summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp58
-rw-r--r--scene/2d/canvas_item.cpp1
-rw-r--r--scene/2d/collision_polygon_2d.cpp3
-rw-r--r--scene/2d/light_2d.cpp7
-rw-r--r--scene/2d/line_2d.cpp15
-rw-r--r--scene/2d/line_2d.h19
-rw-r--r--scene/2d/line_builder.cpp52
-rw-r--r--scene/2d/line_builder.h27
-rw-r--r--scene/2d/physics_body_2d.cpp224
-rw-r--r--scene/2d/physics_body_2d.h52
-rw-r--r--scene/2d/screen_button.cpp3
-rw-r--r--scene/3d/area.cpp6
-rw-r--r--scene/3d/arvr_nodes.cpp4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp156
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/3d/gi_probe.cpp16
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/navigation_mesh.cpp230
-rw-r--r--scene/3d/navigation_mesh.h81
-rw-r--r--scene/3d/physics_body.cpp7
-rw-r--r--scene/3d/spatial.cpp2
-rw-r--r--scene/3d/vehicle_body.cpp8
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/visual_instance.cpp11
-rw-r--r--scene/animation/animation_tree_player.cpp4
-rw-r--r--scene/audio/audio_player.cpp22
-rw-r--r--scene/gui/control.cpp12
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp8
-rw-r--r--scene/gui/scroll_bar.cpp8
-rw-r--r--scene/gui/slider.cpp10
-rw-r--r--scene/gui/tab_container.cpp10
-rw-r--r--scene/gui/text_edit.cpp29
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/tree.cpp122
-rw-r--r--scene/gui/tree.h4
-rwxr-xr-xscene/main/node.cpp5
-rw-r--r--scene/main/scene_tree.cpp1
-rw-r--r--scene/main/viewport.cpp9
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/audio_stream_sample.cpp8
-rw-r--r--scene/resources/curve.cpp13
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
-rw-r--r--scene/resources/default_theme/icon_snap_grid.png (renamed from scene/resources/default_theme/icon_snap.png)bin269 -> 325 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/mesh.cpp40
-rw-r--r--scene/resources/sky_box.cpp6
-rw-r--r--scene/resources/style_box.h4
50 files changed, 912 insertions, 414 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index d2a8e3315a..b6abe90035 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -57,52 +57,32 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
AudioFrame vol = current.vol;
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
+ int cc = AudioServer::get_singleton()->get_channel_count();
- case AudioServer::SPEAKER_MODE_STEREO: {
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
+ if (cc == 1) {
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
- for (int j = 0; j < buffer_size; j++) {
+ for (int j = 0; j < buffer_size; j++) {
- target[j] += buffer[j] * vol;
- vol += vol_inc;
- }
-
- } break;
- case AudioServer::SPEAKER_SURROUND_51: {
-
- AudioFrame *targets[2] = {
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
- };
-
- for (int j = 0; j < buffer_size; j++) {
-
- AudioFrame frame = buffer[j] * vol;
- targets[0][j] += frame;
- targets[1][j] += frame;
- vol += vol_inc;
- }
+ target[j] += buffer[j] * vol;
+ vol += vol_inc;
+ }
- } break;
- case AudioServer::SPEAKER_SURROUND_71: {
+ } else {
+ AudioFrame *targets[4];
- AudioFrame *targets[3] = {
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 3)
- };
+ for (int k = 0; k < cc; k++) {
+ targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
+ }
- for (int j = 0; j < buffer_size; j++) {
+ for (int j = 0; j < buffer_size; j++) {
- AudioFrame frame = buffer[j] * vol;
- targets[0][j] += frame;
- targets[1][j] += frame;
- targets[2][j] += frame;
- vol += vol_inc;
+ AudioFrame frame = buffer[j] * vol;
+ for (int k = 0; k < cc; k++) {
+ targets[k][j] += frame;
}
-
- } break;
+ vol += vol_inc;
+ }
}
prev_outputs[i] = current;
@@ -439,7 +419,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index a7c5d1adbb..ec1ea7df38 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -338,7 +338,6 @@ void CanvasItem::_update_callback() {
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
drawing = false;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index e2764a6e8d..a840744c78 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -302,6 +302,9 @@ void CollisionPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+
+ BIND_ENUM_CONSTANT(BUILD_SOLIDS);
+ BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
}
CollisionPolygon2D::CollisionPolygon2D() {
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1bca2c6f37..516acefe2a 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -443,6 +443,13 @@ void Light2D::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_SUB);
BIND_ENUM_CONSTANT(MODE_MIX);
BIND_ENUM_CONSTANT(MODE_MASK);
+
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF3);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF7);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF9);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13);
}
Light2D::Light2D() {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index c87a9a5b1e..d8cef5b937 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "line_2d.h"
+#include "line_builder.h"
#include "core_string_names.h"
// Needed so we can bind functions
-VARIANT_ENUM_CAST(LineJointMode)
-VARIANT_ENUM_CAST(LineCapMode)
-VARIANT_ENUM_CAST(LineTextureMode)
+VARIANT_ENUM_CAST(Line2D::LineJointMode)
+VARIANT_ENUM_CAST(Line2D::LineCapMode)
+VARIANT_ENUM_CAST(Line2D::LineTextureMode)
Line2D::Line2D()
: Node2D() {
@@ -134,7 +135,7 @@ void Line2D::set_texture_mode(const LineTextureMode mode) {
update();
}
-LineTextureMode Line2D::get_texture_mode() const {
+Line2D::LineTextureMode Line2D::get_texture_mode() const {
return _texture_mode;
}
@@ -143,7 +144,7 @@ void Line2D::set_joint_mode(LineJointMode mode) {
update();
}
-LineJointMode Line2D::get_joint_mode() const {
+Line2D::LineJointMode Line2D::get_joint_mode() const {
return _joint_mode;
}
@@ -152,7 +153,7 @@ void Line2D::set_begin_cap_mode(LineCapMode mode) {
update();
}
-LineCapMode Line2D::get_begin_cap_mode() const {
+Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
return _begin_cap_mode;
}
@@ -161,7 +162,7 @@ void Line2D::set_end_cap_mode(LineCapMode mode) {
update();
}
-LineCapMode Line2D::get_end_cap_mode() const {
+Line2D::LineCapMode Line2D::get_end_cap_mode() const {
return _end_cap_mode;
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 017ccf13ff..36aadfd265 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -30,7 +30,6 @@
#ifndef LINE2D_H
#define LINE2D_H
-#include "line_builder.h"
#include "node_2d.h"
class Line2D : public Node2D {
@@ -38,6 +37,24 @@ class Line2D : public Node2D {
GDCLASS(Line2D, Node2D)
public:
+ enum LineJointMode {
+ LINE_JOINT_SHARP = 0,
+ LINE_JOINT_BEVEL,
+ LINE_JOINT_ROUND
+ };
+
+ enum LineCapMode {
+ LINE_CAP_NONE = 0,
+ LINE_CAP_BOX,
+ LINE_CAP_ROUND
+ };
+
+ enum LineTextureMode {
+ LINE_TEXTURE_NONE = 0,
+ LINE_TEXTURE_TILE
+ // TODO STRETCH mode
+ };
+
Line2D();
void set_points(const PoolVector<Vector2> &p_points);
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 53db30e3ce..4873c47827 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -92,14 +92,14 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
//----------------------------------------------------------------------------
LineBuilder::LineBuilder() {
- joint_mode = LINE_JOINT_SHARP;
+ joint_mode = Line2D::LINE_JOINT_SHARP;
width = 10;
default_color = Color(0.4, 0.5, 1);
gradient = NULL;
sharp_limit = 2.f;
round_precision = 8;
- begin_cap_mode = LINE_CAP_NONE;
- end_cap_mode = LINE_CAP_NONE;
+ begin_cap_mode = Line2D::LINE_CAP_NONE;
+ end_cap_mode = Line2D::LINE_CAP_NONE;
_interpolate_color = false;
_last_index[0] = 0;
@@ -141,7 +141,7 @@ void LineBuilder::build() {
float current_distance1 = 0.f;
float total_distance = 0.f;
_interpolate_color = gradient != NULL;
- bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE;
+ bool distance_required = _interpolate_color || texture_mode == Line2D::LINE_TEXTURE_TILE;
if (distance_required)
total_distance = calculate_total_distance(points);
if (_interpolate_color)
@@ -153,7 +153,7 @@ void LineBuilder::build() {
float uvx1 = 0.f;
// Begin cap
- if (begin_cap_mode == LINE_CAP_BOX) {
+ if (begin_cap_mode == Line2D::LINE_CAP_BOX) {
// Push back first vertices a little bit
pos_up0 -= f0 * hw;
pos_down0 -= f0 * hw;
@@ -161,8 +161,8 @@ void LineBuilder::build() {
total_distance += width;
current_distance0 += hw;
current_distance1 = current_distance0;
- } else if (begin_cap_mode == LINE_CAP_ROUND) {
- if (texture_mode == LINE_TEXTURE_TILE) {
+ } else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx0 = 0.5f;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
@@ -247,15 +247,15 @@ void LineBuilder::build() {
corner_pos_down = corner_pos_in;
}
- LineJointMode current_joint_mode = joint_mode;
+ Line2D::LineJointMode current_joint_mode = joint_mode;
Vector2 pos_up1, pos_down1;
if (intersection_result == SEGMENT_INTERSECT) {
// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
- if (current_joint_mode == LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
- current_joint_mode = LINE_JOINT_BEVEL;
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
+ current_joint_mode = Line2D::LINE_JOINT_BEVEL;
}
- if (current_joint_mode == LINE_JOINT_SHARP) {
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
// In this case, we won't create joint geometry,
// The previous and next line quads will directly share an edge.
