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-rw-r--r--scene/register_scene_types.cpp226
-rw-r--r--scene/resources/gibberish_stream.cpp337
-rw-r--r--scene/resources/gibberish_stream.h118
-rw-r--r--scene/resources/material.cpp1
4 files changed, 80 insertions, 602 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 7d9e262b3f..283514dd53 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -28,21 +28,44 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
-#include "os/os.h"
-#include "project_settings.h"
-#include "scene/io/resource_format_image.h"
-#include "scene/io/resource_format_wav.h"
-//#include "scene/io/scene_format_script.h"
-#include "class_db.h"
-#include "resources/default_theme/default_theme.h"
+#include "core/class_db.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "scene/2d/animated_sprite.h"
+#include "scene/2d/area_2d.h"
+#include "scene/2d/audio_stream_player_2d.h"
+#include "scene/2d/back_buffer_copy.h"
+#include "scene/2d/camera_2d.h"
+#include "scene/2d/canvas_item.h"
+#include "scene/2d/canvas_modulate.h"
+#include "scene/2d/collision_polygon_2d.h"
+#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/joints_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
+#include "scene/2d/line_2d.h"
+#include "scene/2d/navigation2d.h"
+#include "scene/2d/parallax_background.h"
+#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/2d/polygon_2d.h"
+#include "scene/2d/position_2d.h"
+#include "scene/2d/ray_cast_2d.h"
+#include "scene/2d/remote_transform_2d.h"
+#include "scene/2d/screen_button.h"
+#include "scene/2d/sprite.h"
+#include "scene/2d/tile_map.h"
+#include "scene/2d/visibility_notifier_2d.h"
+#include "scene/2d/y_sort.h"
+#include "scene/animation/animation_player.h"
+#include "scene/animation/animation_tree_player.h"
+#include "scene/animation/tween.h"
+#include "scene/audio/audio_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
-
#include "scene/gui/button_group.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
@@ -85,157 +108,90 @@
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/gui/viewport_container.h"
+#include "scene/io/resource_format_image.h"
+#include "scene/io/resource_format_wav.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
-#include "scene/main/viewport.h"
-#include "scene/resources/audio_stream_sample.h"
-#include "scene/resources/video_stream.h"
-
-#include "scene/2d/animated_sprite.h"
-#include "scene/2d/back_buffer_copy.h"
-#include "scene/2d/canvas_item.h"
-#include "scene/2d/polygon_2d.h"
-#include "scene/2d/sprite.h"
-
-#include "scene/2d/visibility_notifier_2d.h"
-
-#include "scene/2d/area_2d.h"
-#include "scene/2d/camera_2d.h"
-#include "scene/2d/collision_polygon_2d.h"
-#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/joints_2d.h"
-#include "scene/2d/parallax_background.h"
-#include "scene/2d/parallax_layer.h"
-#include "scene/2d/physics_body_2d.h"
-#include "scene/2d/ray_cast_2d.h"
-//#include "scene/2d/sound_player_2d.h"
-//#include "scene/2d/sample_player_2d.h"
-#include "scene/2d/audio_stream_player_2d.h"
-#include "scene/2d/canvas_modulate.h"
-#include "scene/2d/navigation2d.h"
-#include "scene/2d/remote_transform_2d.h"
-#include "scene/2d/screen_button.h"
-#include "scene/2d/y_sort.h"
-
-#include "scene/2d/position_2d.h"
-#include "scene/2d/tile_map.h"
-//#include "scene/2d/tile_map.h"
-#include "scene/2d/line_2d.h"
-
-#include "scene/resources/tile_set.h"
-
-#include "scene/animation/animation_player.h"
-#include "scene/animation/animation_tree_player.h"
