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-rw-r--r--scene/2d/area_2d.cpp69
-rw-r--r--scene/2d/area_2d.h14
-rw-r--r--scene/2d/collision_object_2d.cpp70
-rw-r--r--scene/2d/collision_object_2d.h15
-rw-r--r--scene/2d/navigation_agent_2d.cpp10
-rw-r--r--scene/2d/physics_body_2d.cpp73
-rw-r--r--scene/2d/physics_body_2d.h15
-rw-r--r--scene/3d/area_3d.cpp71
-rw-r--r--scene/3d/area_3d.h14
-rw-r--r--scene/3d/collision_object_3d.cpp67
-rw-r--r--scene/3d/collision_object_3d.h15
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/mesh_instance_3d.cpp37
-rw-r--r--scene/3d/mesh_instance_3d.h3
-rw-r--r--scene/3d/navigation_agent_3d.cpp26
-rw-r--r--scene/3d/navigation_agent_3d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp83
-rw-r--r--scene/3d/physics_body_3d.h15
-rw-r--r--scene/3d/skeleton_3d.cpp1
-rw-r--r--scene/3d/skeleton_ik_3d.cpp4
-rw-r--r--scene/3d/vehicle_body_3d.cpp3
-rw-r--r--scene/gui/line_edit.cpp335
-rw-r--r--scene/gui/line_edit.h48
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/height_map_shape_3d.cpp19
-rw-r--r--scene/resources/height_map_shape_3d.h4
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/particles_material.cpp257
-rw-r--r--scene/resources/theme.cpp45
-rw-r--r--scene/resources/theme.h7
-rw-r--r--scene/resources/visual_shader.cpp110
-rw-r--r--scene/resources/visual_shader.h14
-rw-r--r--scene/resources/world_3d.cpp2
34 files changed, 739 insertions, 716 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 49d1654e3f..9dfdd7bd0e 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -450,52 +450,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -557,18 +511,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@@ -600,6 +542,11 @@ void Area2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
@@ -607,12 +554,6 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 39b022fd2c..d6fcb2c2a5 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -163,18 +161,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 30728a2755..530303f128 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -100,6 +100,60 @@ void CollisionObject2D::_notification(int p_what) {
}
}
+void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
+ return get_collision_mask() & (1 << p_bit);
+}
+
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
@@ -375,7 +429,14 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
-
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -404,9 +465,12 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_GROUP("Pickable", "input_");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
- ADD_GROUP("", "");
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 7a1fd23e72..bb1a9dfcf5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -37,6 +37,9 @@
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
bool pickable = false;
@@ -76,6 +79,18 @@ protected:
void set_only_update_transform_changes(bool p_enable);
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 5ecf897ebd..f9cbdbf377 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -35,6 +35,8 @@
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -88,9 +90,11 @@ void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node2D>(get_parent());
-
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 830834c964..3f2f6d6b1c 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
-
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
- }
- set_collision_layer(collision_layer);
-}
-
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
}
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
@@ -332,6 +271,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia,
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
#else
state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
@@ -790,8 +730,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
@@ -835,7 +773,7 @@ void RigidBody2D::_bind_methods() {
RigidBody2D::RigidBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -1141,11 +1079,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
@@ -1161,6 +1099,7 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
}
PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
last_valid_transform = state->get_transform();
set_notify_local_transform(false);
@@ -1214,8 +1153,6 @@ void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed);
-
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index aeec662e5c..e0fc0766bc 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -41,9 +41,6 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -51,18 +48,6 @@ protected:
static void _bind_methods();
public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 749cf4ff9d..e187e06308 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -451,52 +451,6 @@ bool Area3D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area3D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area3D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area3D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area3D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -595,18 +549,6 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
@@ -650,6 +592,11 @@ void Area3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
@@ -657,15 +604,11 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
+
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 6d976115f7..9605a937af 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -169,18 +167,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 261ff5db55..44de4eb449 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -83,6 +83,60 @@ void CollisionObject3D::_notification(int p_what) {
}
}
+void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ return get_collision_mask() & (1 << p_bit);
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -183,6 +237,14 @@ bool CollisionObject3D::is_ray_pickable() const {
}
void CollisionObject3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -212,6 +274,11 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index e2f6cc7500..e3901979d3 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -37,6 +37,9 @@
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
@@ -82,6 +85,18 @@ protected:
void _clear_debug_shapes();
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 97241be60f..628b823f89 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -346,7 +346,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
ThreadWorkPool work_pool;
work_pool.init();
work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
- while (work_pool.get_work_index() < (uint32_t)params->size.z) {
+ while (!work_pool.is_done_dispatching()) {
OS::get_singleton()->delay_usec(10000);
bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
}
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 7623ede0fc..99fa8f1f3e 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -271,6 +271,41 @@ void MeshInstance3D::create_convex_collision() {
}
}
+Node *MeshInstance3D::create_multiple_convex_collisions_node() {
+ if (mesh.is_null()) {
+ return nullptr;
+ }
+
+ Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
+ if (!shapes.size()) {
+ return nullptr;
+ }
+
+ StaticBody3D *static_body = memnew(StaticBody3D);
+ for (int i = 0; i < shapes.size(); i++) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(shapes[i]);
+ static_body->add_child(cshape);
+ }
+ return static_body;
+}
+
+void MeshInstance3D::create_multiple_convex_collisions() {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node());
+ ERR_FAIL_COND(!static_body);
+ static_body->set_name(String(get_name()) + "_col");
+
+ add_child(static_body);
+ if (get_owner()) {
+ static_body->set_owner(get_owner());
+ int count = static_body->get_child_count();
+ for (int i = 0; i < count; i++) {
+ CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(i));
+ cshape->set_owner(get_owner());
+ }
+ }
+}
+
void MeshInstance3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_resolve_skeleton_path();
@@ -417,6 +452,8 @@ void MeshInstance3D::_bind_methods() {
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
+ ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 8aec227337..9dea5804e0 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -86,6 +86,9 @@ public:
Node *create_convex_collision_node();
void create_convex_collision();
+ Node *create_multiple_convex_collisions_node();
+ void create_multiple_convex_collisions();
+
void create_debug_tangents();
virtual AABB get_aabb() const override;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 7346f243ba..64cfe4dca7 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -34,6 +34,8 @@
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@@ -95,8 +97,11 @@ void NavigationAgent3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node3D>(get_parent());
-
- NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -106,12 +111,7 @@ void NavigationAgent3D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
- target_reached = true;
- }
- }
+ _check_distance_to_target();
}
} break;
}
@@ -309,6 +309,7 @@ void NavigationAgent3D::update_navigation() {
while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < target_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
+ _check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
emit_signal("navigation_finished");
@@ -317,3 +318,12 @@ void NavigationAgent3D::update_navigation() {
}
}
}
+
+void NavigationAgent3D::_check_distance_to_target() {
+ if (!target_reached) {
+ if (distance_to_target() < target_desired_distance) {
+ emit_signal("target_reached");
+ target_reached = true;
+ }
+ }
+}
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 814c0714e8..56da2d1acf 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -147,6 +147,7 @@ public:
private:
void update_navigation();
+ void _check_distance_to_target();
};
#endif
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 2afbebdacc..93d3e946fd 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -55,52 +55,6 @@ real_t PhysicsBody3D::get_inverse_mass() const {
return 0;
}
-void PhysicsBody3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody3D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody3D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_layer(mask);
-}
-
-bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
@@ -129,29 +83,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody3D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
+void PhysicsBody3D::_bind_methods() {}
PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
- collision_layer = 1;
- collision_mask = 1;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -338,6 +274,7 @@ struct _RigidBodyInOut {
void RigidBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -776,8 +713,6 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
@@ -823,7 +758,7 @@ void RigidBody3D::_bind_methods() {
RigidBody3D::RigidBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
RigidBody3D::~RigidBody3D() {
@@ -1157,8 +1092,6 @@ void KinematicBody3D::_notification(int p_what) {
}
void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
@@ -1191,6 +1124,7 @@ void KinematicBody3D::_bind_methods() {
void KinematicBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -1202,7 +1136,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
}
KinematicBody3D::~KinematicBody3D() {
@@ -2041,6 +1975,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -2063,8 +1998,6 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone3D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicalBone3D::apply_impulse, Vector3());
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone3D::set_joint_type);
ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone3D::get_joint_type);
@@ -2543,7 +2476,7 @@ void PhysicalBone3D::_start_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
set_as_top_level(true);
_internal_simulate_physics = true;
}
@@ -2562,7 +2495,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
}
if (_internal_simulate_physics) {
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 9515b044ab..21afe66861 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -40,9 +40,6 @@
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
- uint32_t collision_layer;
- uint32_t collision_mask;
-
protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
@@ -52,18 +49,6 @@ public:
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index db5fc7593e..ebbb8985c9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) {
void Skeleton3D::clear_bones_global_pose_override() {
for (int i = 0; i < bones.size(); i += 1) {
bones.write[i].global_pose_override_amount = 0;
+ bones.write[i].global_pose_override_reset = true;
}
_make_dirty();
}
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 6cde6a9b17..898f94ccc1 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -270,7 +270,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
return; // Skip solving
}
- // This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes...
p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true);
if (p_task->chain.middle_chain_item) {
@@ -567,6 +566,9 @@ void SkeletonIK3D::start(bool p_one_time) {
void SkeletonIK3D::stop() {
set_process_internal(false);
+ if (skeleton) {
+ skeleton->clear_bones_global_pose_override();
+ }
}
Transform SkeletonIK3D::_get_target_transform() {
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index edd58347f0..9493f686c4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -803,6 +803,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
RigidBody3D::_direct_state_changed(p_state);
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
real_t step = state->get_step();
@@ -922,7 +923,7 @@ void VehicleBody3D::_bind_methods() {
VehicleBody3D::VehicleBody3D() {
exclude.insert(get_rid());
- //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &VehicleBody3D::_direct_state_changed));
set_mass(40);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 2d8eb3191c..124a07fa65 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -51,13 +51,13 @@ void LineEdit::_swap_current_input_direction() {
} else {
input_direction = TEXT_DIRECTION_LTR;
}
- set_cursor_position(get_cursor_position());
+ set_caret_column(get_caret_column());
update();
}
-void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
+void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) {
if (selection.enabled && !p_select) {
- set_cursor_position(selection.begin);
+ set_caret_column(selection.begin);
deselect();
return;
}
@@ -65,7 +65,7 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
shift_selection_check_pre(p_select);
if (p_move_by_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = words.size() - 1; i >= 0; i--) {
@@ -75,21 +75,21 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
}
}
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(get_cursor_position() - 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(get_caret_column() - 1);
} else {
- set_cursor_position(TS->shaped_text_prev_grapheme_pos(text_rid, get_cursor_position()));
+ set_caret_column(TS->shaped_text_prev_grapheme_pos(text_rid, get_caret_column()));
}
}
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
+void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) {
if (selection.enabled && !p_select) {
- set_cursor_position(selection.end);
+ set_caret_column(selection.end);
deselect();
return;
}
@@ -97,7 +97,7 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
shift_selection_check_pre(p_select);
if (p_move_by_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
@@ -107,27 +107,27 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
}
}
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(get_cursor_position() + 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(get_caret_column() + 1);
} else {
- set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, get_cursor_position()));
+ set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, get_caret_column()));
}
}
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_start(bool p_select) {
+void LineEdit::_move_caret_start(bool p_select) {
shift_selection_check_pre(p_select);
- set_cursor_position(0);
+ set_caret_column(0);
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_end(bool p_select) {
+void LineEdit::_move_caret_end(bool p_select) {
shift_selection_check_pre(p_select);
- set_cursor_position(text.length());
+ set_caret_column(text.length());
shift_selection_check_post(p_select);
}
@@ -138,7 +138,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
if (p_all_to_left) {
deselect();
- text = text.substr(0, cursor_pos);
+ text = text.substr(0, caret_column);
_text_changed();
return;
}
@@ -149,7 +149,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
}
if (p_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = words.size() - 1; i >= 0; i--) {
@@ -158,9 +158,9 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
}
}
- delete_text(cc, cursor_pos);
+ delete_text(cc, caret_column);
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
delete_char();
}
@@ -173,9 +173,9 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
if (p_all_to_right) {
deselect();
- text = text.substr(cursor_pos, text.length() - cursor_pos);
+ text = text.substr(caret_column, text.length() - caret_column);
_shape();
- set_cursor_position(0);
+ set_caret_column(0);
_text_changed();
return;
}
@@ -187,12 +187,12 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
int text_len = text.length();
- if (cursor_pos == text_len) {
+ if (caret_column == text_len) {
return; // Nothing to do.
