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-rw-r--r--scene/2d/joint_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp21
-rw-r--r--scene/2d/navigation_agent_2d.h4
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/joint_3d.cpp2
-rw-r--r--scene/3d/label_3d.cpp26
-rw-r--r--scene/3d/label_3d.h1
-rw-r--r--scene/3d/navigation_agent_3d.cpp21
-rw-r--r--scene/3d/navigation_agent_3d.h4
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/gui/control.cpp1
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp126
-rw-r--r--scene/multiplayer/multiplayer_spawner.h29
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp2
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.h2
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp2
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp23
-rw-r--r--scene/resources/resource_format_text.cpp2
-rw-r--r--scene/resources/scene_replication_config.cpp10
-rw-r--r--scene/resources/scene_replication_config.h1
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.h2
-rw-r--r--scene/resources/visual_shader.cpp42
25 files changed, 288 insertions, 51 deletions
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index b527a72de6..7b9f7e14ca 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -50,6 +50,7 @@ void Joint2D::_disconnect_signals() {
void Joint2D::_body_exit_tree() {
_disconnect_signals();
_update_joint(true);
+ update_configuration_warnings();
}
void Joint2D::_update_joint(bool p_only_free) {
@@ -64,7 +65,6 @@ void Joint2D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = String();
- update_configuration_warnings();
return;
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index daa6d83867..00082b321e 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -37,6 +37,9 @@
void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -82,6 +85,7 @@ void NavigationAgent2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
@@ -97,7 +101,7 @@ void NavigationAgent2D::_notification(int p_what) {
if (agent_parent != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ set_avoidance_enabled(avoidance_enabled);
}
set_physics_process_internal(true);
} break;
@@ -150,6 +154,19 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
+void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
+ avoidance_enabled = p_enabled;
+ if (avoidance_enabled) {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ }
+}
+
+bool NavigationAgent2D::get_avoidance_enabled() const {
+ return avoidance_enabled;
+}
+
void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
bool layers_changed = navigable_layers != p_layers;
navigable_layers = p_layers;
@@ -268,7 +285,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D node."));
+ warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));
}
return warnings;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 2a401190d0..5ab4cdba5d 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -43,6 +43,7 @@ class NavigationAgent2D : public Node {
RID agent;
RID map_before_pause;
+ bool avoidance_enabled = false;
uint32_t navigable_layers = 1;
real_t target_desired_distance = 1.0;
@@ -78,6 +79,9 @@ public:
return agent;
}
+ void set_avoidance_enabled(bool p_enabled);
+ bool get_avoidance_enabled() const;
+
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index f2eb2cef2d..8008512546 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -582,7 +582,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index c22e3f6d91..b6fc83e599 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -49,6 +49,7 @@ void Joint3D::_disconnect_signals() {
void Joint3D::_body_exit_tree() {
_disconnect_signals();
_update_joint(true);
+ update_configuration_warnings();
}
void Joint3D::_update_joint(bool p_only_free) {
@@ -65,7 +66,6 @@ void Joint3D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = String();
- update_configuration_warnings();
return;
}
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 2d7da48ab1..78da22a0c3 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -788,6 +788,11 @@ Ref<Font> Label3D::get_font() const {
}
Ref<Font> Label3D::_get_font_or_default() const {
+ if (theme_font.is_valid()) {
+ theme_font->disconnect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
+ theme_font.unref();
+ }
+
if (font_override.is_valid() && font_override->get_data_count() > 0) {
return font_override;
}
@@ -799,7 +804,12 @@ Ref<Font> Label3D::_get_font_or_default() const {
for (const StringName &E : theme_types) {
if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
+ }
+ return f;
}
}
}
@@ -811,13 +821,23 @@ Ref<Font> Label3D::_get_font_or_default() const {
for (const StringName &E : theme_types) {
if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
+ }
+ return f;
}
}
}
// If they don't exist, use any type to return the default/empty value.
