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-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.h2
-rw-r--r--scene/2d/node_2d.cpp42
-rw-r--r--scene/2d/node_2d.h5
-rw-r--r--scene/2d/tile_map.cpp7
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/camera_3d.cpp10
-rw-r--r--scene/3d/collision_object_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp1
-rw-r--r--scene/3d/node_3d.cpp6
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/physics_joint_3d.cpp6
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp2
-rw-r--r--scene/3d/spring_arm_3d.cpp4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp8
-rw-r--r--scene/3d/visual_instance_3d.cpp4
-rw-r--r--scene/3d/world_environment.cpp50
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/tween.cpp10
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/main/scene_tree.cpp10
-rw-r--r--scene/main/viewport.cpp110
-rw-r--r--scene/main/viewport.h16
-rw-r--r--scene/resources/visual_shader.cpp45
-rw-r--r--scene/resources/visual_shader.h17
-rw-r--r--scene/resources/visual_shader_nodes.cpp66
-rw-r--r--scene/resources/visual_shader_nodes.h14
28 files changed, 310 insertions, 147 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 19484442b1..abbfbf83b7 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -118,7 +118,7 @@ Array NavigationPolygon::_get_polygons() const {
return ret;
}
-void NavigationPolygon::_set_outlines(const TypedArray<Vector<int32_t>> &p_array) {
+void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array) {
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index cbfe4299fb..e730df6373 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -58,7 +58,7 @@ protected:
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
Array _get_polygons() const;
- void _set_outlines(const TypedArray<Vector<int32_t>> &p_array);
+ void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
Array _get_outlines() const;
public:
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index ac8a77b6cb..1ea51be148 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -42,6 +42,7 @@ Dictionary Node2D::_edit_get_state() const {
state["position"] = get_position();
state["rotation"] = get_rotation();
state["scale"] = get_scale();
+ state["skew"] = get_skew();
return state;
}
@@ -51,11 +52,14 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
+ skew = p_state["skew"];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
_change_notify("scale");
+ _change_notify("skew");
+ _change_notify("skew_degrees");
_change_notify("position");
}
@@ -111,7 +115,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
- postxf.set_rotation_and_scale(angle, _scale);
+ postxf.set_rotation_scale_and_skew(angle, _scale, skew);
new_pos = postxf.xform(new_pos);
pos += new_pos;
@@ -128,12 +132,13 @@ void Node2D::_update_xform_values() {
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
+ skew = _mat.get_skew();
_xform_dirty = false;
}
void Node2D::_update_transform() {
- _mat.set_rotation_and_scale(angle, _scale);
+ _mat.set_rotation_scale_and_skew(angle, _scale, skew);
_mat.elements[2] = pos;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
@@ -163,11 +168,26 @@ void Node2D::set_rotation(float p_radians) {
_change_notify("rotation_degrees");
}
+void Node2D::set_skew(float p_radians) {
+
+ if (_xform_dirty)
+ ((Node2D *)this)->_update_xform_values();
+ skew = p_radians;
+ _update_transform();
+ _change_notify("skew");
+ _change_notify("skew_degrees");
+}
+
void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
+void Node2D::set_skew_degrees(float p_degrees) {
+
+ set_skew(Math::deg2rad(p_degrees));
+}
+
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty)
@@ -196,11 +216,22 @@ float Node2D::get_rotation() const {
return angle;
}
+float Node2D::get_skew() const {
+ if (_xform_dirty)
+ ((Node2D *)this)->_update_xform_values();
+
+ return skew;
+}
+
float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
+float Node2D::get_skew_degrees() const {
+
+ return Math::rad2deg(get_skew());
+}
Size2 Node2D::get_scale() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
@@ -398,11 +429,15 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
+ ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
+ ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -443,6 +478,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
@@ -460,6 +497,7 @@ Node2D::Node2D() {
angle = 0;
_scale = Vector2(1, 1);
+ skew = 0;
_xform_dirty = false;
z_index = 0;
z_relative = true;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index abed05ed0c..0afec36254 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -40,6 +40,7 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
Size2 _scale;
+ float skew;
int z_index;
bool z_relative;
@@ -75,6 +76,8 @@ public:
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
+ void set_skew(float p_radians);
+ void set_skew_degrees(float p_radians);
void set_scale(const Size2 &p_scale);
void rotate(float p_radians);
@@ -86,7 +89,9 @@ public:
Point2 get_position() const;
float get_rotation() const;
+ float get_skew() const;
float get_rotation_degrees() const;
+ float get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 9628c01718..86e61fe878 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -940,13 +940,10 @@ void TileMap::update_bitmask_area(const Vector2 &p_pos) {
void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- int i;
Array a = get_used_cells();
- for (i = 0; i < a.size(); i++) {
- // update_bitmask_area() in order to update cells adjacent to the
- // current cell, since ordering in array may not be reliable
+ for (int i = 0; i < a.size(); i++) {