}
if (p_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
if (words[i].y > cc) {
@@ -201,15 +201,15 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
}
}
- delete_text(cursor_pos, cc);
+ delete_text(caret_column, cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(cursor_pos + 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(caret_column + 1);
delete_char();
} else {
- int cc = cursor_pos;
- set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, cursor_pos));
- delete_text(cc, cursor_pos);
+ int cc = caret_column;
+ set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, caret_column));
+ delete_text(cc, caret_column);
}
}
}
@@ -250,10 +250,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
shift_selection_check_pre(b->get_shift());
- set_cursor_at_pixel_pos(b->get_position().x);
+ set_caret_at_pixel_pos(b->get_position().x);
if (b->get_shift()) {
- selection_fill_at_cursor();
+ selection_fill_at_caret();
selection.creating = true;
} else {
@@ -265,18 +265,18 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.end = text.length();
selection.doubleclick = true;
selection.last_dblclk = 0;
- cursor_pos = selection.begin;
+ caret_column = selection.begin;
} else if (b->is_doubleclick()) {
// Double-click select word.
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
- if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ if (words[i].x < caret_column && words[i].y > caret_column) {
selection.enabled = true;
selection.begin = words[i].x;
selection.end = words[i].y;
selection.doubleclick = true;
selection.last_dblclk = OS::get_singleton()->get_ticks_msec();
- cursor_pos = selection.end;
+ caret_column = selection.end;
break;
}
}
@@ -285,9 +285,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.drag_attempt = false;
- if ((cursor_pos < selection.begin) || (cursor_pos > selection.end) || !selection.enabled) {
+ if ((caret_column < selection.begin) || (caret_column > selection.end) || !selection.enabled) {
deselect();
- selection.cursor_start = cursor_pos;
+ selection.start_column = caret_column;
selection.creating = true;
} else if (selection.enabled) {
selection.drag_attempt = true;
@@ -331,8 +331,8 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
if (selection.creating) {
- set_cursor_at_pixel_pos(m->get_position().x);
- selection_fill_at_cursor();
+ set_caret_at_pixel_pos(m->get_position().x);
+ selection_fill_at_caret();
}
}
}
@@ -346,7 +346,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
- Point2 pos = Point2(get_cursor_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2);
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2);
menu->set_position(get_global_transform().xform(pos));
menu->set_size(Vector2(1, 1));
_generate_context_menu();
@@ -445,34 +445,34 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
k->set_shift(false);
if (k->is_action("ui_text_caret_word_left", true)) {
- _move_cursor_left(shift_pressed, true);
+ _move_caret_left(shift_pressed, true);
accept_event();
return;
}
if (k->is_action("ui_text_caret_left", true)) {
- _move_cursor_left(shift_pressed);
+ _move_caret_left(shift_pressed);
accept_event();
return;
}
if (k->is_action("ui_text_caret_word_right", true)) {
- _move_cursor_right(shift_pressed, true);
+ _move_caret_right(shift_pressed, true);
accept_event();
return;
}
if (k->is_action("ui_text_caret_right", true)) {
- _move_cursor_right(shift_pressed, false);
+ _move_caret_right(shift_pressed, false);
accept_event();
return;
}
// Up = Home, Down = End
if (k->is_action("ui_text_caret_up", true) || k->is_action("ui_text_caret_line_start", true) || k->is_action("ui_text_caret_page_up", true)) {
- _move_cursor_start(shift_pressed);
+ _move_caret_start(shift_pressed);
accept_event();
return;
}
if (k->is_action("ui_text_caret_down", true) || k->is_action("ui_text_caret_line_end", true) || k->is_action("ui_text_caret_page_down", true)) {
- _move_cursor_end(shift_pressed);
+ _move_caret_end(shift_pressed);
accept_event();
return;
}
@@ -495,7 +495,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection_delete();
char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 };
int prev_len = text.length();
- append_at_cursor(ucodestr);
+ insert_text_at_caret(ucodestr);
if (text.length() != prev_len) {
_text_changed();
}
@@ -542,15 +542,15 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
Control::drop_data(p_point, p_data);
if (p_data.get_type() == Variant::STRING) {
- set_cursor_at_pixel_pos(p_point.x);
+ set_caret_at_pixel_pos(p_point.x);
int selected = selection.end - selection.begin;
text.erase(selection.begin, selected);
_shape();
- append_at_cursor(p_data);
- selection.begin = cursor_pos - selected;
- selection.end = cursor_pos;
+ insert_text_at_caret(p_data);
+ selection.begin = caret_column - selected;
+ selection.end = caret_column;
}
}
@@ -575,8 +575,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -587,7 +587,7 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
_fit_to_width();
scroll_offset = 0;
- set_cursor_position(get_cursor_position());
+ set_caret_column(get_caret_column());
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
@@ -674,7 +674,7 @@ void LineEdit::_notification(int p_what) {
Color selection_color = get_theme_color("selection_color");
Color font_color = is_editable() ? get_theme_color("font_color") : get_theme_color("font_uneditable_color");
Color font_selected_color = get_theme_color("font_selected_color");
- Color cursor_color = get_theme_color("cursor_color");
+ Color caret_color = get_theme_color("caret_color");
// Draw placeholder color.
if (using_placeholder) {
@@ -778,7 +778,7 @@ void LineEdit::_notification(int p_what) {
// Normal caret.
Rect2 l_caret, t_caret;
TextServer::Direction l_dir, t_dir;
- TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir);
if (l_caret == Rect2() && t_caret == Rect2()) {
// No carets, add one at the start.
@@ -791,28 +791,28 @@ void LineEdit::_notification(int p_what) {
l_dir = TextServer::DIRECTION_LTR;
l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h));
}
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color);
} else {
if (l_caret != Rect2() && l_dir == TextServer::DIRECTION_AUTO) {
// Draw extra marker on top of mid caret.