-#include "scene/animation/tween.h"
#include "scene/main/resource_preloader.h"
#include "scene/main/scene_tree.h"
-#include "scene/resources/packed_scene.h"
-
-#include "scene/resources/mesh_data_tool.h"
-#include "scene/resources/surface_tool.h"
-
-#include "scene/resources/dynamic_font.h"
-#include "scene/resources/dynamic_font_stb.h"
-
#include "scene/main/timer.h"
-
-#include "scene/audio/audio_player.h"
-//#include "scene/audio/event_player.h"
-//#include "scene/audio/sound_room_params.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/audio_stream_sample.h"
+#include "scene/resources/bit_mask.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
-#include "scene/resources/concave_polygon_shape.h"
-#include "scene/resources/convex_polygon_shape.h"
-#include "scene/resources/plane_shape.h"
-#include "scene/resources/ray_shape.h"
-#include "scene/resources/sphere_shape.h"
-
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
+#include "scene/resources/color_ramp.h"
+#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/concave_polygon_shape_2d.h"
+#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/default_theme/default_theme.h"
+#include "scene/resources/dynamic_font.h"
+#include "scene/resources/dynamic_font_stb.h"
+#include "scene/resources/material.h"
+#include "scene/resources/mesh.h"
+#include "scene/resources/mesh_data_tool.h"
+#include "scene/resources/mesh_library.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/resources/plane_shape.h"
+#include "scene/resources/polygon_path_finder.h"
+#include "scene/resources/primitive_meshes.h"
+#include "scene/resources/ray_shape.h"
#include "scene/resources/rectangle_shape_2d.h"
+#include "scene/resources/scene_format_text.h"
#include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/shader_graph.h"
#include "scene/resources/shape_line_2d.h"
-
-#include "scene/resources/mesh_library.h"
-
-#include "scene/resources/polygon_path_finder.h"
-
-//#include "scene/resources/sample.h"
-#include "scene/3d/audio_stream_player_3d.h"
-#include "scene/resources/material.h"
-#include "scene/resources/mesh.h"
-
#include "scene/resources/sky_box.h"
+#include "scene/resources/sphere_shape.h"
+#include "scene/resources/surface_tool.h"
#include "scene/resources/texture.h"
-
-#include "scene/resources/primitive_meshes.h"
-
-#include "scene/resources/shader_graph.h"
-
+#include "scene/resources/tile_set.h"
+#include "scene/resources/video_stream.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
-
-//#include "scene/resources/sample_library.h"
-//#include "scene/resources/audio_stream.h"
-#include "scene/resources/bit_mask.h"
-#include "scene/resources/color_ramp.h"
-#include "scene/resources/gibberish_stream.h"
#include "scene/scene_string_names.h"
-#include "scene/3d/bone_attachment.h"
-#include "scene/3d/path.h"
-#include "scene/3d/remote_transform.h"
-#include "scene/3d/room_instance.h"
-#include "scene/3d/scenario_fx.h"
-#include "scene/3d/skeleton.h"
-#include "scene/3d/spatial.h"
-
-#include "scene/3d/visibility_notifier.h"
-
#ifndef _3D_DISABLED
-#include "scene/3d/camera.h"
-#include "scene/3d/listener.h"
-
+#include "scene/3d/area.h"
#include "scene/3d/arvr_nodes.h"
-
+#include "scene/3d/audio_stream_player_3d.h"
+#include "scene/3d/bone_attachment.h"
+#include "scene/3d/camera.h"
+#include "scene/3d/collision_polygon.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/gi_probe.h"
+#include "scene/3d/immediate_geometry.h"
#include "scene/3d/interpolated_camera.h"
