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-rw-r--r--scene/2d/sprite.cpp13
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/item_list.cpp34
-rw-r--r--scene/gui/item_list.h8
-rw-r--r--scene/gui/line_edit.cpp6
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/tabs.cpp13
-rw-r--r--scene/gui/tabs.h6
-rw-r--r--scene/main/scene_tree.cpp14
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/resources/dynamic_font.cpp4
-rw-r--r--scene/resources/material.cpp10
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/primitive_meshes.cpp148
-rw-r--r--scene/resources/primitive_meshes.h27
-rw-r--r--scene/resources/sky_box.cpp20
-rw-r--r--scene/resources/sky_box.h5
19 files changed, 205 insertions, 119 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 450f8e2474..b469013819 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
texture = p_texture;
- /* this should no longer be needed in 3.0
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
-*/
update();
emit_signal("texture_changed");
item_rect_changed();
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 8885bec03c..7d7c636bc2 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -584,6 +584,8 @@ Button *ConfirmationDialog::get_cancel() {
ConfirmationDialog::ConfirmationDialog() {
set_title(RTR("Please Confirm..."));
- set_custom_minimum_size(Size2(200, 70));
+#ifdef TOOLS_ENABLED
+ set_custom_minimum_size(Size2(200, 70) * EDSCALE);
+#endif
cancel = add_cancel();
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index eff9d801b6..97f49da2be 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "item_list.h"
-#include "project_settings.h"
#include "os/os.h"
+#include "project_settings.h"
void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
@@ -743,12 +743,10 @@ void ItemList::_notification(int p_what) {
Size2 size = get_size();
- float page = size.height - bg->get_minimum_size().height;
int width = size.width - bg->get_minimum_size().width;
if (scroll_bar->is_visible()) {
width -= mw + bg->get_margin(MARGIN_RIGHT);
}
- scroll_bar->set_page(page);
draw_style_box(bg, Rect2(Point2(), size));
@@ -883,8 +881,12 @@ void ItemList::_notification(int p_what) {
}
if (all_fit) {
+ float page = size.height - bg->get_minimum_size().height;
float max = MAX(page, ofs.y + max_h);
+ if (auto_height)
+ auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
scroll_bar->set_max(max);
+ scroll_bar->set_page(page);
//print_line("max: "+rtos(max)+" page "+rtos(page));
if (max <= page) {
scroll_bar->set_value(0);
@@ -1253,6 +1255,26 @@ Array ItemList::_get_items() const {
return items;
}
+Size2 ItemList::get_minimum_size() const {
+
+ if (auto_height) {
+ return Size2(0, auto_height_value);
+ }
+ return Size2();
+}
+
+void ItemList::set_auto_height(bool p_enable) {
+
+ auto_height = p_enable;
+ shape_changed = true;
+ update();
+}
+
+bool ItemList::has_auto_height() const {
+
+ return auto_height;
+}
+
void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "text", "icon:Texture", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true));
@@ -1323,6 +1345,9 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_allow_rmb_select", "allow"), &ItemList::set_allow_rmb_select);
ClassDB::bind_method(D_METHOD("get_allow_rmb_select"), &ItemList::get_allow_rmb_select);
+ ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
+ ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+
ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos", "exact"), &ItemList::get_item_at_pos, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
@@ -1340,6 +1365,7 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_text_lines"), "set_max_text_lines", "get_max_text_lines");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
ADD_GROUP("Columns", "");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_columns"), "set_max_columns", "get_max_columns");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
@@ -1372,6 +1398,8 @@ ItemList::ItemList() {
same_column_width = false;
max_text_lines = 1;
max_columns = 1;
