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-rw-r--r--scene/3d/physics_body_3d.cpp59
-rw-r--r--scene/gui/color_picker.cpp4
-rw-r--r--scene/resources/animation.cpp15
-rw-r--r--scene/resources/animation.h3
-rw-r--r--scene/resources/primitive_meshes.cpp7
-rw-r--r--scene/resources/texture.cpp71
-rw-r--r--scene/resources/texture.h4
7 files changed, 106 insertions, 57 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 4c36618c99..d34331e1d8 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1080,8 +1080,6 @@ void RigidBody3D::_reload_physics_characteristics() {
#define FLOOR_ANGLE_THRESHOLD 0.01
bool CharacterBody3D::move_and_slide() {
- Vector3 body_velocity_normal = linear_velocity.normalized();
-
bool was_on_floor = on_floor;
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
@@ -1111,7 +1109,7 @@ bool CharacterBody3D::move_and_slide() {
floor_normal = Vector3();
floor_velocity = Vector3();
- if (current_floor_velocity != Vector3() && on_floor_body.is_valid()) {
+ if (!current_floor_velocity.is_equal_approx(Vector3()) && on_floor_body.is_valid()) {
PhysicsServer3D::MotionResult floor_result;
Set<RID> exclude;
exclude.insert(on_floor_body);
@@ -1130,39 +1128,35 @@ bool CharacterBody3D::move_and_slide() {
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionResult result;
- bool found_collision = false;
-
bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
- if (!collided) {
- motion = Vector3(); //clear because no collision happened and motion completed
- } else {
- found_collision = true;
-
+ if (collided) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (on_floor && floor_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01) {
- Transform3D gt = get_global_transform();
- if (result.travel.length() > margin) {
- gt.origin -= result.travel.slide(up_direction);
- } else {
- gt.origin -= result.travel;
- }
- set_global_transform(gt);
- linear_velocity = Vector3();
- return true;
+ if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ Transform3D gt = get_global_transform();
+ if (result.travel.length() > margin) {
+ gt.origin -= result.travel.slide(up_direction);
+ } else {
+ gt.origin -= result.travel;
}
+ set_global_transform(gt);
+ linear_velocity = Vector3();
+ motion = Vector3();
+ break;
}
- if (sliding_enabled || !on_floor) {
- motion = result.remainder.slide(result.collision_normal);
- linear_velocity = linear_velocity.slide(result.collision_normal);
+ if (result.remainder.is_equal_approx(Vector3())) {
+ motion = Vector3();
+ break;
+ }
- for (int j = 0; j < 3; j++) {
- if (locked_axis & (1 << j)) {
- linear_velocity[j] = 0.0;
- }
+ if (sliding_enabled || !on_floor) {
+ Vector3 slide_motion = result.remainder.slide(result.collision_normal);
+ if (slide_motion.dot(linear_velocity) > 0.0) {
+ motion = slide_motion;
+ } else {
+ motion = Vector3();
}
} else {
motion = result.remainder;
@@ -1171,12 +1165,12 @@ bool CharacterBody3D::move_and_slide() {
sliding_enabled = true;
- if (!found_collision || motion == Vector3()) {
+ if (!collided || motion.is_equal_approx(Vector3())) {
break;
}
}
- if (was_on_floor && snap != Vector3()) {
+ if (was_on_floor && !on_floor && !snap.is_equal_approx(Vector3())) {
// Apply snap.
Transform3D gt = get_global_transform();
PhysicsServer3D::MotionResult result;
@@ -1213,6 +1207,11 @@ bool CharacterBody3D::move_and_slide() {
linear_velocity += current_floor_velocity;
}
+ // Reset the gravity accumulation when touching the ground.
+ if (on_floor && linear_velocity.dot(up_direction) <= 0) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ }
+
return motion_results.size() > 0;
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 661e0dc648..0dddb2b09a 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -97,6 +97,8 @@ Ref<Shader> ColorPicker::circle_shader;
void ColorPicker::init_shaders() {
wheel_shader.instantiate();
wheel_shader->set_code(R"(
+// ColorPicker wheel shader.
