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-rw-r--r--scene/2d/animated_sprite_2d.cpp27
-rw-r--r--scene/2d/animated_sprite_2d.h8
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/audio_listener_2d.cpp4
-rw-r--r--scene/2d/audio_listener_2d.h4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/audio_stream_player_2d.h4
-rw-r--r--scene/2d/back_buffer_copy.cpp4
-rw-r--r--scene/2d/back_buffer_copy.h4
-rw-r--r--scene/2d/camera_2d.cpp6
-rw-r--r--scene/2d/camera_2d.h4
-rw-r--r--scene/2d/canvas_group.cpp4
-rw-r--r--scene/2d/canvas_group.h4
-rw-r--r--scene/2d/canvas_modulate.cpp4
-rw-r--r--scene/2d/canvas_modulate.h4
-rw-r--r--scene/2d/collision_object_2d.cpp6
-rw-r--r--scene/2d/collision_object_2d.h4
-rw-r--r--scene/2d/collision_polygon_2d.cpp4
-rw-r--r--scene/2d/collision_polygon_2d.h4
-rw-r--r--scene/2d/collision_shape_2d.cpp4
-rw-r--r--scene/2d/collision_shape_2d.h4
-rw-r--r--scene/2d/cpu_particles_2d.cpp33
-rw-r--r--scene/2d/cpu_particles_2d.h9
-rw-r--r--scene/2d/gpu_particles_2d.cpp16
-rw-r--r--scene/2d/gpu_particles_2d.h13
-rw-r--r--scene/2d/joint_2d.cpp4
-rw-r--r--scene/2d/joint_2d.h4
-rw-r--r--scene/2d/light_2d.cpp4
-rw-r--r--scene/2d/light_2d.h4
-rw-r--r--scene/2d/light_occluder_2d.cpp4
-rw-r--r--scene/2d/light_occluder_2d.h4
-rw-r--r--scene/2d/line_2d.cpp6
-rw-r--r--scene/2d/line_2d.h4
-rw-r--r--scene/2d/line_builder.cpp4
-rw-r--r--scene/2d/line_builder.h4
-rw-r--r--scene/2d/mesh_instance_2d.cpp4
-rw-r--r--scene/2d/mesh_instance_2d.h4
-rw-r--r--scene/2d/multimesh_instance_2d.cpp4
-rw-r--r--scene/2d/multimesh_instance_2d.h4
-rw-r--r--scene/2d/navigation_agent_2d.cpp4
-rw-r--r--scene/2d/navigation_agent_2d.h4
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp4
-rw-r--r--scene/2d/navigation_obstacle_2d.h4
-rw-r--r--scene/2d/navigation_region_2d.cpp14
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/2d/node_2d.cpp74
-rw-r--r--scene/2d/node_2d.h12
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/parallax_background.h4
-rw-r--r--scene/2d/parallax_layer.cpp4
-rw-r--r--scene/2d/parallax_layer.h4
-rw-r--r--scene/2d/path_2d.cpp18
-rw-r--r--scene/2d/path_2d.h5
-rw-r--r--scene/2d/physical_bone_2d.cpp4
-rw-r--r--scene/2d/physical_bone_2d.h4
-rw-r--r--scene/2d/physics_body_2d.cpp76
-rw-r--r--scene/2d/physics_body_2d.h22
-rw-r--r--scene/2d/polygon_2d.cpp6
-rw-r--r--scene/2d/polygon_2d.h4
-rw-r--r--scene/2d/position_2d.cpp4
-rw-r--r--scene/2d/position_2d.h4
-rw-r--r--scene/2d/ray_cast_2d.cpp4
-rw-r--r--scene/2d/ray_cast_2d.h4
-rw-r--r--scene/2d/remote_transform_2d.cpp4
-rw-r--r--scene/2d/remote_transform_2d.h4
-rw-r--r--scene/2d/shape_cast_2d.cpp6
-rw-r--r--scene/2d/shape_cast_2d.h4
-rw-r--r--scene/2d/skeleton_2d.cpp6
-rw-r--r--scene/2d/skeleton_2d.h4
-rw-r--r--scene/2d/sprite_2d.cpp4
-rw-r--r--scene/2d/sprite_2d.h4
-rw-r--r--scene/2d/tile_map.cpp17
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/touch_screen_button.cpp4
-rw-r--r--scene/2d/touch_screen_button.h4
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp4
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h4
-rw-r--r--scene/3d/area_3d.cpp4
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_listener_3d.cpp4
-rw-r--r--scene/3d/audio_listener_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp12
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/3d/bone_attachment_3d.cpp4
-rw-r--r--scene/3d/bone_attachment_3d.h4
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/camera_3d.h4
-rw-r--r--scene/3d/collision_object_3d.cpp6
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/collision_polygon_3d.cpp4
-rw-r--r--scene/3d/collision_polygon_3d.h4
-rw-r--r--scene/3d/collision_shape_3d.cpp4
-rw-r--r--scene/3d/collision_shape_3d.h4
-rw-r--r--scene/3d/cpu_particles_3d.cpp55
-rw-r--r--scene/3d/cpu_particles_3d.h9
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/decal.h4
-rw-r--r--scene/3d/fog_volume.cpp4
-rw-r--r--scene/3d/fog_volume.h4
-rw-r--r--scene/3d/gpu_particles_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_3d.h4
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp204
-rw-r--r--scene/3d/gpu_particles_collision_3d.h66
-rw-r--r--scene/3d/importer_mesh_instance_3d.cpp4
-rw-r--r--scene/3d/importer_mesh_instance_3d.h4
-rw-r--r--scene/3d/joint_3d.cpp4
-rw-r--r--scene/3d/joint_3d.h4
-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/light_3d.h4
-rw-r--r--scene/3d/lightmap_gi.cpp13
-rw-r--r--scene/3d/lightmap_gi.h4
-rw-r--r--scene/3d/lightmap_probe.cpp4
-rw-r--r--scene/3d/lightmap_probe.h4
-rw-r--r--scene/3d/lightmapper.cpp4
-rw-r--r--scene/3d/lightmapper.h4
-rw-r--r--scene/3d/mesh_instance_3d.cpp4
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/3d/multimesh_instance_3d.cpp4
-rw-r--r--scene/3d/multimesh_instance_3d.h4
-rw-r--r--scene/3d/navigation_agent_3d.cpp4
-rw-r--r--scene/3d/navigation_agent_3d.h4
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp4
-rw-r--r--scene/3d/navigation_obstacle_3d.h4
-rw-r--r--scene/3d/navigation_region_3d.cpp4
-rw-r--r--scene/3d/navigation_region_3d.h4
-rw-r--r--scene/3d/node_3d.cpp134
-rw-r--r--scene/3d/node_3d.h25
-rw-r--r--scene/3d/occluder_instance_3d.cpp6
-rw-r--r--scene/3d/occluder_instance_3d.h4
-rw-r--r--scene/3d/path_3d.cpp4
-rw-r--r--scene/3d/path_3d.h4
-rw-r--r--scene/3d/physics_body_3d.cpp106
-rw-r--r--scene/3d/physics_body_3d.h22
-rw-r--r--scene/3d/position_3d.cpp4
-rw-r--r--scene/3d/position_3d.h4
-rw-r--r--scene/3d/proximity_group_3d.cpp182
-rw-r--r--scene/3d/proximity_group_3d.h85
-rw-r--r--scene/3d/ray_cast_3d.cpp4
-rw-r--r--scene/3d/ray_cast_3d.h4
-rw-r--r--scene/3d/reflection_probe.cpp20
-rw-r--r--scene/3d/reflection_probe.h10
-rw-r--r--scene/3d/remote_transform_3d.cpp4
-rw-r--r--scene/3d/remote_transform_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp8
-rw-r--r--scene/3d/skeleton_3d.h4
-rw-r--r--scene/3d/skeleton_ik_3d.cpp4
-rw-r--r--scene/3d/skeleton_ik_3d.h4
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp9
-rw-r--r--scene/3d/soft_dynamic_body_3d.h6
-rw-r--r--scene/3d/spring_arm_3d.cpp4
-rw-r--r--scene/3d/spring_arm_3d.h4
-rw-r--r--scene/3d/sprite_3d.cpp10
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/vehicle_body_3d.cpp12
-rw-r--r--scene/3d/vehicle_body_3d.h6
-rw-r--r--scene/3d/velocity_tracker_3d.cpp4
-rw-r--r--scene/3d/velocity_tracker_3d.h4
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp4
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h4
-rw-r--r--scene/3d/visual_instance_3d.cpp28
-rw-r--r--scene/3d/visual_instance_3d.h8
-rw-r--r--scene/3d/voxel_gi.cpp6
-rw-r--r--scene/3d/voxel_gi.h6
-rw-r--r--scene/3d/voxelizer.cpp4
-rw-r--r--scene/3d/voxelizer.h4
-rw-r--r--scene/3d/world_environment.cpp8
-rw-r--r--scene/3d/world_environment.h4
-rw-r--r--scene/3d/xr_nodes.cpp4
-rw-r--r--scene/3d/xr_nodes.h4
-rw-r--r--scene/animation/animation_blend_space_1d.cpp4
-rw-r--r--scene/animation/animation_blend_space_1d.h4
-rw-r--r--scene/animation/animation_blend_space_2d.cpp8
-rw-r--r--scene/animation/animation_blend_space_2d.h4
-rw-r--r--scene/animation/animation_blend_tree.cpp6
-rw-r--r--scene/animation/animation_blend_tree.h4
-rw-r--r--scene/animation/animation_node_state_machine.cpp14
-rw-r--r--scene/animation/animation_node_state_machine.h4
-rw-r--r--scene/animation/animation_player.cpp16
-rw-r--r--scene/animation/animation_player.h6
-rw-r--r--scene/animation/animation_tree.cpp11
-rw-r--r--scene/animation/animation_tree.h4
-rw-r--r--scene/animation/easing_equations.h4
-rw-r--r--scene/animation/root_motion_view.cpp4
-rw-r--r--scene/animation/root_motion_view.h4
-rw-r--r--scene/animation/tween.cpp4
-rw-r--r--scene/animation/tween.h4
-rw-r--r--scene/audio/audio_stream_player.cpp6
-rw-r--r--scene/audio/audio_stream_player.h4
-rw-r--r--scene/debugger/scene_debugger.cpp8
-rw-r--r--scene/debugger/scene_debugger.h4
-rw-r--r--scene/gui/aspect_ratio_container.cpp26
-rw-r--r--scene/gui/aspect_ratio_container.h26
-rw-r--r--scene/gui/base_button.cpp8
-rw-r--r--scene/gui/base_button.h4
-rw-r--r--scene/gui/box_container.cpp40
-rw-r--r--scene/gui/box_container.h20
-rw-r--r--scene/gui/button.cpp110
-rw-r--r--scene/gui/button.h25
-rw-r--r--scene/gui/center_container.cpp6
-rw-r--r--scene/gui/center_container.h4
-rw-r--r--scene/gui/check_box.cpp6
-rw-r--r--scene/gui/check_box.h4
-rw-r--r--scene/gui/check_button.cpp6
-rw-r--r--scene/gui/check_button.h4
-rw-r--r--scene/gui/code_edit.cpp158
-rw-r--r--scene/gui/code_edit.h4
-rw-r--r--scene/gui/color_picker.cpp6
-rw-r--r--scene/gui/color_picker.h4
-rw-r--r--scene/gui/color_rect.cpp4
-rw-r--r--scene/gui/color_rect.h4
-rw-r--r--scene/gui/container.cpp12
-rw-r--r--scene/gui/container.h4
-rw-r--r--scene/gui/control.cpp82
-rw-r--r--scene/gui/control.h10
-rw-r--r--scene/gui/dialogs.cpp8
-rw-r--r--scene/gui/dialogs.h4
-rw-r--r--scene/gui/file_dialog.cpp28
-rw-r--r--scene/gui/file_dialog.h4
-rw-r--r--scene/gui/gradient_edit.cpp12
-rw-r--r--scene/gui/gradient_edit.h5
-rw-r--r--scene/gui/graph_edit.cpp101
-rw-r--r--scene/gui/graph_edit.h9
-rw-r--r--scene/gui/graph_node.cpp10
-rw-r--r--scene/gui/graph_node.h4
-rw-r--r--scene/gui/grid_container.cpp8
-rw-r--r--scene/gui/grid_container.h4
-rw-r--r--scene/gui/item_list.cpp36
-rw-r--r--scene/gui/item_list.h6
-rw-r--r--scene/gui/label.cpp162
-rw-r--r--scene/gui/label.h45
-rw-r--r--scene/gui/line_edit.cpp187
-rw-r--r--scene/gui/line_edit.h21
-rw-r--r--scene/gui/link_button.cpp12
-rw-r--r--scene/gui/link_button.h4
-rw-r--r--scene/gui/margin_container.cpp6
-rw-r--r--scene/gui/margin_container.h4
-rw-r--r--scene/gui/menu_button.cpp6
-rw-r--r--scene/gui/menu_button.h4
-rw-r--r--scene/gui/nine_patch_rect.cpp8
-rw-r--r--scene/gui/nine_patch_rect.h4
-rw-r--r--scene/gui/option_button.cpp111
-rw-r--r--scene/gui/option_button.h11
-rw-r--r--scene/gui/panel.cpp4
-rw-r--r--scene/gui/panel.h4
-rw-r--r--scene/gui/panel_container.cpp4
-rw-r--r--scene/gui/panel_container.h4
-rw-r--r--scene/gui/popup.cpp4
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.cpp132
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/progress_bar.cpp4
-rw-r--r--scene/gui/progress_bar.h4
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/range.h4
-rw-r--r--scene/gui/reference_rect.cpp4
-rw-r--r--scene/gui/reference_rect.h4
-rw-r--r--scene/gui/rich_text_effect.cpp4
-rw-r--r--scene/gui/rich_text_effect.h4
-rw-r--r--scene/gui/rich_text_label.cpp245
-rw-r--r--scene/gui/rich_text_label.h46
-rw-r--r--scene/gui/scroll_bar.cpp4
-rw-r--r--scene/gui/scroll_bar.h4
-rw-r--r--scene/gui/scroll_container.cpp113
-rw-r--r--scene/gui/scroll_container.h43
-rw-r--r--scene/gui/separator.cpp4
-rw-r--r--scene/gui/separator.h4
-rw-r--r--scene/gui/slider.cpp6
-rw-r--r--scene/gui/slider.h4
-rw-r--r--scene/gui/spin_box.cpp28
-rw-r--r--scene/gui/spin_box.h8
-rw-r--r--scene/gui/split_container.cpp6
-rw-r--r--scene/gui/split_container.h4
-rw-r--r--scene/gui/subviewport_container.cpp5
-rw-r--r--scene/gui/subviewport_container.h4
-rw-r--r--scene/gui/tab_bar.cpp74
-rw-r--r--scene/gui/tab_bar.h22
-rw-r--r--scene/gui/tab_container.cpp69
-rw-r--r--scene/gui/tab_container.h20
-rw-r--r--scene/gui/text_edit.cpp392
-rw-r--r--scene/gui/text_edit.h40
-rw-r--r--scene/gui/texture_button.cpp14
-rw-r--r--scene/gui/texture_button.h4
-rw-r--r--scene/gui/texture_progress_bar.cpp32
-rw-r--r--scene/gui/texture_progress_bar.h4
-rw-r--r--scene/gui/texture_rect.cpp10
-rw-r--r--scene/gui/texture_rect.h4
-rw-r--r--scene/gui/tree.cpp79
-rw-r--r--scene/gui/tree.h19
-rw-r--r--scene/gui/video_stream_player.cpp (renamed from scene/gui/video_player.cpp)138
-rw-r--r--scene/gui/video_stream_player.h (renamed from scene/gui/video_player.h)20
-rw-r--r--scene/main/canvas_item.cpp23
-rw-r--r--scene/main/canvas_item.h8
-rw-r--r--scene/main/canvas_layer.cpp4
-rw-r--r--scene/main/canvas_layer.h4
-rw-r--r--scene/main/http_request.cpp19
-rw-r--r--scene/main/http_request.h7
-rw-r--r--scene/main/instance_placeholder.cpp4
-rw-r--r--scene/main/instance_placeholder.h4
-rw-r--r--scene/main/node.cpp83
-rw-r--r--scene/main/node.h7
-rw-r--r--scene/main/resource_preloader.cpp4
-rw-r--r--scene/main/resource_preloader.h4
-rw-r--r--scene/main/scene_tree.cpp16
-rw-r--r--scene/main/scene_tree.h4
-rw-r--r--scene/main/shader_globals_override.cpp4
-rw-r--r--scene/main/shader_globals_override.h4
-rw-r--r--scene/main/timer.cpp4
-rw-r--r--scene/main/timer.h4
-rw-r--r--scene/main/viewport.cpp164
-rw-r--r--scene/main/viewport.h41
-rw-r--r--scene/main/window.cpp32
-rw-r--r--scene/main/window.h9
-rw-r--r--scene/property_utils.cpp22
-rw-r--r--scene/property_utils.h6
-rw-r--r--scene/register_scene_types.cpp63
-rw-r--r--scene/register_scene_types.h6
-rw-r--r--scene/resources/animation.cpp70
-rw-r--r--scene/resources/animation.h4
-rw-r--r--scene/resources/audio_stream_sample.cpp4
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/bit_map.cpp4
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/box_shape_3d.cpp4
-rw-r--r--scene/resources/box_shape_3d.h4
-rw-r--r--scene/resources/camera_effects.cpp4
-rw-r--r--scene/resources/camera_effects.h4
-rw-r--r--scene/resources/canvas_item_material.cpp4
-rw-r--r--scene/resources/canvas_item_material.h4
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.h4
-rw-r--r--scene/resources/capsule_shape_3d.cpp4
-rw-r--r--scene/resources/capsule_shape_3d.h4
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_3d.h4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_2d.h4
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_3d.h4
-rw-r--r--scene/resources/curve.cpp496
-rw-r--r--scene/resources/curve.h124
-rw-r--r--scene/resources/cylinder_shape_3d.cpp4
-rw-r--r--scene/resources/cylinder_shape_3d.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp20
-rw-r--r--scene/resources/default_theme/default_theme.h4
-rw-r--r--scene/resources/environment.cpp83
-rw-r--r--scene/resources/environment.h25
-rw-r--r--scene/resources/fog_material.cpp4
-rw-r--r--scene/resources/fog_material.h4
-rw-r--r--scene/resources/font.cpp37
-rw-r--r--scene/resources/font.h12
-rw-r--r--scene/resources/gradient.cpp6
-rw-r--r--scene/resources/gradient.h4
-rw-r--r--scene/resources/height_map_shape_3d.cpp4
-rw-r--r--scene/resources/height_map_shape_3d.h4
-rw-r--r--scene/resources/immediate_mesh.cpp7
-rw-r--r--scene/resources/immediate_mesh.h6
-rw-r--r--scene/resources/importer_mesh.cpp14
-rw-r--r--scene/resources/importer_mesh.h4
-rw-r--r--scene/resources/material.cpp17
-rw-r--r--scene/resources/material.h4
-rw-r--r--scene/resources/mesh.cpp14
-rw-r--r--scene/resources/mesh.h4
-rw-r--r--scene/resources/mesh_data_tool.cpp4
-rw-r--r--scene/resources/mesh_data_tool.h4
-rw-r--r--scene/resources/mesh_library.cpp4
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/multimesh.cpp4
-rw-r--r--scene/resources/multimesh.h4
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/navigation_mesh.h4
-rw-r--r--scene/resources/packed_scene.cpp82
-rw-r--r--scene/resources/packed_scene.h8
-rw-r--r--scene/resources/particles_material.cpp40
-rw-r--r--scene/resources/particles_material.h9
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/physics_material.h4
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/polygon_path_finder.h4
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/rectangle_shape_2d.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.h4
-rw-r--r--scene/resources/resource_format_text.cpp45
-rw-r--r--scene/resources/resource_format_text.h4
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/segment_shape_2d.h4
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp4
-rw-r--r--scene/resources/separation_ray_shape_2d.h4
-rw-r--r--scene/resources/separation_ray_shape_3d.cpp4
-rw-r--r--scene/resources/separation_ray_shape_3d.h4
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/shader.h4
-rw-r--r--scene/resources/shape_2d.cpp4
-rw-r--r--scene/resources/shape_2d.h4
-rw-r--r--scene/resources/shape_3d.cpp17
-rw-r--r--scene/resources/shape_3d.h8
-rw-r--r--scene/resources/skeleton_modification_2d.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d.h4
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.h4
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.h4
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.h4
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.h4
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.h4
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.h4
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.h4
-rw-r--r--scene/resources/skeleton_modification_3d.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d.h4
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.h4
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h4
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp6
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.h4
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.h4
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.h4
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.h4
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp6
-rw-r--r--scene/resources/skeleton_modification_stack_2d.h4
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp8
-rw-r--r--scene/resources/skeleton_modification_stack_3d.h4
-rw-r--r--scene/resources/skin.cpp4
-rw-r--r--scene/resources/skin.h10
-rw-r--r--scene/resources/sky.cpp4
-rw-r--r--scene/resources/sky.h4
-rw-r--r--scene/resources/sky_material.cpp12
-rw-r--r--scene/resources/sky_material.h4
-rw-r--r--scene/resources/sphere_shape_3d.cpp4
-rw-r--r--scene/resources/sphere_shape_3d.h4
-rw-r--r--scene/resources/sprite_frames.cpp6
-rw-r--r--scene/resources/sprite_frames.h4
-rw-r--r--scene/resources/style_box.cpp4
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/surface_tool.cpp4
-rw-r--r--scene/resources/surface_tool.h4
-rw-r--r--scene/resources/syntax_highlighter.cpp10
-rw-r--r--scene/resources/syntax_highlighter.h4
-rw-r--r--scene/resources/text_file.cpp6
-rw-r--r--scene/resources/text_file.h4
-rw-r--r--scene/resources/text_line.cpp58
-rw-r--r--scene/resources/text_line.h14
-rw-r--r--scene/resources/text_paragraph.cpp56
-rw-r--r--scene/resources/text_paragraph.h14
-rw-r--r--scene/resources/texture.cpp10
-rw-r--r--scene/resources/texture.h4
-rw-r--r--scene/resources/theme.cpp142
-rw-r--r--scene/resources/theme.h60
-rw-r--r--scene/resources/tile_set.cpp48
-rw-r--r--scene/resources/tile_set.h4
-rw-r--r--scene/resources/video_stream.h4
-rw-r--r--scene/resources/visual_shader.cpp120
-rw-r--r--scene/resources/visual_shader.h8
-rw-r--r--scene/resources/visual_shader_nodes.cpp301
-rw-r--r--scene/resources/visual_shader_nodes.h42
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp161
-rw-r--r--scene/resources/visual_shader_particle_nodes.h5
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp16
-rw-r--r--scene/resources/visual_shader_sdf_nodes.h4
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.cpp4
-rw-r--r--scene/resources/world_3d.h4
-rw-r--r--scene/resources/world_boundary_shape_2d.cpp4
-rw-r--r--scene/resources/world_boundary_shape_2d.h4
-rw-r--r--scene/resources/world_boundary_shape_3d.cpp4
-rw-r--r--scene/resources/world_boundary_shape_3d.h4
-rw-r--r--scene/scene_string_names.cpp5
-rw-r--r--scene/scene_string_names.h5
482 files changed, 4755 insertions, 3665 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index fad4784d51..4916eb573c 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,13 +122,13 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E) {
+ if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
@@ -366,7 +366,7 @@ void AnimatedSprite2D::_res_changed() {
update();
}
-void AnimatedSprite2D::_set_playing(bool p_playing) {
+void AnimatedSprite2D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
@@ -375,7 +375,7 @@ void AnimatedSprite2D::_set_playing(bool p_playing) {
set_process_internal(playing);
}
-bool AnimatedSprite2D::_is_playing() const {
+bool AnimatedSprite2D::is_playing() const {
return playing;
}
@@ -389,15 +389,11 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
}
- _set_playing(true);
+ set_playing(true);
}
void AnimatedSprite2D::stop() {
- _set_playing(false);
-}
-
-bool AnimatedSprite2D::is_playing() const {
- return playing;
+ set_playing(false);
}
double AnimatedSprite2D::_get_frame_duration() {
@@ -455,12 +451,11 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
@@ -488,7 +483,7 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index ac4b20a6d9..b3af931ea2 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,8 +57,6 @@ class AnimatedSprite2D : public Node2D {
double _get_frame_duration();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
Rect2 _get_rect() const;
protected:
@@ -85,6 +83,8 @@ public:
void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 8db1491953..70b9b769cd 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 98ba270a61..68047ccebf 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index f16e359a1d..8fae339756 100644
--- a/scene/2d/audio_listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h
index 454053bc4a..172d388efc 100644
--- a/scene/2d/audio_listener_2d.h
+++ b/scene/2d/audio_listener_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 24da2ce9ce..a761d0d1ec 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
while (stream_playbacks.size() > max_polyphony) {
AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove(0);
+ stream_playbacks.remove_at(0);
}
}
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 5360fd4934..73b09e432f 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 539a66b881..c411aaf411 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 6bdb3aaab2..4e7cac1f3e 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index bf5671be19..f4c0665f36 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -176,7 +176,7 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (!limit_smoothing_enabled) {
+ if (!smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT];
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index d697515547..662bee3612 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index ee025b6dfc..37a858330c 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index b487d7a098..9bc1772ee2 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 4de99959a3..d0abed4a0c 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 3d85a92a11..ec37449f8f 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 4b348f12e6..0f4e3c8bed 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -434,7 +434,7 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
PhysicsServer2D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
- shapes[p_owner].shapes.remove(p_shape);
+ shapes[p_owner].shapes.remove_at(p_shape);
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
for (int i = 0; i < E.value.shapes.size(); i++) {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 19abacb201..9463b2c429 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 00bfa62449..9bc3226851 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 6b32923010..e18022ab7e 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index c7742c7ba5..18426c088d 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index eaf72627c8..dbc81e8424 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 80c17b6e88..f62e7f24e3 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -398,6 +398,14 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
return color_ramp;
}
+void CPUParticles2D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
+ color_initial_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles2D::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -727,9 +735,15 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
+ if (color_initial_ramp.is_valid()) {
+ p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
+ } else {
+ p.start_color_rand = Color(1, 1, 1, 1);
+ }
+
real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
@@ -890,7 +904,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.rotation = Math::deg2rad(base_angle); //angle
- p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
//apply hue rotation
@@ -946,7 +960,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.color.g = color_rgb.y;
p.color.b = color_rgb.z;
- p.color *= p.base_color;
+ p.color *= p.base_color * p.start_color_rand;
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
@@ -1173,6 +1187,11 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
+ Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ if (gti.is_valid()) {
+ set_color_initial_ramp(gti->get_gradient());
+ }
+
set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
@@ -1295,6 +1314,9 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles2D::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles2D::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
@@ -1386,6 +1408,7 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 391f51224e..8c8f161d74 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -89,6 +89,7 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
+ Color start_color_rand;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
@@ -156,6 +157,7 @@ private:
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
Ref<Gradient> color_ramp;
+ Ref<Gradient> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -250,6 +252,9 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
+ Ref<Gradient> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index f1f4d1b769..8c8f794298 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -170,6 +170,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
update();
}
+#ifdef TOOLS_ENABLED
+void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
+ show_visibility_rect = p_show_visibility_rect;
+ update();
+}
+#endif
+
bool GPUParticles2D::is_trail_enabled() const {
return trail_enabled;
}
@@ -452,7 +459,7 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
+ if (show_visibility_rect) {
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
#endif
@@ -588,6 +595,9 @@ GPUParticles2D::GPUParticles2D() {
set_speed_scale(1);
set_fixed_fps(30);
set_collision_base_size(collision_base_size);
+#ifdef TOOLS_ENABLED
+ show_visibility_rect = false;
+#endif
}
GPUParticles2D::~GPUParticles2D() {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index d7eee461b4..aa9a8da129 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,9 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
-
+#ifdef TOOLS_ENABLED
+ bool show_visibility_rect;
+#endif
Ref<Material> process_material;
DrawOrder draw_order;
@@ -81,7 +83,6 @@ protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
-
void _update_collision_size();
public:
@@ -102,6 +103,10 @@ public:
void set_trail_sections(int p_sections);
void set_trail_section_subdivisions(int p_subdivisions);
+#ifdef TOOLS_ENABLED
+ void set_show_visibility_rect(bool p_show_visibility_rect);
+#endif
+
bool is_emitting() const;
int get_amount() const;
double get_lifetime() const;
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 8a528151cf..62a77fb969 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joint_2d.h b/scene/2d/joint_2d.h
index 0c3956e463..e3cd600cbd 100644
--- a/scene/2d/joint_2d.h
+++ b/scene/2d/joint_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 66c0f979ae..f496e1aac2 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index d9ecd81f1c..f7b1f420e3 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index fdc28f81c2..0a7e4c8841 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index b4a48d1062..4f8c6d20df 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 37eb45c21d..1a6aaecaa8 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -148,7 +148,7 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) {
}
void Line2D::remove_point(int i) {
- _points.remove(i);
+ _points.remove_at(i);
update();
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 5e7eb4bac9..5322c5a5fe 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 05d77f8224..25eb9b9851 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 16c88d00e9..e50acc9ce4 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 58bff97da9..5f8a46ad2e 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index f94d53da7d..0647d1ddd9 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 1bff2f337d..e1af99d931 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index 213cbd19b0..37d0d24f8f 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 7faa964407..00d0996e08 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 052cd78a56..dcedc6506a 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 8802a1098a..e5df089771 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index a5603f059f..2a0ef14e73 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 204ed72878..34f5830d8d 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -207,7 +207,7 @@ void NavigationPolygon::set_outline(int p_idx, const Vector<Vector2> &p_outline)
void NavigationPolygon::remove_outline(int p_idx) {
ERR_FAIL_INDEX(p_idx, outlines.size());
- outlines.remove(p_idx);
+ outlines.remove_at(p_idx);
rect_cache_dirty = true;
}
@@ -363,10 +363,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
- NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
@@ -402,7 +402,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -411,7 +411,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
if (enabled) {
- NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
case NOTIFICATION_DRAW: {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 2db8d70791..012debb584 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6a8788ee6e..9331340e1b 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,9 +42,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
- pos = p_state["position"];
- angle = p_state["rotation"];
- _scale = p_state["scale"];
+ position = p_state["position"];
+ rotation = p_state["rotation"];
+ scale = p_state["scale"];
skew = p_state["skew"];
_update_transform();
@@ -55,7 +55,7 @@ void Node2D::_edit_set_position(const Point2 &p_position) {
}
Point2 Node2D::_edit_get_position() const {
- return pos;
+ return position;
}
void Node2D::_edit_set_scale(const Size2 &p_scale) {
@@ -63,16 +63,16 @@ void Node2D::_edit_set_scale(const Size2 &p_scale) {
}
Size2 Node2D::_edit_get_scale() const {
- return _scale;
+ return scale;
}
void Node2D::_edit_set_rotation(real_t p_rotation) {
- angle = p_rotation;
+ rotation = p_rotation;
_update_transform();
}
real_t Node2D::_edit_get_rotation() const {
- return angle;
+ return rotation;
}
bool Node2D::_edit_use_rotation() const {
@@ -85,48 +85,44 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
Rect2 r = _edit_get_rect();
Vector2 zero_offset;
- if (r.size.x != 0) {
- zero_offset.x = -r.position.x / r.size.x;
- }
- if (r.size.y != 0) {
- zero_offset.y = -r.position.y / r.size.y;
- }
-
Size2 new_scale(1, 1);
if (r.size.x != 0) {
+ zero_offset.x = -r.position.x / r.size.x;
new_scale.x = p_edit_rect.size.x / r.size.x;
}
+
if (r.size.y != 0) {
+ zero_offset.y = -r.position.y / r.size.y;
new_scale.y = p_edit_rect.size.y / r.size.y;
}
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
- postxf.set_rotation_scale_and_skew(angle, _scale, skew);
+ postxf.set_rotation_scale_and_skew(rotation, scale, skew);
new_pos = postxf.xform(new_pos);
- pos += new_pos;
- _scale *= new_scale;
+ position += new_pos;
+ scale *= new_scale;
_update_transform();
}
#endif
void Node2D::_update_xform_values() {
- pos = _mat.elements[2];
- angle = _mat.get_rotation();
- _scale = _mat.get_scale();
- skew = _mat.get_skew();
+ position = transform.elements[2];
+ rotation = transform.get_rotation();
+ scale = transform.get_scale();
+ skew = transform.get_skew();
_xform_dirty = false;
}
void Node2D::_update_transform() {
- _mat.set_rotation_scale_and_skew(angle, _scale, skew);
- _mat.elements[2] = pos;
+ transform.set_rotation_scale_and_skew(rotation, scale, skew);
+ transform.elements[2] = position;
- RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
+ RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
@@ -139,7 +135,7 @@ void Node2D::set_position(const Point2 &p_pos) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
- pos = p_pos;
+ position = p_pos;
_update_transform();
}
@@ -147,7 +143,7 @@ void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
- angle = p_radians;
+ rotation = p_radians;
_update_transform();
}
@@ -163,13 +159,13 @@ void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
- _scale = p_scale;
+ scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (Math::is_zero_approx(_scale.x)) {
- _scale.x = CMP_EPSILON;
+ if (Math::is_zero_approx(scale.x)) {
+ scale.x = CMP_EPSILON;
}
- if (Math::is_zero_approx(_scale.y)) {
- _scale.y = CMP_EPSILON;
+ if (Math::is_zero_approx(scale.y)) {
+ scale.y = CMP_EPSILON;
}
_update_transform();
}
@@ -178,7 +174,7 @@ Point2 Node2D::get_position() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
- return pos;
+ return position;
}
real_t Node2D::get_rotation() const {
@@ -186,7 +182,7 @@ real_t Node2D::get_rotation() const {
((Node2D *)this)->_update_xform_values();
}
- return angle;
+ return rotation;
}
real_t Node2D::get_skew() const {
@@ -202,11 +198,11 @@ Size2 Node2D::get_scale() const {
((Node2D *)this)->_update_xform_values();
}
- return _scale;
+ return scale;
}
Transform2D Node2D::get_transform() const {
- return _mat;
+ return transform;
}
void Node2D::rotate(real_t p_radians) {
@@ -287,10 +283,10 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
}
void Node2D::set_transform(const Transform2D &p_transform) {
- _mat = p_transform;
+ transform = p_transform;
_xform_dirty = true;
- RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
+ RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 3e66541e32..69d14f82ad 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,15 +36,15 @@
class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
- Point2 pos;
- real_t angle = 0.0;
- Size2 _scale = Vector2(1, 1);
+ Point2 position;
+ real_t rotation = 0.0;
+ Size2 scale = Vector2(1, 1);
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
bool y_sort_enabled = false;
- Transform2D _mat;
+ Transform2D transform;
bool _xform_dirty = false;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 4870ae614b..f75baaab0f 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 3745c5b587..1a3cb43999 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 797e2e59cb..ff572c9b9a 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index cc2d2e096e..b4dcf0ea61 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index ed30e871d7..4f24b0e004 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,16 +100,18 @@ void Path2D::_notification(int p_what) {
#endif
const Color color = Color(0.5, 0.6, 1.0, 0.7);
- for (int i = 0; i < curve->get_point_count(); i++) {
- Vector2 prev_p = curve->get_point_position(i);
+ _cached_draw_pts.resize(curve->get_point_count() * 8);
+ int count = 0;
- for (int j = 1; j <= 8; j++) {
- real_t frac = j / 8.0;
+ for (int i = 0; i < curve->get_point_count(); i++) {
+ for (int j = 0; j < 8; j++) {
+ real_t frac = j * (1.0 / 8.0);
Vector2 p = curve->interpolate(i, frac);
- draw_line(prev_p, p, color, line_width);
- prev_p = p;
+ _cached_draw_pts.set(count++, p);
}
}
+
+ draw_polyline(_cached_draw_pts, color, line_width, true);
}
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 3b12f025fc..bc55f84831 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@ class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
+ Vector<Vector2> _cached_draw_pts;
void _curve_changed();
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index c1b0bc35dd..1fc4b651d8 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 8b41f75c3e..9f31c22031 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f0e51097db..b2cc8164b6 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -809,32 +809,44 @@ void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidDynamicBody2D::set_applied_force(const Vector2 &p_force) {
- PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force);
-};
+void RigidDynamicBody2D::apply_central_force(const Vector2 &p_force) {
+ PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force);
+}
-Vector2 RigidDynamicBody2D::get_applied_force() const {
- return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
-};
+void RigidDynamicBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position);
+}
-void RigidDynamicBody2D::set_applied_torque(const real_t p_torque) {
- PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
-};
+void RigidDynamicBody2D::apply_torque(real_t p_torque) {
+ PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque);
+}
-real_t RigidDynamicBody2D::get_applied_torque() const {
- return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
-};
+void RigidDynamicBody2D::add_constant_central_force(const Vector2 &p_force) {
+ PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
+}
-void RigidDynamicBody2D::add_central_force(const Vector2 &p_force) {
- PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
+void RigidDynamicBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
- PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
+void RigidDynamicBody2D::add_constant_torque(const real_t p_torque) {
+ PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
}
-void RigidDynamicBody2D::add_torque(const real_t p_torque) {
- PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque);
+void RigidDynamicBody2D::set_constant_force(const Vector2 &p_force) {
+ PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force);
+}
+
+Vector2 RigidDynamicBody2D::get_constant_force() const {
+ return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid());
+}
+
+void RigidDynamicBody2D::set_constant_torque(real_t p_torque) {
+ PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
+}
+
+real_t RigidDynamicBody2D::get_constant_torque() const {
+ return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid());
}
void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
@@ -979,15 +991,19 @@ void RigidDynamicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidDynamicBody2D::set_applied_force);
- ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidDynamicBody2D::get_applied_force);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody2D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody2D::apply_force, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody2D::apply_torque);
+
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody2D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody2D::add_constant_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody2D::add_constant_torque);
- ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidDynamicBody2D::set_applied_torque);
- ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidDynamicBody2D::get_applied_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody2D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody2D::get_constant_force);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody2D::add_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody2D::add_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody2D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody2D::get_constant_torque);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
@@ -1032,9 +1048,9 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_GROUP("Applied Forces", "applied_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
+ ADD_GROUP("Constant Forces", "constant_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_force"), "set_constant_force", "get_constant_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_torque"), "set_constant_torque", "get_constant_torque");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 2abce4b0a5..649d67d759 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -292,15 +292,19 @@ public:
void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2());
void apply_torque_impulse(real_t p_torque);
- void set_applied_force(const Vector2 &p_force);
- Vector2 get_applied_force() const;
+ void apply_central_force(const Vector2 &p_force);
+ void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
+ void apply_torque(real_t p_torque);
- void set_applied_torque(const real_t p_torque);
- real_t get_applied_torque() const;
+ void add_constant_central_force(const Vector2 &p_force);
+ void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
+ void add_constant_torque(real_t p_torque);
- void add_central_force(const Vector2 &p_force);
- void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
- void add_torque(real_t p_torque);
+ void set_constant_force(const Vector2 &p_force);
+ Vector2 get_constant_force() const;
+
+ void set_constant_torque(real_t p_torque);
+ real_t get_constant_torque() const;
TypedArray<Node2D> get_colliding_bodies() const; //function for script
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f00959bbb6..5451d95be9 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -532,7 +532,7 @@ Vector<float> Polygon2D::get_bone_weights(int p_index) const {
void Polygon2D::erase_bone(int p_idx) {
ERR_FAIL_INDEX(p_idx, bone_weights.size());
- bone_weights.remove(p_idx);
+ bone_weights.remove_at(p_idx);
}
void Polygon2D::clear_bones() {
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index bf386b9ace..d6a1be0f6d 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 4f053ff8b0..28aeff98ca 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 9ed622c8f6..4ef07eb05c 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f9830a8743..33090fbacc 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 3ee09fad32..a1015c6ce0 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index fe3e867424..e9431efde3 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 36fddb58c7..bd352e1054 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 50b44eb4ef..7fc1992e96 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -223,7 +223,7 @@ void ShapeCast2D::_notification(int p_what) {
draw_col.g = g;
draw_col.b = g;
}
- // Draw continuos chain of shapes along the cast.
+ // Draw continuous chain of shapes along the cast.
const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
for (int i = 0; i <= steps; ++i) {
Vector2 t = (real_t(i) / steps) * target_position;
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index fca6b46155..7e1ebeb315 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 63a0fb9b89..2270926ea7 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,7 +165,7 @@ void Bone2D::_notification(int p_what) {
if (skeleton) {
for (int i = 0; i < skeleton->bones.size(); i++) {
if (skeleton->bones[i].bone == this) {
- skeleton->bones.remove(i);
+ skeleton->bones.remove_at(i);
break;
}
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 56fd0e8504..98fb867d99 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index b2302d09db..389fa0388f 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 49df78c59d..6893e92d4a 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 96c4164721..62dc4d1c15 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -576,7 +576,7 @@ void TileMap::move_layer(int p_layer, int p_to_pos) {
TileMapLayer tl = layers[p_layer];
layers.insert(p_to_pos, tl);
- layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
+ layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
_recreate_internals();
notify_property_list_changed();
@@ -595,7 +595,7 @@ void TileMap::remove_layer(int p_layer) {
// Clear before removing the layer.
_clear_internals();
- layers.remove(p_layer);
+ layers.remove_at(p_layer);
_recreate_internals();
notify_property_list_changed();
@@ -866,7 +866,7 @@ void TileMap::_recreate_layer_internals(int p_layer) {
return;
}
- // Upadate the layer internals.
+ // Update the layer internals.
_rendering_update_layer(p_layer);
// Recreate the quadrants.
@@ -1375,7 +1375,7 @@ void TileMap::_physics_notification(int p_what) {
in_editor = Engine::get_singleton()->is_editor_hint();
#endif
if (is_inside_tree() && collision_animatable && !in_editor) {
- // Update tranform on the physics tick when in animatable mode.
+ // Update transform on the physics tick when in animatable mode.
last_valid_transform = new_transform;
set_notify_local_transform(false);
set_global_transform(new_transform);
@@ -1928,7 +1928,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ WARN_PRINT("Setting a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
source_id = TileSet::INVALID_SOURCE;
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
@@ -2104,6 +2104,7 @@ Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coo
}
Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
+ ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
@@ -2295,7 +2296,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
// Randomly a cell to fill out of the most constrained.
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
- // Get the list of acceptable pattens for the given cell.
+ // Get the list of acceptable patterns for the given cell.
Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
break; // No possibilities :/
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index f260422290..0da04bfeae 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 8bd7b696f2..77e6ad44c6 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 1c515149d4..6ed9ba8dc7 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index eb4bedb6a3..a7c2ae5bb1 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index 9c236a138f..e0d580f174 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 073543638f..5123a6eb6c 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 7f31be2e17..c2399985ff 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_listener_3d.cpp b/scene/3d/audio_listener_3d.cpp
index b2319e40d7..0eb7588958 100644
--- a/scene/3d/audio_listener_3d.cpp
+++ b/scene/3d/audio_listener_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_listener_3d.h b/scene/3d/audio_listener_3d.h
index 31de3b4fb1..ebc37673ed 100644
--- a/scene/3d/audio_listener_3d.h
+++ b/scene/3d/audio_listener_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 34f748b197..3b52974b8e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -311,7 +311,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
while (stream_playbacks.size() > max_polyphony) {
AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove(0);
+ stream_playbacks.remove_at(0);
}
}
}
@@ -391,7 +391,13 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
for (Camera3D *camera : cameras) {
+ if (!camera) {
+ continue;
+ }
Viewport *vp = camera->get_viewport();
+ if (!vp) {
+ continue;
+ }
if (!vp->is_audio_listener_3d()) {
continue;
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 697bbe2381..53cdd2e630 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 5dc7382197..73a4dcd1f7 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 57b9854e0e..395dfde1d7 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index cc5b7078e3..55fa05d3fd 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 73126611d5..b5665814c7 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index a166a05c71..df7c044f9e 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -628,7 +628,7 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
--debug_shapes_count;
}
- shapes[p_owner].shapes.remove(p_shape);
+ shapes[p_owner].shapes.remove_at(p_shape);
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
for (int i = 0; i < E.value.shapes.size(); i++) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 1c7e205888..f560753543 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 6328d9c67d..7926175459 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 73b8a8e0e3..a24d485af2 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 4e496fba47..773095b377 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index cb7fe21eae..bd5595f974 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index d347d24c2c..e3d551d782 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -368,6 +368,14 @@ Ref<Gradient> CPUParticles3D::get_color_ramp() const {
return color_ramp;
}
+void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
+ color_initial_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -748,10 +756,16 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
+ if (color_initial_ramp.is_valid()) {
+ p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
+ } else {
+ p.start_color_rand = Color(1, 1, 1, 1);
+ }
+
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
} else {
//initiate velocity spread in 3D
real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
@@ -775,7 +789,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
binormal.normalize();
Vector3 normal = binormal.cross(direction_nrm);
spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
- p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], float(Math::randf()));
+ p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
}
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
@@ -881,53 +895,53 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- real_t tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- real_t tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 1.0;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
}
- real_t tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- real_t tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- real_t tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- real_t tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- real_t tex_damping = 0.0;
+ real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- real_t tex_angle = 0.0;
+ real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- real_t tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- real_t tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -984,7 +998,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
}
//apply color
//apply hue rotation
@@ -1046,7 +1060,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.color.g = color_rgb.y;
p.color.b = color_rgb.z;
- p.color *= p.base_color;
+ p.color *= p.base_color * p.start_color_rand;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
@@ -1333,6 +1347,11 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
+ Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ if (gti.is_valid()) {
+ set_color_initial_ramp(gti->get_gradient());
+ }
+
set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
@@ -1459,6 +1478,9 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
@@ -1572,6 +1594,7 @@ void CPUParticles3D::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index aca7328a27..bd736bdf24 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,6 +91,7 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
+ Color start_color_rand;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
@@ -160,6 +161,7 @@ private:
Ref<Curve> curve_parameters[PARAM_MAX];
Color color = Color(1, 1, 1, 1);
Ref<Gradient> color_ramp;
+ Ref<Gradient> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX] = {};
@@ -261,6 +263,9 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
+ Ref<Gradient> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 500bf4d8f5..dfac9055f5 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index e9bda3276d..740dd2c407 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 694defd7dc..8d05254a25 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 0807fb22e6..68d5c58169 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index b35a45576f..aaaa728838 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 5e96f660da..54ae84628a 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 2235de1599..54fbc720ce 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,68 +62,68 @@ GPUParticlesCollision3D::~GPUParticlesCollision3D() {
/////////////////////////////////
-void GPUParticlesCollisionSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere::get_radius);
+void GPUParticlesCollisionSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere3D::get_radius);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
}
-void GPUParticlesCollisionSphere::set_radius(real_t p_radius) {
+void GPUParticlesCollisionSphere3D::set_radius(real_t p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
update_gizmos();
}
-real_t GPUParticlesCollisionSphere::get_radius() const {
+real_t GPUParticlesCollisionSphere3D::get_radius() const {
return radius;
}
-AABB GPUParticlesCollisionSphere::get_aabb() const {
+AABB GPUParticlesCollisionSphere3D::get_aabb() const {
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
}
-GPUParticlesCollisionSphere::GPUParticlesCollisionSphere() :
+GPUParticlesCollisionSphere3D::GPUParticlesCollisionSphere3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE) {
}
-GPUParticlesCollisionSphere::~GPUParticlesCollisionSphere() {
+GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() {
}
///////////////////////////
-void GPUParticlesCollisionBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox::get_extents);
+void GPUParticlesCollisionBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
}
-void GPUParticlesCollisionBox::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesCollisionBox::get_extents() const {
+Vector3 GPUParticlesCollisionBox3D::get_extents() const {
return extents;
}
-AABB GPUParticlesCollisionBox::get_aabb() const {
+AABB GPUParticlesCollisionBox3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionBox::GPUParticlesCollisionBox() :
+GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE) {
}
-GPUParticlesCollisionBox::~GPUParticlesCollisionBox() {
+GPUParticlesCollisionBox3D::~GPUParticlesCollisionBox3D() {
}
///////////////////////////////
///////////////////////////
-void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
+void GPUParticlesCollisionSDF3D::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -172,7 +172,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
}
}
-uint32_t GPUParticlesCollisionSDF::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
+uint32_t GPUParticlesCollisionSDF3D::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
if (p_face_count == 1) {
return BVH::LEAF_BIT | p_faces[0].index;
}
@@ -220,7 +220,7 @@ static _FORCE_INLINE_ real_t Vector3_dot2(const Vector3 &p_vec3) {
return p_vec3.dot(p_vec3);
}
-void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
+void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
if (p_bvh_cell & BVH::LEAF_BIT) {
p_bvh_cell &= BVH::LEAF_MASK; //remove bit
@@ -321,7 +321,7 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
}
}
-void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
+void GPUParticlesCollisionSDF3D::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
int32_t z_ofs = p_z * params->size.y * params->size.x;
for (int32_t y = 0; y < params->size.y; y++) {
int32_t y_ofs = z_ofs + y * params->size.x;
@@ -338,10 +338,10 @@ void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *pa
}
}
-void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
+void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) {
ThreadWorkPool work_pool;
work_pool.init();
- work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
+ work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params);
while (!work_pool.is_done_dispatching()) {
OS::get_singleton()->delay_usec(10000);
bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
@@ -350,7 +350,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
work_pool.finish();
}
-Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
+Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
@@ -365,7 +365,7 @@ Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
return sdf_size;
}
-Ref<Image> GPUParticlesCollisionSDF::bake() {
+Ref<Image> GPUParticlesCollisionSDF3D::bake() {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
@@ -501,18 +501,18 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
return ret;
}
-void GPUParticlesCollisionSDF::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF::get_extents);
+void GPUParticlesCollisionSDF3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF::get_resolution);
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF::set_thickness);
- ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF::get_thickness);
+ ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF3D::set_thickness);
+ ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF3D::get_thickness);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
@@ -528,62 +528,62 @@ void GPUParticlesCollisionSDF::_bind_methods() {
BIND_ENUM_CONSTANT(RESOLUTION_MAX);
}
-void GPUParticlesCollisionSDF::set_thickness(float p_thickness) {
+void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) {
thickness = p_thickness;
}
-float GPUParticlesCollisionSDF::get_thickness() const {
+float GPUParticlesCollisionSDF3D::get_thickness() const {
return thickness;
}
-void GPUParticlesCollisionSDF::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionSDF3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesCollisionSDF::get_extents() const {
+Vector3 GPUParticlesCollisionSDF3D::get_extents() const {
return extents;
}
-void GPUParticlesCollisionSDF::set_resolution(Resolution p_resolution) {
+void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
update_gizmos();
}
-GPUParticlesCollisionSDF::Resolution GPUParticlesCollisionSDF::get_resolution() const {
+GPUParticlesCollisionSDF3D::Resolution GPUParticlesCollisionSDF3D::get_resolution() const {
return resolution;
}
-void GPUParticlesCollisionSDF::set_texture(const Ref<Texture3D> &p_texture) {
+void GPUParticlesCollisionSDF3D::set_texture(const Ref<Texture3D> &p_texture) {
texture = p_texture;
RID tex = texture.is_valid() ? texture->get_rid() : RID();
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
}
-Ref<Texture3D> GPUParticlesCollisionSDF::get_texture() const {
+Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const {
return texture;
}
-AABB GPUParticlesCollisionSDF::get_aabb() const {
+AABB GPUParticlesCollisionSDF3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionSDF::BakeBeginFunc GPUParticlesCollisionSDF::bake_begin_function = nullptr;
-GPUParticlesCollisionSDF::BakeStepFunc GPUParticlesCollisionSDF::bake_step_function = nullptr;
-GPUParticlesCollisionSDF::BakeEndFunc GPUParticlesCollisionSDF::bake_end_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeStepFunc GPUParticlesCollisionSDF3D::bake_step_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeEndFunc GPUParticlesCollisionSDF3D::bake_end_function = nullptr;
-GPUParticlesCollisionSDF::GPUParticlesCollisionSDF() :
+GPUParticlesCollisionSDF3D::GPUParticlesCollisionSDF3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE) {
}
-GPUParticlesCollisionSDF::~GPUParticlesCollisionSDF() {
+GPUParticlesCollisionSDF3D::~GPUParticlesCollisionSDF3D() {
}
////////////////////////////
////////////////////////////
-void GPUParticlesCollisionHeightField::_notification(int p_what) {
+void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (update_mode == UPDATE_MODE_ALWAYS) {
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
@@ -628,21 +628,21 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) {
}
}
-void GPUParticlesCollisionHeightField::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField::get_extents);
+void GPUParticlesCollisionHeightField3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField::get_resolution);
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution);
- ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField::set_update_mode);
- ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField::get_update_mode);
+ ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode);
+ ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode);
- ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField::set_follow_camera_mode);
- ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_mode);
+ ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled);
- ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField::set_follow_camera_push_ratio);
- ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField::get_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
@@ -663,63 +663,63 @@ void GPUParticlesCollisionHeightField::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
}
-void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
+void GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
follow_camera_push_ratio = p_follow_camera_push_ratio;
}
-float GPUParticlesCollisionHeightField::get_follow_camera_push_ratio() const {
+float GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio() const {
return follow_camera_push_ratio;
}
-void GPUParticlesCollisionHeightField::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-Vector3 GPUParticlesCollisionHeightField::get_extents() const {
+Vector3 GPUParticlesCollisionHeightField3D::get_extents() const {
return extents;
}
-void GPUParticlesCollisionHeightField::set_resolution(Resolution p_resolution) {
+void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution));
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-GPUParticlesCollisionHeightField::Resolution GPUParticlesCollisionHeightField::get_resolution() const {
+GPUParticlesCollisionHeightField3D::Resolution GPUParticlesCollisionHeightField3D::get_resolution() const {
return resolution;
}
-void GPUParticlesCollisionHeightField::set_update_mode(UpdateMode p_update_mode) {
+void GPUParticlesCollisionHeightField3D::set_update_mode(UpdateMode p_update_mode) {
update_mode = p_update_mode;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-GPUParticlesCollisionHeightField::UpdateMode GPUParticlesCollisionHeightField::get_update_mode() const {
+GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3D::get_update_mode() const {
return update_mode;
}
-void GPUParticlesCollisionHeightField::set_follow_camera_mode(bool p_enabled) {
+void GPUParticlesCollisionHeightField3D::set_follow_camera_mode(bool p_enabled) {
follow_camera_mode = p_enabled;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-bool GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled() const {
+bool GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled() const {
return follow_camera_mode;
}
-AABB GPUParticlesCollisionHeightField::get_aabb() const {
+AABB GPUParticlesCollisionHeightField3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionHeightField::GPUParticlesCollisionHeightField() :
+GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE) {
}
-GPUParticlesCollisionHeightField::~GPUParticlesCollisionHeightField() {
+GPUParticlesCollisionHeightField3D::~GPUParticlesCollisionHeightField3D() {
}
////////////////////////////
@@ -792,104 +792,104 @@ GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
/////////////////////////////////
-void GPUParticlesAttractorSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere::get_radius);
+void GPUParticlesAttractorSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere3D::get_radius);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
}
-void GPUParticlesAttractorSphere::set_radius(real_t p_radius) {
+void GPUParticlesAttractorSphere3D::set_radius(real_t p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
update_gizmos();
}
-real_t GPUParticlesAttractorSphere::get_radius() const {
+real_t GPUParticlesAttractorSphere3D::get_radius() const {
return radius;
}
-AABB GPUParticlesAttractorSphere::get_aabb() const {
+AABB GPUParticlesAttractorSphere3D::get_aabb() const {
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
}
-GPUParticlesAttractorSphere::GPUParticlesAttractorSphere() :
+GPUParticlesAttractorSphere3D::GPUParticlesAttractorSphere3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT) {
}
-GPUParticlesAttractorSphere::~GPUParticlesAttractorSphere() {
+GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() {
}
///////////////////////////
-void GPUParticlesAttractorBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox::get_extents);
+void GPUParticlesAttractorBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
}
-void GPUParticlesAttractorBox::set_extents(const Vector3 &p_extents) {
+void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesAttractorBox::get_extents() const {
+Vector3 GPUParticlesAttractorBox3D::get_extents() const {
return extents;
}
-AABB GPUParticlesAttractorBox::get_aabb() const {
+AABB GPUParticlesAttractorBox3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesAttractorBox::GPUParticlesAttractorBox() :
+GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT) {
}
-GPUParticlesAttractorBox::~GPUParticlesAttractorBox() {
+GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() {
}
///////////////////////////
-void GPUParticlesAttractorVectorField::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField::get_extents);
+void GPUParticlesAttractorVectorField3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
}
-void GPUParticlesAttractorVectorField::set_extents(const Vector3 &p_extents) {
+void GPUParticlesAttractorVectorField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesAttractorVectorField::get_extents() const {
+Vector3 GPUParticlesAttractorVectorField3D::get_extents() const {
return extents;
}
-void GPUParticlesAttractorVectorField::set_texture(const Ref<Texture3D> &p_texture) {
+void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) {
texture = p_texture;
RID tex = texture.is_valid() ? texture->get_rid() : RID();
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
}
-Ref<Texture3D> GPUParticlesAttractorVectorField::get_texture() const {
+Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const {
return texture;
}
-AABB GPUParticlesAttractorVectorField::get_aabb() const {
+AABB GPUParticlesAttractorVectorField3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesAttractorVectorField::GPUParticlesAttractorVectorField() :
+GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
}
-GPUParticlesAttractorVectorField::~GPUParticlesAttractorVectorField() {
+GPUParticlesAttractorVectorField3D::~GPUParticlesAttractorVectorField3D() {
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index fbf68ed6df..b6de1d83fc 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,8 +55,8 @@ public:
~GPUParticlesCollision3D();
};
-class GPUParticlesCollisionSphere : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSphere, GPUParticlesCollision3D);
+class GPUParticlesCollisionSphere3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSphere3D, GPUParticlesCollision3D);
real_t radius = 1.0;
@@ -69,12 +69,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionSphere();
- ~GPUParticlesCollisionSphere();
+ GPUParticlesCollisionSphere3D();
+ ~GPUParticlesCollisionSphere3D();
};
-class GPUParticlesCollisionBox : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionBox, GPUParticlesCollision3D);
+class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D);
Vector3 extents = Vector3(1, 1, 1);
@@ -87,12 +87,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionBox();
- ~GPUParticlesCollisionBox();
+ GPUParticlesCollisionBox3D();
+ ~GPUParticlesCollisionBox3D();
};
-class GPUParticlesCollisionSDF : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSDF, GPUParticlesCollision3D);
+class GPUParticlesCollisionSDF3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSDF3D, GPUParticlesCollision3D);
public:
enum Resolution {
@@ -184,14 +184,14 @@ public:
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
- GPUParticlesCollisionSDF();
- ~GPUParticlesCollisionSDF();
+ GPUParticlesCollisionSDF3D();
+ ~GPUParticlesCollisionSDF3D();
};
-VARIANT_ENUM_CAST(GPUParticlesCollisionSDF::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionSDF3D::Resolution)
-class GPUParticlesCollisionHeightField : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionHeightField, GPUParticlesCollision3D);
+class GPUParticlesCollisionHeightField3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionHeightField3D, GPUParticlesCollision3D);
public:
enum Resolution {
@@ -239,12 +239,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionHeightField();
- ~GPUParticlesCollisionHeightField();
+ GPUParticlesCollisionHeightField3D();
+ ~GPUParticlesCollisionHeightField3D();
};
-VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::Resolution)
-VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::UpdateMode)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::UpdateMode)
class GPUParticlesAttractor3D : public VisualInstance3D {
GDCLASS(GPUParticlesAttractor3D, VisualInstance3D);
@@ -279,8 +279,8 @@ public:
~GPUParticlesAttractor3D();
};
-class GPUParticlesAttractorSphere : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorSphere, GPUParticlesAttractor3D);
+class GPUParticlesAttractorSphere3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorSphere3D, GPUParticlesAttractor3D);
real_t radius = 1.0;
@@ -293,12 +293,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorSphere();
- ~GPUParticlesAttractorSphere();
+ GPUParticlesAttractorSphere3D();
+ ~GPUParticlesAttractorSphere3D();
};
-class GPUParticlesAttractorBox : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorBox, GPUParticlesAttractor3D);
+class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D);
Vector3 extents = Vector3(1, 1, 1);
@@ -311,12 +311,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorBox();
- ~GPUParticlesAttractorBox();
+ GPUParticlesAttractorBox3D();
+ ~GPUParticlesAttractorBox3D();
};
-class GPUParticlesAttractorVectorField : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorVectorField, GPUParticlesAttractor3D);
+class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D);
Vector3 extents = Vector3(1, 1, 1);
Ref<Texture3D> texture;
@@ -333,8 +333,8 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorVectorField();
- ~GPUParticlesAttractorVectorField();
+ GPUParticlesAttractorVectorField3D();
+ ~GPUParticlesAttractorVectorField3D();
};
#endif // GPU_PARTICLES_COLLISION_3D_H
diff --git a/scene/3d/importer_mesh_instance_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp
index 748a2e5092..7cd6a81532 100644
--- a/scene/3d/importer_mesh_instance_3d.cpp
+++ b/scene/3d/importer_mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/importer_mesh_instance_3d.h b/scene/3d/importer_mesh_instance_3d.h
index 0cf7dbe86b..3daf06771d 100644
--- a/scene/3d/importer_mesh_instance_3d.h
+++ b/scene/3d/importer_mesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index aa5ca85bdf..bd47ab3462 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h
index 211cf8e071..ea356ef3b7 100644
--- a/scene/3d/joint_3d.h
+++ b/scene/3d/joint_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 5d9ae019c2..0a0507207a 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index a9f5ce27b4..93dc8155bb 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 1b5d4ad243..d97d33117a 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -614,7 +614,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
}
LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- if (p_image_data_path == "") {
+ if (p_image_data_path.is_empty()) {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
@@ -884,15 +884,16 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Light3D *light = lights_found[i].light;
Transform3D xf = lights_found[i].xform;
+ Color linear_color = light->get_color().to_linear();
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
}
}
for (int i = 0; i < probes_found.size(); i++) {
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index e73350fd64..66acf4f487 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp
index 830b97ffab..641b0a4c48 100644
--- a/scene/3d/lightmap_probe.cpp
+++ b/scene/3d/lightmap_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h
index df87ed49dd..11b35451a1 100644
--- a/scene/3d/lightmap_probe.h
+++ b/scene/3d/lightmap_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp
index 9e5078ba95..8ab710d98f 100644
--- a/scene/3d/lightmapper.cpp
+++ b/scene/3d/lightmapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index d028628901..f641c99ec1 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index ae686143e4..58ff512130 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 8f21726601..03ee3cd608 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index 2adef115cf..34b1e86435 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index 63735fd3a6..d03b24eb4e 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 1bc7d20c19..e90971845e 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index bebfdc5f7e..aebd5be7e4 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index f9fff802e0..b1f6f0cf91 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 12c813ab08..542d603a0a 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 473368cf69..1e298e0137 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index ec7761ef93..1a50bb5f64 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index b7b88c7135..a992d2aaf2 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
+#include "scene/property_utils.h"
#include "scene/scene_string_names.h"
/*
@@ -84,6 +85,9 @@ void Node3D::_notify_dirty() {
}
void Node3D::_update_local_transform() const {
+ if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) {
+ data.local_transform = data.local_transform.orthogonalized();
+ }
data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
@@ -172,6 +176,7 @@ void Node3D::_notification(int p_what) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world);
}
+
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
@@ -186,7 +191,6 @@ void Node3D::_notification(int p_what) {
}
}
#endif
-
} break;
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
@@ -321,6 +325,14 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
return;
}
data.rotation_edit_mode = p_mode;
+
+ // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS.
