summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/color_picker.cpp4
-rw-r--r--scene/resources/style_box.cpp21
-rw-r--r--scene/resources/visual_shader.cpp21
-rw-r--r--scene/resources/visual_shader.h12
-rw-r--r--scene/resources/visual_shader_nodes.cpp160
-rw-r--r--scene/resources/visual_shader_nodes.h9
6 files changed, 194 insertions, 33 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index ffe011e5f7..96b62b97f9 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -35,8 +35,8 @@
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
-#include "editor_scale.h"
-#include "editor_settings.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#endif
#include "scene/main/viewport.h"
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 4453032f67..9ee7c2936e 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -40,16 +40,22 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
void StyleBox::set_default_margin(Margin p_margin, float p_value) {
+ ERR_FAIL_INDEX((int)p_margin, 4);
+
margin[p_margin] = p_value;
emit_changed();
}
float StyleBox::get_default_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
return margin[p_margin];
}
float StyleBox::get_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
if (margin[p_margin] < 0)
return get_style_margin(p_margin);
else
@@ -157,11 +163,15 @@ void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
}
float StyleBoxTexture::get_margin_size(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
return margin[p_margin];
}
float StyleBoxTexture::get_style_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
return margin[p_margin];
}
@@ -250,6 +260,7 @@ Rect2 StyleBoxTexture::get_region_rect() const {
void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 3);
axis_h = p_mode;
emit_changed();
}
@@ -261,6 +272,7 @@ StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() cons
void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 3);
axis_v = p_mode;
emit_changed();
}
@@ -391,11 +403,13 @@ int StyleBoxFlat::get_border_width_min() const {
}
void StyleBoxFlat::set_border_width(Margin p_margin, int p_width) {
+ ERR_FAIL_INDEX((int)p_margin, 4);
border_width[p_margin] = p_width;
emit_changed();
}
int StyleBoxFlat::get_border_width(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return border_width[p_margin];
}
@@ -437,15 +451,19 @@ int StyleBoxFlat::get_corner_radius_min() const {
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
+ ERR_FAIL_INDEX((int)p_corner, 4);
corner_radius[p_corner] = radius;
emit_changed();
}
int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
+
+ ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
return corner_radius[p_corner];
}
void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) {
+ ERR_FAIL_INDEX((int)p_expand_margin, 4);
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
@@ -468,6 +486,7 @@ void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) {
float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const {
+ ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0.0);
return expand_margin[p_expand_margin];
}
void StyleBoxFlat::set_draw_center(bool p_enabled) {
@@ -814,6 +833,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
}
float StyleBoxFlat::get_style_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
return border_width[p_margin];
}
void StyleBoxFlat::_bind_methods() {
@@ -997,6 +1017,7 @@ void StyleBoxLine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
float StyleBoxLine::get_style_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, thickness);
return thickness;
}
Size2 StyleBoxLine::get_center_size() const {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 58bbf86241..cd77c8a850 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1067,7 +1067,16 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr();
if (uniform) {
- inputs[i] = uniform->get_uniform_name();
+ inputs[i] = "";
+ switch (uniform->get_uniform_type()) {
+ case VisualShaderNodeUniform::UTYPE_CUBEMAP:
+ inputs[i] += "cube_";
+ break;
+ case VisualShaderNodeUniform::UTYPE_SAMPLER2D:
+ inputs[i] += "s2d_";
+ break;
+ }
+ inputs[i] += uniform->get_uniform_name();
} else {
inputs[i] = "";
}
@@ -1349,7 +1358,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
- ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
@@ -1973,7 +1981,16 @@ void VisualShaderNodeUniform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "uniform_name"), "set_uniform_name", "get_uniform_name");
}
+int VisualShaderNodeUniform::get_uniform_type() const {
+ return (int)uniform_type;
+}
+
+void VisualShaderNodeUniform::set_uniform_type(int p_type) {
+ uniform_type = (UniformType)p_type;
+}
+
VisualShaderNodeUniform::VisualShaderNodeUniform() {
+ uniform_type = UTYPE_NONE;
}
////////////// GroupBase
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 8b6b659836..016213c399 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -353,7 +353,16 @@ public:
class VisualShaderNodeUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+public:
+ enum UniformType {
+ UTYPE_NONE,
+ UTYPE_CUBEMAP,
+ UTYPE_SAMPLER2D,
+ };
+
+private:
String uniform_name;
+ UniformType uniform_type;
protected:
static void _bind_methods();
@@ -362,6 +371,9 @@ public:
void set_uniform_name(const String &p_name);
String get_uniform_name() const;
+ int get_uniform_type() const;
+ void set_uniform_type(int p_type);
+
VisualShaderNodeUniform();
};
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 2e58c512b8..c56d5d7213 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -453,7 +453,12 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code;
if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n";
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ }
+
} else if (p_input_vars[1] == String()) {
//no lod
code += "\tvec4 " + id + "_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -468,19 +473,63 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_PORT) {
String id = p_input_vars[2];
+
+ VisualShaderNodeUniform::UniformType utype = VisualShaderNodeUniform::UTYPE_NONE;
+ if (id.begins_with("cube_")) {
+ utype = VisualShaderNodeUniform::UTYPE_CUBEMAP;
+ id = id.substr(5);
+ } else if (id.begins_with("s2d_")) {
+ utype = VisualShaderNodeUniform::UTYPE_SAMPLER2D;
+ id = id.substr(4);
+ }
+
String code;
if (id == String()) {
code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
if (p_input_vars[0] == String()) { // Use UV by default.
