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-rw-r--r--scene/2d/audio_stream_player_2d.cpp8
-rw-r--r--scene/2d/camera_2d.cpp12
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp10
-rw-r--r--scene/2d/visibility_notifier_2d.cpp18
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp12
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/camera.cpp4
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--scene/3d/ray_cast.cpp10
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp28
-rw-r--r--scene/3d/spatial_velocity_tracker.h6
-rw-r--r--scene/animation/animation_player.cpp12
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree_player.cpp12
-rw-r--r--scene/animation/animation_tree_player.h2
-rw-r--r--scene/animation/tween.cpp12
-rw-r--r--scene/animation/tween.h2
-rw-r--r--scene/gui/scroll_bar.cpp28
-rw-r--r--scene/gui/scroll_container.cpp22
-rw-r--r--scene/gui/text_edit.cpp12
-rw-r--r--scene/gui/tree.cpp22
-rwxr-xr-xscene/main/node.cpp76
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/scene_tree.cpp12
-rw-r--r--scene/main/scene_tree.h4
-rwxr-xr-xscene/main/timer.cpp20
-rwxr-xr-xscene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp6
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
34 files changed, 194 insertions, 194 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c40aeb764e..73e633139b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -113,7 +113,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
- if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -203,7 +203,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
@@ -255,7 +255,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
}
@@ -270,7 +270,7 @@ void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active = false;
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
setplay = -1;
}
}
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 0d04967f1c..4fcd6893b8 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -138,7 +138,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * get_fixed_process_delta_time();
+ float c = smoothing * get_physics_process_delta_time();
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -212,14 +212,14 @@ void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_fixed_processing())
+ if (!is_physics_processing())
_update_scroll();
} break;
@@ -241,7 +241,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(canvas_group_name);
if (Engine::get_singleton()->is_editor_hint()) {
- set_fixed_process(false);
+ set_physics_process(false);
}
_update_scroll();
@@ -498,9 +498,9 @@ void Camera2D::set_follow_smoothing(float p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
- set_fixed_process(true);
+ set_physics_process(true);
else
- set_fixed_process(false);
+ set_physics_process(false);
}
float Camera2D::get_follow_smoothing() const {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c6cd3677cd..d3b37ae903 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -999,7 +999,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
on_floor = false;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f90331c411..b272da46f8 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -95,7 +95,7 @@ void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(p_enabled);
+ set_physics_process(p_enabled);
if (!p_enabled)
collided = false;
}
@@ -135,9 +135,9 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(true);
+ set_physics_process(true);
else
- set_fixed_process(false);
+ set_physics_process(false);
if (Object::cast_to<PhysicsBody2D>(get_parent())) {
if (exclude_parent_body)
@@ -149,7 +149,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (enabled)
- set_fixed_process(false);
+ set_physics_process(false);
} break;
@@ -177,7 +177,7 @@ void RayCast2D::_notification(int p_what) {
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 8fc8b65217..ca7b6aa0e4 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -154,8 +154,8 @@ void VisibilityEnabler2D::_screen_enter() {
_change_node_state(E->key(), true);
}
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(true);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(true);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(true);
@@ -169,8 +169,8 @@ void VisibilityEnabler2D::_screen_exit() {
_change_node_state(E->key(), false);
}
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(false);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(false);
@@ -246,8 +246,8 @@ void VisibilityEnabler2D::_notification(int p_what) {
_find_nodes(from);
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(false);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(false);
}
@@ -339,14 +339,14 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
@@ -366,7 +366,7 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
for (int i = 0; i < ENABLER_MAX; i++)
enabler[i] = true;
enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_FIXED_PROCESS] = false;
+ enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
visible = false;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ef0e1affd3..ee5152978b 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -74,7 +74,7 @@ public:
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_FIXED_PROCESS,
+ ENABLER_PARENT_PHYSICS_PROCESS,
ENABLER_PAUSE_ANIMATED_SPRITES,
ENABLER_MAX
};
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 7bc8c9e89e..3c92814c87 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -214,7 +214,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -512,7 +512,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
@@ -582,7 +582,7 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
}
@@ -597,7 +597,7 @@ void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
active = false;
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
setplay = -1;
}
}
@@ -776,7 +776,7 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
- velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
} else {
set_notify_transform(false);
@@ -880,7 +880,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
ADD_SIGNAL(MethodInfo("finished"));
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 2c2d4610c8..5982d7a3ac 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -26,7 +26,7 @@ public:
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_FIXED_STEP
+ DOPPLER_TRACKING_PHYSICS_STEP
};
private:
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 02a7845e0b..7baf9a9deb 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -507,7 +507,7 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
}
}
@@ -557,7 +557,7 @@ void Camera::_bind_methods() {
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP)
}
float Camera::get_fov() const {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 243a7b9b39..3a725eaf66 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -56,7 +56,7 @@ public:
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_FIXED_STEP
+ DOPPLER_TRACKING_PHYSICS_STEP
};
private:
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 0f281b694d..3ff8317732 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -37,7 +37,7 @@ void InterpolatedCamera::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && enabled)
- set_fixed_process(false);
+ set_physics_process(false);
} break;
case NOTIFICATION_PROCESS: {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 005ea1f8d1..d7fdf94d40 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -960,7 +960,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
on_floor = false;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 72b7706b77..df6764ee1a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -97,7 +97,7 @@ void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(p_enabled);
+ set_physics_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -121,25 +121,25 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_fixed_process(true);
+ set_physics_process(true);
if (get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
} else
- set_fixed_process(false);
+ set_physics_process(false);
} break;
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
- set_fixed_process(false);
+ set_physics_process(false);
}
if (debug_shape)
_clear_debug_shape();
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index dc822d0446..1c7423e645 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -1,21 +1,21 @@
#include "spatial_velocity_tracker.h"
#include "engine.h"
-void SpatialVelocityTracker::set_track_fixed_step(bool p_track_fixed_step) {
+void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) {
- fixed_step = p_track_fixed_step;
+ physics_step = p_track_physics_step;
}
-bool SpatialVelocityTracker::is_tracking_fixed_step() const {
+bool SpatialVelocityTracker::is_tracking_physics_step() const {
- return fixed_step;
+ return physics_step;
}
void SpatialVelocityTracker::update_position(const Vector3 &p_position) {
PositionHistory ph;
ph.position = p_position;
- if (fixed_step) {
- ph.frame = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
@@ -40,8 +40,8 @@ Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
float base_time = 0.0;
if (position_history_len) {
- if (fixed_step) {
- uint64_t base = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
@@ -54,7 +54,7 @@ Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
Vector3 distance = position_history[i].position - position_history[i + 1].position;
- if (fixed_step) {
+ if (physics_step) {
delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
} else {
delta = double(diff) / 1000000.0;
@@ -78,8 +78,8 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
PositionHistory ph;
ph.position = p_new_pos;
- if (fixed_step) {
- ph.frame = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
@@ -90,8 +90,8 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
void SpatialVelocityTracker::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_track_fixed_step", "enable"), &SpatialVelocityTracker::set_track_fixed_step);