+ data.dirty |= DIRTY_LOCAL;
+ _propagate_transform_changed(this);
+ if (data.notify_local_transform) {
+ notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
+ }
+
notify_property_list_changed();
}
@@ -456,7 +468,6 @@ void Node3D::clear_subgizmo_selection() {
void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
-
if (data.gizmos_disabled || p_gizmo.is_null()) {
return;
}
@@ -474,11 +485,10 @@ void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) {
void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
-
int idx = data.gizmos.find(p_gizmo);
if (idx != -1) {
p_gizmo->free();
- data.gizmos.remove(idx);
+ data.gizmos.remove_at(idx);
}
#endif
}
@@ -506,10 +516,8 @@ Array Node3D::get_gizmos_bind() const {
Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
#ifdef TOOLS_ENABLED
-
return data.gizmos;
#else
-
return Vector<Ref<Node3DGizmo>>();
#endif
}
@@ -561,7 +569,6 @@ void Node3D::set_as_top_level(bool p_enabled) {
data.top_level = p_enabled;
data.top_level_active = p_enabled;
-
} else {
data.top_level = p_enabled;
}
@@ -581,6 +588,7 @@ Ref<World3D> Node3D::get_world_3d() const {
void Node3D::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+
#ifdef TOOLS_ENABLED
if (!data.gizmos.is_empty()) {
data.gizmos_dirty = true;
@@ -597,33 +605,30 @@ void Node3D::_propagate_visibility_changed() {
}
void Node3D::show() {
- if (data.visible) {
- return;
- }
-
- data.visible = true;
-
- if (!is_inside_tree()) {
- return;
- }
-
- _propagate_visibility_changed();
+ set_visible(true);
}
void Node3D::hide() {
- if (!data.visible) {
+ set_visible(false);
+}
+
+void Node3D::set_visible(bool p_visible) {
+ if (data.visible == p_visible) {
return;
}
- data.visible = false;
+ data.visible = p_visible;
if (!is_inside_tree()) {
return;
}
-
_propagate_visibility_changed();
}
+bool Node3D::is_visible() const {
+ return data.visible;
+}
+
bool Node3D::is_visible_in_tree() const {
const Node3D *s = this;
@@ -637,18 +642,6 @@ bool Node3D::is_visible_in_tree() const {
return true;
}
-void Node3D::set_visible(bool p_visible) {
- if (p_visible) {
- show();
- } else {
- hide();
- }
-}
-
-bool Node3D::is_visible() const {
- return data.visible;
-}
-
void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
@@ -757,16 +750,16 @@ Vector3 Node3D::to_global(Vector3 p_local) const {
return get_global_transform().xform(p_local);
}
-void Node3D::set_notify_transform(bool p_enable) {
- data.notify_transform = p_enable;
+void Node3D::set_notify_transform(bool p_enabled) {
+ data.notify_transform = p_enabled;
}
bool Node3D::is_transform_notification_enabled() const {
return data.notify_transform;
}
-void Node3D::set_notify_local_transform(bool p_enable) {
- data.notify_local_transform = p_enable;
+void Node3D::set_notify_local_transform(bool p_enabled) {
+ data.notify_local_transform = p_enabled;
}
bool Node3D::is_local_transform_notification_enabled() const {
@@ -845,6 +838,64 @@ void Node3D::_validate_property(PropertyInfo &property) const {
}
}
+bool Node3D::property_can_revert(const String &p_name) {
+ if (p_name == "basis") {
+ return true;
+ } else if (p_name == "scale") {
+ return true;
+ } else if (p_name == "quaternion") {
+ return true;
+ } else if (p_name == "rotation") {
+ return true;
+ } else if (p_name == "position") {
+ return true;
+ }
+ return false;
+}
+
+Variant Node3D::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ bool valid = false;
+
+ if (p_name == "basis") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis();
+ } else {
+ r_ret = Basis();
+ }
+ } else if (p_name == "scale") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_scale();
+ } else {
+ return Vector3(1.0, 1.0, 1.0);
+ }
+ } else if (p_name == "quaternion") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Quaternion(Transform3D(variant).get_basis());
+ } else {
+ return Quaternion();
+ }
+ } else if (p_name == "rotation") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.rotation_order);
+ } else {
+ return Vector3();
+ }
+ } else if (p_name == "position") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid) {
+ r_ret = Transform3D(variant).get_origin();
+ } else {
+ return Vector3();
+ }
+ }
+ return r_ret;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -916,6 +967,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert);
+
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
@@ -934,6 +988,7 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
@@ -943,7 +998,6 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 3e21eb12be..4abda66187 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -137,6 +137,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const override;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
+
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
@@ -182,12 +185,6 @@ public:
virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
- void set_as_top_level(bool p_enabled);
- bool is_set_as_top_level() const;
-
- void set_disable_scale(bool p_enabled);
- bool is_scale_disabled() const;
-
void set_disable_gizmos(bool p_enabled);
void update_gizmos();
void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
@@ -198,6 +195,12 @@ public:
void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
void clear_gizmos();
+ void set_as_top_level(bool p_enabled);
+ bool is_set_as_top_level() const;
+
+ void set_disable_scale(bool p_enabled);
+ bool is_scale_disabled() const;
+
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
Transform3D get_relative_transform(const Node *p_parent) const;
@@ -223,19 +226,19 @@ public:
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
- void set_notify_transform(bool p_enable);
+ void set_notify_transform(bool p_enabled);
bool is_transform_notification_enabled() const;
- void set_notify_local_transform(bool p_enable);
+ void set_notify_local_transform(bool p_enabled);
bool is_local_transform_notification_enabled() const;
void orthonormalize();
void set_identity();
void set_visible(bool p_visible);
- bool is_visible() const;
void show();
void hide();
+ bool is_visible() const;
bool is_visible_in_tree() const;
void force_update_transform();
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index aeac430cd9..e0e2eae4a5 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -291,7 +291,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
}
OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
- if (p_occluder_path == "") {
+ if (p_occluder_path.is_empty()) {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 173614b80c..8a8d4c9af4 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index a0eac76e39..6e1c9ef781 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 1ffe291100..32ca5a1beb 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5cb7f431e3..b3192a5bb5 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -875,30 +875,59 @@ int RigidDynamicBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidDynamicBody3D::add_central_force(const Vector3 &p_force) {
- PhysicsServer3D::get_singleton()->body_add_central_force(get_rid(), p_force);
+void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
+ PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
- singleton->body_add_force(get_rid(), p_force, p_position);
+ singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidDynamicBody3D::add_torque(const Vector3 &p_torque) {
- PhysicsServer3D::get_singleton()->body_add_torque(get_rid(), p_torque);
+void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
+ PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
+void RigidDynamicBody3D::apply_central_force(const Vector3 &p_force) {
+ PhysicsServer3D::get_singleton()->body_apply_central_force(get_rid(), p_force);
}
-void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+void RigidDynamicBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
- singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
+ singleton->body_apply_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
+void RigidDynamicBody3D::apply_torque(const Vector3 &p_torque) {
+ PhysicsServer3D::get_singleton()->body_apply_torque(get_rid(), p_torque);
+}
+
+void RigidDynamicBody3D::add_constant_central_force(const Vector3 &p_force) {
+ PhysicsServer3D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
+}
+
+void RigidDynamicBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) {
+ PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
+ singleton->body_add_constant_force(get_rid(), p_force, p_position);
+}
+
+void RigidDynamicBody3D::add_constant_torque(const Vector3 &p_torque) {
+ PhysicsServer3D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
+}
+
+void RigidDynamicBody3D::set_constant_force(const Vector3 &p_force) {
+ PhysicsServer3D::get_singleton()->body_set_constant_force(get_rid(), p_force);
+}
+
+Vector3 RigidDynamicBody3D::get_constant_force() const {
+ return PhysicsServer3D::get_singleton()->body_get_constant_force(get_rid());
+}
+
+void RigidDynamicBody3D::set_constant_torque(const Vector3 &p_torque) {
+ PhysicsServer3D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
+}
+
+Vector3 RigidDynamicBody3D::get_constant_torque() const {
+ return PhysicsServer3D::get_singleton()->body_get_constant_torque(get_rid());
}
void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) {
@@ -1024,14 +1053,24 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody3D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody3D::add_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody3D::add_torque);
-
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody3D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody3D::apply_force, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody3D::apply_torque);
+
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody3D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody3D::add_constant_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody3D::add_constant_torque);
+
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody3D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody3D::get_constant_force);
+
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody3D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody3D::get_constant_torque);
+
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping);
@@ -1075,6 +1114,9 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_GROUP("Constant Forces", "constant_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_force"), "set_constant_force", "get_constant_force");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_torque"), "set_constant_torque", "get_constant_torque");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
@@ -1299,7 +1341,6 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// in order to avoid blocking lateral motion along a wall.
if (motion_angle < .5 * Math_PI) {
apply_default_sliding = false;
-
if (p_was_on_floor && !vel_dir_facing_up) {
// Cancel the motion.
Transform3D gt = get_global_transform();
@@ -1307,14 +1348,18 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t cancel_dist_max = MIN(0.1, margin * 20);
if (travel_total <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
+ result.travel = Vector3(); // Cancel for constant speed computation.
} else if (travel_total < cancel_dist_max) { // If the movement is large the body can be prevented from reaching the walls.
gt.origin -= result.travel.slide(up_direction);
// Keep remaining motion in sync with amount canceled.
motion = motion.slide(up_direction);
+ result.travel = Vector3();
+ } else {
+ // Travel is too high to be safely cancelled, we take it into account.
+ result.travel = result.travel.slide(up_direction);
+ motion = motion.normalized() * result.travel.length();
}
set_global_transform(gt);
- result.travel = Vector3(); // Cancel for constant speed computation.
-
// Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.
_snap_on_floor(true, false);
} else {
@@ -1325,8 +1370,15 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Apply slide on forward in order to allow only lateral motion on next step.
Vector3 forward = wall_normal.slide(up_direction).normalized();
motion = motion.slide(forward);
- // Avoid accelerating when you jump on the wall and smooth falling.
- motion_velocity = motion_velocity.slide(forward);
+
+ // Scales the horizontal velocity according to the wall slope.
+ if (vel_dir_facing_up) {
+ Vector3 slide_motion = motion_velocity.slide(result.collisions[0].normal);
+ // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
+ motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ } else {
+ motion_velocity = motion_velocity.slide(forward);
+ }
// Allow only lateral motion along previous floor when already on floor.
// Fixes slowing down when moving in diagonal against an inclined wall.
@@ -1584,6 +1636,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
Vector3 prev_wall_normal = wall_normal;
int wall_collision_count = 0;
Vector3 combined_wall_normal;
+ Vector3 tmp_wall_col; // Avoid duplicate on average calculation.
for (int i = p_result.collision_count - 1; i >= 0; i--) {
const PhysicsServer3D::MotionCollision &collision = p_result.collisions[i];
@@ -1630,8 +1683,11 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
}
// Collect normal for calculating average.
- combined_wall_normal += collision.normal;
- wall_collision_count++;
+ if (!collision.normal.is_equal_approx(tmp_wall_col)) {
+ tmp_wall_col = collision.normal;
+ combined_wall_normal += collision.normal;
+ wall_collision_count++;
+ }
}
if (r_state.wall) {
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 2ea796d335..e37b841117 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -306,14 +306,24 @@ public:
Array get_colliding_bodies() const;
- void add_central_force(const Vector3 &p_force);
- void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
- void add_torque(const Vector3 &p_torque);
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
+ void apply_central_force(const Vector3 &p_force);
+ void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
+ void apply_torque(const Vector3 &p_torque);
+
+ void add_constant_central_force(const Vector3 &p_force);
+ void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
+ void add_constant_torque(const Vector3 &p_torque);
+
+ void set_constant_force(const Vector3 &p_force);
+ Vector3 get_constant_force() const;
+
+ void set_constant_torque(const Vector3 &p_torque);
+ Vector3 get_constant_torque() const;
+
virtual TypedArray<String> get_configuration_warnings() const override;
RigidDynamicBody3D();
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 9747465103..7dc1b1ace0 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 065b14c3bd..5514399e6e 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
deleted file mode 100644
index 23df00c1f6..0000000000
--- a/scene/3d/proximity_group_3d.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*************************************************************************/
-/* proximity_group_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "proximity_group_3d.h"
-
-#include "core/math/math_funcs.h"
-
-void ProximityGroup3D::_clear_groups() {
- Map<StringName, uint32_t>::Element *E;
- const int size = 16;
-
- do {
- StringName remove_list[size];
- E = groups.front();
- int num = 0;
- while (E && num < size) {
- if (E->get() != group_version) {
- remove_list[num++] = E->key();
- }
-
- E = E->next();
- }
- for (int i = 0; i < num; i++) {
- groups.erase(remove_list[i]);
- }
- } while (E);
-}
-
-void ProximityGroup3D::_update_groups() {
- if (grid_radius == Vector3(0, 0, 0)) {
- return;
- }
-
- ++group_version;
-
- Vector3 pos = get_global_transform().get_origin();
- Vector3 vcell = pos / cell_size;
- int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
-
- _add_groups(cell, group_name, 0);
-
- _clear_groups();
-}
-
-void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
- p_base = p_base + "|";
- if (grid_radius[p_depth] == 0) {
- if (p_depth == 2) {
- _new_group(p_base);
- } else {
- _add_groups(p_cell, p_base, p_depth + 1);
- }
- }
-
- int start = p_cell[p_depth] - grid_radius[p_depth];
- int end = p_cell[p_depth] + grid_radius[p_depth];
-
- for (int i = start; i <= end; i++) {
- String gname = p_base + itos(i);
- if (p_depth == 2) {
- _new_group(gname);
- } else {
- _add_groups(p_cell, gname, p_depth + 1);
- }
- }
-}
-
-void ProximityGroup3D::_new_group(StringName p_name) {
- const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
- if (!E) {
- add_to_group(p_name);
- }
-
- groups[p_name] = group_version;
-}
-
-void ProximityGroup3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_EXIT_TREE:
- ++group_version;
- _clear_groups();
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
- _update_groups();
- break;
- }
-}
-
-void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
- Map<StringName, uint32_t>::Element *E;
- E = groups.front();
- while (E) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
- E = E->next();
- }
-}
-
-void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
- if (dispatch_mode == MODE_PROXY) {
- ERR_FAIL_COND(!is_inside_tree());
- get_parent()->call(p_method, p_parameters);
- } else {
- emit_signal(SNAME("broadcast"), p_method, p_parameters);
- }
-}
-
-void ProximityGroup3D::set_group_name(const String &p_group_name) {
- group_name = p_group_name;
-}
-
-String ProximityGroup3D::get_group_name() const {
- return group_name;
-}
-
-void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
- dispatch_mode = p_mode;
-}
-
-ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
- return dispatch_mode;
-}
-
-void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
- grid_radius = p_radius;
-}
-
-Vector3 ProximityGroup3D::get_grid_radius() const {
- return grid_radius;
-}
-
-void ProximityGroup3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
- ClassDB::bind_method(D_METHOD("get_group_name"), &ProximityGroup3D::get_group_name);
- ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup3D::set_dispatch_mode);
- ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
- ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
- ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
-
- ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
-
- ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
-
- ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
-
- BIND_ENUM_CONSTANT(MODE_PROXY);
- BIND_ENUM_CONSTANT(MODE_SIGNAL);
-}
-
-ProximityGroup3D::ProximityGroup3D() {
- set_notify_transform(true);
-}
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
deleted file mode 100644
index e45adc3040..0000000000
--- a/scene/3d/proximity_group_3d.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*************************************************************************/
-/* proximity_group_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PROXIMITY_GROUP_H
-#define PROXIMITY_GROUP_H
-
-#include "node_3d.h"
-
-class ProximityGroup3D : public Node3D {
- GDCLASS(ProximityGroup3D, Node3D);
-
-public:
- enum DispatchMode {
- MODE_PROXY,
- MODE_SIGNAL,
- };
-
-private:
- Map<StringName, uint32_t> groups;
-
- String group_name;
- DispatchMode dispatch_mode = MODE_PROXY;
- Vector3 grid_radius = Vector3(1, 1, 1);
-
- real_t cell_size = 1.0;
- uint32_t group_version = 0;
-
- void _clear_groups();
- void _update_groups();
- void _add_groups(int *p_cell, String p_base, int p_depth);
- void _new_group(StringName p_name);
-
- void _proximity_group_broadcast(String p_method, Variant p_parameters);
-
-protected:
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
- void set_group_name(const String &p_group_name);
- String get_group_name() const;
-
- void set_dispatch_mode(DispatchMode p_mode);
- DispatchMode get_dispatch_mode() const;
-
- void set_grid_radius(const Vector3 &p_radius);
- Vector3 get_grid_radius() const;
-
- void broadcast(String p_method, Variant p_parameters);
-
- ProximityGroup3D();
- ~ProximityGroup3D() {}
-};
-
-VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
-
-#endif // PROXIMITY_GROUP_H
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index bfa397a1f5..d2ba6809b3 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 5c2a61c35b..a580afe8db 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index f7f19596a7..be655e71db 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,13 +76,13 @@ float ReflectionProbe::get_max_distance() const {
return max_distance;
}
-void ReflectionProbe::set_lod_threshold(float p_pixels) {
- lod_threshold = p_pixels;
- RS::get_singleton()->reflection_probe_set_lod_threshold(probe, p_pixels);
+void ReflectionProbe::set_mesh_lod_threshold(float p_pixels) {
+ mesh_lod_threshold = p_pixels;
+ RS::get_singleton()->reflection_probe_set_mesh_lod_threshold(probe, p_pixels);
}
-float ReflectionProbe::get_lod_threshold() const {
- return lod_threshold;
+float ReflectionProbe::get_mesh_lod_threshold() const {
+ return mesh_lod_threshold;
}
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
@@ -207,8 +207,8 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
- ClassDB::bind_method(D_METHOD("set_lod_threshold", "ratio"), &ReflectionProbe::set_lod_threshold);
- ClassDB::bind_method(D_METHOD("get_lod_threshold"), &ReflectionProbe::get_lod_threshold);
+ ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "ratio"), &ReflectionProbe::set_mesh_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &ReflectionProbe::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
@@ -240,7 +240,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_GROUP("Ambient", "ambient_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,Constant Color"), "set_ambient_mode", "get_ambient_mode");
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index d1b9b12f65..d0643496a4 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ private:
AmbientMode ambient_mode = AMBIENT_ENVIRONMENT;
Color ambient_color = Color(0, 0, 0);
float ambient_color_energy = 1.0;
- float lod_threshold = 1.0;
+ float mesh_lod_threshold = 1.0;
uint32_t cull_mask = (1 << 20) - 1;
UpdateMode update_mode = UPDATE_ONCE;
@@ -88,8 +88,8 @@ public:
void set_max_distance(float p_distance);
float get_max_distance() const;
- void set_lod_threshold(float p_pixels);
- float get_lod_threshold() const;
+ void set_mesh_lod_threshold(float p_pixels);
+ float get_mesh_lod_threshold() const;
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index d890609e23..2770b6f40c 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 321bd3b51e..03bb253578 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index d4d3c0ebe1..3957a1653f 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -506,7 +506,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1);
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
@@ -633,7 +633,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
int child_idx = bones[p_bone].child_bones.find(p_child);
if (child_idx >= 0) {
- bones.write[p_bone].child_bones.remove(child_idx);
+ bones.write[p_bone].child_bones.remove_at(child_idx);
} else {
WARN_PRINT("Cannot remove child bone: Child bone not found.");
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index f7bc3df94e..80ff2a1f79 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 1498955ec0..6089c785a2 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index ccb25bcd4c..3ced5c49d3 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 903eedb58b..8ee777bcbf 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,12 +100,11 @@ SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
-SoftDynamicBody3D::PinnedPoint &SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
offset = obj.offset;
- return *this;
}
void SoftDynamicBody3D::_update_pickable() {
@@ -773,7 +772,7 @@ void SoftDynamicBody3D::_reset_points_offsets() {
void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) {
const int id(_has_pinned_point(p_point_index));
if (-1 != id) {
- pinned_points.remove(id);
+ pinned_points.remove_at(id);
}
}
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index 57e116aa05..c30ec701c7 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,7 +80,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
- PinnedPoint &operator=(const PinnedPoint &obj);
+ void operator=(const PinnedPoint &obj);
};
private:
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 0b5af8823b..e0cd44e05b 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index 63505ab9d3..b247ea1707 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 90af70e7c2..2b4ddce0e2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -625,6 +625,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
_queue_update();
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> Sprite3D::get_texture() const {
@@ -780,6 +781,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("texture_changed"));
}
Sprite3D::Sprite3D() {
@@ -996,13 +998,13 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E) {
+ if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 61448c0e32..6a61219edf 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 90db093137..a5fd3a7dd0 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -225,6 +225,10 @@ bool VehicleWheel3D::is_in_contact() const {
return m_raycastInfo.m_isInContact;
}
+Node3D *VehicleWheel3D::get_contact_body() const {
+ return m_raycastInfo.m_groundObject;
+}
+
void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
@@ -257,6 +261,7 @@ void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip);
ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact);
+ ClassDB::bind_method(D_METHOD("get_contact_body"), &VehicleWheel3D::get_contact_body);
ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence);
ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence);
@@ -413,9 +418,8 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
ray_params.exclude = exclude;
ray_params.collision_mask = get_collision_mask();
- bool col = ss->intersect_ray(ray_params, rr);
-
wheel.m_raycastInfo.m_groundObject = nullptr;
+ bool col = ss->intersect_ray(ray_params, rr);
if (col) {
param = source.distance_to(rr.position) / source.distance_to(target);
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index a798c76c1f..d2371d819b 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,6 +129,8 @@ public:
bool is_in_contact() const;
+ Node3D *get_contact_body() const;
+
void set_roll_influence(real_t p_value);
real_t get_roll_influence() const;
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index 200664a41b..5bfe519440 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index 827c3f5bd8..7fdcacc9c1 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 3d0bc3df9c..44d2a3e03f 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visible_on_screen_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
index fb7137c4f0..852c7e2ed3 100644
--- a/scene/3d/visible_on_screen_notifier_3d.h
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index d407592376..0db2fe9fc6 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -152,6 +152,15 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
+void GeometryInstance3D::set_material_overlay(const Ref<Material> &p_material) {
+ material_overlay = p_material;
+ RS::get_singleton()->instance_geometry_set_material_overlay(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
+}
+
+Ref<Material> GeometryInstance3D::get_material_overlay() const {
+ return material_overlay;
+}
+
void GeometryInstance3D::set_transparecy(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
@@ -184,6 +193,7 @@ float GeometryInstance3D::get_visibility_range_end() const {
void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
visibility_range_begin_margin = p_dist;
RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+ update_configuration_warnings();
}
float GeometryInstance3D::get_visibility_range_begin_margin() const {
@@ -193,6 +203,7 @@ float GeometryInstance3D::get_visibility_range_begin_margin() const {
void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
visibility_range_end_margin = p_dist;
RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+ update_configuration_warnings();
}
float GeometryInstance3D::get_visibility_range_end_margin() const {
@@ -202,6 +213,7 @@ float GeometryInstance3D::get_visibility_range_end_margin() const {
void GeometryInstance3D::set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode) {
visibility_range_fade_mode = p_mode;
RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+ update_configuration_warnings();
}
GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_range_fade_mode() const {
@@ -380,6 +392,14 @@ TypedArray<String> GeometryInstance3D::get_configuration_warnings() const {
warnings.push_back(TTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));
}
+ if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_begin) && Math::is_zero_approx(visibility_range_begin_margin)) {
+ warnings.push_back(TTR("The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range Begin Margin above 0."));
+ }
+
+ if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_end) && Math::is_zero_approx(visibility_range_end_margin)) {
+ warnings.push_back(TTR("The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range End Margin above 0."));
+ }
+
return warnings;
}
@@ -387,6 +407,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
+ ClassDB::bind_method(D_METHOD("set_material_overlay", "material"), &GeometryInstance3D::set_material_overlay);
+ ClassDB::bind_method(D_METHOD("get_material_overlay"), &GeometryInstance3D::get_material_overlay);
+
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
@@ -432,6 +455,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_overlay", "get_material_overlay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index acdbc4666a..dd0eb25001 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,6 +110,7 @@ public:
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
+ Ref<Material> material_overlay;
float visibility_range_begin = 0.0;
float visibility_range_end = 0.0;
@@ -164,6 +165,9 @@ public:
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
+ void set_material_overlay(const Ref<Material> &p_material);
+ Ref<Material> get_material_overlay() const;
+
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index c7108cbae0..35ac1792e9 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -227,7 +227,7 @@ void VoxelGIData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_dynamic_range", "get_dynamic_range");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dynamic_range", PROPERTY_HINT_RANGE, "1,8,0.01"), "set_dynamic_range", "get_dynamic_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 5d0dda1ba3..3678bd4f3b 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ class VoxelGIData : public Resource {
AABB bounds;
Vector3 octree_size;
- float dynamic_range = 4.0;
+ float dynamic_range = 2.0;
float energy = 1.0;
float bias = 1.5;
float normal_bias = 0.0;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index aa1236521d..f56e3caa4b 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 09c126bc4e..dc7569d17c 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 26fa43b969..98f28a8cff 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,8 +133,8 @@ Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!environment.is_valid()) {
- warnings.push_back(TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."));
+ if (!environment.is_valid() && !camera_effects.is_valid()) {
+ warnings.push_back(TTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
}
if (!is_inside_tree()) {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 310d1e96a5..8dbb57364c 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a16820cbdc..a054f35d2e 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 5e7d06093d..8e1ef1a4fb 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 9a71e7bf55..33939d4cd6 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 6730c09fd4..7038cece06 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index e621f06ce9..f169e79751 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,7 +134,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
}
}
if (erase) {
- triangles.remove(i);
+ triangles.remove_at(i);
i--;
}
@@ -224,7 +224,7 @@ int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
ERR_FAIL_INDEX(p_triangle, triangles.size());
- triangles.remove(p_triangle);
+ triangles.remove_at(p_triangle);
}
int AnimationNodeBlendSpace2D::get_triangle_count() const {
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index a919fff1d2..1356656bf8 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d6c5d0b51c..2740103a4a 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,7 +57,7 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
anims += String(names[i]);
}
- if (anims != String()) {
+ if (!anims.is_empty()) {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = anims;
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index e55dfb58ed..2acacd7396 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index b5d7a0555e..a23e1b689c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ void AnimationNodeStateMachineTransition::set_advance_condition(const StringName
String cs = p_condition;
ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1);
advance_condition = p_condition;
- if (cs != String()) {
+ if (!cs.is_empty()) {
advance_condition_name = "conditions/" + cs;
} else {
advance_condition_name = StringName();
@@ -464,7 +464,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (path.size()) { //if it came from path, remove path
- path.remove(0);
+ path.remove_at(0);
}
current = next;
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
@@ -624,7 +624,7 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
for (int i = 0; i < transitions.size(); i++) {
if (transitions[i].from == p_name || transitions[i].to == p_name) {
transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
- transitions.remove(i);
+ transitions.remove_at(i);
i--;
}
}
@@ -751,7 +751,7 @@ void AnimationNodeStateMachine::remove_transition(const StringName &p_from, cons
for (int i = 0; i < transitions.size(); i++) {
if (transitions[i].from == p_from && transitions[i].to == p_to) {
transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
- transitions.remove(i);
+ transitions.remove_at(i);
return;
}
}
@@ -764,7 +764,7 @@ void AnimationNodeStateMachine::remove_transition(const StringName &p_from, cons
void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
ERR_FAIL_INDEX(p_transition, transitions.size());
transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
- transitions.remove(p_transition);
+ transitions.remove_at(p_transition);
/*if (playing) {
path.clear();
}*/
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 6f0e3107fd..b980556875 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 93339711bd..a942fc90aa 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -736,7 +736,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
ba->bezier_accum = bezier;
ba->accum_pass = accum_pass;
} else {
- ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp);
+ ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp);
}
} break;
@@ -1416,7 +1416,7 @@ bool AnimationPlayer::is_playing() const {
}
void AnimationPlayer::set_current_animation(const String &p_anim) {
- if (p_anim == "[stop]" || p_anim == "") {
+ if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
} else if (!is_playing() || playback.assigned != p_anim) {
play(p_anim);
@@ -1754,7 +1754,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o
Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
- Ref<Animation> reset_anim = animation_set["RESET"].animation;
+ Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation;
ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
Node *root_node = get_node_or_null(root);
@@ -1762,8 +1762,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
AnimationPlayer *aux_player = memnew(AnimationPlayer);
EditorNode::get_singleton()->add_child(aux_player);
- aux_player->add_animation("RESET", reset_anim);
- aux_player->set_assigned_animation("RESET");
+ aux_player->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
+ aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);
@@ -1785,7 +1785,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
}
bool AnimationPlayer::can_apply_reset() const {
- return has_animation("RESET") && playback.assigned != StringName("RESET");
+ return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET;
}
#endif
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index ea04918988..c4fc69f370 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -198,7 +198,7 @@ private:
struct PlaybackData {
AnimationData *from = nullptr;
- float pos = 0.0;
+ double pos = 0.0;
float speed_scale = 1.0;
};
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 37e754148c..a551417778 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -138,7 +138,7 @@ real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode
void AnimationNode::make_invalid(const String &p_reason) {
ERR_FAIL_COND(!state);
state->valid = false;
- if (state->invalid_reasons != String()) {
+ if (!state->invalid_reasons.is_empty()) {
state->invalid_reasons += "\n";
}
state->invalid_reasons += String::utf8("• ") + p_reason;
@@ -329,7 +329,7 @@ void AnimationNode::set_input_name(int p_input, const String &p_name) {
void AnimationNode::remove_input(int p_index) {
ERR_FAIL_INDEX(p_index, inputs.size());
- inputs.remove(p_index);
+ inputs.remove_at(p_index);
emit_changed();
}
@@ -1239,8 +1239,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- t->value = Math::lerp(t->value, value, blend);
-
+ t->value = Math::lerp(t->value, value, (float)blend);
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 6fc051fa41..11c9bcd4ef 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h
index c38d083b7f..6d246c7a93 100644
--- a/scene/animation/easing_equations.h
+++ b/scene/animation/easing_equations.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 770996820d..0d44687588 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index d64c8bc675..e8b141c1fd 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index da933ae02d..2e6a123016 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 6a48d332b8..7ecdb64f0d 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 43c4ce4c82..5f9d8a0d47 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -143,7 +143,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
set_process_internal(true);
while (stream_playbacks.size() > max_polyphony) {
AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove(0);
+ stream_playbacks.remove_at(0);
}
}
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 7205fce204..67e616312a 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 3c8949ddfb..41340f281b 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -226,7 +226,7 @@ void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
return;
}
- if (EngineDebugger::get_script_debugger() && p_filename != String()) {
+ if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
debugger->live_scene_edit_cache[p_filename].insert(p_node);
}
}
@@ -367,7 +367,7 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
PropertyHint hint = pi.hint;
String hint_string = pi.hint_string;
- if (!res.is_null()) {
+ if (!res.is_null() && !res->get_path().is_empty()) {
var = res->get_path();
} else { //only send information that can be sent..
int len = 0; //test how big is this to encode
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 9d54556187..432317a423 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
index fb6fa9dec9..181d1bf33b 100644
--- a/scene/gui/aspect_ratio_container.cpp
+++ b/scene/gui/aspect_ratio_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,12 +60,12 @@ void AspectRatioContainer::set_stretch_mode(StretchMode p_mode) {
queue_sort();
}
-void AspectRatioContainer::set_alignment_horizontal(AlignMode p_alignment_horizontal) {
+void AspectRatioContainer::set_alignment_horizontal(AlignmentMode p_alignment_horizontal) {
alignment_horizontal = p_alignment_horizontal;
queue_sort();
}
-void AspectRatioContainer::set_alignment_vertical(AlignMode p_alignment_vertical) {
+void AspectRatioContainer::set_alignment_vertical(AlignmentMode p_alignment_vertical) {
alignment_vertical = p_alignment_vertical;
queue_sort();
}
@@ -107,25 +107,25 @@ void AspectRatioContainer::_notification(int p_what) {
float align_x = 0.5;
switch (alignment_horizontal) {
- case ALIGN_BEGIN: {
+ case ALIGNMENT_BEGIN: {
align_x = 0.0;
} break;
- case ALIGN_CENTER: {
+ case ALIGNMENT_CENTER: {
align_x = 0.5;
} break;
- case ALIGN_END: {
+ case ALIGNMENT_END: {
align_x = 1.0;
} break;
}
float align_y = 0.5;
switch (alignment_vertical) {
- case ALIGN_BEGIN: {
+ case ALIGNMENT_BEGIN: {
align_y = 0.0;
} break;
- case ALIGN_CENTER: {
+ case ALIGNMENT_CENTER: {
align_y = 0.5;
} break;
- case ALIGN_END: {
+ case ALIGNMENT_END: {
align_y = 1.0;
} break;
}
@@ -166,7 +166,7 @@ void AspectRatioContainer::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_FIT);
BIND_ENUM_CONSTANT(STRETCH_COVER);
- BIND_ENUM_CONSTANT(ALIGN_BEGIN);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_END);
+ BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_END);
}
diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h
index c95c6a7274..4a168bad14 100644
--- a/scene/gui/aspect_ratio_container.h
+++ b/scene/gui/aspect_ratio_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,17 +48,17 @@ public:
STRETCH_FIT,
STRETCH_COVER,
};
- enum AlignMode {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END,
+ enum AlignmentMode {
+ ALIGNMENT_BEGIN,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_END,
};
private:
float ratio = 1.0;
StretchMode stretch_mode = STRETCH_FIT;
- AlignMode alignment_horizontal = ALIGN_CENTER;
- AlignMode alignment_vertical = ALIGN_CENTER;
+ AlignmentMode alignment_horizontal = ALIGNMENT_CENTER;
+ AlignmentMode alignment_vertical = ALIGNMENT_CENTER;
public:
void set_ratio(float p_ratio);
@@ -67,14 +67,14 @@ public:
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const { return stretch_mode; }
- void set_alignment_horizontal(AlignMode p_alignment_horizontal);
- AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
+ void set_alignment_horizontal(AlignmentMode p_alignment_horizontal);
+ AlignmentMode get_alignment_horizontal() const { return alignment_horizontal; }
- void set_alignment_vertical(AlignMode p_alignment_vertical);
- AlignMode get_alignment_vertical() const { return alignment_vertical; }
+ void set_alignment_vertical(AlignmentMode p_alignment_vertical);
+ AlignmentMode get_alignment_vertical() const { return alignment_vertical; }
};
VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
-VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
+VARIANT_ENUM_CAST(AspectRatioContainer::AlignmentMode);
#endif // ASPECT_RATIO_CONTAINER_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9f712ed478..eee7663b09 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -355,8 +355,8 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
- if (tooltip != String() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
- text += "\n" + tooltip;
+ if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
+ text += "\n" + atr(tooltip);
}
tooltip = text;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 3ea59c3ff9..0bcad4fc0e 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index cb9f13e970..9827bd0cef 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -154,29 +154,29 @@ void BoxContainer::_resort() {
int ofs = 0;
if (!has_stretched) {
if (!vertical) {
- switch (align) {
- case ALIGN_BEGIN:
+ switch (alignment) {
+ case ALIGNMENT_BEGIN:
if (rtl) {
ofs = stretch_diff;
}
break;
- case ALIGN_CENTER:
+ case ALIGNMENT_CENTER:
ofs = stretch_diff / 2;
break;
- case ALIGN_END:
+ case ALIGNMENT_END:
if (!rtl) {
ofs = stretch_diff;
}
break;
}
} else {
- switch (align) {
- case ALIGN_BEGIN:
+ switch (alignment) {
+ case ALIGNMENT_BEGIN:
break;
- case ALIGN_CENTER:
+ case ALIGNMENT_CENTER:
ofs = stretch_diff / 2;
break;
- case ALIGN_END:
+ case ALIGNMENT_END:
ofs = stretch_diff;
break;
}
@@ -295,7 +295,7 @@ void BoxContainer::_notification(int p_what) {
_resort();
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
@@ -304,13 +304,13 @@ void BoxContainer::_notification(int p_what) {
}
}
-void BoxContainer::set_alignment(AlignMode p_align) {
- align = p_align;
+void BoxContainer::set_alignment(AlignmentMode p_alignment) {
+ alignment = p_alignment;
_resort();
}
-BoxContainer::AlignMode BoxContainer::get_alignment() const {
- return align;
+BoxContainer::AlignmentMode BoxContainer::get_alignment() const {
+ return alignment;
}
Control *BoxContainer::add_spacer(bool p_begin) {
@@ -340,9 +340,9 @@ void BoxContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
- BIND_ENUM_CONSTANT(ALIGN_BEGIN);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_END);
+ BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_END);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
}
@@ -351,11 +351,11 @@ MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control
Label *l = memnew(Label);
l->set_theme_type_variation("HeaderSmall");
l->set_text(p_label);
- add_child(l, false, INTERNAL_MODE_FRONT);
+ add_child(l);
MarginContainer *mc = memnew(MarginContainer);
mc->add_theme_constant_override("margin_left", 0);
mc->add_child(p_control, true);
- add_child(mc, false, INTERNAL_MODE_FRONT);
+ add_child(mc);
if (p_expand) {
mc->set_v_size_flags(SIZE_EXPAND_FILL);
}
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 23feea565c..68d55e1aaf 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,15 +37,15 @@ class BoxContainer : public Container {
GDCLASS(BoxContainer, Container);
public:
- enum AlignMode {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END
+ enum AlignmentMode {
+ ALIGNMENT_BEGIN,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_END
};
private:
bool vertical = false;
- AlignMode align = ALIGN_BEGIN;
+ AlignmentMode alignment = ALIGNMENT_BEGIN;
void _resort();
@@ -57,8 +57,8 @@ protected:
public:
Control *add_spacer(bool p_begin = false);
- void set_alignment(AlignMode p_align);
- AlignMode get_alignment() const;
+ void set_alignment(AlignmentMode p_alignment);
+ AlignmentMode get_alignment() const;
virtual Size2 get_minimum_size() const override;
@@ -84,6 +84,6 @@ public:
BoxContainer(true) {}
};
-VARIANT_ENUM_CAST(BoxContainer::AlignMode);
+VARIANT_ENUM_CAST(BoxContainer::AlignmentMode);
#endif // BOX_CONTAINER_H
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 9818c8f0cc..25e931c287 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,9 +50,9 @@ Size2 Button::get_minimum_size() const {
if (!_icon.is_null()) {
minsize.height = MAX(minsize.height, _icon->get_height());
- if (icon_align != ALIGN_CENTER) {
+ if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += _icon->get_width();
- if (xl_text != "") {
+ if (!xl_text.is_empty()) {
minsize.width += get_theme_constant(SNAME("hseparation"));
}
} else {
@@ -82,13 +82,13 @@ void Button::_notification(int p_what) {
xl_text = atr(text);
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_DRAW: {
@@ -126,7 +126,8 @@ void Button::_notification(int p_what) {
}
} break;
case DRAW_HOVER_PRESSED: {
- if (has_theme_stylebox(SNAME("hover_pressed")) && has_theme_stylebox_override("hover_pressed")) {
+ // Edge case for CheckButton and CheckBox.
+ if (has_theme_stylebox("hover_pressed")) {
if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) {
style = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
} else {
@@ -138,8 +139,6 @@ void Button::_notification(int p_what) {
}
if (has_theme_color(SNAME("font_hover_pressed_color"))) {
color = get_theme_color(SNAME("font_hover_pressed_color"));
- } else {
- color = get_theme_color(SNAME("font_color"));
}
if (has_theme_color(SNAME("icon_hover_pressed_color"))) {
color_icon = get_theme_color(SNAME("icon_hover_pressed_color"));
@@ -216,19 +215,19 @@ void Button::_notification(int p_what) {
}
Rect2 icon_region = Rect2();
- TextAlign icon_align_rtl_checked = icon_align;
- TextAlign align_rtl_checked = align;
+ HorizontalAlignment icon_align_rtl_checked = icon_alignment;
+ HorizontalAlignment align_rtl_checked = alignment;
// Swap icon and text alignment sides if right-to-left layout is set.
if (rtl) {
- if (icon_align == ALIGN_RIGHT) {
- icon_align_rtl_checked = ALIGN_LEFT;
- } else if (icon_align == ALIGN_LEFT) {
- icon_align_rtl_checked = ALIGN_RIGHT;
+ if (icon_alignment == HORIZONTAL_ALIGNMENT_RIGHT) {
+ icon_align_rtl_checked = HORIZONTAL_ALIGNMENT_LEFT;
+ } else if (icon_alignment == HORIZONTAL_ALIGNMENT_LEFT) {
+ icon_align_rtl_checked = HORIZONTAL_ALIGNMENT_RIGHT;
}
- if (align == ALIGN_RIGHT) {
- align_rtl_checked = ALIGN_LEFT;
- } else if (align == ALIGN_LEFT) {
- align_rtl_checked = ALIGN_RIGHT;
+ if (alignment == HORIZONTAL_ALIGNMENT_RIGHT) {
+ align_rtl_checked = HORIZONTAL_ALIGNMENT_LEFT;
+ } else if (alignment == HORIZONTAL_ALIGNMENT_LEFT) {
+ align_rtl_checked = HORIZONTAL_ALIGNMENT_RIGHT;
}
}
if (!_icon.is_null()) {
@@ -240,14 +239,14 @@ void Button::_notification(int p_what) {
float icon_ofs_region = 0.0;
Point2 style_offset;
Size2 icon_size = _icon->get_size();
- if (icon_align_rtl_checked == ALIGN_LEFT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
style_offset.x = style->get_margin(SIDE_LEFT);
if (_internal_margin[SIDE_LEFT] > 0) {
icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation"));
}
- } else if (icon_align_rtl_checked == ALIGN_CENTER) {
+ } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
style_offset.x = 0.0;
- } else if (icon_align_rtl_checked == ALIGN_RIGHT) {
+ } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
style_offset.x = -style->get_margin(SIDE_RIGHT);
if (_internal_margin[SIDE_RIGHT] > 0) {
icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation"));
@@ -258,7 +257,7 @@ void Button::_notification(int p_what) {
if (expand_icon) {
Size2 _size = get_size() - style->get_offset() * 2;
_size.width -= get_theme_constant(SNAME("hseparation")) + icon_ofs_region;
- if (!clip_text && icon_align_rtl_checked != ALIGN_CENTER) {
+ if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
_size.width -= text_buf->get_size().width;
}
float icon_width = _icon->get_width() * _size.height / _icon->get_height();
@@ -272,9 +271,9 @@ void Button::_notification(int p_what) {
icon_size = Size2(icon_width, icon_height);
}
- if (icon_align_rtl_checked == ALIGN_LEFT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
icon_region = Rect2(style_offset + Point2(icon_ofs_region, Math::floor((valign - icon_size.y) * 0.5)), icon_size);
- } else if (icon_align_rtl_checked == ALIGN_CENTER) {
+ } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_region = Rect2(style_offset + Point2(icon_ofs_region + Math::floor((size.x - icon_size.x) * 0.5), Math::floor((valign - icon_size.y) * 0.5)), icon_size);
} else {
icon_region = Rect2(style_offset + Point2(icon_ofs_region + size.x - icon_size.x, Math::floor((valign - icon_size.y) * 0.5)), icon_size);
@@ -286,7 +285,7 @@ void Button::_notification(int p_what) {
}
Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("hseparation")), 0) : Point2();
- if (align_rtl_checked == ALIGN_CENTER && icon_align_rtl_checked == ALIGN_CENTER) {
+ if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_ofs.x = 0.0;
}
int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width;
@@ -304,8 +303,9 @@ void Button::_notification(int p_what) {
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
switch (align_rtl_checked) {
- case ALIGN_LEFT: {
- if (icon_align_rtl_checked != ALIGN_LEFT) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
+ if (icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_LEFT) {
icon_ofs.x = 0.0;
}
if (_internal_margin[SIDE_LEFT] > 0) {
@@ -315,23 +315,23 @@ void Button::_notification(int p_what) {
}
text_ofs.y += style->get_offset().y;
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (text_ofs.x < 0) {
text_ofs.x = 0;
}
- if (icon_align_rtl_checked == ALIGN_LEFT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
text_ofs += icon_ofs;
}
text_ofs += style->get_offset();
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (_internal_margin[SIDE_RIGHT] > 0) {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation"));
} else {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width;
}
text_ofs.y += style->get_offset().y;
- if (icon_align_rtl_checked == ALIGN_RIGHT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
text_ofs.x -= icon_ofs.x;
}
} break;
@@ -358,7 +358,7 @@ void Button::_shape() {
} else {
text_buf->set_direction((TextServer::Direction)text_direction);
}
- text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void Button::set_text(const String &p_text) {
@@ -368,7 +368,7 @@ void Button::set_text(const String &p_text) {
_shape();
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -428,7 +428,7 @@ void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon != p_icon) {
icon = p_icon;
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -440,7 +440,7 @@ void Button::set_expand_icon(bool p_enabled) {
if (expand_icon != p_enabled) {
expand_icon = p_enabled;
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -463,7 +463,7 @@ void Button::set_clip_text(bool p_enabled) {
if (clip_text != p_enabled) {
clip_text = p_enabled;
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -471,25 +471,25 @@ bool Button::get_clip_text() const {
return clip_text;
}
-void Button::set_text_align(TextAlign p_align) {
- if (align != p_align) {
- align = p_align;
+void Button::set_text_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ alignment = p_alignment;
update();
}
}
-Button::TextAlign Button::get_text_align() const {
- return align;
+HorizontalAlignment Button::get_text_alignment() const {
+ return alignment;
}
-void Button::set_icon_align(TextAlign p_align) {
- icon_align = p_align;
- minimum_size_changed();
+void Button::set_icon_alignment(HorizontalAlignment p_alignment) {
+ icon_alignment = p_alignment;
+ update_minimum_size();
update();
}
-Button::TextAlign Button::get_icon_align() const {
- return icon_align;
+HorizontalAlignment Button::get_icon_alignment() const {
+ return icon_alignment;
}
bool Button::_set(const StringName &p_name, const Variant &p_value) {
@@ -558,25 +558,21 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_flat"), &Button::is_flat);
ClassDB::bind_method(D_METHOD("set_clip_text", "enabled"), &Button::set_clip_text);
ClassDB::bind_method(D_METHOD("get_clip_text"), &Button::get_clip_text);
- ClassDB::bind_method(D_METHOD("set_text_align", "align"), &Button::set_text_align);
- ClassDB::bind_method(D_METHOD("get_text_align"), &Button::get_text_align);
- ClassDB::bind_method(D_METHOD("set_icon_align", "icon_align"), &Button::set_icon_align);
- ClassDB::bind_method(D_METHOD("get_icon_align"), &Button::get_icon_align);
+ ClassDB::bind_method(D_METHOD("set_text_alignment", "alignment"), &Button::set_text_alignment);
+ ClassDB::bind_method(D_METHOD("get_text_alignment"), &Button::get_text_alignment);
+ ClassDB::bind_method(D_METHOD("set_icon_alignment", "icon_alignment"), &Button::set_icon_alignment);
+ ClassDB::bind_method(D_METHOD("get_icon_alignment"), &Button::get_icon_alignment);
ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_align", "get_icon_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_alignment", "get_text_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_alignment", "get_icon_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon");
}
diff --git a/scene/gui/button.h b/scene/gui/button.h
index fd36cb77af..1abf86c986 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,6 @@
class Button : public BaseButton {
GDCLASS(Button, BaseButton);
-public:
- enum TextAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
- };
-
private:
bool flat = false;
String text;
@@ -57,8 +50,8 @@ private:
Ref<Texture2D> icon;
bool expand_icon = false;
bool clip_text = false;
- TextAlign align = ALIGN_CENTER;
- TextAlign icon_align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
float _internal_margin[4] = {};
void _shape();
@@ -100,16 +93,14 @@ public:
void set_clip_text(bool p_enabled);
bool get_clip_text() const;
- void set_text_align(TextAlign p_align);
- TextAlign get_text_align() const;
+ void set_text_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_text_alignment() const;
- void set_icon_align(TextAlign p_align);
- TextAlign get_icon_align() const;
+ void set_icon_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_icon_alignment() const;
Button(const String &p_text = String());
~Button();
};
-VARIANT_ENUM_CAST(Button::TextAlign);
-
#endif
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index 909516e7ef..f3306783f3 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,7 +61,7 @@ void CenterContainer::set_use_top_left(bool p_enable) {
use_top_left = p_enable;
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 0944f200fc..16a10c8070 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 411fb2e1f0..da2d4369d1 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -123,7 +123,7 @@ CheckBox::CheckBox(const String &p_text) :
Button(p_text) {
set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
+ set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
_set_internal_margin(SIDE_RIGHT, get_icon_size().width);
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 9fb0aea218..735c7aedfe 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 162a256d23..afb23a540b 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,7 +107,7 @@ void CheckButton::_notification(int p_what) {
CheckButton::CheckButton() {
set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
+ set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
} else {
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 29c557ce89..5ba81a1027 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 7fba94da4c..398b909195 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -143,7 +143,6 @@ void CodeEdit::_notification(int p_what) {
code_completion_line_ofs = CLAMP(code_completion_current_selected - lines / 2, 0, code_completion_options_count - lines);
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(code_completion_rect.position.x, code_completion_rect.position.y + (code_completion_current_selected - code_completion_line_ofs) * row_height), Size2(code_completion_rect.size.width, row_height)), code_completion_selected_color);
- draw_rect(Rect2(code_completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(MIN(code_completion_base_width, code_completion_rect.size.width - (icon_area_size.x + icon_hsep)), code_completion_rect.size.height)), code_completion_existing_color);
for (int i = 0; i < lines; i++) {
int l = code_completion_line_ofs + i;
@@ -170,13 +169,24 @@ void CodeEdit::_notification(int p_what) {
if (code_completion_options[l].default_value.get_type() == Variant::COLOR) {
draw_rect(Rect2(Point2(code_completion_rect.position.x, icon_area.position.y), icon_area_size), (Color)code_completion_options[l].default_value);
}
- tl->set_align(HALIGN_RIGHT);
+ tl->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
} else {
if (code_completion_options[l].default_value.get_type() == Variant::COLOR) {
draw_rect(Rect2(Point2(code_completion_rect.position.x + code_completion_rect.size.width - icon_area_size.x, icon_area.position.y), icon_area_size), (Color)code_completion_options[l].default_value);
}
- tl->set_align(HALIGN_LEFT);
+ tl->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
+
+ Point2 match_pos = Point2(code_completion_rect.position.x + icon_area_size.x + icon_hsep, code_completion_rect.position.y + i * row_height);
+
+ for (int j = 0; j < code_completion_options[l].matches.size(); j++) {
+ Pair<int, int> match = code_completion_options[l].matches[j];
+ int match_offset = font->get_string_size(code_completion_options[l].display.substr(0, match.first), font_size).width;
+ int match_len = font->get_string_size(code_completion_options[l].display.substr(match.first, match.second), font_size).width;
+
+ draw_rect(Rect2(match_pos + Point2(match_offset, 0), Size2(match_len, row_height)), code_completion_existing_color);
+ }
+
tl->draw(ci, title_pos, code_completion_options[l].font_color);
}
@@ -189,7 +199,7 @@ void CodeEdit::_notification(int p_what) {
}
/* Code hint */
- if (caret_visible && code_hint != "" && (!code_completion_active || (code_completion_below != code_hint_draw_below))) {
+ if (caret_visible && !code_hint.is_empty() && (!code_completion_active || (code_completion_below != code_hint_draw_below))) {
const int font_height = font->get_height(font_size);
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"));
Color font_color = get_theme_color(SNAME("font_color"), SNAME("TooltipLabel"));
@@ -229,7 +239,7 @@ void CodeEdit::_notification(int p_what) {
Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent(font_size) + font_height * i + yofs);
round_ofs = round_ofs.round();
- draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HALIGN_LEFT, -1, font_size, font_color);
+ draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
if (end > 0) {
// Draw an underline for the currently edited function parameter.
const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + yofs);
@@ -315,7 +325,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_command_pressed() && symbol_lookup_word != String()) {
+ if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -530,7 +540,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* General overrides */
Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
- if (symbol_lookup_word != String()) {
+ if (!symbol_lookup_word.is_empty()) {
return CURSOR_POINTING_HAND;
}
@@ -1419,40 +1429,23 @@ void CodeEdit::fold_line(int p_line) {
/* End line is the same therefore we have a block of single line delimiters. */
if (end_line == p_line) {
for (int i = p_line + 1; i <= line_count; i++) {
- if (i == line_count) {
- end_line = line_count;
- break;
- }
-
if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) {
- end_line = i - 1;
break;
}
+ end_line = i;
}
}
} else {
int start_indent = get_indent_level(p_line);
for (int i = p_line + 1; i <= line_count; i++) {
- if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) {
- end_line = i;
+ if (get_line(i).strip_edges().size() == 0) {
continue;
}
-
- if (i == line_count) {
- /* Do not fold empty last line of script if any */
+ if (get_indent_level(i) > start_indent) {
end_line = i;
- if (get_line(i).strip_edges().size() == 0) {
- end_line--;
- }
- break;
+ continue;
}
-
- if ((get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0)) {
- /* Keep an empty line unfolded if any */
- end_line = i - 1;
- if (get_line(i - 1).strip_edges().size() == 0 && i - 2 > p_line) {
- end_line = i - 2;
- }
+ if (is_in_string(i) == -1 && is_in_comment(i) == -1) {
break;
}
}
@@ -2395,7 +2388,7 @@ void CodeEdit::_update_delimiter_cache(int p_from_line, int p_to_line) {
if (start_line != end_line) {
if (p_to_line < p_from_line) {
for (int i = end_line; i > start_line; i--) {
- delimiter_cache.remove(i);
+ delimiter_cache.remove_at(i);
}
} else {
for (int i = start_line; i < end_line; i++) {
@@ -2614,7 +2607,7 @@ void CodeEdit::_add_delimiter(const String &p_start_key, const String &p_end_key
delimiter.type = p_type;
delimiter.start_key = p_start_key;
delimiter.end_key = p_end_key;
- delimiter.line_only = p_line_only || p_end_key == "";
+ delimiter.line_only = p_line_only || p_end_key.is_empty();
delimiters.insert(at, delimiter);
if (!setting_delimiters) {
delimiter_cache.clear();
@@ -2632,7 +2625,7 @@ void CodeEdit::_remove_delimiter(const String &p_start_key, DelimiterType p_type
break;
}
- delimiters.remove(i);
+ delimiters.remove_at(i);
if (!setting_delimiters) {
delimiter_cache.clear();
_update_delimiter_cache();
@@ -2664,7 +2657,7 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter
const String start_key = key.get_slice(" ", 0);
const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- _add_delimiter(start_key, end_key, end_key == "", p_type);
+ _add_delimiter(start_key, end_key, end_key.is_empty(), p_type);
}
setting_delimiters = false;
_update_delimiter_cache();
@@ -2673,7 +2666,7 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter
void CodeEdit::_clear_delimiters(DelimiterType p_type) {
for (int i = delimiters.size() - 1; i >= 0; i--) {
if (delimiters[i].type == p_type) {
- delimiters.remove(i);
+ delimiters.remove_at(i);
}
}
delimiter_cache.clear();
@@ -2825,6 +2818,8 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
code_completion_base = string_to_complete;
Vector<ScriptCodeCompletionOption> completion_options_casei;
+ Vector<ScriptCodeCompletionOption> completion_options_substr;
+ Vector<ScriptCodeCompletionOption> completion_options_substr_casei;
Vector<ScriptCodeCompletionOption> completion_options_subseq;
Vector<ScriptCodeCompletionOption> completion_options_subseq_casei;
@@ -2879,35 +2874,100 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
const char32_t *tgt = &option.display[0];
const char32_t *tgt_lower = &display_lower[0];
- const char32_t *ssq_last_tgt = nullptr;
- const char32_t *ssq_lower_last_tgt = nullptr;
+ const char32_t *sst = &string_to_complete[0];
+ const char32_t *sst_lower = &display_lower[0];
- for (; *tgt; tgt++, tgt_lower++) {
+ Vector<Pair<int, int>> ssq_matches;
+ int ssq_match_start = 0;
+ int ssq_match_len = 0;
+
+ Vector<Pair<int, int>> ssq_lower_matches;
+ int ssq_lower_match_start = 0;
+ int ssq_lower_match_len = 0;
+
+ int sst_start = -1;
+ int sst_lower_start = -1;
+
+ for (int i = 0; *tgt; tgt++, tgt_lower++, i++) {
+ // Check substring.