Rect2 trect = Rect2(l_caret.position.x - 3 * caret_width, l_caret.position.y, 6 * caret_width, caret_width);
trect.position += ofs;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color);
}
l_caret.position += ofs;
l_caret.size.x = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color);
t_caret.position += ofs;
t_caret.size.x = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, caret_color);
}
} else {
{
// IME intermediate text range.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length());
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column, caret_column + ime_text.length());
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
@@ -825,12 +825,12 @@ void LineEdit::_notification(int p_what) {
rect.size.x = ofs_max - rect.position.x;
}
rect.size.y = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
{
// IME caret.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos + ime_selection.x, cursor_pos + ime_selection.x + ime_selection.y);
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y);
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
@@ -843,7 +843,7 @@ void LineEdit::_notification(int p_what) {
rect.size.x = ofs_max - rect.position.x;
}
rect.size.y = caret_width * 3;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
}
@@ -869,8 +869,8 @@ void LineEdit::_notification(int p_what) {
if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
- Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
- DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
+ Point2 caret_column = Point2(get_caret_column(), 1) * get_minimum_size().height;
+ DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + caret_column, get_viewport()->get_window_id());
}
show_virtual_keyboard();
@@ -887,7 +887,7 @@ void LineEdit::_notification(int p_what) {
ime_text = "";
ime_selection = Point2();
_shape();
- set_cursor_position(cursor_pos); // Update scroll_offset
+ set_caret_column(caret_column); // Update scroll_offset
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
@@ -899,7 +899,7 @@ void LineEdit::_notification(int p_what) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
ime_selection = DisplayServer::get_singleton()->ime_get_selection();
_shape();
- set_cursor_position(cursor_pos); // Update scroll_offset
+ set_caret_column(caret_column); // Update scroll_offset
update();
}
@@ -933,7 +933,7 @@ void LineEdit::paste_text() {
if (selection.enabled) {
selection_delete();
}
- append_at_cursor(paste_buffer);
+ insert_text_at_caret(paste_buffer);
if (!text_changed_dirty) {
if (is_inside_tree() && text.length() != prev_len) {
@@ -961,7 +961,7 @@ void LineEdit::undo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
scroll_offset = op.scroll_offset;
- set_cursor_position(op.cursor_pos);
+ set_caret_column(op.caret_column);
_shape();
_emit_text_change();
@@ -982,7 +982,7 @@ void LineEdit::redo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
scroll_offset = op.scroll_offset;
- set_cursor_position(op.cursor_pos);
+ set_caret_column(op.caret_column);
_shape();
_emit_text_change();
@@ -990,7 +990,7 @@ void LineEdit::redo() {
void LineEdit::shift_selection_check_pre(bool p_shift) {
if (!selection.enabled && p_shift) {
- selection.cursor_start = cursor_pos;
+ selection.start_column = caret_column;
}
if (!p_shift) {
deselect();
@@ -999,11 +999,11 @@ void LineEdit::shift_selection_check_pre(bool p_shift) {
void LineEdit::shift_selection_check_post(bool p_shift) {
if (p_shift) {
- selection_fill_at_cursor();
+ selection_fill_at_caret();
}
}
-void LineEdit::set_cursor_at_pixel_pos(int p_x) {
+void LineEdit::set_caret_at_pixel_pos(int p_x) {
Ref<StyleBox> style = get_theme_stylebox("normal");
bool rtl = is_layout_rtl();
@@ -1048,10 +1048,10 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
}
int ofs = TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset);
- set_cursor_position(ofs);
+ set_caret_column(ofs);
}
-Vector2i LineEdit::get_cursor_pixel_pos() {
+Vector2i LineEdit::get_caret_pixel_pos() {
Ref<StyleBox> style = get_theme_stylebox("normal");
bool rtl = is_layout_rtl();
@@ -1100,9 +1100,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
TextServer::Direction l_dir, t_dir;
// Get position of the start of caret.
if (ime_text.length() != 0 && ime_selection.x != 0) {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x, l_caret, l_dir, t_caret, t_dir);
} else {
- TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir);
}
if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) {
@@ -1114,9 +1114,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
// Get position of the end of caret.
if (ime_text.length() != 0) {
if (ime_selection.y != 0) {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir);
} else {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_text.size(), l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_text.size(), l_caret, l_dir, t_caret, t_dir);
}
if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) {
ret.y = x_ofs + l_caret.position.x + scroll_offset;
@@ -1130,19 +1130,19 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
return ret;
}
-void LineEdit::set_mid_grapheme_caret_enabled(const bool p_enabled) {
- mid_grapheme_caret_enabled = p_enabled;
+void LineEdit::set_caret_mid_grapheme_enabled(const bool p_enabled) {
+ caret_mid_grapheme_enabled = p_enabled;
}
-bool LineEdit::get_mid_grapheme_caret_enabled() const {
- return mid_grapheme_caret_enabled;
+bool LineEdit::is_caret_mid_grapheme_enabled() const {
+ return caret_mid_grapheme_enabled;
}
-bool LineEdit::cursor_get_blink_enabled() const {
+bool LineEdit::is_caret_blink_enabled() const {
return caret_blink_enabled;
}
-void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
+void LineEdit::set_caret_blink_enabled(const bool p_enabled) {
caret_blink_enabled = p_enabled;
if (has_focus() || caret_force_displayed) {
@@ -1160,21 +1160,21 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
notify_property_list_changed();
}
-bool LineEdit::cursor_get_force_displayed() const {
+bool LineEdit::is_caret_force_displayed() const {
return caret_force_displayed;
}
-void LineEdit::cursor_set_force_displayed(const bool p_enabled) {
+void LineEdit::set_caret_force_displayed(const bool p_enabled) {
caret_force_displayed = p_enabled;
- cursor_set_blink_enabled(caret_blink_enabled);
+ set_caret_blink_enabled(caret_blink_enabled);
update();
}
-float LineEdit::cursor_get_blink_speed() const {
+float LineEdit::get_caret_blink_speed() const {
return caret_blink_timer->get_wait_time();
}
-void LineEdit::cursor_set_blink_speed(const float p_speed) {
+void LineEdit::set_caret_blink_speed(const float p_speed) {
ERR_FAIL_COND(p_speed <= 0);
caret_blink_timer->set_wait_time(p_speed);
}
@@ -1198,14 +1198,14 @@ void LineEdit::_toggle_draw_caret() {
}
void LineEdit::delete_char() {
- if ((text.length() <= 0) || (cursor_pos == 0)) {
+ if ((text.length() <= 0) || (caret_column == 0)) {
return;
}
- text.erase(cursor_pos - 1, 1);
+ text.erase(caret_column - 1, 1);
_shape();
- set_cursor_position(get_cursor_position() - 1);
+ set_caret_column(get_caret_column() - 1);
_text_changed();
}
@@ -1217,10 +1217,10 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
text.erase(p_from_column, p_to_column - p_from_column);
_shape();
- cursor_pos -= CLAMP(cursor_pos - p_from_column, 0, p_to_column - p_from_column);
+ caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column);
- if (cursor_pos >= text.length()) {
- cursor_pos = text.length();
+ if (caret_column >= text.length()) {
+ caret_column = text.length();
}
if (!text_changed_dirty) {
@@ -1233,10 +1233,11 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
void LineEdit::set_text(String p_text) {
clear_internal();
- append_at_cursor(p_text);
+ insert_text_at_caret(p_text);
+ _create_undo_state();
update();
- cursor_pos = 0;
+ caret_column = 0;
scroll_offset = 0;
}
@@ -1346,7 +1347,7 @@ void LineEdit::show_virtual_keyboard() {
if (selection.enabled) {
DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end);
} else {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, caret_column);
}
}
}
@@ -1375,16 +1376,16 @@ float LineEdit::get_placeholder_alpha() const {
return placeholder_alpha;
}
-void LineEdit::set_cursor_position(int p_pos) {
- if (p_pos > (int)text.length()) {
- p_pos = text.length();
+void LineEdit::set_caret_column(int p_column) {
+ if (p_column > (int)text.length()) {
+ p_column = text.length();
}
- if (p_pos < 0) {
- p_pos = 0;
+ if (p_column < 0) {
+ p_column = 0;
}
- cursor_pos = p_pos;
+ caret_column = p_column;
// Fit to window.
