diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/light.cpp | 9 | ||||
-rw-r--r-- | scene/gui/control.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 3 |
4 files changed, 5 insertions, 12 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index ea2e77fc47..d2a8e3315a 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -254,8 +254,6 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { stream.unref(); ERR_FAIL_COND(stream_playback.is_null()); } - - } Ref<AudioStream> AudioStreamPlayer2D::get_stream() const { @@ -449,7 +447,6 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_SIGNAL(MethodInfo("finished")); - } AudioStreamPlayer2D::AudioStreamPlayer2D() { diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index d410ba1e2a..096f787873 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -308,9 +308,8 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { } void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) { - shadow_depth_range=p_range; + shadow_depth_range = p_range; VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range)); - } DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const { @@ -318,7 +317,6 @@ DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() co return shadow_depth_range; } - void DirectionalLight::set_blend_splits(bool p_enable) { blend_splits = p_enable; @@ -356,8 +354,8 @@ void DirectionalLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); - BIND_ENUM_CONSTANT( SHADOW_DEPTH_RANGE_STABLE ); - BIND_ENUM_CONSTANT( SHADOW_DEPTH_RANGE_OPTIMIZED ); + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } DirectionalLight::DirectionalLight() @@ -370,7 +368,6 @@ DirectionalLight::DirectionalLight() set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); - blend_splits = false; } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 7bf11e6712..87dfd95724 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1250,7 +1250,7 @@ void Control::_size_changed() { } if (get_viewport()->is_snap_controls_to_pixels_enabled()) { - new_size_cache =new_size_cache.floor(); + new_size_cache = new_size_cache.floor(); new_pos_cache = new_pos_cache.floor(); } bool pos_changed = new_pos_cache != data.pos_cache; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 434d594bbb..567b1dd7a1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2580,7 +2580,7 @@ int Viewport::get_render_info(RenderInfo p_info) { void Viewport::set_snap_controls_to_pixels(bool p_enable) { - snap_controls_to_pixels=p_enable; + snap_controls_to_pixels = p_enable; } bool Viewport::is_snap_controls_to_pixels_enabled() const { @@ -2588,7 +2588,6 @@ bool Viewport::is_snap_controls_to_pixels_enabled() const { return snap_controls_to_pixels; } - void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr); |