+
shader_type canvas_item;
void fragment() {
@@ -119,6 +121,8 @@ void fragment() {
circle_shader.instantiate();
circle_shader->set_code(R"(
+// ColorPicker circle shader.
+
shader_type canvas_item;
uniform float v = 1.0;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 80e338c8e8..b4eec2530b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "animation.h"
-#include "scene/scene_string_names.h"
#include "core/math/geometry_3d.h"
+#include "scene/scene_string_names.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -79,17 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
- ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12
+ ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false);
const real_t *r = values.ptr();
- int transform3d_size = (int)sizeof(Transform3D);
-
- tt->transforms.resize(vcount / transform3d_size);
+ int64_t count = vcount / TRANSFORM_TRACK_SIZE;
+ tt->transforms.resize(count);
- for (int i = 0; i < (vcount / transform3d_size); i++) {
+ for (int i = 0; i < count; i++) {
TKey<TransformKey> &tk = tt->transforms.write[i];
- const real_t *ofs = &r[i * 12];
+ const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE];
tk.time = ofs[0];
tk.transition = ofs[1];
@@ -356,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
if (track_get_type(track) == TYPE_TRANSFORM3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
- keys.resize(kk * sizeof(Transform3D));
+ keys.resize(kk * TRANSFORM_TRACK_SIZE);
real_t *w = keys.ptrw();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6227f6967f..9a410bd566 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -92,6 +92,9 @@ private:
Vector3 scale;
};
+ // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey.
+ const int32_t TRANSFORM_TRACK_SIZE = 12;
+
/* TRANSFORM TRACK */
struct TransformTrack : public Track {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ba85ea4a6c..e7da41db9d 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1420,6 +1420,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
+ float scale = height * (is_hemisphere ? 1.0 : 0.5);
+
// set our bounding box
Vector<Vector3> points;
@@ -1443,7 +1445,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
v /= (rings + 1);
w = sin(Math_PI * v);
- y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v);
+ y = scale * cos(Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
float u = i;
@@ -1458,7 +1460,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
} else {
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p);
- normals.push_back(p.normalized());
+ Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale);
+ normals.push_back(normal.normalized());
};
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v));
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4ad5f2a506..063a13efc0 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1758,11 +1758,16 @@ void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
+ // The `get_width()` method is already exposed by the parent class Texture2D.
+
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
@@ -1800,30 +1805,49 @@ void GradientTexture::_update() {
return;
}
- Vector<uint8_t> data;
- data.resize(width * 4);
- {
- uint8_t *wd8 = data.ptrw();
+ if (use_hdr) {
+ // High dynamic range.
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
Gradient &g = **gradient;
-
+ // `create()` isn't available for non-uint8_t data, so fill in the data manually.
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
- Color color = g.get_color_at_offset(ofs);
+ image->set_pixel(i, 0, g.get_color_at_offset(ofs));
+ }
- wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
- wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
- wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
- wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ } else {
+ // Low dynamic range. "Overbright" colors will be clamped.
+ Vector<uint8_t> data;
+ data.resize(width * 4);
+ {
+ uint8_t *wd8 = data.ptrw();
+ Gradient &g = **gradient;
+
+ for (int i = 0; i < width; i++) {
+ float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
+
+ wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
+ wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
+ wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
+ wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ }
}
- }
- Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(image);
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
}
emit_changed();
@@ -1839,6 +1863,19 @@ int GradientTexture::get_width() const {
return width;
}
+void GradientTexture::set_use_hdr(bool p_enabled) {
+ if (p_enabled == use_hdr) {
+ return;
+ }
+
+ use_hdr = p_enabled;
+ _queue_update();
+}
+
+bool GradientTexture::is_using_hdr() const {
+ return use_hdr;
+}
+
Ref<Image> GradientTexture::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 2e97c2deb1..f6b991c335 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -686,6 +686,7 @@ private:
bool update_pending = false;
RID texture;
int width = 2048;
+ bool use_hdr = false;
void _queue_update();
void _update();
@@ -700,6 +701,9 @@ public:
void set_width(int p_width);
int get_width() const override;
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
virtual RID get_rid() const override { return texture; }
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }