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-rw-r--r--scene/2d/canvas_item.cpp155
-rw-r--r--scene/2d/canvas_item.h41
-rw-r--r--scene/2d/light_2d.cpp60
-rw-r--r--scene/2d/light_2d.h29
-rw-r--r--scene/2d/particles_2d.h1
-rw-r--r--scene/2d/sprite.cpp3
-rw-r--r--scene/2d/sprite.h2
-rw-r--r--scene/2d/tile_map.cpp24
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/baked_light_instance.cpp1724
-rw-r--r--scene/3d/baked_light_instance.h123
-rw-r--r--scene/3d/camera.cpp107
-rw-r--r--scene/3d/camera.h6
-rw-r--r--scene/3d/gi_probe.cpp1403
-rw-r--r--scene/3d/gi_probe.h190
-rw-r--r--scene/3d/light.cpp646
-rw-r--r--scene/3d/light.h161
-rw-r--r--scene/3d/navigation_mesh.cpp2
-rw-r--r--scene/3d/particles.cpp12
-rw-r--r--scene/3d/particles.h3
-rw-r--r--scene/3d/portal.cpp44
-rw-r--r--scene/3d/portal.h2
-rw-r--r--scene/3d/position_3d.cpp31
-rw-r--r--scene/3d/position_3d.h1
-rw-r--r--scene/3d/quad.cpp2
-rw-r--r--scene/3d/reflection_probe.cpp266
-rw-r--r--scene/3d/reflection_probe.h92
-rw-r--r--scene/3d/room_instance.cpp77
-rw-r--r--scene/3d/room_instance.h5
-rw-r--r--scene/3d/skeleton.cpp47
-rw-r--r--scene/3d/skeleton.h1
-rw-r--r--scene/3d/spatial_player.cpp140
-rw-r--r--scene/3d/spatial_player.h2
-rw-r--r--scene/3d/visual_instance.cpp147
-rw-r--r--scene/3d/visual_instance.h32
-rw-r--r--scene/gui/color_picker.cpp113
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/patch_9_frame.cpp2
-rw-r--r--scene/gui/viewport_container.cpp103
-rw-r--r--scene/gui/viewport_container.h25
-rw-r--r--scene/main/canvas_layer.cpp10
-rw-r--r--scene/main/canvas_layer.h5
-rw-r--r--scene/main/node.cpp10
-rw-r--r--scene/main/scene_main_loop.cpp93
-rw-r--r--scene/main/scene_main_loop.h12
-rw-r--r--scene/main/viewport.cpp439
-rw-r--r--scene/main/viewport.h124
-rw-r--r--scene/register_scene_types.cpp51
-rw-r--r--scene/resources/baked_light.cpp571
-rw-r--r--scene/resources/baked_light.h162
-rw-r--r--scene/resources/bit_mask.cpp7
-rw-r--r--scene/resources/default_theme/color_picker_hue.pngbin0 -> 132 bytes
-rw-r--r--scene/resources/default_theme/color_picker_main.pngbin0 -> 310 bytes
-rw-r--r--scene/resources/default_theme/color_picker_sample.pngbin0 -> 194 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp18
-rw-r--r--scene/resources/default_theme/theme_data.h15
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.cpp2
-rw-r--r--scene/resources/environment.cpp1180
-rw-r--r--scene/resources/environment.h346
-rw-r--r--scene/resources/material.cpp1260
-rw-r--r--scene/resources/material.h424
-rw-r--r--scene/resources/mesh.cpp136
-rw-r--r--scene/resources/mesh.h23
-rw-r--r--scene/resources/mesh_data_tool.cpp2
-rw-r--r--scene/resources/multimesh.cpp63
-rw-r--r--scene/resources/multimesh.h32
-rw-r--r--scene/resources/room.cpp38
-rw-r--r--scene/resources/room.h8
-rw-r--r--scene/resources/shader.cpp338
-rw-r--r--scene/resources/shader.h31
-rw-r--r--scene/resources/shader_graph.cpp7
-rw-r--r--scene/resources/shader_graph.h4
-rw-r--r--scene/resources/shape.cpp2
-rw-r--r--scene/resources/sky_box.cpp158
-rw-r--r--scene/resources/sky_box.h71
-rw-r--r--scene/resources/style_box.cpp126
-rw-r--r--scene/resources/style_box.h30
-rw-r--r--scene/resources/surface_tool.cpp40
-rw-r--r--scene/resources/texture.cpp18
-rw-r--r--scene/resources/texture.h2
81 files changed, 7830 insertions, 3858 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 5d0d611917..aba2175fda 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -42,9 +42,6 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value)
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
set_shader(p_value);
return true;
- } else if (p_name==SceneStringNames::get_singleton()->shading_mode) {
- set_shading_mode(ShadingMode(p_value.operator int()));
- return true;
} else {
if (shader.is_valid()) {
@@ -58,7 +55,7 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value)
}
}
if (pr) {
- VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value);
+ VisualServer::get_singleton()->material_set_param(_get_material(),pr,p_value);
return true;
}
}
@@ -74,18 +71,14 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
r_ret=get_shader();
return true;
- } else if (p_name==SceneStringNames::get_singleton()->shading_mode) {
-
- r_ret=shading_mode;
- return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
- r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr);
+ r_ret=VisualServer::get_singleton()->material_get_param(_get_material(),pr);
return true;
}
}
@@ -100,7 +93,6 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "shader/shading_mode",PROPERTY_HINT_ENUM,"Normal,Unshaded,Light Only") );
if (!shader.is_null()) {
@@ -119,7 +111,7 @@ void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
if (shader.is_valid())
rid=shader->get_rid();
- VS::get_singleton()->canvas_item_material_set_shader(material,rid);
+ VS::get_singleton()->material_set_shader(_get_material(),rid);
_change_notify(); //properties for shader exposed
emit_changed();
}
@@ -131,28 +123,14 @@ Ref<Shader> CanvasItemMaterial::get_shader() const{
void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
- VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value);
+ VS::get_singleton()->material_set_param(_get_material(),p_param,p_value);
}
Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
- return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
+ return VS::get_singleton()->material_get_param(_get_material(),p_param);
}
-RID CanvasItemMaterial::get_rid() const {
-
- return material;
-}
-
-void CanvasItemMaterial::set_shading_mode(ShadingMode p_mode) {
-
- shading_mode=p_mode;
- VS::get_singleton()->canvas_item_material_set_shading_mode(material,VS::CanvasItemShadingMode(p_mode));
-}
-
-CanvasItemMaterial::ShadingMode CanvasItemMaterial::get_shading_mode() const {
- return shading_mode;
-}
void CanvasItemMaterial::_bind_methods() {
@@ -161,12 +139,7 @@ void CanvasItemMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
- ObjectTypeDB::bind_method(_MD("set_shading_mode","mode"),&CanvasItemMaterial::set_shading_mode);
- ObjectTypeDB::bind_method(_MD("get_shading_mode"),&CanvasItemMaterial::get_shading_mode);
- BIND_CONSTANT( SHADING_NORMAL );
- BIND_CONSTANT( SHADING_UNSHADED );
- BIND_CONSTANT( SHADING_ONLY_LIGHT );
}
@@ -189,13 +162,13 @@ void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p
CanvasItemMaterial::CanvasItemMaterial() {
- material=VS::get_singleton()->canvas_item_material_create();
- shading_mode=SHADING_NORMAL;
+
+
}
CanvasItemMaterial::~CanvasItemMaterial(){
- VS::get_singleton()->free(material);
+
}
@@ -369,6 +342,8 @@ Matrix32 CanvasItem::get_global_transform_with_canvas() const {
return last_valid->canvas_layer->get_transform() * xform;
else if (is_inside_tree())
return get_viewport()->get_canvas_transform() * xform;
+
+ return xform;
}
Matrix32 CanvasItem::get_global_transform() const {
@@ -389,42 +364,17 @@ Matrix32 CanvasItem::get_global_transform() const {
}
-
-void CanvasItem::_queue_sort_children() {
-
- if (pending_children_sort)
- return;
-
- pending_children_sort=true;
- MessageQueue::get_singleton()->push_call(this,"_sort_children");
-}
-
-void CanvasItem::_sort_children() {
-
- pending_children_sort=false;
+void CanvasItem::_toplevel_raise_self() {
if (!is_inside_tree())
return;
- for(int i=0;i<get_child_count();i++) {
-
- Node *n = get_child(i);
- CanvasItem *ci=n->cast_to<CanvasItem>();
-
- if (ci) {
- if (ci->toplevel || ci->group!="")
- continue;
- VisualServer::get_singleton()->canvas_item_raise(n->cast_to<CanvasItem>()->canvas_item);
- }
- }
-}
-
-void CanvasItem::_raise_self() {
+ if (canvas_layer)
+ VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,canvas_layer->get_sort_index());
+ else
+ VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_viewport()->gui_get_canvas_sort_index());
- if (!is_inside_tree())
- return;
- VisualServer::get_singleton()->canvas_item_raise(canvas_item);
}
@@ -456,14 +406,19 @@ void CanvasItem::_enter_canvas() {
group = "root_canvas"+itos(canvas.get_id());
add_to_group(group);
- get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self");
+ if (canvas_layer)
+ canvas_layer->reset_sort_index();
+ else
+ get_viewport()->gui_reset_canvas_sort_index();
+
+ get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
} else {
CanvasItem *parent = get_parent_item();
canvas_layer=parent->canvas_layer;
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
- parent->_queue_sort_children();
+ VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index());
}
pending_update=false;
@@ -490,7 +445,6 @@ void CanvasItem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
first_draw=true;
- pending_children_sort=false;
if (get_parent()) {
CanvasItem *ci = get_parent()->cast_to<CanvasItem>();
if (ci)
@@ -503,13 +457,15 @@ void CanvasItem::_notification(int p_what) {
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
+ if (!is_inside_tree())
+ break;
if (group!="") {
- get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self");
+ get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
- p->_queue_sort_children();
+ VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index());
}
@@ -564,15 +520,15 @@ void CanvasItem::update() {
MessageQueue::get_singleton()->push_call(this,"_update_callback");
}
-void CanvasItem::set_opacity(float p_opacity) {
+void CanvasItem::set_modulate(const Color& p_modulate) {
- opacity=p_opacity;
- VisualServer::get_singleton()->canvas_item_set_opacity(canvas_item,opacity);
+ modulate=p_modulate;
+ VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item,modulate);
}
-float CanvasItem::get_opacity() const {
+Color CanvasItem::get_modulate() const {
- return opacity;
+ return modulate;
}
@@ -609,29 +565,17 @@ CanvasItem *CanvasItem::get_parent_item() const {
}
-void CanvasItem::set_self_opacity(float p_self_opacity) {
+void CanvasItem::set_self_modulate(const Color& p_self_modulate) {
- self_opacity=p_self_opacity;
- VisualServer::get_singleton()->canvas_item_set_self_opacity(canvas_item,self_opacity);
+ self_modulate=p_self_modulate;
+ VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item,self_modulate);
}
-float CanvasItem::get_self_opacity() const {
+Color CanvasItem::get_self_modulate() const {
- return self_opacity;
+ return self_modulate;
}
-void CanvasItem::set_blend_mode(BlendMode p_blend_mode) {
-
- ERR_FAIL_INDEX(p_blend_mode,5);
- blend_mode=p_blend_mode;
- VisualServer::get_singleton()->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(blend_mode));
-
-}
-
-CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
-
- return blend_mode;
-}
void CanvasItem::set_light_mask(int p_light_mask) {
@@ -908,7 +852,7 @@ void CanvasItem::set_draw_behind_parent(bool p_enable) {
if (behind==p_enable)
return;
behind=p_enable;
- VisualServer::get_singleton()->canvas_item_set_on_top(canvas_item,!behind);
+ VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item,behind);
}
@@ -978,8 +922,7 @@ Vector2 CanvasItem::get_local_mouse_pos() const{
void CanvasItem::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children);
- ObjectTypeDB::bind_method(_MD("_raise_self"),&CanvasItem::_raise_self);
+ ObjectTypeDB::bind_method(_MD("_toplevel_raise_self"),&CanvasItem::_toplevel_raise_self);
ObjectTypeDB::bind_method(_MD("_update_callback"),&CanvasItem::_update_callback);
ObjectTypeDB::bind_method(_MD("_set_visible_"),&CanvasItem::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"),&CanvasItem::_is_visible_);
@@ -1006,16 +949,13 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel);
ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel);
- ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
- ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
-
ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask);
- ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
- ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
- ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
- ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity);
+ ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&CanvasItem::set_modulate);
+ ObjectTypeDB::bind_method(_MD("get_modulate"),&CanvasItem::get_modulate);
+ ObjectTypeDB::bind_method(_MD("set_self_modulate","self_modulate"),&CanvasItem::set_self_modulate);
+ ObjectTypeDB::bind_method(_MD("get_self_modulate"),&CanvasItem::get_self_modulate);
ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent);
ObjectTypeDB::bind_method(_MD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled);
@@ -1064,12 +1004,11 @@ void CanvasItem::_bind_methods() {
BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
- ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
- ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_modulate"),_SCS("get_modulate") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/self_modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_modulate"),_SCS("get_self_modulate") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
@@ -1171,12 +1110,10 @@ CanvasItem::CanvasItem() : xform_change(this) {
canvas_item=VisualServer::get_singleton()->canvas_item_create();
hidden=false;
pending_update=false;
- opacity=1;
- self_opacity=1;
+ modulate=Color(1,1,1,1);
+ self_modulate=Color(1,1,1,1);
toplevel=false;
- pending_children_sort=false;
first_draw=false;
- blend_mode=BLEND_MODE_MIX;
drawing=false;
behind=false;
block_transform_notify=false;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 2289e26653..e6abc891c7 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -33,6 +33,7 @@
#include "scene/resources/texture.h"
#include "scene/main/scene_main_loop.h"
#include "scene/resources/shader.h"
+#include "scene/resources/material.h"
class CanvasLayer;
class Viewport;
@@ -40,22 +41,18 @@ class Font;
class StyleBox;
-class CanvasItemMaterial : public Resource{
+class CanvasItemMaterial : public Material {
- OBJ_TYPE(CanvasItemMaterial,Resource);
- RID material;
+ OBJ_TYPE(CanvasItemMaterial,Material);
Ref<Shader> shader;
public:
- enum ShadingMode {
+ /*enum ShadingMode {
SHADING_NORMAL,
SHADING_UNSHADED,
SHADING_ONLY_LIGHT,
- };
+ };*/
protected:
-
- ShadingMode shading_mode;
-
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
@@ -72,15 +69,11 @@ public:
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;
- void set_shading_mode(ShadingMode p_mode);
- ShadingMode get_shading_mode() const;
-
- virtual RID get_rid() const;
CanvasItemMaterial();
~CanvasItemMaterial();
};
-VARIANT_ENUM_CAST( CanvasItemMaterial::ShadingMode );
+
class CanvasItem : public Node {
@@ -107,20 +100,18 @@ private:
CanvasLayer *canvas_layer;
- float opacity;
- float self_opacity;
+ Color modulate;
+ Color self_modulate;
List<CanvasItem*> children_items;
List<CanvasItem*>::Element *C;
- BlendMode blend_mode;
int light_mask;
bool first_draw;
bool hidden;
bool pending_update;
bool toplevel;
- bool pending_children_sort;
bool drawing;
bool block_transform_notify;
bool behind;
@@ -133,7 +124,7 @@ private:
mutable bool global_invalid;
- void _raise_self();
+ void _toplevel_raise_self();
void _propagate_visibility_changed(bool p_visible);
@@ -145,9 +136,6 @@ private:
void _enter_canvas();
void _exit_canvas();
- void _queue_sort_children();
- void _sort_children();
-
void _notify_transform(CanvasItem *p_node);
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
@@ -193,17 +181,14 @@ public:
void update();
- virtual void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
-
virtual void set_light_mask(int p_light_mask);
int get_light_mask() const;
- void set_opacity(float p_opacity);
- float get_opacity() const;
+ void set_modulate(const Color& p_modulate);
+ Color get_modulate() const;
- void set_self_opacity(float p_self_opacity);
- float get_self_opacity() const;
+ void set_self_modulate(const Color& p_self_modulate);
+ Color get_self_modulate() const;
/* DRAWING API */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 11ae6c3d32..e5b0d54376 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -235,26 +235,26 @@ int Light2D::get_layer_range_max() const {
return layer_max;
}
-void Light2D::set_item_mask( int p_mask) {
+void Light2D::set_item_cull_mask( int p_mask) {
item_mask=p_mask;
- VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
+ VS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light,item_mask);
}
-int Light2D::get_item_mask() const {
+int Light2D::get_item_cull_mask() const {
return item_mask;
}
-void Light2D::set_item_shadow_mask( int p_mask) {
+void Light2D::set_item_shadow_cull_mask( int p_mask) {
item_shadow_mask=p_mask;
- VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask);
+ VS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light,item_shadow_mask);
}
-int Light2D::get_item_shadow_mask() const {
+int Light2D::get_item_shadow_cull_mask() const {
return item_shadow_mask;
}
@@ -292,17 +292,30 @@ int Light2D::get_shadow_buffer_size() const {
return shadow_buffer_size;
}
-void Light2D::set_shadow_esm_multiplier( float p_multiplier) {
+void Light2D::set_shadow_gradient_length( float p_multiplier) {
- shadow_esm_multiplier=p_multiplier;
- VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier);
+ shadow_gradient_length=p_multiplier;
+ VS::get_singleton()->canvas_light_set_shadow_gradient_length(canvas_light,p_multiplier);
}
-float Light2D::get_shadow_esm_multiplier() const{
+float Light2D::get_shadow_gradient_length() const{
- return shadow_esm_multiplier;
+ return shadow_gradient_length;
}
+
+void Light2D::set_shadow_filter( ShadowFilter p_filter) {
+ shadow_filter=p_filter;
+ VS::get_singleton()->canvas_light_set_shadow_filter(canvas_light,VS::CanvasLightShadowFilter(p_filter ));
+}
+
+Light2D::ShadowFilter Light2D::get_shadow_filter() const {
+
+ return shadow_filter;
+}
+
+
+
void Light2D::set_shadow_color( const Color& p_shadow_color) {
shadow_color=p_shadow_color;
VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color);
@@ -390,11 +403,11 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max);
- ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
- ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
+ ObjectTypeDB::bind_method(_MD("set_item_cull_mask","item_cull_mask"),&Light2D::set_item_cull_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_cull_mask"),&Light2D::get_item_cull_mask);
- ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask);
- ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask);
+ ObjectTypeDB::bind_method(_MD("set_item_shadow_cull_mask","item_shadow_cull_mask"),&Light2D::set_item_shadow_cull_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_shadow_cull_mask"),&Light2D::get_item_shadow_cull_mask);
ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode);
ObjectTypeDB::bind_method(_MD("get_mode"),&Light2D::get_mode);
@@ -405,8 +418,11 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
- ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
- ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
+ ObjectTypeDB::bind_method(_MD("set_shadow_gradient_length","multiplier"),&Light2D::set_shadow_gradient_length);
+ ObjectTypeDB::bind_method(_MD("get_shadow_gradient_length"),&Light2D::get_shadow_gradient_length);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_filter","filter"),&Light2D::set_shadow_filter);
+ ObjectTypeDB::bind_method(_MD("get_shadow_filter"),&Light2D::get_shadow_filter);
ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color);
ObjectTypeDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color);
@@ -425,12 +441,13 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_cull_mask"),_SCS("get_item_cull_mask"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow/color"),_SCS("set_shadow_color"),_SCS("get_shadow_color"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/gradient_length",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_gradient_length"),_SCS("get_shadow_gradient_length"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/filter",PROPERTY_HINT_ENUM,"None,PCF3,PCF5,PCF9,PCF13"),_SCS("set_shadow_filter"),_SCS("get_shadow_filter"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_cull_mask"),_SCS("get_item_shadow_cull_mask"));
BIND_CONSTANT( MODE_ADD );
BIND_CONSTANT( MODE_SUB );
@@ -457,9 +474,10 @@ Light2D::Light2D() {
item_shadow_mask=1;
mode=MODE_ADD;
shadow_buffer_size=2048;
- shadow_esm_multiplier=80;
+ shadow_gradient_length=0;
energy=1.0;
shadow_color=Color(0,0,0,0);
+ shadow_filter=SHADOW_FILTER_NONE;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 7bed137348..d3aaa0f1ed 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -42,6 +42,14 @@ public:
MODE_MASK,
};
+ enum ShadowFilter {
+ SHADOW_FILTER_NONE,
+ SHADOW_FILTER_PCF3,
+ SHADOW_FILTER_PCF5,
+ SHADOW_FILTER_PCF9,
+ SHADOW_FILTER_PCF13,
+ };
+
private:
RID canvas_light;
bool enabled;
@@ -59,10 +67,12 @@ private:
int item_mask;
int item_shadow_mask;
int shadow_buffer_size;
- float shadow_esm_multiplier;
+ float shadow_gradient_length;
Mode mode;
Ref<Texture> texture;
Vector2 texture_offset;
+ ShadowFilter shadow_filter;
+
void _update_light_visibility();
protected:
@@ -112,11 +122,11 @@ public:
void set_layer_range_max( int p_max_layer);
int get_layer_range_max() const;
- void set_item_mask( int p_mask);
- int get_item_mask() const;
+ void set_item_cull_mask( int p_mask);
+ int get_item_cull_mask() const;
- void set_item_shadow_mask( int p_mask);
- int get_item_shadow_mask() const;
+ void set_item_shadow_cull_mask( int p_mask);
+ int get_item_shadow_cull_mask() const;
void set_mode( Mode p_mode );
Mode get_mode() const;
@@ -127,8 +137,11 @@ public:
void set_shadow_buffer_size( int p_size );
int get_shadow_buffer_size() const;
- void set_shadow_esm_multiplier( float p_multiplier);
- float get_shadow_esm_multiplier() const;
+ void set_shadow_gradient_length( float p_multiplier);
+ float get_shadow_gradient_length() const;
+
+ void set_shadow_filter( ShadowFilter p_filter);
+ ShadowFilter get_shadow_filter() const;
void set_shadow_color( const Color& p_shadow_color);
Color get_shadow_color() const;
@@ -143,5 +156,7 @@ public:
};
VARIANT_ENUM_CAST(Light2D::Mode);
+VARIANT_ENUM_CAST(Light2D::ShadowFilter);
+
#endif // LIGHT_2D_H
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 47ed805bba..52e92cd5fe 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -117,7 +117,6 @@ private:
float randomness[PARAM_MAX];
struct Particle {
-
bool active;
Point2 pos;
Vector2 velocity;
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index c885dddee8..51329ff996 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -377,7 +377,7 @@ Sprite::Sprite() {
///
///
-
+#if 0
void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
@@ -589,3 +589,4 @@ ViewportSprite::ViewportSprite() {
centered=true;
modulate=Color(1,1,1,1);
}
+#endif
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index d94fee66b3..ce8478ff40 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -107,6 +107,7 @@ public:
Sprite();
};
+#if 0
class ViewportSprite : public Node2D {
OBJ_TYPE( ViewportSprite, Node2D );
@@ -149,4 +150,5 @@ public:
ViewportSprite();
};
+#endif
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index ed16212f3e..c1116d4aaa 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -352,7 +352,6 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin( q.pos );
vs->canvas_item_set_transform( canvas_item, xform );
vs->canvas_item_set_light_mask(canvas_item,get_light_mask());
- vs->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(get_blend_mode()));
q.canvas_items.push_back(canvas_item);
@@ -478,7 +477,7 @@ void TileMap::_update_dirty_quadrants() {
_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
- if (debug_canvas_item) {
+ if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item,xform);
shape->draw(debug_canvas_item,debug_collision_color);
@@ -489,7 +488,7 @@ void TileMap::_update_dirty_quadrants() {
}
}
- if (debug_canvas_item) {
+ if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32());
}
@@ -542,26 +541,19 @@ void TileMap::_update_dirty_quadrants() {
if (quadrant_order_dirty) {
+ int index=-0x80000000; //always must be drawn below children
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
- VS::get_singleton()->canvas_item_raise(E->get());
+ VS::get_singleton()->canvas_item_set_draw_index(E->get(),index++);
}
}
quadrant_order_dirty=false;
}
- for(int i=0;i<get_child_count();i++) {
-
- CanvasItem *c=get_child(i)->cast_to<CanvasItem>();
-
- if (c)
- VS::get_singleton()->canvas_item_raise(c->get_canvas_item());
- }
-
_recompute_rect_cache();
}
@@ -1191,14 +1183,6 @@ void TileMap::set_light_mask(int p_light_mask) {
}
}
-void TileMap::set_blend_mode(BlendMode p_blend_mode) {
-
- CanvasItem::set_blend_mode(p_blend_mode);
- _recreate_quadrants();
-
-}
-
-
void TileMap::_bind_methods() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 7ef4605527..c95d2cd048 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -255,8 +255,6 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
- void set_blend_mode(BlendMode p_blend_mode);
-
virtual void set_light_mask(int p_light_mask);
void clear();
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
index ed1984db26..051256deb4 100644
--- a/scene/3d/baked_light_instance.cpp
+++ b/scene/3d/baked_light_instance.cpp
@@ -28,82 +28,1737 @@
/*************************************************************************/
#include "baked_light_instance.h"
#include "scene/scene_string_names.h"
+#include "mesh_instance.h"
+#include "light.h"
+#include "math.h"
+#define FINDMINMAX(x0,x1,x2,min,max) \
+ min = max = x0; \
+ if(x1<min) min=x1;\
+ if(x1>max) max=x1;\
+ if(x2<min) min=x2;\
+ if(x2>max) max=x2;
-RID BakedLightInstance::get_baked_light_instance() const {
+static bool planeBoxOverlap(Vector3 normal,float d, Vector3 maxbox)
+{
+ int q;
+ Vector3 vmin,vmax;
+ for(q=0;q<=2;q++)
+ {
+ if(normal[q]>0.0f)
+ {
+ vmin[q]=-maxbox[q];
+ vmax[q]=maxbox[q];
+ }
+ else
+ {
+ vmin[q]=maxbox[q];
+ vmax[q]=-maxbox[q];
+ }
+ }
+ if(normal.dot(vmin)+d>0.0f) return false;
+ if(normal.dot(vmax)+d>=0.0f) return true;
- if (baked_light.is_null())
- return RID();
- else
- return get_instance();
+ return false;
+}
+
+
+/*======================== X-tests ========================*/
+#define AXISTEST_X01(a, b, fa, fb) \
+ p0 = a*v0.y - b*v0.z; \
+ p2 = a*v2.y - b*v2.z; \
+ if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
+ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+#define AXISTEST_X2(a, b, fa, fb) \
+ p0 = a*v0.y - b*v0.z; \
+ p1 = a*v1.y - b*v1.z; \
+ if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
+ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+/*======================== Y-tests ========================*/
+#define AXISTEST_Y02(a, b, fa, fb) \
+ p0 = -a*v0.x + b*v0.z; \
+ p2 = -a*v2.x + b*v2.z; \
+ if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+#define AXISTEST_Y1(a, b, fa, fb) \
+ p0 = -a*v0.x + b*v0.z; \
+ p1 = -a*v1.x + b*v1.z; \
+ if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+/*======================== Z-tests ========================*/
+
+#define AXISTEST_Z12(a, b, fa, fb) \
+ p1 = a*v1.x - b*v1.y; \
+ p2 = a*v2.x - b*v2.y; \
+ if(p2<p1) {min=p2; max=p1;} else {min=p1; max=p2;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
+ if(min>rad || max<-rad) return false;
+
+#define AXISTEST_Z0(a, b, fa, fb) \
+ p0 = a*v0.x - b*v0.y; \
+ p1 = a*v1.x - b*v1.y; \
+ if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
+ if(min>rad || max<-rad) return false;
+
+static bool fast_tri_box_overlap(const Vector3& boxcenter,const Vector3 boxhalfsize,const Vector3 *triverts) {
+
+ /* use separating axis theorem to test overlap between triangle and box */
+ /* need to test for overlap in these directions: */
+ /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
+ /* we do not even need to test these) */
+ /* 2) normal of the triangle */
+ /* 3) crossproduct(edge from tri, {x,y,z}-directin) */
+ /* this gives 3x3=9 more tests */
+ Vector3 v0,v1,v2;
+ float min,max,d,p0,p1,p2,rad,fex,fey,fez;
+ Vector3 normal,e0,e1,e2;
+
+ /* This is the fastest branch on Sun */
+ /* move everything so that the boxcenter is in (0,0,0) */
+
+ v0=triverts[0]-boxcenter;
+ v1=triverts[1]-boxcenter;
+ v2=triverts[2]-boxcenter;
+
+ /* compute triangle edges */
+ e0=v1-v0; /* tri edge 0 */
+ e1=v2-v1; /* tri edge 1 */
+ e2=v0-v2; /* tri edge 2 */
+
+ /* Bullet 3: */
+ /* test the 9 tests first (this was faster) */
+ fex = Math::abs(e0.x);
+ fey = Math::abs(e0.y);
+ fez = Math::abs(e0.z);
+ AXISTEST_X01(e0.z, e0.y, fez, fey);
+ AXISTEST_Y02(e0.z, e0.x, fez, fex);
+ AXISTEST_Z12(e0.y, e0.x, fey, fex);
+
+ fex = Math::abs(e1.x);
+ fey = Math::abs(e1.y);
+ fez = Math::abs(e1.z);
+ AXISTEST_X01(e1.z, e1.y, fez, fey);
+ AXISTEST_Y02(e1.z, e1.x, fez, fex);
+ AXISTEST_Z0(e1.y, e1.x, fey, fex);
+
+ fex = Math::abs(e2.x);
+ fey = Math::abs(e2.y);
+ fez = Math::abs(e2.z);
+ AXISTEST_X2(e2.z, e2.y, fez, fey);
+ AXISTEST_Y1(e2.z, e2.x, fez, fex);
+ AXISTEST_Z12(e2.y, e2.x, fey, fex);
+
+ /* Bullet 1: */
+ /* first test overlap in the {x,y,z}-directions */
+ /* find min, max of the triangle each direction, and test for overlap in */
+ /* that direction -- this is equivalent to testing a minimal AABB around */
+ /* the triangle against the AABB */
+
+ /* test in X-direction */
+ FINDMINMAX(v0.x,v1.x,v2.x,min,max);
+ if(min>boxhalfsize.x || max<-boxhalfsize.x) return false;
+
+ /* test in Y-direction */
+ FINDMINMAX(v0.y,v1.y,v2.y,min,max);
+ if(min>boxhalfsize.y || max<-boxhalfsize.y) return false;
+
+ /* test in Z-direction */
+ FINDMINMAX(v0.z,v1.z,v2.z,min,max);
+ if(min>boxhalfsize.z || max<-boxhalfsize.z) return false;
+
+ /* Bullet 2: */
+ /* test if the box intersects the plane of the triangle */
+ /* compute plane equation of triangle: normal*x+d=0 */
+ normal=e0.cross(e1);
+ d=-normal.dot(v0); /* plane eq: normal.x+d=0 */
+ if(!planeBoxOverlap(normal,d,boxhalfsize)) return false;
+
+ return true; /* box and triangle overlaps */
+}
+
+
+Vector<Color> BakedLight::_get_bake_texture(Image &p_image,const Color& p_color) {
+
+ Vector<Color> ret;
+
+ if (p_image.empty()) {
+
+ ret.resize(bake_texture_size*bake_texture_size);
+ for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
+ ret[i]=p_color;
+ }
+
+ return ret;
+ }
+
+ p_image.convert(Image::FORMAT_RGBA8);
+ p_image.resize(bake_texture_size,bake_texture_size,Image::INTERPOLATE_CUBIC);
+
+
+ DVector<uint8_t>::Read r = p_image.get_data().read();
+ ret.resize(bake_texture_size*bake_texture_size);
+
+ for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
+ Color c;
+ c.r = r[i*4+0]/255.0;
+ c.g = r[i*4+1]/255.0;
+ c.b = r[i*4+2]/255.0;
+ c.a = r[i*4+3]/255.0;
+ ret[i]=c;
+
+ }
+
+ return ret;
+}
+
+
+BakedLight::MaterialCache BakedLight::_get_material_cache(Ref<Material> p_material) {
+
+ //this way of obtaining materials is inaccurate and also does not support some compressed formats very well
+ Ref<FixedSpatialMaterial> mat = p_material;
+
+ Ref<Material> material = mat; //hack for now
+
+ if (material_cache.has(material)) {
+ return material_cache[material];
+ }
+
+ MaterialCache mc;
+
+ if (mat.is_valid()) {
+
+
+ Ref<ImageTexture> albedo_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_ALBEDO);
+
+ Image img_albedo;
+ if (albedo_tex.is_valid()) {
+
+ img_albedo = albedo_tex->get_data();
+ }
+
+ mc.albedo=_get_bake_texture(img_albedo,mat->get_albedo());
+
+ Ref<ImageTexture> emission_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_EMISSION);
+
+ Color emission_col = mat->get_emission();
+ emission_col.r*=mat->get_emission_energy();
+ emission_col.g*=mat->get_emission_energy();
+ emission_col.b*=mat->get_emission_energy();
+
+ Image img_emission;
+
+ if (emission_tex.is_valid()) {
+
+ img_emission = emission_tex->get_data();
+ }
+
+ mc.emission=_get_bake_texture(img_emission,emission_col);
+
+ } else {
+ Image empty;
+
+ mc.albedo=_get_bake_texture(empty,Color(0.7,0.7,0.7));
+ mc.emission=_get_bake_texture(empty,Color(0,0,0));
+
+
+ }
+
+ material_cache[p_material]=mc;
+ return mc;
+
+
+}
+
+
+
+static _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos, const Vector3 *p_vtx, const Vector2* p_uv) {
+
+ if (p_pos.distance_squared_to(p_vtx[0])<CMP_EPSILON2)
+ return p_uv[0];
+ if (p_pos.distance_squared_to(p_vtx[1])<CMP_EPSILON2)
+ return p_uv[1];
+ if (p_pos.distance_squared_to(p_vtx[2])<CMP_EPSILON2)
+ return p_uv[2];
+
+ Vector3 v0 = p_vtx[1] - p_vtx[0];
+ Vector3 v1 = p_vtx[2] - p_vtx[0];
+ Vector3 v2 = p_pos - p_vtx[0];
+
+ float d00 = v0.dot( v0);
+ float d01 = v0.dot( v1);
+ float d11 = v1.dot( v1);
+ float d20 = v2.dot( v0);
+ float d21 = v2.dot( v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom==0)
+ return p_uv[0];
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+
+ return p_uv[0]*u + p_uv[1]*v + p_uv[2]*w;
+}
+
+void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2* p_uv, const MaterialCache& p_material, const AABB &p_aabb) {
+
+
+
+ if (p_level==cell_subdiv-1) {
+ //plot the face by guessing it's albedo and emission value
+
+ //find best axis to map to, for scanning values
+ int closest_axis;
+ float closest_dot;
+
+ Vector3 normal = Plane(p_vtx[0],p_vtx[1],p_vtx[2]).normal;
+
+ for(int i=0;i<3;i++) {
+
+ Vector3 axis;
+ axis[i]=1.0;
+ float dot=ABS(normal.dot(axis));
+ if (i==0 || dot>closest_dot) {
+ closest_axis=i;
+ closest_dot=dot;
+ }
+ }
+
+ Vector3 axis;
+ axis[closest_axis]=1.0;
+ Vector3 t1;
+ t1[(closest_axis+1)%3]=1.0;
+ Vector3 t2;
+ t2[(closest_axis+2)%3]=1.0;
+
+ t1*=p_aabb.size[(closest_axis+1)%3]/float(color_scan_cell_width);
+ t2*=p_aabb.size[(closest_axis+2)%3]/float(color_scan_cell_width);
+
+ Color albedo_accum;
+ Color emission_accum;
+ float alpha=0.0;
+
+ //map to a grid average in the best axis for this face
+ for(int i=0;i<color_scan_cell_width;i++) {
+
+ Vector3 ofs_i=float(i)*t1;
+
+ for(int j=0;j<color_scan_cell_width;j++) {
+
+ Vector3 ofs_j=float(j)*t2;
+
+ Vector3 from = p_aabb.pos+ofs_i+ofs_j;
+ Vector3 to = from + t1 + t2 + axis * p_aabb.size[closest_axis];
+ Vector3 half = (to-from)*0.5;
+
+ //is in this cell?
+ if (!fast_tri_box_overlap(from+half,half,p_vtx)) {
+ continue; //face does not span this cell
+ }
+
+ //go from -size to +size*2 to avoid skipping collisions
+ Vector3 ray_from = from + (t1+t2)*0.5 - axis * p_aabb.size[closest_axis];
+ Vector3 ray_to = ray_from + axis * p_aabb.size[closest_axis]*2;
+
+ Vector3 intersection;
+
+ if (!Geometry::ray_intersects_triangle(ray_from,ray_to,p_vtx[0],p_vtx[1],p_vtx[2],&intersection)) {
+ //no intersect? look in edges
+
+ float closest_dist=1e20;
+ for(int j=0;j<3;j++) {
+ Vector3 c;
+ Vector3 inters;
+ Geometry::get_closest_points_between_segments(p_vtx[j],p_vtx[(j+1)%3],ray_from,ray_to,inters,c);
+ float d=c.distance_to(intersection);
+ if (j==0 || d<closest_dist) {
+ closest_dist=d;
+ intersection=inters;
+ }
+ }
+ }
+
+ Vector2 uv = get_uv(intersection,p_vtx,p_uv);
+
+
+ int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1);
+ int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1);
+
+ int ofs = uv_y*bake_texture_size+uv_x;
+ albedo_accum.r+=p_material.albedo[ofs].r;
+ albedo_accum.g+=p_material.albedo[ofs].g;
+ albedo_accum.b+=p_material.albedo[ofs].b;
+ albedo_accum.a+=p_material.albedo[ofs].a;
+
+ emission_accum.r+=p_material.emission[ofs].r;
+ emission_accum.g+=p_material.emission[ofs].g;
+ emission_accum.b+=p_material.emission[ofs].b;
+ alpha+=1.0;
+
+ }
+ }
+
+
+ if (alpha==0) {
+ //could not in any way get texture information.. so use closest point to center
+
+ Face3 f( p_vtx[0],p_vtx[1],p_vtx[2]);
+ Vector3 inters = f.get_closest_point_to(p_aabb.pos+p_aabb.size*0.5);
+
+ Vector2 uv = get_uv(inters,p_vtx,p_uv);
+
+ int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1);
+ int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1);
+
+ int ofs = uv_y*bake_texture_size+uv_x;
+
+ alpha = 1.0/(color_scan_cell_width*color_scan_cell_width);
+
+ albedo_accum.r=p_material.albedo[ofs].r*alpha;
+ albedo_accum.g=p_material.albedo[ofs].g*alpha;
+ albedo_accum.b=p_material.albedo[ofs].b*alpha;
+ albedo_accum.a=p_material.albedo[ofs].a*alpha;
+
+ emission_accum.r=p_material.emission[ofs].r*alpha;
+ emission_accum.g=p_material.emission[ofs].g*alpha;
+ emission_accum.b=p_material.emission[ofs].b*alpha;
+
+
+ zero_alphas++;
+ } else {
+
+ float accdiv = 1.0/(color_scan_cell_width*color_scan_cell_width);
+ alpha*=accdiv;
+
+ albedo_accum.r*=accdiv;
+ albedo_accum.g*=accdiv;
+ albedo_accum.b*=accdiv;
+ albedo_accum.a*=accdiv;
+
+ emission_accum.r*=accdiv;
+ emission_accum.g*=accdiv;
+ emission_accum.b*=accdiv;
+ }
+
+ //put this temporarily here, corrected in a later step
+ bake_cells_write[p_idx].albedo[0]+=albedo_accum.r;
+ bake_cells_write[p_idx].albedo[1]+=albedo_accum.g;
+ bake_cells_write[p_idx].albedo[2]+=albedo_accum.b;
+ bake_cells_write[p_idx].light[0]+=emission_accum.r;
+ bake_cells_write[p_idx].light[1]+=emission_accum.g;
+ bake_cells_write[p_idx].light[2]+=emission_accum.b;
+ bake_cells_write[p_idx].alpha+=alpha;
+
+ static const Vector3 side_normals[6]={
+ Vector3(-1, 0, 0),
+ Vector3( 1, 0, 0),
+ Vector3( 0,-1, 0),
+ Vector3( 0, 1, 0),
+ Vector3( 0, 0,-1),
+ Vector3( 0, 0, 1),
+ };
+
+ for(int i=0;i<6;i++) {
+ if (normal.dot(side_normals[i])>CMP_EPSILON) {
+ bake_cells_write[p_idx].used_sides|=(1<<i);
+ }
+ }
+
+
+ } else {
+ //go down
+ for(int i=0;i<8;i++) {
+
+ AABB aabb=p_aabb;
+ aabb.size*=0.5;
+
+ if (i&1)
+ aabb.pos.x+=aabb.size.x;
+ if (i&2)
+ aabb.pos.y+=aabb.size.y;
+ if (i&4)
+ aabb.pos.z+=aabb.size.z;
+
+ {
+ AABB test_aabb=aabb;
+ //test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
+ Vector3 qsize = test_aabb.size*0.5; //quarter size, for fast aabb test
+
+ if (!fast_tri_box_overlap(test_aabb.pos+qsize,qsize,p_vtx)) {
+ //if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
+ //does not fit in child, go on
+ continue;
+ }
+
+ }
+
+ if (bake_cells_write[p_idx].childs[i]==CHILD_EMPTY) {
+ //sub cell must be created
+
+ if (bake_cells_used==(1<<bake_cells_alloc)) {
+ //exhausted cells, creating more space
+ bake_cells_alloc++;
+ bake_cells_write=DVector<BakeCell>::Write();
+ bake_cells.resize(1<<bake_cells_alloc);
+ bake_cells_write=bake_cells.write();
+ }
+
+ bake_cells_write[p_idx].childs[i]=bake_cells_used;
+ bake_cells_level_used[p_level+1]++;
+ bake_cells_used++;
+
+
+ }
+
+
+ _plot_face(bake_cells_write[p_idx].childs[i],p_level+1,p_vtx,p_uv,p_material,aabb);
+ }
+ }
+}
+
+
+
+void BakedLight::_fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z) {
+
+
+
+ if (p_level==cell_subdiv-1) {
+
+
+ float alpha = bake_cells_write[p_idx].alpha;
+
+ bake_cells_write[p_idx].albedo[0]/=alpha;
+ bake_cells_write[p_idx].albedo[1]/=alpha;
+ bake_cells_write[p_idx].albedo[2]/=alpha;
+
+ //transfer emission to light
+ bake_cells_write[p_idx].light[0]/=alpha;
+ bake_cells_write[p_idx].light[1]/=alpha;
+ bake_cells_write[p_idx].light[2]/=alpha;
+
+ bake_cells_write[p_idx].alpha=1.0;
+
+ //remove neighbours from used sides
+
+ for(int n=0;n<6;n++) {
+
+ int ofs[3]={0,0,0};
+
+ ofs[n/2]=(n&1)?1:-1;
+
+ //convert to x,y,z on this level
+ int x=p_x;
+ int y=p_y;
+ int z=p_z;
+
+ x+=ofs[0];
+ y+=ofs[1];
+ z+=ofs[2];
+
+ int ofs_x=0;
+ int ofs_y=0;
+ int ofs_z=0;
+ int size = 1<<p_level;
+ int half=size/2;
+
+
+ if (x<0 || x>=size || y<0 || y>=size || z<0 || z>=size) {
+ //neighbour is out, can't use it
+ bake_cells_write[p_idx].used_sides&=~(1<<uint32_t(n));
+ continue;
+ }
+
+ uint32_t neighbour=0;
+
+ for(int i=0;i<cell_subdiv-1;i++) {
+
+ BakeCell *bc = &bake_cells_write[neighbour];
+
+ int child = 0;
+ if (x >= ofs_x + half) {
+ child|=1;
+ ofs_x+=half;
+ }
+ if (y >= ofs_y + half) {
+ child|=2;
+ ofs_y+=half;
+ }
+ if (z >= ofs_z + half) {
+ child|=4;
+ ofs_z+=half;
+ }
+
+ neighbour = bc->childs[child];
+ if (neighbour==CHILD_EMPTY) {
+ break;
+ }
+
+ half>>=1;
+ }
+
+ if (neighbour!=CHILD_EMPTY) {
+ bake_cells_write[p_idx].used_sides&=~(1<<uint32_t(n));
+ }
+ }
+ } else {
+
+
+ //go down
+
+ float alpha_average=0;
+ int half = cells_per_axis >> (p_level+1);
+ for(int i=0;i<8;i++) {
+
+ uint32_t child = bake_cells_write[p_idx].childs[i];
+
+ if (child==CHILD_EMPTY)
+ continue;
+
+
+ int nx=p_x;
+ int ny=p_y;
+ int nz=p_z;
+
+ if (i&1)
+ nx+=half;
+ if (i&2)
+ ny+=half;
+ if (i&4)
+ nz+=half;
+
+ _fixup_plot(child,p_level+1,nx,ny,nz);
+ alpha_average+=bake_cells_write[child].alpha;
+ }
+
+ bake_cells_write[p_idx].alpha=alpha_average/8.0;
+ bake_cells_write[p_idx].light[0]=0;
+ bake_cells_write[p_idx].light[1]=0;
+ bake_cells_write[p_idx].light[2]=0;
+ bake_cells_write[p_idx].albedo[0]=0;
+ bake_cells_write[p_idx].albedo[1]=0;
+ bake_cells_write[p_idx].albedo[2]=0;
+
+ }
+
+ //clean up light
+ bake_cells_write[p_idx].light_pass=0;
+ //find neighbours
+
+
+
+}
+
+
+void BakedLight::_bake_add_mesh(const Transform& p_xform,Ref<Mesh>& p_mesh) {
+
+
+ for(int i=0;i<p_mesh->get_surface_count();i++) {
+
+ if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
+ continue; //only triangles
+
+ MaterialCache material = _get_material_cache(p_mesh->surface_get_material(i));
+
+ Array a = p_mesh->surface_get_arrays(i);
+
+
+ DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ DVector<Vector3>::Read vr=vertices.read();
+ DVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
+ DVector<Vector2>::Read uvr;
+ DVector<int> index = a[Mesh::ARRAY_INDEX];
+
+ bool read_uv=false;
+
+ if (uv.size()) {
+
+ uvr=uv.read();
+ read_uv=true;
+ }
+
+ if (index.size()) {
+
+ int facecount = index.size()/3;
+ DVector<int>::Read ir=index.read();
+
+ for(int j=0;j<facecount;j++) {
+
+ Vector3 vtxs[3];
+ Vector2 uvs[3];
+
+ for(int k=0;k<3;k++) {
+ vtxs[k]=p_xform.xform(vr[ir[j*3+k]]);
+ }
+
+ if (read_uv) {
+ for(int k=0;k<3;k++) {
+ uvs[k]=uvr[ir[j*3+k]];
+ }
+ }
+
+ //plot face
+ _plot_face(0,0,vtxs,uvs,material,bounds);
+ }
+
+
+
+ } else {
+
+ int facecount = vertices.size()/3;
+
+ for(int j=0;j<facecount;j++) {
+
+ Vector3 vtxs[3];
+ Vector2 uvs[3];
+
+ for(int k=0;k<3;k++) {
+ vtxs[k]=p_xform.xform(vr[j*3+k]);
+ }
+
+ if (read_uv) {
+ for(int k=0;k<3;k++) {
+ uvs[k]=uvr[j*3+k];
+ }
+ }
+
+ //plot face
+ _plot_face(0,0,vtxs,uvs,material,bounds);
+ }
+
+ }
+ }
+}
+
+
+
+void BakedLight::_bake_add_to_aabb(const Transform& p_xform,Ref<Mesh>& p_mesh,bool &first) {
+
+ for(int i=0;i<p_mesh->get_surface_count();i++) {
+
+ if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
+ continue; //only triangles
+
+ Array a = p_mesh->surface_get_arrays(i);
+ DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ int vc = vertices.size();
+ DVector<Vector3>::Read vr=vertices.read();
+
+ if (first) {
+ bounds.pos=p_xform.xform(vr[0]);
+ first=false;
+ }
+
+
+ for(int j=0;j<vc;j++) {
+ bounds.expand_to(p_xform.xform(vr[j]));
+ }
+ }
+}
+
+void BakedLight::bake() {
+
+
+ bake_cells_alloc=16;
+ bake_cells.resize(1<<bake_cells_alloc);
+ bake_cells_used=1;
+ cells_per_axis=(1<<(cell_subdiv-1));
+ zero_alphas=0;
+
+ bool aabb_first=true;
+ print_line("Generating AABB");
+
+ bake_cells_level_used.resize(cell_subdiv);
+ for(int i=0;i<cell_subdiv;i++) {
+ bake_cells_level_used[i]=0;
+ }
+
+ int count=0;
+ for (Set<GeometryInstance*>::Element *E=geometries.front();E;E=E->next()) {
+
+ print_line("aabb geom "+itos(count)+"/"+itos(geometries.size()));
+
+ GeometryInstance *geom = E->get();
+
+ if (geom->cast_to<MeshInstance>()) {
+
+ MeshInstance *mesh_instance = geom->cast_to<MeshInstance>();
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ if (mesh.is_valid()) {
+
+ _bake_add_to_aabb(geom->get_relative_transform(this),mesh,aabb_first);
+ }
+ }
+ count++;
+ }
+
+ print_line("AABB: "+bounds);
+ ERR_FAIL_COND(aabb_first);
+
+ bake_cells_write = bake_cells.write();
+ count=0;
+
+ for (Set<GeometryInstance*>::Element *E=geometries.front();E;E=E->next()) {
+
+ GeometryInstance *geom = E->get();
+ print_line("plot geom "+itos(count)+"/"+itos(geometries.size()));
+
+ if (geom->cast_to<MeshInstance>()) {
+
+ MeshInstance *mesh_instance = geom->cast_to<MeshInstance>();
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ if (mesh.is_valid()) {
+
+ _bake_add_mesh(geom->get_relative_transform(this),mesh);
+ }
+ }
+
+ count++;
+ }
+
+
+ _fixup_plot(0, 0,0,0,0);
+
+
+ bake_cells_write=DVector<BakeCell>::Write();
+
+ bake_cells.resize(bake_cells_used);
+
+
+
+ print_line("total bake cells used: "+itos(bake_cells_used));
+ for(int i=0;i<cell_subdiv;i++) {
+ print_line("level "+itos(i)+": "+itos(bake_cells_level_used[i]));
+ }
+ print_line("zero alphas: "+itos(zero_alphas));
+
+
+
+}
+
+
+
+void BakedLight::_bake_directional(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3& p_dir,const Color& p_color,int p_sign) {
+
+
+
+
+ if (p_level==cell_subdiv-1) {
+
+ Vector3 end;
+ end.x = float(p_x+0.5) / cells_per_axis;
+ end.y = float(p_y+0.5) / cells_per_axis;
+ end.z = float(p_z+0.5) / cells_per_axis;
+
+ end = bounds.pos + bounds.size*end;
+
+ float max_ray_len = (bounds.size).length()*1.2;
+ Vector3 begin = end + max_ray_len*-p_dir;
+
+ //clip begin
+
+ for(int i=0;i<3;i++) {
+
+ if (ABS(p_dir[i])<CMP_EPSILON) {
+ continue; // parallel to axis, don't clip
+ }
+
+ Plane p;
+ p.normal[i]=1.0;
+ p.d=bounds.pos[i];
+ if (p_dir[i]<0) {
+ p.d+=bounds.size[i];
+ }
+
+ Vector3 inters;
+ if (p.intersects_segment(end,begin,&inters)) {
+ begin=inters;
+ }
+
+ }
+
+
+ int idx = _plot_ray(begin,end);
+
+ if (idx>=0 && light_pass!=bake_cells_write[idx].light_pass) {
+ //hit something, add or remove light to it
+
+ Color albedo = Color(bake_cells_write[idx].albedo[0],bake_cells_write[idx].albedo[1],bake_cells_write[idx].albedo[2]);
+ bake_cells_write[idx].light[0]+=albedo.r*p_color.r*p_sign;
+ bake_cells_write[idx].light[1]+=albedo.g*p_color.g*p_sign;
+ bake_cells_write[idx].light[2]+=albedo.b*p_color.b*p_sign;
+ bake_cells_write[idx].light_pass=light_pass;
+
+ }
+
+
+ } else {
+
+ int half = cells_per_axis >> (p_level+1);
+
+ //go down
+ for(int i=0;i<8;i++) {
+
+ uint32_t child = bake_cells_write[p_idx].childs[i];
+
+ if (child==CHILD_EMPTY)
+ continue;
+
+ int nx=p_x;
+ int ny=p_y;
+ int nz=p_z;
+
+ if (i&1)
+ nx+=half;
+ if (i&2)
+ ny+=half;
+ if (i&4)
+ nz+=half;
+
+
+ _bake_directional(child,p_level+1,nx,ny,nz,p_dir,p_color,p_sign);
+ }
+ }
+}
+
+
+
+
+void BakedLight::_bake_light(Light* p_light) {
+
+ if (p_light->cast_to<DirectionalLight>()) {
+
+ DirectionalLight * dl = p_light->cast_to<DirectionalLight>();
+
+ Transform rel_xf = dl->get_relative_transform(this);
+
+ Vector3 light_dir = -rel_xf.basis.get_axis(2);
+
+ Color color = dl->get_color();
+ float nrg = dl->get_param(Light::PARAM_ENERGY);;
+ color.r*=nrg;
+ color.g*=nrg;
+ color.b*=nrg;
+
+ light_pass++;
+ _bake_directional(0,0,0,0,0,light_dir,color,1);
+
+ }
+}
+
+
+void BakedLight::_upscale_light(int p_idx,int p_level) {
+
+
+ //go down
+
+ float light_accum[3]={0,0,0};
+ float alpha_accum=0;
+
+ bool check_children = p_level < (cell_subdiv -2);
+
+ for(int i=0;i<8;i++) {
+
+ uint32_t child = bake_cells_write[p_idx].childs[i];
+
+ if (child==CHILD_EMPTY)
+ continue;
+
+ if (check_children) {
+ _upscale_light(child,p_level+1);
+ }
+
+ light_accum[0]+=bake_cells_write[child].light[0];
+ light_accum[1]+=bake_cells_write[child].light[1];
+ light_accum[2]+=bake_cells_write[child].light[2];
+ alpha_accum+=bake_cells_write[child].alpha;
+
+ }
+
+ bake_cells_write[p_idx].light[0]=light_accum[0]/8.0;
+ bake_cells_write[p_idx].light[1]=light_accum[1]/8.0;
+ bake_cells_write[p_idx].light[2]=light_accum[2]/8.0;
+ bake_cells_write[p_idx].alpha=alpha_accum/8.0;
+
+}
+
+
+void BakedLight::bake_lights() {
+
+ ERR_FAIL_COND(bake_cells.size()==0);
+
+ bake_cells_write = bake_cells.write();
+
+ for(Set<Light*>::Element *E=lights.front();E;E=E->next()) {
+
+ _bake_light(E->get());
+ }
+
+
+ _upscale_light(0,0);
+
+ bake_cells_write=DVector<BakeCell>::Write();
+
+}
+
+
+
+Color BakedLight::_cone_trace(const Vector3& p_from, const Vector3& p_dir, float p_half_angle) {
+
+
+ Color color(0,0,0,0);
+ float tha = Math::tan(p_half_angle);//tan half angle
+ Vector3 from =(p_from-bounds.pos)/bounds.size; //convert to 0..1
+ from/=cells_per_axis; //convert to voxels of size 1
+ Vector3 dir = (p_dir/bounds.size).normalized();
+
+ float max_dist = Vector3(cells_per_axis,cells_per_axis,cells_per_axis).length();
+
+ float dist = 1.0;
+ // self occlusion in flat surfaces
+
+ float alpha=0;
+
+
+ while(dist < max_dist && alpha < 0.95) {
+
+#if 0
+ // smallest sample diameter possible is the voxel size
+ float diameter = MAX(1.0, 2.0 * tha * dist);
+ float lod = log2(diameter);
+
+ Vector3 sample_pos = from + dist * dir;
+
+
+ Color samples_base[2][8]={{Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0)},
+ {Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0)}};
+
+ float levelf = Math::fposmod(lod,1.0);
+ float fx = Math::fposmod(sample_pos.x,1.0);
+ float fy = Math::fposmod(sample_pos.y,1.0);
+ float fz = Math::fposmod(sample_pos.z,1.0);
+
+ for(int l=0;l<2;l++){
+
+ int bx = Math::floor(sample_pos.x);
+ int by = Math::floor(sample_pos.y);
+ int bz = Math::floor(sample_pos.z);
+
+ int lodn=int(Math::floor(lod))-l;
+
+ bx>>=lodn;
+ by>>=lodn;
+ bz>>=lodn;
+
+ int limit = MAX(0,cell_subdiv-lodn-1);
+
+ for(int c=0;c<8;c++) {
+
+ int x = bx;
+ int y = by;
+ int z = bz;
+
+ if (c&1) {
+ x+=1;
+ }
+ if (c&2) {
+ y+=1;
+ }
+ if (c&4) {
+ z+=1;
+ }
+
+ int ofs_x=0;
+ int ofs_y=0;
+ int ofs_z=0;
+ int size = cells_per_axis>>lodn;
+ int half=size/2;
+
+ bool outside=x<0 || x>=size || y<0 || y>=size || z<0 || z>=size;
+
+ if (outside)
+ continue;
+
+
+ uint32_t cell=0;
+
+ for(int i=0;i<limit;i++) {
+
+ BakeCell *bc = &bake_cells_write[cell];
+
+ int child = 0;
+ if (x >= ofs_x + half) {
+ child|=1;
+ ofs_x+=half;
+ }
+ if (y >= ofs_y + half) {
+ child|=2;
+ ofs_y+=half;
+ }
+ if (z >= ofs_z + half) {
+ child|=4;
+ ofs_z+=half;
+ }
+
+ cell = bc->childs[child];
+ if (cell==CHILD_EMPTY)
+ break;
+
+ half>>=1;
+ }
+
+ if (cell!=CHILD_EMPTY) {
+
+ samples_base[l][c].r=bake_cells_write[cell].light[0];
+ samples_base[l][c].g=bake_cells_write[cell].light[1];
+ samples_base[l][c].b=bake_cells_write[cell].light[2];
+ samples_base[l][c].a=bake_cells_write[cell].alpha;
+ }
+
+ }
+
+
+ }
+
+ Color m0x0 = samples_base[0][0].linear_interpolate(samples_base[0][1],fx);
+ Color m0x1 = samples_base[0][2].linear_interpolate(samples_base[0][3],fx);
+ Color m0y0 = m0x0.linear_interpolate(m0x1,fy);
+ m0x0 = samples_base[0][4].linear_interpolate(samples_base[0][5],fx);