- return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
+ }
+ return f;
}
void Label3D::set_font_size(int p_size) {
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index f57797a247..62f4c3fe96 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -96,6 +96,7 @@ private:
int font_size = 16;
Ref<Font> font_override;
+ mutable Ref<Font> theme_font;
Color modulate = Color(1, 1, 1, 1);
Point2 lbl_offset;
int outline_render_priority = -1;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index fb19479eb9..88f676d031 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -35,6 +35,9 @@
void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent3D::set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent3D::get_avoidance_enabled);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@@ -88,6 +91,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
@@ -103,7 +107,7 @@ void NavigationAgent3D::_notification(int p_what) {
if (agent_parent != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
- NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ set_avoidance_enabled(avoidance_enabled);
}
set_physics_process_internal(true);
} break;
@@ -157,6 +161,19 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
+void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
+ avoidance_enabled = p_enabled;
+ if (avoidance_enabled) {
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ } else {
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ }
+}
+
+bool NavigationAgent3D::get_avoidance_enabled() const {
+ return avoidance_enabled;
+}
+
void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) {
bool layers_changed = navigable_layers != p_layers;
navigable_layers = p_layers;
@@ -283,7 +300,7 @@ TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationAgent3D can be used only under a spatial node."));
+ warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node."));
}
return warnings;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 6a88bd13e2..28bcffd5b4 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -43,6 +43,7 @@ class NavigationAgent3D : public Node {
RID agent;
RID map_before_pause;
+ bool avoidance_enabled = false;
uint32_t navigable_layers = 1;
real_t target_desired_distance = 1.0;
@@ -80,6 +81,9 @@ public:
return agent;
}
+ void set_avoidance_enabled(bool p_enabled);
+ bool get_avoidance_enabled() const;
+
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 39849a0b00..fcc4548929 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -551,7 +551,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
- // time left must always be 1 because the end node don't lenght to compute
+ // time left must always be 1 because the end node don't length to compute
if (p_state_machine->end_node != current) {
rem = 1;
} else {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 903e7a26a1..db78b4adb6 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -836,6 +836,7 @@ void Control::_notification(int p_notification) {
}
} else {
data.minimum_size_valid = false;
+ _update_minimum_size();
_size_changed();
}
} break;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 050c510a96..0f74c9c357 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2452,17 +2452,17 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
if (p_word) {
int column = caret.column;
// Check for the case "<word><space><caret>" and ignore the space.
- // No need to check for column being 0 since it is cheked above.
+ // No need to check for column being 0 since it is checked above.
if (is_whitespace(text[caret.line][caret.column - 1])) {
column -= 1;
}
// Get a list with the indices of the word bounds of the given text line.
const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid());
if (words.is_empty() || column <= words[0]) {
- // If "words" is empty, meaning no words are left, we can remove everything until the begining of the line.
+ // If "words" is empty, meaning no words are left, we can remove everything until the beginning of the line.
column = 0;
} else {
- // Otherwise search for the first word break that is smaller than the index from we're currentlu deleteing
+ // Otherwise search for the first word break that is smaller than the index from which we're currently deleting.
for (int i = words.size() - 2; i >= 0; i = i - 2) {
if (words[i] < column) {
column = words[i];
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
index a9b9ffa989..ddd01d0a43 100644
--- a/scene/multiplayer/multiplayer_spawner.cpp
+++ b/scene/multiplayer/multiplayer_spawner.cpp
@@ -35,12 +35,106 @@
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+/* This is editor only */
+bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "_spawnable_scene_count") {
+ spawnable_scenes.resize(p_value);
+ notify_property_list_changed();
+ return true;
+ } else {
+ String ns = p_name;
+ if (ns.begins_with("scenes/")) {
+ uint32_t index = ns.get_slicec('/', 1).to_int();
+ ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
+ spawnable_scenes[index].path = p_value;
+ return true;
+ }
+ }
+ return false;
+}
+
+bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "_spawnable_scene_count") {
+ r_ret = spawnable_scenes.size();
+ return true;
+ } else {
+ String ns = p_name;
+ if (ns.begins_with("scenes/")) {
+ uint32_t index = ns.get_slicec('/', 1).to_int();
+ ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
+ r_ret = spawnable_scenes[index].path;
