { - override_exposure = p_exposure; - _update_override_exposure(); -} - -float CameraEffects::get_override_exposure() const { - return override_exposure; -} - -void CameraEffects::_update_override_exposure() { - RS::get_singleton()->camera_effects_set_custom_exposure( - camera_effects, - override_exposure_enabled, - override_exposure); -} - -// Private methods, constructor and destructor - -void CameraEffects::_validate_property(PropertyInfo &property) const { - if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) || - (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) || - (!override_exposure_enabled && property.name == "override_exposure")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; - } -} - -void CameraEffects::_bind_methods() { - // DOF blur - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); - - ADD_GROUP("DOF Blur", "dof_blur_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); - - // Override exposure - - ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled); - ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); - ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); - ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); - - ADD_GROUP("Override Exposure", "override_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); -} - -CameraEffects::CameraEffects() { - camera_effects = RS::get_singleton()->camera_effects_create(); - - _update_dof_blur(); - _update_override_exposure(); -} - -CameraEffects::~CameraEffects() { - RS::get_singleton()->free(camera_effects); -} diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h deleted file mode 100644 index 85ae64cdf5..0000000000 --- a/scene/resources/camera_effects.h +++ /dev/null @@ -1,95 +0,0 @@ -/*************************************************************************/ -/* camera_effects.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CAMERA_EFFECTS_H -#define CAMERA_EFFECTS_H - -#include "core/io/resource.h" -#include "core/templates/rid.h" - -class CameraEffects : public Resource { - GDCLASS(CameraEffects, Resource); - -private: - RID camera_effects; - - // DOF blur - bool dof_blur_far_enabled = false; - float dof_blur_far_distance = 10.0; - float dof_blur_far_transition = 5.0; - - bool dof_blur_near_enabled = false; - float dof_blur_near_distance = 2.0; - float dof_blur_near_transition = 1.0; - - float dof_blur_amount = 0.1; - void _update_dof_blur(); - - // Override exposure - bool override_exposure_enabled = false; - float override_exposure = 1.0; - void _update_override_exposure(); - -protected: - static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; - -public: - virtual RID get_rid() const override; - - // DOF blur - void set_dof_blur_far_enabled(bool p_enabled); - bool is_dof_blur_far_enabled() const; - void set_dof_blur_far_distance(float p_distance); - float get_dof_blur_far_distance() const; - void set_dof_blur_far_transition(float p_distance); - float get_dof_blur_far_transition() const; - - void set_dof_blur_near_enabled(bool p_enabled); - bool is_dof_blur_near_enabled() const; - void set_dof_blur_near_distance(float p_distance); - float get_dof_blur_near_distance() const; - void set_dof_blur_near_transition(float p_distance); - float get_dof_blur_near_transition() const; - - void set_dof_blur_amount(float p_amount); - float get_dof_blur_amount() const; - - // Override exposure - void set_override_exposure_enabled(bool p_enabled); - bool is_override_exposure_enabled() const; - void set_override_exposure(float p_exposure); - float get_override_exposure() const; - - CameraEffects(); - ~CameraEffects(); -}; - -#endif // CAMERA_EFFECTS_H diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp index aa6cc4aded..b16059c218 100644 --- a/scene/resources/canvas_item_material.cpp +++ b/scene/resources/canvas_item_material.cpp @@ -227,9 +227,9 @@ bool CanvasItemMaterial::get_particles_anim_loop() const { return particles_anim_loop; } -void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("particles_anim_") && !particles_animation) { - property.usage = PROPERTY_USAGE_NONE; +void CanvasItemMaterial::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("particles_anim_") && !particles_animation) { + p_property.usage = PROPERTY_USAGE_NONE; } } diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h index 160c67d6b1..7eaf5051d4 100644 --- a/scene/resources/canvas_item_material.h +++ b/scene/resources/canvas_item_material.h @@ -117,7 +117,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_blend_mode(BlendMode p_blend_mode); diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 214004824f..b0454004a0 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -40,8 +40,8 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { Vector3 d(0, height * 0.5 - radius, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 1835604285..0ea5264935 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -313,7 +313,7 @@ void Curve::set_max_value(real_t p_max) { emit_signal(SNAME(SIGNAL_RANGE_CHANGED)); } -real_t Curve::interpolate(real_t p_offset) const { +real_t Curve::sample(real_t p_offset) const { if (_points.size() == 0) { return 0; } @@ -333,10 +333,10 @@ real_t Curve::interpolate(real_t p_offset) const { return _points[0].position.y; } - return interpolate_local_nocheck(i, local); + return sample_local_nocheck(i, local); } -real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) const { +real_t Curve::sample_local_nocheck(int p_index, real_t p_local_offset) const { const Point a = _points[p_index]; const Point b = _points[p_index + 1]; @@ -440,7 +440,7 @@ void Curve::bake() { for (int i = 1; i < _bake_resolution - 1; ++i) { real_t x = i / static_cast<real_t>(_bake_resolution); - real_t y = interpolate(x); + real_t y = sample(x); _baked_cache.write[i] = y; } @@ -459,7 +459,7 @@ void Curve::set_bake_resolution(int p_resolution) { _baked_cache_dirty = true; } -real_t Curve::interpolate_baked(real_t p_offset) const { +real_t Curve::sample_baked(real_t p_offset) const { if (_baked_cache_dirty) { // Last-second bake if not done already const_cast<Curve *>(this)->bake(); @@ -486,7 +486,7 @@ real_t Curve::interpolate_baked(real_t p_offset) const { fi = 0; } - // Interpolate + // Sample if (i + 1 < _baked_cache.size()) { real_t t = fi - i; return Math::lerp(_baked_cache[i], _baked_cache[i + 1], t); @@ -595,8 +595,8 @@ void Curve::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Curve::get_point_position); ClassDB::bind_method(D_METHOD("set_point_value", "index", "y"), &Curve::set_point_value); ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_offset); - ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Curve::interpolate); - ClassDB::bind_method(D_METHOD("interpolate_baked", "offset"), &Curve::interpolate_baked); + ClassDB::bind_method(D_METHOD("sample", "offset"), &Curve::sample); + ClassDB::bind_method(D_METHOD("sample_baked", "offset"), &Curve::sample_baked); ClassDB::bind_method(D_METHOD("get_point_left_tangent", "index"), &Curve::get_point_left_tangent); ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_right_tangent); ClassDB::bind_method(D_METHOD("get_point_left_mode", "index"), &Curve::get_point_left_mode); @@ -720,7 +720,7 @@ void Curve2D::clear_points() { } } -Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const { +Vector2 Curve2D::sample(int p_index, const real_t p_offset) const { int pc = points.size(); ERR_FAIL_COND_V(pc == 0, Vector2()); @@ -738,14 +738,14 @@ Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const { return p0.bezier_interpolate(p1, p2, p3, p_offset); } -Vector2 Curve2D::interpolatef(real_t p_findex) const { +Vector2 Curve2D::samplef(real_t p_findex) const { if (p_findex < 0) { p_findex = 0; } else if (p_findex >= points.size()) { p_findex = points.size(); } - return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); + return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); } void Curve2D::mark_dirty() { @@ -763,7 +763,7 @@ void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, re Vector2 nb = (end - mid).normalized(); real_t dp = na.dot(nb); - if (dp < Math::cos(Math::deg2rad(p_tol))) { + if (dp < Math::cos(Math::deg_to_rad(p_tol))) { r_bake[mp] = mid; } @@ -883,7 +883,7 @@ real_t Curve2D::get_baked_length() const { return baked_max_ofs; } -Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const { +Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { if (baked_cache_dirty) { _bake(); } @@ -923,7 +923,7 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment"); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "Couldn't find baked segment."); real_t frac = (p_offset - offset_begin) / idx_interval; @@ -1176,14 +1176,14 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve2D::get_point_out); ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve2D::remove_point); ClassDB::bind_method(D_METHOD("clear_points"), &Curve2D::clear_points); - ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve2D::interpolate); - ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve2D::interpolatef); + ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve2D::sample); + ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve2D::samplef); //ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve2D::bake,DEFVAL(10)); ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve2D::set_bake_interval); ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve2D::get_bake_interval); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length); - ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset); @@ -1309,7 +1309,7 @@ void Curve3D::clear_points() { } } -Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const { +Vector3 Curve3D::sample(int p_index, real_t p_offset) const { int pc = points.size(); ERR_FAIL_COND_V(pc == 0, Vector3()); @@ -1327,14 +1327,14 @@ Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const { return p0.bezier_interpolate(p1, p2, p3, p_offset); } -Vector3 Curve3D::interpolatef(real_t p_findex) const { +Vector3 Curve3D::samplef(real_t p_findex) const { if (p_findex < 0) { p_findex = 0; } else if (p_findex >= points.size()) { p_findex = points.size(); } - return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); + return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); } void Curve3D::mark_dirty() { @@ -1352,7 +1352,7 @@ void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, re Vector3 nb = (end - mid).normalized(); real_t dp = na.dot(nb); - if (dp < Math::cos(Math::deg2rad(p_tol))) { + if (dp < Math::cos(Math::deg_to_rad(p_tol))) { r_bake[mp] = mid; } if (p_depth < p_max_depth) { @@ -1536,7 +1536,7 @@ real_t Curve3D::get_baked_length() const { return baked_max_ofs; } -Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const { +Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { if (baked_cache_dirty) { _bake(); } @@ -1576,7 +1576,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment"); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment."); real_t frac = (p_offset - offset_begin) / idx_interval; @@ -1589,7 +1589,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const { } } -real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const { +real_t Curve3D::sample_baked_tilt(real_t p_offset) const { if (baked_cache_dirty) { _bake(); } @@ -1629,14 +1629,14 @@ real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "failed to find baked segment"); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment."); real_t frac = (p_offset - offset_begin) / idx_interval; return Math::lerp(r[idx], r[idx + 1], (real_t)frac); } -Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { +Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { if (baked_cache_dirty) { _bake(); } @@ -1671,7 +1671,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "failed to find baked segment"); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment."); real_t frac = (p_offset - offset_begin) / idx_interval; @@ -1983,8 +1983,8 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve3D::get_point_out); ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve3D::remove_point); ClassDB::bind_method(D_METHOD("clear_points"), &Curve3D::clear_points); - ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve3D::interpolate); - ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve3D::interpolatef); + ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve3D::sample); + ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve3D::samplef); //ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve3D::bake,DEFVAL(10)); ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve3D::set_bake_interval); ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve3D::get_bake_interval); @@ -1992,8 +1992,8 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length); - ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("interpolate_baked_up_vector", "offset", "apply_tilt"), &Curve3D::interpolate_baked_up_vector, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); ClassDB::bind_method(D_METHOD("get_baked_up_vectors"), &Curve3D::get_baked_up_vectors); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 08807b1b6e..88b6dda096 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -100,8 +100,8 @@ public: real_t get_max_value() const { return _max_value; } void set_max_value(real_t p_max); - real_t interpolate(real_t p_offset) const; - real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const; + real_t sample(real_t p_offset) const; + real_t sample_local_nocheck(int p_index, real_t p_local_offset) const; void clean_dupes(); @@ -123,7 +123,7 @@ public: void bake(); int get_bake_resolution() const { return _bake_resolution; } void set_bake_resolution(int p_resolution); - real_t interpolate_baked(real_t p_offset) const; + real_t sample_baked(real_t p_offset) const; void ensure_default_setup(real_t p_min, real_t p_max); @@ -208,14 +208,14 @@ public: void remove_point(int p_index); void clear_points(); - Vector2 interpolate(int p_index, real_t p_offset) const; - Vector2 interpolatef(real_t p_findex) const; + Vector2 sample(int p_index, real_t p_offset) const; + Vector2 samplef(real_t p_findex) const; void set_bake_interval(real_t p_tolerance); real_t get_bake_interval() const; real_t get_baked_length() const; - Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const; + Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const; PackedVector2Array get_baked_points() const; //useful for going through Vector2 get_closest_point(const Vector2 &p_to_point) const; real_t get_closest_offset(const Vector2 &p_to_point) const; @@ -285,8 +285,8 @@ public: void remove_point(int p_index); void clear_points(); - Vector3 interpolate(int p_index, real_t p_offset) const; - Vector3 interpolatef(real_t p_findex) const; + Vector3 sample(int p_index, real_t p_offset) const; + Vector3 samplef(real_t p_findex) const; void set_bake_interval(real_t p_tolerance); real_t get_bake_interval() const; @@ -294,9 +294,9 @@ public: bool is_up_vector_enabled() const; real_t get_baked_length() const; - Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const; - real_t interpolate_baked_tilt(real_t p_offset) const; - Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; + Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const; + real_t sample_baked_tilt(real_t p_offset) const; + Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; PackedVector3Array get_baked_points() const; //useful for going through Vector<real_t> get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 345df5ffed..a5951db8ea 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -40,8 +40,8 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f29cfec92f..73ad1ceff7 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -35,6 +35,7 @@ #include "default_theme_icons.gen.h" #include "scene/resources/font.h" #include "scene/resources/theme.h" +#include "scene/theme/theme_db.h" #include "servers/text_server.h" #include "modules/modules_enabled.gen.h" // For svg. @@ -84,7 +85,7 @@ static Ref<ImageTexture> generate_icon(int p_index) { // with integer scales. const bool upsample = !Math::is_equal_approx(Math::round(scale), scale); ImageLoaderSVG img_loader; - img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, false); + img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>()); #endif return ImageTexture::create_from_image(img); @@ -177,6 +178,27 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("h_separation", "Button", 2 * scale); + // MenuBar + theme->set_stylebox("normal", "MenuBar", button_normal); + theme->set_stylebox("hover", "MenuBar", button_hover); + theme->set_stylebox("pressed", "MenuBar", button_pressed); + theme->set_stylebox("disabled", "MenuBar", button_disabled); + theme->set_stylebox("focus", "MenuBar", focus); + + theme->set_font("font", "MenuBar", Ref<Font>()); + theme->set_font_size("font_size", "MenuBar", -1); + theme->set_constant("outline_size", "MenuBar", 0 * scale); + + theme->set_color("font_color", "MenuBar", control_font_color); + theme->set_color("font_pressed_color", "MenuBar", control_font_pressed_color); + theme->set_color("font_hover_color", "MenuBar", control_font_hover_color); + theme->set_color("font_focus_color", "MenuBar", control_font_focus_color); + theme->set_color("font_hover_pressed_color", "MenuBar", control_font_pressed_color); + theme->set_color("font_disabled_color", "MenuBar", control_font_disabled_color); + theme->set_color("font_outline_color", "MenuBar", Color(1, 1, 1)); + + theme->set_constant("h_separation", "MenuBar", 4 * scale); + // LinkButton theme->set_stylebox("focus", "LinkButton", focus); @@ -669,6 +691,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_outline_color", "PopupMenu", Color(1, 1, 1)); theme->set_color("font_separator_outline_color", "PopupMenu", Color(1, 1, 1)); + theme->set_constant("indent", "PopupMenu", 10 * scale); theme->set_constant("h_separation", "PopupMenu", 4 * scale); theme->set_constant("v_separation", "PopupMenu", 4 * scale); theme->set_constant("outline_size", "PopupMenu", 0); @@ -808,6 +831,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + theme->set_stylebox("tabbar_background", "TabContainer", make_empty_stylebox(0, 0, 0, 0)); theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]); theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]); @@ -1031,7 +1055,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2); } -void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, bool p_font_antialiased, bool p_font_msdf, bool p_font_generate_mipmaps) { +void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, TextServer::FontAntialiasing p_font_antialiasing, bool p_font_msdf, bool p_font_generate_mipmaps) { Ref<Theme> t; t.instantiate(); @@ -1055,7 +1079,7 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos dynamic_font->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); dynamic_font->set_subpixel_positioning(p_font_subpixel); dynamic_font->set_hinting(p_font_hinting); - dynamic_font->set_antialiased(p_font_antialiased); + dynamic_font->set_antialiasing(p_font_antialiasing); dynamic_font->set_multichannel_signed_distance_field(p_font_msdf); dynamic_font->set_generate_mipmaps(p_font_generate_mipmaps); @@ -1079,18 +1103,11 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale); - Theme::set_default(t); - Theme::set_fallback_base_scale(default_scale); - Theme::set_fallback_icon(default_icon); - Theme::set_fallback_style(default_style); - Theme::set_fallback_font(default_font); - Theme::set_fallback_font_size(default_font_size * default_scale); -} + ThemeDB::get_singleton()->set_default_theme(t); -void clear_default_theme() { - Theme::set_project_default(nullptr); - Theme::set_default(nullptr); - Theme::set_fallback_icon(nullptr); - Theme::set_fallback_style(nullptr); - Theme::set_fallback_font(nullptr); + ThemeDB::get_singleton()->set_fallback_base_scale(default_scale); + ThemeDB::get_singleton()->set_fallback_icon(default_icon); + ThemeDB::get_singleton()->set_fallback_stylebox(default_style); + ThemeDB::get_singleton()->set_fallback_font(default_font); + ThemeDB::get_singleton()->set_fallback_font_size(default_font_size * default_scale); } diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 9b070a90cc..003934ce90 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -36,7 +36,6 @@ const int default_font_size = 16; void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); -void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, bool p_font_antialiased = true, bool p_font_msdf = false, bool p_font_generate_mipmaps = false); -void clear_default_theme(); +void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false); #endif // DEFAULT_THEME_H diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index d361b34da8..8c23471e73 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -94,13 +94,30 @@ Color Environment::get_bg_color() const { return bg_color; } -void Environment::set_bg_energy(float p_energy) { - bg_energy = p_energy; - RS::get_singleton()->environment_set_bg_energy(environment, p_energy); +void Environment::set_bg_energy_multiplier(float p_multiplier) { + bg_energy_multiplier = p_multiplier; + _update_bg_energy(); } -float Environment::get_bg_energy() const { - return bg_energy; +float Environment::get_bg_energy_multiplier() const { + return bg_energy_multiplier; +} + +void Environment::set_bg_intensity(float p_exposure_value) { + bg_intensity = p_exposure_value; + _update_bg_energy(); +} + +float Environment::get_bg_intensity() const { + return bg_intensity; +} + +void Environment::_update_bg_energy() { + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity); + } else { + RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0); + } } void Environment::set_canvas_max_layer(int p_max_layer) { @@ -214,63 +231,12 @@ float Environment::get_tonemap_white() const { return tonemap_white; } -void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) { - tonemap_auto_exposure_enabled = p_enabled; - _update_tonemap(); - notify_property_list_changed(); -} - -bool Environment::is_tonemap_auto_exposure_enabled() const { - return tonemap_auto_exposure_enabled; -} - -void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) { - tonemap_auto_exposure_min = p_auto_exposure_min; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_min() const { - return tonemap_auto_exposure_min; -} - -void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) { - tonemap_auto_exposure_max = p_auto_exposure_max; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_max() const { - return tonemap_auto_exposure_max; -} - -void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) { - tonemap_auto_exposure_speed = p_auto_exposure_speed; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_speed() const { - return tonemap_auto_exposure_speed; -} - -void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) { - tonemap_auto_exposure_grey = p_auto_exposure_grey; - _update_tonemap(); -} - -float Environment::get_tonemap_auto_exposure_grey() const { - return tonemap_auto_exposure_grey; -} - void Environment::_update_tonemap() { RS::get_singleton()->environment_set_tonemap( environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, - tonemap_white, - tonemap_auto_exposure_enabled, - tonemap_auto_exposure_min, - tonemap_auto_exposure_max, - tonemap_auto_exposure_speed, - tonemap_auto_exposure_grey); + tonemap_white); } // SSR @@ -1037,53 +1003,56 @@ void Environment::_update_adjustment() { // Private methods, constructor and destructor -void Environment::_validate_property(PropertyInfo &property) const { - if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { +void Environment::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") { if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - if (property.name == "fog_aerial_perspective") { + if (p_property.name == "fog_aerial_perspective") { if (bg_mode != BG_SKY) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - if (property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "background_color") { + if (p_property.name == "background_color") { if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - if (property.name == "background_canvas_max_layer") { + if (p_property.name == "background_canvas_max_layer") { if (bg_mode != BG_CANVAS) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - if (property.name == "background_camera_feed_id") { + if (p_property.name == "background_camera_feed_id") { if (bg_mode != BG_CAMERA_FEED) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } + if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + static const char *hide_prefixes[] = { "fog_", "volumetric_fog_", - "auto_exposure_", "ssr_", "ssao_", "ssil_", @@ -1095,7 +1064,6 @@ void Environment::_validate_property(PropertyInfo &property) const { }; static const char *high_end_prefixes[] = { - "auto_exposure_", "ssr_", "ssao_", nullptr @@ -1107,8 +1075,8 @@ void Environment::_validate_property(PropertyInfo &property) const { String prefix = String(*prefixes); String enabled = prefix + "enabled"; - if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with(prefix) && p_property.name != enabled && !bool(get(enabled))) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; return; } @@ -1120,8 +1088,8 @@ void Environment::_validate_property(PropertyInfo &property) const { while (*prefixes) { String prefix = String(*prefixes); - if (property.name.begins_with(prefix)) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with(prefix)) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; return; } @@ -1162,8 +1130,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation); ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color); - ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); - ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy); + ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier); + ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity); + ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity); ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer); ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id); @@ -1172,7 +1142,9 @@ void Environment::_bind_methods() { ADD_GROUP("Background", "background_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); @@ -1211,27 +1183,11 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure); ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white); ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled); - ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey); ADD_GROUP("Tonemap", "tonemap_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); - ADD_GROUP("Auto Exposure", "auto_exposure_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed"); // SSR @@ -1549,6 +1505,7 @@ Environment::Environment() { _update_fog(); _update_adjustment(); _update_volumetric_fog(); + _update_bg_energy(); notify_property_list_changed(); } diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 385d815230..6d8330f74b 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -92,9 +92,11 @@ private: float bg_sky_custom_fov = 0.0; Vector3 bg_sky_rotation; Color bg_color; - float bg_energy = 1.0; int bg_canvas_max_layer = 0; int bg_camera_feed_id = 1; + float bg_energy_multiplier = 1.0; + float bg_intensity = 30000.0; // Measured in nits or candela/m^2 + void _update_bg_energy(); // Ambient light Color ambient_color; @@ -108,11 +110,6 @@ private: ToneMapper tone_mapper = TONE_MAPPER_LINEAR; float tonemap_exposure = 1.0; float tonemap_white = 1.0; - bool tonemap_auto_exposure_enabled = false; - float tonemap_auto_exposure_min = 0.05; - float tonemap_auto_exposure_max = 8.0; - float tonemap_auto_exposure_speed = 0.5; - float tonemap_auto_exposure_grey = 0.4; void _update_tonemap(); // SSR @@ -211,7 +208,7 @@ private: protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. bool _set(const StringName &p_name, const Variant &p_value); @@ -231,8 +228,10 @@ public: Vector3 get_sky_rotation() const; void