#include "scene/3d/light.h"
+#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
+#include "scene/3d/multimesh_instance.h"
+#include "scene/3d/navigation.h"
+#include "scene/3d/navigation_mesh.h"
#include "scene/3d/particles.h"
+#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
+#include "scene/3d/physics_joint.h"
#include "scene/3d/portal.h"
#include "scene/3d/position_3d.h"
-#include "scene/3d/reflection_probe.h"
-#include "scene/resources/environment.h"
-
-#include "scene/3d/area.h"
-
-#include "scene/3d/collision_shape.h"
-#include "scene/3d/immediate_geometry.h"
-#include "scene/3d/multimesh_instance.h"
-#include "scene/3d/physics_joint.h"
+#include "scene/3d/proximity_group.h"
#include "scene/3d/ray_cast.h"
+#include "scene/3d/reflection_probe.h"
+#include "scene/3d/remote_transform.h"
+#include "scene/3d/room_instance.h"
+#include "scene/3d/scenario_fx.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
-//#include "scene/3d/spatial_sample_player.h"
-//#include "scene/3d/spatial_stream_player.h"
-#include "scene/3d/collision_polygon.h"
-#include "scene/3d/navigation.h"
-#include "scene/3d/navigation_mesh.h"
-#include "scene/3d/proximity_group.h"
+#include "scene/3d/visibility_notifier.h"
+#include "scene/resources/environment.h"
#endif
-#include "scene/resources/scene_format_text.h"
-
-//static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
-
-#ifdef TOOLS_ENABLED
-
-#endif
static ResourceFormatLoaderTheme *resource_loader_theme = NULL;
static ResourceFormatSaverText *resource_saver_text = NULL;
@@ -245,8 +201,6 @@ static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
-//static SceneStringNames *string_names;
-
void register_scene_types() {
SceneStringNames::create();
@@ -255,20 +209,12 @@ void register_scene_types() {
Node::init_node_hrcr();
- //resource_loader_wav = memnew( ResourceFormatLoaderWAV );
- //ResourceLoader::add_resource_format_loader( resource_loader_wav );
resource_loader_dynamic_font = memnew(ResourceFormatLoaderDynamicFont);
ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
resource_loader_stream_texture = memnew(ResourceFormatLoaderStreamTexture);
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
-#ifdef TOOLS_ENABLED
-
-//scene first!
-
-#endif
-
resource_loader_theme = memnew(ResourceFormatLoaderTheme);
ResourceLoader::add_resource_format_loader(resource_loader_theme);
@@ -316,7 +262,6 @@ void register_scene_types() {
ClassDB::register_class<ShortCut>();
ClassDB::register_class<Control>();
- //ClassDB::register_type<EmptyControl>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
ClassDB::register_class<HScrollBar>();
@@ -424,7 +369,6 @@ void register_scene_types() {
ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>();
ClassDB::register_class<AnimationTreePlayer>();
- //ClassDB::register_class<Portal>();
ClassDB::register_class<Particles>();
ClassDB::register_class<Position3D>();
ClassDB::register_class<NavigationMeshInstance>();
@@ -452,8 +396,6 @@ void register_scene_types() {
ClassDB::register_class<PathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
- // ClassDB::register_class<BakedLight>();
- //ClassDB::register_type<BakedLightSampler>();
ClassDB::register_class<WorldEnvironment>();
ClassDB::register_class<RemoteTransform>();
@@ -464,8 +406,6 @@ void register_scene_types() {
ClassDB::register_class<ConeTwistJoint>();
ClassDB::register_class<Generic6DOFJoint>();
- //scenariofx
-
OS::get_singleton()->yield(); //may take time to init
#endif
