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-rw-r--r--scene/2d/canvas_item.cpp17
-rw-r--r--scene/2d/canvas_item.h4
2 files changed, 20 insertions, 1 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index c28bf71e04..ae857bbce9 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -746,6 +746,17 @@ void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
_change_notify(); //properties for shader exposed
}
+void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
+
+ use_parent_shader=p_use_parent_shader;
+ VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
+}
+
+bool CanvasItem::get_use_parent_shader() const{
+
+ return use_parent_shader;
+}
+
Ref<Shader> CanvasItem::get_shader() const{
return shader;
@@ -868,17 +879,20 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
+ ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
+ ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@@ -955,6 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false;
// viewport=NULL;
canvas_layer=NULL;
+ use_parent_shader;
global_invalid=true;
C=NULL;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 7c162d9c81..ed3ade9df2 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -81,6 +81,7 @@ private:
bool block_transform_notify;
bool behind;
+ bool use_parent_shader;
Ref<Shader> shader;
mutable Matrix32 global_transform;
@@ -214,6 +215,9 @@ public:
void set_shader(const Ref<Shader>& p_shader);
Ref<Shader> get_shader() const;
+ void set_use_parent_shader(bool p_use_parent_shader);
+ bool get_use_parent_shader() const;
+
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;