+ m0x1 = samples_base[0][6].linear_interpolate(samples_base[0][7],fx);
+ Color m0y1 = m0x0.linear_interpolate(m0x1,fy);
+ Color m0z = m0y0.linear_interpolate(m0y1,fz);
+
+ Color m1x0 = samples_base[1][0].linear_interpolate(samples_base[1][1],fx);
+ Color m1x1 = samples_base[1][2].linear_interpolate(samples_base[1][3],fx);
+ Color m1y0 = m1x0.linear_interpolate(m1x1,fy);
+ m1x0 = samples_base[1][4].linear_interpolate(samples_base[1][5],fx);
+ m1x1 = samples_base[1][6].linear_interpolate(samples_base[1][7],fx);
+ Color m1y1 = m1x0.linear_interpolate(m1x1,fy);
+ Color m1z = m1y0.linear_interpolate(m1y1,fz);
+
+ Color m = m0z.linear_interpolate(m1z,levelf);
+#else
+ float diameter = 1.0;
+ Vector3 sample_pos = from + dist * dir;
+
+ Color m(0,0,0,0);
+ {
+ int x = Math::floor(sample_pos.x);
+ int y = Math::floor(sample_pos.y);
+ int z = Math::floor(sample_pos.z);
+
+ int ofs_x=0;
+ int ofs_y=0;
+ int ofs_z=0;
+ int size = cells_per_axis;
+ int half=size/2;
+
+ bool outside=x<0 || x>=size || y<0 || y>=size || z<0 || z>=size;
+
+ if (!outside) {
+
+
+ uint32_t cell=0;
+
+ for(int i=0;i<cell_subdiv-1;i++) {
+
+ BakeCell *bc = &bake_cells_write[cell];
+
+ int child = 0;
+ if (x >= ofs_x + half) {
+ child|=1;
+ ofs_x+=half;
+ }
+ if (y >= ofs_y + half) {
+ child|=2;
+ ofs_y+=half;
+ }
+ if (z >= ofs_z + half) {
+ child|=4;
+ ofs_z+=half;
+ }
+
+ cell = bc->childs[child];
+ if (cell==CHILD_EMPTY)
+ break;
+
+ half>>=1;
+ }
+
+ if (cell!=CHILD_EMPTY) {
+
+ m.r=bake_cells_write[cell].light[0];
+ m.g=bake_cells_write[cell].light[1];
+ m.b=bake_cells_write[cell].light[2];
+ m.a=bake_cells_write[cell].alpha;
+ }
+ }
+ }
+
+#endif
+ // front-to-back compositing
+ float a = (1.0 - alpha);
+ color.r += a * m.r;
+ color.g += a * m.g;
+ color.b += a * m.b;
+ alpha += a * m.a;
+ //occlusion += a * voxelColor.a;
+ //occlusion += (a * voxelColor.a) / (1.0 + 0.03 * diameter);
+ dist += diameter * 0.5; // smoother
+ //dist += diameter; // faster but misses more voxels
+ }
+
+ return color;
+}
+
+
+
+void BakedLight::_bake_radiance(int p_idx, int p_level, int p_x,int p_y,int p_z) {
+
+
+
+
+ if (p_level==cell_subdiv-1) {
+
+ const int NUM_CONES = 6;
+ Vector3 cone_directions[6] = {
+ Vector3(1, 0, 0),
+ Vector3(0.5, 0.866025, 0),
+ Vector3( 0.5, 0.267617, 0.823639),
+ Vector3( 0.5, -0.700629, 0.509037),
+ Vector3( 0.5, -0.700629, -0.509037),
+ Vector3( 0.5, 0.267617, -0.823639)
+ };
+ float coneWeights[6] = {0.25, 0.15, 0.15, 0.15, 0.15, 0.15};
+
+ Vector3 pos = (Vector3(p_x,p_y,p_z)/float(cells_per_axis))*bounds.size+bounds.pos;
+ Vector3 voxel_size = bounds.size/float(cells_per_axis);
+ pos+=voxel_size*0.5;
+
+ Color accum;
+
+ bake_cells_write[p_idx].light[0]=0;
+ bake_cells_write[p_idx].light[1]=0;
+ bake_cells_write[p_idx].light[2]=0;
+
+ int freepix=0;
+ for(int i=0;i<6;i++) {
+
+ if (!(bake_cells_write[p_idx].used_sides&(1<<i)))
+ continue;
+
+ if ((i&1)==0)
+ bake_cells_write[p_idx].light[i/2]=1.0;
+ freepix++;
+ continue;
+
+ int ofs = i/2;
+
+ Vector3 dir;
+ if ((i&1)==0)
+ dir[ofs]=1.0;
+ else
+ dir[ofs]=-1.0;
+
+ for(int j=0;j<1;j++) {
+
+
+ Vector3 cone_dir;
+ cone_dir.x = cone_directions[j][(ofs+0)%3];
+ cone_dir.y = cone_directions[j][(ofs+1)%3];
+ cone_dir.z = cone_directions[j][(ofs+2)%3];
+
+ cone_dir[ofs]*=dir[ofs];
+
+ Color res = _cone_trace(pos+dir*voxel_size,cone_dir,Math::deg2rad(29.9849));
+ accum.r+=res.r;//*coneWeights[j];
+ accum.g+=res.g;//*coneWeights[j];
+ accum.b+=res.b;//*coneWeights[j];
+ }
+
+
+ }
+#if 0
+ if (freepix==0) {
+ bake_cells_write[p_idx].light[0]=0;
+ bake_cells_write[p_idx].light[1]=0;
+ bake_cells_write[p_idx].light[2]=0;
+ }
+
+ if (freepix==1) {
+ bake_cells_write[p_idx].light[0]=1;
+ bake_cells_write[p_idx].light[1]=0;
+ bake_cells_write[p_idx].light[2]=0;
+ }
+
+ if (freepix==2) {
+ bake_cells_write[p_idx].light[0]=0;
+ bake_cells_write[p_idx].light[1]=1;
+ bake_cells_write[p_idx].light[2]=0;
+ }
+
+ if (freepix==3) {
+ bake_cells_write[p_idx].light[0]=1;
+ bake_cells_write[p_idx].light[1]=1;
+ bake_cells_write[p_idx].light[2]=0;
+ }
+
+ if (freepix==4) {
+ bake_cells_write[p_idx].light[0]=0;
+ bake_cells_write[p_idx].light[1]=0;
+ bake_cells_write[p_idx].light[2]=1;
+ }
+
+ if (freepix==5) {
+ bake_cells_write[p_idx].light[0]=1;
+ bake_cells_write[p_idx].light[1]=0;
+ bake_cells_write[p_idx].light[2]=1;
+ }
+
+ if (freepix==6) {
+ bake_cells_write[p_idx].light[0]=0;
+ bake_cells_write[p_idx].light[0]=1;
+ bake_cells_write[p_idx].light[0]=1;
+ }
+#endif
+ //bake_cells_write[p_idx].radiance[0]=accum.r;
+ //bake_cells_write[p_idx].radiance[1]=accum.g;
+ //bake_cells_write[p_idx].radiance[2]=accum.b;
+
+
+ } else {
+
+ int half = cells_per_axis >> (p_level+1);
+
+ //go down
+ for(int i=0;i<8;i++) {
+
+ uint32_t child = bake_cells_write[p_idx].childs[i];
+
+ if (child==CHILD_EMPTY)
+ continue;
+
+ int nx=p_x;
+ int ny=p_y;
+ int nz=p_z;
+
+ if (i&1)
+ nx+=half;
+ if (i&2)
+ ny+=half;
+ if (i&4)
+ nz+=half;
+
+
+ _bake_radiance(child,p_level+1,nx,ny,nz);
+ }
+ }
}
-void BakedLightInstance::set_baked_light(const Ref<BakedLight>& p_baked_light) {
+void BakedLight::bake_radiance() {
+
+ ERR_FAIL_COND(bake_cells.size()==0);
- baked_light=p_baked_light;
+ bake_cells_write = bake_cells.write();
+
+ _bake_radiance(0,0,0,0,0);
+
+ bake_cells_write=DVector<BakeCell>::Write();
+
+}
+int BakedLight::_find_cell(int x,int y, int z) {
- RID base_rid;
- if (baked_light.is_valid())
- base_rid=baked_light->get_rid();
- else
- base_rid=RID();
+ uint32_t cell=0;
- set_base(base_rid);
+ int ofs_x=0;
+ int ofs_y=0;
+ int ofs_z=0;
+ int size = cells_per_axis;
+ int half=size/2;
- if (is_inside_world()) {
+ if (x<0 || x>=size)
+ return -1;
+ if (y<0 || y>=size)
+ return -1;
+ if (z<0 || z>=size)
+ return -1;
- emit_signal(SceneStringNames::get_singleton()->baked_light_changed);
+ for(int i=0;i<cell_subdiv-1;i++) {
-// for (List<Node*>::Element *E=baked_geometry.front();E;E=E->next()) {
-// VS::get_singleton()->instance_geometry_set_baked_light(E->get()->get_instance(),baked_light.is_valid()?get_instance():RID());
-// }
+ BakeCell *bc = &bake_cells_write[cell];
+
+ int child = 0;
+ if (x >= ofs_x + half) {
+ child|=1;
+ ofs_x+=half;
+ }
+ if (y >= ofs_y + half) {
+ child|=2;
+ ofs_y+=half;
+ }
+ if (z >= ofs_z + half) {
+ child|=4;
+ ofs_z+=half;
+ }
+
+ cell = bc->childs[child];
+ if (cell==CHILD_EMPTY)
+ return -1;
+
+ half>>=1;
}
- update_configuration_warning();
+ return cell;
+
}
-Ref<BakedLight> BakedLightInstance::get_baked_light() const{
- return baked_light;
+int BakedLight::_plot_ray(const Vector3& p_from, const Vector3& p_to) {
+
+ Vector3 from = (p_from - bounds.pos) / bounds.size;
+ Vector3 to = (p_to - bounds.pos) / bounds.size;
+
+ int x1 = Math::floor(from.x*cells_per_axis);
+ int y1 = Math::floor(from.y*cells_per_axis);
+ int z1 = Math::floor(from.z*cells_per_axis);
+
+ int x2 = Math::floor(to.x*cells_per_axis);
+ int y2 = Math::floor(to.y*cells_per_axis);
+ int z2 = Math::floor(to.z*cells_per_axis);
+
+
+ int i, dx, dy, dz, l, m, n, x_inc, y_inc, z_inc, err_1, err_2, dx2, dy2, dz2;
+ int point[3];
+
+ point[0] = x1;
+ point[1] = y1;
+ point[2] = z1;
+ dx = x2 - x1;
+ dy = y2 - y1;
+ dz = z2 - z1;
+ x_inc = (dx < 0) ? -1 : 1;
+ l = ABS(dx);
+ y_inc = (dy < 0) ? -1 : 1;
+ m = ABS(dy);
+ z_inc = (dz < 0) ? -1 : 1;
+ n = ABS(dz);
+ dx2 = l << 1;
+ dy2 = m << 1;
+ dz2 = n << 1;
+
+ if ((l >= m) && (l >= n)) {
+ err_1 = dy2 - l;
+ err_2 = dz2 - l;
+ for (i = 0; i < l; i++) {
+ int cell = _find_cell(point[0],point[1],point[2]);
+ if (cell>=0)
+ return cell;
+
+ if (err_1 > 0) {
+ point[1] += y_inc;
+ err_1 -= dx2;
+ }
+ if (err_2 > 0) {
+ point[2] += z_inc;
+ err_2 -= dx2;
+ }
+ err_1 += dy2;
+ err_2 += dz2;
+ point[0] += x_inc;
+ }
+ } else if ((m >= l) && (m >= n)) {
+ err_1 = dx2 - m;
+ err_2 = dz2 - m;
+ for (i = 0; i < m; i++) {
+ int cell = _find_cell(point[0],point[1],point[2]);
+ if (cell>=0)
+ return cell;
+ if (err_1 > 0) {
+ point[0] += x_inc;
+ err_1 -= dy2;
+ }
+ if (err_2 > 0) {
+ point[2] += z_inc;
+ err_2 -= dy2;
+ }
+ err_1 += dx2;
+ err_2 += dz2;
+ point[1] += y_inc;
+ }
+ } else {
+ err_1 = dy2 - n;
+ err_2 = dx2 - n;
+ for (i = 0; i < n; i++) {
+ int cell = _find_cell(point[0],point[1],point[2]);
+ if (cell>=0)
+ return cell;
+
+ if (err_1 > 0) {
+ point[1] += y_inc;
+ err_1 -= dz2;
+ }
+ if (err_2 > 0) {
+ point[0] += x_inc;
+ err_2 -= dz2;
+ }
+ err_1 += dy2;
+ err_2 += dx2;
+ point[2] += z_inc;
+ }
+ }
+ return _find_cell(point[0],point[1],point[2]);
+
}
-AABB BakedLightInstance::get_aabb() const {
+
+void BakedLight::set_cell_subdiv(int p_subdiv) {
+
+ cell_subdiv=p_subdiv;
+
+// VS::get_singleton()->baked_light_set_subdivision(baked_light,p_subdiv);
+}
+
+int BakedLight::get_cell_subdiv() const {
+
+ return cell_subdiv;
+}
+
+
+
+AABB BakedLight::get_aabb() const {
return AABB(Vector3(0,0,0),Vector3(1,1,1));
}
-DVector<Face3> BakedLightInstance::get_faces(uint32_t p_usage_flags) const {
+DVector<Face3> BakedLight::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
-String BakedLightInstance::get_configuration_warning() const {
- if (get_baked_light().is_null()) {
- return TTR("BakedLightInstance does not contain a BakedLight resource.");
- }
+String BakedLight::get_configuration_warning() const {
return String();
}
-void BakedLightInstance::_bind_methods() {
+void BakedLight::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx) {
+
+
+ if (p_level==cell_subdiv-1) {
+
+ Vector3 center = p_aabb.pos+p_aabb.size*0.5;
+ Transform xform;
+ xform.origin=center;
+ xform.basis.scale(p_aabb.size*0.5);
+ p_multimesh->set_instance_transform(idx,xform);
+ Color col;
+ switch(p_mode) {
+ case DEBUG_ALBEDO: {
+ col=Color(bake_cells_write[p_idx].albedo[0],bake_cells_write[p_idx].albedo[1],bake_cells_write[p_idx].albedo[2]);
+ } break;
+ case DEBUG_LIGHT: {
+ col=Color(bake_cells_write[p_idx].light[0],bake_cells_write[p_idx].light[1],bake_cells_write[p_idx].light[2]);
+ Color colr=Color(bake_cells_write[p_idx].radiance[0],bake_cells_write[p_idx].radiance[1],bake_cells_write[p_idx].radiance[2]);
+ col.r+=colr.r;
+ col.g+=colr.g;
+ col.b+=colr.b;
+ } break;
+
+ }
+ p_multimesh->set_instance_color(idx,col);
+
+
+ idx++;
+
+ } else {
- ObjectTypeDB::bind_method(_MD("set_baked_light","baked_light"),&BakedLightInstance::set_baked_light);
- ObjectTypeDB::bind_method(_MD("get_baked_light"),&BakedLightInstance::get_baked_light);
- ObjectTypeDB::bind_method(_MD("get_baked_light_instance"),&BakedLightInstance::get_baked_light_instance);
+ for(int i=0;i<8;i++) {
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"baked_light",PROPERTY_HINT_RESOURCE_TYPE,"BakedLight"),_SCS("set_baked_light"),_SCS("get_baked_light"));
+ if (bake_cells_write[p_idx].childs[i]==CHILD_EMPTY)
+ continue;
+
+ AABB aabb=p_aabb;
+ aabb.size*=0.5;
+
+ if (i&1)
+ aabb.pos.x+=aabb.size.x;
+ if (i&2)
+ aabb.pos.y+=aabb.size.y;
+ if (i&4)
+ aabb.pos.z+=aabb.size.z;
+
+ _debug_mesh(bake_cells_write[p_idx].childs[i],p_level+1,aabb,p_mode,p_multimesh,idx);
+ }
+
+ }
+
+}
+
+
+void BakedLight::create_debug_mesh(DebugMode p_mode) {
+
+ Ref<MultiMesh> mm;
+ mm.instance();
+
+ mm->set_transform_format(MultiMesh::TRANSFORM_3D);
+ mm->set_color_format(MultiMesh::COLOR_8BIT);
+ mm->set_instance_count(bake_cells_level_used[cell_subdiv-1]);
+
+ Ref<Mesh> mesh;
+ mesh.instance();
+
+
+
+ {
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+
+ DVector<Vector3> vertices;
+ DVector<Color> colors;
+
+ int vtx_idx=0;
+ #define ADD_VTX(m_idx);\
+ vertices.push_back( face_points[m_idx] );\
+ colors.push_back( Color(1,1,1,1) );\
+ vtx_idx++;\
+
+ for (int i=0;i<6;i++) {
+
+
+ Vector3 face_points[4];
+
+ for (int j=0;j<4;j++) {
+
+ float v[3];
+ v[0]=1.0;
+ v[1]=1-2*((j>>1)&1);
+ v[2]=v[1]*(1-2*(j&1));
+
+ for (int k=0;k<3;k++) {
+
+ if (i<3)
+ face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ else
+ face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ }
+ }
+
+ //tri 1
+ ADD_VTX(0);
+ ADD_VTX(1);
+ ADD_VTX(2);
+ //tri 2
+ ADD_VTX(2);
+ ADD_VTX(3);
+ ADD_VTX(0);
+
+ }
+
+
+ arr[Mesh::ARRAY_VERTEX]=vertices;
+ arr[Mesh::ARRAY_COLOR]=colors;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
+ }
+
+ {
+ Ref<FixedSpatialMaterial> fsm;
+ fsm.instance();
+ fsm->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
+ fsm->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
+ fsm->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
+ fsm->set_albedo(Color(1,1,1,1));
+
+ mesh->surface_set_material(0,fsm);
+ }
+
+ mm->set_mesh(mesh);
+
+
+ bake_cells_write = bake_cells.write();
+
+
+
+ int idx=0;
+ _debug_mesh(0,0,bounds,p_mode,mm,idx);
+
+ print_line("written: "+itos(idx)+" total: "+itos(bake_cells_level_used[cell_subdiv-1]));
+
+
+ MultiMeshInstance *mmi = memnew( MultiMeshInstance );
+ mmi->set_multimesh(mm);
+ add_child(mmi);
+ if (get_tree()->get_edited_scene_root()==this){
+ mmi->set_owner(this);
+ } else {
+ mmi->set_owner(get_owner());
+
+ }
+
+}
+
+void BakedLight::_debug_mesh_albedo() {
+ create_debug_mesh(DEBUG_ALBEDO);
+}
+
+void BakedLight::_debug_mesh_light() {
+ create_debug_mesh(DEBUG_LIGHT);
+}
+
+
+void BakedLight::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_cell_subdiv","steps"),&BakedLight::set_cell_subdiv);
+ ObjectTypeDB::bind_method(_MD("get_cell_subdiv"),&BakedLight::get_cell_subdiv);
+
+ ObjectTypeDB::bind_method(_MD("bake"),&BakedLight::bake);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("bake"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+ ObjectTypeDB::bind_method(_MD("bake_lights"),&BakedLight::bake_lights);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("bake_lights"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+ ObjectTypeDB::bind_method(_MD("bake_radiance"),&BakedLight::bake_radiance);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("bake_radiance"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+ ObjectTypeDB::bind_method(_MD("debug_mesh_albedo"),&BakedLight::_debug_mesh_albedo);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("debug_mesh_albedo"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+
+ ObjectTypeDB::bind_method(_MD("debug_mesh_light"),&BakedLight::_debug_mesh_light);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("debug_mesh_light"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"cell_subdiv"),_SCS("set_cell_subdiv"),_SCS("get_cell_subdiv"));
ADD_SIGNAL( MethodInfo("baked_light_changed"));
+
}
-BakedLightInstance::BakedLightInstance() {
+BakedLight::BakedLight() {
+// baked_light=VisualServer::get_singleton()->baked_light_create();
+ VS::get_singleton()->instance_set_base(get_instance(),baked_light);
+ cell_subdiv=8;
+ bake_texture_size=128;
+ color_scan_cell_width=8;
+ light_pass=0;
}
-/////////////////////////
+BakedLight::~BakedLight() {
+
+ VS::get_singleton()->free(baked_light);
+}
+
+/////////////////////////
+
+#if 0
void BakedLightSampler::set_param(Param p_param,float p_value) {
ERR_FAIL_INDEX(p_param,PARAM_MAX);
params[p_param]=p_value;
@@ -179,3 +1834,4 @@ BakedLightSampler::~BakedLightSampler(){
VS::get_singleton()->free(base);
}
+#endif
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h
index a31b0b0dab..4913eae908 100644
--- a/scene/3d/baked_light_instance.h
+++ b/scene/3d/baked_light_instance.h
@@ -31,37 +31,142 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/baked_light.h"
+#include "scene/3d/multimesh_instance.h"
+
class BakedLightBaker;
+class Light;
+
+class BakedLight : public VisualInstance {
+ OBJ_TYPE(BakedLight,VisualInstance);
+
+public:
+ enum DebugMode {
+ DEBUG_ALBEDO,
+ DEBUG_LIGHT
+ };
+
+private:
+ RID baked_light;
+ int cell_subdiv;
+ AABB bounds;
+ int cells_per_axis;
+
+ enum {
+ CHILD_EMPTY=0xFFFFFFFF,
+ };
+
+
+ /* BAKE DATA */
+
+ struct BakeCell {
+
+ uint32_t childs[8];
+ float albedo[3]; //albedo in RGB24
+ float light[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
+ float radiance[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
+ uint32_t used_sides;
+ float alpha; //used for upsampling
+ uint32_t light_pass; //used for baking light
+
+ BakeCell() {
+ for(int i=0;i<8;i++) {
+ childs[i]=0xFFFFFFFF;
+ }
+
+ for(int i=0;i<3;i++) {
+ light[i]=0;
+ albedo[i]=0;
+ radiance[i]=0;
+ }
+ alpha=0;
+ light_pass=0;
+ used_sides=0;
+ }
+ };
+
+
+ int bake_texture_size;
+ int color_scan_cell_width;
+
+ struct MaterialCache {
+ //128x128 textures
+ Vector<Color> albedo;
+ Vector<Color> emission;
+ };
+
+ Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color);
-class BakedLightInstance : public VisualInstance {
- OBJ_TYPE(BakedLightInstance,VisualInstance);
- Ref<BakedLight> baked_light;
+ Map<Ref<Material>,MaterialCache> material_cache;
+ MaterialCache _get_material_cache(Ref<Material> p_material);
+ int bake_cells_alloc;
+ int bake_cells_used;
+ int zero_alphas;
+ Vector<int> bake_cells_level_used;
+ DVector<BakeCell> bake_cells;
+ DVector<BakeCell>::Write bake_cells_write;
+
+
+
+ void _plot_face(int p_idx,int p_level,const Vector3 *p_vtx,const Vector2* p_uv, const MaterialCache& p_material,const AABB& p_aabb);
+ void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z);
+ void _bake_add_mesh(const Transform& p_xform,Ref<Mesh>& p_mesh);
+ void _bake_add_to_aabb(const Transform& p_xform,Ref<Mesh>& p_mesh,bool &first);
+
+ void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx);
+ void _debug_mesh_albedo();
+ void _debug_mesh_light();
+
+
+ _FORCE_INLINE_ int _find_cell(int x,int y, int z);
+ int _plot_ray(const Vector3& p_from, const Vector3& p_to);
+
+ uint32_t light_pass;
+
+
+ void _bake_directional(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3& p_dir,const Color& p_color,int p_sign);
+ void _upscale_light(int p_idx,int p_level);
+ void _bake_light(Light* p_light);
+
+ Color _cone_trace(const Vector3& p_from, const Vector3& p_dir, float p_half_angle);
+ void _bake_radiance(int p_idx, int p_level, int p_x,int p_y,int p_z);
+
+friend class GeometryInstance;
+
+ Set<GeometryInstance*> geometries;
+friend class Light;
+
+ Set<Light*> lights;
protected:
static void _bind_methods();
public:
+ void set_cell_subdiv(int p_subdiv);
+ int get_cell_subdiv() const;
+
+ void bake();
+ void bake_lights();
+ void bake_radiance();
- RID get_baked_light_instance() const;
- void set_baked_light(const Ref<BakedLight>& baked_light);
- Ref<BakedLight> get_baked_light() const;
+ void create_debug_mesh(DebugMode p_mode);
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
String get_configuration_warning() const;
- BakedLightInstance();
+ BakedLight();
+ ~BakedLight();
};
-
+#if 0
class BakedLightSampler : public VisualInstance {
OBJ_TYPE(BakedLightSampler,VisualInstance);
@@ -101,5 +206,5 @@ public:
VARIANT_ENUM_CAST( BakedLightSampler::Param );
-
+#endif
#endif // BAKED_LIGHT_H
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 56e16ee309..a9a5ea7371 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -96,8 +96,8 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
} else {
clear_current();
}
- } else if (p_name=="visible_layers") {
- set_visible_layers(p_value);
+ } else if (p_name=="cull_mask") {
+ set_cull_mask(p_value);
} else if (p_name=="environment") {
set_environment(p_value);
} else
@@ -130,8 +130,8 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
} else {
r_ret=is_current();
}
- } else if (p_name=="visible_layers") {
- r_ret=get_visible_layers();
+ } else if (p_name=="cull_mask") {
+ r_ret=get_cull_mask();
} else if (p_name=="h_offset") {
r_ret=get_h_offset();
} else if (p_name=="v_offset") {
@@ -176,7 +176,7 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
+ p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_ALL_FLAGS ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
@@ -342,91 +342,6 @@ bool Camera::_can_gizmo_scale() const {
}
-RES Camera::_get_gizmo_geometry() const {
-
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
- switch(mode) {
-
- case PROJECTION_PERSPECTIVE: {
-
-
-
- Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
- Vector3 nside=side;
- nside.x=-nside.x;
- Vector3 up=Vector3(0,side.x,0);
-
-
-#define ADD_TRIANGLE( m_a, m_b, m_c)\
-{\
- surface_tool->add_vertex(m_a);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_a);\
-}
-
- ADD_TRIANGLE( Vector3(), side+up, side-up );
- ADD_TRIANGLE( Vector3(), nside+up, nside-up );
- ADD_TRIANGLE( Vector3(), side+up, nside+up );
- ADD_TRIANGLE( Vector3(), side-up, nside-up );
-
- side.x*=0.25;
- nside.x*=0.25;
- Vector3 tup( 0, up.y*3/2,side.z);
- ADD_TRIANGLE( tup, side+up, nside+up );
-
- } break;
- case PROJECTION_ORTHOGONAL: {
-
-#define ADD_QUAD( m_a, m_b, m_c, m_d)\
-{\
- surface_tool->add_vertex(m_a);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_d);\
- surface_tool->add_vertex(m_d);\
- surface_tool->add_vertex(m_a);\
-}
-
- float hsize=size*0.5;
- Vector3 right(hsize,0,0);
- Vector3 up(0,hsize,0);
- Vector3 back(0,0,-1.0);
- Vector3 front(0,0,0);
-
- ADD_QUAD( -up-right,-up+right,up+right,up-right);
- ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
- ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
- ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
-
- right.x*=0.25;
- Vector3 tup( 0, up.y*3/2,back.z );
- ADD_TRIANGLE( tup, right+up+back, -right+up+back );
-
- } break;
-
- }
-
- return surface_tool->commit();
-
-}
Vector3 Camera::project_ray_normal(const Point2& p_pos) const {
@@ -652,8 +567,8 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset );
ObjectTypeDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset );
ObjectTypeDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset );
- ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
- ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
+ ObjectTypeDB::bind_method( _MD("set_cull_mask","mask"),&Camera::set_cull_mask );
+ ObjectTypeDB::bind_method( _MD("get_cull_mask"),&Camera::get_cull_mask );
ObjectTypeDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment );
ObjectTypeDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment );
ObjectTypeDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode );
@@ -694,13 +609,13 @@ Camera::Projection Camera::get_projection() const {
return mode;
}
-void Camera::set_visible_layers(uint32_t p_layers) {
+void Camera::set_cull_mask(uint32_t p_layers) {
layers=p_layers;
- VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
+ VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
}
-uint32_t Camera::get_visible_layers() const{
+uint32_t Camera::get_cull_mask() const{
return layers;
}
@@ -761,7 +676,7 @@ Camera::Camera() {
layers=0xfffff;
v_offset=0;
h_offset=0;
- VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
+ VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
//active=false;
}
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 554990997e..409cc29401 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -75,7 +75,7 @@ private:
Ref<Environment> environment;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
+
//void _camera_make_current(Node *p_camera);
@@ -126,8 +126,8 @@ public:
bool is_position_behind(const Vector3& p_pos) const;
Vector3 project_position(const Point2& p_point) const;
- void set_visible_layers(uint32_t p_layers);
- uint32_t get_visible_layers() const;
+ void set_cull_mask(uint32_t p_layers);
+ uint32_t get_cull_mask() const;
Vector<Plane> get_frustum() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
new file mode 100644
index 0000000000..f8d8213b82
--- /dev/null
+++ b/scene/3d/gi_probe.cpp
@@ -0,0 +1,1403 @@
+#include "gi_probe.h"
+#include "mesh_instance.h"
+
+
+void GIProbeData::set_bounds(const AABB& p_bounds) {
+
+ VS::get_singleton()->gi_probe_set_bounds(probe,p_bounds);
+}
+
+AABB GIProbeData::get_bounds() const{
+
+ return VS::get_singleton()->gi_probe_get_bounds(probe);
+}
+
+void GIProbeData::set_cell_size(float p_size) {
+
+ VS::get_singleton()->gi_probe_set_cell_size(probe,p_size);
+
+}
+
+float GIProbeData::get_cell_size() const {
+
+ return VS::get_singleton()->gi_probe_get_cell_size(probe);
+
+}
+
+void GIProbeData::set_to_cell_xform(const Transform& p_xform) {
+
+ VS::get_singleton()->gi_probe_set_to_cell_xform(probe,p_xform);
+
+}
+
+Transform GIProbeData::get_to_cell_xform() const {
+
+ return VS::get_singleton()->gi_probe_get_to_cell_xform(probe);
+
+}
+
+
+void GIProbeData::set_dynamic_data(const DVector<int>& p_data){
+
+ VS::get_singleton()->gi_probe_set_dynamic_data(probe,p_data);
+
+}
+DVector<int> GIProbeData::get_dynamic_data() const{
+
+ return VS::get_singleton()->gi_probe_get_dynamic_data(probe);
+}
+
+void GIProbeData::set_dynamic_range(int p_range){
+
+ VS::get_singleton()->gi_probe_set_dynamic_range(probe,p_range);
+
+}
+
+void GIProbeData::set_energy(float p_range) {
+
+ VS::get_singleton()->gi_probe_set_energy(probe,p_range);
+}
+
+float GIProbeData::get_energy() const{
+
+ return VS::get_singleton()->gi_probe_get_energy(probe);
+
+}
+
+void GIProbeData::set_interior(bool p_enable) {
+
+ VS::get_singleton()->gi_probe_set_interior(probe,p_enable);
+
+}
+
+bool GIProbeData::is_interior() const{
+
+ return VS::get_singleton()->gi_probe_is_interior(probe);
+}
+
+
+bool GIProbeData::is_compressed() const{
+
+ return VS::get_singleton()->gi_probe_is_compressed(probe);
+}
+
+
+void GIProbeData::set_compress(bool p_enable) {
+
+ VS::get_singleton()->gi_probe_set_compress(probe,p_enable);
+
+}
+
+int GIProbeData::get_dynamic_range() const{
+
+
+ return VS::get_singleton()->gi_probe_get_dynamic_range(probe);
+}
+
+
+RID GIProbeData::get_rid() const {
+
+ return probe;
+}
+
+
+void GIProbeData::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_bounds","bounds"),&GIProbeData::set_bounds);
+ ObjectTypeDB::bind_method(_MD("get_bounds"),&GIProbeData::get_bounds);
+
+ ObjectTypeDB::bind_method(_MD("set_cell_size","cell_size"),&GIProbeData::set_cell_size);
+ ObjectTypeDB::bind_method(_MD("get_cell_size"),&GIProbeData::get_cell_size);
+
+ ObjectTypeDB::bind_method(_MD("set_to_cell_xform","to_cell_xform"),&GIProbeData::set_to_cell_xform);
+ ObjectTypeDB::bind_method(_MD("get_to_cell_xform"),&GIProbeData::get_to_cell_xform);
+
+ ObjectTypeDB::bind_method(_MD("set_dynamic_data","dynamic_data"),&GIProbeData::set_dynamic_data);
+ ObjectTypeDB::bind_method(_MD("get_dynamic_data"),&GIProbeData::get_dynamic_data);
+
+ ObjectTypeDB::bind_method(_MD("set_dynamic_range","dynamic_range"),&GIProbeData::set_dynamic_range);
+ ObjectTypeDB::bind_method(_MD("get_dynamic_range"),&GIProbeData::get_dynamic_range);
+
+ ObjectTypeDB::bind_method(_MD("set_energy","energy"),&GIProbeData::set_energy);
+ ObjectTypeDB::bind_method(_MD("get_energy"),&GIProbeData::get_energy);
+
+ ObjectTypeDB::bind_method(_MD("set_interior","interior"),&GIProbeData::set_interior);
+ ObjectTypeDB::bind_method(_MD("is_interior"),&GIProbeData::is_interior);
+
+ ObjectTypeDB::bind_method(_MD("set_compress","compress"),&GIProbeData::set_compress);
+ ObjectTypeDB::bind_method(_MD("is_compressed"),&GIProbeData::is_compressed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::_AABB,"bounds",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_bounds"),_SCS("get_bounds"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"cell_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_cell_size"),_SCS("get_cell_size"));
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM,"to_cell_xform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_to_cell_xform"),_SCS("get_to_cell_xform"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT_ARRAY,"dynamic_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_data"),_SCS("get_dynamic_data"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_energy"),_SCS("get_energy"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"interior",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_interior"),_SCS("is_interior"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"compress",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_compress"),_SCS("is_compressed"));
+
+}
+
+GIProbeData::GIProbeData() {
+
+ probe=VS::get_singleton()->gi_probe_create();
+}
+
+GIProbeData::~GIProbeData() {
+
+ VS::get_singleton()->free(probe);
+}
+
+
+//////////////////////
+//////////////////////
+
+
+void GIProbe::set_probe_data(const Ref<GIProbeData>& p_data) {
+
+ if (p_data.is_valid()) {
+ VS::get_singleton()->instance_set_base(get_instance(),p_data->get_rid());
+ } else {
+ VS::get_singleton()->instance_set_base(get_instance(),RID());
+ }
+
+ probe_data=p_data;
+}
+
+Ref<GIProbeData> GIProbe::get_probe_data() const {
+
+ return probe_data;
+}
+
+void GIProbe::set_subdiv(Subdiv p_subdiv) {
+
+ ERR_FAIL_INDEX(p_subdiv,SUBDIV_MAX);
+ subdiv=p_subdiv;
+ update_gizmo();
+}
+
+GIProbe::Subdiv GIProbe::get_subdiv() const {
+
+ return subdiv;
+}
+
+void GIProbe::set_extents(const Vector3& p_extents) {
+
+ extents=p_extents;
+ update_gizmo();
+}
+
+Vector3 GIProbe::get_extents() const {
+
+ return extents;
+}
+
+void GIProbe::set_dynamic_range(int p_dynamic_range) {
+
+ dynamic_range=p_dynamic_range;
+}
+int GIProbe::get_dynamic_range() const {
+
+ return dynamic_range;
+}
+
+void GIProbe::set_energy(float p_energy) {
+
+ energy=p_energy;
+ if (probe_data.is_valid()) {
+ probe_data->set_energy(energy);
+ }
+}
+float GIProbe::get_energy() const {
+
+ return energy;
+}
+
+void GIProbe::set_interior(bool p_enable) {
+
+ interior=p_enable;
+ if (probe_data.is_valid()) {
+ probe_data->set_interior(p_enable);
+ }
+}
+
+bool GIProbe::is_interior() const {
+
+ return interior;
+}
+
+
+void GIProbe::set_compress(bool p_enable) {
+
+ compress=p_enable;
+ if (probe_data.is_valid()) {
+ probe_data->set_compress(p_enable);
+ }
+}
+
+bool GIProbe::is_compressed() const {
+
+ return compress;
+}
+
+
+#include "math.h"
+
+#define FINDMINMAX(x0,x1,x2,min,max) \
+ min = max = x0; \
+ if(x1<min) min=x1;\
+ if(x1>max) max=x1;\
+ if(x2<min) min=x2;\
+ if(x2>max) max=x2;
+
+static bool planeBoxOverlap(Vector3 normal,float d, Vector3 maxbox)
+{
+ int q;
+ Vector3 vmin,vmax;
+ for(q=0;q<=2;q++)
+ {
+ if(normal[q]>0.0f)
+ {
+ vmin[q]=-maxbox[q];
+ vmax[q]=maxbox[q];
+ }
+ else
+ {
+ vmin[q]=maxbox[q];
+ vmax[q]=-maxbox[q];
+ }
+ }
+ if(normal.dot(vmin)+d>0.0f) return false;
+ if(normal.dot(vmax)+d>=0.0f) return true;
+
+ return false;
+}
+
+
+/*======================== X-tests ========================*/
+#define AXISTEST_X01(a, b, fa, fb) \
+ p0 = a*v0.y - b*v0.z; \
+ p2 = a*v2.y - b*v2.z; \
+ if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
+ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+#define AXISTEST_X2(a, b, fa, fb) \
+ p0 = a*v0.y - b*v0.z; \
+ p1 = a*v1.y - b*v1.z; \
+ if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
+ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+/*======================== Y-tests ========================*/
+#define AXISTEST_Y02(a, b, fa, fb) \
+ p0 = -a*v0.x + b*v0.z; \
+ p2 = -a*v2.x + b*v2.z; \
+ if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+#define AXISTEST_Y1(a, b, fa, fb) \
+ p0 = -a*v0.x + b*v0.z; \
+ p1 = -a*v1.x + b*v1.z; \
+ if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
+ if(min>rad || max<-rad) return false;
+
+/*======================== Z-tests ========================*/
+
+#define AXISTEST_Z12(a, b, fa, fb) \
+ p1 = a*v1.x - b*v1.y; \
+ p2 = a*v2.x - b*v2.y; \
+ if(p2<p1) {min=p2; max=p1;} else {min=p1; max=p2;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
+ if(min>rad || max<-rad) return false;
+
+#define AXISTEST_Z0(a, b, fa, fb) \
+ p0 = a*v0.x - b*v0.y; \
+ p1 = a*v1.x - b*v1.y; \
+ if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
+ if(min>rad || max<-rad) return false;
+
+static bool fast_tri_box_overlap(const Vector3& boxcenter,const Vector3 boxhalfsize,const Vector3 *triverts) {
+
+ /* use separating axis theorem to test overlap between triangle and box */
+ /* need to test for overlap in these directions: */
+ /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
+ /* we do not even need to test these) */
+ /* 2) normal of the triangle */
+ /* 3) crossproduct(edge from tri, {x,y,z}-directin) */
+ /* this gives 3x3=9 more tests */
+ Vector3 v0,v1,v2;
+ float min,max,d,p0,p1,p2,rad,fex,fey,fez;
+ Vector3 normal,e0,e1,e2;
+
+ /* This is the fastest branch on Sun */
+ /* move everything so that the boxcenter is in (0,0,0) */
+
+ v0=triverts[0]-boxcenter;
+ v1=triverts[1]-boxcenter;
+ v2=triverts[2]-boxcenter;
+
+ /* compute triangle edges */
+ e0=v1-v0; /* tri edge 0 */
+ e1=v2-v1; /* tri edge 1 */
+ e2=v0-v2; /* tri edge 2 */
+
+ /* Bullet 3: */
+ /* test the 9 tests first (this was faster) */
+ fex = Math::abs(e0.x);
+ fey = Math::abs(e0.y);
+ fez = Math::abs(e0.z);
+ AXISTEST_X01(e0.z, e0.y, fez, fey);
+ AXISTEST_Y02(e0.z, e0.x, fez, fex);
+ AXISTEST_Z12(e0.y, e0.x, fey, fex);
+
+ fex = Math::abs(e1.x);
+ fey = Math::abs(e1.y);
+ fez = Math::abs(e1.z);
+ AXISTEST_X01(e1.z, e1.y, fez, fey);
+ AXISTEST_Y02(e1.z, e1.x, fez, fex);
+ AXISTEST_Z0(e1.y, e1.x, fey, fex);
+
+ fex = Math::abs(e2.x);
+ fey = Math::abs(e2.y);
+ fez = Math::abs(e2.z);
+ AXISTEST_X2(e2.z, e2.y, fez, fey);
+ AXISTEST_Y1(e2.z, e2.x, fez, fex);
+ AXISTEST_Z12(e2.y, e2.x, fey, fex);
+
+ /* Bullet 1: */
+ /* first test overlap in the {x,y,z}-directions */
+ /* find min, max of the triangle each direction, and test for overlap in */
+ /* that direction -- this is equivalent to testing a minimal AABB around */
+ /* the triangle against the AABB */
+
+ /* test in X-direction */
+ FINDMINMAX(v0.x,v1.x,v2.x,min,max);
+ if(min>boxhalfsize.x || max<-boxhalfsize.x) return false;
+
+ /* test in Y-direction */
+ FINDMINMAX(v0.y,v1.y,v2.y,min,max);
+ if(min>boxhalfsize.y || max<-boxhalfsize.y) return false;
+
+ /* test in Z-direction */
+ FINDMINMAX(v0.z,v1.z,v2.z,min,max);
+ if(min>boxhalfsize.z || max<-boxhalfsize.z) return false;
+
+ /* Bullet 2: */
+ /* test if the box intersects the plane of the triangle */
+ /* compute plane equation of triangle: normal*x+d=0 */
+ normal=e0.cross(e1);
+ d=-normal.dot(v0); /* plane eq: normal.x+d=0 */
+ if(!planeBoxOverlap(normal,d,boxhalfsize)) return false;
+
+ return true; /* box and triangle overlaps */
+}
+
+
+
+static _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos, const Vector3 *p_vtx, const Vector2* p_uv) {
+
+ if (p_pos.distance_squared_to(p_vtx[0])<CMP_EPSILON2)
+ return p_uv[0];
+ if (p_pos.distance_squared_to(p_vtx[1])<CMP_EPSILON2)
+ return p_uv[1];
+ if (p_pos.distance_squared_to(p_vtx[2])<CMP_EPSILON2)
+ return p_uv[2];
+
+ Vector3 v0 = p_vtx[1] - p_vtx[0];
+ Vector3 v1 = p_vtx[2] - p_vtx[0];
+ Vector3 v2 = p_pos - p_vtx[0];
+
+ float d00 = v0.dot( v0);
+ float d01 = v0.dot( v1);
+ float d11 = v1.dot( v1);
+ float d20 = v2.dot( v0);
+ float d21 = v2.dot( v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom==0)
+ return p_uv[0];
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+
+ return p_uv[0]*u + p_uv[1]*v + p_uv[2]*w;
+}
+
+void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const AABB &p_aabb,Baker *p_baker) {
+
+
+
+ if (p_level==p_baker->cell_subdiv-1) {
+ //plot the face by guessing it's albedo and emission value
+
+ //find best axis to map to, for scanning values
+ int closest_axis;
+ float closest_dot;
+
+ Vector3 normal = Plane(p_vtx[0],p_vtx[1],p_vtx[2]).normal;
+
+ for(int i=0;i<3;i++) {
+
+ Vector3 axis;
+ axis[i]=1.0;
+ float dot=ABS(normal.dot(axis));
+ if (i==0 || dot>closest_dot) {
+ closest_axis=i;
+ closest_dot=dot;
+ }
+ }
+
+ Vector3 axis;
+ axis[closest_axis]=1.0;
+ Vector3 t1;
+ t1[(closest_axis+1)%3]=1.0;
+ Vector3 t2;
+ t2[(closest_axis+2)%3]=1.0;
+
+ t1*=p_aabb.size[(closest_axis+1)%3]/float(color_scan_cell_width);
+ t2*=p_aabb.size[(closest_axis+2)%3]/float(color_scan_cell_width);
+
+ Color albedo_accum;
+ Color emission_accum;
+ Vector3 normal_accum;
+
+ float alpha=0.0;
+
+ //map to a grid average in the best axis for this face
+ for(int i=0;i<color_scan_cell_width;i++) {
+
+ Vector3 ofs_i=float(i)*t1;
+
+ for(int j=0;j<color_scan_cell_width;j++) {
+
+ Vector3 ofs_j=float(j)*t2;
+
+ Vector3 from = p_aabb.pos+ofs_i+ofs_j;
+ Vector3 to = from + t1 + t2 + axis * p_aabb.size[closest_axis];
+ Vector3 half = (to-from)*0.5;
+
+ //is in this cell?
+ if (!fast_tri_box_overlap(from+half,half,p_vtx)) {
+ continue; //face does not span this cell
+ }
+
+ //go from -size to +size*2 to avoid skipping collisions
+ Vector3 ray_from = from + (t1+t2)*0.5 - axis * p_aabb.size[closest_axis];
+ Vector3 ray_to = ray_from + axis * p_aabb.size[closest_axis]*2;
+
+ Vector3 intersection;
+
+ if (!Geometry::ray_intersects_triangle(ray_from,ray_to,p_vtx[0],p_vtx[1],p_vtx[2],&intersection)) {
+ //no intersect? look in edges
+
+ float closest_dist=1e20;
+ for(int j=0;j<3;j++) {
+ Vector3 c;
+ Vector3 inters;
+ Geometry::get_closest_points_between_segments(p_vtx[j],p_vtx[(j+1)%3],ray_from,ray_to,inters,c);
+ float d=c.distance_to(intersection);
+ if (j==0 || d<closest_dist) {
+ closest_dist=d;
+ intersection=inters;
+ }
+ }
+ }
+
+ Vector2 uv = get_uv(intersection,p_vtx,p_uv);
+
+
+ int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1);
+ int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1);
+
+ int ofs = uv_y*bake_texture_size+uv_x;
+ albedo_accum.r+=p_material.albedo[ofs].r;
+ albedo_accum.g+=p_material.albedo[ofs].g;
+ albedo_accum.b+=p_material.albedo[ofs].b;
+ albedo_accum.a+=p_material.albedo[ofs].a;
+
+ emission_accum.r+=p_material.emission[ofs].r;
+ emission_accum.g+=p_material.emission[ofs].g;
+ emission_accum.b+=p_material.emission[ofs].b;
+
+ normal_accum+=normal;
+
+ alpha+=1.0;
+
+ }
+ }
+
+
+ if (alpha==0) {
+ //could not in any way get texture information.. so use closest point to center
+
+ Face3 f( p_vtx[0],p_vtx[1],p_vtx[2]);
+ Vector3 inters = f.get_closest_point_to(p_aabb.pos+p_aabb.size*0.5);
+
+ Vector2 uv = get_uv(inters,p_vtx,p_uv);
+
+ int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1);
+ int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1);
+
+ int ofs = uv_y*bake_texture_size+uv_x;
+
+ alpha = 1.0/(color_scan_cell_width*color_scan_cell_width);
+
+ albedo_accum.r=p_material.albedo[ofs].r*alpha;
+ albedo_accum.g=p_material.albedo[ofs].g*alpha;
+ albedo_accum.b=p_material.albedo[ofs].b*alpha;
+ albedo_accum.a=p_material.albedo[ofs].a*alpha;
+
+ emission_accum.r=p_material.emission[ofs].r*alpha;
+ emission_accum.g=p_material.emission[ofs].g*alpha;
+ emission_accum.b=p_material.emission[ofs].b*alpha;
+
+ normal_accum*=alpha;
+
+
+ } else {
+
+ float accdiv = 1.0/(color_scan_cell_width*color_scan_cell_width);
+ alpha*=accdiv;
+
+ albedo_accum.r*=accdiv;
+ albedo_accum.g*=accdiv;
+ albedo_accum.b*=accdiv;
+ albedo_accum.a*=accdiv;
+
+ emission_accum.r*=accdiv;
+ emission_accum.g*=accdiv;
+ emission_accum.b*=accdiv;
+
+ normal_accum*=accdiv;
+
+ }
+
+ //put this temporarily here, corrected in a later step
+ p_baker->bake_cells[p_idx].albedo[0]+=albedo_accum.r;
+ p_baker->bake_cells[p_idx].albedo[1]+=albedo_accum.g;
+ p_baker->bake_cells[p_idx].albedo[2]+=albedo_accum.b;
+ p_baker->bake_cells[p_idx].emission[0]+=emission_accum.r;
+ p_baker->bake_cells[p_idx].emission[1]+=emission_accum.g;
+ p_baker->bake_cells[p_idx].emission[2]+=emission_accum.b;
+ p_baker->bake_cells[p_idx].normal[0]+=normal_accum.x;
+ p_baker->bake_cells[p_idx].normal[1]+=normal_accum.y;
+ p_baker->bake_cells[p_idx].normal[2]+=normal_accum.z;
+ p_baker->bake_cells[p_idx].alpha+=alpha;
+
+ static const Vector3 side_normals[6]={
+ Vector3(-1, 0, 0),
+ Vector3( 1, 0, 0),
+ Vector3( 0,-1, 0),
+ Vector3( 0, 1, 0),
+ Vector3( 0, 0,-1),
+ Vector3( 0, 0, 1),
+ };
+
+ /*
+ for(int i=0;i<6;i++) {
+ if (normal.dot(side_normals[i])>CMP_EPSILON) {
+ p_baker->bake_cells[p_idx].used_sides|=(1<<i);
+ }
+ }*/
+
+
+ } else {
+ //go down
+
+ int half = (1<<(p_baker->cell_subdiv-1)) >> (p_level+1);
+ for(int i=0;i<8;i++) {
+
+ AABB aabb=p_aabb;
+ aabb.size*=0.5;
+
+ int nx=p_x;
+ int ny=p_y;
+ int nz=p_z;
+
+ if (i&1) {
+ aabb.pos.x+=aabb.size.x;
+ nx+=half;
+ }
+ if (i&2) {
+ aabb.pos.y+=aabb.size.y;
+ ny+=half;
+ }
+ if (i&4) {
+ aabb.pos.z+=aabb.size.z;
+ nz+=half;
+ }
+ //make sure to not plot beyond limits
+ if (nx<0 || nx>=p_baker->axis_cell_size[0] || ny<0 || ny>=p_baker->axis_cell_size[1] || nz<0 || nz>=p_baker->axis_cell_size[2])
+ continue;
+
+ {
+ AABB test_aabb=aabb;
+ //test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
+ Vector3 qsize = test_aabb.size*0.5; //quarter size, for fast aabb test
+
+ if (!fast_tri_box_overlap(test_aabb.pos+qsize,qsize,p_vtx)) {
+ //if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
+ //does not fit in child, go on
+ continue;
+ }
+
+ }
+
+ if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY) {
+ //sub cell must be created
+
+ uint32_t child_idx = p_baker->bake_cells.size();
+ p_baker->bake_cells[p_idx].childs[i]=child_idx;
+ p_baker->bake_cells.resize( p_baker->bake_cells.size() + 1);
+ p_baker->bake_cells[child_idx].level=p_level+1;
+
+ }
+
+
+ _plot_face(p_baker->bake_cells[p_idx].childs[i],p_level+1,nx,ny,nz,p_vtx,p_uv,p_material,aabb,p_baker);
+ }
+ }
+}
+
+
+
+void GIProbe::_fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z,Baker *p_baker) {
+
+
+
+ if (p_level==p_baker->cell_subdiv-1) {
+
+ p_baker->leaf_voxel_count++;
+ float alpha = p_baker->bake_cells[p_idx].alpha;
+
+ p_baker->bake_cells[p_idx].albedo[0]/=alpha;
+ p_baker->bake_cells[p_idx].albedo[1]/=alpha;
+ p_baker->bake_cells[p_idx].albedo[2]/=alpha;
+
+ //transfer emission to light
+ p_baker->bake_cells[p_idx].emission[0]/=alpha;
+ p_baker->bake_cells[p_idx].emission[1]/=alpha;
+ p_baker->bake_cells[p_idx].emission[2]/=alpha;
+
+ p_baker->bake_cells[p_idx].normal[0]/=alpha;
+ p_baker->bake_cells[p_idx].normal[1]/=alpha;
+ p_baker->bake_cells[p_idx].normal[2]/=alpha;
+
+ Vector3 n(p_baker->bake_cells[p_idx].normal[0],p_baker->bake_cells[p_idx].normal[1],p_baker->bake_cells[p_idx].normal[2]);
+ if (n.length()<0.01) {
+ //too much fight over normal, zero it
+ p_baker->bake_cells[p_idx].normal[0]=0;
+ p_baker->bake_cells[p_idx].normal[1]=0;
+ p_baker->bake_cells[p_idx].normal[2]=0;
+ } else {
+ n.normalize();
+ p_baker->bake_cells[p_idx].normal[0]=n.x;
+ p_baker->bake_cells[p_idx].normal[1]=n.y;
+ p_baker->bake_cells[p_idx].normal[2]=n.z;
+ }
+
+
+ p_baker->bake_cells[p_idx].alpha=1.0;
+
+ /*
+ //remove neighbours from used sides
+
+ for(int n=0;n<6;n++) {
+
+ int ofs[3]={0,0,0};
+
+ ofs[n/2]=(n&1)?1:-1;
+
+ //convert to x,y,z on this level
+ int x=p_x;
+ int y=p_y;
+ int z=p_z;
+
+ x+=ofs[0];
+ y+=ofs[1];
+ z+=ofs[2];
+
+ int ofs_x=0;
+ int ofs_y=0;
+ int ofs_z=0;
+ int size = 1<<p_level;
+ int half=size/2;
+
+
+ if (x<0 || x>=size || y<0 || y>=size || z<0 || z>=size) {
+ //neighbour is out, can't use it
+ p_baker->bake_cells[p_idx].used_sides&=~(1<<uint32_t(n));
+ continue;
+ }
+
+ uint32_t neighbour=0;
+
+ for(int i=0;i<p_baker->cell_subdiv-1;i++) {
+
+ Baker::Cell *bc = &p_baker->bake_cells[neighbour];
+
+ int child = 0;
+ if (x >= ofs_x + half) {
+ child|=1;
+ ofs_x+=half;
+ }
+ if (y >= ofs_y + half) {
+ child|=2;
+ ofs_y+=half;
+ }
+ if (z >= ofs_z + half) {
+ child|=4;
+ ofs_z+=half;
+ }
+
+ neighbour = bc->childs[child];
+ if (neighbour==Baker::CHILD_EMPTY) {
+ break;
+ }
+
+ half>>=1;
+ }
+
+ if (neighbour!=Baker::CHILD_EMPTY) {
+ p_baker->bake_cells[p_idx].used_sides&=~(1<<uint32_t(n));
+ }
+ }
+ */
+ } else {
+
+
+ //go down
+
+ float alpha_average=0;
+ int half = (1<<(p_baker->cell_subdiv-1)) >> (p_level+1);
+ for(int i=0;i<8;i++) {
+
+ uint32_t child = p_baker->bake_cells[p_idx].childs[i];
+
+ if (child==Baker::CHILD_EMPTY)
+ continue;
+
+
+ int nx=p_x;
+ int ny=p_y;
+ int nz=p_z;
+
+ if (i&1)
+ nx+=half;
+ if (i&2)
+ ny+=half;
+ if (i&4)
+ nz+=half;
+
+ _fixup_plot(child,p_level+1,nx,ny,nz,p_baker);
+ alpha_average+=p_baker->bake_cells[child].alpha;
+ }
+
+ p_baker->bake_cells[p_idx].alpha=alpha_average/8.0;
+ p_baker->bake_cells[p_idx].emission[0]=0;
+ p_baker->bake_cells[p_idx].emission[1]=0;
+ p_baker->bake_cells[p_idx].emission[2]=0;
+ p_baker->bake_cells[p_idx].normal[0]=0;
+ p_baker->bake_cells[p_idx].normal[1]=0;
+ p_baker->bake_cells[p_idx].normal[2]=0;
+ p_baker->bake_cells[p_idx].albedo[0]=0;
+ p_baker->bake_cells[p_idx].albedo[1]=0;
+ p_baker->bake_cells[p_idx].albedo[2]=0;
+
+ }
+
+}
+
+
+
+Vector<Color> GIProbe::_get_bake_texture(Image &p_image,const Color& p_color) {
+
+ Vector<Color> ret;
+
+ if (p_image.empty()) {
+
+ ret.resize(bake_texture_size*bake_texture_size);
+ for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
+ ret[i]=p_color;
+ }
+
+ return ret;
+ }
+
+ p_image.convert(Image::FORMAT_RGBA8);
+ p_image.resize(bake_texture_size,bake_texture_size,Image::INTERPOLATE_CUBIC);
+
+
+ DVector<uint8_t>::Read r = p_image.get_data().read();
+ ret.resize(bake_texture_size*bake_texture_size);
+
+ for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
+ Color c;
+ c.r = r[i*4+0]/255.0;
+ c.g = r[i*4+1]/255.0;
+ c.b = r[i*4+2]/255.0;
+ c.a = r[i*4+3]/255.0;
+ ret[i]=c;
+
+ }
+
+ return ret;
+}
+
+
+GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_material,Baker *p_baker) {
+
+ //this way of obtaining materials is inaccurate and also does not support some compressed formats very well
+ Ref<FixedSpatialMaterial> mat = p_material;
+
+ Ref<Material> material = mat; //hack for now
+
+ if (p_baker->material_cache.has(material)) {
+ return p_baker->material_cache[material];
+ }
+
+ Baker::MaterialCache mc;
+
+ if (mat.is_valid()) {
+
+
+ Ref<ImageTexture> albedo_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_ALBEDO);
+
+ Image img_albedo;
+ if (albedo_tex.is_valid()) {
+
+ img_albedo = albedo_tex->get_data();
+ }
+
+ mc.albedo=_get_bake_texture(img_albedo,mat->get_albedo());
+
+ Ref<ImageTexture> emission_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_EMISSION);
+
+ Color emission_col = mat->get_emission();
+ emission_col.r*=mat->get_emission_energy();
+ emission_col.g*=mat->get_emission_energy();
+ emission_col.b*=mat->get_emission_energy();
+
+ Image img_emission;
+
+ if (emission_tex.is_valid()) {
+
+ img_emission = emission_tex->get_data();
+ }
+
+ mc.emission=_get_bake_texture(img_emission,emission_col);
+
+ } else {
+ Image empty;
+
+ mc.albedo=_get_bake_texture(empty,Color(0.7,0.7,0.7));
+ mc.emission=_get_bake_texture(empty,Color(0,0,0));
+
+
+ }
+
+ p_baker->material_cache[p_material]=mc;
+ return mc;
+
+
+}
+
+void GIProbe::_plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_baker) {
+
+
+ for(int i=0;i<p_mesh->get_surface_count();i++) {
+
+ if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
+ continue; //only triangles
+
+ Baker::MaterialCache material = _get_material_cache(p_mesh->surface_get_material(i),p_baker);
+
+ Array a = p_mesh->surface_get_arrays(i);
+
+
+ DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ DVector<Vector3>::Read vr=vertices.read();
+ DVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
+ DVector<Vector2>::Read uvr;
+ DVector<int> index = a[Mesh::ARRAY_INDEX];
+
+ bool read_uv=false;
+
+ if (uv.size()) {
+
+ uvr=uv.read();
+ read_uv=true;
+ }
+
+ if (index.size()) {
+
+ int facecount = index.size()/3;
+ DVector<int>::Read ir=index.read();
+
+ for(int j=0;j<facecount;j++) {
+
+ Vector3 vtxs[3];
+ Vector2 uvs[3];
+
+ for(int k=0;k<3;k++) {
+ vtxs[k]=p_xform.xform(vr[ir[j*3+k]]);
+ }
+
+ if (read_uv) {
+ for(int k=0;k<3;k++) {
+ uvs[k]=uvr[ir[j*3+k]];
+ }
+ }
+
+ //test against original bounds
+ if (!fast_tri_box_overlap(-extents,extents*2,vtxs))
+ continue;
+ //plot
+ _plot_face(0,0,0,0,0,vtxs,uvs,material,p_baker->po2_bounds,p_baker);
+ }
+
+
+
+ } else {
+
+ int facecount = vertices.size()/3;
+
+ for(int j=0;j<facecount;j++) {
+
+ Vector3 vtxs[3];
+ Vector2 uvs[3];
+
+ for(int k=0;k<3;k++) {
+ vtxs[k]=p_xform.xform(vr[j*3+k]);
+ }
+
+ if (read_uv) {
+ for(int k=0;k<3;k++) {
+ uvs[k]=uvr[j*3+k];
+ }
+ }
+
+ //test against original bounds
+ if (!fast_tri_box_overlap(-extents,extents*2,vtxs))
+ continue;
+ //plot face
+ _plot_face(0,0,0,0,0,vtxs,uvs,material,p_baker->po2_bounds,p_baker);
+ }
+
+ }
+ }
+}
+
+
+
+void GIProbe::_find_meshes(Node *p_at_node,Baker *p_baker){
+
+ MeshInstance *mi = p_at_node->cast_to<MeshInstance>();
+ if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ if (mesh.is_valid()) {
+
+ AABB aabb = mesh->get_aabb();
+
+ Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+
+ if (AABB(-extents,extents*2).intersects(xf.xform(aabb))) {
+ Baker::PlotMesh pm;
+ pm.local_xform=xf;
+ pm.mesh=mesh;
+ p_baker->mesh_list.push_back(pm);
+
+ }
+ }
+ }
+
+ for(int i=0;i<p_at_node->get_child_count();i++) {
+
+ Node *child = p_at_node->get_child(i);
+ if (!child->get_owner())
+ continue; //maybe a helper
+
+ _find_meshes(child,p_baker);
+
+ }
+}
+
+
+
+
+void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
+
+ Baker baker;
+
+ static const int subdiv_value[SUBDIV_MAX]={7,8,9,10};
+
+ baker.cell_subdiv=subdiv_value[subdiv];
+ baker.bake_cells.resize(1);
+
+ //find out the actual real bounds, power of 2, which gets the highest subdivision
+ baker.po2_bounds=AABB(-extents,extents*2.0);
+ int longest_axis = baker.po2_bounds.get_longest_axis_index();
+ baker.axis_cell_size[longest_axis]=(1<<(baker.cell_subdiv-1));
+ baker.leaf_voxel_count=0;
+
+ for(int i=0;i<3;i++) {
+
+ if (i==longest_axis)
+ continue;
+
+ baker.axis_cell_size[i]=baker.axis_cell_size[longest_axis];
+ float axis_size = baker.po2_bounds.size[longest_axis];
+
+ //shrink until fit subdiv
+ while (axis_size/2.0 >= baker.po2_bounds.size[i]) {
+ axis_size/=2.0;
+ baker.axis_cell_size[i]>>=1;
+ }
+
+ baker.po2_bounds.size[i]=baker.po2_bounds.size[longest_axis];
+ }
+
+
+
+ Transform to_bounds;
+ to_bounds.basis.scale(Vector3(baker.po2_bounds.size[longest_axis],baker.po2_bounds.size[longest_axis],baker.po2_bounds.size[longest_axis]));
+ to_bounds.origin=baker.po2_bounds.pos;
+
+ Transform to_grid;
+ to_grid.basis.scale(Vector3(baker.axis_cell_size[longest_axis],baker.axis_cell_size[longest_axis],baker.axis_cell_size[longest_axis]));
+
+ baker.to_cell_space = to_grid * to_bounds.affine_inverse();
+
+
+ _find_meshes(p_from_node?p_from_node:get_parent(),&baker);
+
+
+
+ int pmc=0;
+
+ for(List<Baker::PlotMesh>::Element *E=baker.mesh_list.front();E;E=E->next()) {
+
+ print_line("plotting mesh "+itos(pmc++)+"/"+itos(baker.mesh_list.size()));
+
+ _plot_mesh(E->get().local_xform,E->get().mesh,&baker);
+ }
+
+ _fixup_plot(0,0,0,0,0,&baker);
+
+ //create the data for visual server
+
+ DVector<int> data;
+
+ data.resize( 16+(8+1+1+1+1)*baker.bake_cells.size() ); //4 for header, rest for rest.