Vector2 vector = (Vector2)a[i];
- update_bitmask_area(Vector2(vector.x, vector.y));
+ update_cell_bitmask(vector.x, vector.y);
}
return;
}
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 28a8b01437..f2395d35fb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -385,8 +385,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
linear_velocity = velocity_tracker->get_tracked_linear_velocity();
}
- Ref<World3D> world = get_world();
- ERR_FAIL_COND(world.is_null());
+ Ref<World3D> world_3d = get_world_3d();
+ ERR_FAIL_COND(world_3d.is_null());
int new_output_count = 0;
@@ -396,7 +396,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//check if any area is diverting sound into a bus
- PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world->get_space());
+ PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
@@ -419,7 +419,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
List<Camera3D *> cameras;
- world->get_camera_list(&cameras);
+ world_3d->get_camera_list(&cameras);
for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 706c49b43b..2fcb2715be 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -95,8 +95,8 @@ void Camera3D::_update_camera() {
get_viewport()->_camera_transform_changed_notify();
- if (get_world().is_valid()) {
- get_world()->_update_camera(this);
+ if (get_world_3d().is_valid()) {
+ get_world_3d()->_update_camera(this);
}
}
@@ -144,12 +144,12 @@ void Camera3D::_notification(int p_what) {
} break;
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
- viewport->find_world()->_register_camera(this);
+ viewport->find_world_3d()->_register_camera(this);
}
} break;
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
- viewport->find_world()->_remove_camera(this);
+ viewport->find_world_3d()->_remove_camera(this);
}
} break;
}
@@ -743,7 +743,7 @@ void ClippedCamera3D::_notification(int p_what) {
return;
}
- PhysicsDirectSpaceState3D *dspace = get_world()->get_direct_space_state();
+ PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state();
ERR_FAIL_COND(!dspace); // most likely physics set to threads
Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index e6cd7bfe7e..5d050e32b0 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -44,7 +44,7 @@ void CollisionObject3D::_notification(int p_what) {
else
PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
- RID space = get_world()->get_space();
+ RID space = get_world_3d()->get_space();
if (area) {
PhysicsServer3D::get_singleton()->area_set_space(rid, space);
} else
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 12c105b0f4..4c25f55f0b 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -69,6 +69,7 @@ void CPUParticles3D::set_amount(int p_amount) {
for (int i = 0; i < p_amount; i++) {
w[i].active = false;
+ w[i].custom[3] = 0.0; // Make sure w component isn't garbage data
}
}
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 0b7407e049..913a3ea49f 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -507,12 +507,12 @@ bool Node3D::is_set_as_toplevel() const {
return data.toplevel;
}
-Ref<World3D> Node3D::get_world() const {
+Ref<World3D> Node3D::get_world_3d() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
- return data.viewport->find_world();
+ return data.viewport->find_world_3d();
}
void Node3D::_propagate_visibility_changed() {
@@ -756,7 +756,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
- ClassDB::bind_method(D_METHOD("get_world"), &Node3D::get_world);
+ ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index f97a8a97dc..a4191eb2b3 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -124,7 +124,7 @@ public:
Node3D *get_parent_spatial() const;
- Ref<World3D> get_world() const;
+ Ref<World3D> get_world_3d() const;
void set_translation(const Vector3 &p_translation);
void set_rotation(const Vector3 &p_euler_rad);
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 591c17a91e..140d887d9a 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -807,6 +807,9 @@ void Generic6DOFJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING);
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_STIFFNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
@@ -816,6 +819,9 @@ void Generic6DOFJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_STIFFNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index a18da61656..304a5e1254 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) {
}
void RayCast3D::_update_raycast_state() {
- Ref<World3D> w3d = get_world();
+ Ref<World3D> w3d = get_world_3d();
ERR_FAIL_COND(w3d.is_null());
PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space());
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 6092818252..850ffab292 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -270,7 +270,7 @@ void SoftBody3D::_notification(int p_what) {
add_change_receptor(this);
}
- RID space = get_world()->get_space();
+ RID space = get_world_3d()->get_space();
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
prepare_physics_server();
} break;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 0ffde7aa8f..1410b730fd 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -147,7 +147,7 @@ void SpringArm3D::process_spring() {
if (shape.is_null()) {
motion = Vector3(cast_direction * (spring_length));
PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
if (intersected) {
float dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
@@ -155,7 +155,7 @@ void SpringArm3D::process_spring() {
}
} else {
motion = Vector3(cast_direction * spring_length);
- get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
}