pos_up1 = corner_pos_up;
@@ -284,7 +284,7 @@ void LineBuilder::build() {
if (_interpolate_color) {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
- if (texture_mode == LINE_TEXTURE_TILE) {
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx0 = current_distance0 / width;
uvx1 = current_distance1 / width;
}
@@ -298,7 +298,7 @@ void LineBuilder::build() {
pos0 = pos1;
current_distance0 = current_distance1;
if (intersection_result == SEGMENT_INTERSECT) {
- if (current_joint_mode == LINE_JOINT_SHARP) {
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
pos_up0 = pos_up1;
pos_down0 = pos_down1;
} else {
@@ -317,7 +317,7 @@ void LineBuilder::build() {
// From this point, bu0 and bd0 concern the next segment
// Add joint geometry
- if (current_joint_mode != LINE_JOINT_SHARP) {
+ if (current_joint_mode != Line2D::LINE_JOINT_SHARP) {
/* ________________ cbegin
* / \
@@ -337,9 +337,9 @@ void LineBuilder::build() {
cend = pos_up0;
}
- if (current_joint_mode == LINE_JOINT_BEVEL) {
+ if (current_joint_mode == Line2D::LINE_JOINT_BEVEL) {
strip_add_tri(cend, orientation);
- } else if (current_joint_mode == LINE_JOINT_ROUND) {
+ } else if (current_joint_mode == Line2D::LINE_JOINT_ROUND) {
Vector2 vbegin = cbegin - pos1;
Vector2 vend = cend - pos1;
strip_add_arc(pos1, vbegin.angle_to(vend), orientation);
@@ -360,7 +360,7 @@ void LineBuilder::build() {
Vector2 pos_down1 = pos1 - u0 * hw;
// End cap (box)
- if (end_cap_mode == LINE_CAP_BOX) {
+ if (end_cap_mode == Line2D::LINE_CAP_BOX) {
pos_up1 += f0 * hw;
pos_down1 += f0 * hw;
}
@@ -371,14 +371,14 @@ void LineBuilder::build() {
if (_interpolate_color) {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
- if (texture_mode == LINE_TEXTURE_TILE) {
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / width;
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
// End cap (round)
- if (end_cap_mode == LINE_CAP_ROUND) {
+ if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
// Note: color is not used in case we don't interpolate...
Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f));
@@ -396,7 +396,7 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
colors.push_back(color);
}
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(Vector2(uvx, 0.f));
uvs.push_back(Vector2(uvx, 1.f));
}
@@ -420,7 +420,7 @@ void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uv
colors.push_back(color);
}
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(uvs[_last_index[UP]]);
uvs.push_back(uvs[_last_index[DOWN]]);
uvs.push_back(Vector2(uvx, UP));
@@ -449,7 +449,7 @@ void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uv
colors.push_back(color);
}
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(Vector2(uvx, 0.f));
uvs.push_back(Vector2(uvx, 1.f));
}
@@ -476,7 +476,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
Orientation opposite_orientation = orientation == UP ? DOWN : UP;
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
// (otherwise we can't share the bottom vertice)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
@@ -541,7 +541,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
vertices.push_back(center);
if (_interpolate_color)
colors.push_back(color);
- if (texture_mode != LINE_TEXTURE_NONE)
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE)
uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f)));
// Arc vertices
@@ -552,7 +552,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
vertices.push_back(rpos);
if (_interpolate_color)
colors.push_back(color);
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f))));
tt += angle_step;
@@ -565,7 +565,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
vertices.push_back(rpos);
if (_interpolate_color)
colors.push_back(color);
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
tt = tt_begin + angle_delta;
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f))));
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 227e0abd08..f12fbf6f82 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,39 +31,22 @@
#define LINE_BUILDER_H
#include "color.h"
+#include "line_2d.h"
#include "math_2d.h"
#include "scene/resources/color_ramp.h"
-enum LineJointMode {
- LINE_JOINT_SHARP = 0,
- LINE_JOINT_BEVEL,
- LINE_JOINT_ROUND
-};
-
-enum LineCapMode {
- LINE_CAP_NONE = 0,
- LINE_CAP_BOX,
- LINE_CAP_ROUND
-};
-
-enum LineTextureMode {
- LINE_TEXTURE_NONE = 0,
- LINE_TEXTURE_TILE
- // TODO STRETCH mode
-};
-
class LineBuilder {
public:
// TODO Move in a struct and reference it
// Input
Vector<Vector2> points;
- LineJointMode joint_mode;
- LineCapMode begin_cap_mode;
- LineCapMode end_cap_mode;
+ Line2D::LineJointMode joint_mode;
+ Line2D::LineCapMode begin_cap_mode;
+ Line2D::LineCapMode end_cap_mode;
float width;
Color default_color;
Gradient *gradient;
- LineTextureMode texture_mode;
+ Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
// TODO offset_joints option (offers alternative implementation of round joints)
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index b1eb2ba267..c6cd3677cd 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -955,35 +955,25 @@ RigidBody2D::~RigidBody2D() {
//////////////////////////
-Dictionary KinematicBody2D::_move(const Vector2 &p_motion) {
+Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
Collision col;
- if (move(p_motion, col)) {
- Dictionary d;
- d["position"] = col.collision;
- d["normal"] = col.normal;
- d["local_shape"] = col.local_shape;
- d["travel"] = col.travel;
- d["remainder"] = col.remainder;
- d["collider_id"] = col.collider;
- d["collider_velocity"] = col.collider_vel;
- if (col.collider) {
- d["collider"] = ObjectDB::get_instance(col.collider);
- } else {
- d["collider"] = Variant();
- }
- d["collider_shape_index"] = col.collider_shape;
- d["collider_metadata"] = col.collider_metadata;
+ if (move_and_collide(p_motion, col)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
+ }
- return d;
+ motion_cache->collision = col;
- } else {
- return Dictionary();
+ return motion_cache;
}
+
+ return Ref<KinematicCollision2D>();
}
-bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) {
+bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) {
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
@@ -1007,7 +997,7 @@ bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) {
return colliding;
}
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
Vector2 lv = p_linear_velocity;
@@ -1018,11 +1008,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
colliders.clear();
floor_velocity = Vector2();
- while (p_max_bounces) {
+ while (p_max_slides) {
Collision collision;
- bool collided = move(motion, collision);
+ bool collided = move_and_collide(motion, collision);
if (collided) {
@@ -1060,7 +1050,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
break;
}
- p_max_bounces--;
+ p_max_slides--;
if (motion == Vector2())
break;
}
@@ -1103,75 +1093,35 @@ float KinematicBody2D::get_safe_margin() const {
return margin;
}
-int KinematicBody2D::get_collision_count() const {
+int KinematicBody2D::get_slide_count() const {
return colliders.size();
}
-Vector2 KinematicBody2D::get_collision_position(int p_collision) const {
-
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
- return colliders[p_collision].collision;
-}
-Vector2 KinematicBody2D::get_collision_normal(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
- return colliders[p_collision].normal;
+KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
+ return colliders[p_bounce];
}
-Vector2 KinematicBody2D::get_collision_travel(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
- return colliders[p_collision].travel;
-}
-Vector2 KinematicBody2D::get_collision_remainder(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
- return colliders[p_collision].remainder;
-}
-Object *KinematicBody2D::get_collision_local_shape(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
- uint32_t owner = shape_find_owner(colliders[p_collision].local_shape);
- return shape_owner_get_owner(owner);
-}
-Object *KinematicBody2D::get_collision_collider(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
+Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
- if (colliders[p_collision].collider) {
- return ObjectDB::get_instance(colliders[p_collision].collider);
+ ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
+ if (p_bounce >= slide_colliders.size()) {
+ slide_colliders.resize(p_bounce + 1);
}
- return NULL;
-}
-ObjectID KinematicBody2D::get_collision_collider_id(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0);
-
- return colliders[p_collision].collider;