@@ -545,7 +485,6 @@ void register_scene_types() {
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
- //ClassDB::register_type<ShaderMaterial>();
ClassDB::register_class<MultiMesh>();
ClassDB::register_class<MeshLibrary>();
@@ -561,7 +500,6 @@ void register_scene_types() {
ClassDB::register_class<SurfaceTool>();
ClassDB::register_class<MeshDataTool>();
- //ClassDB::register_type<BakedLight>();
OS::get_singleton()->yield(); //may take time to init
@@ -660,14 +598,8 @@ void unregister_scene_types() {
clear_default_theme();
- // memdelete( resource_loader_wav );
memdelete(resource_loader_dynamic_font);
memdelete(resource_loader_stream_texture);
-
-#ifdef TOOLS_ENABLED
-
-#endif
-
memdelete(resource_loader_theme);
if (resource_saver_text) {
diff --git a/scene/resources/gibberish_stream.cpp b/scene/resources/gibberish_stream.cpp
deleted file mode 100644
index e2994f1419..0000000000
--- a/scene/resources/gibberish_stream.cpp
+++ /dev/null
@@ -1,337 +0,0 @@
-/*************************************************************************/
-/* gibberish_stream.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gibberish_stream.h"
-#include "servers/audio_server.h"
-
-//TODO: This class needs to be adapted to the new AudioStream API,
-// or dropped if nobody cares about fixing it :) (GH-3307)
-
-#if 0
-
-int AudioStreamGibberish::get_channel_count() const {
-
- return 1;
-}
-
-
-static float _get_vol_at_pos(int p_pos, int p_len, int p_x_fade) {
-
- if (p_pos < p_x_fade)
- return float(p_pos)/p_x_fade;
- else if (p_pos>(p_len-p_x_fade))
- return float(p_len-p_pos)/p_x_fade;
- else
- return 1.0;
-
-}
- int AudioStreamGibberish::randomize() {
-
- if (rand_idx==_rand_pool.size()) {
-
- for(int i=0;i<_rand_pool.size();i++) {
-
- SWAP(_rand_pool[i],_rand_pool[Math::rand()%_rand_pool.size()]);
- }
- rand_idx=0;
- }
-
- return _rand_pool[rand_idx++];
-}
-
-bool AudioStreamGibberish::mix(int32_t *p_buffer, int p_frames) {
-
- if (!active)
- return false;
-
- zeromem(p_buffer,p_frames*sizeof(int32_t));
-
- if (!paused && active_voices==0) {
-
- active_voices=1;
- playback[0].idx=randomize();
- playback[0].fp_pos=0;
- playback[0].scale=Math::random(1,1+pitch_random_scale);
- }
-
- for(int i=0;i<active_voices;i++) {
-
- RID s = _samples[playback[i].idx]->get_rid();
-
- uint64_t fp_pos=playback[i].fp_pos;
- const void *data = AudioServer::get_singleton()->sample_get_data_ptr(s);
- bool is16 = AudioServer::get_singleton()->sample_get_format(s)==AudioServer::SAMPLE_FORMAT_PCM16;
- int skip = AudioServer::get_singleton()->sample_is_stereo(s) ? 1: 0;
- uint64_t max = AudioServer::get_singleton()->sample_get_length(s) * uint64_t(FP_LEN);
- int mrate = AudioServer::get_singleton()->sample_get_mix_rate(s) * pitch_scale * playback[i].scale;
- uint64_t increment = uint64_t(mrate) * uint64_t(FP_LEN) / get_mix_rate();
-
-
- float vol_begin = _get_vol_at_pos(fp_pos>>FP_BITS,max>>FP_BITS,xfade_time*mrate);
- float vol_end = _get_vol_at_pos((fp_pos+p_frames*increment)>>FP_BITS,max>>FP_BITS,xfade_time*mrate);
-
- int32_t vol = CLAMP(int32_t(vol_begin * 65535),0,65535);
- int32_t vol_to = CLAMP(int32_t(vol_end * 65535),0,65535);
- int32_t vol_inc = (vol_to-vol)/p_frames;
-
- bool done=false;
-
- if (is16) {
-
- const int16_t *smp = (int16_t*)data;
- for(int i=0;i<p_frames;i++) {
-
- if (fp_pos >= max) {
- done=true;
- break;
- }
-
- int idx = (fp_pos>>FP_BITS)<<skip;
- p_buffer[i]+=int32_t(smp[idx])*vol;
- vol+=vol_inc;
-
- fp_pos+=increment;
- }
- } else {
-
