diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/camera.cpp | 111 | ||||
-rw-r--r-- | scene/3d/camera.h | 5 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 9 | ||||
-rw-r--r-- | scene/main/scene_main_loop.h | 4 |
4 files changed, 56 insertions, 73 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 644129db89..3e78fef147 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -125,7 +125,7 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const { r_ret= int(keep_aspect); else if (p_name=="current") { - if (is_inside_tree() && get_tree()->is_editor_hint()) { + if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret=current; } else { r_ret=is_current(); @@ -192,12 +192,11 @@ void Camera::_update_camera() { // here goes listener stuff // if (viewport_ptr && is_inside_scene() && is_current()) -// viewport_ptr->_camera_transform_changed_notify(); +// get_viewport()->_camera_transform_changed_notify(); if (is_inside_tree() && is_current()) { - if (viewport_ptr) { - viewport_ptr->_camera_transform_changed_notify(); - } + get_viewport()->_camera_transform_changed_notify(); + } if (is_current() && get_world().is_valid()) { @@ -213,29 +212,10 @@ void Camera::_notification(int p_what) { case NOTIFICATION_ENTER_WORLD: { - viewport_ptr=NULL; - - { //find viewport stuff - Node *parent=get_parent(); - while(parent) { - - Viewport* viewport = parent->cast_to<Viewport>(); - - if (viewport) { - viewport_ptr=viewport; - break; - } - parent=parent->get_parent(); - } - - } - - camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID()); - add_to_group(camera_group); - if (viewport_ptr) - viewport_ptr->cameras.insert(this); - if (current) + bool first_camera = get_viewport()->cameras.size()==0; + get_viewport()->cameras.insert(this); + if (!get_tree()->is_node_being_edited(this) && (current || first_camera)) make_current(); @@ -246,17 +226,17 @@ void Camera::_notification(int p_what) { } break; case NOTIFICATION_EXIT_WORLD: { - if (is_current()) { - clear_current(); - current=true; //keep it true + if (!get_tree()->is_node_being_edited(this)) { + if (is_current()) { + clear_current(); + current=true; //keep it true - } else { - current=false; + } else { + current=false; + } } - if (viewport_ptr) - viewport_ptr->cameras.erase(this); - viewport_ptr=NULL; - remove_from_group(camera_group); + + get_viewport()->cameras.erase(this); } break; @@ -324,25 +304,12 @@ void Camera::make_current() { if (!is_inside_tree()) return; - if (viewport_ptr) { - viewport_ptr->_set_camera(this); - } + get_viewport()->_set_camera(this); //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } -void Camera::_camera_make_next_current(Node *p_exclude) { - - if (this==p_exclude) - return; - if (!is_inside_tree()) - return; - if (get_viewport()->get_camera()!=NULL) - return; - - make_current(); -} void Camera::clear_current() { @@ -351,12 +318,20 @@ void Camera::clear_current() { if (!is_inside_tree()) return; - if (viewport_ptr) { - if (viewport_ptr->get_camera()==this) { - viewport_ptr->_set_camera(NULL); - //a group is used beause this needs to be in order to be deterministic - get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this); + if (get_viewport()->get_camera()==this) { + get_viewport()->_set_camera(NULL); + //a group is used beause this needs to be in order to be deterministic + + for (Set<Camera*>::Element *E=get_viewport()->cameras.front();E;E=E->next()) { + if (this==E->get()) + continue; + if (!E->get()->is_inside_tree()) + continue; + if (get_viewport()->get_camera()!=NULL) + return; + + E->get()->make_current(); } } @@ -364,9 +339,9 @@ void Camera::clear_current() { bool Camera::is_current() const { - if (is_inside_tree()) { - if (viewport_ptr) - return viewport_ptr->get_camera()==this; + if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { + + return get_viewport()->get_camera()==this; } else return current; @@ -481,12 +456,12 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { #if 0 - Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Size2 viewport_size = get_viewport()->get_visible_rect().size; Vector2 cpos = p_pos; #else - Size2 viewport_size = viewport_ptr->get_camera_rect_size(); - Vector2 cpos = viewport_ptr->get_camera_coords(p_pos); + Size2 viewport_size = get_viewport()->get_camera_rect_size(); + Vector2 cpos = get_viewport()->get_camera_coords(p_pos); #endif Vector3 ray; @@ -514,12 +489,12 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { } #if 0 - Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Size2 viewport_size = get_viewport()->get_visible_rect().size; Vector2 cpos = p_pos; #else - Size2 viewport_size = viewport_ptr->get_camera_rect_size(); - Vector2 cpos = viewport_ptr->get_camera_coords(p_pos); + Size2 viewport_size = get_viewport()->get_camera_rect_size(); + Vector2 cpos = get_viewport()->get_camera_coords(p_pos); #endif ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() ); @@ -566,7 +541,7 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const { ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); } - Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; @@ -597,7 +572,7 @@ Vector3 Camera::project_position(const Point2& p_point) const { ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); } - Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; @@ -692,7 +667,6 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment); ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode); ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode); - ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current); //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); BIND_CONSTANT( PROJECTION_PERSPECTIVE ); @@ -745,7 +719,7 @@ Vector<Plane> Camera::get_frustum() const { ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>()); - Size2 viewport_size = viewport_ptr->get_visible_rect().size; + Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode==PROJECTION_PERSPECTIVE) cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); @@ -789,7 +763,6 @@ Camera::Camera() { near=0; far=0; current=false; - viewport_ptr=NULL; force_change=false; mode=PROJECTION_PERSPECTIVE; set_perspective(60.0,0.1,100.0); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index dcb7a21961..02ca6ffb9a 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -68,18 +68,15 @@ private: RID camera; RID scenario_id; - String camera_group; + //String camera_group; uint32_t layers; - Viewport *viewport_ptr; Ref<Environment> environment; virtual bool _can_gizmo_scale() const; virtual RES _get_gizmo_geometry() const; - void _camera_make_next_current(Node *p_exclude); - //void _camera_make_current(Node *p_camera); friend class Viewport; diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index da1d6b3204..f8585b93cf 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -620,6 +620,10 @@ void SceneTree::set_editor_hint(bool p_enabled) { editor_hint=p_enabled; } +bool SceneTree::is_node_being_edited(const Node* p_node) const { + return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node); +} + bool SceneTree::is_editor_hint() const { return editor_hint; @@ -965,6 +969,10 @@ Array SceneTree::_get_nodes_in_group(const StringName& p_group) { return ret; } +bool SceneTree::has_group(const StringName& p_identifier) const { + + return group_map.has(p_identifier); +} void SceneTree::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) { @@ -1589,6 +1597,7 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root); + ObjectTypeDB::bind_method(_MD("has_group","name"),&SceneTree::has_group); ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 9ff9bb5747..c6fc124345 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -279,6 +279,8 @@ public: void set_editor_hint(bool p_enabled); bool is_editor_hint() const; + bool is_node_being_edited(const Node* p_node) const; + void set_pause(bool p_enabled); bool is_paused() const; @@ -318,6 +320,8 @@ public: void queue_delete(Object *p_object); void get_nodes_in_group(const StringName& p_group,List<Node*> *p_list); + bool has_group(const StringName& p_identifier) const; + void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize); |