diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 46 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.h | 3 | ||||
-rw-r--r-- | scene/main/node.cpp | 126 | ||||
-rw-r--r-- | scene/main/node.h | 24 |
4 files changed, 36 insertions, 163 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 0595cc43b8..8ceffb3c27 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -89,8 +89,8 @@ void Bone2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length); ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"rest"),"set_rest","get_rest"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"default_length",PROPERTY_HINT_RANGE,"1,1024,1"),"set_default_length","get_default_length"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length"); } void Bone2D::set_rest(const Transform2D &p_rest) { @@ -120,8 +120,7 @@ void Bone2D::apply_rest() { void Bone2D::set_default_length(float p_length) { - default_length=p_length; - + default_length = p_length; } float Bone2D::get_default_length() const { @@ -129,7 +128,7 @@ float Bone2D::get_default_length() const { } int Bone2D::get_index_in_skeleton() const { - ERR_FAIL_COND_V(!skeleton,-1); + ERR_FAIL_COND_V(!skeleton, -1); skeleton->_update_bone_setup(); return skeleton_index; } @@ -137,22 +136,21 @@ String Bone2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!skeleton) { - if (warning!=String()) { - warning+="\n"; + if (warning != String()) { + warning += "\n"; } if (parent_bone) { - warning+=TTR("This Bone2D chain should end at a Skeleton2D node."); + warning += TTR("This Bone2D chain should end at a Skeleton2D node."); } else { - warning+=TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."); + warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."); } } - if (rest==Transform2D(0,0,0,0,0,0)) { - if (warning!=String()) { - warning+="\n"; + if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { + if (warning != String()) { + warning += "\n"; } - warning+=TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); - + warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); } return warning; @@ -161,12 +159,12 @@ String Bone2D::get_configuration_warning() const { Bone2D::Bone2D() { skeleton = NULL; parent_bone = NULL; - skeleton_index=-1; - default_length=16; + skeleton_index = -1; + default_length = 16; set_notify_local_transform(true); //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. - for(int i=0;i<3;i++) { - rest[i]=Vector2(0,0); + for (int i = 0; i < 3; i++) { + rest[i] = Vector2(0, 0); } } @@ -194,12 +192,12 @@ void Skeleton2D::_update_bone_setup() { for (int i = 0; i < bones.size(); i++) { bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose - bones[i].bone->skeleton_index=i; + bones[i].bone->skeleton_index = i; Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); if (parent_bone) { - bones[i].parent_index=parent_bone->skeleton_index; + bones[i].parent_index = parent_bone->skeleton_index; } else { - bones[i].parent_index=-1; + bones[i].parent_index = -1; } } @@ -230,8 +228,8 @@ void Skeleton2D::_update_transform() { for (int i = 0; i < bones.size(); i++) { - ERR_CONTINUE(bones[i].parent_index>=i); - if (bones[i].parent_index>=0) { + ERR_CONTINUE(bones[i].parent_index >= i); + if (bones[i].parent_index >= 0) { bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform(); } else { bones[i].accum_transform = bones[i].bone->get_transform(); @@ -277,7 +275,7 @@ void Skeleton2D::_notification(int p_what) { } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - VS::get_singleton()->skeleton_set_base_transform_2d(skeleton,get_global_transform()); + VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform()); } } diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index b86cf3be81..9d0a061457 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -38,12 +38,13 @@ class Skeleton2D; class Bone2D : public Node2D { GDCLASS(Bone2D, Node2D) + friend class Skeleton2D; + Bone2D *parent_bone; Skeleton2D *skeleton; Transform2D rest; float default_length; -friend class Skeleton2D; int skeleton_index; protected: diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 3643aedb85..ffb8acc687 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -40,7 +40,6 @@ #include "viewport.h" VARIANT_ENUM_CAST(Node::PauseMode); -VARIANT_ENUM_CAST(Node::RPCMode); void Node::_notification(int p_notification) { @@ -485,18 +484,18 @@ bool Node::is_network_master() const { /***** RPC CONFIG ********/ -void Node::rpc_config(const StringName &p_method, RPCMode p_mode) { +void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_methods.erase(p_method); } else { data.rpc_methods[p_method] = p_mode; }; } -void Node::rset_config(const StringName &p_property, RPCMode p_mode) { +void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_properties.erase(p_property); } else { data.rpc_properties[p_property] = p_mode; @@ -718,121 +717,14 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { return data.rpc_methods.find(p_method); } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { return data.rpc_properties.find(p_property); } -bool Node::can_call_rpc(const StringName &p_method, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this))); - return false; -} - -bool Node::can_call_rset(const StringName &p_property, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this))); - - return false; -} - bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); @@ -2802,12 +2694,6 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); - BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); diff --git a/scene/main/node.h b/scene/main/node.h index 540f34cba7..341349de79 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -65,15 +65,6 @@ public: #endif }; - enum RPCMode { - - RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers - RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally - RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote - }; - struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } @@ -120,8 +111,8 @@ private: Node *pause_owner; int network_master; - Map<StringName, RPCMode> rpc_methods; - Map<StringName, RPCMode> rpc_properties; + Map<StringName, MultiplayerAPI::RPCMode> rpc_methods; + Map<StringName, MultiplayerAPI::RPCMode> rpc_properties; // variables used to properly sort the node when processing, ignored otherwise //should move all the stuff below to bits @@ -404,8 +395,8 @@ public: int get_network_master() const; bool is_network_master() const; - void rpc_config(const StringName &p_method, RPCMode p_mode); // config a local method for RPC - void rset_config(const StringName &p_property, RPCMode p_mode); // config a local property for RPC + void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC + void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode @@ -423,11 +414,8 @@ public: Ref<MultiplayerAPI> get_multiplayer() const; Ref<MultiplayerAPI> get_custom_multiplayer() const; void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); - const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property); - - bool can_call_rpc(const StringName &p_method, int p_from) const; - bool can_call_rset(const StringName &p_property, int p_from) const; + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property); Node(); ~Node(); |