+ return true;
+ }
+ }
+ return false;
+}
+
+void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/"));
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
+ String ext_hint;
+ for (const String &E : exts) {
+ if (!ext_hint.is_empty()) {
+ ext_hint += ",";
+ }
+ ext_hint += "*." + E;
+ }
+ for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR));
+ }
+}
+#endif
+void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
+ SpawnableScene sc;
+ sc.path = p_path;
+ if (Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_COND(!FileAccess::exists(p_path));
+ } else {
+ sc.cache = ResourceLoader::load(p_path);
+ ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
+ }
+ spawnable_scenes.push_back(sc);
+}
+int MultiplayerSpawner::get_spawnable_scene_count() const {
+ return spawnable_scenes.size();
+}
+String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
+ return spawnable_scenes[p_idx].path;
+}
+void MultiplayerSpawner::clear_spawnable_scenes() {
+ spawnable_scenes.clear();
+}
+
+Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
+ Vector<String> ss;
+ ss.resize(spawnable_scenes.size());
+ for (int i = 0; i < ss.size(); i++) {
+ ss.write[i] = spawnable_scenes[i].path;
+ }
+ return ss;
+}
+
+void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
+ clear_spawnable_scenes();
+ for (int i = 0; i < p_scenes.size(); i++) {
+ add_spawnable_scene(p_scenes[i]);
+ }
+}
+
void MultiplayerSpawner::_bind_methods() {
- ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
+ ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
+ ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene);
+ ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
+
+ ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
+ ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes);
- ClassDB::bind_method(D_METHOD("get_spawnable_scenes"), &MultiplayerSpawner::get_spawnable_scenes);
- ClassDB::bind_method(D_METHOD("set_spawnable_scenes", "scenes"), &MultiplayerSpawner::set_spawnable_scenes);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "replication", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_spawnable_scenes", "get_spawnable_scenes");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes");
+
+ ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
@@ -118,7 +212,7 @@ void MultiplayerSpawner::_node_added(Node *p_node) {
if (!parent || p_node->get_parent() != parent) {
return;
}
- int id = get_scene_id(p_node->get_scene_file_path());
+ int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path());
if (id == INVALID_ID) {
return;
}
@@ -136,14 +230,6 @@ bool MultiplayerSpawner::is_auto_spawning() const {
return auto_spawn;
}
-TypedArray<PackedScene> MultiplayerSpawner::get_spawnable_scenes() {
- return spawnable_scenes;
-}
-
-void MultiplayerSpawner::set_spawnable_scenes(TypedArray<PackedScene> p_scenes) {
- spawnable_scenes = p_scenes;
-}
-
NodePath MultiplayerSpawner::get_spawn_path() const {
return spawn_path;
}
@@ -175,18 +261,16 @@ void MultiplayerSpawner::_node_exit(ObjectID p_id) {
}
}
-int MultiplayerSpawner::get_scene_id(const String &p_scene) const {
- for (int i = 0; i < spawnable_scenes.size(); i++) {
- Ref<PackedScene> ps = spawnable_scenes[i];
- ERR_CONTINUE(ps.is_null());
- if (ps->get_path() == p_scene) {
+int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const {
+ for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
+ if (spawnable_scenes[i].path == p_scene) {
return i;
}
}
return INVALID_ID;
}
-int MultiplayerSpawner::get_spawn_id(const ObjectID &p_id) const {
+int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const {
const SpawnInfo *info = tracked_nodes.getptr(p_id);
return info ? info->id : INVALID_ID;
}
@@ -198,8 +282,8 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- ERR_FAIL_INDEX_V(p_id, spawnable_scenes.size(), nullptr);
- Ref<PackedScene> scene = spawnable_scenes[p_id];
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
+ Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
ERR_FAIL_COND_V(scene.is_null(), nullptr);
return scene->instantiate();
}
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
index 8fbc9c4803..e8abe702a0 100644
--- a/scene/multiplayer/multiplayer_spawner.h
+++ b/scene/multiplayer/multiplayer_spawner.h
@@ -33,6 +33,7 @@
#include "scene/main/node.h"
+#include "core/templates/local_vector.h"
#include "core/variant/typed_array.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/scene_replication_config.h"
@@ -46,7 +47,13 @@ public:
};
private:
- TypedArray<PackedScene> spawnable_scenes;
+ struct SpawnableScene {
+ String path;
+ Ref<PackedScene> cache;
+ };
+
+ LocalVector<SpawnableScene> spawnable_scenes;
+
HashSet<ResourceUID::ID> spawnable_ids;
NodePath spawn_path;
@@ -71,14 +78,26 @@ private:
void _node_exit(ObjectID p_id);
void _node_ready(ObjectID p_id);
+ Vector<String> _get_spawnable_scenes() const;
+ void _set_spawnable_scenes(const Vector<String> &p_scenes);
+
protected:
static void _bind_methods();
void _notification(int p_what);
+#ifdef TOOLS_ENABLED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+#endif
public:
Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; }
- TypedArray<PackedScene> get_spawnable_scenes();
- void set_spawnable_scenes(TypedArray<PackedScene> p_scenes);
+
+ void add_spawnable_scene(const String &p_path);
+ int get_spawnable_scene_count() const;
+ String get_spawnable_scene(int p_idx) const;