+ if (*sst == *tgt) {
+ sst++;
+ if (sst_start == -1) {
+ sst_start = i;
+ }
+ } else if (sst_start != -1 && *sst) {
+ sst = &string_to_complete[0];
+ sst_start = -1;
+ }
+
+ // Check subsequence.
if (*ssq == *tgt) {
ssq++;
- ssq_last_tgt = tgt;
+ if (ssq_match_len == 0) {
+ ssq_match_start = i;
+ }
+ ssq_match_len++;
+ } else if (ssq_match_len > 0) {
+ ssq_matches.push_back(Pair<int, int>(ssq_match_start, ssq_match_len));
+ ssq_match_len = 0;
+ }
+
+ // Check lower substring.
+ if (*sst_lower == *tgt) {
+ sst_lower++;
+ if (sst_lower_start == -1) {
+ sst_lower_start = i;
+ }
+ } else if (sst_lower_start != -1 && *sst_lower) {
+ sst_lower = &string_to_complete[0];
+ sst_lower_start = -1;
}
+
+ // Check lower subsequence.
if (*ssq_lower == *tgt_lower) {
ssq_lower++;
- ssq_lower_last_tgt = tgt;
+ if (ssq_lower_match_len == 0) {
+ ssq_lower_match_start = i;
+ }
+ ssq_lower_match_len++;
+ } else if (ssq_lower_match_len > 0) {
+ ssq_lower_matches.push_back(Pair<int, int>(ssq_lower_match_start, ssq_lower_match_len));
+ ssq_lower_match_len = 0;
}
}
/* Matched the whole subsequence in s. */
- if (!*ssq) {
- /* Finished matching in the first s.length() characters. */
- if (ssq_last_tgt == &option.display[string_to_complete.length() - 1]) {
+ if (!*ssq) { // Matched the whole subsequence in s.
+ option.matches.clear();
+
+ if (sst_start == 0) { // Matched substring in beginning of s.
+ option.matches.push_back(Pair<int, int>(sst_start, string_to_complete.length()));
code_completion_options.push_back(option);
+ } else if (sst_start > 0) { // Matched substring in s.
+ option.matches.push_back(Pair<int, int>(sst_start, string_to_complete.length()));
+ completion_options_substr.push_back(option);
} else {
+ if (ssq_match_len > 0) {
+ ssq_matches.push_back(Pair<int, int>(ssq_match_start, ssq_match_len));
+ }
+ option.matches.append_array(ssq_matches);
completion_options_subseq.push_back(option);
}
max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset);
- /* Matched the whole subsequence in s_lower. */
- } else if (!*ssq_lower) {
- /* Finished matching in the first s.length() characters. */
- if (ssq_lower_last_tgt == &option.display[string_to_complete.length() - 1]) {
+ } else if (!*ssq_lower) { // Matched the whole subsequence in s_lower.
+ option.matches.clear();
+
+ if (sst_lower_start == 0) { // Matched substring in beginning of s_lower.
+ option.matches.push_back(Pair<int, int>(sst_lower_start, string_to_complete.length()));
completion_options_casei.push_back(option);
+ } else if (sst_lower_start > 0) { // Matched substring in s_lower.
+ option.matches.push_back(Pair<int, int>(sst_lower_start, string_to_complete.length()));
+ completion_options_substr_casei.push_back(option);
} else {
+ if (ssq_lower_match_len > 0) {
+ ssq_lower_matches.push_back(Pair<int, int>(ssq_lower_match_start, ssq_lower_match_len));
+ }
+ option.matches.append_array(ssq_lower_matches);
completion_options_subseq_casei.push_back(option);
}
max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset);
@@ -3007,7 +3067,7 @@ CodeEdit::CodeEdit() {
add_auto_brace_completion_pair("\"", "\"");
add_auto_brace_completion_pair("\'", "\'");
- /* Delimiter traking */
+ /* Delimiter tracking */
add_string_delimiter("\"", "\"", false);
add_string_delimiter("\'", "\'", false);
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index f0d971dd35..cb1309ced3 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5a378554c9..36ea843d1e 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1274,7 +1274,7 @@ ColorPicker::ColorPicker() :
preset_container->set_columns(preset_column_count);
add_child(preset_container, false, INTERNAL_MODE_FRONT);
- btn_add_preset->set_icon_align(Button::ALIGN_CENTER);
+ btn_add_preset->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER);
btn_add_preset->set_tooltip(RTR("Add current color as a preset."));
btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
preset_container->add_child(btn_add_preset);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index ad4f5ad5b1..d6067b1cf4 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index e35d37d520..dbac1fc78a 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index 5c650f9f01..35c8ebcaf8 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index a1bd82f6f7..7b213ec314 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
void Container::_child_minsize_changed() {
//Size2 ms = get_combined_minimum_size();
//if (ms.width > get_size().width || ms.height > get_size().height) {
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
@@ -51,7 +51,7 @@ void Container::add_child_notify(Node *p_child) {
control->connect(SNAME("minimum_size_changed"), callable_mp(this, &Container::_child_minsize_changed));
control->connect(SNAME("visibility_changed"), callable_mp(this, &Container::_child_minsize_changed));
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
@@ -62,7 +62,7 @@ void Container::move_child_notify(Node *p_child) {
return;
}
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
@@ -78,7 +78,7 @@ void Container::remove_child_notify(Node *p_child) {
control->disconnect("minimum_size_changed", callable_mp(this, &Container::_child_minsize_changed));
control->disconnect("visibility_changed", callable_mp(this, &Container::_child_minsize_changed));
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
diff --git a/scene/gui/container.h b/scene/gui/container.h
index f3ae948556..0e986f46ef 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 582c8e5860..69e6d74292 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -192,7 +192,7 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) {
return;
}
data.custom_minimum_size = p_custom;
- minimum_size_changed();
+ update_minimum_size();
}
Size2 Control::get_custom_minimum_size() const {
@@ -213,7 +213,7 @@ void Control::_update_minimum_size_cache() {
data.minimum_size_valid = true;
if (size_changed) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -589,6 +589,7 @@ void Control::_notification(int p_notification) {
_size_changed();
} break;
case NOTIFICATION_EXIT_TREE: {
+ release_focus();
get_viewport()->_gui_remove_control(this);
} break;
case NOTIFICATION_READY: {
@@ -713,7 +714,7 @@ void Control::_notification(int p_notification) {
update();
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -810,6 +811,10 @@ void Control::set_drag_preview(Control *p_control) {
get_viewport()->_gui_set_drag_preview(this, p_control);
}
+bool Control::is_drag_successful() const {
+ return is_inside_tree() && get_viewport()->gui_is_drag_successful();
+}
+
void Control::_call_gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); //signal should be first, so it's possible to override an event (and then accept it)
if (!is_inside_tree() || get_viewport()->is_input_handled()) {
@@ -1144,12 +1149,12 @@ float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_theme_base_scale()) {
- return theme_owner->data.theme->get_default_theme_base_scale();
+ if (theme_owner && theme_owner->data.theme->has_default_base_scale()) {
+ return theme_owner->data.theme->get_default_base_scale();
}
- if (theme_owner_window && theme_owner_window->theme->has_default_theme_base_scale()) {
- return theme_owner_window->theme->get_default_theme_base_scale();
+ if (theme_owner_window && theme_owner_window->theme->has_default_base_scale()) {
+ return theme_owner_window->theme->get_default_base_scale();
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
@@ -1171,13 +1176,16 @@ float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_
// Secondly, check the project-defined Theme resource.
if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_theme_base_scale()) {
- return Theme::get_project_default()->get_default_theme_base_scale();
+ if (Theme::get_project_default()->has_default_base_scale()) {
+ return Theme::get_project_default()->get_default_base_scale();
}
}
// Lastly, fall back on the default Theme.
- return Theme::get_default()->get_default_theme_base_scale();
+ if (Theme::get_default()->has_default_base_scale()) {
+ return Theme::get_default()->get_default_base_scale();
+ }
+ return Theme::get_fallback_base_scale();
}
float Control::get_theme_default_base_scale() const {
@@ -1192,12 +1200,12 @@ Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_th
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_theme_font()) {
- return theme_owner->data.theme->get_default_theme_font();
+ if (theme_owner && theme_owner->data.theme->has_default_font()) {
+ return theme_owner->data.theme->get_default_font();
}
- if (theme_owner_window && theme_owner_window->theme->has_default_theme_font()) {
- return theme_owner_window->theme->get_default_theme_font();
+ if (theme_owner_window && theme_owner_window->theme->has_default_font()) {
+ return theme_owner_window->theme->get_default_font();
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
@@ -1219,13 +1227,16 @@ Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_th
// Secondly, check the project-defined Theme resource.
if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_theme_font()) {
- return Theme::get_project_default()->get_default_theme_font();
+ if (Theme::get_project_default()->has_default_font()) {
+ return Theme::get_project_default()->get_default_font();
}
}
// Lastly, fall back on the default Theme.
- return Theme::get_default()->get_default_theme_font();
+ if (Theme::get_default()->has_default_font()) {
+ return Theme::get_default()->get_default_font();
+ }
+ return Theme::get_fallback_font();
}
Ref<Font> Control::get_theme_default_font() const {
@@ -1240,12 +1251,12 @@ int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_the
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_theme_font_size()) {
- return theme_owner->data.theme->get_default_theme_font_size();
+ if (theme_owner && theme_owner->data.theme->has_default_font_size()) {
+ return theme_owner->data.theme->get_default_font_size();
}
- if (theme_owner_window && theme_owner_window->theme->has_default_theme_font_size()) {
- return theme_owner_window->theme->get_default_theme_font_size();
+ if (theme_owner_window && theme_owner_window->theme->has_default_font_size()) {
+ return theme_owner_window->theme->get_default_font_size();
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
@@ -1267,13 +1278,16 @@ int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_the
// Secondly, check the project-defined Theme resource.
if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_theme_font_size()) {
- return Theme::get_project_default()->get_default_theme_font_size();
+ if (Theme::get_project_default()->has_default_font_size()) {
+ return Theme::get_project_default()->get_default_font_size();
}
}
// Lastly, fall back on the default Theme.
- return Theme::get_default()->get_default_theme_font_size();
+ if (Theme::get_default()->has_default_font_size()) {
+ return Theme::get_default()->get_default_font_size();
+ }
+ return Theme::get_fallback_font_size();
}
int Control::get_theme_default_font_size() const {
@@ -1821,6 +1835,10 @@ Size2 Control::get_size() const {
return data.size_cache;
}
+void Control::reset_size() {
+ set_size(Size2());
+}
+
Rect2 Control::get_global_rect() const {
return Rect2(get_global_position(), get_size());
}
@@ -2526,7 +2544,7 @@ void Control::grab_click_focus() {
get_viewport()->_gui_grab_click_focus(this);
}
-void Control::minimum_size_changed() {
+void Control::update_minimum_size() {
if (!is_inside_tree() || data.block_minimum_size_adjust) {
return;
}
@@ -2589,7 +2607,7 @@ bool Control::is_text_field() const {
return false;
}
-Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const {
+Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const {
Array ret;
switch (p_theme_type) {
case STRUCTURED_TEXT_URI: {
@@ -2688,7 +2706,7 @@ real_t Control::get_rotation() const {
void Control::_override_changed() {
notification(NOTIFICATION_THEME_CHANGED);
emit_signal(SceneStringNames::get_singleton()->theme_changed);
- minimum_size_changed(); // overrides are likely to affect minimum size
+ update_minimum_size(); // Overrides are likely to affect minimum size.
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
@@ -2783,7 +2801,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
TypedArray<String> Control::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
+ if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) {
warnings.push_back(TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."));
}
@@ -2841,6 +2859,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position", "keep_offsets"), &Control::set_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_set_position", "position"), &Control::_set_position);
ClassDB::bind_method(D_METHOD("set_size", "size", "keep_offsets"), &Control::set_size, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("reset_size"), &Control::reset_size);
ClassDB::bind_method(D_METHOD("_set_size", "size"), &Control::_set_size);
ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_offsets"), &Control::set_global_position, DEFVAL(false));
@@ -2964,10 +2983,11 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_forwarding", "target"), &Control::set_drag_forwarding);
ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview);
+ ClassDB::bind_method(D_METHOD("is_drag_successful"), &Control::is_drag_successful);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Control::warp_mouse);
- ClassDB::bind_method(D_METHOD("minimum_size_changed"), &Control::minimum_size_changed);
+ ClassDB::bind_method(D_METHOD("update_minimum_size"), &Control::update_minimum_size);
ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Control::set_layout_direction);
ClassDB::bind_method(D_METHOD("get_layout_direction"), &Control::get_layout_direction);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 02ab336ef0..bf79f790e7 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -279,7 +279,7 @@ protected:
//virtual void _window_gui_input(InputEvent p_event);
- virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const;
+ virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -357,6 +357,7 @@ public:
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
void set_drag_preview(Control *p_control);
void force_drag(const Variant &p_data, Control *p_control);
+ bool is_drag_successful() const;
void set_custom_minimum_size(const Size2 &p_custom);
Size2 get_custom_minimum_size() const;
@@ -400,6 +401,7 @@ public:
void set_size(const Size2 &p_size, bool p_keep_offsets = false);
Size2 get_size() const;
+ void reset_size();
Rect2 get_rect() const;
Rect2 get_global_rect() const;
@@ -439,7 +441,7 @@ public:
void set_stretch_ratio(real_t p_ratio);
real_t get_stretch_ratio() const;
- void minimum_size_changed();
+ void update_minimum_size();
/* FOCUS */
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index f66d3f6835..1cbe3adb3c 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -242,7 +242,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
hbc->add_spacer(true);
}
- if (p_action != "") {
+ if (!p_action.is_empty()) {
button->connect("pressed", callable_mp(this, &AcceptDialog::_custom_action), varray(p_action));
}
@@ -251,7 +251,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
String c = p_cancel;
- if (p_cancel == "") {
+ if (p_cancel.is_empty()) {
c = TTRC("Cancel");
}
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 8e803a2a7c..1365b1df24 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 44853fc006..389c368409 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -473,6 +473,13 @@ void FileDialog::update_file_list() {
dir_access->list_dir_begin();
+ if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) {
+ message->hide();
+ } else {
+ message->set_text(TTRC("You don't have permission to access contents of this folder."));
+ message->show();
+ }
+
TreeItem *root = tree->create_item();
Ref<Texture2D> folder = vbox->get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
Ref<Texture2D> file_icon = vbox->get_theme_icon(SNAME("file"), SNAME("FileDialog"));
@@ -482,17 +489,11 @@ void FileDialog::update_file_list() {
List<String> dirs;
bool is_hidden;
- String item;
-
- if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) {
- message->hide();
- } else {
- message->set_text(TTRC("You don't have permission to access contents of this folder."));
- message->show();
- }
+ String item = dir_access->get_next();
- while ((item = dir_access->get_next()) != "") {
+ while (!item.is_empty()) {
if (item == "." || item == "..") {
+ item = dir_access->get_next();
continue;
}
@@ -505,6 +506,7 @@ void FileDialog::update_file_list() {
dirs.push_back(item);
}
}
+ item = dir_access->get_next();
}
dirs.sort_custom<NaturalNoCaseComparator>();
@@ -998,8 +1000,8 @@ FileDialog::FileDialog() {
message = memnew(Label);
message->hide();
message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- message->set_align(Label::ALIGN_CENTER);
- message->set_valign(Label::VALIGN_CENTER);
+ message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
tree->add_child(message);
file_box = memnew(HBoxContainer);
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index b5190bdab1..782d11afe1 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index ae15b021a5..bec3d58384 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -89,7 +89,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) {
- points.remove(grabbed);
+ points.remove_at(grabbed);
grabbed = -1;
grabbing = false;
update();
@@ -109,7 +109,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
- points.remove(grabbed);
+ points.remove_at(grabbed);
grabbed = -1;
grabbing = false;
update();
@@ -432,6 +432,10 @@ Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
return interpolation_mode;
}
+ColorPicker *GradientEdit::get_picker() {
+ return picker;
+}
+
void GradientEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 66b60d87c7..407f61f7c1 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,7 @@ public:
Vector<Gradient::Point> &get_points();
void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
Gradient::InterpolationMode get_interpolation_mode();
+ ColorPicker *get_picker();
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index e7d98a686f..92c770429b 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -549,15 +549,13 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
}
for (int j = 0; j < gn->get_connection_output_count(); j++) {
- Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, false)) {
+ if (is_in_output_hotzone(gn, j, p_point / zoom, port_size)) {
return true;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
- Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, true)) {
+ if (is_in_input_hotzone(gn, j, p_point / zoom, port_size)) {
return true;
}
}
@@ -582,7 +580,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, click_pos, port_size, false)) {
+ if (is_in_output_hotzone(gn, j, click_pos, port_size)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (const Connection &E : connections) {
@@ -602,6 +600,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
to = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(to)) {
connecting = true;
+ emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, false);
}
return;
}
@@ -618,13 +617,14 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
+ emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, true);
return;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, click_pos, port_size, true)) {
+ if (is_in_input_hotzone(gn, j, click_pos, port_size)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (const Connection &E : connections) {
@@ -644,6 +644,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
fr = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(fr)) {
connecting = true;
+ emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, true);
}
return;
}
@@ -660,7 +661,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
-
+ emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, false);
return;
}
}
@@ -690,7 +691,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, false)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_output_hotzone(gn, j, mpos, port_size)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -702,7 +703,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, true)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_input_hotzone(gn, j, mpos, port_size)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -742,11 +743,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- connecting = false;
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ if (connecting) {
+ force_connection_drag_end();
+ }
}
}
@@ -773,25 +772,27 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos)
}
}
-bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
- if (p_left) {
- if (!Rect2(
- pos.x - p_port_size.x / 2 - port_grab_distance_horizontal,
- pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2,
- p_port_size.x + port_grab_distance_horizontal,
- p_port_size.y + port_grab_distance_vertical)
- .has_point(p_mouse_pos)) {
- return false;
- }
+bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
+ if (get_script_instance() && get_script_instance()->has_method("_is_in_input_hotzone")) {
+ return get_script_instance()->call("_is_in_input_hotzone", p_graph_node, p_slot_index, p_mouse_pos);
} else {
- if (!Rect2(
- pos.x - p_port_size.x / 2,
- pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2,
- p_port_size.x + port_grab_distance_horizontal,
- p_port_size.y + port_grab_distance_vertical)
- .has_point(p_mouse_pos)) {
- return false;
- }
+ Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position();
+ return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
+ }
+}
+
+bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
+ if (get_script_instance() && get_script_instance()->has_method("_is_in_output_hotzone")) {
+ return get_script_instance()->call("_is_in_output_hotzone", p_graph_node, p_slot_index, p_mouse_pos);
+ } else {
+ Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position();
+ return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
+ }
+}
+
+bool GraphEdit::is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
+ if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos)) {
+ return false;
}
for (int i = 0; i < get_child_count(); i++) {
@@ -1162,11 +1163,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
minimap->update();
} else {
if (connecting) {
- connecting = false;
- top_layer->update();
- minimap->update();
+ force_connection_drag_end();
} else {
- emit_signal(SNAME("popup_request"), b->get_global_position());
+ emit_signal(SNAME("popup_request"), get_screen_position() + b->get_position());
}
}
}
@@ -1394,6 +1393,17 @@ void GraphEdit::clear_connections() {
connections_layer->update();
}
+void GraphEdit::force_connection_drag_end() {
+ ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
+ connecting = false;
+ connecting_valid = false;
+ top_layer->update();
+ minimap->update();
+ update();
+ connections_layer->update();
+ emit_signal(SNAME("connection_drag_ended"));
+}
+
void GraphEdit::set_zoom(float p_zoom) {
set_zoom_custom(p_zoom, get_size() / 2);
}
@@ -1692,7 +1702,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
r_u.insert(E->get());
}
}
- return r_v.size();
+ return r_u.size();
} break;
default:
break;
@@ -1787,8 +1797,8 @@ void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, c
}
}
- int start = up.size() / 2;
- int end = up.size() % 2 ? start : start + 1;
+ int start = (up.size() - 1) / 2;
+ int end = (up.size() - 1) % 2 ? start + 1 : start;
for (int p = start; p <= end; p++) {
StringName Align = r_align[current_node];
if (Align == current_node && r < up[p].first) {
@@ -2107,7 +2117,7 @@ void GraphEdit::arrange_nodes() {
} while (u != E->get());
}
- //Compute horizontal co-ordinates individually for layers to get uniform gap
+ // Compute horizontal coordinates individually for layers to get uniform gap.
float start_from = origin.x;
float largest_node_size = 0.0f;
@@ -2165,6 +2175,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
+ ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs);
ClassDB::bind_method(D_METHOD("set_scroll_ofs", "ofs"), &GraphEdit::set_scroll_ofs);
@@ -2216,6 +2227,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_input_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_output_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position")));
ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
@@ -2260,6 +2273,8 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs")));
+ ADD_SIGNAL(MethodInfo("connection_drag_begun", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
+ ADD_SIGNAL(MethodInfo("connection_drag_ended"));
}
GraphEdit::GraphEdit() {
@@ -2312,7 +2327,7 @@ GraphEdit::GraphEdit() {
zoom_hb->add_child(zoom_label);
zoom_label->set_visible(false);
zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- zoom_label->set_align(Label::ALIGN_CENTER);
+ zoom_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
zoom_label->set_custom_minimum_size(Size2(48, 0));
_update_zoom_label();
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 6c11f9df6a..f1c4e95e38 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -183,7 +183,9 @@ private:
GraphEditMinimap *minimap;
void _top_layer_input(const Ref<InputEvent> &p_ev);
- bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left);
+ bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
+ bool is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
+ bool is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left);
void _top_layer_draw();
void _connections_layer_draw();
@@ -265,6 +267,7 @@ public:
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void clear_connections();
+ void force_connection_drag_end();
void set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e7094c89b1..1a270ff942 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -442,7 +442,7 @@ void GraphNode::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
}
@@ -458,7 +458,7 @@ void GraphNode::_shape() {
} else {
title_buf->set_direction((TextServer::Direction)text_direction);
}
- title_buf->add_string(title, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ title_buf->add_string(title, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
#ifdef TOOLS_ENABLED
@@ -666,7 +666,7 @@ void GraphNode::set_title(const String &p_title) {
_shape();
update();
- minimum_size_changed();
+ update_minimum_size();
}
String GraphNode::get_title() const {
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 2238cfdb56..b41fc7f5d4 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 2beb2624d2..465c9dac78 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -182,7 +182,7 @@ void GridContainer::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
@@ -195,7 +195,7 @@ void GridContainer::set_columns(int p_columns) {
ERR_FAIL_COND(p_columns < 1);
columns = p_columns;
queue_sort();
- minimum_size_changed();
+ update_minimum_size();
}
int GridContainer::get_columns() const {
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 9b43a5bc7e..9d77f90ab3 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index c0f2cdbef1..b0dc12d046 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ void ItemList::_shape(int p_idx) {
} else {
item.text_buf->set_direction((TextServer::Direction)item.text_direction);
}
- item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.opentype_features, (item.language != "") ? item.language : TranslationServer::get_singleton()->get_tool_locale());
+ item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.opentype_features, (!item.language.is_empty()) ? item.language : TranslationServer::get_singleton()->get_tool_locale());
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
item.text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
} else {
@@ -381,7 +381,7 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) {
}
Item item = items[p_from_idx];
- items.remove(p_from_idx);
+ items.remove_at(p_from_idx);
items.insert(p_to_idx, item);
update();
@@ -404,7 +404,7 @@ int ItemList::get_item_count() const {
void ItemList::remove_item(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
- items.remove(p_idx);
+ items.remove_at(p_idx);
if (current == p_idx) {
current = -1;
}
@@ -653,7 +653,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (p_event->is_pressed() && items.size() > 0) {
if (p_event->is_action("ui_up")) {
- if (search_string != "") {
+ if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -683,7 +683,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
accept_event();
}
} else if (p_event->is_action("ui_down")) {
- if (search_string != "") {
+ if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -920,7 +920,7 @@ void ItemList::_notification(int p_what) {
minsize = items[i].get_icon_size() * icon_scale;
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
if (icon_mode == ICON_MODE_TOP) {
minsize.y += icon_margin;
} else {
@@ -929,7 +929,7 @@ void ItemList::_notification(int p_what) {
}
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
int max_width = -1;
if (fixed_column_width) {
max_width = fixed_column_width;
@@ -1037,7 +1037,7 @@ void ItemList::_notification(int p_what) {
}
}
- minimum_size_changed();
+ update_minimum_size();
shape_changed = false;
}
@@ -1188,7 +1188,7 @@ void ItemList::_notification(int p_what) {
draw_texture(items[i].tag_icon, draw_pos + base_ofs);
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
int max_len = -1;
Vector2 size2 = items[i].text_buf->get_size();
@@ -1213,7 +1213,7 @@ void ItemList::_notification(int p_what) {
text_ofs.x = size.width - text_ofs.x - max_len;
}
- items.write[i].text_buf->set_align(HALIGN_CENTER);
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
if (outline_size > 0 && font_outline_color.a > 0) {
items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
@@ -1241,9 +1241,9 @@ void ItemList::_notification(int p_what) {
items.write[i].text_buf->set_width(max_len);
if (rtl) {
- items.write[i].text_buf->set_align(HALIGN_RIGHT);
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
} else {
- items.write[i].text_buf->set_align(HALIGN_LEFT);
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
if (outline_size > 0 && font_outline_color.a > 0) {
@@ -1360,10 +1360,10 @@ String ItemList::get_tooltip(const Point2 &p_pos) const {
if (!items[closest].tooltip_enabled) {
return "";
}
- if (items[closest].tooltip != "") {
+ if (!items[closest].tooltip.is_empty()) {
return items[closest].tooltip;
}
- if (items[closest].text != "") {
+ if (!items[closest].text.is_empty()) {
return items[closest].text;
}
}
@@ -1652,7 +1652,7 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ItemList::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior);
@@ -1663,7 +1663,7 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
- ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "item_");
ADD_GROUP("Columns", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index e780179e7b..e688ba9826 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -255,7 +255,7 @@ public:
void set_autoscroll_to_bottom(const bool p_enable);
- VScrollBar *get_v_scroll() { return scroll_bar; }
+ VScrollBar *get_v_scroll_bar() { return scroll_bar; }
ItemList();
~ItemList();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 50908f6a77..54c4835ccf 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ void Label::set_autowrap_mode(Label::AutowrapMode p_mode) {
update();
if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -93,10 +93,10 @@ void Label::_shape() {
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
String text = (uppercase) ? xl_text.to_upper() : xl_text;
- if (visible_chars >= 0) {
+ if (visible_chars >= 0 && visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
text = text.substr(0, visible_chars);
}
- TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text));
dirty = false;
lines_dirty = true;
@@ -175,7 +175,7 @@ void Label::_shape() {
if (lines_hidden) {
overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
}
- if (align == ALIGN_FILL) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
for (int i = 0; i < lines_rid.size(); i++) {
if (i < visible_lines - 1 || lines_rid.size() == 1) {
TS->shaped_text_fit_to_width(lines_rid[i], width);
@@ -191,7 +191,7 @@ void Label::_shape() {
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
- if (align == ALIGN_FILL) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(lines_rid[i], width);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
@@ -207,7 +207,7 @@ void Label::_shape() {
_update_visible();
if (autowrap_mode == AUTOWRAP_OFF || !clip || overrun_behavior == OVERRUN_NO_TRIMMING) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -316,31 +316,38 @@ void Label::_notification(int p_what) {
}
int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
+ bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
+ bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !rtl_layout));
+ bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && rtl_layout));
// Get real total height.
+ int total_glyphs = 0;
total_h = 0;
for (int64_t i = lines_skipped; i < last_line; i++) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
}
+ int visible_glyphs = total_glyphs * percent_visible;
+ int processed_glyphs = 0;
total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
int vbegin = 0, vsep = 0;
if (lines_visible > 0) {
- switch (valign) {
- case VALIGN_TOP: {
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_TOP: {
// Nothing.
} break;
- case VALIGN_CENTER: {
+ case VERTICAL_ALIGNMENT_CENTER: {
vbegin = (size.y - (total_h - line_spacing)) / 2;
vsep = 0;
} break;
- case VALIGN_BOTTOM: {
+ case VERTICAL_ALIGNMENT_BOTTOM: {
vbegin = size.y - (total_h - line_spacing);
vsep = 0;
} break;
- case VALIGN_FILL: {
+ case VERTICAL_ALIGNMENT_FILL: {
vbegin = 0;
if (lines_visible > 1) {
vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
@@ -358,25 +365,25 @@ void Label::_notification(int p_what) {
Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
ofs.x = 0;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP);
- switch (align) {
- case ALIGN_FILL:
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
if (rtl && autowrap_mode != AUTOWRAP_OFF) {
ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
} else {
ofs.x = style->get_offset().x;
}
break;
- case ALIGN_LEFT: {
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl_layout) {
ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
} else {
ofs.x = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
ofs.x = int(size.width - line_size.width) / 2;
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl_layout) {
ofs.x = style->get_offset().x;
} else {
@@ -395,14 +402,19 @@ void Label::_notification(int p_what) {
int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
// Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
+ int processed_glyphs_ol = processed_glyphs;
if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
Vector2 offset = ofs;
// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
offset.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -423,9 +435,13 @@ void Label::_notification(int p_what) {
}
}
}
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.
- draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ if (!skip) {
+ draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
offset.x += glyphs[j].advance;
}
}
@@ -433,8 +449,12 @@ void Label::_notification(int p_what) {
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
offset.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -447,8 +467,12 @@ void Label::_notification(int p_what) {
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ if (!skip) {
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ }
+ processed_glyphs++;
ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -469,9 +493,13 @@ void Label::_notification(int p_what) {
}
}
}
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.
- draw_glyph(glyphs[j], ci, font_color, ofs);
+ if (!skip) {
+ draw_glyph(glyphs[j], ci, font_color, ofs);
+ }
+ processed_glyphs++;
ofs.x += glyphs[j].advance;
}
}
@@ -479,8 +507,12 @@ void Label::_notification(int p_what) {
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ if (!skip) {
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ }
+ processed_glyphs++;
ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -556,29 +588,29 @@ int Label::get_visible_line_count() const {
return lines_visible;
}
-void Label::set_align(Align p_align) {
- ERR_FAIL_INDEX((int)p_align, 4);
- if (align != p_align) {
- if (align == ALIGN_FILL || p_align == ALIGN_FILL) {
+void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
lines_dirty = true; // Reshape lines.
}
- align = p_align;
+ horizontal_alignment = p_alignment;
}
update();
}
-Label::Align Label::get_align() const {
- return align;
+HorizontalAlignment Label::get_horizontal_alignment() const {
+ return horizontal_alignment;
}
-void Label::set_valign(VAlign p_align) {
- ERR_FAIL_INDEX((int)p_align, 4);
- valign = p_align;
+void Label::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ vertical_alignment = p_alignment;
update();
}
-Label::VAlign Label::get_valign() const {
- return valign;
+VerticalAlignment Label::get_vertical_alignment() const {
+ return vertical_alignment;
}
void Label::set_text(const String &p_string) {
@@ -592,7 +624,7 @@ void Label::set_text(const String &p_string) {
visible_chars = get_total_character_count() * percent_visible;
}
update();
- minimum_size_changed();
+ update_minimum_size();
}
void Label::set_text_direction(Control::TextDirection p_text_direction) {
@@ -668,7 +700,7 @@ String Label::get_language() const {
void Label::set_clip_text(bool p_clip) {
clip = p_clip;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool Label::is_clipping_text() const {
@@ -682,7 +714,7 @@ void Label::set_text_overrun_behavior(Label::OverrunBehavior p_behavior) {
}
update();
if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -702,7 +734,9 @@ void Label::set_visible_characters(int p_amount) {
} else {
percent_visible = 1.0;
}
- dirty = true;
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ dirty = true;
+ }
update();
}
}
@@ -720,7 +754,9 @@ void Label::set_percent_visible(float p_percent) {
visible_chars = get_total_character_count() * p_percent;
percent_visible = p_percent;
}
- dirty = true;
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ dirty = true;
+ }
update();
}
}
@@ -729,6 +765,18 @@ float Label::get_percent_visible() const {
return percent_visible;
}
+Label::VisibleCharactersBehavior Label::get_visible_characters_behavior() const {
+ return visible_chars_behavior;
+}
+
+void Label::set_visible_characters_behavior(Label::VisibleCharactersBehavior p_behavior) {
+ if (visible_chars_behavior != p_behavior) {
+ visible_chars_behavior = p_behavior;
+ dirty = true;
+ update();
+ }
+}
+
void Label::set_lines_skipped(int p_lines) {
ERR_FAIL_COND(p_lines < 0);
lines_skipped = p_lines;
@@ -809,10 +857,10 @@ void Label::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Label::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_align", "align"), &Label::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &Label::get_align);
- ClassDB::bind_method(D_METHOD("set_valign", "valign"), &Label::set_valign);
- ClassDB::bind_method(D_METHOD("get_valign"), &Label::get_valign);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label::get_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label::get_vertical_alignment);
ClassDB::bind_method(D_METHOD("set_text", "text"), &Label::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &Label::get_text);
ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label::set_text_direction);
@@ -836,6 +884,8 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_character_count"), &Label::get_total_character_count);
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &Label::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &Label::get_visible_characters);
+ ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &Label::get_visible_characters_behavior);
+ ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &Label::set_visible_characters_behavior);
ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &Label::set_percent_visible);
ClassDB::bind_method(D_METHOD("get_percent_visible"), &Label::get_percent_visible);
ClassDB::bind_method(D_METHOD("set_lines_skipped", "lines_skipped"), &Label::set_lines_skipped);
@@ -847,16 +897,6 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label::set_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label::get_structured_text_bidi_override_options);
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_FILL);
-
- BIND_ENUM_CONSTANT(VALIGN_TOP);
- BIND_ENUM_CONSTANT(VALIGN_CENTER);
- BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
- BIND_ENUM_CONSTANT(VALIGN_FILL);
-
BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
@@ -868,16 +908,24 @@ void Label::_bind_methods() {
BIND_ENUM_CONSTANT(OVERRUN_TRIM_ELLIPSIS);
BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ELLIPSIS);
+ BIND_ENUM_CONSTANT(VC_CHARS_BEFORE_SHAPING);
+ BIND_ENUM_CONSTANT(VC_CHARS_AFTER_SHAPING);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_AUTO);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_LTR);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_RTL);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_GROUP("Locale", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "valign", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_valign", "get_valign");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 8b48eb9670..354e9c664d 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,20 +37,6 @@ class Label : public Control {
GDCLASS(Label, Control);
public:
- enum Align {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_FILL
- };
-
- enum VAlign {
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM,
- VALIGN_FILL
- };
-
enum AutowrapMode {
AUTOWRAP_OFF,
AUTOWRAP_ARBITRARY,
@@ -66,9 +52,17 @@ public:
OVERRUN_TRIM_WORD_ELLIPSIS,
};
+ enum VisibleCharactersBehavior {
+ VC_CHARS_BEFORE_SHAPING,
+ VC_CHARS_AFTER_SHAPING,
+ VC_GLYPHS_AUTO,
+ VC_GLYPHS_LTR,
+ VC_GLYPHS_RTL,
+ };
+
private:
- Align align = ALIGN_LEFT;
- VAlign valign = VALIGN_TOP;
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT;
+ VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_TOP;
String text;
String xl_text;
AutowrapMode autowrap_mode = AUTOWRAP_OFF;
@@ -90,6 +84,7 @@ private:
float percent_visible = 1.0;
+ VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING;
int visible_chars = -1;
int lines_skipped = 0;
int max_lines_visible = -1;
@@ -109,11 +104,11 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
- void set_align(Align p_align);
- Align get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
- void set_valign(VAlign p_align);
- VAlign get_valign() const;
+ void set_vertical_alignment(VerticalAlignment p_alignment);
+ VerticalAlignment get_vertical_alignment() const;
void set_text(const String &p_string);
String get_text() const;
@@ -140,6 +135,9 @@ public:
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
+ VisibleCharactersBehavior get_visible_characters_behavior() const;
+ void set_visible_characters_behavior(VisibleCharactersBehavior p_behavior);
+
void set_visible_characters(int p_amount);
int get_visible_characters() const;
int get_total_character_count() const;
@@ -167,9 +165,8 @@ public:
~Label();
};
-VARIANT_ENUM_CAST(Label::Align);
-VARIANT_ENUM_CAST(Label::VAlign);
VARIANT_ENUM_CAST(Label::AutowrapMode);
VARIANT_ENUM_CAST(Label::OverrunBehavior);
+VARIANT_ENUM_CAST(Label::VisibleCharactersBehavior);
#endif
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 124d5c7821..f000f64caf 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -227,8 +227,8 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
if (b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_ensure_menu();
- menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
- menu->set_size(Vector2(1, 1));
+ menu->set_position(get_screen_position() + get_local_mouse_position());
+ menu->reset_size();
menu->popup();
grab_focus();
accept_event();
@@ -268,7 +268,9 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- shift_selection_check_pre(b->is_shift_pressed());
+ if (b->is_shift_pressed()) {
+ shift_selection_check_pre(true);
+ }
set_caret_at_pixel_pos(b->get_position().x);
@@ -320,7 +322,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
deselect();
selection.start_column = caret_column;
selection.creating = true;
- } else if (selection.enabled) {
+ } else if (selection.enabled && !selection.double_click) {
selection.drag_attempt = true;
}
}
@@ -345,6 +347,9 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
selection.creating = false;
selection.double_click = false;
+ if (!drag_action) {
+ selection.drag_attempt = false;
+ }
show_virtual_keyboard();
}
@@ -369,6 +374,11 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
selection_fill_at_caret();
}
}
+
+ if (drag_action && can_drop_data(m->get_position(), get_viewport()->gui_get_drag_data())) {
+ drag_caret_force_displayed = true;
+ set_caret_at_pixel_pos(m->get_position().x);
+ }
}
Ref<InputEventKey> k = p_event;
@@ -382,8 +392,8 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (k->is_action("ui_menu", true)) {
_ensure_menu();
Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")))) / 2);
- menu->set_position(get_global_transform().xform(pos));
- menu->set_size(Vector2(1, 1));
+ menu->set_position(get_screen_position() + pos);
+ menu->reset_size();
menu->popup();
menu->grab_focus();
}
@@ -538,17 +548,17 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
-void LineEdit::set_align(Align p_align) {
- ERR_FAIL_INDEX((int)p_align, 4);
- if (align != p_align) {
- align = p_align;
+void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (alignment != p_alignment) {
+ alignment = p_alignment;
_shape();
}
update();
}
-LineEdit::Align LineEdit::get_align() const {
- return align;
+HorizontalAlignment LineEdit::get_horizontal_alignment() const {
+ return alignment;
}
Variant LineEdit::get_drag_data(const Point2 &p_point) {
@@ -569,21 +579,50 @@ bool LineEdit::can_drop_data(const Point2 &p_point, const Variant &p_data) const
return drop_override;
}
- return p_data.get_type() == Variant::STRING;
+ return is_editable() && p_data.get_type() == Variant::STRING;
}
void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
Control::drop_data(p_point, p_data);
- if (p_data.get_type() == Variant::STRING) {
+ if (p_data.get_type() == Variant::STRING && is_editable()) {
set_caret_at_pixel_pos(p_point.x);
+ int caret_column_tmp = caret_column;
+ bool is_inside_sel = selection.enabled && caret_column >= selection.begin && caret_column <= selection.end;
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ is_inside_sel = selection.enabled && caret_column > selection.begin && caret_column < selection.end;
+ }
+ if (selection.drag_attempt) {
+ selection.drag_attempt = false;
+ if (!is_inside_sel) {
+ if (!Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ if (caret_column_tmp > selection.end) {
+ caret_column_tmp = caret_column_tmp - (selection.end - selection.begin);
+ }
+ selection_delete();
+ }
- text = text.left(selection.begin) + text.substr(selection.end);
- _shape();
-
- insert_text_at_caret(p_data);
- selection.begin = caret_column - (selection.end - selection.begin);
- selection.end = caret_column;
+ set_caret_column(caret_column_tmp);
+ insert_text_at_caret(p_data);
+ }
+ } else if (selection.enabled && caret_column >= selection.begin && caret_column <= selection.end) {
+ caret_column_tmp = selection.begin;
+ selection_delete();
+ set_caret_column(caret_column_tmp);
+ insert_text_at_caret(p_data);
+ grab_focus();
+ } else {
+ insert_text_at_caret(p_data);
+ grab_focus();
+ }
+ select(caret_column_tmp, caret_column);
+ if (!text_changed_dirty) {
+ if (is_inside_tree()) {
+ MessageQueue::get_singleton()->push_call(this, "_text_changed");
+ }
+ text_changed_dirty = true;
+ }
+ update();
}
}
@@ -676,23 +715,23 @@ void LineEdit::_notification(int p_what) {
float text_width = TS->shaped_text_get_size(text_rid).x;
float text_height = TS->shaped_text_get_size(text_rid).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM);
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -730,7 +769,7 @@ void LineEdit::_notification(int p_what) {
r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(SIDE_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -803,7 +842,7 @@ void LineEdit::_notification(int p_what) {
// Draw carets.
ofs.x = x_ofs + scroll_offset;
- if (draw_caret) {
+ if (draw_caret || drag_caret_force_displayed) {
if (ime_text.length() == 0) {
// Normal caret.
CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column);
@@ -921,7 +960,7 @@ void LineEdit::_notification(int p_what) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
- if (deselect_on_focus_loss_enabled) {
+ if (deselect_on_focus_loss_enabled && !selection.drag_attempt) {
deselect();
}
} break;
@@ -935,6 +974,25 @@ void LineEdit::_notification(int p_what) {
update();
}
} break;
+ case Control::NOTIFICATION_DRAG_BEGIN: {
+ drag_action = true;
+ } break;
+ case Control::NOTIFICATION_DRAG_END: {
+ if (is_drag_successful()) {
+ if (selection.drag_attempt) {
+ selection.drag_attempt = false;
+ if (is_editable() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ selection_delete();
+ } else if (deselect_on_focus_loss_enabled) {
+ deselect();
+ }
+ }
+ } else {
+ selection.drag_attempt = false;
+ }
+ drag_action = false;
+ drag_caret_force_displayed = false;
+ } break;
}
}
@@ -959,7 +1017,7 @@ void LineEdit::paste_text() {
// Strip escape characters like \n and \t as they can't be displayed on LineEdit.
String paste_buffer = DisplayServer::get_singleton()->clipboard_get().strip_escapes();
- if (paste_buffer != "") {
+ if (!paste_buffer.is_empty()) {
int prev_len = text.length();
if (selection.enabled) {
selection_delete();
@@ -999,6 +1057,9 @@ void LineEdit::undo() {
} else if (undo_stack_pos == undo_stack.front()) {
return;
}
+
+ deselect();
+
undo_stack_pos = undo_stack_pos->prev();
TextOperation op = undo_stack_pos->get();
text = op.text;
@@ -1020,6 +1081,9 @@ void LineEdit::redo() {
if (undo_stack_pos == undo_stack.back()) {
return;
}
+
+ deselect();
+
undo_stack_pos = undo_stack_pos->next();
TextOperation op = undo_stack_pos->get();
text = op.text;
@@ -1051,23 +1115,23 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
int x_ofs = 0;
float text_width = TS->shaped_text_get_size(text_rid).x;
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -1080,7 +1144,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1099,23 +1163,23 @@ Vector2i LineEdit::get_caret_pixel_pos() {
int x_ofs = 0;
float text_width = TS->shaped_text_get_size(text_rid).x;
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -1128,7 +1192,7 @@ Vector2i LineEdit::get_caret_pixel_pos() {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1444,23 +1508,23 @@ void LineEdit::set_caret_column(int p_column) {
int x_ofs = 0;
float text_width = TS->shaped_text_get_size(text_rid).x;
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -1474,7 +1538,7 @@ void LineEdit::set_caret_column(int p_column) {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1654,7 +1718,7 @@ void LineEdit::set_editable(bool p_editable) {
editable = p_editable;
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -1884,7 +1948,7 @@ void LineEdit::_editor_settings_changed() {
void LineEdit::set_expand_to_text_length_enabled(bool p_enabled) {
expand_to_text_length = p_enabled;
- minimum_size_changed();
+ update_minimum_size();
set_caret_column(caret_column);
}
@@ -1898,7 +1962,7 @@ void LineEdit::set_clear_button_enabled(bool p_enabled) {
}
clear_button_enabled = p_enabled;
_fit_to_width();
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -1959,7 +2023,7 @@ void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) {
}
right_icon = p_icon;
_fit_to_width();
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -2014,7 +2078,7 @@ void LineEdit::_shape() {
const Ref<Font> &font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
- TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, t));
full_width = TS->shaped_text_get_size(text_rid).x;
@@ -2023,12 +2087,12 @@ void LineEdit::_shape() {
Size2 size = TS->shaped_text_get_size(text_rid);
if ((expand_to_text_length && old_size.x != size.x) || (old_size.y != size.y)) {
- minimum_size_changed();
+ update_minimum_size();
}
}
void LineEdit::_fit_to_width() {
- if (align == ALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
int t_width = get_size().width - style->get_margin(SIDE_RIGHT) - style->get_margin(SIDE_LEFT);
bool using_placeholder = text.is_empty() && ime_text.is_empty();
@@ -2154,8 +2218,8 @@ void LineEdit::_validate_property(PropertyInfo &property) const {
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
- ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &LineEdit::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &LineEdit::get_horizontal_alignment);
ClassDB::bind_method(D_METHOD("clear"), &LineEdit::clear);
ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
@@ -2233,11 +2297,6 @@ void LineEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
ADD_SIGNAL(MethodInfo("text_submitted", PropertyInfo(Variant::STRING, "new_text")));
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_FILL);
-
BIND_ENUM_CONSTANT(MENU_CUT);
BIND_ENUM_CONSTANT(MENU_COPY);
BIND_ENUM_CONSTANT(MENU_PASTE);
@@ -2269,7 +2328,7 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 134d5f8f76..029ff07d13 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,13 +38,6 @@ class LineEdit : public Control {
GDCLASS(LineEdit, Control);
public:
- enum Align {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_FILL
- };
-
enum MenuItems {
MENU_CUT,
MENU_COPY,
@@ -78,7 +71,7 @@ public:
};
private:
- Align align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
bool editable = false;
bool pass = false;
@@ -129,6 +122,9 @@ private:
bool middle_mouse_paste_enabled = true;
+ bool drag_action = false;
+ bool drag_caret_force_displayed = false;
+
Ref<Texture2D> right_icon;
bool flat = false;
@@ -215,8 +211,8 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_align(Align p_align);
- Align get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
virtual Variant get_drag_data(const Point2 &p_point) override;
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
@@ -344,7 +340,6 @@ public:
~LineEdit();
};
-VARIANT_ENUM_CAST(LineEdit::Align);
VARIANT_ENUM_CAST(LineEdit::MenuItems);
#endif
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index c3201186ea..1890e461e9 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,7 @@ void LinkButton::_shape() {
text_buf->set_direction((TextServer::Direction)text_direction);
}
TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, xl_text));
- text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void LinkButton::set_text(const String &p_text) {
@@ -52,7 +52,7 @@ void LinkButton::set_text(const String &p_text) {
text = p_text;
xl_text = atr(text);
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -149,7 +149,7 @@ void LinkButton::_notification(int p_what) {
xl_text = atr(text);
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
@@ -157,7 +157,7 @@ void LinkButton::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_DRAW: {
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 231543c63c..7d302e967d 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 50b4d192a9..7b696ddb84 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,7 +90,7 @@ void MarginContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
}
}
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index b782976ada..3a2f0fa8b3 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 39c7b04955..5420f9c5a5 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -207,7 +207,7 @@ void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_count"), &MenuButton::get_item_count);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
- ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "popup/item_");
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_SIGNAL(MethodInfo("about_to_popup"));
}
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 455b7dc870..3647a69d33 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 8bf25ac915..779d1307f5 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
if (texture.is_valid())
texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
*/
- minimum_size_changed();
+ update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -109,7 +109,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
margin[p_side] = p_size;
update();
- minimum_size_changed();
+ update_minimum_size();
}
int NinePatchRect::get_patch_margin(Side p_side) const {
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index f9a3f31fe5..23aebbb782 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index dcf3cfeb09..e721b01cbc 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,6 +110,63 @@ void OptionButton::_notification(int p_what) {
}
}
+bool OptionButton::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0] == "popup") {
+ bool valid;
+ popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid);
+
+ int idx = components[1].get_slice("_", 1).to_int();
+ if (idx == current) {
+ // Force refreshing currently displayed item.
+ current = -1;
+ _select(idx, false);
+ }
+
+ return valid;
+ }
+ return false;
+}
+
+bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0] == "popup") {
+ bool valid;
+ r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid);
+ return valid;
+ }
+ return false;
+}
+
+void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("popup/item_%d/text", i)));
+
+ PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("popup/item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D");
+ pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+ pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i));
+ pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
+ pi.usage &= ~(!popup->is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/separator", i));
+ pi.usage &= ~(!popup->is_item_separator(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+ }
+}
+
void OptionButton::_focused(int p_which) {
emit_signal(SNAME("item_focused"), p_which);
}
@@ -191,6 +248,12 @@ bool OptionButton::is_item_disabled(int p_idx) const {
return popup->is_item_disabled(p_idx);
}
+void OptionButton::set_item_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ popup->set_item_count(p_count);
+ notify_property_list_changed();
+}
+
int OptionButton::get_item_count() const {
return popup->get_item_count();
}
@@ -267,38 +330,6 @@ PopupMenu *OptionButton::get_popup() const {
return popup;
}
-Array OptionButton::_get_items() const {
- Array items;
- for (int i = 0; i < get_item_count(); i++) {
- items.push_back(get_item_text(i));
- items.push_back(get_item_icon(i));
- items.push_back(is_item_disabled(i));
- items.push_back(get_item_id(i));
- items.push_back(get_item_metadata(i));
- }
-
- return items;
-}
-
-void OptionButton::_set_items(const Array &p_items) {
- ERR_FAIL_COND(p_items.size() % 5);
- clear();
-
- for (int i = 0; i < p_items.size(); i += 5) {
- String text = p_items[i + 0];
- Ref<Texture2D> icon = p_items[i + 1];
- bool disabled = p_items[i + 2];
- int id = p_items[i + 3];
- Variant meta = p_items[i + 4];
-
- int idx = get_item_count();
- add_item(text, id);
- set_item_icon(idx, icon);
- set_item_disabled(idx, disabled);
- set_item_metadata(idx, meta);
- }
-}
-
void OptionButton::get_translatable_strings(List<String> *p_strings) const {
popup->get_translatable_strings(p_strings);
}
@@ -317,7 +348,6 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
- ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
ClassDB::bind_method(D_METHOD("add_separator"), &OptionButton::add_separator);
ClassDB::bind_method(D_METHOD("clear"), &OptionButton::clear);
ClassDB::bind_method(D_METHOD("select", "idx"), &OptionButton::select);
@@ -329,11 +359,10 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
- ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
- ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
- // "selected" property must come after "items", otherwise GH-10213 occurs.
+ ClassDB::bind_method(D_METHOD("set_item_count"), &OptionButton::set_item_count);
+ ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
+ // "selected" property must come after "item_count", otherwise GH-10213 occurs.
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
@@ -341,7 +370,7 @@ void OptionButton::_bind_methods() {
OptionButton::OptionButton() {
set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
+ set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
if (has_theme_icon(SNAME("arrow"))) {
_set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width());
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 953337ecce..adf2bb90ef 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,14 +45,14 @@ class OptionButton : public Button {
void _select(int p_which, bool p_emit = false);
void _select_int(int p_which);
- Array _get_items() const;
- void _set_items(const Array &p_items);
-
virtual void pressed() override;
protected:
Size2 get_minimum_size() const override;
void _notification(int p_what);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
@@ -76,6 +76,7 @@ public:
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
+ void set_item_count(int p_count);
int get_item_count() const;
void add_separator();
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index e8e7e3d997..86858fdc78 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index 84fd6aaead..37f14c250c 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index d910e1e882..463ad3c513 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index f27ca7fad7..a5ff74cebb 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index a48ad0f770..7c03fcbb37 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 8458a75eef..5678043b23 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 7e9b545776..e47b7280b9 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
int hseparation = get_theme_constant(SNAME("hseparation"));
Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
- minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
+ minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
float max_w = 0.0;
float icon_w = 0.0;
@@ -80,7 +80,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
accel_max_w = MAX(accel_w, accel_max_w);
}
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
size.width += get_theme_icon(SNAME("submenu"))->get_width();
}
@@ -216,7 +216,7 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_pos.x = this_pos.x + submenu_size.width;
}
- if (submenu_pos.x + submenu_size.width > get_parent_rect().size.width) {
+ if (submenu_pos.x + submenu_size.width > get_parent_rect().position.x + get_parent_rect().size.width) {
submenu_pos.x = this_pos.x - submenu_size.width;
}
@@ -326,13 +326,13 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
set_input_as_handled();
}
} else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !!items[mouse_over].separator && items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over);
set_input_as_handled();
}
} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
- if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over);
} else {
activate_item(mouse_over);
@@ -343,11 +343,11 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
Rect2 item_clickable_area = scroll_container->get_rect();
- if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) {
if (is_layout_rtl()) {
- item_clickable_area.position.x += scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.position.x += scroll_container->get_v_scroll_bar()->get_size().width;
} else {
- item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.size.width -= scroll_container->get_v_scroll_bar()->get_size().width;
}
}
@@ -371,7 +371,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - popup_time_msec;
- if (diff < 100) {
+ if (diff < 150) {
return;
}
@@ -387,7 +387,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (items[over].submenu != "") {
+ if (!items[over].submenu.is_empty()) {
_activate_submenu(over);
return;
}
@@ -419,7 +419,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (items[over].submenu != "" && submenu_over != over) {
+ if (!items[over].submenu.is_empty() && submenu_over != over) {
submenu_over = over;
submenu_timer->start();
}
@@ -508,7 +508,7 @@ void PopupMenu::_draw_items() {
Color font_hover_color = get_theme_color(SNAME("font_hover_color"));
Color font_separator_color = get_theme_color(SNAME("font_separator_color"));
- float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
+ float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0;
float display_width = control->get_size().width - scroll_width;
// Find the widest icon and whether any items have a checkbox, and store the offsets for each.
@@ -558,7 +558,7 @@ void PopupMenu::_draw_items() {
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- if (text != String()) {
+ if (!text.is_empty()) {
int text_size = items[i].text_buf->get_size().width;
int text_center = display_width / 2;
int text_left = text_center - text_size / 2;
@@ -599,7 +599,7 @@ void PopupMenu::_draw_items() {
}
// Submenu arrow on right hand side
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
if (rtl) {
submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
} else {
@@ -611,7 +611,7 @@ void PopupMenu::_draw_items() {
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
if (items[i].separator) {
- if (text != String()) {
+ if (!text.is_empty()) {
int center = (display_width - items[i].text_buf->get_size().width) / 2;
Vector2 text_pos = Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
if (outline_size > 0 && font_outline_color.a > 0) {
@@ -701,7 +701,7 @@ void PopupMenu::_shape_item(int p_item) {
} else {
items.write[p_item].text_buf->set_direction((TextServer::Direction)items[p_item].text_direction);
}
- items.write[p_item].text_buf->add_string(items.write[p_item].xl_text, font, font_size, items[p_item].opentype_features, (items[p_item].language != "") ? items[p_item].language : TranslationServer::get_singleton()->get_tool_locale());
+ items.write[p_item].text_buf->add_string(items.write[p_item].xl_text, font, font_size, items[p_item].opentype_features, !items[p_item].language.is_empty() ? items[p_item].language : TranslationServer::get_singleton()->get_tool_locale());
items.write[p_item].accel_text_buf->clear();
items.write[p_item].accel_text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
@@ -736,7 +736,7 @@ void PopupMenu::_notification(int p_what) {
grab_focus();
} break;
case NOTIFICATION_WM_MOUSE_EXIT: {
- if (mouse_over >= 0 && (items[mouse_over].submenu == "" || submenu_over != -1)) {
+ if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
control->update();
}
@@ -769,7 +769,7 @@ void PopupMenu::_notification(int p_what) {
}
for (int i = 0; i < items.size(); i++) {
- if (items[i].submenu == "") {
+ if (items[i].submenu.is_empty()) {
continue;
}
@@ -1323,7 +1323,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
return true;
}
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
Node *n = get_node(items[i].submenu);
if (!n) {
continue;
@@ -1403,7 +1403,7 @@ void PopupMenu::remove_item(int p_idx) {
_unref_shortcut(items[p_idx].shortcut);
}
- items.remove(p_idx);
+ items.remove_at(p_idx);
control->update();
child_controls_changed();
}
@@ -1412,7 +1412,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) {
Item sep;
sep.separator = true;
sep.id = p_id;
- if (p_text != String()) {
+ if (!p_text.is_empty()) {
sep.text = p_text;
sep.xl_text = atr(p_text);
}
@@ -1510,7 +1510,7 @@ void PopupMenu::set_parent_rect(const Rect2 &p_rect) {
void PopupMenu::get_translatable_strings(List<String> *p_strings) const {
for (int i = 0; i < items.size(); i++) {
- if (items[i].xl_text != "") {
+ if (!items[i].xl_text.is_empty()) {
p_strings->push_back(items[i].xl_text);
}
}
@@ -1690,53 +1690,53 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
- ClassDB::bind_method(D_METHOD("set_item_text_direction", "idx", "direction"), &PopupMenu::set_item_text_direction);
- ClassDB::bind_method(D_METHOD("set_item_opentype_feature", "idx", "tag", "value"), &PopupMenu::set_item_opentype_feature);
- ClassDB::bind_method(D_METHOD("set_item_language", "idx", "language"), &PopupMenu::set_item_language);
- ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
- ClassDB::bind_method(D_METHOD("set_item_checked", "idx", "checked"), &PopupMenu::set_item_checked);
- ClassDB::bind_method(D_METHOD("set_item_id", "idx", "id"), &PopupMenu::set_item_id);
- ClassDB::bind_method(D_METHOD("set_item_accelerator", "idx", "accel"), &PopupMenu::set_item_accelerator);
- ClassDB::bind_method(D_METHOD("set_item_metadata", "idx", "metadata"), &PopupMenu::set_item_metadata);
- ClassDB::bind_method(D_METHOD("set_item_disabled", "idx", "disabled"), &PopupMenu::set_item_disabled);
- ClassDB::bind_method(D_METHOD("set_item_submenu", "idx", "submenu"), &PopupMenu::set_item_submenu);
- ClassDB::bind_method(D_METHOD("set_item_as_separator", "idx", "enable"), &PopupMenu::set_item_as_separator);
- ClassDB::bind_method(D_METHOD("set_item_as_checkable", "idx", "enable"), &PopupMenu::set_item_as_checkable);
- ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "idx", "enable"), &PopupMenu::set_item_as_radio_checkable);
- ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &PopupMenu::set_item_tooltip);
- ClassDB::bind_method(D_METHOD("set_item_shortcut", "idx", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_item_multistate", "idx", "state"), &PopupMenu::set_item_multistate);
- ClassDB::bind_method(D_METHOD("set_item_shortcut_disabled", "idx", "disabled"), &PopupMenu::set_item_shortcut_disabled);
-
- ClassDB::bind_method(D_METHOD("toggle_item_checked", "idx"), &PopupMenu::toggle_item_checked);
- ClassDB::bind_method(D_METHOD("toggle_item_multistate", "idx"), &PopupMenu::toggle_item_multistate);
-
- ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &PopupMenu::get_item_text);
- ClassDB::bind_method(D_METHOD("get_item_text_direction", "idx"), &PopupMenu::get_item_text_direction);
- ClassDB::bind_method(D_METHOD("get_item_opentype_feature", "idx", "tag"), &PopupMenu::get_item_opentype_feature);
- ClassDB::bind_method(D_METHOD("clear_item_opentype_features", "idx"), &PopupMenu::clear_item_opentype_features);
- ClassDB::bind_method(D_METHOD("get_item_language", "idx"), &PopupMenu::get_item_language);
- ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &PopupMenu::get_item_icon);
- ClassDB::bind_method(D_METHOD("is_item_checked", "idx"), &PopupMenu::is_item_checked);
- ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &PopupMenu::get_item_id);
+ ClassDB::bind_method(D_METHOD("set_item_text", "index", "text"), &PopupMenu::set_item_text);
+ ClassDB::bind_method(D_METHOD("set_item_text_direction", "index", "direction"), &PopupMenu::set_item_text_direction);
+ ClassDB::bind_method(D_METHOD("set_item_opentype_feature", "index", "tag", "value"), &PopupMenu::set_item_opentype_feature);
+ ClassDB::bind_method(D_METHOD("set_item_language", "index", "language"), &PopupMenu::set_item_language);
+ ClassDB::bind_method(D_METHOD("set_item_icon", "index", "icon"), &PopupMenu::set_item_icon);
+ ClassDB::bind_method(D_METHOD("set_item_checked", "index", "checked"), &PopupMenu::set_item_checked);
+ ClassDB::bind_method(D_METHOD("set_item_id", "index", "id"), &PopupMenu::set_item_id);
+ ClassDB::bind_method(D_METHOD("set_item_accelerator", "index", "accel"), &PopupMenu::set_item_accelerator);
+ ClassDB::bind_method(D_METHOD("set_item_metadata", "index", "metadata"), &PopupMenu::set_item_metadata);
+ ClassDB::bind_method(D_METHOD("set_item_disabled", "index", "disabled"), &PopupMenu::set_item_disabled);
+ ClassDB::bind_method(D_METHOD("set_item_submenu", "index", "submenu"), &PopupMenu::set_item_submenu);
+ ClassDB::bind_method(D_METHOD("set_item_as_separator", "index", "enable"), &PopupMenu::set_item_as_separator);
+ ClassDB::bind_method(D_METHOD("set_item_as_checkable", "index", "enable"), &PopupMenu::set_item_as_checkable);
+ ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "index", "enable"), &PopupMenu::set_item_as_radio_checkable);
+ ClassDB::bind_method(D_METHOD("set_item_tooltip", "index", "tooltip"), &PopupMenu::set_item_tooltip);
+ ClassDB::bind_method(D_METHOD("set_item_shortcut", "index", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_item_multistate", "index", "state"), &PopupMenu::set_item_multistate);
+ ClassDB::bind_method(D_METHOD("set_item_shortcut_disabled", "index", "disabled"), &PopupMenu::set_item_shortcut_disabled);
+
+ ClassDB::bind_method(D_METHOD("toggle_item_checked", "index"), &PopupMenu::toggle_item_checked);
+ ClassDB::bind_method(D_METHOD("toggle_item_multistate", "index"), &PopupMenu::toggle_item_multistate);
+
+ ClassDB::bind_method(D_METHOD("get_item_text", "index"), &PopupMenu::get_item_text);
+ ClassDB::bind_method(D_METHOD("get_item_text_direction", "index"), &PopupMenu::get_item_text_direction);
+ ClassDB::bind_method(D_METHOD("get_item_opentype_feature", "index", "tag"), &PopupMenu::get_item_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_item_opentype_features", "index"), &PopupMenu::clear_item_opentype_features);
+ ClassDB::bind_method(D_METHOD("get_item_language", "index"), &PopupMenu::get_item_language);
+ ClassDB::bind_method(D_METHOD("get_item_icon", "index"), &PopupMenu::get_item_icon);
+ ClassDB::bind_method(D_METHOD("is_item_checked", "index"), &PopupMenu::is_item_checked);
+ ClassDB::bind_method(D_METHOD("get_item_id", "index"), &PopupMenu::get_item_id);
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &PopupMenu::get_item_index);
- ClassDB::bind_method(D_METHOD("get_item_accelerator", "idx"), &PopupMenu::get_item_accelerator);
- ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &PopupMenu::get_item_metadata);
- ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &PopupMenu::is_item_disabled);
- ClassDB::bind_method(D_METHOD("get_item_submenu", "idx"), &PopupMenu::get_item_submenu);
- ClassDB::bind_method(D_METHOD("is_item_separator", "idx"), &PopupMenu::is_item_separator);
- ClassDB::bind_method(D_METHOD("is_item_checkable", "idx"), &PopupMenu::is_item_checkable);
- ClassDB::bind_method(D_METHOD("is_item_radio_checkable", "idx"), &PopupMenu::is_item_radio_checkable);
- ClassDB::bind_method(D_METHOD("is_item_shortcut_disabled", "idx"), &PopupMenu::is_item_shortcut_disabled);
- ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &PopupMenu::get_item_tooltip);
- ClassDB::bind_method(D_METHOD("get_item_shortcut", "idx"), &PopupMenu::get_item_shortcut);
+ ClassDB::bind_method(D_METHOD("get_item_accelerator", "index"), &PopupMenu::get_item_accelerator);
+ ClassDB::bind_method(D_METHOD("get_item_metadata", "index"), &PopupMenu::get_item_metadata);
+ ClassDB::bind_method(D_METHOD("is_item_disabled", "index"), &PopupMenu::is_item_disabled);
+ ClassDB::bind_method(D_METHOD("get_item_submenu", "index"), &PopupMenu::get_item_submenu);
+ ClassDB::bind_method(D_METHOD("is_item_separator", "index"), &PopupMenu::is_item_separator);
+ ClassDB::bind_method(D_METHOD("is_item_checkable", "index"), &PopupMenu::is_item_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_radio_checkable", "index"), &PopupMenu::is_item_radio_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_shortcut_disabled", "index"), &PopupMenu::is_item_shortcut_disabled);
+ ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip);
+ ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);
ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
- ClassDB::bind_method(D_METHOD("remove_item", "idx"), &PopupMenu::remove_item);
+ ClassDB::bind_method(D_METHOD("remove_item", "index"), &PopupMenu::remove_item);
ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("clear"), &PopupMenu::clear);
@@ -1762,7 +1762,7 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_search"), "set_allow_search", "get_allow_search");
- ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "item_");
ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 22912fb59c..5d6b75cbf5 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 2cfaaa2fde..c20fb0d7a8 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index fb6060d932..2d89163f78 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index c4f05a7975..879f25c8d8 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 0dc702b19c..c27eeee13c 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 6d7f2cfd57..e2a0d568a1 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 7097e83a15..4a2d328162 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 076fa132c0..c9516ed6b9 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 5681f9b193..4532a812ee 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f191dfecb4..fe25d027f6 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -383,7 +383,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Add indent.
l.offset.x = _find_margin(l.from, p_base_font, p_base_font_size);
l.text_buf->set_width(p_width - l.offset.x);
- l.text_buf->set_align((HAlign)_find_align(l.from));
+ l.text_buf->set_alignment(_find_alignment(l.from));
l.text_buf->set_direction(_find_direction(l.from));
if (tab_size > 0) { // Align inline tabs.
@@ -397,7 +397,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
int remaining_characters = visible_characters - l.char_offset;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
- if (visible_characters >= 0 && remaining_characters <= 0) {
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING && visible_characters >= 0 && remaining_characters <= 0) {
break;
}
switch (it->type) {
@@ -440,7 +440,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
Dictionary font_ftr = _find_font_features(it);
String lang = _find_language(it);
String tx = t->text;
- if (visible_characters >= 0 && remaining_characters >= 0) {
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING && visible_characters >= 0 && remaining_characters >= 0) {
tx = tx.substr(0, remaining_characters);
}
remaining_characters -= tx.length();
@@ -621,7 +621,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
}
-int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs) {
+int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs) {
Vector2 off;
ERR_FAIL_COND_V(p_frame == nullptr, 0);
@@ -641,6 +641,12 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
bool rtl = (l.text_buf->get_direction() == TextServer::DIRECTION_RTL);
bool lrtl = is_layout_rtl();
+ bool trim_chars = (visible_characters >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
+ bool trim_glyphs_ltr = (visible_characters >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !lrtl));
+ bool trim_glyphs_rtl = (visible_characters >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && lrtl));
+ int total_glyphs = (trim_glyphs_ltr || trim_glyphs_rtl) ? get_total_glyph_count() : 0;
+ int visible_glyphs = total_glyphs * percent_visible;
+
Vector<int> list_index;
Vector<ItemList *> list_items;
_find_list(l.from, list_index, list_items);
@@ -670,7 +676,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
prefix = segment + prefix;
}
}
- if (prefix != "") {
+ if (!prefix.is_empty()) {
Ref<Font> font = _find_font(l.from);
if (font.is_null()) {
font = get_theme_font(SNAME("normal_font"));
@@ -684,13 +690,13 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (!lrtl && p_frame == main) { // Skip Scrollbar.
offx -= scroll_w;
}
- font->draw_string(ci, p_ofs + Vector2(p_width - l.offset.x + offx, l.text_buf->get_line_ascent(0)), " " + prefix, HALIGN_LEFT, l.offset.x, font_size, _find_color(l.from, p_base_color));
+ font->draw_string(ci, p_ofs + Vector2(p_width - l.offset.x + offx, l.text_buf->get_line_ascent(0)), " " + prefix, HORIZONTAL_ALIGNMENT_LEFT, l.offset.x, font_size, _find_color(l.from, p_base_color));
} else {
float offx = 0.0f;
if (lrtl && p_frame == main) { // Skip Scrollbar.
offx += scroll_w;
}
- font->draw_string(ci, p_ofs + Vector2(offx, l.text_buf->get_line_ascent(0)), prefix + " ", HALIGN_RIGHT, l.offset.x, font_size, _find_color(l.from, p_base_color));
+ font->draw_string(ci, p_ofs + Vector2(offx, l.text_buf->get_line_ascent(0)), prefix + " ", HORIZONTAL_ALIGNMENT_RIGHT, l.offset.x, font_size, _find_color(l.from, p_base_color));
}
}
@@ -734,17 +740,17 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
// Draw text.
- switch (l.text_buf->get_align()) {
- case HALIGN_FILL:
- case HALIGN_LEFT: {
+ switch (l.text_buf->get_alignment()) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
off.x += width - length;
}
} break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
off.x += Math::floor((width - length) / 2.0);
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (!rtl) {
off.x += width - length;
}
@@ -804,7 +810,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
for (int j = 0; j < frame->lines.size(); j++) {
- _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs);
+ _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs, r_processed_glyphs);
}
idx++;
}
@@ -820,6 +826,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Vector2 gloff = off;
// Draw oulines and shadow.
+ int processed_glyphs_ol = r_processed_glyphs;
for (int i = 0; i < gl_size; i++) {
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
int size = _find_outline_size(it, p_outline_size);
@@ -947,7 +954,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw glyph outlines.
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
- if (frid != RID()) {
+ bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ if (!skip && frid != RID()) {
if (font_shadow_color.a > 0) {
TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
}
@@ -958,6 +966,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
}
}
+ processed_glyphs_ol++;
}
gloff.x += glyphs[i].advance;
}
@@ -1124,11 +1133,15 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw glyphs.
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
- if (frid != RID()) {
- TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
- } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- TS->draw_hex_code_box(ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
+ bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (r_processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (r_processed_glyphs < total_glyphs - visible_glyphs));
+ if (!skip) {
+ if (frid != RID()) {
+ TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
+ } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ TS->draw_hex_code_box(ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
+ }
}
+ r_processed_glyphs++;
}
off.x += glyphs[i].advance;
}
@@ -1214,17 +1227,17 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
}
- switch (l.text_buf->get_align()) {
- case HALIGN_FILL:
- case HALIGN_LEFT: {
+ switch (l.text_buf->get_alignment()) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
off.x += width - length;
}
} break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
off.x += Math::floor((width - length) / 2.0);
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (!rtl) {
off.x += width - length;
}
@@ -1423,7 +1436,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
- if (text != "") {
+ if (!text.is_empty()) {
set_text(text);
}
@@ -1481,9 +1494,10 @@ void RichTextLabel::_notification(int p_what) {
// New cache draw.
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
+ int processed_glyphs = 0;
while (ofs.y < size.height && from_line < main->lines.size()) {
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs);
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
from_line++;
}
@@ -1950,19 +1964,19 @@ int RichTextLabel::_find_margin(Item *p_item, const Ref<Font> &p_base_font, int
return margin;
}
-RichTextLabel::Align RichTextLabel::_find_align(Item *p_item) {
+HorizontalAlignment RichTextLabel::_find_alignment(Item *p_item) {
Item *item = p_item;
while (item) {
if (item->type == ITEM_PARAGRAPH) {
ItemParagraph *p = static_cast<ItemParagraph *>(item);
- return p->align;
+ return p->alignment;
}
item = item->parent;
}
- return default_align;
+ return default_alignment;
}
TextServer::Direction RichTextLabel::_find_direction(Item *p_item) {
@@ -2190,7 +2204,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
updating_scroll = false;
if (fit_content_height) {
- minimum_size_changed();
+ update_minimum_size();
}
return;
}
@@ -2227,7 +2241,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
updating_scroll = false;
if (fit_content_height) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2324,7 +2338,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
_invalidate_current_line(current_frame);
if (fixed_width != -1) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2334,7 +2348,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
p_item->parent->subitems.erase(p_item);
// If a newline was erased, all lines AFTER the newline need to be decremented.
if (p_item->type == ITEM_NEWLINE) {
- current_frame->lines.remove(p_line);
+ current_frame->lines.remove_at(p_line);
for (int i = 0; i < current->subitems.size(); i++) {
if (current->subitems[i]->line > p_subitem_line) {
current->subitems[i]->line--;
@@ -2351,7 +2365,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
}
}
-void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlign p_align) {
+void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) {
if (current->type == ITEM_TABLE) {
return;
}
@@ -2363,7 +2377,7 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width,
item->image = p_image;
item->color = p_color;
- item->inline_align = p_align;
+ item->inline_align = p_alignment;
if (p_width > 0) {
// custom width
@@ -2423,7 +2437,7 @@ bool RichTextLabel::remove_line(const int p_line) {
}
if (!had_newline) {
- current_frame->lines.remove(p_line);
+ current_frame->lines.remove_at(p_line);
if (current_frame->lines.size() == 0) {
current_frame->lines.resize(1);
}
@@ -2555,11 +2569,11 @@ void RichTextLabel::push_strikethrough() {
_add_item(item, true);
}
-void RichTextLabel::push_paragraph(Align p_align, Control::TextDirection p_direction, const String &p_language, Control::StructuredTextParser p_st_parser) {
+void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, Control::StructuredTextParser p_st_parser) {
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemParagraph *item = memnew(ItemParagraph);
- item->align = p_align;
+ item->alignment = p_alignment;
item->direction = p_direction;
item->language = p_language;
item->st_parser = p_st_parser;
@@ -2595,13 +2609,13 @@ void RichTextLabel::push_meta(const Variant &p_meta) {
_add_item(item, true);
}
-void RichTextLabel::push_table(int p_columns, InlineAlign p_align) {
+void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment) {
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
item->columns.resize(p_columns);
item->total_width = 0;
- item->inline_align = p_align;
+ item->inline_align = p_alignment;
for (int i = 0; i < item->columns.size(); i++) {
item->columns.write[i].expand = false;
item->columns.write[i].expand_ratio = 1;
@@ -2755,7 +2769,7 @@ void RichTextLabel::clear() {
}
if (fixed_width != -1) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2772,7 +2786,7 @@ int RichTextLabel::get_tab_size() const {
void RichTextLabel::set_fit_content_height(bool p_enabled) {
if (p_enabled != fit_content_height) {
fit_content_height = p_enabled;
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2958,35 +2972,35 @@ void RichTextLabel::append_text(const String &p_bbcode) {
columns = 1;
}
- int align = INLINE_ALIGN_TOP;
+ int alignment = INLINE_ALIGNMENT_TOP;
if (subtag.size() > 2) {
if (subtag[1] == "top" || subtag[1] == "t") {
- align = INLINE_ALIGN_TOP_TO;
+ alignment = INLINE_ALIGNMENT_TOP_TO;
} else if (subtag[1] == "center" || subtag[1] == "c") {
- align = INLINE_ALIGN_CENTER_TO;
+ alignment = INLINE_ALIGNMENT_CENTER_TO;
} else if (subtag[1] == "bottom" || subtag[1] == "b") {
- align = INLINE_ALIGN_BOTTOM_TO;
+ alignment = INLINE_ALIGNMENT_BOTTOM_TO;
}
if (subtag[2] == "top" || subtag[2] == "t") {
- align |= INLINE_ALIGN_TO_TOP;
+ alignment |= INLINE_ALIGNMENT_TO_TOP;
} else if (subtag[2] == "center" || subtag[2] == "c") {
- align |= INLINE_ALIGN_TO_CENTER;
+ alignment |= INLINE_ALIGNMENT_TO_CENTER;
} else if (subtag[2] == "baseline" || subtag[2] == "l") {
- align |= INLINE_ALIGN_TO_BASELINE;
+ alignment |= INLINE_ALIGNMENT_TO_BASELINE;
} else if (subtag[2] == "bottom" || subtag[2] == "b") {
- align |= INLINE_ALIGN_TO_BOTTOM;
+ alignment |= INLINE_ALIGNMENT_TO_BOTTOM;
}
} else if (subtag.size() > 1) {
if (subtag[1] == "top" || subtag[1] == "t") {
- align = INLINE_ALIGN_TOP;
+ alignment = INLINE_ALIGNMENT_TOP;
} else if (subtag[1] == "center" || subtag[1] == "c") {
- align = INLINE_ALIGN_CENTER;
+ alignment = INLINE_ALIGNMENT_CENTER;
} else if (subtag[1] == "bottom" || subtag[1] == "b") {
- align = INLINE_ALIGN_BOTTOM;
+ alignment = INLINE_ALIGNMENT_BOTTOM;
}
}
- push_table(columns, (InlineAlign)align);
+ push_table(columns, (InlineAlignment)alignment);
pos = brk_end + 1;
tag_stack.push_front("table");
} else if (tag == "cell") {
@@ -3099,15 +3113,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
add_text(String::chr(0x00AD));
pos = brk_end + 1;
} else if (tag == "center") {
- push_paragraph(ALIGN_CENTER);
+ push_paragraph(HORIZONTAL_ALIGNMENT_CENTER);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "fill") {
- push_paragraph(ALIGN_FILL);
+ push_paragraph(HORIZONTAL_ALIGNMENT_FILL);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "right") {
- push_paragraph(ALIGN_RIGHT);
+ push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "ul") {
@@ -3146,12 +3160,12 @@ void RichTextLabel::append_text(const String &p_bbcode) {
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "p") {
- push_paragraph(ALIGN_LEFT);
+ push_paragraph(HORIZONTAL_ALIGNMENT_LEFT);
pos = brk_end + 1;
tag_stack.push_front("p");
} else if (tag.begins_with("p ")) {
Vector<String> subtag = tag.substr(2, tag.length()).split(" ");
- Align align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
Control::TextDirection dir = Control::TEXT_DIRECTION_INHERITED;
String lang;
Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
@@ -3160,13 +3174,13 @@ void RichTextLabel::append_text(const String &p_bbcode) {
if (subtag_a.size() == 2) {
if (subtag_a[0] == "align") {
if (subtag_a[1] == "l" || subtag_a[1] == "left") {
- align = ALIGN_LEFT;
+ alignment = HORIZONTAL_ALIGNMENT_LEFT;
} else if (subtag_a[1] == "c" || subtag_a[1] == "center") {
- align = ALIGN_CENTER;
+ alignment = HORIZONTAL_ALIGNMENT_CENTER;
} else if (subtag_a[1] == "r" || subtag_a[1] == "right") {
- align = ALIGN_RIGHT;
+ alignment = HORIZONTAL_ALIGNMENT_RIGHT;
} else if (subtag_a[1] == "f" || subtag_a[1] == "fill") {
- align = ALIGN_FILL;
+ alignment = HORIZONTAL_ALIGNMENT_FILL;
}
} else if (subtag_a[0] == "dir" || subtag_a[0] == "direction") {
if (subtag_a[1] == "a" || subtag_a[1] == "auto") {
@@ -3197,7 +3211,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
}
}
- push_paragraph(align, dir, lang, st_parser);
+ push_paragraph(alignment, dir, lang, st_parser);
pos = brk_end + 1;
tag_stack.push_front("p");
} else if (tag == "url") {
@@ -3265,33 +3279,33 @@ void RichTextLabel::append_text(const String &p_bbcode) {
pos = end;
tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("img")) {
- int align = INLINE_ALIGN_CENTER;
+ int alignment = INLINE_ALIGNMENT_CENTER;
if (tag.begins_with("img=")) {
Vector<String> subtag = tag.substr(4, tag.length()).split(",");
if (subtag.size() > 1) {
if (subtag[0] == "top" || subtag[0] == "t") {
- align = INLINE_ALIGN_TOP_TO;
+ alignment = INLINE_ALIGNMENT_TOP_TO;
} else if (subtag[0] == "center" || subtag[0] == "c") {
- align = INLINE_ALIGN_CENTER_TO;
+ alignment = INLINE_ALIGNMENT_CENTER_TO;
} else if (subtag[0] == "bottom" || subtag[0] == "b") {
- align = INLINE_ALIGN_BOTTOM_TO;
+ alignment = INLINE_ALIGNMENT_BOTTOM_TO;
}
if (subtag[1] == "top" || subtag[1] == "t") {
- align |= INLINE_ALIGN_TO_TOP;
+ alignment |= INLINE_ALIGNMENT_TO_TOP;
} else if (subtag[1] == "center" || subtag[1] == "c") {
- align |= INLINE_ALIGN_TO_CENTER;
+ alignment |= INLINE_ALIGNMENT_TO_CENTER;
} else if (subtag[1] == "baseline" || subtag[1] == "l") {
- align |= INLINE_ALIGN_TO_BASELINE;
+ alignment |= INLINE_ALIGNMENT_TO_BASELINE;
} else if (subtag[1] == "bottom" || subtag[1] == "b") {
- align |= INLINE_ALIGN_TO_BOTTOM;
+ alignment |= INLINE_ALIGNMENT_TO_BOTTOM;
}
} else if (subtag.size() > 0) {
if (subtag[0] == "top" || subtag[0] == "t") {
- align = INLINE_ALIGN_TOP;
+ alignment = INLINE_ALIGNMENT_TOP;
} else if (subtag[0] == "center" || subtag[0] == "c") {
- align = INLINE_ALIGN_CENTER;
+ alignment = INLINE_ALIGNMENT_CENTER;
} else if (subtag[0] == "bottom" || subtag[0] == "b") {
- align = INLINE_ALIGN_BOTTOM;
+ alignment = INLINE_ALIGNMENT_BOTTOM;
}
}
}
@@ -3333,7 +3347,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
}
- add_image(texture, width, height, color, (InlineAlign)align);
+ add_image(texture, width, height, color, (InlineAlignment)alignment);
}
pos = end;
@@ -3527,7 +3541,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
pos = brk_pos + 1;
} else {
String identifier = expr[0];
- expr.remove(0);
+ expr.remove_at(0);
Dictionary properties = parse_expressions_for_values(expr);
Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier);
@@ -3853,7 +3867,7 @@ String RichTextLabel::get_selected_text() const {
void RichTextLabel::selection_copy() {
String text = get_selected_text();
- if (text != "") {
+ if (!text.is_empty()) {
DisplayServer::get_singleton()->clipboard_set(text);
}
}
@@ -3993,8 +4007,10 @@ void RichTextLabel::set_percent_visible(float p_percent) {
visible_characters = get_total_character_count() * p_percent;
percent_visible = p_percent;
}
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ }
update();
}
}
@@ -4005,7 +4021,7 @@ float RichTextLabel::get_percent_visible() const {
void RichTextLabel::set_effects(Array p_effects) {
custom_effects = p_effects;
- if ((text != "") && use_bbcode) {
+ if ((!text.is_empty()) && use_bbcode) {
parse_bbcode(text);
}
}
@@ -4020,7 +4036,7 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- if ((text != "") && use_bbcode) {
+ if ((!text.is_empty()) && use_bbcode) {
parse_bbcode(text);
}
}
@@ -4036,7 +4052,7 @@ int RichTextLabel::get_content_height() const {
#ifndef DISABLE_DEPRECATED
// People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0)
-// Altough some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty
+// Although some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty.
bool RichTextLabel::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "bbcode_text" && !((String)p_value).is_empty()) {
set_text(p_value);
@@ -4050,7 +4066,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_parsed_text"), &RichTextLabel::get_parsed_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
- ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER));
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font);
@@ -4064,13 +4080,13 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color);
ClassDB::bind_method(D_METHOD("push_outline_size", "outline_size"), &RichTextLabel::push_outline_size);
ClassDB::bind_method(D_METHOD("push_outline_color", "color"), &RichTextLabel::push_outline_color);
- ClassDB::bind_method(D_METHOD("push_paragraph", "align", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(STRUCTURED_TEXT_DEFAULT));
+ ClassDB::bind_method(D_METHOD("push_paragraph", "alignment", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(STRUCTURED_TEXT_DEFAULT));
ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent);
ClassDB::bind_method(D_METHOD("push_list", "level", "type", "capitalize"), &RichTextLabel::push_list);
ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta);
ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline);
ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough);
- ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(INLINE_ALIGN_TOP));
+ ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(INLINE_ALIGNMENT_TOP));
ClassDB::bind_method(D_METHOD("push_dropcap", "string", "font", "size", "dropcap_margins", "color", "outline_size", "outline_color"), &RichTextLabel::push_dropcap, DEFVAL(Rect2()), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(0, 0, 0, 0)));
ClassDB::bind_method(D_METHOD("set_table_column_expand", "column", "expand", "ratio"), &RichTextLabel::set_table_column_expand);
ClassDB::bind_method(D_METHOD("set_cell_row_background_color", "odd_row_bg", "even_row_bg"), &RichTextLabel::set_cell_row_background_color);
@@ -4105,7 +4121,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scroll_follow", "follow"), &RichTextLabel::set_scroll_follow);
ClassDB::bind_method(D_METHOD("is_scroll_following"), &RichTextLabel::is_scroll_following);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &RichTextLabel::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &RichTextLabel::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line);
ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph);
@@ -4135,6 +4151,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters);
+ ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &RichTextLabel::get_visible_characters_behavior);
+ ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &RichTextLabel::set_visible_characters_behavior);
+
ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
@@ -4160,6 +4179,8 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
@@ -4188,11 +4209,6 @@ void RichTextLabel::_bind_methods() {
ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_FILL);
-
BIND_ENUM_CONSTANT(LIST_NUMBERS);
BIND_ENUM_CONSTANT(LIST_LETTERS);
BIND_ENUM_CONSTANT(LIST_ROMAN);
@@ -4224,6 +4240,25 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_META);
BIND_ENUM_CONSTANT(ITEM_DROPCAP);
BIND_ENUM_CONSTANT(ITEM_CUSTOMFX);
+
+ BIND_ENUM_CONSTANT(VC_CHARS_BEFORE_SHAPING);
+ BIND_ENUM_CONSTANT(VC_CHARS_AFTER_SHAPING);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_AUTO);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_LTR);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_RTL);
+}
+
+RichTextLabel::VisibleCharactersBehavior RichTextLabel::get_visible_characters_behavior() const {
+ return visible_chars_behavior;
+}
+
+void RichTextLabel::set_visible_characters_behavior(RichTextLabel::VisibleCharactersBehavior p_behavior) {
+ if (visible_chars_behavior != p_behavior) {
+ visible_chars_behavior = p_behavior;
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ update();
+ }
}
void RichTextLabel::set_visible_characters(int p_visible) {
@@ -4237,8 +4272,10 @@ void RichTextLabel::set_visible_characters(int p_visible) {
percent_visible = (float)p_visible / (float)total_char_count;
}
}
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ }
update();
}
}
@@ -4266,9 +4303,25 @@ int RichTextLabel::get_total_character_count() const {
return tc;
}
+int RichTextLabel::get_total_glyph_count() const {
+ int tg = 0;
+ Item *it = main;
+ while (it) {
+ if (it->type == ITEM_FRAME) {
+ ItemFrame *f = static_cast<ItemFrame *>(it);
+ for (int i = 0; i < f->lines.size(); i++) {
+ tg += TS->shaped_text_get_glyph_count(f->lines[i].text_buf->get_rid());
+ }
+ }
+ it = _get_next_item(it, true);
+ }
+
+ return tg;
+}
+
void RichTextLabel::set_fixed_size_to_width(int p_width) {
fixed_width = p_width;
- minimum_size_changed();
+ update_minimum_size();
}
Size2 RichTextLabel::get_minimum_size() const {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 5b58f14d96..70467e7e7c 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,13 +39,6 @@ class RichTextLabel : public Control {
GDCLASS(RichTextLabel, Control);
public:
- enum Align {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_FILL
- };
-
enum ListType {
LIST_NUMBERS,
LIST_LETTERS,
@@ -82,6 +75,14 @@ public:
ITEM_CUSTOMFX
};
+ enum VisibleCharactersBehavior {
+ VC_CHARS_BEFORE_SHAPING,
+ VC_CHARS_AFTER_SHAPING,
+ VC_GLYPHS_AUTO,
+ VC_GLYPHS_LTR,
+ VC_GLYPHS_RTL,
+ };
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -160,7 +161,7 @@ private:
struct ItemImage : public Item {
Ref<Texture2D> image;
- InlineAlign inline_align = INLINE_ALIGN_CENTER;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
Size2 size;
Color color;
ItemImage() { type = ITEM_IMAGE; }
@@ -210,7 +211,7 @@ private:
};
struct ItemParagraph : public Item {
- Align align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
String language;
Control::TextDirection direction = Control::TEXT_DIRECTION_AUTO;
Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
@@ -247,7 +248,7 @@ private:
int total_width = 0;
int total_height = 0;
- InlineAlign inline_align = INLINE_ALIGN_TOP;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_TOP;
ItemTable() { type = ITEM_TABLE; }
};
@@ -360,7 +361,7 @@ private:
bool underline_meta = true;
bool override_selected_font_color = false;
- Align default_align = ALIGN_LEFT;
+ HorizontalAlignment default_alignment = HORIZONTAL_ALIGNMENT_LEFT;
ItemMeta *meta_hovering = nullptr;
Variant current_meta;
@@ -403,6 +404,7 @@ private:
int visible_characters = -1;
float percent_visible = 1.0;
+ VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING;
void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr);
@@ -412,7 +414,7 @@ private:
void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
- int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs);
+ int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr);
String _roman(int p_num, bool p_capitalize) const;
@@ -428,7 +430,7 @@ private:
ItemDropcap *_find_dc_item(Item *p_item);
int _find_list(Item *p_item, Vector<int> &r_index, Vector<ItemList *> &r_list);
int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size);
- Align _find_align(Item *p_item);
+ HorizontalAlignment _find_alignment(Item *p_item);
TextServer::Direction _find_direction(Item *p_item);
Control::StructuredTextParser _find_stt(Item *p_item);
String _find_language(Item *p_item);
@@ -469,7 +471,7 @@ private:
public:
String get_parsed_text() const;
void add_text(const String &p_text);
- void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlign p_align = INLINE_ALIGN_CENTER);
+ void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER);
void add_newline();
bool remove_line(const int p_line);
void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
@@ -486,11 +488,11 @@ public:
void push_outline_color(const Color &p_color);
void push_underline();
void push_strikethrough();
- void push_paragraph(Align p_align, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", Control::StructuredTextParser p_st_parser = STRUCTURED_TEXT_DEFAULT);
+ void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", Control::StructuredTextParser p_st_parser = STRUCTURED_TEXT_DEFAULT);
void push_indent(int p_level);
void push_list(int p_level, ListType p_list, bool p_capitalize);
void push_meta(const Variant &p_meta);
- void push_table(int p_columns, InlineAlign p_align = INLINE_ALIGN_TOP);
+ void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP);
void push_fade(int p_start_index, int p_length);
void push_shake(int p_strength, float p_rate);
void push_wave(float p_frequency, float p_amplitude);
@@ -542,7 +544,7 @@ public:
int get_content_height() const;
- VScrollBar *get_v_scroll() { return vscroll; }
+ VScrollBar *get_v_scroll_bar() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
@@ -579,10 +581,14 @@ public:
void set_visible_characters(int p_visible);
int get_visible_characters() const;
int get_total_character_count() const;
+ int get_total_glyph_count() const;
void set_percent_visible(float p_percent);
float get_percent_visible() const;
+ VisibleCharactersBehavior get_visible_characters_behavior() const;
+ void set_visible_characters_behavior(VisibleCharactersBehavior p_behavior);
+
void set_effects(Array p_effects);
Array get_effects();
@@ -595,8 +601,8 @@ public:
~RichTextLabel();
};
-VARIANT_ENUM_CAST(RichTextLabel::Align);
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
+VARIANT_ENUM_CAST(RichTextLabel::VisibleCharactersBehavior);
#endif // RICH_TEXT_LABEL_H
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 8c292e663e..343056957c 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 574d17ee20..651edd1a74 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 7b2ea46e17..5e128d594c 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,10 +49,10 @@ Size2 ScrollContainer::get_minimum_size() const {
}
Size2 minsize = c->get_combined_minimum_size();
- if (!scroll_h) {
+ if (horizontal_scroll_mode == SCROLL_MODE_DISABLED) {
min_size.x = MAX(min_size.x, minsize.x);
}
- if (!scroll_v) {
+ if (vertical_scroll_mode == SCROLL_MODE_DISABLED) {
min_size.y = MAX(min_size.y, minsize.y);
}
}
@@ -170,7 +170,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
Vector2 motion = mm->get_relative();
drag_accum -= motion;
- if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
+ if (beyond_deadzone || (horizontal_scroll_mode != SCROLL_MODE_DISABLED && Math::abs(drag_accum.x) > deadzone) || (vertical_scroll_mode != SCROLL_MODE_DISABLED && Math::abs(drag_accum.y) > deadzone)) {
if (!beyond_deadzone) {
propagate_notification(NOTIFICATION_SCROLL_BEGIN);
emit_signal(SNAME("scroll_started"));
@@ -180,12 +180,12 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
drag_accum = -motion;
}
Vector2 diff = drag_from + drag_accum;
- if (scroll_h) {
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
h_scroll->set_value(diff.x);
} else {
drag_accum.x = 0;
}
- if (scroll_v) {
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
v_scroll->set_value(diff.y);
} else {
drag_accum.y = 0;
@@ -286,7 +286,7 @@ void ScrollContainer::_update_dimensions() {
child_max_size.y = MAX(child_max_size.y, minsize.y);
Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
- if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
+ if (horizontal_scroll_mode == SCROLL_MODE_DISABLED || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
r.position.x = 0;
if (c->get_h_size_flags() & SIZE_EXPAND) {
r.size.width = MAX(size.width, minsize.width);
@@ -294,7 +294,7 @@ void ScrollContainer::_update_dimensions() {
r.size.width = minsize.width;
}
}
- if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
+ if (vertical_scroll_mode == SCROLL_MODE_DISABLED || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
r.position.y = 0;
if (c->get_v_size_flags() & SIZE_EXPAND) {
r.size.height = MAX(size.height, minsize.height);
@@ -364,10 +364,10 @@ void ScrollContainer::_notification(int p_what) {
turnoff_v = true;
}
- if (scroll_h) {
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
h_scroll->set_value(pos.x);
}
- if (scroll_v) {
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
v_scroll->set_value(pos.y);
}
@@ -413,17 +413,17 @@ void ScrollContainer::update_scrollbars() {
Size2 hmin;
Size2 vmin;
- if (scroll_h) {
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
hmin = h_scroll->get_combined_minimum_size();
}
- if (scroll_v) {
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
vmin = v_scroll->get_combined_minimum_size();
}
Size2 min = child_max_size;
- bool hide_scroll_h = !scroll_h || min.width <= size.width || !h_scroll_visible;
- bool hide_scroll_v = !scroll_v || min.height <= size.height || !v_scroll_visible;
+ bool hide_scroll_h = horizontal_scroll_mode != SCROLL_MODE_SHOW_ALWAYS && (horizontal_scroll_mode == SCROLL_MODE_DISABLED || horizontal_scroll_mode == SCROLL_MODE_SHOW_NEVER || (horizontal_scroll_mode == SCROLL_MODE_AUTO && min.width <= size.width));
+ bool hide_scroll_v = vertical_scroll_mode != SCROLL_MODE_SHOW_ALWAYS && (vertical_scroll_mode == SCROLL_MODE_DISABLED || vertical_scroll_mode == SCROLL_MODE_SHOW_NEVER || (vertical_scroll_mode == SCROLL_MODE_AUTO && min.height <= size.height));
h_scroll->set_max(min.width);
h_scroll->set_page(size.width - (hide_scroll_v ? 0 : vmin.width));
@@ -461,58 +461,32 @@ int ScrollContainer::get_v_scroll() const {
return v_scroll->get_value();
}
-void ScrollContainer::set_enable_h_scroll(bool p_enable) {
- if (scroll_h == p_enable) {
+void ScrollContainer::set_horizontal_scroll_mode(ScrollMode p_mode) {
+ if (horizontal_scroll_mode == p_mode) {
return;
}
- scroll_h = p_enable;
- minimum_size_changed();
+ horizontal_scroll_mode = p_mode;
+ update_minimum_size();
queue_sort();
}
-bool ScrollContainer::is_h_scroll_enabled() const {
- return scroll_h;
+ScrollContainer::ScrollMode ScrollContainer::get_horizontal_scroll_mode() const {
+ return horizontal_scroll_mode;
}
-void ScrollContainer::set_enable_v_scroll(bool p_enable) {
- if (scroll_v == p_enable) {
+void ScrollContainer::set_vertical_scroll_mode(ScrollMode p_mode) {
+ if (vertical_scroll_mode == p_mode) {
return;
}
- scroll_v = p_enable;
- minimum_size_changed();
+ vertical_scroll_mode = p_mode;
+ update_minimum_size();
queue_sort();
}
-bool ScrollContainer::is_v_scroll_enabled() const {
- return scroll_v;
-}
-
-void ScrollContainer::set_h_scroll_visible(bool p_visible) {
- if (h_scroll_visible == p_visible) {
- return;
- }
-
- h_scroll_visible = p_visible;
- update_scrollbars();
-}
-
-bool ScrollContainer::is_h_scroll_visible() const {
- return h_scroll_visible;
-}
-
-void ScrollContainer::set_v_scroll_visible(bool p_visible) {
- if (v_scroll_visible == p_visible) {
- return;
- }
-
- v_scroll_visible = p_visible;
- update_scrollbars();
-}
-
-bool ScrollContainer::is_v_scroll_visible() const {
- return v_scroll_visible;
+ScrollContainer::ScrollMode ScrollContainer::get_vertical_scroll_mode() const {
+ return vertical_scroll_mode;
}
int ScrollContainer::get_deadzone() const {
@@ -558,11 +532,11 @@ TypedArray<String> ScrollContainer::get_configuration_warnings() const {
return warnings;
}
-HScrollBar *ScrollContainer::get_h_scrollbar() {
+HScrollBar *ScrollContainer::get_h_scroll_bar() {
return h_scroll;
}
-VScrollBar *ScrollContainer::get_v_scrollbar() {
+VScrollBar *ScrollContainer::get_v_scroll_bar() {
return v_scroll;
}
@@ -575,17 +549,11 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
- ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
- ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
-
- ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
- ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
+ ClassDB::bind_method(D_METHOD("set_horizontal_scroll_mode", "enable"), &ScrollContainer::set_horizontal_scroll_mode);
+ ClassDB::bind_method(D_METHOD("get_horizontal_scroll_mode"), &ScrollContainer::get_horizontal_scroll_mode);
- ClassDB::bind_method(D_METHOD("set_h_scroll_visible", "visible"), &ScrollContainer::set_h_scroll_visible);
- ClassDB::bind_method(D_METHOD("is_h_scroll_visible"), &ScrollContainer::is_h_scroll_visible);
-
- ClassDB::bind_method(D_METHOD("set_v_scroll_visible", "visible"), &ScrollContainer::set_v_scroll_visible);
- ClassDB::bind_method(D_METHOD("is_v_scroll_visible"), &ScrollContainer::is_v_scroll_visible);
+ ClassDB::bind_method(D_METHOD("set_vertical_scroll_mode", "enable"), &ScrollContainer::set_vertical_scroll_mode);
+ ClassDB::bind_method(D_METHOD("get_vertical_scroll_mode"), &ScrollContainer::get_vertical_scroll_mode);
ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
@@ -593,8 +561,8 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus);
ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus);
- ClassDB::bind_method(D_METHOD("get_h_scrollbar"), &ScrollContainer::get_h_scrollbar);
- ClassDB::bind_method(D_METHOD("get_v_scrollbar"), &ScrollContainer::get_v_scrollbar);
+ ClassDB::bind_method(D_METHOD("get_h_scroll_bar"), &ScrollContainer::get_h_scroll_bar);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ScrollContainer::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("ensure_control_visible", "control"), &ScrollContainer::ensure_control_visible);
ADD_SIGNAL(MethodInfo("scroll_started"));
@@ -605,12 +573,15 @@ void ScrollContainer::_bind_methods() {
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_visible"), "set_h_scroll_visible", "is_h_scroll_visible");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_visible"), "set_v_scroll_visible", "is_v_scroll_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_scroll_mode", PROPERTY_HINT_ENUM, "Disabled,Auto,Always Show,Never Show"), "set_horizontal_scroll_mode", "get_horizontal_scroll_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_scroll_mode", PROPERTY_HINT_ENUM, "Disabled,Auto,Always Show,Never Show"), "set_vertical_scroll_mode", "get_vertical_scroll_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
+ BIND_ENUM_CONSTANT(SCROLL_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(SCROLL_MODE_AUTO);
+ BIND_ENUM_CONSTANT(SCROLL_MODE_SHOW_ALWAYS);
+ BIND_ENUM_CONSTANT(SCROLL_MODE_SHOW_NEVER);
+
GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
};
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 9f4ec558dc..c00df87b18 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,15 @@
class ScrollContainer : public Container {
GDCLASS(ScrollContainer, Container);
+public:
+ enum ScrollMode {
+ SCROLL_MODE_DISABLED = 0,
+ SCROLL_MODE_AUTO,
+ SCROLL_MODE_SHOW_ALWAYS,
+ SCROLL_MODE_SHOW_NEVER,
+ };
+
+private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
@@ -54,11 +63,8 @@ class ScrollContainer : public Container {
bool drag_touching_deaccel = false;
bool beyond_deadzone = false;
- bool scroll_h = true;
- bool scroll_v = true;
-
- bool h_scroll_visible = true;
- bool v_scroll_visible = true;
+ ScrollMode horizontal_scroll_mode = SCROLL_MODE_AUTO;
+ ScrollMode vertical_scroll_mode = SCROLL_MODE_AUTO;
int deadzone = 0;
bool follow_focus = false;
@@ -68,7 +74,6 @@ class ScrollContainer : public Container {
protected:
Size2 get_minimum_size() const override;
- virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
void _gui_focus_changed(Control *p_control);
void _update_dimensions();
void _notification(int p_what);
@@ -80,23 +85,19 @@ protected:
void _update_scrollbar_position();
public:
+ virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
+
void set_h_scroll(int p_pos);
int get_h_scroll() const;
void set_v_scroll(int p_pos);
int get_v_scroll() const;
- void set_enable_h_scroll(bool p_enable);
- bool is_h_scroll_enabled() const;
-
- void set_enable_v_scroll(bool p_enable);
- bool is_v_scroll_enabled() const;
+ void set_horizontal_scroll_mode(ScrollMode p_mode);
+ ScrollMode get_horizontal_scroll_mode() const;
- void set_h_scroll_visible(bool p_visible);
- bool is_h_scroll_visible() const;
-
- void set_v_scroll_visible(bool p_visible);
- bool is_v_scroll_visible() const;
+ void set_vertical_scroll_mode(ScrollMode p_mode);
+ ScrollMode get_vertical_scroll_mode() const;
int get_deadzone() const;
void set_deadzone(int p_deadzone);
@@ -104,8 +105,8 @@ public:
bool is_following_focus() const;
void set_follow_focus(bool p_follow);
- HScrollBar *get_h_scrollbar();
- VScrollBar *get_v_scrollbar();
+ HScrollBar *get_h_scroll_bar();
+ VScrollBar *get_v_scroll_bar();
void ensure_control_visible(Control *p_control);
TypedArray<String> get_configuration_warnings() const override;
@@ -113,4 +114,6 @@ public:
ScrollContainer();
};
+VARIANT_ENUM_CAST(ScrollContainer::ScrollMode);
+
#endif
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 1f3cb7aa24..9c19eb54dc 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 77162c68fa..1621bb3351 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 4cc425aad3..7d07299d88 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -142,7 +142,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
void Slider::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_MOUSE_ENTER: {
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 46fa08bbf0..5fbfee2aec 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index f30206c943..19d47ea492 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,10 +41,10 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double) {
String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
- if (prefix != "") {
+ if (!prefix.is_empty()) {
value = prefix + " " + value;
}
- if (suffix != "") {
+ if (!suffix.is_empty()) {
value += " " + suffix;
}
line_edit->set_text(value);
@@ -220,19 +220,19 @@ void SpinBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
_value_changed(0);
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
- call_deferred(SNAME("minimum_size_changed"));
- get_line_edit()->call_deferred(SNAME("minimum_size_changed"));
+ call_deferred(SNAME("update_minimum_size"));
+ get_line_edit()->call_deferred(SNAME("update_minimum_size"));
} else if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
update();
}
}
-void SpinBox::set_align(LineEdit::Align p_align) {
- line_edit->set_align(p_align);
+void SpinBox::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ line_edit->set_horizontal_alignment(p_alignment);
}
-LineEdit::Align SpinBox::get_align() const {
- return line_edit->get_align();
+HorizontalAlignment SpinBox::get_horizontal_alignment() const {
+ return line_edit->get_horizontal_alignment();
}
void SpinBox::set_suffix(const String &p_suffix) {
@@ -284,8 +284,8 @@ void SpinBox::apply() {
}
void SpinBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &SpinBox::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &SpinBox::get_horizontal_alignment);
ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix);
ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix);
ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix);
@@ -297,7 +297,7 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply"), &SpinBox::apply);
ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_on_text_changed"), "set_update_on_text_changed", "get_update_on_text_changed");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix");
@@ -310,7 +310,7 @@ SpinBox::SpinBox() {
line_edit->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
line_edit->set_mouse_filter(MOUSE_FILTER_PASS);
- line_edit->set_align(LineEdit::ALIGN_LEFT);
+ line_edit->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
line_edit->connect("text_submitted", callable_mp(this, &SpinBox::_text_submitted), Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), Vector<Variant>(), CONNECT_DEFERRED);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index f2299ce1c2..0691a4b48d 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,8 +79,8 @@ public:
virtual Size2 get_minimum_size() const override;
- void set_align(LineEdit::Align p_align);
- LineEdit::Align get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
void set_editable(bool p_enabled);
bool is_editable() const;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 6b53c0220e..874e5868b6 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -201,7 +201,7 @@ void SplitContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
}
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 47fd30a122..ba6fff6f55 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 53ea32e1b7..760144591e 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,6 +54,7 @@ Size2 SubViewportContainer::get_minimum_size() const {
void SubViewportContainer::set_stretch(bool p_enable) {
stretch = p_enable;
+ update_minimum_size();
queue_sort();
update();
}
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 7853f1590e..e7520763fb 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 1dda29f668..f4a0a2fa56 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ Size2 TabBar::get_minimum_size() const {
Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
ms.height = MAX(ms.height, tex->get_size().height);
- if (tabs[i].text != "") {
+ if (!tabs[i].text.is_empty()) {
ms.width += get_theme_constant(SNAME("hseparation"));
}
}
@@ -164,7 +164,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
- // pressed
+ // Right mouse button clicked.
emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
}
@@ -174,7 +174,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
- // pressed
+ // Close button pressed.
emit_signal(SNAME("tab_close_pressed"), cb_hover);
}
@@ -183,7 +183,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
- // clicks
+ // Clicks.
Point2 pos = mb->get_position();
if (buttons_visible) {
@@ -235,7 +235,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (tabs[i].cb_rect.has_point(pos)) {
+ if (tabs[i].cb_rect.has_point(pos) && (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current))) {
cb_pressing = true;
update();
return;
@@ -270,7 +270,7 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, (tabs[p_tab].language != "") ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
+ tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void TabBar::_notification(int p_what) {
@@ -285,7 +285,7 @@ void TabBar::_notification(int p_what) {
_shape(i);
}
_update_cache();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_RESIZED: {
@@ -319,9 +319,9 @@ void TabBar::_notification(int p_what) {
mw += get_tab_width(i);
}
- if (tab_align == ALIGN_CENTER) {
+ if (tab_alignment == ALIGNMENT_CENTER) {
w = (get_size().width - mw) / 2;
- } else if (tab_align == ALIGN_RIGHT) {
+ } else if (tab_alignment == ALIGNMENT_RIGHT) {
w = get_size().width - mw;
}
@@ -385,7 +385,7 @@ void TabBar::_notification(int p_what) {
} else {
icon->draw(ci, Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
}
- if (tabs[i].text != "") {
+ if (!tabs[i].text.is_empty()) {
w += icon->get_width() + get_theme_constant(SNAME("hseparation"));
}
}
@@ -554,7 +554,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) {
tabs.write[p_tab].text = p_title;
_shape(p_tab);
update();
- minimum_size_changed();
+ update_minimum_size();
}
String TabBar::get_tab_title(int p_tab) const {
@@ -621,7 +621,7 @@ void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
@@ -645,7 +645,7 @@ void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_butto
tabs.write[p_tab].right_button = p_right_button;
_update_cache();
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const {
@@ -659,7 +659,7 @@ void TabBar::_update_hover() {
}
const Point2 &pos = get_local_mouse_position();
- // test hovering to display right or close button
+ // test hovering to display right or close button.
int hover_now = -1;
int hover_buttons = -1;
for (int i = offset; i < tabs.size(); i++) {
@@ -684,7 +684,7 @@ void TabBar::_update_hover() {
emit_signal(SNAME("tab_hovered"), hover);
}
- if (hover_buttons == -1) { // no hover
+ if (hover_buttons == -1) { // No hover.
rb_hover = hover_buttons;
cb_hover = hover_buttons;
}
@@ -777,7 +777,7 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
_update_cache();
call_deferred(SNAME("_update_hover"));
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TabBar::clear_tabs() {
@@ -790,14 +790,14 @@ void TabBar::clear_tabs() {
void TabBar::remove_tab(int p_idx) {
ERR_FAIL_INDEX(p_idx, tabs.size());
- tabs.remove(p_idx);
+ tabs.remove_at(p_idx);
if (current >= p_idx) {
current--;
}
_update_cache();
call_deferred(SNAME("_update_hover"));
update();
- minimum_size_changed();
+ update_minimum_size();
if (current < 0) {
current = 0;
@@ -860,7 +860,7 @@ bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
if (from_path == to_path) {
return true;
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between other TabBars
+ // Drag and drop between other TabBars.
Node *from_node = get_node(from_path);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
@@ -895,7 +895,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
emit_signal(SNAME("active_tab_rearranged"), hover_now);
set_current_tab(hover_now);
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between Tabs
+ // Drag and drop between Tabs.
Node *from_node = get_node(from_path);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
@@ -929,14 +929,14 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
return hover_now;
}
-void TabBar::set_tab_align(TabAlign p_align) {
- ERR_FAIL_INDEX(p_align, ALIGN_MAX);
- tab_align = p_align;
+void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
+ ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX);
+ tab_alignment = p_alignment;
update();
}
-TabBar::TabAlign TabBar::get_tab_align() const {
- return tab_align;
+TabBar::AlignmentMode TabBar::get_tab_alignment() const {
+ return tab_alignment;
}
void TabBar::set_clip_tabs(bool p_clip_tabs) {
@@ -945,7 +945,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
}
clip_tabs = p_clip_tabs;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TabBar::get_clip_tabs() const {
@@ -961,7 +961,7 @@ void TabBar::move_tab(int from, int to) {
ERR_FAIL_INDEX(to, tabs.size());
Tab tab_from = tabs[from];
- tabs.remove(from);
+ tabs.remove_at(from);
tabs.insert(to, tab_from);
_update_cache();
@@ -980,7 +980,7 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
x += tex->get_width();
- if (tabs[p_idx].text != "") {
+ if (!tabs[p_idx].text.is_empty()) {
x += get_theme_constant(SNAME("hseparation"));
}
}
@@ -1149,8 +1149,8 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabBar::get_tab_disabled);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabBar::set_tab_align);
- ClassDB::bind_method(D_METHOD("get_tab_align"), &TabBar::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
+ ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabBar::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs);
ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabBar::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &TabBar::get_tab_offset);
@@ -1178,16 +1178,16 @@ void TabBar::_bind_methods() {
ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_MAX);
+ BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_MAX);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index 411a62b1d9..d9f9cca305 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,11 +38,11 @@ class TabBar : public Control {
GDCLASS(TabBar, Control);
public:
- enum TabAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_MAX
+ enum AlignmentMode {
+ ALIGNMENT_LEFT,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_RIGHT,
+ ALIGNMENT_MAX,
};
enum CloseButtonDisplayPolicy {
@@ -83,7 +83,7 @@ private:
Vector<Tab> tabs;
int current = 0;
int previous = 0;
- TabAlign tab_align = ALIGN_CENTER;
+ AlignmentMode tab_alignment = ALIGNMENT_CENTER;
bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
@@ -145,8 +145,8 @@ public:
void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
Ref<Texture2D> get_tab_right_button(int p_tab) const;
- void set_tab_align(TabAlign p_align);
- TabAlign get_tab_align() const;
+ void set_tab_alignment(AlignmentMode p_alignment);
+ AlignmentMode get_tab_alignment() const;
void set_clip_tabs(bool p_clip_tabs);
bool get_clip_tabs() const;
@@ -189,7 +189,7 @@ public:
TabBar();
};
-VARIANT_ENUM_CAST(TabBar::TabAlign);
+VARIANT_ENUM_CAST(TabBar::AlignmentMode);
VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy);
#endif // TAB_BAR_H
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index ff53d91ea3..c3fc08731e 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -406,14 +406,14 @@ void TabContainer::_notification(int p_what) {
}
// Find the offset at which to draw tabs, according to the alignment.
- switch (align) {
- case ALIGN_LEFT:
+ switch (alignment) {
+ case ALIGNMENT_LEFT:
tabs_ofs_cache = header_x;
break;
- case ALIGN_CENTER:
+ case ALIGNMENT_CENTER:
tabs_ofs_cache = header_x + (header_width / 2) - (all_tabs_width / 2);
break;
- case ALIGN_RIGHT:
+ case ALIGNMENT_RIGHT:
tabs_ofs_cache = header_x + header_width - all_tabs_width;
break;
}
@@ -561,7 +561,7 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in
if (icon.is_valid()) {
int y = y_center - (icon->get_height() / 2);
icon->draw(canvas, Point2i(x_content, y));
- if (text != "") {
+ if (!text.is_empty()) {
x_content += icon->get_width() + icon_text_distance;
}
}
@@ -600,7 +600,7 @@ void TabContainer::_on_theme_changed() {
_refresh_texts();
- minimum_size_changed();
+ update_minimum_size();
if (get_tab_count() > 0) {
_repaint();
update();
@@ -656,7 +656,7 @@ int TabContainer::_get_tab_width(int p_index) const {
Ref<Texture2D> icon = control->get_meta("_tab_icon");
if (icon.is_valid()) {
width += icon->get_width();
- if (text != "") {
+ if (!text.is_empty()) {
width += get_theme_constant(SNAME("icon_separation"));
}
}
@@ -703,30 +703,16 @@ void TabContainer::add_child_notify(Node *p_child) {
return;
}
- Vector<Control *> tabs = _get_tabs();
_refresh_texts();
+ call_deferred("_repaint");
+ update();
- bool first = false;
-
- if (tabs.size() != 1) {
- c->hide();
- } else {
- c->show();
- //call_deferred(SNAME("set_current_tab"),0);
- first = true;
+ bool first = (_get_tabs().size() == 1);
+ if (first) {
current = 0;
previous = 0;
}
- c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- if (tabs_visible) {
- c->set_offset(SIDE_TOP, _get_top_margin());
- }
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
- c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
- c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
- c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
- update();
+
p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
if (first && is_inside_tree()) {
emit_signal(SNAME("tab_changed"), current);
@@ -967,14 +953,14 @@ int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
return -1;
}
-void TabContainer::set_tab_align(TabAlign p_align) {
- ERR_FAIL_INDEX(p_align, 3);
- align = p_align;
+void TabContainer::set_tab_alignment(AlignmentMode p_alignment) {
+ ERR_FAIL_INDEX(p_alignment, 3);
+ alignment = p_alignment;
update();
}
-TabContainer::TabAlign TabContainer::get_tab_align() const {
- return align;
+TabContainer::AlignmentMode TabContainer::get_tab_alignment() const {
+ return alignment;
}
void TabContainer::set_tabs_visible(bool p_visible) {
@@ -995,7 +981,7 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TabContainer::are_tabs_visible() const {
@@ -1108,7 +1094,7 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const {
String name = c->get_meta("_tab_name");
- if (name != "") {
+ if (!name.is_empty()) {
p_strings->push_back(name);
}
}
@@ -1198,8 +1184,8 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabContainer::get_previous_tab);
ClassDB::bind_method(D_METHOD("get_current_tab_control"), &TabContainer::get_current_tab_control);
ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control);
- ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabContainer::set_tab_align);
- ClassDB::bind_method(D_METHOD("get_tab_align"), &TabContainer::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment);
+ ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible);
ClassDB::bind_method(D_METHOD("are_tabs_visible"), &TabContainer::are_tabs_visible);
ClassDB::bind_method(D_METHOD("set_all_tabs_in_front", "is_front"), &TabContainer::set_all_tabs_in_front);
@@ -1223,6 +1209,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size);
+ ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
@@ -1230,16 +1217,16 @@ void TabContainer::_bind_methods() {
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("pre_popup_pressed"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "all_tabs_in_front"), "set_all_tabs_in_front", "is_all_tabs_in_front");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size");
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
}
TabContainer::TabContainer() {
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index fe96df25e8..01e71e9fa8 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,10 +39,10 @@ class TabContainer : public Container {
GDCLASS(TabContainer, Container);
public:
- enum TabAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
+ enum AlignmentMode {
+ ALIGNMENT_LEFT,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_RIGHT,
};
private:
@@ -56,7 +56,7 @@ private:
bool buttons_visible_cache = false;
bool menu_hovered = false;
int highlight_arrow = -1;
- TabAlign align = ALIGN_CENTER;
+ AlignmentMode alignment = ALIGNMENT_CENTER;
int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
@@ -90,8 +90,8 @@ protected:
static void _bind_methods();
public:
- void set_tab_align(TabAlign p_align);
- TabAlign get_tab_align() const;
+ void set_tab_alignment(AlignmentMode p_alignment);
+ AlignmentMode get_tab_alignment() const;
void set_tabs_visible(bool p_visible);
bool are_tabs_visible() const;
@@ -136,6 +136,6 @@ public:
TabContainer();
};
-VARIANT_ENUM_CAST(TabContainer::TabAlign);
+VARIANT_ENUM_CAST(TabContainer::AlignmentMode);
#endif // TAB_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 74268707ff..817a4453a8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "core/string/translation.h"
+#include "label.h"
#include "scene/main/window.h"
@@ -154,30 +155,30 @@ _FORCE_INLINE_ const String &TextEdit::Text::operator[](int p_line) const {
void TextEdit::Text::_calculate_line_height() {
int height = 0;
- for (int i = 0; i < text.size(); i++) {
+ for (const Line &l : text) {
// Found another line with the same height...nothing to update.
- if (text[i].height == line_height) {
+ if (l.height == line_height) {
height = line_height;
break;
}
- height = MAX(height, text[i].height);
+ height = MAX(height, l.height);
}
line_height = height;
}
void TextEdit::Text::_calculate_max_line_width() {
int width = 0;
- for (int i = 0; i < text.size(); i++) {
- if (is_hidden(i)) {
+ for (const Line &l : text) {
+ if (l.hidden) {
continue;
}
// Found another line with the same width...nothing to update.
- if (text[i].width == max_width) {
+ if (l.width == max_width) {
width = max_width;
break;
}
- width = MAX(width, text[i].width);
+ width = MAX(width, l.width);
}
max_width = width;
}
@@ -215,7 +216,7 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_
// Update height.
const int old_height = text.write[p_line].height;
const int wrap_amount = get_line_wrap_amount(p_line);
- int height = font->get_height(font_size);
+ int height = font_height;
for (int i = 0; i <= wrap_amount; i++) {
height = MAX(height, text[p_line].data_buf->get_line_size(i).y);
}
@@ -266,6 +267,13 @@ void TextEdit::Text::invalidate_all() {
return;
}
+ max_width = -1;
+ line_height = -1;
+
+ if (!font.is_null() && font_size > 0) {
+ font_height = font->get_height(font_size);
+ }
+
for (int i = 0; i < text.size(); i++) {
invalidate_cache(i);
}
@@ -274,7 +282,15 @@ void TextEdit::Text::invalidate_all() {
void TextEdit::Text::clear() {
text.clear();
- insert(0, "", Array());
+
+ max_width = -1;
+ line_height = -1;
+
+ Line line;
+ line.gutters.resize(gutter_count);
+ line.data = "";
+ text.insert(0, line);
+ invalidate_cache(0);
}
int TextEdit::Text::get_max_width() const {
@@ -289,30 +305,64 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Array &p_bidi_o
invalidate_cache(p_line);
}
-void TextEdit::Text::insert(int p_at, const String &p_text, const Array &p_bidi_override) {
- Line line;
- line.gutters.resize(gutter_count);
- line.hidden = false;
- line.data = p_text;
- line.bidi_override = p_bidi_override;
- text.insert(p_at, line);
+void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override) {
+ int new_line_count = p_text.size() - 1;
+ if (new_line_count > 0) {
+ text.resize(text.size() + new_line_count);
+ for (int i = (text.size() - 1); i > p_at; i--) {
+ if ((i - new_line_count) <= 0) {
+ break;
+ }
+ text.write[i] = text[i - new_line_count];
+ }
+ }
- invalidate_cache(p_at);
+ for (int i = 0; i < p_text.size(); i++) {
+ if (i == 0) {
+ set(p_at + i, p_text[i], p_bidi_override[i]);
+ continue;
+ }
+ Line line;
+ line.gutters.resize(gutter_count);
+ line.data = p_text[i];
+ line.bidi_override = p_bidi_override[i];
+ text.write[p_at + i] = line;
+ invalidate_cache(p_at + i);
+ }
}
-void TextEdit::Text::remove(int p_at) {
- int height = text[p_at].height;
- int width = text[p_at].width;
+void TextEdit::Text::remove_range(int p_from_line, int p_to_line) {
+ if (p_from_line == p_to_line) {
+ return;
+ }
+
+ bool dirty_height = false;
+ bool dirty_width = false;
+ for (int i = p_from_line; i < p_to_line; i++) {
+ if (!dirty_height && text[i].height == line_height) {
+ dirty_height = true;
+ }
- text.remove(p_at);
+ if (!dirty_width && text[i].width == max_width) {
+ dirty_width = true;
+ }
- // If this is the tallest line, we need to get the next tallest.
- if (height == line_height) {
+ if (dirty_height && dirty_width) {
+ break;
+ }
+ }
+
+ int diff = (p_to_line - p_from_line);
+ for (int i = p_to_line; i < text.size() - 1; i++) {
+ text.write[(i - diff) + 1] = text[i + 1];
+ }
+ text.resize(text.size() - diff);
+
+ if (dirty_height) {
_calculate_line_height();
}
- // If this is the longest line, we need to get the next longest.
- if (width == max_width) {
+ if (dirty_width) {
_calculate_max_line_width();
}
}
@@ -330,7 +380,7 @@ void TextEdit::Text::add_gutter(int p_at) {
void TextEdit::Text::remove_gutter(int p_gutter) {
for (int i = 0; i < text.size(); i++) {
- text.write[i].gutters.remove(p_gutter);
+ text.write[i].gutters.remove_at(p_gutter);
}
gutter_count--;
}
@@ -600,7 +650,7 @@ void TextEdit::_notification(int p_what) {
String highlighted_text = get_selected_text();
// Check if highlighted words contain only whitespaces (tabs or spaces).
- bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
+ bool only_whitespaces_highlighted = highlighted_text.strip_edges().is_empty();
const int caret_wrap_index = get_caret_wrap_index();
@@ -608,7 +658,7 @@ void TextEdit::_notification(int p_what) {
int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
draw_amount += get_line_wrap_count(first_visible_line + 1);
- // minimap
+ // Draw minimap.
if (draw_minimap) {
int minimap_visible_lines = get_minimap_visible_lines();
int minimap_line_height = (minimap_char_size.y + minimap_line_spacing);
@@ -788,8 +838,9 @@ void TextEdit::_notification(int p_what) {
bottom_limit_y -= style_normal->get_margin(SIDE_BOTTOM);
}
- // draw main text
+ // Draw main text.
caret.visible = false;
+ line_drawing_cache.clear();
int row_height = get_line_height();
int line = first_visible_line;
for (int i = 0; i < draw_amount; i++) {
@@ -810,6 +861,8 @@ void TextEdit::_notification(int p_what) {
continue;
}
+ LineDrawingCache cache_entry;
+
Dictionary color_map = _get_line_syntax_highlighting(line);
// Ensure we at least use the font color.
@@ -899,6 +952,8 @@ void TextEdit::_notification(int p_what) {
if (line_wrap_index == 0) {
// Only do these if we are on the first wrapped part of a line.
+ cache_entry.y_offset = ofs_y;
+
int gutter_offset = style_normal->get_margin(SIDE_LEFT);
for (int g = 0; g < gutters.size(); g++) {
const GutterInfo gutter = gutters[g];
@@ -910,7 +965,7 @@ void TextEdit::_notification(int p_what) {
switch (gutter.type) {
case GUTTER_TYPE_STRING: {
const String &text = get_line_gutter_text(line, g);
- if (text == "") {
+ if (text.is_empty()) {
break;
}
@@ -1050,7 +1105,7 @@ void TextEdit::_notification(int p_what) {
while (highlighted_word_col != -1) {
Vector<Vector2> sel = TS->shaped_text_get_selection(rid, highlighted_word_col + start, highlighted_word_col + lookup_symbol_word.length() + start);
for (int j = 0; j < sel.size(); j++) {
- Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, row_height);
+ Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y + (line_spacing / 2), sel[j].y - sel[j].x, row_height);
if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) {
continue;
}
@@ -1060,9 +1115,9 @@ void TextEdit::_notification(int p_what) {
} else if (rect.position.x + rect.size.x > xmargin_end) {
rect.size.x = xmargin_end - rect.position.x;
}
- rect.position.y = TS->shaped_text_get_ascent(rid) + font->get_underline_position(font_size);
- rect.size.y = font->get_underline_thickness(font_size);
- draw_rect(rect, font_selected_color);
+ rect.position.y += ceil(TS->shaped_text_get_ascent(rid)) + ceil(font->get_underline_position(font_size));
+ rect.size.y = MAX(1, font->get_underline_thickness(font_size));
+ draw_rect(rect, color);
}
highlighted_word_col = _get_column_pos_of_word(lookup_symbol_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, highlighted_word_col + 1);
@@ -1076,6 +1131,10 @@ void TextEdit::_notification(int p_what) {
int gl_size = TS->shaped_text_get_glyph_count(rid);
ofs_y += ldata->get_line_ascent(line_wrap_index);
+
+ int first_visible_char = TS->shaped_text_get_range(rid).y;
+ int last_visible_char = TS->shaped_text_get_range(rid).x;
+
int char_ofs = 0;
if (outline_size > 0 && outline_color.a > 0) {
for (int j = 0; j < gl_size; j++) {
@@ -1143,21 +1202,36 @@ void TextEdit::_notification(int p_what) {
}
}
+ bool had_glyphs_drawn = false;
for (int k = 0; k < glyphs[j].repeat; k++) {
if (!clipped && (char_ofs + char_margin) >= xmargin_beg && (char_ofs + glyphs[j].advance + char_margin) <= xmargin_end) {
if (glyphs[j].font_rid != RID()) {
TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, current_color);
+ had_glyphs_drawn = true;
} else if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
TS->draw_hex_code_box(ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, current_color);
+ had_glyphs_drawn = true;
}
}
char_ofs += glyphs[j].advance;
}
+
+ if (had_glyphs_drawn) {
+ if (first_visible_char > glyphs[j].start) {
+ first_visible_char = glyphs[j].start;
+ } else if (last_visible_char < glyphs[j].end) {
+ last_visible_char = glyphs[j].end;
+ }
+ }
+
if ((char_ofs + char_margin) >= xmargin_end) {
break;
}
}
+ cache_entry.first_visible_chars.push_back(first_visible_char);
+ cache_entry.last_visible_chars.push_back(last_visible_char);
+
// is_line_folded
if (line_wrap_index == line_wrap_amount && line < text.size() - 1 && _is_line_hidden(line + 1)) {
int xofs = char_ofs + char_margin + ofs_x + (folded_eol_icon->get_width() / 2);
@@ -1200,7 +1274,7 @@ void TextEdit::_notification(int p_what) {
if (caret.draw_pos.x >= xmargin_beg && caret.draw_pos.x < xmargin_end) {
caret.visible = true;
- if (draw_caret) {
+ if (draw_caret || drag_caret_force_displayed) {
if (caret_type == CaretType::CARET_TYPE_BLOCK || overtype_mode) {
//Block or underline caret, draw trailing carets at full height.
int h = font->get_height(font_size);
@@ -1308,6 +1382,8 @@ void TextEdit::_notification(int p_what) {
}
}
}
+
+ line_drawing_cache[line] = cache_entry;
}
if (has_focus()) {
@@ -1365,7 +1441,7 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
- if (deselect_on_focus_loss_enabled) {
+ if (deselect_on_focus_loss_enabled && !selection.drag_attempt) {
deselect();
}
} break;
@@ -1385,6 +1461,30 @@ void TextEdit::_notification(int p_what) {
update();
}
} break;
+ case Control::NOTIFICATION_DRAG_BEGIN: {
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
+ drag_action = true;
+ dragging_minimap = false;
+ dragging_selection = false;
+ can_drag_minimap = false;
+ click_select_held->stop();
+ } break;
+ case Control::NOTIFICATION_DRAG_END: {
+ if (is_drag_successful()) {
+ if (selection.drag_attempt) {
+ selection.drag_attempt = false;
+ if (is_editable() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ delete_selection();
+ } else if (deselect_on_focus_loss_enabled) {
+ deselect();
+ }
+ }
+ } else {
+ selection.drag_attempt = false;
+ }
+ drag_action = false;
+ drag_caret_force_displayed = false;
+ } break;
}
}
@@ -1469,6 +1569,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
set_caret_line(row, false, false);
set_caret_column(col);
+ selection.drag_attempt = false;
if (mb->is_shift_pressed() && (caret.column != prev_col || caret.line != prev_line)) {
if (!selection.active) {
@@ -1512,6 +1613,9 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
+ } else if (is_mouse_over_selection()) {
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
+ selection.drag_attempt = true;
} else {
selection.active = false;
selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER;
@@ -1525,6 +1629,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && mb->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance) {
// Triple-click select line.
selection.selecting_mode = SelectionMode::SELECTION_MODE_LINE;
+ selection.drag_attempt = false;
_update_selection_mode_line();
last_dblclk = 0;
} else if (mb->is_double_click() && text[caret.line].length()) {
@@ -1568,17 +1673,23 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
_generate_context_menu();
- menu->set_position(get_screen_transform().xform(mpos));
- menu->set_size(Vector2(1, 1));
+ menu->set_position(get_screen_position() + mpos);
+ menu->reset_size();
menu->popup();
grab_focus();
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
+ if (selection.drag_attempt && is_mouse_over_selection()) {
+ selection.active = false;
+ }
dragging_minimap = false;
dragging_selection = false;
can_drag_minimap = false;
click_select_held->stop();
+ if (!drag_action) {
+ selection.drag_attempt = false;
+ }
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
@@ -1663,6 +1774,14 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
hovered_gutter = current_hovered_gutter;
update();
}
+
+ if (drag_action && can_drop_data(mpos, get_viewport()->gui_get_drag_data())) {
+ drag_caret_force_displayed = true;
+ Point2i pos = get_line_column_at_pos(get_local_mouse_pos());
+ set_caret_line(pos.y, false);
+ set_caret_column(pos.x);
+ dragging_selection = true;
+ }
}
if (draw_minimap && !dragging_selection) {
@@ -1801,8 +1920,8 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (context_menu_enabled) {
_generate_context_menu();
adjust_viewport_to_caret();
- menu->set_position(get_screen_transform().xform(get_caret_draw_pos()));
- menu->set_size(Vector2(1, 1));
+ menu->set_position(get_screen_position() + get_caret_draw_pos());
+ menu->reset_size();
menu->popup();
menu->grab_focus();
}
@@ -2358,7 +2477,7 @@ void TextEdit::_update_caches() {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.set_font_features(opentype_features);
text.set_draw_control_chars(draw_control_chars);
text.set_font(font);
@@ -2380,6 +2499,75 @@ bool TextEdit::is_text_field() const {
return true;
}
+Variant TextEdit::get_drag_data(const Point2 &p_point) {
+ if (selection.active && selection.drag_attempt) {
+ String t = get_selected_text();
+ Label *l = memnew(Label);
+ l->set_text(t);
+ set_drag_preview(l);
+ return t;
+ }
+
+ return Variant();
+}
+
+bool TextEdit::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
+ bool drop_override = Control::can_drop_data(p_point, p_data); // In case user wants to drop custom data.
+ if (drop_override) {
+ return drop_override;
+ }
+
+ return is_editable() && p_data.get_type() == Variant::STRING;
+}
+
+void TextEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
+ Control::drop_data(p_point, p_data);
+
+ if (p_data.get_type() == Variant::STRING && is_editable()) {
+ Point2i pos = get_line_column_at_pos(get_local_mouse_pos());
+ int caret_row_tmp = pos.y;
+ int caret_column_tmp = pos.x;
+ if (selection.drag_attempt) {
+ selection.drag_attempt = false;
+ if (!is_mouse_over_selection(!Input::get_singleton()->is_key_pressed(Key::CTRL))) {
+ begin_complex_operation();
+ if (!Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ if (caret_row_tmp > selection.to_line) {
+ caret_row_tmp = caret_row_tmp - (selection.to_line - selection.from_line);
+ } else if (caret_row_tmp == selection.to_line && caret_column_tmp >= selection.to_column) {
+ caret_column_tmp = caret_column_tmp - (selection.to_column - selection.from_column);
+ }
+ delete_selection();
+ } else {
+ deselect();
+ }
+
+ set_caret_line(caret_row_tmp, true, false);
+ set_caret_column(caret_column_tmp);
+ insert_text_at_caret(p_data);
+ end_complex_operation();
+ }
+ } else if (is_mouse_over_selection()) {
+ caret_row_tmp = selection.from_line;
+ caret_column_tmp = selection.from_column;
+ set_caret_line(caret_row_tmp, true, false);
+ set_caret_column(caret_column_tmp);
+ insert_text_at_caret(p_data);
+ grab_focus();
+ } else {
+ deselect();
+ set_caret_line(caret_row_tmp, true, false);
+ set_caret_column(caret_column_tmp);
+ insert_text_at_caret(p_data);
+ grab_focus();
+ }
+
+ if (caret_row_tmp != caret.line || caret_column_tmp != caret.column) {
+ select(caret_row_tmp, caret_column_tmp, caret.line, caret.column);
+ }
+ }
+}
+
Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
Point2i pos = get_line_column_at_pos(p_pos);
int row = pos.y;
@@ -2472,7 +2660,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
if (menu_dir) {
@@ -2523,7 +2711,7 @@ void TextEdit::set_language(const String &p_language) {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
update();
}
@@ -3457,6 +3645,49 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_
return Point2i(col, row);
}
+Point2i TextEdit::get_pos_at_line_column(int p_line, int p_column) const {
+ Rect2i rect = get_rect_at_line_column(p_line, p_column);
+ return rect.position + Vector2i(0, get_line_height());
+}
+
+Rect2i TextEdit::get_rect_at_line_column(int p_line, int p_column) const {
+ ERR_FAIL_INDEX_V(p_line, text.size(), Rect2i(-1, -1, 0, 0));
+ ERR_FAIL_COND_V(p_column < 0, Rect2i(-1, -1, 0, 0));
+ ERR_FAIL_COND_V(p_column > text[p_line].length(), Rect2i(-1, -1, 0, 0));
+
+ if (line_drawing_cache.size() == 0 || !line_drawing_cache.has(p_line)) {
+ // Line is not in the cache, which means it's outside of the viewing area.
+ return Rect2i(-1, -1, 0, 0);
+ }
+ LineDrawingCache cache_entry = line_drawing_cache[p_line];
+
+ int wrap_index = get_line_wrap_index_at_column(p_line, p_column);
+ if (wrap_index >= cache_entry.first_visible_chars.size()) {
+ // Line seems to be wrapped beyond the viewable area.
+ return Rect2i(-1, -1, 0, 0);
+ }
+
+ int first_visible_char = cache_entry.first_visible_chars[wrap_index];
+ int last_visible_char = cache_entry.last_visible_chars[wrap_index];
+ if (p_column < first_visible_char || p_column > last_visible_char) {
+ // Character is outside of the viewing area, no point calculating its position.
+ return Rect2i(-1, -1, 0, 0);
+ }
+
+ Point2i pos, size;
+ pos.y = cache_entry.y_offset + get_line_height() * wrap_index;
+ pos.x = get_total_gutter_width() + style_normal->get_margin(SIDE_LEFT) - get_h_scroll();
+
+ RID text_rid = text.get_line_data(p_line)->get_line_rid(wrap_index);
+ Vector2 col_bounds = TS->shaped_text_get_grapheme_bounds(text_rid, p_column);
+ pos.x += col_bounds.x;
+ size.x = col_bounds.y - col_bounds.x;
+
+ size.y = get_line_height();
+
+ return Rect2i(pos, size);
+}
+
int TextEdit::get_minimap_line_at_pos(const Point2i &p_pos) const {
float rows = p_pos.y;
rows -= style_normal->get_margin(SIDE_TOP);
@@ -3511,6 +3742,21 @@ bool TextEdit::is_dragging_cursor() const {
return dragging_selection || dragging_minimap;
}
+bool TextEdit::is_mouse_over_selection(bool p_edges) const {
+ if (!has_selection()) {
+ return false;
+ }
+ Point2i pos = get_line_column_at_pos(get_local_mouse_pos());
+ int row = pos.y;
+ int col = pos.x;
+ if (p_edges) {
+ if ((row == selection.from_line && col == selection.from_column) || (row == selection.to_line && col == selection.to_column)) {
+ return true;
+ }
+ }
+ return (row >= selection.from_line && row <= selection.to_line && (row > selection.from_line || col > selection.from_column) && (row < selection.to_line || col < selection.to_column));
+}
+
/* Caret */
void TextEdit::set_caret_type(CaretType p_type) {
caret_type = p_type;
@@ -3897,7 +4143,7 @@ void TextEdit::delete_selection() {
update();
}
-/* line wrapping. */
+/* Line wrapping. */
void TextEdit::set_line_wrapping_mode(LineWrappingMode p_wrapping_mode) {
if (line_wrapping_mode != p_wrapping_mode) {
line_wrapping_mode = p_wrapping_mode;
@@ -4029,7 +4275,10 @@ double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const {
return p_line;
}
- double new_line_scroll_pos = get_visible_line_count_in_range(0, CLAMP(p_line, 0, text.size() - 1));
+ double new_line_scroll_pos = 0.0;
+ if (p_line > 0) {
+ new_line_scroll_pos = get_visible_line_count_in_range(0, MIN(p_line - 1, text.size() - 1));
+ }
new_line_scroll_pos += p_wrap_index;
return new_line_scroll_pos;
}
@@ -4093,7 +4342,7 @@ int TextEdit::get_visible_line_count_in_range(int p_from_line, int p_to_line) co
/* Returns the total number of (lines + wrapped - hidden). */
if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
- return p_to_line - p_from_line;
+ return (p_to_line - p_from_line) + 1;
}
int total_rows = 0;
@@ -4278,7 +4527,7 @@ void TextEdit::add_gutter(int p_at) {
void TextEdit::remove_gutter(int p_gutter) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
- gutters.remove(p_gutter);
+ gutters.remove_at(p_gutter);
for (int i = 0; i < text.size() + 1; i++) {
text.remove_gutter(p_gutter);
@@ -4701,9 +4950,13 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_word_at_pos", "position"), &TextEdit::get_word_at_pos);
ClassDB::bind_method(D_METHOD("get_line_column_at_pos", "position", "allow_out_of_bounds"), &TextEdit::get_line_column_at_pos, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_pos_at_line_column", "line", "column"), &TextEdit::get_pos_at_line_column);
+ ClassDB::bind_method(D_METHOD("get_rect_at_line_column", "line", "column"), &TextEdit::get_rect_at_line_column);
+
ClassDB::bind_method(D_METHOD("get_minimap_line_at_pos", "position"), &TextEdit::get_minimap_line_at_pos);
ClassDB::bind_method(D_METHOD("is_dragging_cursor"), &TextEdit::is_dragging_cursor);
+ ClassDB::bind_method(D_METHOD("is_mouse_over_selection", "edges"), &TextEdit::is_mouse_over_selection);
/* Caret. */
BIND_ENUM_CONSTANT(CARET_TYPE_LINE);
@@ -4778,7 +5031,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("deselect"), &TextEdit::deselect);
ClassDB::bind_method(D_METHOD("delete_selection"), &TextEdit::delete_selection);
- /* line wrapping. */
+ /* Line wrapping. */
BIND_ENUM_CONSTANT(LINE_WRAPPING_NONE);
BIND_ENUM_CONSTANT(LINE_WRAPPING_BOUNDARY);
@@ -4795,7 +5048,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_wrapped_text", "line"), &TextEdit::get_line_wrapped_text);
/* Viewport. */
- // Scolling.
+ // Scrolling.
ClassDB::bind_method(D_METHOD("set_smooth_scroll_enable", "enable"), &TextEdit::set_smooth_scroll_enabled);
ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled);
@@ -5157,7 +5410,7 @@ void TextEdit::_cut_internal() {
set_caret_line(get_caret_line() + 1);
}
- // Correct the visualy perceived caret column taking care of identation level of the lines.
+ // Correct the visually perceived caret column taking care of indentation level of the lines.
int diff_indent = indent_level - get_indent_level(get_caret_line());
cc += diff_indent;
if (diff_indent != 0) {
@@ -6088,11 +6341,11 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
ERR_FAIL_COND(p_char < 0);
/* STEP 1: Remove \r from source text and separate in substrings. */
-
- Vector<String> substrings = p_text.replace("\r", "").split("\n");
+ const String text_to_insert = p_text.replace("\r", "");
+ Vector<String> substrings = text_to_insert.split("\n");
// Is this just a new empty line?
- bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n";
+ bool shift_first_line = p_char == 0 && substrings.size() == 2 && text_to_insert == "\n";
/* STEP 2: Add spaces if the char is greater than the end of the line. */
while (p_char > text[p_line].length()) {
@@ -6100,24 +6353,19 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
}
/* STEP 3: Separate dest string in pre and post text. */
-
- String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
- for (int j = 0; j < substrings.size(); j++) {
- // Insert the substrings.
+ substrings.write[0] = text[p_line].substr(0, p_char) + substrings[0];
+ substrings.write[substrings.size() - 1] += postinsert_text;
- if (j == 0) {
- text.set(p_line, preinsert_text + substrings[j], structured_text_parser(st_parser, st_args, preinsert_text + substrings[j]));
- } else {
- text.insert(p_line + j, substrings[j], structured_text_parser(st_parser, st_args, substrings[j]));
- }
-
- if (j == substrings.size() - 1) {
- text.set(p_line + j, text[p_line + j] + postinsert_text, structured_text_parser(st_parser, st_args, text[p_line + j] + postinsert_text));
- }
+ Vector<Array> bidi_override;
+ bidi_override.resize(substrings.size());
+ for (int i = 0; i < substrings.size(); i++) {
+ bidi_override.write[i] = structured_text_parser(st_parser, st_args, substrings[i]);
}
+ text.insert(p_line, substrings, bidi_override);
+
if (shift_first_line) {
text.move_gutters(p_line, p_line + 1);
text.set_hidden(p_line + 1, text.is_hidden(p_line));
@@ -6150,7 +6398,7 @@ String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_lin
ERR_FAIL_COND_V(p_to_line < p_from_line, String()); // 'from > to'.
ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column < p_from_column, String()); // 'from > to'.
- String ret;
+ StringBuilder ret;
for (int i = p_from_line; i <= p_to_line; i++) {
int begin = (i == p_from_line) ? p_from_column : 0;
@@ -6162,7 +6410,7 @@ String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_lin
ret += text[i].substr(begin, end - begin);
}
- return ret;
+ return ret.as_string();
}
void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
@@ -6176,9 +6424,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
String pre_text = text[p_from_line].substr(0, p_from_column);
String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length());
- for (int i = p_from_line; i < p_to_line; i++) {
- text.remove(p_from_line + 1);
- }
+ text.remove_range(p_from_line, p_to_line);
text.set(p_from_line, pre_text + post_text, structured_text_parser(st_parser, st_args, pre_text + post_text));
if (!text_changed_dirty && !setting_text) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 09315ae395..d51ac8dffc 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ public:
GUTTER_TYPE_CUSTOM
};
- /* Contex Menu. */
+ /* Context Menu. */
enum MenuItems {
MENU_CUT,
MENU_COPY,
@@ -159,6 +159,7 @@ private:
mutable Vector<Line> text;
Ref<Font> font;
int font_size = -1;
+ int font_height = 0;
Dictionary opentype_features;
String language;
@@ -204,8 +205,8 @@ private:
}
}
bool is_hidden(int p_line) const { return text[p_line].hidden; }
- void insert(int p_at, const String &p_text, const Array &p_bidi_override);
- void remove(int p_at);
+ void insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override);
+ void remove_range(int p_from_line, int p_to_line);
int size() const { return text.size(); }
void clear();
@@ -271,7 +272,7 @@ private:
bool virtual_keyboard_enabled = true;
bool middle_mouse_paste_enabled = true;
- // Overridable actions
+ // Overridable actions.
String cut_copy_line = "";
// Context menu.
@@ -336,6 +337,14 @@ private:
Variant tooltip_ud;
/* Mouse */
+ struct LineDrawingCache {
+ int y_offset = 0;
+ Vector<int> first_visible_chars;
+ Vector<int> last_visible_chars;
+ };
+
+ Map<int, LineDrawingCache> line_drawing_cache;
+
int _get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const;
/* Caret. */
@@ -367,6 +376,9 @@ private:
bool caret_mid_grapheme_enabled = false;
+ bool drag_action = false;
+ bool drag_caret_force_displayed = false;
+
void _emit_caret_changed();
void _reset_caret_blink_timer();
@@ -392,6 +404,7 @@ private:
int to_column = 0;
bool shiftclick_left = false;
+ bool drag_attempt = false;
} selection;
bool selecting_enabled = true;
@@ -415,7 +428,7 @@ private:
void _pre_shift_selection();
void _post_shift_selection();
- /* line wrapping. */
+ /* Line wrapping. */
LineWrappingMode line_wrapping_mode = LineWrappingMode::LINE_WRAPPING_NONE;
int wrap_at_column = 0;
@@ -455,14 +468,14 @@ private:
void _scroll_lines_up();
void _scroll_lines_down();
- // Minimap
+ // Minimap.
bool draw_minimap = false;
int minimap_width = 80;
Point2 minimap_char_size = Point2(1, 2);
int minimap_line_spacing = 1;
- // minimap scroll
+ // Minimap scroll.
bool minimap_clicked = false;
bool hovering_minimap = false;
bool dragging_minimap = false;
@@ -603,6 +616,9 @@ public:
virtual Size2 get_minimum_size() const override;
virtual bool is_text_field() const override;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+ virtual Variant get_drag_data(const Point2 &p_point) override;
+ virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
+ virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
virtual String get_tooltip(const Point2 &p_pos) const override;
void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata);
@@ -717,9 +733,13 @@ public:
String get_word_at_pos(const Vector2 &p_pos) const;
Point2i get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_of_bounds = true) const;
+ Point2i get_pos_at_line_column(int p_line, int p_column) const;
+ Rect2i get_rect_at_line_column(int p_line, int p_column) const;
+
int get_minimap_line_at_pos(const Point2i &p_pos) const;
bool is_dragging_cursor() const;
+ bool is_mouse_over_selection(bool p_edges = true) const;
/* Caret */
void set_caret_type(CaretType p_type);
@@ -782,7 +802,7 @@ public:
void deselect();
void delete_selection();
- /* line wrapping. */
+ /* Line wrapping. */
void set_line_wrapping_mode(LineWrappingMode p_wrapping_mode);
LineWrappingMode get_line_wrapping_mode() const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 8659ea06a2..4c2229acb7 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -289,19 +289,19 @@ void TextureButton::_bind_methods() {
void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
normal = p_normal;
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
pressed = p_pressed;
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
@@ -312,7 +312,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureButton::get_normal_texture() const {
@@ -349,7 +349,7 @@ bool TextureButton::get_expand() const {
void TextureButton::set_expand(bool p_expand) {
expand = p_expand;
- minimum_size_changed();
+ update_minimum_size();
update();
}
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 8361f3c341..1428a79a1d 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index fe11de128a..043c0f464c 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
under = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
@@ -46,7 +46,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
over = p_texture;
update();
if (under.is_null()) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -58,7 +58,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
stretch_margin[p_side] = p_size;
update();
- minimum_size_changed();
+ update_minimum_size();
}
int TextureProgressBar::get_stretch_margin(Side p_side) const {
@@ -69,7 +69,7 @@ int TextureProgressBar::get_stretch_margin(Side p_side) const {
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
nine_patch_stretch = p_stretch;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TextureProgressBar::get_nine_patch_stretch() const {
@@ -93,7 +93,7 @@ Size2 TextureProgressBar::get_minimum_size() const {
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
progress = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
@@ -387,7 +387,6 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
}
void TextureProgressBar::_notification(int p_what) {
- const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
switch (p_what) {
case NOTIFICATION_DRAW: {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
@@ -452,7 +451,7 @@ void TextureProgressBar::_notification(int p_what) {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(progress_offset, s);
- Rect2 source = Rect2(Point2(), s);
+ Rect2 source = Rect2(Point2(), progress->get_size());
draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
Array pts;
@@ -466,16 +465,14 @@ void TextureProgressBar::_notification(int p_what) {
}
float end = start + direction * val;
- pts.append(start);
- pts.append(end);
float from = MIN(start, end);
float to = MAX(start, end);
- for (int i = 0; i < 12; i++) {
- if (corners[i] > from && corners[i] < to) {
- pts.append(corners[i]);
- }
+ pts.append(from);
+ for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
+ pts.append(corner);
}
- pts.sort();
+ pts.append(to);
+
Vector<Point2> uvs;
Vector<Point2> points;
uvs.push_back(get_relative_center());
@@ -492,6 +489,8 @@ void TextureProgressBar::_notification(int p_what) {
colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress);
}
+
+ // Draw a reference cross.
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p;
@@ -502,6 +501,7 @@ void TextureProgressBar::_notification(int p_what) {
}
p *= get_relative_center();
+ p += progress_offset;
p = p.floor();
draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h
index c508f41387..4d3e38e006 100644
--- a/scene/gui/texture_progress_bar.h
+++ b/scene/gui/texture_progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 1cba88e06f..ebf5ce597e 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -152,7 +152,7 @@ void TextureRect::_bind_methods() {
void TextureRect::_texture_changed() {
if (texture.is_valid()) {
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -172,7 +172,7 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
}
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureRect::get_texture() const {
@@ -182,7 +182,7 @@ Ref<Texture2D> TextureRect::get_texture() const {
void TextureRect::set_expand(bool p_expand) {
expand = p_expand;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TextureRect::has_expand() const {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 0f93d5732f..ede5b7b480 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 27e617bdd0..73d39aee8a 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -848,7 +848,7 @@ String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
void TreeItem::erase_button(int p_column, int p_idx) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
- cells.write[p_column].buttons.remove(p_idx);
+ cells.write[p_column].buttons.remove_at(p_idx);
_changed_notify(p_column);
}
@@ -1002,18 +1002,18 @@ bool TreeItem::is_custom_set_as_button(int p_column) const {
return cells[p_column].custom_button;
}
-void TreeItem::set_text_align(int p_column, TextAlign p_align) {
+void TreeItem::set_text_alignment(int p_column, HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells.write[p_column].text_align = p_align;
+ cells.write[p_column].text_alignment = p_alignment;
cells.write[p_column].cached_minimum_size_dirty = true;
_changed_notify(p_column);
}
-TreeItem::TextAlign TreeItem::get_text_align(int p_column) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), ALIGN_LEFT);
- return cells[p_column].text_align;
+HorizontalAlignment TreeItem::get_text_alignment(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), HORIZONTAL_ALIGNMENT_LEFT);
+ return cells[p_column].text_alignment;
}
void TreeItem::set_expand_right(int p_column, bool p_enable) {
@@ -1231,8 +1231,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip);
ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip);
- ClassDB::bind_method(D_METHOD("set_text_align", "column", "text_align"), &TreeItem::set_text_align);
- ClassDB::bind_method(D_METHOD("get_text_align", "column"), &TreeItem::get_text_align);
+ ClassDB::bind_method(D_METHOD("set_text_alignment", "column", "text_alignment"), &TreeItem::set_text_alignment);
+ ClassDB::bind_method(D_METHOD("get_text_alignment", "column"), &TreeItem::get_text_alignment);
ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right);
ClassDB::bind_method(D_METHOD("get_expand_right", "column"), &TreeItem::get_expand_right);
@@ -1278,10 +1278,6 @@ void TreeItem::_bind_methods() {
BIND_ENUM_CONSTANT(CELL_MODE_RANGE);
BIND_ENUM_CONSTANT(CELL_MODE_ICON);
BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);
-
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
}
void TreeItem::clear_children() {
@@ -1477,16 +1473,17 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
}
w += ts.width;
- switch (p_cell.text_align) {
- case TreeItem::ALIGN_LEFT:
+ switch (p_cell.text_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
rect.position.x += MAX(0, (rect.size.width - w));
}
- break;
- case TreeItem::ALIGN_CENTER:
+ } break;
+ case HORIZONTAL_ALIGNMENT_CENTER:
rect.position.x += MAX(0, (rect.size.width - w) / 2);
break;
- case TreeItem::ALIGN_RIGHT:
+ case HORIZONTAL_ALIGNMENT_RIGHT:
if (!rtl) {
rect.position.x += MAX(0, (rect.size.width - w));
}
@@ -1539,7 +1536,7 @@ void Tree::update_column(int p_col) {
columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
}
- columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, (columns[p_col].language != "") ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+ columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, !columns[p_col].language.is_empty() ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
}
void Tree::update_item_cell(TreeItem *p_item, int p_col) {
@@ -1547,7 +1544,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
p_item->cells.write[p_col].text_buf->clear();
if (p_item->cells[p_col].mode == TreeItem::CELL_MODE_RANGE) {
- if (p_item->cells[p_col].text != "") {
+ if (!p_item->cells[p_col].text.is_empty()) {
if (!p_item->cells[p_col].editable) {
return;
}
@@ -1574,7 +1571,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
valtext = p_item->cells[p_col].text;
}
- if (p_item->cells[p_col].suffix != String()) {
+ if (!p_item->cells[p_col].suffix.is_empty()) {
valtext += " " + p_item->cells[p_col].suffix;
}
@@ -1597,7 +1594,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
} else {
font_size = cache.font_size;
}
- p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+ p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, !p_item->cells[p_col].language.is_empty() ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext));
p_item->cells.write[p_col].dirty = false;
}
@@ -1663,7 +1660,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].expand_right) {
int plus = 1;
- while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
+ while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
skip2++;
@@ -1860,7 +1857,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
} break;
case TreeItem::CELL_MODE_RANGE: {
- if (p_item->cells[i].text != "") {
+ if (!p_item->cells[i].text.is_empty()) {
if (!p_item->cells[i].editable) {
break;
}
@@ -2198,8 +2195,10 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
*/
} else if (c.selected) {
- c.selected = false;
- //p_current->deselected_signal.call(p_col);
+ if (p_selected != p_current) {
+ // Deselect other rows.
+ c.selected = false;
+ }
}
} else if (select_mode == SELECT_SINGLE || select_mode == SELECT_MULTI) {
if (!r_in_range && &selected_cell == &c) {
@@ -2319,12 +2318,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
}
- if (!p_item->disable_folding && !hide_folding && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
- if (p_item->first_child) {
- p_item->set_collapsed(!p_item->is_collapsed());
- }
-
- return -1; //handled!
+ if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ return -1;
}
int x = p_pos.x;
@@ -2340,7 +2336,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (p_item->cells[i].expand_right) {
int plus = 1;
- while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
+ while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
col_width += cache.hseparation;
col_width += get_column_width(i + plus);
plus++;
@@ -2523,7 +2519,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
} break;
case TreeItem::CELL_MODE_RANGE: {
- if (c.text != "") {
+ if (!c.text.is_empty()) {
//if (x >= (get_column_width(col)-item_h/2)) {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
@@ -2532,7 +2528,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
popup_menu->set_size(Size2(col_width, 0));
- popup_menu->set_position(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - cache.offset);
+ popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - cache.offset);
popup_menu->popup();
popup_edited_item = p_item;
popup_edited_item_col = col;
@@ -3433,7 +3429,7 @@ bool Tree::edit_selected() {
item_edited(col, s);
return true;
- } else if (c.mode == TreeItem::CELL_MODE_RANGE && c.text != "") {
+ } else if (c.mode == TreeItem::CELL_MODE_RANGE && !c.text.is_empty()) {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
String s2 = c.text.get_slicec(',', i);
@@ -3441,7 +3437,7 @@ bool Tree::edit_selected() {
}
popup_menu->set_size(Size2(rect.size.width, 0));
- popup_menu->set_position(get_global_position() + rect.position + Point2i(0, rect.size.height));
+ popup_menu->set_position(get_screen_position() + rect.position + Point2i(0, rect.size.height));
popup_menu->popup();
popup_edited_item = s;
popup_edited_item_col = col;
@@ -4370,7 +4366,7 @@ void Tree::scroll_to_item(TreeItem *p_item) {
void Tree::set_h_scroll_enabled(bool p_enable) {
h_scroll_enabled = p_enable;
- minimum_size_changed();
+ update_minimum_size();
}
bool Tree::is_h_scroll_enabled() const {
@@ -4379,7 +4375,7 @@ bool Tree::is_h_scroll_enabled() const {
void Tree::set_v_scroll_enabled(bool p_enable) {
v_scroll_enabled = p_enable;
- minimum_size_changed();
+ update_minimum_size();
}
bool Tree::is_v_scroll_enabled() const {
@@ -4682,7 +4678,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
- if (tooltip != "") {
+ if (!tooltip.is_empty()) {
return tooltip;
}
}
@@ -4830,6 +4826,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_allow_reselect"), &Tree::get_allow_reselect);
ADD_PROPERTY(PropertyInfo(Variant::INT, "columns"), "set_columns", "get_columns");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "column_titles_visible"), "set_column_titles_visible", "are_column_titles_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden");
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 2e4e1bd364..c60c87564e 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,12 +52,6 @@ public:
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
- enum TextAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
- };
-
private:
friend class Tree;
@@ -98,7 +92,7 @@ private:
Size2i cached_minimum_size;
bool cached_minimum_size_dirty = true;
- TextAlign text_align = ALIGN_LEFT;
+ HorizontalAlignment text_alignment = HORIZONTAL_ALIGNMENT_LEFT;
Variant meta;
String tooltip;
@@ -171,7 +165,7 @@ private:
}
if (parent) {
if (!parent->children_cache.is_empty()) {
- parent->children_cache.remove(get_index());
+ parent->children_cache.remove_at(get_index());
}
if (parent->first_child == this) {
parent->first_child = next;
@@ -316,8 +310,8 @@ public:
void set_tooltip(int p_column, const String &p_tooltip);
String get_tooltip(int p_column) const;
- void set_text_align(int p_column, TextAlign p_align);
- TextAlign get_text_align(int p_column) const;
+ void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
+ HorizontalAlignment get_text_alignment(int p_column) const;
void set_expand_right(int p_column, bool p_enable);
bool get_expand_right(int p_column) const;
@@ -359,7 +353,6 @@ public:
};
VARIANT_ENUM_CAST(TreeItem::TreeCellMode);
-VARIANT_ENUM_CAST(TreeItem::TextAlign);
class VBoxContainer;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_stream_player.cpp
index 989aabc549..1f2a8c8aa1 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* video_player.cpp */
+/* video_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "video_player.h"
+#include "video_stream_player.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-int VideoPlayer::sp_get_channel_count() const {
+int VideoStreamPlayer::sp_get_channel_count() const {
if (playback.is_null()) {
return 0;
}
@@ -42,7 +42,7 @@ int VideoPlayer::sp_get_channel_count() const {
return playback->get_channels();
}
-bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
+bool VideoStreamPlayer::mix(AudioFrame *p_buffer, int p_frames) {
// Check the amount resampler can really handle.
// If it cannot, wait "wait_resampler_phase_limit" times.
// This mechanism contributes to smoother pause/unpause operation.
@@ -56,11 +56,11 @@ bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
}
// Called from main thread (e.g. VideoStreamPlaybackTheora::update).
-int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
+int VideoStreamPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
ERR_FAIL_NULL_V(p_udata, 0);
ERR_FAIL_NULL_V(p_data, 0);
- VideoPlayer *vp = (VideoPlayer *)p_udata;
+ VideoStreamPlayer *vp = (VideoStreamPlayer *)p_udata;
int todo = MIN(vp->resampler.get_writer_space(), p_frames);
@@ -75,13 +75,13 @@ int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_f
return todo;
}
-void VideoPlayer::_mix_audios(void *p_self) {
+void VideoStreamPlayer::_mix_audios(void *p_self) {
ERR_FAIL_NULL(p_self);
- reinterpret_cast<VideoPlayer *>(p_self)->_mix_audio();
+ reinterpret_cast<VideoStreamPlayer *>(p_self)->_mix_audio();
}
// Called from audio thread
-void VideoPlayer::_mix_audio() {
+void VideoStreamPlayer::_mix_audio() {
if (!stream.is_valid()) {
return;
}
@@ -126,7 +126,7 @@ void VideoPlayer::_mix_audio() {
}
}
-void VideoPlayer::_notification(int p_notification) {
+void VideoStreamPlayer::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_ENTER_TREE: {
AudioServer::get_singleton()->add_mix_callback(_mix_audios, this);
@@ -180,7 +180,7 @@ void VideoPlayer::_notification(int p_notification) {
};
};
-Size2 VideoPlayer::get_minimum_size() const {
+Size2 VideoStreamPlayer::get_minimum_size() const {
if (!expand && !texture.is_null()) {
return texture->get_size();
} else {
@@ -188,17 +188,17 @@ Size2 VideoPlayer::get_minimum_size() const {
}
}
-void VideoPlayer::set_expand(bool p_expand) {
+void VideoStreamPlayer::set_expand(bool p_expand) {
expand = p_expand;
update();
- minimum_size_changed();
+ update_minimum_size();
}
-bool VideoPlayer::has_expand() const {
+bool VideoStreamPlayer::has_expand() const {
return expand;
}
-void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
+void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
stop();
AudioServer::get_singleton()->lock();
@@ -241,15 +241,15 @@ void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
update();
if (!expand) {
- minimum_size_changed();
+ update_minimum_size();
}
};
-Ref<VideoStream> VideoPlayer::get_stream() const {
+Ref<VideoStream> VideoStreamPlayer::get_stream() const {
return stream;
};
-void VideoPlayer::play() {
+void VideoStreamPlayer::play() {
ERR_FAIL_COND(!is_inside_tree());
if (playback.is_null()) {
return;
@@ -262,7 +262,7 @@ void VideoPlayer::play() {
last_audio_time = 0;
};
-void VideoPlayer::stop() {
+void VideoStreamPlayer::stop() {
if (!is_inside_tree()) {
return;
}
@@ -277,7 +277,7 @@ void VideoPlayer::stop() {
last_audio_time = 0;
};
-bool VideoPlayer::is_playing() const {
+bool VideoStreamPlayer::is_playing() const {
if (playback.is_null()) {
return false;
}
@@ -285,7 +285,7 @@ bool VideoPlayer::is_playing() const {
return playback->is_playing();
};
-void VideoPlayer::set_paused(bool p_paused) {
+void VideoStreamPlayer::set_paused(bool p_paused) {
paused = p_paused;
if (playback.is_valid()) {
playback->set_paused(p_paused);
@@ -294,35 +294,35 @@ void VideoPlayer::set_paused(bool p_paused) {
last_audio_time = 0;
};
-bool VideoPlayer::is_paused() const {
+bool VideoStreamPlayer::is_paused() const {
return paused;
}
-void VideoPlayer::set_buffering_msec(int p_msec) {
+void VideoStreamPlayer::set_buffering_msec(int p_msec) {
buffering_ms = p_msec;
}
-int VideoPlayer::get_buffering_msec() const {
+int VideoStreamPlayer::get_buffering_msec() const {
return buffering_ms;
}
-void VideoPlayer::set_audio_track(int p_track) {
+void VideoStreamPlayer::set_audio_track(int p_track) {
audio_track = p_track;
}
-int VideoPlayer::get_audio_track() const {
+int VideoStreamPlayer::get_audio_track() const {
return audio_track;
}
-void VideoPlayer::set_volume(float p_vol) {
+void VideoStreamPlayer::set_volume(float p_vol) {
volume = p_vol;
};
-float VideoPlayer::get_volume() const {
+float VideoStreamPlayer::get_volume() const {
return volume;
};
-void VideoPlayer::set_volume_db(float p_db) {
+void VideoStreamPlayer::set_volume_db(float p_db) {
if (p_db < -79) {
set_volume(0);
} else {
@@ -330,7 +330,7 @@ void VideoPlayer::set_volume_db(float p_db) {
}
};
-float VideoPlayer::get_volume_db() const {
+float VideoStreamPlayer::get_volume_db() const {
if (volume == 0) {
return -80;
} else {
@@ -338,27 +338,27 @@ float VideoPlayer::get_volume_db() const {
}
};
-String VideoPlayer::get_stream_name() const {
+String VideoStreamPlayer::get_stream_name() const {
if (stream.is_null()) {
return "<No Stream>";
}
return stream->get_name();
};
-float VideoPlayer::get_stream_position() const {
+float VideoStreamPlayer::get_stream_position() const {
if (playback.is_null()) {
return 0;
}
return playback->get_playback_position();
};
-void VideoPlayer::set_stream_position(float p_position) {
+void VideoStreamPlayer::set_stream_position(float p_position) {
if (playback.is_valid()) {
playback->seek(p_position);
}
}
-Ref<Texture2D> VideoPlayer::get_video_texture() const {
+Ref<Texture2D> VideoStreamPlayer::get_video_texture() const {
if (playback.is_valid()) {
return playback->get_texture();
}
@@ -366,22 +366,22 @@ Ref<Texture2D> VideoPlayer::get_video_texture() const {
return Ref<Texture2D>();
}
-void VideoPlayer::set_autoplay(bool p_enable) {
+void VideoStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
};
-bool VideoPlayer::has_autoplay() const {
+bool VideoStreamPlayer::has_autoplay() const {
return autoplay;
};
-void VideoPlayer::set_bus(const StringName &p_bus) {
+void VideoStreamPlayer::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
-StringName VideoPlayer::get_bus() const {
+StringName VideoStreamPlayer::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
@@ -390,7 +390,7 @@ StringName VideoPlayer::get_bus() const {
return "Master";
}
-void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
+void VideoStreamPlayer::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
@@ -405,45 +405,45 @@ void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
}
}
-void VideoPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoPlayer::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &VideoPlayer::get_stream);
+void VideoStreamPlayer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoStreamPlayer::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream"), &VideoStreamPlayer::get_stream);
- ClassDB::bind_method(D_METHOD("play"), &VideoPlayer::play);
- ClassDB::bind_method(D_METHOD("stop"), &VideoPlayer::stop);
+ ClassDB::bind_method(D_METHOD("play"), &VideoStreamPlayer::play);
+ ClassDB::bind_method(D_METHOD("stop"), &VideoStreamPlayer::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &VideoPlayer::is_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &VideoStreamPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoPlayer::set_paused);
- ClassDB::bind_method(D_METHOD("is_paused"), &VideoPlayer::is_paused);
+ ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoStreamPlayer::set_paused);
+ ClassDB::bind_method(D_METHOD("is_paused"), &VideoStreamPlayer::is_paused);
- ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoPlayer::set_volume);
- ClassDB::bind_method(D_METHOD("get_volume"), &VideoPlayer::get_volume);
+ ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoStreamPlayer::set_volume);
+ ClassDB::bind_method(D_METHOD("get_volume"), &VideoStreamPlayer::get_volume);
- ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoPlayer::set_volume_db);
- ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoPlayer::get_volume_db);
+ ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoStreamPlayer::set_volume_db);
+ ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoStreamPlayer::get_volume_db);
- ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoPlayer::set_audio_track);
- ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoPlayer::get_audio_track);
+ ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoStreamPlayer::set_audio_track);
+ ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoStreamPlayer::get_audio_track);
- ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name);
+ ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoStreamPlayer::get_stream_name);
- ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position);
- ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position);
+ ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoStreamPlayer::set_stream_position);
+ ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoStreamPlayer::get_stream_position);
- ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoPlayer::has_autoplay);
+ ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoStreamPlayer::set_autoplay);
+ ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoStreamPlayer::has_autoplay);
- ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoPlayer::set_expand);
- ClassDB::bind_method(D_METHOD("has_expand"), &VideoPlayer::has_expand);
+ ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoStreamPlayer::set_expand);
+ ClassDB::bind_method(D_METHOD("has_expand"), &VideoStreamPlayer::has_expand);
- ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoPlayer::set_buffering_msec);
- ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoPlayer::get_buffering_msec);
+ ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoStreamPlayer::set_buffering_msec);
+ ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoStreamPlayer::get_buffering_msec);
- ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoPlayer::set_bus);
- ClassDB::bind_method(D_METHOD("get_bus"), &VideoPlayer::get_bus);
+ ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoStreamPlayer::set_bus);
+ ClassDB::bind_method(D_METHOD("get_bus"), &VideoStreamPlayer::get_bus);
- ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture);
+ ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoStreamPlayer::get_video_texture);
ADD_SIGNAL(MethodInfo("finished"));
@@ -461,9 +461,9 @@ void VideoPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
}
-VideoPlayer::VideoPlayer() {}
+VideoStreamPlayer::VideoStreamPlayer() {}
-VideoPlayer::~VideoPlayer() {
+VideoStreamPlayer::~VideoStreamPlayer() {
// if (stream_rid.is_valid())
// AudioServer::get_singleton()->free(stream_rid);
resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
diff --git a/scene/gui/video_player.h b/scene/gui/video_stream_player.h
index 0edad296a1..130b2901f1 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_stream_player.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* video_player.h */
+/* video_stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VIDEO_PLAYER_H
-#define VIDEO_PLAYER_H
+#ifndef VIDEO_STREAM_PLAYER_H
+#define VIDEO_STREAM_PLAYER_H
#include "scene/gui/control.h"
#include "scene/resources/video_stream.h"
#include "servers/audio/audio_rb_resampler.h"
#include "servers/audio_server.h"
-class VideoPlayer : public Control {
- GDCLASS(VideoPlayer, Control);
+class VideoStreamPlayer : public Control {
+ GDCLASS(VideoStreamPlayer, Control);
struct Output {
AudioFrame vol;
@@ -119,8 +119,8 @@ public:
void set_bus(const StringName &p_bus);
StringName get_bus() const;
- VideoPlayer();
- ~VideoPlayer();
+ VideoStreamPlayer();
+ ~VideoStreamPlayer();
};
-#endif // VIDEO_PLAYER_H
+#endif // VIDEO_STREAM_PLAYER_H
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 22e3c3bf24..c80665cf2e 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -275,9 +275,6 @@ void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
- _update_texture_filter_changed(false);
- _update_texture_repeat_changed(false);
-
first_draw = true;
Node *parent = get_parent();
if (parent) {
@@ -306,6 +303,10 @@ void CanvasItem::_notification(int p_what) {
}
}
_enter_canvas();
+
+ _update_texture_filter_changed(false);
+ _update_texture_repeat_changed(false);
+
if (!block_transform_notify && !xform_change.in_list()) {
get_tree()->xform_change_list.add(&xform_change);
}
@@ -648,16 +649,16 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
- p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+ p_font->draw_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
- p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+ p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
@@ -893,8 +894,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "alignment", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "alignment", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 04376ad809..3d49d89746 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -235,8 +235,8 @@ public:
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index cd7534f73c..282ab6b497 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 9d8e0c203d..93a0152787 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a4fcc04e20..34cc4aceb8 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -243,7 +243,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
}
- if (new_request != "") {
+ if (!new_request.is_empty()) {
// Process redirect
client->close();
int new_redirs = redirections + 1; // Because _request() will clear it
@@ -363,7 +363,7 @@ bool HTTPRequest::_update_connection() {
return true;
}
- if (download_to_file != String()) {
+ if (!download_to_file.is_empty()) {
file = FileAccess::open(download_to_file, FileAccess::WRITE);
if (!file) {
call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
@@ -554,6 +554,14 @@ int HTTPRequest::get_body_size() const {
return body_len;
}
+void HTTPRequest::set_http_proxy(const String &p_host, int p_port) {
+ client->set_http_proxy(p_host, p_port);
+}
+
+void HTTPRequest::set_https_proxy(const String &p_host, int p_port) {
+ client->set_https_proxy(p_host, p_port);
+}
+
void HTTPRequest::set_timeout(int p_timeout) {
ERR_FAIL_COND(p_timeout < 0);
timeout = p_timeout;
@@ -602,6 +610,9 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_download_chunk_size", "chunk_size"), &HTTPRequest::set_download_chunk_size);
ClassDB::bind_method(D_METHOD("get_download_chunk_size"), &HTTPRequest::get_download_chunk_size);
+ ClassDB::bind_method(D_METHOD("set_http_proxy", "host", "port"), &HTTPRequest::set_http_proxy);
+ ClassDB::bind_method(D_METHOD("set_https_proxy", "host", "port"), &HTTPRequest::set_https_proxy);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 673cf3a740..62880fa282 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -154,6 +154,9 @@ public:
int get_downloaded_bytes() const;
int get_body_size() const;
+ void set_http_proxy(const String &p_host, int p_port);
+ void set_https_proxy(const String &p_host, int p_port);
+
HTTPRequest();
~HTTPRequest();
};
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index b5ba1899ec..6dd83e4636 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index fe20fc4760..8f2eb01773 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 44420fcc31..8b5883a742 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -114,7 +114,7 @@ void Node::_notification(int p_notification) {
get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false);
}
} break;
- case NOTIFICATION_PATH_CHANGED: {
+ case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
@@ -152,12 +152,6 @@ void Node::_notification(int p_notification) {
data.in_constructor = false;
} break;
case NOTIFICATION_PREDELETE: {
- set_owner(nullptr);
-
- while (data.owned.size()) {
- data.owned.front()->get()->set_owner(nullptr);
- }
-
if (data.parent) {
data.parent->remove_child(this);
}
@@ -165,10 +159,8 @@ void Node::_notification(int p_notification) {
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
- remove_child(child);
memdelete(child);
}
-
} break;
}
}
@@ -237,11 +229,32 @@ void Node::_propagate_enter_tree() {
}
void Node::_propagate_after_exit_tree() {
+ // Clear owner if it was not part of the pruned branch
+ if (data.owner) {
+ bool found = false;
+ Node *parent = data.parent;
+
+ while (parent) {
+ if (parent == data.owner) {
+ found = true;
+ break;
+ }
+
+ parent = parent->data.parent;
+ }
+
+ if (!found) {
+ data.owner->data.owned.erase(data.OW);
+ data.owner = nullptr;
+ }
+ }
+
data.blocked++;
- for (int i = 0; i < data.children.size(); i++) {
+ for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_after_exit_tree();
}
data.blocked--;
+
emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
@@ -332,7 +345,7 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
int motion_from = MIN(p_pos, p_child->data.pos);
int motion_to = MAX(p_pos, p_child->data.pos);
- data.children.remove(p_child->data.pos);
+ data.children.remove_at(p_child->data.pos);
data.children.insert(p_pos, p_child);
if (data.tree) {
@@ -892,14 +905,14 @@ void Node::_set_name_nocheck(const StringName &p_name) {
void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
- ERR_FAIL_COND(name == "");
+ ERR_FAIL_COND(name.is_empty());
data.name = name;
if (data.parent) {
- data.parent->_validate_child_name(this);
+ data.parent->_validate_child_name(this, true);
}
- propagate_notification(NOTIFICATION_PATH_CHANGED);
+ propagate_notification(NOTIFICATION_PATH_RENAMED);
if (is_inside_tree()) {
emit_signal(SNAME("renamed"));
@@ -1144,31 +1157,6 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
data.parent->_move_child(p_sibling, get_index() + 1);
}
-void Node::_propagate_validate_owner() {
- if (data.owner) {
- bool found = false;
- Node *parent = data.parent;
-
- while (parent) {
- if (parent == data.owner) {
- found = true;
- break;
- }
-
- parent = parent->data.parent;
- }
-
- if (!found) {
- data.owner->data.owned.erase(data.OW);
- data.owner = nullptr;
- }
- }
-
- for (int i = 0; i < data.children.size(); i++) {
- data.children[i]->_propagate_validate_owner();
- }
-}
-
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
@@ -1208,7 +1196,7 @@ void Node::remove_child(Node *p_child) {
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
- data.children.remove(idx);
+ data.children.remove_at(idx);
//update pointer and size
child_count = data.children.size();
@@ -1222,9 +1210,6 @@ void Node::remove_child(Node *p_child) {
p_child->data.parent = nullptr;
p_child->data.pos = -1;
- // validate owner
- p_child->_propagate_validate_owner();
-
if (data.inside_tree) {
p_child->_propagate_after_exit_tree();
}
@@ -1990,7 +1975,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
nip->set_instance_path(ip->get_instance_path());
node = nip;
- } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_scene_file_path() != String()) {
+ } else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) {
Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
@@ -2014,7 +1999,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
ERR_FAIL_COND_V(!node, nullptr);
}
- if (get_scene_file_path() != "") { //an instance
+ if (!get_scene_file_path().is_empty()) { //an instance
node->set_scene_file_path(get_scene_file_path());
node->data.editable_instance = data.editable_instance;
}
@@ -2046,7 +2031,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
node_tree.push_back(descendant);
- if (descendant->get_scene_file_path() != "" && instance_roots.has(descendant->get_owner())) {
+ if (!descendant->get_scene_file_path().is_empty() && instance_roots.has(descendant->get_owner())) {
instance_roots.push_back(descendant);
}
}
@@ -2829,7 +2814,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
- BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
diff --git a/scene/main/node.h b/scene/main/node.h
index 2dd32a2e1d..a1fc672a15 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -172,7 +172,6 @@ private:
void _propagate_ready();
void _propagate_exit_tree();
void _propagate_after_exit_tree();
- void _propagate_validate_owner();
void _print_stray_nodes();
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
Array _get_node_and_resource(const NodePath &p_path);
@@ -256,7 +255,7 @@ public:
NOTIFICATION_INSTANCED = 20,
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
- NOTIFICATION_PATH_CHANGED = 23,
+ NOTIFICATION_PATH_RENAMED = 23,
//NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index c44b55284d..49010095ff 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 1b7ea3fb9f..aabb109d56 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a122241cd0..9e4908a23d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) {
cpath = fallback->get_path();
}
if (cpath != env_path) {
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
fallback = ResourceLoader::load(env_path);
if (fallback.is_null()) {
//could not load fallback, set as empty
@@ -1290,7 +1290,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
@@ -1355,9 +1355,9 @@ SceneTree::SceneTree() {
const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
root->set_use_occlusion_culling(use_occlusion_culling);
- float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
+ float mesh_lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
- root->set_lod_threshold(lod_threshold);
+ root->set_mesh_lod_threshold(mesh_lod_threshold);
bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel", false);
root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
@@ -1400,7 +1400,7 @@ SceneTree::SceneTree() {
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
for (const String &E : exts) {
- if (ext_hint != String()) {
+ if (!ext_hint.is_empty()) {
ext_hint += ",";
}
ext_hint += "*." + E;
@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
// Setup property.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/defaults/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
root->get_world_3d()->set_fallback_environment(env);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 7a4f9f9c52..1dff1dab4f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 9477e300d1..240e662efb 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index ab4b9de727..af99bf9aa7 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 154e4cf683..babe62f453 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/timer.h b/scene/main/timer.h
index e2f34042dd..8785d31a8a 100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1ecc3c762a..3e63ba7869 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,7 @@
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
+#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
@@ -55,6 +56,7 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
+#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() {
Node *local_scene = get_local_scene();
@@ -290,7 +292,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
// Can only move to foreground, but no focus granted.
SubWindow sw = gui.sub_windows[index];
- gui.sub_windows.remove(index);
+ gui.sub_windows.remove_at(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
@@ -318,7 +320,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
{ // Move to foreground.
SubWindow sw = gui.sub_windows[index];
- gui.sub_windows.remove(index);
+ gui.sub_windows.remove_at(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
@@ -335,7 +337,7 @@ void Viewport::_sub_window_remove(Window *p_window) {
for (int i = 0; i < gui.sub_windows.size(); i++) {
if (gui.sub_windows[i].window == p_window) {
RS::get_singleton()->free(gui.sub_windows[i].canvas_item);
- gui.sub_windows.remove(i);
+ gui.sub_windows.remove_at(i);
break;
}
}
@@ -395,14 +397,15 @@ void Viewport::_notification(int p_what) {
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
- RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
+ RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, false);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
- //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
+ RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#endif // _3D_DISABLED
+ set_physics_process_internal(true);
}
} break;
@@ -460,6 +463,10 @@ void Viewport::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (!get_tree()) {
+ return;
+ }
+
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug);
RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
@@ -1515,8 +1522,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
+ gui.drag_successful = false;
if (gui.mouse_focus) {
- _gui_drop(gui.mouse_focus, pos, false);
+ gui.drag_successful = _gui_drop(gui.mouse_focus, pos, false);
}
gui.drag_data = Variant();
@@ -1534,8 +1542,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
+ gui.drag_successful = false;
if (gui.drag_mouse_over) {
- _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
+ gui.drag_successful = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
Control *drag_preview = _gui_get_drag_preview();
@@ -1704,12 +1713,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mm->get_button_mask() == MouseButton::NONE) {
// Nothing pressed.
- bool can_tooltip = true;
-
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
- if (can_tooltip && gui.tooltip_control) {
+ if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0) {
@@ -1734,7 +1741,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- if (can_tooltip && !is_tooltip_shown) {
+ if (!is_tooltip_shown && over->can_process()) {
if (gui.tooltip_timer.is_valid()) {
gui.tooltip_timer->release_connections();
gui.tooltip_timer = Ref<SceneTreeTimer>();
@@ -1867,14 +1874,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
- bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
+ bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
- if (!can_drop) {
- ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN;
- } else {
- ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP;
- }
+ if (!can_drop) {
+ ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN;
+ } else {
+ ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP;
}
}
@@ -2042,6 +2047,7 @@ void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
+ _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
@@ -2828,13 +2834,13 @@ bool Viewport::is_using_debanding() const {
return use_debanding;
}
-void Viewport::set_lod_threshold(float p_pixels) {
- lod_threshold = p_pixels;
- RS::get_singleton()->viewport_set_lod_threshold(viewport, lod_threshold);
+void Viewport::set_mesh_lod_threshold(float p_pixels) {
+ mesh_lod_threshold = p_pixels;
+ RS::get_singleton()->viewport_set_mesh_lod_threshold(viewport, mesh_lod_threshold);
}
-float Viewport::get_lod_threshold() const {
- return lod_threshold;
+float Viewport::get_mesh_lod_threshold() const {
+ return mesh_lod_threshold;
}
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
@@ -2895,6 +2901,10 @@ bool Viewport::gui_is_dragging() const {
return gui.dragging;
}
+bool Viewport::gui_is_drag_successful() const {
+ return gui.drag_successful;
+}
+
void Viewport::set_input_as_handled() {
_drop_physics_mouseover();
@@ -3467,17 +3477,60 @@ bool Viewport::is_using_xr() {
return use_xr;
}
-void Viewport::set_scale_3d(float p_scale_3d) {
+void Viewport::set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode) {
+ if (scaling_3d_mode == p_scaling_3d_mode) {
+ return;
+ }
+
+ scaling_3d_mode = p_scaling_3d_mode;
+ RS::get_singleton()->viewport_set_scaling_3d_mode(viewport, (RS::ViewportScaling3DMode)(int)p_scaling_3d_mode);
+}
+
+Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const {
+ return scaling_3d_mode;
+}
+
+void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) {
// Clamp to reasonable values that are actually useful.
// Values above 2.0 don't serve a practical purpose since the viewport
// isn't displayed with mipmaps.
- scale_3d = CLAMP(p_scale_3d, 0.1, 2.0);
+ scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
- RS::get_singleton()->viewport_set_scale_3d(viewport, scale_3d);
+ RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale);
}
-float Viewport::get_scale_3d() const {
- return scale_3d;
+float Viewport::get_scaling_3d_scale() const {
+ return scaling_3d_scale;
+}
+
+void Viewport::set_fsr_sharpness(float p_fsr_sharpness) {
+ if (fsr_sharpness == p_fsr_sharpness) {
+ return;
+ }
+
+ if (p_fsr_sharpness < 0.0f) {
+ p_fsr_sharpness = 0.0f;
+ }
+
+ fsr_sharpness = p_fsr_sharpness;
+ RS::get_singleton()->viewport_set_fsr_sharpness(viewport, p_fsr_sharpness);
+}
+
+float Viewport::get_fsr_sharpness() const {
+ return fsr_sharpness;
+}
+
+void Viewport::set_fsr_mipmap_bias(float p_fsr_mipmap_bias) {
+ if (fsr_mipmap_bias == p_fsr_mipmap_bias) {
+ return;
+ }
+
+ fsr_mipmap_bias = p_fsr_mipmap_bias;
+ RS::get_singleton()->viewport_set_fsr_mipmap_bias(viewport, p_fsr_mipmap_bias);
+}
+
+float Viewport::get_fsr_mipmap_bias() const {
+ return fsr_mipmap_bias;
}
#endif // _3D_DISABLED
@@ -3534,6 +3587,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
+ ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
@@ -3581,8 +3635,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);
- ClassDB::bind_method(D_METHOD("set_lod_threshold", "pixels"), &Viewport::set_lod_threshold);
- ClassDB::bind_method(D_METHOD("get_lod_threshold"), &Viewport::get_lod_threshold);
+ ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
@@ -3604,12 +3658,20 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
- ClassDB::bind_method(D_METHOD("set_scale_3d", "scale"), &Viewport::set_scale_3d);
- ClassDB::bind_method(D_METHOD("get_scale_3d"), &Viewport::get_scale_3d);
+ ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &Viewport::set_scaling_3d_mode);
+ ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &Viewport::get_scaling_3d_mode);
+
+ ClassDB::bind_method(D_METHOD("set_scaling_3d_scale", "scale"), &Viewport::set_scaling_3d_scale);
+ ClassDB::bind_method(D_METHOD("get_scaling_3d_scale"), &Viewport::get_scaling_3d_scale);
+
+ ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
+ ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);
+
+ ClassDB::bind_method(D_METHOD("set_fsr_mipmap_bias", "fsr_mipmap_bias"), &Viewport::set_fsr_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("get_fsr_mipmap_bias"), &Viewport::get_fsr_mipmap_bias);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scale_3d", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scale_3d", "get_scale_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
@@ -3624,8 +3686,15 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
+#ifndef _3D_DISABLED
+ ADD_GROUP("Scaling 3D", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Disabled (Slowest),Bilinear (Fastest),FSR (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
+#endif
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
@@ -3662,6 +3731,10 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
+ BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR);
+ BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR);
+ BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX);
+
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
@@ -3694,6 +3767,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_SSIL);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
@@ -3752,7 +3826,7 @@ Viewport::Viewport() {
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
- set_lod_threshold(lod_threshold);
+ set_mesh_lod_threshold(mesh_lod_threshold);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
@@ -3765,7 +3839,16 @@ Viewport::Viewport() {
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
#ifndef _3D_DISABLED
- set_scale_3d(GLOBAL_GET("rendering/3d/viewport/scale"));
+ Viewport::Scaling3DMode scaling_3d_mode = (Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode");
+ set_scaling_3d_mode(scaling_3d_mode);
+
+ set_scaling_3d_scale(GLOBAL_GET("rendering/scaling_3d/scale"));
+
+ float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
+ set_fsr_sharpness(fsr_sharpness);
+
+ float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
+ set_fsr_mipmap_bias(fsr_mipmap_bias);
#endif // _3D_DISABLED
set_sdf_oversize(sdf_oversize); // Set to server.
@@ -3783,6 +3866,11 @@ Viewport::~Viewport() {
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (c) {
+ c->update_minimum_size();
+ }
}
Size2i SubViewport::get_size() const {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 5320aea02a..57e1100521 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -89,6 +89,12 @@ class Viewport : public Node {
GDCLASS(Viewport, Node);
public:
+ enum Scaling3DMode {
+ SCALING_3D_MODE_BILINEAR,
+ SCALING_3D_MODE_FSR,
+ SCALING_3D_MODE_MAX
+ };
+
enum ShadowAtlasQuadrantSubdiv {
SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
SHADOW_ATLAS_QUADRANT_SUBDIV_1,
@@ -142,6 +148,7 @@ public:
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
+ DEBUG_DRAW_SSIL,
DEBUG_DRAW_PSSM_SPLITS,
DEBUG_DRAW_DECAL_ATLAS,
DEBUG_DRAW_SDFGI,
@@ -284,8 +291,13 @@ private:
MSAA msaa = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
+
+ Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR;
+ float scaling_3d_scale = 1.0;
+ float fsr_sharpness = 0.2f;
+ float fsr_mipmap_bias = 0.0f;
bool use_debanding = false;
- float lod_threshold = 1.0;
+ float mesh_lod_threshold = 1.0;
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
@@ -348,6 +360,7 @@ private:
List<Control *> roots;
int canvas_sort_index = 0; //for sorting items with canvas as root
bool dragging = false;
+ bool drag_successful = false;
bool embed_subwindows_hint = false;
bool embedding_subwindows = false;
@@ -503,11 +516,23 @@ public:
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
+ void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
+ Scaling3DMode get_scaling_3d_mode() const;
+
+ void set_scaling_3d_scale(float p_scaling_3d_scale);
+ float get_scaling_3d_scale() const;
+
+ void set_fsr_sharpness(float p_fsr_sharpness);
+ float get_fsr_sharpness() const;
+
+ void set_fsr_mipmap_bias(float p_fsr_mipmap_bias);
+ float get_fsr_mipmap_bias() const;
+
void set_use_debanding(bool p_use_debanding);
bool is_using_debanding() const;
- void set_lod_threshold(float p_pixels);
- float get_lod_threshold() const;
+ void set_mesh_lod_threshold(float p_pixels);
+ float get_mesh_lod_threshold() const;
void set_use_occlusion_culling(bool p_us_occlusion_culling);
bool is_using_occlusion_culling() const;
@@ -556,6 +581,7 @@ public:
bool is_handling_input_locally() const;
bool gui_is_dragging() const;
+ bool gui_is_drag_successful() const;
Control *gui_find_control(const Point2 &p_global);
@@ -584,7 +610,6 @@ public:
#ifndef _3D_DISABLED
bool use_xr = false;
- float scale_3d = 1.0;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
Set<AudioListener3D *> audio_listener_3d_set;
@@ -655,9 +680,6 @@ public:
void set_use_xr(bool p_use_xr);
bool is_using_xr();
-
- void set_scale_3d(float p_scale_3d);
- float get_scale_3d() const;
#endif // _3D_DISABLED
Viewport();
@@ -712,6 +734,7 @@ public:
SubViewport();
~SubViewport();
};
+VARIANT_ENUM_CAST(Viewport::Scaling3DMode);
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 5da5a183f7..43de4187d4 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,6 +88,10 @@ Size2i Window::get_size() const {
return size;
}
+void Window::reset_size() {
+ set_size(Size2i());
+}
+
Size2i Window::get_real_size() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
return DisplayServer::get_singleton()->window_get_real_size(window_id);
@@ -556,9 +560,12 @@ void Window::_update_viewport_size() {
float font_oversampling = 1.0;
if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
- stretch_transform = Transform2D();
+ font_oversampling = content_scale_factor;
final_size = size;
+ final_size_override = Size2(size) / content_scale_factor;
+ stretch_transform = Transform2D();
+ stretch_transform.scale(Size2(content_scale_factor, content_scale_factor));
} else {
//actual screen video mode
Size2 video_mode = size;
@@ -630,9 +637,9 @@ void Window::_update_viewport_size() {
} break;
case CONTENT_SCALE_MODE_CANVAS_ITEMS: {
final_size = screen_size;
- final_size_override = viewport_size;
+ final_size_override = viewport_size / content_scale_factor;
attach_to_screen_rect = Rect2(margin, screen_size);
- font_oversampling = screen_size.x / viewport_size.x;
+ font_oversampling = (screen_size.x / viewport_size.x) * content_scale_factor;
Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
stretch_transform.scale(scale);
@@ -821,6 +828,16 @@ Window::ContentScaleAspect Window::get_content_scale_aspect() const {
return content_scale_aspect;
}
+void Window::set_content_scale_factor(real_t p_factor) {
+ ERR_FAIL_COND(p_factor <= 0);
+ content_scale_factor = p_factor;
+ _update_viewport_size();
+}
+
+real_t Window::get_content_scale_factor() const {
+ return content_scale_factor;
+}
+
void Window::set_use_font_oversampling(bool p_oversampling) {
if (is_inside_tree() && window_id != DisplayServer::MAIN_WINDOW_ID) {
ERR_FAIL_MSG("Only the root window can set and use font oversampling.");
@@ -1410,6 +1427,7 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &Window::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Window::get_size);
+ ClassDB::bind_method(D_METHOD("reset_size"), &Window::reset_size);
ClassDB::bind_method(D_METHOD("get_real_size"), &Window::get_real_size);
@@ -1463,6 +1481,9 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_content_scale_aspect", "aspect"), &Window::set_content_scale_aspect);
ClassDB::bind_method(D_METHOD("get_content_scale_aspect"), &Window::get_content_scale_aspect);
+ ClassDB::bind_method(D_METHOD("set_content_scale_factor", "factor"), &Window::set_content_scale_factor);
+ ClassDB::bind_method(D_METHOD("get_content_scale_factor"), &Window::get_content_scale_factor);
+
ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &Window::set_use_font_oversampling);
ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &Window::is_using_font_oversampling);
@@ -1534,6 +1555,7 @@ void Window::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,Canvas Items,Viewport"), "set_content_scale_mode", "get_content_scale_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,Keep Width,Keep Height,Expand"), "set_content_scale_aspect", "get_content_scale_aspect");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "content_scale_factor"), "set_content_scale_factor", "get_content_scale_factor");
ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
diff --git a/scene/main/window.h b/scene/main/window.h
index def6eab7b8..2dd1dd6601 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,6 +112,7 @@ private:
Size2i content_scale_size;
ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
ContentScaleAspect content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE;
+ real_t content_scale_factor = 1.0;
void _make_window();
void _clear_window();
@@ -178,6 +179,7 @@ public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
+ void reset_size();
Size2i get_real_size() const;
@@ -229,6 +231,9 @@ public:
void set_content_scale_aspect(ContentScaleAspect p_aspect);
ContentScaleAspect get_content_scale_aspect() const;
+ void set_content_scale_factor(real_t p_factor);
+ real_t get_content_scale_factor() const;
+
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index 7df601492b..4acb43cdb7 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
}
}
-Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
+Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
// This function obeys the way property values are set when an object is instantiated,
// which is the following (the latter wins):
// 1. Default value from builtin class
@@ -60,6 +60,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = false;
}
+ if (r_is_valid) {
+ *r_is_valid = false;
+ }
Ref<Script> topmost_script;
@@ -71,6 +74,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
bool found = false;
Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
if (found) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return value_in_ancestor;
}
// Save script for later
@@ -97,6 +103,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
}
Variant default_value;
if (topmost_script->get_property_default_value(p_property, default_value)) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return default_value;
}
}
@@ -105,6 +114,11 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = true;
}
+ // This is saying that properties not registered in the class DB are considered to have a default value of null
+ // (that covers cases like synthetic properties in the style of whatever/0, whatever/1, which may not have a value in any ancestor).
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
}
@@ -164,7 +178,7 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
}
}
break;
- } else if (n->get_scene_file_path() != String()) {
+ } else if (!n->get_scene_file_path().is_empty()) {
const Ref<SceneState> &state = n->get_scene_instance_state();
_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack);
}
diff --git a/scene/property_utils.h b/scene/property_utils.h
index fde9163548..5ada35fdd7 100644
--- a/scene/property_utils.h
+++ b/scene/property_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class PropertyUtils {
public:
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
// Gets the most pure default value, the one that would be set when the node has just been instantiated
- static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
+ static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
// Gets the instance/inheritance states of this node, in order of precedence,
// that is, from the topmost (the most able to override values) to the lowermost
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 056ace5e4e..e6b73b7780 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -123,7 +123,7 @@
#include "scene/gui/texture_progress_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
-#include "scene/gui/video_player.h"
+#include "scene/gui/video_stream_player.h"
#include "scene/main/canvas_item.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
@@ -232,7 +232,6 @@
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/position_3d.h"
-#include "scene/3d/proximity_group_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
@@ -361,7 +360,7 @@ void register_scene_types() {
GDREGISTER_CLASS(ItemList);
GDREGISTER_CLASS(LineEdit);
- GDREGISTER_CLASS(VideoPlayer);
+ GDREGISTER_CLASS(VideoStreamPlayer);
#ifndef ADVANCED_GUI_DISABLED
GDREGISTER_CLASS(FileDialog);
@@ -477,14 +476,14 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(Lightmapper);
GDREGISTER_CLASS(GPUParticles3D);
GDREGISTER_VIRTUAL_CLASS(GPUParticlesCollision3D);
- GDREGISTER_CLASS(GPUParticlesCollisionBox);
- GDREGISTER_CLASS(GPUParticlesCollisionSphere);
- GDREGISTER_CLASS(GPUParticlesCollisionSDF);
- GDREGISTER_CLASS(GPUParticlesCollisionHeightField);
+ GDREGISTER_CLASS(GPUParticlesCollisionBox3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionSphere3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionSDF3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionHeightField3D);
GDREGISTER_VIRTUAL_CLASS(GPUParticlesAttractor3D);
- GDREGISTER_CLASS(GPUParticlesAttractorBox);
- GDREGISTER_CLASS(GPUParticlesAttractorSphere);
- GDREGISTER_CLASS(GPUParticlesAttractorVectorField);
+ GDREGISTER_CLASS(GPUParticlesAttractorBox3D);
+ GDREGISTER_CLASS(GPUParticlesAttractorSphere3D);
+ GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
GDREGISTER_CLASS(CPUParticles3D);
GDREGISTER_CLASS(Position3D);
@@ -511,7 +510,6 @@ void register_scene_types() {
GDREGISTER_CLASS(VehicleBody3D);
GDREGISTER_CLASS(VehicleWheel3D);
GDREGISTER_CLASS(Area3D);
- GDREGISTER_CLASS(ProximityGroup3D);
GDREGISTER_CLASS(CollisionShape3D);
GDREGISTER_CLASS(CollisionPolygon3D);
GDREGISTER_CLASS(RayCast3D);
@@ -884,6 +882,14 @@ void register_scene_types() {
ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
+ // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
+ ClassDB::add_compatibility_class("Portal", "Node3D");
+ ClassDB::add_compatibility_class("Room", "Node3D");
+ ClassDB::add_compatibility_class("RoomManager", "Node3D");
+ ClassDB::add_compatibility_class("RoomGroup", "Node3D");
+ ClassDB::add_compatibility_class("Occluder", "Node3D");
+ // The OccluderShapeSphere resource (used in the old Occluder node) is not present anymore.
+ ClassDB::add_compatibility_class("OccluderShapeSphere", "Resource");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -933,6 +939,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
+ ClassDB::add_compatibility_class("Light2D", "PointLight2D");
ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
ClassDB::add_compatibility_class("Listener", "AudioListener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
@@ -964,7 +971,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");
- ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D");
@@ -986,13 +992,17 @@ void register_scene_types() {
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
+ ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
+ ClassDB::add_compatibility_class("VideoPlayer", "VideoStreamPlayer");
ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
ClassDB::add_compatibility_class("Viewport", "SubViewport");
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D");
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D");
+ ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
+ ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
@@ -1010,11 +1020,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
ClassDB::add_compatibility_class("World", "World3D");
- ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
- ClassDB::add_compatibility_class("Light2D", "PointLight2D");
- ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
- ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
-
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
@@ -1031,6 +1036,16 @@ void register_scene_types() {
GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i + 1), "");
}
+ if (RenderingServer::get_singleton()) {
+ ColorPicker::init_shaders(); // RenderingServer needs to exist for this to succeed.
+ }
+
+ SceneDebugger::initialize();
+
+ NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
+}
+
+void initialize_theme() {
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
@@ -1039,7 +1054,7 @@ void register_scene_types() {
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
- if (font_path != String()) {
+ if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
if (!font.is_valid()) {
ERR_PRINT("Error loading custom font '" + font_path + "'");
@@ -1049,23 +1064,19 @@ void register_scene_types() {
// Always make the default theme to avoid invalid default font/icon/style in the given theme.
if (RenderingServer::get_singleton()) {
make_default_theme(default_theme_hidpi, font);
- ColorPicker::init_shaders(); // RenderingServer needs to exist for this to succeed.
}
- if (theme_path != String()) {
+ if (!theme_path.is_empty()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_project_default(theme);
if (font.is_valid()) {
- Theme::set_default_font(font);
+ Theme::set_fallback_font(font);
}
} else {
ERR_PRINT("Error loading custom theme '" + theme_path + "'");
}
}
- SceneDebugger::initialize();
-
- NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
}
void unregister_scene_types() {
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index 1ff542eef8..f0a14387c1 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,4 +34,6 @@
void register_scene_types();
void unregister_scene_types();
+void initialize_theme();
+
#endif
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 29aca6b321..44d3e4af19 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -335,7 +335,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
bt->values.write[i].value.in_handle.y = rv[i * 6 + 2];
bt->values.write[i].value.out_handle.x = rv[i * 6 + 3];
bt->values.write[i].value.out_handle.y = rv[i * 6 + 4];
- bt->values.write[i].value.handle_mode = (HandleMode)rv[i * 6 + 5];
+ bt->values.write[i].value.handle_mode = static_cast<HandleMode>((int)rv[i * 6 + 5]);
}
}
@@ -930,7 +930,7 @@ void Animation::remove_track(int p_track) {
}
memdelete(t);
- tracks.remove(p_track);
+ tracks.remove_at(p_track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
@@ -1320,7 +1320,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, tt->positions.size());
- tt->positions.remove(p_idx);
+ tt->positions.remove_at(p_idx);
} break;
case TYPE_ROTATION_3D: {
@@ -1329,7 +1329,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(rt->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, rt->rotations.size());
- rt->rotations.remove(p_idx);
+ rt->rotations.remove_at(p_idx);
} break;
case TYPE_SCALE_3D: {
@@ -1338,7 +1338,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(st->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, st->scales.size());
- st->scales.remove(p_idx);
+ st->scales.remove_at(p_idx);
} break;
case TYPE_BLEND_SHAPE: {
@@ -1347,37 +1347,37 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(bst->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, bst->blend_shapes.size());
- bst->blend_shapes.remove(p_idx);
+ bst->blend_shapes.remove_at(p_idx);
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_idx, vt->values.size());
- vt->values.remove(p_idx);
+ vt->values.remove_at(p_idx);
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_idx, mt->methods.size());
- mt->methods.remove(p_idx);
+ mt->methods.remove_at(p_idx);
} break;
case TYPE_BEZIER: {
BezierTrack *bz = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_idx, bz->values.size());
- bz->values.remove(p_idx);
+ bz->values.remove_at(p_idx);
} break;
case TYPE_AUDIO: {
AudioTrack *ad = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_idx, ad->values.size());
- ad->values.remove(p_idx);
+ ad->values.remove_at(p_idx);
} break;
case TYPE_ANIMATION: {
AnimationTrack *an = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_idx, an->values.size());
- an->values.remove(p_idx);
+ an->values.remove_at(p_idx);
} break;
}
@@ -1634,7 +1634,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke
k.value.in_handle.y = arr[2];
k.value.out_handle.x = arr[3];
k.value.out_handle.y = arr[4];
- k.value.handle_mode = (HandleMode) int(arr[5]);
+ k.value.handle_mode = static_cast<HandleMode>((int)arr[5]);
_insert(p_time, bt->values, k);
} break;
@@ -1905,7 +1905,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->positions.size());
TKey<Vector3> key = tt->positions[p_key_idx];
key.time = p_time;
- tt->positions.remove(p_key_idx);
+ tt->positions.remove_at(p_key_idx);
_insert(p_time, tt->positions, key);
return;
}
@@ -1915,7 +1915,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->rotations.size());
TKey<Quaternion> key = tt->rotations[p_key_idx];
key.time = p_time;
- tt->rotations.remove(p_key_idx);
+ tt->rotations.remove_at(p_key_idx);
_insert(p_time, tt->rotations, key);
return;
}
@@ -1925,7 +1925,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->scales.size());
TKey<Vector3> key = tt->scales[p_key_idx];
key.time = p_time;
- tt->scales.remove(p_key_idx);
+ tt->scales.remove_at(p_key_idx);
_insert(p_time, tt->scales, key);
return;
}
@@ -1935,7 +1935,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->blend_shapes.size());
TKey<float> key = tt->blend_shapes[p_key_idx];
key.time = p_time;
- tt->blend_shapes.remove(p_key_idx);
+ tt->blend_shapes.remove_at(p_key_idx);
_insert(p_time, tt->blend_shapes, key);
return;
}
@@ -1944,7 +1944,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
TKey<Variant> key = vt->values[p_key_idx];
key.time = p_time;
- vt->values.remove(p_key_idx);
+ vt->values.remove_at(p_key_idx);
_insert(p_time, vt->values, key);
return;
}
@@ -1953,7 +1953,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
MethodKey key = mt->methods[p_key_idx];
key.time = p_time;
- mt->methods.remove(p_key_idx);
+ mt->methods.remove_at(p_key_idx);
_insert(p_time, mt->methods, key);
return;
}
@@ -1962,7 +1962,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
TKey<BezierKey> key = bt->values[p_key_idx];
key.time = p_time;
- bt->values.remove(p_key_idx);
+ bt->values.remove_at(p_key_idx);
_insert(p_time, bt->values, key);
return;
}
@@ -1971,7 +1971,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<AudioKey> key = at->values[p_key_idx];
key.time = p_time;
- at->values.remove(p_key_idx);
+ at->values.remove_at(p_key_idx);
_insert(p_time, at->values, key);
return;
}
@@ -1980,7 +1980,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<StringName> key = at->values[p_key_idx];
key.time = p_time;
- at->values.remove(p_key_idx);
+ at->values.remove_at(p_key_idx);
_insert(p_time, at->values, key);
return;
}
@@ -2155,7 +2155,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
bt->values.write[p_key_idx].value.in_handle.y = arr[2];
bt->values.write[p_key_idx].value.out_handle.x = arr[3];
bt->values.write[p_key_idx].value.out_handle.y = arr[4];
- bt->values.write[p_key_idx].value.handle_mode = (HandleMode) int(arr[5]);
+ bt->values.write[p_key_idx].value.handle_mode = static_cast<HandleMode>((int)arr[5]);
} break;
case TYPE_AUDIO: {
@@ -2715,6 +2715,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
+ emit_changed();
}
Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const {
@@ -3679,7 +3680,7 @@ void Animation::track_move_to(int p_track, int p_to_index) {
}
Track *track = tracks.get(p_track);
- tracks.remove(p_track);
+ tracks.remove_at(p_track);
// Take into account that the position of the tracks that come after the one removed will change.
tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
@@ -3998,13 +3999,12 @@ bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKe
float v1 = t1.value;
float v2 = t2.value;
- if (Math::is_equal_approx(v1, v2, p_allowed_unit_error)) {
+ if (Math::is_equal_approx(v1, v2, (float)p_allowed_unit_error)) {
//0 and 2 are close, let's see if 1 is close
- if (!Math::is_equal_approx(v0, v1, p_allowed_unit_error)) {
+ if (!Math::is_equal_approx(v0, v1, (float)p_allowed_unit_error)) {
//not close, not optimizable
return false;
}
-
} else {
/*
TODO eventually discuss a way to optimize these better.
@@ -4058,7 +4058,7 @@ void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err,
prev_erased = true;
}
- tt->positions.remove(i);
+ tt->positions.remove_at(i);
i--;
} else {
@@ -4093,7 +4093,7 @@ void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err
prev_erased = true;
}
- tt->rotations.remove(i);
+ tt->rotations.remove_at(i);
i--;
} else {
@@ -4127,7 +4127,7 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) {
prev_erased = true;
}
- tt->scales.remove(i);
+ tt->scales.remove_at(i);
i--;
} else {
@@ -4162,7 +4162,7 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_e
prev_erased = true;
}
- tt->blend_shapes.remove(i);
+ tt->blend_shapes.remove_at(i);
i--;
} else {
@@ -4198,7 +4198,7 @@ struct AnimationCompressionDataState {
};
uint32_t components = 3;
- LocalVector<uint8_t> data; //commited packets
+ LocalVector<uint8_t> data; // Committed packets.
struct PacketData {
int32_t data[3] = { 0, 0, 0 };
uint32_t frame = 0;
@@ -4577,7 +4577,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
}
for (int j = 0; j < 3; j++) {
- //cant have zero
+ // Can't have zero.
if (aabb.size[j] < CMP_EPSILON) {
aabb.size[j] = CMP_EPSILON;
}
@@ -4597,7 +4597,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
}
for (int j = 0; j < 3; j++) {
- //cant have zero
+ // Can't have zero.
if (aabb.size[j] < CMP_EPSILON) {
aabb.size[j] = CMP_EPSILON;
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 8e4287e4fb..f9a33da428 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index d3fab802c5..56786ac4b1 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 0eb34be9bf..043a62ff70 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 16f1507c34..25f169b6a2 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 68fd0b999a..0d0d779c32 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 008914c5ee..b97d378e02 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index 91978a0e6a..4e6db893af 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 0df372ea1b..ebe2aa4dba 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index b9338f4806..85ae64cdf5 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index b291724c4c..2d668cdf7f 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index 37cd4de136..e40e4392cb 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 0818e4fd99..cb8a189116 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 37b6c52c0e..ec8b540947 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index afec7b1877..c16ddad984 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index f09b4fb77d..967a413da4 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index f06bc4248d..68ee1be9f9 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 333f299236..62a907387f 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 0c767c8a52..b188a6164d 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index 98ae341e97..0f49a0d80f 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 03854683bd..3e178108c4 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index bb28359dcc..5337deb5fb 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index ac31315858..667399ee75 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 1813b608bd..4896d3ec66 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 6b895da606..e7960f1ba4 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index edd127c8f4..930edb015d 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index b530a72033..d2cd76b796 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +33,15 @@
#include "core/core_string_names.h"
template <class T>
-static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control_2, T end) {
+static _FORCE_INLINE_ T _bezier_interp(real_t p_t, T p_start, T p_control_1, T p_control_2, T p_end) {
/* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - t);
+ real_t omt = (1.0 - p_t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ real_t t2 = p_t * p_t;
+ real_t t3 = t2 * p_t;
- return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
+ return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
}
const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
@@ -49,46 +49,46 @@ const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
Curve::Curve() {
}
-int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, TangentMode left_mode, TangentMode right_mode) {
+int Curve::add_point(Vector2 p_position, real_t p_left_tangent, real_t p_right_tangent, TangentMode p_left_mode, TangentMode p_right_mode) {
// Add a point and preserve order
// Curve bounds is in 0..1
- if (p_pos.x > MAX_X) {
- p_pos.x = MAX_X;
- } else if (p_pos.x < MIN_X) {
- p_pos.x = MIN_X;
+ if (p_position.x > MAX_X) {
+ p_position.x = MAX_X;
+ } else if (p_position.x < MIN_X) {
+ p_position.x = MIN_X;
}
int ret = -1;
if (_points.size() == 0) {
- _points.push_back(Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.push_back(Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 0;
} else if (_points.size() == 1) {
// TODO Is the `else` able to handle this block already?
- real_t diff = p_pos.x - _points[0].pos.x;
+ real_t diff = p_position.x - _points[0].position.x;
if (diff > 0) {
- _points.push_back(Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.push_back(Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 1;
} else {
- _points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.insert(0, Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 0;
}
} else {
- int i = get_index(p_pos.x);
+ int i = get_index(p_position.x);
- if (i == 0 && p_pos.x < _points[0].pos.x) {
+ if (i == 0 && p_position.x < _points[0].position.x) {
// Insert before anything else
- _points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.insert(0, Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 0;
} else {
// Insert between i and i+1
++i;
- _points.insert(i, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.insert(i, Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = i;
}
}
@@ -100,7 +100,7 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T
return ret;
}
-int Curve::get_index(real_t offset) const {
+int Curve::get_index(real_t p_offset) const {
// Lower-bound float binary search
int imin = 0;
@@ -109,13 +109,13 @@ int Curve::get_index(real_t offset) const {
while (imax - imin > 1) {
int m = (imin + imax) / 2;
- real_t a = _points[m].pos.x;
- real_t b = _points[m + 1].pos.x;
+ real_t a = _points[m].position.x;
+ real_t b = _points[m + 1].position.x;
- if (a < offset && b < offset) {
+ if (a < p_offset && b < p_offset) {
imin = m;
- } else if (a > offset) {
+ } else if (a > p_offset) {
imax = m;
} else {
@@ -124,7 +124,7 @@ int Curve::get_index(real_t offset) const {
}
// Will happen if the offset is out of bounds
- if (offset > _points[imax].pos.x) {
+ if (p_offset > _points[imax].position.x) {
return imax;
}
return imin;
@@ -134,9 +134,9 @@ void Curve::clean_dupes() {
bool dirty = false;
for (int i = 1; i < _points.size(); ++i) {
- real_t diff = _points[i - 1].pos.x - _points[i].pos.x;
+ real_t diff = _points[i - 1].position.x - _points[i].position.x;
if (diff <= CMP_EPSILON) {
- _points.remove(i);
+ _points.remove_at(i);
--i;
dirty = true;
}
@@ -147,67 +147,67 @@ void Curve::clean_dupes() {
}
}
-void Curve::set_point_left_tangent(int i, real_t tangent) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].left_tangent = tangent;
- _points.write[i].left_mode = TANGENT_FREE;
+void Curve::set_point_left_tangent(int p_index, real_t p_tangent) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].left_tangent = p_tangent;
+ _points.write[p_index].left_mode = TANGENT_FREE;
mark_dirty();
}
-void Curve::set_point_right_tangent(int i, real_t tangent) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].right_tangent = tangent;
- _points.write[i].right_mode = TANGENT_FREE;
+void Curve::set_point_right_tangent(int p_index, real_t p_tangent) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].right_tangent = p_tangent;
+ _points.write[p_index].right_mode = TANGENT_FREE;
mark_dirty();
}
-void Curve::set_point_left_mode(int i, TangentMode p_mode) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].left_mode = p_mode;
- if (i > 0) {
+void Curve::set_point_left_mode(int p_index, TangentMode p_mode) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].left_mode = p_mode;
+ if (p_index > 0) {
if (p_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i - 1].pos - _points[i].pos).normalized();
- _points.write[i].left_tangent = v.y / v.x;
+ Vector2 v = (_points[p_index - 1].position - _points[p_index].position).normalized();
+ _points.write[p_index].left_tangent = v.y / v.x;
}
}
mark_dirty();
}
-void Curve::set_point_right_mode(int i, TangentMode p_mode) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].right_mode = p_mode;
- if (i + 1 < _points.size()) {
+void Curve::set_point_right_mode(int p_index, TangentMode p_mode) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].right_mode = p_mode;
+ if (p_index + 1 < _points.size()) {
if (p_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i + 1].pos - _points[i].pos).normalized();
- _points.write[i].right_tangent = v.y / v.x;
+ Vector2 v = (_points[p_index + 1].position - _points[p_index].position).normalized();
+ _points.write[p_index].right_tangent = v.y / v.x;
}
}
mark_dirty();
}
-real_t Curve::get_point_left_tangent(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), 0);
- return _points[i].left_tangent;
+real_t Curve::get_point_left_tangent(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), 0);
+ return _points[p_index].left_tangent;
}
-real_t Curve::get_point_right_tangent(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), 0);
- return _points[i].right_tangent;
+real_t Curve::get_point_right_tangent(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), 0);
+ return _points[p_index].right_tangent;
}
-Curve::TangentMode Curve::get_point_left_mode(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), TANGENT_FREE);
- return _points[i].left_mode;
+Curve::TangentMode Curve::get_point_left_mode(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), TANGENT_FREE);
+ return _points[p_index].left_mode;
}
-Curve::TangentMode Curve::get_point_right_mode(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), TANGENT_FREE);
- return _points[i].right_mode;
+Curve::TangentMode Curve::get_point_right_mode(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), TANGENT_FREE);
+ return _points[p_index].right_mode;
}
void Curve::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, _points.size());
- _points.remove(p_index);
+ _points.remove_at(p_index);
mark_dirty();
}
@@ -216,18 +216,18 @@ void Curve::clear_points() {
mark_dirty();
}
-void Curve::set_point_value(int p_index, real_t pos) {
+void Curve::set_point_value(int p_index, real_t p_position) {
ERR_FAIL_INDEX(p_index, _points.size());
- _points.write[p_index].pos.y = pos;
+ _points.write[p_index].position.y = p_position;
update_auto_tangents(p_index);
mark_dirty();
}
-int Curve::set_point_offset(int p_index, float offset) {
+int Curve::set_point_offset(int p_index, real_t p_offset) {
ERR_FAIL_INDEX_V(p_index, _points.size(), -1);
Point p = _points[p_index];
remove_point(p_index);
- int i = add_point(Vector2(offset, p.pos.y));
+ int i = add_point(Vector2(p_offset, p.position.y));
_points.write[i].left_tangent = p.left_tangent;
_points.write[i].right_tangent = p.right_tangent;
_points.write[i].left_mode = p.left_mode;
@@ -241,7 +241,7 @@ int Curve::set_point_offset(int p_index, float offset) {
Vector2 Curve::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, _points.size(), Vector2(0, 0));
- return _points[p_index].pos;
+ return _points[p_index].position;
}
Curve::Point Curve::get_point(int p_index) const {
@@ -249,35 +249,35 @@ Curve::Point Curve::get_point(int p_index) const {
return _points[p_index];
}
-void Curve::update_auto_tangents(int i) {
- Point &p = _points.write[i];
+void Curve::update_auto_tangents(int p_index) {
+ Point &p = _points.write[p_index];
- if (i > 0) {
+ if (p_index > 0) {
if (p.left_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i - 1].pos - p.pos).normalized();
+ Vector2 v = (_points[p_index - 1].position - p.position).normalized();
p.left_tangent = v.y / v.x;
}
- if (_points[i - 1].right_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i - 1].pos - p.pos).normalized();
- _points.write[i - 1].right_tangent = v.y / v.x;
+ if (_points[p_index - 1].right_mode == TANGENT_LINEAR) {
+ Vector2 v = (_points[p_index - 1].position - p.position).normalized();
+ _points.write[p_index - 1].right_tangent = v.y / v.x;
}
}
- if (i + 1 < _points.size()) {
+ if (p_index + 1 < _points.size()) {
if (p.right_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i + 1].pos - p.pos).normalized();
+ Vector2 v = (_points[p_index + 1].position - p.position).normalized();
p.right_tangent = v.y / v.x;
}
- if (_points[i + 1].left_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i + 1].pos - p.pos).normalized();
- _points.write[i + 1].left_tangent = v.y / v.x;
+ if (_points[p_index + 1].left_mode == TANGENT_LINEAR) {
+ Vector2 v = (_points[p_index + 1].position - p.position).normalized();
+ _points.write[p_index + 1].left_tangent = v.y / v.x;
}
}
}
#define MIN_Y_RANGE 0.01
-void Curve::set_min_value(float p_min) {
+void Curve::set_min_value(real_t p_min) {
if (_minmax_set_once & 0b11 && p_min > _max_value - MIN_Y_RANGE) {
_min_value = _max_value - MIN_Y_RANGE;
} else {
@@ -289,7 +289,7 @@ void Curve::set_min_value(float p_min) {
emit_signal(SNAME(SIGNAL_RANGE_CHANGED));
}
-void Curve::set_max_value(float p_max) {
+void Curve::set_max_value(real_t p_max) {
if (_minmax_set_once & 0b11 && p_max < _min_value + MIN_Y_RANGE) {
_max_value = _min_value + MIN_Y_RANGE;
} else {
@@ -299,32 +299,32 @@ void Curve::set_max_value(float p_max) {
emit_signal(SNAME(SIGNAL_RANGE_CHANGED));
}
-real_t Curve::interpolate(real_t offset) const {
+real_t Curve::interpolate(real_t p_offset) const {
if (_points.size() == 0) {
return 0;
}
if (_points.size() == 1) {
- return _points[0].pos.y;
+ return _points[0].position.y;
}
- int i = get_index(offset);
+ int i = get_index(p_offset);
if (i == _points.size() - 1) {
- return _points[i].pos.y;
+ return _points[i].position.y;
}
- real_t local = offset - _points[i].pos.x;
+ real_t local = p_offset - _points[i].position.x;
if (i == 0 && local <= 0) {
- return _points[0].pos.y;
+ return _points[0].position.y;
}
return interpolate_local_nocheck(i, local);
}
-real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
- const Point a = _points[index];
- const Point b = _points[index + 1];
+real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) const {
+ const Point a = _points[p_index];
+ const Point b = _points[p_index + 1];
/* Cubic bezier
*
@@ -341,16 +341,16 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
*/
// Control points are chosen at equal distances
- real_t d = b.pos.x - a.pos.x;
- if (Math::abs(d) <= CMP_EPSILON) {
- return b.pos.y;
+ real_t d = b.position.x - a.position.x;
+ if (Math::is_zero_approx(d)) {
+ return b.position.y;
}
- local_offset /= d;
+ p_local_offset /= d;
d /= 3.0;
- real_t yac = a.pos.y + d * a.right_tangent;
- real_t ybc = b.pos.y - d * b.left_tangent;
+ real_t yac = a.position.y + d * a.right_tangent;
+ real_t ybc = b.position.y - d * b.left_tangent;
- real_t y = _bezier_interp(local_offset, a.pos.y, yac, ybc, b.pos.y);
+ real_t y = _bezier_interp(p_local_offset, a.position.y, yac, ybc, b.position.y);
return y;
}
@@ -369,7 +369,7 @@ Array Curve::get_data() const {
const Point p = _points[j];
int i = j * ELEMS;
- output[i] = p.pos;
+ output[i] = p.position;
output[i + 1] = p.left_tangent;
output[i + 2] = p.right_tangent;
output[i + 3] = p.left_mode;
@@ -379,39 +379,39 @@ Array Curve::get_data() const {
return output;
}
-void Curve::set_data(Array input) {
+void Curve::set_data(const Array p_input) {
const unsigned int ELEMS = 5;
- ERR_FAIL_COND(input.size() % ELEMS != 0);
+ ERR_FAIL_COND(p_input.size() % ELEMS != 0);
_points.clear();
// Validate input
- for (int i = 0; i < input.size(); i += ELEMS) {
- ERR_FAIL_COND(input[i].get_type() != Variant::VECTOR2);
- ERR_FAIL_COND(!input[i + 1].is_num());
- ERR_FAIL_COND(input[i + 2].get_type() != Variant::FLOAT);
+ for (int i = 0; i < p_input.size(); i += ELEMS) {
+ ERR_FAIL_COND(p_input[i].get_type() != Variant::VECTOR2);
+ ERR_FAIL_COND(!p_input[i + 1].is_num());
+ ERR_FAIL_COND(p_input[i + 2].get_type() != Variant::FLOAT);
- ERR_FAIL_COND(input[i + 3].get_type() != Variant::INT);
- int left_mode = input[i + 3];
+ ERR_FAIL_COND(p_input[i + 3].get_type() != Variant::INT);
+ int left_mode = p_input[i + 3];
ERR_FAIL_COND(left_mode < 0 || left_mode >= TANGENT_MODE_COUNT);
- ERR_FAIL_COND(input[i + 4].get_type() != Variant::INT);
- int right_mode = input[i + 4];
+ ERR_FAIL_COND(p_input[i + 4].get_type() != Variant::INT);
+ int right_mode = p_input[i + 4];
ERR_FAIL_COND(right_mode < 0 || right_mode >= TANGENT_MODE_COUNT);
}
- _points.resize(input.size() / ELEMS);
+ _points.resize(p_input.size() / ELEMS);
for (int j = 0; j < _points.size(); ++j) {
Point &p = _points.write[j];
int i = j * ELEMS;
- p.pos = input[i];
- p.left_tangent = input[i + 1];
- p.right_tangent = input[i + 2];
+ p.position = p_input[i];
+ p.left_tangent = p_input[i + 1];
+ p.right_tangent = p_input[i + 2];
// TODO For some reason the compiler won't convert from Variant to enum
- int left_mode = input[i + 3];
- int right_mode = input[i + 4];
+ int left_mode = p_input[i + 3];
+ int right_mode = p_input[i + 4];
p.left_mode = (TangentMode)left_mode;
p.right_mode = (TangentMode)right_mode;
}
@@ -431,8 +431,8 @@ void Curve::bake() {
}
if (_points.size() != 0) {
- _baked_cache.write[0] = _points[0].pos.y;
- _baked_cache.write[_baked_cache.size() - 1] = _points[_points.size() - 1].pos.y;
+ _baked_cache.write[0] = _points[0].position.y;
+ _baked_cache.write[_baked_cache.size() - 1] = _points[_points.size() - 1].position.y;
}
_baked_cache_dirty = false;
@@ -445,7 +445,7 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t offset) const {
+real_t Curve::interpolate_baked(real_t p_offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
const_cast<Curve *>(this)->bake();
@@ -456,13 +456,13 @@ real_t Curve::interpolate_baked(real_t offset) const {
if (_points.size() == 0) {
return 0;
}
- return _points[0].pos.y;
+ return _points[0].position.y;
} else if (_baked_cache.size() == 1) {
return _baked_cache[0];
}
// Get interpolation index
- real_t fi = offset * _baked_cache.size();
+ real_t fi = p_offset * _baked_cache.size();
int i = Math::floor(fi);
if (i < 0) {
i = 0;
@@ -481,7 +481,7 @@ real_t Curve::interpolate_baked(real_t offset) const {
}
}
-void Curve::ensure_default_setup(float p_min, float p_max) {
+void Curve::ensure_default_setup(real_t p_min, real_t p_max) {
if (_points.size() == 0 && _min_value == 0 && _max_value == 1) {
add_point(Vector2(0, 1));
add_point(Vector2(1, 1));
@@ -535,9 +535,9 @@ int Curve2D::get_point_count() const {
return points.size();
}
-void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) {
+void Curve2D::add_point(const Vector2 &p_position, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) {
Point n;
- n.pos = p_pos;
+ n.position = p_position;
n.in = p_in;
n.out = p_out;
if (p_atpos >= 0 && p_atpos < points.size()) {
@@ -550,17 +550,17 @@ void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Curve2D::set_point_position(int p_index, const Vector2 &p_pos) {
+void Curve2D::set_point_position(int p_index, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
- points.write[p_index].pos = p_pos;
+ points.write[p_index].position = p_position;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
Vector2 Curve2D::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), Vector2());
- return points[p_index].pos;
+ return points[p_index].position;
}
void Curve2D::set_point_in(int p_index, const Vector2 &p_in) {
@@ -591,7 +591,7 @@ Vector2 Curve2D::get_point_out(int p_index) const {
void Curve2D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
- points.remove(p_index);
+ points.remove_at(p_index);
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -604,19 +604,19 @@ void Curve2D::clear_points() {
}
}
-Vector2 Curve2D::interpolate(int p_index, float p_offset) const {
+Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector2());
if (p_index >= pc - 1) {
- return points[pc - 1].pos;
+ return points[pc - 1].position;
} else if (p_index < 0) {
- return points[0].pos;
+ return points[0].position;
}
- Vector2 p0 = points[p_index].pos;
+ Vector2 p0 = points[p_index].position;
Vector2 p1 = p0 + points[p_index].out;
- Vector2 p3 = points[p_index + 1].pos;
+ Vector2 p3 = points[p_index + 1].position;
Vector2 p2 = p3 + points[p_index + 1].in;
return _bezier_interp(p_offset, p0, p1, p2, p3);
@@ -632,15 +632,15 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve2D::_bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const {
- float mp = p_begin + (p_end - p_begin) * 0.5;
+void Curve2D::_bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+ real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 na = (mid - beg).normalized();
Vector2 nb = (end - mid).normalized();
- float dp = na.dot(nb);
+ real_t dp = na.dot(nb);
if (dp < Math::cos(Math::deg2rad(p_tol))) {
r_bake[mp] = mid;
@@ -668,47 +668,47 @@ void Curve2D::_bake() const {
if (points.size() == 1) {
baked_point_cache.resize(1);
- baked_point_cache.set(0, points[0].pos);
+ baked_point_cache.set(0, points[0].position);
baked_dist_cache.resize(1);
baked_dist_cache.set(0, 0.0);
return;
}
- Vector2 pos = points[0].pos;
- float dist = 0.0;
+ Vector2 position = points[0].position;
+ real_t dist = 0.0;
List<Vector2> pointlist;
- List<float> distlist;
+ List<real_t> distlist;
- pointlist.push_back(pos); //start always from origin
+ pointlist.push_back(position); //start always from origin
distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
- float step = 0.1; // at least 10 substeps ought to be enough?
- float p = 0.0;
+ real_t step = 0.1; // at least 10 substeps ought to be enough?
+ real_t p = 0.0;
while (p < 1.0) {
- float np = p + step;
+ real_t np = p + step;
if (np > 1.0) {
np = 1.0;
}
- Vector2 npp = _bezier_interp(np, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- float d = pos.distance_to(npp);
+ Vector2 npp = _bezier_interp(np, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ real_t d = position.distance_to(npp);
if (d > bake_interval) {
// OK! between P and NP there _has_ to be Something, let's go searching!
int iterations = 10; //lots of detail!
- float low = p;
- float hi = np;
- float mid = low + (hi - low) * 0.5;
+ real_t low = p;
+ real_t hi = np;
+ real_t mid = low + (hi - low) * 0.5;
for (int j = 0; j < iterations; j++) {
- npp = _bezier_interp(mid, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- d = pos.distance_to(npp);
+ npp = _bezier_interp(mid, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ d = position.distance_to(npp);
if (bake_interval < d) {
hi = mid;
@@ -718,11 +718,11 @@ void Curve2D::_bake() const {
mid = low + (hi - low) * 0.5;
}
- pos = npp;
+ position = npp;
p = mid;
dist += d;
- pointlist.push_back(pos);
+ pointlist.push_back(position);
distlist.push_back(dist);
} else {
p = np;
@@ -730,9 +730,9 @@ void Curve2D::_bake() const {
}
}
- Vector2 lastpos = points[points.size() - 1].pos;
+ Vector2 lastpos = points[points.size() - 1].position;
- float rem = pos.distance_to(lastpos);
+ real_t rem = position.distance_to(lastpos);
dist += rem;
baked_max_ofs = dist;
pointlist.push_back(lastpos);
@@ -742,7 +742,7 @@ void Curve2D::_bake() const {
baked_dist_cache.resize(distlist.size());
Vector2 *w = baked_point_cache.ptrw();
- float *wd = baked_dist_cache.ptrw();
+ real_t *wd = baked_dist_cache.ptrw();
for (int i = 0; i < pointlist.size(); i++) {
w[i] = pointlist[i];
@@ -750,7 +750,7 @@ void Curve2D::_bake() const {
}
}
-float Curve2D::get_baked_length() const {
+real_t Curve2D::get_baked_length() const {
if (baked_cache_dirty) {
_bake();
}
@@ -758,7 +758,7 @@ float Curve2D::get_baked_length() const {
return baked_max_ofs;
}
-Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
+Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -784,7 +784,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
int start = 0, end = bpc, idx = (end + start) / 2;
// binary search to find baked points
while (start < idx) {
- float offset = baked_dist_cache[idx];
+ real_t offset = baked_dist_cache[idx];
if (p_offset <= offset) {
end = idx;
} else {
@@ -793,13 +793,13 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
idx = (end + start) / 2;
}
- float offset_begin = baked_dist_cache[idx];
- float offset_end = baked_dist_cache[idx + 1];
+ real_t offset_begin = baked_dist_cache[idx];
+ real_t offset_end = baked_dist_cache[idx + 1];
- float idx_interval = offset_end - offset_begin;
+ real_t idx_interval = offset_end - offset_begin;
ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment");
- float frac = (p_offset - offset_begin) / idx_interval;
+ real_t frac = (p_offset - offset_begin) / idx_interval;
if (p_cubic) {
Vector2 pre = idx > 0 ? r[idx - 1] : r[idx];
@@ -818,13 +818,13 @@ PackedVector2Array Curve2D::get_baked_points() const {
return baked_point_cache;
}
-void Curve2D::set_bake_interval(float p_tolerance) {
+void Curve2D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Curve2D::get_bake_interval() const {
+real_t Curve2D::get_bake_interval() const {
return bake_interval;
}
@@ -846,16 +846,16 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
const Vector2 *r = baked_point_cache.ptr();
Vector2 nearest;
- float nearest_dist = -1.0f;
+ real_t nearest_dist = -1.0f;
for (int i = 0; i < pc - 1; i++) {
Vector2 origin = r[i];
Vector2 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector2 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = proj;
@@ -866,7 +866,7 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
return nearest;
}
-float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
+real_t Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
// Brute force method
if (baked_cache_dirty) {
@@ -883,18 +883,18 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
const Vector2 *r = baked_point_cache.ptr();
- float nearest = 0.0f;
- float nearest_dist = -1.0f;
- float offset = 0.0f;
+ real_t nearest = 0.0f;
+ real_t nearest_dist = -1.0f;
+ real_t offset = 0.0f;
for (int i = 0; i < pc - 1; i++) {
Vector2 origin = r[i];
Vector2 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector2 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = offset + d;
@@ -917,7 +917,7 @@ Dictionary Curve2D::_get_data() const {
for (int i = 0; i < points.size(); i++) {
w[i * 3 + 0] = points[i].in;
w[i * 3 + 1] = points[i].out;
- w[i * 3 + 2] = points[i].pos;
+ w[i * 3 + 2] = points[i].position;
}
dc["points"] = d;
@@ -937,42 +937,42 @@ void Curve2D::_set_data(const Dictionary &p_data) {
for (int i = 0; i < points.size(); i++) {
points.write[i].in = r[i * 3 + 0];
points.write[i].out = r[i * 3 + 1];
- points.write[i].pos = r[i * 3 + 2];
+ points.write[i].position = r[i * 3 + 2];
}
baked_cache_dirty = true;
}
-PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const {
+PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) const {
PackedVector2Array tess;
if (points.size() == 0) {
return tess;
}
- Vector<Map<float, Vector2>> midpoints;
+ Vector<Map<real_t, Vector2>> midpoints;
midpoints.resize(points.size() - 1);
int pc = 1;
for (int i = 0; i < points.size() - 1; i++) {
- _bake_segment2d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
+ _bake_segment2d(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_tolerance);
pc++;
pc += midpoints[i].size();
}
tess.resize(pc);
Vector2 *bpw = tess.ptrw();
- bpw[0] = points[0].pos;
+ bpw[0] = points[0].position;
int pidx = 0;
for (int i = 0; i < points.size() - 1; i++) {
- for (const KeyValue<float, Vector2> &E : midpoints[i]) {
+ for (const KeyValue<real_t, Vector2> &E : midpoints[i]) {
pidx++;
bpw[pidx] = E.value;
}
pidx++;
- bpw[pidx] = points[i + 1].pos;
+ bpw[pidx] = points[i + 1].position;
}
return tess;
@@ -1026,9 +1026,9 @@ int Curve3D::get_point_count() const {
return points.size();
}
-void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) {
+void Curve3D::add_point(const Vector3 &p_position, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) {
Point n;
- n.pos = p_pos;
+ n.position = p_position;
n.in = p_in;
n.out = p_out;
if (p_atpos >= 0 && p_atpos < points.size()) {
@@ -1041,20 +1041,20 @@ void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) {
+void Curve3D::set_point_position(int p_index, const Vector3 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
- points.write[p_index].pos = p_pos;
+ points.write[p_index].position = p_position;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
Vector3 Curve3D::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), Vector3());
- return points[p_index].pos;
+ return points[p_index].position;
}
-void Curve3D::set_point_tilt(int p_index, float p_tilt) {
+void Curve3D::set_point_tilt(int p_index, real_t p_tilt) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].tilt = p_tilt;
@@ -1062,7 +1062,7 @@ void Curve3D::set_point_tilt(int p_index, float p_tilt) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Curve3D::get_point_tilt(int p_index) const {
+real_t Curve3D::get_point_tilt(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), 0);
return points[p_index].tilt;
}
@@ -1095,7 +1095,7 @@ Vector3 Curve3D::get_point_out(int p_index) const {
void Curve3D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
- points.remove(p_index);
+ points.remove_at(p_index);
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -1108,19 +1108,19 @@ void Curve3D::clear_points() {
}
}
-Vector3 Curve3D::interpolate(int p_index, float p_offset) const {
+Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector3());
if (p_index >= pc - 1) {
- return points[pc - 1].pos;
+ return points[pc - 1].position;
} else if (p_index < 0) {
- return points[0].pos;
+ return points[0].position;
}
- Vector3 p0 = points[p_index].pos;
+ Vector3 p0 = points[p_index].position;
Vector3 p1 = p0 + points[p_index].out;
- Vector3 p3 = points[p_index + 1].pos;
+ Vector3 p3 = points[p_index + 1].position;
Vector3 p2 = p3 + points[p_index + 1].in;
return _bezier_interp(p_offset, p0, p1, p2, p3);
@@ -1136,15 +1136,15 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve3D::_bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const {
- float mp = p_begin + (p_end - p_begin) * 0.5;
+void Curve3D::_bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+ real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 na = (mid - beg).normalized();
Vector3 nb = (end - mid).normalized();
- float dp = na.dot(nb);
+ real_t dp = na.dot(nb);
if (dp < Math::cos(Math::deg2rad(p_tol))) {
r_bake[mp] = mid;
@@ -1173,7 +1173,7 @@ void Curve3D::_bake() const {
if (points.size() == 1) {
baked_point_cache.resize(1);
- baked_point_cache.set(0, points[0].pos);
+ baked_point_cache.set(0, points[0].position);
baked_tilt_cache.resize(1);
baked_tilt_cache.set(0, points[0].tilt);
baked_dist_cache.resize(1);
@@ -1189,39 +1189,39 @@ void Curve3D::_bake() const {
return;
}
- Vector3 pos = points[0].pos;
- float dist = 0.0;
+ Vector3 position = points[0].position;
+ real_t dist = 0.0;
List<Plane> pointlist;
- List<float> distlist;
+ List<real_t> distlist;
- pointlist.push_back(Plane(pos, points[0].tilt));
+ pointlist.push_back(Plane(position, points[0].tilt));
distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
- float step = 0.1; // at least 10 substeps ought to be enough?
- float p = 0.0;
+ real_t step = 0.1; // at least 10 substeps ought to be enough?
+ real_t p = 0.0;
while (p < 1.0) {
- float np = p + step;
+ real_t np = p + step;
if (np > 1.0) {
np = 1.0;
}
- Vector3 npp = _bezier_interp(np, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- float d = pos.distance_to(npp);
+ Vector3 npp = _bezier_interp(np, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ real_t d = position.distance_to(npp);
if (d > bake_interval) {
// OK! between P and NP there _has_ to be Something, let's go searching!
int iterations = 10; //lots of detail!
- float low = p;
- float hi = np;
- float mid = low + (hi - low) * 0.5;
+ real_t low = p;
+ real_t hi = np;
+ real_t mid = low + (hi - low) * 0.5;
for (int j = 0; j < iterations; j++) {
- npp = _bezier_interp(mid, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- d = pos.distance_to(npp);
+ npp = _bezier_interp(mid, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ d = position.distance_to(npp);
if (bake_interval < d) {
hi = mid;
@@ -1231,10 +1231,10 @@ void Curve3D::_bake() const {
mid = low + (hi - low) * 0.5;
}
- pos = npp;
+ position = npp;
p = mid;
Plane post;
- post.normal = pos;
+ post.normal = position;
post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid);
dist += d;
@@ -1246,10 +1246,10 @@ void Curve3D::_bake() const {
}
}
- Vector3 lastpos = points[points.size() - 1].pos;
- float lastilt = points[points.size() - 1].tilt;
+ Vector3 lastpos = points[points.size() - 1].position;
+ real_t lastilt = points[points.size() - 1].tilt;
- float rem = pos.distance_to(lastpos);
+ real_t rem = position.distance_to(lastpos);
dist += rem;
baked_max_ofs = dist;
pointlist.push_back(Plane(lastpos, lastilt));
@@ -1266,7 +1266,7 @@ void Curve3D::_bake() const {
Vector3 *up_write = baked_up_vector_cache.ptrw();
baked_dist_cache.resize(pointlist.size());
- float *wd = baked_dist_cache.ptrw();
+ real_t *wd = baked_dist_cache.ptrw();
Vector3 sideways;
Vector3 up;
@@ -1288,7 +1288,7 @@ void Curve3D::_bake() const {
forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward;
- float y_dot = prev_up.dot(forward);
+ real_t y_dot = prev_up.dot(forward);
if (y_dot > (1.0f - CMP_EPSILON)) {
sideways = prev_sideways;
@@ -1315,7 +1315,7 @@ void Curve3D::_bake() const {
}
}
-float Curve3D::get_baked_length() const {
+real_t Curve3D::get_baked_length() const {
if (baked_cache_dirty) {
_bake();
}
@@ -1323,7 +1323,7 @@ float Curve3D::get_baked_length() const {
return baked_max_ofs;
}
-Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
+Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1349,7 +1349,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
int start = 0, end = bpc, idx = (end + start) / 2;
// binary search to find baked points
while (start < idx) {
- float offset = baked_dist_cache[idx];
+ real_t offset = baked_dist_cache[idx];
if (p_offset <= offset) {
end = idx;
} else {
@@ -1358,13 +1358,13 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
idx = (end + start) / 2;
}
- float offset_begin = baked_dist_cache[idx];
- float offset_end = baked_dist_cache[idx + 1];
+ real_t offset_begin = baked_dist_cache[idx];
+ real_t offset_end = baked_dist_cache[idx + 1];
- float idx_interval = offset_end - offset_begin;
+ real_t idx_interval = offset_end - offset_begin;
ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment");
- float frac = (p_offset - offset_begin) / idx_interval;
+ real_t frac = (p_offset - offset_begin) / idx_interval;
if (p_cubic) {
Vector3 pre = idx > 0 ? r[idx - 1] : r[idx];
@@ -1375,7 +1375,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
}
}
-float Curve3D::interpolate_baked_tilt(float p_offset) const {
+real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1399,7 +1399,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
}
int idx = Math::floor((double)p_offset / (double)bake_interval);
- float frac = Math::fmod(p_offset, bake_interval);
+ real_t frac = Math::fmod(p_offset, bake_interval);
if (idx >= bpc - 1) {
return r[bpc - 1];
@@ -1414,7 +1414,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
}
-Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const {
+Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1432,10 +1432,10 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt)
const Vector3 *rp = baked_point_cache.ptr();
const real_t *rt = baked_tilt_cache.ptr();
- float offset = CLAMP(p_offset, 0.0f, baked_max_ofs);
+ real_t offset = CLAMP(p_offset, 0.0f, baked_max_ofs);
int idx = Math::floor((double)offset / (double)bake_interval);
- float frac = Math::fmod(offset, bake_interval) / bake_interval;
+ real_t frac = Math::fmod(offset, bake_interval) / bake_interval;
if (idx == count - 1) {
return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
@@ -1503,16 +1503,16 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
const Vector3 *r = baked_point_cache.ptr();
Vector3 nearest;
- float nearest_dist = -1.0f;
+ real_t nearest_dist = -1.0f;
for (int i = 0; i < pc - 1; i++) {
Vector3 origin = r[i];
Vector3 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector3 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = proj;
@@ -1523,7 +1523,7 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
return nearest;
}
-float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
+real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
// Brute force method
if (baked_cache_dirty) {
@@ -1540,18 +1540,18 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
const Vector3 *r = baked_point_cache.ptr();
- float nearest = 0.0f;
- float nearest_dist = -1.0f;
- float offset = 0.0f;
+ real_t nearest = 0.0f;
+ real_t nearest_dist = -1.0f;
+ real_t offset = 0.0f;
for (int i = 0; i < pc - 1; i++) {
Vector3 origin = r[i];
Vector3 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector3 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = offset + d;
@@ -1564,13 +1564,13 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
return nearest;
}
-void Curve3D::set_bake_interval(float p_tolerance) {
+void Curve3D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Curve3D::get_bake_interval() const {
+real_t Curve3D::get_bake_interval() const {
return bake_interval;
}
@@ -1597,7 +1597,7 @@ Dictionary Curve3D::_get_data() const {
for (int i = 0; i < points.size(); i++) {
w[i * 3 + 0] = points[i].in;
w[i * 3 + 1] = points[i].out;
- w[i * 3 + 2] = points[i].pos;
+ w[i * 3 + 2] = points[i].position;
wt[i] = points[i].tilt;
}
@@ -1622,43 +1622,43 @@ void Curve3D::_set_data(const Dictionary &p_data) {
for (int i = 0; i < points.size(); i++) {
points.write[i].in = r[i * 3 + 0];
points.write[i].out = r[i * 3 + 1];
- points.write[i].pos = r[i * 3 + 2];
+ points.write[i].position = r[i * 3 + 2];
points.write[i].tilt = rt[i];
}
baked_cache_dirty = true;
}
-PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const {
+PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) const {
PackedVector3Array tess;
if (points.size() == 0) {
return tess;
}
- Vector<Map<float, Vector3>> midpoints;
+ Vector<Map<real_t, Vector3>> midpoints;
midpoints.resize(points.size() - 1);
int pc = 1;
for (int i = 0; i < points.size() - 1; i++) {
- _bake_segment3d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
+ _bake_segment3d(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_tolerance);
pc++;
pc += midpoints[i].size();
}
tess.resize(pc);
Vector3 *bpw = tess.ptrw();
- bpw[0] = points[0].pos;
+ bpw[0] = points[0].position;
int pidx = 0;
for (int i = 0; i < points.size() - 1; i++) {
- for (const KeyValue<float, Vector3> &E : midpoints[i]) {
+ for (const KeyValue<real_t, Vector3> &E : midpoints[i]) {
pidx++;
bpw[pidx] = E.value;
}
pidx++;
- bpw[pidx] = points[i + 1].pos;
+ bpw[pidx] = points[i + 1].position;
}
return tess;
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 5808fd6508..767900b843 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ public:
};
struct Point {
- Vector2 pos;
+ Vector2 position;
real_t left_tangent = 0.0;
real_t right_tangent = 0.0;
TangentMode left_mode = TANGENT_FREE;
@@ -59,12 +59,12 @@ public:
Point() {
}
- Point(Vector2 p_pos,
+ Point(const Vector2 &p_position,
real_t p_left = 0.0,
real_t p_right = 0.0,
TangentMode p_left_mode = TANGENT_FREE,
TangentMode p_right_mode = TANGENT_FREE) {
- pos = p_pos;
+ position = p_position;
left_tangent = p_left;
right_tangent = p_right;
left_mode = p_left_mode;
@@ -76,7 +76,7 @@ public:
int get_point_count() const { return _points.size(); }
- int add_point(Vector2 p_pos,
+ int add_point(Vector2 p_position,
real_t left_tangent = 0,
real_t right_tangent = 0,
TangentMode left_mode = TANGENT_FREE,
@@ -85,34 +85,34 @@ public:
void remove_point(int p_index);
void clear_points();
- int get_index(real_t offset) const;
+ int get_index(real_t p_offset) const;
- void set_point_value(int p_index, real_t pos);
- int set_point_offset(int p_index, float offset);
+ void set_point_value(int p_index, real_t p_position);
+ int set_point_offset(int p_index, real_t p_offset);
Vector2 get_point_position(int p_index) const;
Point get_point(int p_index) const;
- float get_min_value() const { return _min_value; }
- void set_min_value(float p_min);
+ real_t get_min_value() const { return _min_value; }
+ void set_min_value(real_t p_min);
- float get_max_value() const { return _max_value; }
- void set_max_value(float p_max);
+ real_t get_max_value() const { return _max_value; }
+ void set_max_value(real_t p_max);
- real_t interpolate(real_t offset) const;
- real_t interpolate_local_nocheck(int index, real_t local_offset) const;
+ real_t interpolate(real_t p_offset) const;
+ real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const;
void clean_dupes();
- void set_point_left_tangent(int i, real_t tangent);
- void set_point_right_tangent(int i, real_t tangent);
- void set_point_left_mode(int i, TangentMode p_mode);
- void set_point_right_mode(int i, TangentMode p_mode);
+ void set_point_left_tangent(int p_index, real_t p_tangent);
+ void set_point_right_tangent(int p_index, real_t p_tangent);
+ void set_point_left_mode(int p_index, TangentMode p_mode);
+ void set_point_right_mode(int p_index, TangentMode p_mode);
- real_t get_point_left_tangent(int i) const;
- real_t get_point_right_tangent(int i) const;
- TangentMode get_point_left_mode(int i) const;
- TangentMode get_point_right_mode(int i) const;
+ real_t get_point_left_tangent(int p_index) const;
+ real_t get_point_right_tangent(int p_index) const;
+ TangentMode get_point_left_mode(int p_index) const;
+ TangentMode get_point_right_mode(int p_index) const;
void update_auto_tangents(int i);
@@ -122,9 +122,9 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t offset) const;
+ real_t interpolate_baked(real_t p_offset) const;
- void ensure_default_setup(float p_min, float p_max);
+ void ensure_default_setup(real_t p_min, real_t p_max);
protected:
static void _bind_methods();
@@ -136,8 +136,8 @@ private:
bool _baked_cache_dirty = false;
Vector<real_t> _baked_cache;
int _bake_resolution = 100;
- float _min_value = 0.0;
- float _max_value = 1.0;
+ real_t _min_value = 0.0;
+ real_t _max_value = 1.0;
int _minmax_set_once = 0b00; // Encodes whether min and max have been set a first time, first bit for min and second for max.
};
@@ -149,26 +149,26 @@ class Curve2D : public Resource {
struct Point {
Vector2 in;
Vector2 out;
- Vector2 pos;
+ Vector2 position;
};
Vector<Point> points;
struct BakedPoint {
- float ofs = 0.0;
+ real_t ofs = 0.0;
Vector2 point;
};
mutable bool baked_cache_dirty = false;
mutable PackedVector2Array baked_point_cache;
- mutable PackedFloat32Array baked_dist_cache;
- mutable float baked_max_ofs = 0.0;
+ mutable Vector<real_t> baked_dist_cache;
+ mutable real_t baked_max_ofs = 0.0;
void _bake() const;
- float bake_interval = 5.0;
+ real_t bake_interval = 5.0;
- void _bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const;
+ void _bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
@@ -177,8 +177,8 @@ protected:
public:
int get_point_count() const;
- void add_point(const Vector2 &p_pos, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
- void set_point_position(int p_index, const Vector2 &p_pos);
+ void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
+ void set_point_position(int p_index, const Vector2 &p_position);
Vector2 get_point_position(int p_index) const;
void set_point_in(int p_index, const Vector2 &p_in);
Vector2 get_point_in(int p_index) const;
@@ -187,19 +187,19 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector2 interpolate(int p_index, float p_offset) const;
+ Vector2 interpolate(int p_index, real_t p_offset) const;
Vector2 interpolatef(real_t p_findex) const;
- void set_bake_interval(float p_tolerance);
- float get_bake_interval() const;
+ void set_bake_interval(real_t p_tolerance);
+ real_t get_bake_interval() const;
- float get_baked_length() const;
- Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
+ real_t get_baked_length() const;
+ Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
PackedVector2Array get_baked_points() const; //useful for going through
Vector2 get_closest_point(const Vector2 &p_to_point) const;
- float get_closest_offset(const Vector2 &p_to_point) const;
+ real_t get_closest_offset(const Vector2 &p_to_point) const;
- PackedVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+ PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
Curve2D();
};
@@ -210,14 +210,14 @@ class Curve3D : public Resource {
struct Point {
Vector3 in;
Vector3 out;
- Vector3 pos;
- float tilt = 0.0;
+ Vector3 position;
+ real_t tilt = 0.0;
};
Vector<Point> points;
struct BakedPoint {
- float ofs = 0.0;
+ real_t ofs = 0.0;
Vector3 point;
};
@@ -225,15 +225,15 @@ class Curve3D : public Resource {
mutable PackedVector3Array baked_point_cache;
mutable Vector<real_t> baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
- mutable PackedFloat32Array baked_dist_cache;
- mutable float baked_max_ofs = 0.0;
+ mutable Vector<real_t> baked_dist_cache;
+ mutable real_t baked_max_ofs = 0.0;
void _bake() const;
- float bake_interval = 0.2;
+ real_t bake_interval = 0.2;
bool up_vector_enabled = true;
- void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
+ void _bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
@@ -242,11 +242,11 @@ protected:
public:
int get_point_count() const;
- void add_point(const Vector3 &p_pos, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
- void set_point_position(int p_index, const Vector3 &p_pos);
+ void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
+ void set_point_position(int p_index, const Vector3 &p_position);
Vector3 get_point_position(int p_index) const;
- void set_point_tilt(int p_index, float p_tilt);
- float get_point_tilt(int p_index) const;
+ void set_point_tilt(int p_index, real_t p_tilt);
+ real_t get_point_tilt(int p_index) const;
void set_point_in(int p_index, const Vector3 &p_in);
Vector3 get_point_in(int p_index) const;
void set_point_out(int p_index, const Vector3 &p_out);
@@ -254,25 +254,25 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector3 interpolate(int p_index, float p_offset) const;
+ Vector3 interpolate(int p_index, real_t p_offset) const;
Vector3 interpolatef(real_t p_findex) const;
- void set_bake_interval(float p_tolerance);
- float get_bake_interval() const;
+ void set_bake_interval(real_t p_tolerance);
+ real_t get_bake_interval() const;
void set_up_vector_enabled(bool p_enable);
bool is_up_vector_enabled() const;
- float get_baked_length() const;
- Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
- float interpolate_baked_tilt(float p_offset) const;
- Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const;
+ real_t get_baked_length() const;
+ Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
+ real_t interpolate_baked_tilt(real_t p_offset) const;
+ Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
PackedVector3Array get_baked_points() const; //useful for going through
Vector<real_t> get_baked_tilts() const; //useful for going through
PackedVector3Array get_baked_up_vectors() const;
Vector3 get_closest_point(const Vector3 &p_to_point) const;
- float get_closest_offset(const Vector3 &p_to_point) const;
+ real_t get_closest_offset(const Vector3 &p_to_point) const;
- PackedVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+ PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
Curve3D();
};
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 63bdc8d26d..5eeb62d17b 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index d1b8364672..0211f2b08f 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a1d76ef352..549bd3ba12 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1053,17 +1053,17 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale);
Theme::set_default(t);
- Theme::set_default_base_scale(default_scale);
- Theme::set_default_icon(default_icon);
- Theme::set_default_style(default_style);
- Theme::set_default_font(default_font);
- Theme::set_default_font_size(default_font_size);
+ Theme::set_fallback_base_scale(default_scale);
+ Theme::set_fallback_icon(default_icon);
+ Theme::set_fallback_style(default_style);
+ Theme::set_fallback_font(default_font);
+ Theme::set_fallback_font_size(default_font_size);
}
void clear_default_theme() {
Theme::set_project_default(nullptr);
Theme::set_default(nullptr);
- Theme::set_default_icon(nullptr);
- Theme::set_default_style(nullptr);
- Theme::set_default_font(nullptr);
+ Theme::set_fallback_icon(nullptr);
+ Theme::set_fallback_style(nullptr);
+ Theme::set_fallback_font(nullptr);
}
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 4cd781e814..e6d7b31b3e 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 4c25ed589b..7e71ad8986 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -426,6 +426,64 @@ void Environment::_update_ssao() {
ssao_ao_channel_affect);
}
+// SSIL
+
+void Environment::set_ssil_enabled(bool p_enabled) {
+ ssil_enabled = p_enabled;
+ _update_ssil();
+ notify_property_list_changed();
+}
+
+bool Environment::is_ssil_enabled() const {
+ return ssil_enabled;
+}
+
+void Environment::set_ssil_radius(float p_radius) {
+ ssil_radius = p_radius;
+ _update_ssil();
+}
+
+float Environment::get_ssil_radius() const {
+ return ssil_radius;
+}
+
+void Environment::set_ssil_intensity(float p_intensity) {
+ ssil_intensity = p_intensity;
+ _update_ssil();
+}
+
+float Environment::get_ssil_intensity() const {
+ return ssil_intensity;
+}
+
+void Environment::set_ssil_sharpness(float p_sharpness) {
+ ssil_sharpness = p_sharpness;
+ _update_ssil();
+}
+
+float Environment::get_ssil_sharpness() const {
+ return ssil_sharpness;
+}
+
+void Environment::set_ssil_normal_rejection(float p_normal_rejection) {
+ ssil_normal_rejection = p_normal_rejection;
+ _update_ssil();
+}
+
+float Environment::get_ssil_normal_rejection() const {
+ return ssil_normal_rejection;
+}
+
+void Environment::_update_ssil() {
+ RS::get_singleton()->environment_set_ssil(
+ environment,
+ ssil_enabled,
+ ssil_radius,
+ ssil_intensity,
+ ssil_sharpness,
+ ssil_normal_rejection);
+}
+
// SDFGI
void Environment::set_sdfgi_enabled(bool p_enabled) {
@@ -1164,7 +1222,6 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
// SSAO
-
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
@@ -1195,6 +1252,25 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
+ // SSIL
+ ClassDB::bind_method(D_METHOD("set_ssil_enabled", "enabled"), &Environment::set_ssil_enabled);
+ ClassDB::bind_method(D_METHOD("is_ssil_enabled"), &Environment::is_ssil_enabled);
+ ClassDB::bind_method(D_METHOD("set_ssil_radius", "radius"), &Environment::set_ssil_radius);
+ ClassDB::bind_method(D_METHOD("get_ssil_radius"), &Environment::get_ssil_radius);
+ ClassDB::bind_method(D_METHOD("set_ssil_intensity", "intensity"), &Environment::set_ssil_intensity);
+ ClassDB::bind_method(D_METHOD("get_ssil_intensity"), &Environment::get_ssil_intensity);
+ ClassDB::bind_method(D_METHOD("set_ssil_sharpness", "sharpness"), &Environment::set_ssil_sharpness);
+ ClassDB::bind_method(D_METHOD("get_ssil_sharpness"), &Environment::get_ssil_sharpness);
+ ClassDB::bind_method(D_METHOD("set_ssil_normal_rejection", "normal_rejection"), &Environment::set_ssil_normal_rejection);
+ ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection);
+
+ ADD_GROUP("SSIL", "ssil_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssil_radius", "get_ssil_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection");
+
// SDFGI
ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
@@ -1431,6 +1507,7 @@ Environment::Environment() {
_update_tonemap();
_update_ssr();
_update_ssao();
+ _update_ssil();
_update_sdfgi();
_update_glow();
_update_fog();
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 024bef34de..98e755c336 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -142,6 +142,15 @@ private:
float ssao_ao_channel_affect = 0.0;
void _update_ssao();
+ // SSIL
+ bool ssil_enabled = false;
+ float ssil_radius = 5.0;
+ float ssil_intensity = 1.0;
+ float ssil_sharpness = 0.98;
+ float ssil_normal_rejection = 1.0;
+
+ void _update_ssil();
+
// SDFGI
bool sdfgi_enabled = false;
SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
@@ -296,6 +305,18 @@ public:
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
+ // SSIL
+ void set_ssil_enabled(bool p_enabled);
+ bool is_ssil_enabled() const;
+ void set_ssil_radius(float p_radius);
+ float get_ssil_radius() const;
+ void set_ssil_intensity(float p_intensity);
+ float get_ssil_intensity() const;
+ void set_ssil_sharpness(float p_sharpness);
+ float get_ssil_sharpness() const;
+ void set_ssil_normal_rejection(float p_normal_rejection);
+ float get_ssil_normal_rejection() const;
+
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
bool is_sdfgi_enabled() const;
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 978aaca33d..a05ef0c779 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/fog_material.h b/scene/resources/fog_material.h
index e256bd4719..1f7cd7bfe6 100644
--- a/scene/resources/fog_material.h
+++ b/scene/resources/fog_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d9de47afc7..9bd98237ff 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,6 +88,9 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_msdf_size", "msdf_size"), &FontData::set_msdf_size);
ClassDB::bind_method(D_METHOD("get_msdf_size"), &FontData::get_msdf_size);
+ ClassDB::bind_method(D_METHOD("set_fixed_size", "fixed_size"), &FontData::set_fixed_size);
+ ClassDB::bind_method(D_METHOD("get_fixed_size"), &FontData::get_fixed_size);
+
ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &FontData::set_force_autohinter);
ClassDB::bind_method(D_METHOD("is_force_autohinter"), &FontData::is_force_autohinter);
@@ -749,7 +752,7 @@ void FontData::remove_cache(int p_cache_index) {
if (cache[p_cache_index].is_valid()) {
TS->free(cache.write[p_cache_index]);
}
- cache.remove(p_cache_index);
+ cache.remove_at(p_cache_index);
emit_changed();
}
@@ -1149,11 +1152,11 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(DEFAULT_FONT_SIZE));
- ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "alignment", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "alignment", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "alignment", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
@@ -1353,8 +1356,8 @@ void Font::remove_data(int p_idx) {
data.write[p_idx]->disconnect(SNAME("changed"), callable_mp(this, &Font::_data_changed));
}
- data.remove(p_idx);
- rids.remove(p_idx);
+ data.remove_at(p_idx);
+ rids.remove_at(p_idx);
cache.clear();
cache_wrap.clear();
@@ -1446,7 +1449,7 @@ real_t Font::get_underline_thickness(int p_size) const {
return ret;
}
-Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const {
+Size2 Font::get_string_size(const String &p_text, int p_size, HorizontalAlignment p_alignment, float p_width, uint16_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
for (int i = 0; i < data.size(); i++) {
@@ -1454,7 +1457,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re
}
uint64_t hash = p_text.hash64();
- if (p_align == HALIGN_FILL) {
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
hash = hash_djb2_one_64(p_flags, hash);
}
@@ -1471,7 +1474,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re
return buffer->get_size();
}
-Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const {
+Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint16_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
for (int i = 0; i < data.size(); i++) {
@@ -1508,7 +1511,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int
return ret;
}
-void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
for (int i = 0; i < data.size(); i++) {
@@ -1516,7 +1519,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
uint64_t hash = p_text.hash64();
- if (p_align == HALIGN_FILL) {
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
hash = hash_djb2_one_64(p_flags, hash);
}
@@ -1539,7 +1542,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
buffer->set_width(p_width);
- buffer->set_align(p_align);
+ buffer->set_horizontal_alignment(p_alignment);
buffer->set_flags(p_flags);
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
@@ -1548,7 +1551,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
buffer->draw(p_canvas_item, ofs, p_modulate);
}
-void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
for (int i = 0; i < data.size(); i++) {
@@ -1571,7 +1574,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
cache_wrap.insert(wrp_hash, lines_buffer);
}
- lines_buffer->set_align(p_align);
+ lines_buffer->set_alignment(p_alignment);
Vector2 lofs = p_pos;
for (int i = 0; i < lines_buffer->get_line_count(); i++) {
@@ -1585,7 +1588,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
}
if (p_width > 0) {
- lines_buffer->set_align(p_align);
+ lines_buffer->set_alignment(p_alignment);
}
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 4d9ee72c84..9c3672bd69 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -273,11 +273,11 @@ public:
virtual real_t get_underline_thickness(int p_size = DEFAULT_FONT_SIZE) const;
// Drawing string.
- virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
+ virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
- virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
// Helper functions.
virtual bool has_char(char32_t p_char) const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index 4559b4ce0a..79ac1b57c3 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -144,7 +144,7 @@ void Gradient::add_point(float p_offset, const Color &p_color) {
void Gradient::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
ERR_FAIL_COND(points.size() <= 1);
- points.remove(p_index);
+ points.remove_at(p_index);
emit_signal(CoreStringNames::get_singleton()->changed);
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index eb438d0bba..c2085b3a13 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index d1a958ad38..121930d86f 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 1273aee040..79d1b15674 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index fe7124de9e..b9469803a0 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -144,6 +144,7 @@ void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) {
active_surface_data.vertex_2d = true;
}
+
void ImmediateMesh::surface_end() {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface can't be created.");
@@ -185,7 +186,7 @@ void ImmediateMesh::surface_end() {
vtx[2] = vertices[i].z;
}
if (i == 0) {
- aabb.position = vertices[i];
+ aabb = AABB(vertices[i], SMALL_VEC3); // Must have a bit of size.
} else {
aabb.expand_to(vertices[i]);
}
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index 6673ee6f3d..e5f627ae8e 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,8 @@ class ImmediateMesh : public Mesh {
Vector<uint8_t> surface_vertex_create_cache;
Vector<uint8_t> surface_attribute_create_cache;
+ const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
+
protected:
static void _bind_methods();
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 7afa4c91f0..92ab091b86 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -485,7 +485,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->intersect(rays);
LocalVector<Vector3> ray_normals;
- LocalVector<float> ray_normal_weights;
+ LocalVector<real_t> ray_normal_weights;
ray_normals.resize(new_index_count);
ray_normal_weights.resize(new_index_count);
@@ -517,10 +517,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
Vector3 normal = n0 * w + n1 * u + n2 * v;
Vector2 orig_uv = ray_uvs[j];
- float orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
+ real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
for (int k = 0; k < 3; k++) {
int idx = orig_tri_id * 3 + k;
- float weight = orig_bary[k];
+ real_t weight = orig_bary[k];
ray_normals[idx] += normal * weight;
ray_normal_weights[idx] += weight;
}
@@ -653,7 +653,7 @@ Ref<ArrayMesh> ImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
if (surfaces[i].material.is_valid()) {
mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
}
}
@@ -839,7 +839,7 @@ Dictionary ImporterMesh::_get_data() const {
d["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
d["name"] = surfaces[i].name;
}
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 8576312a8a..8f77597a58 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8399b14a56..f3e5ece1f9 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() {
texfilter_str = "filter_linear_mipmap";
break;
case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
- texfilter_str = "filter_nearest_mipmap_aniso";
+ texfilter_str = "filter_nearest_mipmap_anisotropic";
break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
- texfilter_str = "filter_linear_mipmap_aniso";
+ texfilter_str = "filter_linear_mipmap_anisotropic";
break;
case TEXTURE_FILTER_MAX:
break; // Internal value, skip.
@@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
- code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
@@ -1658,13 +1658,16 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const {
void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
+
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
+
if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) {
RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size,
Vector2i(p_texture->get_width(), p_texture->get_height()));
}
+
notify_property_list_changed();
_queue_shader_change();
}
@@ -2554,7 +2557,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");
@@ -2884,7 +2887,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
idx++;
}
- print_line("remapped parameter not found: " + String(p_name));
+ WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 798f7568df..7250544d10 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 51b4e1fbd8..1df40fc08e 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -898,7 +898,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
+ WARN_DEPRECATED_MSG(vformat(
+ "Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene. Path: \"%s\"",
+ get_path()));
int idx = sname.get_slicec('/', 1).to_int();
String what = sname.get_slicec('/', 2);
@@ -994,9 +996,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
//clear unused flags
- print_line("format pre: " + itos(old_format));
+ print_verbose("Mesh format pre-conversion: " + itos(old_format));
- print_line("format post: " + itos(new_format));
+ print_verbose("Mesh format post-conversion: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -1104,7 +1106,7 @@ Array ArrayMesh::_get_surfaces() const {
data["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
data["name"] = surfaces[i].name;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index a95b4d4a5e..08d834bdb9 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 9ecd8ec2f3..594f723a1d 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index b0ebfba7ee..ff27d78c29 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 309670e0b1..3db839a1d0 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index c25df757e9..e0f2ab2114 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 8894f0bb11..c30e748f66 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 2fe0927e6f..30ada5365f 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index db091ec37b..47a87bdea5 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 009239838f..e43e8627e4 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 3f4765d20f..402e67a0f1 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,7 +62,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
if (storable_properties.has(pinned[i])) {
i++;
} else {
- pinned.remove(i);
+ pinned.remove_at(i);
}
} while (i < pinned.size());
if (pinned.is_empty()) {
@@ -353,15 +353,23 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
continue;
}
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for (int j = 0; j < c.binds.size(); j++) {
- binds.write[j] = props[c.binds[j]];
+ Callable callable(cto, snames[c.method]);
+ if (c.unbinds > 0) {
+ callable = callable.unbind(c.unbinds);
+ } else if (!c.binds.is_empty()) {
+ Vector<Variant> binds;
+ if (c.binds.size()) {
+ binds.resize(c.binds.size());
+ for (int j = 0; j < c.binds.size(); j++) {
+ binds.write[j] = props[c.binds[j]];
+ }
}
+
+ const Variant *args = binds.ptr();
+ callable = callable.bind(&args, binds.size());
}
- cfrom->connect(snames[c.signal], Callable(cto, snames[c.method]), binds, CONNECT_PERSIST | c.flags);
+ cfrom->connect(snames[c.signal], callable, varray(), CONNECT_PERSIST | c.flags);
}
//Node *s = ret_nodes[0];
@@ -417,7 +425,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
- if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) {
+ if (p_node != p_owner && !p_node->get_scene_file_path().is_empty() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
// Node is the root of an editable instance.
is_editable_instance = true;
@@ -451,7 +459,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
bool instantiated_by_owner = false;
Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner);
- if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
+ if (!p_node->get_scene_file_path().is_empty() && p_node->get_owner() == p_owner && instantiated_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
@@ -501,8 +509,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
- Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true);
- if (!PropertyUtils::is_property_value_different(value, default_value)) {
+ bool is_valid_default = false;
+ Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
+ if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
continue;
}
}
@@ -651,12 +660,32 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
continue;
}
+ Vector<Variant> binds;
+ int unbinds = 0;
+ Callable base_callable;
+
+ if (c.callable.is_custom()) {
+ CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(c.callable.get_custom());
+ if (ccb) {
+ binds = ccb->get_binds();
+ base_callable = ccb->get_callable();
+ }
+
+ CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(c.callable.get_custom());
+ if (ccu) {
+ unbinds = ccu->get_unbinds();
+ base_callable = ccu->get_callable();
+ }
+ } else {
+ base_callable = c.callable;
+ }
+
//find if this connection already exists
Node *common_parent = target->find_common_parent_with(p_node);
ERR_CONTINUE(!common_parent);
- if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) {
+ if (common_parent != p_owner && common_parent->get_scene_file_path().is_empty()) {
common_parent = common_parent->get_owner();
}
@@ -676,7 +705,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
NodePath signal_from = common_parent->get_path_to(p_node);
NodePath signal_to = common_parent->get_path_to(target);
- if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, c.callable.get_method())) {
+ if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, base_callable.get_method())) {
exists = true;
break;
}
@@ -707,7 +736,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node, c.signal.get_name(), to_node, c.callable.get_method())) {
+ if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
exists2 = true;
break;
}
@@ -716,7 +745,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
nl = nullptr;
} else {
- if (nl->get_scene_file_path() != String()) {
+ if (!nl->get_scene_file_path().is_empty()) {
//is an instance
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
@@ -725,7 +754,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node, c.signal.get_name(), to_node, c.callable.get_method())) {
+ if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
exists2 = true;
break;
}
@@ -772,12 +801,16 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ConnectionData cd;
cd.from = src_id;
cd.to = target_id;
- cd.method = _nm_get_string(c.callable.get_method(), name_map);
+ cd.method = _nm_get_string(base_callable.get_method(), name_map);
cd.signal = _nm_get_string(c.signal.get_name(), name_map);
cd.flags = c.flags;
- for (int i = 0; i < c.binds.size(); i++) {
+ cd.unbinds = unbinds;
+ for (int i = 0; i < c.binds.size(); i++) { // TODO: This could be removed now.
cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
}
+ for (int i = 0; i < binds.size(); i++) {
+ cd.binds.push_back(_vm_get_variant(binds[i], variant_map));
+ }
connections.push_back(cd);
}
}
@@ -1389,6 +1422,11 @@ int SceneState::get_connection_flags(int p_idx) const {
return connections[p_idx].flags;
}
+int SceneState::get_connection_unbinds(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
+ return connections[p_idx].unbinds;
+}
+
Array SceneState::get_connection_binds(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
Array binds;
@@ -1493,7 +1531,7 @@ void SceneState::set_base_scene(int p_idx) {
base_scene_idx = p_idx;
}
-void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) {
+void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds) {
ERR_FAIL_INDEX(p_signal, names.size());
ERR_FAIL_INDEX(p_method, names.size());
@@ -1506,6 +1544,7 @@ void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method
c.signal = p_signal;
c.method = p_method;
c.flags = p_flags;
+ c.unbinds = p_unbinds;
c.binds = p_binds;
connections.push_back(c);
}
@@ -1548,6 +1587,7 @@ void SceneState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connection_method", "idx"), &SceneState::get_connection_method);
ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags);
ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds);
+ ClassDB::bind_method(D_METHOD("get_connection_unbinds", "idx"), &SceneState::get_connection_unbinds);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index a03da558e4..81b38840d9 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,6 +77,7 @@ class SceneState : public RefCounted {
int signal = 0;
int method = 0;
int flags = 0;
+ int unbinds = 0;
Vector<int> binds;
};
@@ -163,6 +164,7 @@ public:
NodePath get_connection_target(int p_idx) const;
StringName get_connection_method(int p_idx) const;
int get_connection_flags(int p_idx) const;
+ int get_connection_unbinds(int p_idx) const;
Array get_connection_binds(int p_idx) const;
bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
@@ -178,7 +180,7 @@ public:
void add_node_property(int p_node, int p_name, int p_value);
void add_node_group(int p_node, int p_group);
void set_base_scene(int p_idx);
- void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds);
+ void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds);
void add_editable_instance(const NodePath &p_path);
virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index e77f5a0be7..1ef2b3496f 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,6 +85,7 @@ void ParticlesMaterial::init_shaders() {
shader_names->color = "color_value";
shader_names->color_ramp = "color_ramp";
+ shader_names->color_initial_ramp = "color_initial_ramp";
shader_names->emission_sphere_radius = "emission_sphere_radius";
shader_names->emission_box_extents = "emission_box_extents";
@@ -232,6 +233,10 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D color_ramp;\n";
}
+ if (color_initial_ramp.is_valid()) {
+ code += "uniform sampler2D color_initial_ramp;\n";
+ }
+
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += "uniform sampler2D linear_velocity_texture;\n";
}
@@ -311,6 +316,9 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ }
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
@@ -462,6 +470,10 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ }
+
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
@@ -584,7 +596,7 @@ void ParticlesMaterial::_update_shader() {
code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
+ code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
// apply color
// apply hue rotation
@@ -620,6 +632,12 @@ void ParticlesMaterial::_update_shader() {
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}
+
+ if (color_initial_ramp.is_valid()) {
+ code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n";
+ code += " COLOR *= start_color;\n";
+ }
+
if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
@@ -988,6 +1006,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
+void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) {
+ color_initial_ramp = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid);
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+Ref<Texture2D> ParticlesMaterial::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -1282,6 +1312,9 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag);
@@ -1414,6 +1447,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 36bc456978..fd00c58468 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -194,6 +194,7 @@ private:
StringName color;
StringName color_ramp;
+ StringName color_initial_ramp;
StringName emission_sphere_radius;
StringName emission_box_extents;
@@ -237,6 +238,7 @@ private:
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
Ref<Texture2D> color_ramp;
+ Ref<Texture2D> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -299,6 +301,9 @@ public:
void set_color_ramp(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 31df35aa51..c1b868cb97 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index d302800823..f352e66189 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index ec2022ed2f..882afdb43d 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 2f3cb634fb..db96192917 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index f8be00f5fb..38acd0af0a 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index d447dad97a..75ea6a0f12 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 17ce0b34ac..27659f724e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index f1e8be4c5b..fa85aef428 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ea3b72af1b..1b81455d4c 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -274,12 +274,12 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
}
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
int nameidx = packed_scene->get_state()->add_name(assign);
int valueidx = packed_scene->get_state()->add_value(value);
packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
break;
}
}
@@ -313,6 +313,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
StringName method = next_tag.fields["method"];
StringName signal = next_tag.fields["signal"];
int flags = Object::CONNECT_PERSIST;
+ int unbinds = 0;
Array binds;
if (next_tag.fields.has("flags")) {
@@ -323,6 +324,10 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
binds = next_tag.fields["binds"];
}
+ if (next_tag.fields.has("unbinds")) {
+ unbinds = next_tag.fields["unbinds"];
+ }
+
Vector<int> bind_ints;
for (int i = 0; i < binds.size(); i++) {
bind_ints.push_back(packed_scene->get_state()->add_value(binds[i]));
@@ -334,6 +339,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
packed_scene->get_state()->add_name(signal),
packed_scene->get_state()->add_name(method),
flags,
+ unbinds,
bind_ints);
error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &parser);
@@ -350,7 +356,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
} else if (next_tag.name == "editable") {
if (!next_tag.fields.has("path")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'path' field from connection tag";
+ error_text = "missing 'path' field from editable tag";
_printerr();
return Ref<PackedScene>();
}
@@ -575,12 +581,12 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (do_assign) {
res->set(assign, value);
}
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -659,10 +665,10 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
resource->set(assign, value);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = ERR_FILE_CORRUPT;
error_text = "Extra tag found when parsing main resource file";
_printerr();
@@ -1166,13 +1172,13 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
Map<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -1350,7 +1356,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
ResourceLoaderText loader;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
@@ -1369,7 +1375,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
}
void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1655,7 +1661,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Set<String> cached_ids_found;
for (KeyValue<RES, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
- if (cached_id == "" || cached_ids_found.has(cached_id)) {
+ if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
int sep_pos = E.value.find("_");
if (sep_pos != -1) {
E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance.
@@ -1729,7 +1735,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) {
RES res = E->get();
if (E->next() && res->is_built_in()) {
- if (res->get_scene_unique_id() != "") {
+ if (!res->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(res->get_scene_unique_id())) {
res->set_scene_unique_id(""); // Repeated.
} else {
@@ -1752,7 +1758,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("[resource]");
} else {
String line = "[sub_resource ";
- if (res->get_scene_unique_id() == "") {
+ if (res->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
new_id = res->get_class() + "_" + Resource::generate_scene_unique_id();
@@ -1866,7 +1872,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(header);
- if (instance_placeholder != String()) {
+ if (!instance_placeholder.is_empty()) {
String vars;
f->store_string(" instance_placeholder=");
VariantWriter::write_to_string(instance_placeholder, vars, _write_resources, this);
@@ -1909,6 +1915,11 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
connstr += " flags=" + itos(flags);
}
+ int unbinds = state->get_connection_unbinds(i);
+ if (unbinds > 0) {
+ connstr += " unbinds=" + itos(unbinds);
+ }
+
Array binds = state->get_connection_binds(i);
f->store_string(connstr);
if (binds.size()) {
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 373e71b2c4..9585b9040f 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 35439634f8..cea8ca1b29 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index f218955061..6ade0618e3 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
index 0acd6d268d..5ac8d0a475 100644
--- a/scene/resources/separation_ray_shape_2d.cpp
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/separation_ray_shape_2d.h b/scene/resources/separation_ray_shape_2d.h
index 5b74e6c727..7c35d53133 100644
--- a/scene/resources/separation_ray_shape_2d.h
+++ b/scene/resources/separation_ray_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp
index 376e04c844..a059d55bbe 100644
--- a/scene/resources/separation_ray_shape_3d.cpp
+++ b/scene/resources/separation_ray_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h
index 54058b6095..0e750a48e6 100644
--- a/scene/resources/separation_ray_shape_3d.h
+++ b/scene/resources/separation_ray_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 84fa07e4f4..ce7fcb199d 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c688dc1bab..d05ec06819 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 013b1ef1a9..16ef45829f 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 7c5d1344e8..e9dc10eeae 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index a02a0e5488..ffb2b27644 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,15 @@ void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p
}
}
+void Shape3D::set_custom_solver_bias(real_t p_bias) {
+ custom_bias = p_bias;
+ PhysicsServer3D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
+}
+
+real_t Shape3D::get_custom_solver_bias() const {
+ return custom_bias;
+}
+
real_t Shape3D::get_margin() const {
return margin;
}
@@ -99,11 +108,15 @@ void Shape3D::_update_shape() {
}
void Shape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape3D::set_custom_solver_bias);
+ ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape3D::get_custom_solver_bias);
+
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
}
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index b8e529cd3c..77e79a269d 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,7 @@ class Shape3D : public Resource {
OBJ_SAVE_TYPE(Shape3D);
RES_BASE_EXTENSION("shape");
RID shape;
+ real_t custom_bias = 0.0;
real_t margin = 0.04;
Ref<ArrayMesh> debug_mesh_cache;
@@ -62,6 +63,9 @@ public:
void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);
+ void set_custom_solver_bias(real_t p_bias);
+ real_t get_custom_solver_bias() const;
+
real_t get_margin() const;
void set_margin(real_t p_margin);
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index 7ac40b497d..885cf0f1b8 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
index aaddb9136e..d49f9e7f51 100644
--- a/scene/resources/skeleton_modification_2d.h
+++ b/scene/resources/skeleton_modification_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index bea42109cb..7adaf1452c 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/skeleton_modification_2d_ccdik.h
index dc48291f62..31485fa31f 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.h
+++ b/scene/resources/skeleton_modification_2d_ccdik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index 3b5c555f89..393d404e9b 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h
index 79e0106e26..d5077084ef 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.h
+++ b/scene/resources/skeleton_modification_2d_fabrik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index 31045455a3..eee6067dae 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/skeleton_modification_2d_jiggle.h
index e24038a1db..a1abca6564 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.h
+++ b/scene/resources/skeleton_modification_2d_jiggle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index 740937fc44..23e1c579dc 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/skeleton_modification_2d_lookat.h
index 6aff30b826..ff91b92e7d 100644
--- a/scene/resources/skeleton_modification_2d_lookat.h
+++ b/scene/resources/skeleton_modification_2d_lookat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp
index 9dedb93f36..ddfd1d06b3 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.cpp
+++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h
index cdf6a5f570..d53102fa5e 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.h
+++ b/scene/resources/skeleton_modification_2d_physicalbones.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp
index 9436092cd9..9ec3434704 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.cpp
+++ b/scene/resources/skeleton_modification_2d_stackholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_stackholder.h b/scene/resources/skeleton_modification_2d_stackholder.h
index 9cc38e3942..99d9f6f381 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.h
+++ b/scene/resources/skeleton_modification_2d_stackholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 4f752896a9..b08fd82381 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/skeleton_modification_2d_twoboneik.h
index c7e545a488..fc14d35f70 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.h
+++ b/scene/resources/skeleton_modification_2d_twoboneik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
index b476952d86..b5b3fd5e9f 100644
--- a/scene/resources/skeleton_modification_3d.cpp
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h
index fb1f3d33d1..a81c0c38bd 100644
--- a/scene/resources/skeleton_modification_3d.h
+++ b/scene/resources/skeleton_modification_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp
index 6409022563..f19be47db2 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_3d_ccdik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h
index e7537cc5b0..873ab8aa5a 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.h
+++ b/scene/resources/skeleton_modification_3d_ccdik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
index dedea3e282..b62dda3f4f 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
index 6c58b8a07a..cc4d3a5e20 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.h
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
index 2535f2b987..3e36c241f7 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -168,7 +168,7 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D
}
if (_print_execution_error(
jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(),
- "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) {
+ "Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification!")) {
return;
}
diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h
index c210c8fa73..7ec5ed4f11 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.h
+++ b/scene/resources/skeleton_modification_3d_jiggle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp
index f3b0f41d60..3e8c1e3a77 100644
--- a/scene/resources/skeleton_modification_3d_lookat.cpp
+++ b/scene/resources/skeleton_modification_3d_lookat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h
index 5971e3f647..9f5120a0fd 100644
--- a/scene/resources/skeleton_modification_3d_lookat.h
+++ b/scene/resources/skeleton_modification_3d_lookat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp
index 56035a4def..fb2e80d217 100644
--- a/scene/resources/skeleton_modification_3d_stackholder.cpp
+++ b/scene/resources/skeleton_modification_3d_stackholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h
index c765cd8de3..5780d7d43f 100644
--- a/scene/resources/skeleton_modification_3d_stackholder.h
+++ b/scene/resources/skeleton_modification_3d_stackholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
index 93ec155a88..acc5ff716c 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h
index e62d6cc497..a4ddc6cee7 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.h
+++ b/scene/resources/skeleton_modification_3d_twoboneik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 25c3e9d2ef..b944c244b6 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -172,7 +172,7 @@ void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p
void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
ERR_FAIL_INDEX(p_mod_idx, modifications.size());
- modifications.remove(p_mod_idx);
+ modifications.remove_at(p_mod_idx);
#ifdef TOOLS_ENABLED
set_editor_gizmos_dirty(true);
diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/skeleton_modification_stack_2d.h
index 58855701a1..7b5f8e0322 100644
--- a/scene/resources/skeleton_modification_stack_2d.h
+++ b/scene/resources/skeleton_modification_stack_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
index 301811f0b6..7ccba1228c 100644
--- a/scene/resources/skeleton_modification_stack_3d.cpp
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,7 +133,7 @@ void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p
void SkeletonModificationStack3D::delete_modification(int p_mod_idx) {
const int modifications_size = modifications.size();
ERR_FAIL_INDEX(p_mod_idx, modifications_size);
- modifications.remove(p_mod_idx);
+ modifications.remove_at(p_mod_idx);
}
void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) {
@@ -141,7 +141,7 @@ void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonMo
ERR_FAIL_INDEX(p_mod_idx, modifications_size);
if (p_mod == nullptr) {
- modifications.remove(p_mod_idx);
+ modifications.remove_at(p_mod_idx);
} else {
p_mod->_setup_modification(this);
modifications[p_mod_idx] = p_mod;
diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h
index cbc8d4e0b9..2c17fba2c5 100644
--- a/scene/resources/skeleton_modification_stack_3d.h
+++ b/scene/resources/skeleton_modification_stack_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index 15cdb86bab..d371598cc0 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index 6857bf743a..6ade9dbed1 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,23 +67,17 @@ public:
void set_bind_name(int p_index, const StringName &p_name);
inline int get_bind_bone(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, -1);
-#endif
return binds_ptr[p_index].bone;
}
inline StringName get_bind_name(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
-#endif
return binds_ptr[p_index].name;
}
inline Transform3D get_bind_pose(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D());
-#endif
return binds_ptr[p_index].pose;
}
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 71424ba8ac..9cb6a16f5c 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index f0226d321d..5e52239032 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index ed9ccd168d..3918cc5ef8 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -564,10 +564,10 @@ void PhysicalSkyMaterial::_update_shader() {
shader_type sky;
uniform float rayleigh : hint_range(0, 64) = 2.0;
-uniform vec4 rayleigh_color : hint_color = vec4(0.056, 0.14, 0.3, 1.0);
+uniform vec4 rayleigh_color : hint_color = vec4(0.26, 0.41, 0.58, 1.0);
uniform float mie : hint_range(0, 1) = 0.005;
uniform float mie_eccentricity : hint_range(-1, 1) = 0.8;
-uniform vec4 mie_color : hint_color = vec4(0.36, 0.56, 0.82, 1.0);
+uniform vec4 mie_color : hint_color = vec4(0.63, 0.77, 0.92, 1.0);
uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
@@ -661,10 +661,10 @@ void sky() {
PhysicalSkyMaterial::PhysicalSkyMaterial() {
set_rayleigh_coefficient(2.0);
- set_rayleigh_color(Color(0.056, 0.14, 0.3));
+ set_rayleigh_color(Color(0.26, 0.41, 0.58));
set_mie_coefficient(0.005);
set_mie_eccentricity(0.8);
- set_mie_color(Color(0.36, 0.56, 0.82));
+ set_mie_color(Color(0.63, 0.77, 0.92));
set_turbidity(10.0);
set_sun_disk_scale(1.0);
set_ground_color(Color(1.0, 1.0, 1.0));
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index daeda212d4..74b2965ce8 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index e4b4398063..ee789362c9 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index eddd2a2132..ff6d883940 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index 5524d59dc7..ece126791e 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,7 +56,7 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.remove(p_idx);
+ E->get().frames.remove_at(p_idx);
emit_changed();
}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
index fdfd6af5ab..12b69afde1 100644
--- a/scene/resources/sprite_frames.h
+++ b/scene/resources/sprite_frames.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index b960944d99..c39902739f 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index a6cd5b7fb7..4c41f42293 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 455af8a40c..cc7322476f 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index bde6702759..9cb83e0e68 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 52a3abf74d..2efda08e08 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -493,7 +493,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
color_region.color = p_color;
color_region.start_key = p_start_key;
color_region.end_key = p_end_key;
- color_region.line_only = p_line_only || p_end_key == "";
+ color_region.line_only = p_line_only || p_end_key.is_empty();
color_regions.insert(at, color_region);
clear_highlighting_cache();
}
@@ -501,7 +501,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
void CodeHighlighter::remove_color_region(const String &p_start_key) {
for (int i = 0; i < color_regions.size(); i++) {
if (color_regions[i].start_key == p_start_key) {
- color_regions.remove(i);
+ color_regions.remove_at(i);
break;
}
}
@@ -529,7 +529,7 @@ void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
String start_key = key.get_slice(" ", 0);
String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- add_color_region(start_key, end_key, p_color_regions[key], end_key == "");
+ add_color_region(start_key, end_key, p_color_regions[key], end_key.is_empty());
}
clear_highlighting_cache();
}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 0fe39ccff6..143f1679c6 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 33bb0a83e9..cbfee754e2 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
bool TextFile::has_text() const {
- return text != "";
+ return !text.is_empty();
}
String TextFile::get_text() const {
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 005075a218..0c8cf855f0 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 0094518967..f3752053c0 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,18 +56,18 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override);
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
ClassDB::bind_method(D_METHOD("set_width", "width"), &TextLine::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &TextLine::get_width);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
- ClassDB::bind_method(D_METHOD("set_align", "align"), &TextLine::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &TextLine::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextLine::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextLine::get_horizontal_alignment);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextLine::tab_align);
@@ -135,14 +135,14 @@ void TextLine::_shape() {
break;
}
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(rid, width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(rid, width, overrun_flags);
} else {
TS->shaped_text_overrun_trim_to_width(rid, width, overrun_flags);
}
- } else if (align == HALIGN_FILL) {
+ } else if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(rid, width, flags);
}
dirty = false;
@@ -209,13 +209,13 @@ bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_
return res;
}
-bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
dirty = true;
return res;
}
-bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
const_cast<TextLine *>(this)->_shape();
return TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
}
@@ -228,19 +228,19 @@ Rect2 TextLine::get_object_rect(Variant p_key) const {
return TS->shaped_text_get_object_rect(rid, p_key);
}
-void TextLine::set_align(HAlign p_align) {
- if (align != p_align) {
- if (align == HALIGN_FILL || p_align == HALIGN_FILL) {
- align = p_align;
+void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ alignment = p_alignment;
dirty = true;
} else {
- align = p_align;
+ alignment = p_alignment;
}
}
}
-HAlign TextLine::get_align() const {
- return align;
+HorizontalAlignment TextLine::get_horizontal_alignment() const {
+ return alignment;
}
void TextLine::tab_align(const Vector<float> &p_tab_stops) {
@@ -272,7 +272,7 @@ TextLine::OverrunBehavior TextLine::get_text_overrun_behavior() const {
void TextLine::set_width(float p_width) {
width = p_width;
- if (align == HALIGN_FILL || overrun_behavior != OVERRUN_NO_TRIMMING) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || overrun_behavior != OVERRUN_NO_TRIMMING) {
dirty = true;
}
}
@@ -322,18 +322,18 @@ void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) co
float length = TS->shaped_text_get_width(rid);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- case HALIGN_LEFT:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((width - length) / 2.0);
} else {
ofs.y += Math::floor((width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - length;
} else {
@@ -361,18 +361,18 @@ void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_si
float length = TS->shaped_text_get_width(rid);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- case HALIGN_LEFT:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((width - length) / 2.0);
} else {
ofs.y += Math::floor((width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - length;
} else {
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 43739f27ec..e68049ee45 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,7 +57,7 @@ private:
float width = -1.0;
uint16_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
- HAlign align = HALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
OverrunBehavior overrun_behavior = OVERRUN_TRIM_ELLIPSIS;
Vector<float> tab_stops;
@@ -87,11 +87,11 @@ public:
bool get_preserve_control() const;
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER);
+ bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
- void set_align(HAlign p_align);
- HAlign get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 1b7fc64267..18e46e5476 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,13 +64,13 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap);
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
- ClassDB::bind_method(D_METHOD("set_align", "align"), &TextParagraph::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &TextParagraph::get_align);
+ ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &TextParagraph::set_alignment);
+ ClassDB::bind_method(D_METHOD("get_alignment"), &TextParagraph::get_alignment);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_alignment", "get_alignment");
ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextParagraph::tab_align);
@@ -223,7 +223,7 @@ void TextParagraph::_shape_lines() {
if (lines_hidden) {
overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
}
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
for (int i = 0; i < lines_rid.size(); i++) {
if (i < visible_lines - 1 || lines_rid.size() == 1) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
@@ -239,7 +239,7 @@ void TextParagraph::_shape_lines() {
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
@@ -366,31 +366,31 @@ void TextParagraph::set_bidi_override(const Array &p_override) {
lines_dirty = true;
}
-bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
lines_dirty = true;
return res;
}
-bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
bool res = TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
lines_dirty = true;
return res;
}
-void TextParagraph::set_align(HAlign p_align) {
- if (align != p_align) {
- if (align == HALIGN_FILL || p_align == HALIGN_FILL) {
- align = p_align;
+void TextParagraph::set_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ alignment = p_alignment;
lines_dirty = true;
} else {
- align = p_align;
+ alignment = p_alignment;
}
}
}
-HAlign TextParagraph::get_align() const {
- return align;
+HorizontalAlignment TextParagraph::get_alignment() const {
+ return alignment;
}
void TextParagraph::tab_align(const Vector<float> &p_tab_stops) {
@@ -596,8 +596,8 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
float line_width = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
@@ -606,16 +606,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
}
break;
- case HALIGN_LEFT:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((l_width - line_width) / 2.0);
} else {
ofs.y += Math::floor((l_width - line_width) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
} else {
@@ -688,8 +688,8 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
float length = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
@@ -698,16 +698,16 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
}
break;
- case HALIGN_LEFT:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((l_width - length) / 2.0);
} else {
ofs.y += Math::floor((l_width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
} else {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 4c4af43d14..773cc1a858 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,7 +66,7 @@ private:
uint16_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
OverrunBehavior overrun_behavior = OVERRUN_NO_TRIMMING;
- HAlign align = HALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
Vector<float> tab_stops;
@@ -103,11 +103,11 @@ public:
void clear_dropcap();
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER);
+ bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
- void set_align(HAlign p_align);
- HAlign get_align() const;
+ void set_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 311bd9524b..28dc869c4f 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -553,7 +553,7 @@ Error StreamTexture2D::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -927,7 +927,7 @@ Error StreamTexture3D::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -2680,7 +2680,7 @@ Error StreamTextureLayered::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 5b69711de6..c3f29ad417 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 99977a20f2..8da287042e 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,11 +36,11 @@ Ref<Theme> Theme::default_theme;
Ref<Theme> Theme::project_default_theme;
// Universal default values, final fallback for every theme.
-float Theme::default_base_scale = 1.0;
-Ref<Texture2D> Theme::default_icon;
-Ref<StyleBox> Theme::default_style;
-Ref<Font> Theme::default_font;
-int Theme::default_font_size = 16;
+float Theme::fallback_base_scale = 1.0;
+Ref<Texture2D> Theme::fallback_icon;
+Ref<StyleBox> Theme::fallback_style;
+Ref<Font> Theme::fallback_font;
+int Theme::fallback_font_size = 16;
// Dynamic properties.
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
@@ -220,87 +220,107 @@ void Theme::set_project_default(const Ref<Theme> &p_project_default) {
}
// Universal fallback values for theme item types.
-void Theme::set_default_base_scale(float p_base_scale) {
- default_base_scale = p_base_scale;
+void Theme::set_fallback_base_scale(float p_base_scale) {
+ fallback_base_scale = p_base_scale;
}
-void Theme::set_default_icon(const Ref<Texture2D> &p_icon) {
- default_icon = p_icon;
+void Theme::set_fallback_icon(const Ref<Texture2D> &p_icon) {
+ fallback_icon = p_icon;
}
-void Theme::set_default_style(const Ref<StyleBox> &p_style) {
- default_style = p_style;
+void Theme::set_fallback_style(const Ref<StyleBox> &p_style) {
+ fallback_style = p_style;
}
-void Theme::set_default_font(const Ref<Font> &p_font) {
- default_font = p_font;
+void Theme::set_fallback_font(const Ref<Font> &p_font) {
+ fallback_font = p_font;
}
-void Theme::set_default_font_size(int p_font_size) {
- default_font_size = p_font_size;
+void Theme::set_fallback_font_size(int p_font_size) {
+ fallback_font_size = p_font_size;
+}
+
+float Theme::get_fallback_base_scale() {
+ return fallback_base_scale;
+}
+
+Ref<Texture2D> Theme::get_fallback_icon() {
+ return fallback_icon;
+}
+
+Ref<StyleBox> Theme::get_fallback_style() {
+ return fallback_style;
+}
+
+Ref<Font> Theme::get_fallback_font() {
+ return fallback_font;
+}
+
+int Theme::get_fallback_font_size() {
+ return fallback_font_size;
}
// Fallback values for theme item types, configurable per theme.
-void Theme::set_default_theme_base_scale(float p_base_scale) {
- if (default_theme_base_scale == p_base_scale) {
+void Theme::set_default_base_scale(float p_base_scale) {
+ if (default_base_scale == p_base_scale) {
return;
}
- default_theme_base_scale = p_base_scale;
+ default_base_scale = p_base_scale;
_emit_theme_changed();
}
-float Theme::get_default_theme_base_scale() const {
- return default_theme_base_scale;
+float Theme::get_default_base_scale() const {
+ return default_base_scale;
}
-bool Theme::has_default_theme_base_scale() const {
- return default_theme_base_scale > 0.0;
+bool Theme::has_default_base_scale() const {
+ return default_base_scale > 0.0;
}
-void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
- if (default_theme_font == p_default_font) {
+void Theme::set_default_font(const Ref<Font> &p_default_font) {
+ if (default_font == p_default_font) {
return;
}
- if (default_theme_font.is_valid()) {
- default_theme_font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ if (default_font.is_valid()) {
+ default_font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- default_theme_font = p_default_font;
+ default_font = p_default_font;
- if (default_theme_font.is_valid()) {
- default_theme_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED);
+ if (default_font.is_valid()) {
+ default_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED);
}
_emit_theme_changed();
}
-Ref<Font> Theme::get_default_theme_font() const {
- return default_theme_font;
+Ref<Font> Theme::get_default_font() const {
+ return default_font;
}
-bool Theme::has_default_theme_font() const {
- return default_theme_font.is_valid();
+bool Theme::has_default_font() const {
+ return default_font.is_valid();
}
-void Theme::set_default_theme_font_size(int p_font_size) {
- if (default_theme_font_size == p_font_size) {
+void Theme::set_default_font_size(int p_font_size) {
+ if (default_font_size == p_font_size) {
return;
}
- default_theme_font_size = p_font_size;
+ default_font_size = p_font_size;
_emit_theme_changed();
}
-int Theme::get_default_theme_font_size() const {
- return default_theme_font_size;
+int Theme::get_default_font_size() const {
+ return default_font_size;
}
-bool Theme::has_default_theme_font_size() const {
- return default_theme_font_size > 0;
+bool Theme::has_default_font_size() const {
+ return default_font_size > 0;
}
// Icons.
@@ -324,7 +344,7 @@ Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_the
if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
return icon_map[p_theme_type][p_name];
} else {
- return default_icon;
+ return fallback_icon;
}
}
@@ -411,7 +431,7 @@ Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_
if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
return style_map[p_theme_type][p_name];
} else {
- return default_style;
+ return fallback_style;
}
}
@@ -497,15 +517,15 @@ void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, c
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) {
return font_map[p_theme_type][p_name];
- } else if (has_default_theme_font()) {
- return default_theme_font;
- } else {
+ } else if (has_default_font()) {
return default_font;
+ } else {
+ return fallback_font;
}
}
bool Theme::has_font(const StringName &p_name, const StringName &p_theme_type) const {
- return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || has_default_theme_font());
+ return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || has_default_font());
}
bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
@@ -577,15 +597,15 @@ void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_ty
int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) {
return font_size_map[p_theme_type][p_name];
- } else if (has_default_theme_font_size()) {
- return default_theme_font_size;
- } else {
+ } else if (has_default_font_size()) {
return default_font_size;
+ } else {
+ return fallback_font_size;
}
}
bool Theme::has_font_size(const StringName &p_name, const StringName &p_theme_type) const {
- return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || has_default_theme_font_size());
+ return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || has_default_font_size());
}
bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
@@ -1622,17 +1642,17 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
- ClassDB::bind_method(D_METHOD("set_default_base_scale", "font_size"), &Theme::set_default_theme_base_scale);
- ClassDB::bind_method(D_METHOD("get_default_base_scale"), &Theme::get_default_theme_base_scale);
- ClassDB::bind_method(D_METHOD("has_default_base_scale"), &Theme::has_default_theme_base_scale);
+ ClassDB::bind_method(D_METHOD("set_default_base_scale", "base_scale"), &Theme::set_default_base_scale);
+ ClassDB::bind_method(D_METHOD("get_default_base_scale"), &Theme::get_default_base_scale);
+ ClassDB::bind_method(D_METHOD("has_default_base_scale"), &Theme::has_default_base_scale);
- ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
- ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
- ClassDB::bind_method(D_METHOD("has_default_font"), &Theme::has_default_theme_font);
+ ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_font);
+ ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_font);
+ ClassDB::bind_method(D_METHOD("has_default_font"), &Theme::has_default_font);
- ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
- ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
- ClassDB::bind_method(D_METHOD("has_default_font_size"), &Theme::has_default_theme_font_size);
+ ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_font_size);
+ ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_font_size);
+ ClassDB::bind_method(D_METHOD("has_default_font_size"), &Theme::has_default_font_size);
ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "theme_type", "value"), &Theme::set_theme_item);
ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "theme_type"), &Theme::get_theme_item);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index d170d53ae3..822743a1fe 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -101,16 +101,16 @@ protected:
static Ref<Theme> project_default_theme;
// Universal default values, final fallback for every theme.
- static float default_base_scale;
- static Ref<Texture2D> default_icon;
- static Ref<StyleBox> default_style;
- static Ref<Font> default_font;
- static int default_font_size;
+ static float fallback_base_scale;
+ static Ref<Texture2D> fallback_icon;
+ static Ref<StyleBox> fallback_style;
+ static Ref<Font> fallback_font;
+ static int fallback_font_size;
// Default values configurable for each individual theme.
- float default_theme_base_scale = 0.0;
- Ref<Font> default_theme_font;
- int default_theme_font_size = -1;
+ float default_base_scale = 0.0;
+ Ref<Font> default_font;
+ int default_font_size = -1;
static void _bind_methods();
@@ -126,23 +126,29 @@ public:
static Ref<Theme> get_project_default();
static void set_project_default(const Ref<Theme> &p_project_default);
- static void set_default_base_scale(float p_base_scale);
- static void set_default_icon(const Ref<Texture2D> &p_icon);
- static void set_default_style(const Ref<StyleBox> &p_style);
- static void set_default_font(const Ref<Font> &p_font);
- static void set_default_font_size(int p_font_size);
-
- void set_default_theme_base_scale(float p_base_scale);
- float get_default_theme_base_scale() const;
- bool has_default_theme_base_scale() const;
-
- void set_default_theme_font(const Ref<Font> &p_default_font);
- Ref<Font> get_default_theme_font() const;
- bool has_default_theme_font() const;
-
- void set_default_theme_font_size(int p_font_size);
- int get_default_theme_font_size() const;
- bool has_default_theme_font_size() const;
+ static void set_fallback_base_scale(float p_base_scale);
+ static void set_fallback_icon(const Ref<Texture2D> &p_icon);
+ static void set_fallback_style(const Ref<StyleBox> &p_style);
+ static void set_fallback_font(const Ref<Font> &p_font);
+ static void set_fallback_font_size(int p_font_size);
+
+ static float get_fallback_base_scale();
+ static Ref<Texture2D> get_fallback_icon();
+ static Ref<StyleBox> get_fallback_style();
+ static Ref<Font> get_fallback_font();
+ static int get_fallback_font_size();
+
+ void set_default_base_scale(float p_base_scale);
+ float get_default_base_scale() const;
+ bool has_default_base_scale() const;
+
+ void set_default_font(const Ref<Font> &p_default_font);
+ Ref<Font> get_default_font() const;
+ bool has_default_font() const;
+
+ void set_default_font_size(int p_font_size);
+ int get_default_font_size() const;
+ bool has_default_font_size() const;
void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 8c92445338..44a7af75b9 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -560,7 +560,7 @@ void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, occlusion_layers.size());
ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1);
occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]);
- occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ occlusion_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_occlusion_layer(p_from_index, p_to_pos);
}
@@ -570,7 +570,7 @@ void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_occlusion_layer(int p_index) {
ERR_FAIL_INDEX(p_index, occlusion_layers.size());
- occlusion_layers.remove(p_index);
+ occlusion_layers.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_occlusion_layer(p_index);
}
@@ -623,7 +623,7 @@ void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, physics_layers.size());
ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1);
physics_layers.insert(p_to_pos, physics_layers[p_from_index]);
- physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ physics_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_physics_layer(p_from_index, p_to_pos);
}
@@ -633,7 +633,7 @@ void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_physics_layer(int p_index) {
ERR_FAIL_INDEX(p_index, physics_layers.size());
- physics_layers.remove(p_index);
+ physics_layers.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_physics_layer(p_index);
}
@@ -698,7 +698,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, terrain_sets.size());
ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1);
terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]);
- terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ terrain_sets.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_terrain_set(p_from_index, p_to_pos);
}
@@ -709,7 +709,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
void TileSet::remove_terrain_set(int p_index) {
ERR_FAIL_INDEX(p_index, terrain_sets.size());
- terrain_sets.remove(p_index);
+ terrain_sets.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_terrain_set(p_index);
}
@@ -772,7 +772,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, terrains.size());
ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1);
terrains.insert(p_to_pos, terrains[p_from_index]);
- terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ terrains.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
}
@@ -786,7 +786,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) {
Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
ERR_FAIL_INDEX(p_index, terrains.size());
- terrains.remove(p_index);
+ terrains.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_terrain(p_terrain_set, p_index);
}
@@ -941,7 +941,7 @@ void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, navigation_layers.size());
ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1);
navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]);
- navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ navigation_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_navigation_layer(p_from_index, p_to_pos);
}
@@ -951,7 +951,7 @@ void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_navigation_layer(int p_index) {
ERR_FAIL_INDEX(p_index, navigation_layers.size());
- navigation_layers.remove(p_index);
+ navigation_layers.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_navigation_layer(p_index);
}
@@ -994,7 +994,7 @@ void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, custom_data_layers.size());
ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1);
custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]);
- custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ custom_data_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_custom_data_layer(p_from_index, p_to_pos);
}
@@ -1004,7 +1004,7 @@ void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_custom_data_layer(int p_index) {
ERR_FAIL_INDEX(p_index, custom_data_layers.size());
- custom_data_layers.remove(p_index);
+ custom_data_layers.remove_at(p_index);
for (KeyValue<String, int> E : custom_data_layers_by_name) {
if (E.value == p_index) {
custom_data_layers_by_name.erase(E.key);
@@ -1340,7 +1340,7 @@ Ref<TileMapPattern> TileSet::get_pattern(int p_index) {
void TileSet::remove_pattern(int p_index) {
ERR_FAIL_INDEX(p_index, (int)patterns.size());
- patterns.remove(p_index);
+ patterns.remove_at(p_index);
emit_changed();
}
@@ -4707,12 +4707,12 @@ void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, occluders.size());
ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
occluders.insert(p_to_pos, occluders[p_from_index]);
- occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ occluders.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_occlusion_layer(int p_index) {
ERR_FAIL_INDEX(p_index, occluders.size());
- occluders.remove(p_index);
+ occluders.remove_at(p_index);
}
void TileData::add_physics_layer(int p_to_pos) {
@@ -4727,12 +4727,12 @@ void TileData::move_physics_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, physics.size());
ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
physics.insert(p_to_pos, physics[p_from_index]);
- physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ physics.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_physics_layer(int p_index) {
ERR_FAIL_INDEX(p_index, physics.size());
- physics.remove(p_index);
+ physics.remove_at(p_index);
}
void TileData::add_terrain_set(int p_to_pos) {
@@ -4816,12 +4816,12 @@ void TileData::move_navigation_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, navigation.size());
ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
navigation.insert(p_to_pos, navigation[p_from_index]);
- navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ navigation.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_navigation_layer(int p_index) {
ERR_FAIL_INDEX(p_index, navigation.size());
- navigation.remove(p_index);
+ navigation.remove_at(p_index);
}
void TileData::add_custom_data_layer(int p_to_pos) {
@@ -4836,12 +4836,12 @@ void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, custom_data.size());
ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
custom_data.insert(p_to_pos, navigation[p_from_index]);
- custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ custom_data.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_custom_data_layer(int p_index) {
ERR_FAIL_INDEX(p_index, custom_data.size());
- custom_data.remove(p_index);
+ custom_data.remove_at(p_index);
}
void TileData::reset_state() {
@@ -5019,7 +5019,7 @@ void TileData::add_collision_polygon(int p_layer_id) {
void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
- physics.write[p_layer_id].polygons.remove(p_polygon_index);
+ physics.write[p_layer_id].polygons.remove_at(p_polygon_index);
emit_signal(SNAME("changed"));
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index d2238c26d2..2673ca1cb6 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index f960f85521..3e154d539b 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 87ff225de9..57b73c1234 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -349,11 +349,11 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "");
- Vector<String> input_vars;
+ TypedArray<String> input_vars;
for (int i = 0; i < get_input_port_count(); i++) {
input_vars.push_back(p_input_vars[i]);
}
- Array output_vars;
+ TypedArray<String> output_vars;
for (int i = 0; i < get_output_port_count(); i++) {
output_vars.push_back(p_output_vars[i]);
}
@@ -367,7 +367,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
if (!nend) {
code += "\n }";
} else {
- code.remove(code.size() - 1);
+ code.remove_at(code.size() - 1);
code += "}";
}
code += "\n";
@@ -979,7 +979,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
String name = p_port_name;
- if (name == String()) {
+ if (name.is_empty()) {
return String();
}
@@ -987,7 +987,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1031,7 +1031,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1045,7 +1045,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
name = valid_name;
}
- if (name == String()) {
+ if (name.is_empty()) {
name = p_uniform->get_caption();
}
@@ -1075,7 +1075,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') {
name = name.substr(0, name.length() - 1);
}
- ERR_FAIL_COND_V(name == String(), String());
+ ERR_FAIL_COND_V(name.is_empty(), String());
name += itos(attempt);
} else {
break;
@@ -1085,16 +1085,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
return name;
}
-VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
- { Shader::MODE_SPATIAL, "blend" },
- { Shader::MODE_SPATIAL, "depth_draw" },
- { Shader::MODE_SPATIAL, "cull" },
- { Shader::MODE_SPATIAL, "diffuse" },
- { Shader::MODE_SPATIAL, "specular" },
- { Shader::MODE_CANVAS_ITEM, "blend" },
- { Shader::MODE_CANVAS_ITEM, nullptr }
-};
-
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
@@ -1261,27 +1251,25 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
Map<String, String> blend_mode_enums;
Set<String> toggles;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- int idx = 0;
- bool in_enum = false;
- while (render_mode_enums[idx].string) {
- if (mode.begins_with(render_mode_enums[idx].string)) {
- String begin = render_mode_enums[idx].string;
- String option = mode.replace_first(begin + "_", "");
+ const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
+
+ for (int i = 0; i < rmodes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = rmodes[i];
+
+ if (!info.options.is_empty()) {
+ const String begin = String(info.name);
+
+ for (int j = 0; j < info.options.size(); j++) {
+ const String option = String(info.options[j]);
+
if (!blend_mode_enums.has(begin)) {
blend_mode_enums[begin] = option;
} else {
blend_mode_enums[begin] += "," + option;
}
- in_enum = true;
- break;
}
- idx++;
- }
-
- if (!in_enum) {
- toggles.insert(mode);
+ } else {
+ toggles.insert(String(info.name));
}
}
@@ -1568,7 +1556,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
- if (node_code != String()) {
+ if (!node_code.is_empty()) {
code += node_name;
code += node_code;
code += "\n";
@@ -1653,44 +1641,36 @@ void VisualShader::_update_shader() const {
String render_mode;
{
- //fill render mode enums
- int idx = 0;
- while (render_mode_enums[idx].string) {
- if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
- int count = 0;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- if (mode.begins_with(render_mode_enums[idx].string)) {
- if (count == which) {
- if (render_mode != String()) {
- render_mode += ", ";
- }
- render_mode += mode;
- break;
- }
- count++;
- }
+ const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
+ Vector<String> flag_names;
+
+ // Add enum modes first.
+ for (int i = 0; i < rmodes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = rmodes[i];
+ const String temp = String(info.name);
+
+ if (!info.options.is_empty()) {
+ if (modes.has(temp) && modes[temp] < info.options.size()) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
}
+ render_mode += temp + "_" + info.options[modes[temp]];
}
+ } else if (flags.has(temp)) {
+ flag_names.push_back(temp);
}
- idx++;
}
- //fill render mode flags
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- if (flags.has(mode)) {
- if (render_mode != String()) {
- render_mode += ", ";
- }
- render_mode += mode;
+ // Add flags afterward.
+ for (int i = 0; i < flag_names.size(); i++) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
}
+ render_mode += flag_names[i];
}
}
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
global_code += "render_mode " + render_mode + ";\n\n";
}
@@ -2468,7 +2448,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
switch (get_output_port_type(0)) {
case PORT_TYPE_SCALAR: {
code = " " + p_output_vars[0] + " = 0.0;\n";
@@ -2502,7 +2482,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
code = " " + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
@@ -2605,7 +2585,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (port_list != String()) {
+ if (!port_list.is_empty()) {
port_list += ",";
}
port_list += ports[idx].name;
@@ -2613,7 +2593,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
idx++;
}
- if (port_list == "") {
+ if (port_list.is_empty()) {
port_list = TTR("None");
}
property.hint_string = port_list;
@@ -3063,7 +3043,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::
String code;
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (p_input_vars[count] != String()) {
+ if (!p_input_vars[count].is_empty()) {
String s = ports[idx].string;
if (s.find(":") != -1) {
code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n";
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 5bb9d45f39..066c18e3bc 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,8 +102,6 @@ private:
HashMap<String, int> modes;
Set<StringName> flags;
- static RenderModeEnums render_mode_enums[];
-
mutable SafeFlag dirty;
void _queue_update();
@@ -328,7 +326,7 @@ protected:
GDVIRTUAL0RC(int, _get_output_port_count)
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
- GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 951870fe34..b61e3f5d14 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -535,15 +535,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -560,18 +560,18 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code;
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -587,15 +587,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
+ if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
} else {
@@ -610,15 +610,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -633,15 +633,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -666,15 +666,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
} else {
@@ -883,7 +883,7 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = 0.0;\n";
}
String id = make_unique_id(p_type, p_id, "curve");
@@ -968,7 +968,7 @@ String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, Vis
}
String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = vec3(0.0);\n";
}
String id = make_unique_id(p_type, p_id, "curve3d");
@@ -1076,14 +1076,14 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
} else {
id = p_input_vars[2];
}
- if (id != String()) {
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (!id.is_empty()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -1364,7 +1364,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_read = vec4(0.0);\n";
code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
@@ -1372,15 +1372,15 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -1647,6 +1647,21 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ case OP_BITWISE_AND:
+ code += p_input_vars[0] + " & " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_OR:
+ code += p_input_vars[0] + " | " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_XOR:
+ code += p_input_vars[0] + " ^ " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_LEFT_SHIFT:
+ code += p_input_vars[0] + " << " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_RIGHT_SHIFT:
+ code += p_input_vars[0] + " >> " + p_input_vars[1] + ";\n";
+ break;
default:
break;
}
@@ -1677,7 +1692,7 @@ void VisualShaderNodeIntOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeIntOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeIntOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min,Bitwise AND,Bitwise OR,Bitwise XOR,Bitwise Left Shift,Bitwise Right Shift"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_ADD);
BIND_ENUM_CONSTANT(OP_SUB);
@@ -1686,6 +1701,11 @@ void VisualShaderNodeIntOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MOD);
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
+ BIND_ENUM_CONSTANT(OP_BITWISE_AND);
+ BIND_ENUM_CONSTANT(OP_BITWISE_OR);
+ BIND_ENUM_CONSTANT(OP_BITWISE_XOR);
+ BIND_ENUM_CONSTANT(OP_BITWISE_LEFT_SHIFT);
+ BIND_ENUM_CONSTANT(OP_BITWISE_RIGHT_SHIFT);
BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
@@ -2333,7 +2353,8 @@ String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader:
static const char *functions[FUNC_MAX] = {
"abs($)",
"-($)",
- "sign($)"
+ "sign($)",
+ "~($)"
};
return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -2362,11 +2383,12 @@ void VisualShaderNodeIntFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIntFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIntFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign,Bitwise NOT"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_BITWISE_NOT);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
@@ -4835,34 +4857,106 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ bool has_colon = false;
String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
+ // type
+ {
+ String type_code;
+
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK) {
+ type_code = "hint_black";
+ }
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK) {
+ type_code = "hint_black_albedo";
+ } else {
+ type_code = "hint_albedo";
+ }
+ break;
+ case TYPE_NORMAL_MAP:
+ type_code = "hint_normal";
+ break;
+ case TYPE_ANISOTROPY:
+ type_code = "hint_anisotropy";
+ break;
+ default:
+ break;
+ }
+
+ if (!type_code.is_empty()) {
+ code += " : " + type_code;
+ has_colon = true;
+ }
+ }
+
+ // filter
+ {
+ String filter_code;
+
+ switch (texture_filter) {
+ case FILTER_NEAREST:
+ filter_code = "filter_nearest";
+ break;
+ case FILTER_LINEAR:
+ filter_code = "filter_linear";
+ break;
+ case FILTER_NEAREST_MIPMAP:
+ filter_code = "filter_nearest_mipmap";
+ break;
+ case FILTER_LINEAR_MIPMAP:
+ filter_code = "filter_linear_mipmap";
+ break;
+ case FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ filter_code = "filter_nearest_mipmap_anisotropic";
+ break;
+ case FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ filter_code = "filter_linear_mipmap_anisotropic";
+ break;
+ default:
+ break;
+ }
+
+ if (!filter_code.is_empty()) {
+ if (!has_colon) {
+ code += " : ";
+ has_colon = true;
} else {
- code += ";\n";
+ code += ", ";
}
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
+ code += filter_code;
+ }
+ }
+
+ // repeat
+ {
+ String repeat_code;
+
+ switch (texture_repeat) {
+ case REPEAT_ENABLED:
+ repeat_code = "repeat_enable";
+ break;
+ case REPEAT_DISABLED:
+ repeat_code = "repeat_disable";
+ break;
+ default:
+ break;
+ }
+
+ if (!repeat_code.is_empty()) {
+ if (!has_colon) {
+ code += " : ";
} else {
- code += " : hint_albedo;\n";
+ code += ", ";
}
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
- break;
- default:
- code += ";\n";
- break;
+ code += repeat_code;
+ }
}
+ code += ";\n";
return code;
}
@@ -4880,13 +4974,13 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -4925,13 +5019,56 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get
return color_default;
}
+void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) {
+ ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX));
+ if (texture_filter == p_filter) {
+ return;
+ }
+ texture_filter = p_filter;
+ emit_changed();
+}
+
+VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const {
+ return texture_filter;
+}
+
+void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) {
+ ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX));
+ if (texture_repeat == p_repeat) {
+ return;
+ }
+ texture_repeat = p_repeat;
+ emit_changed();
+}
+
+VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const {
+ return texture_repeat;
+}
+
Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("texture_type");
- props.push_back("color_default");
+ if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) {
+ props.push_back("color_default");
+ }
+ props.push_back("texture_filter");
+ props.push_back("texture_repeat");
return props;
}
+bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
+ return true;
+}
+
+Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+ Map<StringName, String> names;
+ names.insert("texture_type", TTR("Type"));
+ names.insert("color_default", TTR("Default Color"));
+ names.insert("texture_filter", TTR("Filter"));
+ names.insert("texture_repeat", TTR("Repeat"));
+ return names;
+}
+
void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type);
@@ -4939,18 +5076,40 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default);
ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter);
+
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White Default,Black Default"), "set_color_default", "get_color_default");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black"), "set_color_default", "get_color_default");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat");
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
- BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
+
+ BIND_ENUM_CONSTANT(FILTER_DEFAULT);
+ BIND_ENUM_CONSTANT(FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP);
+ BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP);
+ BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(FILTER_MAX);
+
+ BIND_ENUM_CONSTANT(REPEAT_DEFAULT);
+ BIND_ENUM_CONSTANT(REPEAT_ENABLED);
+ BIND_ENUM_CONSTANT(REPEAT_DISABLED);
+ BIND_ENUM_CONSTANT(REPEAT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
@@ -5048,11 +5207,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
- } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ } else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
- } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ } else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
@@ -5132,8 +5291,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5205,8 +5364,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5278,8 +5437,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5578,12 +5737,12 @@ bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String normal;
String view;
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
normal = "NORMAL";
} else {
normal = p_input_vars[0];
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
view = "VIEW";
} else {
view = p_input_vars[1];
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 2c952300fe..f1dda634f1 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -579,6 +579,11 @@ public:
OP_MOD,
OP_MAX,
OP_MIN,
+ OP_BITWISE_AND,
+ OP_BITWISE_OR,
+ OP_BITWISE_XOR,
+ OP_BITWISE_LEFT_SHIFT,
+ OP_BITWISE_RIGHT_SHIFT,
OP_ENUM_SIZE,
};
@@ -882,6 +887,7 @@ public:
FUNC_ABS,
FUNC_NEGATE,
FUNC_SIGN,
+ FUNC_BITWISE_NOT,
FUNC_MAX,
};
@@ -1937,7 +1943,7 @@ public:
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
- TYPE_ANISO,
+ TYPE_ANISOTROPY,
TYPE_MAX,
};
@@ -1947,9 +1953,29 @@ public:
COLOR_DEFAULT_MAX,
};
+ enum TextureFilter {
+ FILTER_DEFAULT,
+ FILTER_NEAREST,
+ FILTER_LINEAR,
+ FILTER_NEAREST_MIPMAP,
+ FILTER_LINEAR_MIPMAP,
+ FILTER_NEAREST_MIPMAP_ANISOTROPIC,
+ FILTER_LINEAR_MIPMAP_ANISOTROPIC,
+ FILTER_MAX,
+ };
+
+ enum TextureRepeat {
+ REPEAT_DEFAULT,
+ REPEAT_ENABLED,
+ REPEAT_DISABLED,
+ REPEAT_MAX,
+ };
+
protected:
TextureType texture_type = TYPE_DATA;
ColorDefault color_default = COLOR_DEFAULT_WHITE;
+ TextureFilter texture_filter = FILTER_DEFAULT;
+ TextureRepeat texture_repeat = REPEAT_DEFAULT;
protected:
static void _bind_methods();
@@ -1969,6 +1995,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual bool is_show_prop_names() const override;
virtual bool is_code_generated() const override;
Vector<StringName> get_editable_properties() const override;
@@ -1979,6 +2007,12 @@ public:
void set_color_default(ColorDefault p_default);
ColorDefault get_color_default() const;
+ void set_texture_filter(TextureFilter p_filter);
+ TextureFilter get_texture_filter() const;
+
+ void set_texture_repeat(TextureRepeat p_repeat);
+ TextureRepeat get_texture_repeat() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
@@ -1987,6 +2021,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureFilter)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureRepeat)
///////////////////////////////////////
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 1a829968e3..c970b9c08b 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -318,26 +318,24 @@ String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) cons
String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
- if (mesh.is_valid()) {
- if (is_output_port_connected(0)) { // position
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
- }
+ if (is_output_port_connected(0)) { // position
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ }
- if (is_output_port_connected(1)) { // normal
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
- }
+ if (is_output_port_connected(1)) { // normal
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
- if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n";
- }
+ if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n";
+ }
- if (is_output_port_connected(4)) { // uv
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n";
- }
+ if (is_output_port_connected(4)) { // uv
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n";
+ }
- if (is_output_port_connected(5)) { // uv2
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n";
- }
+ if (is_output_port_connected(5)) { // uv2
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n";
}
return code;
@@ -503,67 +501,97 @@ void VisualShaderNodeParticleMeshEmitter::_update_textures() {
Vector<Vector2> uvs;
Vector<Vector2> uvs2;
+ const int surface_count = mesh->get_surface_count();
+
if (use_all_surfaces) {
- for (int i = 0; i < max_surface_index; i++) {
+ for (int i = 0; i < surface_count; i++) {
+ const Array surface_arrays = mesh->surface_get_arrays(i);
+ const int surface_arrays_size = surface_arrays.size();
+
// position
- Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
- for (int j = 0; j < vertex_array.size(); j++) {
- vertices.push_back((Vector3)vertex_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_VERTEX) {
+ Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ vertices.push_back((Vector3)vertex_array[j]);
+ }
}
// normal
- Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
- for (int j = 0; j < normal_array.size(); j++) {
- normals.push_back((Vector3)normal_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_NORMAL) {
+ Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL];
+ for (int j = 0; j < normal_array.size(); j++) {
+ normals.push_back((Vector3)normal_array[j]);
+ }
}
// color
- Array color_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_COLOR];
- for (int j = 0; j < color_array.size(); j++) {
- colors.push_back((Color)color_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_COLOR) {
+ Array color_array = surface_arrays[Mesh::ARRAY_COLOR];
+ for (int j = 0; j < color_array.size(); j++) {
+ colors.push_back((Color)color_array[j]);
+ }
}
// uv
- Array uv_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_TEX_UV];
- for (int j = 0; j < uv_array.size(); j++) {
- uvs.push_back((Vector2)uv_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV) {
+ Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
}
// uv2
- Array uv2_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_TEX_UV2];
- for (int j = 0; j < uv2_array.size(); j++) {
- uvs2.push_back((Vector2)uv2_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) {
+ Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
+ }
}
}
} else {
- // position
- Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
- for (int i = 0; i < vertex_array.size(); i++) {
- vertices.push_back((Vector3)vertex_array[i]);
- }
+ if (surface_index >= 0 && surface_index < surface_count) {
+ const Array surface_arrays = mesh->surface_get_arrays(surface_index);
+ const int surface_arrays_size = surface_arrays.size();
- // normal
- Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
- for (int i = 0; i < normal_array.size(); i++) {
- normals.push_back((Vector3)normal_array[i]);
- }
+ // position
+ if (surface_arrays_size > Mesh::ARRAY_VERTEX) {
+ Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX];
+ for (int i = 0; i < vertex_array.size(); i++) {
+ vertices.push_back((Vector3)vertex_array[i]);
+ }
+ }
- // color
- Array color_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_COLOR];
- for (int i = 0; i < color_array.size(); i++) {
- colors.push_back((Color)color_array[i]);
- }
+ // normal
+ if (surface_arrays_size > Mesh::ARRAY_NORMAL) {
+ Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL];
+ for (int i = 0; i < normal_array.size(); i++) {
+ normals.push_back((Vector3)normal_array[i]);
+ }
+ }
- // uv
- Array uv_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_TEX_UV];
- for (int j = 0; j < uv_array.size(); j++) {
- uvs.push_back((Vector2)uv_array[j]);
- }
+ // color
+ if (surface_arrays_size > Mesh::ARRAY_COLOR) {
+ Array color_array = surface_arrays[Mesh::ARRAY_COLOR];
+ for (int i = 0; i < color_array.size(); i++) {
+ colors.push_back((Color)color_array[i]);
+ }
+ }
+
+ // uv
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV) {
+ Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
+ }
- // uv2
- Array uv2_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_TEX_UV2];
- for (int j = 0; j < uv2_array.size(); j++) {
- uvs2.push_back((Vector2)uv2_array[j]);
+ // uv2
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) {
+ Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
+ }
+ }
}
}
@@ -579,12 +607,6 @@ void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
return;
}
- if (p_mesh.is_valid()) {
- max_surface_index = p_mesh->get_surface_count();
- } else {
- max_surface_index = 0;
- }
-
if (mesh.is_valid()) {
Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures);
@@ -623,7 +645,16 @@ bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
}
void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
- if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) {
+ if (mesh.is_valid()) {
+ if (mesh->get_surface_count() > 0) {
+ p_surface_index = CLAMP(p_surface_index, 0, mesh->get_surface_count() - 1);
+ } else {
+ p_surface_index = 0;
+ }
+ } else if (p_surface_index < 0) {
+ p_surface_index = 0;
+ }
+ if (surface_index == p_surface_index) {
return;
}
surface_index = p_surface_index;
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 79459432f1..add6928841 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -111,7 +111,6 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt
Ref<Mesh> mesh;
bool use_all_surfaces = true;
int surface_index = 0;
- int max_surface_index = 0;
Ref<ImageTexture> position_texture;
Ref<ImageTexture> normal_texture;
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index 14c655b129..1b43fda4c5 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
}
String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
@@ -105,7 +105,7 @@ String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) co
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
@@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
+ return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
}
VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
@@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const
}
String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
@@ -242,13 +242,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
code += " {\n";
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
code += " vec2 __from_pos = vec2(0.0f);\n";
} else {
code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n";
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec2 __to_pos = vec2(0.0f);\n";
} else {
code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n";
diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h
index 0fcf5ec0b5..d2d1dde4ea 100644
--- a/scene/resources/visual_shader_sdf_nodes.h
+++ b/scene/resources/visual_shader_sdf_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index eceb42ee14..c937d988d2 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 65f89c8f64..91f9a026d3 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 0e1b343eac..c012ab6177 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 2c5be35609..b34b7a2bfb 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp
index 39af92793f..9789388c6a 100644
--- a/scene/resources/world_boundary_shape_2d.cpp
+++ b/scene/resources/world_boundary_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_2d.h b/scene/resources/world_boundary_shape_2d.h
index 4cc60f5985..3275e8c916 100644
--- a/scene/resources/world_boundary_shape_2d.h
+++ b/scene/resources/world_boundary_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp
index 8cde537164..efa288511d 100644
--- a/scene/resources/world_boundary_shape_3d.cpp
+++ b/scene/resources/world_boundary_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_3d.h b/scene/resources/world_boundary_shape_3d.h
index 853f555ebc..5378bc52c7 100644
--- a/scene/resources/world_boundary_shape_3d.h
+++ b/scene/resources/world_boundary_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 186764e69e..a15c03d675 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,7 @@ SceneStringNames::SceneStringNames() {
animation_finished = StaticCString::create("animation_finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
+ RESET = StaticCString::create("RESET");
pose_updated = StaticCString::create("pose_updated");
bone_pose_changed = StaticCString::create("bone_pose_changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 67007c85e0..5589ab327f 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,6 +97,7 @@ public:
StringName animation_finished;
StringName animation_changed;
StringName animation_started;
+ StringName RESET;
StringName pose_updated;
StringName bone_pose_changed;