+
+ {
+ DVector<int>::Write w = data.write();
+
+ uint32_t * w32 = (uint32_t*)w.ptr();
+
+ w32[0]=0;//version
+ w32[1]=baker.cell_subdiv; //subdiv
+ w32[2]=baker.axis_cell_size[0];
+ w32[3]=baker.axis_cell_size[1];
+ w32[4]=baker.axis_cell_size[2];
+ w32[5]=baker.bake_cells.size();
+ w32[6]=baker.leaf_voxel_count;
+
+ int ofs=16;
+
+ for(int i=0;i<baker.bake_cells.size();i++) {
+
+ for(int j=0;j<8;j++) {
+ w32[ofs++]=baker.bake_cells[i].childs[j];
+ }
+
+ { //albedo
+ uint32_t rgba=uint32_t(CLAMP(baker.bake_cells[i].albedo[0]*255.0,0,255))<<16;
+ rgba|=uint32_t(CLAMP(baker.bake_cells[i].albedo[1]*255.0,0,255))<<8;
+ rgba|=uint32_t(CLAMP(baker.bake_cells[i].albedo[2]*255.0,0,255))<<0;
+
+ w32[ofs++]=rgba;
+
+
+ }
+ { //emission
+
+ Vector3 e(baker.bake_cells[i].emission[0],baker.bake_cells[i].emission[1],baker.bake_cells[i].emission[2]);
+ float l = e.length();
+ if (l>0) {
+ e.normalize();
+ l=CLAMP(l/8.0,0,1.0);
+ }
+
+ uint32_t em=uint32_t(CLAMP(e[0]*255,0,255))<<24;
+ em|=uint32_t(CLAMP(e[1]*255,0,255))<<16;
+ em|=uint32_t(CLAMP(e[2]*255,0,255))<<8;
+ em|=uint32_t(CLAMP(l*255,0,255));
+
+ w32[ofs++]=em;
+ }
+
+ //w32[ofs++]=baker.bake_cells[i].used_sides;
+ { //normal
+
+ Vector3 n(baker.bake_cells[i].normal[0],baker.bake_cells[i].normal[1],baker.bake_cells[i].normal[2]);
+ n=n*Vector3(0.5,0.5,0.5)+Vector3(0.5,0.5,0.5);
+ uint32_t norm=0;
+
+
+ norm|=uint32_t(CLAMP( n.x*255.0, 0, 255))<<16;
+ norm|=uint32_t(CLAMP( n.y*255.0, 0, 255))<<8;
+ norm|=uint32_t(CLAMP( n.z*255.0, 0, 255))<<0;
+
+ w32[ofs++]=norm;
+ }
+
+ {
+ uint16_t alpha = CLAMP(uint32_t(baker.bake_cells[i].alpha*65535.0),0,65535);
+ uint16_t level = baker.bake_cells[i].level;
+
+ w32[ofs++] = (uint32_t(level)<<16)|uint32_t(alpha);
+ }
+
+ }
+
+ }
+
+ Ref<GIProbeData> probe_data;
+ probe_data.instance();
+ probe_data->set_bounds(AABB(-extents,extents*2.0));
+ probe_data->set_cell_size(baker.po2_bounds.size[longest_axis]/baker.axis_cell_size[longest_axis]);
+ probe_data->set_dynamic_data(data);
+ probe_data->set_dynamic_range(dynamic_range);
+ probe_data->set_energy(energy);
+ probe_data->set_interior(interior);
+ probe_data->set_compress(compress);
+ probe_data->set_to_cell_xform(baker.to_cell_space);
+
+ set_probe_data(probe_data);
+
+
+ if (p_create_visual_debug) {
+ // _create_debug_mesh(&baker);
+ }
+
+
+
+}
+
+
+void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker) {
+
+
+ if (p_level==p_baker->cell_subdiv-1) {
+
+ Vector3 center = p_aabb.pos+p_aabb.size*0.5;
+ Transform xform;
+ xform.origin=center;
+ xform.basis.scale(p_aabb.size*0.5);
+ p_multimesh->set_instance_transform(idx,xform);
+ Color col=Color(p_baker->bake_cells[p_idx].albedo[0],p_baker->bake_cells[p_idx].albedo[1],p_baker->bake_cells[p_idx].albedo[2]);
+ p_multimesh->set_instance_color(idx,col);
+
+ idx++;
+
+ } else {
+
+ for(int i=0;i<8;i++) {
+
+ if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY)
+ continue;
+
+ AABB aabb=p_aabb;
+ aabb.size*=0.5;
+
+ if (i&1)
+ aabb.pos.x+=aabb.size.x;
+ if (i&2)
+ aabb.pos.y+=aabb.size.y;
+ if (i&4)
+ aabb.pos.z+=aabb.size.z;
+
+ _debug_mesh(p_baker->bake_cells[p_idx].childs[i],p_level+1,aabb,p_multimesh,idx,p_baker);
+ }
+
+ }
+
+}
+
+
+void GIProbe::_create_debug_mesh(Baker *p_baker) {
+
+ Ref<MultiMesh> mm;
+ mm.instance();
+
+ mm->set_transform_format(MultiMesh::TRANSFORM_3D);
+ mm->set_color_format(MultiMesh::COLOR_8BIT);
+ print_line("leaf voxels: "+itos(p_baker->leaf_voxel_count));
+ mm->set_instance_count(p_baker->leaf_voxel_count);
+
+ Ref<Mesh> mesh;
+ mesh.instance();
+
+ {
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+
+ DVector<Vector3> vertices;
+ DVector<Color> colors;
+
+ int vtx_idx=0;
+ #define ADD_VTX(m_idx);\
+ vertices.push_back( face_points[m_idx] );\
+ colors.push_back( Color(1,1,1,1) );\
+ vtx_idx++;\
+
+ for (int i=0;i<6;i++) {
+
+
+ Vector3 face_points[4];
+
+ for (int j=0;j<4;j++) {
+
+ float v[3];
+ v[0]=1.0;
+ v[1]=1-2*((j>>1)&1);
+ v[2]=v[1]*(1-2*(j&1));
+
+ for (int k=0;k<3;k++) {
+
+ if (i<3)
+ face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ else
+ face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ }
+ }
+
+ //tri 1
+ ADD_VTX(0);
+ ADD_VTX(1);
+ ADD_VTX(2);
+ //tri 2
+ ADD_VTX(2);
+ ADD_VTX(3);
+ ADD_VTX(0);
+
+ }
+
+
+ arr[Mesh::ARRAY_VERTEX]=vertices;
+ arr[Mesh::ARRAY_COLOR]=colors;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
+ }
+
+ {
+ Ref<FixedSpatialMaterial> fsm;
+ fsm.instance();
+ fsm->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
+ fsm->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
+ fsm->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
+ fsm->set_albedo(Color(1,1,1,1));
+
+ mesh->surface_set_material(0,fsm);
+ }
+
+ mm->set_mesh(mesh);
+
+
+ int idx=0;
+ _debug_mesh(0,0,p_baker->po2_bounds,mm,idx,p_baker);
+
+ MultiMeshInstance *mmi = memnew( MultiMeshInstance );
+ mmi->set_multimesh(mm);
+ add_child(mmi);
+ if (get_tree()->get_edited_scene_root()==this){
+ mmi->set_owner(this);
+ } else {
+ mmi->set_owner(get_owner());
+
+ }
+
+}
+
+void GIProbe::_debug_bake() {
+
+ bake(NULL,true);
+}
+
+AABB GIProbe::get_aabb() const {
+
+ return AABB(-extents,extents*2);
+}
+
+DVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+}
+
+void GIProbe::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_probe_data","data"),&GIProbe::set_probe_data);
+ ObjectTypeDB::bind_method(_MD("get_probe_data"),&GIProbe::get_probe_data);
+
+ ObjectTypeDB::bind_method(_MD("set_subdiv","subdiv"),&GIProbe::set_subdiv);
+ ObjectTypeDB::bind_method(_MD("get_subdiv"),&GIProbe::get_subdiv);
+
+ ObjectTypeDB::bind_method(_MD("set_extents","extents"),&GIProbe::set_extents);
+ ObjectTypeDB::bind_method(_MD("get_extents"),&GIProbe::get_extents);
+
+ ObjectTypeDB::bind_method(_MD("set_dynamic_range","max"),&GIProbe::set_dynamic_range);
+ ObjectTypeDB::bind_method(_MD("get_dynamic_range"),&GIProbe::get_dynamic_range);
+
+ ObjectTypeDB::bind_method(_MD("set_energy","max"),&GIProbe::set_energy);
+ ObjectTypeDB::bind_method(_MD("get_energy"),&GIProbe::get_energy);
+
+ ObjectTypeDB::bind_method(_MD("set_interior","enable"),&GIProbe::set_interior);
+ ObjectTypeDB::bind_method(_MD("is_interior"),&GIProbe::is_interior);
+
+ ObjectTypeDB::bind_method(_MD("set_compress","enable"),&GIProbe::set_compress);
+ ObjectTypeDB::bind_method(_MD("is_compressed"),&GIProbe::is_compressed);
+
+ ObjectTypeDB::bind_method(_MD("bake","from_node","create_visual_debug"),&GIProbe::bake,DEFVAL(Variant()),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("debug_bake"),&GIProbe::_debug_bake);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("debug_bake"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"subdiv",PROPERTY_HINT_ENUM,"64,128,256,512"),_SCS("set_subdiv"),_SCS("get_subdiv"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"extents"),_SCS("set_extents"),_SCS("get_extents"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_RANGE,"1,16,1"),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_energy"),_SCS("get_energy"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior"),_SCS("set_interior"),_SCS("is_interior"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"compress"),_SCS("set_compress"),_SCS("is_compressed"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"data",PROPERTY_HINT_RESOURCE_TYPE,"GIProbeData"),_SCS("set_probe_data"),_SCS("get_probe_data"));
+
+
+ BIND_CONSTANT( SUBDIV_64 );
+ BIND_CONSTANT( SUBDIV_128 );
+ BIND_CONSTANT( SUBDIV_256 );
+ BIND_CONSTANT( SUBDIV_MAX );
+
+}
+
+GIProbe::GIProbe() {
+
+ subdiv=SUBDIV_128;
+ dynamic_range=4;
+ energy=1.0;
+ extents=Vector3(10,10,10);
+ color_scan_cell_width=4;
+ bake_texture_size=128;
+ interior=false;
+ compress=false;
+
+ gi_probe = VS::get_singleton()->gi_probe_create();
+
+
+}
+
+GIProbe::~GIProbe() {
+
+
+}
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
new file mode 100644
index 0000000000..59747761b8
--- /dev/null
+++ b/scene/3d/gi_probe.h
@@ -0,0 +1,190 @@
+#ifndef GIPROBE_H
+#define GIPROBE_H
+
+#include "scene/3d/visual_instance.h"
+#include "multimesh_instance.h"
+
+class GIProbeData : public Resource {
+
+ OBJ_TYPE(GIProbeData,Resource);
+
+ RID probe;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+
+
+ void set_bounds(const AABB& p_bounds);
+ AABB get_bounds() const;
+
+ void set_cell_size(float p_size);
+ float get_cell_size() const;
+
+ void set_to_cell_xform(const Transform& p_xform);
+ Transform get_to_cell_xform() const;
+
+ void set_dynamic_data(const DVector<int>& p_data);
+ DVector<int> get_dynamic_data() const;
+
+ void set_dynamic_range(int p_range);
+ int get_dynamic_range() const;
+
+ void set_energy(float p_range);
+ float get_energy() const;
+
+ void set_interior(bool p_enable);
+ bool is_interior() const;
+
+ void set_compress(bool p_enable);
+ bool is_compressed() const;
+
+ virtual RID get_rid() const;
+
+ GIProbeData();
+ ~GIProbeData();
+};
+
+
+
+class GIProbe : public VisualInstance {
+ OBJ_TYPE(GIProbe,VisualInstance);
+public:
+ enum Subdiv{
+ SUBDIV_64,
+ SUBDIV_128,
+ SUBDIV_256,
+ SUBDIV_512,
+ SUBDIV_MAX
+
+ };
+private:
+
+ //stuff used for bake
+ struct Baker {
+
+ enum {
+ CHILD_EMPTY=0xFFFFFFFF
+ };
+ struct Cell {
+
+ uint32_t childs[8];
+ float albedo[3]; //albedo in RGB24
+ float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
+ float normal[3];
+ uint32_t used_sides;
+ float alpha; //used for upsampling
+ int level;
+
+ Cell() {
+ for(int i=0;i<8;i++) {
+ childs[i]=CHILD_EMPTY;
+ }
+
+ for(int i=0;i<3;i++) {
+ emission[i]=0;
+ albedo[i]=0;
+ normal[i]=0;
+ }
+ alpha=0;
+ used_sides=0;
+ level=0;
+ }
+ };
+
+ Vector<Cell> bake_cells;
+ int cell_subdiv;
+
+ struct MaterialCache {
+ //128x128 textures
+ Vector<Color> albedo;
+ Vector<Color> emission;
+ };
+
+
+ Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color);
+ Map<Ref<Material>,MaterialCache> material_cache;
+ MaterialCache _get_material_cache(Ref<Material> p_material);
+ int leaf_voxel_count;
+
+
+ AABB po2_bounds;
+ int axis_cell_size[3];
+
+ struct PlotMesh {
+ Ref<Mesh> mesh;
+ Transform local_xform;
+ };
+
+ Transform to_cell_space;
+
+ List<PlotMesh> mesh_list;
+ };
+
+
+ Ref<GIProbeData> probe_data;
+
+ RID gi_probe;
+
+ Subdiv subdiv;
+ Vector3 extents;
+ int dynamic_range;
+ float energy;
+ bool interior;
+ bool compress;
+
+ int color_scan_cell_width;
+ int bake_texture_size;
+
+ Vector<Color> _get_bake_texture(Image &p_image,const Color& p_color);
+ Baker::MaterialCache _get_material_cache(Ref<Material> p_material,Baker *p_baker);
+ void _plot_face(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const AABB &p_aabb,Baker *p_baker);
+ void _plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_baker);
+ void _find_meshes(Node *p_at_node,Baker *p_baker);
+ void _fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z,Baker *p_baker);
+
+ void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker);
+ void _create_debug_mesh(Baker *p_baker);
+
+ void _debug_bake();
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_probe_data(const Ref<GIProbeData>& p_data);
+ Ref<GIProbeData> get_probe_data() const;
+
+ void set_subdiv(Subdiv p_subdiv);
+ Subdiv get_subdiv() const;
+
+ void set_extents(const Vector3& p_extents);
+ Vector3 get_extents() const;
+
+ void set_dynamic_range(int p_dynamic_range);
+ int get_dynamic_range() const;
+
+ void set_energy(float p_energy);
+ float get_energy() const;
+
+ void set_interior(bool p_enable);
+ bool is_interior() const;
+
+ void set_compress(bool p_enable);
+ bool is_compressed() const;
+
+ void bake(Node *p_from_node=NULL,bool p_create_visual_debug=false);
+
+ virtual AABB get_aabb() const;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ GIProbe();
+ ~GIProbe();
+};
+
+VARIANT_ENUM_CAST(GIProbe::Subdiv)
+
+#endif // GIPROBE_H
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index d9e153c4f5..7a0db6c174 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -30,310 +30,105 @@
#include "globals.h"
#include "scene/resources/surface_tool.h"
+#include "baked_light_instance.h"
-static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={
- "params/spot_attenuation",
- "params/spot_angle",
- "params/radius",
- "params/energy",
- "params/attenuation",
- "shadow/darkening",
- "shadow/z_offset",
- "shadow/z_slope_scale",
- "shadow/esm_multiplier",
- "shadow/blur_passes"
-};
-
-void Light::set_parameter(Parameter p_param, float p_value) {
+bool Light::_can_gizmo_scale() const {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- vars[p_param]=p_value;
- VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value);
- if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE)
- update_gizmo();
- _change_notify(_light_param_names[p_param]);
-// _change_notify(_param_names[p_param]);
+ return false;
}
-float Light::get_parameter(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return vars[p_param];
+void Light::set_param(Param p_param, float p_value) {
-}
-
-void Light::set_color(LightColor p_color, const Color& p_value) {
+ ERR_FAIL_INDEX(p_param,PARAM_MAX);
+ param[p_param]=p_value;
- ERR_FAIL_INDEX(p_color, 3);
- colors[p_color]=p_value;
- VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value);
- //_change_notify(_color_names[p_color]);
+ VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value);
-}
-Color Light::get_color(LightColor p_color) const {
+ if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) {
+ update_gizmo();;
+ }
- ERR_FAIL_INDEX_V(p_color, 3, Color());
- return colors[p_color];
}
+float Light::get_param(Param p_param) const{
-void Light::set_project_shadows(bool p_enabled) {
+ ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
+ return param[p_param];
- shadows=p_enabled;
- VisualServer::get_singleton()->light_set_shadow(light, p_enabled);
- _change_notify("shadow");
}
-bool Light::has_project_shadows() const {
- return shadows;
-}
+void Light::set_shadow(bool p_enable){
-void Light::set_projector(const Ref<Texture>& p_projector) {
+ shadow=p_enable;
+ VS::get_singleton()->light_set_shadow(light,p_enable);
- projector=p_projector;
- VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid());
}
+bool Light::has_shadow() const{
-Ref<Texture> Light::get_projector() const {
-
- return projector;
+ return shadow;
}
+void Light::set_negative(bool p_enable){
-bool Light::_can_gizmo_scale() const {
-
- return false;
+ negative=p_enable;
+ VS::get_singleton()->light_set_negative(light,p_enable);
}
+bool Light::is_negative() const{
-
-static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) {
-
-
- p_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for(int j = p_lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
-
-#define ADD_POINT(m_idx) \
- p_tool->add_normal(v[m_idx]);\
- p_tool->add_vertex(v[m_idx]*p_radius);
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-
+ return negative;
}
-RES Light::_get_gizmo_geometry() const {
-
-
- Ref<FixedMaterial> mat_area( memnew( FixedMaterial ));
-
- mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) );
- mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) );
- mat_area->set_blend_mode( Material::BLEND_MODE_ADD );
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true);
-// mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- Ref<FixedMaterial> mat_light( memnew( FixedMaterial ));
-
- mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) );
- mat_light->set_flag(Material::FLAG_UNSHADED,true);
-
- Ref< Mesh > mesh;
-
- Ref<SurfaceTool> surftool( memnew( SurfaceTool ));
-
- switch(type) {
-
- case VisualServer::LIGHT_DIRECTIONAL: {
-
-
- mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) );
- mat_area->set_blend_mode( Material::BLEND_MODE_MIX);
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false);
- mat_area->set_flag(Material::FLAG_UNSHADED,true);
-
- _make_sphere( 5,5,0.6, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
-
- // float radius=1;
-
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- const int arrow_points=5;
- Vector3 arrow[arrow_points]={
- Vector3(0,0,2),
- Vector3(1,1,2),
- Vector3(1,1,-1),
- Vector3(2,2,-1),
- Vector3(0,0,-3)
- };
-
- int arrow_sides=4;
+void Light::set_cull_mask(uint32_t p_cull_mask){
+ cull_mask=p_cull_mask;
+ VS::get_singleton()->light_set_cull_mask(light,p_cull_mask);
- for(int i = 0; i < arrow_sides ; i++) {
-
-
- Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
- Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
-
-
- for(int j=0;j<arrow_points-1;j++) {
-
- Vector3 points[4]={
- ma.xform(arrow[j]),
- mb.xform(arrow[j]),
- mb.xform(arrow[j+1]),
- ma.xform(arrow[j+1]),
- };
-
- Vector3 n = Plane(points[0],points[1],points[2]).normal;
-
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[1]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
-
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
- surftool->add_normal(n);
- surftool->add_vertex(points[3]);
-
-
- }
-
-
- }
-
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
-
-
-
- } break;
- case VisualServer::LIGHT_OMNI: {
-
-
- _make_sphere( 20,20,vars[PARAM_RADIUS], surftool );
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
- _make_sphere(5,5, 0.1, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
- } break;
-
- case VisualServer::LIGHT_SPOT: {
-
- _make_sphere( 5,5,0.1, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
-
- // make cone
- int points=24;
- float len=vars[PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
-
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for(int i = 0; i < points; i++) {
-
- float x0=Math::sin(i * Math_PI * 2 / points);
- float y0=Math::cos(i * Math_PI * 2 / points);
- float x1=Math::sin((i+1) * Math_PI * 2 / points);
- float y1=Math::cos((i+1) * Math_PI * 2 / points);
-
- Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len;
- Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len;
-
- Vector3 v3=Vector3(0,0,0);
- Vector3 v4=Vector3(0,0,v1.z);
-
- Vector3 n = Plane(v1,v2,v3).normal;
-
-
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v3);
+}
+uint32_t Light::get_cull_mask() const{
- n=Vector3(0,0,-1);
+ return cull_mask;
+}
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v4);
+void Light::set_color(const Color& p_color){
+ color=p_color;
+ VS::get_singleton()->light_set_color(light,p_color);
+}
+Color Light::get_color() const{
- }
+ return color;
+}
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
+void Light::set_shadow_color(const Color& p_shadow_color){
+ shadow_color=p_shadow_color;
+ VS::get_singleton()->light_set_shadow_color(light,p_shadow_color);
+}
- } break;
- }
+Color Light::get_shadow_color() const{
- return mesh;
+ return shadow_color;
}
AABB Light::get_aabb() const {
+
if (type==VisualServer::LIGHT_DIRECTIONAL) {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
} else if (type==VisualServer::LIGHT_OMNI) {
- return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]);
+ return AABB( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]);
} else if (type==VisualServer::LIGHT_SPOT) {
- float len=vars[PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
+ float len=param[PARAM_RANGE];
+ float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len;
return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
}
@@ -346,89 +141,6 @@ DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
}
-void Light::set_operator(Operator p_op) {
- ERR_FAIL_INDEX(p_op,2);
- op=p_op;
- VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op));
-
-}
-
-void Light::set_bake_mode(BakeMode p_bake_mode) {
-
- bake_mode=p_bake_mode;
-}
-
-Light::BakeMode Light::get_bake_mode() const {
-
- return bake_mode;
-}
-
-
-Light::Operator Light::get_operator() const {
-
- return op;
-}
-
-void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) {
-
- //this is horrible and must never be used
-
- float a = p_quadratic * p_radius_treshold;
- float b = p_linear * p_radius_treshold;
- float c = p_constant * p_radius_treshold -1;
-
- float radius=10000;
-
- if(a == 0) { // solve linear
- float d = Math::abs(-c/b);
- if(d<radius)
- radius=d;
-
-
- } else { // solve quadratic
- // now ad^2 + bd + c = 0, solve quadratic equation:
-
- float denominator = 2*a;
-
- if(denominator != 0) {
-
-
- float root = b*b - 4*a*c;
-
- if(root >=0) {
-
- root = sqrt(root);
-
- float solution1 = fabs( (-b + root) / denominator);
- float solution2 = fabs( (-b - root) / denominator);
-
- if(solution1 > radius)
- solution1 = radius;
-
- if(solution2 > radius)
- solution2 = radius;
-
- radius = (solution1 > solution2 ? solution1 : solution2);
- }
- }
- }
-
- float energy=1.0;
-
- /*if (p_constant>0)
- energy=1.0/p_constant; //energy is this
- else
- energy=8.0; // some high number..
-*/
-
- if (radius==10000)
- radius=100; //bug?
-
- set_parameter(PARAM_RADIUS,radius);
- set_parameter(PARAM_ENERGY,energy);
-
-}
-
void Light::_update_visibility() {
@@ -436,7 +148,7 @@ void Light::_update_visibility() {
return;
-bool editor_ok=true;
+ bool editor_ok=true;
#ifdef TOOLS_ENABLED
if (editor_only) {
@@ -452,7 +164,7 @@ bool editor_ok=true;
}
#endif
- VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
+ //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && editor_ok);
_change_notify("geometry/visible");
}
@@ -460,22 +172,40 @@ bool editor_ok=true;
void Light::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
_update_visibility();
+
}
-}
-void Light::set_enabled(bool p_enabled) {
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+ _update_visibility();
- enabled=p_enabled;
- _update_visibility();
-}
+ Node *node = this;
+
+ while(node) {
+
+ baked_light=node->cast_to<BakedLight>();
+ if (baked_light) {
+ baked_light->lights.insert(this);
+ break;
+ }
+
+ node=node->get_parent();
+ }
+ }
-bool Light::is_enabled() const{
+ if (p_what==NOTIFICATION_EXIT_TREE) {
+
+ if (baked_light) {
+ baked_light->lights.erase(this);
+ }
+ }
- return enabled;
}
+
void Light::set_editor_only(bool p_editor_only) {
editor_only=p_editor_only;
@@ -490,68 +220,54 @@ bool Light::is_editor_only() const{
void Light::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter );
- ObjectTypeDB::bind_method(_MD("get_parameter","variable"), &Light::get_parameter );
- ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color );
- ObjectTypeDB::bind_method(_MD("get_color","color"), &Light::get_color );
- ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows );
- ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows );
- ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector );
- ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector );
- ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator );
- ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator );
- ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode );
- ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode );
- ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled );
- ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled );
+
ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only );
ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
- /*
- if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }
+ ObjectTypeDB::bind_method(_MD("set_param","param","value"), &Light::set_param );
+ ObjectTypeDB::bind_method(_MD("get_param","param"), &Light::get_param );
+
+ ObjectTypeDB::bind_method(_MD("set_shadow","enabled"), &Light::set_shadow );
+ ObjectTypeDB::bind_method(_MD("has_shadow"), &Light::has_shadow );
- if (type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
+ ObjectTypeDB::bind_method(_MD("set_negative","enabled"), &Light::set_negative );
+ ObjectTypeDB::bind_method(_MD("is_negative"), &Light::is_negative );
- }*/
+ ObjectTypeDB::bind_method(_MD("set_cull_mask","cull_mask"), &Light::set_cull_mask );
+ ObjectTypeDB::bind_method(_MD("get_cull_mask"), &Light::get_cull_mask );
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
- ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
+ ObjectTypeDB::bind_method(_MD("set_color","color"), &Light::set_color );
+ ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color );
+ ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"), &Light::set_shadow_color );
+ ObjectTypeDB::bind_method(_MD("get_shadow_color"), &Light::get_shadow_color );
+
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light/color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_color"), _SCS("get_color"));
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/energy",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY);
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light/negative"), _SCS("set_negative"), _SCS("is_negative"));
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/specular",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "light/cull_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/enabled"), _SCS("set_shadow"), _SCS("has_shadow"));
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow/color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_shadow_color"), _SCS("get_shadow_color"));
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_MAX_DISTANCE);
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
- BIND_CONSTANT( PARAM_RADIUS );
BIND_CONSTANT( PARAM_ENERGY );
+ BIND_CONSTANT( PARAM_SPECULAR );
+ BIND_CONSTANT( PARAM_RANGE );
BIND_CONSTANT( PARAM_ATTENUATION );
BIND_CONSTANT( PARAM_SPOT_ANGLE );
BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( PARAM_SHADOW_DARKENING );
- BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET );
-
-
- BIND_CONSTANT( COLOR_DIFFUSE );
- BIND_CONSTANT( COLOR_SPECULAR );
-
- BIND_CONSTANT( BAKE_MODE_DISABLED );
- BIND_CONSTANT( BAKE_MODE_INDIRECT );
- BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS );
- BIND_CONSTANT( BAKE_MODE_FULL );
+ BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE );
+ BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET );
+ BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET );
+ BIND_CONSTANT( PARAM_SHADOW_SPLIT_3_OFFSET );
+ BIND_CONSTANT( PARAM_SHADOW_NORMAL_BIAS );
+ BIND_CONSTANT( PARAM_SHADOW_BIAS );
+ BIND_CONSTANT( PARAM_SHADOW_BIAS_SPLIT_SCALE );
+ BIND_CONSTANT( PARAM_MAX );
}
@@ -561,28 +277,29 @@ Light::Light(VisualServer::LightType p_type) {
type=p_type;
light=VisualServer::get_singleton()->light_create(p_type);
+ VS::get_singleton()->instance_set_base(get_instance(),light);
+
+ baked_light=NULL;
- set_parameter(PARAM_SPOT_ATTENUATION,1.0);
- set_parameter(PARAM_SPOT_ANGLE,30.0);
- set_parameter(PARAM_RADIUS,2.0);
- set_parameter(PARAM_ENERGY,1.0);
- set_parameter(PARAM_ATTENUATION,1.0);
- set_parameter(PARAM_SHADOW_DARKENING,0.0);
- set_parameter(PARAM_SHADOW_Z_OFFSET,0.05);
- set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0);
- set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60);
- set_parameter(PARAM_SHADOW_BLUR_PASSES,1);
-
-
- set_color( COLOR_DIFFUSE, Color(1,1,1));
- set_color( COLOR_SPECULAR, Color(1,1,1));
-
- op=OPERATOR_ADD;
- set_project_shadows( false );
- set_base(light);
- enabled=true;
editor_only=false;
- bake_mode=BAKE_MODE_DISABLED;
+ set_color(Color(1,1,1,1));
+ set_shadow(false);
+ set_negative(false);
+ set_cull_mask(0xFFFFFFFF);
+
+ set_param(PARAM_ENERGY,1);
+ set_param(PARAM_SPECULAR,0.5);
+ set_param(PARAM_RANGE,5);
+ set_param(PARAM_ATTENUATION,1);
+ set_param(PARAM_SPOT_ANGLE,45);
+ set_param(PARAM_SPOT_ATTENUATION,1);
+ set_param(PARAM_SHADOW_MAX_DISTANCE,0);
+ set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1);
+ set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2);
+ set_param(PARAM_SHADOW_SPLIT_3_OFFSET,0.5);
+ set_param(PARAM_SHADOW_NORMAL_BIAS,0.1);
+ set_param(PARAM_SHADOW_BIAS,0.1);
+ set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE,0.1);
}
@@ -596,83 +313,116 @@ Light::Light() {
Light::~Light() {
+ VS::get_singleton()->instance_set_base(get_instance(),RID());
+
if (light.is_valid())
VisualServer::get_singleton()->free(light);
}
/////////////////////////////////////////
-
void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
shadow_mode=p_mode;
- VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode);
-
+ VS::get_singleton()->light_directional_set_shadow_mode(light,VS::LightDirectionalShadowMode(p_mode));
}
-DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{
+DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
return shadow_mode;
}
-void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) {
+void DirectionalLight::set_blend_splits(bool p_enable) {
- ERR_FAIL_INDEX(p_param,3);
- shadow_param[p_param]=p_value;
- VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value);
+ blend_splits=p_enable;
+ VS::get_singleton()->light_directional_set_blend_splits(light,p_enable);
}
-float DirectionalLight::get_shadow_param(ShadowParam p_param) const {
- ERR_FAIL_INDEX_V(p_param,3,0);
- return shadow_param[p_param];
+bool DirectionalLight::is_blend_splits_enabled() const {
+
+ return blend_splits;
}
+
void DirectionalLight::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
- ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
- ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param);
- ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param);
+ ObjectTypeDB::bind_method( _MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
+ ObjectTypeDB::bind_method( _MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode"));
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
+ ObjectTypeDB::bind_method( _MD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits);
+ ObjectTypeDB::bind_method( _MD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled);
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode"));
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow/split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_1_OFFSET);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow/split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_2_OFFSET);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow/split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_3_OFFSET);
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow/blend_splits"), _SCS("set_blend_splits"), _SCS("is_blend_splits_enabled"));
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow/normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_NORMAL_BIAS);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow/bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS_SPLIT_SCALE);
BIND_CONSTANT( SHADOW_ORTHOGONAL );
- BIND_CONSTANT( SHADOW_PERSPECTIVE );
BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS );
- BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE );
- BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT );
- BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE );
}
DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) {
- shadow_mode=SHADOW_ORTHOGONAL;
- shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0;
- shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5;
- shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0;
+ set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
+ blend_splits=false;
+}
+void OmniLight::set_shadow_mode(ShadowMode p_mode) {
+ shadow_mode=p_mode;
+ VS::get_singleton()->light_omni_set_shadow_mode(light,VS::LightOmniShadowMode(p_mode));
}
+OmniLight::ShadowMode OmniLight::get_shadow_mode() const{
+
+ return shadow_mode;
+}
+
+void OmniLight::set_shadow_detail(ShadowDetail p_detail){
+
+ shadow_detail=p_detail;
+ VS::get_singleton()->light_omni_set_shadow_detail(light,VS::LightOmniShadowDetail(p_detail));
+}
+OmniLight::ShadowDetail OmniLight::get_shadow_detail() const{
+
+ return shadow_detail;
+}
+
+
+
void OmniLight::_bind_methods() {
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
+ ObjectTypeDB::bind_method( _MD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode);
+ ObjectTypeDB::bind_method( _MD("get_shadow_mode"),&OmniLight::get_shadow_mode);
+
+ ObjectTypeDB::bind_method( _MD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail);
+ ObjectTypeDB::bind_method( _MD("get_shadow_detail"),&OmniLight::get_shadow_detail);
+
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni/range",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni/attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "omni/shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "omni/shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), _SCS("set_shadow_detail"), _SCS("get_shadow_detail"));
}
-void SpotLight::_bind_methods() {
+OmniLight::OmniLight() : Light( VisualServer::LIGHT_OMNI ) {
+
+ set_shadow_mode(SHADOW_DUAL_PARABOLOID);
+ set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
+}
+
+void SpotLight::_bind_methods() {
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot/range",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot/attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot/spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ANGLE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot/spot_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ATTENUATION);
}
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 43ac7be350..6818e4f014 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -37,6 +37,10 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
+
+class BakedLight;
+
class Light : public VisualInstance {
OBJ_TYPE( Light, VisualInstance );
@@ -44,58 +48,36 @@ class Light : public VisualInstance {
public:
- enum Parameter {
- PARAM_RADIUS=VisualServer::LIGHT_PARAM_RADIUS,
- PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY,
- PARAM_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION,
- PARAM_SPOT_ANGLE=VisualServer::LIGHT_PARAM_SPOT_ANGLE,
- PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_SPOT_ATTENUATION,
- PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING,
- PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET,
- PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
- PARAM_SHADOW_ESM_MULTIPLIER=VisualServer::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER,
- PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES,
- PARAM_MAX=VisualServer::LIGHT_PARAM_MAX
- };
-
-
- enum LightColor {
-
- COLOR_DIFFUSE=VisualServer::LIGHT_COLOR_DIFFUSE,
- COLOR_SPECULAR=VisualServer::LIGHT_COLOR_SPECULAR
- };
-
- enum BakeMode {
-
- BAKE_MODE_DISABLED,
- BAKE_MODE_INDIRECT,
- BAKE_MODE_INDIRECT_AND_SHADOWS,
- BAKE_MODE_FULL
-
+ enum Param {
+ PARAM_ENERGY = VS::LIGHT_PARAM_ENERGY,
+ PARAM_SPECULAR = VS::LIGHT_PARAM_SPECULAR,
+ PARAM_RANGE = VS::LIGHT_PARAM_RANGE,
+ PARAM_ATTENUATION = VS::LIGHT_PARAM_ATTENUATION,
+ PARAM_SPOT_ANGLE = VS::LIGHT_PARAM_SPOT_ANGLE,
+ PARAM_SPOT_ATTENUATION = VS::LIGHT_PARAM_SPOT_ATTENUATION,
+ PARAM_SHADOW_MAX_DISTANCE = VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE,
+ PARAM_SHADOW_SPLIT_1_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET,
+ PARAM_SHADOW_SPLIT_2_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET,
+ PARAM_SHADOW_SPLIT_3_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET,
+ PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS,
+ PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS,
+ PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
+ PARAM_MAX = VS::LIGHT_PARAM_MAX
};
-
- enum Operator {
-
- OPERATOR_ADD,
- OPERATOR_SUB
- };
private:
-
- Ref<Texture> projector;
- float vars[PARAM_MAX];
- Color colors[3];
-
-
- BakeMode bake_mode;
- VisualServer::LightType type;
- bool shadows;
- bool enabled;
+ Color color;
+ float param[PARAM_MAX];
+ Color shadow_color;
+ bool shadow;
+ bool negative;
+ uint32_t cull_mask;
+ VS::LightType type;
bool editor_only;
- Operator op;
-
void _update_visibility();
+
+ BakedLight *baked_light;
// bind helpers
protected:
@@ -103,8 +85,7 @@ protected:
RID light;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
-
+
static void _bind_methods();
void _notification(int p_what);
@@ -114,44 +95,37 @@ public:
VS::LightType get_light_type() const { return type; }
- void set_parameter(Parameter p_var, float p_value);
- float get_parameter(Parameter p_var) const;
+ void set_editor_only(bool p_editor_only);
+ bool is_editor_only() const;
- void set_color(LightColor p_color,const Color& p_value);
- Color get_color(LightColor p_color) const;
+ void set_param(Param p_param, float p_value);
+ float get_param(Param p_param) const;
- void set_project_shadows(bool p_enabled);
- bool has_project_shadows() const;
+ void set_shadow(bool p_enable);
+ bool has_shadow() const;
- void set_projector(const Ref<Texture>& p_projector);
- Ref<Texture> get_projector() const;
+ void set_negative(bool p_enable);
+ bool is_negative() const;
- void set_operator(Operator p_op);
- Operator get_operator() const;
+ void set_cull_mask(uint32_t p_cull_mask);
+ uint32_t get_cull_mask() const;
- void set_bake_mode(BakeMode p_bake_mode);
- BakeMode get_bake_mode() const;
+ void set_color(const Color& p_color);
+ Color get_color() const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
+ void set_shadow_color(const Color& p_shadow_color);
+ Color get_shadow_color() const;
- void set_editor_only(bool p_editor_only);
- bool is_editor_only() const;
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold=0.5);
-
Light();
~Light();
};
-VARIANT_ENUM_CAST( Light::Parameter );
-VARIANT_ENUM_CAST( Light::LightColor );
-VARIANT_ENUM_CAST( Light::Operator );
-VARIANT_ENUM_CAST( Light::BakeMode);
+VARIANT_ENUM_CAST(Light::Param);
class DirectionalLight : public Light {
@@ -162,19 +136,15 @@ public:
enum ShadowMode {
SHADOW_ORTHOGONAL,
- SHADOW_PERSPECTIVE,
SHADOW_PARALLEL_2_SPLITS,
SHADOW_PARALLEL_4_SPLITS
};
- enum ShadowParam {
- SHADOW_PARAM_MAX_DISTANCE,
- SHADOW_PARAM_PSSM_SPLIT_WEIGHT,
- SHADOW_PARAM_PSSM_ZOFFSET_SCALE
- };
private:
+
+ bool blend_splits;
ShadowMode shadow_mode;
- float shadow_param[3];
+
protected:
static void _bind_methods();
public:
@@ -182,30 +152,51 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- void set_shadow_max_distance(float p_distance);
- float get_shadow_max_distance() const;
- void set_shadow_param(ShadowParam p_param, float p_value);
- float get_shadow_param(ShadowParam p_param) const;
+ void set_blend_splits(bool p_enable);
+ bool is_blend_splits_enabled() const;
DirectionalLight();
};
-VARIANT_ENUM_CAST( DirectionalLight::ShadowMode );
-VARIANT_ENUM_CAST( DirectionalLight::ShadowParam );
-
+VARIANT_ENUM_CAST(DirectionalLight::ShadowMode)
class OmniLight : public Light {
OBJ_TYPE( OmniLight, Light );
+public:
+ // omni light
+ enum ShadowMode {
+ SHADOW_DUAL_PARABOLOID,
+ SHADOW_CUBE,
+ };
+
+ // omni light
+ enum ShadowDetail {
+ SHADOW_DETAIL_VERTICAL,
+ SHADOW_DETAIL_HORIZONTAL
+ };
+
+private:
+
+ ShadowMode shadow_mode;
+ ShadowDetail shadow_detail;
protected:
static void _bind_methods();
public:
+ void set_shadow_mode(ShadowMode p_mode);
+ ShadowMode get_shadow_mode() const;
- OmniLight() : Light( VisualServer::LIGHT_OMNI ) { set_parameter(PARAM_SHADOW_Z_OFFSET,0.001);}
+ void set_shadow_detail(ShadowDetail p_detail);
+ ShadowDetail get_shadow_detail() const;
+
+ OmniLight();
};
+VARIANT_ENUM_CAST(OmniLight::ShadowMode)
+VARIANT_ENUM_CAST(OmniLight::ShadowDetail)
+
class SpotLight : public Light {
OBJ_TYPE( SpotLight, Light );
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 25f675ac0c..dfa8e5901f 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -201,7 +201,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=varr;
- debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr);
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr);
return debug_mesh;
}
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index c700fed575..289dec534b 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -30,6 +30,7 @@
#include "servers/visual_server.h"
#include "scene/resources/surface_tool.h"
+#if 0
/*
static const char* _var_names[Particles::VAR_MAX]={
"vars/lifetime",
@@ -318,10 +319,10 @@ RES Particles::_get_gizmo_geometry() const {
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
+ Ref<FixedSpatialMaterial> mat( memnew( FixedSpatialMaterial ));
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
- mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
+ mat->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
+ mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
mat->set_blend_mode( Material::BLEND_MODE_ADD );
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
@@ -381,9 +382,9 @@ RES Particles::_get_gizmo_geometry() const {
Ref<Mesh> mesh = surface_tool->commit();
- Ref<FixedMaterial> mat_aabb( memnew( FixedMaterial ));
+ Ref<FixedSpatialMaterial> mat_aabb( memnew( FixedSpatialMaterial ));
- mat_aabb->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
+ mat_aabb->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
mat_aabb->set_line_width(3);
mat_aabb->set_flag( Material::FLAG_UNSHADED, true );
@@ -557,3 +558,4 @@ Particles::~Particles() {
VisualServer::get_singleton()->free(particles);
}
+#endif
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 21e975138c..7b42f5f26a 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -37,7 +37,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-
+#if 0
class Particles : public GeometryInstance {
public:
@@ -163,3 +163,4 @@ public:
VARIANT_ENUM_CAST( Particles::Variable );
#endif
+#endif
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 0630e6a1de..421cfcc787 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -96,45 +96,6 @@ void Portal::_get_property_list( List<PropertyInfo> *p_list) const {
}
-RES Portal::_get_gizmo_geometry() const {
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.8,0.8,0.7) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
-// mat->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
- Vector<Point2> shape = get_shape();
-
- Vector2 center;
- for (int i=0;i<shape.size();i++) {
-
- int n=(i+1)%shape.size();
- Vector<Vector3> points;
- surface_tool->add_vertex( Vector3( shape[i].x, shape[i].y,0 ));
- surface_tool->add_vertex( Vector3( shape[n].x, shape[n].y,0 ));
- center+=shape[i];
-
- }
-
- if (shape.size()>0) {
-
- center/=shape.size();
- Vector<Vector3> points;
- surface_tool->add_vertex( Vector3( center.x, center.y,0 ));
- surface_tool->add_vertex( Vector3( center.x, center.y,1.0 ));
- }
-
- return surface_tool->commit();
-}
-
AABB Portal::get_aabb() const {
@@ -178,18 +139,19 @@ void Portal::set_shape(const Vector<Point2>& p_shape) {
VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
+ shape=p_shape;
update_gizmo();
}
Vector<Point2> Portal::get_shape() const {
- return VisualServer::get_singleton()->portal_get_shape(portal);
+ return shape;
}
void Portal::set_connect_range(float p_range) {
connect_range=p_range;
- VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
+ //VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
}
float Portal::get_connect_range() const {
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 9443ffca99..e69e973146 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -47,6 +47,7 @@ class Portal : public VisualInstance {
OBJ_TYPE(Portal, VisualInstance);
RID portal;
+ Vector<Point2> shape;
bool enabled;
float disable_distance;
@@ -55,7 +56,6 @@ class Portal : public VisualInstance {
AABB aabb;
- virtual RES _get_gizmo_geometry() const;
protected:
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index c08d2609b1..e7403053b2 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -29,37 +29,6 @@
#include "position_3d.h"
#include "scene/resources/mesh.h"
-RES Position3D::_get_gizmo_geometry() const {
-
-
- Ref<Mesh> mesh = memnew( Mesh );
-
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));
- cursor_points.push_back(Vector3(0,0,+cs));
- cursor_points.push_back(Vector3(0,0,-cs));
- cursor_colors.push_back(Color(1,0.5,0.5,1));
- cursor_colors.push_back(Color(1,0.5,0.5,1));
- cursor_colors.push_back(Color(0.5,1,0.5,1));
- cursor_colors.push_back(Color(0.5,1,0.5,1));
- cursor_colors.push_back(Color(0.5,0.5,1,1));
- cursor_colors.push_back(Color(0.5,0.5,1,1));
-
- Ref<FixedMaterial> mat = memnew( FixedMaterial );
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_line_width(3);
- Array d;
- d[Mesh::ARRAY_VERTEX]=cursor_points;
- d[Mesh::ARRAY_COLOR]=cursor_colors;
- mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
- mesh->surface_set_material(0,mat);
- return mesh;
-}
Position3D::Position3D()
{
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 1c2afe9ee6..47f71845f0 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -35,7 +35,6 @@ class Position3D : public Spatial {
OBJ_TYPE(Position3D,Spatial);
- virtual RES _get_gizmo_geometry() const;
public:
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index 519757ba04..2d433fbb8c 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -120,7 +120,7 @@ void Quad::_update() {
} else {
configured=true;
}
- VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr);
+ VS::get_singleton()->mesh_add_surface_from_arrays(mesh,VS::PRIMITIVE_TRIANGLES,arr);
pending_update=false;
}
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
new file mode 100644
index 0000000000..09082b0f28
--- /dev/null
+++ b/scene/3d/reflection_probe.cpp
@@ -0,0 +1,266 @@
+#include "reflection_probe.h"
+
+
+void ReflectionProbe::set_intensity(float p_intensity) {
+
+ intensity=p_intensity;
+ VS::get_singleton()->reflection_probe_set_intensity(probe,p_intensity);
+}
+
+float ReflectionProbe::get_intensity() const{
+
+ return intensity;
+}
+
+
+void ReflectionProbe::set_interior_ambient(Color p_ambient) {
+
+ interior_ambient=p_ambient;
+ VS::get_singleton()->reflection_probe_set_interior_ambient(probe,p_ambient);
+}
+
+void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
+ interior_ambient_energy=p_energy;
+ VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe,p_energy);
+}
+
+float ReflectionProbe::get_interior_ambient_energy() const{
+ return interior_ambient_energy;
+}
+
+
+Color ReflectionProbe::get_interior_ambient() const{
+
+ return interior_ambient;
+}
+
+void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
+
+ interior_ambient_probe_contribution=p_contribution;
+ VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe,p_contribution);
+}
+
+float ReflectionProbe::get_interior_ambient_probe_contribution() const{
+
+ return interior_ambient_probe_contribution;
+}
+
+
+void ReflectionProbe::set_max_distance(float p_distance){
+
+ max_distance=p_distance;
+ VS::get_singleton()->reflection_probe_set_max_distance(probe,p_distance);
+}
+float ReflectionProbe::get_max_distance() const{
+
+ return max_distance;
+}
+
+
+void ReflectionProbe::set_extents(const Vector3& p_extents){
+
+ extents=p_extents;
+
+ for(int i=0;i<3;i++) {
+ if (extents[i]<0.01) {
+ extents[i]=0.01;
+ }
+
+ if (extents[i]-0.01<ABS(origin_offset[i])) {
+ origin_offset[i]=SGN(origin_offset[i])*(extents[i]-0.01);
+ _change_notify("origin_offset");
+ }
+ }
+
+ VS::get_singleton()->reflection_probe_set_extents(probe,extents);
+ VS::get_singleton()->reflection_probe_set_origin_offset(probe,origin_offset);
+ _change_notify("extents");
+ update_gizmo();
+
+}
+Vector3 ReflectionProbe::get_extents() const{
+
+ return extents;
+}
+
+void ReflectionProbe::set_origin_offset(const Vector3& p_extents){
+
+ origin_offset=p_extents;
+
+ for(int i=0;i<3;i++) {
+
+ if (extents[i]-0.01<ABS(origin_offset[i])) {
+ origin_offset[i]=SGN(origin_offset[i])*(extents[i]-0.01);
+
+ }
+ }
+ VS::get_singleton()->reflection_probe_set_extents(probe,extents);
+ VS::get_singleton()->reflection_probe_set_origin_offset(probe,origin_offset);
+
+ _change_notify("origin_offset");
+ update_gizmo();
+}
+Vector3 ReflectionProbe::get_origin_offset() const{
+
+ return origin_offset;
+}
+
+void ReflectionProbe::set_enable_box_projection(bool p_enable){
+
+ box_projection=p_enable;
+ VS::get_singleton()->reflection_probe_set_enable_box_projection(probe,p_enable);
+
+}
+bool ReflectionProbe::is_box_projection_enabled() const{
+
+ return box_projection;
+}
+
+
+void ReflectionProbe::set_as_interior(bool p_enable) {
+
+ interior=p_enable;
+ VS::get_singleton()->reflection_probe_set_as_interior(probe,interior);
+ _change_notify();
+
+}
+
+bool ReflectionProbe::is_set_as_interior() const {
+
+ return interior;
+}
+
+
+
+void ReflectionProbe::set_enable_shadows(bool p_enable) {
+
+ enable_shadows=p_enable;
+ VS::get_singleton()->reflection_probe_set_enable_shadows(probe,p_enable);
+}
+bool ReflectionProbe::are_shadows_enabled() const {
+
+ return enable_shadows;
+}
+
+void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
+
+ cull_mask=p_layers;
+ VS::get_singleton()->reflection_probe_set_enable_shadows(probe,p_layers);
+}
+uint32_t ReflectionProbe::get_cull_mask() const {
+
+ return cull_mask;
+}
+
+void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
+ update_mode=p_mode;
+ VS::get_singleton()->reflection_probe_set_update_mode(probe,VS::ReflectionProbeUpdateMode(p_mode));
+}
+
+ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
+ return update_mode;
+}
+
+
+AABB ReflectionProbe::get_aabb() const {
+
+ AABB aabb;
+ aabb.pos=-origin_offset;
+ aabb.size=origin_offset+extents;
+ return aabb;
+}
+DVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+}
+
+void ReflectionProbe::_validate_property(PropertyInfo& property) const {
+
+ if (property.name=="interior/ambient_color" || property.name=="interior/ambient_energy" || property.name=="interior/ambient_contrib") {
+ if (!interior) {
+ property.usage=PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+}
+
+void ReflectionProbe::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_intensity","intensity"),&ReflectionProbe::set_intensity);
+ ObjectTypeDB::bind_method(_MD("get_intensity"),&ReflectionProbe::get_intensity);
+
+ ObjectTypeDB::bind_method(_MD("set_interior_ambient","ambient"),&ReflectionProbe::set_interior_ambient);
+ ObjectTypeDB::bind_method(_MD("get_interior_ambient"),&ReflectionProbe::get_interior_ambient);
+
+ ObjectTypeDB::bind_method(_MD("set_interior_ambient_energy","ambient_energy"),&ReflectionProbe::set_interior_ambient_energy);
+ ObjectTypeDB::bind_method(_MD("get_interior_ambient_energy"),&ReflectionProbe::get_interior_ambient_energy);
+
+ ObjectTypeDB::bind_method(_MD("set_interior_ambient_probe_contribution","ambient_probe_contribution"),&ReflectionProbe::set_interior_ambient_probe_contribution);
+ ObjectTypeDB::bind_method(_MD("get_interior_ambient_probe_contribution"),&ReflectionProbe::get_interior_ambient_probe_contribution);
+
+ ObjectTypeDB::bind_method(_MD("set_max_distance","max_distance"),&ReflectionProbe::set_max_distance);
+ ObjectTypeDB::bind_method(_MD("get_max_distance"),&ReflectionProbe::get_max_distance);
+
+ ObjectTypeDB::bind_method(_MD("set_extents","extents"),&ReflectionProbe::set_extents);
+ ObjectTypeDB::bind_method(_MD("get_extents"),&ReflectionProbe::get_extents);
+
+ ObjectTypeDB::bind_method(_MD("set_origin_offset","origin_offset"),&ReflectionProbe::set_origin_offset);
+ ObjectTypeDB::bind_method(_MD("get_origin_offset"),&ReflectionProbe::get_origin_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_as_interior","enable"),&ReflectionProbe::set_as_interior);
+ ObjectTypeDB::bind_method(_MD("is_set_as_interior"),&ReflectionProbe::is_set_as_interior);
+
+ ObjectTypeDB::bind_method(_MD("set_enable_box_projection","enable"),&ReflectionProbe::set_enable_box_projection);
+ ObjectTypeDB::bind_method(_MD("is_box_projection_enabled"),&ReflectionProbe::is_box_projection_enabled);
+
+
+ ObjectTypeDB::bind_method(_MD("set_enable_shadows","enable"),&ReflectionProbe::set_enable_shadows);
+ ObjectTypeDB::bind_method(_MD("are_shadows_enabled"),&ReflectionProbe::are_shadows_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_cull_mask","layers"),&ReflectionProbe::set_cull_mask);
+ ObjectTypeDB::bind_method(_MD("get_cull_mask"),&ReflectionProbe::get_cull_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_update_mode","mode"),&ReflectionProbe::set_update_mode);
+ ObjectTypeDB::bind_method(_MD("get_update_mode"),&ReflectionProbe::get_update_mode);
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"update_mode",PROPERTY_HINT_ENUM,"Once,Always"),_SCS("set_update_mode"),_SCS("get_update_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"intensity",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_intensity"),_SCS("get_intensity"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"max_distance",PROPERTY_HINT_RANGE,"0,16384,0.1"),_SCS("set_max_distance"),_SCS("get_max_distance"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"extents"),_SCS("set_extents"),_SCS("get_extents"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"origin_offset"),_SCS("set_origin_offset"),_SCS("get_origin_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),_SCS("set_enable_box_projection"),_SCS("is_box_projection_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),_SCS("set_enable_shadows"),_SCS("are_shadows_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior/enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"interior/ambient_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_interior_ambient"),_SCS("get_interior_ambient"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior/ambient_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_interior_ambient_energy"),_SCS("get_interior_ambient_energy"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior/ambient_contrib",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_interior_ambient_probe_contribution"),_SCS("get_interior_ambient_probe_contribution"));
+
+
+ BIND_CONSTANT( UPDATE_ONCE );
+ BIND_CONSTANT( UPDATE_ALWAYS );
+
+}
+
+ReflectionProbe::ReflectionProbe() {
+
+ intensity=1.0;
+ interior_ambient=Color(0,0,0);
+ interior_ambient_probe_contribution=0;
+ interior_ambient_energy=1.0;
+ max_distance=0;
+ extents=Vector3(1,1,1);
+ origin_offset=Vector3(0,0,0);
+ box_projection=false;
+ interior=false;
+ enable_shadows=false;
+ cull_mask=(1<<20)-1;
+ update_mode=UPDATE_ONCE;
+
+ probe=VisualServer::get_singleton()->reflection_probe_create();
+ VS::get_singleton()->instance_set_base(get_instance(),probe);
+}
+
+ReflectionProbe::~ReflectionProbe() {
+
+ VS::get_singleton()->free(probe);
+}
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
new file mode 100644
index 0000000000..5ea41a91c9
--- /dev/null
+++ b/scene/3d/reflection_probe.h
@@ -0,0 +1,92 @@
+#ifndef REFLECTIONPROBE_H
+#define REFLECTIONPROBE_H
+
+#include "scene/3d/visual_instance.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
+#include "servers/visual_server.h"
+
+class ReflectionProbe : public VisualInstance {
+ OBJ_TYPE(ReflectionProbe,VisualInstance);
+
+public:
+
+ enum UpdateMode {
+ UPDATE_ONCE,
+ UPDATE_ALWAYS,
+ };
+
+
+private:
+
+ RID probe;
+ float intensity;
+ float max_distance;
+ Vector3 extents;
+ Vector3 origin_offset;
+ bool box_projection;
+ bool enable_shadows;
+ bool interior;
+ Color interior_ambient;
+ float interior_ambient_energy;
+ float interior_ambient_probe_contribution;
+
+ uint32_t cull_mask;
+ UpdateMode update_mode;
+
+protected:
+
+ static void _bind_methods();
+ void _validate_property(PropertyInfo& property) const;
+
+public:
+
+ void set_intensity(float p_intensity);
+ float get_intensity() const;
+
+ void set_interior_ambient(Color p_ambient);
+ Color get_interior_ambient() const;
+
+ void set_interior_ambient_energy(float p_energy);
+ float get_interior_ambient_energy() const;
+
+ void set_interior_ambient_probe_contribution(float p_contribution);
+ float get_interior_ambient_probe_contribution() const;