@@ -1439,7 +1440,7 @@ void LineEdit::set_cursor_position(int p_pos) {
}
// Note: Use two coordinates to fit IME input range.
- Vector2i primary_catret_offset = get_cursor_pixel_pos();
+ Vector2i primary_catret_offset = get_caret_pixel_pos();
if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) {
scroll_offset += (x_ofs - MIN(primary_catret_offset.x, primary_catret_offset.y));
@@ -1451,8 +1452,8 @@ void LineEdit::set_cursor_position(int p_pos) {
update();
}
-int LineEdit::get_cursor_position() const {
- return cursor_pos;
+int LineEdit::get_caret_column() const {
+ return caret_column;
}
void LineEdit::set_scroll_offset(int p_pos) {
@@ -1466,17 +1467,17 @@ int LineEdit::get_scroll_offset() const {
return scroll_offset;
}
-void LineEdit::append_at_cursor(String p_text) {
+void LineEdit::insert_text_at_caret(String p_text) {
if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
- String pre = text.substr(0, cursor_pos);
- String post = text.substr(cursor_pos, text.length() - cursor_pos);
+ String pre = text.substr(0, caret_column);
+ String post = text.substr(caret_column, text.length() - caret_column);
text = pre + p_text + post;
_shape();
- TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, cursor_pos, cursor_pos + p_text.length());
+ TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
if (dir != TextServer::DIRECTION_AUTO) {
input_direction = (TextDirection)dir;
}
- set_cursor_position(cursor_pos + p_text.length());
+ set_caret_column(caret_column + p_text.length());
} else {
emit_signal("text_change_rejected");
}
@@ -1485,7 +1486,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
deselect();
_clear_undo_stack();
- cursor_pos = 0;
+ caret_column = 0;
scroll_offset = 0;
undo_text = "";
text = "";
@@ -1505,7 +1506,7 @@ Size2 LineEdit::get_minimum_size() const {
min_size.width = get_theme_constant("minimum_character_width") * em_space_size;
if (expand_to_text_length) {
- // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end.
+ // Add a space because some fonts are too exact, and because caret needs a bit more when at the end.
min_size.width = MAX(min_size.width, full_width + em_space_size);
}
@@ -1526,7 +1527,7 @@ Size2 LineEdit::get_minimum_size() const {
void LineEdit::deselect() {
selection.begin = 0;
selection.end = 0;
- selection.cursor_start = 0;
+ selection.start_column = 0;
selection.enabled = false;
selection.creating = false;
selection.doubleclick = false;
@@ -1551,13 +1552,13 @@ int LineEdit::get_max_length() const {
return max_length;
}
-void LineEdit::selection_fill_at_cursor() {
+void LineEdit::selection_fill_at_caret() {
if (!selecting_enabled) {
return;
}
- selection.begin = cursor_pos;
- selection.end = selection.cursor_start;
+ selection.begin = caret_column;
+ selection.end = selection.start_column;
if (selection.end < selection.begin) {
int aux = selection.end;
@@ -1714,82 +1715,82 @@ void LineEdit::menu_option(int p_option) {
} break;
case MENU_INSERT_LRM: {
if (editable) {
- append_at_cursor(String::chr(0x200E));
+ insert_text_at_caret(String::chr(0x200E));
}
} break;
case MENU_INSERT_RLM: {
if (editable) {
- append_at_cursor(String::chr(0x200F));
+ insert_text_at_caret(String::chr(0x200F));
}
} break;
case MENU_INSERT_LRE: {
if (editable) {
- append_at_cursor(String::chr(0x202A));
+ insert_text_at_caret(String::chr(0x202A));
}
} break;
case MENU_INSERT_RLE: {
if (editable) {
- append_at_cursor(String::chr(0x202B));
+ insert_text_at_caret(String::chr(0x202B));
}
} break;
case MENU_INSERT_LRO: {
if (editable) {
- append_at_cursor(String::chr(0x202D));
+ insert_text_at_caret(String::chr(0x202D));
}
} break;
case MENU_INSERT_RLO: {
if (editable) {
- append_at_cursor(String::chr(0x202E));
+ insert_text_at_caret(String::chr(0x202E));
}
} break;
case MENU_INSERT_PDF: {
if (editable) {
- append_at_cursor(String::chr(0x202C));
+ insert_text_at_caret(String::chr(0x202C));
}
} break;
case MENU_INSERT_ALM: {
if (editable) {
- append_at_cursor(String::chr(0x061C));
+ insert_text_at_caret(String::chr(0x061C));
}
} break;
case MENU_INSERT_LRI: {
if (editable) {
- append_at_cursor(String::chr(0x2066));
+ insert_text_at_caret(String::chr(0x2066));
}
} break;
case MENU_INSERT_RLI: {
if (editable) {
- append_at_cursor(String::chr(0x2067));
+ insert_text_at_caret(String::chr(0x2067));
}
} break;
case MENU_INSERT_FSI: {
if (editable) {
- append_at_cursor(String::chr(0x2068));
+ insert_text_at_caret(String::chr(0x2068));
}
} break;
case MENU_INSERT_PDI: {
if (editable) {
- append_at_cursor(String::chr(0x2069));
+ insert_text_at_caret(String::chr(0x2069));
}
} break;
case MENU_INSERT_ZWJ: {
if (editable) {
- append_at_cursor(String::chr(0x200D));
+ insert_text_at_caret(String::chr(0x200D));
}
} break;
case MENU_INSERT_ZWNJ: {
if (editable) {
- append_at_cursor(String::chr(0x200C));
+ insert_text_at_caret(String::chr(0x200C));
}
} break;
case MENU_INSERT_WJ: {
if (editable) {
- append_at_cursor(String::chr(0x2060));
+ insert_text_at_caret(String::chr(0x2060));
}
} break;
case MENU_INSERT_SHY: {
if (editable) {
- append_at_cursor(String::chr(0x00AD));
+ insert_text_at_caret(String::chr(0x00AD));
}
}
}
@@ -1809,18 +1810,18 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
#endif
}
-void LineEdit::set_expand_to_text_length(bool p_enabled) {
+void LineEdit::set_expand_to_text_length_enabled(bool p_enabled) {
expand_to_text_length = p_enabled;
minimum_size_changed();
- set_cursor_position(cursor_pos);
+ set_caret_column(caret_column);
}
-bool LineEdit::get_expand_to_text_length() const {
+bool LineEdit::is_expand_to_text_length_enabled() const {
return expand_to_text_length;
}
@@ -1905,7 +1906,7 @@ void LineEdit::_shape() {
t = secret_character.repeat(text.length() + ime_text.length());
} else {
if (ime_text.length() > 0) {
- t = text.substr(0, cursor_pos) + ime_text + text.substr(cursor_pos, text.length());
+ t = text.substr(0, caret_column) + ime_text + text.substr(caret_column, text.length());
} else {
t = text;
}
@@ -1970,7 +1971,7 @@ void LineEdit::_clear_undo_stack() {
void LineEdit::_create_undo_state() {
TextOperation op;
op.text = text;
- op.cursor_pos = cursor_pos;
+ op.caret_column = caret_column;
op.scroll_offset = scroll_offset;
undo_stack.push_back(op);
}
@@ -2115,23 +2116,23 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("set_cursor_position", "position"), &LineEdit::set_cursor_position);
- ClassDB::bind_method(D_METHOD("get_cursor_position"), &LineEdit::get_cursor_position);
+ ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column);
+ ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset);
- ClassDB::bind_method(D_METHOD("set_expand_to_text_length", "enabled"), &LineEdit::set_expand_to_text_length);
- ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length);
- ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled);
- ClassDB::bind_method(D_METHOD("cursor_get_blink_enabled"), &LineEdit::cursor_get_blink_enabled);
- ClassDB::bind_method(D_METHOD("set_mid_grapheme_caret_enabled", "enabled"), &LineEdit::set_mid_grapheme_caret_enabled);
- ClassDB::bind_method(D_METHOD("get_mid_grapheme_caret_enabled"), &LineEdit::get_mid_grapheme_caret_enabled);
- ClassDB::bind_method(D_METHOD("cursor_set_force_displayed", "enabled"), &LineEdit::cursor_set_force_displayed);
- ClassDB::bind_method(D_METHOD("cursor_get_force_displayed"), &LineEdit::cursor_get_force_displayed);
- ClassDB::bind_method(D_METHOD("cursor_set_blink_speed", "blink_speed"), &LineEdit::cursor_set_blink_speed);
- ClassDB::bind_method(D_METHOD("cursor_get_blink_speed"), &LineEdit::cursor_get_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_expand_to_text_length_enabled", "enabled"), &LineEdit::set_expand_to_text_length_enabled);
+ ClassDB::bind_method(D_METHOD("is_expand_to_text_length_enabled"), &LineEdit::is_expand_to_text_length_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enabled"), &LineEdit::set_caret_blink_enabled);
+ ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &LineEdit::is_caret_blink_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_mid_grapheme_enabled", "enabled"), &LineEdit::set_caret_mid_grapheme_enabled);
+ ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed);
+ ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
- ClassDB::bind_method(D_METHOD("append_at_cursor", "text"), &LineEdit::append_at_cursor);
- ClassDB::bind_method(D_METHOD("delete_char_at_cursor"), &LineEdit::delete_char);
+ ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret);
+ ClassDB::bind_method(D_METHOD("delete_char_at_caret"), &LineEdit::delete_char);
ClassDB::bind_method(D_METHOD("delete_text", "from_column", "to_column"), &LineEdit::delete_text);
ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &LineEdit::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable);
@@ -2199,7 +2200,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length_enabled", "is_expand_to_text_length_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
@@ -2216,11 +2217,11 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "cursor_set_force_displayed", "cursor_get_force_displayed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_mid_grapheme_caret_enabled", "get_mid_grapheme_caret_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column"), "set_caret_column", "get_caret_column");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
}
LineEdit::LineEdit() {
@@ -2236,7 +2237,7 @@ LineEdit::LineEdit() {
add_child(caret_blink_timer);
caret_blink_timer->set_wait_time(0.65);
caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret));
- cursor_set_blink_enabled(false);
+ set_caret_blink_enabled(false);
menu = memnew(PopupMenu);
add_child(menu);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index ef36377f2e..f4f0ff0629 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -103,9 +103,9 @@ private:
PopupMenu *menu_dir = nullptr;
PopupMenu *menu_ctl = nullptr;
- bool mid_grapheme_caret_enabled = false;
+ bool caret_mid_grapheme_enabled = false;
- int cursor_pos = 0;
+ int caret_column = 0;
int scroll_offset = 0;
int max_length = 0; // 0 for no maximum.
@@ -131,7 +131,7 @@ private:
struct Selection {
int begin = 0;
int end = 0;
- int cursor_start = 0;
+ int start_column = 0;
bool enabled = false;
bool creating = false;
bool doubleclick = false;
@@ -140,7 +140,7 @@ private:
} selection;
struct TextOperation {
- int cursor_pos = 0;
+ int caret_column = 0;
int scroll_offset = 0;
int cached_width = 0;
String text;
@@ -175,12 +175,12 @@ private:
void shift_selection_check_pre(bool);
void shift_selection_check_post(bool);
- void selection_fill_at_cursor();
+ void selection_fill_at_caret();
void set_scroll_offset(int p_pos);
int get_scroll_offset() const;
- void set_cursor_at_pixel_pos(int p_x);
- Vector2i get_cursor_pixel_pos();
+ void set_caret_at_pixel_pos(int p_x);
+ Vector2i get_caret_pixel_pos();
void _reset_caret_blink_timer();
void _toggle_draw_caret();
@@ -191,10 +191,10 @@ private:
void _editor_settings_changed();
void _swap_current_input_direction();
- void _move_cursor_left(bool p_select, bool p_move_by_word = false);
- void _move_cursor_right(bool p_select, bool p_move_by_word = false);
- void _move_cursor_start(bool p_select);
- void _move_cursor_end(bool p_select);
+ void _move_caret_left(bool p_select, bool p_move_by_word = false);
+ void _move_caret_right(bool p_select, bool p_move_by_word = false);
+ void _move_caret_start(bool p_select);
+ void _move_caret_end(bool p_select);
void _backspace(bool p_word = false, bool p_all_to_left = false);
void _delete(bool p_word = false, bool p_all_to_right = false);
@@ -259,26 +259,26 @@ public:
void set_placeholder_alpha(float p_alpha);
float get_placeholder_alpha() const;
- void set_cursor_position(int p_pos);
- int get_cursor_position() const;
+ void set_caret_column(int p_column);
+ int get_caret_column() const;
void set_max_length(int p_max_length);
int get_max_length() const;
- void append_at_cursor(String p_text);
+ void insert_text_at_caret(String p_text);
void clear();
- void set_mid_grapheme_caret_enabled(const bool p_enabled);
- bool get_mid_grapheme_caret_enabled() const;
+ void set_caret_mid_grapheme_enabled(const bool p_enabled);
+ bool is_caret_mid_grapheme_enabled() const;
- bool cursor_get_blink_enabled() const;
- void cursor_set_blink_enabled(const bool p_enabled);
+ bool is_caret_blink_enabled() const;
+ void set_caret_blink_enabled(const bool p_enabled);
- float cursor_get_blink_speed() const;
- void cursor_set_blink_speed(const float p_speed);
+ float get_caret_blink_speed() const;
+ void set_caret_blink_speed(const float p_speed);
- bool cursor_get_force_displayed() const;
- void cursor_set_force_displayed(const bool p_enabled);
+ void set_caret_force_displayed(const bool p_enabled);
+ bool is_caret_force_displayed() const;
void copy_text();
void cut_text();
@@ -297,8 +297,8 @@ public:
virtual Size2 get_minimum_size() const override;
- void set_expand_to_text_length(bool p_enabled);
- bool get_expand_to_text_length() const;
+ void set_expand_to_text_length_enabled(bool p_enabled);
+ bool is_expand_to_text_length_enabled() const;
void set_clear_button_enabled(bool p_enabled);
bool is_clear_button_enabled() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 66f3a2ebde..a62c4ff770 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1349,6 +1349,8 @@ SceneTree::SceneTree() {
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+ Math::randomize();
+
// Create with mainloop.