+ auto_height = false;
+ auto_height_value = 0.0f;
scroll_bar = memnew(VScrollBar);
add_child(scroll_bar);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 9cb7016b60..137eff8885 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -78,6 +78,9 @@ private:
bool ensure_selected_visible;
bool same_column_width;
+ bool auto_height;
+ float auto_height_value;
+
Vector<Item> items;
Vector<int> separators;
@@ -198,6 +201,11 @@ public:
void set_icon_scale(real_t p_scale);
real_t get_icon_scale() const;
+ void set_auto_height(bool p_enable);
+ bool has_auto_height() const;
+
+ Size2 get_minimum_size() const;
+
VScrollBar *get_v_scroll() { return scroll_bar; }
ItemList();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index adcf86357d..f4dd3e92cd 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -628,6 +628,12 @@ void LineEdit::_notification(int p_what) {
font_color.a *= placeholder_alpha;
font_color.a *= disabled_alpha;
+ if (has_icon("right_icon")) {
+ Ref<Texture> r_icon = Control::get_icon("right_icon");
+ ofs_max -= r_icon->get_width();
+ r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, y_ofs), Color(1, 1, 1, disabled_alpha * .9));
+ }
+
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
while (true) {
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index b57085923e..6bec365dcf 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -273,8 +273,8 @@ Range::Range() {
shared = memnew(Shared);
shared->min = 0;
shared->max = 100;
- shared->val =
- shared->step = 1;
+ shared->val = 0;
+ shared->step = 1;
shared->page = 0;
shared->owners.insert(this);
shared->exp_ratio = false;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index ee0ae1fb41..c477a3156f 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -630,6 +630,7 @@ int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
void Tabs::set_tab_align(TabAlign p_align) {
+ ERR_FAIL_INDEX(p_align, ALIGN_MAX);
tab_align = p_align;
update();
}
@@ -764,10 +765,17 @@ Rect2 Tabs::get_tab_rect(int p_tab) const {
}
void Tabs::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
+
+ ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
cb_displaypolicy = p_policy;
update();
}
+Tabs::CloseButtonDisplayPolicy Tabs::get_tab_close_display_policy() const {
+
+ return cb_displaypolicy;
+}
+
void Tabs::set_min_width(int p_width) {
min_width = p_width;
}
@@ -791,6 +799,8 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible);
ClassDB::bind_method(D_METHOD("get_tab_rect", "tab_idx"), &Tabs::get_tab_rect);
ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &Tabs::move_tab);
+ ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &Tabs::set_tab_close_display_policy);
+ ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &Tabs::get_tab_close_display_policy);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab")));
@@ -799,14 +809,17 @@ void Tabs::_bind_methods() {
ADD_SIGNAL(MethodInfo("reposition_active_tab_request", PropertyInfo(Variant::INT, "idx_to")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
BIND_CONSTANT(ALIGN_LEFT);
BIND_CONSTANT(ALIGN_CENTER);
BIND_CONSTANT(ALIGN_RIGHT);
+ BIND_CONSTANT(ALIGN_MAX);
BIND_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
BIND_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
BIND_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
+ BIND_CONSTANT(CLOSE_BUTTON_MAX);
}
Tabs::Tabs() {
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index a9dd6bddd7..86ad128dcd 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -41,7 +41,8 @@ public:
ALIGN_LEFT,
ALIGN_CENTER,
- ALIGN_RIGHT
+ ALIGN_RIGHT,
+ ALIGN_MAX
};
enum CloseButtonDisplayPolicy {
@@ -49,6 +50,7 @@ public:
CLOSE_BUTTON_SHOW_NEVER,
CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
CLOSE_BUTTON_SHOW_ALWAYS,
+ CLOSE_BUTTON_MAX
};
private:
@@ -122,6 +124,7 @@ public:
void move_tab(int from, int to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
+ CloseButtonDisplayPolicy get_tab_close_display_policy() const;
int get_tab_count() const;
