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-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp32
-rw-r--r--scene/2d/physics_body_2d.h10
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/node_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp13
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/text_edit.cpp115
-rw-r--r--scene/gui/text_edit.h20
-rw-r--r--scene/main/http_request.cpp15
-rw-r--r--scene/main/viewport.cpp11
12 files changed, 169 insertions, 59 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9331340e1b..9d26543243 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -413,7 +413,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index b2cc8164b6..01fa109384 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1162,7 +1162,7 @@ bool CharacterBody2D::move_and_slide() {
if (motion_mode == MOTION_MODE_GROUNDED) {
_move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
// Compute real velocity.
@@ -1350,7 +1350,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
}
-void CharacterBody2D::_move_and_slide_free(double p_delta) {
+void CharacterBody2D::_move_and_slide_floating(double p_delta) {
Vector2 motion = motion_velocity * p_delta;
platform_rid = RID();
@@ -1376,7 +1376,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
break;
}
- if (free_mode_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector2();
} else if (first_slide) {
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
@@ -1668,12 +1668,12 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
floor_snap_length = p_floor_snap_length;
}
-real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
- return free_mode_min_slide_angle;
+real_t CharacterBody2D::get_wall_min_slide_angle() const {
+ return wall_min_slide_angle;
}
-void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
- free_mode_min_slide_angle = p_radians;
+void CharacterBody2D::set_wall_min_slide_angle(real_t p_radians) {
+ wall_min_slide_angle = p_radians;
}
const Vector2 &CharacterBody2D::get_up_direction() const {
@@ -1681,7 +1681,7 @@ const Vector2 &CharacterBody2D::get_up_direction() const {
}
void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1728,8 +1728,8 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
- ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
- ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("get_wall_min_slide_angle"), &CharacterBody2D::get_wall_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_wall_min_slide_angle", "radians"), &CharacterBody2D::set_wall_min_slide_angle);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
@@ -1754,14 +1754,12 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
-
- ADD_GROUP("Free Mode", "free_mode_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
@@ -1775,7 +1773,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
@@ -1783,12 +1781,12 @@ void CharacterBody2D::_bind_methods() {
}
void CharacterBody2D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
} else {
- if (property.name == "free_mode_min_slide_angle") {
+ if (property.name == "wall_min_slide_angle") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 649d67d759..f1cc100a58 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -328,7 +328,7 @@ class CharacterBody2D : public PhysicsBody2D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -374,7 +374,7 @@ private:
int platform_layer = 0;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t floor_snap_length = 1;
- real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
@@ -420,8 +420,8 @@ private:
real_t get_floor_snap_length();
void set_floor_snap_length(real_t p_floor_snap_length);
- real_t get_free_mode_min_slide_angle() const;
- void set_free_mode_min_slide_angle(real_t p_radians);
+ real_t get_wall_min_slide_angle() const;
+ void set_wall_min_slide_angle(real_t p_radians);
uint32_t get_moving_platform_floor_layers() const;
void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
@@ -435,7 +435,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5857b6710f..25c83b0c8f 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2725,7 +2725,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE TILE
+ // SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
Vector2 ret = p_pos;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index a992d2aaf2..515d2cfdc7 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -990,7 +990,7 @@ void Node3D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index b3192a5bb5..1a707024c5 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1233,7 +1233,7 @@ bool CharacterBody3D::move_and_slide() {
if (motion_mode == MOTION_MODE_GROUNDED) {
_move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
// Compute real velocity.
@@ -1512,7 +1512,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
}
-void CharacterBody3D::_move_and_slide_free(double p_delta) {
+void CharacterBody3D::_move_and_slide_floating(double p_delta) {
Vector3 motion = motion_velocity * p_delta;
platform_rid = RID();
@@ -1929,7 +1929,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const {
}
void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -2000,12 +2000,11 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
- ADD_GROUP("Free Mode", "free_mode_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
@@ -2020,7 +2019,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
@@ -2028,7 +2027,7 @@ void CharacterBody3D::_bind_methods() {
}
void CharacterBody3D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e37b841117..65a763b21e 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -468,7 +468,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index eee7663b09..bcb2b0c50e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -444,7 +444,7 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 2539236eba..fe1aaab557 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -128,6 +128,10 @@ void TextEdit::Text::set_width(float p_width) {
width = p_width;
}
+float TextEdit::Text::get_width() const {
+ return width;
+}
+
int TextEdit::Text::get_line_wrap_amount(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
@@ -646,6 +650,8 @@ void TextEdit::_notification(int p_what) {
}
}
+ bool draw_placeholder = text[0].length() == 0;
+
// Get the highlighted words.