current_spring_length = spring_length * motion_delta;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 2f657fe7b1..2707a0a514 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -68,7 +68,7 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
aabb = p_aabb;
if (is_inside_world()) {
- get_world()->_update_notifier(this, get_global_transform().xform(aabb));
+ get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
}
_change_notify("aabb");
@@ -85,15 +85,15 @@ void VisibilityNotifier3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- get_world()->_register_notifier(this, get_global_transform().xform(aabb));
+ get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- get_world()->_update_notifier(this, get_global_transform().xform(aabb));
+ get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_EXIT_WORLD: {
- get_world()->_remove_notifier(this);
+ get_world_3d()->_remove_notifier(this);
} break;
}
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 604bc53422..ce8672c1dd 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -60,8 +60,8 @@ void VisualInstance3D::_notification(int p_what) {
if (skeleton)
RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
- ERR_FAIL_COND(get_world().is_null());
- RenderingServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ ERR_FAIL_COND(get_world_3d().is_null());
+ RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
_update_visibility();
} break;
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 8cf4554653..8dbb709ae4 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -36,50 +36,50 @@ void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
if (camera_effects.is_valid()) {
- if (get_viewport()->find_world()->get_camera_effects().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_camera_effects(camera_effects);
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+ get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- if (camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>());
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
}
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+ get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
environment = p_environment;
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
@@ -92,19 +92,19 @@ Ref<Environment> WorldEnvironment::get_environment() const {
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>());
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
- if (get_viewport()->find_world()->get_camera_effects().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_camera_effects(camera_effects);
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
@@ -125,7 +125,7 @@ String WorldEnvironment::get_configuration_warning() const {
return String();
List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
+ get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 9ef6b9864a..8228cf67bd 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- if (end_notify || playback.seeked)
+ if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
- if (end_notify || playback.seeked)
+ if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
end_reached = false;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index bc28c38e2c..d0c6cac8cf 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -126,14 +126,17 @@ bool Tween::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "playback/speed" || name == "speed") { // Backwards compatibility
set_speed_scale(p_value);
+ return true;
} else if (name == "playback/active") {
set_active(p_value);
+ return true;
} else if (name == "playback/repeat") {
set_repeat(p_value);
+ return true;
}
- return true;
+ return false;
}
bool Tween::_get(const StringName &p_name, Variant &r_ret) const {
@@ -142,14 +145,17 @@ bool Tween::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name == "playback/speed") { // Backwards compatibility
r_ret = speed_scale;
+ return true;
} else if (name == "playback/active") {
r_ret = is_active();
+ return true;
} else if (name == "playback/repeat") {
r_ret = is_repeat();
+ return true;
}
- return true;
+ return false;
}
void Tween::_get_property_list(List<PropertyInfo> *p_list) const {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9ee7456d26..25fc6d82c8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1153,7 +1153,7 @@ void TextEdit::_notification(int p_what) {
highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
if (select_identifiers_enabled && highlighted_word.length() != 0) {
- if (_is_char(highlighted_word[0])) {
+ if (_is_char(highlighted_word[0]) || highlighted_word[0] == '.') {
highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 22cd1c98ab..07cb8e3cd2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -504,7 +504,7 @@ bool SceneTree::idle(float p_time) {
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
- Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid()) {
cpath = fallback->get_path();
}
@@ -519,7 +519,7 @@ bool SceneTree::idle(float p_time) {
} else {
fallback.unref();
}
- get_root()->get_world()->set_fallback_environment(fallback);
+ get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
@@ -1409,8 +1409,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
- if (!root->get_world().is_valid())
- root->set_world(Ref<World3D>(memnew(World3D)));
+ if (!root->get_world_3d().is_valid())
+ root->set_world_3d(Ref<World3D>(memnew(World3D)));
// Initialize network state
multiplayer_poll = true;
@@ -1447,7 +1447,7 @@ SceneTree::SceneTree() {
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
- root->get_world()->set_fallback_environment(env);
+ root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
//file was erased, clear the field.
