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-rw-r--r--scene/2d/collision_polygon_2d.cpp3
-rw-r--r--scene/2d/line_2d.cpp9
-rw-r--r--scene/2d/line_builder.cpp12
-rw-r--r--scene/2d/line_builder.h1
-rw-r--r--scene/2d/polygon_2d.cpp91
-rw-r--r--scene/2d/polygon_2d.h5
-rw-r--r--scene/2d/sprite.cpp56
-rw-r--r--scene/2d/sprite.h3
-rw-r--r--scene/2d/tile_map.cpp30
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/3d/spatial.cpp8
-rw-r--r--scene/animation/animation_player.cpp1
-rw-r--r--scene/gui/base_button.cpp5
-rw-r--r--scene/gui/color_picker.cpp51
-rw-r--r--scene/gui/color_picker.h3
-rw-r--r--scene/gui/gradient_edit.cpp7
-rw-r--r--scene/gui/grid_container.cpp24
-rw-r--r--scene/gui/item_list.cpp38
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/text_edit.cpp16
-rw-r--r--scene/gui/texture_progress.cpp55
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp30
-rw-r--r--scene/resources/dynamic_font.cpp47
-rw-r--r--scene/resources/dynamic_font.h12
-rw-r--r--scene/resources/scene_format_text.cpp12
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/style_box.cpp8
-rw-r--r--scene/resources/style_box.h8
34 files changed, 445 insertions, 117 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 978fb379ac..7e2026d225 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
+ // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
+ draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index f0ab9652b4..ba4a5c5571 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -252,12 +252,15 @@ void Line2D::_draw() {
lb.sharp_limit = _sharp_limit;
lb.width = _width;
- lb.build();
-
RID texture_rid;
- if (_texture.is_valid())
+ if (_texture.is_valid()) {
texture_rid = (**_texture).get_rid();
+ lb.tile_aspect = _texture->get_size().aspect();
+ }
+
+ lb.build();
+
VS::get_singleton()->canvas_item_add_triangle_array(
get_canvas_item(),
lb.indices,
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index b1a072729f..845788bada 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -101,6 +101,7 @@ LineBuilder::LineBuilder() {
round_precision = 8;
begin_cap_mode = Line2D::LINE_CAP_NONE;
end_cap_mode = Line2D::LINE_CAP_NONE;
+ tile_aspect = 1.f;
_interpolate_color = false;
_last_index[0] = 0;
@@ -111,6 +112,7 @@ void LineBuilder::clear_output() {
vertices.clear();
colors.clear();
indices.clear();
+ uvs.clear();
}
void LineBuilder::build() {
@@ -121,6 +123,8 @@ void LineBuilder::build() {
return;
}
+ ERR_FAIL_COND(tile_aspect <= 0.f);
+
const float hw = width / 2.f;
const float hw_sq = hw * hw;
const float sharp_limit_sq = sharp_limit * sharp_limit;
@@ -164,7 +168,7 @@ void LineBuilder::build() {
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f;
+ uvx0 = 0.5f / tile_aspect;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
total_distance += width;
@@ -286,8 +290,8 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = current_distance0 / width;
- uvx1 = current_distance1 / width;
+ uvx0 = current_distance0 / (width * tile_aspect);
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -373,7 +377,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx1 = current_distance1 / width;
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index daa2ed7c24..b1c62f84e2 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -50,6 +50,7 @@ public:
Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
+ float tile_aspect; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index e63dc4e515..2cb1e86f51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -192,7 +192,80 @@ void Polygon2D::_notification(int p_what) {
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ if (invert || splits.size() == 0) {
+ VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ } else {
+ //use splits
+ Vector<int> loop;
+ int sc = splits.size();
+ PoolVector<int>::Read r = splits.read();
+ int last = points.size();
+
+ Vector<Vector<int> > loops;
+
+ for (int i = 0; i < last; i++) {
+
+ int split;
+ int min_end = -1;
+
+ do {
+
+ loop.push_back(i);
+
+ split = -1;
+ int end = -1;
+
+ for (int j = 0; j < sc; j += 2) {
+ if (r[j + 1] >= last)
+ continue; //no longer valid
+ if (min_end != -1 && r[j + 1] >= min_end)
+ continue;
+ if (r[j] == i) {
+ if (split == -1 || r[j + 1] > end) {
+ split = r[j];
+ end = r[j + 1];
+ }
+ }
+ }
+
+ if (split != -1) {
+ for (int j = end; j < last; j++) {
+ loop.push_back(j);
+ }
+ loops.push_back(loop);