+
+ void set_max_distance(float p_distance);
+ float get_max_distance() const;
+
+ void set_extents(const Vector3& p_extents);
+ Vector3 get_extents() const;
+
+ void set_origin_offset(const Vector3& p_extents);
+ Vector3 get_origin_offset() const;
+
+ void set_as_interior(bool p_enable);
+ bool is_set_as_interior() const;
+
+ void set_enable_box_projection(bool p_enable);
+ bool is_box_projection_enabled() const;
+
+ void set_enable_shadows(bool p_enable);
+ bool are_shadows_enabled() const;
+
+ void set_cull_mask(uint32_t p_layers);
+ uint32_t get_cull_mask() const;
+
+ void set_update_mode(UpdateMode p_mode);
+ UpdateMode get_update_mode() const;
+
+ virtual AABB get_aabb() const;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+
+
+ ReflectionProbe();
+ ~ReflectionProbe();
+};
+
+
+VARIANT_ENUM_CAST( ReflectionProbe::UpdateMode );
+
+#endif // REFLECTIONPROBE_H
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 3b4eb0b522..ea3200622e 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -75,50 +75,6 @@ void Room::_notification(int p_what) {
}
-RES Room::_get_gizmo_geometry() const {
-
- DVector<Face3> faces;
- if (!room.is_null())
- faces=room->get_geometry_hint();
-
- int count=faces.size();
- if (count==0)
- return RES();
-
- DVector<Face3>::Read facesr=faces.read();
-
- const Face3* facesptr=facesr.ptr();
-
- DVector<Vector3> points;
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
- for (int i=0;i<count;i++) {
-
- surface_tool->add_vertex(facesptr[i].vertex[0]);
- surface_tool->add_vertex(facesptr[i].vertex[1]);
-
- surface_tool->add_vertex(facesptr[i].vertex[1]);
- surface_tool->add_vertex(facesptr[i].vertex[2]);
-
- surface_tool->add_vertex(facesptr[i].vertex[2]);
- surface_tool->add_vertex(facesptr[i].vertex[0]);
-
- }
-
- return surface_tool->commit();
-}
@@ -127,8 +83,9 @@ AABB Room::get_aabb() const {
if (room.is_null())
return AABB();
- return room->get_bounds().get_aabb();
+ return AABB();
}
+
DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
@@ -154,9 +111,6 @@ void Room::set_room( const Ref<RoomBounds>& p_room ) {
propagate_notification(NOTIFICATION_AREA_CHANGED);
update_gizmo();
- if (room.is_valid())
- SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds());
-
}
@@ -202,32 +156,6 @@ void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const
}
-void Room::compute_room_from_subtree() {
-
-
- DVector<Face3> all_faces;
- _parse_node_faces(all_faces,this);
-
-
- if (all_faces.size()==0)
- return;
- float error;
- DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error);
-
-
- if (wrapped_faces.size()==0)
- return;
-
- BSP_Tree tree(wrapped_faces,error);
-
- Ref<RoomBounds> room( memnew( RoomBounds ) );
- room->set_bounds(tree);
- room->set_geometry_hint(wrapped_faces);
-
- set_room(room);
-
-}
-
void Room::set_simulate_acoustics(bool p_enable) {
@@ -268,7 +196,6 @@ void Room::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room );
ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room );
- ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree);
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index d0c7dd1268..b40665b498 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -45,6 +45,8 @@
*/
+
+
class Room : public VisualInstance {
OBJ_TYPE( Room, VisualInstance );
@@ -65,7 +67,7 @@ private:
void _bounds_changed();
- virtual RES _get_gizmo_geometry() const;
+
protected:
@@ -89,7 +91,6 @@ public:
void set_simulate_acoustics(bool p_enable);
bool is_simulating_acoustics() const;
- void compute_room_from_subtree();
RID get_sound_room() const;
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 6ca954190f..dfc58dc4c3 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -163,7 +163,7 @@ void Skeleton::_notification(int p_what) {
Bone *bonesptr=&bones[0];
int len=bones.size();
- vs->skeleton_resize( skeleton, len ); // if same size, nothin really happens
+ vs->skeleton_allocate( skeleton, len ); // if same size, nothin really happens
// pose changed, rebuild cache of inverses
if (rest_global_inverse_dirty) {
@@ -513,51 +513,6 @@ void Skeleton::_make_dirty() {
}
-RES Skeleton::_get_gizmo_geometry() const {
-
- if (!GLOBAL_DEF("debug/draw_skeleton", true))
- return RES();
-
- if (bones.size()==0)
- return RES();
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.6,1.0,0.3,0.1) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_flag(Material::FLAG_ONTOP,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
-
- const Bone *bonesptr=&bones[0];
- int len=bones.size();
-
- for (int i=0;i<len;i++) {
-
- const Bone &b=bonesptr[i];
-
- Transform t;
- if (b.parent<0)
- continue;
-
- Vector3 v1=(bonesptr[b.parent].pose_global * bonesptr[b.parent].rest_global_inverse).xform(bonesptr[b.parent].rest_global_inverse.affine_inverse().origin);
- Vector3 v2=(b.pose_global * b.rest_global_inverse).xform(b.rest_global_inverse.affine_inverse().origin);
-
- surface_tool->add_vertex(v1);
- surface_tool->add_vertex(v2);
-
- }
-
- return surface_tool->commit();
-
-}
void Skeleton::localize_rests() {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index ddecafd12c..37810e5466 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -84,7 +84,6 @@ class Skeleton : public Spatial {
return bound;
}
- virtual RES _get_gizmo_geometry() const;
protected:
diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp
index 2bd94aac79..017f17226f 100644
--- a/scene/3d/spatial_player.cpp
+++ b/scene/3d/spatial_player.cpp
@@ -88,146 +88,6 @@ bool SpatialPlayer::_can_gizmo_scale() const {
return false;
}
-RES SpatialPlayer::_get_gizmo_geometry() const {
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.05) );
- mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
- mat->set_blend_mode( Material::BLEND_MODE_ADD );
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
-
- surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- surface_tool->set_material(mat);
-
- int sides=16;
- int sections=24;
-
-// float len=1;
- float deg=Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]);
- if (deg==180)
- deg=179.5;
-
- Vector3 to=Vector3(0,0,-1);
-
- for(int j=0;j<sections;j++) {
-
- Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to);
- Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to);
-
- for(int i=0;i<sides;i++) {
-
- Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1);
- Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1);
- Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2);
- Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2);
-
- surface_tool->add_normal(p1r.normalized());
- surface_tool->add_vertex(p1r);
- surface_tool->add_normal(p1s.normalized());
- surface_tool->add_vertex(p1s);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
-
- surface_tool->add_normal(p1r.normalized());
- surface_tool->add_vertex(p1r);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(p2r.normalized());
- surface_tool->add_vertex(p2r);
-
- if (j==sections-1) {
-
- surface_tool->add_normal(p2r.normalized());
- surface_tool->add_vertex(p2r);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(Vector3(0,0,1));
- surface_tool->add_vertex(Vector3());
- }
- }
- }
-
-
- Ref<Mesh> mesh = surface_tool->commit();
-
- Ref<FixedMaterial> mat_speaker( memnew( FixedMaterial ));
-
- mat_speaker->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.3,0.3,0.6) );
- mat_speaker->set_parameter( FixedMaterial::PARAM_SPECULAR,Color(0.5,0.5,0.6) );
- //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX);
- //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false);
- //mat_speaker->set_flag(Material::FLAG_UNSHADED,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- surface_tool->set_material(mat_speaker);
-
-// float radius=1;
-
-
- const int speaker_points=8;
- Vector3 speaker[speaker_points]={
- Vector3(0,0,1)*0.15,
- Vector3(1,1,1)*0.15,
- Vector3(1,1,0)*0.15,
- Vector3(2,2,-1)*0.15,
- Vector3(1,1,-1)*0.15,
- Vector3(0.8,0.8,-1.2)*0.15,
- Vector3(0.5,0.5,-1.4)*0.15,
- Vector3(0.0,0.0,-1.6)*0.15
- };
-
- int speaker_sides=10;
-
-
- for(int i = 0; i < speaker_sides ; i++) {
-
-
- Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/speaker_sides);
- Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/speaker_sides);
-
-
- for(int j=0;j<speaker_points-1;j++) {
-
- Vector3 points[4]={
- ma.xform(speaker[j]),
- mb.xform(speaker[j]),
- mb.xform(speaker[j+1]),
- ma.xform(speaker[j+1]),
- };
-
- Vector3 n = -Plane(points[0],points[1],points[2]).normal;
-
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[0]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[2]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[1]);
-
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[0]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[3]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[2]);
-
-
- }
-
-
- }
-
-
- return surface_tool->commit(mesh);
-
-}
-
-
void SpatialPlayer::_bind_methods() {
diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h
index 258bf5e411..73a19eee4d 100644
--- a/scene/3d/spatial_player.h
+++ b/scene/3d/spatial_player.h
@@ -60,7 +60,7 @@ private:
RID source_rid;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
+
protected:
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 155fe96ba7..5386680200 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -31,7 +31,6 @@
#include "servers/visual_server.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
-#include "baked_light_instance.h"
#include "skeleton.h"
AABB VisualInstance::get_transformed_aabb() const {
@@ -52,7 +51,7 @@ void VisualInstance::_notification(int p_what) {
Room *room=NULL;
bool is_geom = cast_to<GeometryInstance>();
- while(parent) {
+ /* while(parent) {
room = parent->cast_to<Room>();
if (room)
@@ -64,7 +63,7 @@ void VisualInstance::_notification(int p_what) {
}
parent=parent->get_parent_spatial();
- }
+ }*/
@@ -92,7 +91,7 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
VisualServer::get_singleton()->instance_set_room(instance,RID());
VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
+ // VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
@@ -172,89 +171,78 @@ Ref<Material> GeometryInstance::get_material_override() const{
-void GeometryInstance::set_draw_range_begin(float p_dist){
+void GeometryInstance::set_lod_min_distance(float p_dist){
- draw_begin=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+ lod_min_distance=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
-float GeometryInstance::get_draw_range_begin() const{
+float GeometryInstance::get_lod_min_distance() const{
- return draw_begin;
+ return lod_min_distance;
}
-void GeometryInstance::set_draw_range_end(float p_dist) {
+void GeometryInstance::set_lod_max_distance(float p_dist) {
- draw_end=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+ lod_max_distance=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
-float GeometryInstance::get_draw_range_end() const {
+float GeometryInstance::get_lod_max_distance() const {
- return draw_end;
+ return lod_max_distance;
}
-void GeometryInstance::_notification(int p_what) {
+void GeometryInstance::set_lod_min_hysteresis(float p_dist){
- if (p_what==NOTIFICATION_ENTER_WORLD) {
+ lod_min_hysteresis=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+}
- if (flags[FLAG_USE_BAKED_LIGHT]) {
+float GeometryInstance::get_lod_min_hysteresis() const{
- _find_baked_light();
- }
+ return lod_min_hysteresis;
+}
- _update_visibility();
- } else if (p_what==NOTIFICATION_EXIT_WORLD) {
+void GeometryInstance::set_lod_max_hysteresis(float p_dist) {
- if (flags[FLAG_USE_BAKED_LIGHT]) {
+ lod_max_hysteresis=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
- }
- _baked_light_changed();
+}
- }
+float GeometryInstance::get_lod_max_hysteresis() const {
- } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
-
- _update_visibility();
- }
+ return lod_max_hysteresis;
+}
-}
+void GeometryInstance::_notification(int p_what) {
-void GeometryInstance::_baked_light_changed() {
+ if (p_what==NOTIFICATION_ENTER_WORLD) {
- if (!baked_light_instance)
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
- else
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
+ if (flags[FLAG_USE_BAKED_LIGHT]) {
-}
+ }
-void GeometryInstance::_find_baked_light() {
+ _update_visibility();
- Node *n=get_parent();
- while(n) {
+ } else if (p_what==NOTIFICATION_EXIT_WORLD) {
- BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
- if (bl) {
+ if (flags[FLAG_USE_BAKED_LIGHT]) {
- baked_light_instance=bl;
- baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- _baked_light_changed();
- return;
}
- n=n->get_parent();
+ } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
+ _update_visibility();
}
- _baked_light_changed();
+
}
void GeometryInstance::_update_visibility() {
@@ -288,17 +276,6 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
}
if (p_flag==FLAG_USE_BAKED_LIGHT) {
- if (is_inside_world()) {
- if (!p_value) {
- if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
- }
- _baked_light_changed();
- } else {
- _find_baked_light();
- }
- }
}
}
@@ -331,17 +308,8 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin
return shadow_casting_setting;
}
-void GeometryInstance::set_baked_light_texture_id(int p_id) {
-
- baked_light_texture_id=p_id;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
-
-}
-int GeometryInstance::get_baked_light_texture_id() const{
- return baked_light_texture_id;
-}
void GeometryInstance::set_extra_cull_margin(float p_margin) {
@@ -366,41 +334,43 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
- ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
- ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
+ ObjectTypeDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis);
+ ObjectTypeDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis);
+
+ ObjectTypeDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance);
+ ObjectTypeDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance);
+
+ ObjectTypeDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis);
+ ObjectTypeDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis);
- ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
- ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
+ ObjectTypeDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance);
+ ObjectTypeDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance);
- ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
- ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb);
- ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis"));
// ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_VISIBLE );
BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
BIND_CONSTANT(FLAG_BILLBOARD );
BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
BIND_CONSTANT(FLAG_DEPH_SCALE );
@@ -415,20 +385,21 @@ void GeometryInstance::_bind_methods() {
}
GeometryInstance::GeometryInstance() {
- draw_begin=0;
- draw_end=0;
+ lod_min_distance=0;
+ lod_max_distance=0;
+ lod_min_hysteresis=0;
+ lod_max_hysteresis=0;
+
for(int i=0;i<FLAG_MAX;i++) {
flags[i]=false;
}
flags[FLAG_VISIBLE]=true;
flags[FLAG_CAST_SHADOW]=true;
- flags[FLAG_RECEIVE_SHADOWS]=true;
+
shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
- baked_light_instance=NULL;
- baked_light_texture_id=0;
extra_cull_margin=0;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
+// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 1670c4679a..5fa2eeeeda 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -79,7 +79,7 @@ public:
};
-class BakedLightInstance;
+class BakedLight;
class GeometryInstance : public VisualInstance {
@@ -89,7 +89,6 @@ public:
enum Flags {
FLAG_VISIBLE=VS::INSTANCE_FLAG_VISIBLE,
FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW,
- FLAG_RECEIVE_SHADOWS=VS::INSTANCE_FLAG_RECEIVE_SHADOWS,
FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD,
FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
@@ -98,6 +97,7 @@ public:
FLAG_MAX=VS::INSTANCE_FLAG_MAX,
};
+
enum ShadowCastingSetting {
SHADOW_CASTING_SETTING_OFF=VS::SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON = VS::SHADOW_CASTING_SETTING_ON,
@@ -110,14 +110,13 @@ private:
bool flags[FLAG_MAX];
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
- float draw_begin;
- float draw_end;
- void _find_baked_light();
- BakedLightInstance *baked_light_instance;
- int baked_light_texture_id;
+ float lod_min_distance;
+ float lod_max_distance;
+ float lod_min_hysteresis;
+ float lod_max_hysteresis;
+
float extra_cull_margin;
- void _baked_light_changed();
void _update_visibility();
protected:
@@ -131,18 +130,21 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_draw_range_begin(float p_dist);
- float get_draw_range_begin() const;
+ void set_lod_min_distance(float p_dist);
+ float get_lod_min_distance() const;
+
+ void set_lod_max_distance(float p_dist);
+ float get_lod_max_distance() const;
- void set_draw_range_end(float p_dist);
- float get_draw_range_end() const;
+ void set_lod_min_hysteresis(float p_dist);
+ float get_lod_min_hysteresis() const;
+
+ void set_lod_max_hysteresis(float p_dist);
+ float get_lod_max_hysteresis() const;
void set_material_override(const Ref<Material>& p_material);
Ref<Material> get_material_override() const;
- void set_baked_light_texture_id(int p_id);
- int get_baked_light_texture_id() const;
-
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index a65c85d24c..6c212f60f0 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -34,38 +34,21 @@
#include "os/input.h"
#include "os/keyboard.h"
-void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color,float h,float s,float v) {
- if (!mat.is_valid())
- return;
- Ref<Shader> sdr = mat->get_shader();
- if (!sdr.is_valid())
- return;
-
- mat->set_shader_param("R",p_color.r);
- mat->set_shader_param("G",p_color.g);
- mat->set_shader_param("B",p_color.b);
- mat->set_shader_param("H",h);
- mat->set_shader_param("S",s);
- mat->set_shader_param("V",v);
- mat->set_shader_param("A",p_color.a);
-}
void ColorPicker::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_THEME_CHANGED: {
- uv_material->set_shader(get_shader("uv_editor"));
- w_material->set_shader(get_shader("w_editor"));
- update_material(uv_material,color,h,s,v);
- update_material(w_material,color,h,s,v);
+ uv_edit->set_texture(get_icon("color_main"));
+ w_edit->set_texture(get_icon("color_hue"));
+ sample->set_texture(get_icon("color_sample"));
+
_update_controls();
} break;
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
- update_material(uv_material, color,h,s,v);
- update_material(w_material, color,h,s,v);
uv_edit->get_child(0)->cast_to<Control>()->update();
w_edit->get_child(0)->cast_to<Control>()->update();
@@ -109,8 +92,6 @@ void ColorPicker::set_color(const Color& p_color) {
if (!is_inside_tree())
return;
- update_material(uv_material, color,h,s,v);
- update_material(w_material, color,h,s,v);
uv_edit->get_child(0)->cast_to<Control>()->update();
w_edit->get_child(0)->cast_to<Control>()->update();
@@ -192,10 +173,24 @@ void ColorPicker::_update_presets()
{
Size2 size=bt_add_preset->get_size();
preset->set_custom_minimum_size(Size2(size.width*presets.size(),size.height));
- Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB);
- for (int y=0;y<size.y;y++)
- for (int x=0;x<size.x*presets.size();x++)
- i.put_pixel(x,y,presets[(int)x/size.x]);
+
+ DVector<uint8_t> img;
+ img.resize(size.x*presets.size()*size.y*3);
+
+ {
+ DVector<uint8_t>::Write w=img.write();
+ for (int y=0;y<size.y;y++) {
+ for (int x=0;x<size.x*presets.size();x++) {
+ int ofs = (y*(size.x*presets.size())+x)*3;
+ w[ofs+0]=uint8_t(CLAMP(presets[(int)x/size.x].r*255.0,0,255));
+ w[ofs+1]=uint8_t(CLAMP(presets[(int)x/size.x].g*255.0,0,255));
+ w[ofs+2]=uint8_t(CLAMP(presets[(int)x/size.x].b*255.0,0,255));
+ }
+ }
+ }
+
+ Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB8,img);
+
Ref<ImageTexture> t;
t.instance();
t->create_from_image(i);
@@ -394,15 +389,23 @@ void ColorPicker::_screen_input(const InputEvent &ev)
} else if (ev.type==InputEvent::MOUSE_MOTION) {
const InputEventMouse &mev = ev.mouse_motion;
Viewport *r=get_tree()->get_root();
- if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
+ if (!r->get_visible_rect().has_point(Point2(mev.global_x,mev.global_y)))
return;
Image img =r->get_screen_capture();
if (!img.empty()) {
last_capture=img;
r->queue_screen_capture();
}
- if (!last_capture.empty())
- set_color(last_capture.get_pixel(mev.global_x,mev.global_y));
+ if (!last_capture.empty()) {
+ int pw = last_capture.get_format()==Image::FORMAT_RGBA8?4:3;
+ int ofs = (mev.global_y*last_capture.get_width()+mev.global_x)*pw;
+
+ DVector<uint8_t>::Read r = last_capture.get_data().read();
+
+ Color c( r[ofs+0]/255.0, r[ofs+1]/255.0, r[ofs+2]/255.0 );
+
+ set_color(c);
+ }
}
}
@@ -474,22 +477,15 @@ ColorPicker::ColorPicker() :
HBoxContainer *hb_edit = memnew( HBoxContainer );
uv_edit= memnew ( TextureFrame );
- Image i(256, 256, false, Image::FORMAT_RGB);
- for (int y=0;y<256;y++)
- for (int x=0;x<256;x++)
- i.put_pixel(x,y,Color());
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(i);
- uv_edit->set_texture(t);
+
+
+
uv_edit->set_ignore_mouse(false);
- uv_edit->set_custom_minimum_size(Size2(256,256));
uv_edit->connect("input_event", this, "_uv_input");
Control *c= memnew( Control );
uv_edit->add_child(c);
c->set_area_as_parent_rect();
c->set_stop_mouse(false);
- c->set_material(memnew ( CanvasItemMaterial ));
Vector<Variant> args=Vector<Variant>();
args.push_back(0);
args.push_back(c);
@@ -497,22 +493,14 @@ ColorPicker::ColorPicker() :
add_child(hb_edit);
w_edit= memnew( TextureFrame );
- i = Image(15, 256, false, Image::FORMAT_RGB);
- for (int y=0;y<256;y++)
- for (int x=0;x<15;x++)
- i.put_pixel(x,y,Color());
- Ref<ImageTexture> tw;
- tw.instance();
- tw->create_from_image(i);
- w_edit->set_texture(tw);
- w_edit->set_ignore_mouse(false);
- w_edit->set_custom_minimum_size(Size2(15,256));
+
+
+ w_edit->set_ignore_mouse(false);
w_edit->connect("input_event", this, "_w_input");
c= memnew( Control );
w_edit->add_child(c);
c->set_area_as_parent_rect();
c->set_stop_mouse(false);
- c->set_material(memnew ( CanvasItemMaterial ));
args.clear();
args.push_back(1);
args.push_back(c);
@@ -580,31 +568,8 @@ ColorPicker::ColorPicker() :
//_update_color();
updating=false;
- uv_material.instance();
- Ref<Shader> s_uv = get_shader("uv_editor");
- uv_material->set_shader(s_uv);
-
- w_material.instance();
-
- Ref<Shader> s_w = get_shader("w_editor");
- w_material->set_shader(s_w);
-
- uv_edit->set_material(uv_material);
- w_edit->set_material(w_material);
-
set_color(Color(1,1,1));
- i.create(256,20,false,Image::FORMAT_RGB);
- for (int y=0;y<20;y++)
- for(int x=0;x<256;x++)
- if ((x/4+y/4)%2)
- i.put_pixel(x,y,Color(1,1,1));
- else
- i.put_pixel(x,y,Color(0.6,0.6,0.6));
- Ref<ImageTexture> t_smpl;
- t_smpl.instance();
- t_smpl->create_from_image(i);
- sample->set_texture(t_smpl);
HBoxContainer *bbc = memnew( HBoxContainer );
add_child(bbc);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 5832f7db72..1b7f96acf5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -57,8 +57,6 @@ private:
List<Color> presets;
ToolButton *btn_pick;
CheckButton *btn_mode;
- Ref<CanvasItemMaterial> uv_material;
- Ref<CanvasItemMaterial> w_material;
HSlider *scroll[4];
SpinBox *values[4];
Label *labels[4];
diff --git a/scene/gui/patch_9_frame.cpp b/scene/gui/patch_9_frame.cpp
index 40d3cb0e0f..2553bb952b 100644
--- a/scene/gui/patch_9_frame.cpp
+++ b/scene/gui/patch_9_frame.cpp
@@ -39,7 +39,7 @@ void Patch9Frame::_notification(int p_what) {
Size2 s=get_size();
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
+ VS::get_singleton()->canvas_item_add_nine_patch(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center,modulate);
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
new file mode 100644
index 0000000000..3418a495e9
--- /dev/null
+++ b/scene/gui/viewport_container.cpp
@@ -0,0 +1,103 @@
+#include "viewport_container.h"
+#include "scene/main/viewport.h"
+Size2 ViewportContainer::get_minimum_size() const {
+
+
+ if (stretch)
+ return Size2();
+ Size2 ms;
+ for(int i=0;i<get_child_count();i++) {
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+ Size2 minsize = c->get_size();
+ ms.width = MAX(ms.width , minsize.width);
+ ms.height = MAX(ms.height , minsize.height);
+ }
+
+ return ms;
+
+}
+
+
+void ViewportContainer::set_stretch(bool p_enable) {
+
+ stretch=p_enable;
+ queue_sort();
+ update();
+
+}
+
+bool ViewportContainer::is_stretch_enabled() const {
+
+ return stretch;
+}
+
+
+void ViewportContainer::_notification(int p_what) {
+
+
+ if (p_what==NOTIFICATION_RESIZED) {
+
+ if (!stretch)
+ return;
+
+ for(int i=0;i<get_child_count();i++) {
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+ c->set_size(get_size());
+ }
+ }
+
+ if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
+ for(int i=0;i<get_child_count();i++) {
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+
+ if (is_visible())
+ c->set_update_mode(Viewport::UPDATE_ALWAYS);
+ else
+ c->set_update_mode(Viewport::UPDATE_DISABLED);
+ }
+
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ for(int i=0;i<get_child_count();i++) {
+
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+ if (stretch)
+ draw_texture_rect(c->get_texture(),Rect2(Vector2(),get_size()*Size2(1,-1)));
+ else
+ draw_texture_rect(c->get_texture(),Rect2(Vector2(),c->get_size()*Size2(1,-1)));
+ }
+ }
+
+}
+
+void ViewportContainer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_stretch","enable"),&ViewportContainer::set_stretch);
+ ObjectTypeDB::bind_method(_MD("is_stretch_enabled"),&ViewportContainer::is_stretch_enabled);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"stretch"),_SCS("set_stretch"),_SCS("is_stretch_enabled"));
+}
+
+ViewportContainer::ViewportContainer() {
+
+ stretch=false;
+}
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
new file mode 100644
index 0000000000..cfc58f7d6e
--- /dev/null
+++ b/scene/gui/viewport_container.h
@@ -0,0 +1,25 @@
+#ifndef VIEWPORTCONTAINER_H
+#define VIEWPORTCONTAINER_H
+
+#include "scene/gui/container.h"
+
+class ViewportContainer : public Container {
+
+ OBJ_TYPE( ViewportContainer, Container );
+
+ bool stretch;
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_stretch(bool p_enable);
+ bool is_stretch_enabled() const;
+
+ virtual Size2 get_minimum_size() const;
+
+ ViewportContainer();
+};
+
+#endif // VIEWPORTCONTAINER_H
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 1de19959db..9f20e0f845 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -246,6 +246,15 @@ Node* CanvasLayer::get_custom_viewport() const {
return custom_viewport;
}
+void CanvasLayer::reset_sort_index() {
+ sort_index=0;
+}
+
+int CanvasLayer::get_sort_index() {
+
+ return sort_index++;
+}
+
void CanvasLayer::_bind_methods() {
@@ -296,4 +305,5 @@ CanvasLayer::CanvasLayer() {
canvas = Ref<World2D>( memnew(World2D) );
custom_viewport=NULL;
custom_viewport_id=0;
+ sort_index=0;
}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 039db8823e..2e3c917205 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -52,6 +52,8 @@ class CanvasLayer : public Node {
RID viewport;
Viewport *vp;
+ int sort_index;
+
// Deprecated, should be removed in a future version.
void _set_rotationd(real_t p_rotation);
real_t _get_rotationd() const;
@@ -93,6 +95,9 @@ public:
void set_custom_viewport(Node *p_viewport);
Node* get_custom_viewport() const;
+ void reset_sort_index();
+ int get_sort_index();
+
CanvasLayer();
};
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 9c97ca4424..23230a8b40 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -316,6 +316,12 @@ void Node::move_child(Node *p_child,int p_pos) {
}
+ if (p_child->data.pos==p_pos)
+ return; //do nothing
+
+ int motion_from = MIN(p_pos,p_child->data.pos);
+ int motion_to = MAX(p_pos,p_child->data.pos);
+
data.children.remove( p_child->data.pos );
data.children.insert( p_pos, p_child );
@@ -325,13 +331,13 @@ void Node::move_child(Node *p_child,int p_pos) {
data.blocked++;
//new pos first
- for (int i=0;i<data.children.size();i++) {
+ for (int i=motion_from;i<=motion_to;i++) {
data.children[i]->data.pos=i;
}
// notification second
move_child_notify(p_child);
- for (int i=0;i<data.children.size();i++) {
+ for (int i=motion_from;i<=motion_to;i++) {
data.children[i]->notification( NOTIFICATION_MOVED_IN_PARENT );
}
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index f0c1251e43..874562ad3b 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -490,6 +490,8 @@ void SceneTree::input_event( const InputEvent& p_event ) {
}
+ _call_idle_callbacks();
+
}
void SceneTree::init() {
@@ -528,6 +530,7 @@ bool SceneTree::iteration(float p_time) {
root_lock--;
_flush_delete_queue();
+ _call_idle_callbacks();
return _quit;
}
@@ -590,6 +593,8 @@ bool SceneTree::idle(float p_time){
E=N;
}
+ _call_idle_callbacks();
+
return _quit;
}
@@ -745,12 +750,12 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid())
return navigation_material;
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
+ Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
+/* line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());
+ line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/
navigation_material=line_material;
@@ -763,12 +768,12 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
if (navigation_disabled_material.is_valid())
return navigation_disabled_material;
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
+ Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
+/* line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());
+ line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/
navigation_disabled_material=line_material;
@@ -781,12 +786,12 @@ Ref<Material> SceneTree::get_debug_collision_material() {
return collision_material;
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
+ Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
+ /*line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());
+ line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/
collision_material=line_material;
@@ -800,11 +805,11 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
- Ref<FixedMaterial> mat = memnew( FixedMaterial );
- mat->set_flag(Material::FLAG_UNSHADED,true);
+ Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
+ /*mat->set_flag(Material::FLAG_UNSHADED,true);
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
- mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());
+ mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
+ mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/
Vector3 diamond[6]={
Vector3(-1, 0, 0),
@@ -840,7 +845,7 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
arr[Mesh::ARRAY_INDEX]=indices;
- debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+ debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
debug_contact_mesh->surface_set_material(0,mat);
return debug_contact_mesh;
@@ -1098,7 +1103,11 @@ void SceneTree::_update_root_rect() {
if (stretch_mode==STRETCH_MODE_DISABLED) {
- root->set_rect(Rect2(Point2(),last_screen_size));
+
+ root->set_size(last_screen_size);
+ root->set_attach_to_screen_rect(Rect2(Point2(),last_screen_size));
+ root->set_size_override_stretch(false);
+ root->set_size_override(false,Size2());
return; //user will take care
}
@@ -1174,21 +1183,18 @@ void SceneTree::_update_root_rect() {
switch (stretch_mode) {
case STRETCH_MODE_2D: {
-// root->set_rect(Rect2(Point2(),video_mode));
- root->set_as_render_target(false);
- root->set_rect(Rect2(margin,screen_size));
+ root->set_size(screen_size);
+ root->set_attach_to_screen_rect(Rect2(margin,screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true,viewport_size);
} break;
case STRETCH_MODE_VIEWPORT: {
- root->set_rect(Rect2(Point2(),viewport_size));
+ root->set_size(viewport_size);
+ root->set_attach_to_screen_rect(Rect2(margin,screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false,Size2());
- root->set_as_render_target(true);
- root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
- root->set_render_target_to_screen_rect(Rect2(margin,screen_size));
} break;
@@ -2258,6 +2264,23 @@ void SceneTree::_bind_methods() {
SceneTree *SceneTree::singleton=NULL;
+
+SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
+int SceneTree::idle_callback_count=0;
+
+void SceneTree::_call_idle_callbacks() {
+
+ for(int i=0;i<idle_callback_count;i++) {
+ idle_callbacks[i]();
+ }
+}
+
+void SceneTree::add_idle_callback(IdleCallback p_callback) {
+ ERR_FAIL_COND(idle_callback_count>=MAX_IDLE_CALLBACKS);
+ idle_callbacks[idle_callback_count++]=p_callback;
+}
+
+
SceneTree::SceneTree() {
singleton=this;
@@ -2273,6 +2296,7 @@ SceneTree::SceneTree() {
collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
+
tree_version=1;
fixed_process_time=1;
idle_process_time=1;
@@ -2296,11 +2320,22 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene=NULL;
+ int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048);
+ int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8);
+ int msaa_mode = GLOBAL_DEF("rendering/antialias/msaa",0);
+ Globals::get_singleton()->set_custom_property_info("rendering/antialias/msaa",PropertyInfo(Variant::INT,"rendering/antialias/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
+ root->set_msaa(Viewport::MSAA(msaa_mode));
+ bool hdr = GLOBAL_DEF("rendering/dynamic_range/hdr",true);
+ root->set_hdr(hdr);
+
+ VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv);
+
+
stretch_mode=STRETCH_MODE_DISABLED;
stretch_aspect=STRETCH_ASPECT_IGNORE;
last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
- root->set_rect(Rect2(Point2(),last_screen_size));
+ root->set_size(last_screen_size);
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 9380011078..915a78918a 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -74,6 +74,8 @@ class SceneTree : public MainLoop {
public:
+ typedef void (*IdleCallback)();
+
enum StretchMode {
STRETCH_MODE_DISABLED,
@@ -303,6 +305,15 @@ friend class Viewport;
static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name,p_at_pos); }
#endif
+
+ enum {
+ MAX_IDLE_CALLBACKS=256
+ };
+
+ static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS];
+ static int idle_callback_count;
+ void _call_idle_callbacks();
+
protected:
@@ -430,6 +441,7 @@ public:
void set_refuse_new_network_connections(bool p_refuse);
bool is_refusing_new_network_connections() const;
+ static void add_idle_callback(IdleCallback p_callback);
SceneTree();
~SceneTree();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 5bb5e918b1..ff148cc413 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -51,50 +51,52 @@
#include "globals.h"
-int RenderTargetTexture::get_width() const {
+int ViewportTexture::get_width() const {
ERR_FAIL_COND_V(!vp,0);
- return vp->rect.size.width;
+ return vp->size.width;
}
-int RenderTargetTexture::get_height() const{
+int ViewportTexture::get_height() const{
ERR_FAIL_COND_V(!vp,0);
- return vp->rect.size.height;
+ return vp->size.height;
}
-Size2 RenderTargetTexture::get_size() const{
+Size2 ViewportTexture::get_size() const{
ERR_FAIL_COND_V(!vp,Size2());
- return vp->rect.size;
+ return vp->size;
}
-RID RenderTargetTexture::get_rid() const{
+RID ViewportTexture::get_rid() const{
ERR_FAIL_COND_V(!vp,RID());
- return vp->render_target_texture_rid;
+ return vp->texture_rid;
}
-bool RenderTargetTexture::has_alpha() const{
+bool ViewportTexture::has_alpha() const{
return false;
}
-void RenderTargetTexture::set_flags(uint32_t p_flags){
+void ViewportTexture::set_flags(uint32_t p_flags){
+
+ if (!vp)
+ return;
- ERR_FAIL_COND(!vp);
if (p_flags&FLAG_FILTER)
flags=FLAG_FILTER;
else
flags=0;
- VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid,flags);
+ VS::get_singleton()->texture_set_flags(vp->texture_rid,flags);
}
-uint32_t RenderTargetTexture::get_flags() const{
+uint32_t ViewportTexture::get_flags() const{
return flags;
}
-RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){
+ViewportTexture::ViewportTexture(Viewport *p_vp){
vp=p_vp;
flags=0;
@@ -141,9 +143,9 @@ void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
//print_line("sive override size "+size_override_size);
- //print_line("rect size "+rect.size);
+ //print_line("rect size "+size);
stretch_transform=Matrix32();
- Size2 scale = rect.size/(size_override_size+size_override_margin*2);
+ Size2 scale = size/(size_override_size+size_override_margin*2);
stretch_transform.scale(scale);
stretch_transform.elements[2]=size_override_margin*scale;
@@ -164,14 +166,14 @@ void Viewport::_update_rect() {
return;
- if (!render_target && parent_control) {
+ /*if (!render_target && parent_control) {
Control *c = parent_control;
rect.pos=Point2();
rect.size=c->get_size();
- }
-
+ }*/
+/*
VisualServer::ViewportRect vr;
vr.x=rect.pos.x;
vr.y=rect.pos.y;
@@ -191,8 +193,8 @@ void Viewport::_update_rect() {
}
emit_signal("size_changed");
- render_target_texture->emit_changed();
-
+ texture->emit_changed();
+*/
}
@@ -207,7 +209,7 @@ void Viewport::_parent_draw() {
void Viewport::_parent_visibility_changed() {
-
+/*
if (parent_control) {
Control *c = parent_control;
@@ -216,14 +218,14 @@ void Viewport::_parent_visibility_changed() {
_update_listener();
_update_listener_2d();
}
-
+*/
}
void Viewport::_vp_enter_tree() {
- if (parent_control) {
+/* if (parent_control) {
Control *cparent=parent_control;
RID parent_ci = cparent->get_canvas_item();
@@ -232,20 +234,21 @@ void Viewport::_vp_enter_tree() {
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
- VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
+// VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
parent_control->connect("resized",this,"_parent_resized");
parent_control->connect("visibility_changed",this,"_parent_visibility_changed");
} else if (!parent){
- VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
+// VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
}
-
+*/
}
void Viewport::_vp_exit_tree() {
+ /*
if (parent_control) {
parent_control->disconnect("resized",this,"_parent_resized");
@@ -268,7 +271,7 @@ void Viewport::_vp_exit_tree() {
VisualServer::get_singleton()->viewport_detach(viewport);
}
-
+*/
}
@@ -326,31 +329,12 @@ void Viewport::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
- Node *parent=get_parent();
- if (parent) {
- parent_control=parent->cast_to<Control>();
- }
- }
-
-
- parent=NULL;
- Node *parent_node=get_parent();
-
-
- while(parent_node) {
-
- parent = parent_node->cast_to<Viewport>();
- if (parent)
- break;
-
- parent_node=parent_node->get_parent();
+ parent = get_parent()->get_viewport();
+ VisualServer::get_singleton()->viewport_set_parent_viewport(viewport,parent->get_viewport());
+ } else {
+ parent=NULL;
}
-
- if (!render_target)
- _vp_enter_tree();
-
-
current_canvas=find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
@@ -370,7 +354,7 @@ void Viewport::_notification(int p_what) {
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create();
- VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count());
+ VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count(),VS::MULTIMESH_TRANSFORM_3D,VS::MULTIMESH_COLOR_8BIT);
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance=VisualServer::get_singleton()->instance_create();
@@ -380,6 +364,7 @@ void Viewport::_notification(int p_what) {
}
+ VS::get_singleton()->viewport_set_active(viewport,true);
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
@@ -418,8 +403,8 @@ void Viewport::_notification(int p_what) {
if (world_2d.is_valid())
world_2d->_remove_viewport(this);
- if (!render_target)
- _vp_exit_tree();
+ //if (!render_target)
+ // _vp_exit_tree();
VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
@@ -437,7 +422,10 @@ void Viewport::_notification(int p_what) {
}
remove_from_group("_viewports");
- parent_control=NULL;
+
+
+ VS::get_singleton()->viewport_set_active(viewport,false);
+
} break;
case NOTIFICATION_FIXED_PROCESS: {
@@ -452,7 +440,7 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
- VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug);
+ VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug,0xFFFFF); //very high index
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
@@ -474,27 +462,11 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
- if (point_count>0) {
- AABB aabb;
-
- Transform t;
- for(int i=0;i<point_count;i++) {
-
- if (i==0)
- aabb.pos=points[i];
- else
- aabb.expand_to(points[i]);
- t.origin=points[i];
- VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t);
- }
- aabb.grow(aabb.get_longest_axis_size()*0.01);
- VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb);
- }
}
- if (physics_object_picking && (render_target || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) {
+ if (physics_object_picking && (to_screen_rect==Rect2() || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20,1e20);
CollisionObject *last_object;
@@ -708,15 +680,18 @@ RID Viewport::get_viewport() const {
return viewport;
}
-void Viewport::set_rect(const Rect2& p_rect) {
+void Viewport::set_size(const Size2 &p_size) {
- if (rect==p_rect)
+ if (size==p_size.floor())
return;
- rect=p_rect;
+ size=p_size.floor();
+ VS::get_singleton()->viewport_set_size(viewport,size.width,size.height);
_update_rect();
_update_stretch_transform();
+ emit_signal("size_changed");
+
}
Rect2 Viewport::get_visible_rect() const {
@@ -724,12 +699,12 @@ Rect2 Viewport::get_visible_rect() const {
Rect2 r;
- if (rect.pos==Vector2() && rect.size==Size2()) {
+ if (size==Size2()) {
r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
} else {
- r=Rect2( rect.pos , rect.size );
+ r=Rect2( Point2() , size );
}
if (size_override) {
@@ -740,9 +715,9 @@ Rect2 Viewport::get_visible_rect() const {
return r;
}
-Rect2 Viewport::get_rect() const {
+Size2 Viewport::get_size() const {
- return rect;
+ return size;
}
@@ -1219,10 +1194,10 @@ bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
}
-
+#if 0
void Viewport::set_as_render_target(bool p_enable){
- if (render_target==p_enable)
+/* if (render_target==p_enable)
return;
render_target=p_enable;
@@ -1238,117 +1213,126 @@ void Viewport::set_as_render_target(bool p_enable){
if (p_enable) {
- render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
+ texture_rid = VS::get_singleton()->viewport_get_texture(viewport);
} else {
- render_target_texture_rid=RID();
+ texture_rid=RID();
}
- render_target_texture->set_flags(render_target_texture->flags);
- render_target_texture->emit_changed();
+ texture->set_flags(texture->flags);
+ texture->emit_changed();
update_configuration_warning();
+ */
}
bool Viewport::is_set_as_render_target() const{
return render_target;
+
}
-void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){
+#endif
+void Viewport::set_update_mode(UpdateMode p_mode){
- render_target_update_mode=p_mode;
- VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));
+ update_mode=p_mode;
+ VS::get_singleton()->viewport_set_update_mode(viewport,VS::ViewportUpdateMode(p_mode));
}
-Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{
+Viewport::UpdateMode Viewport::get_update_mode() const{
- return render_target_update_mode;
+ return update_mode;
}
-//RID get_render_target_texture() const;
+//RID get_texture() const;
void Viewport::queue_screen_capture(){
- VS::get_singleton()->viewport_queue_screen_capture(viewport);
+ //VS::get_singleton()->viewport_queue_screen_capture(viewport);
}
Image Viewport::get_screen_capture() const {
- return VS::get_singleton()->viewport_get_screen_capture(viewport);
+// return VS::get_singleton()->viewport_get_screen_capture(viewport);
+ return Image();
}
-Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
+Ref<ViewportTexture> Viewport::get_texture() const {
- return render_target_texture;
+ return texture;
}
-void Viewport::set_render_target_vflip(bool p_enable) {
+void Viewport::set_vflip(bool p_enable) {
- render_target_vflip=p_enable;
- VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable);
+ vflip=p_enable;
+ VisualServer::get_singleton()->viewport_set_vflip(viewport,p_enable);
}
-bool Viewport::get_render_target_vflip() const{
+bool Viewport::get_vflip() const{
- return render_target_vflip;
+ return vflip;
}
-void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
+void Viewport::set_clear_on_new_frame(bool p_enable) {
- render_target_clear_on_new_frame=p_enable;
- VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable);
+ clear_on_new_frame=p_enable;
+ //VisualServer::get_singleton()->viewport_set_clear_on_new_frame(viewport,p_enable);
}
-bool Viewport::get_render_target_clear_on_new_frame() const{
+bool Viewport::get_clear_on_new_frame() const{
- return render_target_clear_on_new_frame;
+ return clear_on_new_frame;
}
-void Viewport::render_target_clear() {
+void Viewport::set_shadow_atlas_size(int p_size) {
+
+ if (shadow_atlas_size==p_size)
+ return;
- //render_target_clear=true;
- VisualServer::get_singleton()->viewport_render_target_clear(viewport);
+ shadow_atlas_size=p_size;
+ VS::get_singleton()->viewport_set_shadow_atlas_size(viewport,p_size);
}
-void Viewport::set_render_target_filter(bool p_enable) {
+int Viewport::get_shadow_atlas_size() const{
- if(!render_target)
- return;
+ return shadow_atlas_size;
+}
- render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
+void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant,ShadowAtlasQuadrantSubdiv p_subdiv){
-}
-bool Viewport::get_render_target_filter() const{
+ ERR_FAIL_INDEX(p_quadrant,4);
+ ERR_FAIL_INDEX(p_subdiv,SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
- return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
-}
+ if (shadow_atlas_quadrant_subdiv[p_quadrant]==p_subdiv)
+ return;
-void Viewport::set_render_target_gen_mipmaps(bool p_enable) {
+ shadow_atlas_quadrant_subdiv[p_quadrant]=p_subdiv;
+ static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX]={0,1,4,16,64,256,1024};
- //render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
- render_target_gen_mipmaps=p_enable;
+ VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport,p_quadrant,subdiv[p_subdiv]);
}
+Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const{
+
+ ERR_FAIL_INDEX_V(p_quadrant,4,SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
+ return shadow_atlas_quadrant_subdiv[p_quadrant];
+}
+
-bool Viewport::get_render_target_gen_mipmaps() const{
+void Viewport::clear() {
- //return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
- return render_target_gen_mipmaps;
+ //clear=true;
+// VisualServer::get_singleton()->viewport_clear(viewport);
}
Matrix32 Viewport::_get_input_pre_xform() const {
Matrix32 pre_xf;
- if (render_target) {
- if (to_screen_rect!=Rect2()) {
- pre_xf.elements[2]=-to_screen_rect.pos;
- pre_xf.scale(rect.size/to_screen_rect.size);
- }
- } else {
+ if (to_screen_rect!=Rect2()) {
- pre_xf.elements[2]=-rect.pos;
+ pre_xf.elements[2]=-to_screen_rect.pos;
+ pre_xf.scale(size/to_screen_rect.size);
}
return pre_xf;
@@ -1356,9 +1340,9 @@ Matrix32 Viewport::_get_input_pre_xform() const {
Vector2 Viewport::_get_window_offset() const {
- if (parent_control) {
- return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
- }
+// if (parent_control) {
+// return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
+// }
return Vector2();
}
@@ -1454,10 +1438,8 @@ void Viewport::_vp_input(const InputEvent& p_ev) {
}
#endif
- if (parent_control && !parent_control->is_visible())
- return;
- if (render_target && to_screen_rect==Rect2())
+ if (to_screen_rect==Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
@@ -1480,10 +1462,10 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
}
#endif
- if (parent_control && !parent_control->is_visible())
- return;
+// if (parent_control && !parent_control->is_visible())
+// return;
- if (render_target && to_screen_rect==Rect2())
+ if (to_screen_rect==Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
@@ -2521,17 +2503,18 @@ bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
-void Viewport::set_render_target_to_screen_rect(const Rect2& p_rect) {
+void Viewport::set_attach_to_screen_rect(const Rect2& p_rect) {
+ VS::get_singleton()->viewport_attach_to_screen(viewport,p_rect);
to_screen_rect=p_rect;
- VisualServer::get_singleton()->viewport_set_render_target_to_screen_rect(viewport,to_screen_rect);
}
-Rect2 Viewport::get_render_target_to_screen_rect() const{
+Rect2 Viewport::get_attach_to_screen_rect() const{
return to_screen_rect;
}
+
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking=p_enable;
@@ -2553,7 +2536,7 @@ Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Vector2 Viewport::get_camera_rect_size() const {
- return last_vp_rect.size;
+ return size;
}
@@ -2577,6 +2560,16 @@ bool Viewport::is_input_disabled() const {
return disable_input;
}
+void Viewport::set_disable_3d(bool p_disable) {
+ disable_3d=p_disable;
+ VS::get_singleton()->viewport_set_disable_3d(viewport,p_disable);
+}
+
+bool Viewport::is_3d_disabled() const {
+
+ return disable_3d;
+}
+
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
@@ -2587,19 +2580,58 @@ Control *Viewport::get_modal_stack_top() const {
String Viewport::get_configuration_warning() const {
- if (get_parent() && !get_parent()->cast_to<Control>() && !render_target) {
+ /*if (get_parent() && !get_parent()->cast_to<Control>() && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
- }
+ }*/
return String();
}
+void Viewport::gui_reset_canvas_sort_index() {
+ gui.canvas_sort_index=0;
+}
+int Viewport::gui_get_canvas_sort_index() {
+
+ return gui.canvas_sort_index++;
+}
+
+void Viewport::set_msaa(MSAA p_msaa) {
+
+ ERR_FAIL_INDEX(p_msaa,5);
+ if (msaa==p_msaa)
+ return;
+ msaa=p_msaa;
+ VS::get_singleton()->viewport_set_msaa(viewport,VS::ViewportMSAA(p_msaa));
+}
+
+Viewport::MSAA Viewport::get_msaa() const {
+
+ return msaa;
+}
+
+void Viewport::set_hdr(bool p_hdr) {
+
+ if (hdr==p_hdr)
+ return;
+
+ hdr=p_hdr;
+ VS::get_singleton()->viewport_set_hdr(viewport,p_hdr);
+
+}
+
+bool Viewport::get_hdr() const{
+
+ return hdr;
+}
+
+
+
void Viewport::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
- ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
+ ObjectTypeDB::bind_method(_MD("set_size","size"), &Viewport::set_size);
+ ObjectTypeDB::bind_method(_MD("get_size"), &Viewport::get_size);
ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
@@ -2633,27 +2665,24 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
- ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
- ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
-
- ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
- ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
- ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame);
- ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
+ ObjectTypeDB::bind_method(_MD("set_vflip","enable"), &Viewport::set_vflip);
+ ObjectTypeDB::bind_method(_MD("get_vflip"), &Viewport::get_vflip);
- ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
+ ObjectTypeDB::bind_method(_MD("set_clear_on_new_frame","enable"), &Viewport::set_clear_on_new_frame);
+ ObjectTypeDB::bind_method(_MD("get_clear_on_new_frame"), &Viewport::get_clear_on_new_frame);
- ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
- ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
+ ObjectTypeDB::bind_method(_MD("clear"), &Viewport::clear);
+ ObjectTypeDB::bind_method(_MD("set_update_mode","mode"), &Viewport::set_update_mode);
+ ObjectTypeDB::bind_method(_MD("get_update_mode"), &Viewport::get_update_mode);
- ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps","enable"), &Viewport::set_render_target_gen_mipmaps);
- ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps);
+ ObjectTypeDB::bind_method(_MD("set_msaa","msaa"), &Viewport::set_msaa);
+ ObjectTypeDB::bind_method(_MD("get_msaa"), &Viewport::get_msaa);
- ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
- ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
+ ObjectTypeDB::bind_method(_MD("set_hdr","enable"), &Viewport::set_hdr);
+ ObjectTypeDB::bind_method(_MD("get_hdr"), &Viewport::get_hdr);
- ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:ViewportTexture"), &Viewport::get_texture);
ObjectTypeDB::bind_method(_MD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking);
ObjectTypeDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
@@ -2674,7 +2703,7 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
- ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect","rect"), &Viewport::set_render_target_to_screen_rect);
+ ObjectTypeDB::bind_method(_MD("set_attach_to_screen_rect","rect"), &Viewport::set_attach_to_screen_rect);
ObjectTypeDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos);
ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse);
@@ -2685,31 +2714,60 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_disable_input","disable"), &Viewport::set_disable_input);
ObjectTypeDB::bind_method(_MD("is_input_disabled"), &Viewport::is_input_disabled);
+ ObjectTypeDB::bind_method(_MD("set_disable_3d","disable"), &Viewport::set_disable_3d);
+ ObjectTypeDB::bind_method(_MD("is_3d_disabled"), &Viewport::is_3d_disabled);
+
ObjectTypeDB::bind_method(_MD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ObjectTypeDB::bind_method(_MD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
- ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") );
+ ObjectTypeDB::bind_method(_MD("set_shadow_atlas_size","size"), &Viewport::set_shadow_atlas_size);
+ ObjectTypeDB::bind_method(_MD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_atlas_quadrant_subdiv","quadrant","subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
+ ObjectTypeDB::bind_method(_MD("get_shadow_atlas_quadrant_subdiv","quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+
+ ADD_PROPERTY( PropertyInfo(Variant::RECT2,"size"), _SCS("set_size"), _SCS("get_size") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") );
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
- ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"), _SCS("set_msaa"), _SCS("get_msaa") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"hdr"), _SCS("set_hdr"), _SCS("get_hdr") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_vflip"), _SCS("get_vflip") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_clear_on_new_frame"), _SCS("get_clear_on_new_frame") );
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_update_mode"), _SCS("get_update_mode") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics/object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gui/disable_input"), _SCS("set_disable_input"), _SCS("is_input_disabled") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"3d/disable_3d"), _SCS("set_disable_3d"), _SCS("is_3d_disabled") );
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_atlas/size"), _SCS("set_shadow_atlas_size"), _SCS("get_shadow_atlas_size") );
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas/quad_0",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),0 );
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas/quad_1",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),1 );
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas/quad_2",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),2 );
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas/quad_3",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),3 );
ADD_SIGNAL(MethodInfo("size_changed"));
- BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED );
- BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE );
- BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE );
- BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS );
+ BIND_CONSTANT( UPDATE_DISABLED );
+ BIND_CONSTANT( UPDATE_ONCE );
+ BIND_CONSTANT( UPDATE_WHEN_VISIBLE );
+ BIND_CONSTANT( UPDATE_ALWAYS );
+
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_1 );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_4 );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_16 );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_64 );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_256 );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_1024 );
+ BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_MAX );
+
+ BIND_CONSTANT( MSAA_DISABLED );
+ BIND_CONSTANT( MSAA_2X );
+ BIND_CONSTANT( MSAA_4X );
+ BIND_CONSTANT( MSAA_8X );
+ BIND_CONSTANT( MSAA_16X );
}
@@ -2723,6 +2781,7 @@ Viewport::Viewport() {
world_2d = Ref<World2D>( memnew( World2D ));
viewport = VisualServer::get_singleton()->viewport_create();
+ texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener=false;
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
@@ -2734,19 +2793,28 @@ Viewport::Viewport() {
size_override=false;
size_override_stretch=false;
size_override_size=Size2(1,1);
- render_target_gen_mipmaps=false;
- render_target=false;
- render_target_vflip=false;
- render_target_clear_on_new_frame=true;
- //render_target_clear=true;
- render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
- render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
+ gen_mipmaps=false;
+
+ vflip=false;
+ clear_on_new_frame=true;
+ //clear=true;
+ update_mode=UPDATE_WHEN_VISIBLE;
+ texture = Ref<ViewportTexture>( memnew( ViewportTexture(this) ) );
physics_object_picking=false;
physics_object_capture=0;
physics_object_over=0;
physics_last_mousepos=Vector2(1e20,1e20);
+ shadow_atlas_size=0;
+ for(int i=0;i<4;i++) {
+ shadow_atlas_quadrant_subdiv[i]=SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
+ }
+ set_shadow_atlas_quadrant_subdiv(0,SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_shadow_atlas_quadrant_subdiv(1,SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_shadow_atlas_quadrant_subdiv(2,SHADOW_ATLAS_QUADRANT_SUBDIV_16);
+ set_shadow_atlas_quadrant_subdiv(3,SHADOW_ATLAS_QUADRANT_SUBDIV_64);
+
String id=itos(get_instance_ID());
input_group = "_vp_input"+id;
@@ -2755,6 +2823,7 @@ Viewport::Viewport() {
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
disable_input=false;
+ disable_3d=false;
//window tooltip
gui.tooltip_timer = -1;
@@ -2766,9 +2835,11 @@ Viewport::Viewport() {
gui.tooltip_label=NULL;
gui.drag_preview=NULL;
gui.drag_attempted=false;
+ gui.canvas_sort_index=0;
- parent_control=NULL;
+ msaa=MSAA_DISABLED;
+ hdr=false;
}
@@ -2779,8 +2850,8 @@ Viewport::~Viewport() {
VisualServer::get_singleton()->free( viewport );
SpatialSoundServer::get_singleton()->free(internal_listener);
SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
- if (render_target_texture.is_valid())
- render_target_texture->vp=NULL; //so if used, will crash
+ if (texture.is_valid())
+ texture->vp=NULL; //so if used, will crash
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2a54aec96a..c4b4948c30 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -48,9 +48,9 @@ class Label;
class Timer;
class Viewport;
-class RenderTargetTexture : public Texture {
+class ViewportTexture : public Texture {
- OBJ_TYPE( RenderTargetTexture, Texture );
+ OBJ_TYPE( ViewportTexture, Texture );
int flags;
friend class Viewport;
@@ -70,7 +70,7 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- RenderTargetTexture(Viewport *p_vp=NULL);
+ ViewportTexture(Viewport *p_vp=NULL);
};
@@ -79,19 +79,39 @@ class Viewport : public Node {
OBJ_TYPE( Viewport, Node );
public:
- enum RenderTargetUpdateMode {
- RENDER_TARGET_UPDATE_DISABLED,
- RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
- RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
- RENDER_TARGET_UPDATE_ALWAYS
+ enum UpdateMode {
+ UPDATE_DISABLED,
+ UPDATE_ONCE, //then goes to disabled
+ UPDATE_WHEN_VISIBLE, // default
+ UPDATE_ALWAYS
+ };
+
+ enum ShadowAtlasQuadrantSubdiv {
+ SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_1,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_4,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_16,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_64,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_256,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_1024,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_MAX,
+
+ };
+
+ enum MSAA {
+ MSAA_DISABLED,
+ MSAA_2X,
+ MSAA_4X,
+ MSAA_8X,
+ MSAA_16X,
};
private:
-friend class RenderTargetTexture;
+friend class ViewportTexture;
+
- Control *parent_control;
Viewport *parent;
Listener *listener;
@@ -101,7 +121,6 @@ friend class RenderTargetTexture;
Set<Camera*> cameras;
RID viewport;
- RID canvas_item;
RID current_canvas;
bool audio_listener;
@@ -114,15 +133,13 @@ friend class RenderTargetTexture;
Matrix32 global_canvas_transform;
Matrix32 stretch_transform;
- Rect2 rect;
+ Size2 size;
Rect2 to_screen_rect;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
RID contact_3d_debug_instance;
-
-
bool size_override;
bool size_override_stretch;
Size2 size_override_size;
@@ -131,10 +148,10 @@ friend class RenderTargetTexture;
Rect2 last_vp_rect;
bool transparent_bg;
- bool render_target_vflip;
- bool render_target_clear_on_new_frame;
- bool render_target_filter;
- bool render_target_gen_mipmaps;
+ bool vflip;
+ bool clear_on_new_frame;
+ bool filter;
+ bool gen_mipmaps;
bool physics_object_picking;
List<InputEvent> physics_picking_events;
@@ -170,10 +187,17 @@ friend class RenderTargetTexture;
void _update_stretch_transform();
void _update_global_transform();
- bool render_target;
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target_texture_rid;
- Ref<RenderTargetTexture> render_target_texture;
+
+ bool disable_3d;
+ UpdateMode update_mode;
+ RID texture_rid;
+ Ref<ViewportTexture> texture;
+
+ int shadow_atlas_size;
+ ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
+
+ MSAA msaa;
+ bool hdr;
struct GUI {
@@ -202,6 +226,7 @@ friend class RenderTargetTexture;
List<Control*> subwindows;
bool roots_order_dirty;
List<Control*> roots;
+ int canvas_sort_index; //for sorting items with canvas as root
GUI();
@@ -299,8 +324,10 @@ public:
void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const;
- void set_rect(const Rect2& p_rect);
- Rect2 get_rect() const;
+ void set_size(const Size2& p_size);
+
+
+ Size2 get_size() const;
Rect2 get_visible_rect() const;
RID get_viewport() const;
@@ -327,30 +354,34 @@ public:
void set_size_override(bool p_enable,const Size2& p_size=Size2(-1,-1),const Vector2& p_margin=Vector2());
Size2 get_size_override() const;
+
bool is_size_override_enabled() const;
void set_size_override_stretch(bool p_enable);
bool is_size_override_stretch_enabled() const;
- void set_as_render_target(bool p_enable);
- bool is_set_as_render_target() const;
+ void set_vflip(bool p_enable);
+ bool get_vflip() const;
+
+ void set_clear_on_new_frame(bool p_enable);
+ bool get_clear_on_new_frame() const;
+ void clear();
- void set_render_target_vflip(bool p_enable);
- bool get_render_target_vflip() const;
- void set_render_target_clear_on_new_frame(bool p_enable);
- bool get_render_target_clear_on_new_frame() const;
- void render_target_clear();
+ void set_update_mode(UpdateMode p_mode);
+ UpdateMode get_update_mode() const;
+ Ref<ViewportTexture> get_texture() const;
- void set_render_target_filter(bool p_enable);
- bool get_render_target_filter() const;
+ void set_shadow_atlas_size(int p_size);
+ int get_shadow_atlas_size() const;
- void set_render_target_gen_mipmaps(bool p_enable);
- bool get_render_target_gen_mipmaps() const;
+ void set_shadow_atlas_quadrant_subdiv(int p_quadrant,ShadowAtlasQuadrantSubdiv p_subdiv);
+ ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
- RenderTargetUpdateMode get_render_target_update_mode() const;
- Ref<RenderTargetTexture> get_render_target_texture() const;
+ void set_msaa(MSAA p_msaa);
+ MSAA get_msaa() const;
+ void set_hdr(bool p_hdr);
+ bool get_hdr() const;
Vector2 get_camera_coords(const Vector2& p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
@@ -367,8 +398,11 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
- void set_render_target_to_screen_rect(const Rect2& p_rect);
- Rect2 get_render_target_to_screen_rect() const;
+ void set_disable_3d(bool p_disable);
+ bool is_3d_disabled() const;
+
+ void set_attach_to_screen_rect(const Rect2& p_rect);
+ Rect2 get_attach_to_screen_rect() const;
Vector2 get_mouse_pos() const;
void warp_mouse(const Vector2& p_pos);
@@ -381,12 +415,20 @@ public:
Variant gui_get_drag_data() const;
Control *get_modal_stack_top() const;
+ void gui_reset_canvas_sort_index();
+ int gui_get_canvas_sort_index();
+
virtual String get_configuration_warning() const;
+
+
Viewport();
~Viewport();
};
-VARIANT_ENUM_CAST(Viewport::RenderTargetUpdateMode);
+VARIANT_ENUM_CAST( Viewport::UpdateMode );
+VARIANT_ENUM_CAST( Viewport::ShadowAtlasQuadrantSubdiv );
+VARIANT_ENUM_CAST( Viewport::MSAA );
+
#endif
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index f797aa1aca..5cc71d5203 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -66,6 +66,7 @@
#include "scene/gui/center_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/margin_container.h"
+#include "scene/gui/viewport_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/file_dialog.h"
@@ -165,6 +166,7 @@
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
@@ -202,6 +204,8 @@
#include "scene/3d/mesh_instance.h"
#include "scene/3d/quad.h"
#include "scene/3d/light.h"
+#include "scene/3d/reflection_probe.h"
+#include "scene/3d/gi_probe.h"
#include "scene/3d/particles.h"
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
@@ -235,7 +239,6 @@ static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
#endif
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
-static ResourceFormatLoaderShader *resource_loader_shader=NULL;
static ResourceFormatSaverText *resource_saver_text=NULL;
static ResourceFormatLoaderText *resource_loader_text=NULL;
@@ -269,8 +272,6 @@ void register_scene_types() {
resource_loader_theme = memnew( ResourceFormatLoaderTheme );
ResourceLoader::add_resource_format_loader( resource_loader_theme );
- resource_loader_shader = memnew( ResourceFormatLoaderShader );
- ResourceLoader::add_resource_format_loader( resource_loader_shader );
bool default_theme_hidpi=GLOBAL_DEF("display/use_hidpi_theme",false);
Globals::get_singleton()->set_custom_property_info("display/use_hidpi_theme",PropertyInfo(Variant::BOOL,"display/use_hidpi_theme",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
@@ -303,7 +304,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<InstancePlaceholder>();
ObjectTypeDB::register_type<Viewport>();
- ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
+ ObjectTypeDB::register_type<ViewportTexture>();
ObjectTypeDB::register_type<HTTPRequest>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
@@ -393,6 +394,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<ConfirmationDialog>();
ObjectTypeDB::register_type<VideoPlayer>();
ObjectTypeDB::register_type<MarginContainer>();
+ ObjectTypeDB::register_type<ViewportContainer>();
OS::get_singleton()->yield(); //may take time to init
@@ -423,9 +425,12 @@ void register_scene_types() {
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();
ObjectTypeDB::register_type<SpotLight>();
+ ObjectTypeDB::register_type<ReflectionProbe>();
+ ObjectTypeDB::register_type<GIProbe>();
+ ObjectTypeDB::register_type<GIProbeData>();
ObjectTypeDB::register_type<AnimationTreePlayer>();
ObjectTypeDB::register_type<Portal>();
- ObjectTypeDB::register_type<Particles>();
+ //ObjectTypeDB::register_type<Particles>();
ObjectTypeDB::register_type<Position3D>();
ObjectTypeDB::register_type<Quad>();
ObjectTypeDB::register_type<NavigationMeshInstance>();
@@ -454,8 +459,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<PathFollow>();
ObjectTypeDB::register_type<VisibilityNotifier>();
ObjectTypeDB::register_type<VisibilityEnabler>();
- ObjectTypeDB::register_type<BakedLightInstance>();
- ObjectTypeDB::register_type<BakedLightSampler>();
+ ObjectTypeDB::register_type<BakedLight>();
+ //ObjectTypeDB::register_type<BakedLightSampler>();
ObjectTypeDB::register_type<WorldEnvironment>();
ObjectTypeDB::register_type<RemoteTransform>();
@@ -490,7 +495,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
- ObjectTypeDB::register_type<ViewportSprite>();
+// ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();
@@ -539,21 +544,24 @@ void register_scene_types() {
/* REGISTER RESOURCES */
ObjectTypeDB::register_virtual_type<Shader>();
- ObjectTypeDB::register_virtual_type<ShaderGraph>();
+// ObjectTypeDB::register_virtual_type<ShaderGraph>();
ObjectTypeDB::register_type<CanvasItemShader>();
- ObjectTypeDB::register_type<CanvasItemShaderGraph>();
+// ObjectTypeDB::register_type<CanvasItemShaderGraph>();
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
- ObjectTypeDB::register_type<FixedMaterial>();
- ObjectTypeDB::register_type<ShaderMaterial>();
+ ObjectTypeDB::register_type<FixedSpatialMaterial>();
+ SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes);
+ FixedSpatialMaterial::init_shaders();
+// ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
- ObjectTypeDB::register_type<MaterialShaderGraph>();
- ObjectTypeDB::register_type<MaterialShader>();
+// ObjectTypeDB::register_type<MaterialShaderGraph>();
+ ObjectTypeDB::register_type<SpatialShader>();
+ ObjectTypeDB::register_type<ParticlesShader>();
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
- ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
- ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
+ ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedSpatialMaterial");
+ ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedSpatialMaterial");
ObjectTypeDB::register_type<MultiMesh>();
ObjectTypeDB::register_type<MeshLibrary>();
@@ -569,7 +577,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<SurfaceTool>();
ObjectTypeDB::register_type<MeshDataTool>();
- ObjectTypeDB::register_type<BakedLight>();
+ //ObjectTypeDB::register_type<BakedLight>();
OS::get_singleton()->yield(); //may take time to init
@@ -578,6 +586,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<Environment>();
ObjectTypeDB::register_type<World2D>();
ObjectTypeDB::register_virtual_type<Texture>();
+ ObjectTypeDB::register_virtual_type<SkyBox>();
+ ObjectTypeDB::register_type<ImageSkyBox>();
ObjectTypeDB::register_type<ImageTexture>();
ObjectTypeDB::register_type<AtlasTexture>();
ObjectTypeDB::register_type<LargeTexture>();
@@ -591,8 +601,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<StyleBoxEmpty>();
ObjectTypeDB::register_type<StyleBoxTexture>();
- ObjectTypeDB::register_type<StyleBoxFlat>();
- ObjectTypeDB::register_type<StyleBoxImageMask>();
+ ObjectTypeDB::register_type<StyleBoxFlat>();
ObjectTypeDB::register_type<Theme>();
ObjectTypeDB::add_compatibility_type("Font","BitmapFont");
@@ -658,6 +667,7 @@ void unregister_scene_types() {
memdelete( resource_loader_wav );
memdelete( resource_loader_dynamic_font );
+
#ifdef TOOLS_ENABLED
@@ -665,7 +675,6 @@ void unregister_scene_types() {
memdelete( resource_loader_theme );
- memdelete( resource_loader_shader );
if (resource_saver_text) {
memdelete(resource_saver_text);
@@ -673,5 +682,7 @@ void unregister_scene_types() {
if (resource_loader_text) {
memdelete(resource_loader_text);
}
+
+ FixedSpatialMaterial::finish_shaders();
SceneStringNames::free();
}
diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp
index bcfcbb2170..616c12e8d7 100644
--- a/scene/resources/baked_light.cpp
+++ b/scene/resources/baked_light.cpp
@@ -29,574 +29,3 @@
#include "baked_light.h"
#include "servers/visual_server.h"
-void BakedLight::set_mode(Mode p_mode) {
-
- mode=p_mode;
- VS::get_singleton()->baked_light_set_mode(baked_light,(VS::BakedLightMode(p_mode)));
-
-}
-
-BakedLight::Mode BakedLight::get_mode() const{
-
- return mode;
-}
-
-void BakedLight::set_octree(const DVector<uint8_t>& p_octree) {
-
- VS::get_singleton()->baked_light_set_octree(baked_light,p_octree);
-}
-
-DVector<uint8_t> BakedLight::get_octree() const {
-
- return VS::get_singleton()->baked_light_get_octree(baked_light);
-}
-
-void BakedLight::set_light(const DVector<uint8_t>& p_light) {
-
- VS::get_singleton()->baked_light_set_light(baked_light,p_light);
-}
-
-DVector<uint8_t> BakedLight::get_light() const {
-
- return VS::get_singleton()->baked_light_get_light(baked_light);
-}
-
-
-void BakedLight::set_sampler_octree(const DVector<int>& p_sampler_octree) {
-
- VS::get_singleton()->baked_light_set_sampler_octree(baked_light,p_sampler_octree);
-}
-
-DVector<int> BakedLight::get_sampler_octree() const {
-
- return VS::get_singleton()->baked_light_get_sampler_octree(baked_light);
-}
-
-
-
-
-
-void BakedLight::add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size) {
-
- LightMap lm;
- lm.texture=p_texture;
- lm.gen_size=p_gen_size;
- lightmaps.push_back(lm);
- _update_lightmaps();
- _change_notify();
-}
-
-void BakedLight::set_lightmap_gen_size(int p_idx,const Size2& p_size){
-
- ERR_FAIL_INDEX(p_idx,lightmaps.size());
- lightmaps[p_idx].gen_size=p_size;
- _update_lightmaps();
-}
-Size2 BakedLight::get_lightmap_gen_size(int p_idx) const{
-
- ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Size2());
- return lightmaps[p_idx].gen_size;
-
-}
-void BakedLight::set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture){
-
- ERR_FAIL_INDEX(p_idx,lightmaps.size());
- lightmaps[p_idx].texture=p_texture;
- _update_lightmaps();
-
-}
-Ref<Texture> BakedLight::get_lightmap_texture(int p_idx) const{
-
- ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Ref<Texture>());
- return lightmaps[p_idx].texture;
-
-}
-void BakedLight::erase_lightmap(int p_idx){
-
- ERR_FAIL_INDEX(p_idx,lightmaps.size());
- lightmaps.remove(p_idx);
- _update_lightmaps();
- _change_notify();
-
-}
-int BakedLight::get_lightmaps_count() const{
-
- return lightmaps.size();
-}
-void BakedLight::clear_lightmaps(){
-
- lightmaps.clear();
- _update_lightmaps();
- _change_notify();
-}
-
-
-
-void BakedLight::_update_lightmaps() {
-
- VS::get_singleton()->baked_light_clear_lightmaps(baked_light);
- for(int i=0;i<lightmaps.size();i++) {
-
- RID tid;
- if (lightmaps[i].texture.is_valid())
- tid=lightmaps[i].texture->get_rid();
- VS::get_singleton()->baked_light_add_lightmap(baked_light,tid,i);
- }
-}
-
-
-
-RID BakedLight::get_rid() const {
-
- return baked_light;
-}
-
-Array BakedLight::_get_lightmap_data() const {
-
- Array ret;
- ret.resize(lightmaps.size()*2);
-
- int idx=0;
- for(int i=0;i<lightmaps.size();i++) {
-
- ret[idx++]=Size2(lightmaps[i].gen_size);
- ret[idx++]=lightmaps[i].texture;
- }
- return ret;
-
-}
-
-void BakedLight::_set_lightmap_data(Array p_array){
-
- lightmaps.clear();
- for(int i=0;i<p_array.size();i+=2) {
-
- Size2 size = p_array[i];
- Ref<Texture> tex = p_array[i+1];
-// ERR_CONTINUE(tex.is_null());
- LightMap lm;
- lm.gen_size=size;
- lm.texture=tex;
- lightmaps.push_back(lm);
- }
- _update_lightmaps();
-}
-
-
-void BakedLight::set_cell_subdivision(int p_subdiv) {
-
- cell_subdiv=p_subdiv;
-}
-
-int BakedLight::get_cell_subdivision() const{
-
- return cell_subdiv;
-}
-
-void BakedLight::set_initial_lattice_subdiv(int p_size){
-
- lattice_subdiv=p_size;
-}
-int BakedLight::get_initial_lattice_subdiv() const{
-
- return lattice_subdiv;
-}
-
-void BakedLight::set_plot_size(float p_size){
-
- plot_size=p_size;
-}
-float BakedLight::get_plot_size() const{
-
- return plot_size;
-}
-
-void BakedLight::set_bounces(int p_size){
-
- bounces=p_size;
-}
-int BakedLight::get_bounces() const{
-
- return bounces;
-}
-
-void BakedLight::set_cell_extra_margin(float p_margin) {
- cell_extra_margin=p_margin;
-}
-
-float BakedLight::get_cell_extra_margin() const {
-
- return cell_extra_margin;
-}
-
-void BakedLight::set_edge_damp(float p_margin) {
- edge_damp=p_margin;
-}
-
-float BakedLight::get_edge_damp() const {
-
- return edge_damp;
-}
-
-
-void BakedLight::set_normal_damp(float p_margin) {
- normal_damp=p_margin;
-}
-
-float BakedLight::get_normal_damp() const {
-
- return normal_damp;
-}
-
-void BakedLight::set_tint(float p_margin) {
- tint=p_margin;
-}
-
-float BakedLight::get_tint() const {
-
- return tint;
-}
-
-void BakedLight::set_saturation(float p_margin) {
- saturation=p_margin;
-}
-
-float BakedLight::get_saturation() const {
-
- return saturation;
-}
-
-void BakedLight::set_ao_radius(float p_ao_radius) {
- ao_radius=p_ao_radius;
-}
-
-float BakedLight::get_ao_radius() const {
- return ao_radius;
-}
-
-void BakedLight::set_ao_strength(float p_ao_strength) {
-
- ao_strength=p_ao_strength;
-}
-
-float BakedLight::get_ao_strength() const {
-
- return ao_strength;
-}
-
-void BakedLight::set_realtime_color_enabled(const bool p_realtime_color_enabled) {
-
- VS::get_singleton()->baked_light_set_realtime_color_enabled(baked_light, p_realtime_color_enabled);
-}
-
-bool BakedLight::get_realtime_color_enabled() const {
-
- return VS::get_singleton()->baked_light_get_realtime_color_enabled(baked_light);
-}
-
-
-void BakedLight::set_realtime_color(const Color &p_realtime_color) {
-
- VS::get_singleton()->baked_light_set_realtime_color(baked_light, p_realtime_color);
-}
-
-Color BakedLight::get_realtime_color() const {
-
- return VS::get_singleton()->baked_light_get_realtime_color(baked_light);
-}
-
-void BakedLight::set_realtime_energy(const float p_realtime_energy) {
-
- VS::get_singleton()->baked_light_set_realtime_energy(baked_light, p_realtime_energy);
-}
-
-float BakedLight::get_realtime_energy() const {
-
- return VS::get_singleton()->baked_light_get_realtime_energy(baked_light);
-}
-
-
-
-void BakedLight::set_energy_multiplier(float p_multiplier){
-
- energy_multiply=p_multiplier;
-}
-float BakedLight::get_energy_multiplier() const{
-
- return energy_multiply;
-}
-
-void BakedLight::set_gamma_adjust(float p_adjust){
-
- gamma_adjust=p_adjust;
-}
-float BakedLight::get_gamma_adjust() const{
-
- return gamma_adjust;
-}
-
-void BakedLight::set_bake_flag(BakeFlags p_flags,bool p_enable){
-
- flags[p_flags]=p_enable;
-}
-bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
-
- return flags[p_flags];
-}
-
-void BakedLight::set_format(Format p_format) {
-
- format=p_format;
- VS::get_singleton()->baked_light_set_lightmap_multiplier(baked_light,format==FORMAT_HDR8?8.0:1.0);
-}
-
-BakedLight::Format BakedLight::get_format() const{
-
- return format;
-}
-
-void BakedLight::set_transfer_lightmaps_only_to_uv2(bool p_enable) {
-
- transfer_only_uv2=p_enable;
-}
-
-bool BakedLight::get_transfer_lightmaps_only_to_uv2() const{
-
- return transfer_only_uv2;
-}
-
-
-bool BakedLight::_set(const StringName& p_name, const Variant& p_value) {
-
- String n = p_name;
- if (!n.begins_with("lightmap"))
- return false;
- int idx = n.get_slicec('/',1).to_int();
- ERR_FAIL_COND_V(idx<0,false);
- ERR_FAIL_COND_V(idx>lightmaps.size(),false);
-
- String what = n.get_slicec('/',2);
- Ref<Texture> tex;
- Size2 gens;
-
- if (what=="texture")
- tex=p_value;
- else if (what=="gen_size")
- gens=p_value;
-
- if (idx==lightmaps.size()) {
- if (tex.is_valid() || gens!=Size2())
- add_lightmap(tex,gens);
- } else {
- if (tex.is_valid())
- set_lightmap_texture(idx,tex);
- else if (gens!=Size2())
- set_lightmap_gen_size(idx,gens);
- }
-
-
- return true;
-}
-
-bool BakedLight::_get(const StringName& p_name,Variant &r_ret) const{
-
- String n = p_name;
- if (!n.begins_with("lightmap"))
- return false;
- int idx = n.get_slicec('/',1).to_int();
- ERR_FAIL_COND_V(idx<0,false);
- ERR_FAIL_COND_V(idx>lightmaps.size(),false);
-
- String what = n.get_slicec('/',2);
-
- if (what=="texture") {
- if (idx==lightmaps.size())
- r_ret=Ref<Texture>();
- else
- r_ret=lightmaps[idx].texture;
-
- } else if (what=="gen_size") {
-
- if (idx==lightmaps.size())
- r_ret=Size2();
- else
- r_ret=Size2(lightmaps[idx].gen_size);
- } else
- return false;
-
- return true;
-
-
-}
-void BakedLight::_get_property_list( List<PropertyInfo> *p_list) const{
-
- for(int i=0;i<=lightmaps.size();i++) {
-
- p_list->push_back(PropertyInfo(Variant::VECTOR2,"lightmaps/"+itos(i)+"/gen_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT,"lightmaps/"+itos(i)+"/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_EDITOR));
- }
-}
-
-
-void BakedLight::_bind_methods(){
-
-
- ObjectTypeDB::bind_method(_MD("set_mode","mode"),&BakedLight::set_mode);
- ObjectTypeDB::bind_method(_MD("get_mode"),&BakedLight::get_mode);
-
- ObjectTypeDB::bind_method(_MD("set_octree","octree"),&BakedLight::set_octree);
- ObjectTypeDB::bind_method(_MD("get_octree"),&BakedLight::get_octree);
-
- ObjectTypeDB::bind_method(_MD("set_light","light"),&BakedLight::set_light);
- ObjectTypeDB::bind_method(_MD("get_light"),&BakedLight::get_light);
-
- ObjectTypeDB::bind_method(_MD("set_sampler_octree","sampler_octree"),&BakedLight::set_sampler_octree);
- ObjectTypeDB::bind_method(_MD("get_sampler_octree"),&BakedLight::get_sampler_octree);
-
-
- ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","gen_size"),&BakedLight::add_lightmap);
- ObjectTypeDB::bind_method(_MD("erase_lightmap","id"),&BakedLight::erase_lightmap);
- ObjectTypeDB::bind_method(_MD("clear_lightmaps"),&BakedLight::clear_lightmaps);
-
- ObjectTypeDB::bind_method(_MD("_set_lightmap_data","lightmap_data"),&BakedLight::_set_lightmap_data);
- ObjectTypeDB::bind_method(_MD("_get_lightmap_data"),&BakedLight::_get_lightmap_data);
-
- ObjectTypeDB::bind_method(_MD("set_cell_subdivision","cell_subdivision"),&BakedLight::set_cell_subdivision);
- ObjectTypeDB::bind_method(_MD("get_cell_subdivision"),&BakedLight::get_cell_subdivision);
-
- ObjectTypeDB::bind_method(_MD("set_initial_lattice_subdiv","cell_subdivision"),&BakedLight::set_initial_lattice_subdiv);
- ObjectTypeDB::bind_method(_MD("get_initial_lattice_subdiv","cell_subdivision"),&BakedLight::get_initial_lattice_subdiv);
-
- ObjectTypeDB::bind_method(_MD("set_plot_size","plot_size"),&BakedLight::set_plot_size);
- ObjectTypeDB::bind_method(_MD("get_plot_size"),&BakedLight::get_plot_size);
-
- ObjectTypeDB::bind_method(_MD("set_bounces","bounces"),&BakedLight::set_bounces);
- ObjectTypeDB::bind_method(_MD("get_bounces"),&BakedLight::get_bounces);
-
- ObjectTypeDB::bind_method(_MD("set_cell_extra_margin","cell_extra_margin"),&BakedLight::set_cell_extra_margin);
- ObjectTypeDB::bind_method(_MD("get_cell_extra_margin"),&BakedLight::get_cell_extra_margin);
-
- ObjectTypeDB::bind_method(_MD("set_edge_damp","edge_damp"),&BakedLight::set_edge_damp);
- ObjectTypeDB::bind_method(_MD("get_edge_damp"),&BakedLight::get_edge_damp);
-
- ObjectTypeDB::bind_method(_MD("set_normal_damp","normal_damp"),&BakedLight::set_normal_damp);
- ObjectTypeDB::bind_method(_MD("get_normal_damp"),&BakedLight::get_normal_damp);
-
- ObjectTypeDB::bind_method(_MD("set_tint","tint"),&BakedLight::set_tint);
- ObjectTypeDB::bind_method(_MD("get_tint"),&BakedLight::get_tint);
-
- ObjectTypeDB::bind_method(_MD("set_saturation","saturation"),&BakedLight::set_saturation);
- ObjectTypeDB::bind_method(_MD("get_saturation"),&BakedLight::get_saturation);
-
- ObjectTypeDB::bind_method(_MD("set_ao_radius","ao_radius"),&BakedLight::set_ao_radius);
- ObjectTypeDB::bind_method(_MD("get_ao_radius"),&BakedLight::get_ao_radius);
-
- ObjectTypeDB::bind_method(_MD("set_ao_strength","ao_strength"),&BakedLight::set_ao_strength);
- ObjectTypeDB::bind_method(_MD("get_ao_strength"),&BakedLight::get_ao_strength);
-
- ObjectTypeDB::bind_method(_MD("set_realtime_color_enabled", "enabled"), &BakedLight::set_realtime_color_enabled);
- ObjectTypeDB::bind_method(_MD("get_realtime_color_enabled"), &BakedLight::get_realtime_color_enabled);
-
- ObjectTypeDB::bind_method(_MD("set_realtime_color", "tint"), &BakedLight::set_realtime_color);
- ObjectTypeDB::bind_method(_MD("get_realtime_color"), &BakedLight::get_realtime_color);
-
- ObjectTypeDB::bind_method(_MD("set_realtime_energy", "energy"), &BakedLight::set_realtime_energy);
- ObjectTypeDB::bind_method(_MD("get_realtime_energy"), &BakedLight::get_realtime_energy);
-
- ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
- ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
-
- ObjectTypeDB::bind_method(_MD("set_transfer_lightmaps_only_to_uv2","enable"),&BakedLight::set_transfer_lightmaps_only_to_uv2);
- ObjectTypeDB::bind_method(_MD("get_transfer_lightmaps_only_to_uv2"),&BakedLight::get_transfer_lightmaps_only_to_uv2);
-
-
-
-
- ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
- ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
-
- ObjectTypeDB::bind_method(_MD("set_gamma_adjust","gamma_adjust"),&BakedLight::set_gamma_adjust);
- ObjectTypeDB::bind_method(_MD("get_gamma_adjust"),&BakedLight::get_gamma_adjust);
-
- ObjectTypeDB::bind_method(_MD("set_bake_flag","flag","enabled"),&BakedLight::set_bake_flag);
- ObjectTypeDB::bind_method(_MD("get_bake_flag","flag"),&BakedLight::get_bake_flag);
-
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode/mode",PROPERTY_HINT_ENUM,"Octree,Lightmaps"),_SCS("set_mode"),_SCS("get_mode"));
-
- ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/format",PROPERTY_HINT_ENUM,"RGB,HDR8,HDR16"),_SCS("set_format"),_SCS("get_format"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/cell_subdiv",PROPERTY_HINT_RANGE,"4,14,1"),_SCS("set_cell_subdivision"),_SCS("get_cell_subdivision"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/lattice_subdiv",PROPERTY_HINT_RANGE,"1,5,1"),_SCS("set_initial_lattice_subdiv"),_SCS("get_initial_lattice_subdiv"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/light_bounces",PROPERTY_HINT_RANGE,"0,3,1"),_SCS("set_bounces"),_SCS("get_bounces"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/plot_size",PROPERTY_HINT_RANGE,"1.0,16.0,0.01"),_SCS("set_plot_size"),_SCS("get_plot_size"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/energy_mult",PROPERTY_HINT_RANGE,"0.01,4096.0,0.01"),_SCS("set_energy_multiplier"),_SCS("get_energy_multiplier"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/gamma_adjust",PROPERTY_HINT_EXP_EASING),_SCS("set_gamma_adjust"),_SCS("get_gamma_adjust"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/saturation",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("set_saturation"),_SCS("get_saturation"));
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/diffuse"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_DIFFUSE);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/linear_color"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_LINEAR_COLOR);
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"lightmap/use_only_uv2"),_SCS("set_transfer_lightmaps_only_to_uv2"),_SCS("get_transfer_lightmaps_only_to_uv2"));
-
- ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
- ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"light",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_light"),_SCS("get_light"));
- ADD_PROPERTY( PropertyInfo(Variant::INT_ARRAY,"sampler_octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_sampler_octree"),_SCS("get_sampler_octree"));
- ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/cell_margin",PROPERTY_HINT_RANGE,"0.01,0.8,0.01"),_SCS("set_cell_extra_margin"),_SCS("get_cell_extra_margin"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/edge_damp",PROPERTY_HINT_RANGE,"0.0,8.0,0.1"),_SCS("set_edge_damp"),_SCS("get_edge_damp"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/normal_damp",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_normal_damp"),_SCS("get_normal_damp"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/light_tint",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_tint"),_SCS("get_tint"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_radius",PROPERTY_HINT_RANGE,"0.0,16.0,0.01"),_SCS("set_ao_radius"),_SCS("get_ao_radius"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_strength",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_ao_strength"),_SCS("get_ao_strength"));
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "realtime/enabled"), _SCS("set_realtime_color_enabled"), _SCS("get_realtime_color_enabled"));
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "realtime/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_realtime_color"), _SCS("get_realtime_color"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "realtime/energy", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_realtime_energy"), _SCS("get_realtime_energy"));
-
-
- BIND_CONSTANT( MODE_OCTREE );
- BIND_CONSTANT( MODE_LIGHTMAPS );
-
- BIND_CONSTANT( BAKE_DIFFUSE );
- BIND_CONSTANT( BAKE_SPECULAR );
- BIND_CONSTANT( BAKE_TRANSLUCENT );
- BIND_CONSTANT( BAKE_CONSERVE_ENERGY );
- BIND_CONSTANT( BAKE_MAX );
-
-
-}
-
-
-BakedLight::BakedLight() {
-
- cell_subdiv=8;
- lattice_subdiv=4;
- plot_size=2.5;
- bounces=1;
- energy_multiply=2.0;
- gamma_adjust=0.7;
- cell_extra_margin=0.05;
- edge_damp=0.0;
- normal_damp=0.0;
- saturation=1;
- tint=0.0;
- ao_radius=2.5;
- ao_strength=0.7;
- format=FORMAT_RGB;
- transfer_only_uv2=false;
-
-
- flags[BAKE_DIFFUSE]=true;
- flags[BAKE_SPECULAR]=false;
- flags[BAKE_TRANSLUCENT]=true;
- flags[BAKE_CONSERVE_ENERGY]=false;
- flags[BAKE_LINEAR_COLOR]=false;
-
- mode=MODE_OCTREE;
- baked_light=VS::get_singleton()->baked_light_create();
-}
-
-BakedLight::~BakedLight() {
-
- VS::get_singleton()->free(baked_light);
-}
diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h
index adbe7cccad..0c69ce429e 100644
--- a/scene/resources/baked_light.h
+++ b/scene/resources/baked_light.h
@@ -32,168 +32,6 @@
#include "resource.h"
#include "scene/resources/texture.h"
-class BakedLight : public Resource {
- OBJ_TYPE( BakedLight, Resource);
-public:
- enum Mode {
-
- MODE_OCTREE,
- MODE_LIGHTMAPS
- };
-
- enum Format {
-
- FORMAT_RGB,
- FORMAT_HDR8,
- FORMAT_HDR16
- };
-
- enum BakeFlags {
- BAKE_DIFFUSE,
- BAKE_SPECULAR,
- BAKE_TRANSLUCENT,
- BAKE_CONSERVE_ENERGY,
- BAKE_LINEAR_COLOR,
- BAKE_MAX
- };
-
-private:
-
- RID baked_light;
- Mode mode;
- struct LightMap {
- Size2i gen_size;
- Ref<Texture> texture;
- };
-
-
- Vector< LightMap> lightmaps;
-
- //bake vars
- int cell_subdiv;
- int lattice_subdiv;
- float plot_size;
- float energy_multiply;
- float gamma_adjust;
- float cell_extra_margin;
- float edge_damp;
- float normal_damp;
- float tint;
- float ao_radius;
- float ao_strength;
- float saturation;
- int bounces;
- bool transfer_only_uv2;
- Format format;
- bool flags[BAKE_MAX];
-
-
-
- void _update_lightmaps();
-
- Array _get_lightmap_data() const;
- void _set_lightmap_data(Array p_array);
-
-protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-
-public:
-
- void set_cell_subdivision(int p_subdiv);
- int get_cell_subdivision() const;
-
- void set_initial_lattice_subdiv(int p_size);
- int get_initial_lattice_subdiv() const;
-
- void set_plot_size(float p_size);
- float get_plot_size() const;
-
- void set_bounces(int p_size);
- int get_bounces() const;
-
- void set_energy_multiplier(float p_multiplier);
- float get_energy_multiplier() const;
-
- void set_gamma_adjust(float p_adjust);
- float get_gamma_adjust() const;
-
- void set_cell_extra_margin(float p_margin);
- float get_cell_extra_margin() const;
-
- void set_edge_damp(float p_margin);
- float get_edge_damp() const;
-
- void set_normal_damp(float p_margin);
- float get_normal_damp() const;
-
- void set_tint(float p_margin);
- float get_tint() const;
-
- void set_saturation(float p_saturation);
- float get_saturation() const;
-
- void set_ao_radius(float p_ao_radius);
- float get_ao_radius() const;
-
- void set_ao_strength(float p_ao_strength);
- float get_ao_strength() const;
-
- void set_realtime_color_enabled(const bool p_enabled);
- bool get_realtime_color_enabled() const;
-
- void set_realtime_color(const Color& p_realtime_color);
- Color get_realtime_color() const;
-
- void set_realtime_energy(const float p_realtime_energy);
- float get_realtime_energy() const;
-
- void set_bake_flag(BakeFlags p_flags,bool p_enable);
- bool get_bake_flag(BakeFlags p_flags) const;
-
- void set_format(Format p_margin);
- Format get_format() const;
-
- void set_transfer_lightmaps_only_to_uv2(bool p_enable);
- bool get_transfer_lightmaps_only_to_uv2() const;
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
- void set_octree(const DVector<uint8_t>& p_octree);
- DVector<uint8_t> get_octree() const;
-
- void set_light(const DVector<uint8_t>& p_light);
- DVector<uint8_t> get_light() const;
-
- void set_sampler_octree(const DVector<int>& p_sampler_octree);
- DVector<int> get_sampler_octree() const;
-
-
-
- void add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size=Size2(256,256));
- void set_lightmap_gen_size(int p_idx,const Size2& p_size);
- Size2 get_lightmap_gen_size(int p_idx) const;
- void set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture);
- Ref<Texture> get_lightmap_texture(int p_idx) const;
- void erase_lightmap(int p_idx);
- int get_lightmaps_count() const;
- void clear_lightmaps();
-
- virtual RID get_rid() const;
-
- BakedLight();
- ~BakedLight();
-};
-
-
-VARIANT_ENUM_CAST(BakedLight::Format);
-VARIANT_ENUM_CAST(BakedLight::Mode);
-VARIANT_ENUM_CAST(BakedLight::BakeFlags);
#endif // BAKED_LIGHT_H
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index b9b31ba32a..5763be2e08 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -45,8 +45,8 @@ void BitMap::create_from_image_alpha(const Image& p_image){
ERR_FAIL_COND(p_image.empty());
Image img=p_image;
- img.convert(Image::FORMAT_INTENSITY);
- ERR_FAIL_COND(img.get_format()!=Image::FORMAT_INTENSITY);
+ img.convert(Image::FORMAT_LA8);
+ ERR_FAIL_COND(img.get_format()!=Image::FORMAT_LA8);
create(Size2(img.get_width(),img.get_height()));
@@ -58,7 +58,7 @@ void BitMap::create_from_image_alpha(const Image& p_image){
int bbyte = i/8;
int bbit = i % 8;
- if (r[i])
+ if (r[i*2])
w[bbyte]|=(1<<bbit);
}
@@ -193,7 +193,6 @@ void BitMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_data"),_SCS("_get_data"));
-
}
BitMap::BitMap() {
diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png
new file mode 100644
index 0000000000..9bdd24f4fe
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_hue.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_main.png b/scene/resources/default_theme/color_picker_main.png
new file mode 100644
index 0000000000..0498628180
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_main.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png
new file mode 100644
index 0000000000..b145a3e384
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_sample.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index d90c66af38..4c6cf1c7c0 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -58,14 +58,14 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, flo
if (scale>1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
- img.convert(Image::FORMAT_RGBA);
+ img.convert(Image::FORMAT_RGBA8);
img.expand_x2_hq2x();
if (scale!=2.0) {
img.resize(orig_size.x*scale,orig_size.y*scale);
}
} else if (scale<1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
- img.convert(Image::FORMAT_RGBA);
+ img.convert(Image::FORMAT_RGBA8);
img.resize(orig_size.x*scale,orig_size.y*scale);
}
@@ -108,14 +108,14 @@ static Ref<Texture> make_icon(T p_src) {
if (scale>1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
- img.convert(Image::FORMAT_RGBA);
+ img.convert(Image::FORMAT_RGBA8);
img.expand_x2_hq2x();
if (scale!=2.0) {
img.resize(orig_size.x*scale,orig_size.y*scale);
}
} else if (scale<1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
- img.convert(Image::FORMAT_RGBA);
+ img.convert(Image::FORMAT_RGBA8);
img.resize(orig_size.x*scale,orig_size.y*scale);
}
texture->create_from_image( img,ImageTexture::FLAG_FILTER );
@@ -125,7 +125,7 @@ static Ref<Texture> make_icon(T p_src) {
static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) {
Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
- shader->set_code(vertex_code, fragment_code, lighting_code);
+// shader->set_code(vertex_code, fragment_code, lighting_code);
return shader;
}
@@ -214,6 +214,8 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left=-1, float p_margin_
return style;
}
+
+
void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref<Font> & large_font, Ref<Texture>& default_icon, Ref<StyleBox>& default_style, float p_scale) {
scale=p_scale;
@@ -833,10 +835,15 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref
t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) );
+ t->set_icon("color_area", "ColorPicker", make_icon( color_picker_main_png));
+ t->set_icon("color_hue", "ColorPicker", make_icon( color_picker_hue_png));
+ t->set_icon("color_sample", "ColorPicker", make_icon( color_picker_sample_png));
t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
+
+
// TooltipPanel
Ref<StyleBoxTexture> style_tt = make_stylebox( tooltip_bg_png,4,4,4,4);
@@ -962,7 +969,6 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref
t->set_icon( "logo","Icons", make_icon(logo_png) );
-
// Theme
default_icon= make_icon(error_icon_png) ;
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 73c801483f..913ea9b5e9 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -69,6 +69,21 @@ static const unsigned char close_hl_png[]={
};
+static const unsigned char color_picker_hue_png[]={
+0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0x35,0x30,0x61,0x19,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x24,0x18,0xa9,0xb3,0x2c,0xb7,0x0,0x0,0x0,0x23,0x49,0x44,0x41,0x54,0x68,0xde,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0x6d,0xd,0xf,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xbe,0xd,0x31,0x0,0x0,0x1,0x35,0x84,0x14,0xe2,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
+};
+
+
+static const unsigned char color_picker_main_png[]={
+0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x1,0x0,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0xd3,0x10,0x3f,0x31,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x23,0x22,0x20,0xfe,0x63,0xc2,0x0,0x0,0x0,0xd5,0x49,0x44,0x41,0x54,0x78,0xda,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0xed,0x65,0xb,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x1b,0x1,0x2d,0x0,0x1,0x9e,0xcb,0xc2,0xed,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
+};
+
+
+static const unsigned char color_picker_sample_png[]={
+0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x14,0x8,0x2,0x0,0x0,0x0,0xed,0x20,0x74,0x8,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x27,0x37,0x29,0x4f,0x42,0x2d,0x0,0x0,0x0,0x61,0x49,0x44,0x41,0x54,0x68,0xde,0xed,0xd9,0xb1,0xd,0x0,0x21,0xc,0x3,0x40,0x40,0xbf,0x5f,0x66,0xcd,0x84,0xf9,0x96,0x19,0xf0,0x5d,0x87,0x5c,0x5b,0x9,0xca,0x9e,0x99,0x75,0xe9,0xee,0xfb,0x59,0x55,0x52,0xe9,0xc3,0xe9,0x59,0x10,0x4c,0x1,0x50,0x0,0x50,0x0,0x8,0xf4,0xf9,0x15,0x49,0x93,0x53,0x13,0x0,0x2b,0x10,0x28,0x0,0x28,0x0,0x64,0xd9,0x2e,0xc1,0xd2,0xe4,0xd4,0x4,0xc0,0xa,0x4,0xa,0x0,0xa,0x0,0x59,0x5c,0x82,0xa5,0xd1,0xa9,0x9,0x80,0x15,0x8,0x14,0x0,0x14,0x0,0xb2,0xfc,0x5b,0xb2,0x3c,0x5a,0x4,0xa1,0xf3,0x57,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
+};
+
+
static const unsigned char dosfont_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x80,0x0,0x0,0x0,0x80,0x1,0x0,0x0,0x0,0x0,0xeb,0x45,0x5c,0x66,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x74,0x52,0x4e,0x53,0x0,0x0,0x76,0x93,0xcd,0x38,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0x1,0xdd,0x8a,0x13,0xa4,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x89,0x0,0x0,0xb,0x89,0x1,0x37,0xc9,0xcb,0xad,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x5,0x39,0x1a,0x32,0x39,0x0,0x0,0x2,0x83,0x49,0x44,0x41,0x54,0x48,0xc7,0xed,0xd4,0xb1,0x6e,0xdb,0x30,0x10,0x0,0x50,0x22,0x3,0x27,0x22,0xc8,0x78,0x83,0x91,0xa9,0x1f,0xc0,0xa9,0x10,0xa,0x7e,0xc,0x11,0x14,0x87,0xc,0x1c,0x32,0x9,0x1a,0xe,0x46,0xa6,0xfc,0x43,0xff,0x86,0xb5,0x80,0x9b,0x88,0x8e,0x5d,0x64,0x18,0x9e,0xdc,0xd5,0x53,0x91,0xc1,0xa0,0x7a,0xa4,0xe4,0xd4,0x31,0xd2,0x25,0x70,0x97,0xa2,0x37,0x48,0xe6,0x33,0x45,0xdd,0x51,0x24,0x95,0x7a,0x23,0xe0,0x75,0x13,0xb,0xd8,0x93,0xbf,0x51,0x51,0xa3,0xac,0x99,0xc9,0x29,0x87,0x81,0x83,0xb2,0x0,0xc7,0xfe,0xee,0x43,0x58,0x85,0x95,0xb7,0xa6,0xb6,0xaf,0x7a,0xe9,0x93,0x63,0xc3,0xf2,0xc,0x96,0x3e,0xba,0x97,0x11,0x3,0xb5,0x46,0xc0,0x15,0x30,0x43,0x1,0xbd,0x6,0x81,0x71,0xa9,0xb2,0x82,0x9,0x92,0x3d,0xf6,0xb0,0xbd,0x5c,0xf2,0x53,0xf2,0x75,0xc,0x11,0x5f,0xc7,0xe0,0xc4,0xaa,0xb4,0x40,0x41,0xc4,0x69,0xd0,0x27,0x55,0x12,0x13,0x78,0x74,0xa7,0xb5,0xd8,0x3f,0x14,0x77,0x81,0x0,0x22,0x93,0x9b,0x4c,0x54,0x5b,0x72,0x6d,0x98,0x17,0xd1,0x33,0xb3,0x94,0xaa,0x3c,0x93,0xea,0xb4,0x76,0x31,0x6a,0x66,0x0,0xa9,0x59,0x1c,0x8c,0xe,0x33,0xc0,0x12,0x4c,0x29,0xc2,0xa5,0xc3,0xc1,0xd0,0xb2,0x64,0x6a,0x60,0xa3,0xc0,0xea,0xac,0x19,0x58,0x4b,0xa9,0x4a,0x17,0xf0,0xda,0x68,0xb6,0x5,0xec,0xb2,0xf6,0x88,0x33,0xc8,0x18,0x52,0xd5,0x5a,0x1,0xb3,0x61,0x1,0x53,0xdf,0x2,0x51,0x2d,0x33,0xdd,0x12,0x59,0xea,0x94,0x95,0x3c,0x80,0x2e,0x5e,0xf9,0xdb,0x71,0x73,0x70,0xcf,0x39,0x3b,0x76,0xb7,0xbb,0x7d,0xcf,0x74,0x50,0xd,0x62,0x40,0x44,0x6,0x83,0xfe,0xc7,0x8e,0x51,0x5,0x5c,0xe1,0xdd,0xdd,0xaa,0xc2,0xf8,0x53,0x80,0x31,0xe2,0xfd,0x7d,0x14,0x8,0x7e,0xcc,0x5,0x28,0x62,0xd7,0xc5,0xc,0xa6,0xf3,0xc3,0x46,0xa6,0x30,0xd7,0x1e,0x1b,0x2e,0xd0,0x7f,0x63,0x5f,0x1f,0xf1,0x32,0xc9,0x90,0x82,0xef,0xb9,0x82,0xc,0x5a,0x1,0xef,0x66,0x90,0xd7,0x7a,0x2c,0x80,0x13,0x94,0xc4,0xf6,0x9f,0xd8,0x75,0xbb,0x2c,0x89,0xed,0xff,0x42,0xe9,0xa7,0xfb,0xa4,0x84,0xec,0x13,0x45,0x7,0x1a,0xb9,0x97,0x18,0x65,0xab,0x4,0xf9,0x54,0x8c,0x3c,0x54,0xe8,0xed,0xa3,0x7c,0x7b,0x55,0xe0,0x8b,0x0,0xf6,0x4f,0x36,0xd6,0x3d,0xc3,0xe8,0x41,0xc0,0xa1,0xb1,0xdb,0x9,0xa8,0x29,0x0,0xe,0xec,0xc3,0x4,0xc1,0x8,0xc,0x0,0xd6,0x36,0xf3,0x23,0xba,0x80,0x3,0x6f,0x17,0x15,0xbe,0x4b,0xe5,0x8c,0x23,0xc2,0x57,0x7b,0x5d,0x61,0x53,0xc0,0x61,0xf,0xbd,0xd5,0x15,0x68,0x47,0x8e,0x0,0x7b,0x37,0xba,0xab,0xba,0x59,0xcc,0x79,0x3d,0xd7,0xaf,0x5a,0xe3,0x85,0x66,0x69,0xab,0x16,0x32,0x31,0x5b,0xd0,0xdb,0x66,0x2,0x2f,0x6f,0xe,0xb2,0x42,0xb5,0x87,0xdf,0xf0,0x59,0xae,0x6a,0x86,0xae,0x93,0x4c,0x7d,0x1b,0x9a,0x6b,0x84,0xdd,0x9a,0xd6,0xca,0xc8,0x89,0xc3,0xfb,0xd4,0x82,0xe,0x30,0xa2,0x2c,0x18,0xc2,0x98,0xb2,0x4f,0x8,0xba,0x83,0xa1,0x40,0x12,0x88,0x6f,0x43,0x38,0x82,0x1c,0x1f,0x15,0x70,0x82,0x96,0xa8,0xa5,0x3d,0xed,0x9c,0xde,0xb9,0x1,0xe9,0xb8,0x5f,0x4c,0x39,0xd2,0xa6,0xac,0xa6,0x48,0xe7,0xd0,0x95,0x53,0xb0,0xc4,0x7b,0x97,0xd4,0xcd,0x3c,0xdd,0xf0,0xd0,0x4e,0xbf,0xe6,0x65,0x24,0x5b,0x7b,0x7d,0xe,0xe5,0xd6,0xae,0xe9,0x90,0x64,0xfd,0x70,0x9e,0x21,0xb5,0x6c,0x5,0xa4,0xa2,0x87,0xe9,0xa3,0x25,0xf4,0x5,0x5c,0x39,0x61,0xa6,0x1e,0xbe,0x11,0x18,0x80,0xed,0xb,0x18,0x9b,0x70,0x70,0xec,0x5f,0x80,0x3f,0x26,0x27,0xb3,0xc9,0x33,0xc8,0x5c,0x2c,0x5a,0x59,0x1f,0xcb,0x2c,0x89,0x9d,0xae,0xf,0x7d,0xcc,0xdb,0x9c,0xdd,0xd5,0xed,0x7c,0x7f,0xbe,0xd0,0x52,0xf9,0x1f,0xff,0x76,0xfc,0x2,0x24,0x3a,0x65,0x42,0xf6,0x41,0x91,0x95,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x39,0x3a,0x32,0x36,0x2b,0x30,0x32,0x3a,0x30,0x30,0xc9,0xad,0xc8,0x52,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x39,0x3a,0x32,0x36,0x2b,0x30,0x32,0x3a,0x30,0x30,0xb8,0xf0,0x70,0xee,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3361c1e41c..b661240fd3 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -573,7 +573,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
- Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_GRAYSCALE_ALPHA,tex.imgdata);
+ Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_LA8,tex.imgdata);
if (tex.texture.is_null()) {
tex.texture.instance();
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 456e6a5ee7..d1efc0f705 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -321,7 +321,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
- Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_GRAYSCALE_ALPHA,tex.imgdata);
+ Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_LA8,tex.imgdata);
if (tex.texture.is_null()) {
tex.texture.instance();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index a7b7d291d4..6e388e70ec 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -28,267 +28,1017 @@
/*************************************************************************/
#include "environment.h"
#include "texture.h"
-void Environment::set_background(BG p_bg) {
+#include "globals.h"
+#include "servers/visual_server.h"
+
+RID Environment::get_rid() const {
+
+ return environment;
+}
+
+
+void Environment::set_background(BGMode p_bg) {
- ERR_FAIL_INDEX(p_bg,BG_MAX);
bg_mode=p_bg;
VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
+ _change_notify();
+}
+
+void Environment::set_skybox(const Ref<SkyBox> &p_skybox){
+
+ bg_skybox=p_skybox;
+
+ RID sb_rid;
+ if (bg_skybox.is_valid())
+ sb_rid=bg_skybox->get_rid();
+
+ VS::get_singleton()->environment_set_skybox(environment,sb_rid);
+}
+
+void Environment::set_skybox_scale(float p_scale) {
+
+ bg_skybox_scale=p_scale;
+ VS::get_singleton()->environment_set_skybox_scale(environment,p_scale);
+}
+
+void Environment::set_bg_color(const Color& p_color){
+
+ bg_color=p_color;
+ VS::get_singleton()->environment_set_bg_color(environment,p_color);
+}
+void Environment::set_bg_energy(float p_energy){
+
+ bg_energy=p_energy;
+ VS::get_singleton()->environment_set_bg_energy(environment,p_energy);
+}
+void Environment::set_canvas_max_layer(int p_max_layer){
+
+ bg_canvas_max_layer=p_max_layer;
+ VS::get_singleton()->environment_set_canvas_max_layer(environment,p_max_layer);
+}
+void Environment::set_ambient_light_color(const Color& p_color){
+
+ ambient_color=p_color;
+ VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
+}
+void Environment::set_ambient_light_energy(float p_energy){
+
+ ambient_energy=p_energy;
+ VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
}
+void Environment::set_ambient_light_skybox_contribution(float p_energy){
-Environment::BG Environment::get_background() const{
+ ambient_skybox_contribution=p_energy;
+ VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
+}
+
+Environment::BGMode Environment::get_background() const{
return bg_mode;
}
+Ref<SkyBox> Environment::get_skybox() const{
-void Environment::set_background_param(BGParam p_param, const Variant& p_value){
+ return bg_skybox;
+}
- ERR_FAIL_INDEX(p_param,BG_PARAM_MAX);
- bg_param[p_param]=p_value;
- VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value);
+float Environment::get_skybox_scale() const {
+ return bg_skybox_scale;
}
-Variant Environment::get_background_param(BGParam p_param) const{
- ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant());
- return bg_param[p_param];
+Color Environment::get_bg_color() const{
+ return bg_color;
}
+float Environment::get_bg_energy() const{
-void Environment::set_enable_fx(Fx p_effect,bool p_enabled){
+ return bg_energy;
+}
+int Environment::get_canvas_max_layer() const{
- ERR_FAIL_INDEX(p_effect,FX_MAX);
- fx_enabled[p_effect]=p_enabled;
- VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled);
+ return bg_canvas_max_layer;
+}
+Color Environment::get_ambient_light_color() const{
+ return ambient_color;
}
-bool Environment::is_fx_enabled(Fx p_effect) const{
+float Environment::get_ambient_light_energy() const{
- ERR_FAIL_INDEX_V(p_effect,FX_MAX,false);
- return fx_enabled[p_effect];
+ return ambient_energy;
+}
+float Environment::get_ambient_light_skybox_contribution() const{
+ return ambient_skybox_contribution;
}
-void Environment::fx_set_param(FxParam p_param,const Variant& p_value){
- ERR_FAIL_INDEX(p_param,FX_PARAM_MAX);
- fx_param[p_param]=p_value;
- VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value);
+void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
+
+ tone_mapper=p_tone_mapper;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
}
-Variant Environment::fx_get_param(FxParam p_param) const{
- ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant());
- return fx_param[p_param];
+Environment::ToneMapper Environment::get_tonemapper() const{
+ return tone_mapper;
}
-RID Environment::get_rid() const {
+void Environment::set_tonemap_exposure(float p_exposure){
+
+ tonemap_exposure=p_exposure;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+}
+
+float Environment::get_tonemap_exposure() const{
+
+ return tonemap_exposure;
+}
+
+void Environment::set_tonemap_white(float p_white){
+
+ tonemap_white=p_white;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+
+}
+float Environment::get_tonemap_white() const {
+
+ return tonemap_white;
+}
+
+void Environment::set_tonemap_auto_exposure(bool p_enabled) {
+
+ tonemap_auto_exposure=p_enabled;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+
+}
+bool Environment::get_tonemap_auto_exposure() const {
+
+ return tonemap_auto_exposure;
+}
+
+void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
+
+ tonemap_auto_exposure_max=p_auto_exposure_max;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+
+}
+float Environment::get_tonemap_auto_exposure_max() const {
+
+ return tonemap_auto_exposure_max;
+}
+
+void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
+
+ tonemap_auto_exposure_min=p_auto_exposure_min;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+
+}
+float Environment::get_tonemap_auto_exposure_min() const {
+
+ return tonemap_auto_exposure_min;
+}
+
+void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
+
+ tonemap_auto_exposure_speed=p_auto_exposure_speed;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+
+}
+float Environment::get_tonemap_auto_exposure_speed() const {
+
+ return tonemap_auto_exposure_speed;
+}
+
+void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
+
+ tonemap_auto_exposure_grey=p_auto_exposure_grey;
+ VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+
+}
+float Environment::get_tonemap_auto_exposure_grey() const {
+
+ return tonemap_auto_exposure_grey;
+}
+
+void Environment::set_adjustment_enable(bool p_enable) {
+
+ adjustment_enabled=p_enable;
+ VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
+}
+
+bool Environment::is_adjustment_enabled() const {
+
+ return adjustment_enabled;
+}
+
+
+void Environment::set_adjustment_brightness(float p_brightness) {
+
+ adjustment_brightness=p_brightness;
+ VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
+
+}
+float Environment::get_adjustment_brightness() const {
+
+ return adjustment_brightness;
+}
+
+void Environment::set_adjustment_contrast(float p_contrast) {
+
+ adjustment_contrast=p_contrast;
+ VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
+
+}
+float Environment::get_adjustment_contrast() const {
+
+ return adjustment_contrast;
+}
+
+void Environment::set_adjustment_saturation(float p_saturation) {
+
+ adjustment_saturation=p_saturation;
+ VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
+
+}
+float Environment::get_adjustment_saturation() const {
+
+ return adjustment_saturation;
+}
+
+void Environment::set_adjustment_color_correction(const Ref<Texture>& p_ramp) {
+
+ adjustment_color_correction=p_ramp;
+ VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
- return environment;
}
+Ref<Texture> Environment::get_adjustment_color_correction() const {
+
+ return adjustment_color_correction;
+}
+
+
+void Environment::_validate_property(PropertyInfo& property) const {
+