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b0718eed79..e9827d521b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -215,7 +215,7 @@ void Viewport::update_worlds() {
find_world_2d()->_update_viewport(this, xformed_rect);
find_world_2d()->_update();
- find_world()->_update(get_tree()->get_frame());
+ find_world_3d()->_update(get_tree()->get_frame());
}
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
@@ -422,22 +422,22 @@ void Viewport::_sub_window_remove(Window *p_window) {
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
-void Viewport::_own_world_changed() {
- ERR_FAIL_COND(world.is_null());
- ERR_FAIL_COND(own_world.is_null());
+void Viewport::_own_world_3d_changed() {
+ ERR_FAIL_COND(world_3d.is_null());
+ ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world(this);
}
- own_world = world->duplicate();
+ own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world(this);
}
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
@@ -459,7 +459,7 @@ void Viewport::_notification(int p_what) {
}
current_canvas = find_world_2d()->get_canvas();
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_listener();
@@ -474,14 +474,14 @@ void Viewport::_notification(int p_what) {
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
- PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
+ PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
- RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
+ RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
@@ -576,8 +576,8 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
- Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world()->get_space());
- int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world()->get_space());
+ Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
+ int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
@@ -805,7 +805,7 @@ void Viewport::_notification(int p_what) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
- PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world()->get_space());
+ PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
@@ -1185,7 +1185,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
return;
if (parent && parent->find_world_2d() == p_world_2d) {
- WARN_PRINT("Unable to use parent world as world_2d");
+ WARN_PRINT("Unable to use parent world_3d as world_2d");
return;
}
@@ -1197,7 +1197,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
- WARN_PRINT("Invalid world");
+ WARN_PRINT("Invalid world_3d");
world_2d = Ref<World2D>(memnew(World2D));
}
@@ -1235,7 +1235,7 @@ void Viewport::_propagate_enter_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid() || v->own_world.is_valid())
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid())
return;
}
#ifndef _3D_DISABLED
@@ -1275,7 +1275,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid() || v->own_world.is_valid())
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid())
return;
}
#ifndef _3D_DISABLED
@@ -1289,26 +1289,26 @@ void Viewport::_propagate_exit_world(Node *p_node) {
}
}
-void Viewport::set_world(const Ref<World3D> &p_world) {
+void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
- if (world == p_world)
+ if (world_3d == p_world_3d)
return;
if (is_inside_tree())
_propagate_exit_world(this);
- if (own_world.is_valid() && world.is_valid()) {
- world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (own_world_3d.is_valid() && world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
- world = p_world;
+ world_3d = p_world_3d;
- if (own_world.is_valid()) {
- if (world.is_valid()) {
- own_world = world->duplicate();
- world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (own_world_3d.is_valid()) {
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world = Ref<World3D>(memnew(World3D));
+ own_world_3d = Ref<World3D>(memnew(World3D));
}
}
@@ -1316,15 +1316,15 @@ void Viewport::set_world(const Ref<World3D> &p_world) {
_propagate_enter_world(this);
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
}
-Ref<World3D> Viewport::get_world() const {
+Ref<World3D> Viewport::get_world_3d() const {
- return world;
+ return world_3d;
}
Ref<World2D> Viewport::get_world_2d() const {
@@ -1332,14 +1332,14 @@ Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
-Ref<World3D> Viewport::find_world() const {
+Ref<World3D> Viewport::find_world_3d() const {
- if (own_world.is_valid())
- return own_world;
- else if (world.is_valid())
- return world;
+ if (own_world_3d.is_valid())
+ return own_world_3d;
+ else if (world_3d.is_valid())
+ return world_3d;
else if (parent)
- return parent->find_world();
+ return parent->find_world_3d();
else
return Ref<World3D>();
}
@@ -3077,25 +3077,25 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
}
-void Viewport::set_use_own_world(bool p_world) {
+void Viewport::set_use_own_world_3d(bool p_world_3d) {
- if (p_world == own_world.is_valid())
+ if (p_world_3d == own_world_3d.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
- if (!p_world) {