- ClassDB::bind_method(D_METHOD("is_tracking_fixed_step"), &SpatialVelocityTracker::is_tracking_fixed_step);
+ ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &SpatialVelocityTracker::set_track_physics_step);
+ ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &SpatialVelocityTracker::is_tracking_physics_step);
ClassDB::bind_method(D_METHOD("update_position", "position"), &SpatialVelocityTracker::update_position);
ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &SpatialVelocityTracker::get_tracked_linear_velocity);
ClassDB::bind_method(D_METHOD("reset", "position"), &SpatialVelocityTracker::reset);
@@ -100,5 +100,5 @@ void SpatialVelocityTracker::_bind_methods() {
SpatialVelocityTracker::SpatialVelocityTracker() {
position_history.resize(4); // should be configurable
position_history_len = 0;
- fixed_step = false;
+ physics_step = false;
}
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index b8237613a7..c4371ff1f7 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -11,7 +11,7 @@ class SpatialVelocityTracker : public Reference {
Vector3 position;
};
- bool fixed_step;
+ bool physics_step;
Vector<PositionHistory> position_history;
int position_history_len;
@@ -20,8 +20,8 @@ protected:
public:
void reset(const Vector3 &p_new_pos);
- void set_track_fixed_step(bool p_track_fixed_step);
- bool is_tracking_fixed_step() const;
+ void set_track_physics_step(bool p_track_physics_step);
+ bool is_tracking_physics_step() const;
void update_position(const Vector3 &p_position);
Vector3 get_tracked_linear_velocity() const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index cadbd086bc..a38bee1b43 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -192,7 +192,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
+ set_physics_process(false);
set_process(false);
}
//_set_process(false);
@@ -207,19 +207,19 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_animation_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _animation_process(get_fixed_process_delta_time());
+ _animation_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -1140,7 +1140,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -1262,7 +1262,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index bface7aabb..83da3b2e5c 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -44,7 +44,7 @@ class AnimationPlayer : public Node {
public:
enum AnimationProcessMode {
- ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
};
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index a2a8adb653..d564671bcf 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -56,7 +56,7 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -405,7 +405,7 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -416,19 +416,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_process_animation(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _process_animation(get_fixed_process_delta_time());
+ _process_animation(get_physics_process_delta_time());
} break;
}
}
@@ -1809,7 +1809,7 @@ void AnimationTreePlayer::_bind_methods() {
BIND_ENUM_CONSTANT(NODE_TIMESEEK);
BIND_ENUM_CONSTANT(NODE_TRANSITION);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 806a4f6604..3e2bb88198 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -42,7 +42,7 @@ class AnimationTreePlayer : public Node {
public:
enum AnimationProcessMode {
- ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
};
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index fb61c43d5c..fb327191b9 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -152,7 +152,7 @@ void Tween::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -160,19 +160,19 @@ void Tween::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (tween_process_mode == TWEEN_PROCESS_FIXED)
+ if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
break;
if (processing)
_tween_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (tween_process_mode == TWEEN_PROCESS_IDLE)
break;
if (processing)
- _tween_process(get_fixed_process_delta_time());
+ _tween_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -224,7 +224,7 @@ void Tween::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode");
- BIND_ENUM_CONSTANT(TWEEN_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
BIND_ENUM_CONSTANT(TRANS_LINEAR);
@@ -642,7 +642,7 @@ void Tween::_set_process(bool p_process, bool p_force) {
switch (tween_process_mode) {
- case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 929d63a7fc..fac1d346b4 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -38,7 +38,7 @@ class Tween : public Node {
public:
enum TweenProcessMode {
- TWEEN_PROCESS_FIXED,
+ TWEEN_PROCESS_PHYSICS,
TWEEN_PROCESS_IDLE,
};
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 6044b86ef5..c5ffec2d5e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -113,7 +113,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
set_value(target_scroll);
}
@@ -137,7 +137,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
set_value(target_scroll);
}
@@ -335,13 +335,13 @@ void ScrollBar::_notification(int p_what) {
drag_slave = NULL;
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (scrolling) {
if (get_value() != target_scroll) {
double target = target_scroll - get_value();
double dist = sqrt(target * target);
- double vel = ((target / dist) * 500) * get_fixed_process_delta_time();
+ double vel = ((target / dist) * 500) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
set_value(target_scroll);
@@ -350,14 +350,14 @@ void ScrollBar::_notification(int p_what) {
}
} else {
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
}
} else if (drag_slave_touching) {
if (drag_slave_touching_deaccel) {
Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_slave_speed * get_fixed_process_delta_time();
+ pos += drag_slave_speed * get_physics_process_delta_time();
bool turnoff = false;
@@ -377,7 +377,7 @@ void ScrollBar::_notification(int p_what) {
float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_slave_speed.x);
- val_x -= 1000 * get_fixed_process_delta_time();
+ val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff = true;
@@ -401,7 +401,7 @@ void ScrollBar::_notification(int p_what) {
float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_slave_speed.y);
- val_y -= 1000 * get_fixed_process_delta_time();
+ val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff = true;
@@ -410,7 +410,7 @@ void ScrollBar::_notification(int p_what) {
}
if (turnoff) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_slave_touching = false;
drag_slave_touching_deaccel = false;
}
@@ -421,10 +421,10 @@ void ScrollBar::_notification(int p_what) {
Vector2 diff = drag_slave_accum - last_drag_slave_accum;
last_drag_slave_accum = drag_slave_accum;
- drag_slave_speed = diff / get_fixed_process_delta_time();
+ drag_slave_speed = diff / get_physics_process_delta_time();
}
- time_since_motion += get_fixed_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
}
}
@@ -579,7 +579,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
if (drag_slave_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
drag_slave_speed = Vector2();
@@ -599,7 +599,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
drag_slave_touching_deaccel = false;
time_since_motion = 0;
if (drag_slave_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
time_since_motion = 0;
}
}
@@ -611,7 +611,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (drag_slave_speed == Vector2()) {
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_slave_touching_deaccel = true;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index c71093b947..1ad1e3f638 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -67,7 +67,7 @@ Size2 ScrollContainer::get_minimum_size() const {
};
void ScrollContainer::_cancel_drag() {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
@@ -121,7 +121,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_pressed()) {
if (drag_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
@@ -139,7 +139,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
drag_touching_deaccel = false;
time_since_motion = 0;
if (drag_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
time_since_motion = 0;
}
}
@@ -150,7 +150,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (drag_speed == Vector2()) {
drag_touching_deaccel = false;
drag_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_touching_deaccel = true;
@@ -257,14 +257,14 @@ void ScrollContainer::_notification(int p_what) {
update_scrollbars();
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
- pos += drag_speed * get_fixed_process_delta_time();
+ pos += drag_speed * get_physics_process_delta_time();
bool turnoff_h = false;
bool turnoff_v = false;
@@ -294,7 +294,7 @@ void ScrollContainer::_notification(int p_what) {
float sgn_x = drag_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_speed.x);
- val_x -= 1000 * get_fixed_process_delta_time();
+ val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff_h = true;
@@ -302,7 +302,7 @@ void ScrollContainer::_notification(int p_what) {
float sgn_y = drag_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_speed.y);
- val_y -= 1000 * get_fixed_process_delta_time();
+ val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff_v = true;
@@ -311,7 +311,7 @@ void ScrollContainer::_notification(int p_what) {
drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
if (turnoff_h && turnoff_v) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -322,10 +322,10 @@ void ScrollContainer::_notification(int p_what) {
Vector2 diff = drag_accum - last_drag_accum;
last_drag_accum = drag_accum;
- drag_speed = diff / get_fixed_process_delta_time();
+ drag_speed = diff / get_physics_process_delta_time();
}
- time_since_motion += get_fixed_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 11bdbfc3e8..d14d3ef947 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -428,22 +428,22 @@ void TextEdit::_notification(int p_what) {