-}
-Object *KinematicBody2D::get_collision_collider_shape(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
- Object *collider = get_collision_collider(p_collision);
- CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
- if (obj2d) {
- uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
- return obj2d->shape_owner_get_owner(owner);
+ if (slide_colliders[p_bounce].is_null()) {
+ slide_colliders[p_bounce].instance();
+ slide_colliders[p_bounce]->owner = this;
}
- return NULL;
-}
-int KinematicBody2D::get_collision_collider_shape_index(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1);
- return colliders[p_collision].collider_shape;
-}
-Vector2 KinematicBody2D::get_collision_collider_velocity(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
- return colliders[p_collision].collider_vel;
-}
-Variant KinematicBody2D::get_collision_collider_metadata(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant());
- return colliders[p_collision].collider_metadata;
+ slide_colliders[p_bounce]->collision = colliders[p_bounce];
+ return slide_colliders[p_bounce];
}
void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody2D::_move);
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move);
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move);
@@ -1184,18 +1134,8 @@ void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin);
- ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody2D::get_collision_count);
- ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody2D::get_collision_position);
- ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody2D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody2D::get_collision_travel);
- ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody2D::get_collision_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody2D::get_collision_local_shape);
- ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody2D::get_collision_collider);
- ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody2D::get_collision_collider_id);
- ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody2D::get_collision_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody2D::get_collision_collider_shape_index);
- ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody2D::get_collision_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody2D::get_collision_collider_metadata);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1210,4 +1150,106 @@ KinematicBody2D::KinematicBody2D()
on_wall = false;
}
KinematicBody2D::~KinematicBody2D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = NULL;
+ }
+
+ for (int i = 0; i < slide_colliders.size(); i++) {
+ if (slide_colliders[i].is_valid()) {
+ slide_colliders[i]->owner = NULL;
+ }
+ }
+}
+
+////////////////////////
+
+Vector2 KinematicCollision2D::get_position() const {
+
+ return collision.collision;
+}
+Vector2 KinematicCollision2D::get_normal() const {
+ return collision.normal;
+}
+Vector2 KinematicCollision2D::get_travel() const {
+ return collision.travel;
+}
+Vector2 KinematicCollision2D::get_remainder() const {
+ return collision.remainder;
+}
+Object *KinematicCollision2D::get_local_shape() const {
+ ERR_FAIL_COND_V(!owner, NULL);
+ uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ return owner->shape_owner_get_owner(ownerid);
+}
+
+Object *KinematicCollision2D::get_collider() const {
+
+ if (collision.collider) {
+ return ObjectDB::get_instance(collision.collider);
+ }
+
+ return NULL;
+}
+ObjectID KinematicCollision2D::get_collider_id() const {
+
+ return collision.collider;
+}
+Object *KinematicCollision2D::get_collider_shape() const {
+
+ Object *collider = get_collider();
+ if (collider) {
+ CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
+ if (obj2d) {
+ uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ return obj2d->shape_owner_get_owner(ownerid);
+ }
+ }
+
+ return NULL;
+}
+int KinematicCollision2D::get_collider_shape_index() const {
+
+ return collision.collider_shape;
+}
+Vector2 KinematicCollision2D::get_collider_velocity() const {
+
+ return collision.collider_vel;
+}
+Variant KinematicCollision2D::get_collider_metadata() const {
+
+ return Variant();
+}
+
+void KinematicCollision2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
+ ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
+ ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
+ ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
+ ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
+}
+
+KinematicCollision2D::KinematicCollision2D() {
+ collision.collider = 0;
+ collision.collider_shape = 0;
+ collision.local_shape = 0;
+ owner = NULL;
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 1a4b0c0f5c..b82771a8f4 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -34,6 +34,8 @@
#include "servers/physics_2d_server.h"
#include "vset.h"
+class KinematicCollision2D;
+
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
@@ -288,42 +290,62 @@ private:
bool on_ceiling;
bool on_wall;
Vector<Collision> colliders;
+ Vector<Ref<KinematicCollision2D> > slide_colliders;
+ Ref<KinematicCollision2D> motion_cache;
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
- Dictionary _move(const Vector2 &p_motion);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion);
+ Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move(const Vector2 &p_motion, Collision &r_collision);
+ bool move_and_collide(const Vector2 &p_motion, Collision &r_collision);
bool test_move(const Transform2D &p_from, const Vector2 &p_motion);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
Vector2 get_floor_velocity() const;
- int get_collision_count() const;
- Vector2 get_collision_position(int p_collision) const;
- Vector2 get_collision_normal(int p_collision) const;
- Vector2 get_collision_travel(int p_collision) const;
- Vector2 get_collision_remainder(int p_collision) const;
- Object *get_collision_local_shape(int p_collision) const;
- Object *get_collision_collider(int p_collision) const;
- ObjectID get_collision_collider_id(int p_collision) const;
- Object *get_collision_collider_shape(int p_collision) const;
- int get_collision_collider_shape_index(int p_collision) const;
- Vector2 get_collision_collider_velocity(int p_collision) const;
- Variant get_collision_collider_metadata(int p_collision) const;
+ int get_slide_count() const;
+ Collision get_slide_collision(int p_bounce) const;
KinematicBody2D();
~KinematicBody2D();
};
+class KinematicCollision2D : public Reference {
+
+ GDCLASS(KinematicCollision2D, Reference);
+
+ KinematicBody2D *owner;
+ friend class KinematicBody2D;
+ KinematicBody2D::Collision collision;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector2 get_position() const;
+ Vector2 get_normal() const;
+ Vector2 get_travel() const;
+ Vector2 get_remainder() const;
+ Object *get_local_shape() const;
+ Object *get_collider() const;
+ ObjectID get_collider_id() const;
+ Object *get_collider_shape() const;
+ int get_collider_shape_index() const;
+ Vector2 get_collider_velocity() const;
+ Variant get_collider_metadata() const;
+
+ KinematicCollision2D();
+};
+
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index c9bf6675d2..bf7c5a3ba4 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -399,6 +399,9 @@ void TouchScreenButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("pressed"));
ADD_SIGNAL(MethodInfo("released"));
+
+ BIND_ENUM_CONSTANT(VISIBILITY_ALWAYS);
+ BIND_ENUM_CONSTANT(VISIBILITY_TOUCHSCREEN_ONLY);
}
TouchScreenButton::TouchScreenButton() {
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 217cb71230..266bc5e381 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -729,6 +729,12 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
+
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
Area::Area()
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 966dd88a2c..147d3bf115 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -184,7 +184,7 @@ int ARVRController::get_joystick_id() const {
int ARVRController::is_button_pressed(int p_button) const {
int joy_id = get_joystick_id();
- if (joy_id == 0) {
+ if (joy_id == -1) {
return false;
};
@@ -193,7 +193,7 @@ int ARVRController::is_button_pressed(int p_button) const {
float ARVRController::get_joystick_axis(int p_axis) const {
int joy_id = get_joystick_id();
- if (joy_id == 0) {
+ if (joy_id == -1) {
return 0.0;
};
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 2073ebf94e..b8c6a86f55 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -72,34 +72,13 @@ void AudioStreamPlayer3D::_mix_audio() {
//mix!
