diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 49 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 51 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.cpp | 11 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 5 | ||||
-rw-r--r-- | scene/gui/line_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tab_bar.cpp | 1 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 3 |
12 files changed, 111 insertions, 21 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 00082b321e..80d60dca17 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -96,16 +96,30 @@ void NavigationAgent2D::_bind_methods() { void NavigationAgent2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - agent_parent = Object::cast_to<Node2D>(get_parent()); - if (agent_parent != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map()); - set_avoidance_enabled(avoidance_enabled); - } + case NOTIFICATION_POST_ENTER_TREE: { + // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. + // cannot use READY as ready does not get called if Node is readded to SceneTree + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; + case NOTIFICATION_PARENTED: { + if (is_inside_tree() && (get_parent() != agent_parent)) { + // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around + // PARENTED notification fires also when Node is added in scripts to a parent + // this would spam transforms fails and world fails while Node is outside SceneTree + // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } + } break; + + case NOTIFICATION_UNPARENTED: { + // if agent has no parent no point in processing it until reparented + set_agent_parent(nullptr); + set_physics_process_internal(false); + } break; + case NOTIFICATION_PAUSED: { if (agent_parent && !agent_parent->can_process()) { map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid()); @@ -133,7 +147,11 @@ void NavigationAgent2D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { - NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); + if (avoidance_enabled) { + // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding + // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used + NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); + } _check_distance_to_target(); } } break; @@ -167,6 +185,21 @@ bool NavigationAgent2D::get_avoidance_enabled() const { return avoidance_enabled; } +void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) { + // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map + NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done"); + if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + agent_parent = Object::cast_to<Node2D>(p_agent_parent); + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map()); + // create new avoidance callback if enabled + set_avoidance_enabled(avoidance_enabled); + } else { + agent_parent = nullptr; + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) { bool layers_changed = navigable_layers != p_layers; navigable_layers = p_layers; diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 5ab4cdba5d..c9983119d0 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -82,6 +82,8 @@ public: void set_avoidance_enabled(bool p_enabled); bool get_avoidance_enabled() const; + void set_agent_parent(Node *p_agent_parent); + void set_navigable_layers(uint32_t p_layers); uint32_t get_navigable_layers() const; diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 260faf1d68..41773d81c5 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -331,6 +331,7 @@ void NavigationPolygon::_bind_methods() { ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationPolygon::get_polygon_count); ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationPolygon::get_polygon); ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationPolygon::clear_polygons); + ClassDB::bind_method(D_METHOD("get_mesh"), &NavigationPolygon::get_mesh); ClassDB::bind_method(D_METHOD("add_outline", "outline"), &NavigationPolygon::add_outline); ClassDB::bind_method(D_METHOD("add_outline_at_index", "outline", "index"), &NavigationPolygon::add_outline_at_index); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 18a9cc5c8b..7c1fb3779f 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -541,6 +541,7 @@ float AudioStreamPlayer3D::get_unit_db() const { void AudioStreamPlayer3D::set_unit_size(float p_volume) { unit_size = p_volume; + update_gizmos(); } float AudioStreamPlayer3D::get_unit_size() const { @@ -669,6 +670,7 @@ void AudioStreamPlayer3D::_bus_layout_changed() { void AudioStreamPlayer3D::set_max_distance(float p_metres) { ERR_FAIL_COND(p_metres < 0.0); max_distance = p_metres; + update_gizmos(); } float AudioStreamPlayer3D::get_max_distance() const { @@ -729,6 +731,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const { void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) { ERR_FAIL_INDEX((int)p_model, 4); attenuation_model = p_model; + update_gizmos(); } AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const { diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 88f676d031..947d6012d5 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -102,18 +102,32 @@ void NavigationAgent3D::_bind_methods() { void NavigationAgent3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - agent_parent = Object::cast_to<Node3D>(get_parent()); - if (agent_parent != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); - set_avoidance_enabled(avoidance_enabled); - } + case NOTIFICATION_POST_ENTER_TREE: { + // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. + // cannot use READY as ready does not get called if Node is readded to SceneTree + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; + case NOTIFICATION_PARENTED: { + if (is_inside_tree() && (get_parent() != agent_parent)) { + // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around + // PARENTED notification fires also when Node is added in scripts to a parent + // this would spam transforms fails and world fails while Node is outside SceneTree + // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } + } break; + + case NOTIFICATION_UNPARENTED: { + // if agent has no parent no point in processing it until reparented + set_agent_parent(nullptr); + set_physics_process_internal(false); + } break; + case NOTIFICATION_EXIT_TREE: { - agent_parent = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; @@ -139,7 +153,11 @@ void NavigationAgent3D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { - NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); + if (avoidance_enabled) { + // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding + // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used + NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); + } _check_distance_to_target(); } } break; @@ -174,6 +192,21 @@ bool NavigationAgent3D::get_avoidance_enabled() const { return avoidance_enabled; } +void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { + // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map + NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done"); + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + agent_parent = Object::cast_to<Node3D>(p_agent_parent); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); + // create new avoidance callback if enabled + set_avoidance_enabled(avoidance_enabled); + } else { + agent_parent = nullptr; + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) { bool layers_changed = navigable_layers != p_layers; navigable_layers = p_layers; diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 28bcffd5b4..633bf091d1 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -84,6 +84,8 @@ public: void set_avoidance_enabled(bool p_enabled); bool get_avoidance_enabled() const; + void set_agent_parent(Node *p_agent_parent); + void set_navigable_layers(uint32_t p_layers); uint32_t get_navigable_layers() const; diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 6404432631..cb8da182ee 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -131,6 +131,17 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh); + if (debug_view == nullptr && is_inside_tree() && navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { + MeshInstance3D *dm = memnew(MeshInstance3D); + dm->set_mesh(navmesh->get_debug_mesh()); + if (is_enabled()) { + dm->set_material_override(get_tree()->get_debug_navigation_material()); + } else { + dm->set_material_override(get_tree()->get_debug_navigation_disabled_material()); + } + add_child(dm); + debug_view = dm; + } if (debug_view && navmesh.is_valid()) { Object::cast_to<MeshInstance3D>(debug_view)->set_mesh(navmesh->get_debug_mesh()); } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 446d9e800a..8ad55fc6ef 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -508,8 +508,9 @@ void GraphEdit::_notification(int p_what) { void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) { Rect2 comment_node_rect = p_node->get_rect(); - Vector<GraphNode *> enclosed_nodes; + comment_node_rect.size *= zoom; + Vector<GraphNode *> enclosed_nodes; for (int i = 0; i < get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); if (!gn || gn->is_selected()) { @@ -517,6 +518,8 @@ void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<S } Rect2 node_rect = gn->get_rect(); + node_rect.size *= zoom; + bool included = comment_node_rect.encloses(node_rect); if (included) { enclosed_nodes.push_back(gn); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 73188d6602..fd9db4ea1b 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -695,7 +695,7 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const { return false; } Ref<Texture2D> icon = Control::get_theme_icon(SNAME("clear")); - int x_ofs = get_theme_stylebox(SNAME("normal"))->get_offset().x; + int x_ofs = get_theme_stylebox(SNAME("normal"))->get_margin(SIDE_RIGHT); return p_pos.x > get_size().width - icon->get_width() - x_ofs; } diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index b96ba0ebf9..fec8d11bef 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -862,6 +862,7 @@ void TabBar::_update_hover() { void TabBar::_update_cache() { if (tabs.is_empty()) { + buttons_visible = false; return; } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 0f74c9c357..8e948203f1 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -3080,7 +3080,7 @@ void TextEdit::set_line(int p_line, const String &p_new_text) { _remove_text(p_line, 0, p_line, text[p_line].length()); _insert_text(p_line, 0, p_new_text); if (caret.line == p_line && caret.column > p_new_text.length()) { - set_caret_column(MIN(caret.column, p_new_text.length()), false); + set_caret_column(p_new_text.length(), false); } if (has_selection() && p_line == selection.to_line && selection.to_column > text[p_line].length()) { selection.to_column = text[p_line].length(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index b4602e7a5a..d3e7540790 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2169,7 +2169,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int parent_ofs = p_pos.x + cache.item_margin; Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; - if (c->get_first_child() != nullptr) { + if (c->get_visible_child_count() > 0) { root_pos -= Point2i(cache.arrow->get_width(), 0); } @@ -4523,6 +4523,7 @@ Point2 Tree::get_scroll() const { } void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) { + ERR_FAIL_NULL(p_item); if (!is_visible_in_tree() || !p_item->is_visible()) { return; // Hack to work around crash in get_item_rect() if Tree is not in tree. } |