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-rw-r--r--scene/gui/line_edit.cpp29
-rw-r--r--scene/main/viewport.cpp72
-rw-r--r--scene/main/viewport.h1
-rw-r--r--scene/resources/mesh.cpp12
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp4
6 files changed, 67 insertions, 53 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index fb5ab9f923..8a77c39487 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -960,17 +960,30 @@ void LineEdit::_notification(int p_what) {
if (ime_text.length() == 0) {
// Normal caret.
CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column);
-
- if (caret.l_caret == Rect2() && caret.t_caret == Rect2()) {
+ if (using_placeholder || (caret.l_caret == Rect2() && caret.t_caret == Rect2())) {
// No carets, add one at the start.
int h = theme_cache.font->get_height(theme_cache.font_size);
int y = style->get_offset().y + (y_area - h) / 2;
- if (rtl) {
- caret.l_dir = TextServer::DIRECTION_RTL;
- caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h));
- } else {
- caret.l_dir = TextServer::DIRECTION_LTR;
- caret.l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h));
+ caret.l_dir = (rtl) ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR;
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
+ if (rtl) {
+ caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h));
+ } else {
+ caret.l_caret = Rect2(Vector2(style->get_offset().x, y), Size2(caret_width, h));
+ }
+ } break;
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ caret.l_caret = Rect2(Vector2(size.x / 2, y), Size2(caret_width, h));
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ if (rtl) {
+ caret.l_caret = Rect2(Vector2(style->get_offset().x, y), Size2(caret_width, h));
+ } else {
+ caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h));
+ }
+ } break;
}
RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.l_caret, caret_color);
} else {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f8b0a66a71..43a2c9473e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1561,44 +1561,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
}
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
+ if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
- gui.drag_successful = false;
- if (gui.mouse_focus) {
- gui.drag_successful = _gui_drop(gui.mouse_focus, pos, false);
- }
-
- gui.drag_data = Variant();
- gui.dragging = false;
-
- Control *drag_preview = _gui_get_drag_preview();
- if (drag_preview) {
- memdelete(drag_preview);
- gui.drag_preview_id = ObjectID();
- }
- _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- get_base_window()->update_mouse_cursor_shape();
+ _perform_drop(gui.mouse_focus, pos);
}
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
- gui.drag_successful = false;
- if (gui.drag_mouse_over) {
- gui.drag_successful = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
- }
-
- Control *drag_preview = _gui_get_drag_preview();
- if (drag_preview) {
- memdelete(drag_preview);
- gui.drag_preview_id = ObjectID();
- }
-
- gui.drag_data = Variant();
- gui.dragging = false;
- gui.drag_mouse_over = nullptr;
- _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- get_base_window()->update_mouse_cursor_shape();
+ if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
+ _perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
}
gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
@@ -1682,7 +1653,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
gui.drag_attempted = true;
- if (gui.drag_data.get_type() != Variant::NIL) {
+ if (gui.dragging) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
@@ -1795,7 +1766,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- if (gui.drag_data.get_type() != Variant::NIL) {
+ if (gui.dragging) {
// Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
@@ -1997,6 +1968,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
+ if (gui.dragging && p_event->is_action_pressed("ui_cancel") && Input::get_singleton()->is_action_just_pressed("ui_cancel")) {
+ _perform_drop();
+ set_input_as_handled();
+ return;
+ }
+
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
@@ -2078,6 +2055,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {
+ // Without any arguments, simply cancel Drag and Drop.
+ if (p_control) {
+ gui.drag_successful = _gui_drop(p_control, p_pos, false);
+ } else {
+ gui.drag_successful = false;
+ }
+
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
+ }
+
+ gui.drag_data = Variant();
+ gui.dragging = false;
+ gui.drag_mouse_over = nullptr;
+ _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
+ get_base_window()->update_mouse_cursor_shape();
+}
+
void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
@@ -4231,6 +4229,8 @@ void SubViewport::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
-SubViewport::SubViewport() {}
+SubViewport::SubViewport() {
+ RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height);
+}
SubViewport::~SubViewport() {}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 8911aea335..dc69ec24d8 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -405,6 +405,7 @@ private:
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform);
void _gui_input_event(Ref<InputEvent> p_event);
+ void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2());
void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 706db3af16..d1e300e057 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -940,7 +940,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767);
dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767);
}
- src_offset += sizeof(int16_t) * 2;
+ src_offset += sizeof(int8_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -962,7 +962,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(uint8_t) * 4; // 1 byte padding
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -973,7 +973,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(float) * 3;
}
}
@@ -988,7 +988,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(uint8_t) * 2;
} else { // int16 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -1010,7 +1010,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(uint8_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -1021,7 +1021,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(float) * 4;
}
}
} break;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4d566178a5..3a671edeea 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -177,7 +177,7 @@ bool Shader::is_text_shader() const {
}
bool Shader::has_parameter(const StringName &p_name) const {
- return params_cache.has("shader_parameter/" + p_name);
+ return params_cache.has(p_name);
}
void Shader::_update_shader() const {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 04637983b5..03abac1b3e 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3108,9 +3108,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun
return;
}
if (p_func == FUNC_PANNING) {
- set_input_port_default_value(2, Vector2()); // offset
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset
} else { // FUNC_SCALING
- set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot
+ set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot
}
func = p_func;
emit_changed();