- int buffers = 0;
- int first = 0;
-
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
-
- case AudioServer::SPEAKER_MODE_STEREO: {
- buffers = 1;
- first = 0;
-
- } break;
- case AudioServer::SPEAKER_SURROUND_51: {
- buffers = 2;
- first = 1;
-
- } break;
- case AudioServer::SPEAKER_SURROUND_71: {
-
- buffers = 3;
- first = 1;
-
- } break;
- }
+ int buffers = AudioServer::get_singleton()->get_channel_count();
for (int k = 0; k < buffers; k++) {
AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size);
AudioFrame vol = current.vol[k];
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, first + k);
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
@@ -146,7 +125,7 @@ void AudioStreamPlayer3D::_mix_audio() {
if (current.reverb_bus_index >= 0) {
- AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, first + k);
+ AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
@@ -341,49 +320,57 @@ void AudioStreamPlayer3D::_notification(int p_what) {
flat_pos.y = 0;
flat_pos.normalize();
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
+ unsigned int cc = AudioServer::get_singleton()->get_channel_count();
+ if (cc == 1) {
+ // Stereo pair
+ float c = flat_pos.x * 0.5 + 0.5;
- case AudioServer::SPEAKER_MODE_STEREO: {
-
- float c = flat_pos.x * 0.5 + 0.5;
- output.vol[0].l = 1.0 - c;
- output.vol[0].r = c;
-
- output.vol[0] *= multiplier;
+ output.vol[0].l = 1.0 - c;
+ output.vol[0].r = c;
+ } else {
+ Vector3 camtopos = global_pos - camera->get_global_transform().origin;
+ float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ float angle = Math::rad2deg(Math::acos(c));
+ float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0;
- } break;
- case AudioServer::SPEAKER_SURROUND_51: {
+ if (cc >= 1) {
+ // Stereo pair
+ float fl = Math::abs(1.0 - Math::abs(-0.8 - av));
+ float fr = Math::abs(1.0 - Math::abs(0.8 - av));
- float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
- float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+ output.vol[0].l = fl;
+ output.vol[0].r = fr;
+ }
- output.vol[0].l = xl;
- output.vol[1].r = 1.0 - xl;
- output.vol[0].r = xr;
- output.vol[1].l = 1.0 - xr;
+ if (cc >= 2) {
+ // Center pair
+ float center = 1.0 - Math::sin(Math::acos(c));
- output.vol[0] *= multiplier;
- output.vol[1] *= multiplier;
- } break;
- case AudioServer::SPEAKER_SURROUND_71: {
+ output.vol[1].l = center;
+ output.vol[1].r = center;
+ }
- float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
- float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+ if (cc >= 3) {
+ // Side pair
+ float sl = Math::abs(1.0 - Math::abs(-0.4 - av));
+ float sr = Math::abs(1.0 - Math::abs(0.4 - av));
- output.vol[0].l = xl;
- output.vol[1].r = 1.0 - xl;
- output.vol[0].r = xr;
- output.vol[1].l = 1.0 - xr;
+ output.vol[2].l = sl;
+ output.vol[2].r = sr;
+ }
- float c = flat_pos.x * 0.5 + 0.5;
- output.vol[2].l = 1.0 - c;
- output.vol[2].r = c;
+ if (cc >= 4) {
+ // Rear pair
+ float rl = Math::abs(1.0 - Math::abs(-0.2 - av));
+ float rr = Math::abs(1.0 - Math::abs(0.2 - av));
- output.vol[0] *= multiplier;
- output.vol[1] *= multiplier;
- output.vol[2] *= multiplier;
+ output.vol[3].l = rl;
+ output.vol[3].r = rr;
+ }
+ }
- } break;
+ for (int k = 0; k < cc; k++) {
+ output.vol[k] *= multiplier;
}
bool filled_reverb = false;
@@ -422,41 +409,30 @@ void AudioStreamPlayer3D::_notification(int p_what) {
rev_pos.y = 0;
rev_pos.normalize();
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
-
- case AudioServer::SPEAKER_MODE_STEREO: {
-
- float c = rev_pos.x * 0.5 + 0.5;
- output.reverb_vol[0].l = 1.0 - c;
- output.reverb_vol[0].r = c;
-
- } break;
- case AudioServer::SPEAKER_SURROUND_51: {
-
- float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
-
- output.reverb_vol[0].l = xl;
- output.reverb_vol[1].r = 1.0 - xl;
- output.reverb_vol[0].r = xr;
- output.reverb_vol[1].l = 1.0 - xr;
-
- } break;
- case AudioServer::SPEAKER_SURROUND_71: {
-
- float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+ if (cc >= 1) {
+ // Stereo pair
+ float c = rev_pos.x * 0.5 + 0.5;
+ output.reverb_vol[0].l = 1.0 - c;
+ output.reverb_vol[0].r = c;
+ }
- output.reverb_vol[0].l = xl;
- output.reverb_vol[1].r = 1.0 - xl;
- output.reverb_vol[0].r = xr;
- output.reverb_vol[1].l = 1.0 - xr;
+ if (cc >= 3) {
+ // Center pair + Side pair
+ float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- float c = rev_pos.x * 0.5 + 0.5;
- output.reverb_vol[2].l = 1.0 - c;
- output.reverb_vol[2].r = c;
+ output.reverb_vol[1].l = xl;
+ output.reverb_vol[1].r = xr;
+ output.reverb_vol[2].l = 1.0 - xr;
+ output.reverb_vol[2].r = 1.0 - xl;
+ }
- } break;
+ if (cc >= 4) {
+ // Rear pair
+ // FIXME: Not sure what math should be done here
+ float c = rev_pos.x * 0.5 + 0.5;
+ output.reverb_vol[3].l = 1.0 - c;
+ output.reverb_vol[3].r = c;
}
for (int i = 0; i < vol_index_max; i++) {
@@ -879,7 +855,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 8603cab5a4..b729b55f7e 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -40,12 +40,12 @@ private:
AudioFilterSW filter;
AudioFilterSW::Processor filter_process[6];
- AudioFrame vol[3];
+ AudioFrame vol[4];
float filter_gain;
float pitch_scale;
int bus_index;
int reverb_bus_index;
- AudioFrame reverb_vol[3];
+ AudioFrame reverb_vol[4];
Viewport *viewport; //pointer only used for reference to previous mix
Output() {
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index c2b5283b9c..66364d40f9 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -696,22 +696,6 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
p_baker->bake_cells[p_idx].normal[2] += normal_accum.z;
p_baker->bake_cells[p_idx].alpha += alpha;
- static const Vector3 side_normals[6] = {
- Vector3(-1, 0, 0),
- Vector3(1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, 1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, 1),
- };
-
- /*
- for(int i=0;i<6;i++) {
- if (normal.dot(side_normals[i])>CMP_EPSILON) {
- p_baker->bake_cells[p_idx].used_sides|=(1<<i);
- }
- }*/
-
} else {
//go down
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 096f787873..7402e664d9 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -405,6 +405,12 @@ void OmniLight::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
+
+ BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID);
+ BIND_ENUM_CONSTANT(SHADOW_CUBE);
+
+ BIND_ENUM_CONSTANT(SHADOW_DETAIL_VERTICAL);
+ BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL);
}
OmniLight::OmniLight()
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 6aa0220265..2f3ac8a5e7 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -150,7 +150,7 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- void set_shadow_depth_range(ShadowDepthRange p_mode);
+ void set_shadow_depth_range(ShadowDepthRange p_range);
ShadowDepthRange get_shadow_depth_range() const;
void set_blend_splits(bool p_enable);
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 7a55f956e0..40750cdfe8 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -63,6 +63,143 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
}
}
+void NavigationMesh::set_sample_partition_type(int p_value) {
+ ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX);
+ partition_type = static_cast<SamplePartitionType>(p_value);
+}
+
+int NavigationMesh::get_sample_partition_type() const {
+ return static_cast<int>(partition_type);
+}
+
+void NavigationMesh::set_cell_size(float p_value) {
+ cell_size = p_value;
+}
+
+float NavigationMesh::get_cell_size() const {
+ return cell_size;
+}
+
+void NavigationMesh::set_cell_height(float p_value) {
+ cell_height = p_value;
+}
+
+float NavigationMesh::get_cell_height() const {
+ return cell_height;
+}
+
+void NavigationMesh::set_agent_height(float p_value) {
+ agent_height = p_value;
+}
+
+float NavigationMesh::get_agent_height() const {
+ return agent_height;
+}
+
+void NavigationMesh::set_agent_radius(float p_value) {
+ agent_radius = p_value;
+}
+
+float NavigationMesh::get_agent_radius() {
+ return agent_radius;
+}
+
+void NavigationMesh::set_agent_max_climb(float p_value) {
+ agent_max_climb = p_value;
+}
+
+float NavigationMesh::get_agent_max_climb() const {
+ return agent_max_climb;
+}
+
+void NavigationMesh::set_agent_max_slope(float p_value) {
+ agent_max_slope = p_value;
+}
+
+float NavigationMesh::get_agent_max_slope() const {
+ return agent_max_slope;
+}
+
+void NavigationMesh::set_region_min_size(float p_value) {
+ region_min_size = p_value;
+}
+
+float NavigationMesh::get_region_min_size() const {
+ return region_min_size;
+}
+
+void NavigationMesh::set_region_merge_size(float p_value) {
+ region_merge_size = p_value;
+}
+
+float NavigationMesh::get_region_merge_size() const {
+ return region_merge_size;
+}
+
+void NavigationMesh::set_edge_max_length(float p_value) {
+ edge_max_length = p_value;
+}
+
+float NavigationMesh::get_edge_max_length() const {
+ return edge_max_length;
+}
+
+void NavigationMesh::set_edge_max_error(float p_value) {
+ edge_max_error = p_value;
+}
+
+float NavigationMesh::get_edge_max_error() const {
+ return edge_max_error;
+}
+
+void NavigationMesh::set_verts_per_poly(float p_value) {
+ verts_per_poly = p_value;
+}
+
+float NavigationMesh::get_verts_per_poly() const {
+ return verts_per_poly;
+}
+
+void NavigationMesh::set_detail_sample_distance(float p_value) {
+ detail_sample_distance = p_value;
+}
+
+float NavigationMesh::get_detail_sample_distance() const {
+ return detail_sample_distance;
+}
+
+void NavigationMesh::set_detail_sample_max_error(float p_value) {
+ detail_sample_max_error = p_value;
+}
+
+float NavigationMesh::get_detail_sample_max_error() const {
+ return detail_sample_max_error;
+}
+
+void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
+ filter_low_hanging_obstacles = p_value;
+}
+
+bool NavigationMesh::get_filter_low_hanging_obstacles() const {
+ return filter_low_hanging_obstacles;
+}
+
+void NavigationMesh::set_filter_ledge_spans(bool p_value) {
+ filter_ledge_spans = p_value;
+}
+
+bool NavigationMesh::get_filter_ledge_spans() const {
+ return filter_ledge_spans;
+}
+
+void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
+ filter_walkable_low_height_spans = p_value;
+}
+
+bool NavigationMesh::get_filter_walkable_low_height_spans() const {
+ return filter_walkable_low_height_spans;
+}
+
void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
vertices = p_vertices;
@@ -199,6 +336,56 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
void NavigationMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
+ ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
+
+ ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
+
+ ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
+ ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
+
+ ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
+ ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
+
+ ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
+ ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
+
+ ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
+ ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
+
+ ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
+ ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
+
+ ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
+ ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
+
+ ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
+ ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
+
+ ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
+ ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
+
+ ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
+ ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
+
+ ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly);
+ ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly);
+
+ ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
+ ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
+
+ ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
+ ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
+
+ ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
+ ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
+
+ ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
+ ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
+
+ ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
+ ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
@@ -213,11 +400,54 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
+ BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED);
+ BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
+ BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_polygons", "_get_polygons");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
}
NavigationMesh::NavigationMesh() {
+ cell_size = 0.3f;
+ cell_height = 0.2f;
+ agent_height = 2.0f;
+ agent_radius = 0.6f;
+ agent_max_climb = 0.9f;
+ agent_max_slope = 45.0f;
+ region_min_size = 8.0f;
+ region_merge_size = 20.0f;
+ edge_max_length = 12.0f;
+ edge_max_error = 1.3f;
+ verts_per_poly = 6.0f;
+ detail_sample_distance = 6.0f;
+ detail_sample_max_error = 1.0f;
+
+ partition_type = SAMPLE_PARTITION_WATERSHED;
+
+ filter_low_hanging_obstacles = false;
+ filter_ledge_spans = false;
+ filter_walkable_low_height_spans = false;
}
void NavigationMeshInstance::set_enabled(bool p_enabled) {
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 36fe3ee34b..dd5ed79500 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -61,6 +61,87 @@ protected:
Array _get_polygons() const;
public:
+ enum SamplePartitionType {
+ SAMPLE_PARTITION_WATERSHED = 0,
+ SAMPLE_PARTITION_MONOTONE,
+ SAMPLE_PARTITION_LAYERS,
+ SAMPLE_PARTITION_MAX
+ };
+
+protected:
+ float cell_size;
+ float cell_height;
+ float agent_height;
+ float agent_radius;
+ float agent_max_climb;
+ float agent_max_slope;
+ float region_min_size;
+ float region_merge_size;
+ float edge_max_length;
+ float edge_max_error;
+ float verts_per_poly;
+ float detail_sample_distance;
+ float detail_sample_max_error;
+
+ SamplePartitionType partition_type;
+
+ bool filter_low_hanging_obstacles;
+ bool filter_ledge_spans;
+ bool filter_walkable_low_height_spans;
+
+public:
+ // Recast settings
+ void set_sample_partition_type(int p_value);
+ int get_sample_partition_type() const;
+
+ void set_cell_size(float p_value);
+ float get_cell_size() const;
+
+ void set_cell_height(float p_value);
+ float get_cell_height() const;
+
+ void set_agent_height(float p_value);
+ float get_agent_height() const;
+
+ void set_agent_radius(float p_value);
+ float get_agent_radius();
+
+ void set_agent_max_climb(float p_value);
+ float get_agent_max_climb() const;
+
+ void set_agent_max_slope(float p_value);
+ float get_agent_max_slope() const;
+
+ void set_region_min_size(float p_value);
+ float get_region_min_size() const;
+
+ void set_region_merge_size(float p_value);
+ float get_region_merge_size() const;
+
+ void set_edge_max_length(float p_value);
+ float get_edge_max_length() const;
+
+ void set_edge_max_error(float p_value);
+ float get_edge_max_error() const;
+
+ void set_verts_per_poly(float p_value);
+ float get_verts_per_poly() const;
+
+ void set_detail_sample_distance(float p_value);
+ float get_detail_sample_distance() const;
+
+ void set_detail_sample_max_error(float p_value);
+ float get_detail_sample_max_error() const;
+
+ void set_filter_low_hanging_obstacles(bool p_value);
+ bool get_filter_low_hanging_obstacles() const;
+
+ void set_filter_ledge_spans(bool p_value);
+ bool get_filter_ledge_spans() const;
+
+ void set_filter_walkable_low_height_spans(bool p_value);
+ bool get_filter_walkable_low_height_spans() const;
+
void create_from_mesh(const Ref<Mesh> &p_mesh);
void set_vertices(const PoolVector<Vector3> &p_vertices);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 6a8226c0e1..6551deabf2 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -874,6 +874,11 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+
+ BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_X);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
RigidBody::RigidBody()
@@ -1061,7 +1066,7 @@ KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const
Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>());
- if (p_bounce > slide_colliders.size()) {
+ if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 7db3bb18bd..91fe426b99 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -175,7 +175,6 @@ void Spatial::_notification(int p_what) {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
}
#ifdef TOOLS_ENABLED
@@ -207,7 +206,6 @@ void Spatial::_notification(int p_what) {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, NULL, 0);
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index d6b3206fbf..3518113130 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -102,6 +102,14 @@ void VehicleWheel::_notification(int p_what) {
}
}
+String VehicleWheel::get_configuration_warning() const {
+ if (!Object::cast_to<VehicleBody>(get_parent())) {
+ return TTR("VehicleWheel serves to provide a wheel system to a VehicleBody. Please use it as a child of a VehicleBody.");
+ }
+
+ return String();
+}
+
void VehicleWheel::_update(PhysicsDirectBodyState *s) {
if (m_raycastInfo.m_isInContact)
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index d67209c58f..eb661adb90 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -131,6 +131,8 @@ public:
void set_roll_influence(float p_value);
float get_roll_influence() const;
+ String get_configuration_warning() const;
+
VehicleWheel();
};
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 0464a82f65..fa35d982eb 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -288,12 +288,13 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
+ BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
}
GeometryInstance::GeometryInstance() {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e2330eb0d4..38d0527288 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1156,6 +1156,7 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_nod
}
void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
+
ERR_FAIL_INDEX(p_current, inputs.size());
if (current == p_current)
@@ -1807,6 +1808,9 @@ void AnimationTreePlayer::_bind_methods() {
BIND_ENUM_CONSTANT(NODE_TIMESCALE);
BIND_ENUM_CONSTANT(NODE_TIMESEEK);
BIND_ENUM_CONSTANT(NODE_TRANSITION);
+
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationTreePlayer::AnimationTreePlayer() {
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 341ae45ce8..661d085dfd 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -66,29 +66,27 @@ void AudioStreamPlayer::_mix_audio() {
//set volume for next mix
mix_volume_db = volume_db;
- AudioFrame *targets[3] = { NULL, NULL, NULL };
+ AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} else {
switch (mix_target) {
case MIX_TARGET_STEREO: {
- targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
+ targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} break;
case MIX_TARGET_SURROUND: {
- targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
- targets[1] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2);
- if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_SURROUND_71) {
- targets[2] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 3);
+ for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
+ targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
}
} break;
case MIX_TARGET_CENTER: {
- targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
+ targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
} break;
}
}
- for (int c = 0; c < 3; c++) {
+ for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
for (int i = 0; i < buffer_size; i++) {
@@ -189,7 +187,7 @@ void AudioStreamPlayer::stop() {
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
- return active && stream_playback->is_playing();
+ return active; //&& stream_playback->is_playing();
}
return false;
@@ -304,12 +302,16 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_SIGNAL(MethodInfo("finished"));
+
+ BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
+ BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
+ BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
}
AudioStreamPlayer::AudioStreamPlayer() {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 87dfd95724..2d5b54257a 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -809,9 +809,9 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
// try with custom themes
Control *theme_owner = data.theme_owner;
- while (theme_owner) {
+ StringName class_name = type;
- StringName class_name = type;
+ while (theme_owner) {
while (class_name != StringName()) {
if (theme_owner->data.theme->has_stylebox(p_name, class_name)) {
@@ -829,6 +829,14 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
theme_owner = NULL;
}
+ class_name = type;
+
+ while (class_name != StringName()) {
+ if (Theme::get_default()->has_stylebox(p_name, class_name))
+ return Theme::get_default()->get_stylebox(p_name, class_name);
+
+ class_name = ClassDB::get_parent_class_nocheck(class_name);
+ }
return Theme::get_default()->get_stylebox(p_name, type);
}
Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type) const {
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 140d002387..d4912339da 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -195,7 +195,7 @@ void WindowDialog::_notification(int p_what) {
RID canvas = get_canvas_item();
// Draw the background.
- Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
+ Ref<StyleBox> panel = get_stylebox("panel");
Size2 size = get_size();
panel->draw(canvas, Rect2(0, 0, size.x, size.y));
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5b00aab2ef..4477e9ecf9 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -283,7 +283,7 @@ void GraphEdit::_notification(int p_what) {
zoom_minus->set_icon(get_icon("minus"));
zoom_reset->set_icon(get_icon("reset"));
zoom_plus->set_icon(get_icon("more"));
- snap_button->set_icon(get_icon("snap"));
+ snap_button->set_icon(get_icon("SnapGrid"));
//zoom_icon->set_texture( get_icon("Zoom", "EditorIcons"));
}
if (p_what == NOTIFICATION_DRAW) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index ab2c2f445f..71b9c4ec72 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -540,14 +540,6 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
it = _get_next_item(it);
- if (p_mode == PROCESS_POINTER && r_click_item && itp && !it && p_click_pos.y > p_ofs.y + y + lh) {
- //at the end of all, return this
- if (r_outside) *r_outside = true;
- *r_click_item = itp;
- *r_click_char = rchar;
- return;
- }
-
if (it && (p_line + 1 < p_frame->lines.size()) && p_frame->lines[p_line + 1].from == it) {
if (p_mode == PROCESS_POINTER && r_click_item && p_click_pos.y >= p_ofs.y + y && p_click_pos.y <= p_ofs.y + y + lh) {
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 16d1b320b7..41f4beb1c9 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -106,9 +106,9 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (ofs < grabber_ofs) {
if (scrolling) {
- target_scroll = target_scroll - get_page();
+ target_scroll = CLAMP(target_scroll - get_page(), get_min(), get_max() - get_page());
} else {
- target_scroll = get_value() - get_page();
+ target_scroll = CLAMP(get_value() - get_page(), get_min(), get_max() - get_page());
}
if (smooth_scroll_enabled) {
@@ -130,9 +130,9 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
update();
} else {
if (scrolling) {
- target_scroll = target_scroll + get_page();
+ target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
} else {
- target_scroll = get_value() + get_page();
+ target_scroll = CLAMP(get_value() + get_page(), get_min(), get_max() - get_page());
}
if (smooth_scroll_enabled) {
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 4661f54526..8fda5df53c 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -162,18 +162,20 @@ void Slider::_notification(int p_what) {
Size2i size = get_size();
Ref<StyleBox> style = get_stylebox("slider");
Ref<StyleBox> focus = get_stylebox("focus");
+ Ref<StyleBox> grabber_area = get_stylebox("grabber_area");
Ref<Texture> grabber = get_icon(editable ? ((mouse_inside || has_focus()) ? "grabber_highlight" : "grabber") : "grabber_disabled");
Ref<Texture> tick = get_icon("tick");
if (orientation == VERTICAL) {
int widget_width = style->get_minimum_size().width + style->get_center_size().width;
+ float areasize = size.height - grabber->get_size().height;
style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height)));
+ grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * get_as_ratio() - grabber->get_size().height / 2), Size2i(widget_width, areasize * get_as_ratio() + grabber->get_size().width / 2)));
/*
if (mouse_inside||has_focus())
focus->draw(ci,Rect2i(Point2i(),Size2i(style->get_minimum_size().width+style->get_center_size().width,size.height)));
*/
- float areasize = size.height - grabber->get_size().height;
if (ticks > 1) {
int tickarea = size.height - tick->get_height();
for (int i = 0; i < ticks; i++) {
@@ -186,13 +188,15 @@ void Slider::_notification(int p_what) {
} else {
int widget_height = style->get_minimum_size().height + style->get_center_size().height;
- style->draw(ci, Rect2i(Point2i(0, size.height / 2 - widget_height / 2), Size2i(size.width, widget_height)));
+ float areasize = size.width - grabber->get_size().width;
+
+ style->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(size.width, widget_height)));
+ grabber_area->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(areasize * get_as_ratio() + grabber->get_size().width / 2, widget_height)));
/*
if (mouse_inside||has_focus())
focus->draw(ci,Rect2i(Point2i(),Size2i(size.width,style->get_minimum_size().height+style->get_center_size().height)));
*/
- float areasize = size.width - grabber->get_size().width;
if (ticks > 1) {
int tickarea = size.width - tick->get_width();
for (int i = 0; i < ticks; i++) {
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 461ae3444b..98a8db336e 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -208,6 +208,9 @@ void TabContainer::_notification(int p_what) {
break;
}
+ // Draw the tab area.
+ panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
+
// Draw all visible tabs.
int x = 0;
for (int i = 0; i < tab_widths.size(); i++) {
@@ -280,9 +283,6 @@ void TabContainer::_notification(int p_what) {
Point2(x, y_center - (decrement->get_height() / 2)),
Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5));
}
-
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
} break;
case NOTIFICATION_THEME_CHANGED: {
if (get_tab_count() > 0) {
@@ -655,6 +655,10 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
+
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
}
TabContainer::TabContainer() {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1738e303aa..d30e0b9f25 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -36,6 +36,10 @@
#include "project_settings.h"
#include "scene/main/viewport.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
#define TAB_PIXELS
static bool _is_text_char(CharType c) {
@@ -729,15 +733,18 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
}
- if (text.is_breakpoint(line)) {
-
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
- }
-
if (line == cursor.line) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
}
+ if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
+#else
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
+#endif
+ }
+
// draw breakpoint marker
if (text.is_breakpoint(line)) {
if (draw_breakpoint_gutter) {
@@ -2793,12 +2800,16 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int ini = selection.from_line;
int end = selection.to_line;
for (int i = ini; i <= end; i++) {
- if (text[i][0] == '#')
+ if (get_line(i).begins_with("#"))
_remove_text(i, 0, i, 1);
}
} else {
- if (text[cursor.line][0] == '#')
+ if (get_line(cursor.line).begins_with("#")) {
_remove_text(cursor.line, 0, cursor.line, 1);
+ if (cursor.column >= get_line(cursor.line).length()) {
+ cursor.column = MAX(0, get_line(cursor.line).length() - 1);
+ }
+ }
}
update();
}
@@ -4255,6 +4266,10 @@ bool TextEdit::is_insert_mode() const {
return insert_mode;
}
+bool TextEdit::is_insert_text_operation() {
+ return (current_op.type == TextOperation::TYPE_INSERT);
+}
+
uint32_t TextEdit::get_version() const {
return current_op.version;
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 68ef559f46..7e61c4e8b1 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -386,6 +386,8 @@ public:
void begin_complex_operation();
void end_complex_operation();
+ bool is_insert_text_operation();
+
void set_text(String p_text);
void insert_text_at_cursor(const String &p_text);
void insert_at(const String &p_text, int at);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d4ebf55f92..1aaea98798 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -333,6 +333,15 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::set_custom_minimum_height(int p_height) {
+ custom_min_height = p_height;
+ _changed_notify();
+}
+
+int TreeItem::get_custom_minimum_height() const {
+ return custom_min_height;
+}
+
TreeItem *TreeItem::get_next() {
return next;
@@ -703,6 +712,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height);
+ ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height);
+
ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next);
ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev);
ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent);
@@ -759,6 +771,10 @@ void TreeItem::_bind_methods() {
BIND_ENUM_CONSTANT(CELL_MODE_RANGE_EXPRESSION);
BIND_ENUM_CONSTANT(CELL_MODE_ICON);
BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
}
void TreeItem::clear_children() {
@@ -780,6 +796,7 @@ TreeItem::TreeItem(Tree *p_tree) {
tree = p_tree;
collapsed = false;
disable_folding = false;
+ custom_min_height = 0;
parent = 0; // parent item
next = 0; // next in list
@@ -921,6 +938,9 @@ int Tree::compute_item_height(TreeItem *p_item) const {
default: {}
}
}
+ int item_min_height = p_item->get_custom_minimum_height();
+ if (height < item_min_height)
+ height = item_min_height;
height += cache.vseparation;
@@ -1990,7 +2010,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (!k->is_pressed())
return;
- if (k->get_alt() || k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey())
+ if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey())
return;
if (!root)
return;
@@ -2005,48 +2025,47 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
break; \
}
case KEY_RIGHT: {
+ bool dobreak = true;
//TreeItem *next = NULL;
if (!selected_item)
break;
- if (select_mode == SELECT_ROW)
+ if (select_mode == SELECT_ROW) {
EXIT_BREAK;
- if (selected_col >= (columns.size() - 1))
+ }
+ if (selected_col > (columns.size() - 1)) {
EXIT_BREAK;
- if (select_mode == SELECT_MULTI) {
- selected_col++;
- emit_signal("cell_selected");
+ }
+ if (k->get_alt()) {
+ selected_item->set_collapsed(false);
+ TreeItem *next = selected_item->get_children();
+ while (next && next != selected_item->next) {
+ next->set_collapsed(false);
+ next = next->get_next_visible();
+ }
+ } else if (selected_col == (columns.size() - 1)) {
+ if (selected_item->get_children() != NULL && selected_item->is_collapsed()) {
+ selected_item->set_collapsed(false);
+ } else {
+ selected_col = 0;
+ dobreak = false; // fall through to key_down
+ }
} else {
+ if (select_mode == SELECT_MULTI) {
+ selected_col++;
+ emit_signal("cell_selected");
+ } else {
- selected_item->select(selected_col + 1);
+ selected_item->select(selected_col + 1);
+ }
}
-
update();
ensure_cursor_is_visible();
accept_event();
-
- } break;
- case KEY_LEFT: {
-
- //TreeItem *next = NULL;
- if (!selected_item)
+ if (dobreak) {
break;
- if (select_mode == SELECT_ROW)
- EXIT_BREAK;
- if (selected_col <= 0)
- EXIT_BREAK;
- if (select_mode == SELECT_MULTI) {
- selected_col--;
- emit_signal("cell_selected");
- } else {
-
- selected_item->select(selected_col - 1);
}
-
- update();
- accept_event();
-
- } break;
+ }
case KEY_DOWN: {
TreeItem *next = NULL;
@@ -2093,6 +2112,48 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
accept_event();
} break;
+ case KEY_LEFT: {
+ bool dobreak = true;
+
+ //TreeItem *next = NULL;
+ if (!selected_item)
+ break;
+ if (select_mode == SELECT_ROW) {
+ EXIT_BREAK;
+ }
+ if (selected_col < 0) {
+ EXIT_BREAK;
+ }
+ if (k->get_alt()) {
+ selected_item->set_collapsed(true);
+ TreeItem *next = selected_item->get_children();
+ while (next && next != selected_item->next) {
+ next->set_collapsed(true);
+ next = next->get_next_visible();
+ }
+ } else if (selected_col == 0) {
+ if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
+ selected_item->set_collapsed(true);
+ } else {
+ selected_col = columns.size() - 1;
+ dobreak = false; // fall through to key_up
+ }
+ } else {
+ if (select_mode == SELECT_MULTI) {
+ selected_col--;
+ emit_signal("cell_selected");
+ } else {
+
+ selected_item->select(selected_col - 1);
+ }
+ }
+ update();
+ accept_event();
+
+ if (dobreak) {
+ break;
+ }
+ }
case KEY_UP: {
TreeItem *prev = NULL;
@@ -2478,7 +2539,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pressing_for_editor = false;
blocked++;
- bool handled = propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
+ propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
blocked--;
if (pressing_for_editor) {
@@ -3593,6 +3654,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos"), &Tree::get_item_at_pos);
ClassDB::bind_method(D_METHOD("get_column_at_pos", "pos"), &Tree::get_column_at_pos);
+ ClassDB::bind_method(D_METHOD("get_drop_section_at_pos", "pos"), &Tree::get_drop_section_at_pos);
ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 06d6d3ad5a..5f19558597 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -145,6 +145,7 @@ private:
bool collapsed; // wont show childs
bool disable_folding;
+ int custom_min_height;
TreeItem *parent; // parent item
TreeItem *next; // next in list
@@ -230,6 +231,9 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void set_custom_minimum_height(int p_height);
+ int get_custom_minimum_height() const;
+
TreeItem *get_prev();
TreeItem *get_next();
TreeItem *get_parent();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d3a0857b16..a30fc03aa9 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -50,7 +50,6 @@ void Node::_notification(int p_notification) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
@@ -60,7 +59,6 @@ void Node::_notification(int p_notification) {
Variant time = get_fixed_process_delta_time();
const Variant *ptr[1] = { &time };
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
}
@@ -134,7 +132,6 @@ void Node::_notification(int p_notification) {
set_fixed_process(true);
}
- Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
}
//emit_signal(SceneStringNames::get_singleton()->enter_tree);
@@ -209,7 +206,6 @@ void Node::_propagate_enter_tree() {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
}
@@ -273,7 +269,6 @@ void Node::_propagate_exit_tree() {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_exited);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a71b491bae..4f62d88934 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -870,7 +870,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
if (!n->can_process())
continue;
- Variant::CallError ce;
n->call_multilevel(p_method, (const Variant **)v, 1);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 567b1dd7a1..d27a1a5641 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2762,6 +2762,15 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_16X);
+
+ BIND_ENUM_CONSTANT(USAGE_2D);
+ BIND_ENUM_CONSTANT(USAGE_2D_NO_SAMPLING);
+ BIND_ENUM_CONSTANT(USAGE_3D);
+ BIND_ENUM_CONSTANT(USAGE_3D_NO_EFFECTS);
+
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
Viewport::Viewport() {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9ed3734a36..b9dfbd6bb0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -430,6 +430,7 @@ void register_scene_types() {
ClassDB::register_class<StaticBody2D>();
ClassDB::register_class<RigidBody2D>();
ClassDB::register_class<KinematicBody2D>();
+ ClassDB::register_class<KinematicCollision2D>();
ClassDB::register_class<Area2D>();
ClassDB::register_class<CollisionShape2D>();
ClassDB::register_class<CollisionPolygon2D>();
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 659322897a..dff0fb8588 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -536,6 +536,14 @@ void AudioStreamSample::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stereo"), "set_stereo", "is_stereo");
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
+
+ BIND_ENUM_CONSTANT(FORMAT_8_BITS);
+ BIND_ENUM_CONSTANT(FORMAT_16_BITS);
+ BIND_ENUM_CONSTANT(FORMAT_IMA_ADPCM);
+
+ BIND_ENUM_CONSTANT(LOOP_DISABLED);
+ BIND_ENUM_CONSTANT(LOOP_FORWARD);
+ BIND_ENUM_CONSTANT(LOOP_PING_PONG);
}
AudioStreamSample::AudioStreamSample() {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index e1ad9e4cb0..1066848dd1 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -84,15 +84,6 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T
int i = get_index(p_pos.x);
- int nearest_index = i;
- if (i + 1 < _points.size()) {
- real_t diff0 = p_pos.x - _points[i].pos.x;
- real_t diff1 = _points[i + 1].pos.x - p_pos.x;
-
- if (diff1 < diff0)
- nearest_index = i + 1;
- }
-
if (i == 0 && p_pos.x < _points[0].pos.x) {