void set_current_tab(int p_current);
@@ -142,5 +145,6 @@ public:
};
VARIANT_ENUM_CAST(Tabs::TabAlign);
+VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy);
#endif // TABS_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9783f3d4b8..48e6a44745 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1153,7 +1153,7 @@ void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
- root->set_size(last_screen_size);
+ root->set_size((last_screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
@@ -1231,15 +1231,15 @@ void SceneTree::_update_root_rect() {
switch (stretch_mode) {
case STRETCH_MODE_2D: {
- root->set_size(screen_size);
+ root->set_size((screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
- root->set_size_override(true, viewport_size);
+ root->set_size_override(true, (viewport_size / stretch_shrink).floor());
} break;
case STRETCH_MODE_VIEWPORT: {
- root->set_size(viewport_size);
+ root->set_size((viewport_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
@@ -1248,11 +1248,12 @@ void SceneTree::_update_root_rect() {
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
stretch_min = p_minsize;
+ stretch_shrink = p_shrink;
_update_root_rect();
}
@@ -2207,7 +2208,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit);
- ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize"), &SceneTree::set_screen_stretch);
+ ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
@@ -2395,6 +2396,7 @@ SceneTree::SceneTree() {
stretch_mode = STRETCH_MODE_DISABLED;
stretch_aspect = STRETCH_ASPECT_IGNORE;
+ stretch_shrink = 1;
last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
_update_root_rect();
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 76a4becdbc..90d42ef01b 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -149,6 +149,7 @@ private:
StretchMode stretch_mode;
StretchAspect stretch_aspect;
Size2i stretch_min;
+ int stretch_shrink;
void _update_root_rect();
@@ -420,7 +421,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink = 1);
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index d2848076a0..2fdc4c9e24 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -338,7 +338,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y += ch->v_align;
ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
if (ch->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect, p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect, p_modulate, false, RID(), false);
advance = ch->advance;
used_fallback = true;
break;
@@ -360,7 +360,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate, false, RID(), false);
advance = c->advance;
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d7c3d26ebc..24ec39afe3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -334,6 +334,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_ONTOP]) {
code += ",ontop";
}
+ if (flags[FLAG_USE_VERTEX_LIGHTING]) {
+ code += ",vertex_lighting";
+ }
if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) {
code += ",world_vertex_coords";
@@ -444,6 +447,11 @@ void SpatialMaterial::_update_shader() {
code += "\tPOINT_SIZE=point_size;\n";
}
+ if (flags[FLAG_USE_VERTEX_LIGHTING]) {
+
+ code += "\tROUGHNESS=roughness;\n";
+ }
+
if (!flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "\tUV=UV*uv1_scale.xy+uv1_offset.xy;\n";
}
@@ -1450,6 +1458,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_on_top"), "set_flag", "get_flag", FLAG_ONTOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
@@ -1605,6 +1614,7 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(CULL_DISABLED);
BIND_CONSTANT(FLAG_UNSHADED);
+ BIND_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
BIND_CONSTANT(FLAG_ONTOP);
BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR)
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 276064bce4..7587fc7927 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -155,6 +155,7 @@ public:
enum Flags {
FLAG_UNSHADED,
+ FLAG_USE_VERTEX_LIGHTING,
FLAG_ONTOP,
FLAG_ALBEDO_FROM_VERTEX_COLOR,
FLAG_SRGB_VERTEX_COLOR,