+ void clear_spawnable_scenes();
+
NodePath get_spawn_path() const;
void set_spawn_path(const NodePath &p_path);
uint32_t get_spawn_limit() const { return spawn_limit; }
@@ -87,8 +106,8 @@ public:
void set_auto_spawning(bool p_enabled);
const Variant get_spawn_argument(const ObjectID &p_id) const;
- int get_spawn_id(const ObjectID &p_id) const;
- int get_scene_id(const String &p_path) const;
+ int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
+ int find_spawnable_scene_index_from_path(const String &p_path) const;
Node *spawn(const Variant &p_data = Variant());
Node *instantiate_custom(const Variant &p_data);
Node *instantiate_scene(int p_idx);
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
index 33e845a7a3..34d5abf9f6 100644
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "congiruation", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
}
void MultiplayerSynchronizer::_notification(int p_what) {
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h
index e856745379..f61ef459da 100644
--- a/scene/multiplayer/multiplayer_synchronizer.h
+++ b/scene/multiplayer/multiplayer_synchronizer.h
@@ -40,7 +40,7 @@ class MultiplayerSynchronizer : public Node {
private:
Ref<SceneReplicationConfig> replication_config;
- NodePath root_path;
+ NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
uint64_t interval_msec = 0;
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 19c69adb4a..e4715ceb88 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -167,7 +167,7 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
uint32_t nid = rep_state->ensure_net_id(oid);
// Prepare custom arg and scene_id
- uint8_t scene_id = p_spawner->get_spawn_id(oid);
+ uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
Variant spawn_arg = p_spawner->get_spawn_argument(oid);
int spawn_arg_size = 0;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index f795e0ffd0..b90f396110 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -544,7 +544,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
Variant value = p_node->get(name);
if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
- // Was this missing resource overriden? If so do not save the old value.
+ // Was this missing resource overridden? If so do not save the old value.
Ref<Resource> ures = value;
if (ures.is_null()) {
value = missing_resource_properties[E.name];
@@ -613,7 +613,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
if (states_stack.is_empty() && !is_editable_instance) {
//this node is not part of an instancing process, so save the type
if (missing_node != nullptr) {
- // Its a missing node (type non existant on load).
+ // It's a missing node (type non existent on load).
nd.type = _nm_get_string(missing_node->get_original_class(), name_map);
} else {
nd.type = _nm_get_string(p_node->get_class(), name_map);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 4d83f8772e..36f5f92085 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -2229,17 +2229,27 @@ void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) con
}
} else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC) {
// Cubic Bezier arc.
+ int32_t cur = j;
int32_t next1 = (j == end) ? start : (j + 1);
int32_t next2 = (next1 == end) ? start : (next1 + 1);
int32_t prev = (j == start) ? end : (j - 1);
// There must be exactly two OFF points and two ON points for each cubic arc.
+ if (points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON) {
+ cur = (cur == 0) ? end : cur - 1;
+ next1 = (next1 == 0) ? end : next1 - 1;
+ next2 = (next2 == 0) ? end : next2 - 1;
+ prev = (prev == 0) ? end : prev - 1;
+ } else {
+ j++;
+ }
ERR_FAIL_COND_MSG(points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, prev));
+ ERR_FAIL_COND_MSG(points[cur].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, cur));
ERR_FAIL_COND_MSG(points[next1].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, next1));
ERR_FAIL_COND_MSG(points[next2].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, next2));
Vector2 p0 = Vector2(points[prev].x, points[prev].y);
- Vector2 p1 = Vector2(points[j].x, points[j].y);
+ Vector2 p1 = Vector2(points[cur].x, points[cur].y);
Vector2 p2 = Vector2(points[next1].x, points[next1].y);
Vector2 p3 = Vector2(points[next2].x, points[next2].y);
@@ -2257,7 +2267,6 @@ void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) con
polygon.push_back(ContourPoint(p, false));
t += step;
}
- i++;
} else {
ERR_FAIL_MSG(vformat("Unknown point tag at %d:%d", i, j));
}
@@ -2393,6 +2402,10 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
Vector2 offset_pre = offset;
for (int i = 0; i < gl_size; i++) {
+ if (glyphs[i].index == 0) {
+ offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
+ continue;
+ }
if (glyphs[i].font_rid != RID()) {
uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
hash = hash_djb2_one_32(glyphs[i].index, hash);
@@ -2448,6 +2461,10 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
int32_t p_idx = 0;
int32_t i_idx = 0;
for (int i = 0; i < gl_size; i++) {
+ if (glyphs[i].index == 0) {
+ offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
+ continue;
+ }
if (glyphs[i].font_rid != RID()) {
uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
hash = hash_djb2_one_32(glyphs[i].index, hash);
@@ -2587,7 +2604,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
}
if (p_size == 0) {
- // If empty, add single trinagle to suppress errors.