String highlighted_text = get_selected_text();
@@ -656,7 +662,7 @@ void TextEdit::_notification(int p_what) {
int first_visible_line = get_first_visible_line() - 1;
int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
- draw_amount += get_line_wrap_count(first_visible_line + 1);
+ draw_amount += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(first_visible_line + 1);
// Draw minimap.
if (draw_minimap) {
@@ -841,7 +847,7 @@ void TextEdit::_notification(int p_what) {
// Draw main text.
caret.visible = false;
line_drawing_cache.clear();
- int row_height = get_line_height();
+ int row_height = draw_placeholder ? placeholder_line_height + line_spacing : get_line_height();
int line = first_visible_line;
for (int i = 0; i < draw_amount; i++) {
line++;
@@ -867,11 +873,14 @@ void TextEdit::_notification(int p_what) {
// Ensure we at least use the font color.
Color current_color = !editable ? font_readonly_color : font_color;
+ if (draw_placeholder) {
+ current_color.a *= placeholder_alpha;
+ }
- const Ref<TextParagraph> ldata = text.get_line_data(line);
+ const Ref<TextParagraph> ldata = draw_placeholder ? placeholder_data_buf : text.get_line_data(line);
- Vector<String> wrap_rows = get_line_wrapped_text(line);
- int line_wrap_amount = get_line_wrap_count(line);
+ Vector<String> wrap_rows = draw_placeholder ? placeholder_wraped_rows : get_line_wrapped_text(line);
+ int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(line);
for (int line_wrap_index = 0; line_wrap_index <= line_wrap_amount; line_wrap_index++) {
if (line_wrap_index != 0) {
@@ -1385,7 +1394,9 @@ void TextEdit::_notification(int p_what) {
}
}
- line_drawing_cache[line] = cache_entry;
+ if (draw_placeholder) {
+ line_drawing_cache[line] = cache_entry;
+ }
}
if (has_focus()) {
@@ -2433,6 +2444,47 @@ void TextEdit::_move_caret_document_end(bool p_select) {
}
}
+void TextEdit::_update_placeholder() {
+ if (font.is_null() || font_size <= 0) {
+ return; // Not in tree?
+ }
+
+ // Placeholder is generally smaller then text docuemnts, and updates less so this should be fast enough for now.
+ placeholder_data_buf->clear();
+ placeholder_data_buf->set_width(text.get_width());
+ placeholder_data_buf->set_direction((TextServer::Direction)text_direction);
+ placeholder_data_buf->set_preserve_control(draw_control_chars);
+ placeholder_data_buf->add_string(placeholder_text, font, font_size, opentype_features, language);
+
+ placeholder_bidi_override = structured_text_parser(st_parser, st_args, placeholder_text);
+ if (placeholder_bidi_override.is_empty()) {
+ TS->shaped_text_set_bidi_override(placeholder_data_buf->get_rid(), placeholder_bidi_override);
+ }
+
+ if (get_tab_size() > 0) {
+ Vector<float> tabs;
+ tabs.push_back(font->get_char_size(' ', 0, font_size).width * get_tab_size());
+ placeholder_data_buf->tab_align(tabs);
+ }
+
+ // Update height.
+ const int wrap_amount = placeholder_data_buf->get_line_count() - 1;
+ placeholder_line_height = font->get_height(font_size);
+ for (int i = 0; i <= wrap_amount; i++) {
+ placeholder_line_height = MAX(placeholder_line_height, placeholder_data_buf->get_line_size(i).y);
+ }
+
+ // Update width.
+ placeholder_max_width = placeholder_data_buf->get_size().x;
+
+ // Update wrapped rows.