// Insert before anything else
_points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
@@ -523,6 +514,10 @@ void Curve::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED));
+
+ BIND_ENUM_CONSTANT(TANGENT_FREE);
+ BIND_ENUM_CONSTANT(TANGENT_LINEAR);
+ BIND_ENUM_CONSTANT(TANGENT_MODE_COUNT);
}
int Curve2D::get_point_count() const {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fdea5960e5..2fbd5ebdd3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -794,7 +794,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// RichTextLabel
theme->set_stylebox("focus", "RichTextLabel", focus);
- theme->set_stylebox("normal", "RichTextLabel", make_stylebox(tree_bg_png, 3, 3, 3, 3));
+ theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
theme->set_font("normal_font", "RichTextLabel", default_font);
theme->set_font("bold_font", "RichTextLabel", default_font);
@@ -879,7 +879,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png));
theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
- theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_png));
+ theme->set_icon("SnapGrid", "GraphEdit", make_icon(icon_snap_grid_png));
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
diff --git a/scene/resources/default_theme/icon_snap.png b/scene/resources/default_theme/icon_snap_grid.png
index 93194d34e7..44db9bdfdc 100644
--- a/scene/resources/default_theme/icon_snap.png
+++ b/scene/resources/default_theme/icon_snap_grid.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index bed4bdb760..6643b4ccc1 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -182,8 +182,8 @@ static const unsigned char icon_reload_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x59, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0x4b, 0x3, 0x31, 0x18, 0x86, 0x9f, 0x5c, 0xe, 0xec, 0x20, 0x76, 0x70, 0x39, 0xd0, 0xe3, 0xba, 0x74, 0x51, 0x41, 0xdd, 0xfc, 0x7, 0xba, 0xb8, 0x8, 0x52, 0xec, 0x2e, 0x4e, 0x3a, 0x88, 0x3f, 0xa3, 0xa3, 0x53, 0x7, 0x47, 0x67, 0x41, 0x17, 0xdd, 0x9c, 0x5c, 0x3b, 0xd8, 0x82, 0x64, 0x68, 0xca, 0xd5, 0x55, 0x11, 0x3c, 0x1a, 0x87, 0x24, 0x2e, 0xd7, 0x72, 0x9e, 0x9e, 0xab, 0xbe, 0xd3, 0xc7, 0x1b, 0x9e, 0x37, 0xf9, 0xbe, 0x7c, 0xf0, 0xd7, 0x12, 0x3f, 0x99, 0x4a, 0xa9, 0xb9, 0x30, 0xc, 0x8f, 0x84, 0x10, 0x7, 0xc0, 0x5a, 0x6e, 0x3f, 0x3a, 0xe7, 0x2e, 0xad, 0xb5, 0xdd, 0x66, 0xb3, 0xf9, 0x51, 0x19, 0x90, 0xa6, 0xe9, 0x92, 0xb5, 0xf6, 0x6, 0x58, 0xaf, 0xb8, 0xb4, 0x27, 0xa5, 0xdc, 0x8d, 0xe3, 0xf8, 0x19, 0x20, 0x28, 0xdf, 0x5c, 0x80, 0x53, 0x60, 0xdf, 0x18, 0x53, 0x37, 0xc6, 0xd4, 0xbd, 0xf7, 0x7b, 0xc0, 0x13, 0xb0, 0x61, 0xad, 0xbd, 0x56, 0x4a, 0xcd, 0x1, 0x84, 0xc5, 0x80, 0x30, 0xc, 0x8f, 0xa6, 0xb0, 0x94, 0x72, 0x33, 0x8e, 0xe3, 0x97, 0xc2, 0xf1, 0xd5, 0x68, 0x34, 0xba, 0xf7, 0xde, 0xf7, 0x80, 0xd, 0x29, 0xe5, 0x21, 0x70, 0xfe, 0xe5, 0x5, 0x42, 0x88, 0x76, 0x5e, 0x9e, 0x96, 0x60, 0x0, 0x92, 0x24, 0x79, 0x75, 0xce, 0x9d, 0x1, 0x4, 0x41, 0xd0, 0xfe, 0xd6, 0x2, 0xb0, 0x2, 0x60, 0x8c, 0xb9, 0xab, 0xe8, 0x1f, 0x6b, 0xed, 0x6d, 0x5e, 0xae, 0xce, 0x2, 0xb4, 0xd6, 0x17, 0x5a, 0x6b, 0x7, 0xcc, 0x3, 0xd4, 0x6a, 0xb5, 0x37, 0xad, 0xf5, 0xc5, 0x4f, 0x1, 0x41, 0x10, 0x7c, 0x19, 0x7c, 0x90, 0x3, 0xc7, 0xc0, 0xa0, 0xe0, 0xf, 0x72, 0xef, 0x9b, 0x84, 0x10, 0xdb, 0x79, 0xd9, 0x9f, 0x5, 0x44, 0x51, 0x94, 0x9, 0x21, 0x5a, 0x40, 0x6, 0x64, 0x42, 0x88, 0x56, 0x14, 0x45, 0x59, 0x19, 0x1e, 0x8f, 0xc7, 0x8b, 0x52, 0xca, 0xe, 0x80, 0x73, 0xee, 0x12, 0xa, 0xbf, 0x90, 0x24, 0x49, 0x7f, 0x38, 0x1c, 0x1e, 0x3, 0x34, 0x1a, 0x8d, 0x7e, 0x11, 0x54, 0x4a, 0x2d, 0x48, 0x29, 0x77, 0xac, 0xb5, 0x1d, 0xef, 0xfd, 0x32, 0xd0, 0x9b, 0x4c, 0x26, 0x5d, 0xa8, 0xd8, 0xc4, 0xb2, 0xf2, 0xf9, 0x4c, 0x55, 0xbd, 0x48, 0xbf, 0xe8, 0x1d, 0x78, 0x70, 0xce, 0x9d, 0x64, 0x59, 0xb6, 0x35, 0x85, 0xff, 0x87, 0x3e, 0x1, 0x53, 0x7, 0x87, 0x11, 0xd3, 0x3a, 0x9b, 0x9e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char icon_snap_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xc2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xad, 0x90, 0xbd, 0xa, 0xc2, 0x30, 0x14, 0x85, 0xbf, 0x5b, 0x5c, 0x23, 0xe8, 0x6c, 0x9f, 0xc1, 0xb7, 0xd0, 0x47, 0xd1, 0x47, 0x70, 0x48, 0xa1, 0x43, 0x57, 0xe9, 0xd3, 0x88, 0x93, 0xef, 0xe0, 0xea, 0x5c, 0x9d, 0x1d, 0xb2, 0x96, 0xc6, 0xa1, 0x9, 0xd4, 0xd8, 0xd8, 0x4a, 0xfd, 0x20, 0x10, 0xee, 0xcf, 0xe1, 0xdc, 0x3, 0x1d, 0x8c, 0x31, 0xd6, 0x18, 0x63, 0x9, 0x88, 0xd5, 0x1, 0x92, 0xbe, 0xe2, 0x2f, 0x4c, 0x16, 0x90, 0x98, 0xb5, 0x21, 0x94, 0x52, 0xf2, 0x17, 0x7, 0x6f, 0x7c, 0xb, 0x2b, 0xc6, 0x64, 0x7, 0xb3, 0xa1, 0x1, 0x5b, 0x14, 0x29, 0x50, 0x2, 0x1b, 0x0, 0x44, 0x2e, 0x34, 0xcd, 0x41, 0xb2, 0xec, 0x6, 0x20, 0xdd, 0x61, 0x6f, 0xdf, 0x7, 0xe4, 0x96, 0xaf, 0xc0, 0x32, 0xd0, 0x7d, 0x2, 0x6b, 0xd1, 0xba, 0x4a, 0xfc, 0xdd, 0x91, 0xdb, 0x4b, 0xb7, 0x7c, 0x2, 0x56, 0xd4, 0x75, 0xa, 0x9c, 0x81, 0x5, 0x70, 0x84, 0xe1, 0xc, 0x5a, 0xdb, 0x75, 0xbd, 0x17, 0xad, 0x1f, 0x92, 0xe7, 0x77, 0x60, 0xe7, 0x7a, 0x5b, 0x80, 0x44, 0x29, 0x25, 0xfe, 0xf5, 0x8, 0x28, 0x0, 0xb7, 0xd8, 0x46, 0xa0, 0x75, 0xe5, 0xbe, 0xf3, 0x31, 0xe, 0x7e, 0x23, 0xcc, 0xc2, 0x3a, 0xc2, 0xb9, 0x58, 0xfd, 0x83, 0xc9, 0x2, 0x63, 0x78, 0x1, 0x4a, 0x50, 0x70, 0x86, 0xcc, 0x86, 0x2, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+static const unsigned char icon_snap_grid_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xad, 0x90, 0xbd, 0xa, 0xc2, 0x30, 0x14, 0x85, 0xbf, 0x5b, 0x5c, 0x23, 0xe8, 0x6c, 0x9f, 0xc1, 0xb7, 0xd0, 0x47, 0xd1, 0x47, 0x70, 0x48, 0xa1, 0x43, 0x57, 0xe9, 0xd3, 0x88, 0x93, 0xef, 0xe0, 0xea, 0x5c, 0x9d, 0x1d, 0xb2, 0x96, 0xc6, 0xa1, 0x9, 0xd4, 0xd8, 0xd8, 0x4a, 0xfd, 0x20, 0x10, 0xee, 0xcf, 0xe1, 0xdc, 0x3, 0x1d, 0x8c, 0x31, 0xd6, 0x18, 0x63, 0x9, 0x88, 0xd5, 0x1, 0x92, 0xbe, 0xe2, 0x2f, 0x4c, 0x16, 0x90, 0x98, 0xb5, 0x21, 0x94, 0x52, 0xf2, 0x17, 0x7, 0x6f, 0x7c, 0xb, 0x2b, 0xc6, 0x64, 0x7, 0xb3, 0xa1, 0x1, 0x5b, 0x14, 0x29, 0x50, 0x2, 0x1b, 0x0, 0x44, 0x2e, 0x34, 0xcd, 0x41, 0xb2, 0xec, 0x6, 0x20, 0xdd, 0x61, 0x6f, 0xdf, 0x7, 0xe4, 0x96, 0xaf, 0xc0, 0x32, 0xd0, 0x7d, 0x2, 0x6b, 0xd1, 0xba, 0x4a, 0xfc, 0xdd, 0x91, 0xdb, 0x4b, 0xb7, 0x7c, 0x2, 0x56, 0xd4, 0x75, 0xa, 0x9c, 0x81, 0x5, 0x70, 0x84, 0xe1, 0xc, 0x5a, 0xdb, 0x75, 0xbd, 0x17, 0xad, 0x1f, 0x92, 0xe7, 0x77, 0x60, 0xe7, 0x7a, 0x5b, 0x80, 0x44, 0x29, 0x25, 0xfe, 0xf5, 0x8, 0x28, 0x0, 0xb7, 0xd8, 0x46, 0xa0, 0x75, 0xe5, 0xbe, 0xf3, 0x31, 0xe, 0x7e, 0x23, 0xcc, 0xc2, 0x3a, 0xc2, 0xb9, 0x58, 0xfd, 0x83, 0xc9, 0x2, 0x63, 0x78, 0x1, 0x4a, 0x50, 0x70, 0x86, 0xcc, 0x86, 0x2, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_stop_png[] = {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 04efe88102..db5d87d703 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -422,6 +422,46 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
+
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
}
Mesh::Mesh() {
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 9af8c42110..2ef20f67f5 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -419,10 +419,10 @@ void ProceduralSky::_queue_update() {
call_deferred("_update_sky");
}
-void ProceduralSky::_thread_done(const Ref<Image> &image) {
+void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
- VS::get_singleton()->texture_set_data(texture, image);
+ VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_set_data(texture, p_image);
_radiance_changed();
Thread::wait_to_finish(sky_thread);
memdelete(sky_thread);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 3d085f7166..4627c900ff 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -178,7 +178,7 @@ public:
void set_border_width_all(int p_size);
int get_border_width_min() const;
- void set_border_width(Margin p_margin, int p_size);
+ void set_border_width(Margin p_margin, int p_width);
int get_border_width(Margin p_margin) const;
//blend
@@ -214,7 +214,7 @@ public:
int get_shadow_size() const;
//ANTI_ALIASING
- void set_anti_aliased(const bool &p_anit_aliasing);
+ void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
//tempAA
void set_aa_size(const int &p_aa_size);