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 414d0a6240..310ab5e371 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -32,7 +32,7 @@
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
-void Mesh::_clear_triangle_mesh() {
+void Mesh::_clear_triangle_mesh() const {
triangle_mesh.unref();
;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 4adb871e09..e40ef99237 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -44,7 +44,7 @@ class Mesh : public Resource {
mutable Ref<TriangleMesh> triangle_mesh; //cached
protected:
- void _clear_triangle_mesh();
+ void _clear_triangle_mesh() const;
static void _bind_methods();
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 81cfd0e5f0..327de2f6f3 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -34,42 +34,44 @@
/**
PrimitiveMesh
*/
-void PrimitiveMesh::_update() {
- if (!cache_is_dirty)
- return;
+void PrimitiveMesh::_update() const {
Array arr;
arr.resize(VS::ARRAY_MAX);
_create_mesh_array(arr);
+ PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
+
+ aabb = Rect3();
+
+ int pc = points.size();
+ ERR_FAIL_COND(pc == 0);
+ {
+
+ PoolVector<Vector3>::Read r = points.read();
+ for (int i = 0; i < pc; i++) {
+ if (i == 0)
+ aabb.position = r[i];
+ else
+ aabb.expand_to(r[i]);
+ }
+ }
+
// in with the new
VisualServer::get_singleton()->mesh_clear(mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr);
VisualServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
- cache_is_dirty = false;
+ pending_request = false;
_clear_triangle_mesh();
- emit_changed();
}
-void PrimitiveMesh::_queue_update(bool p_first_mesh) {
+void PrimitiveMesh::_request_update() {
- if (first_mesh && p_first_mesh) {
- first_mesh = false;
- cache_is_dirty = true;
- _update();
+ if (pending_request)
return;
- }
-
- if (!cache_is_dirty) {
- cache_is_dirty = true;
- call_deferred("_update");
- }
-}
-
-void PrimitiveMesh::set_aabb(Rect3 p_aabb) {
- aabb = p_aabb;
+ _update();
}
int PrimitiveMesh::get_surface_count() const {
@@ -78,21 +80,37 @@ int PrimitiveMesh::get_surface_count() const {
int PrimitiveMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, -1);
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, 0);
}
int PrimitiveMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, -1);
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, 0);
}
Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, 1, Array());
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0);
}
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_format(mesh, 0);
}
@@ -113,10 +131,17 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
}
Rect3 PrimitiveMesh::get_aabb() const {
+ if (pending_request) {
+ _update();
+ }
+
return aabb;
}
RID PrimitiveMesh::get_rid() const {
+ if (pending_request) {
+ _update();
+ }
return mesh;
}
@@ -131,10 +156,9 @@ void PrimitiveMesh::_bind_methods() {
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
material = p_material;
- if (!cache_is_dirty) {
+ if (!pending_request) {
// just apply it, else it'll happen when _update is called.
VisualServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
-
_change_notify();
emit_changed();
};
@@ -152,9 +176,7 @@ PrimitiveMesh::PrimitiveMesh() {
primitive_type = Mesh::PRIMITIVE_TRIANGLES;
// make sure we do an update after we've finished constructing our object
- cache_is_dirty = false;
- first_mesh = true;
- _queue_update();
+ pending_request = true;
}
PrimitiveMesh::~PrimitiveMesh() {
@@ -165,7 +187,7 @@ PrimitiveMesh::~PrimitiveMesh() {
CapsuleMesh
*/
-void CapsuleMesh::_create_mesh_array(Array &p_arr) {
+void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, w;
float onethird = 1.0 / 3.0;
@@ -173,8 +195,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) {
// note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom
- set_aabb(Rect3(Vector3(-radius, -radius, (mid_height * -0.5) - radius), Vector3(radius * 2.0, radius * 2.0, mid_height + (2.0 * radius))));
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -334,7 +354,7 @@ void CapsuleMesh::_bind_methods() {
