summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp3
-rw-r--r--scene/3d/light.cpp9
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/main/viewport.cpp3
4 files changed, 5 insertions, 12 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index ea2e77fc47..d2a8e3315a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -254,8 +254,6 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
-
-
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -449,7 +447,6 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_SIGNAL(MethodInfo("finished"));
-
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index d410ba1e2a..096f787873 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -308,9 +308,8 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
}
void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) {
- shadow_depth_range=p_range;
+ shadow_depth_range = p_range;
VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range));
-
}
DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const {
@@ -318,7 +317,6 @@ DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() co
return shadow_depth_range;
}
-
void DirectionalLight::set_blend_splits(bool p_enable) {
blend_splits = p_enable;
@@ -356,8 +354,8 @@ void DirectionalLight::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
- BIND_ENUM_CONSTANT( SHADOW_DEPTH_RANGE_STABLE );
- BIND_ENUM_CONSTANT( SHADOW_DEPTH_RANGE_OPTIMIZED );
+ BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE);
+ BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
DirectionalLight::DirectionalLight()
@@ -370,7 +368,6 @@ DirectionalLight::DirectionalLight()
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
-
blend_splits = false;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 7bf11e6712..87dfd95724 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1250,7 +1250,7 @@ void Control::_size_changed() {
}
if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
- new_size_cache =new_size_cache.floor();
+ new_size_cache = new_size_cache.floor();
new_pos_cache = new_pos_cache.floor();
}
bool pos_changed = new_pos_cache != data.pos_cache;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 434d594bbb..567b1dd7a1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2580,7 +2580,7 @@ int Viewport::get_render_info(RenderInfo p_info) {
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
- snap_controls_to_pixels=p_enable;
+ snap_controls_to_pixels = p_enable;
}
bool Viewport::is_snap_controls_to_pixels_enabled() const {
@@ -2588,7 +2588,6 @@ bool Viewport::is_snap_controls_to_pixels_enabled() const {
return snap_controls_to_pixels;
}
-
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);