root = memnew(Window);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f05b43377f..b9f4a7a741 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -438,7 +438,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0));
theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
- theme->set_color("cursor_color", "LineEdit", control_font_hover_color);
+ theme->set_color("caret_color", "LineEdit", control_font_hover_color);
theme->set_color("selection_color", "LineEdit", control_selection_color);
theme->set_color("clear_button_color", "LineEdit", control_font_color);
theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color);
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 5593bb766f..de5da944bc 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -41,10 +41,10 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector2 size(map_width - 1, map_depth - 1);
Vector2 start = size * -0.5;
- const real_t *r = map_data.ptr();
+ const float *r = map_data.ptr();
// reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
// now set our points
int r_offset = 0;
@@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
}
+ if ((w != map_width - 1) && (d != map_depth - 1)) {
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
height.x += 1.0;
}
@@ -100,7 +105,7 @@ void HeightMapShape3D::set_map_width(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -124,7 +129,7 @@ void HeightMapShape3D::set_map_depth(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(new_size);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -146,8 +151,8 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
}
// copy
- real_t *w = map_data.ptrw();
- const real_t *r = p_new.ptr();
+ float *w = map_data.ptrw();
+ const float *r = p_new.ptr();
for (int i = 0; i < size; i++) {
float val = r[i];
w[i] = val;
@@ -189,7 +194,7 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 6fc88cff90..1219791c56 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -39,8 +39,8 @@ class HeightMapShape3D : public Shape3D {
int map_width = 2;
int map_depth = 2;
PackedFloat32Array map_data;
- float min_height = 0.0;
- float max_height = 0.0;
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 5647856736..d5a018ef41 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -672,7 +672,7 @@ void BaseMaterial3D::_update_shader() {
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
code += "uniform vec4 ao_texture_channel;\n";
code += "uniform float ao_light_affect;\n";
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 6a65173176..bb47eebe9b 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -289,7 +289,7 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void process() {\n";
+ code += "void start() {\n";
code += " uint base_number = NUMBER;\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
@@ -305,97 +305,94 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " float tv = 0.0;\n";
- code += " if (RESTART) {\n";
-
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
}
- code += " float spread_rad = spread * degree_to_rad;\n";
+ code += " float spread_rad = spread * degree_to_rad;\n";
- code += " if (RESTART_VELOCITY) {\n";
+ code += " if (RESTART_VELOCITY) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec3 direction_nrm = normalize(direction);\n";
- code += " // rotate spread to direction\n";
- code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
- code += " if (length(binormal) < 0.0001) {\n";
- code += " // direction is parallel to Y. Choose Z as the binormal.\n";
- code += " binormal = vec3(0.0, 0.0, 1.0);\n";
- code += " }\n";
- code += " binormal = normalize(binormal);\n";
- code += " vec3 normal = cross(binormal, direction_nrm);\n";
- code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
- code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec3 direction_nrm = normalize(direction);\n";
+ code += " // rotate spread to direction\n";
+ code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
+ code += " if (length(binormal) < 0.0001) {\n";
+ code += " // direction is parallel to Y. Choose Z as the binormal.\n";
+ code += " binormal = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " binormal = normalize(binormal);\n";
+ code += " vec3 normal = cross(binormal, direction_nrm);\n";
+ code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
+ code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
- code += " }\n";
+ code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.y = 0.0;\n"; // phase
- code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
- code += " if (RESTART_POSITION) {\n";
+ code += " if (RESTART_POSITION) {\n";
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
//do none, identity (will later be multiplied by emission transform)
- code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
}
}
} break;
@@ -404,134 +401,144 @@ void ParticlesMaterial::_update_shader() {
}
}
- code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
- code += " }\n";
+ code += " }\n";
+ code += "}\n\n";
- code += " } else {\n";
+ code += "void process() {\n";
+ code += " uint base_number = NUMBER;\n";
+ code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " float angle_rand = rand_from_seed(alt_seed);\n";
+ code += " float scale_rand = rand_from_seed(alt_seed);\n";
+ code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
+ code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += "\n";
- code += " CUSTOM.y += DELTA / LIFETIME;\n";
- code += " tv = CUSTOM.y / CUSTOM.w;\n";
+ code += " CUSTOM.y += DELTA / LIFETIME;\n";
+ code += " float tv = CUSTOM.y / CUSTOM.w;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 0.0;\n";
}
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 0.0;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 0.0;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 0.0;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 0.0;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
- code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 0.0;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
}
- code += " vec3 force = gravity;\n";
- code += " vec3 pos = TRANSFORM[3].xyz;\n";
+ code += " vec3 force = gravity;\n";
+ code += " vec3 pos = TRANSFORM[3].xyz;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0;\n";
- }
- code += " // apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
- code += " // apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos - org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
- code += " // apply tangential acceleration;\n";
+ code += " pos.z = 0.0;\n";
+ }
+ code += " // apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
+ code += " // apply radial acceleration\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 diff = pos - org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
+ code += " // apply tangential acceleration;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
} else {
- code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
}
if (attractor_interaction_enabled) {
- code += " force += ATTRACTOR_FORCE;\n\n";
+ code += " force += ATTRACTOR_FORCE;\n\n";
}
- code += " // apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
- code += " // orbit velocity\n";
+ code += " // apply attractor forces\n";
+ code += " VELOCITY += force * DELTA;\n";
+ code += " // orbit velocity\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
- code += " if (orbit_amount != 0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
- code += " TRANSFORM[3].xy -= diff.xy;\n";
- code += " TRANSFORM[3].xy += rot * diff.xy;\n";
- code += " }\n";
+ code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
+ code += " if (orbit_amount != 0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
+ code += " TRANSFORM[3].xy -= diff.xy;\n";
+ code += " TRANSFORM[3].xy += rot * diff.xy;\n";
+ code += " }\n";
}
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
- }
- code += " if (damping + tex_damping > 0.0) {\n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
+ code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
+ }
+ code += " if (damping + tex_damping > 0.0) {\n";
+ code += " float v = length(VELOCITY);\n";
+ code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
+ code += " v -= damp * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
code += " }\n";
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
+
// apply color
// apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) {
@@ -659,7 +666,7 @@ void ParticlesMaterial::_update_shader() {
code += " }";
}
- code += " if (CUSTOM.y > CUSTOM.w) {";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
code += " ACTIVE = false;\n";
code += " }\n";
code += "}\n";