+ if (property.name=="background/skybox" || property.name=="background/skybox_scale" || property.name=="ambient_light/skybox_contribution") {
+ if (bg_mode!=BG_SKYBOX) {
+ property.usage=PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
+ if (property.name=="background/color") {
+ if (bg_mode!=BG_COLOR) {
+ property.usage=PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
+ if (property.name=="background/canvas_max_layer") {
+ if (bg_mode!=BG_CANVAS) {
+ property.usage=PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
+}
+
+void Environment::set_ssr_enabled(bool p_enable) {
+
+ ssr_enabled=p_enable;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+}
+
+bool Environment::is_ssr_enabled() const{
+
+ return ssr_enabled;
+}
+
+void Environment::set_ssr_max_steps(int p_steps){
+
+ ssr_max_steps=p_steps;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+
+}
+int Environment::get_ssr_max_steps() const {
+
+ return ssr_max_steps;
+}
+
+void Environment::set_ssr_accel(float p_accel) {
+
+ ssr_accel=p_accel;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+
+}
+float Environment::get_ssr_accel() const {
+
+ return ssr_accel;
+}
+
+void Environment::set_ssr_fade(float p_fade) {
+
+ ssr_fade=p_fade;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+
+}
+float Environment::get_ssr_fade() const {
+
+ return ssr_fade;
+}
+
+void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
+
+ ssr_depth_tolerance=p_depth_tolerance;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+
+}
+float Environment::get_ssr_depth_tolerance() const {
+
+ return ssr_depth_tolerance;
+}
+
+void Environment::set_ssr_smooth(bool p_enable) {
+
+ ssr_smooth=p_enable;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+
+}
+bool Environment::is_ssr_smooth() const {
+
+ return ssr_smooth;
+}
+
+void Environment::set_ssr_rough(bool p_enable) {
+
+ ssr_roughness=p_enable;
+ VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+
+}
+bool Environment::is_ssr_rough() const {
+
+ return ssr_roughness;
+}
+
+void Environment::set_ssao_enabled(bool p_enable) {
+
+ ssao_enabled=p_enable;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+
+}
+
+bool Environment::is_ssao_enabled() const{
+
+ return ssao_enabled;
+}
+
+void Environment::set_ssao_radius(float p_radius){
+
+ ssao_radius=p_radius;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_radius() const{
+
+ return ssao_radius;
+}
+
+
+void Environment::set_ssao_intensity(float p_intensity){
+
+ ssao_intensity=p_intensity;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+
+float Environment::get_ssao_intensity() const{
+
+ return ssao_intensity;
+}
+
+void Environment::set_ssao_radius2(float p_radius){
+
+ ssao_radius2=p_radius;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_radius2() const{
+
+ return ssao_radius2;
+}
+
+
+void Environment::set_ssao_intensity2(float p_intensity){
+
+ ssao_intensity2=p_intensity;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_intensity2() const{
+
+ return ssao_intensity2;
+}
+
+void Environment::set_ssao_bias(float p_bias){
+
+ ssao_bias=p_bias;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_bias() const{
+
+ return ssao_bias;
+}
+
+void Environment::set_ssao_direct_light_affect(float p_direct_light_affect){
+
+ ssao_direct_light_affect=p_direct_light_affect;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+float Environment::get_ssao_direct_light_affect() const{
+
+ return ssao_direct_light_affect;
+}
+
+
+void Environment::set_ssao_color(const Color& p_color) {
+
+ ssao_color=p_color;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+
+Color Environment::get_ssao_color() const {
+
+ return ssao_color;
+}
+
+void Environment::set_ssao_blur(bool p_enable) {
+
+ ssao_blur=p_enable;
+ VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+}
+bool Environment::is_ssao_blur_enabled() const {
+
+ return ssao_blur;
+}
+
+void Environment::set_glow_enabled(bool p_enabled) {
+
+ glow_enabled=p_enabled;
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+}
+
+bool Environment::is_glow_enabled() const{
+
+ return glow_enabled;
+}
+
+void Environment::set_glow_level(int p_level,bool p_enabled){
+
+ ERR_FAIL_INDEX(p_level,VS::MAX_GLOW_LEVELS);
+
+ if (p_enabled)
+ glow_levels|=(1<<p_level);
+ else
+ glow_levels&=~(1<<p_level);
+
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+bool Environment::is_glow_level_enabled(int p_level) const{
+
+ ERR_FAIL_INDEX_V(p_level,VS::MAX_GLOW_LEVELS,false);
+
+ return glow_levels&(1<<p_level);
+}
+
+void Environment::set_glow_intensity(float p_intensity){
+
+ glow_intensity=p_intensity;
+
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+float Environment::get_glow_intensity() const{
+
+ return glow_intensity;
+}
+
+void Environment::set_glow_strength(float p_strength){
+
+ glow_strength=p_strength;
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+float Environment::get_glow_strength() const{
+
+ return glow_strength;
+}
+
+void Environment::set_glow_bloom(float p_treshold){
+
+ glow_bloom=p_treshold;
+
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+float Environment::get_glow_bloom() const{
+
+ return glow_bloom;
+}
+
+void Environment::set_glow_blend_mode(GlowBlendMode p_mode){
+
+ glow_blend_mode=p_mode;
+
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+Environment::GlowBlendMode Environment::get_glow_blend_mode() const{
+
+ return glow_blend_mode;
+}
+
+void Environment::set_glow_hdr_bleed_treshold(float p_treshold){
+
+ glow_hdr_bleed_treshold=p_treshold;
+
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+float Environment::get_glow_hdr_bleed_treshold() const{
+
+ return glow_hdr_bleed_treshold;
+}
+
+void Environment::set_glow_hdr_bleed_scale(float p_scale){
+
+ glow_hdr_bleed_scale=p_scale;
+
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+float Environment::get_glow_hdr_bleed_scale() const{
+
+ return glow_hdr_bleed_scale;
+}
+
+void Environment::set_glow_bicubic_upscale(bool p_enable) {
+
+ glow_bicubic_upscale=p_enable;
+ VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+
+}
+
+bool Environment::is_glow_bicubic_upscale_enabled() const {
+
+ return glow_bicubic_upscale;
+}
+
+
+void Environment::set_dof_blur_far_enabled(bool p_enable) {
+
+ dof_blur_far_enabled=p_enable;
+ VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+}
+
+bool Environment::is_dof_blur_far_enabled() const{
+
+ return dof_blur_far_enabled;
+}
+
+void Environment::set_dof_blur_far_distance(float p_distance){
+
+ dof_blur_far_distance=p_distance;
+ VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+
+}
+float Environment::get_dof_blur_far_distance() const{
+
+ return dof_blur_far_distance;
+}
+
+void Environment::set_dof_blur_far_transition(float p_distance){
+
+ dof_blur_far_transition=p_distance;
+ VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+}
+float Environment::get_dof_blur_far_transition() const{
+
+ return dof_blur_far_transition;
+}
+
+void Environment::set_dof_blur_far_amount(float p_amount){
+
+ dof_blur_far_amount=p_amount;
+ VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+
+}
+float Environment::get_dof_blur_far_amount() const{
+
+ return dof_blur_far_amount;
+}
+
+void Environment::set_dof_blur_far_quality(DOFBlurQuality p_quality) {
+
+ dof_blur_far_quality=p_quality;
+ VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+}
+
+Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const {
+
+ return dof_blur_far_quality;
+}
+
+
+void Environment::set_dof_blur_near_enabled(bool p_enable) {
+
+ dof_blur_near_enabled=p_enable;
+ VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+}
+
+bool Environment::is_dof_blur_near_enabled() const{
+
+ return dof_blur_near_enabled;
+}
+
+void Environment::set_dof_blur_near_distance(float p_distance){
+
+ dof_blur_near_distance=p_distance;
+ VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+}
+
+float Environment::get_dof_blur_near_distance() const{
+
+ return dof_blur_near_distance;
+}
+
+void Environment::set_dof_blur_near_transition(float p_distance){
+
+ dof_blur_near_transition=p_distance;
+ VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+}
+
+float Environment::get_dof_blur_near_transition() const{
+
+ return dof_blur_near_transition;
+}
+
+void Environment::set_dof_blur_near_amount(float p_amount){
+
+ dof_blur_near_amount=p_amount;
+ VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+}
+
+float Environment::get_dof_blur_near_amount() const{
+
+ return dof_blur_near_amount;
+}
+
+void Environment::set_dof_blur_near_quality(DOFBlurQuality p_quality) {
+
+ dof_blur_near_quality=p_quality;
+ VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+}
+
+Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const {
+
+ return dof_blur_near_quality;
+}
+
void Environment::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background);
+ ObjectTypeDB::bind_method(_MD("set_background","mode"),&Environment::set_background);
+ ObjectTypeDB::bind_method(_MD("set_skybox","skybox:CubeMap"),&Environment::set_skybox);
+ ObjectTypeDB::bind_method(_MD("set_skybox_scale","scale"),&Environment::set_skybox_scale);
+ ObjectTypeDB::bind_method(_MD("set_bg_color","color"),&Environment::set_bg_color);
+ ObjectTypeDB::bind_method(_MD("set_bg_energy","energy"),&Environment::set_bg_energy);
+ ObjectTypeDB::bind_method(_MD("set_canvas_max_layer","layer"),&Environment::set_canvas_max_layer);
+ ObjectTypeDB::bind_method(_MD("set_ambient_light_color","color"),&Environment::set_ambient_light_color);
+ ObjectTypeDB::bind_method(_MD("set_ambient_light_energy","energy"),&Environment::set_ambient_light_energy);
+ ObjectTypeDB::bind_method(_MD("set_ambient_light_skybox_contribution","energy"),&Environment::set_ambient_light_skybox_contribution);
+
+
ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background);
+ ObjectTypeDB::bind_method(_MD("get_skybox:CubeMap"),&Environment::get_skybox);
+ ObjectTypeDB::bind_method(_MD("get_skybox_scale"),&Environment::get_skybox_scale);
+ ObjectTypeDB::bind_method(_MD("get_bg_color"),&Environment::get_bg_color);
+ ObjectTypeDB::bind_method(_MD("get_bg_energy"),&Environment::get_bg_energy);
+ ObjectTypeDB::bind_method(_MD("get_canvas_max_layer"),&Environment::get_canvas_max_layer);
+ ObjectTypeDB::bind_method(_MD("get_ambient_light_color"),&Environment::get_ambient_light_color);
+ ObjectTypeDB::bind_method(_MD("get_ambient_light_energy"),&Environment::get_ambient_light_energy);
+ ObjectTypeDB::bind_method(_MD("get_ambient_light_skybox_contribution"),&Environment::get_ambient_light_skybox_contribution);
+
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Clear Color,Custom Color,Skybox,Canvas,Keep"),_SCS("set_background"),_SCS("get_background") );
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"background/skybox",PROPERTY_HINT_RESOURCE_TYPE,"SkyBox"),_SCS("set_skybox"),_SCS("get_skybox") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"background/skybox_scale",PROPERTY_HINT_RANGE,"0,32,0.01"),_SCS("set_skybox_scale"),_SCS("get_skybox_scale") );
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_bg_color"),_SCS("get_bg_color") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_bg_energy"),_SCS("get_bg_energy") );
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"background/canvas_max_layer",PROPERTY_HINT_RANGE,"-1000,1000,1"),_SCS("set_canvas_max_layer"),_SCS("get_canvas_max_layer") );
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_light/color"),_SCS("set_ambient_light_color"),_SCS("get_ambient_light_color") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_ambient_light_energy"),_SCS("get_ambient_light_energy") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/skybox_contribution",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_ambient_light_skybox_contribution"),_SCS("get_ambient_light_skybox_contribution") );
+
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_enabled","enabled"),&Environment::set_ssr_enabled);
+ ObjectTypeDB::bind_method(_MD("is_ssr_enabled"),&Environment::is_ssr_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_max_steps","max_steps"),&Environment::set_ssr_max_steps);
+ ObjectTypeDB::bind_method(_MD("get_ssr_max_steps"),&Environment::get_ssr_max_steps);
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_accel","accel"),&Environment::set_ssr_accel);
+ ObjectTypeDB::bind_method(_MD("get_ssr_accel"),&Environment::get_ssr_accel);
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_fade","fade"),&Environment::set_ssr_fade);
+ ObjectTypeDB::bind_method(_MD("get_ssr_fade"),&Environment::get_ssr_fade);
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_depth_tolerance","depth_tolerance"),&Environment::set_ssr_depth_tolerance);
+ ObjectTypeDB::bind_method(_MD("get_ssr_depth_tolerance"),&Environment::get_ssr_depth_tolerance);
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_smooth","smooth"),&Environment::set_ssr_smooth);
+ ObjectTypeDB::bind_method(_MD("is_ssr_smooth"),&Environment::is_ssr_smooth);
+
+ ObjectTypeDB::bind_method(_MD("set_ssr_rough","rough"),&Environment::set_ssr_rough);
+ ObjectTypeDB::bind_method(_MD("is_ssr_rough"),&Environment::is_ssr_rough);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections/enabled"),_SCS("set_ssr_enabled"),_SCS("is_ssr_enabled") );
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"ss_reflections/max_steps",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_ssr_max_steps"),_SCS("get_ssr_max_steps") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections/accel",PROPERTY_HINT_RANGE,"0,4,0.01"),_SCS("set_ssr_accel"),_SCS("get_ssr_accel") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections/fade",PROPERTY_HINT_EXP_EASING),_SCS("set_ssr_fade"),_SCS("get_ssr_fade") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections/depth_tolerance",PROPERTY_HINT_RANGE,"0.1,128,0.1"),_SCS("set_ssr_depth_tolerance"),_SCS("get_ssr_depth_tolerance") );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections/accel_smooth"),_SCS("set_ssr_smooth"),_SCS("is_ssr_smooth") );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections/roughness"),_SCS("set_ssr_rough"),_SCS("is_ssr_rough") );
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_enabled","enabled"),&Environment::set_ssao_enabled);
+ ObjectTypeDB::bind_method(_MD("is_ssao_enabled"),&Environment::is_ssao_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_radius","radius"),&Environment::set_ssao_radius);
+ ObjectTypeDB::bind_method(_MD("get_ssao_radius"),&Environment::get_ssao_radius);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_intensity","intensity"),&Environment::set_ssao_intensity);
+ ObjectTypeDB::bind_method(_MD("get_ssao_intensity"),&Environment::get_ssao_intensity);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_radius2","radius"),&Environment::set_ssao_radius2);
+ ObjectTypeDB::bind_method(_MD("get_ssao_radius2"),&Environment::get_ssao_radius2);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_intensity2","intensity"),&Environment::set_ssao_intensity2);
+ ObjectTypeDB::bind_method(_MD("get_ssao_intensity2"),&Environment::get_ssao_intensity2);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_bias","bias"),&Environment::set_ssao_bias);
+ ObjectTypeDB::bind_method(_MD("get_ssao_bias"),&Environment::get_ssao_bias);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_direct_light_affect","amount"),&Environment::set_ssao_direct_light_affect);
+ ObjectTypeDB::bind_method(_MD("get_ssao_direct_light_affect"),&Environment::get_ssao_direct_light_affect);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_color","color"),&Environment::set_ssao_color);
+ ObjectTypeDB::bind_method(_MD("get_ssao_color"),&Environment::get_ssao_color);
+
+ ObjectTypeDB::bind_method(_MD("set_ssao_blur","enabled"),&Environment::set_ssao_blur);
+ ObjectTypeDB::bind_method(_MD("is_ssao_blur_enabled"),&Environment::is_ssao_blur_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ambient_occlusion/enabled"),_SCS("set_ssao_enabled"),_SCS("is_ssao_enabled") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/radius",PROPERTY_HINT_RANGE,"0.1,16,0.1"),_SCS("set_ssao_radius"),_SCS("get_ssao_radius") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/intensity",PROPERTY_HINT_RANGE,"0.0,9,0.1"),_SCS("set_ssao_intensity"),_SCS("get_ssao_intensity") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/radius2",PROPERTY_HINT_RANGE,"0.0,16,0.1"),_SCS("set_ssao_radius2"),_SCS("get_ssao_radius2") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/intensity2",PROPERTY_HINT_RANGE,"0.0,9,0.1"),_SCS("set_ssao_intensity2"),_SCS("get_ssao_intensity2") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/bias",PROPERTY_HINT_RANGE,"0.001,8,0.001"),_SCS("set_ssao_bias"),_SCS("get_ssao_bias") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_occlusion/light_affect",PROPERTY_HINT_RANGE,"0.00,1,0.01"),_SCS("set_ssao_direct_light_affect"),_SCS("get_ssao_direct_light_affect") );
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_occlusion/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_ssao_color"),_SCS("get_ssao_color") );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ambient_occlusion/blur"),_SCS("set_ssao_blur"),_SCS("is_ssao_blur_enabled") );
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_far_enabled","enabled"),&Environment::set_dof_blur_far_enabled);
+ ObjectTypeDB::bind_method(_MD("is_dof_blur_far_enabled"),&Environment::is_dof_blur_far_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_far_distance","intensity"),&Environment::set_dof_blur_far_distance);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_far_distance"),&Environment::get_dof_blur_far_distance);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_far_transition","intensity"),&Environment::set_dof_blur_far_transition);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_far_transition"),&Environment::get_dof_blur_far_transition);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_far_amount","intensity"),&Environment::set_dof_blur_far_amount);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_far_amount"),&Environment::get_dof_blur_far_amount);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_far_quality","intensity"),&Environment::set_dof_blur_far_quality);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_far_quality"),&Environment::get_dof_blur_far_quality);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_near_enabled","enabled"),&Environment::set_dof_blur_near_enabled);
+ ObjectTypeDB::bind_method(_MD("is_dof_blur_near_enabled"),&Environment::is_dof_blur_near_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_near_distance","intensity"),&Environment::set_dof_blur_near_distance);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_near_distance"),&Environment::get_dof_blur_near_distance);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_near_transition","intensity"),&Environment::set_dof_blur_near_transition);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_near_transition"),&Environment::get_dof_blur_near_transition);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_near_amount","intensity"),&Environment::set_dof_blur_near_amount);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_near_amount"),&Environment::get_dof_blur_near_amount);
+
+ ObjectTypeDB::bind_method(_MD("set_dof_blur_near_quality","level"),&Environment::set_dof_blur_near_quality);
+ ObjectTypeDB::bind_method(_MD("get_dof_blur_near_quality"),&Environment::get_dof_blur_near_quality);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"dof_blur_far/enabled"),_SCS("set_dof_blur_far_enabled"),_SCS("is_dof_blur_far_enabled") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far/distance",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),_SCS("set_dof_blur_far_distance"),_SCS("get_dof_blur_far_distance") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far/transition",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),_SCS("set_dof_blur_far_transition"),_SCS("get_dof_blur_far_transition") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dof_blur_far_amount"),_SCS("get_dof_blur_far_amount") );
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"dof_blur_far/quality",PROPERTY_HINT_ENUM,"Low,Medium,High"),_SCS("set_dof_blur_far_quality"),_SCS("get_dof_blur_far_quality") );
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"dof_blur_near/enabled"),_SCS("set_dof_blur_near_enabled"),_SCS("is_dof_blur_near_enabled") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near/distance",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),_SCS("set_dof_blur_near_distance"),_SCS("get_dof_blur_near_distance") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near/transition",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),_SCS("set_dof_blur_near_transition"),_SCS("get_dof_blur_near_transition") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dof_blur_near_amount"),_SCS("get_dof_blur_near_amount") );
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"dof_blur_near/quality",PROPERTY_HINT_ENUM,"Low,Medium,High"),_SCS("set_dof_blur_near_quality"),_SCS("get_dof_blur_near_quality") );
+
+
+ ObjectTypeDB::bind_method(_MD("set_glow_enabled","enabled"),&Environment::set_glow_enabled);
+ ObjectTypeDB::bind_method(_MD("is_glow_enabled"),&Environment::is_glow_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_level","idx","enabled"),&Environment::set_glow_level);
+ ObjectTypeDB::bind_method(_MD("is_glow_level_enabled","idx"),&Environment::is_glow_level_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_intensity","intensity"),&Environment::set_glow_intensity);
+ ObjectTypeDB::bind_method(_MD("get_glow_intensity"),&Environment::get_glow_intensity);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_strength","strength"),&Environment::set_glow_strength);
+ ObjectTypeDB::bind_method(_MD("get_glow_strength"),&Environment::get_glow_strength);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_bloom","amount"),&Environment::set_glow_bloom);
+ ObjectTypeDB::bind_method(_MD("get_glow_bloom"),&Environment::get_glow_bloom);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_blend_mode","mode"),&Environment::set_glow_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_glow_blend_mode"),&Environment::get_glow_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_hdr_bleed_treshold","treshold"),&Environment::set_glow_hdr_bleed_treshold);
+ ObjectTypeDB::bind_method(_MD("get_glow_hdr_bleed_treshold"),&Environment::get_glow_hdr_bleed_treshold);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_hdr_bleed_scale","scale"),&Environment::set_glow_hdr_bleed_scale);
+ ObjectTypeDB::bind_method(_MD("get_glow_hdr_bleed_scale"),&Environment::get_glow_hdr_bleed_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_glow_bicubic_upscale","enabled"),&Environment::set_glow_bicubic_upscale);
+ ObjectTypeDB::bind_method(_MD("is_glow_bicubic_upscale_enabled"),&Environment::is_glow_bicubic_upscale_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_glow_enabled"),_SCS("is_glow_enabled") );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/1"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),0 );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/2"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),1 );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/3"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),2 );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/4"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),3 );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/5"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),4 );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/6"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),5 );
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow/levels/7"),_SCS("set_glow_level"),_SCS("is_glow_level_enabled"),6 );
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow/intensity",PROPERTY_HINT_RANGE,"0.0,8.0,0.01"),_SCS("set_glow_intensity"),_SCS("get_glow_intensity") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow/strength",PROPERTY_HINT_RANGE,"0.0,2.0,0.01"),_SCS("set_glow_strength"),_SCS("get_glow_strength") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_glow_bloom"),_SCS("get_glow_bloom") );
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"glow/blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,Softlight,Replace"),_SCS("set_glow_blend_mode"),_SCS("get_glow_blend_mode") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow/hdr_treshold",PROPERTY_HINT_RANGE,"0.0,4.0,0.01"),_SCS("set_glow_hdr_bleed_treshold"),_SCS("get_glow_hdr_bleed_treshold") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow/hdr_scale",PROPERTY_HINT_RANGE,"0.0,4.0,0.01"),_SCS("set_glow_hdr_bleed_scale"),_SCS("get_glow_hdr_bleed_scale") );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"glow/bicubic_upscale"),_SCS("set_glow_bicubic_upscale"),_SCS("is_glow_bicubic_upscale_enabled") );
+
+
+ ObjectTypeDB::bind_method(_MD("set_tonemapper","mode"),&Environment::set_tonemapper);
+ ObjectTypeDB::bind_method(_MD("get_tonemapper"),&Environment::get_tonemapper);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_exposure","exposure"),&Environment::set_tonemap_exposure);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_exposure"),&Environment::get_tonemap_exposure);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_white","white"),&Environment::set_tonemap_white);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_white"),&Environment::get_tonemap_white);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_auto_exposure","auto_exposure"),&Environment::set_tonemap_auto_exposure);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_auto_exposure"),&Environment::get_tonemap_auto_exposure);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_auto_exposure_max","exposure_max"),&Environment::set_tonemap_auto_exposure_max);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_auto_exposure_max"),&Environment::get_tonemap_auto_exposure_max);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_auto_exposure_min","exposure_min"),&Environment::set_tonemap_auto_exposure_min);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_auto_exposure_min"),&Environment::get_tonemap_auto_exposure_min);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_auto_exposure_speed","exposure_speed"),&Environment::set_tonemap_auto_exposure_speed);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_auto_exposure_speed"),&Environment::get_tonemap_auto_exposure_speed);
+
+ ObjectTypeDB::bind_method(_MD("set_tonemap_auto_exposure_grey","exposure_grey"),&Environment::set_tonemap_auto_exposure_grey);
+ ObjectTypeDB::bind_method(_MD("get_tonemap_auto_exposure_grey"),&Environment::get_tonemap_auto_exposure_grey);
+
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"tonemap/mode",PROPERTY_HINT_ENUM,"Linear,Reindhart,Filmic,Aces"),_SCS("set_tonemapper"),_SCS("get_tonemapper") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tonemap/exposure",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_tonemap_exposure"),_SCS("get_tonemap_exposure") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"tonemap/white",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_tonemap_white"),_SCS("get_tonemap_white") );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"auto_exposure/enabled"),_SCS("set_tonemap_auto_exposure"),_SCS("get_tonemap_auto_exposure") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_exposure/scale",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_tonemap_auto_exposure_grey"),_SCS("get_tonemap_auto_exposure_grey") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_exposure/min_luma",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_tonemap_auto_exposure_min"),_SCS("get_tonemap_auto_exposure_min") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_exposure/max_luma",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_tonemap_auto_exposure_max"),_SCS("get_tonemap_auto_exposure_max") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_exposure/speed",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_tonemap_auto_exposure_speed"),_SCS("get_tonemap_auto_exposure_speed") );
+
+ ObjectTypeDB::bind_method(_MD("set_adjustment_enable","enabled"),&Environment::set_adjustment_enable);
+ ObjectTypeDB::bind_method(_MD("is_adjustment_enabled"),&Environment::is_adjustment_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_adjustment_brightness","brightness"),&Environment::set_adjustment_brightness);
+ ObjectTypeDB::bind_method(_MD("get_adjustment_brightness"),&Environment::get_adjustment_brightness);
+
+ ObjectTypeDB::bind_method(_MD("set_adjustment_contrast","contrast"),&Environment::set_adjustment_contrast);
+ ObjectTypeDB::bind_method(_MD("get_adjustment_contrast"),&Environment::get_adjustment_contrast);
+
+ ObjectTypeDB::bind_method(_MD("set_adjustment_saturation","saturation"),&Environment::set_adjustment_saturation);
+ ObjectTypeDB::bind_method(_MD("get_adjustment_saturation"),&Environment::get_adjustment_saturation);
+
+ ObjectTypeDB::bind_method(_MD("set_adjustment_color_correction","color_correction"),&Environment::set_adjustment_color_correction);
+ ObjectTypeDB::bind_method(_MD("get_adjustment_color_correction"),&Environment::get_adjustment_color_correction);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"adjustment/enabled"),_SCS("set_adjustment_enable"),_SCS("is_adjustment_enabled") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("set_adjustment_brightness"),_SCS("get_adjustment_brightness") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("set_adjustment_contrast"),_SCS("get_adjustment_contrast") );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("set_adjustment_saturation"),_SCS("get_adjustment_saturation") );
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"adjustment/color_correction",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_adjustment_color_correction"),_SCS("get_adjustment_color_correction") );
+
+
+ GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution",256);
+ GLOBAL_DEF("rendering/skybox/radiance_cube_resolution",64);
+
+ BIND_CONSTANT(BG_KEEP);
+ BIND_CONSTANT(BG_CLEAR_COLOR);
+ BIND_CONSTANT(BG_COLOR);
+ BIND_CONSTANT(BG_SKYBOX);
+ BIND_CONSTANT(BG_CANVAS);
+ BIND_CONSTANT(BG_MAX);
+ BIND_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
+ BIND_CONSTANT(GLOW_BLEND_MODE_SCREEN);
+ BIND_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
+ BIND_CONSTANT(GLOW_BLEND_MODE_REPLACE);
+ BIND_CONSTANT(TONE_MAPPER_LINEAR);
+ BIND_CONSTANT(TONE_MAPPER_REINHARDT);
+ BIND_CONSTANT(TONE_MAPPER_FILMIC);
+ BIND_CONSTANT(TONE_MAPPER_ACES);
+ BIND_CONSTANT(DOF_BLUR_QUALITY_LOW);
+ BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
+ BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH);
- ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param);
- ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param);
-
- ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx);
- ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled);
-
- ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param);
- ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param);
-
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"ambient_light/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_AMBIENT_LIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"ambient_light/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY);
-
-
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA);
-
- ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Canvas"),_SCS("set_background"),_SCS("get_background"));
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE);
- ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"background/canvas_max_layer"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CANVAS_MAX_LAYER);
-
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/tonemapper",PROPERTY_HINT_ENUM,"Linear,Log,Reinhardt,ReinhardtAutoWhite"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/white",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_WHITE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"srgb/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_SRGB);
-
-
-
-
-
-/*
- FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
- FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
- FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
- FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
- FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
- FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
- FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
- FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
- FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
- FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
- FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
- FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
- FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
- FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
- FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
- FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
- FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
- FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
- FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
- FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
- FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
- FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
-*/
-
- BIND_CONSTANT( BG_KEEP );
- BIND_CONSTANT( BG_DEFAULT_COLOR );
- BIND_CONSTANT( BG_COLOR );
- BIND_CONSTANT( BG_TEXTURE );
- BIND_CONSTANT( BG_CUBEMAP );
- BIND_CONSTANT( BG_CANVAS );
- BIND_CONSTANT( BG_MAX );
-
- BIND_CONSTANT( BG_PARAM_CANVAS_MAX_LAYER );
- BIND_CONSTANT( BG_PARAM_COLOR );
- BIND_CONSTANT( BG_PARAM_TEXTURE );
- BIND_CONSTANT( BG_PARAM_CUBEMAP );
- BIND_CONSTANT( BG_PARAM_ENERGY );
- BIND_CONSTANT( BG_PARAM_GLOW );
- BIND_CONSTANT( BG_PARAM_MAX );
-
-
- BIND_CONSTANT( FX_AMBIENT_LIGHT );
- BIND_CONSTANT( FX_FXAA );
- BIND_CONSTANT( FX_GLOW );
- BIND_CONSTANT( FX_DOF_BLUR );
- BIND_CONSTANT( FX_HDR );
- BIND_CONSTANT( FX_FOG );
- BIND_CONSTANT( FX_BCS);
- BIND_CONSTANT( FX_SRGB );
- BIND_CONSTANT( FX_MAX );
-
-
- BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE );
- BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN );
- BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT );
-
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_LINEAR );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_LOG );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE );
-
- BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_COLOR );
- BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_ENERGY );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE );
- BIND_CONSTANT( FX_PARAM_GLOW_BLOOM);
- BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD);
- BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES );
- BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN );
- BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE );
- BIND_CONSTANT( FX_PARAM_HDR_TONEMAPPER);
- BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE );
- BIND_CONSTANT( FX_PARAM_HDR_WHITE );
- BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD );
- BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE );
- BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE );
- BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE );
- BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED );
- BIND_CONSTANT( FX_PARAM_FOG_BEGIN );
- BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION );
- BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR );
- BIND_CONSTANT( FX_PARAM_FOG_END_COLOR );
- BIND_CONSTANT( FX_PARAM_FOG_BG );
- BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS );
- BIND_CONSTANT( FX_PARAM_BCS_CONTRAST );
- BIND_CONSTANT( FX_PARAM_BCS_SATURATION );
- BIND_CONSTANT( FX_PARAM_MAX );
}
Environment::Environment() {
+ bg_mode=BG_CLEAR_COLOR;
+ bg_skybox_scale=1.0;
+ bg_energy=1.0;
+ bg_canvas_max_layer=0;
+ ambient_energy=1.0;
+ ambient_skybox_contribution=0;
+
+
+ tone_mapper=TONE_MAPPER_LINEAR;
+ tonemap_exposure=1.0;
+ tonemap_white=1.0;
+ tonemap_auto_exposure=false;
+ tonemap_auto_exposure_max=8;
+ tonemap_auto_exposure_min=0.05;
+ tonemap_auto_exposure_speed=0.5;
+ tonemap_auto_exposure_grey=0.4;
+
+ set_tonemapper(tone_mapper); //update
+
+ adjustment_enabled=false;
+ adjustment_contrast=1.0;
+ adjustment_saturation=1.0;
+ adjustment_brightness=1.0;
+
+ set_adjustment_enable(adjustment_enabled); //update
+
environment = VS::get_singleton()->environment_create();
- set_background(BG_DEFAULT_COLOR);
- set_background_param(BG_PARAM_COLOR,Color(0,0,0));
- set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>());
- set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>());
- set_background_param(BG_PARAM_ENERGY,1.0);
- set_background_param(BG_PARAM_SCALE,1.0);
- set_background_param(BG_PARAM_GLOW,0.0);
-
- for(int i=0;i<FX_MAX;i++)
- set_enable_fx(Fx(i),false);
-
- fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0,0,0));
- fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY,1.0);
- fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1);
- fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1);
- fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1);
- fx_set_param(FX_PARAM_GLOW_BLOOM,0.0);
- fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5);
- fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1);
- fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0);
- fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0);
- fx_set_param(FX_PARAM_HDR_TONEMAPPER,FX_HDR_TONE_MAPPER_LINEAR);
- fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4);
- fx_set_param(FX_PARAM_HDR_WHITE,1.0);
- fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95);
- fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2);
- fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4);
- fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0);
- fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5);
- fx_set_param(FX_PARAM_FOG_BEGIN,100.0);
- fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0);
- fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0));
- fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0));
- fx_set_param(FX_PARAM_FOG_BG,true);
- fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0);
- fx_set_param(FX_PARAM_BCS_CONTRAST,1.0);
- fx_set_param(FX_PARAM_BCS_SATURATION,1.0);
+ ssr_enabled=false;
+ ssr_max_steps=64;
+ ssr_accel=0.04;
+ ssr_fade=2.0;
+ ssr_depth_tolerance=0.2;
+ ssr_smooth=true;
+ ssr_roughness=true;
+
+ ssao_enabled=false;
+ ssao_radius=1;
+ ssao_intensity=1;
+ ssao_radius2=0;
+ ssao_intensity2=1;
+ ssao_bias=0.01;
+ ssao_direct_light_affect=false;
+ ssao_blur=true;
+
+ glow_enabled=false;
+ glow_levels=(1<<2)|(1<<4);
+ glow_intensity=0.8;
+ glow_strength=1.0;
+ glow_bloom=0.0;
+ glow_blend_mode=GLOW_BLEND_MODE_SOFTLIGHT;
+ glow_hdr_bleed_treshold=1.0;
+ glow_hdr_bleed_scale=2.0;
+ glow_bicubic_upscale=false;
+
+ dof_blur_far_enabled=false;
+ dof_blur_far_distance=10;
+ dof_blur_far_transition=5;
+ dof_blur_far_amount=0.1;
+ dof_blur_far_quality=DOF_BLUR_QUALITY_MEDIUM;
+
+ dof_blur_near_enabled=false;
+ dof_blur_near_distance=2;
+ dof_blur_near_transition=1;
+ dof_blur_near_amount=0.1;
+ dof_blur_near_quality=DOF_BLUR_QUALITY_MEDIUM;
}
+
Environment::~Environment() {
VS::get_singleton()->free(environment);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index c00fa0ab51..8f2e4532a4 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -31,113 +31,288 @@
#include "resource.h"
#include "servers/visual_server.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
class Environment : public Resource {
OBJ_TYPE(Environment,Resource);
public:
- enum BG {
+ enum BGMode {
- BG_KEEP=VS::ENV_BG_KEEP,
- BG_DEFAULT_COLOR=VS::ENV_BG_DEFAULT_COLOR,
- BG_COLOR=VS::ENV_BG_COLOR,
- BG_TEXTURE=VS::ENV_BG_TEXTURE,
- BG_CUBEMAP=VS::ENV_BG_CUBEMAP,
- BG_CANVAS=VS::ENV_BG_CANVAS,
- BG_MAX=VS::ENV_BG_MAX
+ BG_CLEAR_COLOR,
+ BG_COLOR,
+ BG_SKYBOX,
+ BG_CANVAS,
+ BG_KEEP,
+ BG_MAX
};
- enum BGParam {
- BG_PARAM_CANVAS_MAX_LAYER=VS::ENV_BG_PARAM_CANVAS_MAX_LAYER,
- BG_PARAM_COLOR=VS::ENV_BG_PARAM_COLOR,
- BG_PARAM_TEXTURE=VS::ENV_BG_PARAM_TEXTURE,
- BG_PARAM_CUBEMAP=VS::ENV_BG_PARAM_CUBEMAP,
- BG_PARAM_ENERGY=VS::ENV_BG_PARAM_ENERGY,
- BG_PARAM_SCALE=VS::ENV_BG_PARAM_SCALE,
- BG_PARAM_GLOW=VS::ENV_BG_PARAM_GLOW,
- BG_PARAM_MAX=VS::ENV_BG_PARAM_MAX
- };
- enum Fx {
- FX_AMBIENT_LIGHT=VS::ENV_FX_AMBIENT_LIGHT,
- FX_FXAA=VS::ENV_FX_FXAA,
- FX_GLOW=VS::ENV_FX_GLOW,
- FX_DOF_BLUR=VS::ENV_FX_DOF_BLUR,
- FX_HDR=VS::ENV_FX_HDR,
- FX_FOG=VS::ENV_FX_FOG,
- FX_BCS=VS::ENV_FX_BCS,
- FX_SRGB=VS::ENV_FX_SRGB,
- FX_MAX=VS::ENV_FX_MAX,
+ enum ToneMapper {
+ TONE_MAPPER_LINEAR,
+ TONE_MAPPER_REINHARDT,
+ TONE_MAPPER_FILMIC,
+ TONE_MAPPER_ACES
};
- enum FxBlurBlendMode {
- FX_BLUR_BLEND_MODE_ADDITIVE,
- FX_BLUR_BLEND_MODE_SCREEN,
- FX_BLUR_BLEND_MODE_SOFTLIGHT,
+ enum GlowBlendMode {
+ GLOW_BLEND_MODE_ADDITIVE,
+ GLOW_BLEND_MODE_SCREEN,
+ GLOW_BLEND_MODE_SOFTLIGHT,
+ GLOW_BLEND_MODE_REPLACE,
};
- enum FxHDRToneMapper {
- FX_HDR_TONE_MAPPER_LINEAR,
- FX_HDR_TONE_MAPPER_LOG,
- FX_HDR_TONE_MAPPER_REINHARDT,
- FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE,
+ enum DOFBlurQuality {
+ DOF_BLUR_QUALITY_LOW,
+ DOF_BLUR_QUALITY_MEDIUM,
+ DOF_BLUR_QUALITY_HIGH,
};
- enum FxParam {
- FX_PARAM_AMBIENT_LIGHT_COLOR=VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR,
- FX_PARAM_AMBIENT_LIGHT_ENERGY=VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY,
- FX_PARAM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_GLOW_BLUR_PASSES,
- FX_PARAM_GLOW_BLUR_SCALE=VS::ENV_FX_PARAM_GLOW_BLUR_SCALE,
- FX_PARAM_GLOW_BLUR_STRENGTH=VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH,
- FX_PARAM_GLOW_BLUR_BLEND_MODE=VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE,
- FX_PARAM_GLOW_BLOOM=VS::ENV_FX_PARAM_GLOW_BLOOM,
- FX_PARAM_GLOW_BLOOM_TRESHOLD=VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
- FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
- FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
- FX_PARAM_DOF_BLUR_RANGE=VS::ENV_FX_PARAM_DOF_BLUR_RANGE,
- FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
- FX_PARAM_HDR_TONEMAPPER=VS::ENV_FX_PARAM_HDR_TONEMAPPER,
- FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
- FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
- FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
- FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
- FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
- FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
- FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
- FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
- FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
- FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
- FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
- FX_PARAM_BCS_BRIGHTNESS=VS::ENV_FX_PARAM_BCS_BRIGHTNESS,
- FX_PARAM_BCS_CONTRAST=VS::ENV_FX_PARAM_BCS_CONTRAST,
- FX_PARAM_BCS_SATURATION=VS::ENV_FX_PARAM_BCS_SATURATION,
- FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
- };
private:
-
- BG bg_mode;
- Variant bg_param[BG_PARAM_MAX];
- bool fx_enabled[FX_MAX];
- Variant fx_param[FX_PARAM_MAX];
RID environment;
+ BGMode bg_mode;
+ Ref<SkyBox> bg_skybox;
+ float bg_skybox_scale;
+ Color bg_color;
+ float bg_energy;
+ int bg_canvas_max_layer;
+ Color ambient_color;
+ float ambient_energy;
+ float ambient_skybox_contribution;
+
+ ToneMapper tone_mapper;
+ float tonemap_exposure;
+ float tonemap_white;
+ bool tonemap_auto_exposure;
+ float tonemap_auto_exposure_max;
+ float tonemap_auto_exposure_min;
+ float tonemap_auto_exposure_speed;
+ float tonemap_auto_exposure_grey;
+
+ bool adjustment_enabled;
+ float adjustment_contrast;
+ float adjustment_saturation;
+ float adjustment_brightness;
+ Ref<Texture> adjustment_color_correction;
+
+ bool ssr_enabled;
+ int ssr_max_steps;
+ float ssr_accel;
+ float ssr_fade;
+ float ssr_depth_tolerance;
+ bool ssr_smooth;
+ bool ssr_roughness;
+
+ bool ssao_enabled;
+ float ssao_radius;
+ float ssao_intensity;
+ float ssao_radius2;
+ float ssao_intensity2;
+ float ssao_bias;
+ float ssao_direct_light_affect;
+ Color ssao_color;
+ bool ssao_blur;
+
+ bool glow_enabled;
+ int glow_levels;
+ float glow_intensity;
+ float glow_strength;
+ float glow_bloom;
+ GlowBlendMode glow_blend_mode;
+ float glow_hdr_bleed_treshold;
+ float glow_hdr_bleed_scale;
+ bool glow_bicubic_upscale;
+
+ bool dof_blur_far_enabled;
+ float dof_blur_far_distance;
+ float dof_blur_far_transition;
+ float dof_blur_far_amount;
+ DOFBlurQuality dof_blur_far_quality;
+
+ bool dof_blur_near_enabled;
+ float dof_blur_near_distance;
+ float dof_blur_near_transition;
+ float dof_blur_near_amount;
+ DOFBlurQuality dof_blur_near_quality;
+
protected:
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo& property) const;
+
public:
- void set_background(BG p_bg);
- BG get_background() const;
- void set_background_param(BGParam p_param, const Variant& p_value);
- Variant get_background_param(BGParam p_param) const;
- void set_enable_fx(Fx p_effect,bool p_enabled);
- bool is_fx_enabled(Fx p_effect) const;
+ void set_background(BGMode p_bg);
+ void set_skybox(const Ref<SkyBox>& p_skybox);
+ void set_skybox_scale(float p_scale);
+ void set_bg_color(const Color& p_color);
+ void set_bg_energy(float p_energy);
+ void set_canvas_max_layer(int p_max_layer);
+ void set_ambient_light_color(const Color& p_color);
+ void set_ambient_light_energy(float p_energy);
+ void set_ambient_light_skybox_contribution(float p_energy);
+
+ BGMode get_background() const;
+ Ref<SkyBox> get_skybox() const;
+ float get_skybox_scale() const;
+ Color get_bg_color() const;
+ float get_bg_energy() const;
+ int get_canvas_max_layer() const;
+ Color get_ambient_light_color() const;
+ float get_ambient_light_energy() const;
+ float get_ambient_light_skybox_contribution() const;
+
+
+ void set_tonemapper(ToneMapper p_tone_mapper);
+ ToneMapper get_tonemapper() const;
+
+ void set_tonemap_exposure(float p_exposure);
+ float get_tonemap_exposure() const;
+
+ void set_tonemap_white(float p_white);
+ float get_tonemap_white() const;
+
+ void set_tonemap_auto_exposure(bool p_enabled);
+ bool get_tonemap_auto_exposure() const;
+
+ void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
+ float get_tonemap_auto_exposure_max() const;
+
+ void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
+ float get_tonemap_auto_exposure_min() const;
+
+ void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
+ float get_tonemap_auto_exposure_speed() const;
+
+ void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
+ float get_tonemap_auto_exposure_grey() const;
+
+ void set_adjustment_enable(bool p_enable);
+ bool is_adjustment_enabled() const;
+
+ void set_adjustment_brightness(float p_brightness);
+ float get_adjustment_brightness() const;
+
+ void set_adjustment_contrast(float p_contrast);
+ float get_adjustment_contrast() const;
+
+ void set_adjustment_saturation(float p_saturation);
+ float get_adjustment_saturation() const;
+
+ void set_adjustment_color_correction(const Ref<Texture>& p_ramp);
+ Ref<Texture> get_adjustment_color_correction() const;
+
+ void set_ssr_enabled(bool p_enable);
+ bool is_ssr_enabled() const;
+
+ void set_ssr_max_steps(int p_steps);
+ int get_ssr_max_steps() const;
+
+ void set_ssr_accel(float p_accel);
+ float get_ssr_accel() const;
+
+ void set_ssr_fade(float p_transition);
+ float get_ssr_fade() const;
+
+ void set_ssr_depth_tolerance(float p_depth_tolerance);
+ float get_ssr_depth_tolerance() const;
+
+ void set_ssr_smooth(bool p_enable);
+ bool is_ssr_smooth() const;
+
+ void set_ssr_rough(bool p_enable);
+ bool is_ssr_rough() const;
+
+ void set_ssao_enabled(bool p_enable);
+ bool is_ssao_enabled() const;
+
+ void set_ssao_radius(float p_radius);
+ float get_ssao_radius() const;
+
+ void set_ssao_intensity(float p_intensity);
+ float get_ssao_intensity() const;
+
+ void set_ssao_radius2(float p_radius);
+ float get_ssao_radius2() const;
+
+ void set_ssao_intensity2(float p_intensity);
+ float get_ssao_intensity2() const;
+
+ void set_ssao_bias(float p_bias);
+ float get_ssao_bias() const;
+
+ void set_ssao_direct_light_affect(float p_direct_light_affect);
+ float get_ssao_direct_light_affect() const;
+
+ void set_ssao_color(const Color& p_color);
+ Color get_ssao_color() const;
+
+ void set_ssao_blur(bool p_enable);
+ bool is_ssao_blur_enabled() const;
+
+
+ void set_glow_enabled(bool p_enabled);
+ bool is_glow_enabled() const;
+
+ void set_glow_level(int p_level,bool p_enabled);
+ bool is_glow_level_enabled(int p_level) const;
+
+ void set_glow_intensity(float p_intensity);
+ float get_glow_intensity() const;
+
+ void set_glow_strength(float p_strength);
+ float get_glow_strength() const;
+
+ void set_glow_bloom(float p_treshold);
+ float get_glow_bloom() const;
+
+ void set_glow_blend_mode(GlowBlendMode p_mode);
+ GlowBlendMode get_glow_blend_mode() const;
+
+ void set_glow_hdr_bleed_treshold(float p_treshold);
+ float get_glow_hdr_bleed_treshold() const;
+
+ void set_glow_hdr_bleed_scale(float p_scale);
+ float get_glow_hdr_bleed_scale() const;
+
+ void set_glow_bicubic_upscale(bool p_enable);
+ bool is_glow_bicubic_upscale_enabled() const;
+
+ void set_dof_blur_far_enabled(bool p_enable);
+ bool is_dof_blur_far_enabled() const;
+
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_far_amount(float p_amount);
+ float get_dof_blur_far_amount() const;
+
+ void set_dof_blur_far_quality(DOFBlurQuality p_quality);
+ DOFBlurQuality get_dof_blur_far_quality() const;
+
+ void set_dof_blur_near_enabled(bool p_enable);
+ bool is_dof_blur_near_enabled() const;
+
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+
+ void set_dof_blur_near_amount(float p_amount);
+ float get_dof_blur_near_amount() const;
+
+ void set_dof_blur_near_quality(DOFBlurQuality p_quality);
+ DOFBlurQuality get_dof_blur_near_quality() const;
- void fx_set_param(FxParam p_param,const Variant& p_value);
- Variant fx_get_param(FxParam p_param) const;
virtual RID get_rid() const;
@@ -145,9 +320,12 @@ public:
~Environment();
};
-VARIANT_ENUM_CAST( Environment::BG );
-VARIANT_ENUM_CAST( Environment::BGParam );
-VARIANT_ENUM_CAST( Environment::Fx );
-VARIANT_ENUM_CAST( Environment::FxParam );
+
+
+
+VARIANT_ENUM_CAST(Environment::BGMode)
+VARIANT_ENUM_CAST(Environment::ToneMapper)
+VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::DOFBlurQuality)
#endif // ENVIRONMENT_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2ecd2cc07b..a6136b2741 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -29,576 +29,1110 @@
#include "material.h"
#include "scene/scene_string_names.h"
+RID Material::get_rid() const {
-static const char*_flag_names[Material::FLAG_MAX]={
- "visible",
- "double_sided",
- "invert_faces",
- "unshaded",
- "on_top",
- "lightmap_on_uv2",
- "colarray_is_srgb"
-};
-
+ return material;
+}
-static const Material::Flag _flag_indices[Material::FLAG_MAX]={
- Material::FLAG_VISIBLE,
- Material::FLAG_DOUBLE_SIDED,
- Material::FLAG_INVERT_FACES,
- Material::FLAG_UNSHADED,
- Material::FLAG_ONTOP,
- Material::FLAG_LIGHTMAP_ON_UV2,
- Material::FLAG_COLOR_ARRAY_SRGB,
-};
+Material::Material() {
+ material=VisualServer::get_singleton()->material_create();
+}
-RID Material::get_rid() const {
+Material::~Material() {
- return material;
+ VisualServer::get_singleton()->free(material);
}
-void Material::set_flag(Flag p_flag,bool p_enabled) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- flags[p_flag]=p_enabled;
- VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled);
- _change_notify();
+/////////////////////////////////
+
+Mutex *FixedSpatialMaterial::material_mutex=NULL;
+SelfList<FixedSpatialMaterial>::List FixedSpatialMaterial::dirty_materials;
+Map<FixedSpatialMaterial::MaterialKey,FixedSpatialMaterial::ShaderData> FixedSpatialMaterial::shader_map;
+FixedSpatialMaterial::ShaderNames* FixedSpatialMaterial::shader_names=NULL;
+
+void FixedSpatialMaterial::init_shaders() {
+
+#ifndef NO_THREADS
+ material_mutex = Mutex::create();
+#endif
+
+ shader_names = memnew( ShaderNames );
+
+ shader_names->albedo="albedo";
+ shader_names->specular="specular";
+ shader_names->roughness="roughness";
+ shader_names->metalness="metalness";
+ shader_names->emission="emission";
+ shader_names->emission_energy="emission_energy";
+ shader_names->normal_scale="normal_scale";
+ shader_names->rim="rim";
+ shader_names->rim_tint="rim_tint";
+ shader_names->clearcoat="clearcoat";
+ shader_names->clearcoat_gloss="clearcoat_gloss";
+ shader_names->anisotropy="anisotropy_ratio";
+ shader_names->height_scale="height_scale";
+ shader_names->subsurface_scattering_strength="subsurface_scattering_strength";
+ shader_names->refraction="refraction";
+ shader_names->refraction_roughness="refraction_roughness";
+ shader_names->point_size="point_size";
+ shader_names->uv1_scale="uv1_scale";
+ shader_names->uv1_offset="uv1_offset";
+ shader_names->uv2_scale="uv2_scale";
+ shader_names->uv2_offset="uv2_offset";
+
+ shader_names->texture_names[TEXTURE_ALBEDO]="texture_albedo";
+ shader_names->texture_names[TEXTURE_SPECULAR]="texture_specular";
+ shader_names->texture_names[TEXTURE_EMISSION]="texture_emission";
+ shader_names->texture_names[TEXTURE_NORMAL]="texture_normal";
+ shader_names->texture_names[TEXTURE_RIM]="texture_rim";
+ shader_names->texture_names[TEXTURE_CLEARCOAT]="texture_clearcoat";
+ shader_names->texture_names[TEXTURE_FLOWMAP]="texture_flowmap";
+ shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION]="texture_ambient_occlusion";
+ shader_names->texture_names[TEXTURE_HEIGHT]="texture_height";
+ shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING]="texture_subsurface_scattering";
+ shader_names->texture_names[TEXTURE_REFRACTION]="texture_refraction";
+ shader_names->texture_names[TEXTURE_REFRACTION_ROUGHNESS]="texture_refraction_roughness";
+ shader_names->texture_names[TEXTURE_DETAIL_MASK]="texture_detail_mask";
+ shader_names->texture_names[TEXTURE_DETAIL_ALBEDO]="texture_detail_albedo";
+ shader_names->texture_names[TEXTURE_DETAIL_NORMAL]="texture_detail_normal";
+
}
+void FixedSpatialMaterial::finish_shaders(){
-void Material::set_blend_mode(BlendMode p_blend_mode) {
+#ifndef NO_THREADS
+ memdelete( material_mutex );
+#endif
+
+ memdelete( shader_names );
- ERR_FAIL_INDEX(p_blend_mode,4);
- blend_mode=p_blend_mode;
- VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
- _change_notify();
}
-Material::BlendMode Material::get_blend_mode() const {
- return blend_mode;
+
+void FixedSpatialMaterial::_update_shader() {
+
+ dirty_materials.remove( &element );
+
+ MaterialKey mk = _compute_key();
+ if (mk.key==current_key.key)
+ return; //no update required in the end
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users==0) {
+ //deallocate shader, as it's no longer in use
+ VS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+ }
+
+ current_key=mk;
+
+ if (shader_map.has(mk)) {
+
+ VS::get_singleton()->material_set_shader(_get_material(),shader_map[mk].shader);
+ shader_map[mk].users++;
+ return;
+ }
+
+ //must create a shader!