void CapsuleMesh::set_radius(const float p_radius) {
radius = p_radius;
- _queue_update();
+ _request_update();
}
float CapsuleMesh::get_radius() const {
@@ -343,7 +363,7 @@ float CapsuleMesh::get_radius() const {
void CapsuleMesh::set_mid_height(const float p_mid_height) {
mid_height = p_mid_height;
- _queue_update();
+ _request_update();
}
float CapsuleMesh::get_mid_height() const {
@@ -352,7 +372,7 @@ float CapsuleMesh::get_mid_height() const {
void CapsuleMesh::set_radial_segments(const int p_segments) {
radial_segments = p_segments > 4 ? p_segments : 4;
- _queue_update();
+ _request_update();
}
int CapsuleMesh::get_radial_segments() const {
@@ -361,7 +381,7 @@ int CapsuleMesh::get_radial_segments() const {
void CapsuleMesh::set_rings(const int p_rings) {
rings = p_rings > 1 ? p_rings : 1;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int CapsuleMesh::get_rings() const {
@@ -380,7 +400,7 @@ CapsuleMesh::CapsuleMesh() {
CubeMesh
*/
-void CubeMesh::_create_mesh_array(Array &p_arr) {
+void CubeMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
@@ -389,7 +409,6 @@ void CubeMesh::_create_mesh_array(Array &p_arr) {
Vector3 start_pos = size * -0.5;
// set our bounding box
- set_aabb(Rect3(start_pos, size));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@@ -592,7 +611,7 @@ void CubeMesh::_bind_methods() {
void CubeMesh::set_size(const Vector3 &p_size) {
size = p_size;
- _queue_update();
+ _request_update();
}
Vector3 CubeMesh::get_size() const {
@@ -601,7 +620,7 @@ Vector3 CubeMesh::get_size() const {
void CubeMesh::set_subdivide_width(const int p_subdivide) {
subdivide_w = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update();
+ _request_update();
}
int CubeMesh::get_subdivide_width() const {
@@ -610,7 +629,7 @@ int CubeMesh::get_subdivide_width() const {
void CubeMesh::set_subdivide_height(const int p_subdivide) {
subdivide_h = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update();
+ _request_update();
}
int CubeMesh::get_subdivide_height() const {
@@ -619,7 +638,7 @@ int CubeMesh::get_subdivide_height() const {
void CubeMesh::set_subdivide_depth(const int p_subdivide) {
subdivide_d = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int CubeMesh::get_subdivide_depth() const {
@@ -638,14 +657,12 @@ CubeMesh::CubeMesh() {
CylinderMesh
*/
-void CylinderMesh::_create_mesh_array(Array &p_arr) {
+void CylinderMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, radius;
radius = bottom_radius > top_radius ? bottom_radius : top_radius;
- set_aabb(Rect3(Vector3(-radius, height * -0.5, -radius), Vector3(radius * 2.0, height, radius * 2.0)));
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -800,7 +817,7 @@ void CylinderMesh::_bind_methods() {
void CylinderMesh::set_top_radius(const float p_radius) {
top_radius = p_radius;
- _queue_update();
+ _request_update();
}
float CylinderMesh::get_top_radius() const {
@@ -809,7 +826,7 @@ float CylinderMesh::get_top_radius() const {
void CylinderMesh::set_bottom_radius(const float p_radius) {
bottom_radius = p_radius;
- _queue_update();
+ _request_update();
}
float CylinderMesh::get_bottom_radius() const {
@@ -818,7 +835,7 @@ float CylinderMesh::get_bottom_radius() const {
void CylinderMesh::set_height(const float p_height) {
height = p_height;
- _queue_update();
+ _request_update();
}
float CylinderMesh::get_height() const {
@@ -827,7 +844,7 @@ float CylinderMesh::get_height() const {
void CylinderMesh::set_radial_segments(const int p_segments) {
radial_segments = p_segments > 4 ? p_segments : 4;
- _queue_update();
+ _request_update();
}
int CylinderMesh::get_radial_segments() const {
@@ -836,7 +853,7 @@ int CylinderMesh::get_radial_segments() const {
void CylinderMesh::set_rings(const int p_rings) {
rings = p_rings > 0 ? p_rings : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int CylinderMesh::get_rings() const {
@@ -856,14 +873,12 @@ CylinderMesh::CylinderMesh() {
PlaneMesh
*/
-void PlaneMesh::_create_mesh_array(Array &p_arr) {
+void PlaneMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, z;
Size2 start_pos = size * -0.5;
- set_aabb(Rect3(Vector3(start_pos.x, 0.0, start_pos.y), Vector3(size.x, 0.0, size.y)));
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -935,7 +950,7 @@ void PlaneMesh::_bind_methods() {
void PlaneMesh::set_size(const Size2 &p_size) {
size = p_size;
- _queue_update();
+ _request_update();
}
Size2 PlaneMesh::get_size() const {
@@ -944,7 +959,7 @@ Size2 PlaneMesh::get_size() const {
void PlaneMesh::set_subdivide_width(const int p_subdivide) {
subdivide_w = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update();
+ _request_update();
}
int PlaneMesh::get_subdivide_width() const {
@@ -953,7 +968,7 @@ int PlaneMesh::get_subdivide_width() const {
void PlaneMesh::set_subdivide_depth(const int p_subdivide) {
subdivide_d = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int PlaneMesh::get_subdivide_depth() const {
@@ -971,7 +986,7 @@ PlaneMesh::PlaneMesh() {
PrismMesh
*/
-void PrismMesh::_create_mesh_array(Array &p_arr) {
+void PrismMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
@@ -980,7 +995,6 @@ void PrismMesh::_create_mesh_array(Array &p_arr) {
Vector3 start_pos = size * -0.5;
// set our bounding box
- set_aabb(Rect3(start_pos, size));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@@ -1207,7 +1221,7 @@ void PrismMesh::_bind_methods() {
void PrismMesh::set_left_to_right(const float p_left_to_right) {
left_to_right = p_left_to_right;
- _queue_update();
+ _request_update();
}
float PrismMesh::get_left_to_right() const {
@@ -1216,7 +1230,7 @@ float PrismMesh::get_left_to_right() const {
void PrismMesh::set_size(const Vector3 &p_size) {
size = p_size;
- _queue_update();
+ _request_update();
}
Vector3 PrismMesh::get_size() const {
@@ -1225,7 +1239,7 @@ Vector3 PrismMesh::get_size() const {
void PrismMesh::set_subdivide_width(const int p_divisions) {
subdivide_w = p_divisions > 0 ? p_divisions : 0;
- _queue_update();
+ _request_update();
}
int PrismMesh::get_subdivide_width() const {
@@ -1234,7 +1248,7 @@ int PrismMesh::get_subdivide_width() const {
void PrismMesh::set_subdivide_height(const int p_divisions) {
subdivide_h = p_divisions > 0 ? p_divisions : 0;
- _queue_update();
+ _request_update();
}
int PrismMesh::get_subdivide_height() const {
@@ -1243,7 +1257,7 @@ int PrismMesh::get_subdivide_height() const {
void PrismMesh::set_subdivide_depth(const int p_divisions) {
subdivide_d = p_divisions > 0 ? p_divisions : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int PrismMesh::get_subdivide_depth() const {
@@ -1263,7 +1277,7 @@ PrismMesh::PrismMesh() {
QuadMesh
*/
-void QuadMesh::_create_mesh_array(Array &p_arr) {
+void QuadMesh::_create_mesh_array(Array &p_arr) const {
PoolVector<Vector3> faces;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -1312,19 +1326,17 @@ void QuadMesh::_bind_methods() {
QuadMesh::QuadMesh() {
primitive_type = PRIMITIVE_TRIANGLE_FAN;
- _queue_update(true);
}
/**
SphereMesh
*/
-void SphereMesh::_create_mesh_array(Array &p_arr) {
+void SphereMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
// set our bounding box
- set_aabb(Rect3(Vector3(-radius, height * -0.5, -radius), Vector3(radius * 2.0, height, radius * 2.0)));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@@ -1413,7 +1425,7 @@ void SphereMesh::_bind_methods() {
void SphereMesh::set_radius(const float p_radius) {
radius = p_radius;
- _queue_update();
+ _request_update();
}
float SphereMesh::get_radius() const {
@@ -1422,7 +1434,7 @@ float SphereMesh::get_radius() const {
void SphereMesh::set_height(const float p_height) {
height = p_height;
- _queue_update();
+ _request_update();
}
float SphereMesh::get_height() const {
@@ -1431,7 +1443,7 @@ float SphereMesh::get_height() const {
void SphereMesh::set_radial_segments(const int p_radial_segments) {
radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
- _queue_update();
+ _request_update();
}
int SphereMesh::get_radial_segments() const {
@@ -1440,7 +1452,7 @@ int SphereMesh::get_radial_segments() const {
