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-rw-r--r--scene/3d/arvr_nodes.cpp6
-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/camera.cpp10
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/resources/font.cpp8
-rw-r--r--scene/resources/material.cpp7
-rw-r--r--scene/resources/surface_tool.cpp22
-rw-r--r--scene/resources/surface_tool.h1
8 files changed, 48 insertions, 10 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 52fa96ee4a..4e88948ce2 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -127,7 +127,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return res;
};
-Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
+Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector3());
@@ -135,7 +135,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::project_position(p_point);
+ return Camera::project_position(p_point, p_z_depth);
}
if (!is_inside_tree()) {
@@ -155,7 +155,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -get_znear());
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
};
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 0833e18d48..8e735f7110 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -55,7 +55,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index e360de5b8e..29002c6701 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -391,13 +391,17 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
return res;
}
-Vector3 Camera::project_position(const Point2 &p_point) const {
+Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
+ if (p_z_depth == 0) {
+ return get_global_transform().origin;
+ }
+
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
@@ -415,7 +419,7 @@ Vector3 Camera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -near);
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
}
@@ -490,7 +494,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index fe8cb84f0d..cbcefbb0ae 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -143,7 +143,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
Vector<Vector3> get_near_plane_points() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 128db3f109..627397f0ab 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -530,7 +530,13 @@ Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) cons
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
- ERR_FAIL_COND(p_fallback == this);
+ for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) {
+ if (fallback_child == this) {
+ ERR_EXPLAIN("Can't set as fallback one of its parents to prevent crashes due to recursive loop.");
+ ERR_FAIL_COND(fallback_child == this);
+ }
+ }
+
fallback = p_fallback;
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2e035bbd1f..ada0ac07a3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -38,7 +38,12 @@
void Material::set_next_pass(const Ref<Material> &p_pass) {
- ERR_FAIL_COND(p_pass == this);
+ for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
+ if (pass_child == this) {
+ ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
+ ERR_FAIL_COND(pass_child == this);
+ }
+ }
if (next_pass == p_pass)
return;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 8c0497e91a..496b1b2bdc 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -769,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
material = p_existing->surface_get_material(p_surface);
}
+void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) {
+ clear();
+ primitive = p_existing->surface_get_primitive_type(p_surface);
+ Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
+ Array blend_shape_names;
+ int32_t shape_idx = -1;
+ for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
+ String name = p_existing->get_blend_shape_name(i);
+ if (name == p_blend_shape_name) {
+ shape_idx = i;
+ break;
+ }
+ }
+ ERR_FAIL_COND(shape_idx == -1);
+ ERR_FAIL_COND(shape_idx >= arr.size());
+ Array mesh = arr[shape_idx];
+ ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX);
+ _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
+}
+
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
if (vertex_array.size() == 0) {
@@ -1071,8 +1091,10 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
+ ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index c55cade813..c4c71dca13 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -136,6 +136,7 @@ public:
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
+ void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);