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-rw-r--r--scene/2d/joints_2d.cpp47
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/3d/physics_joint_3d.cpp48
-rw-r--r--scene/3d/physics_joint_3d.h2
4 files changed, 95 insertions, 4 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 6e5b02776d..98350f638c 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -32,8 +32,38 @@
#include "core/config/engine.h"
#include "physics_body_2d.h"
+#include "scene/scene_string_names.h"
#include "servers/physics_server_2d.h"
+void Joint2D::_disconnect_signals() {
+ Node *node_a = get_node_or_null(a);
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ if (body_a) {
+ body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ }
+
+ Node *node_b = get_node_or_null(b);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+ if (body_b) {
+ body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ }
+}
+
+void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
+ _disconnect_signals();
+ Object *object = ObjectDB::get_instance(p_body_id);
+ PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
+ ERR_FAIL_NULL(body);
+ RID body_rid = body->get_rid();
+ if (ba == body_rid) {
+ a = NodePath();
+ }
+ if (bb == body_rid) {
+ b = NodePath();
+ }
+ _update_joint();
+}
+
void Joint2D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
if (ba.is_valid() && bb.is_valid() && exclude_from_collision) {
@@ -51,8 +81,8 @@ void Joint2D::_update_joint(bool p_only_free) {
return;
}
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
+ Node *node_a = get_node_or_null(a);
+ Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
@@ -107,6 +137,9 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id()));
+
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
@@ -115,6 +148,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
a = p_node_a;
_update_joint();
}
@@ -127,6 +164,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b) {
return;
}
+
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
b = p_node_b;
_update_joint();
}
@@ -142,6 +184,7 @@ void Joint2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
+ _disconnect_signals();
_update_joint(true);
}
} break;
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 759e7de8a0..8f0f8066c3 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -49,6 +49,8 @@ class Joint2D : public Node2D {
String warning;
protected:
+ void _disconnect_signals();
+ void _body_exit_tree(const ObjectID &p_body_id);
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index b43ec78e2e..6f35ab3ca3 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -30,6 +30,37 @@
#include "physics_joint_3d.h"
+#include "scene/scene_string_names.h"
+
+void Joint3D::_disconnect_signals() {
+ Node *node_a = get_node_or_null(a);
+ PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
+ if (body_a) {
+ body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
+ }
+
+ Node *node_b = get_node_or_null(b);
+ PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
+ if (body_b) {
+ body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
+ }
+}
+
+void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
+ _disconnect_signals();
+ Object *object = ObjectDB::get_instance(p_body_id);
+ PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
+ ERR_FAIL_NULL(body);
+ RID body_rid = body->get_rid();
+ if (ba == body_rid) {
+ a = NodePath();
+ }
+ if (bb == body_rid) {
+ b = NodePath();
+ }
+ _update_joint();
+}
+
void Joint3D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
if (ba.is_valid() && bb.is_valid()) {
@@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) {
return;
}
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
+ Node *node_a = get_node_or_null(a);
+ Node *node_b = get_node_or_null(b);
PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
@@ -97,8 +128,11 @@ void Joint3D::_update_joint(bool p_only_free) {
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+
if (body_b) {
bb = body_b->get_rid();
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
}
PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
@@ -109,6 +143,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
a = p_node_a;
_update_joint();
}
@@ -121,6 +159,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b) {
return;
}
+
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
b = p_node_b;
_update_joint();
}
@@ -147,6 +190,7 @@ void Joint3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
+ _disconnect_signals();
_update_joint(true);
}
} break;
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 250ae8bf52..89db5bf7d2 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -49,6 +49,8 @@ class Joint3D : public Node3D {
String warning;
protected:
+ void _disconnect_signals();
+ void _body_exit_tree(const ObjectID &p_body_id);
void _update_joint(bool p_only_free = false);
void _notification(int p_what);