draw_caret = false;
update();
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (scrolling && v_scroll->get_value() != target_v_scroll) {
double target_y = target_v_scroll - v_scroll->get_value();
double dist = sqrt(target_y * target_y);
- double vel = ((target_y / dist) * v_scroll_speed) * get_fixed_process_delta_time();
+ double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
v_scroll->set_value(target_v_scroll);
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
v_scroll->set_value(v_scroll->get_value() + vel);
}
} else {
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
}
} break;
case NOTIFICATION_DRAW: {
@@ -1610,7 +1610,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
target_v_scroll = 0;
}
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
v_scroll->set_value(target_v_scroll);
}
@@ -1632,7 +1632,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
target_v_scroll = max_v_scroll;
}
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
v_scroll->set_value(target_v_scroll);
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 613e5520a9..178a1c272b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2493,7 +2493,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (drag_speed == 0) {
drag_touching_deaccel = false;
drag_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_touching_deaccel = true;
@@ -2559,7 +2559,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
break;
if (drag_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = 0;
@@ -2574,7 +2574,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
drag_touching_deaccel = false;
if (drag_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
}
}
@@ -2765,7 +2765,7 @@ void Tree::_notification(int p_what) {
drop_mode_flags = 0;
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
update();
}
if (p_what == NOTIFICATION_DRAG_BEGIN) {
@@ -2773,23 +2773,23 @@ void Tree::_notification(int p_what) {
single_select_defer = NULL;
if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
}
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
float pos = v_scroll->get_value();
- pos += drag_speed * get_fixed_process_delta_time();
+ pos += drag_speed * get_physics_process_delta_time();
bool turnoff = false;
if (pos < 0) {
pos = 0;
turnoff = true;
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2801,7 +2801,7 @@ void Tree::_notification(int p_what) {
v_scroll->set_value(pos);
float sgn = drag_speed < 0 ? -1 : 1;
float val = Math::abs(drag_speed);
- val -= 1000 * get_fixed_process_delta_time();
+ val -= 1000 * get_physics_process_delta_time();
if (val < 0) {
turnoff = true;
@@ -2809,7 +2809,7 @@ void Tree::_notification(int p_what) {
drag_speed = sgn * val;
if (turnoff) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2834,7 +2834,7 @@ void Tree::_notification(int p_what) {
} else {
point.y = 0;
}
- point *= cache.scroll_speed * get_fixed_process_delta_time();
+ point *= cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
v_scroll->set_value(point.y);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 658701dcc7..c2a31b4a8b 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -54,13 +54,13 @@ void Node::_notification(int p_notification) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
- Variant time = get_fixed_process_delta_time();
+ Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
+ get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
}
} break;
@@ -129,8 +129,8 @@ void Node::_notification(int p_notification) {
set_process(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_fixed_process)) {
- set_fixed_process(true);
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
+ set_physics_process(true);
}
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
@@ -367,46 +367,46 @@ void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
-void Node::set_fixed_process(bool p_process) {
+void Node::set_physics_process(bool p_process) {
- if (data.fixed_process == p_process)
+ if (data.physics_process == p_process)
return;
- data.fixed_process = p_process;
+ data.physics_process = p_process;
- if (data.fixed_process)
- add_to_group("fixed_process", false);
+ if (data.physics_process)
+ add_to_group("physics_process", false);
else
- remove_from_group("fixed_process");
+ remove_from_group("physics_process");
- data.fixed_process = p_process;
- _change_notify("fixed_process");
+ data.physics_process = p_process;
+ _change_notify("physics_process");
}
-bool Node::is_fixed_processing() const {
+bool Node::is_physics_processing() const {
- return data.fixed_process;
+ return data.physics_process;
}
-void Node::set_fixed_process_internal(bool p_process_internal) {
+void Node::set_physics_process_internal(bool p_process_internal) {
- if (data.fixed_process_internal == p_process_internal)
+ if (data.physics_process_internal == p_process_internal)
return;