+ placeholder_wraped_rows.clear();
+ for (int i = 0; i <= wrap_amount; i++) {
+ Vector2i line_range = placeholder_data_buf->get_line_range(i);
+ placeholder_wraped_rows.push_back(placeholder_text.substr(line_range.x, line_range.y - line_range.x));
+ }
+}
+
void TextEdit::_update_caches() {
/* Internal API for CodeEdit. */
brace_mismatch_color = get_theme_color(SNAME("brace_mismatch_color"), SNAME("CodeEdit"));
@@ -2486,6 +2538,7 @@ void TextEdit::_update_caches() {
text.set_font(font);
text.set_font_size(font_size);
text.invalidate_all();
+ _update_placeholder();
/* Syntax highlighting. */
if (syntax_highlighter.is_valid()) {
@@ -2665,6 +2718,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
}
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
+ _update_placeholder();
if (menu_dir) {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED);
@@ -2686,6 +2740,7 @@ void TextEdit::set_opentype_feature(const String &p_name, int p_value) {
opentype_features[tag] = p_value;
text.set_font_features(opentype_features);
text.invalidate_all();
+ _update_placeholder();
update();
}
}
@@ -2702,6 +2757,7 @@ void TextEdit::clear_opentype_features() {
opentype_features.clear();
text.set_font_features(opentype_features);
text.invalidate_all();
+ _update_placeholder();
update();
}
@@ -2716,6 +2772,7 @@ void TextEdit::set_language(const String &p_language) {
}
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
+ _update_placeholder();
update();
}
}
@@ -2757,6 +2814,7 @@ void TextEdit::set_tab_size(const int p_size) {
}
text.set_tab_size(p_size);
text.invalidate_all_lines();
+ _update_placeholder();
update();
}
@@ -2879,6 +2937,25 @@ int TextEdit::get_line_count() const {
return text.size();
}
+void TextEdit::set_placeholder(const String &p_text) {
+ placeholder_text = p_text;
+ _update_placeholder();
+ update();
+}
+
+String TextEdit::get_placeholder() const {
+ return placeholder_text;
+}
+
+void TextEdit::set_placeholder_alpha(float p_alpha) {
+ placeholder_alpha = p_alpha;
+ update();
+}
+
+float TextEdit::get_placeholder_alpha() const {
+ return placeholder_alpha;
+}
+
void TextEdit::set_line(int p_line, const String &p_new_text) {
if (p_line < 0 || p_line >= text.size()) {
return;
@@ -4784,6 +4861,7 @@ void TextEdit::set_draw_control_chars(bool p_enabled) {
}
text.set_draw_control_chars(draw_control_chars);
text.invalidate_all();
+ _update_placeholder();
update();
}
}
@@ -4863,6 +4941,12 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text);
ClassDB::bind_method(D_METHOD("get_line_count"), &TextEdit::get_line_count);
+ ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &TextEdit::set_placeholder);
+ ClassDB::bind_method(D_METHOD("get_placeholder"), &TextEdit::get_placeholder);
+
+ ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &TextEdit::set_placeholder_alpha);
+ ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &TextEdit::get_placeholder_alpha);
+
ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
@@ -5171,6 +5255,8 @@ void TextEdit::_bind_methods() {
/* Inspector */
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text", PROPERTY_HINT_MULTILINE_TEXT), "set_placeholder", "get_placeholder");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
@@ -5246,6 +5332,7 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
opentype_features.erase(tag);
text.set_font_features(opentype_features);
text.invalidate_all();
+ _update_placeholder();
update();
}
} else {
@@ -5253,6 +5340,7 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
opentype_features[tag] = value;
text.set_font_features(opentype_features);
text.invalidate_all();
+ _update_placeholder();
update();
}
}
@@ -5904,6 +5992,7 @@ void TextEdit::_update_wrap_at_column(bool p_force) {
text.set_width(-1);
}
text.invalidate_all_lines();
+ _update_placeholder();
}
_update_caret_wrap_offset();
@@ -5931,14 +6020,16 @@ void TextEdit::_update_scrollbars() {
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
+ bool draw_placeholder = text[0].length() == 0;
+
int visible_rows = get_visible_line_count();
- int total_rows = get_total_visible_line_count();
+ int total_rows = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_total_visible_line_count();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
}
int visible_width = size.width - style_normal->get_minimum_size().width;
- int total_width = text.get_max_width() + vmin.x + gutters_width + gutter_padding;
+ int total_width = (draw_placeholder ? placeholder_max_width : text.get_max_width()) + vmin.x + gutters_width + gutter_padding;
if (draw_minimap) {
total_width += minimap_width;
@@ -6010,20 +6101,22 @@ void TextEdit::_scroll_moved(double p_to_val) {
}
if (v_scroll->is_visible_in_tree()) {
// Set line ofs and wrap ofs.