+ last = end + 1;
+ loop.clear();
+ min_end = end; //avoid this split from repeating
+ }
+
+ } while (split != -1);
+ }
+
+ if (loop.size()) {
+ loops.push_back(loop);
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices[from + j] = loop[sub_indices[j]];
+ }
+ }
+
+ //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
+ }
} break;
}
@@ -220,6 +293,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
+void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+
+ ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
+ splits = p_splits;
+ update();
+}
+
+PoolVector<int> Polygon2D::get_splits() const {
+
+ return splits;
+}
+
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
@@ -352,6 +437,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
+ ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -384,6 +472,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 66f44cb3f1..3a24177548 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -40,6 +40,8 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
+ PoolVector<int> splits;
+
Color color;
Ref<Texture> texture;
Size2 tex_scale;
@@ -75,6 +77,9 @@ public:
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
+ void set_splits(const PoolVector<int> &p_uv);
+ PoolVector<int> get_splits() const;
+
void set_color(const Color &p_color);
Color get_color() const;
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 796969be1e..67f016ae79 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -73,8 +73,8 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
s = s / Size2(hframes, vframes);
r_src_rect.size = s;
- r_src_rect.position.x += float(frame % hframes) * s.x;
- r_src_rect.position.y += float(frame / hframes) * s.y;
+ r_src_rect.position.x = float(frame % hframes) * s.x;
+ r_src_rect.position.y = float(frame / hframes) * s.y;
}
Point2 ofs = offset;
@@ -121,7 +121,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
+
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+
texture = p_texture;
+
+ if (texture.is_valid())
+ texture->add_change_receptor(this);
+
update();
emit_signal("texture_changed");
item_rect_changed();
@@ -281,13 +289,39 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
+ dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point))
return false;
- Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
+ Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
+ if (hflip)
+ q.x = 1.0f - q.x;
+ if (vflip)
+ q.y = 1.0f - q.y;
+ q = q * src_rect.size + src_rect.position;
+
+ Ref<Image> image;
+ Ref<AtlasTexture> atlasTexture = texture;
+ if (atlasTexture.is_null()) {
+ image = texture->get_data();
+ } else {
+ ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
+
+ image = atlasTexture->get_atlas()->get_data();
+
+ Rect2 region = atlasTexture->get_region();
+ Rect2 margin = atlasTexture->get_margin();
+
+ q -= margin.position;
+
+ if ((q.x > region.size.width) || (q.y > region.size.height)) {
+ return false;
+ }
+
+ q += region.position;
+ }
- Ref<Image> image = texture->get_data();
ERR_FAIL_COND_V(image.is_null(), false);
image->lock();
@@ -336,6 +370,15 @@ void Sprite::_validate_property(PropertyInfo &property) const {
}
}
+void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
+
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid() && texture.ptr() == p_changed) {
+ update();
+ }
+}
+
void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
@@ -410,3 +453,8 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
+
+Sprite::~Sprite() {
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index dd3719099f..abd04515ec 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -64,6 +64,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
@@ -113,6 +115,7 @@ public:
Rect2 get_rect() const;
Sprite();
+ ~Sprite();
};
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2aa55e2825..b602839b99 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -142,16 +142,20 @@ void TileMap::_update_quadrant_transform() {
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->disconnect("changed", this, "_recreate_quadrants");
+ tile_set->remove_change_receptor(this);
+ }
_clear_quadrants();
tile_set = p_tileset;
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->connect("changed", this, "_recreate_quadrants");
- else
+ tile_set->add_change_receptor(this);
+ } else {
clear();
+ }
_recreate_quadrants();
emit_signal("settings_changed");