set_bg_color(const Color &p_color); Color get_bg_color() const; - void set_bg_energy(float p_energy); - float get_bg_energy() const; + void set_bg_energy_multiplier(float p_energy); + float get_bg_energy_multiplier() const; + void set_bg_intensity(float p_energy); + float get_bg_intensity() const; void set_canvas_max_layer(int p_max_layer); int get_canvas_max_layer() const; void set_camera_feed_id(int p_id); @@ -257,16 +256,6 @@ public: float get_tonemap_exposure() const; void set_tonemap_white(float p_white); float get_tonemap_white() const; - void set_tonemap_auto_exposure_enabled(bool p_enabled); - bool is_tonemap_auto_exposure_enabled() const; - void set_tonemap_auto_exposure_min(float p_auto_exposure_min); - float get_tonemap_auto_exposure_min() const; - void set_tonemap_auto_exposure_max(float p_auto_exposure_max); - float get_tonemap_auto_exposure_max() const; - void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed); - float get_tonemap_auto_exposure_speed() const; - void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey); - float get_tonemap_auto_exposure_grey() const; // SSR void set_ssr_enabled(bool p_enabled); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 619036d296..189d8d5502 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -39,6 +39,7 @@ #include "scene/resources/text_line.h" #include "scene/resources/text_paragraph.h" #include "scene/resources/theme.h" +#include "scene/theme/theme_db.h" /*************************************************************************/ /* Font */ @@ -576,7 +577,7 @@ _FORCE_INLINE_ void FontFile::_ensure_rid(int p_cache_index) const { if (unlikely(!cache[p_cache_index].is_valid())) { cache.write[p_cache_index] = TS->create_font(); TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size); - TS->font_set_antialiased(cache[p_cache_index], antialiased); + TS->font_set_antialiasing(cache[p_cache_index], antialiasing); TS->font_set_generate_mipmaps(cache[p_cache_index], mipmaps); TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf); TS->font_set_msdf_pixel_range(cache[p_cache_index], msdf_pixel_range); @@ -875,8 +876,8 @@ void FontFile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontFile::set_font_style_name); ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontFile::set_font_style); - ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontFile::set_antialiased); - ClassDB::bind_method(D_METHOD("is_antialiased"), &FontFile::is_antialiased); + ClassDB::bind_method(D_METHOD("set_antialiasing", "antialiasing"), &FontFile::set_antialiasing); + ClassDB::bind_method(D_METHOD("get_antialiasing"), &FontFile::get_antialiasing); ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &FontFile::set_generate_mipmaps); ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &FontFile::get_generate_mipmaps); @@ -996,7 +997,7 @@ void FontFile::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic,Fixed Size", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style"); @@ -1267,7 +1268,7 @@ void FontFile::_get_property_list(List<PropertyInfo> *p_list) const { } for (int i = 0; i < cache.size(); i++) { String prefix = "cache/" + itos(i) + "/"; - Array sizes = get_size_cache_list(i); + TypedArray<Vector2i> sizes = get_size_cache_list(i); p_list->push_back(PropertyInfo(Variant::DICTIONARY, prefix + "variation_coordinates", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::INT, "face_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::FLOAT, "embolden", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); @@ -1289,7 +1290,7 @@ void FontFile::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, prefix_sz + "textures/" + itos(k) + "/offsets", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::OBJECT, prefix_sz + "textures/" + itos(k) + "/image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); } - Array glyphs = get_glyph_list(i, sz); + PackedInt32Array glyphs = get_glyph_list(i, sz); for (int k = 0; k < glyphs.size(); k++) { const int32_t &gl = glyphs[k]; if (sz.y == 0) { @@ -1301,7 +1302,7 @@ void FontFile::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, prefix_sz + "glyphs/" + itos(gl) + "/texture_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } if (sz.y == 0) { - Array kerning_map = get_kerning_list(i, sz.x); + TypedArray<Vector2i> kerning_map = get_kerning_list(i, sz.x); for (int k = 0; k < kerning_map.size(); k++) { const Vector2i &gl_pair = kerning_map[k]; p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "kerning_overrides/" + itos(gl_pair.x) + "/" + itos(gl_pair.y), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); @@ -1318,7 +1319,7 @@ void FontFile::reset_state() { data_size = 0; cache.clear(); - antialiased = true; + antialiasing = TextServer::FONT_ANTIALIASING_GRAY; mipmaps = false; msdf = false; force_autohinter = false; @@ -1337,7 +1338,7 @@ void FontFile::reset_state() { Error FontFile::load_bitmap_font(const String &p_path) { reset_state(); - antialiased = false; + antialiasing = TextServer::FONT_ANTIALIASING_NONE; mipmaps = false; msdf = false; force_autohinter = false; @@ -1426,7 +1427,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { while (!f->eof_reached() && f->get_position() <= off + block_size) { if (c == '\0') { String base_dir = p_path.get_base_dir(); - String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length())); + String file = base_dir.path_join(String::utf8(cs.ptr(), cs.length())); if (RenderingServer::get_singleton() != nullptr) { Ref<Image> img; img.instantiate(); @@ -1659,7 +1660,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { } if (keys.has("file")) { String base_dir = p_path.get_base_dir(); - String file = base_dir.plus_file(keys["file"]); + String file = base_dir.path_join(keys["file"]); if (RenderingServer::get_singleton() != nullptr) { Ref<Image> img; img.instantiate(); @@ -1817,11 +1818,9 @@ void FontFile::set_data_ptr(const uint8_t *p_data, size_t p_size) { data_ptr = p_data; data_size = p_size; - if (data_ptr != nullptr) { - for (int i = 0; i < cache.size(); i++) { - if (cache[i].is_valid()) { - TS->font_set_data_ptr(cache[i], data_ptr, data_size); - } + for (int i = 0; i < cache.size(); i++) { + if (cache[i].is_valid()) { + TS->font_set_data_ptr(cache[i], data_ptr, data_size); } } } @@ -1831,11 +1830,9 @@ void FontFile::set_data(const PackedByteArray &p_data) { data_ptr = data.ptr(); data_size = data.size(); - if (data_ptr != nullptr) { - for (int i = 0; i < cache.size(); i++) { - if (cache[i].is_valid()) { - TS->font_set_data_ptr(cache[i], data_ptr, data_size); - } + for (int i = 0; i < cache.size(); i++) { + if (cache[i].is_valid()) { + TS->font_set_data_ptr(cache[i], data_ptr, data_size); } } } @@ -1864,19 +1861,19 @@ void FontFile::set_font_style(BitField<TextServer::FontStyle> p_style) { TS->font_set_style(cache[0], p_style); } -void FontFile::set_antialiased(bool p_antialiased) { - if (antialiased != p_antialiased) { - antialiased = p_antialiased; +void FontFile::set_antialiasing(TextServer::FontAntialiasing p_antialiasing) { + if (antialiasing != p_antialiasing) { + antialiasing = p_antialiasing; for (int i = 0; i < cache.size(); i++) { _ensure_rid(i); - TS->font_set_antialiased(cache[i], antialiased); + TS->font_set_antialiasing(cache[i], antialiasing); } emit_changed(); } } -bool FontFile::is_antialiased() const { - return antialiased; +TextServer::FontAntialiasing FontFile::get_antialiasing() const { + return antialiasing; } void FontFile::set_generate_mipmaps(bool p_generate_mipmaps) { @@ -2089,7 +2086,7 @@ void FontFile::remove_cache(int p_cache_index) { emit_changed(); } -Array FontFile::get_size_cache_list(int p_cache_index) const { +TypedArray<Vector2i> FontFile::get_size_cache_list(int p_cache_index) const { ERR_FAIL_COND_V(p_cache_index < 0, Array()); _ensure_rid(p_cache_index); return TS->font_get_size_cache_list(cache[p_cache_index]); @@ -2260,8 +2257,8 @@ PackedInt32Array FontFile::get_texture_offsets(int p_cache_index, const Vector2i return TS->font_get_texture_offsets(cache[p_cache_index], p_size, p_texture_index); } -Array FontFile::get_glyph_list(int p_cache_index, const Vector2i &p_size) const { - ERR_FAIL_COND_V(p_cache_index < 0, Array()); +PackedInt32Array FontFile::get_glyph_list(int p_cache_index, const Vector2i &p_size) const { + ERR_FAIL_COND_V(p_cache_index < 0, PackedInt32Array()); _ensure_rid(p_cache_index); return TS->font_get_glyph_list(cache[p_cache_index], p_size); } @@ -2338,7 +2335,7 @@ int FontFile::get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, i return TS->font_get_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph); } -Array FontFile::get_kerning_list(int p_cache_index, int p_size) const { +TypedArray<Vector2i> FontFile::get_kerning_list(int p_cache_index, int p_size) const { ERR_FAIL_COND_V(p_cache_index < 0, Array()); _ensure_rid(p_cache_index); return TS->font_get_kerning_list(cache[p_cache_index], p_size); @@ -2556,13 +2553,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2573,13 +2570,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { } // Lastly, fall back on the items defined in the default Theme, if they exist. - if (Theme::get_default().is_valid()) { + if (ThemeDB::get_singleton()->get_default_theme().is_valid()) { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2589,7 +2586,7 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2699,8 +2696,8 @@ FontVariation::~FontVariation() { /*************************************************************************/ void SystemFont::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &SystemFont::set_antialiased); - ClassDB::bind_method(D_METHOD("is_antialiased"), &SystemFont::is_antialiased); + ClassDB::bind_method(D_METHOD("set_antialiasing", "antialiasing"), &SystemFont::set_antialiasing); + ClassDB::bind_method(D_METHOD("get_antialiasing"), &SystemFont::get_antialiasing); ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &SystemFont::set_generate_mipmaps); ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &SystemFont::get_generate_mipmaps); @@ -2714,6 +2711,9 @@ void SystemFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &SystemFont::set_subpixel_positioning); ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &SystemFont::get_subpixel_positioning); + ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &SystemFont::set_multichannel_signed_distance_field); + ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &SystemFont::is_multichannel_signed_distance_field); + ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &SystemFont::set_oversampling); ClassDB::bind_method(D_METHOD("get_oversampling"), &SystemFont::get_oversampling); @@ -2724,11 +2724,12 @@ void SystemFont::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "font_names"), "set_font_names", "get_font_names"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic"), "set_font_style", "get_font_style"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "is_antialiased"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "get_generate_mipmaps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); } @@ -2800,14 +2801,17 @@ void SystemFont::_update_base_font() { } // Apply font rendering settings. - file->set_antialiased(antialiased); + file->set_antialiasing(antialiasing); file->set_generate_mipmaps(mipmaps); file->set_force_autohinter(force_autohinter); file->set_hinting(hinting); file->set_subpixel_positioning(subpixel_positioning); + file->set_multichannel_signed_distance_field(msdf); file->set_oversampling(oversampling); base_font = file; + + break; } if (base_font.is_valid()) { @@ -2834,12 +2838,13 @@ void SystemFont::reset_state() { ftr_weight = 0; ftr_italic = 0; style = 0; - antialiased = true; + antialiasing = TextServer::FONT_ANTIALIASING_GRAY; mipmaps = false; force_autohinter = false; hinting = TextServer::HINTING_LIGHT; subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; oversampling = 0.f; + msdf = false; Font::reset_state(); } @@ -2855,13 +2860,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2872,13 +2877,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { } // Lastly, fall back on the items defined in the default Theme, if they exist. - if (Theme::get_default().is_valid()) { + if (ThemeDB::get_singleton()->get_default_theme().is_valid()) { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2888,7 +2893,7 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2899,18 +2904,18 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { return Ref<Font>(); } -void SystemFont::set_antialiased(bool p_antialiased) { - if (antialiased != p_antialiased) { - antialiased = p_antialiased; +void SystemFont::set_antialiasing(TextServer::FontAntialiasing p_antialiasing) { + if (antialiasing != p_antialiasing) { + antialiasing = p_antialiasing; if (base_font.is_valid()) { - base_font->set_antialiased(antialiased); + base_font->set_antialiasing(antialiasing); } emit_changed(); } } -bool SystemFont::is_antialiased() const { - return antialiased; +TextServer::FontAntialiasing SystemFont::get_antialiasing() const { + return antialiasing; } void SystemFont::set_generate_mipmaps(bool p_generate_mipmaps) { @@ -2969,6 +2974,20 @@ TextServer::SubpixelPositioning SystemFont::get_subpixel_positioning() const { return subpixel_positioning; } +void SystemFont::set_multichannel_signed_distance_field(bool p_msdf) { + if (msdf != p_msdf) { + msdf = p_msdf; + if (base_font.is_valid()) { + base_font->set_multichannel_signed_distance_field(msdf); + } + emit_changed(); + } +} + +bool SystemFont::is_multichannel_signed_distance_field() const { + return msdf; +} + void SystemFont::set_oversampling(real_t p_oversampling) { if (oversampling != p_oversampling) { oversampling = p_oversampling; diff --git a/scene/resources/font.h b/scene/resources/font.h index 260b4e521f..5cf596b41d 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -141,7 +141,7 @@ class FontFile : public Font { size_t data_size = 0; PackedByteArray data; - bool antialiased = true; + TextServer::FontAntialiasing antialiasing = TextServer::FONT_ANTIALIASING_GRAY; bool mipmaps = false; bool msdf = false; int msdf_pixel_range = 16; @@ -192,8 +192,8 @@ public: virtual void set_font_style_name(const String &p_name); virtual void set_font_style(BitField<TextServer::FontStyle> p_style); - virtual void set_antialiased(bool p_antialiased); - virtual bool is_antialiased() const; + virtual void set_antialiasing(TextServer::FontAntialiasing p_antialiasing); + virtual TextServer::FontAntialiasing get_antialiasing() const; virtual void set_generate_mipmaps(bool p_generate_mipmaps); virtual bool get_generate_mipmaps() const; @@ -230,7 +230,7 @@ public: virtual void clear_cache(); virtual void remove_cache(int p_cache_index); - virtual Array get_size_cache_list(int p_cache_index) const; + virtual TypedArray<Vector2i> get_size_cache_list(int p_cache_index) const; virtual void clear_size_cache(int p_cache_index); virtual void remove_size_cache(int p_cache_index, const Vector2i &p_size); @@ -271,7 +271,7 @@ public: virtual void set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset); virtual PackedInt32Array get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const; - virtual Array get_glyph_list(int p_cache_index, const Vector2i &p_size) const; + virtual PackedInt32Array get_glyph_list(int p_cache_index, const Vector2i &p_size) const; virtual void clear_glyphs(int p_cache_index, const Vector2i &p_size); virtual void remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph); @@ -290,7 +290,7 @@ public: virtual void set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx); virtual int get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; - virtual Array get_kerning_list(int p_cache_index, int p_size) const; + virtual TypedArray<Vector2i> get_kerning_list(int p_cache_index, int p_size) const; virtual void clear_kerning_map(int p_cache_index, int p_size); virtual void remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair); @@ -398,12 +398,13 @@ class SystemFont : public Font { int ftr_weight = 0; int ftr_italic = 0; - bool antialiased = true; + TextServer::FontAntialiasing antialiasing = TextServer::FONT_ANTIALIASING_GRAY; bool mipmaps = false; bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; + bool msdf = false; protected: static void _bind_methods(); @@ -416,8 +417,8 @@ protected: public: virtual Ref<Font> _get_base_font_or_default() const; - virtual void set_antialiased(bool p_antialiased); - virtual bool is_antialiased() const; + virtual void set_antialiasing(TextServer::FontAntialiasing p_antialiasing); + virtual TextServer::FontAntialiasing get_antialiasing() const; virtual void set_generate_mipmaps(bool p_generate_mipmaps); virtual bool get_generate_mipmaps() const; @@ -434,6 +435,9 @@ public: virtual void set_oversampling(real_t p_oversampling); virtual real_t get_oversampling() const; + virtual void set_multichannel_signed_distance_field(bool p_msdf); + virtual bool is_multichannel_signed_distance_field() const; + virtual void set_font_names(const PackedStringArray &p_names); virtual PackedStringArray get_font_names() const; diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index a9c44dc6bf..f04eb75d86 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -56,7 +56,7 @@ void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color); ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color); - ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset); + ClassDB::bind_method(D_METHOD("sample", "offset"), &Gradient::get_color_at_offset); ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count); diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index e4bac15e4b..2b91331ab0 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -122,7 +122,7 @@ public: } } - // Return interpolated value. + // Return sampled value. if (points[middle].offset > p_offset) { middle--; } diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 044477e744..90cc3ea5f4 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -340,8 +340,8 @@ Array ImmediateMesh::surface_get_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, int(surfaces.size()), Array()); return RS::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); } -Array ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const { - return Array(); +TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const { + return TypedArray<Array>(); } Dictionary ImmediateMesh::surface_get_lods(int p_surface) const { return Dictionary(); diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h index de10fdbfbe..0dad62f555 100644 --- a/scene/resources/immediate_mesh.h +++ b/scene/resources/immediate_mesh.h @@ -97,7 +97,7 @@ public: virtual int surface_get_array_len(int p_idx) const override; virtual int surface_get_array_index_len(int p_idx) const override; virtual Array surface_get_arrays(int p_surface) const override; - virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; virtual uint32_t surface_get_format(int p_idx) const override; virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 293fdd6f05..3638d1862c 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -301,9 +301,9 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli } } - float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle)); - float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f))); - float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle)); + float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle)); + float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f))); + float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle)); const Vector3 *normals_ptr = normals.ptr(); HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 88bc01fb25..9a1b784ec4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -31,6 +31,8 @@ #include "material.h" #include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/error/error_macros.h" #include "core/version.h" #include "scene/main/scene_tree.h" #include "scene/scene_string_names.h" @@ -71,12 +73,12 @@ RID Material::get_rid() const { return material; } -void Material::_validate_property(PropertyInfo &property) const { - if (!_can_do_next_pass() && property.name == "next_pass") { - property.usage = PROPERTY_USAGE_NONE; +void Material::_validate_property(PropertyInfo &p_property) const { + if (!_can_do_next_pass() && p_property.name == "next_pass") { + p_property.usage = PROPERTY_USAGE_NONE; } - if (!_can_use_render_priority() && property.name == "render_priority") { - property.usage = PROPERTY_USAGE_NONE; + if (!_can_use_render_priority() && p_property.name == "render_priority") { + p_property.usage = PROPERTY_USAGE_NONE; } } @@ -297,7 +299,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ShaderMaterial::property_can_revert(const String &p_name) { +bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { if (shader.is_valid()) { StringName pr = shader->remap_uniform(p_name); if (pr) { @@ -310,15 +312,15 @@ bool ShaderMaterial::property_can_revert(const String &p_name) { return false; } -Variant ShaderMaterial::property_get_revert(const String &p_name) { - Variant r_ret; +bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const { if (shader.is_valid()) { StringName pr = shader->remap_uniform(p_name); if (pr) { - r_ret = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + return true; } } - return r_ret; + return false; } void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { @@ -386,8 +388,6 @@ void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform); ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform); - ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert); - ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } @@ -1506,13 +1506,27 @@ Color BaseMaterial3D::get_emission() const { return emission; } -void BaseMaterial3D::set_emission_energy(float p_emission_energy) { - emission_energy = p_emission_energy; - RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy); +void BaseMaterial3D::set_emission_energy_multiplier(float p_emission_energy_multiplier) { + emission_energy_multiplier = p_emission_energy_multiplier; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier * emission_intensity); + } else { + RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier); + } +} + +float BaseMaterial3D::get_emission_energy_multiplier() const { + return emission_energy_multiplier; } -float BaseMaterial3D::get_emission_energy() const { - return emission_energy; +void BaseMaterial3D::set_emission_intensity(float p_emission_intensity) { + ERR_FAIL_COND_EDMSG(!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"), "Cannot set material emission intensity when Physical Light Units disabled."); + emission_intensity = p_emission_intensity; + RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, emission_energy_multiplier * emission_intensity); +} + +float BaseMaterial3D::get_emission_intensity() const { + return emission_intensity; } void BaseMaterial3D::set_normal_scale(float p_normal_scale) { @@ -1869,61 +1883,65 @@ void BaseMaterial3D::_validate_high_end(const String &text, PropertyInfo &proper } } -void BaseMaterial3D::_validate_property(PropertyInfo &property) const { - _validate_feature("normal", FEATURE_NORMAL_MAPPING, property); - _validate_feature("emission", FEATURE_EMISSION, property); - _validate_feature("rim", FEATURE_RIM, property); - _validate_feature("clearcoat", FEATURE_CLEARCOAT, property); - _validate_feature("anisotropy", FEATURE_ANISOTROPY, property); - _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property); - _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, property); - _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, property); - _validate_feature("backlight", FEATURE_BACKLIGHT, property); - _validate_feature("refraction", FEATURE_REFRACTION, property); - _validate_feature("detail", FEATURE_DETAIL, property); +void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const { + _validate_feature("normal", FEATURE_NORMAL_MAPPING, p_property); + _validate_feature("emission", FEATURE_EMISSION, p_property); + _validate_feature("rim", FEATURE_RIM, p_property); + _validate_feature("clearcoat", FEATURE_CLEARCOAT, p_property); + _validate_feature("anisotropy", FEATURE_ANISOTROPY, p_property); + _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, p_property); + _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, p_property); + _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, p_property); + _validate_feature("backlight", FEATURE_BACKLIGHT, p_property); + _validate_feature("refraction", FEATURE_REFRACTION, p_property); + _validate_feature("detail", FEATURE_DETAIL, p_property); - _validate_high_end("refraction", property); - _validate_high_end("subsurf_scatter", property); - _validate_high_end("heightmap", property); + _validate_high_end("refraction", p_property); + _validate_high_end("subsurf_scatter", p_property); + _validate_high_end("heightmap", p_property); - if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "grow_amount" && !grow_enabled) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "grow_amount" && !grow_enabled) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "proximity_fade_distance" && !proximity_fade_enabled) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((property.name == "uv1_triplanar_sharpness" || property.name == "uv1_world_triplanar") && !flags[FLAG_UV1_USE_TRIPLANAR]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if ((p_property.name == "distance_fade_max_distance" || p_property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((property.name == "uv2_triplanar_sharpness" || property.name == "uv2_world_triplanar") && !flags[FLAG_UV2_USE_TRIPLANAR]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if ((p_property.name == "uv1_triplanar_sharpness" || p_property.name == "uv1_world_triplanar") && !flags[FLAG_UV1_USE_TRIPLANAR]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if ((p_property.name == "uv2_triplanar_sharpness" || p_property.name == "uv2_world_triplanar") && !flags[FLAG_UV2_USE_TRIPLANAR]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash @@ -1932,96 +1950,96 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa; // alpha scissor slider isn't needed when alpha antialiasing is enabled - if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { + p_property.usage = PROPERTY_USAGE_NONE; } // alpha hash scale slider is only needed if transparency is alpha hash - if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "alpha_antialiasing_mode" && !can_select_aa) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_antialiasing_mode" && !can_select_aa) { + p_property.usage = PROPERTY_USAGE_NONE; } // we can't choose an antialiasing mode if alpha isn't possible - if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "blend_mode" && alpha_aa_enabled) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "blend_mode" && alpha_aa_enabled) { + p_property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) { - property.usage = PROPERTY_USAGE_NONE; + if ((p_property.name == "heightmap_min_layers" || p_property.name == "heightmap_max_layers") && !deep_parallax) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture")) { - property.usage = PROPERTY_USAGE_NONE; + if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (p_property.name == "subsurf_scatter_transmittance_color" || p_property.name == "subsurf_scatter_transmittance_texture")) { + p_property.usage = PROPERTY_USAGE_NONE; } if (orm) { - if (property.name == "shading_mode") { + if (p_property.name == "shading_mode") { // Vertex not supported in ORM mode, since no individual roughness. - property.hint_string = "Unshaded,Per-Pixel"; + p_property.hint_string = "Unshaded,Per-Pixel"; } - if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("roughness") || p_property.name.begins_with("metallic") || p_property.name.begins_with("ao_texture")) { + p_property.usage = PROPERTY_USAGE_NONE; } } else { - if (property.name == "orm_texture") { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "orm_texture") { + p_property.usage = PROPERTY_USAGE_NONE; } } if (shading_mode != SHADING_MODE_PER_PIXEL) { if (shading_mode != SHADING_MODE_PER_VERTEX) { //these may still work per vertex - if (property.name.begins_with("ao")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("ao")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("emission")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("emission")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("metallic")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("metallic")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("rim")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("rim")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("roughness")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("roughness")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("subsurf_scatter")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("subsurf_scatter")) { + p_property.usage = PROPERTY_USAGE_NONE; } } //these definitely only need per pixel - if (property.name.begins_with("anisotropy")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("anisotropy")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("clearcoat")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("clearcoat")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("normal")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("normal")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("backlight")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("backlight")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("transmittance")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("transmittance")) { + p_property.usage = PROPERTY_USAGE_NONE; } } } @@ -2054,8 +2072,9 @@ Vector3 BaseMaterial3D::get_uv1_offset() const { } void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) { - uv1_triplanar_sharpness = p_sharpness; - RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness); + // Negative values or values higher than 150 can result in NaNs, leading to broken rendering. + uv1_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0); + RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, uv1_triplanar_sharpness); } float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const { @@ -2081,8 +2100,9 @@ Vector3 BaseMaterial3D::get_uv2_offset() const { } void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) { - uv2_triplanar_sharpness = p_sharpness; - RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness); + // Negative values or values higher than 150 can result in NaNs, leading to broken rendering. + uv2_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0); + RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, uv2_triplanar_sharpness); } float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const { @@ -2463,8 +2483,11 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission", "emission"), &BaseMaterial3D::set_emission); ClassDB::bind_method(D_METHOD("get_emission"), &BaseMaterial3D::get_emission); - ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &BaseMaterial3D::set_emission_energy); - ClassDB::bind_method(D_METHOD("get_emission_energy"), &BaseMaterial3D::get_emission_energy); + ClassDB::bind_method(D_METHOD("set_emission_energy_multiplier", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_emission_energy_multiplier"), &BaseMaterial3D::get_emission_energy_multiplier); + + ClassDB::bind_method(D_METHOD("set_emission_intensity", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_intensity); + ClassDB::bind_method(D_METHOD("get_emission_intensity"), &BaseMaterial3D::get_emission_intensity); ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &BaseMaterial3D::set_normal_scale); ClassDB::bind_method(D_METHOD("get_normal_scale"), &BaseMaterial3D::get_normal_scale); @@ -2681,7 +2704,9 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Emission", "emission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy_multiplier", "get_emission_energy_multiplier"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt"), "set_emission_intensity", "get_emission_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION); @@ -2943,7 +2968,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_roughness(1.0); set_metallic(0.0); set_emission(Color(0, 0, 0)); - set_emission_energy(1.0); + set_emission_energy_multiplier(1.0); set_normal_scale(1); set_rim(1.0); set_rim_tint(0.5); @@ -2971,6 +2996,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_transparency(TRANSPARENCY_DISABLED); set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF); + // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default. + // <https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphacutoff> set_alpha_scissor_threshold(0.5); set_alpha_hash_scale(1.0); set_alpha_antialiasing_edge(0.3); @@ -3094,6 +3121,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) { "depth_flip_binormal", "heightmap_flip_binormal" }, { "depth_texture", "heightmap_texture" }, + { "emission_energy", "emission_energy_multiplier" }, + { nullptr, nullptr }, }; diff --git a/scene/resources/material.h b/scene/resources/material.h index ca5b17dd07..9458e859f0 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -54,7 +54,7 @@ protected: virtual bool _can_do_next_pass() const; virtual bool _can_use_render_priority() const; - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL0RC(RID, _get_shader_rid) GDVIRTUAL0RC(Shader::Mode, _get_shader_mode) @@ -99,8 +99,8 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - bool property_can_revert(const String &p_name); - Variant property_get_revert(const String &p_name); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; static void _bind_methods(); @@ -467,7 +467,8 @@ private: float metallic = 0.0f; float roughness = 0.0f; Color emission; - float emission_energy = 0.0f; + float emission_energy_multiplier = 1.0f; + float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting. float normal_scale = 0.0f; float rim = 0.0f; float rim_tint = 0.0f; @@ -553,7 +554,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; virtual bool _can_do_next_pass() const override { return true; } virtual bool _can_use_render_priority() const override { return true; } @@ -573,8 +574,11 @@ public: void set_emission(const Color &p_emission); Color get_emission() const; - void set_emission_energy(float p_emission_energy); - float get_emission_energy() const; + void set_emission_energy_multiplier(float p_emission_energy_multiplier); + float get_emission_energy_multiplier() const; + + void set_emission_intensity(float p_emission_intensity); + float get_emission_intensity() const; void set_normal_scale(float p_normal_scale); float get_normal_scale() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ec9db89794..7f318af899 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -32,11 +32,10 @@ #include "core/math/convex_hull.h" #include "core/templates/pair.h" +#include "scene/resources/surface_tool.h" + #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" -#include "surface_tool.h" - -#include <stdlib.h> Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; @@ -72,13 +71,13 @@ Array Mesh::surface_get_arrays(int p_surface) const { return Array(); } -Array Mesh::surface_get_blend_shape_arrays(int p_surface) const { - Array ret; +TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const { + TypedArray<Array> ret; if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) { return ret; } - return Array(); + return TypedArray<Array>(); } Dictionary Mesh::surface_get_lods(int p_surface) const { @@ -201,7 +200,9 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { continue; } int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i); - if ((primitive == PRIMITIVE_TRIANGLES && (len == 0 || (len % 3) != 0)) || (primitive == PRIMITIVE_TRIANGLE_STRIP && len < 3)) { + if ((primitive == PRIMITIVE_TRIANGLES && (len == 0 || (len % 3) != 0)) || + (primitive == PRIMITIVE_TRIANGLE_STRIP && len < 3) || + (surface_get_format(i) & ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) { // Error was already shown, just skip (including zero). continue; } @@ -211,6 +212,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { int vc = surface_get_array_len(i); Vector<Vector3> vertices = a[ARRAY_VERTEX]; + ERR_FAIL_COND_V(vertices.is_empty(), Ref<TriangleMesh>()); const Vector3 *vr = vertices.ptr(); int32_t from_index = widx / 3; @@ -863,27 +865,6 @@ static Mesh::PrimitiveType _old_primitives[7] = { }; #endif // DISABLE_DEPRECATED -// Convert Octahedron-mapped normalized vector back to Cartesian -// Assumes normalized format (elements of v within range [-1, 1]) -Vector3 _oct_to_norm(const Vector2 v) { - Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y))); - float t = MAX(-res.z, 0.0f); - res.x += t * -SIGN(res.x); - res.y += t * -SIGN(res.y); - return res.normalized(); -} - -// Convert Octahedron-mapped normalized tangent vector back to Cartesian -// out_sign provides the direction for the original cartesian tangent -// Assumes normalized format (elements of v within range [-1, 1]) -Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) { - Vector2 v_decompressed = v; - v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1; - Vector3 res = _oct_to_norm(v_decompressed); - *out_sign = SIGN(v[1]); - return res; -} - void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) { uint32_t dst_vertex_stride; uint32_t dst_attribute_stride; @@ -954,127 +935,93 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) { for (uint32_t i = 0; i < p_elements; i++) { const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; - const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f); - - const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - *dst = 0; - *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023); - *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10; - *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20; + int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + + dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767); + dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767); } - src_offset += sizeof(int8_t) * 2; + src_offset += sizeof(int16_t) * 2; } else { for (uint32_t i = 0; i < p_elements; i++) { const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; - const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f); - - const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - *dst = 0; - *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023); - *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10; - *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20; + int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + + dst[0] = src[0]; + dst[1] = src[1]; } src_offset += sizeof(int16_t) * 2; } } else { // No Octahedral compression if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) { - const float multiplier = 1.f / 127.f * 1023.0f; - for (uint32_t i = 0; i < p_elements; i++) { const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + const Vector3 original_normal(src[0], src[1], src[2]); + Vector2 res = original_normal.octahedron_encode(); - *dst = 0; - *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); - *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; + uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); + dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint32_t); + src_offset += sizeof(uint16_t) * 2; } else { for (uint32_t i = 0; i < p_elements; i++) { const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + const Vector3 original_normal(src[0], src[1], src[2]); + Vector2 res = original_normal.octahedron_encode(); - *dst = 0; - *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); - *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; + uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); + dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(float) * 3; + src_offset += sizeof(uint16_t) * 2; } } } break; case OLD_ARRAY_TANGENT: { if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) { - if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 + if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 SNORM -> uint16 UNORM for (uint32_t i = 0; i < p_elements; i++) { const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; - const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f); - float out_sign; - const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - *dst = 0; - *dst |= CLAMP(int(res.x * 1023.0), 0, 1023); - *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10; - *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20; - if (out_sign > 0) { - *dst |= 3 << 30; - } + uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + + dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535); + dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535); } - src_offset += sizeof(int8_t) * 2; - } else { // int16 + src_offset += sizeof(uint16_t) * 2; + } else { // int16 SNORM -> uint16 UNORM for (uint32_t i = 0; i < p_elements; i++) { const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; - const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f); - float out_sign; - Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - *dst = 0; - *dst |= CLAMP(int(res.x * 1023.0), 0, 1023); - *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10; - *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20; - if (out_sign > 0) { - *dst |= 3 << 30; - } + uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + + dst[0] = (uint16_t)CLAMP((src[0] / 32767.0f * .5f + .5f) * 65535, 0, 65535); + dst[1] = (uint16_t)CLAMP((src[1] / 32767.0f * .5f + .5f) * 65535, 0, 65535); } - src_offset += sizeof(int16_t) * 2; + src_offset += sizeof(uint16_t) * 2; } } else { // No Octahedral compression if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { - const float multiplier = 1.f / 127.f * 1023.0f; - for (uint32_t i = 0; i < p_elements; i++) { const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; - - *dst = 0; - *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); - *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; - if (src[3] > 0) { - *dst |= 3 << 30; - } + const Vector3 original_tangent(src[0], src[1], src[2]); + Vector2 res = original_tangent.octahedron_tangent_encode(src[3]); + + uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); + dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint32_t); + src_offset += sizeof(uint16_t) * 2; } else { for (uint32_t i = 0; i < p_elements; i++) { const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; - - *dst = 0; - *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); - *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; - if (src[3] > 0) { - *dst |= 3 << 30; - } + const Vector3 original_tangent(src[0], src[1], src[2]); + Vector2 res = original_tangent.octahedron_tangent_encode(src[3]); + + uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); + dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(float) * 4; + src_offset += sizeof(uint16_t) * 2; } } } break; @@ -1693,8 +1640,8 @@ Array ArrayMesh::surface_get_arrays(int p_surface) const { return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); } -Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); +TypedArray<Array> ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, surfaces.size(), TypedArray<Array>()); return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface); } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 142373ce7f..fd3c2c4fa4 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -63,7 +63,7 @@ protected: GDVIRTUAL1RC(int, _surface_get_array_len, int) GDVIRTUAL1RC(int, _surface_get_array_index_len, int) GDVIRTUAL1RC(Array, _surface_get_arrays, int) - GDVIRTUAL1RC(Array, _surface_get_blend_shape_arrays, int) + GDVIRTUAL1RC(TypedArray<Array>, _surface_get_blend_shape_arrays, int) GDVIRTUAL1RC(Dictionary, _surface_get_lods, int) GDVIRTUAL1RC(uint32_t, _surface_get_format, int) GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int) @@ -144,13 +144,14 @@ public: ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE, ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS, + ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY = RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY, }; virtual int get_surface_count() const; virtual int surface_get_array_len(int p_idx) const; virtual int surface_get_array_index_len(int p_idx) const; virtual Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_blend_shape_arrays(int p_surface) const; + virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const; virtual Dictionary surface_get_lods(int p_surface) const; virtual uint32_t surface_get_format(int p_idx) const; virtual PrimitiveType surface_get_primitive_type(int p_idx) const; @@ -168,9 +169,6 @@ public: void generate_debug_mesh_lines(Vector<Vector3> &r_lines); void generate_debug_mesh_indices(Vector<Vector3> &r_points); - Ref<Shape3D> create_trimesh_shape() const; - Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; - Ref<Mesh> create_outline(float p_margin) const; void set_lightmap_size_hint(const Size2i &p_size); @@ -213,6 +211,8 @@ public: static ConvexDecompositionFunc convex_decomposition_function; Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; + Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; + Ref<Shape3D> create_trimesh_shape() const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; @@ -270,7 +270,7 @@ public: void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); Array surface_get_arrays(int p_surface) const override; - Array surface_get_blend_shape_arrays(int p_surface) const override; + TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; Dictionary surface_get_lods(int p_surface) const override; void add_blend_shape(const StringName &p_name); @@ -345,7 +345,7 @@ public: virtual int surface_get_array_len(int p_idx) const override { return 0; } virtual int surface_get_array_index_len(int p_idx) const override { return 0; } virtual Array surface_get_arrays(int p_surface) const override { return Array(); } - virtual Array surface_get_blend_shape_arrays(int p_surface) const override { return Array(); } + virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); } virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); } virtual uint32_t surface_get_format(int p_idx) const override { return 0; } virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; } diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 4105bd6960..79acb41c4e 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -33,8 +33,8 @@ #include "core/io/resource.h" #include "core/templates/rb_map.h" -#include "mesh.h" #include "scene/3d/navigation_region_3d.h" +#include "scene/resources/mesh.h" #include "shape_3d.h" class MeshLibrary : public Resource { diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index ac5493efdc..6c9c8ffdba 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -614,8 +614,10 @@ void NavigationMesh::_bind_methods() { ADD_GROUP("Geometry", "geometry_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name"); + ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navmesh")); ADD_GROUP("Cells", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height"); @@ -658,17 +660,17 @@ void NavigationMesh::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX); } -void NavigationMesh::_validate_property(PropertyInfo &property) const { - if (property.name == "geometry/collision_mask") { +void NavigationMesh::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "geometry_collision_mask") { if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; return; } } - if (property.name == "geometry/source_group_name") { + if (p_property.name == "geometry_source_group_name") { if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; return; } } diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 79d8962d24..c66025dc6d 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -33,8 +33,6 @@ #include "scene/resources/mesh.h" -class Mesh; - class NavigationMesh : public Resource { GDCLASS(NavigationMesh, Resource); @@ -60,7 +58,7 @@ class NavigationMesh : public Resource { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; #ifndef DISABLE_DEPRECATED bool _set(const StringName &p_name, const Variant &p_value); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 0e1b18d584..e0bedad595 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -279,25 +279,36 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { Ref<Resource> res = value; if (res.is_valid()) { if (res->is_local_to_scene()) { - HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res); - - if (E) { - value = E->value; + // In a situation where a local-to-scene resource is used in a child node of a non-editable instance, + // we need to avoid the parent scene from overriding the resource potentially also used in the root + // of the instantiated scene. That would to the instance having two different instances of the resource. + // Since at this point it's too late to propagate the resource instance in the parent scene to all the relevant + // nodes in the instance (and that would require very complex bookkepping), what we do instead is + // tampering the resource object already there with the values from the node in the parent scene and + // then tell this node to reference that resource. + if (n.instance >= 0) { + Ref<Resource> node_res = node->get(snames[nprops[j].name]); + if (node_res.is_valid()) { + node_res->copy_from(res); + node_res->configure_for_local_scene(node, resources_local_to_scene); + value = node_res; + } } else { + HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res); Node *base = i == 0 ? node : ret_nodes[0]; - - if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) { - //for the main scene, use the resource as is - res->configure_for_local_scene(base, resources_local_to_scene); - resources_local_to_scene[res] = res; - + if (E) { + value = E->value; } else { - //for instances, a copy must be made - Node *base2 = i == 0 ? node : ret_nodes[0]; - Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene); - resources_local_to_scene[res] = local_dupe; - res = local_dupe; - value = local_dupe; + if (p_edit_state == GEN_EDIT_STATE_MAIN) { + //for the main scene, use the resource as is + res->configure_for_local_scene(base, resources_local_to_scene); + resources_local_to_scene[res] = res; + } else { + //for instances, a copy must be made + Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); + resources_local_to_scene[res] = local_dupe; + value = local_dupe; + } } } //must make a copy, because this res is local to scene @@ -398,7 +409,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) { - E.value->setup_local_to_scene(); + if (E.value->get_local_scene() == ret_nodes[0]) { + E.value->setup_local_to_scene(); + } } //do connections @@ -1742,7 +1755,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const { s->set_scene_file_path(get_path()); } - s->notification(Node::NOTIFICATION_INSTANCED); + s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED); return s; } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particle_process_material.cpp index 4b2e029f47..ed19101de4 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_material.cpp */ +/* particle_process_material.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,17 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "particles_material.h" +#include "particle_process_material.h" #include "core/version.h" -Mutex ParticlesMaterial::material_mutex; -SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr; -HashMap<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData, ParticlesMaterial::MaterialKey> ParticlesMaterial::shader_map; -ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr; +Mutex ParticleProcessMaterial::material_mutex; +SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr; +HashMap<ParticleProcessMaterial::MaterialKey, ParticleProcessMaterial::ShaderData, ParticleProcessMaterial::MaterialKey> ParticleProcessMaterial::shader_map; +ParticleProcessMaterial::ShaderNames *ParticleProcessMaterial::shader_names = nullptr; -void ParticlesMaterial::init_shaders() { - dirty_materials = memnew(SelfList<ParticlesMaterial>::List); +void ParticleProcessMaterial::init_shaders() { + dirty_materials = memnew(SelfList<ParticleProcessMaterial>::List); shader_names = memnew(ShaderNames); @@ -121,14 +121,14 @@ void ParticlesMaterial::init_shaders() { shader_names->collision_bounce = "collision_bounce"; } -void ParticlesMaterial::finish_shaders() { +void ParticleProcessMaterial::finish_shaders() { memdelete(dirty_materials); dirty_materials = nullptr; memdelete(shader_names); } -void ParticlesMaterial::_update_shader() { +void ParticleProcessMaterial::_update_shader() { dirty_materials->remove(&element); MaterialKey mk = _compute_key(); @@ -155,7 +155,7 @@ void ParticlesMaterial::_update_shader() { //must create a shader! // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). - String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticlesMaterial.\n\n"; + String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n"; code += "shader_type particles;\n"; @@ -287,7 +287,7 @@ void ParticlesMaterial::_update_shader() { code += "uniform sampler2D anim_offset_texture : repeat_disable;\n"; } - if (collision_enabled) { + if (collision_mode == COLLISION_RIGID) { code += "uniform float collision_friction;\n"; code += "uniform float collision_bounce;\n"; } @@ -695,8 +695,10 @@ void ParticlesMaterial::_update_shader() { } code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz, EMISSION_TRANSFORM[3].xyz, time_noise);\n"; // If collision happened, turbulence is no longer applied. + // We don't need this check when the collision mode is "hide on contact", + // as the particle will be hidden anyway. String extra_tab = ""; - if (collision_enabled) { + if (collision_mode != COLLISION_RIGID) { code += " if (!COLLIDED) {\n"; extra_tab = " "; } @@ -704,7 +706,7 @@ void ParticlesMaterial::_update_shader() { code += extra_tab + " float vel_mag = length(VELOCITY);\n"; code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n"; code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; - if (collision_enabled) { + if (collision_mode != COLLISION_RIGID) { code += " }"; } } @@ -828,7 +830,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[3].z = 0.0;\n"; } - if (collision_enabled) { + if (collision_mode == COLLISION_RIGID) { code += " if (COLLIDED) {\n"; code += " if (length(VELOCITY) > 3.0) {\n"; code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n"; @@ -851,6 +853,18 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; + if (collision_mode == COLLISION_RIGID) { + code += " if (COLLIDED) {\n"; + code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n"; + code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; + code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n"; + code += " }\n"; + } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { + code += " if (COLLIDED) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + } + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { code += " int emit_count = 0;\n"; switch (sub_emitter_mode) { @@ -894,7 +908,7 @@ void ParticlesMaterial::_update_shader() { RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); } -void ParticlesMaterial::flush_changes() { +void ParticleProcessMaterial::flush_changes() { MutexLock lock(material_mutex); while (dirty_materials->first()) { @@ -902,7 +916,7 @@ void ParticlesMaterial::flush_changes() { } } -void ParticlesMaterial::_queue_shader_change() { +void ParticleProcessMaterial::_queue_shader_change() { MutexLock lock(material_mutex); if (is_initialized && !element.in_list()) { @@ -910,40 +924,40 @@ void ParticlesMaterial::_queue_shader_change() { } } -bool ParticlesMaterial::_is_shader_dirty() const { +bool ParticleProcessMaterial::_is_shader_dirty() const { MutexLock lock(material_mutex); return element.in_list(); } -void ParticlesMaterial::set_direction(Vector3 p_direction) { +void ParticleProcessMaterial::set_direction(Vector3 p_direction) { direction = p_direction; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction); } -Vector3 ParticlesMaterial::get_direction() const { +Vector3 ParticleProcessMaterial::get_direction() const { return direction; } -void ParticlesMaterial::set_spread(float p_spread) { +void ParticleProcessMaterial::set_spread(float p_spread) { spread = p_spread; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread); } -float ParticlesMaterial::get_spread() const { +float ParticleProcessMaterial::get_spread() const { return spread; } -void ParticlesMaterial::set_flatness(float p_flatness) { +void ParticleProcessMaterial::set_flatness(float p_flatness) { flatness = p_flatness; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness); } -float ParticlesMaterial::get_flatness() const { +float ParticleProcessMaterial::get_flatness() const { return flatness; } -void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) { +void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_min[p_param] = p_value; @@ -1002,13 +1016,13 @@ void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) { } } -float ParticlesMaterial::get_param_min(Parameter p_param) const { +float ParticleProcessMaterial::get_param_min(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_min[p_param]; } -void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) { +void ParticleProcessMaterial::set_param_max(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_max[p_param] = p_value; @@ -1067,7 +1081,7 @@ void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) { } } -float ParticlesMaterial::get_param_max(Parameter p_param) const { +float ParticleProcessMaterial::get_param_max(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_max[p_param]; @@ -1082,7 +1096,7 @@ static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, fl curve_tex->ensure_default_setup(p_min, p_max); } -void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { +void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_param, PARAM_MAX); tex_parameters[p_param] = p_texture; @@ -1153,22 +1167,22 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D _queue_shader_change(); } -Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const { +Ref<Texture2D> ParticleProcessMaterial::get_param_texture(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>()); return tex_parameters[p_param]; } -void ParticlesMaterial::set_color(const Color &p_color) { +void ParticleProcessMaterial::set_color(const Color &p_color) { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color); color = p_color; } -Color ParticlesMaterial::get_color() const { +Color ParticleProcessMaterial::get_color() const { return color; } -void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { +void ParticleProcessMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { color_ramp = p_texture; RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid); @@ -1176,11 +1190,11 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { notify_property_list_changed(); } -Ref<Texture2D> ParticlesMaterial::get_color_ramp() const { +Ref<Texture2D> ParticleProcessMaterial::get_color_ramp() const { return color_ramp; } -void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) { +void ParticleProcessMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) { color_initial_ramp = p_texture; RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid); @@ -1188,11 +1202,11 @@ void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) notify_property_list_changed(); } -Ref<Texture2D> ParticlesMaterial::get_color_initial_ramp() const { +Ref<Texture2D> ParticleProcessMaterial::get_color_initial_ramp() const { return color_initial_ramp; } -void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) { +void ParticleProcessMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) { ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX); particle_flags[p_particle_flag] = p_enable; _queue_shader_change(); @@ -1201,165 +1215,165 @@ void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_ } } -bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { +bool ParticleProcessMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false); return particle_flags[p_particle_flag]; } -void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { +void ParticleProcessMaterial::set_emission_shape(EmissionShape p_shape) { ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX); emission_shape = p_shape; notify_property_list_changed(); _queue_shader_change(); } -void ParticlesMaterial::set_emission_sphere_radius(real_t p_radius) { +void ParticleProcessMaterial::set_emission_sphere_radius(real_t p_radius) { emission_sphere_radius = p_radius; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius); } -void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { +void ParticleProcessMaterial::set_emission_box_extents(Vector3 p_extents) { emission_box_extents = p_extents; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); } -void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { +void ParticleProcessMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { emission_point_texture = p_points; RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID(); RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid); } -void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { +void ParticleProcessMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { emission_normal_texture = p_normals; RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID(); RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid); } -void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { +void ParticleProcessMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { emission_color_texture = p_colors; RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID(); RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid); _queue_shader_change(); } -void ParticlesMaterial::set_emission_point_count(int p_count) { +void ParticleProcessMaterial::set_emission_point_count(int p_count) { emission_point_count = p_count; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); } -void ParticlesMaterial::set_emission_ring_axis(Vector3 p_axis) { +void ParticleProcessMaterial::set_emission_ring_axis(Vector3 p_axis) { emission_ring_axis = p_axis; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_axis, p_axis); } -void ParticlesMaterial::set_emission_ring_height(real_t p_height) { +void ParticleProcessMaterial::set_emission_ring_height(real_t p_height) { emission_ring_height = p_height; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_height, p_height); } -void ParticlesMaterial::set_emission_ring_radius(real_t p_radius) { +void ParticleProcessMaterial::set_emission_ring_radius(real_t p_radius) { emission_ring_radius = p_radius; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_radius, p_radius); } -void ParticlesMaterial::set_emission_ring_inner_radius(real_t p_radius) { +void ParticleProcessMaterial::set_emission_ring_inner_radius(real_t p_radius) { emission_ring_inner_radius = p_radius; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius); } -ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const { +ParticleProcessMaterial::EmissionShape ParticleProcessMaterial::get_emission_shape() const { return emission_shape; } -real_t ParticlesMaterial::get_emission_sphere_radius() const { +real_t ParticleProcessMaterial::get_emission_sphere_radius() const { return emission_sphere_radius; } -Vector3 ParticlesMaterial::get_emission_box_extents() const { +Vector3 ParticleProcessMaterial::get_emission_box_extents() const { return emission_box_extents; } -Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const { +Ref<Texture2D> ParticleProcessMaterial::get_emission_point_texture() const { return emission_point_texture; } -Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const { +Ref<Texture2D> ParticleProcessMaterial::get_emission_normal_texture() const { return emission_normal_texture; } -Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const { +Ref<Texture2D> ParticleProcessMaterial::get_emission_color_texture() const { return emission_color_texture; } -int ParticlesMaterial::get_emission_point_count() const { +int ParticleProcessMaterial::get_emission_point_count() const { return emission_point_count; } -Vector3 ParticlesMaterial::get_emission_ring_axis() const { +Vector3 ParticleProcessMaterial::get_emission_ring_axis() const { return emission_ring_axis; } -real_t ParticlesMaterial::get_emission_ring_height() const { +real_t ParticleProcessMaterial::get_emission_ring_height() const { return emission_ring_height; } -real_t ParticlesMaterial::get_emission_ring_radius() const { +real_t ParticleProcessMaterial::get_emission_ring_radius() const { return emission_ring_radius; } -real_t ParticlesMaterial::get_emission_ring_inner_radius() const { +real_t ParticleProcessMaterial::get_emission_ring_inner_radius() const { return emission_ring_inner_radius; } -void ParticlesMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) { +void ParticleProcessMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) { turbulence_enabled = p_turbulence_enabled; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_enabled, turbulence_enabled); _queue_shader_change(); notify_property_list_changed(); } -bool ParticlesMaterial::get_turbulence_enabled() const { +bool ParticleProcessMaterial::get_turbulence_enabled() const { return turbulence_enabled; } -void ParticlesMaterial::set_turbulence_noise_strength(float p_turbulence_noise_strength) { +void ParticleProcessMaterial::set_turbulence_noise_strength(float p_turbulence_noise_strength) { turbulence_noise_strength = p_turbulence_noise_strength; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_strength, p_turbulence_noise_strength); } -float ParticlesMaterial::get_turbulence_noise_strength() const { +float ParticleProcessMaterial::get_turbulence_noise_strength() const { return turbulence_noise_strength; } -void ParticlesMaterial::set_turbulence_noise_scale(float p_turbulence_noise_scale) { +void ParticleProcessMaterial::set_turbulence_noise_scale(float p_turbulence_noise_scale) { turbulence_noise_scale = p_turbulence_noise_scale; float shader_turbulence_noise_scale = (pow(p_turbulence_noise_scale, 0.25) * 5.6234 / 10.0) * 4.0 - 3.0; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_scale, shader_turbulence_noise_scale); } -float ParticlesMaterial::get_turbulence_noise_scale() const { +float ParticleProcessMaterial::get_turbulence_noise_scale() const { return turbulence_noise_scale; } -void ParticlesMaterial::set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random) { +void ParticleProcessMaterial::set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random) { turbulence_noise_speed_random = p_turbulence_noise_speed_random; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_speed_random, p_turbulence_noise_speed_random); } -float ParticlesMaterial::get_turbulence_noise_speed_random() const { +float ParticleProcessMaterial::get_turbulence_noise_speed_random() const { return turbulence_noise_speed_random; } -void ParticlesMaterial::set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed) { +void ParticleProcessMaterial::set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed) { turbulence_noise_speed = p_turbulence_noise_speed; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_speed, turbulence_noise_speed); } -Vector3 ParticlesMaterial::get_turbulence_noise_speed() const { +Vector3 ParticleProcessMaterial::get_turbulence_noise_speed() const { return turbulence_noise_speed; } -void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { +void ParticleProcessMaterial::set_gravity(const Vector3 &p_gravity) { gravity = p_gravity; Vector3 gset = gravity; if (gset == Vector3()) { @@ -1368,272 +1382,281 @@ void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset); } -Vector3 ParticlesMaterial::get_gravity() const { +Vector3 ParticleProcessMaterial::get_gravity() const { return gravity; } -void ParticlesMaterial::set_lifetime_randomness(double p_lifetime) { +void ParticleProcessMaterial::set_lifetime_randomness(double p_lifetime) { lifetime_randomness = p_lifetime; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness); } -double ParticlesMaterial::get_lifetime_randomness() const { +double ParticleProcessMaterial::get_lifetime_randomness() const { return lifetime_randomness; } -RID ParticlesMaterial::get_shader_rid() const { +RID ParticleProcessMaterial::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } -void ParticlesMaterial::_validate_property(PropertyInfo &property) const { - if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { - property.usage = PROPERTY_USAGE_NONE; +void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { + p_property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { - property.usage = PROPERTY_USAGE_NONE; + if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + p_property.usage = PROPERTY_USAGE_NONE; } if (!turbulence_enabled) { - if (property.name == "turbulence_noise_strength" || - property.name == "turbulence_noise_scale" || - property.name == "turbulence_noise_speed" || - property.name == "turbulence_noise_speed_random" || - property.name == "turbulence_influence_over_life" || - property.name == "turbulence_influence_min" || - property.name == "turbulence_influence_max" || - property.name == "turbulence_initial_displacement_min" || - property.name == "turbulence_initial_displacement_max") { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "turbulence_noise_strength" || + p_property.name == "turbulence_noise_scale" || + p_property.name == "turbulence_noise_speed" || + p_property.name == "turbulence_noise_speed_random" || + p_property.name == "turbulence_influence_over_life" || + p_property.name == "turbulence_influence_min" || + p_property.name == "turbulence_influence_max" || + p_property.name == "turbulence_initial_displacement_min" || + p_property.name == "turbulence_initial_displacement_max") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } + + if (p_property.name == "collision_friction" && collision_mode != COLLISION_RIGID) { + p_property.usage = PROPERTY_USAGE_NONE; + } + + if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) { + p_property.usage = PROPERTY_USAGE_NONE; + } } -void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { +void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { sub_emitter_mode = p_sub_emitter_mode; _queue_shader_change(); notify_property_list_changed(); } -ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const { +ParticleProcessMaterial::SubEmitterMode ParticleProcessMaterial::get_sub_emitter_mode() const { return sub_emitter_mode; } -void ParticlesMaterial::set_sub_emitter_frequency(double p_frequency) { +void ParticleProcessMaterial::set_sub_emitter_frequency(double p_frequency) { sub_emitter_frequency = p_frequency; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute } -double ParticlesMaterial::get_sub_emitter_frequency() const { +double ParticleProcessMaterial::get_sub_emitter_frequency() const { return sub_emitter_frequency; } -void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) { +void ParticleProcessMaterial::set_sub_emitter_amount_at_end(int p_amount) { sub_emitter_amount_at_end = p_amount; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount); } -int ParticlesMaterial::get_sub_emitter_amount_at_end() const { +int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const { return sub_emitter_amount_at_end; } -void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) { +void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) { sub_emitter_keep_velocity = p_enable; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); } -bool ParticlesMaterial::get_sub_emitter_keep_velocity() const { +bool ParticleProcessMaterial::get_sub_emitter_keep_velocity() const { return sub_emitter_keep_velocity; } -void ParticlesMaterial::set_attractor_interaction_enabled(bool p_enable) { +void ParticleProcessMaterial::set_attractor_interaction_enabled(bool p_enable) { attractor_interaction_enabled = p_enable; _queue_shader_change(); } -bool ParticlesMaterial::is_attractor_interaction_enabled() const { +bool ParticleProcessMaterial::is_attractor_interaction_enabled() const { return attractor_interaction_enabled; } -void ParticlesMaterial::set_collision_enabled(bool p_enabled) { - collision_enabled = p_enabled; +void ParticleProcessMaterial::set_collision_mode(CollisionMode p_collision_mode) { + collision_mode = p_collision_mode; _queue_shader_change(); + notify_property_list_changed(); } -bool ParticlesMaterial::is_collision_enabled() const { - return collision_enabled; +ParticleProcessMaterial::CollisionMode ParticleProcessMaterial::get_collision_mode() const { + return collision_mode; } -void ParticlesMaterial::set_collision_use_scale(bool p_scale) { +void ParticleProcessMaterial::set_collision_use_scale(bool p_scale) { collision_scale = p_scale; _queue_shader_change(); } -bool ParticlesMaterial::is_collision_using_scale() const { +bool ParticleProcessMaterial::is_collision_using_scale() const { return collision_scale; } -void ParticlesMaterial::set_collision_friction(float p_friction) { +void ParticleProcessMaterial::set_collision_friction(float p_friction) { collision_friction = p_friction; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction); } -float ParticlesMaterial::get_collision_friction() const { +float ParticleProcessMaterial::get_collision_friction() const { return collision_friction; } -void ParticlesMaterial::set_collision_bounce(float p_bounce) { +void ParticleProcessMaterial::set_collision_bounce(float p_bounce) { collision_bounce = p_bounce; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce); } -float ParticlesMaterial::get_collision_bounce() const { +float ParticleProcessMaterial::get_collision_bounce() const { return collision_bounce; } -Shader::Mode ParticlesMaterial::get_shader_mode() const { +Shader::Mode ParticleProcessMaterial::get_shader_mode() const { return Shader::MODE_PARTICLES; } -void ParticlesMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction); - ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction); +void ParticleProcessMaterial::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticleProcessMaterial::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &ParticleProcessMaterial::get_direction); - ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); - ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticleProcessMaterial::set_spread); + ClassDB::bind_method(D_METHOD("get_spread"), &ParticleProcessMaterial::get_spread); - ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness); - ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness); + ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticleProcessMaterial::set_flatness); + ClassDB::bind_method(D_METHOD("get_flatness"), &ParticleProcessMaterial::get_flatness); - ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min); - ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min); + ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticleProcessMaterial::set_param_min); + ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticleProcessMaterial::get_param_min); - ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max); - ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max); + ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticleProcessMaterial::set_param_max); + ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticleProcessMaterial::get_param_max); - ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture); - ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture); + ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticleProcessMaterial::set_param_texture); + ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticleProcessMaterial::get_param_texture); - ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color); - ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color); + ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticleProcessMaterial::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &ParticleProcessMaterial::get_color); - ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp); - ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp); + ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticleProcessMaterial::set_color_ramp); + ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticleProcessMaterial::get_color_ramp); - ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp); - ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp); + ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticleProcessMaterial::set_color_initial_ramp); + ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticleProcessMaterial::get_color_initial_ramp); - ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag); - ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag); + ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticleProcessMaterial::set_particle_flag); + ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticleProcessMaterial::get_particle_flag); - ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape); - ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape); + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticleProcessMaterial::set_emission_shape); + ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticleProcessMaterial::get_emission_shape); - ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius); - ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius); + ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticleProcessMaterial::set_emission_sphere_radius); + ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticleProcessMaterial::get_emission_sphere_radius); - ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents); - ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents); + ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticleProcessMaterial::set_emission_box_extents); + ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticleProcessMaterial::get_emission_box_extents); - ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture); - ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture); + ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticleProcessMaterial::set_emission_point_texture); + ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticleProcessMaterial::get_emission_point_texture); - ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture); - ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture); + ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticleProcessMaterial::set_emission_normal_texture); + ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticleProcessMaterial::get_emission_normal_texture); - ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture); - ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture); + ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticleProcessMaterial::set_emission_color_texture); + ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticleProcessMaterial::get_emission_color_texture); - ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); - ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); + ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticleProcessMaterial::set_emission_point_count); + ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticleProcessMaterial::get_emission_point_count); - ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticlesMaterial::set_emission_ring_axis); - ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticlesMaterial::get_emission_ring_axis); + ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticleProcessMaterial::set_emission_ring_axis); + ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticleProcessMaterial::get_emission_ring_axis); - ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticlesMaterial::set_emission_ring_height); - ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticlesMaterial::get_emission_ring_height); + ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticleProcessMaterial::set_emission_ring_height); + ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticleProcessMaterial::get_emission_ring_height); - ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticlesMaterial::set_emission_ring_radius); - ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticlesMaterial::get_emission_ring_radius); + ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticleProcessMaterial::set_emission_ring_radius); + ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticleProcessMaterial::get_emission_ring_radius); - ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticlesMaterial::set_emission_ring_inner_radius); - ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticlesMaterial::get_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticleProcessMaterial::set_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticleProcessMaterial::get_emission_ring_inner_radius); - ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticlesMaterial::get_turbulence_enabled); - ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticlesMaterial::set_turbulence_enabled); + ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticleProcessMaterial::get_turbulence_enabled); + ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticleProcessMaterial::set_turbulence_enabled); - ClassDB::bind_method(D_METHOD("get_turbulence_noise_strength"), &ParticlesMaterial::get_turbulence_noise_strength); - ClassDB::bind_method(D_METHOD("set_turbulence_noise_strength", "turbulence_noise_strength"), &ParticlesMaterial::set_turbulence_noise_strength); + ClassDB::bind_method(D_METHOD("get_turbulence_noise_strength"), &ParticleProcessMaterial::get_turbulence_noise_strength); + ClassDB::bind_method(D_METHOD("set_turbulence_noise_strength", "turbulence_noise_strength"), &ParticleProcessMaterial::set_turbulence_noise_strength); - ClassDB::bind_method(D_METHOD("get_turbulence_noise_scale"), &ParticlesMaterial::get_turbulence_noise_scale); - ClassDB::bind_method(D_METHOD("set_turbulence_noise_scale", "turbulence_noise_scale"), &ParticlesMaterial::set_turbulence_noise_scale); + ClassDB::bind_method(D_METHOD("get_turbulence_noise_scale"), &ParticleProcessMaterial::get_turbulence_noise_scale); + ClassDB::bind_method(D_METHOD("set_turbulence_noise_scale", "turbulence_noise_scale"), &ParticleProcessMaterial::set_turbulence_noise_scale); - ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed_random"), &ParticlesMaterial::get_turbulence_noise_speed_random); - ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed_random", "turbulence_noise_speed_random"), &ParticlesMaterial::set_turbulence_noise_speed_random); + ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed_random"), &ParticleProcessMaterial::get_turbulence_noise_speed_random); + ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed_random", "turbulence_noise_speed_random"), &ParticleProcessMaterial::set_turbulence_noise_speed_random); - ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed"), &ParticlesMaterial::get_turbulence_noise_speed); - ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed", "turbulence_noise_speed"), &ParticlesMaterial::set_turbulence_noise_speed); + ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed"), &ParticleProcessMaterial::get_turbulence_noise_speed); + ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed", "turbulence_noise_speed"), &ParticleProcessMaterial::set_turbulence_noise_speed); - ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); - ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); + ClassDB::bind_method(D_METHOD("get_gravity"), &ParticleProcessMaterial::get_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticleProcessMaterial::set_gravity); - ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); - ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticleProcessMaterial::set_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticleProcessMaterial::get_lifetime_randomness); - ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode); - ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode); + ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticleProcessMaterial::get_sub_emitter_mode); + ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticleProcessMaterial::set_sub_emitter_mode); - ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency); - ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency); + ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticleProcessMaterial::get_sub_emitter_frequency); + ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticleProcessMaterial::set_sub_emitter_frequency); - ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end); - ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticleProcessMaterial::get_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_end); - ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity); - ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity); + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticleProcessMaterial::get_sub_emitter_keep_velocity); + ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticleProcessMaterial::set_sub_emitter_keep_velocity); - ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled); - ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled); + ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticleProcessMaterial::set_attractor_interaction_enabled); + ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticleProcessMaterial::is_attractor_interaction_enabled); - ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled); - ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled); + ClassDB::bind_method(D_METHOD("set_collision_mode", "mode"), &ParticleProcessMaterial::set_collision_mode); + ClassDB::bind_method(D_METHOD("get_collision_mode"), &ParticleProcessMaterial::get_collision_mode); - ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale); - ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale); + ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticleProcessMaterial::set_collision_use_scale); + ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticleProcessMaterial::is_collision_using_scale); - ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticlesMaterial::set_collision_friction); - ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticlesMaterial::get_collision_friction); + ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticleProcessMaterial::set_collision_friction); + ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticleProcessMaterial::get_collision_friction); - ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticlesMaterial::set_collision_bounce); - ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticlesMaterial::get_collision_bounce); + ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticleProcessMaterial::set_collision_bounce); + ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticleProcessMaterial::get_collision_bounce); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); @@ -1734,7 +1757,7 @@ void ParticlesMaterial::_bind_methods() { ADD_GROUP("Attractor Interaction", "attractor_interaction_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); @@ -1776,9 +1799,14 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END); BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION); BIND_ENUM_CONSTANT(SUB_EMITTER_MAX); + + BIND_ENUM_CONSTANT(COLLISION_DISABLED); + BIND_ENUM_CONSTANT(COLLISION_RIGID); + BIND_ENUM_CONSTANT(COLLISION_HIDE_ON_CONTACT); + BIND_ENUM_CONSTANT(COLLISION_MAX); } -ParticlesMaterial::ParticlesMaterial() : +ParticleProcessMaterial::ParticleProcessMaterial() : element(this) { set_direction(Vector3(1, 0, 0)); set_spread(45); @@ -1834,7 +1862,7 @@ ParticlesMaterial::ParticlesMaterial() : set_sub_emitter_keep_velocity(false); set_attractor_interaction_enabled(true); - set_collision_enabled(false); + set_collision_mode(COLLISION_DISABLED); set_collision_bounce(0.0); set_collision_friction(0.0); set_collision_use_scale(false); @@ -1851,7 +1879,7 @@ ParticlesMaterial::ParticlesMaterial() : _queue_shader_change(); } -ParticlesMaterial::~ParticlesMaterial() { +ParticleProcessMaterial::~ParticleProcessMaterial() { MutexLock lock(material_mutex); if (shader_map.has(current_key)) { diff --git a/scene/resources/particles_material.h b/scene/resources/particle_process_material.h index 7fb46d6ac5..fe4741d6e5 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particle_process_material.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_material.h */ +/* particle_process_material.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,8 +31,8 @@ #include "core/templates/rid.h" #include "scene/resources/material.h" -#ifndef PARTICLES_MATERIAL_H -#define PARTICLES_MATERIAL_H +#ifndef PARTICLE_PROCESS_MATERIAL_H +#define PARTICLE_PROCESS_MATERIAL_H /* TODO: @@ -41,8 +41,8 @@ -Proper trails */ -class ParticlesMaterial : public Material { - GDCLASS(ParticlesMaterial, Material); +class ParticleProcessMaterial : public Material { + GDCLASS(ParticleProcessMaterial, Material); public: enum Parameter { @@ -93,6 +93,14 @@ public: SUB_EMITTER_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. + enum CollisionMode { + COLLISION_DISABLED, + COLLISION_RIGID, + COLLISION_HIDE_ON_CONTACT, + COLLISION_MAX + }; + private: union MaterialKey { // The bit size of the struct must be kept below or equal to 32 bits. @@ -106,7 +114,7 @@ private: uint32_t has_emission_color : 1; uint32_t sub_emitter : 2; uint32_t attractor_enabled : 1; - uint32_t collision_enabled : 1; + uint32_t collision_mode : 2; uint32_t collision_scale : 1; uint32_t turbulence_enabled : 1; }; @@ -153,7 +161,7 @@ private: mk.emission_shape = emission_shape; mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); mk.sub_emitter = sub_emitter_mode; - mk.collision_enabled = collision_enabled; + mk.collision_mode = collision_mode; mk.attractor_enabled = attractor_interaction_enabled; mk.collision_scale = collision_scale; mk.turbulence_enabled = turbulence_enabled; @@ -162,7 +170,7 @@ private: } static Mutex material_mutex; - static SelfList<ParticlesMaterial>::List *dirty_materials; + static SelfList<ParticleProcessMaterial>::List *dirty_materials; struct ShaderNames { StringName direction; @@ -246,7 +254,7 @@ private: static ShaderNames *shader_names; - SelfList<ParticlesMaterial> element; + SelfList<ParticleProcessMaterial> element; void _update_shader(); _FORCE_INLINE_ void _queue_shader_change(); @@ -300,14 +308,14 @@ private: //do not save emission points here bool attractor_interaction_enabled = false; - bool collision_enabled = false; + CollisionMode collision_mode; bool collision_scale = false; float collision_friction = 0.0f; float collision_bounce = 0.0f; protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_direction(Vector3 p_direction); @@ -385,8 +393,8 @@ public: void set_attractor_interaction_enabled(bool p_enable); bool is_attractor_interaction_enabled() const; - void set_collision_enabled(bool p_enabled); - bool is_collision_enabled() const; + void set_collision_mode(CollisionMode p_collision_mode); + CollisionMode get_collision_mode() const; void set_collision_use_scale(bool p_scale); bool is_collision_using_scale() const; @@ -417,13 +425,14 @@ public: virtual Shader::Mode get_shader_mode() const override; - ParticlesMaterial(); - ~ParticlesMaterial(); + ParticleProcessMaterial(); + ~ParticleProcessMaterial(); }; -VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) -VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags) -VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) -VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) +VARIANT_ENUM_CAST(ParticleProcessMaterial::Parameter) +VARIANT_ENUM_CAST(ParticleProcessMaterial::ParticleFlags) +VARIANT_ENUM_CAST(ParticleProcessMaterial::EmissionShape) +VARIANT_ENUM_CAST(ParticleProcessMaterial::SubEmitterMode) +VARIANT_ENUM_CAST(ParticleProcessMaterial::CollisionMode) -#endif // PARTICLES_MATERIAL_H +#endif // PARTICLE_PROCESS_MATERIAL_H diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index f038a79b8f..727f7a4e09 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -32,6 +32,7 @@ #include "core/core_string_names.h" #include "scene/resources/theme.h" +#include "scene/theme/theme_db.h" #include "servers/rendering_server.h" #include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/polypartition.h" @@ -152,8 +153,8 @@ Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const { return Dictionary(); //not really supported } -Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { - return Array(); //not really supported +TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { + return TypedArray<Array>(); //not really supported } uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { @@ -990,6 +991,13 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { Size2 start_pos = size * -0.5; + Vector3 normal = Vector3(0.0, 1.0, 0.0); + if (orientation == FACE_X) { + normal = Vector3(1.0, 0.0, 0.0); + } else if (orientation == FACE_Z) { + normal = Vector3(0.0, 0.0, 1.0); + } + Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; @@ -1015,8 +1023,14 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { u /= (subdivide_w + 1.0); v /= (subdivide_d + 1.0); - points.push_back(Vector3(-x, 0.0, -z) + center_offset); - normals.push_back(Vector3(0.0, 1.0, 0.0)); + if (orientation == FACE_X) { + points.push_back(Vector3(0.0, z, x) + center_offset); + } else if (orientation == FACE_Y) { + points.push_back(Vector3(-x, 0.0, -z) + center_offset); + } else if (orientation == FACE_Z) { + points.push_back(Vector3(-x, z, 0.0) + center_offset); + } + normals.push_back(normal); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ point++; @@ -1053,13 +1067,22 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width); ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset); ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset); + ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &PlaneMesh::set_orientation); + ClassDB::bind_method(D_METHOD("get_orientation"), &PlaneMesh::get_orientation); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation"); + + BIND_ENUM_CONSTANT(FACE_X) + BIND_ENUM_CONSTANT(FACE_Y) + BIND_ENUM_CONSTANT(FACE_Z) } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1098,6 +1121,15 @@ Vector3 PlaneMesh::get_center_offset() const { return center_offset; } +void PlaneMesh::set_orientation(const Orientation p_orientation) { + orientation = p_orientation; + _request_update(); +} + +PlaneMesh::Orientation PlaneMesh::get_orientation() const { + return orientation; +} + PlaneMesh::PlaneMesh() {} /** @@ -1381,98 +1413,6 @@ int PrismMesh::get_subdivide_depth() const { PrismMesh::PrismMesh() {} /** - QuadMesh -*/ - -void QuadMesh::_create_mesh_array(Array &p_arr) const { - Vector<Vector3> faces; - Vector<Vector3> normals; - Vector<float> tangents; - Vector<Vector2> uvs; - - faces.resize(6); - normals.resize(6); - tangents.resize(6 * 4); - uvs.resize(6); - - Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); - - Vector3 quad_faces[4] = { - Vector3(-_size.x, -_size.y, 0) + center_offset, - Vector3(-_size.x, _size.y, 0) + center_offset, - Vector3(_size.x, _size.y, 0) + center_offset, - Vector3(_size.x, -_size.y, 0) + center_offset, - }; - - static const int indices[6] = { - 0, 1, 2, - 0, 2, 3 - }; - - for (int i = 0; i < 6; i++) { - int j = indices[i]; - faces.set(i, quad_faces[j]); - normals.set(i, Vector3(0, 0, 1)); - tangents.set(i * 4 + 0, 1.0); - tangents.set(i * 4 + 1, 0.0); - tangents.set(i * 4 + 2, 0.0); - tangents.set(i * 4 + 3, 1.0); - - static const Vector2 quad_uv[4] = { - Vector2(0, 1), - Vector2(0, 0), - Vector2(1, 0), - Vector2(1, 1), - }; - - uvs.set(i, quad_uv[j]); - } - - p_arr[RS::ARRAY_VERTEX] = faces; - p_arr[RS::ARRAY_NORMAL] = normals; - p_arr[RS::ARRAY_TANGENT] = tangents; - p_arr[RS::ARRAY_TEX_UV] = uvs; -} - -void QuadMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); - ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset); - ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset"); -} - -uint32_t QuadMesh::surface_get_format(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, 1, 0); - - return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV; -} - -QuadMesh::QuadMesh() { - primitive_type = PRIMITIVE_TRIANGLES; -} - -void QuadMesh::set_size(const Size2 &p_size) { - size = p_size; - _request_update(); -} - -Size2 QuadMesh::get_size() const { - return size; -} - -void QuadMesh::set_center_offset(Vector3 p_center_offset) { - center_offset = p_center_offset; - _request_update(); -} - -Vector3 QuadMesh::get_center_offset() const { - return center_offset; -} - -/** SphereMesh */ @@ -1882,7 +1822,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { float r = radius; if (curve.is_valid() && curve->get_point_count() > 0) { - r *= curve->interpolate_baked(v); + r *= curve->sample_baked(v); } float x = sin(u * Math_TAU); float z = cos(u * Math_TAU); @@ -1923,7 +1863,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { // add top float scale_pos = 1.0; if (curve.is_valid() && curve->get_point_count() > 0) { - scale_pos = curve->interpolate_baked(0); + scale_pos = curve->sample_baked(0); } if (scale_pos > CMP_EPSILON) { @@ -1985,7 +1925,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { float scale_neg = 1.0; if (curve.is_valid() && curve->get_point_count() > 0) { - scale_neg = curve->interpolate_baked(1.0); + scale_neg = curve->sample_baked(1.0); } // add bottom @@ -2198,7 +2138,7 @@ void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const { float s = size; if (curve.is_valid() && curve->get_point_count() > 0) { - s *= curve->interpolate_baked(v); + s *= curve->sample_baked(v); } points.push_back(Vector3(-s * 0.5, y, 0)); @@ -2519,9 +2459,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { dirty_text = false; dirty_font = false; - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); - } + dirty_lines = true; } else if (dirty_font) { int spans = TS->shaped_get_span_count(text_rid); for (int i = 0; i < spans; i++) { @@ -2532,81 +2470,138 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { } dirty_font = false; + dirty_lines = true; + } + + if (dirty_lines) { + for (int i = 0; i < lines_rid.size(); i++) { + TS->free_rid(lines_rid[i]); + } + lines_rid.clear(); + + BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY; + switch (autowrap_mode) { + case TextServer::AUTOWRAP_WORD_SMART: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_WORD: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_ARBITRARY: + autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_OFF: + break; + } + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + + float max_line_w = 0.0; + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); + max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line)); + lines_rid.push_back(line); + } + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); + for (int i = 0; i < lines_rid.size() - 1; i++) { + TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); + } } + dirty_lines = false; } - Vector2 offset; - const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid); - int gl_size = TS->shaped_text_get_glyph_count(text_rid); - float line_width = TS->shaped_text_get_width(text_rid) * pixel_size; - - switch (horizontal_alignment) { - case HORIZONTAL_ALIGNMENT_LEFT: - offset.x = 0.0; - break; - case HORIZONTAL_ALIGNMENT_FILL: - case HORIZONTAL_ALIGNMENT_CENTER: { - offset.x = -line_width / 2.0; + float total_h = 0.0; + for (int i = 0; i < lines_rid.size(); i++) { + total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size; + } + + float vbegin = 0.0; + switch (vertical_alignment) { + case VERTICAL_ALIGNMENT_FILL: + case VERTICAL_ALIGNMENT_TOP: { + // Nothing. + } break; + case VERTICAL_ALIGNMENT_CENTER: { + vbegin = (total_h - line_spacing * pixel_size) / 2.0; } break; - case HORIZONTAL_ALIGNMENT_RIGHT: { - offset.x = -line_width; + case VERTICAL_ALIGNMENT_BOTTOM: { + vbegin = (total_h - line_spacing * pixel_size); } break; } - bool has_depth = !Math::is_zero_approx(depth); - - // Generate glyph data, precalculate size of the arrays and mesh bounds for UV. - int64_t p_size = 0; - int64_t i_size = 0; + Vector<Vector3> vertices; + Vector<Vector3> normals; + Vector<float> tangents; + Vector<Vector2> uvs; + Vector<int32_t> indices; Vector2 min_p = Vector2(INFINITY, INFINITY); Vector2 max_p = Vector2(-INFINITY, -INFINITY); - Vector2 offset_pre = offset; - for (int i = 0; i < gl_size; i++) { - if (glyphs[i].index == 0) { - offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat; - continue; + int32_t p_size = 0; + int32_t i_size = 0; + + Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); + for (int i = 0; i < lines_rid.size(); i++) { + const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); + int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; + + switch (horizontal_alignment) { + case HORIZONTAL_ALIGNMENT_LEFT: + offset.x = 0.0; + break; + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_CENTER: { + offset.x = -line_width / 2.0; + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + offset.x = -line_width; + } break; } - if (glyphs[i].font_rid != RID()) { - GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index); - _generate_glyph_mesh_data(key, glyphs[i]); - GlyphMeshData &gl_data = cache[key]; - - p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); - i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); - - if (has_depth) { - for (int j = 0; j < gl_data.contours.size(); j++) { - p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4; - i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6; - } - } + offset.x += lbl_offset.x * pixel_size; + offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; - for (int j = 0; j < glyphs[i].repeat; j++) { - min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x); - min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y); - max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x); - max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y); + bool has_depth = !Math::is_zero_approx(depth); - offset_pre.x += glyphs[i].advance * pixel_size; + for (int j = 0; j < gl_size; j++) { + if (glyphs[j].index == 0) { + offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; + continue; } - } else { - p_size += glyphs[i].repeat * 4; - i_size += glyphs[i].repeat * 6; + if (glyphs[j].font_rid != RID()) { + GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index); + _generate_glyph_mesh_data(key, glyphs[j]); + GlyphMeshData &gl_data = cache[key]; + + p_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); + i_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); - offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat; + if (has_depth) { + for (int k = 0; k < gl_data.contours.size(); k++) { + p_size += glyphs[j].repeat * gl_data.contours[k].size() * 4; + i_size += glyphs[j].repeat * gl_data.contours[k].size() * 6; + } + } + + for (int r = 0; r < glyphs[j].repeat; r++) { + min_p.x = MIN(gl_data.min_p.x + offset.x, min_p.x); + min_p.y = MIN(gl_data.min_p.y - offset.y, min_p.y); + max_p.x = MAX(gl_data.max_p.x + offset.x, max_p.x); + max_p.y = MAX(gl_data.max_p.y - offset.y, max_p.y); + + offset.x += glyphs[j].advance * pixel_size; + } + } else { + p_size += glyphs[j].repeat * 4; + i_size += glyphs[j].repeat * 6; + + offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; + } } + offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; } - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<float> tangents; - Vector<Vector2> uvs; - Vector<int32_t> indices; - vertices.resize(p_size); normals.resize(p_size); uvs.resize(p_size); @@ -2622,149 +2617,176 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { // Generate mesh. int32_t p_idx = 0; int32_t i_idx = 0; - for (int i = 0; i < gl_size; i++) { - if (glyphs[i].index == 0) { - offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat; - continue; + + offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); + for (int i = 0; i < lines_rid.size(); i++) { + const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); + int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; + + switch (horizontal_alignment) { + case HORIZONTAL_ALIGNMENT_LEFT: + offset.x = 0.0; + break; + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_CENTER: { + offset.x = -line_width / 2.0; + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + offset.x = -line_width; + } break; } - if (glyphs[i].font_rid != RID()) { - GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index); - _generate_glyph_mesh_data(key, glyphs[i]); - const GlyphMeshData &gl_data = cache[key]; - - int64_t ts = gl_data.triangles.size(); - const Vector2 *ts_ptr = gl_data.triangles.ptr(); - - for (int j = 0; j < glyphs[i].repeat; j++) { - for (int k = 0; k < ts; k += 3) { - // Add front face. - for (int l = 0; l < 3; l++) { - Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0); - vertices_ptr[p_idx] = point; - normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0); - if (has_depth) { - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4))); - } else { - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0))); - } - tangents_ptr[p_idx * 4 + 0] = 1.0; - tangents_ptr[p_idx * 4 + 1] = 0.0; - tangents_ptr[p_idx * 4 + 2] = 0.0; - tangents_ptr[p_idx * 4 + 3] = 1.0; - indices_ptr[i_idx++] = p_idx; - p_idx++; - } - if (has_depth) { - // Add back face. - for (int l = 2; l >= 0; l--) { - Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0); + offset.x += lbl_offset.x * pixel_size; + offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; + + bool has_depth = !Math::is_zero_approx(depth); + + // Generate glyph data, precalculate size of the arrays and mesh bounds for UV. + for (int j = 0; j < gl_size; j++) { + if (glyphs[j].index == 0) { + offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; + continue; + } + if (glyphs[j].font_rid != RID()) { + GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index); + _generate_glyph_mesh_data(key, glyphs[j]); + const GlyphMeshData &gl_data = cache[key]; + + int64_t ts = gl_data.triangles.size(); + const Vector2 *ts_ptr = gl_data.triangles.ptr(); + + for (int r = 0; r < glyphs[j].repeat; r++) { + for (int k = 0; k < ts; k += 3) { + // Add front face. + for (int l = 0; l < 3; l++) { + Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0); vertices_ptr[p_idx] = point; - normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0); - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8))); - tangents_ptr[p_idx * 4 + 0] = -1.0; + normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0); + if (has_depth) { + uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); + } else { + uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); + } + tangents_ptr[p_idx * 4 + 0] = 1.0; tangents_ptr[p_idx * 4 + 1] = 0.0; tangents_ptr[p_idx * 4 + 2] = 0.0; tangents_ptr[p_idx * 4 + 3] = 1.0; indices_ptr[i_idx++] = p_idx; p_idx++; } - } - } - // Add sides. - if (has_depth) { - for (int k = 0; k < gl_data.contours.size(); k++) { - int64_t ps = gl_data.contours[k].size(); - const ContourPoint *ps_ptr = gl_data.contours[k].ptr(); - const ContourInfo &ps_info = gl_data.contours_info[k]; - real_t length = 0.0; - for (int l = 0; l < ps; l++) { - int prev = (l == 0) ? (ps - 1) : (l - 1); - int next = (l + 1 == ps) ? 0 : (l + 1); - Vector2 d1; - Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized(); - if (ps_ptr[l].sharp) { - d1 = d2; - } else { - d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized(); + if (has_depth) { + // Add back face. + for (int l = 2; l >= 0; l--) { + Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0); + vertices_ptr[p_idx] = point; + normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0); + uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4))); + tangents_ptr[p_idx * 4 + 0] = -1.0; + tangents_ptr[p_idx * 4 + 1] = 0.0; + tangents_ptr[p_idx * 4 + 2] = 0.0; + tangents_ptr[p_idx * 4 + 3] = 1.0; + indices_ptr[i_idx++] = p_idx; + p_idx++; } - real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length(); - - Vector3 quad_faces[4] = { - Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0), - Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0), - Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0), - Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0), - }; - for (int m = 0; m < 4; m++) { - const Vector2 &d = ((m % 2) == 0) ? d1 : d2; - real_t u_pos = ((m % 2) == 0) ? length : length + seg_len; - vertices_ptr[p_idx + m] = quad_faces[m]; - normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0); - if (m < 2) { - uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); + } + } + // Add sides. + if (has_depth) { + for (int k = 0; k < gl_data.contours.size(); k++) { + int64_t ps = gl_data.contours[k].size(); + const ContourPoint *ps_ptr = gl_data.contours[k].ptr(); + const ContourInfo &ps_info = gl_data.contours_info[k]; + real_t length = 0.0; + for (int l = 0; l < ps; l++) { + int prev = (l == 0) ? (ps - 1) : (l - 1); + int next = (l + 1 == ps) ? 