- data.fixed_process_internal = p_process_internal;
+ data.physics_process_internal = p_process_internal;
- if (data.fixed_process_internal)
- add_to_group("fixed_process_internal", false);
+ if (data.physics_process_internal)
+ add_to_group("physics_process_internal", false);
else
- remove_from_group("fixed_process_internal");
+ remove_from_group("physics_process_internal");
- data.fixed_process_internal = p_process_internal;
- _change_notify("fixed_process_internal");
+ data.physics_process_internal = p_process_internal;
+ _change_notify("physics_process_internal");
}
-bool Node::is_fixed_processing_internal() const {
+bool Node::is_physics_processing_internal() const {
- return data.fixed_process_internal;
+ return data.physics_process_internal;
}
void Node::set_pause_mode(PauseMode p_mode) {
@@ -1010,10 +1010,10 @@ bool Node::can_process() const {
return true;
}
-float Node::get_fixed_process_delta_time() const {
+float Node::get_physics_process_delta_time() const {
if (data.tree)
- return data.tree->get_fixed_process_time();
+ return data.tree->get_physics_process_time();
else
return 0;
}
@@ -2719,9 +2719,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_fixed_process", "enable"), &Node::set_fixed_process);
- ClassDB::bind_method(D_METHOD("get_fixed_process_delta_time"), &Node::get_fixed_process_delta_time);
- ClassDB::bind_method(D_METHOD("is_fixed_processing"), &Node::is_fixed_processing);
+ ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
+ ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
+ ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
@@ -2742,8 +2742,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
- ClassDB::bind_method(D_METHOD("set_fixed_process_internal", "enable"), &Node::set_fixed_process_internal);
- ClassDB::bind_method(D_METHOD("is_fixed_processing_internal"), &Node::is_fixed_processing_internal);
+ ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
+ ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
@@ -2801,7 +2801,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
- BIND_CONSTANT(NOTIFICATION_FIXED_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
@@ -2813,7 +2813,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
- BIND_CONSTANT(NOTIFICATION_INTERNAL_FIXED_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
@@ -2835,7 +2835,7 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_exited"));
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ;
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/fixed_process" ), "set_fixed_process","is_fixed_processing") ;
+ //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ;
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ;
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
@@ -2843,7 +2843,7 @@ void Node::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_display_folded", "is_displayed_folded");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
- BIND_VMETHOD(MethodInfo("_fixed_process", PropertyInfo(Variant::REAL, "delta")));
+ BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
@@ -2872,9 +2872,9 @@ Node::Node() {
data.blocked = 0;
data.parent = NULL;
data.tree = NULL;
- data.fixed_process = false;
+ data.physics_process = false;
data.idle_process = false;
- data.fixed_process_internal = false;
+ data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
data.ready_notified = false;
diff --git a/scene/main/node.h b/scene/main/node.h
index 12d6310062..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -121,10 +121,10 @@ private:
// variables used to properly sort the node when processing, ignored otherwise
//should move all the stuff below to bits
- bool fixed_process;
+ bool physics_process;
bool idle_process;
- bool fixed_process_internal;
+ bool physics_process_internal;
bool idle_process_internal;
bool input;
@@ -213,7 +213,7 @@ public:
NOTIFICATION_READY = 13,
NOTIFICATION_PAUSED = 14,
NOTIFICATION_UNPAUSED = 15,
- NOTIFICATION_FIXED_PROCESS = 16,
+ NOTIFICATION_PHYSICS_PROCESS = 16,
NOTIFICATION_PROCESS = 17,
NOTIFICATION_PARENTED = 18,
NOTIFICATION_UNPARENTED = 19,
@@ -223,7 +223,7 @@ public:
NOTIFICATION_PATH_CHANGED = 23,
NOTIFICATION_TRANSLATION_CHANGED = 24,
NOTIFICATION_INTERNAL_PROCESS = 25,
- NOTIFICATION_INTERNAL_FIXED_PROCESS = 26,
+ NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
};
@@ -299,16 +299,16 @@ public:
void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
/* PROCESSING */
- void set_fixed_process(bool p_process);
- float get_fixed_process_delta_time() const;
- bool is_fixed_processing() const;
+ void set_physics_process(bool p_process);
+ float get_physics_process_delta_time() const;
+ bool is_physics_processing() const;
void set_process(bool p_idle_process);
float get_process_delta_time() const;
bool is_processing() const;
- void set_fixed_process_internal(bool p_process_internal);
- bool is_fixed_processing_internal() const;
+ void set_physics_process_internal(bool p_process_internal);