+ // If empty, add single triangle to suppress errors.
vertices.push_back(Vector3());
normals.push_back(Vector3());
uvs.push_back(Vector2());
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 72d66ee4f5..9d586c6f03 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1891,7 +1891,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
}
if (PE->get().type == Variant::OBJECT && missing_resource_properties.has(PE->get().name)) {
- // Was this missing resource overriden? If so do not save the old value.
+ // Was this missing resource overridden? If so do not save the old value.
Ref<Resource> ures = value;
if (ures.is_null()) {
value = missing_resource_properties[PE->get().name];
diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp
index 2acc0f1922..4aea04bf87 100644
--- a/scene/resources/scene_replication_config.cpp
+++ b/scene/resources/scene_replication_config.cpp
@@ -124,6 +124,15 @@ void SceneReplicationConfig::remove_property(const NodePath &p_path) {
properties.erase(p_path);
}
+bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
+ for (int i = 0; i < properties.size(); i++) {
+ if (properties[i].name == p_path) {
+ return true;
+ }
+ }
+ return false;
+}
+
int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
for (int i = 0; i < properties.size(); i++) {
if (properties[i].name == p_path) {
@@ -178,6 +187,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en
void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property);
ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
diff --git a/scene/resources/scene_replication_config.h b/scene/resources/scene_replication_config.h
index b791be9414..ab3658d2a7 100644
--- a/scene/resources/scene_replication_config.h
+++ b/scene/resources/scene_replication_config.h
@@ -73,6 +73,7 @@ public:
void add_property(const NodePath &p_path, int p_index = -1);
void remove_property(const NodePath &p_path);
+ bool has_property(const NodePath &p_path) const;
int property_get_index(const NodePath &p_path) const;
bool property_get_spawn(const NodePath &p_path);
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index fc1e610e98..92efe3ce6f 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -83,5 +83,5 @@ void SphereShape3D::_bind_methods() {
SphereShape3D::SphereShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) {
- set_radius(1.0);
+ set_radius(0.5);
}
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 20887dd092..8f77378ef4 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -35,7 +35,7 @@
class SphereShape3D : public Shape3D {
GDCLASS(SphereShape3D, Shape3D);
- float radius = 1.0f;
+ float radius = 0.5f;
protected:
static void _bind_methods();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 18bb0ff01d..47bb1b264c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -910,6 +910,48 @@ void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_c
return;
}
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(p_new_class));
+ VisualShaderNode *prev_vsn = g->nodes[p_id].node.ptr();
+
+ // Update connection data.
+ for (int i = 0; i < vsn->get_output_port_count(); i++) {
+ if (i < prev_vsn->get_output_port_count()) {
+ if (prev_vsn->is_output_port_connected(i)) {
+ vsn->set_output_port_connected(i, true);
+ }
+
+ if (prev_vsn->is_output_port_expandable(i) && prev_vsn->_is_output_port_expanded(i) && vsn->is_output_port_expandable(i)) {
+ vsn->_set_output_port_expanded(i, true);
+
+ int component_count = 0;
+ switch (prev_vsn->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ component_count = 2;
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
+ component_count = 3;
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ component_count = 4;
+ break;
+ default:
+ break;
+ }
+
+ for (int j = 0; j < component_count; j++) {
+ int sub_port = i + 1 + j;
+
+ if (prev_vsn->is_output_port_connected(sub_port)) {
+ vsn->set_output_port_connected(sub_port, true);
+ }
+ }
+
+ i += component_count;
+ }
+ } else {
+ break;
+ }
+ }
+
vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update));
g->nodes[p_id].node = Ref<VisualShaderNode>(vsn);