@@ -830,6 +834,16 @@ void TileMap::update_dirty_bitmask() {
}
}
+void TileMap::fix_invalid_tiles() {
+
+ for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+
+ if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
+ set_cell(E->key().x, E->key().y, INVALID_CELL);
+ }
+ }
+}
+
int TileMap::get_cell(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -1515,6 +1529,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
@@ -1573,6 +1588,12 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
+void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
+ emit_signal("settings_changed");
+ }
+}
+
TileMap::TileMap() {
rect_cache_dirty = true;
@@ -1601,5 +1622,8 @@ TileMap::TileMap() {
TileMap::~TileMap() {
+ if (tile_set.is_valid())
+ tile_set->remove_change_receptor(this);
+
clear();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 973e527b42..587bd3b684 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -217,6 +217,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
enum {
INVALID_CELL = -1
@@ -308,6 +310,7 @@ public:
void set_clip_uv(bool p_enable);
bool get_clip_uv() const;
+ void fix_invalid_tiles();
void clear();
TileMap();
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 721641e09b..f8a5c7f400 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 9db4a5fb04..04e7d5cc10 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1010,6 +1010,7 @@ void AnimationPlayer::stop(bool p_reset) {
c.blend.clear();
if (p_reset) {
c.current.from = NULL;
+ c.current.speed_scale = 1;
}
_set_process(false);
queued.clear();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 5f541ea16a..562dd155f9 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -211,6 +211,11 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (!toggle_mode) { //mouse press attempt
pressed();
+ if (get_script_instance()) {
+ Variant::CallError ce;
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
+ }
+
emit_signal("pressed");
} else {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 30bcc48149..31be18612f 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -77,8 +77,7 @@ void ColorPicker::_notification(int p_what) {
void ColorPicker::set_focus_on_line_edit() {
- c_text->grab_focus();
- c_text->select();
+ c_text->call_deferred("grab_focus");
}
void ColorPicker::_update_controls() {
@@ -159,14 +158,16 @@ void ColorPicker::_update_color() {
updating = true;
for (int i = 0; i < 4; i++) {
- scroll[i]->set_max(255);
scroll[i]->set_step(0.01);
if (raw_mode_enabled) {
+ scroll[i]->set_max(100);
if (i == 3)
scroll[i]->set_max(1);
scroll[i]->set_value(color.components[i]);
} else {
- scroll[i]->set_value(color.components[i] * 255);
+ const int byte_value = color.components[i] * 255;
+ scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
+ scroll[i]->set_value(byte_value);
}
}
@@ -242,6 +243,7 @@ bool ColorPicker::is_raw_mode() const {
}
void ColorPicker::_update_text_value() {
+ bool visible = true;
if (text_is_constructor) {
String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
if (edit_alpha && color.a < 1)
@@ -250,8 +252,13 @@ void ColorPicker::_update_text_value() {
t += ")";
c_text->set_text(t);
} else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
}
+ c_text->set_visible(visible);
}
void ColorPicker::_sample_draw() {
@@ -462,6 +469,31 @@ void ColorPicker::_screen_pick_pressed() {
screen->show_modal();
}
+void ColorPicker::_focus_enter() {
+ if (c_text->has_focus()) {
+ c_text->select_all();
+ return;
+ }
+ for (int i = 0; i < 4; i++) {
+ if (values[i]->get_line_edit()->has_focus()) {
+ values[i]->get_line_edit()->select_all();
+ break;
+ }
+ }
+}
+
+void ColorPicker::_focus_exit() {
+ for (int i = 0; i < 4; i++) {
+ values[i]->get_line_edit()->select(0, 0);
+ }
+ c_text->select(0, 0);
+}
+
+void ColorPicker::_html_focus_exit() {
+ _html_entered(c_text->get_text());
+ _focus_exit();
+}
+
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
@@ -483,6 +515,9 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_w_input"), &ColorPicker::_w_input);
ClassDB::bind_method(D_METHOD("_preset_input"), &ColorPicker::_preset_input);
ClassDB::bind_method(D_METHOD("_screen_input"), &ColorPicker::_screen_input);
+ ClassDB::bind_method(D_METHOD("_focus_enter"), &ColorPicker::_focus_enter);
+ ClassDB::bind_method(D_METHOD("_focus_exit"), &ColorPicker::_focus_exit);