+
+ String code="render_mode ";
+ switch(blend_mode) {
+ case BLEND_MODE_MIX: code+="blend_mix"; break;
+ case BLEND_MODE_ADD: code+="blend_add"; break;
+ case BLEND_MODE_SUB: code+="blend_sub"; break;
+ case BLEND_MODE_MUL: code+="blend_mul"; break;
+ }
+
+ switch(depth_draw_mode) {
+ case DEPTH_DRAW_OPAQUE_ONLY: code+=",depth_draw_opaque"; break;
+ case DEPTH_DRAW_ALWAYS: code+=",depth_draw_always"; break;
+ case DEPTH_DRAW_DISABLED: code+=",depth_draw_never"; break;
+ case DEPTH_DRAW_ALPHA_OPAQUE_PREPASS: code+=",depth_draw_alpha_prepass"; break;
+ }
+
+ switch(cull_mode) {
+ case CULL_BACK: code+=",cull_back"; break;
+ case CULL_FRONT: code+=",cull_front"; break;
+ case CULL_DISABLED: code+=",cull_disabled"; break;
+
+ }
+
+ if (flags[FLAG_UNSHADED]) {
+ code+=",unshaded";
+ }
+ if (flags[FLAG_ONTOP]) {
+ code+=",ontop";
+ }
+
+ code+=";\n";
+
+
+ code+="uniform vec4 albedo : hint_color;\n";
+ code+="uniform sampler2D texture_albedo : hint_albedo;\n";
+ if (specular_mode==SPECULAR_MODE_SPECULAR) {
+ code+="uniform vec4 specular : hint_color;\n";
+ } else {
+ code+="uniform float metalness;\n";
+ }
+
+ code+="uniform float roughness : hint_range(0,1);\n";
+ code+="uniform float point_size : hint_range(0,128);\n";
+ code+="uniform sampler2D texture_specular : hint_white;\n";
+ code+="uniform vec2 uv1_scale;\n";
+ code+="uniform vec2 uv1_offset;\n";
+ code+="uniform vec2 uv2_scale;\n";
+ code+="uniform vec2 uv2_offset;\n";
+
+ if (features[FEATURE_EMISSION]) {
+
+ code+="uniform sampler2D texture_emission : hint_black_albedo;\n";
+ code+="uniform vec4 emission : hint_color;\n";
+ code+="uniform float emission_energy;\n";
+ }
+
+ if (features[FEATURE_NORMAL_MAPPING]) {
+ code+="uniform sampler2D texture_normal : hint_normal;\n";
+ code+="uniform float normal_scale : hint_range(-16,16);\n";
+ }
+ if (features[FEATURE_RIM]) {
+ code+="uniform float rim : hint_range(0,1);\n";
+ code+="uniform float rim_tint : hint_range(0,1);\n";
+ code+="uniform sampler2D texture_rim : hint_white;\n";
+ }
+ if (features[FEATURE_CLEARCOAT]) {
+ code+="uniform float clearcoat : hint_range(0,1);\n";
+ code+="uniform float clearcoat_gloss : hint_range(0,1);\n";
+ code+="uniform sampler2D texture_clearcoat : hint_white;\n";
+ }
+ if (features[FEATURE_ANISOTROPY]) {
+ code+="uniform float anisotropy_ratio : hint_range(0,256);\n";
+ code+="uniform sampler2D texture_flowmap : hint_aniso;\n";
+ }
+ if (features[FEATURE_AMBIENT_OCCLUSION]) {
+ code+="uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ }
+
+ if (features[FEATURE_DETAIL]) {
+ code+="uniform sampler2D texture_detail_albedo : hint_albedo;\n";
+ code+="uniform sampler2D texture_detail_normal : hint_normal;\n";
+ code+="uniform sampler2D texture_detail_mask : hint_white;\n";
+ }
+
+ if (features[FEATURE_SUBSURACE_SCATTERING]) {
+
+ code+="uniform float subsurface_scattering_strength : hint_range(0,1);\n";
+ code+="uniform sampler2D texture_subsurface_scattering : hint_white;\n";
+
+ }
+
+
+ code+="\n\n";
+
+ code+="void vertex() {\n";
+
+ if (flags[FLAG_SRGB_VERTEX_COLOR]) {
+
+ code+="\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n";
+ }
+ if (flags[FLAG_USE_POINT_SIZE]) {
+
+ code+="\tPOINT_SIZE=point_size;\n";
+ }
+ code+="\tUV=UV*uv1_scale+uv1_offset;\n";
+ if (detail_uv==DETAIL_UV_2) {
+ code+="\tUV2=UV2*uv2_scale+uv2_offset;\n";
+ }
+
+ code+="}\n";
+ code+="\n\n";
+ code+="void fragment() {\n";
+
+ if (flags[FLAG_USE_POINT_SIZE]) {
+ code+="\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
+ } else {
+ code+="\tvec4 albedo_tex = texture(texture_albedo,UV);\n";
+ }
+
+ if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
+ code+="\talbedo_tex *= COLOR;\n";
+ }
+
+ code+="\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
+ if (features[FEATURE_TRANSPARENT]) {
+ code+="\tALPHA = albedo.a * albedo_tex.a;\n";
+ }
+
+ if (features[FEATURE_EMISSION]) {
+ code+="\tEMISSION = (emission.rgb+texture(texture_emission,UV).rgb)*emission_energy;\n";
+ }
+
+ if (features[FEATURE_NORMAL_MAPPING]) {
+ code+="\tNORMALMAP = texture(texture_normal,UV).rgb;\n";
+ code+="\tNORMALMAP_DEPTH = normal_scale;\n";
+ }
+
+ if (features[FEATURE_RIM]) {
+ code+="\tvec2 rim_tex = texture(texture_rim,UV).xw;\n";
+ code+="\tRIM = rim*rim_tex.x;";
+ code+="\tRIM_TINT = rim_tint*rim_tex.y;\n";
+ }
+
+ if (features[FEATURE_CLEARCOAT]) {
+ code+="\tvec2 clearcoat_tex = texture(texture_clearcoat,UV).xw;\n";
+ code+="\tCLEARCOAT = clearcoat*clearcoat_tex.x;";
+ code+="\tCLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
+ }
+
+ if (features[FEATURE_ANISOTROPY]) {
+ code+="\tvec4 anisotropy_tex = texture(texture_flowmap,UV);\n";
+ code+="\tANISOTROPY = anisotropy_ratio*anisotropy_tex.a;\n";
+ code+="\tANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n";
+ }
+
+ if (features[FEATURE_AMBIENT_OCCLUSION]) {
+ code+="\tAO = texture(texture_ambient_occlusion,UV).r;\n";
+ }
+
+ if (features[FEATURE_SUBSURACE_SCATTERING]) {
+
+ code+="\tfloat sss_tex = texture(texture_subsurface_scattering,UV).r;\n";
+ code+="\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n";
+ }
+
+ if (features[FEATURE_DETAIL]) {
+ String det_uv=detail_uv==DETAIL_UV_1?"UV":"UV2";
+ code+="\tvec4 detail_tex = texture(texture_detail_albedo,"+det_uv+");\n";
+ code+="\tvec4 detail_norm_tex = texture(texture_detail_normal,"+det_uv+");\n";
+ code+="\tvec4 detail_mask_tex = texture(texture_detail_mask,UV);\n";
+
+ switch(detail_blend_mode) {
+ case BLEND_MODE_MIX: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,detail_tex.rgb,detail_tex.a);\n";
+ } break;
+ case BLEND_MODE_ADD: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb+detail_tex.rgb,detail_tex.a);\n";
+ } break;
+ case BLEND_MODE_SUB: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb-detail_tex.rgb,detail_tex.a);\n";
+ } break;
+ case BLEND_MODE_MUL: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n";
+ } break;
+
+ }
+
+ code+="\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
+
+ code+="\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
+ code+="\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
+ }
+
+ if (specular_mode==SPECULAR_MODE_SPECULAR) {
+
+ code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
+ code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
+ code+="\tROUGHNESS = specular_tex.a * roughness;\n";
+ } else {
+ code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
+ code+="\tSPECULAR = vec3(metalness * specular_tex.r);\n";
+ code+="\tROUGHNESS = specular_tex.a * roughness;\n";
+ }
+
+ code+="}\n";
+
+ ShaderData shader_data;
+ shader_data.shader = VS::get_singleton()->shader_create(VS::SHADER_SPATIAL);
+ shader_data.users=1;
+
+ VS::get_singleton()->shader_set_code( shader_data.shader, code );
+
+ shader_map[mk]=shader_data;
+
+ VS::get_singleton()->material_set_shader(_get_material(),shader_data.shader);
+
}
+void FixedSpatialMaterial::flush_changes() {
-void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) {
+ if (material_mutex)
+ material_mutex->lock();
- depth_draw_mode=p_depth_draw_mode;
- VisualServer::get_singleton()->material_set_depth_draw_mode(material,(VS::MaterialDepthDrawMode)p_depth_draw_mode);
+ while (dirty_materials.first()) {
+
+ dirty_materials.first()->self()->_update_shader();
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
}
-Material::DepthDrawMode Material::get_depth_draw_mode() const {
+void FixedSpatialMaterial::_queue_shader_change() {
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ if (!element.in_list()) {
+ dirty_materials.add(&element);
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
+
- return depth_draw_mode;
}
-bool Material::get_flag(Flag p_flag) const {
+bool FixedSpatialMaterial::_is_shader_dirty() const {
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
- return flags[p_flag];
+ bool dirty=false;
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ dirty=element.in_list();
+
+ if (material_mutex)
+ material_mutex->unlock();
+
+ return dirty;
}
+void FixedSpatialMaterial::set_albedo(const Color& p_albedo) {
-void Material::set_line_width(float p_width) {
+ albedo=p_albedo;
- line_width=p_width;
- VisualServer::get_singleton()->material_set_line_width(material,p_width);
- _change_notify("line_width");
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->albedo,p_albedo);
}
-float Material::get_line_width() const {
+Color FixedSpatialMaterial::get_albedo() const{
- return line_width;
+ return albedo;
}
+void FixedSpatialMaterial::set_specular_mode(SpecularMode p_mode) {
+ specular_mode=p_mode;
+ _change_notify();
+ _queue_shader_change();
+}
-void Material::_bind_methods() {
+FixedSpatialMaterial::SpecularMode FixedSpatialMaterial::get_specular_mode() const {
- ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag);
- ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag);
- ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode);
- ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode);
- ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width);
- ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width);
- ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","mode"),&Material::set_depth_draw_mode);
- ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&Material::get_depth_draw_mode);
+ return specular_mode;
+}
+void FixedSpatialMaterial::set_specular(const Color& p_specular){
- for(int i=0;i<FLAG_MAX;i++)
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]);
+ specular=p_specular;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->specular,p_specular);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/depth_draw",PROPERTY_HINT_ENUM,"Always,Opaque Only,Pre-Pass Alpha,Never" ), _SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width"));
+}
+Color FixedSpatialMaterial::get_specular() const{
- BIND_CONSTANT( FLAG_VISIBLE );
- BIND_CONSTANT( FLAG_DOUBLE_SIDED );
- BIND_CONSTANT( FLAG_INVERT_FACES );
- BIND_CONSTANT( FLAG_UNSHADED );
- BIND_CONSTANT( FLAG_ONTOP );
- BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 );
- BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB );
- BIND_CONSTANT( FLAG_MAX );
+ return specular;
+}
- BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
- BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
- BIND_CONSTANT( DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA );
- BIND_CONSTANT( DEPTH_DRAW_NEVER );
+void FixedSpatialMaterial::set_roughness(float p_roughness){
- BIND_CONSTANT( BLEND_MODE_MIX );
- BIND_CONSTANT( BLEND_MODE_ADD );
- BIND_CONSTANT( BLEND_MODE_SUB );
- BIND_CONSTANT( BLEND_MODE_MUL );
- BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
+ roughness=p_roughness;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->roughness,p_roughness);
}
-Material::Material(const RID& p_material) {
- material=p_material;
+float FixedSpatialMaterial::get_roughness() const{
- flags[FLAG_VISIBLE]=true;
- flags[FLAG_DOUBLE_SIDED]=false;
- flags[FLAG_INVERT_FACES]=false;
- flags[FLAG_UNSHADED]=false;
- flags[FLAG_ONTOP]=false;
- flags[FLAG_LIGHTMAP_ON_UV2]=true;
- flags[FLAG_COLOR_ARRAY_SRGB]=false;
+ return roughness;
+}
- depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
+void FixedSpatialMaterial::set_metalness(float p_metalness){
+
+ metalness=p_metalness;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->metalness,p_metalness);
+}
- blend_mode=BLEND_MODE_MIX;
+float FixedSpatialMaterial::get_metalness() const{
+
+ return metalness;
}
-Material::~Material() {
+void FixedSpatialMaterial::set_emission(const Color& p_emission){
+
+ emission=p_emission;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->emission,p_emission);
- VisualServer::get_singleton()->free(material);
}
+Color FixedSpatialMaterial::get_emission() const{
-static const char*_param_names[FixedMaterial::PARAM_MAX]={
- "diffuse",
- "detail",
- "specular",
- "emission",
- "specular_exp",
- "glow",
- "normal",
- "shade_param"
-};
-
-static const char*_full_param_names[FixedMaterial::PARAM_MAX]={
- "params/diffuse",
- "params/detail",
- "params/specular",
- "params/emission",
- "params/specular_exp",
- "params/glow",
- "params/normal",
- "params/shade_param"
-};
-
-/*
-static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={
- "tex_diffuse",
- "tex_detail",
- "tex_specular",
- "tex_emission",
- "tex_specular_exp",
- "tex_glow",
- "tex_detail_mix",
- "tex_normal",
- "tex_shade_param"
-};
-*/
-static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={
- FixedMaterial::PARAM_DIFFUSE,
- FixedMaterial::PARAM_DETAIL,
- FixedMaterial::PARAM_SPECULAR,
- FixedMaterial::PARAM_EMISSION,
- FixedMaterial::PARAM_SPECULAR_EXP,
- FixedMaterial::PARAM_GLOW,
- FixedMaterial::PARAM_NORMAL,
- FixedMaterial::PARAM_SHADE_PARAM,
-};
-
-
-
-
-void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) {
-
- ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
- if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) {
-
- if (p_value.get_type()!=Variant::COLOR) {
- ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color");
- ERR_FAIL();
- }
- } else {
+ return emission;
+}
- if (!p_value.is_num()) {
- ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar");
- ERR_FAIL();
- }
- }
- ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR );
- ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT );
+void FixedSpatialMaterial::set_emission_energy(float p_emission_energy){
- param[p_parameter]=p_value;
+ emission_energy=p_emission_energy;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->emission_energy,p_emission_energy);
- VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value);
+}
+float FixedSpatialMaterial::get_emission_energy() const{
- _change_notify(_full_param_names[p_parameter]);
+ return emission_energy;
}
-Variant FixedMaterial::get_parameter(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant());
- return param[p_parameter];
+void FixedSpatialMaterial::set_normal_scale(float p_normal_scale){
+
+ normal_scale=p_normal_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->normal_scale,p_normal_scale);
+
}
+float FixedSpatialMaterial::get_normal_scale() const{
+ return normal_scale;
+}
+void FixedSpatialMaterial::set_rim(float p_rim){
-void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) {
+ rim=p_rim;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->rim,p_rim);
- ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
- texture_param[p_parameter]=p_texture;
- VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid());
+}
+float FixedSpatialMaterial::get_rim() const{
- _change_notify();
+ return rim;
}
-Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>());
- return texture_param[p_parameter];
+void FixedSpatialMaterial::set_rim_tint(float p_rim_tint){
+
+ rim_tint=p_rim_tint;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->rim_tint,p_rim_tint);
+
}
+float FixedSpatialMaterial::get_rim_tint() const{
-void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) {
+ return rim_tint;
+}
- ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
- ERR_FAIL_INDEX(p_mode,4);
+void FixedSpatialMaterial::set_clearcoat(float p_clearcoat){
- if (p_mode==texture_texcoord[p_parameter])
- return;
+ clearcoat=p_clearcoat;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat,p_clearcoat);
- texture_texcoord[p_parameter]=p_mode;
+}
- VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode);
+float FixedSpatialMaterial::get_clearcoat() const{
- _change_notify();
+ return clearcoat;
}
-FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const {
+void FixedSpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss){
+
+ clearcoat_gloss=p_clearcoat_gloss;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat_gloss,p_clearcoat_gloss);
+
- ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV);
- return texture_texcoord[p_parameter];
}
-void FixedMaterial::set_light_shader(LightShader p_shader) {
+float FixedSpatialMaterial::get_clearcoat_gloss() const{
- light_shader=p_shader;
- VS::get_singleton()->fixed_material_set_light_shader(material,VS::FixedMaterialLightShader(p_shader));
+ return clearcoat_gloss;
}
-FixedMaterial::LightShader FixedMaterial::get_light_shader() const {
+void FixedSpatialMaterial::set_anisotropy(float p_anisotropy){
+
+ anisotropy=p_anisotropy;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->anisotropy,p_anisotropy);
+
+}
+float FixedSpatialMaterial::get_anisotropy() const{
- return light_shader;
+ return anisotropy;
}
+void FixedSpatialMaterial::set_height_scale(float p_height_scale){
+
+ height_scale=p_height_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->height_scale,p_height_scale);
-void FixedMaterial::set_uv_transform(const Transform& p_transform) {
- uv_transform=p_transform;
- VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform );
- _change_notify();
}
-Transform FixedMaterial::get_uv_transform() const {
+float FixedSpatialMaterial::get_height_scale() const{
- return uv_transform;
+ return height_scale;
}
+void FixedSpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength){
+ subsurface_scattering_strength=p_subsurface_scattering_strength;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->subsurface_scattering_strength,subsurface_scattering_strength);
-void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_flag,5);
- fixed_flags[p_flag]=p_value;
- VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
+}
+
+float FixedSpatialMaterial::get_subsurface_scattering_strength() const{
+ return subsurface_scattering_strength;
}
-bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_flag,5,false);
- return fixed_flags[p_flag];
+void FixedSpatialMaterial::set_refraction(float p_refraction){
+
+ refraction=p_refraction;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction,refraction);
+
}
-void FixedMaterial::set_point_size(float p_size) {
+float FixedSpatialMaterial::get_refraction() const {
- ERR_FAIL_COND(p_size<0);
- point_size=p_size;
- VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size);
+ return refraction;
}
-float FixedMaterial::get_point_size() const{
+void FixedSpatialMaterial::set_refraction_roughness(float p_refraction_roughness) {
+
+ refraction_roughness=p_refraction_roughness;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction_roughness,refraction_roughness);
- return point_size;
}
+float FixedSpatialMaterial::get_refraction_roughness() const {
+ return refraction_roughness;
+}
-void FixedMaterial::_bind_methods() {
+void FixedSpatialMaterial::set_detail_uv(DetailUV p_detail_uv) {
+ if (detail_uv==p_detail_uv)
+ return;
- ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter);
- ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter);
+ detail_uv=p_detail_uv;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::DetailUV FixedSpatialMaterial::get_detail_uv() const {
- ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture);
+ return detail_uv;
+}
+void FixedSpatialMaterial::set_blend_mode(BlendMode p_mode) {
- ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode);
- ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode);
+ if (blend_mode==p_mode)
+ return;
- ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag);
- ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag);
+ blend_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_blend_mode() const {
- ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform);
- ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform);
+ return blend_mode;
+}
- ObjectTypeDB::bind_method(_MD("set_light_shader","shader"),&FixedMaterial::set_light_shader);
- ObjectTypeDB::bind_method(_MD("get_light_shader"),&FixedMaterial::get_light_shader);
+void FixedSpatialMaterial::set_detail_blend_mode(BlendMode p_mode) {
- ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size);
- ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size);
+ detail_blend_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_detail_blend_mode() const {
+ return detail_blend_mode;
+}
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_xy_normalmap" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL );
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/shader", PROPERTY_HINT_ENUM,"Lambert,Wrap,Velvet,Toon" ), _SCS("set_light_shader"), _SCS("get_light_shader") );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size"));
- ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") );
+void FixedSpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) {
- for(int i=0;i<PARAM_MAX;i++) {
- ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]);
- ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] );
- }
+ if (depth_draw_mode==p_mode)
+ return;
+ depth_draw_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::DepthDrawMode FixedSpatialMaterial::get_depth_draw_mode() const {
- BIND_CONSTANT( PARAM_DIFFUSE );
- BIND_CONSTANT( PARAM_DETAIL );
- BIND_CONSTANT( PARAM_SPECULAR );
- BIND_CONSTANT( PARAM_EMISSION );
- BIND_CONSTANT( PARAM_SPECULAR_EXP );
- BIND_CONSTANT( PARAM_GLOW );
- BIND_CONSTANT( PARAM_NORMAL );
- BIND_CONSTANT( PARAM_SHADE_PARAM );
- BIND_CONSTANT( PARAM_MAX );
+ return depth_draw_mode;
+}
- BIND_CONSTANT( TEXCOORD_UV );
- BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
- BIND_CONSTANT( TEXCOORD_UV2 );
- BIND_CONSTANT( TEXCOORD_SPHERE );
+void FixedSpatialMaterial::set_cull_mode(CullMode p_mode) {
- BIND_CONSTANT( FLAG_USE_ALPHA );
- BIND_CONSTANT( FLAG_USE_COLOR_ARRAY );
- BIND_CONSTANT( FLAG_USE_POINT_SIZE );
- BIND_CONSTANT( FLAG_DISCARD_ALPHA );
+ if (cull_mode==p_mode)
+ return;
- BIND_CONSTANT( LIGHT_SHADER_LAMBERT );
- BIND_CONSTANT( LIGHT_SHADER_WRAP );
- BIND_CONSTANT( LIGHT_SHADER_VELVET );
- BIND_CONSTANT( LIGHT_SHADER_TOON );
+ cull_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::CullMode FixedSpatialMaterial::get_cull_mode() const {
+ return cull_mode;
}
+void FixedSpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) {
-FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) {
+ if (diffuse_mode==p_mode)
+ return;
+ diffuse_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::DiffuseMode FixedSpatialMaterial::get_diffuse_mode() const {
+ return diffuse_mode;
+}
- param[PARAM_DIFFUSE]=Color(1,1,1);
- param[PARAM_SPECULAR]=Color(0.0,0.0,0.0);
- param[PARAM_EMISSION]=Color(0.0,0.0,0.0);
- param[PARAM_SPECULAR_EXP]=40;
- param[PARAM_GLOW]=0;
- param[PARAM_NORMAL]=1;
- param[PARAM_SHADE_PARAM]=0.5;
- param[PARAM_DETAIL]=1.0;
+void FixedSpatialMaterial::set_flag(Flags p_flag,bool p_enabled) {
- set_flag(FLAG_COLOR_ARRAY_SRGB,true);
+ ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- fixed_flags[FLAG_USE_ALPHA]=false;
- fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
- fixed_flags[FLAG_USE_POINT_SIZE]=false;
- fixed_flags[FLAG_USE_XY_NORMALMAP]=false;
- fixed_flags[FLAG_DISCARD_ALPHA]=false;
+ if (flags[p_flag]==p_enabled)
+ return;
+ flags[p_flag]=p_enabled;
+ _queue_shader_change();
+}
- for(int i=0;i<PARAM_MAX;i++) {
+bool FixedSpatialMaterial::get_flag(Flags p_flag) const {
- texture_texcoord[i]=TEXCOORD_UV;
- }
+ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ return flags[p_flag];
+}
- light_shader=LIGHT_SHADER_LAMBERT;
+void FixedSpatialMaterial::set_feature(Feature p_feature,bool p_enabled) {
- point_size=1.0;
-}
+ ERR_FAIL_INDEX(p_feature,FEATURE_MAX);
+ if (features[p_feature]==p_enabled)
+ return;
+ features[p_feature]=p_enabled;
+ _change_notify();
+ _queue_shader_change();
-FixedMaterial::~FixedMaterial() {
}
+bool FixedSpatialMaterial::get_feature(Feature p_feature) const {
+ ERR_FAIL_INDEX_V(p_feature,FEATURE_MAX,false);
+ return features[p_feature];
+}
-bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
- if (p_name==SceneStringNames::get_singleton()->shader_shader) {
- set_shader(p_value);
- return true;
- } else {
+void FixedSpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_texture) {
- if (shader.is_valid()) {
+ ERR_FAIL_INDEX(p_param,TEXTURE_MAX);
+ textures[p_param]=p_texture;
+ RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->texture_names[p_param],rid);
+}
+Ref<Texture> FixedSpatialMaterial::get_texture(TextureParam p_param) const {
- StringName pr = shader->remap_param(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/")==0) { //backwards compatibility
- pr = n.substr(6,n.length());
- }
- }
- if (pr) {
- VisualServer::get_singleton()->material_set_param(material,pr,p_value);
- return true;
- }
- }
+ ERR_FAIL_INDEX_V(p_param,TEXTURE_MAX,Ref<Texture>());
+ return textures[p_param];
+}
+
+
+void FixedSpatialMaterial::_validate_feature(const String& text, Feature feature,PropertyInfo& property) const {
+ if (property.name.begins_with(text) && property.name!=text+"/enabled" && !features[feature]) {
+ property.usage=0;
}
- return false;
}
-bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
-
+void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const {
+ _validate_feature("normal",FEATURE_NORMAL_MAPPING,property);
+ _validate_feature("emission",FEATURE_EMISSION,property);
+ _validate_feature("rim",FEATURE_RIM,property);
+ _validate_feature("clearcoat",FEATURE_CLEARCOAT,property);
+ _validate_feature("anisotropy",FEATURE_ANISOTROPY,property);
+ _validate_feature("ao",FEATURE_AMBIENT_OCCLUSION,property);
+ _validate_feature("height",FEATURE_HEIGHT_MAPPING,property);
+ _validate_feature("subsurf_scatter",FEATURE_SUBSURACE_SCATTERING,property);
+ _validate_feature("refraction",FEATURE_REFRACTION,property);
+ _validate_feature("detail",FEATURE_DETAIL,property);
+
+ if (property.name=="specular/color" && specular_mode==SPECULAR_MODE_METALLIC) {
+ property.usage=0;
+ }
+ if (property.name=="specular/metalness" && specular_mode==SPECULAR_MODE_SPECULAR) {
+ property.usage=0;
+ }
- if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+}
- r_ret=get_shader();
- return true;
- } else {
+void FixedSpatialMaterial::set_line_width(float p_line_width) {
- if (shader.is_valid()) {
+ line_width=p_line_width;
+ VS::get_singleton()->material_set_line_width(_get_material(),line_width);
+}
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret=VisualServer::get_singleton()->material_get_param(material,pr);
- return true;
- }
- }
+float FixedSpatialMaterial::get_line_width() const {
- }
+ return line_width;
+}
+void FixedSpatialMaterial::set_point_size(float p_point_size) {
- return false;
+ point_size=p_point_size;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->point_size,p_point_size);
}
+float FixedSpatialMaterial::get_point_size() const {
-void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
+ return point_size;
+}
- p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) );
- if (!shader.is_null()) {
+void FixedSpatialMaterial::set_uv1_scale(const Vector2& p_scale) {
- shader->get_param_list(p_list);
- }
+ uv1_scale=p_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv1_scale,p_scale);
+}
+Vector2 FixedSpatialMaterial::get_uv1_scale() const{
+
+ return uv1_scale;
}
+void FixedSpatialMaterial::set_uv1_offset(const Vector2& p_offset){
-void ShaderMaterial::_shader_changed() {
+ uv1_offset=p_offset;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv1_offset,p_offset);
- _change_notify(); //also all may have changed then
}
+Vector2 FixedSpatialMaterial::get_uv1_offset() const{
-void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
+ return uv1_offset;
+}
- ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL);
- if (shader.is_valid())
- shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
- shader=p_shader;
- VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID());
- if (shader.is_valid()) {
- shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
- }
- _change_notify();
+void FixedSpatialMaterial::set_uv2_scale(const Vector2& p_scale) {
+ uv2_scale=p_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv2_scale,p_scale);
}
-Ref<Shader> ShaderMaterial::get_shader() const {
+Vector2 FixedSpatialMaterial::get_uv2_scale() const{
- return shader;
+ return uv2_scale;
}
+void FixedSpatialMaterial::set_uv2_offset(const Vector2& p_offset){
-void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) {
-
- VisualServer::get_singleton()->material_set_param(material,p_param,p_value);
+ uv2_offset=p_offset;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv2_offset,p_offset);
}
-Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{
+Vector2 FixedSpatialMaterial::get_uv2_offset() const{
- return VisualServer::get_singleton()->material_get_param(material,p_param);
+ return uv2_offset;
}
+void FixedSpatialMaterial::_bind_methods() {
-void ShaderMaterial::_bind_methods() {
+ ObjectTypeDB::bind_method(_MD("set_albedo","albedo"),&FixedSpatialMaterial::set_albedo);
+ ObjectTypeDB::bind_method(_MD("get_albedo"),&FixedSpatialMaterial::get_albedo);
- ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader );
- ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader );
+ ObjectTypeDB::bind_method(_MD("set_specular_mode","specular_mode"),&FixedSpatialMaterial::set_specular_mode);
+ ObjectTypeDB::bind_method(_MD("get_specular_mode"),&FixedSpatialMaterial::get_specular_mode);
- ObjectTypeDB::bind_method(_MD("set_shader_param","param","value:Variant"), &ShaderMaterial::set_shader_param);
- ObjectTypeDB::bind_method(_MD("get_shader_param:Variant","param"), &ShaderMaterial::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_specular","specular"),&FixedSpatialMaterial::set_specular);
+ ObjectTypeDB::bind_method(_MD("get_specular"),&FixedSpatialMaterial::get_specular);
- ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed );
-}
+ ObjectTypeDB::bind_method(_MD("set_metalness","metalness"),&FixedSpatialMaterial::set_metalness);
+ ObjectTypeDB::bind_method(_MD("get_metalness"),&FixedSpatialMaterial::get_metalness);
+ ObjectTypeDB::bind_method(_MD("set_roughness","roughness"),&FixedSpatialMaterial::set_roughness);
+ ObjectTypeDB::bind_method(_MD("get_roughness"),&FixedSpatialMaterial::get_roughness);
-void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+ ObjectTypeDB::bind_method(_MD("set_emission","emission"),&FixedSpatialMaterial::set_emission);
+ ObjectTypeDB::bind_method(_MD("get_emission"),&FixedSpatialMaterial::get_emission);
- String f = p_function.operator String();
- if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
+ ObjectTypeDB::bind_method(_MD("set_emission_energy","emission_energy"),&FixedSpatialMaterial::set_emission_energy);
+ ObjectTypeDB::bind_method(_MD("get_emission_energy"),&FixedSpatialMaterial::get_emission_energy);
+
+ ObjectTypeDB::bind_method(_MD("set_normal_scale","normal_scale"),&FixedSpatialMaterial::set_normal_scale);
+ ObjectTypeDB::bind_method(_MD("get_normal_scale"),&FixedSpatialMaterial::get_normal_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_rim","rim"),&FixedSpatialMaterial::set_rim);
+ ObjectTypeDB::bind_method(_MD("get_rim"),&FixedSpatialMaterial::get_rim);
+
+ ObjectTypeDB::bind_method(_MD("set_rim_tint","rim_tint"),&FixedSpatialMaterial::set_rim_tint);
+ ObjectTypeDB::bind_method(_MD("get_rim_tint"),&FixedSpatialMaterial::get_rim_tint);
+
+ ObjectTypeDB::bind_method(_MD("set_clearcoat","clearcoat"),&FixedSpatialMaterial::set_clearcoat);
+ ObjectTypeDB::bind_method(_MD("get_clearcoat"),&FixedSpatialMaterial::get_clearcoat);
+
+ ObjectTypeDB::bind_method(_MD("set_clearcoat_gloss","clearcoat_gloss"),&FixedSpatialMaterial::set_clearcoat_gloss);
+ ObjectTypeDB::bind_method(_MD("get_clearcoat_gloss"),&FixedSpatialMaterial::get_clearcoat_gloss);
+
+ ObjectTypeDB::bind_method(_MD("set_anisotropy","anisotropy"),&FixedSpatialMaterial::set_anisotropy);
+ ObjectTypeDB::bind_method(_MD("get_anisotropy"),&FixedSpatialMaterial::get_anisotropy);
+
+ ObjectTypeDB::bind_method(_MD("set_height_scale","height_scale"),&FixedSpatialMaterial::set_height_scale);
+ ObjectTypeDB::bind_method(_MD("get_height_scale"),&FixedSpatialMaterial::get_height_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_subsurface_scattering_strength","strength"),&FixedSpatialMaterial::set_subsurface_scattering_strength);
+ ObjectTypeDB::bind_method(_MD("get_subsurface_scattering_strength"),&FixedSpatialMaterial::get_subsurface_scattering_strength);
+
+ ObjectTypeDB::bind_method(_MD("set_refraction","refraction"),&FixedSpatialMaterial::set_refraction);
+ ObjectTypeDB::bind_method(_MD("get_refraction"),&FixedSpatialMaterial::get_refraction);
+
+ ObjectTypeDB::bind_method(_MD("set_refraction_roughness","refraction_roughness"),&FixedSpatialMaterial::set_refraction_roughness);
+ ObjectTypeDB::bind_method(_MD("get_refraction_roughness"),&FixedSpatialMaterial::get_refraction_roughness);
+
+ ObjectTypeDB::bind_method(_MD("set_line_width","line_width"),&FixedSpatialMaterial::set_line_width);
+ ObjectTypeDB::bind_method(_MD("get_line_width"),&FixedSpatialMaterial::get_line_width);
+
+ ObjectTypeDB::bind_method(_MD("set_point_size","point_size"),&FixedSpatialMaterial::set_point_size);
+ ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedSpatialMaterial::get_point_size);
+
+ ObjectTypeDB::bind_method(_MD("set_detail_uv","detail_uv"),&FixedSpatialMaterial::set_detail_uv);
+ ObjectTypeDB::bind_method(_MD("get_detail_uv"),&FixedSpatialMaterial::get_detail_uv);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&FixedSpatialMaterial::set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_blend_mode"),&FixedSpatialMaterial::get_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","depth_draw_mode"),&FixedSpatialMaterial::set_depth_draw_mode);
+ ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&FixedSpatialMaterial::get_depth_draw_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&FixedSpatialMaterial::set_cull_mode);
+ ObjectTypeDB::bind_method(_MD("get_cull_mode"),&FixedSpatialMaterial::get_cull_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_diffuse_mode","diffuse_mode"),&FixedSpatialMaterial::set_diffuse_mode);
+ ObjectTypeDB::bind_method(_MD("get_diffuse_mode"),&FixedSpatialMaterial::get_diffuse_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&FixedSpatialMaterial::set_flag);
+ ObjectTypeDB::bind_method(_MD("get_flag"),&FixedSpatialMaterial::get_flag);
+
+ ObjectTypeDB::bind_method(_MD("set_feature","feature","enable"),&FixedSpatialMaterial::set_feature);
+ ObjectTypeDB::bind_method(_MD("get_feature","feature"),&FixedSpatialMaterial::get_feature);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","param:Texture","texture"),&FixedSpatialMaterial::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture","param:Texture"),&FixedSpatialMaterial::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","detail_blend_mode"),&FixedSpatialMaterial::set_detail_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedSpatialMaterial::get_detail_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_uv1_scale","scale"),&FixedSpatialMaterial::set_uv1_scale);
+ ObjectTypeDB::bind_method(_MD("get_uv1_scale"),&FixedSpatialMaterial::get_uv1_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_uv1_offset","offset"),&FixedSpatialMaterial::set_uv1_offset);
+ ObjectTypeDB::bind_method(_MD("get_uv1_offset"),&FixedSpatialMaterial::get_uv1_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_uv2_scale","scale"),&FixedSpatialMaterial::set_uv2_scale);
+ ObjectTypeDB::bind_method(_MD("get_uv2_scale"),&FixedSpatialMaterial::get_uv2_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_uv2_offset","offset"),&FixedSpatialMaterial::set_uv2_offset);
+ ObjectTypeDB::bind_method(_MD("get_uv2_offset"),&FixedSpatialMaterial::get_uv2_offset);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/transparent"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_TRANSPARENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/unshaded"),_SCS("set_flag"),_SCS("get_flag"),FLAG_UNSHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/on_top"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ONTOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/use_point_size"),_SCS("set_flag"),_SCS("get_flag"),FLAG_USE_POINT_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"vertex_color/use_as_albedo"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ALBEDO_FROM_VERTEX_COLOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"vertex_color/is_srgb"),_SCS("set_flag"),_SCS("get_flag"),FLAG_SRGB_VERTEX_COLOR);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/diffuse_mode",PROPERTY_HINT_ENUM,"Labert,Lambert Wrap,Oren Nayar,Burley"),_SCS("set_diffuse_mode"),_SCS("get_diffuse_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/cull_mode",PROPERTY_HINT_ENUM,"Back,Front,Disabled"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/depth_draw_mode",PROPERTY_HINT_ENUM,"Opaque Only,Always,Never,Opaque Pre-Pass"),_SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"params/line_width",PROPERTY_HINT_RANGE,"0.1,128,0.1"),_SCS("set_line_width"),_SCS("get_line_width"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"params/point_size",PROPERTY_HINT_RANGE,"0.1,128,0.1"),_SCS("set_point_size"),_SCS("get_point_size"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"specular/mode",PROPERTY_HINT_ENUM,"Metallic,Specular"),_SCS("set_specular_mode"),_SCS("get_specular_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_specular"),_SCS("get_specular"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/metalness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_metalness"),_SCS("get_metalness"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"emission/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_EMISSION);
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"emission/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_emission"),_SCS("get_emission"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"emission/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_emission_energy"),_SCS("get_emission_energy"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"emission/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_EMISSION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"normal/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_NORMAL_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"normal/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_normal_scale"),_SCS("get_normal_scale"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"normal/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_NORMAL);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"rim/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_RIM);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"rim/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_rim"),_SCS("get_rim"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"rim/tint",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_rim_tint"),_SCS("get_rim_tint"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"rim/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_RIM);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"clearcoat/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_CLEARCOAT);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat"),_SCS("get_clearcoat"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/gloss",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat_gloss"),_SCS("get_clearcoat_gloss"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"clearcoat/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_CLEARCOAT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"anisotropy/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_ANISOTROPY);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"anisotropy/anisotropy",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_anisotropy"),_SCS("get_anisotropy"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"anisotropy/flowmap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_FLOWMAP);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"ao/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_AMBIENT_OCCLUSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"ao/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_AMBIENT_OCCLUSION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"height/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_HEIGHT_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"height/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_height_scale"),_SCS("get_height_scale"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"height/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_HEIGHT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"subsurf_scatter/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SUBSURACE_SCATTERING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"subsurf_scatter/strength",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_subsurface_scattering_strength"),_SCS("get_subsurface_scattering_strength"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"subsurf_scatter/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SUBSURFACE_SCATTERING);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"refraction/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_REFRACTION);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/displacement",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_refraction"),_SCS("get_refraction"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_refraction_roughness"),_SCS("get_refraction_roughness"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"refraction/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_REFRACTION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"detail/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_DETAIL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/mask",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_MASK);
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_detail_blend_mode"),_SCS("get_detail_blend_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/uv_layer",PROPERTY_HINT_ENUM,"UV1,UV2"),_SCS("set_detail_uv"),_SCS("get_detail_uv"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/albedo",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_NORMAL);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv1/scale"),_SCS("set_uv1_scale"),_SCS("get_uv1_scale"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv1/offset"),_SCS("set_uv1_offset"),_SCS("get_uv1_offset"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv2/scale"),_SCS("set_uv2_scale"),_SCS("get_uv2_scale"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv2/offset"),_SCS("set_uv2_offset"),_SCS("get_uv2_offset"));
+
+
+ BIND_CONSTANT( TEXTURE_ALBEDO );
+ BIND_CONSTANT( TEXTURE_SPECULAR );
+ BIND_CONSTANT( TEXTURE_EMISSION );
+ BIND_CONSTANT( TEXTURE_NORMAL );
+ BIND_CONSTANT( TEXTURE_RIM );
+ BIND_CONSTANT( TEXTURE_CLEARCOAT );
+ BIND_CONSTANT( TEXTURE_FLOWMAP );
+ BIND_CONSTANT( TEXTURE_AMBIENT_OCCLUSION );
+ BIND_CONSTANT( TEXTURE_HEIGHT );
+ BIND_CONSTANT( TEXTURE_SUBSURFACE_SCATTERING );
+ BIND_CONSTANT( TEXTURE_REFRACTION );
+ BIND_CONSTANT( TEXTURE_REFRACTION_ROUGHNESS );
+ BIND_CONSTANT( TEXTURE_DETAIL_MASK );
+ BIND_CONSTANT( TEXTURE_DETAIL_ALBEDO );
+ BIND_CONSTANT( TEXTURE_DETAIL_NORMAL );
+ BIND_CONSTANT( TEXTURE_MAX );
+
+
+ BIND_CONSTANT( DETAIL_UV_1 );
+ BIND_CONSTANT( DETAIL_UV_2 );
+
+ BIND_CONSTANT( FEATURE_TRANSPARENT );
+ BIND_CONSTANT( FEATURE_EMISSION );
+ BIND_CONSTANT( FEATURE_NORMAL_MAPPING );
+ BIND_CONSTANT( FEATURE_RIM );
+ BIND_CONSTANT( FEATURE_CLEARCOAT );
+ BIND_CONSTANT( FEATURE_ANISOTROPY );
+ BIND_CONSTANT( FEATURE_AMBIENT_OCCLUSION );
+ BIND_CONSTANT( FEATURE_HEIGHT_MAPPING );
+ BIND_CONSTANT( FEATURE_SUBSURACE_SCATTERING );
+ BIND_CONSTANT( FEATURE_REFRACTION );
+ BIND_CONSTANT( FEATURE_DETAIL );
+ BIND_CONSTANT( FEATURE_MAX );
+
+ BIND_CONSTANT( BLEND_MODE_MIX );
+ BIND_CONSTANT( BLEND_MODE_ADD );
+ BIND_CONSTANT( BLEND_MODE_SUB );
+ BIND_CONSTANT( BLEND_MODE_MUL );
+
+ BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
+ BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
+ BIND_CONSTANT( DEPTH_DRAW_DISABLED );
+ BIND_CONSTANT( DEPTH_DRAW_ALPHA_OPAQUE_PREPASS );
+
+
+ BIND_CONSTANT( CULL_BACK );
+ BIND_CONSTANT( CULL_FRONT );
+ BIND_CONSTANT( CULL_DISABLED );
+
+ BIND_CONSTANT( FLAG_UNSHADED );
+ BIND_CONSTANT( FLAG_ONTOP );
+ BIND_CONSTANT( FLAG_ALBEDO_FROM_VERTEX_COLOR );
+ BIND_CONSTANT( FLAG_SRGB_VERTEX_COLOR )
+ BIND_CONSTANT( FLAG_USE_POINT_SIZE )
+ BIND_CONSTANT( FLAG_MAX );
+
+ BIND_CONSTANT( DIFFUSE_LAMBERT );
+ BIND_CONSTANT( DIFFUSE_LAMBERT_WRAP );
+ BIND_CONSTANT( DIFFUSE_OREN_NAYAR );
+ BIND_CONSTANT( DIFFUSE_BURLEY );
+
+ BIND_CONSTANT( SPECULAR_MODE_METALLIC );
+ BIND_CONSTANT( SPECULAR_MODE_SPECULAR );
- if (shader.is_valid()) {
- List<PropertyInfo> pl;
- shader->get_param_list(&pl);
- for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
- }
- }
- }
- Material::get_argument_options(p_function,p_idx,r_options);
}
-ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){
+FixedSpatialMaterial::FixedSpatialMaterial() : element(this) {
+
+ //initialize to right values
+ specular_mode=SPECULAR_MODE_METALLIC;
+ set_albedo(Color(0.7,0.7,0.7,1.0));
+ set_specular(Color(0.1,0.1,0.1));
+ set_roughness(0.0);
+ set_metalness(0.1);
+ set_emission(Color(0,0,0));
+ set_emission_energy(1.0);
+ set_normal_scale(1);
+ set_rim(1.0);
+ set_rim_tint(0.5);
+ set_clearcoat(1);
+ set_clearcoat_gloss(0.5);
+ set_anisotropy(0);
+ set_height_scale(1);
+ set_subsurface_scattering_strength(0);
+ set_refraction(0);
+ set_refraction_roughness(0);
+ set_line_width(1);
+ set_point_size(1);
+ set_uv1_offset(Vector2(0,0));
+ set_uv1_scale(Vector2(1,1));
+ set_uv2_offset(Vector2(0,0));
+ set_uv2_scale(Vector2(1,1));
+
+ detail_uv=DETAIL_UV_1;
+ blend_mode=BLEND_MODE_MIX;
+ detail_blend_mode=BLEND_MODE_MIX;
+ depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
+ cull_mode=CULL_BACK;
+ for(int i=0;i<FLAG_MAX;i++) {
+ flags[i]=0;
+ }
+ diffuse_mode=DIFFUSE_LAMBERT;
+
+ for(int i=0;i<FEATURE_MAX;i++) {
+ features[i]=false;
+ }
+ current_key.key=0;
+ current_key.invalid_key=1;
+ _queue_shader_change();
}
+FixedSpatialMaterial::~FixedSpatialMaterial() {
-/////////////////////////////////
+ if (material_mutex)
+ material_mutex->lock();
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users==0) {
+ //deallocate shader, as it's no longer in use
+ VS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+
+ VS::get_singleton()->material_set_shader(_get_material(),RID());
+ }
+
+
+ if (material_mutex)
+ material_mutex->unlock();
+
+}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index fc1ea3d89a..c2659c4fc4 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -34,7 +34,7 @@
#include "scene/resources/shader.h"
#include "resource.h"
#include "servers/visual/shader_language.h"
-
+#include "self_list.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -45,209 +45,367 @@ class Material : public Resource {
RES_BASE_EXTENSION("mtl");
OBJ_SAVE_TYPE( Material );
-public:
+ RID material;
+protected:
- enum Flag {
- FLAG_VISIBLE = VS::MATERIAL_FLAG_VISIBLE,
- FLAG_DOUBLE_SIDED = VS::MATERIAL_FLAG_DOUBLE_SIDED,
- FLAG_INVERT_FACES = VS::MATERIAL_FLAG_INVERT_FACES,
- FLAG_UNSHADED = VS::MATERIAL_FLAG_UNSHADED,
- FLAG_ONTOP = VS::MATERIAL_FLAG_ONTOP,
- FLAG_LIGHTMAP_ON_UV2 = VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2,
- FLAG_COLOR_ARRAY_SRGB = VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,
- FLAG_MAX = VS::MATERIAL_FLAG_MAX
- };
+ _FORCE_INLINE_ RID _get_material() const { return material; }
+public:
- enum BlendMode {
- BLEND_MODE_MIX = VS::MATERIAL_BLEND_MODE_MIX,
- BLEND_MODE_MUL = VS::MATERIAL_BLEND_MODE_MUL,
- BLEND_MODE_ADD = VS::MATERIAL_BLEND_MODE_ADD,
- BLEND_MODE_SUB = VS::MATERIAL_BLEND_MODE_SUB,
- BLEND_MODE_PREMULT_ALPHA = VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA,
+ virtual RID get_rid() const;
+ Material();
+ virtual ~Material();
+};
- };
- enum DepthDrawMode {
- DEPTH_DRAW_ALWAYS = VS::MATERIAL_DEPTH_DRAW_ALWAYS,
- DEPTH_DRAW_OPAQUE_ONLY = VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY,
- DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA = VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA,
- DEPTH_DRAW_NEVER = VS::MATERIAL_DEPTH_DRAW_NEVER
- };
+class FixedSpatialMaterial : public Material {
+ OBJ_TYPE(FixedSpatialMaterial,Material)
-private:
- BlendMode blend_mode;
- bool flags[VS::MATERIAL_FLAG_MAX];
- float line_width;
- DepthDrawMode depth_draw_mode;
-protected:
- RID material;
+public:
- static void _bind_methods();
+ enum TextureParam {
+ TEXTURE_ALBEDO,
+ TEXTURE_SPECULAR,
+ TEXTURE_EMISSION,
+ TEXTURE_NORMAL,
+ TEXTURE_RIM,
+ TEXTURE_CLEARCOAT,
+ TEXTURE_FLOWMAP,
+ TEXTURE_AMBIENT_OCCLUSION,
+ TEXTURE_HEIGHT,
+ TEXTURE_SUBSURFACE_SCATTERING,
+ TEXTURE_REFRACTION,
+ TEXTURE_REFRACTION_ROUGHNESS,
+ TEXTURE_DETAIL_MASK,
+ TEXTURE_DETAIL_ALBEDO,
+ TEXTURE_DETAIL_NORMAL,
+ TEXTURE_MAX
-public:
- void set_flag(Flag p_flag,bool p_enabled);
- bool get_flag(Flag p_flag) const;
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
+ };
- void set_depth_draw_mode(DepthDrawMode p_depth_draw_mode);
- DepthDrawMode get_depth_draw_mode() const;
- void set_line_width(float p_width);
- float get_line_width() const;
+ enum DetailUV {
+ DETAIL_UV_1,
+ DETAIL_UV_2
+ };
- virtual RID get_rid() const;
+ enum Feature {
+ FEATURE_TRANSPARENT,
+ FEATURE_EMISSION,
+ FEATURE_NORMAL_MAPPING,
+ FEATURE_RIM,
+ FEATURE_CLEARCOAT,
+ FEATURE_ANISOTROPY,
+ FEATURE_AMBIENT_OCCLUSION,
+ FEATURE_HEIGHT_MAPPING,
+ FEATURE_SUBSURACE_SCATTERING,
+ FEATURE_REFRACTION,
+ FEATURE_DETAIL,
+ FEATURE_MAX
+ };
- Material(const RID& p_rid=RID());
- virtual ~Material();
-};
-VARIANT_ENUM_CAST( Material::Flag );
-VARIANT_ENUM_CAST( Material::DepthDrawMode );
+ enum BlendMode {
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ };
-VARIANT_ENUM_CAST( Material::BlendMode );
+ enum DepthDrawMode {
+ DEPTH_DRAW_OPAQUE_ONLY,
+ DEPTH_DRAW_ALWAYS,
+ DEPTH_DRAW_DISABLED,
+ DEPTH_DRAW_ALPHA_OPAQUE_PREPASS
+ };
-class FixedMaterial : public Material {
+ enum CullMode {
+ CULL_BACK,
+ CULL_FRONT,
+ CULL_DISABLED
+ };
- OBJ_TYPE( FixedMaterial, Material );
- REVERSE_GET_PROPERTY_LIST
-public:
+ enum Flags {
+ FLAG_UNSHADED,
+ FLAG_ONTOP,
+ FLAG_ALBEDO_FROM_VERTEX_COLOR,
+ FLAG_SRGB_VERTEX_COLOR,
+ FLAG_USE_POINT_SIZE,
+ FLAG_MAX
+ };
- enum Parameter {
- PARAM_DIFFUSE=VS::FIXED_MATERIAL_PARAM_DIFFUSE,
- PARAM_DETAIL=VS::FIXED_MATERIAL_PARAM_DETAIL,
- PARAM_SPECULAR=VS::FIXED_MATERIAL_PARAM_SPECULAR,
- PARAM_EMISSION=VS::FIXED_MATERIAL_PARAM_EMISSION,
- PARAM_SPECULAR_EXP=VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP,
- PARAM_GLOW=VS::FIXED_MATERIAL_PARAM_GLOW,
- PARAM_NORMAL=VS::FIXED_MATERIAL_PARAM_NORMAL,
- PARAM_SHADE_PARAM=VS::FIXED_MATERIAL_PARAM_SHADE_PARAM,
- PARAM_MAX=VS::FIXED_MATERIAL_PARAM_MAX
+ enum DiffuseMode {
+ DIFFUSE_LAMBERT,
+ DIFFUSE_LAMBERT_WRAP,
+ DIFFUSE_OREN_NAYAR,
+ DIFFUSE_BURLEY,
};
+ enum SpecularMode {
+ SPECULAR_MODE_METALLIC,
+ SPECULAR_MODE_SPECULAR,
+ };
- enum TexCoordMode {
+private:
+ union MaterialKey {
+
+ struct {
+ uint32_t feature_mask : 14;
+ uint32_t detail_uv : 1;
+ uint32_t blend_mode : 2;
+ uint32_t depth_draw_mode : 2;
+ uint32_t cull_mode : 2;
+ uint32_t flags : 5;
+ uint32_t detail_blend_mode : 2;
+ uint32_t diffuse_mode : 2;
+ uint32_t invalid_key : 1;
+ uint32_t specular_mode : 1;
+ };
+
+ uint32_t key;
+
+ bool operator<(const MaterialKey& p_key) const {
+ return key < p_key.key;
+ }
- TEXCOORD_UV=VS::FIXED_MATERIAL_TEXCOORD_UV,
- TEXCOORD_UV_TRANSFORM=VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM,
- TEXCOORD_UV2=VS::FIXED_MATERIAL_TEXCOORD_UV2,
- TEXCOORD_SPHERE=VS::FIXED_MATERIAL_TEXCOORD_SPHERE
};
- enum FixedFlag {
- FLAG_USE_ALPHA=VS::FIXED_MATERIAL_FLAG_USE_ALPHA,
- FLAG_USE_COLOR_ARRAY=VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,
- FLAG_USE_POINT_SIZE=VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE,
- FLAG_DISCARD_ALPHA=VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA,
- FLAG_USE_XY_NORMALMAP=VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP,
- FLAG_MAX=VS::FIXED_MATERIAL_FLAG_MAX
+ struct ShaderData {
+ RID shader;
+ int users;
};
- enum LightShader {
+ static Map<MaterialKey,ShaderData> shader_map;
+
+ MaterialKey current_key;
+
+ _FORCE_INLINE_ MaterialKey _compute_key() const {
+
+ MaterialKey mk;
+ mk.key=0;
+ for(int i=0;i<FEATURE_MAX;i++) {
+ if (features[i]) {
+ mk.feature_mask|=(1<<i);
+ }
+ }
+ mk.detail_uv=detail_uv;
+ mk.blend_mode=blend_mode;
+ mk.depth_draw_mode=depth_draw_mode;
+ mk.cull_mode=cull_mode;
+ for(int i=0;i<FLAG_MAX;i++) {
+ if (flags[i]) {
+ mk.flags|=(1<<i);
+ }