+ bool draw_placeholder = text[0].length() == 0;
+
int v_scroll_i = floor(get_v_scroll());
int sc = 0;
int n_line;
for (n_line = 0; n_line < text.size(); n_line++) {
if (!_is_line_hidden(n_line)) {
sc++;
- sc += get_line_wrap_count(n_line);
+ sc += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line);
if (sc > v_scroll_i) {
break;
}
}
}
n_line = MIN(n_line, text.size() - 1);
- int line_wrap_amount = get_line_wrap_count(n_line);
+ int line_wrap_amount = (text[0].length() == 0) ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line);
int wi = line_wrap_amount - (sc - v_scroll_i - 1);
wi = CLAMP(wi, 0, line_wrap_amount);
@@ -6451,6 +6544,8 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
}
TextEdit::TextEdit() {
+ placeholder_data_buf.instantiate();
+
clear();
set_focus_mode(FOCUS_ALL);
_update_caches();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 0d0f4f6dba..fdaa928598 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -189,6 +189,7 @@ private:
int get_max_width() const;
void set_width(float p_width);
+ float get_width() const;
int get_line_wrap_amount(int p_line) const;
Vector<Vector2i> get_line_wrap_ranges(int p_line) const;
@@ -249,6 +250,19 @@ private:
String ime_text = "";
Point2 ime_selection;
+ // Placeholder
+ float placeholder_alpha = 0.6;
+
+ String placeholder_text = "";
+ Array placeholder_bidi_override;
+ Ref<TextParagraph> placeholder_data_buf;
+ int placeholder_line_height = -1;
+ int placeholder_max_width = -1;
+
+ Vector<String> placeholder_wraped_rows;
+
+ void _update_placeholder();
+
/* Initialise to opposite first, so we get past the early-out in set_editable. */
bool editable = false;
@@ -667,6 +681,12 @@ public:
String get_text() const;
int get_line_count() const;
+ void set_placeholder(const String &p_text);
+ String get_placeholder() const;
+
+ void set_placeholder_alpha(float p_alpha);
+ float get_placeholder_alpha() const;
+
void set_line(int p_line, const String &p_new_text);
String get_line(int p_line) const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 34cc4aceb8..65d210983e 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -442,30 +442,25 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
is_compressed = false;
}
- const PackedByteArray *data = nullptr;
-
if (accept_gzip && is_compressed && p_data.size() > 0) {
// Decompress request body
- PackedByteArray *decompressed = memnew(PackedByteArray);
- int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
+ PackedByteArray decompressed;
+ int result = Compression::decompress_dynamic(&decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
if (result == OK) {
- data = decompressed;
+ emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, decompressed);
+ return;
} else if (result == -5) {
WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
// Just return the raw data if we failed to decompress it
- data = &p_data;
} else {
WARN_PRINT("Failed to decompress HTTP response body");
p_status = RESULT_BODY_DECOMPRESS_FAILED;
// Just return the raw data if we failed to decompress it
- data = &p_data;
}
- } else {
- data = &p_data;
}
- emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, *data);
+ emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, p_data);
}
void HTTPRequest::_notification(int p_what) {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b94d109785..1244e0c028 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -523,6 +523,13 @@ void Viewport::_process_picking() {
_drop_physics_mouseover(true);
+#ifndef _3D_DISABLED
+ Vector2 last_pos(1e20, 1e20);
+ CollisionObject3D *last_object = nullptr;
+ ObjectID last_id;
+ PhysicsDirectSpaceState3D::RayResult result;
+#endif // _3D_DISABLED
+
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
@@ -690,10 +697,6 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- Vector2 last_pos(1e20, 1e20);
- CollisionObject3D *last_object = nullptr;
- ObjectID last_id;
- PhysicsDirectSpaceState3D::RayResult result;
bool captured = false;
if (physics_object_capture.is_valid()) {