0 : (l + 1); + Vector2 d1; + Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized(); + if (ps_ptr[l].sharp) { + d1 = d2; } else { - uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); + d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized(); + } + real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length(); + + Vector3 quad_faces[4] = { + Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0), + Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0), + Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0), + Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0), + }; + for (int m = 0; m < 4; m++) { + const Vector2 &d = ((m % 2) == 0) ? d1 : d2; + real_t u_pos = ((m % 2) == 0) ? length : length + seg_len; + vertices_ptr[p_idx + m] = quad_faces[m]; + normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0); + if (m < 2) { + uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); + } else { + uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); + } + tangents_ptr[(p_idx + m) * 4 + 0] = d.x; + tangents_ptr[(p_idx + m) * 4 + 1] = -d.y; + tangents_ptr[(p_idx + m) * 4 + 2] = 0.0; + tangents_ptr[(p_idx + m) * 4 + 3] = 1.0; } - tangents_ptr[(p_idx + m) * 4 + 0] = d.x; - tangents_ptr[(p_idx + m) * 4 + 1] = -d.y; - tangents_ptr[(p_idx + m) * 4 + 2] = 0.0; - tangents_ptr[(p_idx + m) * 4 + 3] = 1.0; - } - indices_ptr[i_idx++] = p_idx; - indices_ptr[i_idx++] = p_idx + 1; - indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx; + indices_ptr[i_idx++] = p_idx + 1; + indices_ptr[i_idx++] = p_idx + 2; - indices_ptr[i_idx++] = p_idx + 1; - indices_ptr[i_idx++] = p_idx + 3; - indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx + 1; + indices_ptr[i_idx++] = p_idx + 3; + indices_ptr[i_idx++] = p_idx + 2; - length += seg_len; - p_idx += 4; + length += seg_len; + p_idx += 4; + } } } + offset.x += glyphs[j].advance * pixel_size; } - offset.x += glyphs[i].advance * pixel_size; - } - } else { - // Add fallback quad for missing glyphs. - for (int j = 0; j < glyphs[i].repeat; j++) { - Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size; - Vector3 quad_faces[4] = { - Vector3(offset.x, offset.y, 0.0), - Vector3(offset.x, sz.y + offset.y, 0.0), - Vector3(sz.x + offset.x, sz.y + offset.y, 0.0), - Vector3(sz.x + offset.x, offset.y, 0.0), - }; - for (int k = 0; k < 4; k++) { - vertices_ptr[p_idx + k] = quad_faces[k]; - normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0); - if (has_depth) { - uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4))); - } else { - uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0))); + } else { + // Add fallback quad for missing glyphs. + for (int r = 0; r < glyphs[j].repeat; r++) { + Size2 sz = TS->get_hex_code_box_size(glyphs[j].font_size, glyphs[j].index) * pixel_size; + Vector3 quad_faces[4] = { + Vector3(offset.x, offset.y, 0.0), + Vector3(offset.x, sz.y + offset.y, 0.0), + Vector3(sz.x + offset.x, sz.y + offset.y, 0.0), + Vector3(sz.x + offset.x, offset.y, 0.0), + }; + for (int k = 0; k < 4; k++) { + vertices_ptr[p_idx + k] = quad_faces[k]; + normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0); + if (has_depth) { + uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); + } else { + uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); + } + tangents_ptr[(p_idx + k) * 4 + 0] = 1.0; + tangents_ptr[(p_idx + k) * 4 + 1] = 0.0; + tangents_ptr[(p_idx + k) * 4 + 2] = 0.0; + tangents_ptr[(p_idx + k) * 4 + 3] = 1.0; } - tangents_ptr[(p_idx + k) * 4 + 0] = 1.0; - tangents_ptr[(p_idx + k) * 4 + 1] = 0.0; - tangents_ptr[(p_idx + k) * 4 + 2] = 0.0; - tangents_ptr[(p_idx + k) * 4 + 3] = 1.0; - } - indices_ptr[i_idx++] = p_idx; - indices_ptr[i_idx++] = p_idx + 1; - indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx; + indices_ptr[i_idx++] = p_idx + 1; + indices_ptr[i_idx++] = p_idx + 2; - indices_ptr[i_idx++] = p_idx + 0; - indices_ptr[i_idx++] = p_idx + 2; - indices_ptr[i_idx++] = p_idx + 3; - p_idx += 4; + indices_ptr[i_idx++] = p_idx + 0; + indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx + 3; + p_idx += 4; - offset.x += glyphs[i].advance * pixel_size; + offset.x += glyphs[j].advance * pixel_size; + } } } + offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; } - if (p_size == 0) { + if (indices.is_empty()) { // If empty, add single triangle to suppress errors. vertices.push_back(Vector3()); normals.push_back(Vector3()); @@ -2789,6 +2811,9 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment); ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment); + ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &TextMesh::set_vertical_alignment); + ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &TextMesh::get_vertical_alignment); + ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text); ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text); @@ -2798,6 +2823,12 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size); ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size); + ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextMesh::set_line_spacing); + ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextMesh::get_line_spacing); + + ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &TextMesh::set_autowrap_mode); + ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &TextMesh::get_autowrap_mode); + ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth); ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth); @@ -2807,6 +2838,9 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size); ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size); + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &TextMesh::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &TextMesh::get_offset); + ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step); ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step); @@ -2829,17 +2863,21 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update); ADD_GROUP("Text", ""); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px"), "set_font_size", "get_font_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); ADD_GROUP("Mesh", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction"); @@ -2868,6 +2906,11 @@ TextMesh::TextMesh() { } TextMesh::~TextMesh() { + for (int i = 0; i < lines_rid.size(); i++) { + TS->free_rid(lines_rid[i]); + } + lines_rid.clear(); + TS->free_rid(text_rid); } @@ -2875,7 +2918,7 @@ void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); if (horizontal_alignment != p_alignment) { if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - dirty_text = true; + dirty_lines = true; } horizontal_alignment = p_alignment; _request_update(); @@ -2886,6 +2929,18 @@ HorizontalAlignment TextMesh::get_horizontal_alignment() const { return horizontal_alignment; } +void TextMesh::set_vertical_alignment(VerticalAlignment p_alignment) { + ERR_FAIL_INDEX((int)p_alignment, 4); + if (vertical_alignment != p_alignment) { + vertical_alignment = p_alignment; + _request_update(); + } +} + +VerticalAlignment TextMesh::get_vertical_alignment() const { + return vertical_alignment; +} + void TextMesh::set_text(const String &p_string) { if (text != p_string) { text = p_string; @@ -2930,13 +2985,13 @@ Ref<Font> TextMesh::_get_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); } } } @@ -2944,17 +2999,17 @@ Ref<Font> TextMesh::_get_font_or_default() const { // Lastly, fall back on the items defined in the default Theme, if they exist. { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); } } } // If they don't exist, use any type to return the default/empty value. - return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); } void TextMesh::set_font_size(int p_size) { @@ -2970,6 +3025,29 @@ int TextMesh::get_font_size() const { return font_size; } +void TextMesh::set_line_spacing(float p_line_spacing) { + if (line_spacing != p_line_spacing) { + line_spacing = p_line_spacing; + _request_update(); + } +} + +float TextMesh::get_line_spacing() const { + return line_spacing; +} + +void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) { + if (autowrap_mode != p_mode) { + autowrap_mode = p_mode; + dirty_lines = true; + _request_update(); + } +} + +TextServer::AutowrapMode TextMesh::get_autowrap_mode() const { + return autowrap_mode; +} + void TextMesh::set_depth(real_t p_depth) { if (depth != p_depth) { depth = MAX(p_depth, 0.0); @@ -2984,9 +3062,7 @@ real_t TextMesh::get_depth() const { void TextMesh::set_width(real_t p_width) { if (width != p_width) { width = p_width; - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - dirty_text = true; - } + dirty_lines = true; _request_update(); } } @@ -3007,6 +3083,17 @@ real_t TextMesh::get_pixel_size() const { return pixel_size; } +void TextMesh::set_offset(const Point2 &p_offset) { + if (lbl_offset != p_offset) { + lbl_offset = p_offset; + _request_update(); + } +} + +Point2 TextMesh::get_offset() const { + return lbl_offset; +} + void TextMesh::set_curve_step(real_t p_step) { if (curve_step != p_step) { curve_step = CLAMP(p_step, 0.1, 10.0); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 64eefd2c07..280477ebfa 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -75,7 +75,7 @@ public: virtual int surface_get_array_len(int p_idx) const override; virtual int surface_get_array_index_len(int p_idx) const override; virtual Array surface_get_arrays(int p_surface) const override; - virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; virtual uint32_t surface_get_format(int p_idx) const override; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; @@ -217,17 +217,25 @@ public: CylinderMesh(); }; -/** - Similar to quadmesh but with tessellation support +/* + A flat rectangle, can be used as quad or heightmap. */ class PlaneMesh : public PrimitiveMesh { GDCLASS(PlaneMesh, PrimitiveMesh); +public: + enum Orientation { + FACE_X, + FACE_Y, + FACE_Z, + }; + private: Size2 size = Size2(2.0, 2.0); int subdivide_w = 0; int subdivide_d = 0; Vector3 center_offset; + Orientation orientation = FACE_Y; protected: static void _bind_methods(); @@ -246,9 +254,14 @@ public: void set_center_offset(const Vector3 p_offset); Vector3 get_center_offset() const; + void set_orientation(const Orientation p_orientation); + Orientation get_orientation() const; + PlaneMesh(); }; +VARIANT_ENUM_CAST(PlaneMesh::Orientation) + /** A prism shapen, handy for ramps, triangles, etc. */ @@ -286,33 +299,6 @@ public: }; /** - Our original quadmesh... -*/ - -class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh); - -private: - Size2 size = Size2(1.0, 1.0); - Vector3 center_offset; - -protected: - static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const override; - -public: - virtual uint32_t surface_get_format(int p_idx) const override; - - QuadMesh(); - - void set_size(const Size2 &p_size); - Size2 get_size() const; - - void set_center_offset(const Vector3 p_offset); - Vector3 get_center_offset() const; -}; - -/** A sphere.. */ class SphereMesh : public PrimitiveMesh { @@ -548,14 +534,21 @@ private: mutable HashMap<GlyphMeshKey, GlyphMeshData, GlyphMeshKeyHasher> cache; RID text_rid; + mutable Vector<RID> lines_rid; + String text; String xl_text; int font_size = 16; Ref<Font> font_override; + + TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF; float width = 500.0; + float line_spacing = 0.f; + Point2 lbl_offset; HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; + VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; bool uppercase = false; String language; TextServer::Direction text_direction = TextServer::DIRECTION_AUTO; @@ -566,6 +559,7 @@ private: real_t pixel_size = 0.01; real_t curve_step = 0.5; + mutable bool dirty_lines = true; mutable bool dirty_text = true; mutable bool dirty_font = true; mutable bool dirty_cache = true; @@ -588,6 +582,9 @@ public: void set_horizontal_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_horizontal_alignment() const; + void set_vertical_alignment(VerticalAlignment p_alignment); + VerticalAlignment get_vertical_alignment() const; + void set_text(const String &p_string); String get_text() const; @@ -598,6 +595,12 @@ public: void set_font_size(int p_size); int get_font_size() const; + void set_line_spacing(float p_size); + float get_line_spacing() const; + + void set_autowrap_mode(TextServer::AutowrapMode p_mode); + TextServer::AutowrapMode get_autowrap_mode() const; + void set_text_direction(TextServer::Direction p_text_direction); TextServer::Direction get_text_direction() const; @@ -624,6 +627,9 @@ public: void set_pixel_size(real_t p_amount); real_t get_pixel_size() const; + + void set_offset(const Point2 &p_offset); + Point2 get_offset() const; }; VARIANT_ENUM_CAST(RibbonTrailMesh::Shape) diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 2b1d91e4ef..0d798d2e27 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -451,7 +451,7 @@ Error ResourceLoaderText::load() { if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path - path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); + path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path)); } if (remaps.has(path)) { @@ -861,7 +861,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d if (!using_uid && !path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path - path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); + path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path)); } if (p_add_types) { @@ -938,7 +938,7 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String } bool relative = false; if (!path.begins_with("res://")) { - path = base_path.plus_file(path).simplify_path(); + path = base_path.path_join(path).simplify_path(); relative = true; } diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 16ef45829f..fe43f345d4 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -59,39 +59,39 @@ bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_sh return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r); } -Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { - ERR_FAIL_COND_V(p_shape.is_null(), Array()); +PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { + ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) { - return Array(); + return PackedVector2Array(); } - Array results; + PackedVector2Array results; results.resize(contacts * 2); for (int i = 0; i < contacts * 2; i++) { - results[i] = result[i]; + results.write[i] = result[i]; } return results; } -Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) { - ERR_FAIL_COND_V(p_shape.is_null(), Array()); +PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) { + ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) { - return Array(); + return PackedVector2Array(); } - Array results; + PackedVector2Array results; results.resize(contacts * 2); for (int i = 0; i < contacts * 2; i++) { - results[i] = result[i]; + results.write[i] = result[i]; } return results; diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index e9dc10eeae..a15aecee93 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -53,8 +53,8 @@ public: bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); - Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); - Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); + PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); + PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); virtual void draw(const RID &p_to_rid, const Color &p_color) {} virtual Rect2 get_rect() const { return Rect2(); } diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp index 7adaf1452c..96961a1fe4 100644 --- a/scene/resources/skeleton_modification_2d_ccdik.cpp +++ b/scene/resources/skeleton_modification_2d_ccdik.cpp @@ -52,9 +52,9 @@ bool SkeletonModification2DCCDIK::_set(const StringName &p_path, const Variant & } else if (what == "enable_constraint") { set_ccdik_joint_enable_constraint(which, p_value); } else if (what == "constraint_angle_min") { - set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(float(p_value))); + set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(float(p_value))); } else if (what == "constraint_angle_max") { - set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(float(p_value))); + set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(float(p_value))); } else if (what == "constraint_angle_invert") { set_ccdik_joint_constraint_angle_invert(which, p_value); } else if (what == "constraint_in_localspace") { @@ -96,9 +96,9 @@ bool SkeletonModification2DCCDIK::_get(const StringName &p_path, Variant &r_ret) } else if (what == "enable_constraint") { r_ret = get_ccdik_joint_enable_constraint(which); } else if (what == "constraint_angle_min") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which)); } else if (what == "constraint_angle_max") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which)); } else if (what == "constraint_angle_invert") { r_ret = get_ccdik_joint_constraint_angle_invert(which); } else if (what == "constraint_in_localspace") { diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp index 23e1c579dc..d3cfffb1de 100644 --- a/scene/resources/skeleton_modification_2d_lookat.cpp +++ b/scene/resources/skeleton_modification_2d_lookat.cpp @@ -41,15 +41,15 @@ bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant if (path.begins_with("enable_constraint")) { set_enable_constraint(p_value); } else if (path.begins_with("constraint_angle_min")) { - set_constraint_angle_min(Math::deg2rad(float(p_value))); + set_constraint_angle_min(Math::deg_to_rad(float(p_value))); } else if (path.begins_with("constraint_angle_max")) { - set_constraint_angle_max(Math::deg2rad(float(p_value))); + set_constraint_angle_max(Math::deg_to_rad(float(p_value))); } else if (path.begins_with("constraint_angle_invert")) { set_constraint_angle_invert(p_value); } else if (path.begins_with("constraint_in_localspace")) { set_constraint_in_localspace(p_value); } else if (path.begins_with("additional_rotation")) { - set_additional_rotation(Math::deg2rad(float(p_value))); + set_additional_rotation(Math::deg_to_rad(float(p_value))); } #ifdef TOOLS_ENABLED @@ -67,15 +67,15 @@ bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret if (path.begins_with("enable_constraint")) { r_ret = get_enable_constraint(); } else if (path.begins_with("constraint_angle_min")) { - r_ret = Math::rad2deg(get_constraint_angle_min()); + r_ret = Math::rad_to_deg(get_constraint_angle_min()); } else if (path.begins_with("constraint_angle_max")) { - r_ret = Math::rad2deg(get_constraint_angle_max()); + r_ret = Math::rad_to_deg(get_constraint_angle_max()); } else if (path.begins_with("constraint_angle_invert")) { r_ret = get_constraint_angle_invert(); } else if (path.begins_with("constraint_in_localspace")) { r_ret = get_constraint_in_localspace(); } else if (path.begins_with("additional_rotation")) { - r_ret = Math::rad2deg(get_additional_rotation()); + r_ret = Math::rad_to_deg(get_additional_rotation()); } #ifdef TOOLS_ENABLED diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp index f19be47db2..3251ee4189 100644 --- a/scene/resources/skeleton_modification_3d_ccdik.cpp +++ b/scene/resources/skeleton_modification_3d_ccdik.cpp @@ -50,9 +50,9 @@ bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant & } else if (what == "enable_joint_constraint") { set_ccdik_joint_enable_constraint(which, p_value); } else if (what == "joint_constraint_angle_min") { - set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value))); + set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value))); } else if (what == "joint_constraint_angle_max") { - set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value))); + set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value))); } else if (what == "joint_constraint_angles_invert") { set_ccdik_joint_constraint_invert(which, p_value); } @@ -79,9 +79,9 @@ bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) } else if (what == "enable_joint_constraint") { r_ret = get_ccdik_joint_enable_constraint(which); } else if (what == "joint_constraint_angle_min") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which)); } else if (what == "joint_constraint_angle_max") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which)); } else if (what == "joint_constraint_angles_invert") { r_ret = get_ccdik_joint_constraint_invert(which); } diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h index 7098794038..1fe53e94b6 100644 --- a/scene/resources/skeleton_modification_3d_ccdik.h +++ b/scene/resources/skeleton_modification_3d_ccdik.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef SKELETON_MODIFICATION_3D_CCDIK_H +#define SKELETON_MODIFICATION_3D_CCDIK_H + #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" -#ifndef SKELETON_MODIFICATION_3D_CCDIK_H -#define SKELETON_MODIFICATION_3D_CCDIK_H - class SkeletonModification3DCCDIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp index b62dda3f4f..4099208f44 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.cpp +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -58,7 +58,7 @@ bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant } else if (what == "use_target_basis") { set_fabrik_joint_use_target_basis(which, p_value); } else if (what == "roll") { - set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value))); + set_fabrik_joint_roll(which, Math::deg_to_rad(real_t(p_value))); } return true; } @@ -91,7 +91,7 @@ bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret } else if (what == "use_target_basis") { r_ret = get_fabrik_joint_use_target_basis(which); } else if (what == "roll") { - r_ret = Math::rad2deg(get_fabrik_joint_roll(which)); + r_ret = Math::rad_to_deg(get_fabrik_joint_roll(which)); } return true; } diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h index 3d66bb6d99..e2e490d636 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef SKELETON_MODIFICATION_3D_FABRIK_H +#define SKELETON_MODIFICATION_3D_FABRIK_H + #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" -#ifndef SKELETON_MODIFICATION_3D_FABRIK_H -#define SKELETON_MODIFICATION_3D_FABRIK_H - class SkeletonModification3DFABRIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp index 3e36c241f7..64f26f3fda 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.cpp +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -58,7 +58,7 @@ bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant } else if (what == "gravity") { set_jiggle_joint_gravity(which, p_value); } else if (what == "roll") { - set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value))); + set_jiggle_joint_roll(which, Math::deg_to_rad(real_t(p_value))); } return true; } else { @@ -98,7 +98,7 @@ bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret } else if (what == "gravity") { r_ret = get_jiggle_joint_gravity(which); } else if (what == "roll") { - r_ret = Math::rad2deg(get_jiggle_joint_roll(which)); + r_ret = Math::rad_to_deg(get_jiggle_joint_roll(which)); } return true; } else { diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h index f41ffcd58d..bd1ee51d93 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.h +++ b/scene/resources/skeleton_modification_3d_jiggle.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H +#define SKELETON_MODIFICATION_3D_JIGGLE_H + #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" -#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H -#define SKELETON_MODIFICATION_3D_JIGGLE_H - class SkeletonModification3DJiggle : public SkeletonModification3D { GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp index 3e8c1e3a77..69167cb308 100644 --- a/scene/resources/skeleton_modification_3d_lookat.cpp +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -39,9 +39,9 @@ bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant set_lock_rotation_plane(p_value); } else if (p_path == "additional_rotation") { Vector3 tmp = p_value; - tmp.x = Math::deg2rad(tmp.x); - tmp.y = Math::deg2rad(tmp.y); - tmp.z = Math::deg2rad(tmp.z); + tmp.x = Math::deg_to_rad(tmp.x); + tmp.y = Math::deg_to_rad(tmp.y); + tmp.z = Math::deg_to_rad(tmp.z); set_additional_rotation(tmp); } @@ -55,9 +55,9 @@ bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret r_ret = get_lock_rotation_plane(); } else if (p_path == "additional_rotation") { Vector3 tmp = get_additional_rotation(); - tmp.x = Math::rad2deg(tmp.x); - tmp.y = Math::rad2deg(tmp.y); - tmp.z = Math::rad2deg(tmp.z); + tmp.x = Math::rad_to_deg(tmp.x); + tmp.y = Math::rad_to_deg(tmp.y); + tmp.z = Math::rad_to_deg(tmp.z); r_ret = tmp; } diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h index 4e5714b5dc..cea63fc34f 100644 --- a/scene/resources/skeleton_modification_3d_lookat.h +++ b/scene/resources/skeleton_modification_3d_lookat.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - #ifndef SKELETON_MODIFICATION_3D_LOOKAT_H #define SKELETON_MODIFICATION_3D_LOOKAT_H +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + class SkeletonModification3DLookAt : public SkeletonModification3D { GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h index ae22099158..2071de5457 100644 --- a/scene/resources/skeleton_modification_3d_stackholder.h +++ b/scene/resources/skeleton_modification_3d_stackholder.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - #ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H #define SKELETON_MODIFICATION_3D_STACKHOLDER_H +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + class SkeletonModification3DStackHolder : public SkeletonModification3D { GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp index acc5ff716c..366fcc30b7 100644 --- a/scene/resources/skeleton_modification_3d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp @@ -54,13 +54,13 @@ bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Varia } else if (path == "joint_one/bone_idx") { set_joint_one_bone_idx(p_value); } else if (path == "joint_one/roll") { - set_joint_one_roll(Math::deg2rad(real_t(p_value))); + set_joint_one_roll(Math::deg_to_rad(real_t(p_value))); } else if (path == "joint_two/bone_name") { set_joint_two_bone_name(p_value); } else if (path == "joint_two/bone_idx") { set_joint_two_bone_idx(p_value); } else if (path == "joint_two/roll") { - set_joint_two_roll(Math::deg2rad(real_t(p_value))); + set_joint_two_roll(Math::deg_to_rad(real_t(p_value))); } return true; @@ -88,13 +88,13 @@ bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ } else if (path == "joint_one/bone_idx") { r_ret = get_joint_one_bone_idx(); } else if (path == "joint_one/roll") { - r_ret = Math::rad2deg(get_joint_one_roll()); + r_ret = Math::rad_to_deg(get_joint_one_roll()); } else if (path == "joint_two/bone_name") { r_ret = get_joint_two_bone_name(); } else if (path == "joint_two/bone_idx") { r_ret = get_joint_two_bone_idx(); } else if (path == "joint_two/roll") { - r_ret = Math::rad2deg(get_joint_two_roll()); + r_ret = Math::rad_to_deg(get_joint_two_roll()); } return true; diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h index 57e8237511..7bd7c8291d 100644 --- a/scene/resources/skeleton_modification_3d_twoboneik.h +++ b/scene/resources/skeleton_modification_3d_twoboneik.