-
- code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
-
+ switch (utype) {
+ case VisualShaderNodeUniform::UTYPE_CUBEMAP:
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , vec3( UV, 0.0 ) );\n";
+ } else {
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , vec3( UV, 0.0 ) , " + p_input_vars[1] + " );\n";
+ }
+ break;
+ case VisualShaderNodeUniform::UTYPE_SAMPLER2D:
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ }
+ break;
+ default:
+ break;
+ }
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
+
+ switch (utype) {
+ case VisualShaderNodeUniform::UTYPE_CUBEMAP:
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + " );\n";
+ break;
+ case VisualShaderNodeUniform::UTYPE_SAMPLER2D:
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
+ break;
+ default:
+ break;
+ }
} else {
- code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
+ switch (utype) {
+ case VisualShaderNodeUniform::UTYPE_CUBEMAP:
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
+ break;
+ case VisualShaderNodeUniform::UTYPE_SAMPLER2D:
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
+ break;
+ default:
+ break;
+ }
}
code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
@@ -494,11 +543,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code = "\t{\n";
if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
- code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy, 0.0 );\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy , 0.0 );\n";
+ } else {
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy , " + p_input_vars[1] + ");\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy, 0.0 );\n";
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , 0.0 );\n";
} else {
code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
}
@@ -514,7 +567,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code = "\t{\n";
if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n";
+ } else {
+ code += "\t\tvec4 _tex_read = textureLod( TEXTURE , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -534,7 +591,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code = "\t{\n";
if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n";
+ } else {
+ code += "\t\tvec4 _tex_read = textureLod( NORMAL_TEXTURE , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -564,7 +625,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code = "\t{\n";
if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n";
+ } else {
+ code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , UV.xy , " + p_input_vars[1] + " ).r;\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -738,7 +803,7 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_t
String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
+ String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
case TYPE_COLOR: u += " : hint_albedo"; break;
@@ -751,9 +816,13 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader:
String id = make_unique_id(p_type, p_id, "cube");
String code;
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\tvec4 " + id + "_read = vec4(0.0);\n";
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_read = texture( " + id + " , vec3( UV, 0.0 ) );\n";
+ } else {
+ code += "\tvec4 " + id + "_read = textureLod( " + id + " , vec3( UV, 0.0 )" + " , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -767,6 +836,13 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+String VisualShaderNodeCubeMap::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "vec3(UV, 0.0)";
+ }
+ return "";
+}
+
void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) {
cube_map = p_value;
@@ -3135,8 +3211,11 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = "\t{\n";
if (p_input_vars[0] == String()) { // Use UV by default.
-
- code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n";
+ } else {
+ code += "\t\tvec4 n_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -3205,6 +3284,7 @@ String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) c
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
texture_type = TYPE_DATA;
color_default = COLOR_DEFAULT_WHITE;
+ set_uniform_type(VisualShaderNodeUniform::UTYPE_SAMPLER2D);
}
////////////// Texture Uniform (Triplanar)
@@ -3314,28 +3394,55 @@ String VisualShaderNodeCubeMapUniform::get_caption() const {
return "CubeMapUniform";
}
+int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SAMPLER;
+}
+
+String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
+ return "sampler";
+}
+
int VisualShaderNodeCubeMapUniform::get_input_port_count() const {
- return 2;
+ return 0;
}
VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const {
- return p_port == 0 ? "normal" : "lod";
+ return "";
}
-int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
- return 2;
+String VisualShaderNodeCubeMapUniform::get_input_port_default_hint(int p_port) const {
+ return "";
}
-VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
-}
+String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = "uniform samplerCube " + get_uniform_name();
-String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black;\n";
+ else
+ code += ";\n";
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black_albedo;\n";
+ else
+ code += " : hint_albedo;\n";
+ break;
+ case TYPE_NORMALMAP: code += " : hint_normal;\n"; break;
+ case TYPE_ANISO: code += " : hint_aniso;\n"; break;
+ }
+
+ return code;
}
String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3343,6 +3450,7 @@ String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, Visual
}
VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
+ set_uniform_type(VisualShaderNodeUniform::UTYPE_CUBEMAP);
}
////////////// If
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index d5ee990191..350e73408c 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -277,6 +277,7 @@ public:
virtual int get_input_port_count() const;
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
virtual int get_output_port_count() const;
virtual PortType get_output_port_type(int p_port) const;
@@ -1412,7 +1413,7 @@ public:
COLOR_DEFAULT_BLACK
};
-private:
+protected:
TextureType texture_type;
ColorDefault color_default;
@@ -1471,8 +1472,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeCubeMapUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode);
+class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform);
public:
virtual String get_caption() const;
@@ -1485,6 +1486,8 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubeMapUniform();