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Diffstat (limited to 'scene')
-rw-r--r--scene/main/viewport.cpp64
1 files changed, 46 insertions, 18 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ec33e5752e..4525696071 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2001,30 +2001,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- if (p_event->is_action_pressed("ui_focus_next", true, true)) {
- next = from->find_next_valid_focus();
- }
+ Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
+ if (joypadmotion_event.is_valid()) {
+ Input *input = Input::get_singleton();
- if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
- next = from->find_prev_valid_focus();
- }
+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ next = from->find_next_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_up", true, true)) {
- next = from->_get_focus_neighbor(SIDE_TOP);
- }
+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ next = from->find_prev_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_left", true, true)) {
- next = from->_get_focus_neighbor(SIDE_LEFT);
- }
+ if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
- if (p_event->is_action_pressed("ui_right", true, true)) {
- next = from->_get_focus_neighbor(SIDE_RIGHT);
- }
+ if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
- if (p_event->is_action_pressed("ui_down", true, true)) {
- next = from->_get_focus_neighbor(SIDE_BOTTOM);
- }
+ if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+ if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ } else {
+ if (p_event->is_action_pressed("ui_focus_next", true, true)) {
+ next = from->find_next_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
+ next = from->find_prev_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_up", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
+
+ if (p_event->is_action_pressed("ui_left", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
+
+ if (p_event->is_action_pressed("ui_right", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+
+ if (p_event->is_action_pressed("ui_down", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ }
if (next) {
next->grab_focus();
set_input_as_handled();