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-rw-r--r--scene/gui/graph_edit.cpp26
-rw-r--r--scene/gui/graph_edit.h6
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
3 files changed, 24 insertions, 12 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index e2c730a56e..d95ec9e495 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -268,6 +268,10 @@ void GraphEdit::remove_child_notify(Node *p_child) {
void GraphEdit::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ port_grab_distance_horizontal = get_constant("port_grab_distance_horizontal");
+ port_grab_distance_vertical = get_constant("port_grab_distance_vertical");
+ }
if (p_what == NOTIFICATION_READY) {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
@@ -343,8 +347,6 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture> port = get_icon("port", "GraphNode");
- float grab_r_extend = 2.0;
- float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -354,14 +356,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (pos.distance_to(p_point) < grab_r)
+ if (create_hot_zone(pos).has_point(p_point))
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (pos.distance_to(p_point) < grab_r) {
+ if (create_hot_zone(pos).has_point(p_point)) {
return true;
}
}
@@ -372,13 +374,11 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
- float grab_r_extend = 2.0;
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos(mb->get_position().x, mb->get_position().y);
- float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -388,7 +388,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (pos.distance_to(mpos) < grab_r) {
+ if (create_hot_zone(pos).has_point(mpos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
@@ -435,8 +435,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
-
- if (pos.distance_to(mpos) < grab_r) {
+ if (create_hot_zone(pos).has_point(mpos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
@@ -492,7 +491,6 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos = mm->get_position();
- float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -504,7 +502,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && pos.distance_to(mpos) < grab_r) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
connecting_target = true;
connecting_to = pos;
@@ -519,7 +517,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && pos.distance_to(mpos) < grab_r) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -559,6 +557,10 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
+Rect2 GraphEdit::create_hot_zone(const Vector2 &pos) {
+ return Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2);
+}
+
template <class Vector2>
static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) {
/* Formula from Wikipedia article on Bezier curves. */
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 14789001e4..64ba18681e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -81,6 +81,9 @@ private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
+ float port_grab_distance_horizontal;
+ float port_grab_distance_vertical;
+
bool connecting;
String connecting_from;
bool connecting_out;
@@ -127,6 +130,9 @@ private:
Control *connections_layer;
GraphEditFilter *top_layer;
void _top_layer_input(const Ref<InputEvent> &p_ev);
+
+ Rect2 create_hot_zone(const Vector2 &pos);
+
void _top_layer_draw();
void _connections_layer_draw();
void _update_scroll_offset();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fe12e2f5f6..601f6fb558 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -883,6 +883,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("logo", "Icons", make_icon(logo_png));
+ // Visual Node Ports
+ theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
+ theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+
// Theme
default_icon = make_icon(error_icon_png);