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 036d11574c..e8b203417e 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -508,6 +508,10 @@ bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) co
return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid());
}
+bool Theme::has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name));
+}
+
void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -592,6 +596,10 @@ bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type
return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid());
}
+bool Theme::has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name));
+}
+
void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -678,6 +686,10 @@ bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) co
return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid());
}
+bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name));
+}
+
void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -755,6 +767,10 @@ bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_typ
return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0));
}
+bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name));
+}
+
void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -826,6 +842,10 @@ bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) c
return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
}
+bool Theme::has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
+}
+
void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -896,6 +916,10 @@ bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type
return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
}
+bool Theme::has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
+}
+
void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -1029,6 +1053,27 @@ bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const
return false;
}
+bool Theme::has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return has_color_nocheck(p_name, p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return has_constant_nocheck(p_name, p_node_type);
+ case DATA_TYPE_FONT:
+ return has_font_nocheck(p_name, p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return has_font_size_nocheck(p_name, p_node_type);
+ case DATA_TYPE_ICON:
+ return has_icon_nocheck(p_name, p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return has_stylebox_nocheck(p_name, p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return false;
+}
+
void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
switch (p_data_type) {
case DATA_TYPE_COLOR:
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index eb918fac69..7e887b6343 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -119,6 +119,7 @@ public:
void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const;
bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -128,6 +129,7 @@ public:
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -137,6 +139,7 @@ public:
void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
bool has_font(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font(const StringName &p_name, const StringName &p_node_type);
void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -146,6 +149,7 @@ public:
void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
bool has_font_size(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_font_size_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font_size(const StringName &p_name, const StringName &p_node_type);
void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -155,6 +159,7 @@ public:
void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color);
Color get_color(const StringName &p_name, const StringName &p_node_type) const;
bool has_color(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_color(const StringName &p_name, const StringName &p_node_type);
void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -164,6 +169,7 @@ public:
void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_node_type) const;
bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_constant(const StringName &p_name, const StringName &p_node_type);
void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -173,6 +179,7 @@ public:
void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value);
Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
+ bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type);
void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e1e24ddab2..b810f9562e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -300,6 +300,30 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis
return "";
}
+void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) {
+ if (!is_initialized) {
+ VisualShaderNode::set_input_port_default_value(p_port, p_value);
+ }
+}
+
+void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) {
+ if (!is_initialized) {
+ VisualShaderNode::set_default_input_values(p_values);
+ }
+}
+
+void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) {
+ VisualShaderNode::set_input_port_default_value(p_port, p_value);
+}
+
+bool VisualShaderNodeCustom::_is_initialized() {
+ return is_initialized;
+}
+
+void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
+ is_initialized = p_enabled;
+}
+
void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
@@ -314,6 +338,12 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend"));
+
+ ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
+ ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
+ ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
}
VisualShaderNodeCustom::VisualShaderNodeCustom() {
@@ -961,7 +991,8 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"light",
"emit",
"process",
- "end"
+ "end",
+ "sky",
};
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
@@ -1476,7 +1507,7 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" };
String global_expressions;
Set<String> used_uniform_names;
@@ -1667,6 +1698,7 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_EMIT);
BIND_ENUM_CONSTANT(TYPE_PROCESS);
BIND_ENUM_CONSTANT(TYPE_END);
+ BIND_ENUM_CONSTANT(TYPE_SKY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1698,7 +1730,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1721,10 +1752,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1750,7 +1779,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1759,6 +1787,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1766,12 +1795,12 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
+
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1789,6 +1818,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
+
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1856,36 +1886,36 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Sky, Fragment
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Sky, Sky
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
@@ -2449,9 +2479,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Sky, Fragment
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
+ // Sky, Sky
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 54a5c19049..8af0fc9e44 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -54,6 +54,7 @@ public:
TYPE_EMIT,
TYPE_PROCESS,
TYPE_END,
+ TYPE_SKY,
TYPE_MAX
};
@@ -222,10 +223,10 @@ public:
virtual PortType get_input_port_type(int p_port) const = 0;
virtual String get_input_port_name(int p_port) const = 0;
- void set_input_port_default_value(int p_port, const Variant &p_value);
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value);
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
- void set_default_input_values(const Array &p_values);
+ virtual void set_default_input_values(const Array &p_values);
virtual int get_output_port_count() const = 0;
virtual PortType get_output_port_type(int p_port) const = 0;
@@ -271,6 +272,7 @@ class VisualShaderNodeCustom : public VisualShaderNode {
int type = 0;
};
+ bool is_initialized = false;
List<Port> input_ports;
List<Port> output_ports;
@@ -287,7 +289,12 @@ protected:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
+ virtual void set_default_input_values(const Array &p_values) override;
+
protected:
+ void _set_input_port_default_value(int p_port, const Variant &p_value);
+
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@@ -296,6 +303,9 @@ protected:
public:
VisualShaderNodeCustom();
void update_ports();
+
+ bool _is_initialized();
+ void _set_initialized(bool p_enabled);
};
/////
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 0e9f7a6cf2..f067771d58 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -348,7 +348,7 @@ World3D::World3D() {
navigation_map = NavigationServer3D::get_singleton()->map_create();
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
#ifdef _3D_DISABLED
indexer = nullptr;