- const int8_t *smp = (int8_t*)data;
- for(int i=0;i<p_frames;i++) {
-
- if (fp_pos >= max) {
- done=true;
- break;
- }
-
- int idx = (fp_pos>>FP_BITS)<<skip;
- p_buffer[i]+=(int32_t(smp[idx])<<8)*vol;
- vol+=vol_inc;
- fp_pos+=increment;
- }
-
- }
-
- playback[i].fp_pos=fp_pos;
- if (!paused && active_voices==1 && (vol_end < vol_begin || done)) {
- //xfade to something else i gues
- active_voices=2;
- playback[1].idx=randomize();
- playback[1].fp_pos=0;
- playback[1].scale=Math::random(1,1+pitch_random_scale);
- }
-
- if (done) {
-
- if (i==0 && active_voices==2) {
- playback[0]=playback[1];
- i--;
- }
- active_voices--;
-
- }
- }
-
- return true;
-}
-
-
-void AudioStreamGibberish::play() {
- if (active)
- stop();
-
-
- if (!phonemes.is_valid())
- return;
-
-
- List<StringName> slist;
- phonemes->get_sample_list(&slist);
- if (slist.size()==0)
- return;
-
- _samples.resize(slist.size());
- _rand_pool.resize(slist.size());
-
- int i=0;
- for(List<StringName>::Element *E=slist.front();E;E=E->next()) {
-
- _rand_pool[i]=i;
- _samples[i++]=phonemes->get_sample(E->get());
- }
-
- rand_idx=0;
- active_voices=0;
- active=true;
-}
-
-void AudioStreamGibberish::stop(){
-
- active=false;
-
-
-}
-
-bool AudioStreamGibberish::is_playing() const {
-
- return active;
-}
-
-
-void AudioStreamGibberish::set_paused(bool p_paused){
-
- paused=p_paused;
-}
-
-bool AudioStreamGibberish::is_paused(bool p_paused) const{
-
- return paused;
-}
-
-void AudioStreamGibberish::set_loop(bool p_enable){
-
-
-}
-
-bool AudioStreamGibberish::has_loop() const{
-
- return false;
-}
-
-
-float AudioStreamGibberish::get_length() const{
-
- return 0;
-}
-
-
-String AudioStreamGibberish::get_stream_name() const{
-
- return "Gibberish";
-}
-
-
-int AudioStreamGibberish::get_loop_count() const{
-
- return 0;
-}
-
-
-float AudioStreamGibberish::get_pos() const{
-
- return 0;
-}
-
-void AudioStreamGibberish::seek_pos(float p_time){
-
-
-}
-
-
-AudioStream::UpdateMode AudioStreamGibberish::get_update_mode() const{
-
- return AudioStream::UPDATE_NONE;
-}
-
-void AudioStreamGibberish::update(){
-
-
-}
-
-
-void AudioStreamGibberish::set_phonemes(const Ref<SampleLibrary>& p_phonemes) {
-
- phonemes=p_phonemes;
-
-}
-
-Ref<SampleLibrary> AudioStreamGibberish::get_phonemes() const {
-
- return phonemes;
-}
-
-void AudioStreamGibberish::set_xfade_time(float p_xfade) {
-
- xfade_time=p_xfade;
-}
-
-float AudioStreamGibberish::get_xfade_time() const {
-
- return xfade_time;
-}
-
-void AudioStreamGibberish::set_pitch_scale(float p_scale) {
-
- pitch_scale=p_scale;
-}
-
-float AudioStreamGibberish::get_pitch_scale() const {
-
- return pitch_scale;
-}
-
-void AudioStreamGibberish::set_pitch_random_scale(float p_random_scale) {
-
- pitch_random_scale=p_random_scale;
-}
-
-float AudioStreamGibberish::get_pitch_random_scale() const {
-
- return pitch_random_scale;
-}
-
-void AudioStreamGibberish::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_phonemes","phonemes"),&AudioStreamGibberish::set_phonemes);
- ClassDB::bind_method(D_METHOD("get_phonemes"),&AudioStreamGibberish::get_phonemes);
-
- ClassDB::bind_method(D_METHOD("set_pitch_scale","pitch_scale"),&AudioStreamGibberish::set_pitch_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_scale"),&AudioStreamGibberish::get_pitch_scale);
-
- ClassDB::bind_method(D_METHOD("set_pitch_random_scale","pitch_random_scale"),&AudioStreamGibberish::set_pitch_random_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_random_scale"),&AudioStreamGibberish::get_pitch_random_scale);