void SphereMesh::set_rings(const int p_rings) {
rings = p_rings > 1 ? p_rings : 1;
- _queue_update();
+ _request_update();
}
int SphereMesh::get_rings() const {
@@ -1449,7 +1461,7 @@ int SphereMesh::get_rings() const {
void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) {
is_hemisphere = p_is_hemisphere;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
bool SphereMesh::get_is_hemisphere() const {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 5e1387e864..bcd5d30dd3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,23 +47,20 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- Rect3 aabb;
+ mutable Rect3 aabb;
Ref<Material> material;
- bool first_mesh;
- bool cache_is_dirty;
- void _update();
+ mutable bool pending_request;
+ void _update() const;
protected:
Mesh::PrimitiveType primitive_type;
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) = 0;
- void _queue_update(bool p_first_mesh = false); //pretty bad hack to have the mesh built firt time parameters are set without delay
-
- void set_aabb(Rect3 p_aabb);
+ virtual void _create_mesh_array(Array &p_arr) const = 0;
+ void _request_update();
public:
virtual int get_surface_count() const;
@@ -99,7 +96,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_radius(const float p_radius);
@@ -132,7 +129,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_size(const Vector3 &p_size);
@@ -167,7 +164,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_top_radius(const float p_radius);
@@ -202,7 +199,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_size(const Size2 &p_size);
@@ -233,7 +230,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_left_to_right(const float p_left_to_right);
@@ -267,7 +264,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
QuadMesh();
@@ -289,7 +286,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_radius(const float p_radius);
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index c373ad67ee..b1ca72571e 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -47,8 +47,11 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
+ BIND_CONSTANT(RADIANCE_SIZE_32);
+ BIND_CONSTANT(RADIANCE_SIZE_64);
+ BIND_CONSTANT(RADIANCE_SIZE_128);
BIND_CONSTANT(RADIANCE_SIZE_256);
BIND_CONSTANT(RADIANCE_SIZE_512);
BIND_CONSTANT(RADIANCE_SIZE_1024);
@@ -66,7 +69,7 @@ void PanoramaSky::_radiance_changed() {
if (panorama.is_valid()) {
static const int size[RADIANCE_SIZE_MAX] = {
- 256, 512, 1024, 2048
+ 32, 64, 128, 256, 512, 1024, 2048
};
VS::get_singleton()->sky_set_texture(sky, panorama->get_rid(), size[get_radiance_size()]);
}
@@ -120,7 +123,7 @@ void ProceduralSky::_radiance_changed() {
return; //do nothing yet
static const int size[RADIANCE_SIZE_MAX] = {
- 256, 512, 1024, 2048
+ 32, 64, 128, 256, 512, 1024, 2048
};
VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
}
@@ -132,7 +135,7 @@ void ProceduralSky::_update_sky() {
PoolVector<uint8_t> imgdata;
static const int size[TEXTURE_SIZE_MAX] = {
- 1024, 2048, 4096
+ 256, 512, 1024, 2048, 4096
};
int w = size[texture_size];
@@ -465,7 +468,14 @@ void ProceduralSky::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "1024,2048,4096"), "set_texture_size", "get_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
+
+ BIND_CONSTANT(TEXTURE_SIZE_256);
+ BIND_CONSTANT(TEXTURE_SIZE_512);
+ BIND_CONSTANT(TEXTURE_SIZE_1024);
+ BIND_CONSTANT(TEXTURE_SIZE_2048);
+ BIND_CONSTANT(TEXTURE_SIZE_4096);
+ BIND_CONSTANT(TEXTURE_SIZE_MAX);
}
ProceduralSky::ProceduralSky() {
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index 7b707af3a6..8298d1b3c0 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -37,6 +37,9 @@ class Sky : public Resource {
public:
enum RadianceSize {
+ RADIANCE_SIZE_32,
+ RADIANCE_SIZE_64,
+ RADIANCE_SIZE_128,
RADIANCE_SIZE_256,
RADIANCE_SIZE_512,
RADIANCE_SIZE_1024,
@@ -85,6 +88,8 @@ class ProceduralSky : public Sky {
public:
enum TextureSize {
+ TEXTURE_SIZE_256,
+ TEXTURE_SIZE_512,
TEXTURE_SIZE_1024,
TEXTURE_SIZE_2048,
TEXTURE_SIZE_4096,