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Diffstat (limited to 'scene')
-rw-r--r--scene/main/scene_main_loop.cpp53
-rw-r--r--scene/main/scene_main_loop.h20
-rw-r--r--scene/register_scene_types.cpp1
3 files changed, 74 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index a7ef7ca7c1..77156203b8 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -45,6 +45,30 @@
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
+
+void SceneTreeTimer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_time_left","time"),&SceneTreeTimer::set_time_left);
+ ObjectTypeDB::bind_method(_MD("get_time_left"),&SceneTreeTimer::get_time_left);
+
+ ADD_SIGNAL(MethodInfo("timeout"));
+}
+
+
+void SceneTreeTimer::set_time_left(float p_time) {
+ time_left=p_time;
+}
+
+float SceneTreeTimer::get_time_left() const {
+ return time_left;
+}
+
+
+SceneTreeTimer::SceneTreeTimer() {
+ time_left=0;
+}
+
+
void SceneTree::tree_changed() {
tree_version++;
@@ -547,6 +571,23 @@ bool SceneTree::idle(float p_time){
_flush_delete_queue();
+ //go through timers
+
+ for (List<Ref<SceneTreeTimer> >::Element *E=timers.front();E;) {
+
+ List<Ref<SceneTreeTimer> >::Element *N = E->next();
+
+ float time_left = E->get()->get_time_left();
+ time_left-=p_time;
+ E->get()->set_time_left(time_left);
+
+ if (time_left<0) {
+ E->get()->emit_signal("timeout");
+ timers.erase(E);
+ }
+ E=N;
+ }
+
return _quit;
}
@@ -1604,6 +1645,16 @@ void SceneTree::drop_files(const Vector<String>& p_files,int p_from_screen) {
MainLoop::drop_files(p_files,p_from_screen);
}
+
+Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec) {
+
+ Ref<SceneTreeTimer> stt;
+ stt.instance();
+ stt->set_time_left(p_delay_sec);
+ timers.push_back(stt);
+ return stt;
+}
+
void SceneTree::_bind_methods() {
@@ -1634,6 +1685,8 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_paused"),&SceneTree::is_paused);
ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneTree::set_input_as_handled);
+ ObjectTypeDB::bind_method(_MD("create_timer:SceneTreeTimer","time_sec"),&SceneTree::create_timer);
+
ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneTree::get_node_count);
ObjectTypeDB::bind_method(_MD("get_frame"),&SceneTree::get_frame);
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 38d13c0447..6129a12446 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -47,6 +47,22 @@ class Viewport;
class Material;
class Mesh;
+
+
+class SceneTreeTimer : public Reference {
+ OBJ_TYPE(SceneTreeTimer,Reference);
+
+ float time_left;
+protected:
+ static void _bind_methods();
+public:
+
+ void set_time_left(float p_time);
+ float get_time_left() const;
+
+ SceneTreeTimer();
+};
+
class SceneTree : public MainLoop {
_THREAD_SAFE_CLASS_
@@ -155,6 +171,8 @@ private:
void _change_scene(Node* p_to);
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
+ List<Ref<SceneTreeTimer> > timers;
+
static SceneTree *singleton;
friend class Node;
@@ -339,6 +357,8 @@ public:
Error change_scene_to(const Ref<PackedScene>& p_scene);
Error reload_current_scene();
+ Ref<SceneTreeTimer> create_timer(float p_delay_sec);
+
//used by Main::start, don't use otherwise
void add_current_scene(Node * p_current);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index bc0951e436..be2c12d63a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -632,6 +632,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<PackedScene>();
ObjectTypeDB::register_type<SceneTree>();
+ ObjectTypeDB::register_virtual_type<SceneTreeTimer>(); //sorry, you can't create it
OS::get_singleton()->yield(); //may take time to init