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - #ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H #define SKELETON_MODIFICATION_3D_TWOBONEIK_H +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + class SkeletonModification3DTwoBoneIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp index 38ec19828f..068c756849 100644 --- a/scene/resources/skeleton_modification_stack_2d.cpp +++ b/scene/resources/skeleton_modification_stack_2d.cpp @@ -138,7 +138,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) { if (!editor_gizmo_dirty && p_dirty) { editor_gizmo_dirty = p_dirty; if (skeleton) { - skeleton->update(); + skeleton->queue_redraw(); } } else { editor_gizmo_dirty = p_dirty; diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp index bfb4bb6e2b..1367ea86dd 100644 --- a/scene/resources/skeleton_profile.cpp +++ b/scene/resources/skeleton_profile.cpp @@ -121,26 +121,26 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { return true; } -void SkeletonProfile::_validate_property(PropertyInfo &property) const { +void SkeletonProfile::_validate_property(PropertyInfo &p_property) const { if (is_read_only) { - if (property.name == ("group_size") || property.name == ("bone_size") || property.name == ("root_bone") || property.name == ("scale_base_bone")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; return; } } - if (property.name == ("root_bone") || property.name == ("scale_base_bone")) { + if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) { String hint = ""; for (int i = 0; i < bones.size(); i++) { hint += i == 0 ? String(bones[i].bone_name) : "," + String(bones[i].bone_name); } - property.hint_string = hint; + p_property.hint_string = hint; } - PackedStringArray split = property.name.split("/"); + PackedStringArray split = p_property.name.split("/"); if (split.size() == 3 && split[0] == "bones") { if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } } } @@ -506,7 +506,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[5].handle_offset = Vector2(0.5, 0.23); bones.write[5].group = "Body"; - bones.write[5].require = true; + bones.write[5].require = false; bones.write[6].bone_name = "Head"; bones.write[6].bone_parent = "Neck"; diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h index 84dfca458e..66344d954d 100644 --- a/scene/resources/skeleton_profile.h +++ b/scene/resources/skeleton_profile.h @@ -72,7 +72,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 5d1a223cc7..fc999d5fcb 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -30,6 +30,7 @@ #include "sky_material.h" +#include "core/config/project_settings.h" #include "core/version.h" Mutex ProceduralSkyMaterial::shader_mutex; @@ -62,13 +63,13 @@ float ProceduralSkyMaterial::get_sky_curve() const { return sky_curve; } -void ProceduralSkyMaterial::set_sky_energy(float p_energy) { - sky_energy = p_energy; - RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy); +void ProceduralSkyMaterial::set_sky_energy_multiplier(float p_multiplier) { + sky_energy_multiplier = p_multiplier; + RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy_multiplier); } -float ProceduralSkyMaterial::get_sky_energy() const { - return sky_energy; +float ProceduralSkyMaterial::get_sky_energy_multiplier() const { + return sky_energy_multiplier; } void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) { @@ -117,18 +118,18 @@ float ProceduralSkyMaterial::get_ground_curve() const { return ground_curve; } -void ProceduralSkyMaterial::set_ground_energy(float p_energy) { - ground_energy = p_energy; - RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy); +void ProceduralSkyMaterial::set_ground_energy_multiplier(float p_multiplier) { + ground_energy_multiplier = p_multiplier; + RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy_multiplier); } -float ProceduralSkyMaterial::get_ground_energy() const { - return ground_energy; +float ProceduralSkyMaterial::get_ground_energy_multiplier() const { + return ground_energy_multiplier; } void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) { sun_angle_max = p_angle; - RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg2rad(sun_angle_max)); + RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg_to_rad(sun_angle_max)); } float ProceduralSkyMaterial::get_sun_angle_max() const { @@ -171,6 +172,12 @@ RID ProceduralSkyMaterial::get_shader_rid() const { return shader; } +void ProceduralSkyMaterial::_validate_property(PropertyInfo &p_property) const { + if ((p_property.name == "sky_luminance" || p_property.name == "ground_luminance") && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } +} + void ProceduralSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sky_top_color", "color"), &ProceduralSkyMaterial::set_sky_top_color); ClassDB::bind_method(D_METHOD("get_sky_top_color"), &ProceduralSkyMaterial::get_sky_top_color); @@ -181,8 +188,8 @@ void ProceduralSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSkyMaterial::set_sky_curve); ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSkyMaterial::get_sky_curve); - ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy); - ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy); + ClassDB::bind_method(D_METHOD("set_sky_energy_multiplier", "multiplier"), &ProceduralSkyMaterial::set_sky_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_sky_energy_multiplier"), &ProceduralSkyMaterial::get_sky_energy_multiplier); ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover); ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover); @@ -199,8 +206,8 @@ void ProceduralSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSkyMaterial::set_ground_curve); ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSkyMaterial::get_ground_curve); - ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSkyMaterial::set_ground_energy); - ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSkyMaterial::get_ground_energy); + ClassDB::bind_method(D_METHOD("set_ground_energy_multiplier", "energy"), &ProceduralSkyMaterial::set_ground_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_ground_energy_multiplier"), &ProceduralSkyMaterial::get_ground_energy_multiplier); ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSkyMaterial::set_sun_angle_max); ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSkyMaterial::get_sun_angle_max); @@ -215,7 +222,7 @@ void ProceduralSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_top_color", "get_sky_top_color"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy_multiplier", "get_sky_energy_multiplier"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate"); @@ -223,7 +230,7 @@ void ProceduralSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_horizon_color", "get_ground_horizon_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy_multiplier", "get_ground_energy_multiplier"); ADD_GROUP("Sun", "sun_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01,degrees"), "set_sun_angle_max", "get_sun_angle_max"); @@ -253,7 +260,7 @@ shader_type sky; uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0); uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0); uniform float sky_curve : hint_range(0, 1) = 0.15; -uniform float sky_energy = 1.0; +uniform float sky_energy = 1.0; // In Lux. uniform sampler2D sky_cover : source_color, hint_default_black; uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0); uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0); @@ -338,13 +345,13 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { set_sky_top_color(Color(0.385, 0.454, 0.55)); set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708)); set_sky_curve(0.15); - set_sky_energy(1.0); + set_sky_energy_multiplier(1.0); set_sky_cover_modulate(Color(1, 1, 1)); set_ground_bottom_color(Color(0.2, 0.169, 0.133)); set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708)); set_ground_curve(0.02); - set_ground_energy(1.0); + set_ground_energy_multiplier(1.0); set_sun_angle_max(30.0); set_sun_curve(0.15); @@ -528,13 +535,13 @@ Color PhysicalSkyMaterial::get_ground_color() const { return ground_color; } -void PhysicalSkyMaterial::set_exposure(float p_exposure) { - exposure = p_exposure; - RS::get_singleton()->material_set_param(_get_material(), "exposure", exposure); +void PhysicalSkyMaterial::set_energy_multiplier(float p_multiplier) { + energy_multiplier = p_multiplier; + RS::get_singleton()->material_set_param(_get_material(), "exposure", energy_multiplier); } -float PhysicalSkyMaterial::get_exposure() const { - return exposure; +float PhysicalSkyMaterial::get_energy_multiplier() const { + return energy_multiplier; } void PhysicalSkyMaterial::set_use_debanding(bool p_use_debanding) { @@ -574,6 +581,12 @@ RID PhysicalSkyMaterial::get_shader_rid() const { return shader; } +void PhysicalSkyMaterial::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "exposure_value" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } +} + Mutex PhysicalSkyMaterial::shader_mutex; RID PhysicalSkyMaterial::shader; @@ -602,8 +615,8 @@ void PhysicalSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ground_color", "color"), &PhysicalSkyMaterial::set_ground_color); ClassDB::bind_method(D_METHOD("get_ground_color"), &PhysicalSkyMaterial::get_ground_color); - ClassDB::bind_method(D_METHOD("set_exposure", "exposure"), &PhysicalSkyMaterial::set_exposure); - ClassDB::bind_method(D_METHOD("get_exposure"), &PhysicalSkyMaterial::get_exposure); + ClassDB::bind_method(D_METHOD("set_energy_multiplier", "multiplier"), &PhysicalSkyMaterial::set_energy_multiplier); + ClassDB::bind_method(D_METHOD("get_energy_multiplier"), &PhysicalSkyMaterial::get_energy_multiplier); ClassDB::bind_method(D_METHOD("set_use_debanding", "use_debanding"), &PhysicalSkyMaterial::set_use_debanding); ClassDB::bind_method(D_METHOD("get_use_debanding"), &PhysicalSkyMaterial::get_use_debanding); @@ -623,7 +636,7 @@ void PhysicalSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbidity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_turbidity", "get_turbidity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_disk_scale", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_disk_scale", "get_sun_disk_scale"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_color", "get_ground_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy_multiplier", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_energy_multiplier", "get_energy_multiplier"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "get_use_debanding"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky"); } @@ -654,16 +667,13 @@ uniform vec4 mie_color : source_color = vec4(0.69, 0.729, 0.812, 1.0); uniform float turbidity : hint_range(0, 1000) = 10.0; uniform float sun_disk_scale : hint_range(0, 360) = 1.0; uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0); -uniform float exposure : hint_range(0, 128) = 0.1; +uniform float exposure : hint_range(0, 128) = 1.0; uniform bool use_debanding = true; uniform sampler2D night_sky : source_color, hint_default_black; const vec3 UP = vec3( 0.0, 1.0, 0.0 ); -// Sun constants -const float SUN_ENERGY = 1000.0; - // Optical length at zenith for molecules. const float rayleigh_zenith_size = 8.4e3; const float mie_zenith_size = 1.25e3; @@ -683,7 +693,7 @@ vec3 interleaved_gradient_noise(vec2 pos) { void sky() { if (LIGHT0_ENABLED) { float zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 ); - float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY; + float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * LIGHT0_ENERGY; float sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0); // Rayleigh coefficients. @@ -721,10 +731,10 @@ void sky() { float sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale); float sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5); float sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta); - vec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR; + vec3 L0 = (sun_energy * extinction) * sundisk * LIGHT0_COLOR; L0 += texture(night_sky, SKY_COORDS).xyz * extinction; - vec3 color = (Lin + L0) * 0.04; + vec3 color = Lin + L0; COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade)))); COLOR *= exposure; if (use_debanding) { @@ -732,7 +742,7 @@ void sky() { } } else { // There is no sun, so display night_sky and nothing else. - COLOR = texture(night_sky, SKY_COORDS).xyz * 0.04; + COLOR = texture(night_sky, SKY_COORDS).xyz; COLOR *= exposure; } } @@ -751,7 +761,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { set_turbidity(10.0); set_sun_disk_scale(1.0); set_ground_color(Color(0.1, 0.07, 0.034)); - set_exposure(0.1); + set_energy_multiplier(1.0); set_use_debanding(true); } diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 61999af3c4..b517fd806b 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -41,14 +41,14 @@ private: Color sky_top_color; Color sky_horizon_color; float sky_curve = 0.0f; - float sky_energy = 0.0f; + float sky_energy_multiplier = 0.0f; Ref<Texture2D> sky_cover; Color sky_cover_modulate; Color ground_bottom_color; Color ground_horizon_color; float ground_curve = 0.0f; - float ground_energy = 0.0f; + float ground_energy_multiplier = 0.0f; float sun_angle_max = 0.0f; float sun_curve = 0.0f; @@ -61,6 +61,7 @@ private: protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; public: void set_sky_top_color(const Color &p_sky_top); @@ -72,8 +73,8 @@ public: void set_sky_curve(float p_curve); float get_sky_curve() const; - void set_sky_energy(float p_energy); - float get_sky_energy() const; + void set_sky_energy_multiplier(float p_multiplier); + float get_sky_energy_multiplier() const; void set_sky_cover(const Ref<Texture2D> &p_sky_cover); Ref<Texture2D> get_sky_cover() const; @@ -90,8 +91,8 @@ public: void set_ground_curve(float p_curve); float get_ground_curve() const; - void set_ground_energy(float p_energy); - float get_ground_energy() const; + void set_ground_energy_multiplier(float p_energy); + float get_ground_energy_multiplier() const; void set_sun_angle_max(float p_angle); float get_sun_angle_max() const; @@ -138,6 +139,9 @@ public: void set_filtering_enabled(bool p_enabled); bool is_filtering_enabled() const; + void set_energy_multiplier(float p_multiplier); + float get_energy_multiplier() const; + virtual Shader::Mode get_shader_mode() const override; virtual RID get_shader_rid() const override; virtual RID get_rid() const override; @@ -166,7 +170,7 @@ private: float turbidity = 0.0f; float sun_disk_scale = 0.0f; Color ground_color; - float exposure = 0.0f; + float energy_multiplier = 1.0f; bool use_debanding = true; Ref<Texture2D> night_sky; static void _update_shader(); @@ -174,6 +178,7 @@ private: protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; public: void set_rayleigh_coefficient(float p_rayleigh); @@ -200,8 +205,11 @@ public: void set_ground_color(Color p_ground_color); Color get_ground_color() const; - void set_exposure(float p_exposure); - float get_exposure() const; + void set_energy_multiplier(float p_multiplier); + float get_energy_multiplier() const; + + void set_exposure_value(float p_exposure); + float get_exposure_value() const; void set_use_debanding(bool p_use_debanding); bool get_use_debanding() const; diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 92efe3ce6f..340d0fe370 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -38,8 +38,8 @@ Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; for (int i = 0; i <= 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index a53c299d00..ff5210f1b3 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -842,9 +842,9 @@ float StyleBoxFlat::get_style_margin(Side p_side) const { return border_width[p_side]; } -void StyleBoxFlat::_validate_property(PropertyInfo &property) const { - if (!anti_aliased && property.name == "anti_aliasing_size") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const { + if (!anti_aliased && p_property.name == "anti_aliasing_size") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 9f4f69d3ba..88db4f5fbd 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -166,7 +166,7 @@ class StyleBoxFlat : public StyleBox { protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_bg_color(const Color &p_color); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 43d3f329fa..7e9a2591e4 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -77,7 +77,7 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags); ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags); - ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive,Trim Spaces"), "set_break_flags", "get_break_flags"); ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags); ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 05ed9238b8..f8f6900976 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -35,8 +35,8 @@ #include "core/io/marshalls.h" #include "core/math/geometry_2d.h" #include "core/os/os.h" -#include "mesh.h" #include "scene/resources/bit_map.h" +#include "scene/resources/mesh.h" #include "servers/camera/camera_feed.h" int Texture2D::get_width() const { int ret; @@ -1038,7 +1038,7 @@ void CompressedTexture2D::reload_from_file() { load(path); } -void CompressedTexture2D::_validate_property(PropertyInfo &property) const { +void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const { } void CompressedTexture2D::_bind_methods() { @@ -1394,7 +1394,7 @@ void CompressedTexture3D::reload_from_file() { load(path); } -void CompressedTexture3D::_validate_property(PropertyInfo &property) const { +void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const { } void CompressedTexture3D::_bind_methods() { @@ -1866,11 +1866,11 @@ void CurveTexture::_update() { for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); if (texture_mode == TEXTURE_MODE_RGB) { - wd[i * 3 + 0] = curve.interpolate_baked(t); + wd[i * 3 + 0] = curve.sample_baked(t); wd[i * 3 + 1] = wd[i * 3 + 0]; wd[i * 3 + 2] = wd[i * 3 + 0]; } else { - wd[i] = curve.interpolate_baked(t); + wd[i] = curve.sample_baked(t); } } @@ -2054,7 +2054,7 @@ void CurveXYZTexture::_update() { Curve &curve_x = **_curve_x; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i * 3 + 0] = curve_x.interpolate_baked(t); + wd[i * 3 + 0] = curve_x.sample_baked(t); } } else { @@ -2067,7 +2067,7 @@ void CurveXYZTexture::_update() { Curve &curve_y = **_curve_y; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i * 3 + 1] = curve_y.interpolate_baked(t); + wd[i * 3 + 1] = curve_y.sample_baked(t); } } else { @@ -2080,7 +2080,7 @@ void CurveXYZTexture::_update() { Curve &curve_z = **_curve_z; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i * 3 + 2] = curve_z.interpolate_baked(t); + wd[i * 3 + 2] = curve_z.sample_baked(t); } } else { @@ -2537,13 +2537,6 @@ void GradientTexture2D::_bind_methods() { ////////////////////////////////////// -void ProxyTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); - ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base"); -} - void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_texture == this); @@ -2796,12 +2789,12 @@ bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } -void AnimatedTexture::_validate_property(PropertyInfo &property) const { - String prop = property.name; +void AnimatedTexture::_validate_property(PropertyInfo &p_property) const { + String prop = p_property.name; if (prop.begins_with("frame_")) { int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); if (frame >= frame_count) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } } } @@ -3221,7 +3214,7 @@ void CompressedTextureLayered::reload_from_file() { load(path); } -void CompressedTextureLayered::_validate_property(PropertyInfo &property) const { +void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const { } void CompressedTextureLayered::_bind_methods() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 36b193c5d4..133b312d27 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -251,7 +251,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit); @@ -506,7 +506,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: Image::Format get_format() const override; @@ -651,7 +651,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: Image::Format get_format() const override; @@ -883,8 +883,6 @@ VARIANT_ENUM_CAST(GradientTexture2D::Fill); VARIANT_ENUM_CAST(GradientTexture2D::Repeat); class ProxyTexture : public Texture2D { - GDCLASS(ProxyTexture, Texture2D); - private: mutable RID proxy_ph; mutable RID proxy; @@ -942,7 +940,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_frames(int p_frames); diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 3f6eec8497..3321392821 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -31,17 +31,7 @@ #include "theme.h" #include "core/string/print_string.h" - -// Universal Theme resources used when no other theme has the item. -Ref<Theme> Theme::default_theme; -Ref<Theme> Theme::project_default_theme; - -// Universal default values, final fallback for every theme. -float Theme::fallback_base_scale = 1.0; -Ref<Texture2D> Theme::fallback_icon; -Ref<StyleBox> Theme::fallback_style; -Ref<Font> Theme::fallback_font; -int Theme::fallback_font_size = 16; +#include "scene/theme/theme_db.h" // Dynamic properties. bool Theme::_set(const StringName &p_name, const Variant &p_value) { @@ -185,64 +175,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } -// Universal fallback Theme resources. -Ref<Theme> Theme::get_default() { - return default_theme; -} - -void Theme::set_default(const Ref<Theme> &p_default) { - default_theme = p_default; -} - -Ref<Theme> Theme::get_project_default() { - return project_default_theme; -} - -void Theme::set_project_default(const Ref<Theme> &p_project_default) { - project_default_theme = p_project_default; -} - -// Universal fallback values for theme item types. -void Theme::set_fallback_base_scale(float p_base_scale) { - fallback_base_scale = p_base_scale; -} - -void Theme::set_fallback_icon(const Ref<Texture2D> &p_icon) { - fallback_icon = p_icon; -} - -void Theme::set_fallback_style(const Ref<StyleBox> &p_style) { - fallback_style = p_style; -} - -void Theme::set_fallback_font(const Ref<Font> &p_font) { - fallback_font = p_font; -} - -void Theme::set_fallback_font_size(int p_font_size) { - fallback_font_size = p_font_size; -} - -float Theme::get_fallback_base_scale() { - return fallback_base_scale; -} - -Ref<Texture2D> Theme::get_fallback_icon() { - return fallback_icon; -} - -Ref<StyleBox> Theme::get_fallback_style() { - return fallback_style; -} - -Ref<Font> Theme::get_fallback_font() { - return fallback_font; -} - -int Theme::get_fallback_font_size() { - return fallback_font_size; -} - +// Static helpers. bool Theme::is_valid_type_name(const String &p_name) { for (int i = 0; i < p_name.length(); i++) { if (!is_ascii_identifier_char(p_name[i])) { @@ -351,7 +284,7 @@ Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_the if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) { return icon_map[p_theme_type][p_name]; } else { - return fallback_icon; + return ThemeDB::get_singleton()->get_fallback_icon(); } } @@ -461,7 +394,7 @@ Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_ if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) { return style_map[p_theme_type][p_name]; } else { - return fallback_style; + return ThemeDB::get_singleton()->get_fallback_stylebox(); } } @@ -573,7 +506,7 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_ty } else if (has_default_font()) { return default_font; } else { - return fallback_font; + return ThemeDB::get_singleton()->get_fallback_font(); } } @@ -676,7 +609,7 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_typ } else if (has_default_font_size()) { return default_font_size; } else { - return fallback_font_size; + return ThemeDB::get_singleton()->get_fallback_font_size(); } } diff --git a/scene/resources/theme.h b/scene/resources/theme.h index a2aca5e61f..ed1dc7c938 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -102,17 +102,6 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - // Universal Theme resources used when no other theme has the item. - static Ref<Theme> default_theme; - static Ref<Theme> project_default_theme; - - // Universal default values, final fallback for every theme. - static float fallback_base_scale; - static Ref<Texture2D> fallback_icon; - static Ref<StyleBox> fallback_style; - static Ref<Font> fallback_font; - static int fallback_font_size; - // Default values configurable for each individual theme. float default_base_scale = 0.0; Ref<Font> default_font; @@ -126,24 +115,6 @@ protected: virtual void reset_state() override; public: - static Ref<Theme> get_default(); - static void set_default(const Ref<Theme> &p_default); - - static Ref<Theme> get_project_default(); - static void set_project_default(const Ref<Theme> &p_project_default); - - static void set_fallback_base_scale(float p_base_scale); - static void set_fallback_icon(const Ref<Texture2D> &p_icon); - static void set_fallback_style(const Ref<StyleBox> &p_style); - static void set_fallback_font(const Ref<Font> &p_font); - static void set_fallback_font_size(int p_font_size); - - static float get_fallback_base_scale(); - static Ref<Texture2D> get_fallback_icon(); - static Ref<StyleBox> get_fallback_style(); - static Ref<Font> get_fallback_font(); - static int get_fallback_font_size(); - static bool is_valid_type_name(const String &p_name); static bool is_valid_item_name(const String &p_name); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index b0b9f1228f..376b53b75c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -3302,11 +3302,11 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } } -void TileSet::_validate_property(PropertyInfo &property) const { - if (property.name == "tile_layout" && tile_shape == TILE_SHAPE_SQUARE) { - property.usage ^= PROPERTY_USAGE_READ_ONLY; - } else if (property.name == "tile_offset_axis" && tile_shape == TILE_SHAPE_SQUARE) { - property.usage ^= PROPERTY_USAGE_READ_ONLY; +void TileSet::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "tile_layout" && tile_shape == TILE_SHAPE_SQUARE) { + p_property.usage ^= PROPERTY_USAGE_READ_ONLY; + } else if (p_property.name == "tile_offset_axis" && tile_shape == TILE_SHAPE_SQUARE) { + p_property.usage ^= PROPERTY_USAGE_READ_ONLY; } } @@ -4716,14 +4716,19 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) { ERR_FAIL_COND(!scenes.has(p_id)); if (p_packed_scene.is_valid()) { - // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. - ERR_FAIL_COND(!p_packed_scene->get_state().is_valid()); - ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1); - // Check if it extends CanvasItem. - String type = p_packed_scene->get_state()->get_node_type(0); + Ref<SceneState> scene_state = p_packed_scene->get_state(); + String type; + while (scene_state.is_valid() && type.is_empty()) { + // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. + ERR_FAIL_COND(scene_state->get_node_count() < 1); + + type = scene_state->get_node_type(0); + scene_state = scene_state->get_base_scene_state(); + } + ERR_FAIL_COND_MSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path())); bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D"); - ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path())); + ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. Found %s instead.", p_packed_scene->get_path(), type)); scenes[p_id].scene = p_packed_scene; } else { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 6ea3889fce..4c0823cdf2 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -295,7 +295,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; private: // --- TileSet data --- diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a67716d52b..90f1a1bff1 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1036,11 +1036,11 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por } } -Array VisualShader::_get_node_connections(Type p_type) const { +TypedArray<Dictionary> VisualShader::_get_node_connections(Type p_type) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Array()); const Graph *g = &graph[p_type]; - Array ret; + TypedArray<Dictionary> ret; for (const Connection &E : g->connections) { Dictionary d; d["from_node"] = E.from_node; @@ -1698,13 +1698,13 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))"; + inputs[i] = src_var + ".x"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + inputs[i] = src_var + ".x"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))"; + inputs[i] = src_var + ".x"; } break; default: break; @@ -2214,6 +2214,12 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_FLOAT: global_code += "float "; break; + case VaryingType::VARYING_TYPE_INT: + if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) { + global_code += "flat "; + } + global_code += "int "; + break; case VaryingType::VARYING_TYPE_VECTOR_2D: global_code += "vec2 "; break; @@ -2223,8 +2229,11 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_VECTOR_4D: global_code += "vec4 "; break; - case VaryingType::VARYING_TYPE_COLOR: - global_code += "vec4 "; + case VaryingType::VARYING_TYPE_BOOLEAN: + if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) { + global_code += "flat "; + } + global_code += "bool "; break; case VaryingType::VARYING_TYPE_TRANSFORM: global_code += "mat4 "; @@ -2277,6 +2286,9 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_FLOAT: code2 += "0.0"; break; + case VaryingType::VARYING_TYPE_INT: + code2 += "0"; + break; case VaryingType::VARYING_TYPE_VECTOR_2D: code2 += "vec2(0.0)"; break; @@ -2286,8 +2298,8 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_VECTOR_4D: code2 += "vec4(0.0)"; break; - case VaryingType::VARYING_TYPE_COLOR: - code2 += "vec4(0.0)"; + case VaryingType::VARYING_TYPE_BOOLEAN: + code2 += "false"; break; case VaryingType::VARYING_TYPE_TRANSFORM: code2 += "mat4(1.0)"; @@ -2585,10 +2597,11 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(VARYING_MODE_MAX); BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT); + BIND_ENUM_CONSTANT(VARYING_TYPE_INT); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D); - BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR); + BIND_ENUM_CONSTANT(VARYING_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(VARYING_TYPE_MAX); @@ -3153,8 +3166,8 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const { return ""; } -void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { - if (property.name == "input_name") { +void VisualShaderNodeInput::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "input_name") { String port_list; int idx = 0; @@ -3172,7 +3185,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { if (port_list.is_empty()) { port_list = RTR("None"); } - property.hint_string = port_list; + p_property.hint_string = port_list; } } @@ -4632,21 +4645,23 @@ void VisualShaderNodeVarying::_bind_methods() { ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_varying_type", "get_varying_type"); } String VisualShaderNodeVarying::get_type_str() const { switch (varying_type) { case VisualShader::VARYING_TYPE_FLOAT: return "float"; + case VisualShader::VARYING_TYPE_INT: + return "int"; case VisualShader::VARYING_TYPE_VECTOR_2D: return "vec2"; case VisualShader::VARYING_TYPE_VECTOR_3D: return "vec3"; case VisualShader::VARYING_TYPE_VECTOR_4D: return "vec4"; - case VisualShader::VARYING_TYPE_COLOR: - return "vec4"; + case VisualShader::VARYING_TYPE_BOOLEAN: + return "bool"; case VisualShader::VARYING_TYPE_TRANSFORM: return "mat4"; default: @@ -4657,17 +4672,16 @@ String VisualShaderNodeVarying::get_type_str() const { VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const { switch (p_type) { + case VisualShader::VARYING_TYPE_INT: + return PORT_TYPE_SCALAR_INT; case VisualShader::VARYING_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case VisualShader::VARYING_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; case VisualShader::VARYING_TYPE_VECTOR_4D: return PORT_TYPE_VECTOR_4D; - case VisualShader::VARYING_TYPE_COLOR: - if (p_port == 1) { - break; // scalar - } - return PORT_TYPE_VECTOR_3D; + case VisualShader::VARYING_TYPE_BOOLEAN: + return PORT_TYPE_BOOLEAN; case VisualShader::VARYING_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; default: @@ -4711,9 +4725,6 @@ String VisualShaderNodeVaryingSetter::get_caption() const { } int VisualShaderNodeVaryingSetter::get_input_port_count() const { - if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - return 2; - } return 1; } @@ -4722,13 +4733,6 @@ VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input } String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const { - if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - if (p_port == 0) { - return "color"; - } else { - return "alpha"; - } - } return ""; } @@ -4744,20 +4748,12 @@ String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return vformat("varying %s %s;\n", get_type_str(), varying_name); -} - String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (varying_name == "[None]") { return code; } - if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]); - } else { - code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]); - } + code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]); return code; } @@ -4783,9 +4779,6 @@ String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const { } int VisualShaderNodeVaryingGetter::get_output_port_count() const { - if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - return 2; - } return 1; } @@ -4794,13 +4787,6 @@ VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_outpu } String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const { - if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - if (p_port == 0) { - return "color"; - } else { - return "alpha"; - } - } return ""; } @@ -4817,6 +4803,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS case VisualShader::VARYING_TYPE_FLOAT: from = "0.0"; break; + case VisualShader::VARYING_TYPE_INT: + from = "0"; + break; case VisualShader::VARYING_TYPE_VECTOR_2D: from = "vec2(0.0)"; break; @@ -4826,9 +4815,8 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS case VisualShader::VARYING_TYPE_VECTOR_4D: from = "vec4(0.0)"; break; - case VisualShader::VARYING_TYPE_COLOR: - from = "vec3(0.0)"; - from2 = "0.0"; + case VisualShader::VARYING_TYPE_BOOLEAN: + from = "false"; break; case VisualShader::VARYING_TYPE_TRANSFORM: from = "mat4(1.0)"; @@ -4836,16 +4824,6 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS default: break; } - } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - from = varying_name + ".rgb"; - from2 = varying_name + ".a"; - } - - if (varying_type == VisualShader::VARYING_TYPE_COLOR) { - String code; - code += vformat(" %s = %s;\n", p_output_vars[0], from); - code += vformat(" %s = %s;\n", p_output_vars[1], from2); - return code; } return vformat(" %s = %s;\n", p_output_vars[0], from); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 7ca4e5fc4a..09a3917a16 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -79,10 +79,11 @@ public: enum VaryingType { VARYING_TYPE_FLOAT, + VARYING_TYPE_INT, VARYING_TYPE_VECTOR_2D, VARYING_TYPE_VECTOR_3D, VARYING_TYPE_VECTOR_4D, - VARYING_TYPE_COLOR, + VARYING_TYPE_BOOLEAN, VARYING_TYPE_TRANSFORM, VARYING_TYPE_MAX, }; @@ -132,7 +133,7 @@ private: Shader::Mode shader_mode = Shader::MODE_SPATIAL; mutable String previous_code; - Array _get_node_connections(Type p_type) const; + TypedArray<Dictionary> _get_node_connections(Type p_type) const; Vector2 graph_offset; @@ -428,7 +429,7 @@ public: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: virtual int get_input_port_count() const override; @@ -828,7 +829,6 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVaryingSetter(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b422d298b2..a968aebdaa 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1015,7 +1015,7 @@ Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const } String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n"; + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + " : repeat_disable;\n"; } String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1606,6 +1606,51 @@ VisualShaderNodeCubemap::VisualShaderNodeCubemap() { simple_decl = false; } +////////////// Linear Depth + +String VisualShaderNodeLinearSceneDepth::get_caption() const { + return "LinearSceneDepth"; +} + +int VisualShaderNodeLinearSceneDepth::get_input_port_count() const { + return 0; +} + +VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeLinearSceneDepth::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeLinearSceneDepth::get_output_port_count() const { + return 1; +} + +VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const { + return "linear depth"; +} + +String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += " float _log_depth = texture(DEPTH_TEXTURE, SCREEN_UV).x;\n"; + code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n"; + code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n"; + code += " _depth_view.xyz /= _depth_view.w;"; + code += vformat(" %s = -_depth_view.z;", p_output_vars[0]); + + return code; +} + +VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() { +} + ////////////// Float Op String VisualShaderNodeFloatOp::get_caption() const { @@ -3090,6 +3135,107 @@ VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { set_input_port_default_value(2, Vector2()); // offset } +////////////// UV PolarCoord + +String VisualShaderNodeUVPolarCoord::get_caption() const { + return "UVPolarCoord"; +} + +int VisualShaderNodeUVPolarCoord::get_input_port_count() const { + return 4; +} + +VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR_2D; // uv + case 1: + return PORT_TYPE_VECTOR_2D; // center + case 2: + return PORT_TYPE_SCALAR; // zoom + case 3: + return PORT_TYPE_SCALAR; // repeat + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUVPolarCoord::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "uv"; + case 1: + return "scale"; + case 2: + return "zoom strength"; + case 3: + return "repeat"; + default: + break; + } + return ""; +} + +bool VisualShaderNodeUVPolarCoord::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } + } + return false; +} + +int VisualShaderNodeUVPolarCoord::get_output_port_count() const { + return 1; +} + +VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const { + return "uv"; +} + +String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + String uv; + if (p_input_vars[0].is_empty()) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + uv = "UV"; + } else { + uv = "vec2(0.0)"; + } + } else { + uv = vformat("%s", p_input_vars[0]); + } + String center = vformat("%s", p_input_vars[1]); + String zoom = vformat("%s", p_input_vars[2]); + String repeat = vformat("%s", p_input_vars[3]); + + if (p_mode == Shader::MODE_CANVAS_ITEM) { + code += vformat(" vec2 __dir = %s - %s;\n", uv, center); + code += " float __radius = length(__dir) * 2.0;\n"; + code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n"; + code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat); + } else { + code += vformat(" vec2 __dir = %s - %s;\n", uv, center); + code += " float __radius = length(__dir) * 2.0;\n"; + code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n"; + code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat); + } + + return code; +} + +VisualShaderNodeUVPolarCoord::VisualShaderNodeUVPolarCoord() { + set_input_port_default_value(1, Vector2(0.5, 0.5)); // center + set_input_port_default_value(2, 1.0); // zoom + set_input_port_default_value(3, 1.0); // repeat +} + ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { @@ -6830,23 +6976,23 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { switch (p_op_type) { case OP_TYPE_SCALAR: { set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); - set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_2D: { set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); - set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); - set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_4D: { - set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); - set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); - set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + set_input_port_default_value(0, Vector4(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector4(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector4(), get_input_port_default_value(2)); } break; default: break; @@ -6880,7 +7026,7 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(1, 1.0); set_input_port_default_value(2, 0.0); } @@ -7010,3 +7156,265 @@ void VisualShaderNodeBillboard::_bind_methods() { VisualShaderNodeBillboard::VisualShaderNodeBillboard() { simple_decl = false; } + +////////////// DistanceFade + +String VisualShaderNodeDistanceFade::get_caption() const { + return "DistanceFade"; +} + +int VisualShaderNodeDistanceFade::get_input_port_count() const { + return 2; +} + +VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR; + case 1: + return PORT_TYPE_SCALAR; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeDistanceFade::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "min"; + case 1: + return "max"; + } + + return ""; +} + +int VisualShaderNodeDistanceFade::get_output_port_count() const { + return 1; +} + +VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const { + return "amount"; +} + +String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]); + return code; +} + +VisualShaderNodeDistanceFade::VisualShaderNodeDistanceFade() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 10.0); +} + +////////////// ProximityFade + +String VisualShaderNodeProximityFade::get_caption() const { + return "ProximityFade"; +} + +int VisualShaderNodeProximityFade::get_input_port_count() const { + return 1; +} + +VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeProximityFade::get_input_port_name(int p_port) const { + return "distance"; +} + +int VisualShaderNodeProximityFade::get_output_port_count() const { + return 1; +} + +VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const { + return "fade"; +} + +String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + String proximity_fade_distance = vformat("%s", p_input_vars[0]); + code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n"; + if (!RenderingServer::get_singleton()->is_low_end()) { + code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n"; + } else { + code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n"; + } + code += " __depth_world_pos.xyz /= __depth_world_pos.z;\n"; + code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]); + + return code; +} + +VisualShaderNodeProximityFade::VisualShaderNodeProximityFade() { + set_input_port_default_value(0, 1.0); +} + +////////////// Random Range + +String VisualShaderNodeRandomRange::get_caption() const { + return "RandomRange"; +} + +int VisualShaderNodeRandomRange::get_input_port_count() const { + return 3; +} + +VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR_3D; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SCALAR; + default: + break; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRandomRange::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "seed"; + case 1: + return "min"; + case 2: + return "max"; + default: + break; + } + + return ""; +} + +int VisualShaderNodeRandomRange::get_output_port_count() const { + return 1; +} + +VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRandomRange::get_output_port_name(int p_port) const { + return "value"; +} + +String VisualShaderNodeRandomRange::generate_global_per_node(Shader::Mode p_mode, int p_id) const { + String code; + + code += "\n\n"; + code += "// 3D Noise with friendly permission by Inigo Quilez\n"; + code += "vec3 hash_noise_range( vec3 p ) {\n"; + code += " p *= mat3(vec3(127.1, 311.7, -53.7), vec3(269.5, 183.3, 77.1), vec3(-301.7, 27.3, 215.3));\n"; + code += " return 2.0 * fract(fract(p)*4375.55) -1.;\n"; + code += "}\n"; + code += "\n"; + + return code; +} + +String VisualShaderNodeRandomRange::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += vformat(" %s = mix(%s, %s, hash_noise_range(%s).x);\n", p_output_vars[0], p_input_vars[1], p_input_vars[2], p_input_vars[0]); + + return code; +} + +VisualShaderNodeRandomRange::VisualShaderNodeRandomRange() { + set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); +} + +////////////// Remap + +String VisualShaderNodeRemap::get_caption() const { + return "Remap"; +} + +int VisualShaderNodeRemap::get_input_port_count() const { + return 5; +} + +VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SCALAR; + case 3: + return PORT_TYPE_SCALAR; + case 4: + return PORT_TYPE_SCALAR; + default: + break; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRemap::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "value"; + case 1: + return "input min"; + case 2: + return "input max"; + case 3: + return "output min"; + case 4: + return "output max"; + default: + break; + } + + return ""; +} + +int VisualShaderNodeRemap::get_output_port_count() const { + return 1; +} + +VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeRemap::get_output_port_name(int p_port) const { + return "value"; +} + +String VisualShaderNodeRemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += vformat(" float _input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]); + code += vformat(" float _output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]); + code += vformat(" %s = %s + _output_range * ((%s - %s) / _input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]); + + return code; +} + +VisualShaderNodeRemap::VisualShaderNodeRemap() { + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); + set_input_port_default_value(3, 0.0); + set_input_port_default_value(4, 1.0); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index ffcb41072d..c603a10eae 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -622,6 +622,27 @@ VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) /////////////////////////////////////// + +class VisualShaderNodeLinearSceneDepth : public VisualShaderNode { + GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeLinearSceneDepth(); +}; + +/////////////////////////////////////// /// OPS /////////////////////////////////////// @@ -1231,6 +1252,30 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function) /////////////////////////////////////// +/// UV POLARCOORD +/////////////////////////////////////// + +class VisualShaderNodeUVPolarCoord : public VisualShaderNode { + GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeUVPolarCoord(); +}; + +/////////////////////////////////////// /// DOT /////////////////////////////////////// @@ -2574,4 +2619,85 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType) +/////////////////////////////////////// +/// DistanceFade +/////////////////////////////////////// + +class VisualShaderNodeDistanceFade : public VisualShaderNode { + GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeDistanceFade(); +}; + +class VisualShaderNodeProximityFade : public VisualShaderNode { + GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeProximityFade(); +}; + +class VisualShaderNodeRandomRange : public VisualShaderNode { + GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeRandomRange(); +}; + +class VisualShaderNodeRemap : public VisualShaderNode { + GDCLASS(VisualShaderNodeRemap, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeRemap(); +}; + #endif // VISUAL_SHADER_NODES_H diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index fb6dcd3d57..945b6af614 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -33,6 +33,8 @@ #include "core/config/project_settings.h" #include "scene/3d/camera_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" +#include "scene/resources/camera_attributes.h" +#include "scene/resources/environment.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" @@ -98,17 +100,17 @@ Ref<Environment> World3D::get_fallback_environment() const { return fallback_environment; } -void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - camera_effects = p_camera_effects; - if (camera_effects.is_valid()) { - RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); +void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { + camera_attributes = p_camera_attributes; + if (camera_attributes.is_valid()) { + RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid()); } else { - RS::get_singleton()->scenario_set_camera_effects(scenario, RID()); + RS::get_singleton()->scenario_set_camera_attributes(scenario, RID()); } } -Ref<CameraEffects> World3D::get_camera_effects() const { - return camera_effects; +Ref<CameraAttributes> World3D::get_camera_attributes() const { + return camera_attributes; } PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { @@ -123,12 +125,12 @@ void World3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment); ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment); ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment); - ClassDB::bind_method(D_METHOD("set_camera_effects", "effects"), &World3D::set_camera_effects); - ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects); + ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes); + ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map"); ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario"); diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 08bc050349..411b9aab37 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -32,11 +32,11 @@ #define WORLD_3D_H #include "core/io/resource.h" -#include "scene/resources/camera_effects.h" #include "scene/resources/environment.h" #include "servers/physics_server_3d.h" #include "servers/rendering_server.h" +class CameraAttributes; class Camera3D; class VisibleOnScreenNotifier3D; struct SpatialIndexer; @@ -51,7 +51,7 @@ private: Ref<Environment> environment; Ref<Environment> fallback_environment; - Ref<CameraEffects> camera_effects; + Ref<CameraAttributes> camera_attributes; HashSet<Camera3D *> cameras; @@ -74,8 +74,8 @@ public: void set_fallback_environment(const Ref<Environment> &p_environment); Ref<Environment> get_fallback_environment() const; - void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); - Ref<CameraEffects> get_camera_effects() const; + void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); + Ref<CameraAttributes> get_camera_attributes() const; _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; } diff --git a/scene/theme/SCsub b/scene/theme/SCsub new file mode 100644 index 0000000000..fc61250247 --- /dev/null +++ b/scene/theme/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/theme/theme_db.cpp b/scene/theme/theme_db.cpp new file mode 100644 index 0000000000..d6e892cd93 --- /dev/null +++ b/scene/theme/theme_db.cpp @@ -0,0 +1,237 @@ +/*************************************************************************/ +/* theme_db.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "theme_db.h" + +#include "core/config/project_settings.h" +#include "core/io/resource_loader.h" +#include "scene/resources/default_theme/default_theme.h" +#include "scene/resources/font.h" +#include "scene/resources/style_box.h" +#include "scene/resources/texture.h" +#include "scene/resources/theme.h" +#include "servers/text_server.h" + +// Default engine theme creation and configuration. +void ThemeDB::initialize_theme() { + // Allow creating the default theme at a different scale to suit higher/lower base resolutions. + float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false); + const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false); + + GLOBAL_DEF_RST("gui/theme/lcd_subpixel_layout", 1); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/lcd_subpixel_layout", PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR")); + ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false); + + Ref<Font> font; + if (!font_path.is_empty()) { + font = ResourceLoader::load(font_path); + if (!font.is_valid()) { + ERR_PRINT("Error loading custom font '" + font_path + "'"); + } + } + + // Always make the default theme to avoid invalid default font/icon/style in the given theme. + if (RenderingServer::get_singleton()) { + make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps); + } + + if (!theme_path.is_empty()) { + Ref<Theme> theme = ResourceLoader::load(theme_path); + if (theme.is_valid()) { + set_project_theme(theme); + if (font.is_valid()) { + set_fallback_font(font); + } + } else { + ERR_PRINT("Error loading custom theme '" + theme_path + "'"); + } + } +} + +void ThemeDB::initialize_theme_noproject() { + if (RenderingServer::get_singleton()) { + make_default_theme(1.0, Ref<Font>()); + } +} + +// Universal fallback Theme resources. + +void ThemeDB::set_default_theme(const Ref<Theme> &p_default) { + default_theme = p_default; +} + +Ref<Theme> ThemeDB::get_default_theme() { + return default_theme; +} + +void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) { + project_theme = p_project_default; +} + +Ref<Theme> ThemeDB::get_project_theme() { + return project_theme; +} + +// Universal fallback values for theme item types. + +void ThemeDB::set_fallback_base_scale(float p_base_scale) { + if (fallback_base_scale == p_base_scale) { + return; + } + + fallback_base_scale = p_base_scale; + emit_signal(SNAME("fallback_changed")); +} + +float ThemeDB::get_fallback_base_scale() { + return fallback_base_scale; +} + +void ThemeDB::set_fallback_font(const Ref<Font> &p_font) { + if (fallback_font == p_font) { + return; + } + + fallback_font = p_font; + emit_signal(SNAME("fallback_changed")); +} + +Ref<Font> ThemeDB::get_fallback_font() { + return fallback_font; +} + +void ThemeDB::set_fallback_font_size(int p_font_size) { + if (fallback_font_size == p_font_size) { + return; + } + + fallback_font_size = p_font_size; + emit_signal(SNAME("fallback_changed")); +} + +int ThemeDB::get_fallback_font_size() { + return fallback_font_size; +} + +void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) { + if (fallback_icon == p_icon) { + return; + } + + fallback_icon = p_icon; + emit_signal(SNAME("fallback_changed")); +} + +Ref<Texture2D> ThemeDB::get_fallback_icon() { + return fallback_icon; +} + +void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) { + if (fallback_stylebox == p_stylebox) { + return; + } + + fallback_stylebox = p_stylebox; + emit_signal(SNAME("fallback_changed")); +} + +Ref<StyleBox> ThemeDB::get_fallback_stylebox() { + return fallback_stylebox; +} + +// Object methods. +void ThemeDB::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme); + ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme); + + ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale); + ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale); + ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font); + ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font); + ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size); + ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size); + ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon); + ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon); + ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox); + ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox); + + ADD_GROUP("Fallback values", "fallback_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox"); + + ADD_SIGNAL(MethodInfo("fallback_changed")); +} + +// Memory management, reference, and initialization +ThemeDB *ThemeDB::singleton = nullptr; + +ThemeDB *ThemeDB::get_singleton() { + return singleton; +} + +ThemeDB::ThemeDB() { + singleton = this; + + // Universal default values, final fallback for every theme. + fallback_base_scale = 1.0; + fallback_font_size = 16; +} + +ThemeDB::~ThemeDB() { + default_theme.unref(); + project_theme.unref(); + + fallback_font.unref(); + fallback_icon.unref(); + fallback_stylebox.unref(); + + singleton = nullptr; +} diff --git a/scene/gui/gradient_edit.h b/scene/theme/theme_db.h index b7c99f1f1c..aace33d82c 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/theme/theme_db.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gradient_edit.h */ +/* theme_db.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,59 +28,68 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GRADIENT_EDIT_H -#define GRADIENT_EDIT_H +#ifndef THEME_DB_H +#define THEME_DB_H -#include "scene/gui/color_picker.h" -#include "scene/gui/popup.h" -#include "scene/resources/gradient.h" +#include "core/object/class_db.h" +#include "core/object/ref_counted.h" -class GradientEdit : public Control { - GDCLASS(GradientEdit, Control); +class Font; +class StyleBox; +class Texture2D; +class Theme; - PopupPanel *popup = nullptr; - ColorPicker *picker = nullptr; +class ThemeDB : public Object { + GDCLASS(ThemeDB, Object); - bool grabbing = false; - int grabbed = -1; - Vector<Gradient::Point> points; - Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR; + static ThemeDB *singleton; - Ref<Gradient> gradient_cache; - Ref<GradientTexture1D> preview_texture; + // Universal Theme resources used when no other theme has the item. + Ref<Theme> default_theme; + Ref<Theme> project_theme; - // Make sure to use the scaled value below. - const int BASE_SPACING = 3; - const int BASE_POINT_WIDTH = 8; - - int draw_spacing = BASE_SPACING; - int draw_point_width = BASE_POINT_WIDTH; - - void _draw_checker(int x, int y, int w, int h); - void _color_changed(const Color &p_color); - int _get_point_from_pos(int x); - void _show_color_picker(); + // Universal default values, final fallback for every theme. + float fallback_base_scale; + Ref<Font> fallback_font; + int fallback_font_size; + Ref<Texture2D> fallback_icon; + Ref<StyleBox> fallback_stylebox; protected: - virtual void gui_input(const Ref<InputEvent> &p_event) override; - void _notification(int p_what); static void _bind_methods(); public: - void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); - Vector<float> get_offsets() const; - Vector<Color> get_colors() const; - void set_points(Vector<Gradient::Point> &p_points); - Vector<Gradient::Point> &get_points(); - void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode); - Gradient::InterpolationMode get_interpolation_mode(); - ColorPicker *get_picker(); - PopupPanel *get_popup(); - - virtual Size2 get_minimum_size() const override; - - GradientEdit(); - virtual ~GradientEdit(); + void initialize_theme(); + void initialize_theme_noproject(); + + // Universal Theme resources + + void set_default_theme(const Ref<Theme> &p_default); + Ref<Theme> get_default_theme(); + + void set_project_theme(const Ref<Theme> &p_project_default); + Ref<Theme> get_project_theme(); + + // Universal default values. + + void set_fallback_base_scale(float p_base_scale); + float get_fallback_base_scale(); + + void set_fallback_font(const Ref<Font> &p_font); + Ref<Font> get_fallback_font(); + + void set_fallback_font_size(int p_font_size); + int get_fallback_font_size(); + + void set_fallback_icon(const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_fallback_icon(); + + void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox); + Ref<StyleBox> get_fallback_stylebox(); + + static ThemeDB *get_singleton(); + ThemeDB(); + ~ThemeDB(); }; -#endif // GRADIENT_EDIT_H +#endif // THEME_DB_H |