+ ClassDB::bind_method(D_METHOD("_html_focus_exit"), &ColorPicker::_html_focus_exit);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
@@ -559,11 +594,14 @@ ColorPicker::ColorPicker() :
scroll[i] = memnew(HSlider);
scroll[i]->set_v_size_flags(SIZE_SHRINK_CENTER);
+ scroll[i]->set_focus_mode(FOCUS_NONE);
hbc->add_child(scroll[i]);
values[i] = memnew(SpinBox);
scroll[i]->share(values[i]);
hbc->add_child(values[i]);
+ values[i]->get_line_edit()->connect("focus_entered", this, "_focus_enter");
+ values[i]->get_line_edit()->connect("focus_exited", this, "_focus_exit");
scroll[i]->set_min(0);
scroll[i]->set_page(0);
@@ -589,6 +627,9 @@ ColorPicker::ColorPicker() :
c_text = memnew(LineEdit);
hhb->add_child(c_text);
c_text->connect("text_entered", this, "_html_entered");
+ c_text->connect("focus_entered", this, "_focus_enter");
+ c_text->connect("focus_exited", this, "_html_focus_exit");
+
text_type->set_text("#");
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 01ae1cc464..40ded4fff5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -88,6 +88,9 @@ private:
void _screen_input(const Ref<InputEvent> &p_event);
void _add_preset_pressed();
void _screen_pick_pressed();
+ void _focus_enter();
+ void _focus_exit();
+ void _html_focus_exit();
protected:
void _notification(int);
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 3985039716..9fc8e98a7f 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -367,6 +367,13 @@ void GradientEdit::_notification(int p_what) {
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible()) {
+ grabbing = false;
+ }
+ }
}
void GradientEdit::_draw_checker(int x, int y, int w, int h) {
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index c2b8a7dfab..9948672097 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -36,10 +36,10 @@ void GridContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
- Set<int> col_expanded;
- Set<int> row_expanded;
+ Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col)
+ Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row)
+ Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set
+ Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
@@ -88,13 +88,13 @@ void GridContainer::_notification(int p_what) {
remaining_space.width -= hsep * (max_col - 1);
bool can_fit = false;
- while (!can_fit) {
+ while (!can_fit && col_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = col_expanded.front()->get();
for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
if (col_minw[E->get()] > col_minw[max_index]) {
- max_index = col_minw[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) {
can_fit = false;
@@ -109,13 +109,13 @@ void GridContainer::_notification(int p_what) {
}
can_fit = false;
- while (!can_fit) {
+ while (!can_fit && row_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = row_expanded.front()->get();
for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
if (row_minh[E->get()] > row_minh[max_index]) {
- max_index = row_minh[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) {
can_fit = false;
@@ -130,8 +130,8 @@ void GridContainer::_notification(int p_what) {
}
// Finally, fit the nodes
- int col_expand = remaining_space.width / col_expanded.size();
- int row_expand = remaining_space.height / row_expanded.size();
+ int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
+ int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
int col_ofs = 0;
int row_ofs = 0;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f7574ca2cd..cc17e6bcd8 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -295,35 +295,21 @@ int ItemList::get_current() const {
return current;
}
-void ItemList::move_item(int p_item, int p_to_pos) {
+void ItemList::move_item(int p_from_idx, int p_to_idx) {
- ERR_FAIL_INDEX(p_item, items.size());
- ERR_FAIL_INDEX(p_to_pos, items.size() + 1);
+ ERR_FAIL_INDEX(p_from_idx, items.size());
+ ERR_FAIL_INDEX(p_to_idx, items.size());
- Item it = items[p_item];
- items.remove(p_item);
-
- if (p_to_pos > p_item) {
- p_to_pos--;
+ if (is_anything_selected() && get_selected_items()[0] == p_from_idx) {
+ current = p_to_idx;
}
- if (p_to_pos >= items.size()) {
- items.push_back(it);
- } else {
- items.insert(p_to_pos, it);
- }
-
- if (current < 0) {
- //do none
- } else if (p_item == current) {
- current = p_to_pos;
- } else if (p_to_pos > p_item && current > p_item && current < p_to_pos) {
- current--;
- } else if (p_to_pos < p_item && current < p_item && current > p_to_pos) {