-
- ClassDB::bind_method(D_METHOD("set_xfade_time","sec"),&AudioStreamGibberish::set_xfade_time);
- ClassDB::bind_method(D_METHOD("get_xfade_time"),&AudioStreamGibberish::get_xfade_time);
-
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"phonemes",PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),"set_phonemes","get_phonemes");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"pitch_scale",PROPERTY_HINT_RANGE,"0.01,64,0.01"),"set_pitch_scale","get_pitch_scale");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"pitch_random_scale",PROPERTY_HINT_RANGE,"0,64,0.01"),"set_pitch_random_scale","get_pitch_random_scale");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"xfade_sec",PROPERTY_HINT_RANGE,"0.001,0.5,0.001"),"set_xfade_time","get_xfade_time");
-
-}
-
-AudioStreamGibberish::AudioStreamGibberish() {
-
- xfade_time=0.1;
- pitch_scale=1;
- pitch_random_scale=0;
- active=false;
- paused=false;
- active_voices=0;
-}
-#endif
diff --git a/scene/resources/gibberish_stream.h b/scene/resources/gibberish_stream.h
deleted file mode 100644
index ebe61382eb..0000000000
--- a/scene/resources/gibberish_stream.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*************************************************************************/
-/* gibberish_stream.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GIBBERISH_STREAM_H
-#define GIBBERISH_STREAM_H
-
-//TODO: This class needs to be adapted to the new AudioStream API,
-// or dropped if nobody cares about fixing it :) (GH-3307)
-
-#if 0
-#include "scene/resources/audio_stream.h"
-#include "scene/resources/sample_library.h"
-class AudioStreamGibberish : public AudioStream {
-
- GDCLASS( AudioStreamGibberish, AudioStream );
-
- enum {
-
- FP_BITS = 12,
- FP_LEN = (1<<12),
- };
- bool active;
- bool paused;
-
- float xfade_time;
- float pitch_scale;
- float pitch_random_scale;
- Vector<Ref<Sample> > _samples;
- Vector<int> _rand_pool;
- int rand_idx;
- _FORCE_INLINE_ int randomize();
-
- struct Playback {
-
- int idx;
- uint64_t fp_pos;
- float scale;
- };
-
- Playback playback[2];
- int active_voices;
-
- Ref<SampleLibrary> phonemes;
-protected:
-
- virtual int get_channel_count() const;
- virtual bool mix(int32_t *p_buffer, int p_frames);
-
- static void _bind_methods();
-
-public:
-
- void set_phonemes(const Ref<SampleLibrary>& p_phonemes);
- Ref<SampleLibrary> get_phonemes() const;
-
- virtual void play();
- virtual void stop();
- virtual bool is_playing() const;
-
- virtual void set_paused(bool p_paused);
- virtual bool is_paused(bool p_paused) const;
-
- virtual void set_loop(bool p_enable);
- virtual bool has_loop() const;
-
- virtual float get_length() const;
-
- virtual String get_stream_name() const;
-
- virtual int get_loop_count() const;
-
- virtual float get_pos() const;
- virtual void seek_pos(float p_time);
-
- virtual UpdateMode get_update_mode() const;
- virtual void update();
-
- void set_xfade_time(float p_xfade);
- float get_xfade_time() const;
-
- void set_pitch_scale(float p_scale);
- float get_pitch_scale() const;
-
- void set_pitch_random_scale(float p_random_scale);
- float get_pitch_random_scale() const;
-
- AudioStreamGibberish();
-};
-
-#endif
-
-#endif // GIBBERISH_STREAM_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 555c94a512..f01d9f841b 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "material.h"
+
#include "scene/scene_string_names.h"
void Material::set_next_pass(const Ref<Material> &p_pass) {