- own_world = Ref<World3D>();
- if (world.is_valid()) {
- world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (!p_world_3d) {
+ own_world_3d = Ref<World3D>();
+ if (world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
} else {
- if (world.is_valid()) {
- own_world = world->duplicate();
- world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world = Ref<World3D>(memnew(World3D));
+ own_world_3d = Ref<World3D>(memnew(World3D));
}
}
@@ -3103,15 +3103,15 @@ void Viewport::set_use_own_world(bool p_world) {
_propagate_enter_world(this);
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
}
-bool Viewport::is_using_own_world() const {
+bool Viewport::is_using_own_world_3d() const {
- return own_world.is_valid();
+ return own_world_3d.is_valid();
}
void Viewport::set_physics_object_picking(bool p_enable) {
@@ -3366,9 +3366,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
- ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
- ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
- ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
+ ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
+ ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
+ ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
@@ -3404,8 +3404,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
- ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
- ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
+ ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
+ ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
@@ -3453,8 +3453,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7e2df9fe42..7da57347fd 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -253,8 +253,8 @@ private:
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
- Ref<World3D> world;
- Ref<World3D> own_world;
+ Ref<World3D> world_3d;
+ Ref<World3D> own_world_3d;
Rect2i to_screen_rect;
StringName input_group;
@@ -430,7 +430,7 @@ private:
void _gui_set_root_order_dirty();
- void _own_world_changed();
+ void _own_world_3d_changed();
friend class Window;
@@ -477,10 +477,10 @@ public:
Rect2 get_visible_rect() const;
RID get_viewport_rid() const;
- void set_world(const Ref<World3D> &p_world);
+ void set_world_3d(const Ref<World3D> &p_world_3d);
void set_world_2d(const Ref<World2D> &p_world_2d);
- Ref<World3D> get_world() const;
- Ref<World3D> find_world() const;
+ Ref<World3D> get_world_3d() const;
+ Ref<World3D> find_world_3d() const;
Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
@@ -519,8 +519,8 @@ public:
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
- void set_use_own_world(bool p_world);
- bool is_using_own_world() const;
+ void set_use_own_world_3d(bool p_world_3d);
+ bool is_using_own_world_3d() const;
void input_text(const String &p_text);
void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 310a7ef4e4..3b245f908a 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1630,9 +1630,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
@@ -2156,12 +2158,43 @@ String VisualShaderNodeUniform::get_uniform_name() const {
return uniform_name;
}
+void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+ qualifier = p_qual;
+ emit_changed();
+}
+
+VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const {
+ return qualifier;
+}
+
void VisualShaderNodeUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
+ ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier);
+ ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
+
+ BIND_ENUM_CONSTANT(QUAL_NONE);
+ BIND_ENUM_CONSTANT(QUAL_GLOBAL);
+ BIND_ENUM_CONSTANT(QUAL_INSTANCE);
+}
+
+String VisualShaderNodeUniform::_get_qual_str() const {
+ if (is_qualifier_supported(qualifier)) {
+ switch (qualifier) {
+ case QUAL_NONE:
+ break;
+ case QUAL_GLOBAL:
+ return "global ";
+ case QUAL_INSTANCE:
+ return "instance ";
+ }
+ }
+ return String();
}
String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
@@ -2171,11 +2204,21 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
if (keyword_list.find(uniform_name)) {
return TTR("Uniform name cannot be equal to a shader keyword. Choose another name.");
}
+ if (!is_qualifier_supported(qualifier)) {
+ return "This uniform type does not support that qualifier.";
+ }
return String();
}
+Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("qualifier");
+ return props;
+}
+
VisualShaderNodeUniform::VisualShaderNodeUniform() {
+ qualifier = QUAL_NONE;
}
////////////// GroupBase
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index ecf3f93fbb..56f8e74d2b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -369,21 +369,38 @@ public:
class VisualShaderNodeUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+public:
+ enum Qualifier {
+ QUAL_NONE,
+ QUAL_GLOBAL,
+ QUAL_INSTANCE,
+ };
+
private:
String uniform_name;
+ Qualifier qualifier;
protected:
static void _bind_methods();
+ String _get_qual_str() const;
public:
void set_uniform_name(const String &p_name);
String get_uniform_name() const;
+ void set_qualifier(Qualifier p_qual);