- current++;
- }
+ Item item = items[p_from_idx];
+ items.remove(p_from_idx);
+ items.insert(p_to_idx, item);
update();
+ shape_changed = true;
}
int ItemList::get_item_count() const {
@@ -1423,9 +1409,13 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true));
ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect);
+ ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all);
+
ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected);
ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items);
+ ClassDB::bind_method(D_METHOD("move_item", "p_from_idx", "p_to_idx"), &ItemList::move_item);
+
ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count);
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item);
@@ -1465,6 +1455,8 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+ ClassDB::bind_method(D_METHOD("is_anything_selected"), &ItemList::is_anything_selected);
+
ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 7f34a250bd..0fa0dd415b 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -169,7 +169,7 @@ public:
void set_current(int p_current);
int get_current() const;
- void move_item(int p_item, int p_to_pos);
+ void move_item(int p_from_idx, int p_to_idx);
int get_item_count() const;
void remove_item(int p_idx);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 381c6c75a5..5bc5d8e690 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -247,6 +247,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ int fh = 0;
while (it) {
@@ -262,14 +263,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const CharType *c = text->text.c_str();
const CharType *cf = c;
- int fh = font->get_height();
int ascent = font->get_ascent();
int descent = font->get_descent();
- line_ascent = MAX(line_ascent, ascent);
- line_descent = MAX(line_descent, descent);
- fh = MAX(fh, line_ascent + line_descent); // various fonts!
-
Color color;
bool underline = false;
@@ -317,8 +313,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
end++;
}
+ CHECK_HEIGHT(fh);
ENSURE_WIDTH(w);
+ line_ascent = MAX(line_ascent, ascent);
+ line_descent = MAX(line_descent, descent);
+ fh = line_ascent + line_descent;
+
if (end && c[end - 1] == ' ') {
if (p_mode == PROCESS_CACHE) {
spaces_size += font->get_char_size(' ').width;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f0e89877cd..dee32aef7a 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -882,4 +882,6 @@ Tabs::Tabs() {
min_width = 0;
scrolling_enabled = true;
+ buttons_visible = false;
+ hover = -1;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 95d9173d39..48bd733e80 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2141,9 +2141,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index > 0) {
completion_index--;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = completion_options.size() - 1;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -2152,9 +2155,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = 0;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -5232,7 +5238,7 @@ void TextEdit::_update_completion_candidates() {
} else {
- while (cofs > 0 && l[cofs - 1] > 32 && _is_completable(l[cofs - 1])) {
+ while (cofs > 0 && l[cofs - 1] > 32 && (l[cofs - 1] == '/' || _is_completable(l[cofs - 1]))) {
s = String::chr(l[cofs - 1]) + s;
if (l[cofs - 1] == '\'' || l[cofs - 1] == '"' || l[cofs - 1] == '$')
break;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 4a419098a0..4b3ba6df3c 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -117,22 +117,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
Point2 p = get_relative_center();
- if (val < 0.125)
- return Point2(p.x + (1 - p.x) * val * 8, 0);
- if (val < 0.25)
- return Point2(1, p.y * (val - 0.125) * 8);
- if (val < 0.375)
- return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8);
- if (val < 0.5)
- return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1);
- if (val < 0.625)
- return Point2(p.x * (1 - (val - 0.5) * 8), 1);
- if (val < 0.75)
- return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8));
- if (val < 0.875)
- return Point2(0, p.y - p.y * (val - 0.75) * 8);
- else
- return Point2(p.x * (val - 0.875) * 8, 0);
+ // Minimal version of Liang-Barsky clipping algorithm
+ float angle = (val * Math_TAU) - Math_PI * 0.5;
+ Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
+ float t1 = 1.0;
+ float cp;
+ float cq;
+ float cr;
+ float edgeLeft = 0.0;
+ float edgeRight = 1.0;
+ float edgeBottom = 0.0;
+ float edgeTop = 1.0;
+
+ for (int edge = 0; edge < 4; edge++) {
+ if (edge == 0) {
+ if (dir.x > 0)
+ continue;
+ cp = -dir.x;
+ cq = -(edgeLeft - p.x);
+ } else if (edge == 1) {
+ if (dir.x < 0)
+ continue;
+ cp = dir.x;
+ cq = (edgeRight - p.x);
+ } else if (edge == 2) {
+ if (dir.y > 0)
+ continue;
+ cp = -dir.y;
+ cq = -(edgeBottom - p.y);
+ } else if (edge == 3) {
+ if (dir.y < 0)
+ continue;
+ cp = dir.y;
+ cq = (edgeTop - p.y);
+ }
+ cr = cq / cp;
+ if (cr >= 0 && cr < t1)
+ t1 = cr;
+ }
+ return (p + t1 * dir);
}
Point2 TextureProgress::get_relative_center() {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index cdbdc9b0d7..b8fd2ce16e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3911,6 +3911,8 @@ Tree::Tree() {
cache.click_id = -1;
cache.click_item = NULL;
cache.click_column = 0;
+ cache.hover_cell = -1;
+ cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 3d58aa65f8..ae21775c55 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
}
if (!has_user_agent) {
- headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")");
+ headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
}
if (!has_accept) {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 136fd4cfd1..12c3da78bd 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -615,6 +615,8 @@ void SceneTree::_notification(int p_notification) {
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
+ case NOTIFICATION_WM_MOUSE_ENTER:
+ case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1ff1f4b6d8..d4ec878bdf 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -192,6 +192,7 @@ Viewport::GUI::GUI() {
}
/////////////////////////////////////
+
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
@@ -318,6 +319,11 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
#endif
+
+ // Enable processing for tooltips, collision debugging, physics object picking, etc.
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -345,15 +351,18 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_physics_process_delta_time();
+ gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
@@ -1925,6 +1934,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
+ gui.key_event_accepted = false;
+
_gui_cancel_tooltip();
Size2 pos = gesture_event->get_position();
@@ -2404,9 +2415,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_physics_process(physics_object_picking);
- if (!physics_object_picking)
+ if (!physics_object_picking) {
physics_picking_events.clear();
+ }
+}
+
+bool Viewport::get_physics_object_picking() {
+
+ return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
@@ -2420,11 +2436,6 @@ Vector2 Viewport::get_camera_rect_size() const {
return size;
}
-bool Viewport::get_physics_object_picking() {
-
- return physics_object_picking;
-}
-
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
@@ -2789,6 +2800,7 @@ Viewport::Viewport() {
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
+ gui.roots_order_dirty = false;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 23c6dc200b..26e29b3ccb 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -80,6 +80,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) {
void DynamicFontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path);
ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path);
+ ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting);
+ ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
+
+ BIND_ENUM_CONSTANT(HINTING_NONE);
+ BIND_ENUM_CONSTANT(HINTING_LIGHT);
+ BIND_ENUM_CONSTANT(HINTING_NORMAL);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path");
}
@@ -87,6 +95,7 @@ void DynamicFontData::_bind_methods() {
DynamicFontData::DynamicFontData() {
force_autohinter = false;
+ hinting = DynamicFontData::HINTING_NORMAL;
font_mem = NULL;
font_mem_size = 0;
}
@@ -212,8 +221,6 @@ Error DynamicFontAtSize::_load() {
if (id.filter)
texture_flags |= Texture::FLAG_FILTER;
- //print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER));
-
valid = true;
return OK;
}
@@ -454,15 +461,28 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
char_map[p_char] = ch;
return;
}
- int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+
+ int ft_hinting;
+
+ switch (font->hinting) {
+ case DynamicFontData::HINTING_NONE:
+ ft_hinting = FT_LOAD_NO_HINTING;
+ break;
+ case DynamicFontData::HINTING_LIGHT:
+ ft_hinting = FT_LOAD_TARGET_LIGHT;
+ break;
+ default:
+ ft_hinting = FT_LOAD_TARGET_NORMAL;
+ break;
+ }
+
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
if (!error) {
error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
}
if (error) {
int advance = 0;
- //stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale));
Character ch;
ch.texture_idx = -1;
ch.advance = advance;
@@ -477,7 +497,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
int w = slot->bitmap.width;
int h = slot->bitmap.rows;
- //int p = slot->bitmap.pitch;
int yofs = slot->bitmap_top;
int xofs = slot->bitmap_left;
int advance = slot->advance.x >> 6;
@@ -536,8 +555,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y));
-
if (tex_index == -1) {
//could not find texture to fit, create one
tex_x = 0;
@@ -645,8 +662,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
chr.rect.position /= oversampling;
chr.rect.size /= oversampling;
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs));
-
char_map[p_char] = chr;
}
@@ -758,6 +773,18 @@ void DynamicFont::set_use_filter(bool p_enable) {
_reload_cache();
}
+DynamicFontData::Hinting DynamicFontData::get_hinting() const {
+
+ return hinting;
+}
+
+void DynamicFontData::set_hinting(Hinting p_hinting) {
+
+ if (hinting == p_hinting)
+ return;
+ hinting = p_hinting;
+}
+
int DynamicFont::get_spacing(int p_type) const {
if (p_type == SPACING_TOP) {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index d8adf35b6b..db8bd87587 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -64,10 +64,20 @@ public:
}
};
+ enum Hinting {
+ HINTING_NONE,
+ HINTING_LIGHT,
+ HINTING_NORMAL
+ };
+
+ Hinting get_hinting() const;
+ void set_hinting(Hinting p_hinting);
+
private:
const uint8_t *font_mem;
int font_mem_size;
bool force_autohinter;
+ Hinting hinting;
String font_path;
Map<CacheID, DynamicFontAtSize *> size_cache;
@@ -91,6 +101,8 @@ public:
~DynamicFontData();
};
+VARIANT_ENUM_CAST(DynamicFontData::Hinting);
+
class DynamicFontAtSize : public Reference {
GDCLASS(DynamicFontAtSize, Reference)
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 91c801c016..030b822f3b 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
static String _valprop(const String &p_name) {
- if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1)
- return "\"" + p_name.c_escape_multiline() + "\"";
+ // Escape and quote strings with extended ASCII or further Unicode characters
+ // as well as '"', '=' or ' ' (32)
+ const CharType *cstr = p_name.c_str();
+ for (int i = 0; cstr[i]; i++) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ return "\"" + p_name.c_escape_multiline() + "\"";
+ }
+ }
+ // Keep as is
return p_name;
}
@@ -1506,7 +1513,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
title += "load_steps=" + itos(load_steps) + " ";
}
title += "format=" + itos(FORMAT_VERSION) + "";
- //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";
f->store_string(title);
f->store_line("]\n"); //one empty line
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index ed655b8a93..7eb0406bd8 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -45,7 +45,7 @@ protected:
Shape2D(const RID &p_rid);
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index f256e0397d..626fda50df 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -101,7 +101,7 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(RES p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
if (texture == p_texture)
return;
@@ -112,12 +112,12 @@ void StyleBoxTexture::set_texture(RES p_texture) {
_change_notify("texture");
}
-RES StyleBoxTexture::get_texture() const {
+Ref<Texture> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(RES p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -125,7 +125,7 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) {
emit_changed();
}
-RES StyleBoxTexture::get_normal_map() const {
+Ref<Texture> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index fb79aa360e..c1d84fe19f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -112,11 +112,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(RES p_texture);
- RES get_texture() const;
+ void set_texture(Ref<Texture> p_texture);
+ Ref<Texture> get_texture() const;
- void set_normal_map(RES p_normal_map);
- RES get_normal_map() const;
+ void set_normal_map(Ref<Texture> p_normal_map);
+ Ref<Texture> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;