+ bool is_physics_processing_internal() const;
void set_process_internal(bool p_idle_process_internal);
bool is_processing_internal() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5a1388458b..7a28e2a6f8 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -446,12 +446,12 @@ bool SceneTree::iteration(float p_time) {
_flush_transform_notifications();
MainLoop::iteration(p_time);
- fixed_process_time = p_time;
+ physics_process_time = p_time;
- emit_signal("fixed_frame");
+ emit_signal("physics_frame");
- _notify_group_pause("fixed_process_internal", Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
- _notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS);
+ _notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
_flush_transform_notifications();
@@ -2194,7 +2194,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
- ADD_SIGNAL(MethodInfo("fixed_frame"));
+ ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
@@ -2254,7 +2254,7 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
tree_version = 1;
- fixed_process_time = 1;
+ physics_process_time = 1;
idle_process_time = 1;
last_id = 1;
root = NULL;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index c116bec4fc..f3e689adab 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -105,7 +105,7 @@ private:
Viewport *root;
uint64_t tree_version;
- float fixed_process_time;
+ float physics_process_time;
float idle_process_time;
bool accept_quit;
bool quit_on_go_back;
@@ -358,7 +358,7 @@ public:
void set_input_as_handled();
bool is_input_handled();
- _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
+ _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
#ifdef TOOLS_ENABLED
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index df7d609ac0..23854b5f59 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -47,7 +47,7 @@ void Timer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing_internal())
+ if (timer_process_mode == TIMER_PROCESS_PHYSICS || !is_processing_internal())
return;
time_left -= get_process_delta_time();
@@ -61,10 +61,10 @@ void Timer::_notification(int p_what) {
}
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing_internal())
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (timer_process_mode == TIMER_PROCESS_IDLE || !is_physics_processing_internal())
return;
- time_left -= get_fixed_process_delta_time();
+ time_left -= get_physics_process_delta_time();
if (time_left < 0) {
if (!one_shot)
@@ -144,16 +144,16 @@ void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
return;
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED:
- if (is_fixed_processing_internal()) {
- set_fixed_process_internal(false);
+ case TIMER_PROCESS_PHYSICS:
+ if (is_physics_processing_internal()) {
+ set_physics_process_internal(false);
set_process_internal(true);
}
break;
case TIMER_PROCESS_IDLE:
if (is_processing_internal()) {
set_process_internal(false);
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
break;
}
@@ -167,7 +167,7 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const {
void Timer::_set_process(bool p_process, bool p_force) {
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && !paused); break;
+ case TIMER_PROCESS_PHYSICS: set_physics_process_internal(p_process && !paused); break;
case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break;
}
processing = p_process;
@@ -204,7 +204,7 @@ void Timer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
- BIND_ENUM_CONSTANT(TIMER_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 0cd92f12de..a02adbb0a3 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -50,7 +50,7 @@ protected:
public:
enum TimerProcessMode {
- TIMER_PROCESS_FIXED,
+ TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e19f2031dd..37a393b55b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -456,10 +456,10 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_fixed_process_delta_time();
+ gui.tooltip_timer -= get_physics_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
@@ -2453,7 +2453,7 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_fixed_process(physics_object_picking);
+ set_physics_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
}
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 6b7168a529..d9770ec3f3 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -87,7 +87,7 @@ SceneStringNames::SceneStringNames() {
_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
- _fixed_process = StaticCString::create("_fixed_process");
+ _physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
_enter_tree = StaticCString::create("_enter_tree");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 8676b8436e..3b110e7a62 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -106,7 +106,7 @@ public:
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
- StringName _fixed_process;
+ StringName _physics_process;
StringName _process;
StringName _enter_world;
StringName _exit_world;