+ }
+ mk.detail_blend_mode=detail_blend_mode;
+ mk.diffuse_mode=diffuse_mode;
+ mk.specular_mode=specular_mode;
+
+ return mk;
+ }
+
+ struct ShaderNames {
+ StringName albedo;
+ StringName specular;
+ StringName metalness;
+ StringName roughness;
+ StringName emission;
+ StringName emission_energy;
+ StringName normal_scale;
+ StringName rim;
+ StringName rim_tint;
+ StringName clearcoat;
+ StringName clearcoat_gloss;
+ StringName anisotropy;
+ StringName height_scale;
+ StringName subsurface_scattering_strength;
+ StringName refraction;
+ StringName refraction_roughness;
+ StringName point_size;
+ StringName uv1_scale;
+ StringName uv1_offset;
+ StringName uv2_scale;
+ StringName uv2_offset;
+ StringName texture_names[TEXTURE_MAX];
- LIGHT_SHADER_LAMBERT=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT,
- LIGHT_SHADER_WRAP=VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP,
- LIGHT_SHADER_VELVET=VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET,
- LIGHT_SHADER_TOON=VS::FIXED_MATERIAL_LIGHT_SHADER_TOON
};
-private:
+ static Mutex *material_mutex;
+ static SelfList<FixedSpatialMaterial>::List dirty_materials;
+ static ShaderNames* shader_names;
+
+ SelfList<FixedSpatialMaterial> element;
+
+ void _update_shader();
+ _FORCE_INLINE_ void _queue_shader_change();
+ _FORCE_INLINE_ bool _is_shader_dirty() const;
+
+ Color albedo;
+ Color specular;
+ float metalness;
+ float roughness;
+ Color emission;
+ float emission_energy;
+ float normal_scale;
+ float rim;
+ float rim_tint;
+ float clearcoat;
+ float clearcoat_gloss;
+ float anisotropy;
+ float height_scale;
+ float subsurface_scattering_strength;
+ float refraction;
+ float refraction_roughness;
+ float line_width;
+ float point_size;
+ Vector2 uv1_scale;
+ Vector2 uv1_offset;
- struct Node {
+ Vector2 uv2_scale;
+ Vector2 uv2_offset;
- int param;
- int mult;
- int tex;
- };
+ DetailUV detail_uv;
- Variant param[PARAM_MAX];
- Ref<Texture> texture_param[PARAM_MAX];
- TexCoordMode texture_texcoord[PARAM_MAX];
- LightShader light_shader;
- bool fixed_flags[FLAG_MAX];
- float point_size;
+ BlendMode blend_mode;
+ BlendMode detail_blend_mode;
+ DepthDrawMode depth_draw_mode;
+ CullMode cull_mode;
+ bool flags[FLAG_MAX];
+ DiffuseMode diffuse_mode;
+ SpecularMode specular_mode;
+ bool features[FEATURE_MAX];
- Transform uv_transform;
+ Ref<Texture> textures[TEXTURE_MAX];
-protected:
+ _FORCE_INLINE_ void _validate_feature(const String& text, Feature feature,PropertyInfo& property) const;
+protected:
static void _bind_methods();
-
+ void _validate_property(PropertyInfo& property) const;
public:
- void set_fixed_flag(FixedFlag p_flag, bool p_value);
- bool get_fixed_flag(FixedFlag p_flag) const;
- void set_parameter(Parameter p_parameter, const Variant& p_value);
- Variant get_parameter(Parameter p_parameter) const;
+ void set_albedo(const Color& p_albedo);
+ Color get_albedo() const;
- void set_texture(Parameter p_parameter, Ref<Texture> p_texture);
- Ref<Texture> get_texture(Parameter p_parameter) const;
+ void set_specular_mode(SpecularMode p_mode);
+ SpecularMode get_specular_mode() const;
- void set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode);
- TexCoordMode get_texcoord_mode(Parameter p_parameter) const;
+ void set_specular(const Color& p_specular);
+ Color get_specular() const;
- void set_light_shader(LightShader p_shader);
- LightShader get_light_shader() const;
+ void set_metalness(float p_metalness);
+ float get_metalness() const;
- void set_uv_transform(const Transform& p_transform);
- Transform get_uv_transform() const;
+ void set_roughness(float p_roughness);
+ float get_roughness() const;
- void set_point_size(float p_transform);
- float get_point_size() const;
+ void set_emission(const Color& p_emission);
+ Color get_emission() const;
- FixedMaterial();
- ~FixedMaterial();
+ void set_emission_energy(float p_emission_energy);
+ float get_emission_energy() const;
-};
+ void set_normal_scale(float p_normal_scale);
+ float get_normal_scale() const;
+ void set_rim(float p_rim);
+ float get_rim() const;
+ void set_rim_tint(float p_rim_tint);
+ float get_rim_tint() const;
-VARIANT_ENUM_CAST( FixedMaterial::Parameter );
-VARIANT_ENUM_CAST( FixedMaterial::TexCoordMode );
-VARIANT_ENUM_CAST( FixedMaterial::FixedFlag );
-VARIANT_ENUM_CAST( FixedMaterial::LightShader );
+ void set_clearcoat(float p_clearcoat);
+ float get_clearcoat() const;
-class ShaderMaterial : public Material {
+ void set_clearcoat_gloss(float p_clearcoat_gloss);
+ float get_clearcoat_gloss() const;
- OBJ_TYPE( ShaderMaterial, Material );
+ void set_anisotropy(float p_anisotropy);
+ float get_anisotropy() const;
- Ref<Shader> shader;
+ void set_height_scale(float p_height_scale);
+ float get_height_scale() const;
+ void set_subsurface_scattering_strength(float p_strength);
+ float get_subsurface_scattering_strength() const;
+ void set_refraction(float p_refraction);
+ float get_refraction() const;
- void _shader_changed();
- static void _shader_parse(void*p_self,ShaderLanguage::ProgramNode*p_node);
+ void set_refraction_roughness(float p_refraction_roughness);
+ float get_refraction_roughness() const;
-protected:
+ void set_line_width(float p_line_width);
+ float get_line_width() const;
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ void set_point_size(float p_point_size);
+ float get_point_size() const;
- static void _bind_methods();
+ void set_detail_uv(DetailUV p_detail_uv);
+ DetailUV get_detail_uv() const;
-public:
+ void set_blend_mode(BlendMode p_mode);
+ BlendMode get_blend_mode() const;
+
+ void set_detail_blend_mode(BlendMode p_mode);
+ BlendMode get_detail_blend_mode() const;
+
+ void set_depth_draw_mode(DepthDrawMode p_mode);
+ DepthDrawMode get_depth_draw_mode() const;
- void set_shader(const Ref<Shader>& p_shader);
- Ref<Shader> get_shader() const;
+ void set_cull_mode(CullMode p_mode);
+ CullMode get_cull_mode() const;
- void set_shader_param(const StringName& p_param,const Variant& p_value);
- Variant get_shader_param(const StringName& p_param) const;
+ void set_diffuse_mode(DiffuseMode p_mode);
+ DiffuseMode get_diffuse_mode() const;
- void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
+ void set_flag(Flags p_flag,bool p_enabled);
+ bool get_flag(Flags p_flag) const;
- ShaderMaterial();
+ void set_texture(TextureParam p_param,const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture(TextureParam p_param) const;
+
+ void set_feature(Feature p_feature,bool p_enabled);
+ bool get_feature(Feature p_feature) const;
+
+ void set_uv1_scale(const Vector2& p_scale);
+ Vector2 get_uv1_scale() const;
+
+ void set_uv1_offset(const Vector2& p_offset);
+ Vector2 get_uv1_offset() const;
+
+ void set_uv2_scale(const Vector2& p_scale);
+ Vector2 get_uv2_scale() const;
+
+ void set_uv2_offset(const Vector2& p_offset);
+ Vector2 get_uv2_offset() const;
+
+ static void init_shaders();
+ static void finish_shaders();
+ static void flush_changes();
+
+ FixedSpatialMaterial();
+ virtual ~FixedSpatialMaterial();
};
+VARIANT_ENUM_CAST( FixedSpatialMaterial::TextureParam )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::DetailUV )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::Feature )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::BlendMode )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::DepthDrawMode )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::CullMode )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::Flags )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::DiffuseMode )
+VARIANT_ENUM_CAST( FixedSpatialMaterial::SpecularMode )
+
//////////////////////
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4932b5f66f..58c2d08eec 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -122,22 +122,64 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
if (idx==surfaces.size()) {
- if (what=="custom") {
- add_custom_surface(p_value);
- return true;
-
- }
-
//create
Dictionary d=p_value;
ERR_FAIL_COND_V(!d.has("primitive"),false);
- ERR_FAIL_COND_V(!d.has("arrays"),false);
- ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
- bool alphasort = d.has("alphasort") && bool(d["alphasort"]);
+ if (d.has("arrays")) {
+ //old format
+ ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
+ add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"]);
+
+ } else if (d.has("array_data")) {
+
+ DVector<uint8_t> array_data = d["array_data"];
+ DVector<uint8_t> array_index_data;
+ if (d.has("array_index_data"))
+ array_index_data=d["array_index_data"];
+
+ ERR_FAIL_COND_V(!d.has("format"),false);
+ uint32_t format = d["format"];
+
+ ERR_FAIL_COND_V(!d.has("primitive"),false);
+ uint32_t primitive = d["primitive"];
+
+ ERR_FAIL_COND_V(!d.has("vertex_count"),false);
+ int vertex_count = d["vertex_count"];
+
+ int index_count=0;
+ if (d.has("index_count"))
+ index_count=d["index_count"];
+
+ Vector< DVector<uint8_t> > morphs;
+
+ if (d.has("morph_data")) {
+ Array morph_data=d["morph_data"];
+ for(int i=0;i<morph_data.size();i++) {
+ DVector<uint8_t> morph = morph_data[i];
+ morphs.push_back(morph_data[i]);
+ }
+ }
+
+ ERR_FAIL_COND_V(!d.has("aabb"),false);
+ AABB aabb = d["aabb"];
+
+ Vector<AABB> bone_aabb;
+ if (d.has("bone_aabb")) {
+ Array baabb = d["bone_aabb"];
+ bone_aabb.resize(baabb.size());
+
+ for(int i=0;i<baabb.size();i++) {
+ bone_aabb[i]=baabb[i];
+ }
+ }
+
+ add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,morphs,bone_aabb);
+ } else {
+ ERR_FAIL_V(false);
+ }
- add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"],alphasort);
if (d.has("material")) {
surface_set_material(idx,d["material"]);
@@ -193,10 +235,31 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
ERR_FAIL_INDEX_V(idx,surfaces.size(),false);
Dictionary d;
- d["primitive"]=surface_get_primitive_type(idx);
- d["arrays"]=surface_get_arrays(idx);
- d["morph_arrays"]=surface_get_morph_arrays(idx);
- d["alphasort"]=surface_is_alpha_sorting_enabled(idx);
+
+ d["array_data"]=VS::get_singleton()->mesh_surface_get_array(mesh,idx);
+ d["vertex_count"]=VS::get_singleton()->mesh_surface_get_array_len(mesh,idx);
+ d["array_index_data"]=VS::get_singleton()->mesh_surface_get_index_array(mesh,idx);
+ d["index_count"]=VS::get_singleton()->mesh_surface_get_array_index_len(mesh,idx);
+ d["primitive"]=VS::get_singleton()->mesh_surface_get_primitive_type(mesh,idx);
+ d["format"]=VS::get_singleton()->mesh_surface_get_format(mesh,idx);
+ d["aabb"]=VS::get_singleton()->mesh_surface_get_aabb(mesh,idx);
+
+ Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh,idx);
+ Array arr;
+ for(int i=0;i<skel_aabb.size();i++) {
+ arr[i]=skel_aabb[i];
+ }
+ d["skeleton_aabb"]=arr;
+
+ Vector< DVector<uint8_t> > morph_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
+
+ Array md;
+ for(int i=0;i<morph_data.size();i++) {
+ md.push_back(morph_data[i]);
+ }
+
+ d["morph_data"]=md;
+
Ref<Material> m = surface_get_material(idx);
if (m.is_valid())
d["material"]=m;
@@ -243,14 +306,24 @@ void Mesh::_recompute_aabb() {
}
-void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alphasort) {
+void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs) {
+
+ Surface s;
+ s.aabb=p_aabb;
+ surfaces.push_back(s);
+
+ VisualServer::get_singleton()->mesh_add_surface(mesh,p_format,(VS::PrimitiveType)p_primitive,p_array,p_vertex_count,p_index_array,p_index_count,p_aabb,p_blend_shapes,p_bone_aabbs);
+
+}
+
+void Mesh::add_surface_from_arrays(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_flags) {
ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX);
Surface s;
- VisualServer::get_singleton()->mesh_add_surface(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_alphasort);
+ VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_flags);
surfaces.push_back(s);
@@ -274,7 +347,6 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr
}
surfaces[surfaces.size()-1].aabb=aabb;
- surfaces[surfaces.size()-1].alphasort=p_alphasort;
_recompute_aabb();
@@ -289,29 +361,18 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr
Array Mesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
- return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh,p_surface);
+ return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh,p_surface);
}
Array Mesh::surface_get_morph_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
- return VisualServer::get_singleton()->mesh_get_surface_morph_arrays(mesh,p_surface);
+ return Array();
}
-void Mesh::add_custom_surface(const Variant& p_data) {
-
- Surface s;
- s.aabb=AABB();
- VisualServer::get_singleton()->mesh_add_custom_surface(mesh,p_data);
- surfaces.push_back(s);
-
- triangle_mesh=Ref<TriangleMesh>();
- _change_notify();
-}
-
int Mesh::get_surface_count() const {
@@ -418,11 +479,6 @@ Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx );
}
-bool Mesh::surface_is_alpha_sorting_enabled(int p_idx) const {
-
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
- return surfaces[p_idx].alphasort;
-}
void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) {
@@ -719,8 +775,10 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
DVector<int> indices = a[ARRAY_INDEX];
DVector<int>::Read ir = indices.read();
- for(int i=0;i<ic;i++)
- facesw[widx++]=vr[ ir[i] ];
+ for(int i=0;i<ic;i++) {
+ int index = ir[i];
+ facesw[widx++]=vr[ index ];
+ }
} else {
@@ -954,7 +1012,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Ref<Mesh> newmesh = memnew( Mesh );
- newmesh->add_surface(PRIMITIVE_TRIANGLES,arrays);
+ newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES,arrays);
return newmesh;
}
@@ -968,7 +1026,7 @@ void Mesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode);
ObjectTypeDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode);
- ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays","alphasort"),&Mesh::add_surface,DEFVAL(Array()),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("add_surface_from_arrays","primitive","arrays","blend_shapes","compress_flags"),&Mesh::add_surface_from_arrays,DEFVAL(Array()),DEFVAL(ARRAY_COMPRESS_DEFAULT));
ObjectTypeDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
ObjectTypeDB::bind_method(_MD("surface_remove","surf_idx"),&Mesh::surface_remove);
ObjectTypeDB::bind_method(_MD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 61731b163e..399cd8921f 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -77,6 +77,22 @@ public:
ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
+ ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1),
+ ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory
+ ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE),
+
+ ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1,
+ ARRAY_FLAG_USE_16_BIT_BONES=ARRAY_COMPRESS_INDEX<<2,
+
+ ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_WEIGHTS
+
};
enum PrimitiveType {
@@ -99,7 +115,6 @@ private:
struct Surface {
String name;
AABB aabb;
- bool alphasort;
Ref<Material> material;
};
Vector<Surface> surfaces;
@@ -123,12 +138,12 @@ protected:
public:
- void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alphasort=false);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array& p_arrays, const Array& p_blend_shapes=Array(), uint32_t p_flags=ARRAY_COMPRESS_DEFAULT);
+ void add_surface(uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>());
+
Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_morph_arrays(int p_surface) const;
- void add_custom_surface(const Variant& p_data); //only recognized by driver
-
void add_morph_target(const StringName& p_name);
int get_morph_target_count() const;
StringName get_morph_target_name(int p_index) const;
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index df36390c0e..e06ff6fd52 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -328,7 +328,7 @@ Error MeshDataTool::commit_to_surface(const Ref<Mesh>& p_mesh) {
Ref<Mesh> ncmesh=p_mesh;
int sc = ncmesh->get_surface_count();
- ncmesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+ ncmesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
ncmesh->surface_set_material(sc,material);
return OK;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 2554b17a98..b96ad155c0 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -141,7 +141,7 @@ Ref<Mesh> MultiMesh::get_mesh() const {
void MultiMesh::set_instance_count(int p_count) {
- VisualServer::get_singleton()->multimesh_set_instance_count(multimesh,p_count);
+ VisualServer::get_singleton()->multimesh_allocate(multimesh,p_count,VS::MultimeshTransformFormat(transform_format),VS::MultimeshColorFormat(color_format));
}
int MultiMesh::get_instance_count() const {
@@ -174,66 +174,58 @@ Color MultiMesh::get_instance_color(int p_instance) const {
}
-void MultiMesh::set_aabb(const AABB& p_aabb) {
- aabb=p_aabb;
- VisualServer::get_singleton()->multimesh_set_aabb(multimesh,p_aabb);
-
-
-}
AABB MultiMesh::get_aabb() const {
- return aabb;
+ return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
-void MultiMesh::generate_aabb() {
-
-
-
- ERR_EXPLAIN("Cannot generate AABB if mesh is null.");
- ERR_FAIL_COND(mesh.is_null());
- AABB base_aabb=mesh->get_aabb();
+RID MultiMesh::get_rid() const {
- aabb=AABB();
+ return multimesh;
- int instance_count = get_instance_count();
- for(int i=0;i<instance_count;i++) {
+}
- Transform xform = get_instance_transform(i);
- if(i==0)
- aabb=xform.xform(base_aabb);
- else
- aabb.merge_with(xform.xform(base_aabb));
+void MultiMesh::set_color_format(ColorFormat p_color_format) {
- }
+ color_format=p_color_format;
+}
- set_aabb(aabb);
+MultiMesh::ColorFormat MultiMesh::get_color_format() const{
+ return color_format;
}
-RID MultiMesh::get_rid() const {
+void MultiMesh::set_transform_format(TransformFormat p_transform_format){
- return multimesh;
+ transform_format=p_transform_format;
+}
+MultiMesh::TransformFormat MultiMesh::get_transform_format() const{
+ return transform_format;
}
+
void MultiMesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MultiMesh::set_mesh);
ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"),&MultiMesh::get_mesh);
+ ObjectTypeDB::bind_method(_MD("set_color_format","format"),&MultiMesh::set_color_format);
+ ObjectTypeDB::bind_method(_MD("get_color_format"),&MultiMesh::get_color_format);
+ ObjectTypeDB::bind_method(_MD("set_transform_format","format"),&MultiMesh::set_transform_format);
+ ObjectTypeDB::bind_method(_MD("get_transform_format"),&MultiMesh::get_transform_format);
+
ObjectTypeDB::bind_method(_MD("set_instance_count","count"),&MultiMesh::set_instance_count);
ObjectTypeDB::bind_method(_MD("get_instance_count"),&MultiMesh::get_instance_count);
ObjectTypeDB::bind_method(_MD("set_instance_transform","instance","transform"),&MultiMesh::set_instance_transform);
ObjectTypeDB::bind_method(_MD("get_instance_transform","instance"),&MultiMesh::get_instance_transform);
ObjectTypeDB::bind_method(_MD("set_instance_color","instance","color"),&MultiMesh::set_instance_color);
ObjectTypeDB::bind_method(_MD("get_instance_color","instance"),&MultiMesh::get_instance_color);
- ObjectTypeDB::bind_method(_MD("set_aabb","visibility_aabb"),&MultiMesh::set_aabb);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MultiMesh::get_aabb);
- ObjectTypeDB::bind_method(_MD("generate_aabb"),&MultiMesh::generate_aabb);
ObjectTypeDB::bind_method(_MD("_set_transform_array"),&MultiMesh::_set_transform_array);
ObjectTypeDB::bind_method(_MD("_get_transform_array"),&MultiMesh::_get_transform_array);
@@ -241,17 +233,28 @@ void MultiMesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_get_color_array"),&MultiMesh::_get_color_array);
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"color_format",PROPERTY_HINT_ENUM,"None,Byte,Float"), _SCS("set_color_format"), _SCS("get_color_format"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"2D,3D"), _SCS("set_transform_format"), _SCS("get_transform_format"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_instance_count"), _SCS("get_instance_count"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), _SCS("set_mesh"), _SCS("get_mesh"));
- ADD_PROPERTY(PropertyInfo(Variant::_AABB,"aabb"), _SCS("set_aabb"), _SCS("get_aabb") );
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_transform_array"), _SCS("_get_transform_array"));
ADD_PROPERTY(PropertyInfo(Variant::COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_color_array"), _SCS("_get_color_array"));
+
+
+ BIND_CONSTANT( TRANSFORM_2D );
+ BIND_CONSTANT( TRANSFORM_3D );
+ BIND_CONSTANT( COLOR_NONE );
+ BIND_CONSTANT( COLOR_8BIT );
+ BIND_CONSTANT( COLOR_FLOAT );
+
}
MultiMesh::MultiMesh() {
multimesh = VisualServer::get_singleton()->multimesh_create();
+ color_format=COLOR_NONE;
+ transform_format=TRANSFORM_2D;
}
MultiMesh::~MultiMesh() {
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 448b4b3413..85c8718aa7 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -30,16 +30,31 @@
#define MULTIMESH_H
#include "scene/resources/mesh.h"
-
+#include "servers/visual_server.h"
class MultiMesh : public Resource {
OBJ_TYPE( MultiMesh, Resource );
RES_BASE_EXTENSION("mmsh");
+public:
- AABB aabb;
+ enum TransformFormat {
+ TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
+ TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
+ };
+
+ enum ColorFormat {
+ COLOR_NONE = VS::MULTIMESH_COLOR_NONE,
+ COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT,
+ COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
+ };
+private:
Ref<Mesh> mesh;
RID multimesh;
+ TransformFormat transform_format;
+ ColorFormat color_format;
+
+
protected:
static void _bind_methods();
@@ -55,6 +70,12 @@ public:
void set_mesh(const Ref<Mesh>& p_mesh);
Ref<Mesh> get_mesh() const;
+ void set_color_format(ColorFormat p_color_format);
+ ColorFormat get_color_format() const;
+
+ void set_transform_format(TransformFormat p_transform_format);
+ TransformFormat get_transform_format() const;
+
void set_instance_count(int p_count);
int get_instance_count() const;
@@ -64,11 +85,8 @@ public:
void set_instance_color(int p_instance, const Color& p_color);
Color get_instance_color(int p_instance) const;
- void set_aabb(const AABB& p_aabb);
virtual AABB get_aabb() const;
- void generate_aabb();
-
virtual RID get_rid() const;
MultiMesh();
@@ -76,4 +94,8 @@ public:
};
+
+VARIANT_ENUM_CAST( MultiMesh::TransformFormat );
+VARIANT_ENUM_CAST( MultiMesh::ColorFormat);
+
#endif // MULTI_MESH_H
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index dee2ea8ea2..dd833a3f2a 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -36,16 +36,6 @@ RID RoomBounds::get_rid() const {
return area;
}
-void RoomBounds::set_bounds( const BSP_Tree& p_bounds ) {
-
- VisualServer::get_singleton()->room_set_bounds(area,p_bounds);
- emit_signal("changed");
-}
-
-BSP_Tree RoomBounds::get_bounds() const {
-
- return VisualServer::get_singleton()->room_get_bounds(area);
-}
void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) {
@@ -57,41 +47,15 @@ DVector<Face3> RoomBounds::get_geometry_hint() const {
return geometry_hint;
}
-void RoomBounds::_regenerate_bsp_cubic() {
-
- if (geometry_hint.size()) {
-
- float err=0;
- geometry_hint= Geometry::wrap_geometry( geometry_hint, &err ); ///< create a "wrap" that encloses the given geometry
- BSP_Tree new_bounds(geometry_hint,err);
- set_bounds(new_bounds);
- }
-
-}
-
-void RoomBounds::_regenerate_bsp() {
-
- if (geometry_hint.size()) {
-
- BSP_Tree new_bounds(geometry_hint,0);
- set_bounds(new_bounds);
- }
-}
void RoomBounds::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_bounds","bsp_tree"),&RoomBounds::set_bounds);
- ObjectTypeDB::bind_method(_MD("get_bounds"),&RoomBounds::get_bounds);
ObjectTypeDB::bind_method(_MD("set_geometry_hint","triangles"),&RoomBounds::set_geometry_hint);
ObjectTypeDB::bind_method(_MD("get_geometry_hint"),&RoomBounds::get_geometry_hint);
- ObjectTypeDB::bind_method(_MD("regenerate_bsp"),&RoomBounds::_regenerate_bsp);
- ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regenerate_bsp"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
- ObjectTypeDB::bind_method(_MD("regenerate_bsp_cubic"),&RoomBounds::_regenerate_bsp_cubic);
- ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regenerate_bsp_cubic"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
- ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") );
+ //ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") );
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") );
}
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 5b0950ce34..6ecd7e846d 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -34,6 +34,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
class RoomBounds : public Resource {
OBJ_TYPE( RoomBounds, Resource );
@@ -42,8 +43,7 @@ class RoomBounds : public Resource {
RID area;
DVector<Face3> geometry_hint;
- void _regenerate_bsp();
- void _regenerate_bsp_cubic();
+
protected:
static void _bind_methods();
@@ -52,8 +52,6 @@ public:
virtual RID get_rid() const;
- void set_bounds( const BSP_Tree& p_bounds );
- BSP_Tree get_bounds() const;
void set_geometry_hint(const DVector<Face3>& geometry_hint);
DVector<Face3> get_geometry_hint() const;
@@ -63,4 +61,6 @@ public:
};
+
+
#endif // ROOM_H
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 8000941157..3ce1a00af4 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -39,37 +39,17 @@ Shader::Mode Shader::get_mode() const {
return mode;
}
-void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) {
+void Shader::set_code(const String& p_code) {
- VisualServer::get_singleton()->shader_set_code(shader,p_vertex,p_fragment,p_light,0,p_fragment_ofs,p_light_ofs);
+ VisualServer::get_singleton()->shader_set_code(shader,p_code);
params_cache_dirty=true;
emit_signal(SceneStringNames::get_singleton()->changed);
}
-String Shader::get_vertex_code() const {
+String Shader::get_code() const {
- return VisualServer::get_singleton()->shader_get_vertex_code(shader);
-}
-
-String Shader::get_fragment_code() const {
-
- return VisualServer::get_singleton()->shader_get_fragment_code(shader);
-
-}
-
-String Shader::get_light_code() const {
-
- return VisualServer::get_singleton()->shader_get_light_code(shader);
-
-}
-
-bool Shader::has_param(const StringName& p_param) const {
-
- if (params_cache_dirty)
- get_param_list(NULL);
-
- return (params_cache.has(p_param));
+ return VisualServer::get_singleton()->shader_get_code(shader);
}
@@ -101,48 +81,6 @@ RID Shader::get_rid() const {
return shader;
}
-Dictionary Shader::_get_code() {
-
- String fs = VisualServer::get_singleton()->shader_get_fragment_code(shader);
- String vs = VisualServer::get_singleton()->shader_get_vertex_code(shader);
- String ls = VisualServer::get_singleton()->shader_get_light_code(shader);
-
- Dictionary c;
- c["fragment"]=fs;
- c["fragment_ofs"]=0;
- c["vertex"]=vs;
- c["vertex_ofs"]=0;
- c["light"]=ls;
- c["light_ofs"]=0;
- Array arr;
- for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) {
- arr.push_back(E->key());
- arr.push_back(E->get());
- }
- if (arr.size())
- c["default_tex"]=arr;
- return c;
-}
-
-void Shader::_set_code(const Dictionary& p_string) {
-
- ERR_FAIL_COND(!p_string.has("fragment"));
- ERR_FAIL_COND(!p_string.has("vertex"));
- String light;
- if (p_string.has("light"))
- light=p_string["light"];
-
- set_code(p_string["vertex"],p_string["fragment"],light);
- if (p_string.has("default_tex")) {
- Array arr=p_string["default_tex"];
- if ((arr.size()&1)==0) {
- for(int i=0;i<arr.size();i+=2) {
-
- set_default_texture_param(arr[i],arr[i+1]);
- }
- }
- }
-}
void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) {
@@ -171,33 +109,31 @@ void Shader::get_default_texture_param_list(List<StringName>* r_textures) const{
}
}
+bool Shader::has_param(const StringName& p_param) const {
+ return params_cache.has(p_param);
+}
void Shader::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode);
- ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","lcode","fofs","lofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("get_vertex_code"),&Shader::get_vertex_code);
- ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code);
- ObjectTypeDB::bind_method(_MD("get_light_code"),&Shader::get_light_code);
+ ObjectTypeDB::bind_method(_MD("set_code","code"),&Shader::set_code);
+ ObjectTypeDB::bind_method(_MD("get_code"),&Shader::get_code);
ObjectTypeDB::bind_method(_MD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param);
ObjectTypeDB::bind_method(_MD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param);
ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param);
- ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code);
- ObjectTypeDB::bind_method(_MD("_get_code"),&Shader::_get_code);
-
//ObjectTypeDB::bind_method(_MD("get_param_list"),&Shader::get_fragment_code);
- ADD_PROPERTY( PropertyInfo(Variant::STRING, "_code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_code"), _SCS("_get_code") );
+ ADD_PROPERTY( PropertyInfo(Variant::STRING, "code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("set_code"), _SCS("get_code") );
- BIND_CONSTANT( MODE_MATERIAL );
+ BIND_CONSTANT( MODE_SPATIAL);
BIND_CONSTANT( MODE_CANVAS_ITEM );
- BIND_CONSTANT( MODE_POST_PROCESS );
+ BIND_CONSTANT( MODE_PARTICLES );
}
@@ -214,253 +150,3 @@ Shader::~Shader() {
}
-
-/************ Loader from text ***************/
-
-
-
-RES ResourceFormatLoaderShader::load(const String &p_path, const String& p_original_path, Error *r_error) {
-
- if (r_error)
- *r_error=ERR_FILE_CANT_OPEN;
-
- String fragment_code;
- String vertex_code;
- String light_code;
-
- int mode=-1;
-
- Error err;
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err);
-
-
- ERR_EXPLAIN("Unable to open shader file: "+p_path);
- ERR_FAIL_COND_V(err,RES());
- String base_path = p_path.get_base_dir();
-
- if (r_error)
- *r_error=ERR_FILE_CORRUPT;
-
- Ref<Shader> shader;//( memnew( Shader ) );
-
- int line=0;
-
- while(!f->eof_reached()) {
-
- String l = f->get_line();
- line++;
-
- if (mode<=0) {
- l = l.strip_edges();
- int comment = l.find(";");
- if (comment!=-1)
- l=l.substr(0,comment);
- }
-
- if (mode<1)
- vertex_code+="\n";
- if (mode<2)
- fragment_code+="\n";
-
- if (mode < 1 && l=="")
- continue;
-
- if (l.begins_with("[")) {
- l=l.strip_edges();
- if (l=="[params]") {
- if (mode>=0) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [params] section.");
- ERR_FAIL_V(RES());
- }
- mode=0;
- } else if (l=="[vertex]") {
- if (mode>=1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [vertex] section.");
- ERR_FAIL_V(RES());
- }
- mode=1;
- } else if (l=="[fragment]") {
- if (mode>=2) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [fragment] section.");
- ERR_FAIL_V(RES());
- }
- mode=1;
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Unknown section type: '"+l+"'.");
- ERR_FAIL_V(RES());
- }
- continue;
- }
-
- if (mode==0) {
-
- int eqpos = l.find("=");
- if (eqpos==-1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Expected '='.");
- ERR_FAIL_V(RES());
- }
-
-
- String right=l.substr(eqpos+1,l.length()).strip_edges();
- if (right=="") {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Expected value after '='.");
- ERR_FAIL_V(RES());
- }
-
- Variant value;
-
- if (right=="true") {
- value = true;
- } else if (right=="false") {
- value = false;
- } else if (right.is_valid_float()) {
- //is number
- value = right.to_double();
- } else if (right.is_valid_html_color()) {
- //is html color
- value = Color::html(right);
- } else {
- //attempt to parse a constructor
- int popenpos = right.find("(");
-
- if (popenpos==-1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor syntax: "+right);
- ERR_FAIL_V(RES());
- }
-
- int pclosepos = right.find_last(")");
-
- if (pclosepos==-1) {
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor parameter syntax: "+right);
- ERR_FAIL_V(RES());
-
- }
-
- String type = right.substr(0,popenpos);
- String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges();
-
-
- if (type=="tex") {
-
- if (param=="") {
-
- value=RID();
- } else {
-
- String path;
-
- if (param.is_abs_path())
- path=param;
- else
- path=base_path+"/"+param;
-
- Ref<Texture> texture = ResourceLoader::load(path);
- if (!texture.is_valid()) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Couldn't find icon at path: "+path);
- ERR_FAIL_V(RES());
- }
-
- value=texture;
- }
-
- } else if (type=="vec3") {
-
- if (param=="") {
- value=Vector3();
- } else {
- Vector<String> params = param.split(",");
- if (params.size()!=3) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for vec3(): '"+right+"'.");
- ERR_FAIL_V(RES());
-
- }
-
- Vector3 v;
- for(int i=0;i<3;i++)
- v[i]=params[i].to_double();
- value=v;
- }
-
-
- } else if (type=="xform") {
-
- if (param=="") {
- value=Transform();
- } else {
-
- Vector<String> params = param.split(",");
- if (params.size()!=12) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for xform(): '"+right+"'.");
- ERR_FAIL_V(RES());
-
- }
-
- Transform t;
- for(int i=0;i<9;i++)
- t.basis[i%3][i/3]=params[i].to_double();
- for(int i=0;i<3;i++)
- t.origin[i]=params[i-9].to_double();
-
- value=t;
- }
-
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor type: '"+type+"'.");
- ERR_FAIL_V(RES());
-
- }
-
- }
-
- String left= l.substr(0,eqpos);
-
-// shader->set_param(left,value);
- } else if (mode==1) {
-
- vertex_code+=l;
-
- } else if (mode==2) {
-
- fragment_code+=l;
- }
- }
-
- shader->set_code(vertex_code,fragment_code,light_code);
-
- f->close();
- memdelete(f);
- if (r_error)
- *r_error=OK;
-
- return shader;
-}
-
-void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
-
- ObjectTypeDB::get_extensions_for_type("Shader", p_extensions);
-}
-
-bool ResourceFormatLoaderShader::handles_type(const String& p_type) const {
-
- return ObjectTypeDB::is_type(p_type, "Shader");
-}
-
-
-String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
-
- if (p_path.extension().to_lower()=="shd")
- return "Shader";
- return "";
-}
-
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 94ee04812a..279cf5b7c9 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -32,6 +32,7 @@
#include "resource.h"
#include "io/resource_loader.h"
#include "scene/resources/texture.h"
+
class Shader : public Resource {
OBJ_TYPE(Shader,Resource);
@@ -41,17 +42,14 @@ class Shader : public Resource {
public:
enum Mode {
- MODE_MATERIAL,
+ MODE_SPATIAL,
MODE_CANVAS_ITEM,
- MODE_POST_PROCESS,
+ MODE_PARTICLES,
MODE_MAX
};
private:
RID shader;
Mode mode;
- Dictionary _get_code();
- void _set_code(const Dictionary& p_string);
-
// hack the name of performance
// shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
@@ -73,10 +71,8 @@ public:
//void set_mode(Mode p_mode);
Mode get_mode() const;
- void set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs=0,int p_light_ofs=0);
- String get_vertex_code() const;
- String get_fragment_code() const;
- String get_light_code() const;
+ void set_code( const String& p_code);
+ String get_code() const;
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName& p_param) const;
@@ -104,13 +100,13 @@ public:
VARIANT_ENUM_CAST( Shader::Mode );
-class MaterialShader : public Shader {
+class SpatialShader : public Shader {
- OBJ_TYPE(MaterialShader,Shader);
+ OBJ_TYPE(SpatialShader,Shader);
public:
- MaterialShader() : Shader(MODE_MATERIAL) {};
+ SpatialShader() : Shader(MODE_SPATIAL) {};
};
class CanvasItemShader : public Shader {
@@ -123,15 +119,14 @@ public:
};
+class ParticlesShader : public Shader {
+
+ OBJ_TYPE(ParticlesShader,Shader);
-class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String& p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
+ ParticlesShader() : Shader(MODE_PARTICLES) {};
+};
#endif // SHADER_H
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index e019b455c0..f56aa8dbc1 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -29,6 +29,7 @@
#include "shader_graph.h"
#include "scene/scene_string_names.h"
+#if 0
Array ShaderGraph::_get_node_list(ShaderType p_type) const {
List<int> nodes;
@@ -2489,7 +2490,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}
}
- Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA,cramp);
+ Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA8,cramp);
Ref<ImageTexture> it = memnew( ImageTexture );
it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
@@ -2559,7 +2560,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
- Image gradient(curve_map_len,1,0,Image::FORMAT_GRAYSCALE,cmap);
+ Image gradient(curve_map_len,1,0,Image::FORMAT_L8,cmap);
Ref<ImageTexture> it = memnew( ImageTexture );
it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
@@ -2660,3 +2661,5 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
#undef DEF_MATRIX
#undef DEF_VEC
}
+
+#endif
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 2dfe6b66d4..c8d0d3d715 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -30,7 +30,7 @@
#define SHADER_GRAPH_H
-
+#if 0
#include "map.h"
#include "scene/resources/shader.h"
@@ -440,5 +440,5 @@ public:
}
};
-
+#endif
#endif // SHADER_GRAPH_H
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 3e91fd0ead..f00443276f 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -77,7 +77,7 @@ Ref<Mesh> Shape::get_debug_mesh() {
SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
- debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr);
+ debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr);
if (st) {
debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material());
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
new file mode 100644
index 0000000000..e8017cb084
--- /dev/null
+++ b/scene/resources/sky_box.cpp
@@ -0,0 +1,158 @@
+#include "sky_box.h"
+#include "io/image_loader.h"
+
+
+void SkyBox::set_radiance_size(RadianceSize p_size) {
+ ERR_FAIL_INDEX(p_size,RADIANCE_SIZE_MAX);
+
+ radiance_size=p_size;
+ _radiance_changed();
+}
+
+SkyBox::RadianceSize SkyBox::get_radiance_size() const {
+
+ return radiance_size;
+}
+
+void SkyBox::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_radiance_size","size"),&SkyBox::set_radiance_size);
+ ObjectTypeDB::bind_method(_MD("get_radiance_size"),&SkyBox::get_radiance_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"radiance_size",PROPERTY_HINT_ENUM,"256,512,1024,2048"),_SCS("set_radiance_size"),_SCS("get_radiance_size"));
+
+
+ BIND_CONSTANT( RADIANCE_SIZE_256 );
+ BIND_CONSTANT( RADIANCE_SIZE_512 );
+ BIND_CONSTANT( RADIANCE_SIZE_1024 );
+ BIND_CONSTANT( RADIANCE_SIZE_2048 );
+ BIND_CONSTANT( RADIANCE_SIZE_MAX );
+}
+
+SkyBox::SkyBox()
+{
+ radiance_size=RADIANCE_SIZE_512;
+}
+
+/////////////////////////////////////////
+
+
+
+void ImageSkyBox::_radiance_changed() {
+
+ if (cube_map_valid) {
+ static const int size[RADIANCE_SIZE_MAX]={
+ 256,512,1024,2048
+ };
+ VS::get_singleton()->skybox_set_texture(sky_box,cube_map,size[get_radiance_size()]);
+ }
+}
+
+void ImageSkyBox::set_image_path(ImagePath p_image,const String &p_path) {
+
+ ERR_FAIL_INDEX(p_image,IMAGE_PATH_MAX);
+ image_path[p_image]=p_path;
+
+ bool all_ok=true;
+ for(int i=0;i<IMAGE_PATH_MAX;i++) {
+ if (image_path[i]==String()) {
+ all_ok=false;
+ }
+ }
+
+ cube_map_valid=false;
+
+ if (all_ok) {
+
+ Image images[IMAGE_PATH_MAX];
+ int w=0,h=0;
+ Image::Format format;
+
+ for(int i=0;i<IMAGE_PATH_MAX;i++) {
+ Error err = ImageLoader::load_image(image_path[i],&images[i]);
+ if (err) {
+ ERR_PRINTS("Error loading image for skybox: "+image_path[i]);
+ return;
+ }
+
+ if (i==0) {
+ w=images[0].get_width();
+ h=images[0].get_height();
+ format=images[0].get_format();
+ } else {
+ if (images[i].get_width()!=w || images[i].get_height()!=h || images[i].get_format()!=format) {
+ ERR_PRINTS("Image size mismatch ("+itos(images[i].get_width())+","+itos(images[i].get_height())+":"+Image::get_format_name(images[i].get_format())+" when it should be "+itos(w)+","+itos(h)+":"+Image::get_format_name(format)+"): "+image_path[i]);
+ return;
+ }
+ }
+ }
+
+ VS::get_singleton()->texture_allocate(cube_map,w,h,format,VS::TEXTURE_FLAG_FILTER|VS::TEXTURE_FLAG_CUBEMAP|VS::TEXTURE_FLAG_MIPMAPS);
+ for(int i=0;i<IMAGE_PATH_MAX;i++) {
+ VS::get_singleton()->texture_set_data(cube_map,images[i],VS::CubeMapSide(i));
+ }
+
+ cube_map_valid=true;
+ _radiance_changed();
+ }
+
+
+}
+
+String ImageSkyBox::get_image_path(ImagePath p_image) const {
+
+ ERR_FAIL_INDEX_V(p_image,IMAGE_PATH_MAX,String());
+ return image_path[p_image];
+
+}
+
+RID ImageSkyBox::get_rid() const {
+
+ return sky_box;
+}
+
+void ImageSkyBox::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_image_path","image","path"),&ImageSkyBox::set_image_path);
+ ObjectTypeDB::bind_method(_MD("get_image_path","image"),&ImageSkyBox::get_image_path);
+
+ List<String> extensions;
+ ImageLoader::get_recognized_extensions(&extensions);
+ String hints;
+ for(List<String>::Element *E=extensions.front();E;E=E->next()) {
+ if (hints!=String()) {
+ hints+=",";
+ }
+ hints+="*."+E->get();
+ }
+
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/negative_x",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_NEGATIVE_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/positive_x",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_POSITIVE_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/negative_y",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_NEGATIVE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/positive_y",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_POSITIVE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/negative_z",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_NEGATIVE_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/positive_z",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_POSITIVE_Z);
+
+ BIND_CONSTANT( IMAGE_PATH_NEGATIVE_X );
+ BIND_CONSTANT( IMAGE_PATH_POSITIVE_X );
+ BIND_CONSTANT( IMAGE_PATH_NEGATIVE_Y );
+ BIND_CONSTANT( IMAGE_PATH_POSITIVE_Y );
+ BIND_CONSTANT( IMAGE_PATH_NEGATIVE_Z );
+ BIND_CONSTANT( IMAGE_PATH_POSITIVE_Z );
+ BIND_CONSTANT( IMAGE_PATH_MAX );
+
+}
+
+ImageSkyBox::ImageSkyBox() {
+
+ cube_map=VS::get_singleton()->texture_create();
+ sky_box=VS::get_singleton()->skybox_create();
+ cube_map_valid=false;
+}
+
+ImageSkyBox::~ImageSkyBox() {
+
+ VS::get_singleton()->free(cube_map);
+ VS::get_singleton()->free(sky_box);
+}
+
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
new file mode 100644
index 0000000000..3a3dd1b2de
--- /dev/null
+++ b/scene/resources/sky_box.h
@@ -0,0 +1,71 @@
+#ifndef SKYBOX_H
+#define SKYBOX_H
+
+#include "scene/resources/texture.h"
+
+class SkyBox : public Resource {
+ OBJ_TYPE(SkyBox,Resource);
+
+public:
+
+ enum RadianceSize {
+ RADIANCE_SIZE_256,
+ RADIANCE_SIZE_512,
+ RADIANCE_SIZE_1024,
+ RADIANCE_SIZE_2048,
+ RADIANCE_SIZE_MAX
+ };
+private:
+
+ RadianceSize radiance_size;
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed()=0;
+public:
+
+ void set_radiance_size(RadianceSize p_size);
+ RadianceSize get_radiance_size() const;
+ SkyBox();
+};
+
+VARIANT_ENUM_CAST(SkyBox::RadianceSize)
+
+
+class ImageSkyBox : public SkyBox {
+ OBJ_TYPE(ImageSkyBox,SkyBox);
+
+public:
+
+ enum ImagePath {
+ IMAGE_PATH_NEGATIVE_X,
+ IMAGE_PATH_POSITIVE_X,
+ IMAGE_PATH_NEGATIVE_Y,
+ IMAGE_PATH_POSITIVE_Y,
+ IMAGE_PATH_NEGATIVE_Z,
+ IMAGE_PATH_POSITIVE_Z,
+ IMAGE_PATH_MAX
+ };
+private:
+ RID cube_map;
+ RID sky_box;
+ bool cube_map_valid;
+
+ String image_path[IMAGE_PATH_MAX];
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed();
+public:
+
+ void set_image_path(ImagePath p_image, const String &p_path);
+ String get_image_path(ImagePath p_image) const;
+
+ virtual RID get_rid() const;
+
+ ImageSkyBox();
+ ~ImageSkyBox();
+};
+
+VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
+
+
+#endif // SKYBOX_H
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 1c708f9c11..cdb663b8f1 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -141,7 +141,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
r.pos.y-=expand_margin[MARGIN_TOP];
r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
- VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
+ VisualServer::get_singleton()->canvas_item_add_nine_patch( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center,modulate);
}
void StyleBoxTexture::set_draw_center(bool p_draw) {
@@ -423,127 +423,3 @@ StyleBoxFlat::~StyleBoxFlat() {
}
-////////////////
-
-
-
-void StyleBoxImageMask::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_image","image"),&StyleBoxImageMask::set_image);
- ObjectTypeDB::bind_method(_MD("get_image"),&StyleBoxImageMask::get_image);
- ObjectTypeDB::bind_method(_MD("set_expand","expand"),&StyleBoxImageMask::set_expand);
- ObjectTypeDB::bind_method(_MD("get_expand"),&StyleBoxImageMask::get_expand);
- ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxImageMask::set_expand_margin_size);
- ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxImageMask::get_expand_margin_size);
-
- ADD_PROPERTY( PropertyInfo(Variant::IMAGE, "image"), _SCS("set_image"), _SCS("get_image"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL, "expand"), _SCS("set_expand"), _SCS("get_expand"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_LEFT );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_RIGHT );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_TOP );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/bottom", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_BOTTOM );
-
-}
-
-
-bool StyleBoxImageMask::test_mask(const Point2& p_point, const Rect2& p_rect) const {
-
- if (image.empty())
- return false;
- if (p_rect.size.x<1)
- return false;
- if (p_rect.size.y<1)
- return false;
-
- Size2i imgsize(image.get_width(),image.get_height());
- if (imgsize.x<=0 || imgsize.y<=0)
- return false;
-
- Point2i img_expand_size( imgsize.x - expand_margin[MARGIN_LEFT] - expand_margin[MARGIN_RIGHT], imgsize.y - expand_margin[MARGIN_TOP] - expand_margin[MARGIN_BOTTOM]);
- Point2i rect_expand_size( p_rect.size.x - expand_margin[MARGIN_LEFT] - expand_margin[MARGIN_RIGHT], p_rect.size.y - expand_margin[MARGIN_TOP] - expand_margin[MARGIN_BOTTOM]);
- if (rect_expand_size.x<1)
- rect_expand_size.x=1;
- if (rect_expand_size.y<1)
- rect_expand_size.y=1;
-
-
- Point2i click_pos;
-
-
- //treat x
-
- if (p_point.x<p_rect.pos.x)
- click_pos.x=0;
- else if (expand) {
-
- if (p_point.x>=p_rect.pos.x+p_rect.size.x)
- click_pos.x=imgsize.x-1;
- else if ((p_point.x-p_rect.pos.x)<expand_margin[MARGIN_LEFT])
- click_pos.x=p_point.x;
- else if ((p_point.x-(p_rect.pos.x+p_rect.size.x))<expand_margin[MARGIN_RIGHT])
- click_pos.x=imgsize.x-(p_point.x-(p_rect.pos.x+p_rect.size.x));
- else //expand
- click_pos.x=(p_point.x-p_rect.pos.x-expand_margin[MARGIN_LEFT])*img_expand_size.x/rect_expand_size.x;
- } else if ((p_point.x-p_rect.pos.x) > imgsize.x)
- click_pos.x=imgsize.x;
-
- //treat y
-
- if (p_point.y<p_rect.pos.y)
- click_pos.y=0;
- else if (expand) {
-
- if (p_point.y>=p_rect.pos.y+p_rect.size.y)
- click_pos.y=imgsize.y-1;
- else if ((p_point.y-p_rect.pos.y)<expand_margin[MARGIN_TOP])
- click_pos.y=p_point.y;
- else if ((p_point.y-(p_rect.pos.y+p_rect.size.y))<expand_margin[MARGIN_BOTTOM])
- click_pos.y=imgsize.y-(p_point.y-(p_rect.pos.y+p_rect.size.y));
- else //expand
- click_pos.y=(p_point.y-p_rect.pos.y-expand_margin[MARGIN_TOP])*img_expand_size.y/rect_expand_size.y;
- } else if ((p_point.y-p_rect.pos.y) > imgsize.y)
- click_pos.y=imgsize.y;
-
- return image.get_pixel(click_pos.x,click_pos.y).gray()>0.5;
-
-}
-
-
-void StyleBoxImageMask::set_image(const Image& p_image) {
-
- image=p_image;
-}
-Image StyleBoxImageMask::get_image() const {
-
- return image;
-}
-
-
-void StyleBoxImageMask::set_expand(bool p_expand) {
-
- expand=p_expand;
-}
-bool StyleBoxImageMask::get_expand() const {
-
- return expand;
-}
-void StyleBoxImageMask::set_expand_margin_size(Margin p_expand_margin,float p_size) {
-
- ERR_FAIL_INDEX(p_expand_margin,4);
- expand_margin[p_expand_margin]=p_size;
-}
-
-
-float StyleBoxImageMask::get_expand_margin_size(Margin p_expand_margin) const {
-
- ERR_FAIL_INDEX_V(p_expand_margin,4,0);
- return expand_margin[p_expand_margin];
-}
-
-StyleBoxImageMask::StyleBoxImageMask() {
-
- for (int i=0;i<4;i++) {
- expand_margin[i]=0;
- }
- expand=true;
-}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index e8127ee3ea..8d3ba3a360 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -167,35 +167,5 @@ public:
};
-class StyleBoxImageMask : public StyleBox {
-
- OBJ_TYPE( StyleBoxImageMask, StyleBox );
- virtual float get_style_margin(Margin p_margin) const { return 0; }
-
- Image image;
- float expand_margin[4];
- bool expand;
-
-protected:
-
- static void _bind_methods();
-
-public:
-
- virtual void draw(RID p_canvas_item,const Rect2& p_rect) const {}
- virtual bool test_mask(const Point2& p_point, const Rect2& p_rect) const;
-
- void set_image(const Image& p_image);
- Image get_image() const;
-
- void set_expand(bool p_expand);
- bool get_expand() const;
- void set_expand_margin_size(Margin p_expand_margin,float p_size);
- float get_expand_margin_size(Margin p_expand_margin) const;
-
- StyleBoxImageMask();
-
-};
-
#endif
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index f6147462f8..bcfacc62fa 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -355,7 +355,30 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w=DVector<Color>::Write();
a[i]=array;
} break;
- case Mesh::ARRAY_FORMAT_BONES:
+ case Mesh::ARRAY_FORMAT_BONES: {
+
+
+ DVector<int> array;
+ array.resize(varr_len*4);
+ DVector<int>::Write w = array.write();
+
+ int idx=0;
+ for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
+
+ const Vertex &v=E->get();
+
+ ERR_CONTINUE( v.bones.size()!=4 );
+
+ for(int j=0;j<4;j++) {
+ w[idx+j]=v.bones[j];
+ }
+
+ }
+
+ w=DVector<int>::Write();
+ a[i]=array;
+
+ } break;
case Mesh::ARRAY_FORMAT_WEIGHTS: {
@@ -367,18 +390,11 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
+ ERR_CONTINUE( v.weights.size()!=4 );
for(int j=0;j<4;j++) {
- switch(i) {
- case Mesh::ARRAY_WEIGHTS: {
- ERR_CONTINUE( v.weights.size()!=4 );
- w[idx+j]=v.weights[j];
- } break;
- case Mesh::ARRAY_BONES: {
- ERR_CONTINUE( v.bones.size()!=4 );
- w[idx+j]=v.bones[j];
- } break;
- }
+
+ w[idx+j]=v.weights[j];
}
}
@@ -410,7 +426,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- mesh->add_surface(primitive,a);
+ mesh->add_surface_from_arrays(primitive,a);
if (material.is_valid())
mesh->surface_set_material(surface,material);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f511e2ecef..c9c9d679b6 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -258,23 +258,13 @@ void ImageTexture::load(const String& p_path) {
void ImageTexture::set_data(const Image& p_image) {
VisualServer::get_singleton()->texture_set_data(texture,p_image);
- VisualServer::get_singleton()->texture_set_reload_hook(texture,0,StringName()); //hook is erased if data is changed
+
_change_notify();
}
void ImageTexture::_resource_path_changed() {
String path=get_path();
- if (VS::get_singleton()->has_feature(VS::FEATURE_NEEDS_RELOAD_HOOK)) {
- //this needs to be done much better, but probably will end up being deprecated as technology advances
- if (path.is_resource_file() && ImageLoader::recognize(path.extension())) {
-
- //hook is set only if path is hookable
- VisualServer::get_singleton()->texture_set_reload_hook(texture,get_instance_ID(),"_reload_hook");
- } else {
- VisualServer::get_singleton()->texture_set_reload_hook(texture,0,StringName());
- }
- }
}
Image ImageTexture::get_data() const {
@@ -300,7 +290,7 @@ RID ImageTexture::get_rid() const {
void ImageTexture::fix_alpha_edges() {
- if (format==Image::FORMAT_RGBA /*&& !(flags&FLAG_CUBEMAP)*/) {
+ if (format==Image::FORMAT_RGBA8 /*&& !(flags&FLAG_CUBEMAP)*/) {
Image img = get_data();
img.fix_alpha_edges();
@@ -310,7 +300,7 @@ void ImageTexture::fix_alpha_edges() {
void ImageTexture::premultiply_alpha() {
- if (format==Image::FORMAT_RGBA /*&& !(flags&FLAG_CUBEMAP)*/) {
+ if (format==Image::FORMAT_RGBA8 /*&& !(flags&FLAG_CUBEMAP)*/) {
Image img = get_data();
img.premultiply_alpha();
@@ -337,7 +327,7 @@ void ImageTexture::shrink_x2_and_keep_size() {
bool ImageTexture::has_alpha() const {
- return ( format==Image::FORMAT_GRAYSCALE_ALPHA || format==Image::FORMAT_INDEXED_ALPHA || format==Image::FORMAT_RGBA );
+ return ( format==Image::FORMAT_LA8 || format==Image::FORMAT_RGBA8 );
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index abc2939f26..945541e102 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -54,7 +54,7 @@ public:
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
+ FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
};