+ Qualifier get_qualifier() const;
+
+ virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
+
+ virtual Vector<StringName> get_editable_properties() const;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
VisualShaderNodeUniform();
};
+VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
+
class VisualShaderNodeGroupBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 2064ca10f3..7b9953a90f 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3283,11 +3283,11 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
if (hint == HINT_RANGE) {
- return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
} else if (hint == HINT_RANGE_STEP) {
- return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
}
- return "uniform float " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform float " + get_uniform_name() + ";\n";
}
String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3353,8 +3353,12 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
}
+bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -3405,11 +3409,11 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
if (hint == HINT_RANGE) {
- return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
} else if (hint == HINT_RANGE_STEP) {
- return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
}
- return "uniform int " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform int " + get_uniform_name() + ";\n";
}
String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3475,8 +3479,12 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
}
+bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -3526,13 +3534,17 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform bool " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform bool " + get_uniform_name() + ";\n";
}
String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
}
@@ -3568,7 +3580,7 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
+ return _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3577,6 +3589,10 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh
return code;
}
+bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
}
@@ -3611,13 +3627,17 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform vec3 " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform vec3 " + get_uniform_name() + ";\n";
}
String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
}
@@ -3652,13 +3672,17 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const
}
String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform mat4 " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform mat4 " + get_uniform_name() + ";\n";
}
String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
}
@@ -3713,7 +3737,7 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = "uniform sampler2D " + get_uniform_name();
+ String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
switch (texture_type) {
case TYPE_DATA:
@@ -3778,7 +3802,7 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get
}
Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("texture_type");
props.push_back("color_default");
return props;
@@ -3810,6 +3834,18 @@ String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) c
return "";
}
+bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
+ switch (p_qual) {
+ case Qualifier::QUAL_NONE:
+ return true;
+ case Qualifier::QUAL_GLOBAL:
+ return true;
+ case Qualifier::QUAL_INSTANCE:
+ return false;
+ }
+ return false;
+}
+
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
texture_type = TYPE_DATA;
color_default = COLOR_DEFAULT_WHITE;
@@ -3952,7 +3988,7 @@ String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) c
}
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = "uniform samplerCube " + get_uniform_name();
+ String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
switch (texture_type) {
case TYPE_DATA:
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 035e39230c..69f42f621a 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1457,6 +1457,8 @@ public:
void set_step(float p_value);
float get_step() const;
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
virtual Vector<StringName> get_editable_properties() const;
VisualShaderNodeFloatUniform();
@@ -1509,6 +1511,8 @@ public:
void set_step(int p_value);
int get_step() const;
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
virtual Vector<StringName> get_editable_properties() const;
VisualShaderNodeIntUniform();
@@ -1535,6 +1539,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeBooleanUniform();
};
@@ -1557,6 +1563,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeColorUniform();
};
@@ -1579,6 +1587,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeVec3Uniform();
};
@@ -1601,6 +1611,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeTransformUniform();
};
@@ -1652,6 +1664,8 @@ public:
void set_color_default(ColorDefault p_default);
ColorDefault get_color_default() const;
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeTextureUniform();
};